diff options
Diffstat (limited to 'OpenSim/Services/Connectors/Asset')
-rw-r--r-- | OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | 196 |
1 files changed, 165 insertions, 31 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index e4c3eaf..2882906 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -30,6 +30,7 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Timers; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
@@ -47,13 +48,15 @@ namespace OpenSim.Services.Connectors | |||
47 | 48 | ||
48 | private string m_ServerURI = String.Empty; | 49 | private string m_ServerURI = String.Empty; |
49 | private IImprovedAssetCache m_Cache = null; | 50 | private IImprovedAssetCache m_Cache = null; |
50 | 51 | private int m_retryCounter; | |
52 | private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>(); | ||
53 | private Timer m_retryTimer; | ||
51 | private delegate void AssetRetrievedEx(AssetBase asset); | 54 | private delegate void AssetRetrievedEx(AssetBase asset); |
52 | 55 | ||
53 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | 56 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. |
54 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded | 57 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded |
55 | private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); | 58 | private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); |
56 | 59 | private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); | |
57 | 60 | ||
58 | public AssetServicesConnector() | 61 | public AssetServicesConnector() |
59 | { | 62 | { |
@@ -81,13 +84,91 @@ namespace OpenSim.Services.Connectors | |||
81 | string serviceURI = assetConfig.GetString("AssetServerURI", | 84 | string serviceURI = assetConfig.GetString("AssetServerURI", |
82 | String.Empty); | 85 | String.Empty); |
83 | 86 | ||
87 | m_ServerURI = serviceURI; | ||
88 | |||
84 | if (serviceURI == String.Empty) | 89 | if (serviceURI == String.Empty) |
85 | { | 90 | { |
86 | m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); | 91 | m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); |
87 | throw new Exception("Asset connector init error"); | 92 | throw new Exception("Asset connector init error"); |
88 | } | 93 | } |
89 | 94 | ||
90 | m_ServerURI = serviceURI; | 95 | |
96 | m_retryTimer = new Timer(); | ||
97 | m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); | ||
98 | m_retryTimer.Interval = 60000; | ||
99 | |||
100 | Uri serverUri = new Uri(m_ServerURI); | ||
101 | |||
102 | string groupHost = serverUri.Host; | ||
103 | |||
104 | for (int i = 0 ; i < 256 ; i++) | ||
105 | { | ||
106 | string prefix = i.ToString("x2"); | ||
107 | groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost); | ||
108 | |||
109 | m_UriMap[prefix] = groupHost; | ||
110 | //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | private string MapServer(string id) | ||
115 | { | ||
116 | UriBuilder serverUri = new UriBuilder(m_ServerURI); | ||
117 | |||
118 | string prefix = id.Substring(0, 2).ToLower(); | ||
119 | |||
120 | string host = m_UriMap[prefix]; | ||
121 | |||
122 | serverUri.Host = host; | ||
123 | |||
124 | // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix); | ||
125 | |||
126 | return serverUri.Uri.AbsoluteUri; | ||
127 | } | ||
128 | |||
129 | protected void retryCheck(object source, ElapsedEventArgs e) | ||
130 | { | ||
131 | m_retryCounter++; | ||
132 | if (m_retryCounter > 60) m_retryCounter -= 60; | ||
133 | List<int> keys = new List<int>(); | ||
134 | foreach (int a in m_retryQueue.Keys) | ||
135 | { | ||
136 | keys.Add(a); | ||
137 | } | ||
138 | foreach (int a in keys) | ||
139 | { | ||
140 | //We exponentially fall back on frequency until we reach one attempt per hour | ||
141 | //The net result is that we end up in the queue for roughly 24 hours.. | ||
142 | //24 hours worth of assets could be a lot, so the hope is that the region admin | ||
143 | //will have gotten the asset connector back online quickly! | ||
144 | |||
145 | int timefactor = a ^ 2; | ||
146 | if (timefactor > 60) | ||
147 | { | ||
148 | timefactor = 60; | ||
149 | } | ||
150 | |||
151 | //First, find out if we care about this timefactor | ||
152 | if (timefactor % a == 0) | ||
153 | { | ||
154 | //Yes, we do! | ||
155 | List<AssetBase> retrylist = m_retryQueue[a]; | ||
