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-rw-r--r--OpenSim/Services/InventoryService/LibraryService.cs285
-rw-r--r--OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs177
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs789
4 files changed, 1284 insertions, 0 deletions
diff --git a/OpenSim/Services/InventoryService/LibraryService.cs b/OpenSim/Services/InventoryService/LibraryService.cs
new file mode 100644
index 0000000..c4a5572
--- /dev/null
+++ b/OpenSim/Services/InventoryService/LibraryService.cs
@@ -0,0 +1,285 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Xml;
33
34using OpenSim.Framework;
35using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37
38using log4net;
39using Nini.Config;
40using OpenMetaverse;
41using PermissionMask = OpenSim.Framework.PermissionMask;
42
43namespace OpenSim.Services.InventoryService
44{
45 /// <summary>
46 /// Basically a hack to give us a Inventory library while we don't have a inventory server
47 /// once the server is fully implemented then should read the data from that
48 /// </summary>
49 public class LibraryService : ServiceBase, ILibraryService
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 private InventoryFolderImpl m_LibraryRootFolder;
54
55 public InventoryFolderImpl LibraryRootFolder
56 {
57 get { return m_LibraryRootFolder; }
58 }
59
60 private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
61
62 /// <summary>
63 /// Holds the root library folder and all its descendents. This is really only used during inventory
64 /// setup so that we don't have to repeatedly search the tree of library folders.
65 /// </summary>
66 protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
67 = new Dictionary<UUID, InventoryFolderImpl>();
68
69 public LibraryService(IConfigSource config)
70 : base(config)
71 {
72 string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
73 string pLibName = "OpenSim Library";
74
75 IConfig libConfig = config.Configs["LibraryService"];
76 if (libConfig != null)
77 {
78 pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
79 pLibName = libConfig.GetString("LibraryName", pLibName);
80 }
81
82 m_log.Debug("[LIBRARY]: Starting library service...");
83
84 m_LibraryRootFolder = new InventoryFolderImpl();
85 m_LibraryRootFolder.Owner = libOwner;
86 m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
87 m_LibraryRootFolder.Name = pLibName;
88 m_LibraryRootFolder.ParentID = UUID.Zero;
89 m_LibraryRootFolder.Type = (short)8;
90 m_LibraryRootFolder.Version = (ushort)1;
91
92 libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
93
94 LoadLibraries(pLibrariesLocation);
95 }
96
97 public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
98 int assetType, int invType, UUID parentFolderID)
99 {
100 InventoryItemBase item = new InventoryItemBase();
101 item.Owner = libOwner;
102 item.CreatorId = libOwner.ToString();
103 item.ID = inventoryID;
104 item.AssetID = assetID;
105 item.Description = description;
106 item.Name = name;
107 item.AssetType = assetType;
108 item.InvType = invType;
109 item.Folder = parentFolderID;
110 item.BasePermissions = 0x7FFFFFFF;
111 item.EveryOnePermissions = 0x7FFFFFFF;
112 item.CurrentPermissions = 0x7FFFFFFF;
113 item.NextPermissions = 0x7FFFFFFF;
114 return item;
115 }
116
117 /// <summary>
118 /// Use the asset set information at path to load assets
119 /// </summary>
120 /// <param name="path"></param>
121 /// <param name="assets"></param>
122 protected void LoadLibraries(string librariesControlPath)
123 {
124 m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
125 LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
126 }
127
128 /// <summary>
129 /// Read a library set from config
130 /// </summary>
131 /// <param name="config"></param>
132 protected void ReadLibraryFromConfig(IConfig config, string path)
133 {
134 string basePath = Path.GetDirectoryName(path);
135 string foldersPath
136 = Path.Combine(
137 basePath, config.GetString("foldersFile", String.Empty));
138
139 LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
140
141 string itemsPath
142 = Path.Combine(
143 basePath, config.GetString("itemsFile", String.Empty));
144
145 LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
146 }
147
148 /// <summary>
149 /// Read a library inventory folder from a loaded configuration
150 /// </summary>
151 /// <param name="source"></param>
152 private void ReadFolderFromConfig(IConfig config, string path)
153 {
154 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
155
156 folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
157 folderInfo.Name = config.GetString("name", "unknown");
158 folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
159 folderInfo.Type = (short)config.GetInt("type", 8);
160
161 folderInfo.Owner = libOwner;
162 folderInfo.Version = 1;
163
164 if (libraryFolders.ContainsKey(folderInfo.ParentID))
