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-rw-r--r--OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs104
1 files changed, 66 insertions, 38 deletions
diff --git a/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
index c395178..3710c86 100644
--- a/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework;
36using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
37using OpenSim.Services.Connectors.Hypergrid; 37using OpenSim.Services.Connectors.Hypergrid;
38using OpenSim.Services.Connectors.SimianGrid; 38using OpenSim.Services.Connectors.SimianGrid;
39using OpenMetaverse;
39 40
40namespace OpenSim.Services.Connectors 41namespace OpenSim.Services.Connectors
41{ 42{
@@ -83,39 +84,6 @@ namespace OpenSim.Services.Connectors
83 } 84 }
84 } 85 }
85 86
86 private bool StringToUrlAndAssetID(string id, out string url, out string assetID)
87 {
88 url = String.Empty;
89 assetID = String.Empty;
90
91 Uri assetUri;
92
93 if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
94 assetUri.Scheme == Uri.UriSchemeHttp)
95 {
96 // Simian
97 if (assetUri.Query != string.Empty)
98 {
99 NameValueCollection qscoll = HttpUtility.ParseQueryString(assetUri.Query);
100 assetID = qscoll["id"];
101 if (assetID != null)
102 url = id.Replace(assetID, ""); // Malformed again, as simian expects
103 else
104 url = id; // !!! best effort
105 }
106 else // robust
107 {
108 url = "http://" + assetUri.Authority;
109 assetID = assetUri.LocalPath.Trim(new char[] { '/' });
110 }
111
112 return true;
113 }
114
115 m_log.DebugFormat("[HG ASSET SERVICE]: Malformed URL {0}", id);
116 return false;
117 }
118
119 private IAssetService GetConnector(string url) 87 private IAssetService GetConnector(string url)
120 { 88 {
121 IAssetService connector = null; 89 IAssetService connector = null;
@@ -149,7 +117,7 @@ namespace OpenSim.Services.Connectors
149 string url = string.Empty; 117 string url = string.Empty;
150 string assetID = string.Empty; 118 string assetID = string.Empty;
151 119
152 if (StringToUrlAndAssetID(id, out url, out assetID)) 120 if (Util.ParseForeignAssetID(id, out url, out assetID))
153 { 121 {
154 IAssetService connector = GetConnector(url); 122 IAssetService connector = GetConnector(url);
155 return connector.Get(assetID); 123 return connector.Get(assetID);
@@ -163,7 +131,7 @@ namespace OpenSim.Services.Connectors
163 string url = string.Empty; 131 string url = string.Empty;
164 string assetID = string.Empty; 132 string assetID = string.Empty;
165 133
166 if (StringToUrlAndAssetID(id, out url, out assetID)) 134 if (Util.ParseForeignAssetID(id, out url, out assetID))
167 { 135 {
168 IAssetService connector = GetConnector(url); 136 IAssetService connector = GetConnector(url);
169 return connector.GetCached(assetID); 137 return connector.GetCached(assetID);
@@ -177,7 +145,7 @@ namespace OpenSim.Services.Connectors
177 string url = string.Empty; 145 string url = string.Empty;
178 string assetID = string.Empty; 146 string assetID = string.Empty;
179 147
180 if (StringToUrlAndAssetID(id, out url, out assetID)) 148 if (Util.ParseForeignAssetID(id, out url, out assetID))
181 { 149 {
182 IAssetService connector = GetConnector(url); 150 IAssetService connector = GetConnector(url);
183 return connector.GetMetadata(assetID); 151 return connector.GetMetadata(assetID);
@@ -196,7 +164,7 @@ namespace OpenSim.Services.Connectors
196 string url = string.Empty; 164 string url = string.Empty;
197 string assetID = string.Empty; 165 string assetID = string.Empty;
198 166
199 if (StringToUrlAndAssetID(id, out url, out assetID)) 167 if (Util.ParseForeignAssetID(id, out url, out assetID))
200 { 168 {
201 IAssetService connector = GetConnector(url); 169 IAssetService connector = GetConnector(url);
202 return connector.Get(assetID, sender, handler); 170 return connector.Get(assetID, sender, handler);
@@ -205,12 +173,72 @@ namespace OpenSim.Services.Connectors
205 return false; 173 return false;
206 } 174 }
207 175
176
177 private struct AssetAndIndex
178 {
179 public UUID assetID;
180 public int index;
181
182 public AssetAndIndex(UUID assetID, int index)
183 {
184 this.assetID = assetID;
185 this.index = index;
186 }
187 }
188
189 public virtual bool[] AssetsExist(string[] ids)
190 {
191 // This method is a bit complicated because it works even if the assets belong to different
192 // servers; that requires sending separate requests to each server.
193
194 // Group the assets by the server they belong to
195
196 var url2assets = new Dictionary<string, List<AssetAndIndex>>();
197
198 for (int i = 0; i < ids.Length; i++)
199 {
200 string url = string.Empty;
201 string assetID = string.Empty;
202
203 if (Util.ParseForeignAssetID(ids[i], out url, out assetID))
204 {
205 if (!url2assets.ContainsKey(url))
206 url2assets.Add(url, new List<AssetAndIndex>());
207 url2assets[url].Add(new AssetAndIndex(UUID.Parse(assetID), i));
208 }
209 }
210
211 // Query each of the servers in turn
212
213 bool[] exist = new bool[ids.Length];
214
215 foreach (string url in url2assets.Keys)
216 {
217 IAssetService connector = GetConnector(url);
218 lock (EndPointLock(connector))
219 {
220 List<AssetAndIndex> curAssets = url2assets[url];
221 string[] assetIDs = curAssets.ConvertAll(a => a.assetID.ToString()).ToArray();
222 bool[] curExist = connector.AssetsExist(assetIDs);
223
224 int i = 0;
225 foreach (AssetAndIndex ai in curAssets)
226 {
227 exist[ai.index] = curExist[i];
228 ++i;
229 }
230 }
231 }
232
233 return exist;
234 }
235
208 public string Store(AssetBase asset) 236 public string Store(AssetBase asset)
209 { 237 {
210 string url = string.Empty; 238 string url = string.Empty;
211 string assetID = string.Empty; 239 string assetID = string.Empty;
212 240
213 if (StringToUrlAndAssetID(asset.ID, out url, out assetID)) 241 if (Util.ParseForeignAssetID(asset.ID, out url, out assetID))
214 { 242 {
215 IAssetService connector = GetConnector(url); 243 IAssetService connector = GetConnector(url);
216 // Restore the assetID to a simple UUID 244 // Restore the assetID to a simple UUID