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-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index 95007f1..fbcd663 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -66,6 +66,7 @@ namespace OpenSim.Services.InventoryService
66 // Agent has no inventory structure yet. 66 // Agent has no inventory structure yet.
67 if (null == rootFolder) 67 if (null == rootFolder)
68 { 68 {
69 m_log.DebugFormat("[INVENTORY SERVICE]: No root folder");
69 return null; 70 return null;
70 } 71 }
71 72
@@ -108,7 +109,7 @@ namespace OpenSim.Services.InventoryService
108 { 109 {
109 existingRootFolder = GetRootFolder(user); 110 existingRootFolder = GetRootFolder(user);
110 } 111 }
111 catch (Exception e) 112 catch /*(Exception e)*/
112 { 113 {
113 // Munch the exception, it has already been reported 114 // Munch the exception, it has already been reported
114 // 115 //
@@ -298,6 +299,7 @@ namespace OpenSim.Services.InventoryService
298 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) 299 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
299 folders[(AssetType)folder.Type] = folder; 300 folders[(AssetType)folder.Type] = folder;
300 } 301 }
302 m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID);
301 return folders; 303 return folders;
302 } 304 }
303 } 305 }