diff options
Diffstat (limited to 'OpenSim/Tests/Common/Helpers')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs | 1 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | 95 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs | 123 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 139 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 121 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | 142 |
7 files changed, 520 insertions, 103 deletions
diff --git a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs index 49c99c5..82ecf9a 100644 --- a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs | |||
@@ -32,7 +32,6 @@ using NUnit.Framework; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Servers; | 33 | using OpenSim.Framework.Servers; |
34 | using OpenSim.Framework.Servers.HttpServer; | 34 | using OpenSim.Framework.Servers.HttpServer; |
35 | using OpenSim.Tests.Common.Mock; | ||
36 | 35 | ||
37 | namespace OpenSim.Tests.Common | 36 | namespace OpenSim.Tests.Common |
38 | { | 37 | { |
diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs new file mode 100644 index 0000000..33cd8a2 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.Packets; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.ClientStack.LindenUDP; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | |||
37 | namespace OpenSim.Tests.Common | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This class adds full UDP client classes and associated scene presence to scene. | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since | ||
44 | /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene | ||
45 | /// code. | ||
46 | /// </remarks> | ||
47 | public static class ClientStackHelpers | ||
48 | { | ||
49 | public static ScenePresence AddChildClient( | ||
50 | Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode) | ||
51 | { | ||
52 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); | ||
53 | |||
54 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | ||
55 | |||
56 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | ||
57 | = new UseCircuitCodePacket.CircuitCodeBlock(); | ||
58 | uccpCcBlock.Code = circuitCode; | ||
59 | uccpCcBlock.ID = agentId; | ||
60 | uccpCcBlock.SessionID = sessionId; | ||
61 | uccp.CircuitCode = uccpCcBlock; | ||
62 | |||
63 | byte[] uccpBytes = uccp.ToBytes(); | ||
64 | UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); | ||
65 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | ||
66 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | ||
67 | |||
68 | AgentCircuitData acd = new AgentCircuitData(); | ||
69 | acd.AgentID = agentId; | ||
70 | acd.SessionID = sessionId; | ||
71 | |||
72 | scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd); | ||
73 | |||
74 | udpServer.PacketReceived(upb); | ||
75 | |||
76 | return scene.GetScenePresence(agentId); | ||
77 | } | ||
78 | |||
79 | public static TestLLUDPServer AddUdpServer(Scene scene) | ||
80 | { | ||
81 | return AddUdpServer(scene, new IniConfigSource()); | ||
82 | } | ||
83 | |||
84 | public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource) | ||
85 | { | ||
86 | uint port = 0; | ||
87 | AgentCircuitManager acm = scene.AuthenticateHandler; | ||
88 | |||
89 | TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); | ||
90 | udpServer.AddScene(scene); | ||
91 | |||
92 | return udpServer; | ||
93 | } | ||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs new file mode 100644 index 0000000..b215f1e --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs | |||
@@ -0,0 +1,123 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using System.Threading; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using NUnit.Framework; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Framework; | ||
40 | |||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Region.CoreModules.Framework; | ||
45 | using OpenSim.Tests.Common; | ||
46 | |||
47 | namespace OpenSim.Tests.Common | ||
48 | { | ||
49 | public static class EntityTransferHelpers | ||
50 | { | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the | ||
55 | /// viewer to setup a connection with the destination region. | ||
56 | /// </summary> | ||
57 | /// <param name='tc'></param> | ||
58 | /// <param name='neighbourTcs'> | ||
59 | /// A list that will be populated with any TestClients set up in response to | ||
60 | /// being informed about a destination region. | ||
61 | /// </param> | ||
62 | public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate( | ||
63 | TestClient tc, List<TestClient> neighbourTcs) | ||
64 | { | ||
65 | // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the | ||
66 | // event queue). | ||
67 | |||
68 | tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) => | ||
69 | { | ||
70 | uint x, y; | ||
71 | Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y); | ||
72 | |||
73 | m_log.DebugFormat( | ||
74 | "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", | ||
75 | x, y, neighbourExternalEndPoint); | ||
76 | |||
77 | AgentCircuitData newAgent = tc.RequestClientInfo(); | ||
78 | |||
79 | Scene neighbourScene; | ||
80 | SceneManager.Instance.TryGetScene(x, y, out neighbourScene); | ||
81 | |||
82 | TestClient neighbourTc = new TestClient(newAgent, neighbourScene); | ||
83 | neighbourTcs.Add(neighbourTc); | ||
84 | neighbourScene.AddNewAgent(neighbourTc, PresenceType.User); | ||
85 | }; | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the | ||
90 | /// viewer to setup a connection with the destination region. | ||
91 | /// </summary> | ||
92 | /// <param name='tc'></param> | ||
93 | /// <param name='neighbourTcs'> | ||
94 | /// A list that will be populated with any TestClients set up in response to | ||
95 | /// being informed about a destination region. | ||
