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Diffstat (limited to 'OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs')
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs120
1 files changed, 102 insertions, 18 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 65b3537..ad18a23 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -30,6 +30,7 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Timers;
33using Nini.Config; 34using Nini.Config;
34using OpenSim.Framework; 35using OpenSim.Framework;
35using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
@@ -48,7 +49,9 @@ namespace OpenSim.Services.Connectors
48 49
49 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
50 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
51 52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private Timer m_retryTimer;
52 public AssetServicesConnector() 55 public AssetServicesConnector()
53 { 56 {
54 } 57 }
@@ -85,6 +88,55 @@ namespace OpenSim.Services.Connectors
85 MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset", 88 MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
86 "dump asset <id> <file>", 89 "dump asset <id> <file>",
87 "dump one cached asset", HandleDumpAsset); 90 "dump one cached asset", HandleDumpAsset);
91
92 m_retryTimer = new Timer();
93 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
94 m_retryTimer.Interval = 60000;
95 }
96
97 protected void retryCheck(object source, ElapsedEventArgs e)
98 {
99 m_retryCounter++;
100 if (m_retryCounter > 60) m_retryCounter -= 60;
101 List<int> keys = new List<int>();
102 foreach (int a in m_retryQueue.Keys)
103 {
104 keys.Add(a);
105 }
106 foreach (int a in keys)
107 {
108 //We exponentially fall back on frequency until we reach one attempt per hour
109 //The net result is that we end up in the queue for roughly 24 hours..
110 //24 hours worth of assets could be a lot, so the hope is that the region admin
111 //will have gotten the asset connector back online quickly!
112
113 int timefactor = a ^ 2;
114 if (timefactor > 60)
115 {
116 timefactor = 60;
117 }
118
119 //First, find out if we care about this timefactor
120 if (timefactor % a == 0)
121 {
122 //Yes, we do!
123 List<AssetBase> retrylist = m_retryQueue[a];
124 m_retryQueue.Remove(a);
125
126 foreach(AssetBase ass in retrylist)
127 {
128 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
129 }
130 }
131 }
132
133 if (m_retryQueue.Count == 0)
134 {
135 //It might only be one tick per minute, but I have
136 //repented and abandoned my wasteful ways
137 m_retryCounter = 0;
138 m_retryTimer.Stop();
139 }
88 } 140 }
89 141
90 protected void SetCache(IImprovedAssetCache cache) 142 protected void SetCache(IImprovedAssetCache cache)
@@ -99,8 +151,8 @@ namespace OpenSim.Services.Connectors
99 AssetBase asset = null; 151 AssetBase asset = null;
100 if (m_Cache != null) 152 if (m_Cache != null)
101 asset = m_Cache.Get(id); 153 asset = m_Cache.Get(id);
102 154
103 if (asset == null) 155 if (asset == null || asset.Data == null || asset.Data.Length == 0)
104 { 156 {
105 asset = SynchronousRestObjectRequester. 157 asset = SynchronousRestObjectRequester.
106 MakeRequest<int, AssetBase>("GET", uri, 0); 158 MakeRequest<int, AssetBase>("GET", uri, 0);
@@ -177,7 +229,7 @@ namespace OpenSim.Services.Connectors
177 if (m_Cache != null) 229 if (m_Cache != null)
178 asset = m_Cache.Get(id); 230 asset = m_Cache.Get(id);
179 231
180 if (asset == null) 232 if (asset == null || asset.Data == null || asset.Data.Length == 0)
181 { 233 {
182 bool result = false; 234 bool result = false;
183 235
@@ -204,11 +256,10 @@ namespace OpenSim.Services.Connectors
204 256
205 public string Store(AssetBase asset) 257 public string Store(AssetBase asset)
206 { 258 {
259 if (m_Cache != null)
260 m_Cache.Cache(asset);
207 if (asset.Temporary || asset.Local) 261 if (asset.Temporary || asset.Local)
208 { 262 {
209 if (m_Cache != null)
210 m_Cache.Cache(asset);
211
212 return asset.ID; 263 return asset.ID;
213 } 264 }
214 265
@@ -218,24 +269,57 @@ namespace OpenSim.Services.Connectors
218 try 269 try
219 { 270 {
220 newID = SynchronousRestObjectRequester. 271 newID = SynchronousRestObjectRequester.
221 MakeRequest<AssetBase, string>("POST", uri, asset); 272 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
273 if (newID == null || newID == "")
274 {
275 newID = UUID.Zero.ToString();
276 }
222 } 277 }
223 catch (Exception e) 278 catch (Exception e)
224 { 279 {
225 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 280 newID = UUID.Zero.ToString();
226 } 281 }
227 282
228 if (newID != String.Empty) 283 if (newID == UUID.Zero.ToString())
229 { 284 {
230 // Placing this here, so that this work with old asset servers that don't send any reply back 285 //The asset upload failed, put it in a queue for later
231 // SynchronousRestObjectRequester returns somethins that is not an empty string 286 asset.UploadAttempts++;
232 if (newID != null) 287 if (asset.UploadAttempts > 30)
233 asset.ID = newID; 288 {
234 289 //By this stage we've been in the queue for a good few hours;
235 if (m_Cache != null) 290 //We're going to drop the asset.
236 m_Cache.Cache(asset); 291 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
292 }
293 else
294 {
295 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
296 {
297 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
298 }
299 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
300 m_queue.Add(asset);
301 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
302 m_retryTimer.Start();
303 }
304 }
305 else
306 {
307 if (asset.UploadAttempts > 0)
308 {
309 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
310 }
311 if (newID != String.Empty)
312 {
313 // Placing this here, so that this work with old asset servers that don't send any reply back
314 // SynchronousRestObjectRequester returns somethins that is not an empty string
315 if (newID != null)
316 asset.ID = newID;
317
318 if (m_Cache != null)
319 m_Cache.Cache(asset);
320 }
237 } 321 }
238 return newID; 322 return asset.ID;
239 } 323 }
240 324
241 public bool UpdateContent(string id, byte[] data) 325 public bool UpdateContent(string id, byte[] data)