165 {
166 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
167
168 libraryFolders.Add(folderInfo.ID, folderInfo);
169 parentFolder.AddChildFolder(folderInfo);
170
171// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
172 }
173 else
174 {
175 m_log.WarnFormat(
176 "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
177 folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
178 }
179 }
180
181 /// <summary>
182 /// Read a library inventory item metadata from a loaded configuration
183 /// </summary>
184 /// <param name="source"></param>
185 private void ReadItemFromConfig(IConfig config, string path)
186 {
187 InventoryItemBase item = new InventoryItemBase();
188 item.Owner = libOwner;
189 item.CreatorId = libOwner.ToString();
190 item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
191 item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
192 item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
193 item.Name = config.GetString("name", String.Empty);
194 item.Description = config.GetString("description", item.Name);
195 item.InvType = config.GetInt("inventoryType", 0);
196 item.AssetType = config.GetInt("assetType", item.InvType);
197 item.CurrentPermissions = (uint)config.GetLong("currentPermissions", (uint)PermissionMask.All);
198 item.NextPermissions = (uint)config.GetLong("nextPermissions", (uint)PermissionMask.All);
199 item.EveryOnePermissions
200 = (uint)config.GetLong("everyonePermissions", (uint)PermissionMask.All - (uint)PermissionMask.Modify);
201 item.BasePermissions = (uint)config.GetLong("basePermissions", (uint)PermissionMask.All);
202 item.Flags = (uint)config.GetInt("flags", 0);
203
204 if (libraryFolders.ContainsKey(item.Folder))
205 {
206 InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
207 try
208 {
209 parentFolder.Items.Add(item.ID, item);
210 }
211 catch (Exception)
212 {
213 m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
214 }
215 }
216 else
217 {
218 m_log.WarnFormat(
219 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
220 item.Name, item.ID, item.Folder);
221 }
222 }
223
224 private delegate void ConfigAction(IConfig config, string path);
225
226 /// <summary>
227 /// Load the given configuration at a path and perform an action on each Config contained within it
228 /// </summary>
229 /// <param name="path"></param>
230 /// <param name="fileDescription"></param>
231 /// <param name="action"></param>
232 private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
233 {
234 if (File.Exists(path))
235 {
236 try
237 {
238 XmlConfigSource source = new XmlConfigSource(path);
239
240 for (int i = 0; i < source.Configs.Count; i++)
241 {
242 action(source.Configs[i], path);
243 }
244 }
245 catch (XmlException e)
246 {
247 m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
248 }
249 }
250 else
251 {
252 m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
253 }
254 }
255
256 /// <summary>
257 /// Looks like a simple getter, but is written like this for some consistency with the other Request
258 /// methods in the superclass
259 /// </summary>
260 /// <returns></returns>
261 public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
262 {
263 Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
264 fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
265 List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
266 foreach (InventoryFolderImpl f in fis)
267 {
268 fs.Add(f.ID, f);
269 }
270 //return libraryFolders;
271 return fs;
272 }
273
274 private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
275 {
276 List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
277 List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
278 foreach (InventoryFolderImpl f in folders)
279 subs.AddRange(TraverseFolder(f));
280
281 folders.AddRange(subs);
282 return folders;
283 }
284 }
285}
diff --git a/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs b/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..6a1187c
--- /dev/null
+++ b/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Services.InventoryService")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("http://opensimulator.org")]
12[assembly: AssemblyProduct("OpenSim")]
13[assembly: AssemblyCopyright("OpenSimulator developers")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("d96d6d8c-9769-47e7-88dc-dbeb8fe7105a")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("0.8.2.*")]
33
diff --git a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
new file mode 100644
index 0000000..9e3fa69
--- /dev/null
+++ b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
@@ -0,0 +1,177 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
35using OpenSim.Tests.Common;
36
37namespace OpenSim.Services.InventoryService.Tests
38{
39 /// <summary>
40 /// Tests for the XInventoryService
41 /// </summary>
42 /// <remarks>
43 /// TODO: Fill out more tests.
