diff options
Diffstat (limited to 'OpenSim/Region')
65 files changed, 2744 insertions, 1394 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 308638c..0dc9306 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -690,7 +690,8 @@ namespace OpenSim | |||
690 | clientServer = clientNetworkServers; | 690 | clientServer = clientNetworkServers; |
691 | scene.LoadWorldMap(); | 691 | scene.LoadWorldMap(); |
692 | 692 | ||
693 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); | 693 | Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ); |
694 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent); | ||
694 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; | 695 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; |
695 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 696 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
696 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); | 697 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); |
@@ -752,10 +753,10 @@ namespace OpenSim | |||
752 | 753 | ||
753 | # region Setup methods | 754 | # region Setup methods |
754 | 755 | ||
755 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) | 756 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent) |
756 | { | 757 | { |
757 | return GetPhysicsScene( | 758 | return GetPhysicsScene( |
758 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); | 759 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent); |
759 | } | 760 | } |
760 | 761 | ||
761 | /// <summary> | 762 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index a05e88c..f98337d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -59,6 +59,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
59 | public class EventQueueGetModule : IEventQueue, INonSharedRegionModule | 59 | public class EventQueueGetModule : IEventQueue, INonSharedRegionModule |
60 | { | 60 | { |
61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
62 | private static string LogHeader = "[EVENT QUEUE GET MODULE]"; | ||
62 | 63 | ||
63 | /// <value> | 64 | /// <value> |
64 | /// Debug level. | 65 | /// Debug level. |
@@ -714,7 +715,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
714 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) | 715 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) |
715 | { | 716 | { |
716 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", | 717 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", |
717 | "[EVENT QUEUE GET MODULE]", handle, avatarID, regionSizeX, regionSizeY); | 718 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); |
718 | 719 | ||
719 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); | 720 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); |
720 | Enqueue(item, avatarID); | 721 | Enqueue(item, avatarID); |
@@ -724,7 +725,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
724 | ulong regionHandle, int regionSizeX, int regionSizeY) | 725 | ulong regionHandle, int regionSizeX, int regionSizeY) |
725 | { | 726 | { |
726 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", | 727 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", |
727 | "[EVENT QUEUE GET MODULE]", regionHandle, avatarID, regionSizeX, regionSizeY); | 728 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); |
728 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); | 729 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); |
729 | Enqueue(item, avatarID); | 730 | Enqueue(item, avatarID); |
730 | } | 731 | } |
@@ -734,8 +735,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
734 | uint locationID, uint flags, string capsURL, | 735 | uint locationID, uint flags, string capsURL, |
735 | UUID avatarID, int regionSizeX, int regionSizeY) | 736 | UUID avatarID, int regionSizeX, int regionSizeY) |
736 | { | 737 | { |
737 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize={3},{4}>", | 738 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize=<{3},{4}>", |
738 | "[EVENT QUEUE GET MODULE]", regionHandle, avatarID, regionSizeX, regionSizeY); | 739 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); |
739 | 740 | ||
740 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, | 741 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, |
741 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); | 742 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); |
@@ -747,7 +748,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
747 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) | 748 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) |
748 | { | 749 | { |
749 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | 750 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", |
750 | "[EVENT QUEUE GET MODULE]", handle, avatarID, regionSizeX, regionSizeY); | 751 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); |
751 | 752 | ||
752 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, | 753 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, |
753 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); | 754 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index ded228d..384af74 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -77,8 +77,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); | 77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); |
78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); | 78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); |
79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); | 79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); |
80 | llsdSimInfo.Add("RegionSizeX", new OSDInteger(regionSizeX)); | 80 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX)); |
81 | llsdSimInfo.Add("RegionSizeY", new OSDInteger(regionSizeY)); | 81 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY)); |
82 | 82 | ||
83 | OSDArray arr = new OSDArray(1); | 83 | OSDArray arr = new OSDArray(1); |
84 | arr.Add(llsdSimInfo); | 84 | arr.Add(llsdSimInfo); |
@@ -138,8 +138,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
138 | regionDataMap.Add("SeedCapability", OSD.FromString(capsURL)); | 138 | regionDataMap.Add("SeedCapability", OSD.FromString(capsURL)); |
139 | regionDataMap.Add("SimIP", OSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes())); | 139 | regionDataMap.Add("SimIP", OSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes())); |
140 | regionDataMap.Add("SimPort", OSD.FromInteger(newRegionExternalEndPoint.Port)); | 140 | regionDataMap.Add("SimPort", OSD.FromInteger(newRegionExternalEndPoint.Port)); |
141 | regionDataMap.Add("RegionSizeX", new OSDInteger(regionSizeX)); | 141 | regionDataMap.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); |
142 | regionDataMap.Add("RegionSizeY", new OSDInteger(regionSizeY)); | 142 | regionDataMap.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); |
143 | 143 | ||
144 | OSDArray regionDataArr = new OSDArray(1); | 144 | OSDArray regionDataArr = new OSDArray(1); |
145 | regionDataArr.Add(regionDataMap); | 145 | regionDataArr.Add(regionDataMap); |
@@ -166,8 +166,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
168 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("RegionSizeX", new OSDInteger(regionSizeX)); | 169 | info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); |
170 | info.Add("RegionSizeY", new OSDInteger(regionSizeY)); | 170 | info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); |
171 | 171 | ||
172 | OSDArray infoArr = new OSDArray(); | 172 | OSDArray infoArr = new OSDArray(); |
173 | infoArr.Add(info); | 173 | infoArr.Add(info); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 3a0ddae..6861f5b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -34,11 +34,13 @@ using System.Text; | |||
34 | using System.Threading; | 34 | using System.Threading; |
35 | using System.Timers; | 35 | using System.Timers; |
36 | using System.Xml; | 36 | using System.Xml; |
37 | |||
37 | using log4net; | 38 | using log4net; |
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 40 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.Messages.Linden; | 41 | using OpenMetaverse.Messages.Linden; |
41 | using OpenMetaverse.StructuredData; | 42 | using OpenMetaverse.StructuredData; |
43 | |||
42 | using OpenSim.Framework; | 44 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Client; | 45 | using OpenSim.Framework.Client; |
44 | using OpenSim.Framework.Monitoring; | 46 | using OpenSim.Framework.Monitoring; |
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces; | |||
48 | using Timer = System.Timers.Timer; | 50 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 51 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | 52 | using RegionFlags = OpenMetaverse.RegionFlags; |
51 | using Nini.Config; | ||
52 | 53 | ||
53 | using System.IO; | 54 | using System.IO; |
54 | using PermissionMask = OpenSim.Framework.PermissionMask; | 55 | using PermissionMask = OpenSim.Framework.PermissionMask; |
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
307 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; | 308 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; |
308 | 309 | ||
309 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 310 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
311 | private static string LogHeader = "[LLCLIENTVIEW]"; | ||
310 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 312 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
311 | 313 | ||
312 | /// <summary> | 314 | /// <summary> |
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
447 | 449 | ||
448 | // ~LLClientView() | 450 | // ~LLClientView() |
449 | // { | 451 | // { |
450 | // m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); | 452 | // m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode); |
451 | // } | 453 | // } |
452 | 454 | ||
453 | /// <summary> | 455 | /// <summary> |
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | // there is some unidentified connection problem, not where we have issues due to deadlock | 515 | // there is some unidentified connection problem, not where we have issues due to deadlock |
514 | if (!IsActive && !force) | 516 | if (!IsActive && !force) |
515 | { | 517 | { |
516 | m_log.DebugFormat( | 518 | m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set", |
517 | "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", | 519 | LogHeader, Name, m_scene.Name); |
518 | Name, m_scene.Name); | ||
519 | 520 | ||
520 | return; | 521 | return; |
521 | } | 522 | } |
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1153 | /// <param name="map">heightmap</param> | 1154 | /// <param name="map">heightmap</param> |
1154 | public virtual void SendLayerData(float[] map) | 1155 | public virtual void SendLayerData(float[] map) |
1155 | { | 1156 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1157 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); |
1157 | } | 1158 | } |
1158 | 1159 | ||
1159 | /// <summary> | 1160 | /// <summary> |
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1162 | /// <param name="o"></param> | 1163 | /// <param name="o"></param> |
1163 | private void DoSendLayerData(object o) | 1164 | private void DoSendLayerData(object o) |
1164 | { | 1165 | { |
1165 | float[] map = LLHeightFieldMoronize((float[])o); | 1166 | TerrainData map = (TerrainData)o; |
1166 | 1167 | ||
1167 | try | 1168 | try |
1168 | { | 1169 | { |
1170 | // Send LayerData in typerwriter pattern | ||
1169 | //for (int y = 0; y < 16; y++) | 1171 | //for (int y = 0; y < 16; y++) |
1170 | //{ | 1172 | //{ |
1171 | // for (int x = 0; x < 16; x++) | 1173 | // for (int x = 0; x < 16; x++) |
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1175 | //} | 1177 | //} |
1176 | 1178 | ||
1177 | // Send LayerData in a spiral pattern. Fun! | 1179 | // Send LayerData in a spiral pattern. Fun! |
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | 1180 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1179 | } | 1181 | } |
1180 | catch (Exception e) | 1182 | catch (Exception e) |
1181 | { | 1183 | { |
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1185 | } |
1184 | } | 1186 | } |
1185 | 1187 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | 1188 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1187 | { | 1189 | { |
1188 | // Row | 1190 | // Row |
1189 | for (int i = x1; i <= x2; i++) | 1191 | for (int i = x1; i <= x2; i++) |
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1193 | for (int j = y1 + 1; j <= y2; j++) | 1195 | for (int j = y1 + 1; j <= y2; j++) |
1194 | SendLayerData(x2, j, map); | 1196 | SendLayerData(x2, j, map); |
1195 | 1197 | ||
1196 | if (x2 - x1 > 0) | 1198 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1199 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1198 | } | 1200 | } |
1199 | 1201 | ||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | 1202 | void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2) |
1201 | { | 1203 | { |
1202 | // Row in reverse | 1204 | // Row in reverse |
1203 | for (int i = x2; i >= x1; i--) | 1205 | for (int i = x2; i >= x1; i--) |
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1207 | for (int j = y2 - 1; j >= y1; j--) | 1209 | for (int j = y2 - 1; j >= y1; j--) |
1208 | SendLayerData(x1, j, map); | 1210 | SendLayerData(x1, j, map); |
1209 | 1211 | ||
1210 | if (x2 - x1 > 0) | 1212 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | 1213 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); |
1212 | } | 1214 | } |
1213 | 1215 | ||
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1231 | // OutPacket(layerpack, ThrottleOutPacketType.Land); |
1230 | // } | 1232 | // } |
1231 | 1233 | ||
1234 | // Legacy form of invocation that passes around a bare data array. | ||
1235 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1236 | public void SendLayerData(int px, int py, float[] map) | ||
1237 | { | ||
1238 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); | ||
1239 | } | ||
1240 | |||
1232 | /// <summary> | 1241 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1242 | /// Sends a terrain packet for the point specified. |
1243 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | ||
1244 | /// We just use the terrain from the region we know about. | ||
1234 | /// </summary> | 1245 | /// </summary> |
1235 | /// <param name="px">Patch coordinate (x) 0..15</param> | 1246 | /// <param name="px">Patch coordinate (x) 0..15</param> |
1236 | /// <param name="py">Patch coordinate (y) 0..15</param> | 1247 | /// <param name="py">Patch coordinate (y) 0..15</param> |
1237 | /// <param name="map">heightmap</param> | 1248 | /// <param name="map">heightmap</param> |
1238 | public void SendLayerData(int px, int py, float[] map) | 1249 | public void SendLayerData(int px, int py, TerrainData terrData) |
1239 | { | 1250 | { |
1240 | try | 1251 | try |
1241 | { | 1252 | { |
1242 | int[] patches = new int[] { py * 16 + px }; | 1253 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); |
1243 | float[] heightmap = (map.Length == 65536) ? | ||
1244 | map : | ||
1245 | LLHeightFieldMoronize(map); | ||
1246 | |||
1247 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1248 | 1254 | ||
1249 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1255 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. |
1250 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. | 1256 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. |
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1262 | if (m_justEditedTerrain) | 1268 | if (m_justEditedTerrain) |
1263 | { | 1269 | { |
1264 | layerpack.Header.Reliable = false; | 1270 | layerpack.Header.Reliable = false; |
1265 | OutPacket(layerpack, | 1271 | OutPacket(layerpack, ThrottleOutPacketType.Unknown ); |
1266 | ThrottleOutPacketType.Unknown ); | ||
1267 | } | 1272 | } |
1268 | else | 1273 | else |
1269 | { | 1274 | { |
1270 | layerpack.Header.Reliable = true; | 1275 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1276 | OutPacket(layerpack, ThrottleOutPacketType.Land); |
1272 | ThrottleOutPacketType.Land); | ||
1273 | } | 1277 | } |
1274 | } | 1278 | } |
1275 | catch (Exception e) | 1279 | catch (Exception e) |
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1279 | } | 1283 | } |
1280 | 1284 | ||
1281 | /// <summary> | 1285 | /// <summary> |
1282 | /// Munges heightfield into the LLUDP backed in restricted heightfield. | ||
1283 | /// </summary> | ||
1284 | /// <param name="map">float array in the base; Constants.RegionSize</param> | ||
1285 | /// <returns>float array in the base 256</returns> | ||
1286 | internal float[] LLHeightFieldMoronize(float[] map) | ||
1287 | { | ||
1288 | if (map.Length == 65536) | ||
1289 | return map; | ||
1290 | else | ||
1291 | { | ||
1292 | float[] returnmap = new float[65536]; | ||
1293 | |||
1294 | if (map.Length < 65535) | ||
1295 | { | ||
1296 | // rebase the vector stride to 256 | ||
1297 | for (int i = 0; i < Constants.RegionSize; i++) | ||
1298 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize); | ||
1299 | } | ||
1300 | else | ||
1301 | { | ||
1302 | for (int i = 0; i < 256; i++) | ||
1303 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); | ||
1304 | } | ||
1305 | |||
1306 | //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); | ||
1307 | |||
1308 | return returnmap; | ||
1309 | } | ||
1310 | |||
1311 | } | ||
1312 | |||
1313 | /// <summary> | ||
1314 | /// Send the wind matrix to the client | 1286 | /// Send the wind matrix to the client |
1315 | /// </summary> | 1287 | /// </summary> |
1316 | /// <param name="windSpeeds">16x16 array of wind speeds</param> | 1288 | /// <param name="windSpeeds">16x16 array of wind speeds</param> |
@@ -2785,8 +2757,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2785 | { | 2757 | { |
2786 | if (req.AssetInf.Data == null) | 2758 | if (req.AssetInf.Data == null) |
2787 | { | 2759 | { |
2788 | m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", | 2760 | m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null", |
2789 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2761 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2790 | return; | 2762 | return; |
2791 | } | 2763 | } |
2792 | 2764 | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 853b72d..1ce166e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack | |||
69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. | 69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. |
70 | /// </param> | 70 | /// </param> |
71 | /// <returns></returns> | 71 | /// <returns></returns> |
72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); | 72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent); |
73 | 73 | ||
74 | protected abstract ClientStackManager CreateClientStackManager(); | 74 | protected abstract ClientStackManager CreateClientStackManager(); |
75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); | 75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); |
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack | |||
123 | /// </param> | 123 | /// </param> |
124 | /// <returns></returns> | 124 | /// <returns></returns> |
125 | protected PhysicsScene GetPhysicsScene( | 125 | protected PhysicsScene GetPhysicsScene( |
126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) | 126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent) |
127 | { | 127 | { |
128 | PhysicsPluginManager physicsPluginManager; | 128 | PhysicsPluginManager physicsPluginManager; |
129 | physicsPluginManager = new PhysicsPluginManager(); | 129 | physicsPluginManager = new PhysicsPluginManager(); |
130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); | 130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); |
131 | 131 | ||
132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); | 132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent); |
133 | } | 133 | } |
134 | } | 134 | } |
135 | } \ No newline at end of file | 135 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index d9b0eff..732781a 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Text; | 33 | using System.Text; |
@@ -182,6 +183,25 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
182 | return DoJ2KDecode(assetID, j2kData, out layers, out components); | 183 | return DoJ2KDecode(assetID, j2kData, out layers, out components); |
183 | } | 184 | } |
184 | 185 | ||
186 | public Image DecodeToImage(byte[] j2kData) | ||
187 | { | ||
188 | if (m_useCSJ2K) | ||
189 | return J2kImage.FromBytes(j2kData); | ||
190 | else | ||
191 | { | ||
192 | ManagedImage mimage; | ||
193 | Image image; | ||
194 | if (OpenJPEG.DecodeToImage(j2kData, out mimage, out image)) | ||
195 | { | ||
196 | mimage = null; | ||
197 | return image; | ||
198 | } | ||
199 | else | ||
200 | return null; | ||
201 | } | ||
202 | } | ||
203 | |||
204 | |||
185 | #endregion IJ2KDecoder | 205 | #endregion IJ2KDecoder |
186 | 206 | ||
187 | /// <summary> | 207 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 27ace68..10122e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
189 | string message = c.Message; | 189 | string message = c.Message; |
190 | Scene scene = (Scene)c.Scene; | 190 | Scene scene = (Scene)c.Scene; |
191 | Vector3 fromPos = c.Position; | 191 | Vector3 fromPos = c.Position; |
192 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 192 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
193 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
194 | 193 | ||
195 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 194 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
196 | 195 | ||
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
342 | { | 341 | { |
343 | Vector3 fromRegionPos = fromPos + regionPos; | 342 | Vector3 fromRegionPos = fromPos + regionPos; |
344 | Vector3 toRegionPos = presence.AbsolutePosition + | 343 | Vector3 toRegionPos = presence.AbsolutePosition + |
345 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 344 | new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0); |
346 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
347 | 345 | ||
348 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 346 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
349 | 347 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index bfa30e6..7e50cc6 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -667,8 +667,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
667 | 667 | ||
668 | Vector3 avaPos = p.AbsolutePosition; | 668 | Vector3 avaPos = p.AbsolutePosition; |
669 | // Getting the global position for the Avatar | 669 | // Getting the global position for the Avatar |
670 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, | 670 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X, |
671 | remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, | 671 | remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y, |
672 | avaPos.Z); | 672 | avaPos.Z); |
673 | 673 | ||
674 | string landOwnerName = string.Empty; | 674 | string landOwnerName = string.Empty; |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 6545a99..13cc99a 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
269 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) | 269 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) |
270 | { | 270 | { |
271 | uint x, y; | 271 | uint x, y; |
272 | Utils.LongToUInts(kvp.Key, out x, out y); | 272 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
273 | x = x / Constants.RegionSize; | ||
274 | y = y / Constants.RegionSize; | ||
275 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 273 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
276 | } | 274 | } |
277 | } | 275 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 5fea0cf..85e8159 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EntityTransferModule")] | 51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EntityTransferModule")] |
52 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule | 52 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]"; | 55 | private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]"; |
56 | 56 | ||
57 | public const int DefaultMaxTransferDistance = 4095; | 57 | public const int DefaultMaxTransferDistance = 4095; |
@@ -121,8 +121,53 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
121 | /// </summary> | 121 | /// </summary> |
122 | private EntityTransferStateMachine m_entityTransferStateMachine; | 122 | private EntityTransferStateMachine m_entityTransferStateMachine; |
123 | 123 | ||
124 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 124 | // For performance, we keed a cached of banned regions so we don't keep going |
125 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 125 | // to the grid service. |
126 | private class BannedRegionCache | ||
127 | { | ||
128 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | ||
129 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | ||
130 | ExpiringCache<ulong, DateTime> m_idCache; | ||
131 | DateTime m_banUntil; | ||
132 | public BannedRegionCache() | ||
133 | { | ||
134 | } | ||
135 | // Return 'true' if there is a valid ban entry for this agent in this region | ||
136 | public bool IfBanned(ulong pRegionHandle, UUID pAgentID) | ||
137 | { | ||
138 | bool ret = false; | ||
139 | if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
140 | { | ||
141 | if (m_idCache.TryGetValue(pRegionHandle, out m_banUntil)) | ||
142 | { | ||
143 | if (DateTime.Now < m_banUntil) | ||
144 | { | ||
145 | ret = true; | ||
146 | } | ||
147 | } | ||
148 | } | ||
149 | return ret; | ||
150 | } | ||
151 | // Add this agent in this region as a banned person | ||
152 | public void Add(ulong pRegionHandle, UUID pAgentID) | ||
153 | { | ||
154 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
155 | { | ||
156 | m_idCache = new ExpiringCache<ulong, DateTime>(); | ||
157 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45)); | ||
158 | } | ||
159 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
160 | } | ||
161 | // Remove the agent from the region's banned list | ||
162 | public void Remove(ulong pRegionHandle, UUID pAgentID) | ||
163 | { | ||
164 | if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
165 | { | ||
166 | m_idCache.Remove(pRegionHandle); | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | private BannedRegionCache m_bannedRegionCache = new BannedRegionCache(); | ||
126 | 171 | ||
127 | private IEventQueue m_eqModule; | 172 | private IEventQueue m_eqModule; |
128 | private IRegionCombinerModule m_regionCombinerModule; | 173 | private IRegionCombinerModule m_regionCombinerModule; |
@@ -337,6 +382,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
337 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); | 382 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); |
338 | } | 383 | } |
339 | 384 | ||
385 | // Attempt to teleport the ScenePresence to the specified position in the specified region (spec'ed by its handle). | ||
340 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 386 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
341 | { | 387 | { |
342 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | 388 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) |
@@ -434,10 +480,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
434 | float posZLimit = 22; | 480 | float posZLimit = 22; |
435 | 481 | ||
436 | // TODO: Check other Scene HeightField | 482 | // TODO: Check other Scene HeightField |
437 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | 483 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
438 | { | ||
439 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
440 | } | ||
441 | 484 | ||
442 | float newPosZ = posZLimit + localAVHeight; | 485 | float newPosZ = posZLimit + localAVHeight; |
443 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 486 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
@@ -481,7 +524,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
481 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) | 524 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) |
482 | { | 525 | { |
483 | uint x = 0, y = 0; | 526 | uint x = 0, y = 0; |
484 | Utils.LongToUInts(regionHandle, out x, out y); | 527 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
485 | GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | 528 | GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); |
486 | 529 | ||
487 | if (reg != null) | 530 | if (reg != null) |
@@ -490,9 +533,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
490 | 533 | ||
491 | if (finalDestination == null) | 534 | if (finalDestination == null) |
492 | { | 535 | { |
493 | m_log.WarnFormat( | 536 | m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}", |
494 | "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", | 537 | LogHeader, sp.Name, sp.UUID); |
495 | sp.Name, sp.UUID); | ||
496 | 538 | ||
497 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 539 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); |
498 | return; | 540 | return; |
@@ -533,11 +575,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
533 | 575 | ||
534 | // and set the map-tile to '(Offline)' | 576 | // and set the map-tile to '(Offline)' |
535 | uint regX, regY; | 577 | uint regX, regY; |
536 | Utils.LongToUInts(regionHandle, out regX, out regY); | 578 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); |
537 | 579 | ||
538 | MapBlockData block = new MapBlockData(); | 580 | MapBlockData block = new MapBlockData(); |
539 | block.X = (ushort)(regX / Constants.RegionSize); | 581 | block.X = (ushort)regX; |
540 | block.Y = (ushort)(regY / Constants.RegionSize); | 582 | block.Y = (ushort)regY; |
541 | block.Access = 254; // == not there | 583 | block.Access = 254; // == not there |
542 | 584 | ||
543 | List<MapBlockData> blocks = new List<MapBlockData>(); | 585 | List<MapBlockData> blocks = new List<MapBlockData>(); |
@@ -1349,6 +1391,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1349 | if (uinfo.HomeRegionID == UUID.Zero) | 1391 | if (uinfo.HomeRegionID == UUID.Zero) |
