aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/UserAccountService/UserAccountService.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 4705445..2e19ece 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -595,7 +595,7 @@ namespace OpenSim.Services.UserAccountService
595 { 595 {
596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); 596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
597 597
598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart); 598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
599 599
600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); 600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); 601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
@@ -657,7 +657,7 @@ namespace OpenSim.Services.UserAccountService
657 hair.Flags = (uint)WearableType.Hair; 657 hair.Flags = (uint)WearableType.Hair;
658 m_InventoryService.AddItem(hair); 658 m_InventoryService.AddItem(hair);
659 659
660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing); 660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
661 661
662 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); 662 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
663 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; 663 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;