diff options
Diffstat (limited to 'OpenSim/Tests/Common/Setup')
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 68 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | 150 |
2 files changed, 110 insertions, 108 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index b13e8dd..e37e137 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -32,7 +32,7 @@ using Nini.Config; | |||
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Communications.Cache; | 35 | |
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Servers; | 37 | using OpenSim.Framework.Servers; |
38 | using OpenSim.Framework.Servers.HttpServer; | 38 | using OpenSim.Framework.Servers.HttpServer; |
@@ -60,7 +60,6 @@ namespace OpenSim.Tests.Common.Setup | |||
60 | private static ISharedRegionModule m_assetService = null; | 60 | private static ISharedRegionModule m_assetService = null; |
61 | private static ISharedRegionModule m_inventoryService = null; | 61 | private static ISharedRegionModule m_inventoryService = null; |
62 | private static ISharedRegionModule m_gridService = null; | 62 | private static ISharedRegionModule m_gridService = null; |
63 | private static TestCommunicationsManager commsManager = null; | ||
64 | 63 | ||
65 | /// <summary> | 64 | /// <summary> |
66 | /// Set up a test scene | 65 | /// Set up a test scene |
@@ -83,21 +82,23 @@ namespace OpenSim.Tests.Common.Setup | |||
83 | public static TestScene SetupScene(String realServices) | 82 | public static TestScene SetupScene(String realServices) |
84 | { | 83 | { |
85 | return SetupScene( | 84 | return SetupScene( |
86 | "Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), realServices); | 85 | "Unit test region", UUID.Random(), 1000, 1000, realServices); |
87 | } | 86 | } |
88 | 87 | ||
89 | /// <summary> | 88 | // REFACTORING PROBLEM. No idea what the difference is with the previous one |
90 | /// Set up a test scene | 89 | ///// <summary> |
91 | /// </summary> | 90 | ///// Set up a test scene |
92 | /// | 91 | ///// </summary> |
93 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | 92 | ///// |
94 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 93 | ///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> |
95 | /// <returns></returns> | 94 | ///// <param name="cm">This should be the same if simulating two scenes within a standalone</param> |
96 | public static TestScene SetupScene(TestCommunicationsManager cm, String realServices) | 95 | ///// <returns></returns> |
97 | { | 96 | //public static TestScene SetupScene(String realServices) |
98 | return SetupScene( | 97 | //{ |
99 | "Unit test region", UUID.Random(), 1000, 1000, cm, ""); | 98 | // return SetupScene( |
100 | } | 99 | // "Unit test region", UUID.Random(), 1000, 1000, ""); |
100 | //} | ||
101 | |||
101 | /// <summary> | 102 | /// <summary> |
102 | /// Set up a test scene | 103 | /// Set up a test scene |
103 | /// </summary> | 104 | /// </summary> |
@@ -107,9 +108,9 @@ namespace OpenSim.Tests.Common.Setup | |||
107 | /// <param name="y">Y co-ordinate of the region</param> | 108 | /// <param name="y">Y co-ordinate of the region</param> |
108 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 109 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> |
109 | /// <returns></returns> | 110 | /// <returns></returns> |
110 | public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm) | 111 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) |
111 | { | 112 | { |
112 | return SetupScene(name, id, x, y, cm, ""); | 113 | return SetupScene(name, id, x, y,""); |
113 | } | 114 | } |
114 | 115 | ||
115 | 116 | ||
@@ -125,23 +126,24 @@ namespace OpenSim.Tests.Common.Setup | |||
125 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | 126 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> |
126 | /// <returns></returns> | 127 | /// <returns></returns> |
127 | public static TestScene SetupScene( | 128 | public static TestScene SetupScene( |
128 | string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices) | 129 | string name, UUID id, uint x, uint y, String realServices) |
129 | { | 130 | { |
130 | bool newScene = false; | 131 | bool newScene = false; |
131 | 132 | ||
132 | Console.WriteLine("Setting up test scene {0}", name); | 133 | Console.WriteLine("Setting up test scene {0}", name); |
133 | 134 | ||
134 | // If cm is the same as our last commsManager used, this means the tester wants to link | 135 | // REFACTORING PROBLEM! |
135 | // regions. In this case, don't use the sameshared region modules and dont initialize them again. | 136 | //// If cm is the same as our last commsManager used, this means the tester wants to link |
136 | // Also, no need to start another MainServer and MainConsole instance. | 137 | //// regions. In this case, don't use the sameshared region modules and dont initialize them again. |
137 | if (cm == null || cm != commsManager) | 138 | //// Also, no need to start another MainServer and MainConsole instance. |
138 | { | 139 | //if (cm == null || cm != commsManager) |
139 | System.Console.WriteLine("Starting a brand new scene"); | 140 | //{ |