1350 | { | 1392 | { |
1351 | // can't find the Home region: Tell viewer and abort | 1393 | // can't find the Home region: Tell viewer and abort |
1394 | m_log.ErrorFormat("{0} No grid user info found for {1} {2}. Cannot send home.", | ||
1395 | LogHeader, client.Name, client.AgentId); | ||
1352 | client.SendTeleportFailed("You don't have a home position set."); | 1396 | client.SendTeleportFailed("You don't have a home position set."); |
1353 | return false; | 1397 | return false; |
1354 | } | 1398 | } |
@@ -1382,7 +1426,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1382 | 1426 | ||
1383 | #region Agent Crossings | 1427 | #region Agent Crossings |
1384 | 1428 | ||
1385 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) | 1429 | // Given a position relative to the current region (which has previously been tested to |
1430 | // see that it is actually outside the current region), find the new region that the | ||
1431 | // point is actually in. | ||
1432 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | ||
1433 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos) | ||
1386 | { | 1434 | { |
1387 | version = String.Empty; | 1435 | version = String.Empty; |
1388 | newpos = pos; | 1436 | newpos = pos; |
@@ -1390,131 +1438,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1390 | // m_log.DebugFormat( | 1438 | // m_log.DebugFormat( |
1391 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1439 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1392 | 1440 | ||
1393 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1441 | // Compute world location of the object's position |
1394 | uint neighboury = scene.RegionInfo.RegionLocY; | 1442 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; |
1395 | const float boundaryDistance = 1.7f; | 1443 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; |
1396 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | ||
1397 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | ||
1398 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | ||
1399 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | ||
1400 | 1444 | ||
1401 | // distance into new region to place avatar | 1445 | // Call the grid service to lookup the region containing the new position. |
1402 | const float enterDistance = 0.5f; | 1446 | GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
1447 | presenceWorldX, presenceWorldY, | ||
1448 | Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY)); | ||
1403 | 1449 | ||
1404 | if (scene.TestBorderCross(pos + westCross, Cardinals.W)) | 1450 | if (neighbourRegion != null) |
1405 | { | 1451 | { |
1406 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1452 | // Compute the entity's position relative to the new region |
1407 | { | 1453 | newpos = new Vector3( (float)(presenceWorldX - (double)neighbourRegion.RegionLocX), |
1408 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1454 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), |
1409 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1455 | pos.Z); |
1410 | } | ||
1411 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1412 | { | ||
1413 | neighboury--; | ||
1414 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1415 | } | ||
1416 | |||
1417 | neighbourx--; | ||
1418 | newpos.X = Constants.RegionSize - enterDistance; | ||
1419 | } | ||
1420 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | ||
1421 | { | ||
1422 | Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); | ||
1423 | neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1424 | newpos.X = enterDistance; | ||
1425 | 1456 | ||
1426 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1457 | if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID)) |
1427 | { | 1458 | { |
1428 | neighboury--; | 1459 | neighbourRegion = null; |
1429 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1430 | } | 1460 | } |
1431 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1461 | else |
1432 | { | 1462 | { |
1433 | Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1463 | // If not banned, make sure this agent is not in the list. |
1434 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | 1464 | m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID); |
1435 | newpos.Y = enterDistance; | ||
1436 | } | 1465 | } |
1437 | } | ||
1438 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1439 | { | ||
1440 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
1441 | neighboury--; | ||
1442 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1443 | } | ||
1444 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
1445 | { | ||
1446 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1447 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1448 | newpos.Y = enterDistance; | ||
1449 | } | ||
1450 | |||
1451 | /* | ||
1452 | |||
1453 | if (pos.X < boundaryDistance) //West | ||
1454 | { | ||
1455 | neighbourx--; | ||
1456 | newpos.X = Constants.RegionSize - enterDistance; | ||
1457 | } | ||
1458 | else if (pos.X > Constants.RegionSize - boundaryDistance) // East | ||
1459 | { | ||
1460 | neighbourx++; | ||
1461 | newpos.X = enterDistance; | ||
1462 | } | ||
1463 | |||
1464 | if (pos.Y < boundaryDistance) // South | ||
1465 | { | ||
1466 | neighboury--; | ||
1467 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1468 | } | ||
1469 | else if (pos.Y > Constants.RegionSize - boundaryDistance) // North | ||
1470 | { | ||
1471 | neighboury++; | ||
1472 | newpos.Y = enterDistance; | ||
1473 | } | ||
1474 | */ | ||
1475 | |||
1476 | xDest = neighbourx; | ||
1477 | yDest = neighboury; | ||
1478 | |||
1479 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
1480 | 1466 | ||
1481 | ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y); | 1467 | // Check to see if we have access to the target region. |
1482 | 1468 | string reason; | |
1483 | ExpiringCache<ulong, DateTime> r; | 1469 | if (neighbourRegion != null |
1484 | DateTime banUntil; | 1470 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) |
1485 | |||
1486 | if (m_bannedRegions.TryGetValue(agentID, out r)) | ||
1487 | { | ||
1488 | if (r.TryGetValue(neighbourHandle, out banUntil)) | ||
1489 | { | 1471 | { |
1490 | if (DateTime.Now < banUntil) | 1472 | // remember banned |
1491 | return null; | 1473 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); |
1492 | r.Remove(neighbourHandle); | 1474 | neighbourRegion = null; |
1493 | } | 1475 | } |
1494 | } | 1476 | } |
1495 | else | ||
1496 | { | ||
1497 | r = null; | ||
1498 | } | ||
1499 | |||
1500 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
1501 | 1477 | ||
1502 | string reason; | 1478 | if (neighbourRegion == null) |
1503 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) | 1479 | m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}", |
1504 | { | 1480 | LogHeader, scene.RegionInfo.RegionName, |
1505 | if (r == null) | 1481 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, |
1506 | { | 1482 | scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, |
1507 | r = new ExpiringCache<ulong, DateTime>(); | 1483 | pos); |
1508 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 1484 | else |
1509 | 1485 | m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>", | |
1510 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); | 1486 | LogHeader, neighbourRegion.RegionName, |
1511 | } | 1487 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, |
1512 | else | 1488 | newpos.X, newpos.Y); |
1513 | { | ||
1514 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
1515 | } | ||
1516 | return null; | ||
1517 | } | ||
1518 | 1489 | ||
1519 | return neighbourRegion; | 1490 | return neighbourRegion; |
1520 | } | 1491 | } |
@@ -1526,7 +1497,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1526 | Vector3 newpos; | 1497 | Vector3 newpos; |
1527 | string version; | 1498 | string version; |
1528 | 1499 | ||
1529 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); | 1500 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out version, out newpos); |
1530 | if (neighbourRegion == null) | 1501 | if (neighbourRegion == null) |
1531 | { | 1502 | { |
1532 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 1503 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
@@ -1568,7 +1539,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1568 | 1539 | ||
1569 | agent.Scene.RequestTeleportLocation( | 1540 | agent.Scene.RequestTeleportLocation( |
1570 | agent.ControllingClient, | 1541 | agent.ControllingClient, |
1571 | Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize), | 1542 | Util.RegionLocToHandle(regionX, regionY), |
1572 | position, | 1543 | position, |
1573 | agent.Lookat, | 1544 | agent.Lookat, |
1574 | (uint)Constants.TeleportFlags.ViaLocation); | 1545 | (uint)Constants.TeleportFlags.ViaLocation); |
@@ -1578,11 +1549,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1578 | if (im != null) | 1549 | if (im != null) |
1579 | { | 1550 | { |
1580 | UUID gotoLocation = Util.BuildFakeParcelID( | 1551 | UUID gotoLocation = Util.BuildFakeParcelID( |
1581 | Util.UIntsToLong( | 1552 | Util.RegionLocToHandle(regionX, regionY), |
1582 | (regionX * | ||
1583 | (uint)Constants.RegionSize), | ||
1584 | (regionY * | ||
1585 | (uint)Constants.RegionSize)), | ||
1586 | (uint)(int)position.X, | 1553 | (uint)(int)position.X, |
1587 | (uint)(int)position.Y, | 1554 | (uint)(int)position.Y, |
1588 | (uint)(int)position.Z); | 1555 | (uint)(int)position.Z); |
@@ -1635,17 +1602,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1635 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1602 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1636 | /// </summary> | 1603 | /// </summary> |
1637 | public ScenePresence CrossAgentToNewRegionAsync( | 1604 | public ScenePresence CrossAgentToNewRegionAsync( |
1638 | ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, | 1605 | ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1639 | bool isFlying, string version) | 1606 | bool isFlying, string version) |
1640 | { | 1607 | { |
1608 | m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: new region={1} at <{2},{3}>. newpos={4}", | ||
1609 | LogHeader, neighbourRegion.RegionName, neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, pos); | ||
1610 | |||
1641 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) | 1611 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) |
1642 | { | 1612 | { |
1613 | m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: prep failed. Resetting transfer state", LogHeader); | ||
1643 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1614 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1644 | return agent; | 1615 | return agent; |
1645 | } | 1616 | } |
1646 | 1617 | ||
1647 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) | 1618 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) |
1648 | { | 1619 | { |
1620 | m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader); | ||
1649 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1621 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1650 | return agent; | 1622 | return agent; |
1651 | } | 1623 | } |
@@ -2038,15 +2010,195 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2038 | } | 2010 | } |
2039 | } | 2011 | } |
2040 | 2012 | ||
2013 | // Computes the difference between two region bases. | ||
2014 | // Returns a vector of world coordinates (meters) from base of first region to the second. | ||
2015 | // The first region is the home region of the passed scene presence. | ||
2041 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 2016 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2042 | { | 2017 | { |
2043 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | 2018 | /* |
2044 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | 2019 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; |
2020 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; | ||
2045 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | 2021 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; |
2046 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | 2022 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; |
2047 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | 2023 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; |
2048 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; | 2024 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; |
2049 | return new Vector3(shiftx, shifty, 0f); | 2025 | return new Vector3(shiftx, shifty, 0f); |
2026 | */ | ||
2027 | return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX, | ||
2028 | sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY, | ||
2029 | 0f); | ||
2030 | } | ||
2031 | |||
2032 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
2033 | { | ||
2034 | // Since we don't know how big the regions could be, we have to search a very large area | ||
2035 | // to find possible regions. | ||
2036 | return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize); | ||
2037 | } | ||
2038 | |||
2039 | #region NotFoundLocationCache class | ||
2040 | // A collection of not found locations to make future lookups 'not found' lookups quick. | ||
2041 | // A simple expiring cache that keeps not found locations for some number of seconds. | ||
2042 | // A 'not found' location is presumed to be anywhere in the minimum sized region that | ||
2043 | // contains that point. A conservitive estimate. | ||
2044 | private class NotFoundLocationCache | ||
2045 | { | ||
2046 | private struct NotFoundLocation | ||
2047 | { | ||
2048 | public double minX, maxX, minY, maxY; | ||
2049 | public DateTime expireTime; | ||
2050 | } | ||
2051 | private List<NotFoundLocation> m_notFoundLocations = new List<NotFoundLocation>(); | ||
2052 | public NotFoundLocationCache() | ||
2053 | { | ||
2054 | } | ||
2055 | // Add an area to the lost of 'not found' places. The area is the snapped region | ||
2056 | // area around the added point. | ||
2057 | public void Add(double pX, double pY) | ||
2058 | { | ||
2059 | lock (m_notFoundLocations) | ||
2060 | { | ||
2061 | if (!LockedContains(pX, pY)) | ||
2062 | { | ||
2063 | NotFoundLocation nfl = new NotFoundLocation(); | ||
2064 | // A not found location is not found for at least a whole region sized area | ||
2065 | nfl.minX = pX - (pX % (double)Constants.RegionSize); | ||
2066 | nfl.minY = pY - (pY % (double)Constants.RegionSize); | ||
2067 | nfl.maxX = nfl.minX + (double)Constants.RegionSize; | ||
2068 | nfl.maxY = nfl.minY + (double)Constants.RegionSize; | ||
2069 | nfl.expireTime = DateTime.Now + TimeSpan.FromSeconds(30); | ||
2070 | m_notFoundLocations.Add(nfl); | ||
2071 | } | ||
2072 | } | ||
2073 | |||
2074 | } | ||
2075 | // Test to see of this point is in any of the 'not found' areas. | ||
2076 | // Return 'true' if the point is found inside the 'not found' areas. | ||
2077 | public bool Contains(double pX, double pY) | ||
2078 | { | ||
2079 | bool ret = false; | ||
2080 | lock (m_notFoundLocations) | ||
2081 | ret = LockedContains(pX, pY); | ||
2082 | return ret; | ||
2083 | } | ||
2084 | private bool LockedContains(double pX, double pY) | ||
2085 | { | ||
2086 | bool ret = false; | ||
2087 | this.DoExpiration(); | ||
2088 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2089 | { | ||
2090 | if (pX >= nfl.minX && pX < nfl.maxX && pY >= nfl.minY && pY < nfl.maxY) | ||
2091 | { | ||
2092 | ret = true; | ||
2093 | break; | ||
2094 | } | ||
2095 | } | ||
2096 | return ret; | ||
2097 | } | ||
2098 | private void DoExpiration() | ||
2099 | { | ||
2100 | List<NotFoundLocation> m_toRemove = null; | ||
2101 | DateTime now = DateTime.Now; | ||
2102 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2103 | { | ||
2104 | if (nfl.expireTime < now) | ||
2105 | { | ||
2106 | if (m_toRemove == null) | ||
2107 | m_toRemove = new List<NotFoundLocation>(); | ||
2108 | m_toRemove.Add(nfl); | ||
2109 | } | ||
2110 | } | ||
2111 | if (m_toRemove != null) | ||
2112 | { | ||
2113 | foreach (NotFoundLocation nfl in m_toRemove) | ||
2114 | m_notFoundLocations.Remove(nfl); | ||
2115 | m_toRemove.Clear(); | ||
2116 | } | ||
2117 | } | ||
2118 | } | ||
2119 | #endregion // NotFoundLocationCache class | ||
2120 | private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); | ||
2121 | |||
2122 | // Given a world position (fractional meter coordinate), get the GridRegion info for | ||
2123 | // the region containing that point. | ||
2124 | // Someday this should be a method on GridService. | ||
2125 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere | ||
2126 | // the size of the target region is unknown thus the search area might have to be very large. | ||
2127 | // Return 'null' if no such region exists. | ||
2128 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, | ||
2129 | double px, double py, uint pSizeHint) | ||
2130 | { | ||
2131 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); | ||
2132 | GridRegion ret = null; | ||
2133 | const double fudge = 2.0; | ||
2134 | |||
2135 | // One problem with this routine is negative results. That is, this can be called lots of times | ||
2136 | // for regions that don't exist. m_notFoundLocationCache remembers 'not found' results so they | ||
2137 | // will be quick 'not found's next time. | ||
2138 | // NotFoundLocationCache is an expiring cache so it will eventually forget about 'not found' and | ||
2139 | // thus re-ask the GridService about the location. | ||
2140 | if (m_notFoundLocationCache.Contains(px, py)) | ||
2141 | { | ||
2142 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py); | ||
2143 | return null; | ||
2144 | } | ||
2145 | |||
2146 | // As an optimization, since most regions will be legacy sized regions (256x256), first try to get | ||
2147 | // the region at the appropriate legacy region location. | ||
2148 | uint possibleX = (uint)Math.Floor(px); | ||
2149 | possibleX -= possibleX % Constants.RegionSize; | ||
2150 | uint possibleY = (uint)Math.Floor(py); | ||
2151 | possibleY -= possibleY % Constants.RegionSize; | ||
2152 | ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY); | ||
2153 | if (ret != null) | ||
2154 | { | ||
2155 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}", | ||
2156 | LogHeader, possibleX, possibleY, ret.RegionName); | ||
2157 | } | ||
2158 | |||
2159 | if (ret == null) | ||
2160 | { | ||
2161 | // If the simple lookup failed, search the larger area for a region that contains this point | ||
2162 | double range = (double)pSizeHint + fudge; | ||
2163 | while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize)) | ||
2164 | { | ||
2165 | // Get from the grid service a list of regions that might contain this point. | ||
2166 | // The region origin will be in the zero direction so only subtract the range. | ||
2167 | List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID, | ||
2168 | (int)(px - range), (int)(px), | ||
2169 | (int)(py - range), (int)(py)); | ||
2170 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}", | ||
2171 | LogHeader, possibleRegions.Count, range); | ||
2172 | if (possibleRegions != null && possibleRegions.Count > 0) | ||
2173 | { | ||
2174 | // If we found some regions, check to see if the point is within | ||
2175 | foreach (GridRegion gr in possibleRegions) | ||
2176 | { | ||
2177 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>", | ||
2178 | LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY); | ||
2179 | if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX) | ||
2180 | && py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY)) | ||
2181 | { | ||
2182 | // Found a region that contains the point | ||
2183 | ret = gr; | ||
2184 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName); | ||
2185 | break; | ||
2186 | } | ||
2187 | } | ||
2188 | } | ||
2189 | // Larger search area for next time around if not found | ||
2190 | range *= 2; | ||
2191 | } | ||
2192 | } | ||
2193 | |||
2194 | if (ret == null) | ||
2195 | { | ||
2196 | // remember this location was not found so we can quickly not find it next time | ||
2197 | m_notFoundLocationCache.Add(px, py); | ||
2198 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found. Remembering loc=<{1},{2}>", LogHeader, px, py); | ||
2199 | } | ||
2200 | |||
2201 | return ret; | ||
2050 | } | 2202 | } |
2051 | 2203 | ||
2052 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 2204 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
@@ -2168,16 +2320,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2168 | // view to include everything in the megaregion | 2320 | // view to include everything in the megaregion |
2169 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 2321 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
2170 | { | 2322 | { |
2171 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; | 2323 | // The area to check is as big as the current region. |
2324 | // We presume all adjacent regions are the same size as this region. | ||
2325 | uint dd = Math.Max((uint)avatar.DrawDistance, | ||
2326 | Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY)); | ||
2172 | 2327 | ||
2173 | int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | 2328 | uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2; |
2174 | int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | 2329 | uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2; |
2175 | 2330 | ||
2176 | int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | 2331 | uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2; |
2177 | int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | 2332 | uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2; |
2178 | 2333 | ||
2179 | List<GridRegion> neighbours = | 2334 | List<GridRegion> neighbours = |
2180 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | 2335 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); |
2181 | 2336 | ||
2182 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | 2337 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
2183 | return neighbours; | 2338 | return neighbours; |
@@ -2190,10 +2345,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2190 | List<GridRegion> neighbours | 2345 | List<GridRegion> neighbours |
2191 | = pScene.GridService.GetRegionRange( | 2346 | = pScene.GridService.GetRegionRange( |
2192 | m_regionInfo.ScopeID, | 2347 | m_regionInfo.ScopeID, |
2193 | (int)swCorner.X * (int)Constants.RegionSize, | 2348 | (int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X), |
2194 | (int)neCorner.X * (int)Constants.RegionSize, | 2349 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y) ); |
2195 | (int)swCorner.Y * (int)Constants.RegionSize, | ||
2196 | (int)neCorner.Y * (int)Constants.RegionSize); | ||
2197 | 2350 | ||
2198 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | 2351 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
2199 | 2352 | ||
@@ -2256,10 +2409,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2256 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 2409 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
2257 | /// into. | 2410 | /// into. |
2258 | /// | 2411 | /// |
2259 | /// This method locates the new region handle and offsets the prim position for the new region | 2412 | /// Using the objects new world location, ask the grid service for a the new region and adjust the prim |
2413 | /// position to be relative to the new region. | ||
2260 | /// </summary> | 2414 | /// </summary> |
2261 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> | ||
2262 | /// <param name="grp">the scene object that we're crossing</param> | 2415 | /// <param name="grp">the scene object that we're crossing</param> |
2416 | /// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is | ||
2417 | /// relative to the region the object currently is in.</param> | ||
2418 | /// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param> | ||
2263 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) | 2419 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) |
2264 | { | 2420 | { |
2265 | if (grp == null) | 2421 | if (grp == null) |
@@ -2285,208 +2441,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2285 | return; | 2441 | return; |
2286 | } | 2442 | } |
2287 | 2443 | ||
2288 | int thisx = (int)scene.RegionInfo.RegionLocX; | 2444 | // Remember the old group position in case the region lookup fails so position can be restored. |
2289 | int thisy = (int)scene.RegionInfo.RegionLocY; | 2445 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; |
2290 | Vector3 EastCross = new Vector3(0.1f, 0, 0); | ||
2291 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); | ||
2292 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); | ||
2293 | Vector3 SouthCross = new Vector3(0, -0.1f, 0); | ||
2294 | |||
2295 | |||
2296 | // use this if no borders were crossed! | ||
2297 | ulong newRegionHandle | ||
2298 | = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize), | ||
2299 | (uint)((thisy) * Constants.RegionSize)); | ||
2300 | |||
2301 | Vector3 pos = attemptedPosition; | ||
2302 | |||
2303 | int changeX = 1; | ||
2304 | int changeY = 1; | ||
2305 | |||
2306 | if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) | ||
2307 | { | ||
2308 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2309 | { | ||
2310 | |||
2311 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2312 | |||
2313 | if (crossedBorderx.BorderLine.Z > 0) | ||
2314 | { | ||
2315 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2316 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2317 | } | ||
2318 | else | ||
2319 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2320 | |||
2321 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2322 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2323 | |||
2324 | if (crossedBordery.BorderLine.Z > 0) | ||
2325 | { | ||
2326 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2327 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2328 | } | ||
2329 | else | ||
2330 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2331 | |||
2332 | |||
2333 | |||
2334 | newRegionHandle | ||
2335 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2336 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2337 | // x - 1 | ||
2338 | // y - 1 | ||
2339 | } | ||
2340 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2341 | { | ||
2342 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2343 | |||
2344 | if (crossedBorderx.BorderLine.Z > 0) | ||
2345 | { | ||
2346 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2347 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2348 | } | ||
2349 | else | ||
2350 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2351 | |||
2352 | 2446 | ||
2353 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2447 | // Compute the absolute position of the object. |
2354 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | 2448 | double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X; |
2449 | double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y; | ||
2355 | 2450 | ||
2356 | if (crossedBordery.BorderLine.Z > 0) | 2451 | // Ask the grid service for the region that contains the passed address |
2357 | { | 2452 | GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
2358 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | 2453 | objectWorldLocX, objectWorldLocY); |
2359 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2360 | } | ||
2361 | else | ||
2362 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2363 | 2454 | ||
2364 | newRegionHandle | 2455 | Vector3 pos = Vector3.Zero; |
2365 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2456 | if (destination != null) |
2366 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2367 | // x - 1 | ||
2368 | // y + 1 | ||
2369 | } | ||
2370 | else | ||
2371 | { | ||
2372 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2373 | |||
2374 | if (crossedBorderx.BorderLine.Z > 0) | ||
2375 | { | ||
2376 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2377 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2378 | } | ||
2379 | else | ||
2380 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2381 | |||
2382 | newRegionHandle | ||
2383 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2384 | (uint)(thisy * Constants.RegionSize)); | ||
2385 | // x - 1 | ||
2386 | } | ||
2387 | } | ||
2388 | else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E)) | ||
2389 | { | 2457 | { |
2390 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 2458 | // Adjust the object's relative position from the old region (attemptedPosition) |
2391 | { | 2459 | // to be relative to the new region (pos). |
2392 | 2460 | pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX), | |
2393 | pos.X = ((pos.X - Constants.RegionSize)); | 2461 | (float)(objectWorldLocY - (double)destination.RegionLocY), |
2394 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2462 | attemptedPosition.Z); |
2395 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2396 | |||
2397 | if (crossedBordery.BorderLine.Z > 0) | ||
2398 | { | ||
2399 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2400 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2401 | } | ||
2402 | else | ||
2403 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2404 | |||
2405 | |||
2406 | newRegionHandle | ||
2407 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2408 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2409 | // x + 1 | ||
2410 | // y - 1 | ||
2411 | } | ||
2412 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2413 | { | ||
2414 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2415 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
2416 | newRegionHandle | ||
2417 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2418 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2419 | // x + 1 | ||
2420 | // y + 1 | ||
