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-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs67
1 files changed, 64 insertions, 3 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index ea34195..a9ecda4 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Services.InventoryService
60 { 60 {
61 m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); 61 m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
62 62
63 InventoryFolderBase rootFolder = RequestRootFolder(userId); 63 InventoryFolderBase rootFolder = GetRootFolder(userId);
64 64
65 // Agent has no inventory structure yet. 65 // Agent has no inventory structure yet.
66 if (null == rootFolder) 66 if (null == rootFolder)
@@ -86,7 +86,7 @@ namespace OpenSim.Services.InventoryService
86 } 86 }
87 87
88 // See IInventoryServices 88 // See IInventoryServices
89 public virtual InventoryFolderBase RequestRootFolder(UUID userID) 89 public virtual InventoryFolderBase GetRootFolder(UUID userID)
90 { 90 {
91 // Retrieve the first root folder we get from the DB. 91 // Retrieve the first root folder we get from the DB.
92 InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); 92 InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
@@ -100,7 +100,7 @@ namespace OpenSim.Services.InventoryService
100 // See IInventoryServices 100 // See IInventoryServices
101 public bool CreateUserInventory(UUID user) 101 public bool CreateUserInventory(UUID user)
102 { 102 {
103 InventoryFolderBase existingRootFolder = RequestRootFolder(user); 103 InventoryFolderBase existingRootFolder = GetRootFolder(user);
104 104
105 if (null != existingRootFolder) 105 if (null != existingRootFolder)
106 { 106 {
@@ -233,6 +233,67 @@ namespace OpenSim.Services.InventoryService
233 callback.BeginInvoke(folders, items, null, null); 233 callback.BeginInvoke(folders, items, null, null);
234 } 234 }
235 235
236 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
237 {
238 m_log.Info("[INVENTORY SERVICE]: Processing request for folder " + folderID);
239
240 // Uncomment me to simulate a slow responding inventory server
241 //Thread.Sleep(16000);
242
243 InventoryCollection invCollection = new InventoryCollection();
244
245 List<InventoryItemBase> items = GetFolderItems(userID, folderID);
246 List<InventoryFolderBase> folders = RequestSubFolders(folderID);
247
248 invCollection.UserID = userID;
249 invCollection.Folders = folders;
250 invCollection.Items = items;
251
252 m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders", items.Count, folders.Count);
253
254 return invCollection;
255 }
256
257 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
258 {
259 InventoryFolderBase root = m_Database.getUserRootFolder(userID);
260 if (root != null)
261 {
262 List<InventoryFolderBase> folders = RequestSubFolders(root.ID);
263
264 foreach (InventoryFolderBase folder in folders)
265 {
266 if (folder.Type == (short)type)
267 return folder;
268 }
269 }
270
271 // we didn't find any folder of that type. Return the root folder
272 // hopefully the root folder is not null. If it is, too bad
273 return root;
274 }
275
276 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
277 {
278 InventoryFolderBase root = GetRootFolder(userID);
279 if (root != null)
280 {
281 InventoryCollection content = GetFolderContent(userID, root.ID);
282 if (content != null)
283 {
284 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
285 foreach (InventoryFolderBase folder in content.Folders)
286 {
287 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
288 folders[(AssetType)folder.Type] = folder;
289 }
290 return folders;
291 }
292 }
293 m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
294 return new Dictionary<AssetType, InventoryFolderBase>();
295 }
296
236 public List<InventoryItemBase> GetActiveGestures(UUID userId) 297 public List<InventoryItemBase> GetActiveGestures(UUID userId)
237 { 298 {
238 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); 299 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();