140 | newScene = true; | 141 | // System.Console.WriteLine("Starting a brand new scene"); |
141 | MainConsole.Instance = new LocalConsole("TEST PROMPT"); | 142 | // newScene = true; |
142 | MainServer.Instance = new BaseHttpServer(980); | 143 | // MainConsole.Instance = new LocalConsole("TEST PROMPT"); |
143 | commsManager = cm; | 144 | // MainServer.Instance = new BaseHttpServer(980); |
144 | } | 145 | // commsManager = cm; |
146 | //} | ||
145 | 147 | ||
146 | // We must set up a console otherwise setup of some modules may fail | 148 | // We must set up a console otherwise setup of some modules may fail |
147 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); | 149 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); |
@@ -149,13 +151,13 @@ namespace OpenSim.Tests.Common.Setup | |||
149 | regInfo.RegionID = id; | 151 | regInfo.RegionID = id; |
150 | 152 | ||
151 | AgentCircuitManager acm = new AgentCircuitManager(); | 153 | AgentCircuitManager acm = new AgentCircuitManager(); |
152 | SceneCommunicationService scs = new SceneCommunicationService(cm); | 154 | SceneCommunicationService scs = new SceneCommunicationService(); |
153 | 155 | ||
154 | StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", ""); | 156 | StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", ""); |
155 | IConfigSource configSource = new IniConfigSource(); | 157 | IConfigSource configSource = new IniConfigSource(); |
156 | 158 | ||
157 | TestScene testScene = new TestScene( | 159 | TestScene testScene = new TestScene( |
158 | regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null); | 160 | regInfo, acm, scs, sm, null, false, false, false, configSource, null); |
159 | 161 | ||
160 | INonSharedRegionModule capsModule = new CapabilitiesModule(); | 162 | INonSharedRegionModule capsModule = new CapabilitiesModule(); |
161 | capsModule.Initialise(new IniConfigSource()); | 163 | capsModule.Initialise(new IniConfigSource()); |
@@ -194,8 +196,6 @@ namespace OpenSim.Tests.Common.Setup | |||
194 | m_inventoryService.PostInitialise(); | 196 | m_inventoryService.PostInitialise(); |
195 | m_assetService.PostInitialise(); | 197 | m_assetService.PostInitialise(); |
196 | 198 | ||
197 | testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService); | ||
198 | |||
199 | testScene.SetModuleInterfaces(); | 199 | testScene.SetModuleInterfaces(); |
200 | 200 | ||
201 | testScene.LandChannel = new TestLandChannel(testScene); | 201 | testScene.LandChannel = new TestLandChannel(testScene); |
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index cb76bc1..cd61fa6 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | |||
@@ -27,8 +27,7 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework.Communications; | 29 | using OpenSim.Framework.Communications; |
30 | using OpenSim.Framework.Communications.Cache; | 30 | |
31 | using OpenSim.Region.Communications.Local; | ||
32 | 31 | ||
33 | namespace OpenSim.Tests.Common.Setup | 32 | namespace OpenSim.Tests.Common.Setup |
34 | { | 33 | { |
@@ -37,82 +36,85 @@ namespace OpenSim.Tests.Common.Setup | |||
37 | /// </summary> | 36 | /// </summary> |
38 | public static class UserProfileTestUtils | 37 | public static class UserProfileTestUtils |
39 | { | 38 | { |
40 | /// <summary> | 39 | // REFACTORING PROBLEM |
41 | /// Create a test user with a standard inventory | 40 | // This needs to be rewritten |
42 | /// </summary> | 41 | |
43 | /// <param name="commsManager"></param> | 42 | ///// <summary> |
44 | /// <param name="callback"> | 43 | ///// Create a test user with a standard inventory |
45 | /// Callback to invoke when inventory has been loaded. This is required because | 44 | ///// </summary> |
46 | /// loading may be asynchronous, even on standalone | 45 | ///// <param name="commsManager"></param> |
47 | /// </param> | 46 | ///// <param name="callback"> |
48 | /// <returns></returns> | 47 | ///// Callback to invoke when inventory has been loaded. This is required because |
49 | public static CachedUserInfo CreateUserWithInventory( | 48 | ///// loading may be asynchronous, even on standalone |
50 | CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) | 49 | ///// </param> |
51 | { | 50 | ///// <returns></returns> |
52 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); | 51 | //public static CachedUserInfo CreateUserWithInventory( |
53 | return CreateUserWithInventory(commsManager, userId, callback); | 52 | // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) |
54 | } | 53 | //{ |
54 | // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); | ||
55 | // return CreateUserWithInventory(commsManager, userId, callback); | ||
56 | //} | ||
55 | 57 | ||
56 | /// <summary> | 58 | ///// <summary> |
57 | /// Create a test user with a standard inventory | 59 | ///// Create a test user with a standard inventory |
58 | /// </summary> | 60 | ///// </summary> |
59 | /// <param name="commsManager"></param> | 61 | ///// <param name="commsManager"></param> |
60 | /// <param name="userId">User ID</param> | 62 | ///// <param name="userId">User ID</param> |
