diff options
Diffstat (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs')
-rw-r--r-- | OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs | 287 |
1 files changed, 0 insertions, 287 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs deleted file mode 100644 index dd72dbf..0000000 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs +++ /dev/null | |||
@@ -1,287 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Globalization; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
39 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
40 | using OpenSim.ScriptEngine.Shared; | ||
41 | |||
42 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
43 | { | ||
44 | public partial class ScriptManager | ||
45 | { | ||
46 | private Queue<LoadUnloadStructure> LUQueue = new Queue<LoadUnloadStructure>(); | ||
47 | private int LoadUnloadMaxQueueSize = 500; | ||
48 | private Object scriptLock = new Object(); | ||
49 | //private Dictionary<InstanceData, DetectParams[]> detparms = new Dictionary<InstanceData, DetectParams[]>(); | ||
50 | |||
51 | // Load/Unload structure | ||
52 | |||
53 | |||
54 | public void AddScript(ScriptStructure script) | ||
55 | { | ||
56 | lock (LUQueue) | ||
57 | { | ||
58 | if ((LUQueue.Count >= LoadUnloadMaxQueueSize)) | ||
59 | { | ||
60 | m_log.ErrorFormat("[{0}] ERROR: Load queue count is at {1} of max {2}. Ignoring load request for script LocalID: {3}, ItemID: {4}.", | ||
61 | Name, LUQueue.Count, LoadUnloadMaxQueueSize, script.LocalID, script.ItemID); | ||
62 | return; | ||
63 | } | ||
64 | |||
65 | LoadUnloadStructure ls = new LoadUnloadStructure(); | ||
66 | ls.Script = script; | ||
67 | ls.Action = LoadUnloadStructure.LUType.Load; | ||
68 | LUQueue.Enqueue(ls); | ||
69 | } | ||
70 | |||
71 | } | ||
72 | public void RemoveScript(uint localID, UUID itemID) | ||
73 | { | ||
74 | LoadUnloadStructure ls = new LoadUnloadStructure(); | ||
75 | |||
76 | // See if we can find script | ||
77 | if (!TryGetScript(localID, itemID, ref ls.Script)) | ||
78 | { | ||
79 | // Set manually | ||
80 | ls.Script.LocalID = localID; | ||
81 | ls.Script.ItemID = itemID; | ||
82 | } | ||
83 | ls.Script.StartParam = 0; | ||
84 | |||
85 | ls.Action = LoadUnloadStructure.LUType.Unload; | ||
86 | ls.PostOnRez = false; | ||
87 | |||
88 | lock (LUQueue) | ||
89 | { | ||
90 | LUQueue.Enqueue(ls); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | internal bool DoScriptLoadUnload() | ||
95 | { | ||
96 | bool ret = false; | ||
97 | // if (!m_started) | ||
98 | // return; | ||
99 | |||
100 | lock (LUQueue) | ||
101 | { | ||
102 | if (LUQueue.Count > 0) | ||
103 | { | ||
104 | LoadUnloadStructure item = LUQueue.Dequeue(); | ||
105 | ret = true; | ||
106 | |||
107 | if (item.Action == LoadUnloadStructure.LUType.Unload) | ||
108 | { | ||
109 | _StopScript(item.Script.LocalID, item.Script.ItemID); | ||
110 | RemoveScript(item.Script.LocalID, item.Script.ItemID); | ||
111 | } | ||
112 | else if (item.Action == LoadUnloadStructure.LUType.Load) | ||
113 | { | ||
114 | m_log.DebugFormat("[{0}] Loading script", Name); | ||
115 | _StartScript(item); | ||
116 | } | ||
117 | } | ||
118 | } | ||
119 | return ret; | ||
120 | } | ||
121 | |||
122 | //public void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez) | ||
123 | private void _StartScript(LoadUnloadStructure ScriptObject) | ||
124 | { | ||
125 | m_log.DebugFormat( | ||
126 | "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", | ||
127 | Name, ScriptObject.Script.LocalID, ScriptObject.Script.ItemID); | ||
128 | |||
129 | // We will initialize and start the script. | ||
130 | // It will be up to the script itself to hook up the correct events. | ||
131 | |||
132 | SceneObjectPart m_host = ScriptObject.Script.RegionInfo.Scene.GetSceneObjectPart(ScriptObject.Script.LocalID); | ||
133 | |||
134 | if (null == m_host) | ||
135 | { | ||
136 | m_log.ErrorFormat( | ||
137 | "[{0}]: Could not find scene object part corresponding " + | ||
138 | "to localID {1} to start script", | ||
139 | Name, ScriptObject.Script.LocalID); | ||
140 | |||
141 | return; | ||
142 | } | ||
143 | |||
144 | //UUID assetID = UUID.Zero; | ||
145 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); | ||
146 | //if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem)) | ||
147 | // assetID = taskInventoryItem.AssetID; | ||
148 | |||
149 | ScenePresence presence = | ||
150 | ScriptObject.Script.RegionInfo.Scene.GetScenePresence(taskInventoryItem.OwnerID); | ||
151 | |||
152 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
153 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
154 | |||
155 | try | ||
156 | { | ||
157 | // | ||
158 | // Compile script to an assembly | ||
159 | // | ||
160 | //TODO: DEBUG | ||
