diff options
Diffstat (limited to 'OpenSim/Services/InventoryService/XInventoryService.cs')
-rw-r--r-- | OpenSim/Services/InventoryService/XInventoryService.cs | 72 |
1 files changed, 39 insertions, 33 deletions
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 2c79c77..974caf0 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Services.InventoryService | |||
87 | throw new Exception("Could not find a storage interface in the given module"); | 87 | throw new Exception("Could not find a storage interface in the given module"); |
88 | } | 88 | } |
89 | 89 | ||
90 | public bool CreateUserInventory(UUID principalID) | 90 | public virtual bool CreateUserInventory(UUID principalID) |
91 | { | 91 | { |
92 | // This is braindeaad. We can't ever communicate that we fixed | 92 | // This is braindeaad. We can't ever communicate that we fixed |
93 | // an existing inventory. Well, just return root folder status, | 93 | // an existing inventory. Well, just return root folder status, |
@@ -99,7 +99,7 @@ namespace OpenSim.Services.InventoryService | |||
99 | 99 | ||
100 | if (rootFolder == null) | 100 | if (rootFolder == null) |
101 | { | 101 | { |
102 | rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Inventory")); | 102 | rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory")); |
103 | result = true; | 103 | result = true; |
104 | } | 104 | } |
105 | 105 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Services.InventoryService | |||
137 | return result; | 137 | return result; |
138 | } | 138 | } |
139 | 139 | ||
140 | private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name) | 140 | protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name) |
141 | { | 141 | { |
142 | XInventoryFolder newFolder = new XInventoryFolder(); | 142 | XInventoryFolder newFolder = new XInventoryFolder(); |
143 | 143 | ||
@@ -153,7 +153,7 @@ namespace OpenSim.Services.InventoryService | |||
153 | return newFolder; | 153 | return newFolder; |
154 | } | 154 | } |
155 | 155 | ||
156 | private XInventoryFolder[] GetSystemFolders(UUID principalID) | 156 | protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID) |
157 | { | 157 | { |
158 | XInventoryFolder[] allFolders = m_Database.GetFolders( | 158 | XInventoryFolder[] allFolders = m_Database.GetFolders( |
159 | new string[] { "agentID" }, | 159 | new string[] { "agentID" }, |
@@ -171,7 +171,7 @@ namespace OpenSim.Services.InventoryService | |||
171 | return sysFolders; | 171 | return sysFolders; |
172 | } | 172 | } |
173 | 173 | ||
174 | public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | 174 | public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) |
175 | { | 175 | { |
176 | XInventoryFolder[] allFolders = m_Database.GetFolders( | 176 | XInventoryFolder[] allFolders = m_Database.GetFolders( |
177 | new string[] { "agentID" }, | 177 | new string[] { "agentID" }, |
@@ -184,14 +184,14 @@ namespace OpenSim.Services.InventoryService | |||
184 | 184 | ||
185 | foreach (XInventoryFolder x in allFolders) | 185 | foreach (XInventoryFolder x in allFolders) |
186 | { | 186 | { |
187 | m_log.DebugFormat("[INVENTORY]: Adding folder {0} to skeleton", x.folderName); | 187 | //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName); |
188 | folders.Add(ConvertToOpenSim(x)); | 188 | folders.Add(ConvertToOpenSim(x)); |
189 | } | 189 | } |
190 | 190 | ||
191 | return folders; | 191 | return folders; |
192 | } | 192 | } |
193 | 193 | ||
194 | public InventoryFolderBase GetRootFolder(UUID principalID) | 194 | public virtual InventoryFolderBase GetRootFolder(UUID principalID) |
195 | { | 195 | { |
196 | XInventoryFolder[] folders = m_Database.GetFolders( | 196 | XInventoryFolder[] folders = m_Database.GetFolders( |
197 | new string[] { "agentID", "parentFolderID"}, | 197 | new string[] { "agentID", "parentFolderID"}, |
@@ -203,7 +203,7 @@ namespace OpenSim.Services.InventoryService | |||
203 | return ConvertToOpenSim(folders[0]); | 203 | return ConvertToOpenSim(folders[0]); |
204 | } | 204 | } |
205 | 205 | ||
206 | public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 206 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