2421 | } | ||
2422 | else | ||
2423 | { | ||
2424 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2425 | newRegionHandle | ||
2426 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2427 | (uint)(thisy * Constants.RegionSize)); | ||
2428 | // x + 1 | ||
2429 | } | ||
2430 | } | 2463 | } |
2431 | else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2432 | { | ||
2433 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2434 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2435 | |||
2436 | if (crossedBordery.BorderLine.Z > 0) | ||
2437 | { | ||
2438 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2439 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2440 | } | ||
2441 | else | ||
2442 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2443 | 2464 | ||
2444 | newRegionHandle | 2465 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) |
2445 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2446 | // y - 1 | ||
2447 | } | ||
2448 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2449 | { | 2466 | { |
2467 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID); | ||
2450 | 2468 | ||
2451 | pos.Y = ((pos.Y - Constants.RegionSize)); | 2469 | // We are going to move the object back to the old position so long as the old position |
2452 | newRegionHandle | 2470 | // is in the region |
2453 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); | 2471 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1)); |
2454 | // y + 1 | 2472 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1)); |
2455 | } | 2473 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight); |
2456 | 2474 | ||
2457 | // Offset the positions for the new region across the border | 2475 | grp.AbsolutePosition = oldGroupPosition; |
2458 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | 2476 | grp.Velocity = Vector3.Zero; |
2477 | if (grp.RootPart.PhysActor != null) | ||
2478 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2459 | 2479 | ||
2460 | // If we fail to cross the border, then reset the position of the scene object on that border. | 2480 | if (grp.RootPart.KeyframeMotion != null) |
2461 | uint x = 0, y = 0; | 2481 | grp.RootPart.KeyframeMotion.CrossingFailure(); |
2462 | Utils.LongToUInts(newRegionHandle, out x, out y); | ||
2463 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
2464 | 2482 | ||
2465 | if (destination != null) | 2483 | grp.ScheduleGroupForFullUpdate(); |
2466 | { | ||
2467 | if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | ||
2468 | return; // we did it | ||
2469 | } | 2484 | } |
2470 | |||
2471 | // no one or failed lets go back and tell physics to go on | ||
2472 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
2473 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
2474 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f); | ||
2475 | |||
2476 | grp.AbsolutePosition = oldGroupPosition; | ||
2477 | grp.Velocity = Vector3.Zero; | ||
2478 | |||
2479 | if (grp.RootPart.PhysActor != null) | ||
2480 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2481 | |||
2482 | if (grp.RootPart.KeyframeMotion != null) | ||
2483 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2484 | |||
2485 | grp.ScheduleGroupForFullUpdate(); | ||
2486 | } | 2485 | } |
2487 | 2486 | ||
2488 | |||
2489 | |||
2490 | /// <summary> | 2487 | /// <summary> |
2491 | /// Move the given scene object into a new region | 2488 | /// Move the given scene object into a new region |
2492 | /// </summary> | 2489 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index fc02916..6a04acf 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -77,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
77 | public class EntityTransferStateMachine | 77 | public class EntityTransferStateMachine |
78 | { | 78 | { |
79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
80 | private static readonly string LogHeader = "[ENTITY TRANSFER STATE MACHINE]"; | ||
80 | 81 | ||
81 | /// <summary> | 82 | /// <summary> |
82 | /// If true then on a teleport, the source region waits for a callback from the destination region. If | 83 | /// If true then on a teleport, the source region waits for a callback from the destination region. If |
@@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
100 | /// <returns>true if the agent was not already in transit, false if it was</returns> | 101 | /// <returns>true if the agent was not already in transit, false if it was</returns> |
101 | internal bool SetInTransit(UUID id) | 102 | internal bool SetInTransit(UUID id) |
102 | { | 103 | { |
104 | m_log.DebugFormat("{0} SetInTransit. agent={1}, newState=Preparing", LogHeader, id); | ||
103 | lock (m_agentsInTransit) | 105 | lock (m_agentsInTransit) |
104 | { | 106 | { |
105 | if (!m_agentsInTransit.ContainsKey(id)) | 107 | if (!m_agentsInTransit.ContainsKey(id)) |
@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
121 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> | 123 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> |
122 | internal bool UpdateInTransit(UUID id, AgentTransferState newState) | 124 | internal bool UpdateInTransit(UUID id, AgentTransferState newState) |
123 | { | 125 | { |
126 | m_log.DebugFormat("{0} UpdateInTransit. agent={1}, newState={2}", LogHeader, id, newState); | ||
127 | |||
124 | bool transitionOkay = false; | 128 | bool transitionOkay = false; |
125 | 129 | ||
126 | // We don't want to throw an exception on cancel since this can come it at any time. | 130 | // We don't want to throw an exception on cancel since this can come it at any time. |
@@ -193,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
193 | } | 197 | } |
194 | else if (failIfNotOkay) | 198 | else if (failIfNotOkay) |
195 | { | 199 | { |
200 | m_log.DebugFormat("{0} UpdateInTransit. Throwing transition failure = {1}", LogHeader, failureMessage); | ||
196 | throw new Exception(failureMessage); | 201 | throw new Exception(failureMessage); |
197 | } | 202 | } |
198 | // else | 203 | // else |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index d943b20..4e7ad75 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
213 | if (part != null) | 213 | if (part != null) |
214 | { | 214 | { |
215 | ObjectRegionName = s.RegionInfo.RegionName; | 215 | ObjectRegionName = s.RegionInfo.RegionName; |
216 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 216 | uint localX = s.RegionInfo.WorldLocX; |
217 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 217 | uint localY = s.RegionInfo.WorldLocY; |
218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
219 | return part; | 219 | return part; |
220 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 31ef79b..3b38c71 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
48 | private static readonly ILog m_log = | 48 | private static readonly ILog m_log = |
49 | LogManager.GetLogger( | 49 | LogManager.GetLogger( |
50 | MethodBase.GetCurrentMethod().DeclaringType); | 50 | MethodBase.GetCurrentMethod().DeclaringType); |
51 | private static string LogHeader = "[LOCAL GRID SERVICE CONNECTOR]"; | ||
51 | 52 | ||
52 | private IGridService m_GridService; | 53 | private IGridService m_GridService; |
53 | private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); | 54 | private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); |
@@ -56,12 +57,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
56 | 57 | ||
57 | public LocalGridServicesConnector() | 58 | public LocalGridServicesConnector() |
58 | { | 59 | { |
59 | m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector no parms."); | 60 | m_log.DebugFormat("{0} LocalGridServicesConnector no parms.", LogHeader); |
60 | } | 61 | } |
61 | 62 | ||
62 | public LocalGridServicesConnector(IConfigSource source) | 63 | public LocalGridServicesConnector(IConfigSource source) |
63 | { | 64 | { |
64 | m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector instantiated directly."); | 65 | m_log.DebugFormat("{0} LocalGridServicesConnector instantiated directly.", LogHeader); |
65 | InitialiseService(source); | 66 | InitialiseService(source); |
66 | } | 67 | } |
67 | 68 | ||
@@ -192,6 +193,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
192 | return m_GridService.GetRegionByUUID(scopeID, regionID); | 193 | return m_GridService.GetRegionByUUID(scopeID, regionID); |
193 | } | 194 | } |
194 | 195 | ||
196 | // Get a region given its base coordinates. | ||
197 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
198 | // be the base coordinate of the region. | ||
195 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 199 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
196 | { | 200 | { |
197 | GridRegion region = null; | 201 | GridRegion region = null; |
@@ -206,13 +210,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
206 | region = rcache.GetRegionByPosition(x, y); | 210 | region = rcache.GetRegionByPosition(x, y); |
207 | if (region != null) | 211 | if (region != null) |
208 | { | 212 | { |
209 | return region; | 213 | // m_log.DebugFormat("{0} GetRegionByPosition. Found region {1} in cache. Pos=<{2},{3}>", |
214 | // LogHeader, region.RegionName, x, y); | ||
215 | break; | ||
210 | } | 216 | } |
211 | } | 217 | } |
212 | } | 218 | } |
213 | 219 | ||
214 | // Then try on this sim (may be a lookup in DB if this is using MySql). | 220 | // Then try on this sim (may be a lookup in DB if this is using MySql). |
215 | return m_GridService.GetRegionByPosition(scopeID, x, y); | 221 | if (region == null) |
222 | { | ||
223 | region = m_GridService.GetRegionByPosition(scopeID, x, y); | ||
224 | if (region == null) | ||
225 | m_log.DebugFormat("{0} GetRegionByPosition. Region not found by grid service. Pos=<{1},{2}>", | ||
226 | LogHeader, x, y); | ||
227 | else | ||
228 | m_log.DebugFormat("{0} GetRegionByPosition. Requested region {1} from grid service. Pos=<{2},{3}>", | ||
229 | LogHeader, region.RegionName, x, y); | ||
230 | } | ||
231 | return region; | ||
216 | } | 232 | } |
217 | 233 | ||
218 | public GridRegion GetRegionByName(UUID scopeID, string regionName) | 234 | public GridRegion GetRegionByName(UUID scopeID, string regionName) |
@@ -268,7 +284,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
268 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); | 284 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); |
269 | List<GridRegion> regions = kvp.Value.GetNeighbours(); | 285 | List<GridRegion> regions = kvp.Value.GetNeighbours(); |
270 | foreach (GridRegion r in regions) | 286 | foreach (GridRegion r in regions) |
271 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); | 287 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY)); |
272 | } | 288 | } |
273 | } | 289 | } |
274 | 290 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs index 9172536..ae76288 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
66 | return; | 66 | return; |
67 | 67 | ||
68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", | 68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", |
69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); | 69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY)); |
70 | 70 | ||
71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; | 71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; |
72 | } | 72 | } |
@@ -82,11 +82,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
82 | return new List<GridRegion>(m_neighbours.Values); | 82 | return new List<GridRegion>(m_neighbours.Values); |
83 | } | 83 | } |
84 | 84 | ||
85 | // Get a region given its base coordinates (in meters). | ||
86 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
87 | // be the base coordinate of the region. | ||
88 | // The snapping is technically unnecessary but is harmless because regions are always | ||
89 | // multiples of the legacy region size (256). | ||
85 | public GridRegion GetRegionByPosition(int x, int y) | 90 | public GridRegion GetRegionByPosition(int x, int y) |
86 | { | 91 | { |
87 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; | 92 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; |
88 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; | 93 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; |
89 | ulong handle = Utils.UIntsToLong(xsnap, ysnap); | 94 | ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap); |
90 | 95 | ||
91 | if (m_neighbours.ContainsKey(handle)) | 96 | if (m_neighbours.ContainsKey(handle)) |
92 | return m_neighbours[handle]; | 97 | return m_neighbours[handle]; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs index 6a57d1f..ae5081c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs | |||
@@ -186,10 +186,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
186 | return rinfo; | 186 | return rinfo; |
187 | } | 187 | } |
188 | 188 | ||
189 | // Get a region given its base world coordinates (in meters). | ||
190 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
191 | // be the base coordinate of the region. | ||
192 | // The coordinates are world coords (meters), NOT region units. | ||
189 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 193 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
190 | { | 194 | { |
191 | bool inCache = false; | 195 | bool inCache = false; |
192 | GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache); | 196 | GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.RegionWorldLocToHandle((uint)x, (uint)y), out inCache); |
193 | if (inCache) | 197 | if (inCache) |
194 | return rinfo; | 198 | return rinfo; |
195 | 199 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 4338133..25ae689 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -34,6 +34,7 @@ using log4net.Config; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | |||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
@@ -141,7 +142,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
141 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); | 142 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); |
142 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); | 143 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); |
143 | 144 | ||
144 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); | 145 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000)); |
145 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); | 146 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); |
146 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); | 147 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); |
147 | 148 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 26d22b8..4d7538c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
57 | { | 57 | { |
58 | private static readonly ILog m_log = | 58 | private static readonly ILog m_log = |
59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | private static string LogHeader = "[MAP IMAGE SERVICE MODULE]"; | ||
60 | 61 | ||
61 | private bool m_enabled = false; | 62 | private bool m_enabled = false; |
62 | private IMapImageService m_MapService; | 63 | private IMapImageService m_MapService; |
@@ -192,42 +193,85 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
192 | ///</summary> | 193 | ///</summary> |
193 | private void UploadMapTile(IScene scene) | 194 | private void UploadMapTile(IScene scene) |
194 | { | 195 | { |
195 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName); | 196 | m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); |
197 | string regionName = scene.RegionInfo.RegionName; | ||
196 | 198 | ||
197 | // Create a JPG map tile and upload it to the AddMapTile API | 199 | // Create a JPG map tile and upload it to the AddMapTile API |
198 | byte[] jpgData = Utils.EmptyBytes; | ||
199 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); | 200 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); |
200 | if (tileGenerator == null) | 201 | if (tileGenerator == null) |
201 | { | 202 | { |
202 | m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator"); | 203 | m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); |
203 | return; | 204 | return; |
204 | } | 205 | } |
205 | 206 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) | |
206 | using (Image mapTile = tileGenerator.CreateMapTile()) | ||
207 | { | 207 | { |
208 | // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there | 208 | if (mapTile != null) |
209 | // is no static map tile. | 209 | { |
210 | if (mapTile == null) | 210 | // mapTile.Save( // DEBUG DEBUG |
211 | return; | 211 | // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY), |
212 | 212 | // ImageFormat.Jpeg); | |
213 | using (MemoryStream stream = new MemoryStream()) | 213 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done |
214 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | ||
215 | { | ||
216 | ConvertAndUploadMaptile(mapTile, | ||
217 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
218 | scene.RegionInfo.RegionName); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | // For larger regions (varregion) we must cut the region image into legacy sized | ||
223 | // pieces since that is how the maptile system works. | ||
224 | // Note the assumption that varregions are always a multiple of legacy size. | ||
225 | for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize) | ||
226 | { | ||
227 | for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize) | ||
228 | { | ||
229 | // Images are addressed from the upper left corner so have to do funny | ||
230 | // math to pick out the sub-tile since regions are numbered from | ||
231 | // the lower left. | ||
232 | Rectangle rect = new Rectangle( | ||
233 | (int)xx, | ||
234 | mapTile.Height - (int)yy - (int)Constants.RegionSize, | ||
235 | (int)Constants.RegionSize, (int)Constants.RegionSize); | ||
236 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | ||
237 | { | ||
238 | ConvertAndUploadMaptile(subMapTile, | ||
239 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | ||
240 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | ||
241 | regionName); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | else | ||
214 | { | 248 | { |
215 | mapTile.Save(stream, ImageFormat.Jpeg); | 249 | m_log.WarnFormat("{0} Tile image generation failed", LogHeader); |
216 | jpgData = stream.ToArray(); | ||
217 | } | 250 | } |
218 | } | 251 | } |
252 | } | ||
219 | 253 | ||
220 | if (jpgData == Utils.EmptyBytes) | 254 | private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName) |
255 | { | ||
256 | byte[] jpgData = Utils.EmptyBytes; | ||
257 | |||
258 | using (MemoryStream stream = new MemoryStream()) | ||
221 | { | 259 | { |
222 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Tile image generation failed"); | 260 | tileImage.Save(stream, ImageFormat.Jpeg); |
223 | return; | 261 | jpgData = stream.ToArray(); |
224 | } | 262 | } |
225 | 263 | if (jpgData != Utils.EmptyBytes) | |
226 | string reason = string.Empty; | 264 | { |
227 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) | 265 | string reason = string.Empty; |
266 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason)) | ||
267 | { | ||
268 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, | ||
269 | regionName, locX, locY, reason); | ||
270 | } | ||
271 | } | ||
272 | else | ||
228 | { | 273 | { |
229 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", | 274 | m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName); |
230 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); | ||
231 | } | 275 | } |
232 | } | 276 | } |
233 | } | 277 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs index fd89428..56d9937 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour | |||
132 | if (s.RegionInfo.RegionHandle == regionHandle) | 132 | if (s.RegionInfo.RegionHandle == regionHandle) |
133 | { | 133 | { |
134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", | 134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", |
135 | thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 135 | thisRegion.RegionName, s.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y) ); |
136 | 136 | ||
137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); | 137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); |
138 | return s.IncomingHelloNeighbour(thisRegion); | 138 | return s.IncomingHelloNeighbour(thisRegion); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index a990898..9f39aa2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -533,7 +533,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
533 | if (isMegaregion) | 533 | if (isMegaregion) |
534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | 534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); |
535 | else | 535 | else |
536 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | 536 | size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY); |
537 | 537 | ||
538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | 538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); |
539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | 539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 73c4d6c..99db7ff 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | public class LandManagementModule : INonSharedRegionModule | 64 | public class LandManagementModule : INonSharedRegionModule |
65 | { | 65 | { |
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]"; | ||
67 | 68 | ||
68 | private static readonly string remoteParcelRequestPath = "0009/"; | 69 | private static readonly string remoteParcelRequestPath = "0009/"; |
69 | 70 | ||
@@ -74,15 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
74 | protected IPrimCountModule m_primCountModule; | 75 | protected IPrimCountModule m_primCountModule; |
75 | protected IDialogModule m_Dialog; | 76 | protected IDialogModule m_Dialog; |
76 | 77 | ||
77 | // Minimum for parcels to work is 64m even if we don't actually use them. | ||
78 | #pragma warning disable 0429 | ||
79 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | ||
80 | #pragma warning restore 0429 | ||
81 | |||
82 | /// <value> | 78 | /// <value> |
83 | /// Local land ids at specified region co-ordinates (region size / 4) | 79 | /// Local land ids at specified region co-ordinates (region size / 4) |
84 | /// </value> | 80 | /// </value> |
85 | private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; | 81 | private int[,] m_landIDList; |
82 | private const int landUnit = 4; | ||
86 | 83 | ||
87 | /// <value> | 84 | /// <value> |
88 | /// Land objects keyed by local id | 85 | /// Land objects keyed by local id |
@@ -115,6 +112,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
115 | public void AddRegion(Scene scene) | 112 | public void AddRegion(Scene scene) |
116 | { | 113 | { |
117 | m_scene = scene; | 114 | m_scene = scene; |
115 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
116 | |||
118 | m_landIDList.Initialize(); | 117 | m_landIDList.Initialize(); |
119 | landChannel = new LandChannel(scene, this); | 118 | landChannel = new LandChannel(scene, this); |
120 | 119 | ||
@@ -297,6 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
297 | { | 296 | { |
298 | m_landList.Clear(); | 297 | m_landList.Clear(); |
299 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 298 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
299 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
300 | m_landIDList.Initialize(); | 300 | m_landIDList.Initialize(); |
301 | } | 301 | } |
302 | } | 302 | } |
@@ -311,7 +311,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
311 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 311 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
312 | 312 | ||
313 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 313 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
314 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 314 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
315 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | ||
315 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 316 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
316 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 317 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
317 | 318 | ||
@@ -438,8 +439,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
438 | 439 | ||
439 | public void SendLandUpdate(ScenePresence avatar, bool force) | 440 | public void SendLandUpdate(ScenePresence avatar, bool force) |
440 | { | 441 | { |
441 | ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 442 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
442 | (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 443 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
443 | 444 | ||
444 | if (over != null) | 445 | if (over != null) |
445 | { | 446 | { |
@@ -605,17 +606,29 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
605 | new_land.LandData.LocalID = newLandLocalID; | 606 | new_land.LandData.LocalID = newLandLocalID; |
606 | 607 | ||
607 | bool[,] landBitmap = new_land.GetLandBitmap(); | 608 | bool[,] landBitmap = new_land.GetLandBitmap(); |
608 | for (int x = 0; x < landArrayMax; x++) | 609 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", |
610 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); | ||
611 | |||
612 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) | ||
609 | { | 613 | { |
610 | for (int y = 0; y < landArrayMax; y++) | 614 | // Going to variable sized regions can cause mismatches |
615 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", | ||
616 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); | ||
617 | } | ||
618 | else | ||
619 | { | ||
620 | for (int x = 0; x < landBitmap.GetLength(0); x++) | ||
611 | { | 621 | { |
612 | if (landBitmap[x, y]) | 622 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
613 | { | 623 | { |
614 | // m_log.DebugFormat( | 624 | if (landBitmap[x, y]) |
615 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | 625 | { |
616 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | 626 | // m_log.DebugFormat( |
617 | 627 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | |
618 | m_landIDList[x, y] = newLandLocalID; | 628 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
629 | |||
630 | m_landIDList[x, y] = newLandLocalID; | ||
631 | } | ||
619 | } | 632 | } |
620 | } | 633 | } |
621 | } | 634 | } |
@@ -637,9 +650,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
637 | ILandObject land; | 650 | ILandObject land; |
638 | lock (m_landList) | 651 | lock (m_landList) |
639 | { | 652 | { |
640 | for (int x = 0; x < 64; x++) | 653 | for (int x = 0; x < m_landIDList.GetLength(0); x++) |
641 | { | 654 | { |
642 | for (int y = 0; y < 64; y++) | 655 | for (int y = 0; y < m_landIDList.GetLength(1); y++) |
643 | { | 656 | { |
644 | if (m_landIDList[x, y] == local_id) | 657 | if (m_landIDList[x, y] == local_id) |
645 | { | 658 | { |
@@ -691,9 +704,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
691 | bool[,] landBitmapSlave = slave.GetLandBitmap(); | 704 | bool[,] landBitmapSlave = slave.GetLandBitmap(); |
692 | lock (m_landList) | 705 | lock (m_landList) |
693 | { | 706 | { |
694 | for (int x = 0; x < 64; x++) | 707 | for (int x = 0; x < landBitmapSlave.GetLength(0); x++) |
695 | { | 708 | { |
696 | for (int y = 0; y < 64; y++) | 709 | for (int y = 0; y < landBitmapSlave.GetLength(1); y++) |
697 | { | 710 | { |
698 | if (landBitmapSlave[x, y]) | 711 | if (landBitmapSlave[x, y]) |
699 | { | 712 | { |
@@ -727,23 +740,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
727 | /// <returns>Land object at the point supplied</returns> | 740 | /// <returns>Land object at the point supplied</returns> |
728 | public ILandObject GetLandObject(float x_float, float y_float) | 741 | public ILandObject GetLandObject(float x_float, float y_float) |
729 | { | 742 | { |
743 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); | ||
744 | /* | ||
730 | int x; | 745 | int x; |
731 | int y; | 746 | int y; |
732 | 747 | ||
733 | if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) | 748 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) |
734 | return null; | 749 | return null; |
735 | 750 | ||
736 | try | 751 | try |
737 | { | 752 | { |
738 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); | 753 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); |
739 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); | 754 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); |
740 | } | 755 | } |
741 | catch (OverflowException) | 756 | catch (OverflowException) |
742 | { | 757 | { |
743 | return null; | 758 | return null; |
744 | } | 759 | } |
745 | 760 | ||
746 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 761 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) |
762 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | ||
763 | || x < 0 | ||
764 | || y < 0) | ||
747 | { | 765 | { |
748 | return null; | 766 | return null; |
749 | } | 767 | } |
@@ -759,38 +777,122 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
759 | // m_log.DebugFormat( | 777 | // m_log.DebugFormat( |
760 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | 778 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", |
761 | // x, y, m_scene.RegionInfo.RegionName); | 779 | // x, y, m_scene.RegionInfo.RegionName); |
762 | 780 | ||
763 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 781 | try |
764 | return m_landList[m_landIDList[x, y]]; | 782 | { |
783 | if (m_landList.ContainsKey(m_landIDList[x, y])) | ||
784 | return m_landList[m_landIDList[x, y]]; | ||
785 | } | ||
786 | catch (Exception e) | ||
787 | { | ||
788 | m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})", | ||
789 | LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | ||
790 | } | ||
765 | 791 | ||
766 | return null; | 792 | return null; |
767 | } | 793 | } |
794 | */ | ||
768 | } | 795 | } |
769 | 796 | ||
797 | // Public entry. | ||
798 | // Throws exception if land object is not found | ||