96 | /// </param> | ||
97 | public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement( | ||
98 | TestClient client, List<TestClient> destinationClients) | ||
99 | { | ||
100 | client.OnTestClientSendRegionTeleport | ||
101 | += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) => | ||
102 | { | ||
103 | uint x, y; | ||
104 | Util.RegionHandleToRegionLoc(regionHandle, out x, out y); | ||
105 | |||
106 | m_log.DebugFormat( | ||
107 | "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}", | ||
108 | x, y, regionExternalEndPoint); | ||
109 | |||
110 | AgentCircuitData newAgent = client.RequestClientInfo(); | ||
111 | |||
112 | Scene destinationScene; | ||
113 | SceneManager.Instance.TryGetScene(x, y, out destinationScene); | ||
114 | |||
115 | TestClient destinationClient = new TestClient(newAgent, destinationScene); | ||
116 | destinationClients.Add(destinationClient); | ||
117 | destinationScene.AddNewAgent(destinationClient, PresenceType.User); | ||
118 | |||
119 | ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null); | ||
120 | }; | ||
121 | } | ||
122 | } | ||
123 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index ea3e348..df8b14c 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -30,12 +30,13 @@ using System.Net; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Data.Null; | ||
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 35 | |
35 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
36 | using OpenSim.Framework.Servers; | 37 | using OpenSim.Framework.Servers; |
37 | using OpenSim.Framework.Servers.HttpServer; | 38 | using OpenSim.Framework.Servers.HttpServer; |
38 | using OpenSim.Region.Physics.Manager; | 39 | using OpenSim.Region.PhysicsModules.SharedBase; |
39 | using OpenSim.Region.Framework; | 40 | using OpenSim.Region.Framework; |
40 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
@@ -47,8 +48,8 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory; | |||
47 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | 48 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; |
48 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts; | 49 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts; |
49 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | 50 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; |
51 | using OpenSim.Region.PhysicsModule.BasicPhysics; | ||
50 | using OpenSim.Services.Interfaces; | 52 | using OpenSim.Services.Interfaces; |
51 | using OpenSim.Tests.Common.Mock; | ||
52 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 53 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
53 | 54 | ||
54 | namespace OpenSim.Tests.Common | 55 | namespace OpenSim.Tests.Common |
@@ -63,9 +64,9 @@ namespace OpenSim.Tests.Common | |||
63 | /// </summary> | 64 | /// </summary> |
64 | public SceneManager SceneManager { get; private set; } | 65 | public SceneManager SceneManager { get; private set; } |
65 | 66 | ||
67 | public ISimulationDataService SimDataService { get; private set; } | ||
68 | |||
66 | private AgentCircuitManager m_acm = new AgentCircuitManager(); | 69 | private AgentCircuitManager m_acm = new AgentCircuitManager(); |
67 | private ISimulationDataService m_simDataService | ||
68 | = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | ||
69 | private IEstateDataService m_estateDataService = null; | 70 | private IEstateDataService m_estateDataService = null; |
70 | 71 | ||
71 | private LocalAssetServicesConnector m_assetService; | 72 | private LocalAssetServicesConnector m_assetService; |
@@ -77,6 +78,8 @@ namespace OpenSim.Tests.Common | |||
77 | 78 | ||
78 | private CoreAssetCache m_cache; | 79 | private CoreAssetCache m_cache; |
79 | 80 | ||
81 | private PhysicsScene m_physicsScene; | ||
82 | |||
80 | public SceneHelpers() : this(null) {} | 83 | public SceneHelpers() : this(null) {} |
81 | 84 | ||
82 | public SceneHelpers(CoreAssetCache cache) | 85 | public SceneHelpers(CoreAssetCache cache) |
@@ -96,6 +99,11 @@ namespace OpenSim.Tests.Common | |||
96 | m_presenceService.PostInitialise(); | 99 | m_presenceService.PostInitialise(); |
97 | 100 | ||
98 | m_cache = cache; | 101 | m_cache = cache; |
102 | |||
103 | m_physicsScene = StartPhysicsScene(); | ||
104 | |||
105 | SimDataService | ||
106 | = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | ||
99 | } | 107 | } |
100 | 108 | ||
101 | /// <summary> | 109 | /// <summary> |
@@ -115,6 +123,11 @@ namespace OpenSim.Tests.Common | |||
115 | return SetupScene(name, id, x, y, new IniConfigSource()); | 123 | return SetupScene(name, id, x, y, new IniConfigSource()); |
116 | } | 124 | } |
117 | 125 | ||
126 | public TestScene SetupScene(string name, UUID id, uint x, uint y, IConfigSource configSource) | ||
127 | { | ||
128 | return SetupScene(name, id, x, y, Constants.RegionSize, Constants.RegionSize, configSource); | ||
129 | } | ||
130 | |||
118 | /// <summary> | 131 | /// <summary> |
119 | /// Set up a scene. | 132 | /// Set up a scene. |
120 | /// </summary> | 133 | /// </summary> |
@@ -122,10 +135,12 @@ namespace OpenSim.Tests.Common | |||
122 | /// <param name="id">ID of the region</param> | 135 | /// <param name="id">ID of the region</param> |
123 | /// <param name="x">X co-ordinate of the region</param> | 136 | /// <param name="x">X co-ordinate of the region</param> |
124 | /// <param name="y">Y co-ordinate of the region</param> | 137 | /// <param name="y">Y co-ordinate of the region</param> |
138 | /// <param name="sizeX">X size of scene</param> | ||
139 | /// <param name="sizeY">Y size of scene</param> | ||
125 | /// <param name="configSource"></param> | 140 | /// <param name="configSource"></param> |
126 | /// <returns></returns> | 141 | /// <returns></returns> |
127 | public TestScene SetupScene( | 142 | public TestScene SetupScene( |
