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Diffstat (limited to 'OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs')
-rw-r--r-- | OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 371 |
1 files changed, 371 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs new file mode 100644 index 0000000..5df8e04 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Collections.Generic; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Data.Null | ||
37 | { | ||
38 | public class NullDataService : ISimulationDataService | ||
39 | { | ||
40 | private NullDataStore m_store; | ||
41 | |||
42 | public NullDataService() | ||
43 | { | ||
44 | m_store = new NullDataStore(); | ||
45 | } | ||
46 | |||
47 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
48 | { | ||
49 | m_store.StoreObject(obj, regionUUID); | ||
50 | } | ||
51 | |||
52 | public void RemoveObject(UUID uuid, UUID regionUUID) | ||
53 | { | ||
54 | m_store.RemoveObject(uuid, regionUUID); | ||
55 | } | ||
56 | |||
57 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
58 | { | ||
59 | m_store.StorePrimInventory(primID, items); | ||
60 | } | ||
61 | |||
62 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
63 | { | ||
64 | return m_store.LoadObjects(regionUUID); | ||
65 | } | ||
66 | |||
67 | public void StoreTerrain(double[,] terrain, UUID regionID) | ||
68 | { | ||
69 | m_store.StoreTerrain(terrain, regionID); | ||
70 | } | ||
71 | |||
72 | public void StoreTerrain(TerrainData terrain, UUID regionID) | ||
73 | { | ||
74 | m_store.StoreTerrain(terrain, regionID); | ||
75 | } | ||
76 | |||
77 | public double[,] LoadTerrain(UUID regionID) | ||
78 | { | ||
79 | return m_store.LoadTerrain(regionID); | ||
80 | } | ||
81 | |||
82 | public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) | ||
83 | { | ||
84 | return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ); | ||
85 | } | ||
86 | |||
87 | public void StoreLandObject(ILandObject Parcel) | ||
88 | { | ||
89 | m_store.StoreLandObject(Parcel); | ||
90 | } | ||
91 | |||
92 | public void RemoveLandObject(UUID globalID) | ||
93 | { | ||
94 | m_store.RemoveLandObject(globalID); | ||
95 | } | ||
96 | |||
97 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
98 | { | ||
99 | return m_store.LoadLandObjects(regionUUID); | ||
100 | } | ||
101 | |||
102 | public void StoreRegionSettings(RegionSettings rs) | ||
103 | { | ||
104 | m_store.StoreRegionSettings(rs); | ||
105 | } | ||
106 | |||
107 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
108 | { | ||
109 | return m_store.LoadRegionSettings(regionUUID); | ||
110 | } | ||
111 | |||
112 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
113 | { | ||
114 | return m_store.LoadRegionWindlightSettings(regionUUID); | ||
115 | } | ||
116 | |||
117 | public void RemoveRegionWindlightSettings(UUID regionID) | ||
118 | { | ||
119 | } | ||
120 | |||
121 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
122 | { | ||
123 | m_store.StoreRegionWindlightSettings(wl); | ||
124 | } | ||
125 | |||
126 | public string LoadRegionEnvironmentSettings(UUID regionUUID) | ||
127 | { | ||
128 | return m_store.LoadRegionEnvironmentSettings(regionUUID); | ||
129 | } | ||
130 | |||
131 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) | ||
132 | { | ||
133 | m_store.StoreRegionEnvironmentSettings(regionUUID, settings); | ||
134 | } | ||
135 | |||
136 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) | ||
137 | { | ||
138 | m_store.RemoveRegionEnvironmentSettings(regionUUID); | ||
139 | } | ||
140 | |||
141 | public void SaveExtra(UUID regionID, string name, string value) | ||
142 | { | ||
143 | } | ||
144 | |||
145 | public void RemoveExtra(UUID regionID, string name) | ||
146 | { | ||
147 | } | ||
148 | |||
149 | public Dictionary<string, string> GetExtra(UUID regionID) | ||
150 | { | ||
151 | return null; | ||
152 | } | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// Mock region data plugin. This obeys the api contract for persistence but stores everything in memory, so that | ||
157 | /// tests can check correct persistence. | ||
158 | /// </summary> | ||
159 | public class NullDataStore : ISimulationDataStore | ||
160 | { | ||
161 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
162 | |||
163 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | ||
164 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); | ||
165 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | ||
166 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | ||
167 | protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); | ||
168 | protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); | ||
169 | |||
170 | public void Initialise(string dbfile) | ||
171 | { | ||
172 | return; | ||
173 | } | ||
174 | |||
175 | public void Dispose() | ||
176 | { | ||
177 | } | ||
178 | |||
179 | public void StoreRegionSettings(RegionSettings rs) | ||
180 | { | ||
181 | m_regionSettings[rs.RegionUUID] = rs; | ||
182 | } | ||
183 | |||
184 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
185 | { | ||
186 | //This connector doesn't support the windlight module yet | ||
187 | //Return default LL windlight settings | ||
188 | return new RegionLightShareData(); | ||
189 | } | ||
190 | |||
191 | public void RemoveRegionWindlightSettings(UUID regionID) | ||
192 | { | ||
193 | } | ||
194 | |||
195 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
196 | { | ||
197 | //This connector doesn't support the windlight module yet | ||
