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-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs11
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs241
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs15
-rw-r--r--OpenSim/Services/Interfaces/ILibraryService.cs43
-rw-r--r--OpenSim/Services/Interfaces/ILoginService.cs53
-rw-r--r--OpenSim/Services/Interfaces/IPresenceService.cs88
-rw-r--r--OpenSim/Services/Interfaces/ISimulationService.cs26
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs153
-rw-r--r--OpenSim/Services/Interfaces/IUserService.cs103
9 files changed, 607 insertions, 126 deletions
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index 9225773..9de261b 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -66,6 +66,17 @@ namespace OpenSim.Services.Interfaces
66 bool Release(UUID principalID, string token); 66 bool Release(UUID principalID, string token);
67 67
68 ////////////////////////////////////////////////////// 68 //////////////////////////////////////////////////////
69 // SetPassword for a principal
70 //
71 // This method exists for the service, but may or may not
72 // be served remotely. That is, the authentication
73 // handlers may not include one handler for this,
74 // because it's a bit risky. Such handlers require
75 // authentication/authorization.
76 //
77 bool SetPassword(UUID principalID, string passwd);
78
79 //////////////////////////////////////////////////////
69 // Grid 80 // Grid
70 // 81 //
71 // We no longer need a shared secret between grid 82 // We no longer need a shared secret between grid
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
new file mode 100644
index 0000000..de3bcf9
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -0,0 +1,241 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31
32using OpenSim.Framework;
33
34using OpenMetaverse;
35
36namespace OpenSim.Services.Interfaces
37{
38 public interface IAvatarService
39 {
40 /// <summary>
41 /// Called by the login service
42 /// </summary>
43 /// <param name="userID"></param>
44 /// <returns></returns>
45 AvatarData GetAvatar(UUID userID);
46
47 /// <summary>
48 /// Called by everyone who can change the avatar data (so, regions)
49 /// </summary>
50 /// <param name="userID"></param>
51 /// <param name="avatar"></param>
52 /// <returns></returns>
53 bool SetAvatar(UUID userID, AvatarData avatar);
54
55 /// <summary>
56 /// Not sure if it's needed
57 /// </summary>
58 /// <param name="userID"></param>
59 /// <returns></returns>
60 bool ResetAvatar(UUID userID);
61
62 /// <summary>
63 /// These methods raison d'etre:
64 /// No need to send the entire avatar data (SetAvatar) for changing attachments
65 /// </summary>
66 /// <param name="userID"></param>
67 /// <param name="attach"></param>
68 /// <returns></returns>
69 bool SetItems(UUID userID, string[] names, string[] values);
70 bool RemoveItems(UUID userID, string[] names);
71 }
72
73 /// <summary>
74 /// Each region/client that uses avatars will have a data structure
75 /// of this type representing the avatars.
76 /// </summary>
77 public class AvatarData
78 {
79 // This pretty much determines which name/value pairs will be
80 // present below. The name/value pair describe a part of
81 // the avatar. For SL avatars, these would be "shape", "texture1",
82 // etc. For other avatars, they might be "mesh", "skin", etc.
83 // The value portion is a URL that is expected to resolve to an
84 // asset of the type required by the handler for that field.
85 // It is required that regions can access these URLs. Allowing
86 // direct access by a viewer is not required, and, if provided,
87 // may be read-only. A "naked" UUID can be used to refer to an
88 // asset int he current region's asset service, which is not
89 // portable, but allows legacy appearance to continue to
90 // function. Closed, LL-based grids will never need URLs here.