128 | string name, UUID id, uint x, uint y, IConfigSource configSource) | 143 | string name, UUID id, uint x, uint y, uint sizeX, uint sizeY, IConfigSource configSource) |
129 | { | 144 | { |
130 | Console.WriteLine("Setting up test scene {0}", name); | 145 | Console.WriteLine("Setting up test scene {0}", name); |
131 | 146 | ||
@@ -135,16 +150,20 @@ namespace OpenSim.Tests.Common | |||
135 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); | 150 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); |
136 | regInfo.RegionName = name; | 151 | regInfo.RegionName = name; |
137 | regInfo.RegionID = id; | 152 | regInfo.RegionID = id; |
138 | 153 | regInfo.RegionSizeX = sizeX; | |
139 | SceneCommunicationService scs = new SceneCommunicationService(); | 154 | regInfo.RegionSizeY = sizeY; |
140 | 155 | ||
141 | TestScene testScene = new TestScene( | 156 | TestScene testScene = new TestScene( |
142 | regInfo, m_acm, scs, m_simDataService, m_estateDataService, false, configSource, null); | 157 | regInfo, m_acm, SimDataService, m_estateDataService, configSource, null); |
143 | 158 | ||
144 | INonSharedRegionModule godsModule = new GodsModule(); | 159 | INonSharedRegionModule godsModule = new GodsModule(); |
145 | godsModule.Initialise(new IniConfigSource()); | 160 | godsModule.Initialise(new IniConfigSource()); |
146 | godsModule.AddRegion(testScene); | 161 | godsModule.AddRegion(testScene); |
147 | 162 | ||
163 | // Add scene to physics | ||
164 | ((INonSharedRegionModule)m_physicsScene).AddRegion(testScene); | ||
165 | ((INonSharedRegionModule)m_physicsScene).RegionLoaded(testScene); | ||
166 | |||
148 | // Add scene to services | 167 | // Add scene to services |
149 | m_assetService.AddRegion(testScene); | 168 | m_assetService.AddRegion(testScene); |
150 | 169 | ||
@@ -182,12 +201,7 @@ namespace OpenSim.Tests.Common | |||
182 | testScene.SetModuleInterfaces(); | 201 | testScene.SetModuleInterfaces(); |
183 | 202 | ||
184 | testScene.LandChannel = new TestLandChannel(testScene); | 203 | testScene.LandChannel = new TestLandChannel(testScene); |
185 | testScene.LoadWorldMap(); | 204 | testScene.LoadWorldMap(); |
186 | |||
187 | PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); | ||
188 | physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); | ||
189 | testScene.PhysicsScene | ||
190 | = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); | ||
191 | 205 | ||
192 | testScene.RegionInfo.EstateSettings = new EstateSettings(); | 206 | testScene.RegionInfo.EstateSettings = new EstateSettings(); |
193 | testScene.LoginsEnabled = true; | 207 | testScene.LoginsEnabled = true; |
@@ -297,6 +311,11 @@ namespace OpenSim.Tests.Common | |||
297 | /// <param name="testScene"></param> | 311 | /// <param name="testScene"></param> |
298 | private static LocalPresenceServicesConnector StartPresenceService() | 312 | private static LocalPresenceServicesConnector StartPresenceService() |
299 | { | 313 | { |
314 | // Unfortunately, some services share data via statics, so we need to null every time to stop interference | ||
315 | // between tests. | ||
316 | // This is a massive non-obvious pita. | ||
317 | NullPresenceData.Instance = null; | ||
318 | |||
300 | IConfigSource config = new IniConfigSource(); | 319 | IConfigSource config = new IniConfigSource(); |
301 | config.AddConfig("Modules"); | 320 | config.AddConfig("Modules"); |
302 | config.AddConfig("PresenceService"); | 321 | config.AddConfig("PresenceService"); |
@@ -311,6 +330,19 @@ namespace OpenSim.Tests.Common | |||
311 | return presenceService; | 330 | return presenceService; |
312 | } | 331 | } |
313 | 332 | ||
333 | private static PhysicsScene StartPhysicsScene() | ||
334 | { | ||
335 | IConfigSource config = new IniConfigSource(); | ||
336 | config.AddConfig("Startup"); | ||
337 | config.Configs["Startup"].Set("physics", "basicphysics"); | ||
338 | |||
339 | PhysicsScene pScene = new BasicScene(); | ||
340 | INonSharedRegionModule mod = pScene as INonSharedRegionModule; | ||
341 | mod.Initialise(config); | ||
342 | |||
343 | return pScene; | ||
344 | } | ||
345 | |||
314 | /// <summary> | 346 | /// <summary> |
315 | /// Setup modules for a scene using their default settings. | 347 | /// Setup modules for a scene using their default settings. |
316 | /// </summary> | 348 | /// </summary> |
@@ -447,9 +479,6 @@ namespace OpenSim.Tests.Common | |||
447 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | 479 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test |
448 | /// </summary> | 480 | /// </summary> |
449 | /// <remarks> | 481 | /// <remarks> |
450 | /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions | ||
451 | /// and teleport doesn't take place. | ||
452 | /// | ||
453 | /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will | 482 | /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will |
454 | /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. | 483 | /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. |
455 | /// </remarks> | 484 | /// </remarks> |
@@ -462,22 +491,6 @@ namespace OpenSim.Tests.Common | |||
462 | } | 491 | } |
463 | 492 | ||
464 | /// <summary> | 493 | /// <summary> |
465 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | ||
466 | /// </summary> | ||
467 | /// <remarks> | ||
468 | /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will | ||
469 | /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. | ||
470 | /// </remarks> | ||
471 | /// <param name="scene"></param> | ||
472 | /// <param name="agentId"></param> | ||
473 | /// <param name="sceneManager"></param> | ||
474 | /// <returns></returns> | ||
475 | public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager) | ||
476 | { | ||