770 | public ILandObject GetLandObject(int x, int y) | 799 | public ILandObject GetLandObject(int x, int y) |
771 | { | 800 | { |
772 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) | 801 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
802 | } | ||
803 | |||
804 | // Given a region position, return the parcel land object for that location | ||
805 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectNotFound) | ||
806 | { | ||
807 | ILandObject ret = null; | ||
808 | |||
809 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | ||
773 | { | 810 | { |
774 | // These exceptions here will cause a lot of complaints from the users specifically because | 811 | // These exceptions here will cause a lot of complaints from the users specifically because |
775 | // they happen every time at border crossings | 812 | // they happen every time at border crossings |
776 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 813 | if (returnNullIfLandObjectNotFound) |
814 | return null; | ||
815 | else | ||
816 | throw new Exception( | ||
817 | String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", | ||
818 | LogHeader, m_scene.RegionInfo.RegionName, x, y) | ||
819 | ); | ||
777 | } | 820 | } |
778 | 821 | ||
779 | lock (m_landIDList) | 822 | lock (m_landIDList) |
780 | { | 823 | { |
781 | try | 824 | try |
782 | { | 825 | { |
783 | return m_landList[m_landIDList[x / 4, y / 4]]; | 826 | int landID = m_landIDList[x / landUnit, y / landUnit]; |
827 | if (landID == 0) | ||
828 | { | ||
829 | // Zero is the uninitialized value saying there is no parcel for this location. | ||
830 | // This sometimes happens when terrain is resized. | ||
831 | if (m_landList.Count == 1) | ||
832 | { | ||
833 | int onlyParcelID = 0; | ||
834 | ILandObject onlyLandObject = null; | ||
835 | foreach (KeyValuePair<int, ILandObject> kvp in m_landList) | ||
836 | { | ||
837 | onlyParcelID = kvp.Key; | ||
838 | onlyLandObject = kvp.Value; | ||
839 | break; | ||
840 | } | ||
841 | |||
842 | // There is only one parcel. Grow it to fill all the unallocated spaces. | ||
843 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
844 | for (int yy = 0; yy < m_landIDList.GetLength(1); yy++) | ||
845 | if (m_landIDList[xx, yy] == 0) | ||
846 | m_landIDList[xx, yy] = onlyParcelID; | ||
847 | |||
848 | onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); | ||
849 | landID = onlyParcelID; | ||
850 | } | ||
851 | else | ||
852 | { | ||
853 | // There are several other parcels so we must create a new one for the unassigned space | ||
854 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
855 | // Claim all the unclaimed "0" ids | ||
856 | newLand.SetLandBitmap(CreateBitmapForID(0)); | ||
857 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
858 | newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | ||
859 | AddLandObject(newLand); | ||
860 | landID = m_lastLandLocalID; | ||
861 | } | ||
862 | } | ||
863 | |||
864 | ret = m_landList[landID]; | ||
784 | } | 865 | } |
785 | catch (IndexOutOfRangeException) | 866 | catch (IndexOutOfRangeException) |
786 | { | 867 | { |
787 | // m_log.WarnFormat( | 868 | m_log.ErrorFormat( |
788 | // "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", | 869 | "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})", |
789 | // x, y, m_scene.RegionInfo.RegionName); | 870 | LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); |
790 | 871 | return null; | |
872 | } | ||
873 | catch | ||
874 | { | ||
875 | m_log.ErrorFormat( | ||
876 | "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}", | ||
877 | LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/landUnit, y/landUnit]); | ||
791 | return null; | 878 | return null; |
792 | } | 879 | } |
793 | } | 880 | } |
881 | return ret; | ||
882 | } | ||
883 | |||
884 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID | ||
885 | private bool[,] CreateBitmapForID(int landID) | ||
886 | { | ||
887 | bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; | ||
888 | ret.Initialize(); | ||
889 | |||
890 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
891 | for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) | ||
892 | if (m_landIDList[xx, yy] == landID) | ||
893 | ret[xx, yy] = true; | ||
894 | |||
895 | return ret; | ||
794 | } | 896 | } |
795 | 897 | ||
796 | #endregion | 898 | #endregion |
@@ -1053,85 +1155,93 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1053 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1155 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
1054 | int byteArrayCount = 0; | 1156 | int byteArrayCount = 0; |
1055 | int sequenceID = 0; | 1157 | int sequenceID = 0; |
1056 | int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize; | ||
1057 | |||
1058 | 1158 | ||
1059 | for (int y = 0; y < blockmeters; y++) | 1159 | // Layer data is in landUnit (4m) chunks |
1160 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++) | ||
1060 | { | 1161 | { |
1061 | for (int x = 0; x < blockmeters; x++) | 1162 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++) |
1062 | { | 1163 | { |
1063 | byte tempByte = 0; //This represents the byte for the current 4x4 | 1164 | byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * landUnit, y * landUnit), x, y, remote_client); |
1165 | byteArrayCount++; | ||
1166 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
1167 | { | ||
1168 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1169 | byteArrayCount = 0; | ||
1170 | sequenceID++; | ||
1171 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1172 | } | ||
1064 | 1173 | ||
1065 | ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); | 1174 | } |
1175 | } | ||
1176 | if (byteArrayCount != 0) | ||
1177 | { | ||
1178 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1179 | } | ||
1180 | } | ||
1066 | 1181 | ||
1067 | if (currentParcelBlock != null) | 1182 | private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client) |
1068 | { | 1183 | { |
1069 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | 1184 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1070 | { | ||
1071 | //Owner Flag | ||
1072 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1073 | } | ||
1074 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1075 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1076 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1077 | { | ||
1078 | //Sale Flag | ||
1079 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1080 | } | ||
1081 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1082 | { | ||
1083 | //Public Flag | ||
1084 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1085 | } | ||
1086 | else | ||
1087 | { | ||
1088 | //Other Flag | ||
1089 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1090 | } | ||
1091 | 1185 | ||
1092 | //Now for border control | 1186 | if (currentParcelBlock != null) |
1187 | { | ||
1188 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | ||
1189 | { | ||
1190 | //Owner Flag | ||
1191 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1192 | } | ||
1193 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1194 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1195 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1196 | { | ||
1197 | //Sale Flag | ||
1198 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1199 | } | ||
1200 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1201 | { | ||
1202 | //Public Flag | ||
1203 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1204 | } | ||
1205 | else | ||
1206 | { | ||
1207 | //Other Flag | ||
1208 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1209 | } | ||
1093 | 1210 | ||
1094 | ILandObject westParcel = null; | 1211 | //Now for border control |
1095 | ILandObject southParcel = null; | ||
1096 | if (x > 0) | ||
1097 | { | ||
1098 | westParcel = GetLandObject((x - 1) * 4, y * 4); | ||
1099 | } | ||
1100 | if (y > 0) | ||
1101 | { | ||
1102 | southParcel = GetLandObject(x * 4, (y - 1) * 4); | ||
1103 | } | ||
1104 | 1212 | ||
1105 | if (x == 0) | 1213 | ILandObject westParcel = null; |
1106 | { | 1214 | ILandObject southParcel = null; |
1107 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | 1215 | if (x > 0) |
1108 | } | 1216 | { |
1109 | else if (westParcel != null && westParcel != currentParcelBlock) | 1217 | westParcel = GetLandObject((x - 1) * landUnit, y * landUnit); |
1110 | { | 1218 | } |
1111 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | 1219 | if (y > 0) |
1112 | } | 1220 | { |
1221 | southParcel = GetLandObject(x * landUnit, (y - 1) * landUnit); | ||
1222 | } | ||
1113 | 1223 | ||
1114 | if (y == 0) | 1224 | if (x == 0) |
1115 | { | 1225 | { |
1116 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1226 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
1117 | } | 1227 | } |
1118 | else if (southParcel != null && southParcel != currentParcelBlock) | 1228 | else if (westParcel != null && westParcel != currentParcelBlock) |
1119 | { | 1229 | { |
1120 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1230 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
1121 | } | 1231 | } |
1122 | 1232 | ||
1123 | byteArray[byteArrayCount] = tempByte; | 1233 | if (y == 0) |
1124 | byteArrayCount++; | 1234 | { |
1125 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 1235 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1126 | { | 1236 | } |
1127 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1237 | else if (southParcel != null && southParcel != currentParcelBlock) |
1128 | byteArrayCount = 0; | 1238 | { |
1129 | sequenceID++; | 1239 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1130 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1131 | } | ||
1132 | } | ||
1133 | } | 1240 | } |
1241 | |||
1134 | } | 1242 | } |
1243 | |||
1244 | return tempByte; | ||
1135 | } | 1245 | } |
1136 | 1246 | ||
1137 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, | 1247 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
@@ -1679,7 +1789,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1679 | { | 1789 | { |
1680 | // most likely still cached from building the extLandData entry | 1790 | // most likely still cached from building the extLandData entry |
1681 | uint x = 0, y = 0; | 1791 | uint x = 0, y = 0; |
1682 | Utils.LongToUInts(data.RegionHandle, out x, out y); | 1792 | Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y); |
1683 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1793 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1684 | } | 1794 | } |
1685 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1795 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
@@ -2007,4 +2117,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2007 | cdl.AddToStringBuilder(report); | 2117 | cdl.AddToStringBuilder(report); |
2008 | } | 2118 | } |
2009 | } | 2119 | } |
2010 | } \ No newline at end of file | 2120 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index e54c849..f8f4986 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -45,10 +45,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | #region Member Variables | 45 | #region Member Variables |
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | #pragma warning disable 0429 | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 49 | |
50 | #pragma warning restore 0429 | 50 | private bool[,] m_landBitmap; |
51 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 51 | private readonly int landUnit = 4; |
52 | 52 | ||
53 | private int m_lastSeqId = 0; | 53 | private int m_lastSeqId = 0; |
54 | 54 | ||
@@ -93,15 +93,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
93 | { | 93 | { |
94 | get | 94 | get |
95 | { | 95 | { |
96 | for (int y = 0; y < landArrayMax; y++) | 96 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
97 | { | 97 | { |
98 | for (int x = 0; x < landArrayMax; x++) | 98 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
99 | { | 99 | { |
100 | if (LandBitmap[x, y]) | 100 | if (LandBitmap[x, y]) |
101 | return new Vector3(x * 4, y * 4, 0); | 101 | return new Vector3(x * landUnit, y * landUnit, 0); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>", | ||
106 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
105 | return new Vector3(-1, -1, -1); | 107 | return new Vector3(-1, -1, -1); |
106 | } | 108 | } |
107 | } | 109 | } |
@@ -110,17 +112,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
110 | { | 112 | { |
111 | get | 113 | get |
112 | { | 114 | { |
113 | for (int y = landArrayMax - 1; y >= 0; y--) | 115 | for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) |
114 | { | 116 | { |
115 | for (int x = landArrayMax - 1; x >= 0; x--) | 117 | for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) |
116 | { | 118 | { |
117 | if (LandBitmap[x, y]) | 119 | if (LandBitmap[x, y]) |
118 | { | 120 | { |
119 | return new Vector3(x * 4 + 4, y * 4 + 4, 0); | 121 | return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0); |
120 | } | 122 | } |
121 | } | 123 | } |
122 | } | 124 | } |
123 | 125 | ||
126 | m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>", | ||
127 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
124 | return new Vector3(-1, -1, -1); | 128 | return new Vector3(-1, -1, -1); |
125 | } | 129 | } |
126 | } | 130 | } |
@@ -130,6 +134,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
130 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 134 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
131 | { | 135 | { |
132 | m_scene = scene; | 136 | m_scene = scene; |
137 | m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
138 | |||
133 | LandData.OwnerID = owner_id; | 139 | LandData.OwnerID = owner_id; |
134 | if (is_group_owned) | 140 | if (is_group_owned) |
135 | LandData.GroupID = owner_id; | 141 | LandData.GroupID = owner_id; |
@@ -152,9 +158,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
152 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 158 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
153 | public bool ContainsPoint(int x, int y) | 159 | public bool ContainsPoint(int x, int y) |
154 | { | 160 | { |
155 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) | 161 | if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY) |
156 | { | 162 | { |
157 | return (LandBitmap[x / 4, y / 4] == true); | 163 | return (LandBitmap[x / landUnit, y / landUnit] == true); |
158 | } | 164 | } |
159 | else | 165 | else |
160 | { | 166 | { |
@@ -194,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
194 | else | 200 | else |
195 | { | 201 | { |
196 | // Normal Calculations | 202 | // Normal Calculations |
197 | int parcelMax = (int)(((float)LandData.Area / 65536.0f) | 203 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
198 | * (float)m_scene.RegionInfo.ObjectCapacity | 204 | * (float)m_scene.RegionInfo.ObjectCapacity |
199 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 205 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
200 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 206 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! |
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
211 | else | 217 | else |
212 | { | 218 | { |
213 | //Normal Calculations | 219 | //Normal Calculations |
214 | int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) | 220 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
215 | * (float)m_scene.RegionInfo.ObjectCapacity); | 221 | * (float)m_scene.RegionInfo.ObjectCapacity); |
216 | return simMax; | 222 | return simMax; |
217 | } | 223 | } |
@@ -224,7 +230,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 230 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
225 | { | 231 | { |
226 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 232 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
227 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 233 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
234 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | ||
235 | | RegionFlags.AllowDirectTeleport | ||
236 | | RegionFlags.AllowParcelChanges | ||
237 | | RegionFlags.AllowVoice ); | ||
238 | |||
228 | if (estateModule != null) | 239 | if (estateModule != null) |
229 | regionFlags = estateModule.GetRegionFlags(); | 240 | regionFlags = estateModule.GetRegionFlags(); |
230 | 241 | ||
@@ -559,8 +570,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
559 | try | 570 | try |
560 | { | 571 | { |
561 | over = | 572 | over = |
562 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 573 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)), |
563 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 574 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1))); |
564 | } | 575 | } |
565 | catch (Exception) | 576 | catch (Exception) |
566 | { | 577 | { |
@@ -707,15 +718,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
707 | /// </summary> | 718 | /// </summary> |
708 | private void UpdateAABBAndAreaValues() | 719 | private void UpdateAABBAndAreaValues() |
709 | { | 720 | { |
710 | int min_x = 64; | 721 | int min_x = 10000; |
711 | int min_y = 64; | 722 | int min_y = 10000; |
712 | int max_x = 0; | 723 | int max_x = 0; |
713 | int max_y = 0; | 724 | int max_y = 0; |
714 | int tempArea = 0; | 725 | int tempArea = 0; |
715 | int x, y; | 726 | int x, y; |
716 | for (x = 0; x < 64; x++) | 727 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
717 | { | 728 | { |
718 | for (y = 0; y < 64; y++) | 729 | for (y = 0; y < LandBitmap.GetLength(1); y++) |
719 | { | 730 | { |
720 | if (LandBitmap[x, y] == true) | 731 | if (LandBitmap[x, y] == true) |
721 | { | 732 | { |
@@ -723,31 +734,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
723 | if (min_y > y) min_y = y; | 734 | if (min_y > y) min_y = y; |
724 | if (max_x < x) max_x = x; | 735 | if (max_x < x) max_x = x; |
725 | if (max_y < y) max_y = y; | 736 | if (max_y < y) max_y = y; |
726 | tempArea += 16; //16sqm peice of land | 737 | tempArea += landUnit * landUnit; //16sqm peice of land |
727 | } | 738 | } |
728 | } | 739 | } |
729 | } | 740 | } |
730 | int tx = min_x * 4; | 741 | int tx = min_x * landUnit; |
731 | if (tx > ((int)Constants.RegionSize - 1)) | 742 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
732 | tx = ((int)Constants.RegionSize - 1); | 743 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
733 | int ty = min_y * 4; | 744 | int ty = min_y * landUnit; |
734 | if (ty > ((int)Constants.RegionSize - 1)) | 745 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
735 | ty = ((int)Constants.RegionSize - 1); | 746 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
736 | 747 | ||
737 | LandData.AABBMin = | 748 | LandData.AABBMin = |
738 | new Vector3( | 749 | new Vector3( |
739 | (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 750 | (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
740 | 751 | ||
741 | tx = max_x * 4; | 752 | tx = max_x * landUnit; |
742 | if (tx > ((int)Constants.RegionSize - 1)) | 753 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
743 | tx = ((int)Constants.RegionSize - 1); | 754 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
744 | ty = max_y * 4; | 755 | ty = max_y * landUnit; |
745 | if (ty > ((int)Constants.RegionSize - 1)) | 756 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
746 | ty = ((int)Constants.RegionSize - 1); | 757 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
747 | 758 | ||
748 | LandData.AABBMax | 759 | LandData.AABBMax |
749 | = new Vector3( | 760 | = new Vector3( |
750 | (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 761 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
751 | 762 | ||
752 | LandData.Area = tempArea; | 763 | LandData.Area = tempArea; |
753 | } | 764 | } |
@@ -759,20 +770,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
759 | /// <summary> | 770 | /// <summary> |
760 | /// Sets the land's bitmap manually | 771 | /// Sets the land's bitmap manually |
761 | /// </summary> | 772 | /// </summary> |
762 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 773 | /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param> |
763 | public void SetLandBitmap(bool[,] bitmap) | 774 | public void SetLandBitmap(bool[,] bitmap) |
764 | { | 775 | { |
765 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 776 | LandBitmap = bitmap; |
766 | { | 777 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
767 | //Throw an exception - The bitmap is not 64x64 | 778 | ForceUpdateLandInfo(); |
768 | //throw new Exception("Error: Invalid Parcel Bitmap"); | ||
769 | } | ||
770 | else | ||
771 | { | ||
772 | //Valid: Lets set it | ||
773 | LandBitmap = bitmap; | ||
774 | ForceUpdateLandInfo(); | ||
775 | } | ||
776 | } | 779 | } |
777 | 780 | ||
778 | /// <summary> | 781 | /// <summary> |
@@ -786,15 +789,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
786 | 789 | ||
787 | public bool[,] BasicFullRegionLandBitmap() | 790 | public bool[,] BasicFullRegionLandBitmap() |
788 | { | 791 | { |
789 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 792 | return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY); |
790 | } | 793 | } |
791 | 794 | ||
792 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 795 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
793 | { | 796 | { |
794 | bool[,] tempBitmap = new bool[64,64]; | 797 | // Empty bitmap for the whole region |
798 | bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
795 | tempBitmap.Initialize(); | 799 | tempBitmap.Initialize(); |
796 | 800 | ||
801 | // Fill the bitmap square area specified by state and end | ||
797 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 802 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
803 | // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>", | ||
804 | // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1)); | ||
798 | return tempBitmap; | 805 | return tempBitmap; |
799 | } | 806 | } |
800 | 807 | ||
@@ -811,24 +818,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
811 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 818 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
812 | bool set_value) | 819 | bool set_value) |
813 | { | 820 | { |
814 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | ||
815 | { | ||
816 | //Throw an exception - The bitmap is not 64x64 | ||
817 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | ||
818 | } | ||
819 | |||
820 | int x, y; | 821 | int x, y; |
821 | for (y = 0; y < 64; y++) | 822 | for (y = 0; y < land_bitmap.GetLength(1); y++) |
822 | { | 823 | { |
823 | for (x = 0; x < 64; x++) | 824 | for (x = 0; x < land_bitmap.GetLength(0); x++) |
824 | { | 825 | { |
825 | if (x >= start_x / 4 && x < end_x / 4 | 826 | if (x >= start_x / landUnit && x < end_x / landUnit |
826 | && y >= start_y / 4 && y < end_y / 4) | 827 | && y >= start_y / landUnit && y < end_y / landUnit) |
827 | { | 828 | { |
828 | land_bitmap[x, y] = set_value; | 829 | land_bitmap[x, y] = set_value; |
829 | } | 830 | } |
830 | } | 831 | } |
831 | } | 832 | } |
833 | // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>", | ||
834 | // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1)); | ||
832 | return land_bitmap; | 835 | return land_bitmap; |
833 | } | 836 | } |
834 | 837 | ||
@@ -840,21 +843,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
840 | /// <returns></returns> | 843 | /// <returns></returns> |
841 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 844 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
842 | { | 845 | { |
843 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 846 | if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0) |
847 | || bitmap_base.GetLength(1) != bitmap_add.GetLength(1) | ||
848 | || bitmap_add.Rank != 2 | ||
849 | || bitmap_base.Rank != 2) | ||
844 | { | 850 | { |
845 | //Throw an exception - The bitmap is not 64x64 | 851 | throw new Exception( |
846 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 852 | String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>", |
847 | } | 853 | LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1)) |
848 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 854 | ); |
849 | { | ||
850 | //Throw an exception - The bitmap is not 64x64 | ||
851 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | ||
852 | } | 855 | } |
853 | 856 | ||
854 | int x, y; | 857 | int x, y; |
855 | for (y = 0; y < 64; y++) | 858 | for (y = 0; y < bitmap_base.GetLength(1); y++) |
856 | { | 859 | { |
857 | for (x = 0; x < 64; x++) | 860 | for (x = 0; x < bitmap_add.GetLength(0); x++) |
858 | { | 861 | { |
859 | if (bitmap_add[x, y]) | 862 | if (bitmap_add[x, y]) |
860 | { | 863 | { |
@@ -871,13 +874,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
871 | /// <returns></returns> | 874 | /// <returns></returns> |
872 | private byte[] ConvertLandBitmapToBytes() | 875 | private byte[] ConvertLandBitmapToBytes() |
873 | { | 876 | { |
874 | byte[] tempConvertArr = new byte[512]; | 877 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
875 | byte tempByte = 0; | 878 | byte tempByte = 0; |
876 | int x, y, i, byteNum = 0; | 879 | int byteNum = 0; |
877 | i = 0; | 880 | int i = 0; |
878 | for (y = 0; y < 64; y++) | 881 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
879 | { | 882 | { |
880 | for (x = 0; x < 64; x++) | 883 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
881 | { | 884 | { |
882 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 885 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
883 | if (i % 8 == 0) | 886 | if (i % 8 == 0) |
@@ -889,30 +892,52 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
889 | } | 892 | } |
890 | } | 893 | } |
891 | } | 894 | } |
895 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | ||
896 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
892 | return tempConvertArr; | 897 | return tempConvertArr; |
893 | } | 898 | } |
894 | 899 | ||
895 | private bool[,] ConvertBytesToLandBitmap() | 900 | private bool[,] ConvertBytesToLandBitmap() |
896 | { | 901 | { |
897 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 902 | bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
898 | tempConvertMap.Initialize(); | 903 | tempConvertMap.Initialize(); |
899 | byte tempByte = 0; | 904 | byte tempByte = 0; |
900 | int x = 0, y = 0, i = 0, bitNum = 0; | 905 | // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap. |
901 | for (i = 0; i < 512; i++) | 906 | int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8); |
907 | int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit); | ||
908 | |||
909 | if (bitmapLen == 512) | ||
910 | { | ||
911 | // Legacy bitmap being passed in. Use the legacy region size | ||
912 | // and only set the lower area of the larger region. | ||
913 | xLen = (int)(Constants.RegionSize / landUnit); | ||
914 | } | ||
915 | // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen); | ||
916 | |||
917 | int x = 0, y = 0; | ||
918 | for (int i = 0; i < bitmapLen; i++) | ||
902 | { | 919 | { |
903 | tempByte = LandData.Bitmap[i]; | 920 | tempByte = LandData.Bitmap[i]; |
904 | for (bitNum = 0; bitNum < 8; bitNum++) | 921 | for (int bitNum = 0; bitNum < 8; bitNum++) |
905 | { | 922 | { |
906 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 923 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
907 | tempConvertMap[x, y] = bit; | 924 | try |
925 | { | ||
926 | tempConvertMap[x, y] = bit; | ||
927 | } | ||
928 | catch (Exception e) | ||
929 | { | ||
930 | m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y); | ||
931 | } | ||
908 | x++; | 932 | x++; |
909 | if (x > 63) | 933 | if (x >= xLen) |
910 | { | 934 | { |
911 | x = 0; | 935 | x = 0; |
912 | y++; | 936 | y++; |
913 | } | 937 | } |
914 | } | 938 | } |
915 | } | 939 | } |
940 | |||
916 | return tempConvertMap; | 941 | return tempConvertMap; |
917 | } | 942 | } |
918 | 943 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index 40638f8..1007e0b 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
102 | 102 | ||
103 | terrainRenderer.Initialise(m_scene, m_config); | 103 | terrainRenderer.Initialise(m_scene, m_config); |
104 | 104 | ||
105 | mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 105 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
106 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
106 | //long t = System.Environment.TickCount; | 107 | //long t = System.Environment.TickCount; |
107 | //for (int i = 0; i < 10; ++i) { | 108 | //for (int i = 0; i < 10; ++i) { |
108 | terrainRenderer.TerrainToBitmap(mapbmp); | 109 | terrainRenderer.TerrainToBitmap(mapbmp); |
@@ -273,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
273 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 274 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
274 | { | 275 | { |
275 | int tc = 0; | 276 | int tc = 0; |
276 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 277 | ITerrainChannel hm = whichScene.Heightmap; |
277 | tc = Environment.TickCount; | 278 | tc = Environment.TickCount; |
278 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 279 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
279 | EntityBase[] objs = whichScene.GetEntities(); | 280 | EntityBase[] objs = whichScene.GetEntities(); |
@@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
356 | Vector3 pos = part.GetWorldPosition(); | 357 | Vector3 pos = part.GetWorldPosition(); |
357 | 358 | ||
358 | // skip prim outside of retion | 359 | // skip prim outside of retion |
359 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 360 | if (!m_scene.PositionIsInCurrentRegion(pos)) |
360 | continue; | 361 | continue; |
361 | 362 | ||
362 | // skip prim in non-finite position | 363 | // skip prim in non-finite position |
@@ -399,9 +400,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
399 | int mapdrawendY = (int)(pos.Y + scale.Y); | 400 | int mapdrawendY = (int)(pos.Y + scale.Y); |
400 | 401 | ||
401 | // If object is beyond the edge of the map, don't draw it to avoid errors | 402 | // If object is beyond the edge of the map, don't draw it to avoid errors |