207 | { | 207 | { |
208 | XInventoryFolder[] folders = m_Database.GetFolders( | 208 | XInventoryFolder[] folders = m_Database.GetFolders( |
209 | new string[] { "agentID", "type"}, | 209 | new string[] { "agentID", "type"}, |
@@ -215,13 +215,13 @@ namespace OpenSim.Services.InventoryService | |||
215 | return ConvertToOpenSim(folders[0]); | 215 | return ConvertToOpenSim(folders[0]); |
216 | } | 216 | } |
217 | 217 | ||
218 | public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) | 218 | public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID) |
219 | { | 219 | { |
220 | // This method doesn't receive a valud principal id from the | 220 | // This method doesn't receive a valud principal id from the |
221 | // connector. So we disregard the principal and look | 221 | // connector. So we disregard the principal and look |
222 | // by ID. | 222 | // by ID. |
223 | // | 223 | // |
224 | m_log.DebugFormat("[INVENTORY]: Fetch contents for folder {0}", folderID.ToString()); | 224 | m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString()); |
225 | InventoryCollection inventory = new InventoryCollection(); | 225 | InventoryCollection inventory = new InventoryCollection(); |
226 | inventory.UserID = principalID; | 226 | inventory.UserID = principalID; |
227 | inventory.Folders = new List<InventoryFolderBase>(); | 227 | inventory.Folders = new List<InventoryFolderBase>(); |
@@ -233,7 +233,7 @@ namespace OpenSim.Services.InventoryService | |||
233 | 233 | ||
234 | foreach (XInventoryFolder x in folders) | 234 | foreach (XInventoryFolder x in folders) |
235 | { | 235 | { |
236 | m_log.DebugFormat("[INVENTORY]: Adding folder {0} to response", x.folderName); | 236 | //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName); |
237 | inventory.Folders.Add(ConvertToOpenSim(x)); | 237 | inventory.Folders.Add(ConvertToOpenSim(x)); |
238 | } | 238 | } |
239 | 239 | ||
@@ -243,14 +243,14 @@ namespace OpenSim.Services.InventoryService | |||
243 | 243 | ||
244 | foreach (XInventoryItem i in items) | 244 | foreach (XInventoryItem i in items) |
245 | { | 245 | { |
246 | m_log.DebugFormat("[INVENTORY]: Adding item {0} to response", i.inventoryName); | 246 | //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName); |
247 | inventory.Items.Add(ConvertToOpenSim(i)); | 247 | inventory.Items.Add(ConvertToOpenSim(i)); |
248 | } | 248 | } |
249 | 249 | ||
250 | return inventory; | 250 | return inventory; |
251 | } | 251 | } |
252 | 252 | ||
253 | public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) | 253 | public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) |
254 | { | 254 | { |
255 | // Since we probably don't get a valid principal here, either ... | 255 | // Since we probably don't get a valid principal here, either ... |
256 | // | 256 | // |
@@ -266,18 +266,18 @@ namespace OpenSim.Services.InventoryService | |||
266 | return invItems; | 266 | return invItems; |
267 | } | 267 | } |
268 | 268 | ||
269 | public bool AddFolder(InventoryFolderBase folder) | 269 | public virtual bool AddFolder(InventoryFolderBase folder) |
270 | { | 270 | { |
271 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); | 271 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
272 | return m_Database.StoreFolder(xFolder); | 272 | return m_Database.StoreFolder(xFolder); |
273 | } | 273 | } |
274 | 274 | ||
275 | public bool UpdateFolder(InventoryFolderBase folder) | 275 | public virtual bool UpdateFolder(InventoryFolderBase folder) |
276 | { | 276 | { |
277 | return AddFolder(folder); | 277 | return AddFolder(folder); |
278 | } | 278 | } |
279 | 279 | ||
280 | public bool MoveFolder(InventoryFolderBase folder) | 280 | public virtual bool MoveFolder(InventoryFolderBase folder) |
281 | { | 281 | { |
282 | XInventoryFolder[] x = m_Database.GetFolders( | 282 | XInventoryFolder[] x = m_Database.GetFolders( |
283 | new string[] { "folderID" }, | 283 | new string[] { "folderID" }, |
@@ -293,7 +293,7 @@ namespace OpenSim.Services.InventoryService | |||
293 | 293 | ||
