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-rw-r--r-- | OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 203 |
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diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs new file mode 100644 index 0000000..2a055cc --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Collections.Generic; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Data.Null | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Mock region data plugin. This obeys the api contract for persistence but stores everything in memory, so that | ||
40 | /// tests can check correct persistence. | ||
41 | /// </summary> | ||
42 | public class NullDataStore : IRegionDataStore | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | ||
47 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); | ||
48 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | ||
49 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | ||
50 | protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); | ||
51 | protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); | ||
52 | |||
53 | public void Initialise(string dbfile) | ||
54 | { | ||
55 | return; | ||
56 | } | ||
57 | |||
58 | public void Dispose() | ||
59 | { | ||
60 | } | ||
61 | |||
62 | public void StoreRegionSettings(RegionSettings rs) | ||
63 | { | ||
64 | m_regionSettings[rs.RegionUUID] = rs; | ||
65 | } | ||
66 | |||
67 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
68 | { | ||
69 | //This connector doesn't support the windlight module yet | ||
70 | //Return default LL windlight settings | ||
71 | return new RegionLightShareData(); | ||
72 | } | ||
73 | |||
74 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
75 | { | ||
76 | //This connector doesn't support the windlight module yet | ||
77 | } | ||
78 | |||
79 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
80 | { | ||
81 | RegionSettings rs = null; | ||
82 | m_regionSettings.TryGetValue(regionUUID, out rs); | ||
83 | return rs; | ||
84 | } | ||
85 | |||
86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
87 | { | ||
88 | // We can't simply store groups here because on delinking, OpenSim will not update the original group | ||
89 | // directly. Rather, the newly delinked parts will be updated to be in their own scene object group | ||
90 | // Therefore, we need to store parts rather than groups. | ||
91 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
92 | { | ||
93 | m_log.DebugFormat( | ||
94 | "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | ||
95 | prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | ||
96 | |||
97 | m_sceneObjectParts[prim.UUID] = prim; | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public void RemoveObject(UUID obj, UUID regionUUID) | ||
102 | { | ||
103 | // All parts belonging to the object with the uuid are removed. | ||
104 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); | ||
105 | foreach (SceneObjectPart part in parts) | ||
106 | { | ||
107 | if (part.ParentGroup.UUID == obj) | ||
108 | { | ||
109 | m_log.DebugFormat( | ||
110 | "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | ||
111 | part.Name, part.UUID, obj, regionUUID); | ||
112 | m_sceneObjectParts.Remove(part.UUID); | ||
113 | } | ||
114 | } | ||
115 | } | ||
116 | |||
117 | // see IRegionDatastore | ||
118 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
119 | { | ||
120 | m_primItems[primID] = items; | ||
121 | } | ||
122 | |||
123 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
124 | { | ||
125 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); | ||
126 | |||
127 | // Create all of the SOGs from the root prims first | ||
128 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
129 | { | ||
130 | if (prim.IsRoot) | ||
131 | { | ||
132 | m_log.DebugFormat( | ||
133 | "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | ||
134 | objects[prim.UUID] = new SceneObjectGroup(prim); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | // Add all of the children objects to the SOGs | ||
139 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
140 | { | ||
141 | SceneObjectGroup sog; | ||
142 | if (prim.UUID != prim.ParentUUID) | ||
143 | { | ||
144 | if (objects.TryGetValue(prim.ParentUUID, out sog)) | ||
145 | { | ||
146 | int originalLinkNum = prim.LinkNum; | ||
147 | |||
148 | sog.AddPart(prim); | ||
149 | |||
150 | // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. | ||
151 | // We override that here | ||
152 | if (originalLinkNum != 0) | ||
153 | prim.LinkNum = originalLinkNum; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | m_log.WarnFormat( | ||
158 | "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", | ||
159 | prim.Name, prim.UUID, regionUUID, prim.ParentUUID); | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | ||
165 | // way! | ||
166 | |||
167 | return new List<SceneObjectGroup>(objects.Values); | ||
168 | } | ||
169 | |||
170 | public void StoreTerrain(double[,] ter, UUID regionID) | ||
171 | { | ||
172 | m_terrains[regionID] = ter; | ||
173 | } | ||
174 | |||
175 | public double[,] LoadTerrain(UUID regionID) | ||
176 | { | ||
177 | if (m_terrains.ContainsKey(regionID)) | ||
178 | return m_terrains[regionID]; | ||
179 | else | ||
180 | return null; | ||
181 | } | ||
182 | |||
183 | public void RemoveLandObject(UUID globalID) | ||
184 | { | ||
185 | if (m_landData.ContainsKey(globalID)) | ||
186 | m_landData.Remove(globalID); | ||
187 | } | ||
188 | |||
189 | public void StoreLandObject(ILandObject land) | ||
190 | { | ||
191 | m_landData[land.LandData.GlobalID] = land.LandData; | ||
192 | } | ||
193 | |||
194 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
195 | { | ||
196 | return new List<LandData>(m_landData.Values); | ||
197 | } | ||
198 | |||
199 | public void Shutdown() | ||
200 | { | ||
201 | } | ||
202 | } | ||
203 | } \ No newline at end of file | ||