402 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | 403 | if (mapdrawstartX < 0 |
403 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | 404 | || mapdrawstartX > (hm.Width - 1) |
404 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | 405 | || mapdrawendX < 0 |
406 | || mapdrawendX > (hm.Width - 1) | ||
407 | || mapdrawstartY < 0 | ||
408 | || mapdrawstartY > (hm.Height - 1) | ||
409 | || mapdrawendY < 0 | ||
410 | || mapdrawendY > (hm.Height - 1)) | ||
405 | continue; | 411 | continue; |
406 | 412 | ||
407 | #region obb face reconstruction part duex | 413 | #region obb face reconstruction part duex |
@@ -523,11 +529,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
523 | for (int i = 0; i < FaceA.Length; i++) | 529 | for (int i = 0; i < FaceA.Length; i++) |
524 | { | 530 | { |
525 | Point[] working = new Point[5]; | 531 | Point[] working = new Point[5]; |
526 | working[0] = project(FaceA[i], axPos); | 532 | working[0] = project(hm, FaceA[i], axPos); |
527 | working[1] = project(FaceB[i], axPos); | 533 | working[1] = project(hm, FaceB[i], axPos); |
528 | working[2] = project(FaceD[i], axPos); | 534 | working[2] = project(hm, FaceD[i], axPos); |
529 | working[3] = project(FaceC[i], axPos); | 535 | working[3] = project(hm, FaceC[i], axPos); |
530 | working[4] = project(FaceA[i], axPos); | 536 | working[4] = project(hm, FaceA[i], axPos); |
531 | 537 | ||
532 | face workingface = new face(); | 538 | face workingface = new face(); |
533 | workingface.pts = working; | 539 | workingface.pts = working; |
@@ -595,17 +601,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
595 | return mapbmp; | 601 | return mapbmp; |
596 | } | 602 | } |
597 | 603 | ||
598 | private Point project(Vector3 point3d, Vector3 originpos) | 604 | private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos) |
599 | { | 605 | { |
600 | Point returnpt = new Point(); | 606 | Point returnpt = new Point(); |
601 | //originpos = point3d; | 607 | //originpos = point3d; |
602 | //int d = (int)(256f / 1.5f); | 608 | //int d = (int)(256f / 1.5f); |
603 | 609 | ||
604 | //Vector3 topos = new Vector3(0, 0, 0); | 610 | //Vector3 topos = new Vector3(0, 0, 0); |
605 | // float z = -point3d.z - topos.z; | 611 | // float z = -point3d.z - topos.z; |
606 | 612 | ||
607 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | 613 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
608 | returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 614 | returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
609 | 615 | ||
610 | return returnpt; | 616 | return returnpt; |
611 | } | 617 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index 992bff3..9b939c9 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | 36 | ||
36 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 37 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
39 | { | 40 | { |
40 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); | 41 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); |
41 | 42 | ||
42 | private static readonly ILog m_log = | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]"; |
44 | 45 | ||
45 | private Scene m_scene; | 46 | private Scene m_scene; |
46 | //private IConfigSource m_config; // not used currently | 47 | //private IConfigSource m_config; // not used currently |
@@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
53 | 54 | ||
54 | public void TerrainToBitmap(Bitmap mapbmp) | 55 | public void TerrainToBitmap(Bitmap mapbmp) |
55 | { | 56 | { |
57 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); | ||
56 | int tc = Environment.TickCount; | 58 | int tc = Environment.TickCount; |
57 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); | ||
58 | 59 | ||
59 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 60 | ITerrainChannel hm = m_scene.Heightmap; |
61 | |||
62 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
63 | { | ||
64 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
65 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
66 | } | ||
67 | |||
60 | bool ShadowDebugContinue = true; | 68 | bool ShadowDebugContinue = true; |
61 | 69 | ||
62 | bool terraincorruptedwarningsaid = false; | 70 | bool terraincorruptedwarningsaid = false; |
63 | 71 | ||
64 | float low = 255; | 72 | float low = 255; |
65 | float high = 0; | 73 | float high = 0; |
66 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 74 | for (int x = 0; x < hm.Width; x++) |
67 | { | 75 | { |
68 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 76 | for (int y = 0; y < hm.Height; y++) |
69 | { | 77 | { |
70 | float hmval = (float)hm[x, y]; | 78 | float hmval = (float)hm[x, y]; |
71 | if (hmval < low) | 79 | if (hmval < low) |
@@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
77 | 85 | ||
78 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 86 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
79 | 87 | ||
80 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 88 | for (int x = 0; x < hm.Width; x++) |
81 | { | 89 | { |
82 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 90 | for (int y = 0; y < hm.Height; y++) |
83 | { | 91 | { |
84 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 92 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
85 | int yr = ((int)Constants.RegionSize - 1) - y; | 93 | int yr = ((int)hm.Height - 1) - y; |
86 | 94 | ||
87 | float heightvalue = (float)hm[x, y]; | 95 | float heightvalue = (float)hm[x, y]; |
88 | 96 | ||
@@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
109 | // . | 117 | // . |
110 | // | 118 | // |
111 | // Shade the terrain for shadows | 119 | // Shade the terrain for shadows |
112 | if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1)) | 120 | if (x < (hm.Width - 1) && yr < (hm.Height - 1)) |
113 | { | 121 | { |
114 | float hfvalue = (float)hm[x, y]; | 122 | float hfvalue = (float)hm[x, y]; |
115 | float hfvaluecompare = 0f; | 123 | float hfvaluecompare = 0f; |
116 | 124 | ||
117 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | 125 | if ((x + 1 < hm.Width) && (y + 1 < hm.Height)) |
118 | { | 126 | { |
119 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there | 127 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there |
120 | } | 128 | } |
@@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
179 | 187 | ||
180 | if (ShadowDebugContinue) | 188 | if (ShadowDebugContinue) |
181 | { | 189 | { |
182 | if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize)) | 190 | if ((x - 1 > 0) && (yr + 1 < hm.Height)) |
183 | { | 191 | { |
184 | color = mapbmp.GetPixel(x - 1, yr + 1); | 192 | color = mapbmp.GetPixel(x - 1, yr + 1); |
185 | int r = color.R; | 193 | int r = color.R; |
@@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
233 | terraincorruptedwarningsaid = true; | 241 | terraincorruptedwarningsaid = true; |
234 | } | 242 | } |
235 | Color black = Color.Black; | 243 | Color black = Color.Black; |
236 | mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black); | 244 | mapbmp.SetPixel(x, (hm.Width - y) - 1, black); |
237 | } | 245 | } |
238 | } | 246 | } |
239 | } | 247 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index d13c2ef..413ac64 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -34,6 +34,8 @@ using Nini.Config; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenMetaverse.Imaging; | 35 | using OpenMetaverse.Imaging; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
38 | 40 | ||
39 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 41 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -122,8 +124,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
122 | { | 124 | { |
123 | #region Constants | 125 | #region Constants |
124 | 126 | ||
125 | private static readonly ILog m_log = | 127 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 128 | private static readonly string LogHeader = "[TEXTURED MAPTILE RENDERER]"; |
127 | 129 | ||
128 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). | 130 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). |
129 | // The color-values were choosen because they "look right" (at least to me) ;-) | 131 | // The color-values were choosen because they "look right" (at least to me) ;-) |
@@ -173,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
173 | private Bitmap fetchTexture(UUID id) | 175 | private Bitmap fetchTexture(UUID id) |
174 | { | 176 | { |
175 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); | 177 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); |
176 | m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null); | 178 | m_log.DebugFormat("{0} Fetched texture {1}, found: {2}", LogHeader, id, asset != null); |
177 | if (asset == null) return null; | 179 | if (asset == null) return null; |
178 | 180 | ||
179 | ManagedImage managedImage; | 181 | ManagedImage managedImage; |
@@ -188,18 +190,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
188 | } | 190 | } |
189 | catch (DllNotFoundException) | 191 | catch (DllNotFoundException) |
190 | { | 192 | { |
191 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); | 193 | m_log.ErrorFormat("{0} OpenJpeg is not installed correctly on this system. Asset Data is empty for {1}", LogHeader, id); |
192 | |||
193 | } | 194 | } |
194 | catch (IndexOutOfRangeException) | 195 | catch (IndexOutOfRangeException) |
195 | { | 196 | { |
196 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); | 197 | m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id); |
197 | |||
198 | } | 198 | } |
199 | catch (Exception) | 199 | catch (Exception) |
200 | { | 200 | { |
201 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); | 201 | m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id); |
202 | |||
203 | } | 202 | } |
204 | return null; | 203 | return null; |
205 | 204 | ||
@@ -267,8 +266,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
267 | 266 | ||
268 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, | 267 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, |
269 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. | 268 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. |
270 | private float getHeight(double[,] hm, int x, int y) { | 269 | private float getHeight(ITerrainChannel hm, int x, int y) { |
271 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | 270 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
272 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); | 271 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); |
273 | else | 272 | else |
274 | return (float)hm[x, y]; | 273 | return (float)hm[x, y]; |
@@ -278,7 +277,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
278 | public void TerrainToBitmap(Bitmap mapbmp) | 277 | public void TerrainToBitmap(Bitmap mapbmp) |
279 | { | 278 | { |
280 | int tc = Environment.TickCount; | 279 | int tc = Environment.TickCount; |
281 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 280 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); |
281 | |||
282 | ITerrainChannel hm = m_scene.Heightmap; | ||
283 | |||
284 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
285 | { | ||
286 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
287 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
288 | } | ||
282 | 289 | ||
283 | // These textures should be in the AssetCache anyway, as every client conneting to this | 290 | // These textures should be in the AssetCache anyway, as every client conneting to this |
284 | // region needs them. Except on start, when the map is recreated (before anyone connected), | 291 | // region needs them. Except on start, when the map is recreated (before anyone connected), |
@@ -306,19 +313,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
306 | 313 | ||
307 | float waterHeight = (float)settings.WaterHeight; | 314 | float waterHeight = (float)settings.WaterHeight; |
308 | 315 | ||
309 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 316 | for (int x = 0; x < hm.Width; x++) |
310 | |||
311 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
312 | { | 317 | { |
313 | float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation | 318 | float columnRatio = x / (hm.Width - 1); // 0 - 1, for interpolation |
314 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 319 | for (int y = 0; y < hm.Height; y++) |
315 | { | 320 | { |
316 | float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation | 321 | float rowRatio = y / (hm.Height - 1); // 0 - 1, for interpolation |
317 | 322 | ||
318 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 323 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
319 | int yr = ((int)Constants.RegionSize - 1) - y; | 324 | int yr = (hm.Height - 1) - y; |
320 | 325 | ||
321 | float heightvalue = getHeight(hm, x, y); | 326 | float heightvalue = getHeight(m_scene.Heightmap, x, y); |
322 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | 327 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) |
323 | heightvalue = 0; | 328 | heightvalue = 0; |
324 | 329 | ||
@@ -368,9 +373,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
368 | } | 373 | } |
369 | 374 | ||
370 | // Shade the terrain for shadows | 375 | // Shade the terrain for shadows |
371 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | 376 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
372 | { | 377 | { |
373 | float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there | 378 | float hfvaluecompare = getHeight(m_scene.Heightmap, x + 1, y + 1); // light from north-east => look at land height there |
374 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) | 379 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) |
375 | hfvaluecompare = 0f; | 380 | hfvaluecompare = 0f; |
376 | 381 | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 0cb574a..b8d4855 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -151,14 +151,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
151 | break; | 151 | break; |
152 | 152 | ||
153 | case 2: // Sell a copy | 153 | case 2: // Sell a copy |
154 | Vector3 inventoryStoredPosition = new Vector3 | 154 | Vector3 inventoryStoredPosition = new Vector3( |
155 | (((group.AbsolutePosition.X > (int)Constants.RegionSize) | 155 | Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6), |
156 | ? 250 | 156 | Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6), |
157 | : group.AbsolutePosition.X) | ||
158 | , | ||
159 | (group.AbsolutePosition.X > (int)Constants.RegionSize) | ||
160 | ? 250 | ||
161 | : group.AbsolutePosition.X, | ||
162 | group.AbsolutePosition.Z); | 157 | group.AbsolutePosition.Z); |
163 | 158 | ||
164 | Vector3 originalPosition = group.AbsolutePosition; | 159 | Vector3 originalPosition = group.AbsolutePosition; |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f8e93e1..45617fc 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1571 | float X = position.X; | 1571 | float X = position.X; |
1572 | float Y = position.Y; | 1572 | float Y = position.Y; |
1573 | 1573 | ||
1574 | if (X > ((int)Constants.RegionSize - 1)) | 1574 | if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
1575 | X = ((int)Constants.RegionSize - 1); | 1575 | X = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
1576 | if (Y > ((int)Constants.RegionSize - 1)) | 1576 | if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
1577 | Y = ((int)Constants.RegionSize - 1); | 1577 | Y = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
1578 | if (X < 0) | 1578 | if (X < 0) |
1579 | X = 0; | 1579 | X = 0; |
1580 | if (Y < 0) | 1580 | if (Y < 0) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 7186dd7..89087b1 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
42 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
43 | { | 43 | { |
44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
45 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 45 | double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; |
46 | if (map[x, y] < spherFac) | 46 | if (map[x, y] < spherFac) |
47 | { | 47 | { |
48 | map[x, y] = spherFac; | 48 | map[x, y] = spherFac; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d78ade5..d5c77ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
67 | { | 67 | { |
68 | using (Bitmap bitmap = new Bitmap(filename)) | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
69 | { | 69 | { |
70 | ITerrainChannel retval = new TerrainChannel(true); | 70 | ITerrainChannel retval = new TerrainChannel(w, h); |
71 | 71 | ||
72 | for (int x = 0; x < retval.Width; x++) | 72 | for (int x = 0; x < retval.Width; x++) |
73 | { | 73 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index 630473e..b6c635c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
45 | { | 45 | { |
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | 49 | ||
50 | map[x, y] += noise * strength; | 50 | map[x, y] += noise * strength; |
51 | } | 51 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index 989b7d8..e7df3f8 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
53 | z *= z; | 53 | z *= z; |
54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
55 | 55 | ||
56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); | 56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); |
57 | 57 | ||
58 | if (z > 0.0) | 58 | if (z > 0.0) |
59 | map[x, y] += noise * z * duration; | 59 | map[x, y] += noise * z * duration; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index fd30c46..9766bfe 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -30,10 +30,14 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Net; | 32 | using System.Net; |
33 | |||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
36 | |||
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using Mono.Addins; | 38 | using Mono.Addins; |
39 | |||
40 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 42 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
39 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; | 43 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; |
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
70 | #endregion | 74 | #endregion |
71 | 75 | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
73 | 78 | ||
74 | private readonly Commander m_commander = new Commander("terrain"); | 79 | private readonly Commander m_commander = new Commander("terrain"); |
75 | 80 | ||
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
130 | { | 135 | { |
131 | if (m_scene.Heightmap == null) | 136 | if (m_scene.Heightmap == null) |
132 | { | 137 | { |
133 | m_channel = new TerrainChannel(m_InitialTerrain); | 138 | m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, |
139 | (int)m_scene.RegionInfo.RegionSizeY, | ||
140 | (int)m_scene.RegionInfo.RegionSizeZ); | ||
134 | m_scene.Heightmap = m_channel; | 141 | m_scene.Heightmap = m_channel; |
135 | m_revert = new TerrainChannel(); | ||
136 | UpdateRevertMap(); | 142 | UpdateRevertMap(); |
137 | } | 143 | } |
138 | else | 144 | else |
139 | { | 145 | { |
140 | m_channel = m_scene.Heightmap; | 146 | m_channel = m_scene.Heightmap; |
141 | m_revert = new TerrainChannel(); | ||
142 | UpdateRevertMap(); | 147 | UpdateRevertMap(); |
143 | } | 148 | } |
144 | 149 | ||
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
230 | try | 235 | try |
231 | { | 236 | { |
232 | ITerrainChannel channel = loader.Value.LoadFile(filename); | 237 | ITerrainChannel channel = loader.Value.LoadFile(filename); |
233 | if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) | 238 | if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY) |
234 | { | 239 | { |
235 | // TerrainChannel expects a RegionSize x RegionSize map, currently | 240 | // TerrainChannel expects a RegionSize x RegionSize map, currently |
236 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", | 241 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", |
237 | Constants.RegionSize, Constants.RegionSize)); | 242 | m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY)); |
238 | } | 243 | } |
239 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 244 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
240 | m_scene.Heightmap = channel; | 245 | m_scene.Heightmap = channel; |
@@ -532,6 +537,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
532 | /// </summary> | 537 | /// </summary> |
533 | public void UpdateRevertMap() | 538 | public void UpdateRevertMap() |
534 | { | 539 | { |
540 | /* | ||
535 | int x; | 541 | int x; |
536 | for (x = 0; x < m_channel.Width; x++) | 542 | for (x = 0; x < m_channel.Width; x++) |
537 | { | 543 | { |
@@ -541,6 +547,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | m_revert[x, y] = m_channel[x, y]; | 547 | m_revert[x, y] = m_channel[x, y]; |
542 | } | 548 | } |
543 | } | 549 | } |
550 | */ | ||
551 | m_revert = m_channel.MakeCopy(); | ||
544 | } | 552 | } |
545 | 553 | ||
546 | /// <summary> | 554 | /// <summary> |
@@ -567,8 +575,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
567 | { | 575 | { |
568 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 576 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
569 | fileWidth, fileHeight, | 577 | fileWidth, fileHeight, |
570 | (int) Constants.RegionSize, | 578 | (int) m_scene.RegionInfo.RegionSizeX, |
571 | (int) Constants.RegionSize); | 579 | (int) m_scene.RegionInfo.RegionSizeY); |
572 | m_scene.Heightmap = channel; | 580 | m_scene.Heightmap = channel; |
573 | m_channel = channel; | 581 | m_channel = channel; |
574 | UpdateRevertMap(); | 582 | UpdateRevertMap(); |
@@ -615,8 +623,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
615 | { | 623 | { |
616 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, | 624 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, |
617 | fileWidth, fileHeight, | 625 | fileWidth, fileHeight, |
618 | (int)Constants.RegionSize, | 626 | (int)m_scene.RegionInfo.RegionSizeX, |
619 | (int)Constants.RegionSize); | 627 | (int)m_scene.RegionInfo.RegionSizeY); |
620 | 628 | ||
621 | MainConsole.Instance.OutputFormat( | 629 | MainConsole.Instance.OutputFormat( |
622 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", | 630 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", |
@@ -705,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
705 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 713 | private void CheckForTerrainUpdates(bool respectEstateSettings) |
706 | { | 714 | { |
707 | bool shouldTaint = false; | 715 | bool shouldTaint = false; |
708 | float[] serialised = m_channel.GetFloatsSerialised(); | 716 | float[] terrHeights = m_channel.GetFloatsSerialised(); |
709 | int x; | 717 | int x; |
710 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 718 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) |
711 | { | 719 | { |
@@ -714,16 +722,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
714 | { | 722 | { |
715 | if (m_channel.Tainted(x, y)) | 723 | if (m_channel.Tainted(x, y)) |
716 | { | 724 | { |
717 | // if we should respect the estate settings then | 725 | // If we should respect the estate settings then |
718 | // fixup and height deltas that don't respect them | 726 | // fixup and height deltas that don't respect them. |
727 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | ||
719 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 728 | if (respectEstateSettings && LimitChannelChanges(x, y)) |
720 | { | 729 | { |
721 | // this has been vetoed, so update | 730 | // Terrain heights were modified. Refetch the terrain info. |
722 | // what we are going to send to the client | 731 | terrHeights = m_channel.GetFloatsSerialised(); |
723 | serialised = m_channel.GetFloatsSerialised(); | ||
724 | } | 732 | } |
725 | 733 | ||
726 | SendToClients(serialised, x, y); | 734 | // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y); |
735 | SendToClients(terrHeights, x, y); | ||
727 | shouldTaint = true; | 736 | shouldTaint = true; |
728 | } | 737 | } |
729 | } | 738 | } |
@@ -792,13 +801,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
792 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 801 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
793 | /// <param name="x">The patch corner to send</param> | 802 | /// <param name="x">The patch corner to send</param> |
794 | /// <param name="y">The patch corner to send</param> | 803 | /// <param name="y">The patch corner to send</param> |
795 | private void SendToClients(float[] serialised, int x, int y) | 804 | private void SendToClients(float[] heightMap, int x, int y) |
796 | { | 805 | { |
797 | m_scene.ForEachClient( | 806 | m_scene.ForEachClient( |
798 | delegate(IClientAPI controller) | 807 | delegate(IClientAPI controller) |
799 | { controller.SendLayerData( | 808 | { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); } |
800 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
801 | } | ||
802 | ); | 809 | ); |
803 | } | 810 | } |
804 | 811 | ||
@@ -984,28 +991,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
984 | 991 | ||
985 | if (direction.ToLower().StartsWith("y")) | 992 | if (direction.ToLower().StartsWith("y")) |
986 | { | 993 | { |
987 | for (int x = 0; x < Constants.RegionSize; x++) | 994 | for (int x = 0; x < m_channel.Width; x++) |
988 | { | 995 | { |
989 | for (int y = 0; y < Constants.RegionSize / 2; y++) | 996 | for (int y = 0; y < m_channel.Height / 2; y++) |
990 | { | 997 | { |
991 | double height = m_channel[x, y]; | 998 | double height = m_channel[x, y]; |
992 | double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; | 999 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
993 | m_channel[x, y] = flippedHeight; | 1000 | m_channel[x, y] = flippedHeight; |
994 | m_channel[x, (int)Constants.RegionSize - 1 - y] = height; | 1001 | m_channel[x, (int)m_channel.Height - 1 - y] = height; |
995 | 1002 | ||
996 | } | 1003 | } |
997 | } | 1004 | } |
998 | } | 1005 | } |
999 | else if (direction.ToLower().StartsWith("x")) | 1006 | else if (direction.ToLower().StartsWith("x")) |
1000 | { | 1007 | { |
1001 | for (int y = 0; y < Constants.RegionSize; y++) | 1008 | for (int y = 0; y < m_channel.Height; y++) |
1002 | { | 1009 | { |
1003 | for (int x = 0; x < Constants.RegionSize / 2; x++) | 1010 | for (int x = 0; x < m_channel.Width / 2; x++) |
1004 | { | 1011 | { |
1005 | double height = m_channel[x, y]; | 1012 | double height = m_channel[x, y]; |
1006 | double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; | 1013 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
1007 | m_channel[x, y] = flippedHeight; | 1014 | m_channel[x, y] = flippedHeight; |
1008 | m_channel[(int)Constants.RegionSize - 1 - x, y] = height; | 1015 | m_channel[(int)m_channel.Width - 1 - x, y] = height; |
1009 | 1016 | ||
1010 | } | 1017 | } |
1011 | } | 1018 | } |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index df5ac92..9534ad3 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -32,6 +32,7 @@ using System.Drawing.Imaging; | |||
32 | using log4net; | 32 | using log4net; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Services.Interfaces; | 36 | using OpenSim.Services.Interfaces; |
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | 38 | namespace OpenSim.Region.CoreModules.World.Warp3DMap |
@@ -66,261 +67,271 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
66 | #endregion Constants | 67 | #endregion Constants |
67 | 68 | ||
68 | private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); | 69 | private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); |
70 | private static string LogHeader = "[WARP3D TERRAIN SPLAT]"; | ||
69 | 71 | ||
70 | /// <summary> | 72 | /// <summary> |
71 | /// Builds a composited terrain texture given the region texture | 73 | /// Builds a composited terrain texture given the region texture |
72 | /// and heightmap settings | 74 | /// and heightmap settings |
73 | /// </summary> | 75 | /// </summary> |
74 | /// <param name="heightmap">Terrain heightmap</param> | 76 | /// <param name="terrain">Terrain heightmap</param> |
75 | /// <param name="regionInfo">Region information including terrain texture parameters</param> | 77 | /// <param name="regionInfo">Region information including terrain texture parameters</param> |
76 | /// <returns>A composited 256x256 RGB texture ready for rendering</returns> | 78 | /// <returns>A 256x256 square RGB texture ready for rendering</returns> |
77 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting | 79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. | ||
78 | /// </remarks> | 81 | /// </remarks> |
79 | public static Bitmap Splat(float[] heightmap, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | 82 | public static Bitmap Splat(ITerrainChannel terrain, |
83 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, | ||
84 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | ||
80 | { | 85 | { |
81 | Debug.Assert(heightmap.Length == 256 * 256); | ||
82 | Debug.Assert(textureIDs.Length == 4); | 86 | Debug.Assert(textureIDs.Length == 4); |
83 | Debug.Assert(startHeights.Length == 4); | 87 | Debug.Assert(startHeights.Length == 4); |
84 | Debug.Assert(heightRanges.Length == 4); | 88 | Debug.Assert(heightRanges.Length == 4); |
85 | 89 | ||
86 | Bitmap[] detailTexture = new Bitmap[4]; | 90 | Bitmap[] detailTexture = new Bitmap[4]; |
87 | Bitmap output = null; | ||
88 | BitmapData outputData = null; | ||
89 | 91 | ||
90 | try | 92 | if (textureTerrain) |
91 | { | 93 | { |
92 | if (textureTerrain) | 94 | // Swap empty terrain textureIDs with default IDs |
95 | for (int i = 0; i < textureIDs.Length; i++) | ||
93 | { | 96 | { |
94 | // Swap empty terrain textureIDs with default IDs | 97 | if (textureIDs[i] == UUID.Zero) |
95 | for (int i = 0; i < textureIDs.Length; i++) | 98 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; |
96 | { | 99 | } |
97 | if (textureIDs[i] == UUID.Zero) | 100 | |
98 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; | 101 | #region Texture Fetching |
99 | } | 102 | |
100 | 103 | if (assetService != null) | |