294 | // We don't check the principal's ID here | 294 | // We don't check the principal's ID here |
295 | // | 295 | // |
296 | public bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | 296 | public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs) |
297 | { | 297 | { |
298 | // Ignore principal ID, it's bogus at connector level | 298 | // Ignore principal ID, it's bogus at connector level |
299 | // | 299 | // |
@@ -308,7 +308,7 @@ namespace OpenSim.Services.InventoryService | |||
308 | return true; | 308 | return true; |
309 | } | 309 | } |
310 | 310 | ||
311 | public bool PurgeFolder(InventoryFolderBase folder) | 311 | public virtual bool PurgeFolder(InventoryFolderBase folder) |
312 | { | 312 | { |
313 | XInventoryFolder[] subFolders = m_Database.GetFolders( | 313 | XInventoryFolder[] subFolders = m_Database.GetFolders( |
314 | new string[] { "parentFolderID" }, | 314 | new string[] { "parentFolderID" }, |
@@ -325,17 +325,17 @@ namespace OpenSim.Services.InventoryService | |||
325 | return true; | 325 | return true; |
326 | } | 326 | } |
327 | 327 | ||
328 | public bool AddItem(InventoryItemBase item) | 328 | public virtual bool AddItem(InventoryItemBase item) |
329 | { | 329 | { |
330 | return m_Database.StoreItem(ConvertFromOpenSim(item)); | 330 | return m_Database.StoreItem(ConvertFromOpenSim(item)); |
331 | } | 331 | } |
332 | 332 | ||
333 | public bool UpdateItem(InventoryItemBase item) | 333 | public virtual bool UpdateItem(InventoryItemBase item) |
334 | { | 334 | { |
335 | return m_Database.StoreItem(ConvertFromOpenSim(item)); | 335 | return m_Database.StoreItem(ConvertFromOpenSim(item)); |
336 | } | 336 | } |
337 | 337 | ||
338 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) | 338 | public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
339 | { | 339 | { |
340 | // Principal is b0rked. *sigh* | 340 | // Principal is b0rked. *sigh* |
341 | // | 341 | // |
@@ -347,7 +347,7 @@ namespace OpenSim.Services.InventoryService | |||
347 | return true; | 347 | return true; |
348 | } | 348 | } |
349 | 349 | ||
350 | public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | 350 | public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
351 | { | 351 | { |
352 | // Just use the ID... *facepalms* | 352 | // Just use the ID... *facepalms* |
353 | // | 353 | // |
@@ -357,7 +357,7 @@ namespace OpenSim.Services.InventoryService | |||
357 | return true; | 357 | return true; |
358 | } | 358 | } |
359 | 359 | ||
360 | public InventoryItemBase GetItem(InventoryItemBase item) | 360 | public virtual InventoryItemBase GetItem(InventoryItemBase item) |
361 | { | 361 | { |
362 | XInventoryItem[] items = m_Database.GetItems( | 362 | XInventoryItem[] items = m_Database.GetItems( |
363 | new string[] { "inventoryID" }, | 363 | new string[] { "inventoryID" }, |
@@ -369,7 +369,7 @@ namespace OpenSim.Services.InventoryService | |||
369 | return ConvertToOpenSim(items[0]); | 369 | return ConvertToOpenSim(items[0]); |
370 | } | 370 | } |
371 | 371 | ||
372 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | 372 | public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder) |
373 | { | 373 | { |
374 | XInventoryFolder[] folders = m_Database.GetFolders( | 374 | XInventoryFolder[] folders = m_Database.GetFolders( |
375 | new string[] { "folderID"}, | 375 | new string[] { "folderID"}, |
@@ -381,12 +381,12 @@ namespace OpenSim.Services.InventoryService | |||
381 | return ConvertToOpenSim(folders[0]); | 381 | return ConvertToOpenSim(folders[0]); |
382 | } | 382 | } |
383 | 383 | ||
384 | public List<InventoryItemBase> GetActiveGestures(UUID principalID) | 384 | public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID) |
385 | { | 385 | { |
386 | XInventoryItem[] items = m_Database.GetActiveGestures(principalID); | 386 | XInventoryItem[] items = m_Database.GetActiveGestures(principalID); |
387 | 387 | ||
388 | if (items.Length == 0) | 388 | if (items.Length == 0) |
389 | return null; | 389 | return new List<InventoryItemBase>(); |
390 | 390 | ||
391 | List<InventoryItemBase> ret = new List<InventoryItemBase>(); | 391 | List<InventoryItemBase> ret = new List<InventoryItemBase>(); |