91
92 public int AvatarType;
93 public Dictionary<string,string> Data;
94
95 public AvatarData()
96 {
97 }
98
99 public AvatarData(Dictionary<string, object> kvp)
100 {
101 Data = new Dictionary<string, string>();
102
103 if (kvp.ContainsKey("AvatarType"))
104 Int32.TryParse(kvp["AvatarType"].ToString(), out AvatarType);
105
106 foreach (KeyValuePair<string, object> _kvp in kvp)
107 {
108 if (_kvp.Value != null)
109 Data[_kvp.Key] = _kvp.Value.ToString();
110 }
111 }
112
113 /// <summary>
114 /// </summary>
115 /// <returns></returns>
116 public Dictionary<string, object> ToKeyValuePairs()
117 {
118 Dictionary<string, object> result = new Dictionary<string, object>();
119
120 result["AvatarType"] = AvatarType.ToString();
121 foreach (KeyValuePair<string, string> _kvp in Data)
122 {
123 if (_kvp.Value != null)
124 result[_kvp.Key] = _kvp.Value;
125 }
126 return result;
127 }
128
129 public AvatarData(AvatarAppearance appearance)
130 {
131 AvatarType = 1; // SL avatars
132 Data = new Dictionary<string, string>();
133
134 Data["Serial"] = appearance.Serial.ToString();
135 // Wearables
136 Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
137 Data["BodyItem"] = appearance.BodyItem.ToString();
138 Data["EyesItem"] = appearance.EyesItem.ToString();
139 Data["GlovesItem"] = appearance.GlovesItem.ToString();
140 Data["HairItem"] = appearance.HairItem.ToString();
141 Data["JacketItem"] = appearance.JacketItem.ToString();
142 Data["PantsItem"] = appearance.PantsItem.ToString();
143 Data["ShirtItem"] = appearance.ShirtItem.ToString();
144 Data["ShoesItem"] = appearance.ShoesItem.ToString();
145 Data["SkinItem"] = appearance.SkinItem.ToString();
146 Data["SkirtItem"] = appearance.SkirtItem.ToString();
147 Data["SocksItem"] = appearance.SocksItem.ToString();
148 Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
149 Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
150
151 Data["BodyAsset"] = appearance.BodyAsset.ToString();
152 Data["EyesAsset"] = appearance.EyesAsset.ToString();
153 Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
154 Data["HairAsset"] = appearance.HairAsset.ToString();
155 Data["JacketAsset"] = appearance.JacketAsset.ToString();
156 Data["PantsAsset"] = appearance.PantsAsset.ToString();
157 Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
158 Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
159 Data["SkinAsset"] = appearance.SkinAsset.ToString();
160 Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
161 Data["SocksAsset"] = appearance.SocksAsset.ToString();
162 Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
163 Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
164
165 // Attachments
166 Hashtable attachs = appearance.GetAttachments();
167 if (attachs != null)
168 foreach (DictionaryEntry dentry in attachs)
169 {
170 if (dentry.Value != null)
171 {
172 Hashtable tab = (Hashtable)dentry.Value;
173 if (tab.ContainsKey("item") && tab["item"] != null)
174 Data["_ap_" + dentry.Key] = tab["item"].ToString();
175 }
176 }
177 }
178
179 public AvatarAppearance ToAvatarAppearance(UUID owner)
180 {
181 AvatarAppearance appearance = new AvatarAppearance(owner);
182 try
183 {
184 appearance.Serial = Int32.Parse(Data["Serial"]);
185
186 // Wearables
187 appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
188 appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
189 appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
190 appearance.HairItem = UUID.Parse(Data["HairItem"]);
191 appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
192 appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
193 appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
194 appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
195 appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
196 appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
197 appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
198 appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
199 appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
200
201 appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