156 | m_retryQueue.Remove(a); | ||
157 | |||
158 | foreach(AssetBase ass in retrylist) | ||
159 | { | ||
160 | Store(ass); //Store my ass. This function will put it back in the dictionary if it fails | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | if (m_retryQueue.Count == 0) | ||
166 | { | ||
167 | //It might only be one tick per minute, but I have | ||
168 | //repented and abandoned my wasteful ways | ||
169 | m_retryCounter = 0; | ||
170 | m_retryTimer.Stop(); | ||
171 | } | ||
91 | } | 172 | } |
92 | 173 | ||
93 | protected void SetCache(IImprovedAssetCache cache) | 174 | protected void SetCache(IImprovedAssetCache cache) |
@@ -97,15 +178,13 @@ namespace OpenSim.Services.Connectors | |||
97 | 178 | ||
98 | public AssetBase Get(string id) | 179 | public AssetBase Get(string id) |
99 | { | 180 | { |
100 | // m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); | 181 | string uri = MapServer(id) + "/assets/" + id; |
101 | |||
102 | string uri = m_ServerURI + "/assets/" + id; | ||
103 | 182 | ||
104 | AssetBase asset = null; | 183 | AssetBase asset = null; |
105 | if (m_Cache != null) | 184 | if (m_Cache != null) |
106 | asset = m_Cache.Get(id); | 185 | asset = m_Cache.Get(id); |
107 | 186 | ||
108 | if (asset == null) | 187 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
109 | { | 188 | { |
110 | asset = SynchronousRestObjectRequester. | 189 | asset = SynchronousRestObjectRequester. |
111 | MakeRequest<int, AssetBase>("GET", uri, 0); | 190 | MakeRequest<int, AssetBase>("GET", uri, 0); |
@@ -136,7 +215,7 @@ namespace OpenSim.Services.Connectors | |||
136 | return fullAsset.Metadata; | 215 | return fullAsset.Metadata; |
137 | } | 216 | } |
138 | 217 | ||
139 | string uri = m_ServerURI + "/assets/" + id + "/metadata"; | 218 | string uri = MapServer(id) + "/assets/" + id + "/metadata"; |
140 | 219 | ||
141 | AssetMetadata asset = SynchronousRestObjectRequester. | 220 | AssetMetadata asset = SynchronousRestObjectRequester. |
142 | MakeRequest<int, AssetMetadata>("GET", uri, 0); | 221 | MakeRequest<int, AssetMetadata>("GET", uri, 0); |
@@ -153,7 +232,7 @@ namespace OpenSim.Services.Connectors | |||
153 | return fullAsset.Data; | 232 | return fullAsset.Data; |
154 | } | 233 | } |
155 | 234 | ||
156 | RestClient rc = new RestClient(m_ServerURI); | 235 | RestClient rc = new RestClient(MapServer(id)); |
157 | rc.AddResourcePath("assets"); | 236 | rc.AddResourcePath("assets"); |
158 | rc.AddResourcePath(id); | 237 | rc.AddResourcePath(id); |
159 | rc.AddResourcePath("data"); | 238 | rc.AddResourcePath("data"); |
@@ -178,15 +257,13 @@ namespace OpenSim.Services.Connectors | |||
178 | 257 | ||
179 | public bool Get(string id, Object sender, AssetRetrieved handler) | 258 | public bool Get(string id, Object sender, AssetRetrieved handler) |
180 | { | 259 | { |
181 | // m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); | 260 | string uri = MapServer(id) + "/assets/" + id; |
182 | |||
183 | string uri = m_ServerURI + "/assets/" + id; | ||
184 | 261 | ||
185 | AssetBase asset = null; | 262 | AssetBase asset = null; |
186 | if (m_Cache != null) | 263 | if (m_Cache != null) |
187 | asset = m_Cache.Get(id); | 264 | asset = m_Cache.Get(id); |
188 | 265 | ||
189 | if (asset == null) | 266 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
190 | { | 267 | { |
191 | lock (m_AssetHandlers) | 268 | lock (m_AssetHandlers) |
192 | { | 269 | { |
@@ -246,38 +323,95 @@ namespace OpenSim.Services.Connectors | |||
246 | 323 | ||
247 | public string Store(AssetBase asset) | 324 | public string Store(AssetBase asset) |
248 | { | 325 | { |
249 | if (asset.Temporary || asset.Local) | 326 | // Have to assign the asset ID here. This isn't likely to |
327 | // trigger since current callers don't pass emtpy IDs | ||
328 | // We need the asset ID to route the request to the proper | ||
329 | // cluster member, so we can't have the server assign one. | ||
330 | if (asset.ID == string.Empty) | ||
250 | { | 331 | { |
251 | if (m_Cache != null) | 332 | if (asset.FullID == UUID.Zero) |
252 | m_Cache.Cache(asset); | 333 | { |
334 | asset.FullID = UUID.Random(); | ||
335 | } | ||
336 | asset.ID = asset.FullID.ToString(); | ||
337 | } | ||
338 | else if (asset.FullID == UUID.Zero) | ||
339 | { | ||
340 | UUID uuid = UUID.Zero; | ||
341 | if (UUID.TryParse(asset.ID, out uuid)) | ||
