diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index 315d405..f453a4b 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Data.Null | |||
99 | } | 99 | } |
100 | 100 | ||
101 | public void RemoveObject(UUID obj, UUID regionUUID) | 101 | public void RemoveObject(UUID obj, UUID regionUUID) |
102 | { | 102 | { |
103 | // All parts belonging to the object with the uuid are removed. | 103 | // All parts belonging to the object with the uuid are removed. |
104 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); | 104 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); |
105 | foreach (SceneObjectPart part in parts) | 105 | foreach (SceneObjectPart part in parts) |
@@ -108,7 +108,7 @@ namespace OpenSim.Data.Null | |||
108 | { | 108 | { |
109 | m_log.DebugFormat( | 109 | m_log.DebugFormat( |
110 | "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | 110 | "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", |
111 | part.Name, part.UUID, obj, regionUUID); | 111 | part.Name, part.UUID, obj, regionUUID); |
112 | m_sceneObjectParts.Remove(part.UUID); | 112 | m_sceneObjectParts.Remove(part.UUID); |
113 | } | 113 | } |
114 | } | 114 | } |
@@ -129,7 +129,7 @@ namespace OpenSim.Data.Null | |||
129 | if (prim.IsRoot) | 129 | if (prim.IsRoot) |
130 | { | 130 | { |
131 | m_log.DebugFormat( | 131 | m_log.DebugFormat( |
132 | "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | 132 | "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); |
133 | objects[prim.UUID] = new SceneObjectGroup(prim); | 133 | objects[prim.UUID] = new SceneObjectGroup(prim); |
134 | } | 134 | } |
135 | } | 135 | } |