202 appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
203 appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
204 appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
205 appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
206 appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
207 appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
208 appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
209 appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
210 appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
211 appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
212 appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
213 appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
214
215 // Attachments
216 Dictionary<string, string> attchs = new Dictionary<string, string>();
217 foreach (KeyValuePair<string, string> _kvp in Data)
218 if (_kvp.Key.StartsWith("_ap_"))
219 attchs[_kvp.Key] = _kvp.Value;
220 Hashtable aaAttachs = new Hashtable();
221 foreach (KeyValuePair<string, string> _kvp in attchs)
222 {
223 string pointStr = _kvp.Key.Substring(4);
224 int point = 0;
225 if (!Int32.TryParse(pointStr, out point))
226 continue;
227 Hashtable tmp = new Hashtable();
228 UUID uuid = UUID.Zero;
229 UUID.TryParse(_kvp.Value, out uuid);
230 tmp["item"] = uuid;
231 tmp["asset"] = UUID.Zero.ToString();
232 aaAttachs[point] = tmp;
233 }
234 appearance.SetAttachments(aaAttachs);
235 }
236 catch { }
237
238 return appearance;
239 }
240 }
241}
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index 5135f6d..6186d80 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Services.Interfaces
90 90
91 List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax); 91 List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax);
92 92
93 List<GridRegion> GetDefaultRegions(UUID scopeID);
94 List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y);
95
96 int GetRegionFlags(UUID scopeID, UUID regionID);
93 } 97 }
94 98
95 public class GridRegion 99 public class GridRegion
@@ -155,6 +159,7 @@ namespace OpenSim.Services.Interfaces
155 public byte Access; 159 public byte Access;
156 public int Maturity; 160 public int Maturity;
157 public string RegionSecret; 161 public string RegionSecret;
162 public string Token;
158 163
159 public GridRegion() 164 public GridRegion()
160 { 165 {
@@ -200,12 +205,6 @@ namespace OpenSim.Services.Interfaces
200 Maturity = ConvertFrom.RegionSettings.Maturity; 205 Maturity = ConvertFrom.RegionSettings.Maturity;
201 RegionSecret = ConvertFrom.regionSecret; 206 RegionSecret = ConvertFrom.regionSecret;
202 EstateOwner = ConvertFrom.EstateSettings.EstateOwner; 207 EstateOwner = ConvertFrom.EstateSettings.EstateOwner;
203 if (EstateOwner == UUID.Zero)
204 {
205 EstateOwner = ConvertFrom.MasterAvatarAssignedUUID;
206 ConvertFrom.EstateSettings.EstateOwner = EstateOwner;
207 ConvertFrom.EstateSettings.Save();
208 }
209 } 208 }
210 209
211 public GridRegion(GridRegion ConvertFrom) 210 public GridRegion(GridRegion ConvertFrom)
@@ -308,6 +307,7 @@ namespace OpenSim.Services.Interfaces
308 kvp["access"] = Access.ToString(); 307 kvp["access"] = Access.ToString();
309 kvp["regionSecret"] = RegionSecret; 308 kvp["regionSecret"] = RegionSecret;
310 kvp["owner_uuid"] = EstateOwner.ToString(); 309 kvp["owner_uuid"] = EstateOwner.ToString();
310 kvp["token"] = Token.ToString();
311 // Maturity doesn't seem to exist in the DB 311 // Maturity doesn't seem to exist in the DB
312 return kvp; 312 return kvp;
313 } 313 }
@@ -365,6 +365,9 @@ namespace OpenSim.Services.Interfaces
365 if (kvp.ContainsKey("owner_uuid")) 365 if (kvp.ContainsKey("owner_uuid"))
366 EstateOwner = new UUID(kvp["owner_uuid"].ToString()); 366 EstateOwner = new UUID(kvp["owner_uuid"].ToString());
367 367
368 if (kvp.ContainsKey("token"))
369 Token = kvp["token"].ToString();
370
368 } 371 }
369 } 372 }
370 373
diff --git a/OpenSim/Services/Interfaces/ILibraryService.cs b/OpenSim/Services/Interfaces/ILibraryService.cs
new file mode 100644
index 0000000..861cf0e
--- /dev/null
+++ b/OpenSim/Services/Interfaces/ILibraryService.cs