161 | BaseClassFactory.MakeBaseClass(ScriptObject.Script); | ||
162 | |||
163 | m_log.DebugFormat("[{0}] Compiling script {1}", Name, ScriptObject.Script.Name); | ||
164 | |||
165 | string fileName = ""; | ||
166 | try | ||
167 | { | ||
168 | IScriptCompiler compiler = | ||
169 | ScriptObject.Script.RegionInfo.FindCompiler(ScriptObject.Script.ScriptMetaData); | ||
170 | //RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo; | ||
171 | fileName = compiler.Compile(ScriptObject.Script.ScriptMetaData, | ||
172 | ref ScriptObject.Script.Source); | ||
173 | ScriptObject.Script.AssemblyFileName = fileName; | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | m_log.ErrorFormat("[{0}] Internal error while compiling \"{1}\": {2}", Name, ScriptObject.Script.Name, e.ToString()); | ||
178 | } | ||
179 | m_log.DebugFormat("[{0}] Compiled \"{1}\" to assembly: \"{2}\".", Name, ScriptObject.Script.Name, fileName); | ||
180 | |||
181 | // Add it to our script memstruct | ||
182 | MemAddScript(ScriptObject.Script); | ||
183 | |||
184 | ScriptAssemblies.IScript CompiledScript; | ||
185 | CompiledScript = CurrentRegion.ScriptLoader.LoadScript(ScriptObject.Script); | ||
186 | ScriptObject.Script.State = "default"; | ||
187 | ScriptObject.Script.ScriptObject = CompiledScript; | ||
188 | ScriptObject.Script.Disabled = false; | ||
189 | ScriptObject.Script.Running = true; | ||
190 | //id.LineMap = LSLCompiler.LineMap(); | ||
191 | //id.Script = CompiledScript; | ||
192 | //id.Source = item.Script.Script; | ||
193 | //item.StartParam = startParam; | ||
194 | |||
195 | |||
196 | |||
197 | // TODO: Fire the first start-event | ||
198 | //int eventFlags = | ||
199 | // m_scriptEngine.m_ScriptManager.GetStateEventFlags( | ||
200 | // localID, itemID); | ||
201 | |||
202 | //m_host.SetScriptEvents(itemID, eventFlags); | ||
203 | ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script, | ||
204 | new EventParams(ScriptObject.Script.LocalID, ScriptObject.Script.ItemID, "state_entry", new object[] { }, new Region.ScriptEngine.Shared.DetectParams[0]) | ||
205 | ); | ||
206 | |||
207 | if (ScriptObject.PostOnRez) | ||
208 | { | ||
209 | ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script, | ||
210 | new EventParams(ScriptObject.Script.LocalID, "on_rez", new object[] | ||
211 | {new Region.ScriptEngine.Shared.LSL_Types.LSLInteger(ScriptObject.StartParam) | ||
212 | }, new Region.ScriptEngine.Shared.DetectParams[0])); | ||
213 | } | ||
214 | } | ||
215 | catch (Exception e) // LEGIT: User Scripting | ||
216 | { | ||
217 | if (presence != null && (!ScriptObject.PostOnRez)) | ||
218 | presence.ControllingClient.SendAgentAlertMessage( | ||
219 | "Script saved with errors, check debug window!", | ||
220 | false); | ||
221 | try | ||
222 | { | ||
223 | // DISPLAY ERROR INWORLD | ||
224 | string text = "Error compiling script:\n" + | ||
225 | e.Message.ToString(); | ||
226 | if (text.Length > 1100) | ||
227 | text = text.Substring(0, 1099); | ||
228 | |||
229 | ScriptObject.Script.RegionInfo.Scene.SimChat(Utils.StringToBytes(text), | ||
230 | ChatTypeEnum.DebugChannel, 2147483647, | ||
231 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, | ||
232 | false); | ||
233 | } | ||
234 | catch (Exception e2) // LEGIT: User Scripting | ||
235 | { | ||
236 | m_log.Error("[" + | ||
237 | Name + | ||
238 | "]: Error displaying error in-world: " + | ||
239 | e2.ToString()); | ||
240 | m_log.Error("[" + | ||
241 | Name + "]: " + | ||
242 | "Errormessage: Error compiling script:\r\n" + | ||
243 | e2.Message.ToString()); | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | |||
248 | |||
249 | |||
250 | public void _StopScript(uint localID, UUID itemID) | ||
251 | { | ||
252 | ScriptStructure ss = new ScriptStructure(); | ||
253 | if (!TryGetScript(localID, itemID, ref ss)) | ||
254 | return; | ||
255 | |||
256 | m_log.DebugFormat("[{0}] Unloading script", Name); | ||
257 | |||
258 | // Stop long command on script | ||
259 | //AsyncCommandManager.RemoveScript(ss); | ||
260 | |||
261 | try | ||
262 | { | ||
263 | // Get AppDomain | ||
264 | // Tell script not to accept new requests | ||
265 | ss.Running = false; | ||
266 | ss.Disabled = true; | ||
267 | //AppDomain ad = ss.AppDomain; | ||
268 | |||
269 | // Remove from internal structure | ||
270 | MemRemoveScript(localID, itemID); | ||
271 | |||
272 | // TODO: Tell AppDomain that we have stopped script | ||
273 | |||
274 | } | ||
275 | catch (Exception e) // LEGIT: User Scripting | ||
276 | { | ||
277 | m_log.Error("[" + | ||
278 | Name + | ||
279 | "]: Exception stopping script localID: " + | ||
280 | localID + " LLUID: " + itemID.ToString() + | ||
281 | ": " + e.ToString()); | ||
282 | } | ||
283 | } | ||
284 | |||
285 | |||
286 | } | ||
287 | } | ||