101 | #region Texture Fetching | 104 | { |
102 | 105 | for (int i = 0; i < 4; i++) | |
103 | if (assetService != null) | ||
104 | { | 106 | { |
105 | for (int i = 0; i < 4; i++) | 107 | AssetBase asset; |
108 | UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); | ||
109 | |||
110 | // Try to fetch a cached copy of the decoded/resized version of this texture | ||
111 | asset = assetService.GetCached(cacheID.ToString()); | ||
112 | if (asset != null) | ||
113 | { | ||
114 | try | ||
115 | { | ||
116 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
117 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
118 | } | ||
119 | catch (Exception ex) | ||
120 | { | ||
121 | m_log.Warn("Failed to decode cached terrain texture " + cacheID + | ||
122 | " (textureID: " + textureIDs[i] + "): " + ex.Message); | ||
123 | } | ||
124 | } | ||
125 | |||
126 | if (detailTexture[i] == null) | ||
106 | { | 127 | { |
107 | AssetBase asset; | 128 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG |
108 | UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); | 129 | asset = assetService.Get(textureIDs[i].ToString()); |
109 | |||
110 | // Try to fetch a cached copy of the decoded/resized version of this texture | ||
111 | asset = assetService.GetCached(cacheID.ToString()); | ||
112 | if (asset != null) | 130 | if (asset != null) |
113 | { | 131 | { |
114 | // m_log.DebugFormat( | 132 | // m_log.DebugFormat( |
115 | // "[TERRAIN SPLAT]: Got asset service cached terrain texture {0} {1}", i, asset.ID); | 133 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); |
116 | 134 | ||
117 | try | 135 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } |
118 | { | ||
119 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
120 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
121 | } | ||
122 | catch (Exception ex) | 136 | catch (Exception ex) |
123 | { | 137 | { |
124 | m_log.Warn("Failed to decode cached terrain texture " + cacheID + | 138 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); |
125 | " (textureID: " + textureIDs[i] + "): " + ex.Message); | ||
126 | } | 139 | } |
127 | } | 140 | } |
128 | |||
129 | if (detailTexture[i] == null) | ||
130 | { | ||
131 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG | ||
132 | asset = assetService.Get(textureIDs[i].ToString()); | ||
133 | if (asset != null) | ||
134 | { | ||
135 | // m_log.DebugFormat( | ||
136 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); | ||
137 | 141 | ||
138 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } | 142 | if (detailTexture[i] != null) |
139 | catch (Exception ex) | 143 | { |
144 | // Make sure this texture is the correct size, otherwise resize | ||
145 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | ||
146 | { | ||
147 | using (Bitmap origBitmap = detailTexture[i]) | ||
140 | { | 148 | { |
141 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); | 149 | detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256); |
142 | } | 150 | } |
143 | } | 151 | } |
144 | 152 | ||
145 | if (detailTexture[i] != null) | 153 | // Save the decoded and resized texture to the cache |
146 | { | 154 | byte[] data; |
147 | // Make sure this texture is the correct size, otherwise resize | 155 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) |
148 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | 156 | { |
149 | { | 157 | detailTexture[i].Save(stream, ImageFormat.Png); |
150 | using (Bitmap origBitmap = detailTexture[i]) | 158 | data = stream.ToArray(); |
151 | { | ||
152 | detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | // Save the decoded and resized texture to the cache | ||
157 | byte[] data; | ||
158 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) | ||
159 | { | ||
160 | detailTexture[i].Save(stream, ImageFormat.Png); | ||
161 | data = stream.ToArray(); | ||
162 | } | ||
163 | |||
164 | // Cache a PNG copy of this terrain texture | ||
165 | AssetBase newAsset = new AssetBase | ||
166 | { | ||
167 | Data = data, | ||
168 | Description = "PNG", | ||
169 | Flags = AssetFlags.Collectable, | ||
170 | FullID = cacheID, | ||
171 | ID = cacheID.ToString(), | ||
172 | Local = true, | ||
173 | Name = String.Empty, | ||
174 | Temporary = true, | ||
175 | Type = (sbyte)AssetType.Unknown | ||
176 | }; | ||
177 | newAsset.Metadata.ContentType = "image/png"; | ||
178 | assetService.Store(newAsset); | ||
179 | } | 159 | } |
160 | |||
161 | // Cache a PNG copy of this terrain texture | ||
162 | AssetBase newAsset = new AssetBase | ||
163 | { | ||
164 | Data = data, | ||
165 | Description = "PNG", | ||
166 | Flags = AssetFlags.Collectable, | ||
167 | FullID = cacheID, | ||
168 | ID = cacheID.ToString(), | ||
169 | Local = true, | ||
170 | Name = String.Empty, | ||
171 | Temporary = true, | ||
172 | Type = (sbyte)AssetType.Unknown | ||
173 | }; | ||
174 | newAsset.Metadata.ContentType = "image/png"; | ||
175 | assetService.Store(newAsset); | ||
180 | } | 176 | } |
181 | } | 177 | } |
182 | } | 178 | } |
183 | |||
184 | #endregion Texture Fetching | ||
185 | } | 179 | } |
186 | 180 | ||
187 | // Fill in any missing textures with a solid color | 181 | #endregion Texture Fetching |
188 | for (int i = 0; i < 4; i++) | 182 | } |
183 | |||
184 | // Fill in any missing textures with a solid color | ||
185 | for (int i = 0; i < 4; i++) | ||
186 | { | ||
187 | if (detailTexture[i] == null) | ||
189 | { | 188 | { |
190 | if (detailTexture[i] == null) | 189 | m_log.DebugFormat("{0} Missing terrain texture for layer {1}. Filling with solid default color", |
190 | LogHeader, i); | ||
191 | // Create a solid color texture for this layer | ||
192 | detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
193 | using (Graphics gfx = Graphics.FromImage(detailTexture[i])) | ||
191 | { | 194 | { |
192 | // m_log.DebugFormat( | 195 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) |
193 | // "[TERRAIN SPLAT]: Generating solid colour for missing texture {0}", i); | 196 | gfx.FillRectangle(brush, 0, 0, 256, 256); |
194 | |||
195 | // Create a solid color texture for this layer | ||
196 | detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
197 | using (Graphics gfx = Graphics.FromImage(detailTexture[i])) | ||
198 | { | ||
199 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) | ||
200 | gfx.FillRectangle(brush, 0, 0, 256, 256); | ||
201 | } | ||
202 | } | 197 | } |
203 | } | 198 | } |
204 | 199 | else | |
205 | #region Layer Map | ||
206 | |||
207 | float[] layermap = new float[256 * 256]; | ||
208 | |||
209 | for (int y = 0; y < 256; y++) | ||
210 | { | 200 | { |
211 | for (int x = 0; x < 256; x++) | 201 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) |
212 | { | 202 | { |
213 | float height = heightmap[y * 256 + x]; | 203 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); |
214 | |||
215 | float pctX = (float)x / 255f; | ||
216 | float pctY = (float)y / 255f; | ||
217 | |||
218 | // Use bilinear interpolation between the four corners of start height and | ||
219 | // height range to select the current values at this position | ||
220 | float startHeight = ImageUtils.Bilinear( | ||
221 | startHeights[0], | ||
222 | startHeights[2], | ||
223 | startHeights[1], | ||
224 | startHeights[3], | ||
225 | pctX, pctY); | ||
226 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | ||
227 | |||
228 | float heightRange = ImageUtils.Bilinear( | ||
229 | heightRanges[0], | ||
230 | heightRanges[2], | ||
231 | heightRanges[1], | ||
232 | heightRanges[3], | ||
233 | pctX, pctY); | ||
234 | heightRange = Utils.Clamp(heightRange, 0f, 255f); | ||
235 | |||
236 | // Generate two frequencies of perlin noise based on our global position | ||
237 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
238 | Vector3 vec = new Vector3 | ||
239 | ( | ||
240 | ((float)regionPosition.X + x) * 0.20319f, | ||
241 | ((float)regionPosition.Y + y) * 0.20319f, | ||
242 | height * 0.25f | ||
243 | ); | ||
244 | |||
245 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; | ||
246 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; | ||
247 | float noise = (lowFreq + highFreq) * 2f; | ||
248 | |||
249 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
250 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
251 | if (Single.IsNaN(layer)) layer = 0f; | ||
252 | layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f); | ||
253 | } | 204 | } |
254 | } | 205 | } |
255 | 206 | } | |
256 | #endregion Layer Map | 207 | |
257 | 208 | #region Layer Map | |
258 | #region Texture Compositing | 209 | |
259 | 210 | float[,] layermap = new float[256, 256]; | |
260 | output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | 211 | |
261 | outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | 212 | // Scale difference between actual region size and the 256 texture being created |
262 | 213 | int xFactor = terrain.Width / 256; | |
263 | unsafe | 214 | int yFactor = terrain.Height / 256; |
215 | |||
216 | // Create 'layermap' where each value is the fractional layer number to place | ||
217 | // at that point. For instance, a value of 1.345 gives the blending of | ||
218 | // layer 1 and layer 2 for that point. | ||
219 | for (int y = 0; y < 256; y++) | ||
220 | { | ||
221 | for (int x = 0; x < 256; x++) | ||
264 | { | 222 | { |
265 | // Get handles to all of the texture data arrays | 223 | float height = (float)terrain[x * xFactor, y * yFactor]; |
266 | BitmapData[] datas = new BitmapData[] | 224 | |
267 | { | 225 | float pctX = (float)x / 255f; |
268 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | 226 | float pctY = (float)y / 255f; |
269 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | 227 | |
270 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | 228 | // Use bilinear interpolation between the four corners of start height and |
271 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | 229 | // height range to select the current values at this position |
272 | }; | 230 | float startHeight = ImageUtils.Bilinear( |
273 | 231 | startHeights[0], | |
274 | int[] comps = new int[] | 232 | startHeights[2], |
275 | { | 233 | startHeights[1], |
276 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | 234 | startHeights[3], |
277 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | 235 | pctX, pctY); |
278 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | 236 | startHeight = Utils.Clamp(startHeight, 0f, 255f); |
279 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | 237 | |
280 | }; | 238 | float heightRange = ImageUtils.Bilinear( |
281 | 239 | heightRanges[0], | |
282 | for (int y = 0; y < 256; y++) | 240 | heightRanges[2], |
283 | { | 241 | heightRanges[1], |
284 | for (int x = 0; x < 256; x++) | 242 | heightRanges[3], |
285 | { | 243 | pctX, pctY); |
286 | float layer = layermap[y * 256 + x]; | 244 | heightRange = Utils.Clamp(heightRange, 0f, 255f); |
287 | 245 | ||
288 | // Select two textures | 246 | // Generate two frequencies of perlin noise based on our global position |
289 | int l0 = (int)Math.Floor(layer); | 247 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting |
290 | int l1 = Math.Min(l0 + 1, 3); | 248 | Vector3 vec = new Vector3 |
291 | 249 | ( | |
292 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | 250 | ((float)regionPosition.X + (x * xFactor)) * 0.20319f, |
293 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | 251 | ((float)regionPosition.Y + (y * yFactor)) * 0.20319f, |
294 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | 252 | height * 0.25f |
295 | 253 | ); | |
296 | float aB = *(ptrA + 0); | 254 | |
297 | float aG = *(ptrA + 1); | 255 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; |
298 | float aR = *(ptrA + 2); | 256 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; |
299 | 257 | float noise = (lowFreq + highFreq) * 2f; | |
300 | float bB = *(ptrB + 0); | 258 | |
301 | float bG = *(ptrB + 1); | 259 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it |
302 | float bR = *(ptrB + 2); | 260 | float layer = ((height + noise - startHeight) / heightRange) * 4f; |
303 | 261 | if (Single.IsNaN(layer)) | |
304 | float layerDiff = layer - l0; | 262 | layer = 0f; |
305 | 263 | layermap[x, y] = Utils.Clamp(layer, 0f, 3f); | |
306 | // Interpolate between the two selected textures | ||
307 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
308 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
309 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | for (int i = 0; i < 4; i++) | ||
314 | detailTexture[i].UnlockBits(datas[i]); | ||
315 | } | 264 | } |
316 | } | 265 | } |
317 | finally | 266 | |
267 | #endregion Layer Map | ||
268 | |||
269 | #region Texture Compositing | ||
270 | |||
271 | Bitmap output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
272 | BitmapData outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | ||
273 | |||
274 | // Unsafe work as we lock down the source textures for quicker access and access the | ||
275 | // pixel data directly | ||
276 | unsafe | ||
318 | { | 277 | { |
319 | for (int i = 0; i < 4; i++) | 278 | // Get handles to all of the texture data arrays |
320 | if (detailTexture[i] != null) | 279 | BitmapData[] datas = new BitmapData[] |
321 | detailTexture[i].Dispose(); | 280 | { |
281 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
282 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
283 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
284 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
285 | }; | ||
286 | |||
287 | // Compute size of each pixel data (used to address into the pixel data array) | ||
288 | int[] comps = new int[] | ||
289 | { | ||
290 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
291 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
292 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
293 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | ||
294 | }; | ||
295 | |||
296 | for (int y = 0; y < 256; y++) | ||
297 | { | ||
298 | for (int x = 0; x < 256; x++) | ||
299 | { | ||
300 | float layer = layermap[x, y]; | ||
301 | |||
302 | // Select two textures | ||
303 | int l0 = (int)Math.Floor(layer); | ||
304 | int l1 = Math.Min(l0 + 1, 3); | ||
305 | |||
306 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | ||
307 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | ||
308 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | ||
309 | |||
310 | float aB = *(ptrA + 0); | ||
311 | float aG = *(ptrA + 1); | ||
312 | float aR = *(ptrA + 2); | ||
313 | |||
314 | float bB = *(ptrB + 0); | ||
315 | float bG = *(ptrB + 1); | ||
316 | float bR = *(ptrB + 2); | ||
317 | |||
318 | float layerDiff = layer - l0; | ||
319 | |||
320 | // Interpolate between the two selected textures | ||
321 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
322 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
323 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
324 | } | ||
325 | } | ||
326 | |||
327 | for (int i = 0; i < detailTexture.Length; i++) | ||
328 | detailTexture[i].UnlockBits(datas[i]); | ||
322 | } | 329 | } |
323 | 330 | ||
331 | for (int i = 0; i < detailTexture.Length; i++) | ||
332 | if (detailTexture[i] != null) | ||
333 | detailTexture[i].Dispose(); | ||
334 | |||
324 | output.UnlockBits(outputData); | 335 | output.UnlockBits(outputData); |
325 | 336 | ||
326 | // We generated the texture upside down, so flip it | 337 | // We generated the texture upside down, so flip it |
@@ -331,6 +342,17 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
331 | return output; | 342 | return output; |
332 | } | 343 | } |
333 | 344 | ||
345 | public static Bitmap ResizeBitmap(Bitmap b, int nWidth, int nHeight) | ||
346 | { | ||
347 | m_log.DebugFormat("{0} ResizeBitmap. From <{1},{2}> to <{3},{4}>", | ||
348 | LogHeader, b.Width, b.Height, nWidth, nHeight); | ||
349 | Bitmap result = new Bitmap(nWidth, nHeight); | ||
350 | using (Graphics g = Graphics.FromImage(result)) | ||
351 | g.DrawImage(b, 0, 0, nWidth, nHeight); | ||
352 | b.Dispose(); | ||
353 | return result; | ||
354 | } | ||
355 | |||
334 | public static Bitmap SplatSimple(float[] heightmap) | 356 | public static Bitmap SplatSimple(float[] heightmap) |
335 | { | 357 | { |
336 | const float BASE_HSV_H = 93f / 360f; | 358 | const float BASE_HSV_H = 93f / 360f; |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index ed2b06a..f072268 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -31,21 +31,25 @@ using System.Drawing; | |||
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | |||
34 | using CSJ2K; | 35 | using CSJ2K; |
35 | using Nini.Config; | 36 | using Nini.Config; |
36 | using log4net; | 37 | using log4net; |
37 | using Rednettle.Warp3D; | 38 | using Rednettle.Warp3D; |
38 | using Mono.Addins; | 39 | using Mono.Addins; |
39 | using OpenMetaverse; | 40 | |
40 | using OpenMetaverse.Imaging; | ||
41 | using OpenMetaverse.Rendering; | ||
42 | using OpenMetaverse.StructuredData; | ||
43 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
44 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Physics.Manager; | 44 | using OpenSim.Region.Physics.Manager; |
47 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
48 | 46 | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.Assets; | ||
49 | using OpenMetaverse.Imaging; | ||
50 | using OpenMetaverse.Rendering; | ||
51 | using OpenMetaverse.StructuredData; | ||
52 | |||
49 | using WarpRenderer = global::Warp3D.Warp3D; | 53 | using WarpRenderer = global::Warp3D.Warp3D; |
50 | 54 | ||
51 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | 55 | namespace OpenSim.Region.CoreModules.World.Warp3DMap |
@@ -57,12 +61,20 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
57 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); | 61 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); |
58 | 62 | ||
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
64 | private static string LogHeader = "[WARP 3D IMAGE MODULE]"; | ||
60 | 65 | ||
61 | private Scene m_scene; | 66 | private Scene m_scene; |
62 | private IRendering m_primMesher; | 67 | private IRendering m_primMesher; |
63 | private IConfigSource m_config; | ||
64 | private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); | 68 | private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); |
65 | private bool m_useAntiAliasing = false; // TODO: Make this a config option | 69 | |
70 | private IConfigSource m_config; | ||
71 | private bool m_drawPrimVolume = true; // true if should render the prims on the tile | ||
72 | private bool m_textureTerrain = true; // true if to create terrain splatting texture | ||
73 | private bool m_texturePrims = true; // true if should texture the rendered prims | ||
74 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it | ||
75 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes | ||
76 | private bool m_useAntiAliasing = false; // true if to anti-alias the rendered image | ||
77 | |||
66 | private bool m_Enabled = false; | 78 | private bool m_Enabled = false; |
67 | 79 | ||
68 | #region Region Module interface | 80 | #region Region Module interface |
@@ -71,11 +83,27 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
71 | { | 83 | { |
72 | m_config = source; | 84 | m_config = source; |
73 | 85 | ||
86 | string[] configSections = new string[] { "Map", "Startup" }; | ||
87 | |||
74 | if (Util.GetConfigVarFromSections<string>( | 88 | if (Util.GetConfigVarFromSections<string>( |
75 | m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "Warp3DImageModule") | 89 | m_config, "MapImageModule", configSections, "MapImageModule") != "Warp3DImageModule") |
76 | return; | 90 | return; |
77 | 91 | ||
78 | m_Enabled = true; | 92 | m_Enabled = true; |
93 | |||
94 | m_drawPrimVolume | ||
95 | = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume); | ||
96 | m_textureTerrain | ||
97 | = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain); | ||
98 | m_texturePrims | ||
99 | = Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims); | ||
100 | m_texturePrimSize | ||
101 | = Util.GetConfigVarFromSections<float>(m_config, "TexturePrimSize", configSections, m_texturePrimSize); | ||
102 | m_renderMeshes | ||
103 | = Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); | ||
104 | m_useAntiAliasing | ||
105 | = Util.GetConfigVarFromSections<bool>(m_config, "UseAntiAliasing", configSections, m_useAntiAliasing); | ||
106 | |||
79 | } | 107 | } |
80 | 108 | ||
81 | public void AddRegion(Scene scene) | 109 | public void AddRegion(Scene scene) |
@@ -127,29 +155,28 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
127 | 155 | ||
128 | public Bitmap CreateMapTile() | 156 | public Bitmap CreateMapTile() |
129 | { | 157 | { |
130 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | 158 | // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); |
131 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); | 159 | // Camera above the middle of the region |
160 | Vector3 camPos = new Vector3( | ||
161 | m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | ||
162 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f, | ||
163 | 221.7025033688163f); | ||
164 | // Viewport viewing down onto the region | ||
165 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, | ||
166 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, | ||
167 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); | ||
168 | // Fill the viewport and return the image | ||
132 | return CreateMapTile(viewport, false); | 169 | return CreateMapTile(viewport, false); |
133 | } | 170 | } |
134 | 171 | ||
135 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) | 172 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) |
136 | { | 173 | { |
137 | Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height); | 174 | Viewport viewport = new Viewport(camPos, camDir, fov, Constants.RegionSize, 0.1f, width, height); |
138 | return CreateMapTile(viewport, useTextures); | 175 | return CreateMapTile(viewport, useTextures); |
139 | } | 176 | } |
140 | 177 | ||
141 | public Bitmap CreateMapTile(Viewport viewport, bool useTextures) | 178 | public Bitmap CreateMapTile(Viewport viewport, bool useTextures) |
142 | { | 179 | { |
143 | bool drawPrimVolume = true; | ||
144 | bool textureTerrain = true; | ||
145 | |||
146 | string[] configSections = new string[] { "Map", "Startup" }; | ||
147 | |||
148 | drawPrimVolume | ||
149 | = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume); | ||
150 | textureTerrain | ||
151 | = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain); | ||
152 | |||
153 | m_colors.Clear(); | 180 | m_colors.Clear(); |
154 | 181 | ||
155 | int width = viewport.Width; | 182 | int width = viewport.Width; |
@@ -193,8 +220,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
193 | renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); | 220 | renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); |
194 | 221 | ||
195 | CreateWater(renderer); | 222 | CreateWater(renderer); |
196 | CreateTerrain(renderer, textureTerrain); | 223 | CreateTerrain(renderer, m_textureTerrain); |
197 | if (drawPrimVolume) | 224 | if (m_drawPrimVolume) |
198 | CreateAllPrims(renderer, useTextures); | 225 | CreateAllPrims(renderer, useTextures); |
199 | 226 | ||
200 | renderer.Render(); | 227 | renderer.Render(); |
@@ -210,6 +237,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
210 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | 237 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory |
211 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | 238 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating |
212 | // this map tile simply takes a lot of memory. | 239 | // this map tile simply takes a lot of memory. |
240 | foreach (var o in renderer.Scene.objectData.Values) | ||
241 | { | ||
242 | warp_Object obj = (warp_Object)o; | ||
243 | obj.vertexData = null; | ||
244 | obj.triangleData = null; | ||
245 | } | ||
246 | renderer.Scene.removeAllObjects(); | ||
247 | renderer = null; | ||
248 | viewport = null; | ||
249 | m_colors.Clear(); | ||
213 | GC.Collect(); | 250 | GC.Collect(); |
214 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | 251 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); |
215 | 252 | ||
@@ -236,61 +273,74 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
236 | 273 | ||
237 | #region Rendering Methods | 274 | #region Rendering Methods |
238 | 275 | ||
276 | // Add a water plane to the renderer. | ||
239 | private void CreateWater(WarpRenderer renderer) | 277 | private void CreateWater(WarpRenderer renderer) |
240 | { | 278 | { |
241 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 279 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
242 | 280 | ||
243 | renderer.AddPlane("Water", 256f * 0.5f); | 281 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); |
244 | renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); | 282 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, |
283 | waterHeight, | ||
284 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); | ||
245 | 285 | ||
246 | renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); | 286 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); |
247 | renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif | 287 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif |
248 | renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); | 288 | waterColorMaterial.setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); |
289 | renderer.Scene.addMaterial("WaterColor", waterColorMaterial); | ||
249 | renderer.SetObjectMaterial("Water", "WaterColor"); | 290 | renderer.SetObjectMaterial("Water", "WaterColor"); |
250 | } | 291 | } |
251 | 292 | ||
293 | // Add a terrain to the renderer. | ||
294 | // Note that we create a 'low resolution' 256x256 vertex terrain rather than trying for | ||
295 | // full resolution. This saves a lot of memory especially for very large regions. | ||
252 | private void CreateTerrain(WarpRenderer renderer, bool textureTerrain) | 296 | private void CreateTerrain(WarpRenderer renderer, bool textureTerrain) |
253 | { | 297 | { |
254 | ITerrainChannel terrain = m_scene.Heightmap; | 298 | ITerrainChannel terrain = m_scene.Heightmap; |
255 | float[] heightmap = terrain.GetFloatsSerialised(); | 299 | |
300 | // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding | ||
301 | float diff = (float)m_scene.RegionInfo.RegionSizeX / 256f; | ||
256 | 302 | ||
257 | warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2); | 303 | warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2); |
258 | 304 | ||
259 | for (int y = 0; y < 256; y++) | 305 | // Create all the vertices for the terrain |
306 | for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff) | ||
260 | { | 307 | { |
261 | for (int x = 0; x < 256; x++) | 308 | for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff) |
262 | { | 309 | { |
263 | int v = y * 256 + x; | 310 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); |
264 | float height = heightmap[v]; | 311 | obj.addVertex(new warp_Vertex(pos, |
265 | 312 | x / (float)m_scene.RegionInfo.RegionSizeX, | |
266 | warp_Vector pos = ConvertVector(new Vector3(x, y, height)); | 313 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); |
267 | obj.addVertex(new warp_Vertex(pos, (float)x / 255f, (float)(255 - y) / 255f)); | ||
268 | } | 314 | } |
269 | } | 315 | } |
270 | 316 | ||
271 | for (int y = 0; y < 256; y++) | 317 | // Now that we have all the vertices, make another pass and create |
318 | // the normals for each of the surface triangles and | ||
319 | // create the list of triangle indices. | ||
320 | for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff) | ||
272 | { | 321 | { |
273 | for (int x = 0; x < 256; x++) | 322 | for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff) |
274 | { | 323 | { |
275 | if (x < 255 && y < 255) | 324 | float newX = x / diff; |
325 | float newY = y / diff; | ||
326 | if (newX < 255 && newY < 255) | ||
276 | { | 327 | { |
277 | int v = y * 256 + x; | 328 | int v = (int)newY * 256 + (int)newX; |
278 | 329 | ||
279 | // Normal | 330 | // Normal for a triangle made up of three adjacent vertices |
280 | Vector3 v1 = new Vector3(x, y, heightmap[y * 256 + x]); | 331 | Vector3 v1 = new Vector3(newX, newY, (float)terrain[(int)x, (int)y]); |
281 | Vector3 v2 = new Vector3(x + 1, y, heightmap[y * 256 + x + 1]); | 332 | Vector3 v2 = new Vector3(newX + 1, newY, (float)terrain[(int)(x + 1), (int)y]); |
282 | Vector3 v3 = new Vector3(x, y + 1, heightmap[(y + 1) * 256 + x]); | 333 | Vector3 v3 = new Vector3(newX, newY + 1, (float)terrain[(int)x, ((int)(y + 1))]); |
283 | warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3)); | 334 | warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3)); |
284 | norm = norm.reverse(); | 335 | norm = norm.reverse(); |
285 | obj.vertex(v).n = norm; | 336 | obj.vertex(v).n = norm; |
286 | 337 | ||
287 | // Triangle 1 | 338 | // Make two triangles for each of the squares in the grid of vertices |
288 | obj.addTriangle( | 339 | obj.addTriangle( |
289 | v, | 340 | v, |
290 | v + 1, | 341 | v + 1, |
291 | v + 256); | 342 | v + 256); |
292 | 343 | ||
293 | // Triangle 2 | ||
294 | obj.addTriangle( | 344 | obj.addTriangle( |
295 | v + 256 + 1, | 345 | v + 256 + 1, |
296 | v + 256, | 346 | v + 256, |
@@ -305,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
305 | float[] startHeights = new float[4]; | 355 | float[] startHeights = new float[4]; |
306 | float[] heightRanges = new float[4]; | 356 | float[] heightRanges = new float[4]; |
307 | 357 | ||
308 | RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; | 358 | OpenSim.Framework.RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; |
309 | 359 | ||
310 | textureIDs[0] = regionInfo.TerrainTexture1; | 360 | textureIDs[0] = regionInfo.TerrainTexture1; |
311 | textureIDs[1] = regionInfo.TerrainTexture2; | 361 | textureIDs[1] = regionInfo.TerrainTexture2; |
