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-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs10
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs47
2 files changed, 47 insertions, 10 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 239afc0..3a2e420 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -564,7 +564,7 @@ namespace OpenSim.Tests.Common
564 /// </summary> 564 /// </summary>
565 /// <param name="scene"></param> 565 /// <param name="scene"></param>
566 /// <returns></returns> 566 /// <returns></returns>
567 public static SceneObjectPart AddSceneObject(Scene scene) 567 public static SceneObjectGroup AddSceneObject(Scene scene)
568 { 568 {
569 return AddSceneObject(scene, "Test Object", UUID.Zero); 569 return AddSceneObject(scene, "Test Object", UUID.Zero);
570 } 570 }
@@ -576,16 +576,16 @@ namespace OpenSim.Tests.Common
576 /// <param name="name"></param> 576 /// <param name="name"></param>
577 /// <param name="ownerId"></param> 577 /// <param name="ownerId"></param>
578 /// <returns></returns> 578 /// <returns></returns>
579 public static SceneObjectPart AddSceneObject(Scene scene, string name, UUID ownerId) 579 public static SceneObjectGroup AddSceneObject(Scene scene, string name, UUID ownerId)
580 { 580 {
581 SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), ownerId); 581 SceneObjectGroup so = new SceneObjectGroup(CreateSceneObjectPart(name, UUID.Random(), ownerId));
582 582
583 //part.UpdatePrimFlags(false, false, true); 583 //part.UpdatePrimFlags(false, false, true);
584 //part.ObjectFlags |= (uint)PrimFlags.Phantom; 584 //part.ObjectFlags |= (uint)PrimFlags.Phantom;
585 585
586 scene.AddNewSceneObject(new SceneObjectGroup(part), false); 586 scene.AddNewSceneObject(so, false);
587 587
588 return part; 588 return so;
589 } 589 }
590 590
591 /// <summary> 591 /// <summary>
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index 7058d1e..9607f1f 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -45,20 +45,23 @@ namespace OpenSim.Tests.Common
45 /// </summary> 45 /// </summary>
46 /// <param name="scene"></param> 46 /// <param name="scene"></param>
47 /// <param name="part"></param> 47 /// <param name="part"></param>
48 /// <param name="itemName"></param>
49 /// <param name="itemID"></param>
50 /// <param name="assetID"></param>
48 /// <returns>The item that was added</returns> 51 /// <returns>The item that was added</returns>
49 public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part) 52 public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID)
50 { 53 {
51 AssetNotecard nc = new AssetNotecard(); 54 AssetNotecard nc = new AssetNotecard();
52 nc.BodyText = "Hello World!"; 55 nc.BodyText = "Hello World!";
53 nc.Encode(); 56 nc.Encode();
54 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); 57
55 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
56 AssetBase ncAsset 58 AssetBase ncAsset
57 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); 59 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
58 scene.AssetService.Store(ncAsset); 60 scene.AssetService.Store(ncAsset);
61
59 TaskInventoryItem ncItem 62 TaskInventoryItem ncItem
60 = new TaskInventoryItem 63 = new TaskInventoryItem
61 { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, 64 { Name = itemName, AssetID = assetID, ItemID = itemID,
62 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; 65 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
63 part.Inventory.AddInventoryItem(ncItem, true); 66 part.Inventory.AddInventoryItem(ncItem, true);
64 67
@@ -66,8 +69,42 @@ namespace OpenSim.Tests.Common
66 } 69 }
67 70
68 /// <summary> 71 /// <summary>
72 /// Add a blank script to the given part.
73 /// </summary>
74 /// <remarks>
75 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
76 /// functions more than once in a test.
77 /// </remarks>
78 /// <param name="scene"></param>
79 /// <param name="part"></param>
80 /// <returns>The item that was added</returns>
81 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
82 {
83 AssetScriptText ast = new AssetScriptText();
84 ast.Encode();
85
86 UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000");
87 UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000");
88 AssetBase asset
89 = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero);
90 scene.AssetService.Store(asset);
91 TaskInventoryItem item
92 = new TaskInventoryItem
93 { Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid,
94 Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL };
95 part.Inventory.AddInventoryItem(item, true);
96
97 return item;
98 }
99
100 /// <summary>
69 /// Add a scene object item to the given part. 101 /// Add a scene object item to the given part.
70 /// </summary> 102 /// </summary>
103 /// <remarks>
104 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
105 /// functions more than once in a test.
106 /// </remarks>
107 ///
71 /// <param name="scene"></param> 108 /// <param name="scene"></param>
72 /// <param name="sop"></param> 109 /// <param name="sop"></param>
73 /// <param name="itemName"></param> 110 /// <param name="itemName"></param>