44 /// </remarks>
45 [TestFixture]
46 public class XInventoryServiceTests : OpenSimTestCase
47 {
48 private IInventoryService CreateXInventoryService()
49 {
50 IConfigSource config = new IniConfigSource();
51 config.AddConfig("InventoryService");
52 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
53
54 return ServerUtils.LoadPlugin<IInventoryService>(
55 "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
56 }
57
58 /// <summary>
59 /// Tests add item operation.
60 /// </summary>
61 /// <remarks>
62 /// TODO: Test all operations.
63 /// </remarks>
64 [Test]
65 public void TestAddItem()
66 {
67 TestHelpers.InMethod();
68
69 string creatorId = TestHelpers.ParseTail(0x1).ToString();
70 UUID ownerId = TestHelpers.ParseTail(0x2);
71 UUID itemId = TestHelpers.ParseTail(0x10);
72 UUID assetId = TestHelpers.ParseTail(0x20);
73 UUID folderId = TestHelpers.ParseTail(0x30);
74 int invType = (int)InventoryType.Animation;
75 int assetType = (int)AssetType.Animation;
76 string itemName = "item1";
77
78 IInventoryService xis = CreateXInventoryService();
79
80 InventoryItemBase itemToStore
81 = new InventoryItemBase(itemId, ownerId)
82 {
83 CreatorIdentification = creatorId.ToString(),
84 AssetID = assetId,
85 Name = itemName,
86 Folder = folderId,
87 InvType = invType,
88 AssetType = assetType
89 };
90
91 Assert.That(xis.AddItem(itemToStore), Is.True);
92
93 InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
94 itemRetrieved = xis.GetItem(itemRetrieved);
95
96 Assert.That(itemRetrieved, Is.Not.Null);
97 Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
98 Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
99 Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
100 Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
101 Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
102 Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
103 Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
104 }
105
106 [Test]
107 public void TestUpdateItem()
108 {
109 TestHelpers.InMethod();
110// TestHelpers.EnableLogging();
111
112 string creatorId = TestHelpers.ParseTail(0x1).ToString();
113 UUID ownerId = TestHelpers.ParseTail(0x2);
114 UUID itemId = TestHelpers.ParseTail(0x10);
115 UUID assetId = TestHelpers.ParseTail(0x20);
116 UUID folderId = TestHelpers.ParseTail(0x30);
117 int invType = (int)InventoryType.Animation;
118 int assetType = (int)AssetType.Animation;
119 string itemName = "item1";
120 string itemName2 = "item2";
121
122 IInventoryService xis = CreateXInventoryService();
123
124 InventoryItemBase itemToStore
125 = new InventoryItemBase(itemId, ownerId)
126 {
127 CreatorIdentification = creatorId.ToString(),
128 AssetID = assetId,
129 Name = itemName,
130 Folder = folderId,
131 InvType = invType,
132 AssetType = assetType
133 };
134
135 Assert.That(xis.AddItem(itemToStore), Is.True);
136
137 // Normal update
138 itemToStore.Name = itemName2;
139
140 Assert.That(xis.UpdateItem(itemToStore), Is.True);
141
142 InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
143 itemRetrieved = xis.GetItem(itemRetrieved);
144
145 Assert.That(itemRetrieved, Is.Not.Null);
146 Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
147
148 // Attempt to update properties that should never change
149 string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
150 UUID ownerId2 = TestHelpers.ParseTail(0x8);
151 UUID folderId2 = TestHelpers.ParseTail(0x70);
152 int invType2 = (int)InventoryType.CallingCard;
153 int assetType2 = (int)AssetType.CallingCard;
154 string itemName3 = "item3";
155
156 itemToStore.CreatorIdentification = creatorId2.ToString();
157 itemToStore.Owner = ownerId2;
158 itemToStore.Folder = folderId2;
159 itemToStore.InvType = invType2;
160 itemToStore.AssetType = assetType2;
161 itemToStore.Name = itemName3;
162
163 Assert.That(xis.UpdateItem(itemToStore), Is.True);
164
165 itemRetrieved = xis.GetItem(itemRetrieved);
166
167 Assert.That(itemRetrieved, Is.Not.Null);
168 Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
169 Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
170 Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
171 Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
172 Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
173 Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
174 Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
175 }
176 }
177} \ No newline at end of file
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
new file mode 100644
index 0000000..b75193f
--- /dev/null
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -0,0 +1,789 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Data;
37using OpenSim.Framework;
38
39namespace OpenSim.Services.InventoryService
40{
41 public class XInventoryService : ServiceBase, IInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 protected IXInventoryData m_Database;