@@ -323,16 +373,18 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
323 | heightRanges[3] = (float)regionInfo.Elevation2NE; | 373 | heightRanges[3] = (float)regionInfo.Elevation2NE; |
324 | 374 | ||
325 | uint globalX, globalY; | 375 | uint globalX, globalY; |
326 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); | 376 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); |
327 | 377 | ||
328 | warp_Texture texture; | 378 | warp_Texture texture; |
329 | |||
330 | using ( | 379 | using ( |
331 | Bitmap image | 380 | Bitmap image |
332 | = TerrainSplat.Splat( | 381 | = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, |
333 | heightmap, textureIDs, startHeights, heightRanges, | ||
334 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | 382 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) |
335 | { | 383 | { |
384 | image.Save( // DEBUG DEBUG | ||
385 | String.Format("maptiles/splat-{0}-{1}-{2}.jpg", m_scene.RegionInfo.RegionName, | ||
386 | m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY), | ||
387 | ImageFormat.Jpeg); | ||
336 | texture = new warp_Texture(image); | 388 | texture = new warp_Texture(image); |
337 | } | 389 | } |
338 | 390 | ||
@@ -368,8 +420,48 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
368 | if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE) | 420 | if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE) |
369 | return; | 421 | return; |
370 | 422 | ||
423 | FacetedMesh renderMesh = null; | ||
371 | Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); | 424 | Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); |
372 | FacetedMesh renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium); | 425 | |
426 | if (m_renderMeshes) | ||
427 | { | ||
428 | if (omvPrim.Sculpt != null && omvPrim.Sculpt.SculptTexture != UUID.Zero) | ||
429 | { | ||
430 | // Try fetchinng the asset | ||
431 | byte[] sculptAsset = m_scene.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); | ||
432 | if (sculptAsset != null) | ||
433 | { | ||
434 | // Is it a mesh? | ||
435 | if (omvPrim.Sculpt.Type == SculptType.Mesh) | ||
436 | { | ||
437 | AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset); | ||
438 | FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, DetailLevel.Highest, out renderMesh); | ||
439 | meshAsset = null; | ||
440 | } | ||
441 | else // It's sculptie | ||
442 | { | ||
443 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | ||
444 | if (imgDecoder != null) | ||
445 | { | ||
446 | Image sculpt = imgDecoder.DecodeToImage(sculptAsset); | ||
447 | if (sculpt != null) | ||
448 | { | ||
449 | renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, | ||
450 | DetailLevel.Medium); | ||
451 | sculpt.Dispose(); | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | } | ||
456 | } | ||
457 | } | ||
458 | |||
459 | // If not a mesh or sculptie, try the regular mesher | ||
460 | if (renderMesh == null) | ||
461 | { | ||
462 | renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium); | ||
463 | } | ||
464 | |||
373 | if (renderMesh == null) | 465 | if (renderMesh == null) |
374 | return; | 466 | return; |
375 | 467 | ||
@@ -428,7 +520,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
428 | 520 | ||
429 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); | 521 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); |
430 | Color4 faceColor = GetFaceColor(teFace); | 522 | Color4 faceColor = GetFaceColor(teFace); |
431 | string materialName = GetOrCreateMaterial(renderer, faceColor); | 523 | string materialName = String.Empty; |
524 | if (m_texturePrims && prim.Scale.LengthSquared() > m_texturePrimSize*m_texturePrimSize) | ||
525 | materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID); | ||
526 | else | ||
527 | materialName = GetOrCreateMaterial(renderer, faceColor); | ||
432 | 528 | ||
433 | faceObj.transform(m); | 529 | faceObj.transform(m); |
434 | faceObj.setPos(primPos); | 530 | faceObj.setPos(primPos); |
@@ -517,10 +613,51 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
517 | return name; | 613 | return name; |
518 | } | 614 | } |
519 | 615 | ||
616 | public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID) | ||
617 | { | ||
618 | string materialName = "Color-" + faceColor.ToString() + "-Texture-" + textureID.ToString(); | ||
619 | |||
620 | if (renderer.Scene.material(materialName) == null) | ||
621 | { | ||
622 | renderer.AddMaterial(materialName, ConvertColor(faceColor)); | ||
623 | if (faceColor.A < 1f) | ||
624 | { | ||
625 | renderer.Scene.material(materialName).setTransparency((byte) ((1f - faceColor.A)*255f)); | ||
626 | } | ||
627 | warp_Texture texture = GetTexture(textureID); | ||
628 | if (texture != null) | ||
629 | renderer.Scene.material(materialName).setTexture(texture); | ||
630 | } | ||
631 | |||
632 | return materialName; | ||
633 | } | ||
634 | |||
635 | private warp_Texture GetTexture(UUID id) | ||
636 | { | ||
637 | warp_Texture ret = null; | ||
638 | byte[] asset = m_scene.AssetService.GetData(id.ToString()); | ||
639 | if (asset != null) | ||
640 | { | ||
641 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | ||
642 | Bitmap img = (Bitmap) imgDecoder.DecodeToImage(asset); | ||
643 | if (img != null) | ||
644 | { | ||
645 | return new warp_Texture(img); | ||
646 | } | ||
647 | } | ||
648 | return ret; | ||
649 | } | ||
650 | |||
520 | #endregion Rendering Methods | 651 | #endregion Rendering Methods |
521 | 652 | ||
522 | #region Static Helpers | 653 | #region Static Helpers |
523 | 654 | ||
655 | // Note: axis change. | ||
656 | private static warp_Vector ConvertVector(float x, float y, float z) | ||
657 | { | ||
658 | return new warp_Vector(x, z, y); | ||
659 | } | ||
660 | |||
524 | private static warp_Vector ConvertVector(Vector3 vector) | 661 | private static warp_Vector ConvertVector(Vector3 vector) |
525 | { | 662 | { |
526 | return new warp_Vector(vector.X, vector.Z, vector.Y); | 663 | return new warp_Vector(vector.X, vector.Z, vector.Y); |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 708a9a2..1fb1aba 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
184 | data.Name = info.RegionName; | 184 | data.Name = info.RegionName; |
185 | data.RegionFlags = 0; // TODO not used? | 185 | data.RegionFlags = 0; // TODO not used? |
186 | data.WaterHeight = 0; // not used | 186 | data.WaterHeight = 0; // not used |
187 | data.X = (ushort)(info.RegionLocX / Constants.RegionSize); | 187 | data.X = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocX); |
188 | data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); | 188 | data.Y = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocY); |
189 | blocks.Add(data); | 189 | blocks.Add(data); |
190 | } | 190 | } |
191 | } | 191 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index cdf1467..e925f0d 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -277,11 +277,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
277 | { | 277 | { |
278 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 278 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
279 | 279 | ||
280 | // Get regions that are within 8 regions of here | ||
280 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 281 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
281 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | 282 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8), |
282 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | 283 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8), |
283 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | 284 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8), |
284 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | 285 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) ); |
285 | foreach (GridRegion r in regions) | 286 | foreach (GridRegion r in regions) |
286 | { | 287 | { |
287 | MapBlockData block = new MapBlockData(); | 288 | MapBlockData block = new MapBlockData(); |
@@ -405,7 +406,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
405 | } | 406 | } |
406 | uint xstart = 0; | 407 | uint xstart = 0; |
407 | uint ystart = 0; | 408 | uint ystart = 0; |
408 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | 409 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
409 | if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) | 410 | if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) |
410 | { | 411 | { |
411 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 412 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
@@ -803,7 +804,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
803 | if (httpserver.Length == 0) | 804 | if (httpserver.Length == 0) |
804 | { | 805 | { |
805 | uint x = 0, y = 0; | 806 | uint x = 0, y = 0; |
806 | Utils.LongToUInts(regionhandle, out x, out y); | 807 | Util.RegionHandleToWorldLoc(regionhandle, out x, out y); |
807 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 808 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
808 | 809 | ||
809 | if (mreg != null) | 810 | if (mreg != null) |
@@ -1011,17 +1012,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1011 | // on an unloaded square. | 1012 | // on an unloaded square. |
1012 | // But make sure: Look whether the one we requested is in there | 1013 | // But make sure: Look whether the one we requested is in there |
1013 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1014 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1014 | minX * (int)Constants.RegionSize, | 1015 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), |
1015 | maxX * (int)Constants.RegionSize, | 1016 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); |
1016 | minY * (int)Constants.RegionSize, | ||
1017 | maxY * (int)Constants.RegionSize); | ||
1018 | 1017 | ||
1019 | if (regions != null) | 1018 | if (regions != null) |
1020 | { | 1019 | { |
1021 | foreach (GridRegion r in regions) | 1020 | foreach (GridRegion r in regions) |
1022 | { | 1021 | { |
1023 | if ((r.RegionLocX == minX * (int)Constants.RegionSize) && | 1022 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) |
1024 | (r.RegionLocY == minY * (int)Constants.RegionSize)) | 1023 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) |
1025 | { | 1024 | { |
1026 | // found it => add it to response | 1025 | // found it => add it to response |
1027 | MapBlockData block = new MapBlockData(); | 1026 | MapBlockData block = new MapBlockData(); |
@@ -1055,10 +1054,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1055 | { | 1054 | { |
1056 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1055 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1057 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1056 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1058 | (minX - 4) * (int)Constants.RegionSize, | 1057 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), |
1059 | (maxX + 4) * (int)Constants.RegionSize, | 1058 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); |
1060 | (minY - 4) * (int)Constants.RegionSize, | ||
1061 | (maxY + 4) * (int)Constants.RegionSize); | ||
1062 | foreach (GridRegion r in regions) | 1059 | foreach (GridRegion r in regions) |
1063 | { | 1060 | { |
1064 | MapBlockData block = new MapBlockData(); | 1061 | MapBlockData block = new MapBlockData(); |
@@ -1086,8 +1083,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1086 | break; | 1083 | break; |
1087 | } | 1084 | } |
1088 | block.Name = r.RegionName; | 1085 | block.Name = r.RegionName; |
1089 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | 1086 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); |
1090 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | 1087 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); |
1091 | } | 1088 | } |
1092 | 1089 | ||
1093 | public Hashtable OnHTTPThrottled(Hashtable keysvals) | 1090 | public Hashtable OnHTTPThrottled(Hashtable keysvals) |
@@ -1218,10 +1215,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1218 | 1215 | ||
1219 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1216 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1220 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1217 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1221 | (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, | 1218 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 9), |
1222 | (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, | 1219 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 9), |
1223 | (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, | 1220 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 9), |
1224 | (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); | 1221 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 9)); |
1225 | List<AssetBase> textures = new List<AssetBase>(); | 1222 | List<AssetBase> textures = new List<AssetBase>(); |
1226 | List<Image> bitImages = new List<Image>(); | 1223 | List<Image> bitImages = new List<Image>(); |
1227 | 1224 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 214b07a..709d8fc 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -92,12 +92,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
92 | 92 | ||
93 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 93 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
94 | 94 | ||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | 95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
96 | 96 | ||
97 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 97 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
98 | 98 | ||
99 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | 99 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
100 | |||
101 | } | 100 | } |
102 | 101 | ||
103 | public interface IUserAgentVerificationModule | 102 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs index 46d03b3..1cbd045 100644 --- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs +++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Drawing; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenMetaverse.Imaging; | 30 | using OpenMetaverse.Imaging; |
30 | 31 | ||
@@ -53,5 +54,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | /// <param name="components">number of components</param> | 54 | /// <param name="components">number of components</param> |
54 | /// <returns>true if decode was successful. false otherwise.</returns> | 55 | /// <returns>true if decode was successful. false otherwise.</returns> |
55 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); | 56 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); |
57 | |||
58 | /// <summary> | ||
59 | /// Provides a synchronous decode direct to an image object | ||
60 | /// </summary> | ||
61 | /// <param name="j2kData"></param> | ||
62 | /// <returns>decoded image or 'null' of unsuccessful</returns> | ||
63 | Image DecodeToImage(byte[] j2kData); | ||
56 | } | 64 | } |
57 | } | 65 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 085b5ca..8948f04 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 3787ca0..917b5d1 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | 144 | ||
136 | void Shutdown(); | 145 | void Shutdown(); |
137 | } | 146 | } |
147 | |||
138 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..469bd31 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,22 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface ITerrainChannel | 32 | public interface ITerrainChannel |
31 | { | 33 | { |
32 | int Height { get; } | 34 | int Width { get;} // X dimension |
35 | int Height { get;} // Y dimension | ||
36 | int Altitude { get;} // Z dimension | ||
37 | |||
33 | double this[int x, int y] { get; set; } | 38 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 39 | |
40 | float GetHeightAtXYZ(float x, float y, float z); | ||
41 | |||
42 | // Return the packaged terrain data for passing into lower levels of communication | ||
43 | TerrainData GetTerrainData(); | ||
35 | 44 | ||
36 | /// <summary> | 45 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 46 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,7 +49,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 49 | float[] GetFloatsSerialised(); |
41 | 50 | ||
42 | double[,] GetDoubles(); | 51 | double[,] GetDoubles(); |
52 | |||
53 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 54 | bool Tainted(int x, int y); |
55 | |||
44 | ITerrainChannel MakeCopy(); | 56 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 57 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 58 | void LoadFromXmlString(string data); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9cc5cde..b86f349 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -46,8 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | { | 46 | { |
47 | public partial class Scene | 47 | public partial class Scene |
48 | { | 48 | { |
49 | private static readonly ILog m_log | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly string LogHeader = "[SCENE INVENTORY]"; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. | 53 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a9fe556..aee621f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | 1033 | ||
1034 | BordersLocked = true; | 1034 | BordersLocked = true; |
1035 | Border northBorder = new Border(); | 1035 | Border northBorder = new Border(); |
1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1037 | northBorder.CrossDirection = Cardinals.N; | 1037 | northBorder.CrossDirection = Cardinals.N; |
1038 | NorthBorders.Add(northBorder); | 1038 | NorthBorders.Add(northBorder); |
1039 | 1039 | ||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | SouthBorders.Add(southBorder); | 1043 | SouthBorders.Add(southBorder); |
1044 | 1044 | ||
1045 | Border eastBorder = new Border(); | 1045 | Border eastBorder = new Border(); |
1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1047 | eastBorder.CrossDirection = Cardinals.E; | 1047 | eastBorder.CrossDirection = Cardinals.E; |
1048 | EastBorders.Add(eastBorder); | 1048 | EastBorders.Add(eastBorder); |
1049 | 1049 | ||
@@ -1099,8 +1099,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
1100 | public override void OtherRegionUp(GridRegion otherRegion) | 1100 | public override void OtherRegionUp(GridRegion otherRegion) |
1101 | { | 1101 | { |
1102 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); | 1102 | uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); |
1103 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | 1103 | uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); |
1104 | |||
1104 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | 1105 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", |
1105 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | 1106 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); |
1106 | 1107 | ||
@@ -1172,46 +1173,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | return found; | 1173 | return found; |
1173 | } | 1174 | } |
1174 | 1175 | ||
1175 | /// <summary> | ||
1176 | /// Checks whether this region has a neighbour in the given direction. | ||
1177 | /// </summary> | ||
1178 | /// <param name="car"></param> | ||
1179 | /// <param name="fix"></param> | ||
1180 | /// <returns> | ||
1181 | /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. | ||
1182 | /// Returns a positive integer if there is a region in that direction, a negative integer if not. | ||
1183 | /// </returns> | ||
1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) | ||
1185 | { | ||
1186 | uint neighbourx = RegionInfo.RegionLocX; | ||
1187 | uint neighboury = RegionInfo.RegionLocY; | ||
1188 | |||
1189 | int dir = (int)car; | ||
1190 | |||
1191 | if (dir > 1 && dir < 5) //Heading East | ||
1192 | neighbourx++; | ||
1193 | else if (dir > 5) // Heading West | ||
1194 | neighbourx--; | ||
1195 | |||
1196 | if (dir < 3 || dir == 8) // Heading North | ||
1197 | neighboury++; | ||
1198 | else if (dir > 3 && dir < 7) // Heading Sout | ||
1199 | neighboury--; | ||
1200 | |||
1201 | int x = (int)(neighbourx * Constants.RegionSize); | ||
1202 | int y = (int)(neighboury * Constants.RegionSize); | ||
1203 | GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); | ||
1204 | |||
1205 | if (neighbourRegion == null) | ||
1206 | { | ||
1207 | fix[0] = (int)(RegionInfo.RegionLocX - neighbourx); | ||
1208 | fix[1] = (int)(RegionInfo.RegionLocY - neighboury); | ||
1209 | return dir * (-1); | ||
1210 | } | ||
1211 | else | ||
1212 | return dir; | ||
1213 | } | ||
1214 | |||
1215 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 1176 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
1216 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) | 1177 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
1217 | { | 1178 | { |
@@ -1894,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | { | 1855 | { |
1895 | try | 1856 | try |
1896 | { | 1857 | { |
1897 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1858 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1898 | if (map == null) | 1859 | if (map == null) |
1899 | { | 1860 | { |
1900 | // This should be in the Terrain module, but it isn't because | 1861 | // This should be in the Terrain module, but it isn't because |
@@ -1905,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1866 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1906 | 1867 | ||
1907 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1868 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1908 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1869 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1909 | 1870 | ||
1910 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1871 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1911 | } | 1872 | } |
@@ -2483,6 +2444,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2483 | EntityTransferModule.Cross(grp, attemptedPosition, silent); | 2444 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2484 | } | 2445 | } |
2485 | 2446 | ||
2447 | // Simple test to see if a position is in the current region. | ||
2448 | // Resuming the position is relative to the region so anything outside its bounds. | ||
2449 | // Return 'true' if position inside region. | ||
2450 | public bool PositionIsInCurrentRegion(Vector3 pos) | ||
2451 | { | ||
2452 | bool ret = true; | ||
2453 | int xx = (int)Math.Floor(pos.X); | ||
2454 | int yy = (int)Math.Floor(pos.Y); | ||
2455 | if (xx < 0 | ||
2456 | || xx >= RegionInfo.RegionSizeX | ||
2457 | || yy < 0 | ||
2458 | || yy >= RegionInfo.RegionSizeY) | ||
2459 | ret = false; | ||
2460 | return ret; | ||
2461 | |||
2462 | } | ||
2463 | |||
2486 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2464 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) |
2487 | { | 2465 | { |
2488 | if (BordersLocked) | 2466 | if (BordersLocked) |
@@ -3900,6 +3878,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3900 | { | 3878 | { |
3901 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); | 3879 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); |
3902 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; | 3880 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; |
3881 | m_log.DebugFormat("{0} NewUserConnection Adjusted border E. startpos={1}", LogHeader, acd.startpos); | ||
3903 | } | 3882 | } |
3904 | 3883 | ||
3905 | if (TestBorderCross(acd.startpos, Cardinals.N)) | 3884 | if (TestBorderCross(acd.startpos, Cardinals.N)) |
@@ -3999,12 +3978,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3999 | { | 3978 | { |
4000 | if (posX < 0) | 3979 | if (posX < 0) |
4001 | posX = 0; | 3980 | posX = 0; |
4002 | else if (posX >= 256) | 3981 | else if (posX >= (float)RegionInfo.RegionSizeX) |
4003 | posX = 255.999f; | 3982 | posX = (float)RegionInfo.RegionSizeX - 0.001f; |
4004 | if (posY < 0) | 3983 | if (posY < 0) |
4005 | posY = 0; | 3984 | posY = 0; |
4006 | else if (posY >= 256) | 3985 | else if (posY >= (float)RegionInfo.RegionSizeY) |
4007 | posY = 255.999f; | 3986 | posY = (float)RegionInfo.RegionSizeY - 0.001f; |
4008 | 3987 | ||
4009 | reason = String.Empty; | 3988 | reason = String.Empty; |
4010 | if (Permissions.IsGod(agentID)) | 3989 | if (Permissions.IsGod(agentID)) |
@@ -4298,7 +4277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4298 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 4277 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
4299 | 4278 | ||
4300 | // TODO: This check should probably be in QueryAccess(). | 4279 | // TODO: This check should probably be in QueryAccess(). |
4301 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4280 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2); |
4302 | if (nearestParcel == null) | 4281 | if (nearestParcel == null) |
4303 | { | 4282 | { |
4304 | m_log.InfoFormat( | 4283 | m_log.InfoFormat( |
@@ -4593,44 +4572,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4593 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4572 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4594 | if (sp != null) | 4573 | if (sp != null) |
4595 | { | 4574 | { |
4596 | uint regionX = RegionInfo.RegionLocX; | ||
4597 | uint regionY = RegionInfo.RegionLocY; | ||
4598 | |||
4599 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | ||
4600 | |||
4601 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | ||
4602 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | ||
4603 | |||
4604 | position.X += shiftx; | ||
4605 | position.Y += shifty; | ||
4606 | |||
4607 | bool result = false; | ||
4608 | |||
4609 | if (TestBorderCross(position,Cardinals.N)) | ||
4610 | result = true; | ||
4611 | |||
4612 | if (TestBorderCross(position, Cardinals.S)) | ||
4613 | result = true; | ||
4614 | |||
4615 | if (TestBorderCross(position, Cardinals.E)) | ||
4616 | result = true; | ||
4617 | |||
4618 | if (TestBorderCross(position, Cardinals.W)) | ||
4619 | result = true; | ||
4620 | |||
4621 | // bordercross if position is outside of region | ||
4622 | |||
4623 | if (!result) | ||
4624 | { | ||
4625 | regionHandle = RegionInfo.RegionHandle; | ||
4626 | } | ||
4627 | else | ||
4628 | { | ||
4629 | // not in this region, undo the shift! | ||
4630 | position.X -= shiftx; | ||
4631 | position.Y -= shifty; | ||
4632 | } | ||
4633 | |||
4634 | if (EntityTransferModule != null) | 4575 | if (EntityTransferModule != null) |
4635 | { | 4576 | { |
4636 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4577 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); |
@@ -4810,7 +4751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4810 | else | 4751 | else |
4811 | { | 4752 | { |
4812 | 4753 | ||
4813 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 4754 | if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY) |
4814 | { | 4755 | { |
4815 | // The only time parcel != null when an object is inside a region is when | 4756 | // The only time parcel != null when an object is inside a region is when |
4816 | // there is nothing behind the landchannel. IE, no land plugin loaded. | 4757 | // there is nothing behind the landchannel. IE, no land plugin loaded. |
@@ -5471,7 +5412,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5471 | { | 5412 | { |
5472 | Vector3 unitDirection = Vector3.Normalize(direction); | 5413 | Vector3 unitDirection = Vector3.Normalize(direction); |
5473 | //Making distance to search go through some sane limit of distance | 5414 | //Making distance to search go through some sane limit of distance |
5474 | for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) | 5415 | for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f) |
5475 | { | 5416 | { |
5476 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); | 5417 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); |
5477 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) | 5418 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) |
@@ -5525,9 +5466,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5525 | int count = 0; | 5466 | int count = 0; |
5526 | int avgx = 0; | 5467 | int avgx = 0; |
5527 | int avgy = 0; | 5468 | int avgy = 0; |
5528 | for (int x = 0; x < Constants.RegionSize; x++) | 5469 | for (int x = 0; x < RegionInfo.RegionSizeX; x++) |
5529 | { | 5470 | { |
5530 | for (int y = 0; y < Constants.RegionSize; y++) | 5471 | for (int y = 0; y < RegionInfo.RegionSizeY; y++) |
5531 | { | 5472 | { |
5532 | //Just keep a running average as we check if all the points are inside or not | 5473 | //Just keep a running average as we check if all the points are inside or not |
5533 | if (parcel.ContainsPoint(x, y)) | 5474 | if (parcel.ContainsPoint(x, y)) |
@@ -5551,31 +5492,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
5551 | 5492 | ||
5552 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) | 5493 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) |
5553 | { | 5494 | { |
5554 | float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; | 5495 | float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2 |
5555 | float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; | 5496 | ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X; |
5497 | float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2 | ||
5498 | ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y; | ||
5556 | 5499 | ||
5557 | //find out what vertical edge to go to | 5500 | //find out what vertical edge to go to |
5558 | if (xdistance < ydistance) | 5501 | if (xdistance < ydistance) |
5559 | { | 5502 | { |
5560 | if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) | 5503 | if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2) |
5561 | { | 5504 | { |
5562 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); | 5505 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); |
5563 | } | 5506 | } |
5564 | else | 5507 | else |
5565 | { | 5508 | { |
5566 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); | 5509 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y); |
5567 | } | 5510 | } |