477 | return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager); | ||
478 | } | ||
479 | |||
480 | /// <summary> | ||
481 | /// Add a root agent. | 494 | /// Add a root agent. |
482 | /// </summary> | 495 | /// </summary> |
483 | /// <param name="scene"></param> | 496 | /// <param name="scene"></param> |
@@ -508,7 +521,7 @@ namespace OpenSim.Tests.Common | |||
508 | /// <returns></returns> | 521 | /// <returns></returns> |
509 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) | 522 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) |
510 | { | 523 | { |
511 | return AddScenePresence(scene, agentData, null); | 524 | return AddScenePresence(scene, new TestClient(agentData, scene), agentData); |
512 | } | 525 | } |
513 | 526 | ||
514 | /// <summary> | 527 | /// <summary> |
@@ -528,9 +541,9 @@ namespace OpenSim.Tests.Common | |||
528 | /// </remarks> | 541 | /// </remarks> |
529 | /// <param name="scene"></param> | 542 | /// <param name="scene"></param> |
530 | /// <param name="agentData"></param> | 543 | /// <param name="agentData"></param> |
531 | /// <param name="sceneManager"></param> | ||
532 | /// <returns></returns> | 544 | /// <returns></returns> |
533 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) | 545 | public static ScenePresence AddScenePresence( |
546 | Scene scene, IClientAPI client, AgentCircuitData agentData) | ||
534 | { | 547 | { |
535 | // We emulate the proper login sequence here by doing things in four stages | 548 | // We emulate the proper login sequence here by doing things in four stages |
536 | 549 | ||
@@ -541,7 +554,7 @@ namespace OpenSim.Tests.Common | |||
541 | lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | 554 | lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); |
542 | 555 | ||
543 | // Stages 1 & 2 | 556 | // Stages 1 & 2 |
544 | ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin); | 557 | ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin); |
545 | 558 | ||
546 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. | 559 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. |
547 | sp.CompleteMovement(sp.ControllingClient, true); | 560 | sp.CompleteMovement(sp.ControllingClient, true); |
@@ -553,37 +566,37 @@ namespace OpenSim.Tests.Common | |||
553 | /// Introduce an agent into the scene by adding a new client. | 566 | /// Introduce an agent into the scene by adding a new client. |
554 | /// </summary> | 567 | /// </summary> |
555 | /// <returns>The scene presence added</returns> | 568 | /// <returns>The scene presence added</returns> |
556 | /// <param name='sceneManager'> | ||
557 | /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not | ||
558 | /// neighbours and where no teleporting takes place. | ||
559 | /// </param> | ||
560 | /// <param name='scene'></param> | 569 | /// <param name='scene'></param> |
561 | /// <param name='sceneManager></param> | 570 | /// <param name='testClient'></param> |
562 | /// <param name='agentData'></param> | 571 | /// <param name='agentData'></param> |
563 | /// <param name='tf'></param> | 572 | /// <param name='tf'></param> |
564 | private static ScenePresence IntroduceClientToScene( | 573 | private static ScenePresence IntroduceClientToScene( |
565 | Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf) | 574 | Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf) |
566 | { | 575 | { |
567 | string reason; | 576 | string reason; |
568 | 577 | ||
569 | // Stage 1: tell the scene to expect a new user connection | 578 | // Stage 1: tell the scene to expect a new user connection |
570 | if (!scene.NewUserConnection(agentData, (uint)tf, out reason)) | 579 | if (!scene.NewUserConnection(agentData, (uint)tf, null, out reason)) |
571 | Console.WriteLine("NewUserConnection failed: " + reason); | 580 | Console.WriteLine("NewUserConnection failed: " + reason); |
572 | 581 | ||
573 | // Stage 2: add the new client as a child agent to the scene | 582 | // Stage 2: add the new client as a child agent to the scene |
574 | TestClient client = new TestClient(agentData, scene, sceneManager); | 583 | scene.AddNewAgent(client, PresenceType.User); |
575 | scene.AddNewClient(client, PresenceType.User); | ||
576 | 584 | ||
577 | return scene.GetScenePresence(agentData.AgentID); | 585 | return scene.GetScenePresence(client.AgentId); |
578 | } | 586 | } |
579 | 587 | ||
580 | public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) | 588 | public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) |
581 | { | 589 | { |
582 | AgentCircuitData acd = GenerateAgentData(agentId); | 590 | return AddChildScenePresence(scene, GenerateAgentData(agentId)); |
591 | } | ||
592 | |||
593 | public static ScenePresence AddChildScenePresence(Scene scene, AgentCircuitData acd) | ||
594 | { | ||
583 | acd.child = true; | 595 | acd.child = true; |
584 | 596 | ||
585 | // XXX: ViaLogin may not be correct for child agents | 597 | // XXX: ViaLogin may not be correct for child agents |
586 | return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin); | 598 | TestClient client = new TestClient(acd, scene); |
599 | return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin); | ||
587 | } | 600 | } |
588 | 601 | ||
589 | /// <summary> | 602 | /// <summary> |
@@ -610,6 +623,32 @@ namespace OpenSim.Tests.Common | |||
610 | //part.UpdatePrimFlags(false, false, true); | 623 | //part.UpdatePrimFlags(false, false, true); |
611 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; | 624 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; |
612 | 625 | ||
626 | scene.AddNewSceneObject(so, true); | ||
627 | |||
628 | return so; | ||
629 | } | ||
630 | |||
631 | /// <summary> | ||
632 | /// Add a test object | ||
633 | /// </summary> | ||
634 | /// <param name="scene"></param> | ||
635 | /// <param name="parts"> | ||