@@ -0,0 +1,43 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30
31using OpenSim.Framework;
32using OpenMetaverse;
33
34namespace OpenSim.Services.Interfaces
35{
36 public interface ILibraryService
37 {
38 InventoryFolderImpl LibraryRootFolder { get; }
39
40 Dictionary<UUID, InventoryFolderImpl> GetAllFolders();
41 }
42
43}
diff --git a/OpenSim/Services/Interfaces/ILoginService.cs b/OpenSim/Services/Interfaces/ILoginService.cs
new file mode 100644
index 0000000..24bf342
--- /dev/null
+++ b/OpenSim/Services/Interfaces/ILoginService.cs
@@ -0,0 +1,53 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Net;
32
33using OpenMetaverse.StructuredData;
34
35namespace OpenSim.Services.Interfaces
36{
37 public abstract class LoginResponse
38 {
39 public abstract Hashtable ToHashtable();
40 public abstract OSD ToOSDMap();
41 }
42
43 public abstract class FailedLoginResponse : LoginResponse
44 {
45 }
46
47 public interface ILoginService
48 {
49 LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, IPEndPoint clientIP);
50 }
51
52
53}
diff --git a/OpenSim/Services/Interfaces/IPresenceService.cs b/OpenSim/Services/Interfaces/IPresenceService.cs
index aa1c5bf..b4c1859 100644
--- a/OpenSim/Services/Interfaces/IPresenceService.cs
+++ b/OpenSim/Services/Interfaces/IPresenceService.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
28using OpenSim.Framework; 29using OpenSim.Framework;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
@@ -33,13 +34,94 @@ namespace OpenSim.Services.Interfaces
33{ 34{
34 public class PresenceInfo 35 public class PresenceInfo
35 { 36 {
36 public UUID PrincipalID; 37 public string UserID;
37 public UUID RegionID; 38 public UUID RegionID;
38 public Dictionary<string, string> Data; 39 public bool Online;
40 public DateTime Login;
41 public DateTime Logout;
42 public Vector3 Position;
43 public Vector3 LookAt;
44 public UUID HomeRegionID;
45 public Vector3 HomePosition;
46 public Vector3 HomeLookAt;
47
48 public PresenceInfo()
49 {
50 }
51
52 public PresenceInfo(Dictionary<string, object> kvp)
53 {
54 if (kvp.ContainsKey("UserID"))
55 UserID = kvp["UserID"].ToString();
56 if (kvp.ContainsKey("RegionID"))
57 UUID.TryParse(kvp["RegionID"].ToString(), out RegionID);
58 if (kvp.ContainsKey("login"))
59 DateTime.TryParse(kvp["login"].ToString(), out Login);
60 if (kvp.ContainsKey("logout"))
61 DateTime.TryParse(kvp["logout"].ToString(), out Logout);
62 if (kvp.ContainsKey("lookAt"))
63 Vector3.TryParse(kvp["lookAt"].ToString(), out LookAt);
64 if (kvp.ContainsKey("online"))
65 Boolean.TryParse(kvp["online"].ToString(), out Online);
66 if (kvp.ContainsKey("position"))
67 Vector3.TryParse(kvp["position"].ToString(), out Position);
68 if (kvp.ContainsKey("HomeRegionID"))
69 UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
70 if (kvp.ContainsKey("HomePosition"))
71 Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
72 if (kvp.ContainsKey("HomeLookAt"))
73 Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
74
75 }
76
77 public Dictionary<string, object> ToKeyValuePairs()
78 {
79 Dictionary<string, object> result = new Dictionary<string, object>();
80 result["UserID"] = UserID;
81 result["RegionID"] = RegionID.ToString();
82 result["online"] = Online.ToString();
83 result["login"] = Login.ToString();
84 result["logout"] = Logout.ToString();
85 result["position"] = Position.ToString();
86 result["lookAt"] = LookAt.ToString();
87 result["HomeRegionID"] = HomeRegionID.ToString();
88 result["HomePosition"] = HomePosition.ToString();
89 result["HomeLookAt"] = HomeLookAt.ToString();
90
91 return result;
92 }
93
94 public static PresenceInfo[] GetOnlinePresences(PresenceInfo[] pinfos)
95 {
96 if (pinfos == null)
97 return null;
98
99 List<PresenceInfo> lst = new List<PresenceInfo>(pinfos);
100 lst = lst.FindAll(delegate(PresenceInfo each) { return each.Online; });
101
102 return lst.ToArray();
103 }
104
105 public static PresenceInfo GetOnlinePresence(PresenceInfo[] pinfos)
106 {
107 pinfos = GetOnlinePresences(pinfos);
108 if (pinfos != null && pinfos.Length >= 1)
109 return pinfos[0];
110
111 return null;
