diff options
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/AssetHelpers.cs')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs index 99eb124..4839bcb 100644 --- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs | |||
@@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common | |||
40 | /// Create a notecard asset with a random uuids and dummy text. | 40 | /// Create a notecard asset with a random uuids and dummy text. |
41 | /// </summary> | 41 | /// </summary> |
42 | /// <returns></returns> | 42 | /// <returns></returns> |
43 | public static AssetBase CreateAsset() | 43 | public static AssetBase CreateNotecardAsset() |
44 | { | 44 | { |
45 | return CreateAsset(UUID.Random()); | 45 | return CreateNotecardAsset(UUID.Random()); |
46 | } | 46 | } |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
@@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common | |||
50 | /// </summary> | 50 | /// </summary> |
51 | /// <param name="creatorId">/param> | 51 | /// <param name="creatorId">/param> |
52 | /// <returns></returns> | 52 | /// <returns></returns> |
53 | public static AssetBase CreateAsset(UUID id) | 53 | public static AssetBase CreateNotecardAsset(UUID id) |
54 | { | 54 | { |
55 | return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); | 55 | return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); |
56 | } | 56 | } |
@@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common | |||
60 | /// </summary> | 60 | /// </summary> |
61 | /// <param name="creatorId">/param> | 61 | /// <param name="creatorId">/param> |
62 | /// <returns></returns> | 62 | /// <returns></returns> |
63 | public static AssetBase CreateAsset(Scene scene, UUID creatorId) | 63 | public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) |
64 | { | 64 | { |
65 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | 65 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); |
66 | scene.AssetService.Store(asset); | 66 | scene.AssetService.Store(asset); |