diff options
Diffstat (limited to 'OpenSim/Services/Connectors/Asset')
-rw-r--r-- | OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | 118 |
1 files changed, 101 insertions, 17 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index fdab254..2bfa597 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -30,6 +30,7 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Timers; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
@@ -47,7 +48,9 @@ namespace OpenSim.Services.Connectors | |||
47 | 48 | ||
48 | private string m_ServerURI = String.Empty; | 49 | private string m_ServerURI = String.Empty; |
49 | private IImprovedAssetCache m_Cache = null; | 50 | private IImprovedAssetCache m_Cache = null; |
50 | 51 | private int m_retryCounter; | |
52 | private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>(); | ||
53 | private Timer m_retryTimer; | ||
51 | private delegate void AssetRetrievedEx(AssetBase asset); | 54 | private delegate void AssetRetrievedEx(AssetBase asset); |
52 | 55 | ||
53 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | 56 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. |
@@ -91,6 +94,55 @@ namespace OpenSim.Services.Connectors | |||
91 | MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset", | 94 | MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset", |
92 | "dump asset <id> <file>", | 95 | "dump asset <id> <file>", |
93 | "dump one cached asset", HandleDumpAsset); | 96 | "dump one cached asset", HandleDumpAsset); |
97 | |||
98 | m_retryTimer = new Timer(); | ||
99 | m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); | ||
100 | m_retryTimer.Interval = 60000; | ||
101 | } | ||
102 | |||
103 | protected void retryCheck(object source, ElapsedEventArgs e) | ||
104 | { | ||
105 | m_retryCounter++; | ||
106 | if (m_retryCounter > 60) m_retryCounter -= 60; | ||
107 | List<int> keys = new List<int>(); | ||
108 | foreach (int a in m_retryQueue.Keys) | ||
109 | { | ||
110 | keys.Add(a); | ||
111 | } | ||
112 | foreach (int a in keys) | ||
113 | { | ||
114 | //We exponentially fall back on frequency until we reach one attempt per hour | ||
115 | //The net result is that we end up in the queue for roughly 24 hours.. | ||
116 | //24 hours worth of assets could be a lot, so the hope is that the region admin | ||
117 | //will have gotten the asset connector back online quickly! | ||
118 | |||
119 | int timefactor = a ^ 2; | ||
120 | if (timefactor > 60) | ||
121 | { | ||
122 | timefactor = 60; | ||
123 | } | ||
124 | |||
125 | //First, find out if we care about this timefactor | ||
126 | if (timefactor % a == 0) | ||
127 | { | ||
128 | //Yes, we do! | ||
129 | List<AssetBase> retrylist = m_retryQueue[a]; | ||
130 | m_retryQueue.Remove(a); | ||
131 | |||
132 | foreach(AssetBase ass in retrylist) | ||
133 | { | ||
134 | Store(ass); //Store my ass. This function will put it back in the dictionary if it fails | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | |||
139 | if (m_retryQueue.Count == 0) | ||
140 | { | ||
141 | //It might only be one tick per minute, but I have | ||
142 | //repented and abandoned my wasteful ways | ||
143 | m_retryCounter = 0; | ||
144 | m_retryTimer.Stop(); | ||
145 | } | ||
94 | } | 146 | } |
95 | 147 | ||
96 | protected void SetCache(IImprovedAssetCache cache) | 148 | protected void SetCache(IImprovedAssetCache cache) |
@@ -105,8 +157,8 @@ namespace OpenSim.Services.Connectors | |||
105 | AssetBase asset = null; | 157 | AssetBase asset = null; |
106 | if (m_Cache != null) | 158 | if (m_Cache != null) |
107 | asset = m_Cache.Get(id); | 159 | asset = m_Cache.Get(id); |
108 | 160 | ||
109 | if (asset == null) | 161 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
110 | { | 162 | { |