198 | } | ||
199 | |||
200 | #region Environment Settings | ||
201 | public string LoadRegionEnvironmentSettings(UUID regionUUID) | ||
202 | { | ||
203 | //This connector doesn't support the Environment module yet | ||
204 | return string.Empty; | ||
205 | } | ||
206 | |||
207 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) | ||
208 | { | ||
209 | //This connector doesn't support the Environment module yet | ||
210 | } | ||
211 | |||
212 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) | ||
213 | { | ||
214 | //This connector doesn't support the Environment module yet | ||
215 | } | ||
216 | #endregion | ||
217 | |||
218 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
219 | { | ||
220 | RegionSettings rs = null; | ||
221 | m_regionSettings.TryGetValue(regionUUID, out rs); | ||
222 | |||
223 | if (rs == null) | ||
224 | rs = new RegionSettings(); | ||
225 | |||
226 | return rs; | ||
227 | } | ||
228 | |||
229 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
230 | { | ||
231 | // We can't simply store groups here because on delinking, OpenSim will not update the original group | ||
232 | // directly. Rather, the newly delinked parts will be updated to be in their own scene object group | ||
233 | // Therefore, we need to store parts rather than groups. | ||
234 | foreach (SceneObjectPart prim in obj.Parts) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | ||
238 | // prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | ||
239 | |||
240 | m_sceneObjectParts[prim.UUID] = prim; | ||
241 | } | ||
242 | } | ||
243 | |||
244 | public void RemoveObject(UUID obj, UUID regionUUID) | ||
245 | { | ||
246 | // All parts belonging to the object with the uuid are removed. | ||
247 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); | ||
248 | foreach (SceneObjectPart part in parts) | ||
249 | { | ||
250 | if (part.ParentGroup.UUID == obj) | ||
251 | { | ||
252 | // m_log.DebugFormat( | ||
253 | // "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | ||
254 | // part.Name, part.UUID, obj, regionUUID); | ||
255 | m_sceneObjectParts.Remove(part.UUID); | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
261 | { | ||
262 | m_primItems[primID] = items; | ||
263 | } | ||
264 | |||
265 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
266 | { | ||
267 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); | ||
268 | |||
269 | // Create all of the SOGs from the root prims first | ||
270 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
271 | { | ||
272 | if (prim.IsRoot) | ||
273 | { | ||
274 | // m_log.DebugFormat( | ||
275 | // "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | ||
276 | objects[prim.UUID] = new SceneObjectGroup(prim); | ||
277 | } | ||
278 | } | ||
279 | |||
280 | // Add all of the children objects to the SOGs | ||
281 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
282 | { | ||
283 | SceneObjectGroup sog; | ||
284 | if (prim.UUID != prim.ParentUUID) | ||
285 | { | ||
286 | if (objects.TryGetValue(prim.ParentUUID, out sog)) | ||
287 | { | ||
288 | int originalLinkNum = prim.LinkNum; | ||
289 | |||
290 | sog.AddPart(prim); | ||
291 | |||
292 | // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. | ||
293 | // We override that here | ||
294 | if (originalLinkNum != 0) | ||
295 | prim.LinkNum = originalLinkNum; | ||
296 | } | ||
297 | else | ||
298 | { | ||
299 | // m_log.WarnFormat( | ||
300 | // "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", | ||
301 | // prim.Name, prim.UUID, regionUUID, prim.ParentUUID); | ||
302 | } | ||
303 | } | ||
304 | } | ||
305 | |||
306 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | ||
307 | // way! | ||
308 | |||
309 | return new List<SceneObjectGroup>(objects.Values); | ||
310 | } | ||
311 | |||
312 | public void StoreTerrain(TerrainData ter, UUID regionID) | ||
313 | { | ||
314 | m_terrains[regionID] = ter; | ||
315 | } | ||
316 | |||
317 | public void StoreTerrain(double[,] ter, UUID regionID) | ||
318 | { | ||
319 | m_terrains[regionID] = new HeightmapTerrainData(ter); | ||
320 | } | ||
321 | |||
322 | public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) | ||
323 | { | ||
324 | if (m_terrains.ContainsKey(regionID)) | ||
325 | return m_terrains[regionID]; | ||
326 | else | ||
327 | return null; | ||
328 | } | ||
329 | |||
330 | public double[,] LoadTerrain(UUID regionID) | ||
331 | { | ||
332 | if (m_terrains.ContainsKey(regionID)) | ||
333 | return m_terrains[regionID].GetDoubles(); | ||
334 | else | ||
335 | return null; | ||
336 | } | ||
337 | |||
338 | public void RemoveLandObject(UUID globalID) | ||
339 | { | ||
340 | if (m_landData.ContainsKey(globalID)) | ||
341 | m_landData.Remove(globalID); | ||
342 | } | ||
343 | |||
344 | public void StoreLandObject(ILandObject land) | ||
345 | { | ||
346 | m_landData[land.LandData.GlobalID] = land.LandData; | ||
347 | } | ||
348 | |||
349 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
350 | { | ||
351 | return new List<LandData>(m_landData.Values); | ||
352 | } | ||
353 | |||
354 | public void Shutdown() | ||
355 | { | ||
356 | } | ||
357 | |||
358 | public void SaveExtra(UUID regionID, string name, string value) | ||
359 | { | ||
360 | } | ||
361 | |||
362 | public void RemoveExtra(UUID regionID, string name) | ||
363 | { | ||
364 | } | ||
365 | |||
366 | public Dictionary<string, string> GetExtra(UUID regionID) | ||
367 | { | ||
368 | return null; | ||
369 | } | ||
370 | } | ||
371 | } | ||