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Diffstat (limited to 'OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs')
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs197
1 files changed, 166 insertions, 31 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index e4c3eaf..9bd04ed 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -30,6 +30,7 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Timers;
33using Nini.Config; 34using Nini.Config;
34using OpenSim.Framework; 35using OpenSim.Framework;
35using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
@@ -47,13 +48,15 @@ namespace OpenSim.Services.Connectors
47 48
48 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 50 private IImprovedAssetCache m_Cache = null;
50 51 private int m_retryCounter;
52 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
53 private Timer m_retryTimer;
51 private delegate void AssetRetrievedEx(AssetBase asset); 54 private delegate void AssetRetrievedEx(AssetBase asset);
52 55
53 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 56 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
54 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 57 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
55 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 58 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
56 59 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
57 60
58 public AssetServicesConnector() 61 public AssetServicesConnector()
59 { 62 {
@@ -87,7 +90,86 @@ namespace OpenSim.Services.Connectors
87 throw new Exception("Asset connector init error"); 90 throw new Exception("Asset connector init error");
88 } 91 }
89 92
90 m_ServerURI = serviceURI; 93 MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
94 "dump asset <id> <file>",
95 "dump one cached asset", HandleDumpAsset);
96
97 m_retryTimer = new Timer();
98 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
99 m_retryTimer.Interval = 60000;
100
101 Uri serverUri = new Uri(m_ServerURI);
102
103 string groupHost = serverUri.Host;
104
105 for (int i = 0 ; i < 256 ; i++)
106 {
107 string prefix = i.ToString("x2");
108 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
109
110 m_UriMap[prefix] = groupHost;
111 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
112 }
113 }
114
115 private string MapServer(string id)
116 {
117 UriBuilder serverUri = new UriBuilder(m_ServerURI);
118
119 string prefix = id.Substring(0, 2).ToLower();
120
121 string host = m_UriMap[prefix];
122
123 serverUri.Host = host;
124
125 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
126
127 return serverUri.Uri.AbsoluteUri;
128 }
129
130 protected void retryCheck(object source, ElapsedEventArgs e)
131 {
132 m_retryCounter++;
133 if (m_retryCounter > 60) m_retryCounter -= 60;
134 List<int> keys = new List<int>();
135 foreach (int a in m_retryQueue.Keys)
136 {
137 keys.Add(a);
138 }
139 foreach (int a in keys)
140 {
141 //We exponentially fall back on frequency until we reach one attempt per hour
142 //The net result is that we end up in the queue for roughly 24 hours..
143 //24 hours worth of assets could be a lot, so the hope is that the region admin
144 //will have gotten the asset connector back online quickly!
145
146 int timefactor = a ^ 2;
147 if (timefactor > 60)
148 {
149 timefactor = 60;
150 }
151
152 //First, find out if we care about this timefactor
153 if (timefactor % a == 0)
154 {
155 //Yes, we do!
156 List<AssetBase> retrylist = m_retryQueue[a];
157 m_retryQueue.Remove(a);
158
159 foreach(AssetBase ass in retrylist)
160 {
161 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
162 }
163 }
164 }
165
166 if (m_retryQueue.Count == 0)
167 {
168 //It might only be one tick per minute, but I have
169 //repented and abandoned my wasteful ways
170 m_retryCounter = 0;
171 m_retryTimer.Stop();
172 }
91 } 173 }
92 174
93 protected void SetCache(IImprovedAssetCache cache) 175 protected void SetCache(IImprovedAssetCache cache)
@@ -97,15 +179,13 @@ namespace OpenSim.Services.Connectors
97 179
98 public AssetBase Get(string id) 180 public AssetBase Get(string id)
99 { 181 {
100// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 182 string uri = MapServer(id) + "/assets/" + id;
101
102 string uri = m_ServerURI + "/assets/" + id;
103 183
104 AssetBase asset = null; 184 AssetBase asset = null;
105 if (m_Cache != null) 185 if (m_Cache != null)
106 asset = m_Cache.Get(id); 186 asset = m_Cache.Get(id);
107 187
108 if (asset == null) 188 if (asset == null || asset.Data == null || asset.Data.Length == 0)
109 { 189 {
110 asset = SynchronousRestObjectRequester. 190 asset = SynchronousRestObjectRequester.
111 MakeRequest<int, AssetBase>("GET", uri, 0); 191 MakeRequest<int, AssetBase>("GET", uri, 0);
@@ -136,7 +216,7 @@ namespace OpenSim.Services.Connectors
136 return fullAsset.Metadata; 216 return fullAsset.Metadata;
137 } 217 }
138 218
139 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 219 string uri = MapServer(id) + "/assets/" + id + "/metadata";
