diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 3a2e420..d5354cb 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -601,19 +601,36 @@ namespace OpenSim.Tests.Common | |||
601 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | 601 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
602 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; | 602 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; |
603 | } | 603 | } |
604 | 604 | ||
605 | /// <summary> | 605 | /// <summary> |
606 | /// Create a scene object but do not add it to the scene. | 606 | /// Create a scene object but do not add it to the scene. |
607 | /// </summary> | 607 | /// </summary> |
608 | /// <remarks> | 608 | /// <remarks> |
609 | /// UUID always starts at 00000000-0000-0000-0000-000000000001 | 609 | /// UUID always starts at 00000000-0000-0000-0000-000000000001. For some purposes, (e.g. serializing direct |
610 | /// to another object's inventory) we do not need a scene unique ID. So it would be better to add the | ||
611 | /// UUID when we actually add an object to a scene rather than on creation. | ||
610 | /// </remarks> | 612 | /// </remarks> |
611 | /// <param name="parts">The number of parts that should be in the scene object</param> | 613 | /// <param name="parts">The number of parts that should be in the scene object</param> |
612 | /// <param name="ownerId"></param> | 614 | /// <param name="ownerId"></param> |
613 | /// <returns></returns> | 615 | /// <returns></returns> |
614 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) | 616 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) |
615 | { | 617 | { |
616 | return CreateSceneObject(parts, ownerId, "", 0x1); | 618 | return CreateSceneObject(parts, ownerId, 0x1); |
619 | } | ||
620 | |||
621 | /// <summary> | ||
622 | /// Create a scene object but do not add it to the scene. | ||
623 | /// </summary> | ||
624 | /// <param name="parts">The number of parts that should be in the scene object</param> | ||
625 | /// <param name="ownerId"></param> | ||
626 | /// <param name="uuidTail"> | ||
627 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
628 | /// will be given to the root part, and incremented for each part thereafter. | ||
629 | /// </param> | ||
630 | /// <returns></returns> | ||
631 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) | ||
632 | { | ||
633 | return CreateSceneObject(parts, ownerId, "", uuidTail); | ||
617 | } | 634 | } |
618 | 635 | ||
619 | /// <summary> | 636 | /// <summary> |