636 | /// The number of parts that should be in the scene object | ||
637 | /// </param> | ||
638 | /// <param name="ownerId"></param> | ||
639 | /// <param name="partNamePrefix"> | ||
640 | /// The prefix to be given to part names. This will be suffixed with "Part<part no>" | ||
641 | /// (e.g. mynamePart1 for the root part) | ||
642 | /// </param> | ||
643 | /// <param name="uuidTail"> | ||
644 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
645 | /// will be given to the root part, and incremented for each part thereafter. | ||
646 | /// </param> | ||
647 | /// <returns></returns> | ||
648 | public static SceneObjectGroup AddSceneObject(Scene scene, int parts, UUID ownerId, string partNamePrefix, int uuidTail) | ||
649 | { | ||
650 | SceneObjectGroup so = CreateSceneObject(parts, ownerId, partNamePrefix, uuidTail); | ||
651 | |||
613 | scene.AddNewSceneObject(so, false); | 652 | scene.AddNewSceneObject(so, false); |
614 | 653 | ||
615 | return so; | 654 | return so; |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index 0a2b30a..3a3b33a 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -43,21 +43,40 @@ namespace OpenSim.Tests.Common | |||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Add a notecard item to the given part. | 44 | /// Add a notecard item to the given part. |
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="scene"></param> | 46 | /// <param name="assetService"></param> |
47 | /// <param name="part"></param> | ||
48 | /// <param name="itemName"></param> | ||
49 | /// <param name="itemIDFrag">UUID or UUID stem</param> | ||
50 | /// <param name="assetIDFrag">UUID or UUID stem</param> | ||
51 | /// <param name="text">The tex to put in the notecard.</param> | ||
52 | /// <returns>The item that was added</returns> | ||
53 | public static TaskInventoryItem AddNotecard( | ||
54 | IAssetService assetService, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text) | ||
55 | { | ||
56 | return AddNotecard( | ||
57 | assetService, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text); | ||
58 | } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Add a notecard item to the given part. | ||
62 | /// </summary> | ||
63 | /// <param name="assetService"></param> | ||
47 | /// <param name="part"></param> | 64 | /// <param name="part"></param> |
48 | /// <param name="itemName"></param> | 65 | /// <param name="itemName"></param> |
49 | /// <param name="itemID"></param> | 66 | /// <param name="itemID"></param> |
50 | /// <param name="assetID"></param> | 67 | /// <param name="assetID"></param> |
68 | /// <param name="text">The tex to put in the notecard.</param> | ||
51 | /// <returns>The item that was added</returns> | 69 | /// <returns>The item that was added</returns> |
52 | public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID) | 70 | public static TaskInventoryItem AddNotecard( |
71 | IAssetService assetService, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text) | ||
53 | { | 72 | { |
54 | AssetNotecard nc = new AssetNotecard(); | 73 | AssetNotecard nc = new AssetNotecard(); |
55 | nc.BodyText = "Hello World!"; | 74 | nc.BodyText = text; |
56 | nc.Encode(); | 75 | nc.Encode(); |
57 | 76 | ||
58 | AssetBase ncAsset | 77 | AssetBase ncAsset |
59 | = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); | 78 | = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); |
60 | scene.AssetService.Store(ncAsset); | 79 | assetService.Store(ncAsset); |
61 | 80 | ||
62 | TaskInventoryItem ncItem | 81 | TaskInventoryItem ncItem |
63 | = new TaskInventoryItem | 82 | = new TaskInventoryItem |
@@ -75,44 +94,62 @@ namespace OpenSim.Tests.Common | |||
75 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | 94 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these |
76 | /// functions more than once in a test. | 95 | /// functions more than once in a test. |
77 | /// </remarks> | 96 | /// </remarks> |
78 | /// <param name="scene"></param> | 97 | /// <param name="assetService"></param> |
79 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
80 | /// <returns>The item that was added</returns> | 99 | /// <returns>The item that was added</returns> |
81 | public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) | 100 | public static TaskInventoryItem AddScript(IAssetService assetService, SceneObjectPart part) |
82 | { | 101 | { |
83 | return AddScript(scene, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }"); | 102 | return AddScript(assetService, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }"); |
84 | } | 103 | } |
85 | 104 | ||
86 | /// <summary> | 105 | /// <summary> |
87 | /// Add a simple script to the given part. | 106 | /// Add a simple script to the given part. |
88 | /// </summary> | 107 | /// </summary> |
89 | /// <remarks> | 108 | /// <remarks> |
90 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | 109 | /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather |
91 | /// functions more than once in a test. | 110 | /// than a random component. |
111 | /// </remarks> | ||
112 | /// <param name="assetService"></param> | ||
113 | /// <param name="part"></param> | ||
114 | /// <param name="scriptName">Name of the script to add</param> | ||
115 | /// <param name="scriptSource">LSL script source</param> | ||
116 | /// <returns>The item that was added</returns> | ||
117 | public static TaskInventoryItem AddScript( | ||
118 | IAssetService assetService, SceneObjectPart part, string scriptName, string scriptSource) | ||
119 | { | ||
120 | return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource); | ||
121 | } | ||
122 | |||
123 | /// <summary> | ||
124 | /// Add a simple script to the given part. | ||
125 | /// </summary> | ||
126 | /// <remarks> | ||
127 | /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather | ||