140 220
141 AssetMetadata asset = SynchronousRestObjectRequester. 221 AssetMetadata asset = SynchronousRestObjectRequester.
142 MakeRequest<int, AssetMetadata>("GET", uri, 0); 222 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -153,7 +233,7 @@ namespace OpenSim.Services.Connectors
153 return fullAsset.Data; 233 return fullAsset.Data;
154 } 234 }
155 235
156 RestClient rc = new RestClient(m_ServerURI); 236 RestClient rc = new RestClient(MapServer(id));
157 rc.AddResourcePath("assets"); 237 rc.AddResourcePath("assets");
158 rc.AddResourcePath(id); 238 rc.AddResourcePath(id);
159 rc.AddResourcePath("data"); 239 rc.AddResourcePath("data");
@@ -178,15 +258,13 @@ namespace OpenSim.Services.Connectors
178 258
179 public bool Get(string id, Object sender, AssetRetrieved handler) 259 public bool Get(string id, Object sender, AssetRetrieved handler)
180 { 260 {
181// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 261 string uri = MapServer(id) + "/assets/" + id;
182
183 string uri = m_ServerURI + "/assets/" + id;
184 262
185 AssetBase asset = null; 263 AssetBase asset = null;
186 if (m_Cache != null) 264 if (m_Cache != null)
187 asset = m_Cache.Get(id); 265 asset = m_Cache.Get(id);
188 266
189 if (asset == null) 267 if (asset == null || asset.Data == null || asset.Data.Length == 0)
190 { 268 {
191 lock (m_AssetHandlers) 269 lock (m_AssetHandlers)
192 { 270 {
@@ -246,38 +324,95 @@ namespace OpenSim.Services.Connectors
246 324
247 public string Store(AssetBase asset) 325 public string Store(AssetBase asset)
248 { 326 {
249 if (asset.Temporary || asset.Local) 327 // Have to assign the asset ID here. This isn't likely to
328 // trigger since current callers don't pass emtpy IDs
329 // We need the asset ID to route the request to the proper
330 // cluster member, so we can't have the server assign one.
331 if (asset.ID == string.Empty)
250 { 332 {
251 if (m_Cache != null) 333 if (asset.FullID == UUID.Zero)
252 m_Cache.Cache(asset); 334 {
335 asset.FullID = UUID.Random();
336 }
337 asset.ID = asset.FullID.ToString();
338 }
339 else if (asset.FullID == UUID.Zero)
340 {
341 UUID uuid = UUID.Zero;
342 if (UUID.TryParse(asset.ID, out uuid))
343 {
344 asset.FullID = uuid;
345 }
346 else
347 {
348 asset.FullID = UUID.Random();
349 }
350 }
253 351
352 if (m_Cache != null)
353 m_Cache.Cache(asset);
354 if (asset.Temporary || asset.Local)
355 {
254 return asset.ID; 356 return asset.ID;
255 } 357 }
256 358
257 string uri = m_ServerURI + "/assets/"; 359 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
258 360
259 string newID = string.Empty; 361 string newID = string.Empty;
260 try 362 try
261 { 363 {
262 newID = SynchronousRestObjectRequester. 364 newID = SynchronousRestObjectRequester.
263 MakeRequest<AssetBase, string>("POST", uri, asset); 365 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
366 if (newID == null || newID == "")
367 {
368 newID = UUID.Zero.ToString();
369 }
264 } 370 }
265 catch (Exception e) 371 catch (Exception e)
266 { 372 {
267 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 373 newID = UUID.Zero.ToString();
268 } 374 }
269 375
270 if (newID != String.Empty) 376 if (newID == UUID.Zero.ToString())
377 {
378 //The asset upload failed, put it in a queue for later
379 asset.UploadAttempts++;
380 if (asset.UploadAttempts > 30)
381 {
382 //By this stage we've been in the queue for a good few hours;
383 //We're going to drop the asset.
384 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
385 }
386 else
387 {
388 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
389 {
390 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
391 }
392 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
393 m_queue.Add(asset);
394 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
395 m_retryTimer.Start();
396 }
397 }
398 else
271 { 399 {
272 // Placing this here, so that this work with old asset servers that don't send any reply back 400 if (asset.UploadAttempts > 0)
273 // SynchronousRestObjectRequester returns somethins that is not an empty string 401 {
274 if (newID != null) 402 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
275 asset.ID = newID; 403 }
404 if (newID != String.Empty)
405 {
406 // Placing this here, so that this work with old asset servers that don't send any reply back
407 // SynchronousRestObjectRequester returns somethins that is not an empty string
408 if (newID != null)
409 asset.ID = newID;
276 410
277 if (m_Cache != null) 411 if (m_Cache != null)
278 m_Cache.Cache(asset); 412 m_Cache.Cache(asset);
413 }
279 } 414 }
280 return newID; 415 return asset.ID;
281 } 416 }
282 417
283 public bool UpdateContent(string id, byte[] data) 418 public bool UpdateContent(string id, byte[] data)
@@ -298,7 +433,7 @@ namespace OpenSim.Services.Connectors
298 } 433 }
299 asset.Data = data; 434 asset.Data = data;
300 435
301 string uri = m_ServerURI + "/assets/" + id; 436 string uri = MapServer(id) + "/assets/" + id;
302 437
303 if (SynchronousRestObjectRequester. 438 if (SynchronousRestObjectRequester.
304 MakeRequest<AssetBase, bool>("POST", uri, asset)) 439 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -313,7 +448,7 @@ namespace OpenSim.Services.Connectors
313 448
314 public bool Delete(string id) 449 public bool Delete(string id)
315 { 450 {
316 string uri = m_ServerURI + "/assets/" + id; 451 string uri = MapServer(id) + "/assets/" + id;
317 452
318 if (SynchronousRestObjectRequester. 453 if (SynchronousRestObjectRequester.
319 MakeRequest<int, bool>("DELETE", uri, 0)) 454 MakeRequest<int, bool>("DELETE", uri, 0))
@@ -326,4 +461,4 @@ namespace OpenSim.Services.Connectors
326 return false; 461 return false;
327 } 462 }
328 } 463 }
329} \ No newline at end of file 464}