112 }
39 } 113 }
40 114
41 public interface IPresenceService 115 public interface IPresenceService
42 { 116 {
43 bool Report(PresenceInfo presence); 117 bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID);
118 bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookAt);
119 bool LogoutRegionAgents(UUID regionID);
120
121 bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt);
122 bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt);
123
124 PresenceInfo GetAgent(UUID sessionID);
125 PresenceInfo[] GetAgents(string[] userIDs);
44 } 126 }
45} 127}
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index a169ab7..ec24d90 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -29,13 +29,17 @@ using System;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32using GridRegion = OpenSim.Services.Interfaces.GridRegion;
33
32namespace OpenSim.Services.Interfaces 34namespace OpenSim.Services.Interfaces
33{ 35{
34 public interface ISimulationService 36 public interface ISimulationService
35 { 37 {
38 IScene GetScene(ulong regionHandle);
39
36 #region Agents 40 #region Agents
37 41
38 bool CreateAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason); 42 bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
39 43
40 /// <summary> 44 /// <summary>
41 /// Full child agent update. 45 /// Full child agent update.
@@ -43,7 +47,7 @@ namespace OpenSim.Services.Interfaces
43 /// <param name="regionHandle"></param> 47 /// <param name="regionHandle"></param>
44 /// <param name="data"></param> 48 /// <param name="data"></param>
45 /// <returns></returns> 49 /// <returns></returns>
46 bool UpdateAgent(ulong regionHandle, AgentData data); 50 bool UpdateAgent(GridRegion destination, AgentData data);
47 51
48 /// <summary> 52 /// <summary>
49 /// Short child agent update, mostly for position. 53 /// Short child agent update, mostly for position.
@@ -51,9 +55,9 @@ namespace OpenSim.Services.Interfaces
51 /// <param name="regionHandle"></param> 55 /// <param name="regionHandle"></param>
52 /// <param name="data"></param> 56 /// <param name="data"></param>
53 /// <returns></returns> 57 /// <returns></returns>
54 bool UpdateAgent(ulong regionHandle, AgentPosition data); 58 bool UpdateAgent(GridRegion destination, AgentPosition data);
55 59
56 bool RetrieveAgent(ulong regionHandle, UUID id, out IAgentData agent); 60 bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
57 61
58 /// <summary> 62 /// <summary>
59 /// Message from receiving region to departing region, telling it got contacted by the client. 63 /// Message from receiving region to departing region, telling it got contacted by the client.
@@ -63,7 +67,7 @@ namespace OpenSim.Services.Interfaces
63 /// <param name="id"></param> 67 /// <param name="id"></param>
64 /// <param name="uri"></param> 68 /// <param name="uri"></param>
65 /// <returns></returns> 69 /// <returns></returns>
66 bool ReleaseAgent(ulong regionHandle, UUID id, string uri); 70 bool ReleaseAgent(UUID originRegion, UUID id, string uri);
67 71
68 /// <summary> 72 /// <summary>
69 /// Close agent. 73 /// Close agent.
@@ -71,7 +75,7 @@ namespace OpenSim.Services.Interfaces
71 /// <param name="regionHandle"></param> 75 /// <param name="regionHandle"></param>
72 /// <param name="id"></param> 76 /// <param name="id"></param>
73 /// <returns></returns> 77 /// <returns></returns>
74 bool CloseAgent(ulong regionHandle, UUID id); 78 bool CloseAgent(GridRegion destination, UUID id);
75 79
76 #endregion Agents 80 #endregion Agents
77 81
@@ -84,7 +88,7 @@ namespace OpenSim.Services.Interfaces
84 /// <param name="sog"></param> 88 /// <param name="sog"></param>
85 /// <param name="isLocalCall"></param> 89 /// <param name="isLocalCall"></param>
86 /// <returns></returns> 90 /// <returns></returns>
87 bool CreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall); 91 bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall);
88 92
89 /// <summary> 93 /// <summary>
90 /// Create an object from the user's inventory in the destination region. 94 /// Create an object from the user's inventory in the destination region.