128 | /// than a random component. | ||
92 | /// </remarks> | 129 | /// </remarks> |
93 | /// <param name="scene"></param> | 130 | /// <param name="assetService"></param> |
94 | /// <param name="part"></param> | 131 | /// <param name="part"></param> |
132 | /// <param name="itemId">Item UUID for the script</param> | ||
133 | /// <param name="assetId">Asset UUID for the script</param> | ||
95 | /// <param name="scriptName">Name of the script to add</param> | 134 | /// <param name="scriptName">Name of the script to add</param> |
96 | /// <param name="scriptSource">LSL script source</param> | 135 | /// <param name="scriptSource">LSL script source</param> |
97 | /// <returns>The item that was added</returns> | 136 | /// <returns>The item that was added</returns> |
98 | public static TaskInventoryItem AddScript( | 137 | public static TaskInventoryItem AddScript( |
99 | Scene scene, SceneObjectPart part, string scriptName, string scriptSource) | 138 | IAssetService assetService, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource) |
100 | { | 139 | { |
101 | AssetScriptText ast = new AssetScriptText(); | 140 | AssetScriptText ast = new AssetScriptText(); |
102 | ast.Source = scriptSource; | 141 | ast.Source = scriptSource; |
103 | ast.Encode(); | 142 | ast.Encode(); |
104 | 143 | ||
105 | UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
106 | UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
107 | AssetBase asset | 144 | AssetBase asset |
108 | = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero); | 145 | = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero); |
109 | scene.AssetService.Store(asset); | 146 | assetService.Store(asset); |
110 | TaskInventoryItem item | 147 | TaskInventoryItem item |
111 | = new TaskInventoryItem | 148 | = new TaskInventoryItem |
112 | { Name = scriptName, AssetID = assetUuid, ItemID = itemUuid, | 149 | { Name = scriptName, AssetID = assetId, ItemID = itemId, |
113 | Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; | 150 | Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; |
114 | part.Inventory.AddInventoryItem(item, true); | 151 | part.Inventory.AddInventoryItem(item, true); |
115 | 152 | ||
116 | return item; | 153 | return item; |
117 | } | 154 | } |
118 | 155 | ||
@@ -124,28 +161,50 @@ namespace OpenSim.Tests.Common | |||
124 | /// functions more than once in a test. | 161 | /// functions more than once in a test. |
125 | /// </remarks> | 162 | /// </remarks> |
126 | /// | 163 | /// |
127 | /// <param name="scene"></param> | 164 | /// <param name="assetService"></param> |
128 | /// <param name="sop"></param> | 165 | /// <param name="sop"></param> |
129 | /// <param name="itemName"></param> | 166 | /// <param name="itemName"></param> |
130 | /// <param name="id"></param> | 167 | /// <param name="itemId"></param> |
131 | /// <param name="userId"></param> | 168 | /// <param name="soToAdd"></param> |
169 | /// <param name="soAssetId"></param> | ||
132 | public static TaskInventoryItem AddSceneObject( | 170 | public static TaskInventoryItem AddSceneObject( |
133 | Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId) | 171 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, SceneObjectGroup soToAdd, UUID soAssetId) |
134 | { | 172 | { |
135 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 173 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(soAssetId, soToAdd); |
136 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | 174 | assetService.Store(taskSceneObjectAsset); |
137 | scene.AssetService.Store(taskSceneObjectAsset); | ||
138 | TaskInventoryItem taskSceneObjectItem | 175 | TaskInventoryItem taskSceneObjectItem |
139 | = new TaskInventoryItem | 176 | = new TaskInventoryItem |
140 | { Name = itemName, | 177 | { Name = itemName, |
141 | AssetID = taskSceneObjectAsset.FullID, | 178 | AssetID = taskSceneObjectAsset.FullID, |
142 | ItemID = id, | 179 | ItemID = itemId, |
143 | OwnerID = userId, | 180 | OwnerID = soToAdd.OwnerID, |
144 | Type = (int)AssetType.Object, | 181 | Type = (int)AssetType.Object, |
145 | InvType = (int)InventoryType.Object }; | 182 | InvType = (int)InventoryType.Object }; |
146 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | 183 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); |
147 | 184 | ||
148 | return taskSceneObjectItem; | 185 | return taskSceneObjectItem; |
149 | } | 186 | } |
187 | |||
188 | /// <summary> | ||
189 | /// Add a scene object item to the given part. | ||
190 | /// </summary> | ||
191 | /// <remarks> | ||
192 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
193 | /// functions more than once in a test. | ||
194 | /// </remarks> | ||
195 | /// | ||
196 | /// <param name="assetService"></param> | ||
197 | /// <param name="sop"></param> | ||
198 | /// <param name="itemName"></param> | ||
199 | /// <param name="id"></param> | ||
200 | /// <param name="userId"></param> | ||
201 | public static TaskInventoryItem AddSceneObject( | ||
202 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, UUID userId) | ||
203 | { | ||
204 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, userId); | ||
205 | |||
206 | return TaskInventoryHelpers.AddSceneObject( | ||
207 | assetService, sop, itemName, itemId, taskSceneObject, TestHelpers.ParseTail(0x10)); | ||
208 | } | ||
150 | } | 209 | } |
151 | } \ No newline at end of file | 210 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs index 2fbebc4..c62b58e 100644 --- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework.Communications; | 30 | |
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | using OpenSim.Services.Interfaces; | 32 | using OpenSim.Services.Interfaces; |
33 | 33 | ||
