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-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index b1e5184..9490d55 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Services.AssetService
94 public virtual AssetBase Get(string id) 94 public virtual AssetBase Get(string id)
95 { 95 {
96// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); 96// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
97 97
98 UUID assetID; 98 UUID assetID;
99 99
100 if (!UUID.TryParse(id, out assetID)) 100 if (!UUID.TryParse(id, out assetID))
@@ -162,7 +162,7 @@ namespace OpenSim.Services.AssetService
162 public virtual bool Get(string id, Object sender, AssetRetrieved handler) 162 public virtual bool Get(string id, Object sender, AssetRetrieved handler)
163 { 163 {
164 //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id); 164 //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
165 165
166 UUID assetID; 166 UUID assetID;
167 167
168 if (!UUID.TryParse(id, out assetID)) 168 if (!UUID.TryParse(id, out assetID))
@@ -171,7 +171,7 @@ namespace OpenSim.Services.AssetService
171 AssetBase asset = Get(id); 171 AssetBase asset = Get(id);
172 172
173 //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); 173 //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
174 174
175 handler(id, sender, asset); 175 handler(id, sender, asset);
176 176
177 return true; 177 return true;
@@ -182,7 +182,7 @@ namespace OpenSim.Services.AssetService
182 UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); 182 UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id));
183 return m_Database.AssetsExist(uuid); 183 return m_Database.AssetsExist(uuid);
184 } 184 }
185 185
186 public virtual string Store(AssetBase asset) 186 public virtual string Store(AssetBase asset)
187 { 187 {
188 bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; 188 bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0];
@@ -222,7 +222,7 @@ namespace OpenSim.Services.AssetService
222 222
223 private void MigrateFromChainedService(AssetBase asset) 223 private void MigrateFromChainedService(AssetBase asset)
224 { 224 {
225 Store(asset); 225 Store(asset);
226 m_ChainedAssetService.Delete(asset.ID); 226 m_ChainedAssetService.Delete(asset.ID);
227 } 227 }
228 } 228 }