@@ -94,15 +98,9 @@ namespace OpenSim.Services.Interfaces
94 /// <param name="userID"></param> 98 /// <param name="userID"></param>
95 /// <param name="itemID"></param> 99 /// <param name="itemID"></param>
96 /// <returns></returns> 100 /// <returns></returns>
97 bool CreateObject(ulong regionHandle, UUID userID, UUID itemID); 101 bool CreateObject(GridRegion destination, UUID userID, UUID itemID);
98 102
99 #endregion Objects 103 #endregion Objects
100 104
101 #region Regions
102
103 bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion);
104
105 #endregion Regions
106
107 } 105 }
108} 106}
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
new file mode 100644
index 0000000..3dacf53
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -0,0 +1,153 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31
32namespace OpenSim.Services.Interfaces
33{
34 public class UserAccount
35 {
36 public UserAccount()
37 {
38 }
39
40 public UserAccount(UUID principalID)
41 {
42 PrincipalID = principalID;
43 }
44
45 public UserAccount(UUID scopeID, string firstName, string lastName, string email)
46 {
47 PrincipalID = UUID.Random();
48 ScopeID = scopeID;
49 FirstName = firstName;
50 LastName = lastName;
51 Email = email;
52 ServiceURLs = new Dictionary<string, object>();
53 // Created = ???
54 }
55
56 public string FirstName;
57 public string LastName;
58 public string Email;
59 public UUID PrincipalID;
60 public UUID ScopeID;
61 public int UserLevel;
62 public int UserFlags;
63 public string UserTitle;
64
65 public Dictionary<string, object> ServiceURLs;
66
67 public int Created;
68
69 public string Name
70 {
71 get { return FirstName + " " + LastName; }
72 }
73
74 public UserAccount(Dictionary<string, object> kvp)
75 {
76 if (kvp.ContainsKey("FirstName"))
77 FirstName = kvp["FirstName"].ToString();
78 if (kvp.ContainsKey("LastName"))
79 LastName = kvp["LastName"].ToString();
80 if (kvp.ContainsKey("Email"))
81 Email = kvp["Email"].ToString();
82 if (kvp.ContainsKey("PrincipalID"))
83 UUID.TryParse(kvp["PrincipalID"].ToString(), out PrincipalID);
84 if (kvp.ContainsKey("ScopeID"))
85 UUID.TryParse(kvp["ScopeID"].ToString(), out ScopeID);
86 if (kvp.ContainsKey("UserLevel"))
87 Convert.ToInt32(kvp["UserLevel"].ToString());
88 if (kvp.ContainsKey("UserFlags"))
89 Convert.ToInt32(kvp["UserFlags"].ToString());
90 if (kvp.ContainsKey("UserTitle"))
91 Email = kvp["UserTitle"].ToString();
92
93 if (kvp.ContainsKey("Created"))
94 Convert.ToInt32(kvp["Created"].ToString());
95 if (kvp.ContainsKey("ServiceURLs") && kvp["ServiceURLs"] != null)
96 {
97 ServiceURLs = new Dictionary<string, object>();
98 string str = kvp["ServiceURLs"].ToString();
99 if (str != string.Empty)
100 {
101 string[] parts = str.Split(new char[] { ';' });
102 Dictionary<string, object> dic = new Dictionary<string, object>();
103 foreach (string s in parts)
104 {
105 string[] parts2 = s.Split(new char[] { '*' });
106 if (parts2.Length == 2)
107 ServiceURLs[parts2[0]] = parts2[1];
108 }
109 }
110 }
111 }
112
113 public Dictionary<string, object> ToKeyValuePairs()
114 {
115 Dictionary<string, object> result = new Dictionary<string, object>();
116 result["FirstName"] = FirstName;
117 result["LastName"] = LastName;
118 result["Email"] = Email;
119 result["PrincipalID"] = PrincipalID.ToString();