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index 87d9410..5a36332 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -45,6 +45,9 @@ namespace OpenSim.Tests.Common | |||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Add an existing scene object as an item in the user's inventory. | 46 | /// Add an existing scene object as an item in the user's inventory. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <remarks> | ||
49 | /// Will be added to the system Objects folder. | ||
50 | /// </remarks> | ||
48 | /// <param name='scene'></param> | 51 | /// <param name='scene'></param> |
49 | /// <param name='so'></param> | 52 | /// <param name='so'></param> |
50 | /// <param name='inventoryIdTail'></param> | 53 | /// <param name='inventoryIdTail'></param> |
@@ -63,7 +66,29 @@ namespace OpenSim.Tests.Common | |||
63 | } | 66 | } |
64 | 67 | ||
65 | /// <summary> | 68 | /// <summary> |
66 | /// Creates a notecard in the objects folder and specify an item id. | 69 | /// Add an existing scene object as an item in the user's inventory at the given path. |
70 | /// </summary> | ||
71 | /// <param name='scene'></param> | ||
72 | /// <param name='so'></param> | ||
73 | /// <param name='inventoryIdTail'></param> | ||
74 | /// <param name='assetIdTail'></param> | ||
75 | /// <returns>The inventory item created.</returns> | ||
76 | public static InventoryItemBase AddInventoryItem( | ||
77 | Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail, string path) | ||
78 | { | ||
79 | return AddInventoryItem( | ||
80 | scene, | ||
81 | so.Name, | ||
82 | TestHelpers.ParseTail(inventoryIdTail), | ||
83 | InventoryType.Object, | ||
84 | AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so), | ||
85 | so.OwnerID, | ||
86 | path); | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Adds the given item to the existing system folder for its type (e.g. an object will go in the "Objects" | ||
91 | /// folder). | ||
67 | /// </summary> | 92 | /// </summary> |
68 | /// <param name="scene"></param> | 93 | /// <param name="scene"></param> |
69 | /// <param name="itemName"></param> | 94 | /// <param name="itemName"></param> |
@@ -75,6 +100,25 @@ namespace OpenSim.Tests.Common | |||
75 | private static InventoryItemBase AddInventoryItem( | 100 | private static InventoryItemBase AddInventoryItem( |
76 | Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) | 101 | Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) |
77 | { | 102 | { |
103 | return AddInventoryItem( | ||
104 | scene, itemName, itemId, itemType, asset, userId, | ||
105 | scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name); | ||
106 | } | ||
107 | |||
108 | /// <summary> | ||
109 | /// Adds the given item to an inventory folder | ||
110 | /// </summary> | ||
111 | /// <param name="scene"></param> | ||
112 | /// <param name="itemName"></param> | ||
113 | /// <param name="itemId"></param> | ||
114 | /// <param name="itemType"></param> | ||
115 | /// <param name="asset">The serialized asset for this item</param> | ||
116 | /// <param name="userId"></param> | ||
117 | /// <param name="path">Existing inventory path at which to add.</param> | ||
118 | /// <returns></returns> | ||
119 | private static InventoryItemBase AddInventoryItem( | ||
120 | Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path) | ||
121 | { | ||
78 | scene.AssetService.Store(asset); | 122 | scene.AssetService.Store(asset); |
79 | 123 | ||
80 | InventoryItemBase item = new InventoryItemBase(); | 124 | InventoryItemBase item = new InventoryItemBase(); |
@@ -85,7 +129,7 @@ namespace OpenSim.Tests.Common | |||
85 | item.AssetType = asset.Type; | 129 | item.AssetType = asset.Type; |
86 | item.InvType = (int)itemType; | 130 | item.InvType = (int)itemType; |
87 | 131 | ||
88 | InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type); | 132 | InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0]; |
89 | 133 | ||
90 | item.Folder = folder.ID; | 134 | item.Folder = folder.ID; |
91 | scene.AddInventoryItem(item); | 135 | scene.AddInventoryItem(item); |
@@ -156,58 +200,116 @@ namespace OpenSim.Tests.Common | |||
156 | /// <summary> | 200 | /// <summary> |
157 | /// Create inventory folders starting from the user's root folder. | 201 | /// Create inventory folders starting from the user's root folder. |
158 | /// </summary> | 202 | /// </summary> |
159 | /// | ||
160 | /// Ignores any existing folders with the same name | ||
161 | /// | ||
162 | /// <param name="inventoryService"></param> | 203 | /// <param name="inventoryService"></param> |
163 | /// <param name="userId"></param> | 204 | /// <param name="userId"></param> |
164 | /// <param name="path"> | 205 | /// <param name="path"> |
165 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | 206 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER |
166 | /// </param> | 207 | /// </param> |
208 | /// <param name="useExistingFolders"> | ||
209 | /// If true, then folders in the path which already the same name are | ||
210 | /// used. This applies to the terminal folder as well. | ||
211 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
212 | /// level with the same name. | ||
213 | /// </param> | ||
167 | /// <returns> | 214 | /// <returns> |
168 | /// The folder created. If the path contains multiple folders then the last one created is returned. | 215 | /// The folder created. If the path contains multiple folders then the last one created is returned. |
169 | /// Will return null if the root folder could not be found. | 216 | /// Will return null if the root folder could not be found. |
170 | /// </returns> | 217 | /// </returns> |
171 | public static InventoryFolderBase CreateInventoryFolder( | 218 | public static InventoryFolderBase CreateInventoryFolder( |
172 | IInventoryService inventoryService, UUID userId, string path) | 219 | IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) |
