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-rw-r--r--OpenSim/Services/Friends/FriendsService.cs85
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30using System;
31using System.Collections.Generic;
32using OpenSim.Services.Interfaces;
33using OpenSim.Data;
34using Nini.Config;
35using log4net;
36using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
37
38namespace OpenSim.Services.Friends
39{
40 public class FriendsService : FriendsServiceBase, IFriendsService
41 {
42 public FriendsService(IConfigSource config) : base(config)
43 {
44 }
45
46 public FriendInfo[] GetFriends(UUID PrincipalID)
47 {
48 FriendsData[] data = m_Database.GetFriends(PrincipalID);
49
50 List<FriendInfo> info = new List<FriendInfo>();
51
52 foreach (FriendsData d in data)
53 {
54 FriendInfo i = new FriendInfo();
55
56 i.PrincipalID = d.PrincipalID;
57 i.Friend = d.Friend;
58 i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
59 i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
60
61 info.Add(i);
62 }
63
64 return info.ToArray();
65 }
66
67 public bool StoreFriend(UUID PrincipalID, string Friend, int flags)
68 {
69 FriendsData d = new FriendsData();
70
71 d.PrincipalID = PrincipalID;
72 d.Friend = Friend;
73 d.Data = new Dictionary<string, string>();
74 d.Data["Flags"] = flags.ToString();
75
76 return m_Database.Store(d);
77 }
78
79 public bool Delete(UUID PrincipalID, string Friend)
80 {
81 return m_Database.Delete(PrincipalID, Friend);
82 }
83
84 }
85}