48 protected bool m_AllowDelete = true;
49 protected string m_ConfigName = "InventoryService";
50
51 public XInventoryService(IConfigSource config)
52 : this(config, "InventoryService")
53 {
54 }
55
56 public XInventoryService(IConfigSource config, string configName) : base(config)
57 {
58 if (configName != string.Empty)
59 m_ConfigName = configName;
60
61 string dllName = String.Empty;
62 string connString = String.Empty;
63 //string realm = "Inventory"; // OSG version doesn't use this
64
65 //
66 // Try reading the [InventoryService] section first, if it exists
67 //
68 IConfig authConfig = config.Configs[m_ConfigName];
69 if (authConfig != null)
70 {
71 dllName = authConfig.GetString("StorageProvider", dllName);
72 connString = authConfig.GetString("ConnectionString", connString);
73 m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
74 // realm = authConfig.GetString("Realm", realm);
75 }
76
77 //
78 // Try reading the [DatabaseService] section, if it exists
79 //
80 IConfig dbConfig = config.Configs["DatabaseService"];
81 if (dbConfig != null)
82 {
83 if (dllName == String.Empty)
84 dllName = dbConfig.GetString("StorageProvider", String.Empty);
85 if (connString == String.Empty)
86 connString = dbConfig.GetString("ConnectionString", String.Empty);
87 }
88
89 //
90 // We tried, but this doesn't exist. We can't proceed.
91 //
92 if (dllName == String.Empty)
93 throw new Exception("No StorageProvider configured");
94
95 m_Database = LoadPlugin<IXInventoryData>(dllName,
96 new Object[] {connString, String.Empty});
97
98 if (m_Database == null)
99 throw new Exception("Could not find a storage interface in the given module");
100 }
101
102 public virtual bool CreateUserInventory(UUID principalID)
103 {
104 // This is braindeaad. We can't ever communicate that we fixed
105 // an existing inventory. Well, just return root folder status,
106 // but check sanity anyway.
107 //
108 bool result = false;
109
110 InventoryFolderBase rootFolder = GetRootFolder(principalID);
111
112 if (rootFolder == null)
113 {
114 rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME));
115 result = true;
116 }
117
118 XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
119
120 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
121 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations");
122 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
123 CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts");
124 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
125 {
126 XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards");
127 folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends");
128 CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All");
129 }
130 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
131 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing");
132 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
133 CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit");
134 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
135 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites");
136 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
137 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures");
138 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
139 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks");
140 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
141 CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found");
142 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
143 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards");
144 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
145 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects");
146 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
147 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album");
148 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
149 CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts");
150 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
151 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds");
152 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
153 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures");
154 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
155 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash");
156
157 return result;
158 }
159
160 protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
161 {
162 XInventoryFolder newFolder = new XInventoryFolder();
163
164 newFolder.folderName = name;
165 newFolder.type = type;
166 newFolder.version = 1;
167 newFolder.folderID = UUID.Random();
168 newFolder.agentID = principalID;
169 newFolder.parentFolderID = parentID;
170
171 m_Database.StoreFolder(newFolder);