220 | { | ||
221 | return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders); | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// Create inventory folders starting from the user's root folder. | ||
226 | /// </summary> | ||
227 | /// <param name="inventoryService"></param> | ||
228 | /// <param name="userId"></param> | ||
229 | /// <param name="folderId"></param> | ||
230 | /// <param name="path"> | ||
231 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
232 | /// </param> | ||
233 | /// <param name="useExistingFolders"> | ||
234 | /// If true, then folders in the path which already the same name are | ||
235 | /// used. This applies to the terminal folder as well. | ||
236 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
237 | /// level with the same name. | ||
238 | /// </param> | ||
239 | /// <returns> | ||
240 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
241 | /// Will return null if the root folder could not be found. | ||
242 | /// </returns> | ||
243 | public static InventoryFolderBase CreateInventoryFolder( | ||
244 | IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders) | ||
173 | { | 245 | { |
174 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | 246 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); |
175 | 247 | ||
176 | if (null == rootFolder) | 248 | if (null == rootFolder) |
177 | return null; | 249 | return null; |
178 | 250 | ||
179 | return CreateInventoryFolder(inventoryService, rootFolder, path); | 251 | return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders); |
180 | } | 252 | } |
181 | 253 | ||
182 | /// <summary> | 254 | /// <summary> |
183 | /// Create inventory folders starting from a given parent folder | 255 | /// Create inventory folders starting from a given parent folder |
184 | /// </summary> | 256 | /// </summary> |
185 | /// | 257 | /// <remarks> |
186 | /// Ignores any existing folders with the same name | 258 | /// If any stem of the path names folders that already exist then these are not recreated. This includes the |
187 | /// | 259 | /// final folder. |
260 | /// TODO: May need to make it an option to create duplicate folders. | ||
261 | /// </remarks> | ||
188 | /// <param name="inventoryService"></param> | 262 | /// <param name="inventoryService"></param> |
263 | /// <param name="folderId">ID of the folder to create</param> | ||
189 | /// <param name="parentFolder"></param> | 264 | /// <param name="parentFolder"></param> |
190 | /// <param name="path"> | 265 | /// <param name="path"> |
191 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | 266 | /// The folder to create. |
267 | /// </param> | ||
268 | /// <param name="useExistingFolders"> | ||
269 | /// If true, then folders in the path which already the same name are | ||
270 | /// used. This applies to the terminal folder as well. | ||
271 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
272 | /// level with the same name. | ||
192 | /// </param> | 273 | /// </param> |
193 | /// <returns> | 274 | /// <returns> |
194 | /// The folder created. If the path contains multiple folders then the last one created is returned. | 275 | /// The folder created. If the path contains multiple folders then the last one created is returned. |
195 | /// </returns> | 276 | /// </returns> |
196 | public static InventoryFolderBase CreateInventoryFolder( | 277 | public static InventoryFolderBase CreateInventoryFolder( |
197 | IInventoryService inventoryService, InventoryFolderBase parentFolder, string path) | 278 | IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders) |
198 | { | 279 | { |
199 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 280 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
200 | 281 | ||
201 | InventoryFolderBase newFolder | 282 | InventoryFolderBase folder = null; |
202 | = new InventoryFolderBase( | 283 | |
203 | UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | 284 | if (useExistingFolders) |
204 | 285 | folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]); | |
205 | inventoryService.AddFolder(newFolder); | 286 | |
287 | if (folder == null) | ||
288 | { | ||
289 | // Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); | ||
290 | |||
291 | UUID folderIdForCreate; | ||
292 | |||
293 | if (components.Length > 1) | ||
294 | folderIdForCreate = UUID.Random(); | ||
295 | else | ||
296 | folderIdForCreate = folderId; | ||
297 | |||
298 | folder | ||
299 | = new InventoryFolderBase( | ||
300 | folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | ||
301 | |||
302 | inventoryService.AddFolder(folder); | ||
303 | } | ||
304 | // else | ||
305 | // { | ||
306 | // Console.WriteLine("Found existing folder {0}", folder.Name); | ||
307 | // } | ||
206 | 308 | ||
207 | if (components.Length > 1) | 309 | if (components.Length > 1) |
208 | return CreateInventoryFolder(inventoryService, newFolder, components[1]); | 310 | return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders); |
209 | else | 311 | else |
210 | return newFolder; | 312 | return folder; |
211 | } | 313 | } |
212 | 314 | ||
213 | /// <summary> | 315 | /// <summary> |
@@ -237,7 +339,7 @@ namespace OpenSim.Tests.Common | |||
237 | /// <returns>An empty list if no matching folders were found</returns> | 339 | /// <returns>An empty list if no matching folders were found</returns> |
238 | public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path) | 340 | public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path) |
239 | { | 341 | { |
240 | return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path); | 342 | return InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path); |
241 | } | 343 | } |
242 | 344 | ||
243 | /// <summary> | 345 | /// <summary> |