111 | asset = SynchronousRestObjectRequester. | 163 | asset = SynchronousRestObjectRequester. |
112 | MakeRequest<int, AssetBase>("GET", uri, 0); | 164 | MakeRequest<int, AssetBase>("GET", uri, 0); |
@@ -183,7 +235,7 @@ namespace OpenSim.Services.Connectors | |||
183 | if (m_Cache != null) | 235 | if (m_Cache != null) |
184 | asset = m_Cache.Get(id); | 236 | asset = m_Cache.Get(id); |
185 | 237 | ||
186 | if (asset == null) | 238 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
187 | { | 239 | { |
188 | lock (m_AssetHandlers) | 240 | lock (m_AssetHandlers) |
189 | { | 241 | { |
@@ -243,11 +295,10 @@ namespace OpenSim.Services.Connectors | |||
243 | 295 | ||
244 | public string Store(AssetBase asset) | 296 | public string Store(AssetBase asset) |
245 | { | 297 | { |
298 | if (m_Cache != null) | ||
299 | m_Cache.Cache(asset); | ||
246 | if (asset.Temporary || asset.Local) | 300 | if (asset.Temporary || asset.Local) |
247 | { | 301 | { |
248 | if (m_Cache != null) | ||
249 | m_Cache.Cache(asset); | ||
250 | |||
251 | return asset.ID; | 302 | return asset.ID; |
252 | } | 303 | } |
253 | 304 | ||
@@ -257,24 +308,57 @@ namespace OpenSim.Services.Connectors | |||
257 | try | 308 | try |
258 | { | 309 | { |
259 | newID = SynchronousRestObjectRequester. | 310 | newID = SynchronousRestObjectRequester. |
260 | MakeRequest<AssetBase, string>("POST", uri, asset); | 311 | MakeRequest<AssetBase, string>("POST", uri, asset, 25); |
312 | if (newID == null || newID == "") | ||
313 | { | ||
314 | newID = UUID.Zero.ToString(); | ||
315 | } | ||
261 | } | 316 | } |
262 | catch (Exception e) | 317 | catch (Exception e) |
263 | { | 318 | { |
264 | m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); | 319 | newID = UUID.Zero.ToString(); |
265 | } | 320 | } |
266 | 321 | ||
267 | if (newID != String.Empty) | 322 | if (newID == UUID.Zero.ToString()) |
323 | { | ||
324 | //The asset upload failed, put it in a queue for later | ||
325 | asset.UploadAttempts++; | ||
326 | if (asset.UploadAttempts > 30) | ||
327 | { | ||
328 | //By this stage we've been in the queue for a good few hours; | ||
329 | //We're going to drop the asset. | ||
330 | m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString()); | ||
331 | } | ||
332 | else | ||
333 | { | ||
334 | if (!m_retryQueue.ContainsKey(asset.UploadAttempts)) | ||
335 | { | ||
336 | m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>()); | ||
337 | } | ||
338 | List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts]; | ||
339 | m_queue.Add(asset); | ||
340 | m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString()); | ||
341 | m_retryTimer.Start(); | ||
342 | } | ||
343 | } | ||
344 | else | ||
268 | { | 345 | { |
269 | // Placing this here, so that this work with old asset servers that don't send any reply back | 346 | if (asset.UploadAttempts > 0) |
270 | // SynchronousRestObjectRequester returns somethins that is not an empty string | 347 | { |
271 | if (newID != null) | 348 | m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString()); |
272 | asset.ID = newID; | 349 | } |
350 | if (newID != String.Empty) | ||
351 | { | ||
352 | // Placing this here, so that this work with old asset servers that don't send any reply back | ||
353 | // SynchronousRestObjectRequester returns somethins that is not an empty string | ||
354 | if (newID != null) | ||
355 | asset.ID = newID; | ||
273 | 356 | ||
274 | if (m_Cache != null) | 357 | if (m_Cache != null) |
275 | m_Cache.Cache(asset); | 358 | m_Cache.Cache(asset); |
359 | } | ||
276 | } | 360 | } |
277 | return newID; | 361 | return asset.ID; |
278 | } | 362 | } |
279 | 363 | ||
280 | public bool UpdateContent(string id, byte[] data) | 364 | public bool UpdateContent(string id, byte[] data) |