172
173 return newFolder;
174 }
175
176 protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
177 {
178// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
179
180 XInventoryFolder[] allFolders = m_Database.GetFolders(
181 new string[] { "agentID", "parentFolderID" },
182 new string[] { principalID.ToString(), rootID.ToString() });
183
184 XInventoryFolder[] sysFolders = Array.FindAll(
185 allFolders,
186 delegate (XInventoryFolder f)
187 {
188 if (f.type > 0)
189 return true;
190 return false;
191 });
192
193// m_log.DebugFormat(
194// "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
195
196 return sysFolders;
197 }
198
199 public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
200 {
201 XInventoryFolder[] allFolders = m_Database.GetFolders(
202 new string[] { "agentID" },
203 new string[] { principalID.ToString() });
204
205 if (allFolders.Length == 0)
206 return null;
207
208 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
209
210 foreach (XInventoryFolder x in allFolders)
211 {
212 //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
213 folders.Add(ConvertToOpenSim(x));
214 }
215
216 return folders;
217 }
218
219 public virtual InventoryFolderBase GetRootFolder(UUID principalID)
220 {
221 XInventoryFolder[] folders = m_Database.GetFolders(
222 new string[] { "agentID", "parentFolderID"},
223 new string[] { principalID.ToString(), UUID.Zero.ToString() });
224
225 if (folders.Length == 0)
226 return null;
227
228 XInventoryFolder root = null;
229 foreach (XInventoryFolder folder in folders)
230 {
231 if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME)
232 {
233 root = folder;
234 break;
235 }
236 }
237
238 if (root == null) // oops
239 root = folders[0];
240
241 return ConvertToOpenSim(root);
242 }
243
244 public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
245 {
246// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
247
248 InventoryFolderBase rootFolder = GetRootFolder(principalID);
249
250 if (rootFolder == null)
251 {
252 m_log.WarnFormat(
253 "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
254 principalID, type);
255
256 return null;
257 }
258
259 return GetSystemFolderForType(rootFolder, type);
260 }
261
262 private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type)
263 {
264 //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type);
265
266 if (type == FolderType.Root)
267 return rootFolder;
268
269 XInventoryFolder[] folders = m_Database.GetFolders(
270 new string[] { "agentID", "parentFolderID", "type"},
271 new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
272
273 if (folders.Length == 0)
274 {
275 //m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} ", type);
276 return null;
277 }
278
279 //m_log.DebugFormat(
280 // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2}",
281 // folders[0].folderName, folders[0].folderID, type);
282
283 return ConvertToOpenSim(folders[0]);
284 }
285
286 public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
287 {
288 // This method doesn't receive a valud principal id from the
289 // connector. So we disregard the principal and look
290 // by ID.
291 //
292 //m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
293 InventoryCollection inventory = new InventoryCollection();
294 inventory.OwnerID = principalID;
295 inventory.Folders = new List<InventoryFolderBase>();
296 inventory.Items = new List<InventoryItemBase>();
297
298 XInventoryFolder[] folders = m_Database.GetFolders(
299 new string[] { "parentFolderID"},
300 new string[] { folderID.ToString() });
301
302 foreach (XInventoryFolder x in folders)
303 {
304 //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
305 inventory.Folders.Add(ConvertToOpenSim(x));
306 }
307
308 XInventoryItem[] items = m_Database.GetItems(
309 new string[] { "parentFolderID"},
310 new string[] { folderID.ToString() });
311
312 foreach (XInventoryItem i in items)
313 {
314 //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
315 inventory.Items.Add(ConvertToOpenSim(i));
316 }
317
318 InventoryFolderBase f = new InventoryFolderBase(folderID, principalID);
319 f = GetFolder(f);
320 if (f != null)
321 {
322 inventory.Version = f.Version;
323 inventory.OwnerID = f.Owner;
324 }
325 inventory.FolderID = folderID;
326
327 return inventory;
328 }
329
330 public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
331 {
332 InventoryCollection[] multiple = new InventoryCollection[folderIDs.Length];
333 int i = 0;
334 foreach (UUID fid in folderIDs)
335 multiple[i++] = GetFolderContent(principalID, fid);
336
337 return multiple;
338 }
339
340 public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
341 {
342// m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
343
344 // Since we probably don't get a valid principal here, either ...