342 | { | ||
343 | asset.FullID = uuid; | ||
344 | } | ||
345 | else | ||
346 | { | ||
347 | asset.FullID = UUID.Random(); | ||
348 | } | ||
349 | } | ||
253 | 350 | ||
351 | if (m_Cache != null) | ||
352 | m_Cache.Cache(asset); | ||
353 | if (asset.Temporary || asset.Local) | ||
354 | { | ||
254 | return asset.ID; | 355 | return asset.ID; |
255 | } | 356 | } |
256 | 357 | ||
257 | string uri = m_ServerURI + "/assets/"; | 358 | string uri = MapServer(asset.FullID.ToString()) + "/assets/"; |
258 | 359 | ||
259 | string newID = string.Empty; | 360 | string newID = string.Empty; |
260 | try | 361 | try |
261 | { | 362 | { |
262 | newID = SynchronousRestObjectRequester. | 363 | newID = SynchronousRestObjectRequester. |
263 | MakeRequest<AssetBase, string>("POST", uri, asset); | 364 | MakeRequest<AssetBase, string>("POST", uri, asset, 25); |
365 | if (newID == null || newID == "") | ||
366 | { | ||
367 | newID = UUID.Zero.ToString(); | ||
368 | } | ||
264 | } | 369 | } |
265 | catch (Exception e) | 370 | catch (Exception e) |
266 | { | 371 | { |
267 | m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); | 372 | newID = UUID.Zero.ToString(); |
268 | } | 373 | } |
269 | 374 | ||
270 | if (newID != String.Empty) | 375 | if (newID == UUID.Zero.ToString()) |
271 | { | 376 | { |
272 | // Placing this here, so that this work with old asset servers that don't send any reply back | 377 | //The asset upload failed, put it in a queue for later |
273 | // SynchronousRestObjectRequester returns somethins that is not an empty string | 378 | asset.UploadAttempts++; |
274 | if (newID != null) | 379 | if (asset.UploadAttempts > 30) |
275 | asset.ID = newID; | 380 | { |
381 | //By this stage we've been in the queue for a good few hours; | ||
382 | //We're going to drop the asset. | ||
383 | m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString()); | ||
384 | } | ||
385 | else | ||
386 | { | ||
387 | if (!m_retryQueue.ContainsKey(asset.UploadAttempts)) | ||
388 | { | ||
389 | m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>()); | ||
390 | } | ||
391 | List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts]; | ||
392 | m_queue.Add(asset); | ||
393 | m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString()); | ||
394 | m_retryTimer.Start(); | ||
395 | } | ||
396 | } | ||
397 | else | ||
398 | { | ||
399 | if (asset.UploadAttempts > 0) | ||
400 | { | ||
401 | m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString()); | ||
402 | } | ||
403 | if (newID != String.Empty) | ||
404 | { | ||
405 | // Placing this here, so that this work with old asset servers that don't send any reply back | ||
406 | // SynchronousRestObjectRequester returns somethins that is not an empty string | ||
407 | if (newID != null) | ||
408 | asset.ID = newID; | ||
276 | 409 | ||
277 | if (m_Cache != null) | 410 | if (m_Cache != null) |
278 | m_Cache.Cache(asset); | 411 | m_Cache.Cache(asset); |
412 | } | ||
279 | } | 413 | } |
280 | return newID; | 414 | return asset.ID; |
281 | } | 415 | } |
282 | 416 | ||
283 | public bool UpdateContent(string id, byte[] data) | 417 | public bool UpdateContent(string id, byte[] data) |
@@ -298,7 +432,7 @@ namespace OpenSim.Services.Connectors | |||
298 | } | 432 | } |
299 | asset.Data = data; | 433 | asset.Data = data; |
300 | 434 | ||
301 | string uri = m_ServerURI + "/assets/" + id; | 435 | string uri = MapServer(id) + "/assets/" + id; |
302 | 436 | ||
303 | if (SynchronousRestObjectRequester. | 437 | if (SynchronousRestObjectRequester. |
304 | MakeRequest<AssetBase, bool>("POST", uri, asset)) | 438 | MakeRequest<AssetBase, bool>("POST", uri, asset)) |
@@ -313,7 +447,7 @@ namespace OpenSim.Services.Connectors | |||
313 | 447 | ||
314 | public bool Delete(string id) | 448 | public bool Delete(string id) |
315 | { | 449 | { |
316 | string uri = m_ServerURI + "/assets/" + id; | 450 | string uri = MapServer(id) + "/assets/" + id; |
317 | 451 | ||
318 | if (SynchronousRestObjectRequester. | 452 | if (SynchronousRestObjectRequester. |
319 | MakeRequest<int, bool>("DELETE", uri, 0)) | 453 | MakeRequest<int, bool>("DELETE", uri, 0)) |
@@ -326,4 +460,4 @@ namespace OpenSim.Services.Connectors | |||
326 | return false; | 460 | return false; |
327 | } | 461 | } |
328 | } | 462 | } |
329 | } \ No newline at end of file | 463 | } |