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-rw-r--r--OpenSim/Services/Interfaces/IAssetService.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs
index 3c469c6..28c3315 100644
--- a/OpenSim/Services/Interfaces/IAssetService.cs
+++ b/OpenSim/Services/Interfaces/IAssetService.cs
@@ -75,6 +75,13 @@ namespace OpenSim.Services.Interfaces
75 /// </param> 75 /// </param>
76 /// <returns>True if the id was parseable, false otherwise</returns> 76 /// <returns>True if the id was parseable, false otherwise</returns>
77 bool Get(string id, Object sender, AssetRetrieved handler); 77 bool Get(string id, Object sender, AssetRetrieved handler);
78
79 /// <summary>
80 /// Check if assets exist in the database.
81 /// </summary>
82 /// <param name="ids">The assets' IDs</param>
83 /// <returns>For each asset: true if it exists, false otherwise</returns>
84 bool[] AssetsExist(string[] ids);
78 85
79 /// <summary> 86 /// <summary>
80 /// Creates a new asset 87 /// Creates a new asset
@@ -83,7 +90,7 @@ namespace OpenSim.Services.Interfaces
83 /// Returns a random ID if none is passed via the asset argument. 90 /// Returns a random ID if none is passed via the asset argument.
84 /// </remarks> 91 /// </remarks>
85 /// <param name="asset"></param> 92 /// <param name="asset"></param>
86 /// <returns></returns> 93 /// <returns>The Asset ID, or string.Empty if an error occurred</returns>
87 string Store(AssetBase asset); 94 string Store(AssetBase asset);
88 95
89 /// <summary> 96 /// <summary>