345 //
346 List<InventoryItemBase> invItems = new List<InventoryItemBase>();
347
348 XInventoryItem[] items = m_Database.GetItems(
349 new string[] { "parentFolderID" },
350 new string[] { folderID.ToString() });
351
352 foreach (XInventoryItem i in items)
353 invItems.Add(ConvertToOpenSim(i));
354
355 return invItems;
356 }
357
358 public virtual bool AddFolder(InventoryFolderBase folder)
359 {
360// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
361
362 InventoryFolderBase check = GetFolder(folder);
363 if (check != null)
364 return false;
365
366 if (folder.Type != (short)FolderType.None)
367 {
368 InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
369
370 if (rootFolder == null)
371 {
372 m_log.WarnFormat(
373 "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
374 folder.Owner, folder.Type);
375
376 return false;
377 }
378
379 // Check we're not trying to add this as a system folder.
380 if (folder.ParentID == rootFolder.ID)
381 {
382 InventoryFolderBase existingSystemFolder
383 = GetSystemFolderForType(rootFolder, (FolderType)folder.Type);
384
385 if (existingSystemFolder != null)
386 {
387 m_log.WarnFormat(
388 "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
389 folder.Type, folder.Name, folder.ParentID, folder.Owner);
390
391 return false;
392 }
393 }
394 }
395
396 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
397 return m_Database.StoreFolder(xFolder);
398 }
399
400 public virtual bool UpdateFolder(InventoryFolderBase folder)
401 {
402// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
403
404 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
405 InventoryFolderBase check = GetFolder(folder);
406
407 if (check == null)
408 return AddFolder(folder);
409
410 if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None)
411 && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit))
412 {
413 if (xFolder.version < check.Version)
414 {
415// m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
416 return false;
417 }
418
419 check.Version = (ushort)xFolder.version;
420 xFolder = ConvertFromOpenSim(check);
421
422// m_log.DebugFormat(
423// "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
424// xFolder.folderName, xFolder.version, xFolder.type);
425
426 return m_Database.StoreFolder(xFolder);
427 }
428
429 if (xFolder.version < check.Version)
430 xFolder.version = check.Version;
431
432 xFolder.folderID = check.ID;
433
434 return m_Database.StoreFolder(xFolder);
435 }
436
437 public virtual bool MoveFolder(InventoryFolderBase folder)
438 {
439 return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
440 }
441
442 // We don't check the principal's ID here
443 //
444 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
445 {
446 return DeleteFolders(principalID, folderIDs, true);
447 }
448
449 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
450 {
451 if (!m_AllowDelete)
452 return false;
453
454 // Ignore principal ID, it's bogus at connector level
455 //
456 foreach (UUID id in folderIDs)
457 {
458 if (onlyIfTrash && !ParentIsTrash(id))
459 continue;
460 //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
461 InventoryFolderBase f = new InventoryFolderBase();
462 f.ID = id;
463 PurgeFolder(f, onlyIfTrash);
464 m_Database.DeleteFolders("folderID", id.ToString());
465 }
466
467 return true;
468 }
469
470 public virtual bool PurgeFolder(InventoryFolderBase folder)
471 {
472 return PurgeFolder(folder, true);
473 }
474
475 public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
476 {
477 if (!m_AllowDelete)
478 return false;
479
480 if (onlyIfTrash && !ParentIsTrash(folder.ID))
481 return false;
482
483 XInventoryFolder[] subFolders = m_Database.GetFolders(
484 new string[] { "parentFolderID" },
485 new string[] { folder.ID.ToString() });
486
487 foreach (XInventoryFolder x in subFolders)
488 {
489 PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
490 m_Database.DeleteFolders("folderID", x.folderID.ToString());
491 }
492
493 m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
494
495 return true;
496 }
497
498 public virtual bool AddItem(InventoryItemBase item)
499 {
500// m_log.DebugFormat(
501// "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
502
503 return m_Database.StoreItem(ConvertFromOpenSim(item));