61 | /// <param name="callback"> | 63 | ///// <param name="callback"> |
62 | /// Callback to invoke when inventory has been loaded. This is required because | 64 | ///// Callback to invoke when inventory has been loaded. This is required because |
63 | /// loading may be asynchronous, even on standalone | 65 | ///// loading may be asynchronous, even on standalone |
64 | /// </param> | 66 | ///// </param> |
65 | /// <returns></returns> | 67 | ///// <returns></returns> |
66 | public static CachedUserInfo CreateUserWithInventory( | 68 | //public static CachedUserInfo CreateUserWithInventory( |
67 | CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) | 69 | // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) |
68 | { | 70 | //{ |
69 | return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); | 71 | // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); |
70 | } | 72 | //} |
71 | 73 | ||
72 | /// <summary> | 74 | ///// <summary> |
73 | /// Create a test user with a standard inventory | 75 | ///// Create a test user with a standard inventory |
74 | /// </summary> | 76 | ///// </summary> |
75 | /// <param name="commsManager"></param> | 77 | ///// <param name="commsManager"></param> |
76 | /// <param name="firstName">First name of user</param> | 78 | ///// <param name="firstName">First name of user</param> |
77 | /// <param name="lastName">Last name of user</param> | 79 | ///// <param name="lastName">Last name of user</param> |
78 | /// <param name="userId">User ID</param> | 80 | ///// <param name="userId">User ID</param> |
79 | /// <param name="callback"> | 81 | ///// <param name="callback"> |
80 | /// Callback to invoke when inventory has been loaded. This is required because | 82 | ///// Callback to invoke when inventory has been loaded. This is required because |
81 | /// loading may be asynchronous, even on standalone | 83 | ///// loading may be asynchronous, even on standalone |
82 | /// </param> | 84 | ///// </param> |
83 | /// <returns></returns> | 85 | ///// <returns></returns> |
84 | public static CachedUserInfo CreateUserWithInventory( | 86 | //public static CachedUserInfo CreateUserWithInventory( |
85 | CommunicationsManager commsManager, string firstName, string lastName, | 87 | // CommunicationsManager commsManager, string firstName, string lastName, |
86 | UUID userId, OnInventoryReceivedDelegate callback) | 88 | // UUID userId, OnInventoryReceivedDelegate callback) |
87 | { | 89 | //{ |
88 | return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); | 90 | // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); |
89 | } | 91 | //} |
90 | 92 | ||
91 | /// <summary> | 93 | ///// <summary> |
92 | /// Create a test user with a standard inventory | 94 | ///// Create a test user with a standard inventory |
93 | /// </summary> | 95 | ///// </summary> |
94 | /// <param name="commsManager"></param> | 96 | ///// <param name="commsManager"></param> |
95 | /// <param name="firstName">First name of user</param> | 97 | ///// <param name="firstName">First name of user</param> |
96 | /// <param name="lastName">Last name of user</param> | 98 | ///// <param name="lastName">Last name of user</param> |
97 | /// <param name="password">Password</param> | 99 | ///// <param name="password">Password</param> |
98 | /// <param name="userId">User ID</param> | 100 | ///// <param name="userId">User ID</param> |
99 | /// <param name="callback"> | 101 | ///// <param name="callback"> |
100 | /// Callback to invoke when inventory has been loaded. This is required because | 102 | ///// Callback to invoke when inventory has been loaded. This is required because |
101 | /// loading may be asynchronous, even on standalone | 103 | ///// loading may be asynchronous, even on standalone |
102 | /// </param> | 104 | ///// </param> |
103 | /// <returns></returns> | 105 | ///// <returns></returns> |
104 | public static CachedUserInfo CreateUserWithInventory( | 106 | //public static CachedUserInfo CreateUserWithInventory( |
105 | CommunicationsManager commsManager, string firstName, string lastName, string password, | 107 | // CommunicationsManager commsManager, string firstName, string lastName, string password, |
106 | UUID userId, OnInventoryReceivedDelegate callback) | 108 | // UUID userId, OnInventoryReceivedDelegate callback) |
107 | { | 109 | //{ |
108 | LocalUserServices lus = (LocalUserServices)commsManager.UserService; | 110 | // LocalUserServices lus = (LocalUserServices)commsManager.UserService; |
109 | lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); | 111 | // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); |
110 | 112 | ||
111 | CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); | 113 | // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); |
112 | userInfo.OnInventoryReceived += callback; | 114 | // userInfo.OnInventoryReceived += callback; |
113 | userInfo.FetchInventory(); | 115 | // userInfo.FetchInventory(); |
114 | 116 | ||
115 | return userInfo; | 117 | // return userInfo; |
116 | } | 118 | //} |
117 | } | 119 | } |
118 | } | 120 | } |