diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4776654..53c9366 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -896,13 +896,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | } | 896 | } |
897 | 897 | ||
898 | /// <summary> | 898 | /// <summary> |
899 | /// Another region is up. | 899 | /// Process the fact that a neighbouring region has come up. |
900 | /// | 900 | /// </summary> |
901 | /// <remarks> | ||
901 | /// We only add it to the neighbor list if it's within 1 region from here. | 902 | /// We only add it to the neighbor list if it's within 1 region from here. |
902 | /// Agents may have draw distance values that cross two regions though, so | 903 | /// Agents may have draw distance values that cross two regions though, so |
903 | /// we add it to the notify list regardless of distance. We'll check | 904 | /// we add it to the notify list regardless of distance. We'll check |
904 | /// the agent's draw distance before notifying them though. | 905 | /// the agent's draw distance before notifying them though. |
905 | /// </summary> | 906 | /// </remarks> |
906 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | 907 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> |
907 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 908 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
908 | public override void OtherRegionUp(GridRegion otherRegion) | 909 | public override void OtherRegionUp(GridRegion otherRegion) |
@@ -914,7 +915,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | 915 | ||
915 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 916 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
916 | { | 917 | { |
917 | |||
918 | // If these are cast to INT because long + negative values + abs returns invalid data | 918 | // If these are cast to INT because long + negative values + abs returns invalid data |
919 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); | 919 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); |
920 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); | 920 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); |