504 }
505
506 public virtual bool UpdateItem(InventoryItemBase item)
507 {
508 if (!m_AllowDelete)
509 if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
510 return false;
511
512// m_log.InfoFormat(
513// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
514
515 InventoryItemBase retrievedItem = GetItem(item);
516
517 if (retrievedItem == null)
518 {
519 m_log.WarnFormat(
520 "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
521 item.Name, item.ID, item.Owner);
522
523 return false;
524 }
525
526 // Do not allow invariants to change. Changes to folder ID occur in MoveItems()
527 if (retrievedItem.InvType != item.InvType
528 || retrievedItem.AssetType != item.AssetType
529 || retrievedItem.Folder != item.Folder
530 || retrievedItem.CreatorIdentification != item.CreatorIdentification
531 || retrievedItem.Owner != item.Owner)
532 {
533 m_log.WarnFormat(
534 "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
535 retrievedItem.Name,
536 retrievedItem.ID,
537 retrievedItem.InvType,
538 retrievedItem.AssetType,
539 retrievedItem.Folder,
540 retrievedItem.CreatorIdentification,
541 retrievedItem.Owner,
542 item.InvType,
543 item.AssetType,
544 item.Folder,
545 item.CreatorIdentification,
546 item.Owner);
547
548 item.InvType = retrievedItem.InvType;
549 item.AssetType = retrievedItem.AssetType;
550 item.Folder = retrievedItem.Folder;
551 item.CreatorIdentification = retrievedItem.CreatorIdentification;
552 item.Owner = retrievedItem.Owner;
553 }
554
555 return m_Database.StoreItem(ConvertFromOpenSim(item));
556 }
557
558 public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
559 {
560 // Principal is b0rked. *sigh*
561 //
562 foreach (InventoryItemBase i in items)
563 {
564 m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
565 }
566
567 return true;
568 }
569
570 public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
571 {
572 if (!m_AllowDelete)
573 {
574 // We must still allow links and links to folders to be deleted, otherwise they will build up
575 // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
576 // similar is inconvenient but on a par with accidental movement of items. The original item is never
577 // touched.
578 foreach (UUID id in itemIDs)
579 {
580 if (!m_Database.DeleteItems(
581 new string[] { "inventoryID", "assetType" },
582 new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
583 {
584 m_Database.DeleteItems(
585 new string[] { "inventoryID", "assetType" },
586 new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
587 }
588 }
589 }
590 else
591 {
592 // Just use the ID... *facepalms*
593 //
594 foreach (UUID id in itemIDs)
595 m_Database.DeleteItems("inventoryID", id.ToString());
596 }
597
598 return true;
599 }
600
601 public virtual InventoryItemBase GetItem(InventoryItemBase item)
602 {
603 XInventoryItem[] items = m_Database.GetItems(
604 new string[] { "inventoryID" },
605 new string[] { item.ID.ToString() });
606
607 if (items.Length == 0)
608 return null;
609
610 return ConvertToOpenSim(items[0]);
611 }
612
613 public virtual InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids)
614 {
615 InventoryItemBase[] items = new InventoryItemBase[ids.Length];
616 int i = 0;
617 InventoryItemBase item = new InventoryItemBase();
618 item.Owner = userID;
619 foreach (UUID id in ids)
620 {
621 item.ID = id;
622 items[i++] = GetItem(item);
623 }
624
625 return items;
626 }
627
628 public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
629 {
630 XInventoryFolder[] folders = m_Database.GetFolders(
631 new string[] { "folderID"},
632 new string[] { folder.ID.ToString() });
633
634 if (folders.Length == 0)
635 return null;
636
637 return ConvertToOpenSim(folders[0]);
638 }
639
640 public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
641 {
642 XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
643
644 if (items.Length == 0)
645 return new List<InventoryItemBase>();
646
647 List<InventoryItemBase> ret = new List<InventoryItemBase>();
648
649 foreach (XInventoryItem x in items)
650 ret.Add(ConvertToOpenSim(x));
651
652 return ret;
653 }
654
655 public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
656 {
657 return m_Database.GetAssetPermissions(principalID, assetID);
658 }
659
660 // Unused.