120 result["ScopeID"] = ScopeID.ToString();
121 result["Created"] = Created.ToString();
122 result["UserLevel"] = UserLevel.ToString();
123 result["UserFlags"] = UserFlags.ToString();
124 result["UserTitle"] = UserTitle;
125
126 string str = string.Empty;
127 foreach (KeyValuePair<string, object> kvp in ServiceURLs)
128 {
129 str += kvp.Key + "*" + (kvp.Value == null ? "" : kvp.Value) + ";";
130 }
131 result["ServiceURLs"] = str;
132
133 return result;
134 }
135
136 };
137
138 public interface IUserAccountService
139 {
140 UserAccount GetUserAccount(UUID scopeID, UUID userID);
141 UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
142 UserAccount GetUserAccount(UUID scopeID, string Email);
143 // Returns the list of avatars that matches both the search
144 // criterion and the scope ID passed
145 //
146 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
147
148 // Store the data given, wich replaces the sotred data, therefore
149 // must be complete.
150 //
151 bool StoreUserAccount(UserAccount data);
152 }
153}
diff --git a/OpenSim/Services/Interfaces/IUserService.cs b/OpenSim/Services/Interfaces/IUserService.cs
deleted file mode 100644
index 92bd8ef..0000000
--- a/OpenSim/Services/Interfaces/IUserService.cs
+++ /dev/null
@@ -1,103 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30
31namespace OpenSim.Services.Interfaces
32{
33 public class UserAccount
34 {
35 public UserAccount()
36 {
37 }
38
39 public UserAccount(UUID userID, UUID homeRegionID, float homePositionX,
40 float homePositionY, float homePositionZ, float homeLookAtX,
41 float homeLookAtY, float homeLookAtZ)
42 {
43 UserID = userID;
44 HomeRegionID = homeRegionID;
45 HomePositionX = homePositionX;
46 HomePositionY = homePositionY;
47 HomePositionZ = homePositionZ;
48 HomeLookAtX = homeLookAtX;
49 HomeLookAtY = homeLookAtY;
50 HomeLookAtZ = homeLookAtZ;
51 }
52
53 public string FirstName;
54 public string LastName;
55 public UUID UserID;
56 public UUID ScopeID;
57
58 // For informational purposes only!
59 //
60 public string HomeRegionName;
61
62 public UUID HomeRegionID;
63 public float HomePositionX;
64 public float HomePositionY;
65 public float HomePositionZ;
66 public float HomeLookAtX;
67 public float HomeLookAtY;
68 public float HomeLookAtZ;
69
70 // These are here because they
71 // concern the account rather than
72 // the profile. They just happen to
73 // be used in the Linden profile as well
74 //
75 public int GodLevel;
76 public int UserFlags;
77 public string AccountType;
78
79 };
80
81 public interface IUserAccountService
82 {
83 UserAccount GetUserAccount(UUID scopeID, UUID userID);
84 UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
85 // Returns the list of avatars that matches both the search
86 // criterion and the scope ID passed
87 //
88 List<UserAccount> GetUserAccount(UUID scopeID, string query);
89
90
91 // This will set only the home region portion of the data!
92 // Can't be used to set god level, flags, type or change the name!
93 //
94 bool SetHomePosition(UserAccount data, UUID RegionID, UUID RegionSecret);
95
96 // Update all updatable fields
97 //
98 bool SetUserAccount(UserAccount data, UUID PrincipalID, string token);
99
100 // Creates a user data record
101 bool CreateUserAccount(UserAccount data, UUID PrincipalID, string token);
102 }
103}