392 | 392 | ||
@@ -396,7 +396,7 @@ namespace OpenSim.Services.InventoryService | |||
396 | return ret; | 396 | return ret; |
397 | } | 397 | } |
398 | 398 | ||
399 | public int GetAssetPermissions(UUID principalID, UUID assetID) | 399 | public virtual int GetAssetPermissions(UUID principalID, UUID assetID) |
400 | { | 400 | { |
401 | return m_Database.GetAssetPermissions(principalID, assetID); | 401 | return m_Database.GetAssetPermissions(principalID, assetID); |
402 | } | 402 | } |
@@ -421,7 +421,7 @@ namespace OpenSim.Services.InventoryService | |||
421 | 421 | ||
422 | // CM Helpers | 422 | // CM Helpers |
423 | // | 423 | // |
424 | private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder) | 424 | protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder) |
425 | { | 425 | { |
426 | InventoryFolderBase newFolder = new InventoryFolderBase(); | 426 | InventoryFolderBase newFolder = new InventoryFolderBase(); |
427 | 427 | ||
@@ -435,7 +435,7 @@ namespace OpenSim.Services.InventoryService | |||
435 | return newFolder; | 435 | return newFolder; |
436 | } | 436 | } |
437 | 437 | ||
438 | private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder) | 438 | protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder) |
439 | { | 439 | { |
440 | XInventoryFolder newFolder = new XInventoryFolder(); | 440 | XInventoryFolder newFolder = new XInventoryFolder(); |
441 | 441 | ||
@@ -449,7 +449,7 @@ namespace OpenSim.Services.InventoryService | |||
449 | return newFolder; | 449 | return newFolder; |
450 | } | 450 | } |
451 | 451 | ||
452 | private InventoryItemBase ConvertToOpenSim(XInventoryItem item) | 452 | protected InventoryItemBase ConvertToOpenSim(XInventoryItem item) |
453 | { | 453 | { |
454 | InventoryItemBase newItem = new InventoryItemBase(); | 454 | InventoryItemBase newItem = new InventoryItemBase(); |
455 | 455 | ||
@@ -468,7 +468,10 @@ namespace OpenSim.Services.InventoryService | |||
468 | newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions; | 468 | newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions; |
469 | newItem.GroupPermissions = (uint)item.inventoryGroupPermissions; | 469 | newItem.GroupPermissions = (uint)item.inventoryGroupPermissions; |
470 | newItem.GroupID = item.groupID; | 470 | newItem.GroupID = item.groupID; |
471 | newItem.GroupOwned = item.groupOwned; | 471 | if (item.groupOwned == 0) |
472 | newItem.GroupOwned = false; | ||
473 | else | ||
474 | newItem.GroupOwned = true; | ||
472 | newItem.SalePrice = item.salePrice; | 475 | newItem.SalePrice = item.salePrice; |
473 | newItem.SaleType = (byte)item.saleType; | 476 | newItem.SaleType = (byte)item.saleType; |
474 | newItem.Flags = (uint)item.flags; | 477 | newItem.Flags = (uint)item.flags; |
@@ -477,7 +480,7 @@ namespace OpenSim.Services.InventoryService | |||
477 | return newItem; | 480 | return newItem; |
478 | } | 481 | } |
479 | 482 | ||
480 | private XInventoryItem ConvertFromOpenSim(InventoryItemBase item) | 483 | protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item) |
481 | { | 484 | { |
482 | XInventoryItem newItem = new XInventoryItem(); | 485 | XInventoryItem newItem = new XInventoryItem(); |
483 | 486 | ||
@@ -496,7 +499,10 @@ namespace OpenSim.Services.InventoryService | |||
496 | newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions; | 499 | newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions; |
497 | newItem.inventoryGroupPermissions = (int)item.GroupPermissions; | 500 | newItem.inventoryGroupPermissions = (int)item.GroupPermissions; |
498 | newItem.groupID = item.GroupID; | 501 | newItem.groupID = item.GroupID; |
499 | newItem.groupOwned = item.GroupOwned; | 502 | if (item.GroupOwned) |
503 | newItem.groupOwned = 1; | ||
504 | else | ||
505 | newItem.groupOwned = 0; | ||
500 | newItem.salePrice = item.SalePrice; | 506 | newItem.salePrice = item.SalePrice; |
501 | newItem.saleType = (int)item.SaleType; | 507 | newItem.saleType = (int)item.SaleType; |
502 | newItem.flags = (int)item.Flags; | 508 | newItem.flags = (int)item.Flags; |