661 //
662 public bool HasInventoryForUser(UUID userID)
663 {
664 return false;
665 }
666
667 // CM Helpers
668 //
669 protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
670 {
671 InventoryFolderBase newFolder = new InventoryFolderBase();
672
673 newFolder.ParentID = folder.parentFolderID;
674 newFolder.Type = (short)folder.type;
675 //// Viewer can't understand anything that's not in it's LLFolderType enum
676 //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
677 // newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
678 newFolder.Version = (ushort)folder.version;
679 newFolder.Name = folder.folderName;
680 newFolder.Owner = folder.agentID;
681 newFolder.ID = folder.folderID;
682
683 return newFolder;
684 }
685
686 protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
687 {
688 XInventoryFolder newFolder = new XInventoryFolder();
689
690 newFolder.parentFolderID = folder.ParentID;
691 newFolder.type = (int)folder.Type;
692 newFolder.version = (int)folder.Version;
693 newFolder.folderName = folder.Name;
694 newFolder.agentID = folder.Owner;
695 newFolder.folderID = folder.ID;
696
697 return newFolder;
698 }
699
700 protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
701 {
702 InventoryItemBase newItem = new InventoryItemBase();
703
704 newItem.AssetID = item.assetID;
705 newItem.AssetType = item.assetType;
706 newItem.Name = item.inventoryName;
707 newItem.Owner = item.avatarID;
708 newItem.ID = item.inventoryID;
709 newItem.InvType = item.invType;
710 newItem.Folder = item.parentFolderID;
711 newItem.CreatorIdentification = item.creatorID;
712 newItem.Description = item.inventoryDescription;
713 newItem.NextPermissions = (uint)item.inventoryNextPermissions;
714 newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
715 newItem.BasePermissions = (uint)item.inventoryBasePermissions;
716 newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
717 newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
718 newItem.GroupID = item.groupID;
719 if (item.groupOwned == 0)
720 newItem.GroupOwned = false;
721 else
722 newItem.GroupOwned = true;
723 newItem.SalePrice = item.salePrice;
724 newItem.SaleType = (byte)item.saleType;
725 newItem.Flags = (uint)item.flags;
726 newItem.CreationDate = item.creationDate;
727
728 return newItem;
729 }
730
731 protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
732 {
733 XInventoryItem newItem = new XInventoryItem();
734
735 newItem.assetID = item.AssetID;
736 newItem.assetType = item.AssetType;
737 newItem.inventoryName = item.Name;
738 newItem.avatarID = item.Owner;
739 newItem.inventoryID = item.ID;
740 newItem.invType = item.InvType;
741 newItem.parentFolderID = item.Folder;
742 newItem.creatorID = item.CreatorIdentification;
743 newItem.inventoryDescription = item.Description;
744 newItem.inventoryNextPermissions = (int)item.NextPermissions;
745 newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
746 newItem.inventoryBasePermissions = (int)item.BasePermissions;
747 newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
748 newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
749 newItem.groupID = item.GroupID;
750 if (item.GroupOwned)
751 newItem.groupOwned = 1;
752 else
753 newItem.groupOwned = 0;
754 newItem.salePrice = item.SalePrice;
755 newItem.saleType = (int)item.SaleType;
756 newItem.flags = (int)item.Flags;
757 newItem.creationDate = item.CreationDate;
758
759 return newItem;
760 }
761
762 private bool ParentIsTrash(UUID folderID)
763 {
764 XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
765 if (folder.Length < 1)
766 return false;
767
768 if (folder[0].type == (int)FolderType.Trash)
769 return true;
770
771 UUID parentFolder = folder[0].parentFolderID;
772
773 while (parentFolder != UUID.Zero)
774 {
775 XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
776 if (parent.Length < 1)
777 return false;
778
779 if (parent[0].type == (int)FolderType.Trash)
780 return true;
781 if (parent[0].type == (int)FolderType.Root)
782 return false;
783
784 parentFolder = parent[0].parentFolderID;
785 }
786 return false;
787 }
788 }
789}