5568 | } | 5511 | } |
5569 | //find out what horizontal edge to go to | 5512 | //find out what horizontal edge to go to |
5570 | else | 5513 | else |
5571 | { | 5514 | { |
5572 | if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) | 5515 | if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2) |
5573 | { | 5516 | { |
5574 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); | 5517 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); |
5575 | } | 5518 | } |
5576 | else | 5519 | else |
5577 | { | 5520 | { |
5578 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); | 5521 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY); |
5579 | } | 5522 | } |
5580 | } | 5523 | } |
5581 | } | 5524 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index c86f412..b059ecf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -42,8 +42,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
42 | { | 42 | { |
43 | public abstract class SceneBase : IScene | 43 | public abstract class SceneBase : IScene |
44 | { | 44 | { |
45 | protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | protected static readonly string LogHeader = "[SCENE]"; | 46 | private static readonly string LogHeader = "[SCENE]"; |
47 | 47 | ||
48 | #region Events | 48 | #region Events |
49 | 49 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 77889fa..c873e40 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | { | 92 | { |
93 | m_log.DebugFormat( | 93 | m_log.DebugFormat( |
94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", | 94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", |
95 | m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | 95 | m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
96 | 96 | ||
97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
98 | } | 98 | } |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | { | 100 | { |
101 | m_log.WarnFormat( | 101 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | 102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", |
103 | m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 103 | m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
104 | } | 104 | } |
105 | } | 105 | } |
106 | 106 | ||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // we only want to send one update to each simulator; the simulator will | 166 | // we only want to send one update to each simulator; the simulator will |
167 | // hand it off to the regions where a child agent exists, this does assume | 167 | // hand it off to the regions where a child agent exists, this does assume |
168 | // that the region position is cached or performance will degrade | 168 | // that the region position is cached or performance will degrade |
169 | Utils.LongToUInts(regionHandle, out x, out y); | 169 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
171 | if (dest == null) | 171 | if (dest == null) |
172 | continue; | 172 | continue; |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | 203 | ||
204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
205 | uint x = 0, y = 0; | 205 | uint x = 0, y = 0; |
206 | Utils.LongToUInts(regionHandle, out x, out y); | 206 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
207 | 207 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
209 | 209 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9bd7632..c6b98ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -334,7 +334,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
334 | { | 334 | { |
335 | get | 335 | get |
336 | { | 336 | { |
337 | Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | 337 | Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize); |
338 | Vector3 maxScale = Vector3.Zero; | 338 | Vector3 maxScale = Vector3.Zero; |
339 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 339 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
340 | 340 | ||
@@ -466,8 +466,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
467 | { | 467 | { |
468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
469 | uint x = 0; | ||
470 | uint y = 0; | ||
471 | string version = String.Empty; | 469 | string version = String.Empty; |
472 | Vector3 newpos = Vector3.Zero; | 470 | Vector3 newpos = Vector3.Zero; |
473 | OpenSim.Services.Interfaces.GridRegion destination = null; | 471 | OpenSim.Services.Interfaces.GridRegion destination = null; |
@@ -487,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | 485 | ||
488 | // We set the avatar position as being the object | 486 | // We set the avatar position as being the object |
489 | // position to get the region to send to | 487 | // position to get the region to send to |
490 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | 488 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null) |
491 | { | 489 | { |
492 | canCross = false; | 490 | canCross = false; |
493 | break; | 491 | break; |
@@ -522,14 +520,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
522 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 520 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
523 | 521 | ||
524 | // Normalize | 522 | // Normalize |
525 | if (val.X >= Constants.RegionSize) | 523 | if (val.X >= m_scene.RegionInfo.RegionSizeX) |
526 | val.X -= Constants.RegionSize; | 524 | val.X -= m_scene.RegionInfo.RegionSizeX; |
527 | if (val.Y >= Constants.RegionSize) | 525 | if (val.Y >= m_scene.RegionInfo.RegionSizeY) |
528 | val.Y -= Constants.RegionSize; | 526 | val.Y -= m_scene.RegionInfo.RegionSizeY; |
529 | if (val.X < 0) | 527 | if (val.X < 0) |
530 | val.X += Constants.RegionSize; | 528 | val.X += m_scene.RegionInfo.RegionSizeX; |
531 | if (val.Y < 0) | 529 | if (val.Y < 0) |
532 | val.Y += Constants.RegionSize; | 530 | val.Y += m_scene.RegionInfo.RegionSizeY; |
533 | 531 | ||
534 | // If it's deleted, crossing was successful | 532 | // If it's deleted, crossing was successful |
535 | if (IsDeleted) | 533 | if (IsDeleted) |
@@ -577,9 +575,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | } | 575 | } |
578 | } | 576 | } |
579 | Vector3 oldp = AbsolutePosition; | 577 | Vector3 oldp = AbsolutePosition; |
580 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | 578 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f); |
581 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | 579 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f); |
582 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | 580 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight); |
583 | } | 581 | } |
584 | } | 582 | } |
585 | 583 | ||
@@ -996,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
996 | maxX = -256f; | 994 | maxX = -256f; |
997 | maxY = -256f; | 995 | maxY = -256f; |
998 | maxZ = -256f; | 996 | maxZ = -256f; |
999 | minX = 256f; | 997 | minX = 10000f; |
1000 | minY = 256f; | 998 | minY = 10000f; |
1001 | minZ = 8192f; | 999 | minZ = 10000f; |
1002 | 1000 | ||
1003 | SceneObjectPart[] parts = m_parts.GetArray(); | 1001 | SceneObjectPart[] parts = m_parts.GetArray(); |
1004 | for (int i = 0; i < parts.Length; i++) | 1002 | for (int i = 0; i < parts.Length; i++) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 85a20e9..b4274ba 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | public class ScenePresence : EntityBase, IScenePresence | 76 | public class ScenePresence : EntityBase, IScenePresence |
77 | { | 77 | { |
78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
79 | private static readonly String LogHeader = "[SCENE PRESENCE]"; | ||
79 | 80 | ||
80 | // ~ScenePresence() | 81 | // ~ScenePresence() |
81 | // { | 82 | // { |
@@ -759,9 +760,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | foreach (ulong handle in seeds.Keys) | 760 | foreach (ulong handle in seeds.Keys) |
760 | { | 761 | { |
761 | uint x, y; | 762 | uint x, y; |
762 | Utils.LongToUInts(handle, out x, out y); | 763 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
763 | x = x / Constants.RegionSize; | 764 | |
764 | y = y / Constants.RegionSize; | ||
765 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 765 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
766 | { | 766 | { |
767 | old.Add(handle); | 767 | old.Add(handle); |
@@ -783,9 +783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
783 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 783 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
784 | { | 784 | { |
785 | uint x, y; | 785 | uint x, y; |
786 | Utils.LongToUInts(kvp.Key, out x, out y); | 786 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
787 | x = x / Constants.RegionSize; | ||
788 | y = y / Constants.RegionSize; | ||
789 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 787 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
790 | } | 788 | } |
791 | } | 789 | } |
@@ -1092,6 +1090,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1090 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
1093 | // related to the handling of attachments | 1091 | // related to the handling of attachments |
1094 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | 1092 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); |
1093 | |||
1094 | /* RA 20140111: Commented out these TestBorderCross's. | ||
1095 | * Not sure why this code is here. It is not checking all the borders | ||
1096 | * and 'in region' sanity checking is done in CheckAndAdjustLandingPoint and below. | ||
1095 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1097 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
1096 | { | 1098 | { |
1097 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1099 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); |
@@ -1103,6 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1105 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
1104 | pos.Y = crossedBorder.BorderLine.Z - 1; | 1106 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1105 | } | 1107 | } |
1108 | */ | ||
1106 | 1109 | ||
1107 | CheckAndAdjustLandingPoint(ref pos); | 1110 | CheckAndAdjustLandingPoint(ref pos); |
1108 | 1111 | ||
@@ -1123,7 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1123 | 1126 | ||
1124 | float posZLimit = 0; | 1127 | float posZLimit = 0; |
1125 | 1128 | ||
1126 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1129 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
1127 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1130 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
1128 | 1131 | ||
1129 | float newPosZ = posZLimit + localAVHeight / 2; | 1132 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2386,7 +2389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2386 | if (regionCombinerModule != null) | 2389 | if (regionCombinerModule != null) |
2387 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | 2390 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); |
2388 | else | 2391 | else |
2389 | regionSize = new Vector2(Constants.RegionSize); | 2392 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
2390 | 2393 | ||
2391 | if (pos.X < 0 || pos.X >= regionSize.X | 2394 | if (pos.X < 0 || pos.X >= regionSize.X |
2392 | || pos.Y < 0 || pos.Y >= regionSize.Y | 2395 | || pos.Y < 0 || pos.Y >= regionSize.Y |
@@ -2404,8 +2407,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | // } | 2407 | // } |
2405 | 2408 | ||
2406 | // Get terrain height for sub-region in a megaregion if necessary | 2409 | // Get terrain height for sub-region in a megaregion if necessary |
2407 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2410 | int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); |
2408 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2411 | int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); |
2409 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2412 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2410 | // If X and Y is NaN, target_region will be null | 2413 | // If X and Y is NaN, target_region will be null |
2411 | if (target_region == null) | 2414 | if (target_region == null) |
@@ -2416,7 +2419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2416 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 2419 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |
2417 | targetScene = m_scene; | 2420 | targetScene = m_scene; |
2418 | 2421 | ||
2419 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | 2422 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; |
2420 | pos.Z = Math.Max(terrainHeight, pos.Z); | 2423 | pos.Z = Math.Max(terrainHeight, pos.Z); |
2421 | 2424 | ||
2422 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is | 2425 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is |
@@ -3451,10 +3454,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3451 | if (!IsInTransit) | 3454 | if (!IsInTransit) |
3452 | { | 3455 | { |
3453 | Vector3 pos2 = AbsolutePosition; | 3456 | Vector3 pos2 = AbsolutePosition; |
3457 | Vector3 origPosition = pos2; | ||
3454 | Vector3 vel = Velocity; | 3458 | Vector3 vel = Velocity; |
3455 | int neighbor = 0; | 3459 | int neighbor = 0; |
3456 | int[] fix = new int[2]; | 3460 | int[] fix = new int[2]; |
3457 | 3461 | ||
3462 | // Compute the avatar position in the next physics tick. | ||
3463 | // If the avatar will be crossing, we force the crossing to happen now | ||
3464 | // in the hope that this will make the avatar movement smoother when crossing. | ||
3458 | float timeStep = 0.1f; | 3465 | float timeStep = 0.1f; |
3459 | pos2.X = pos2.X + (vel.X * timeStep); | 3466 | pos2.X = pos2.X + (vel.X * timeStep); |
3460 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 3467 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
@@ -3462,111 +3469,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
3462 | 3469 | ||
3463 | if (!IsInTransit) | 3470 | if (!IsInTransit) |
3464 | { | 3471 | { |
3465 | // m_log.DebugFormat( | 3472 | if (!m_scene.PositionIsInCurrentRegion(pos2)) |
3466 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | ||
3467 | // pos2, Name, Scene.Name); | ||
3468 | |||
3469 | // Checks if where it's headed exists a region | ||
3470 | bool needsTransit = false; | ||
3471 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | ||
3472 | { | ||
3473 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3474 | { | ||
3475 | needsTransit = true; | ||
3476 | neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix); | ||
3477 | } | ||
3478 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3479 | { | ||
3480 | needsTransit = true; | ||
3481 | neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix); | ||
3482 | } | ||
3483 | else | ||
3484 | { | ||
3485 | needsTransit = true; | ||
3486 | neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix); | ||
3487 | } | ||
3488 | } | ||
3489 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | ||
3490 | { | 3473 | { |
3491 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 3474 | m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}", |
3475 | LogHeader, Name, Scene.Name, pos2); | ||
3476 | |||
3477 | // Disconnect from the current region | ||
3478 | bool isFlying = Flying; | ||
3479 | RemoveFromPhysicalScene(); | ||
3480 | // pos2 is the forcasted position so make that the 'current' position so the crossing | ||
3481 | // code will move us into the newly addressed region. | ||
3482 | m_pos = pos2; | ||
3483 | if (CrossToNewRegion()) | ||
3492 | { | 3484 | { |
3493 | needsTransit = true; | 3485 | AddToPhysicalScene(isFlying); |
3494 | neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix); | ||
3495 | } | ||
3496 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3497 | { | ||
3498 | needsTransit = true; | ||
3499 | neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix); | ||
3500 | } | 3486 | } |
3501 | else | 3487 | else |
3502 | { | 3488 | { |
3503 | needsTransit = true; | 3489 | // Tried to make crossing happen but it failed. |
3504 | neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix); | ||
3505 | } | ||
3506 | } | ||
3507 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3508 | { | ||
3509 | needsTransit = true; | ||
3510 | neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix); | ||
3511 | } | ||
3512 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3513 | { | ||
3514 | needsTransit = true; | ||
3515 | neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix); | ||
3516 | } | ||
3517 | |||
3518 | // Makes sure avatar does not end up outside region | ||
3519 | if (neighbor <= 0) | ||
3520 | { | ||
3521 | if (needsTransit) | ||
3522 | { | ||
3523 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
3524 | { | ||
3525 | bool isFlying = Flying; | ||
3526 | RemoveFromPhysicalScene(); | ||
3527 | |||
3528 | Vector3 pos = AbsolutePosition; | ||
3529 | if (AbsolutePosition.X < 0) | ||
3530 | pos.X += Velocity.X * 2; | ||
3531 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
3532 | pos.X -= Velocity.X * 2; | ||
3533 | if (AbsolutePosition.Y < 0) | ||
3534 | pos.Y += Velocity.Y * 2; | ||
3535 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
3536 | pos.Y -= Velocity.Y * 2; | ||
3537 | Velocity = Vector3.Zero; | ||
3538 | AbsolutePosition = pos; | ||
3539 | |||
3540 | // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); | ||
3541 | |||
3542 | AddToPhysicalScene(isFlying); | ||
3543 | } | ||
3544 | } | ||
3545 | } | ||
3546 | else if (neighbor > 0) | ||
3547 | { | ||
3548 | if (!CrossToNewRegion()) | ||
3549 | { | ||
3550 | if (m_requestedSitTargetUUID == UUID.Zero) | 3490 | if (m_requestedSitTargetUUID == UUID.Zero) |
3551 | { | 3491 | { |
3552 | bool isFlying = Flying; | 3492 | m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader); |
3553 | RemoveFromPhysicalScene(); | 3493 | const float borderFudge = 0.1f; |
3554 | 3494 | ||
3555 | Vector3 pos = AbsolutePosition; | 3495 | if (origPosition.X < 0) |
3556 | if (AbsolutePosition.X < 0) | 3496 | origPosition.X = borderFudge; |
3557 | pos.X += Velocity.X * 2; | 3497 | else if (origPosition.X > (float)m_scene.RegionInfo.RegionSizeX) |
3558 | else if (AbsolutePosition.X > Constants.RegionSize) | 3498 | origPosition.X = (float)m_scene.RegionInfo.RegionSizeX - borderFudge; |
3559 | pos.X -= Velocity.X * 2; | 3499 | if (origPosition.Y < 0) |
3560 | if (AbsolutePosition.Y < 0) | 3500 | origPosition.Y = borderFudge; |
3561 | pos.Y += Velocity.Y * 2; | 3501 | else if (origPosition.Y > (float)m_scene.RegionInfo.RegionSizeY) |
3562 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3502 | origPosition.Y = (float)m_scene.RegionInfo.RegionSizeY - borderFudge; |
3563 | pos.Y -= Velocity.Y * 2; | ||
3564 | Velocity = Vector3.Zero; | 3503 | Velocity = Vector3.Zero; |
3565 | AbsolutePosition = pos; | 3504 | AbsolutePosition = origPosition; |
3566 | 3505 | ||
3567 | AddToPhysicalScene(isFlying); | 3506 | AddToPhysicalScene(isFlying); |
3568 | } | 3507 | } |
3569 | } | 3508 | } |
3509 | |||
3570 | } | 3510 | } |
3571 | } | 3511 | } |
3572 | else | 3512 | else |
@@ -3608,7 +3548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3608 | 3548 | ||
3609 | // Put the child agent back at the center | 3549 | // Put the child agent back at the center |
3610 | AbsolutePosition | 3550 | AbsolutePosition |
3611 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 3551 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); |
3612 | 3552 | ||
3613 | Animator.ResetAnimations(); | 3553 | Animator.ResetAnimations(); |
3614 | } | 3554 | } |
@@ -3635,9 +3575,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3635 | if (handle != Scene.RegionInfo.RegionHandle) | 3575 | if (handle != Scene.RegionInfo.RegionHandle) |
3636 | { | 3576 | { |
3637 | uint x, y; | 3577 | uint x, y; |
3638 | Utils.LongToUInts(handle, out x, out y); | 3578 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
3639 | x = x / Constants.RegionSize; | ||
3640 | y = y / Constants.RegionSize; | ||
3641 | 3579 | ||
3642 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3580 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3643 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3581 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
@@ -3718,8 +3656,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3718 | return; | 3656 | return; |
3719 | 3657 | ||
3720 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 3658 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
3721 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 3659 | // Find the distance (in meters) between the two regions |
3722 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 3660 | uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); |
3661 | uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); | ||
3723 | 3662 | ||
3724 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 3663 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3725 | 3664 | ||
@@ -4755,6 +4694,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4755 | } | 4694 | } |
4756 | } | 4695 | } |
4757 | 4696 | ||
4697 | // Modify landing point based on possible banning, telehubs or parcel restrictions. | ||
4758 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4698 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4759 | { | 4699 | { |
4760 | string reason; | 4700 | string reason; |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index c0ca48e..b4b1823 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using log4net; | ||
40 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 42 | { |
38 | /// <summary> | 43 | /// <summary> |
@@ -40,132 +45,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 45 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 46 | public class TerrainChannel : ITerrainChannel |
42 | { | 47 | { |
43 | private readonly bool[,] taint; | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 49 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
50 | |||
51 | protected TerrainData m_terrainData; | ||
45 | 52 | ||
53 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
54 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
55 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
56 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
57 | |||
58 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 59 | public TerrainChannel() |
47 | { | 60 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 61 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 62 | FlatLand(); |
50 | 63 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 64 | } |
53 | 65 | ||
54 | public TerrainChannel(String type) | 66 | // Create terrain of given size |
67 | public TerrainChannel(int pX, int pY) | ||
55 | { | 68 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 69 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 70 | } |
58 | 71 | ||
72 | // Create terrain of specified size and initialize with specified terrain. | ||
73 | // TODO: join this with the terrain initializers. | ||
74 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
75 | { | ||
76 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 77 | if (type.Equals("flat")) |
60 | FlatLand(); | 78 | FlatLand(); |
61 | else | 79 | else |
62 | PinHeadIsland(); | 80 | PinHeadIsland(); |
63 | } | 81 | } |
64 | 82 | ||
65 | public TerrainChannel(double[,] import) | 83 | // Create channel passed a heightmap and expected dimensions of the region. |
84 | // The heightmap might not fit the passed size so accomodations must be made. | ||
85 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 86 | { |
67 | map = import; | 87 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 88 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 89 | ||
71 | public TerrainChannel(bool createMap) | 90 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 91 | |
73 | if (createMap) | 92 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 93 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 94 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 95 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 96 | else |
97 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 98 | } |
79 | 99 | ||
80 | public TerrainChannel(int w, int h) | 100 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 101 | { |
82 | map = new double[w,h]; | 102 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 103 | } |
85 | 104 | ||
86 | #region ITerrainChannel Members | 105 | #region ITerrainChannel Members |
87 | 106 | ||
88 | public int Width | 107 | // ITerrainChannel.MakeCopy() |
108 | public ITerrainChannel MakeCopy() | ||
89 | { | 109 | { |
90 | get { return map.GetLength(0); } | 110 | return this.Copy(); |
91 | } | 111 | } |
92 | 112 | ||
93 | public int Height | 113 | // ITerrainChannel.GetTerrainData() |
114 | public TerrainData GetTerrainData() | ||
94 | { | 115 | { |
95 | get { return map.GetLength(1); } | 116 | return m_terrainData; |
96 | } | 117 | } |
97 | 118 | ||
98 | public ITerrainChannel MakeCopy() | 119 | // ITerrainChannel.GetFloatsSerialized() |
120 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
121 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
122 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
123 | public float[] GetFloatsSerialised() | ||
99 | { | 124 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 125 | int points = Width * Height; |
101 | copy.map = (double[,]) map.Clone(); | 126 | float[] heights = new float[points]; |
102 | 127 | ||
103 | return copy; | 128 | int idx = 0; |
129 | for (int jj = 0; jj < Height; jj++) | ||
130 | for (int ii = 0; ii < Width; ii++) | ||
131 | { | ||
132 | heights[idx++] = m_terrainData[ii, jj]; | ||
133 | } | ||
134 | |||
135 | return heights; | ||
104 | } | 136 | } |
105 | 137 | ||
106 | public float[] GetFloatsSerialised() | 138 | // ITerrainChannel.GetDoubles() |
139 | public double[,] GetDoubles() | ||
107 | { | 140 | { |
108 | // Move the member variables into local variables, calling | 141 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 142 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 143 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 144 | for (int ii = 0; ii < Width; ii++) |
117 | { | 145 | { |
118 | for (j = 0; j < w; j++) | 146 | for (int jj = 0; jj < Height; jj++) |
119 | { | 147 | { |
120 | heights[idx++] = (float)map[j, i]; | 148 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
149 | idx++; | ||
121 | } | 150 | } |
122 | } | 151 | } |
123 | 152 | ||
124 | return heights; | 153 | return heights; |
125 | } | 154 | } |
126 | 155 | ||
127 | public double[,] GetDoubles() | 156 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 157 | public double this[int x, int y] |
133 | { | 158 | { |
134 | get { return map[x, y]; } | 159 | get { |
160 | if (x < 0 || x >= Width || y < 0 || y >= Height) | ||
161 | return 0; | ||
162 | return (double)m_terrainData[x, y]; | ||
163 | } | ||
135 | set | 164 | set |
136 | { | 165 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | ||
138 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 166 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
139 | return; | 167 | return; |
140 | 168 | ||
141 | if (map[x, y] != value) | 169 | m_terrainData[x, y] = (float)value; |
142 | { | ||
143 | taint[x / 16, y / 16] = true; | ||
144 | map[x, y] = value; | ||
145 | } | ||
146 | } | 170 | } |
147 | } | 171 | } |
148 | 172 | ||
149 | public bool Tainted(int x, int y) | 173 | // ITerrainChannel.GetHieghtAtXYZ(x, y, z) |
174 | public float GetHeightAtXYZ(float x, float y, float z) | ||
150 | { | 175 | { |
151 | if (taint[x / 16, y / 16]) | 176 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
152 | { | 177 | return 0; |
153 | taint[x / 16, y / 16] = false; | 178 | return m_terrainData[(int)x, (int)y]; |
154 | return true; | ||
155 | } | ||
156 | return false; | ||
157 | } | 179 | } |
158 | 180 | ||
159 | #endregion | 181 | // ITerrainChannel.Tainted() |
160 | 182 | public bool Tainted(int x, int y) | |
161 | public TerrainChannel Copy() | ||
162 | { | 183 | { |
163 | TerrainChannel copy = new TerrainChannel(false); | 184 | return m_terrainData.IsTaintedAt(x, y); |
164 | copy.map = (double[,]) map.Clone(); | ||
165 | |||
166 | return copy; | ||
167 | } | 185 | } |
168 | 186 | ||
187 | // ITerrainChannel.SaveToXmlString() | ||
169 | public string SaveToXmlString() | 188 | public string SaveToXmlString() |
170 | { | 189 | { |
171 | XmlWriterSettings settings = new XmlWriterSettings(); | 190 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -181,13 +200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | } | 200 | } |
182 | } | 201 | } |
183 | 202 | ||
184 | private void WriteXml(XmlWriter writer) | 203 | // ITerrainChannel.LoadFromXmlString() |
185 | { | ||
186 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
187 | ToXml(writer); | ||
188 | writer.WriteEndElement(); | ||
189 | } | ||
190 | |||
191 | public void LoadFromXmlString(string data) | 204 | public void LoadFromXmlString(string data) |
192 | { | 205 | { |
193 | StringReader sr = new StringReader(data); | 206 | StringReader sr = new StringReader(data); |
@@ -199,12 +212,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | sr.Close(); | 212 | sr.Close(); |
200 | } | 213 | } |
201 | 214 | ||
215 | #endregion | ||
216 | |||
217 | public TerrainChannel Copy() | ||
218 | { | ||
219 | TerrainChannel copy = new TerrainChannel(); | ||
220 | copy.m_terrainData = m_terrainData.Clone(); | ||
221 | return copy; | ||
222 | } | ||
223 | |||
224 | private void WriteXml(XmlWriter writer) | ||
225 | { | ||
226 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
227 | { | ||
228 | // Downward compatibility for legacy region terrain maps. | ||
229 | // If region is exactly legacy size, return the old format XML. | ||
230 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
231 | ToXml(writer); | ||
232 | writer.WriteEndElement(); | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | // New format XML that includes width and length. | ||
237 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
238 | ToXml2(writer); | ||
239 | writer.WriteEndElement(); | ||
240 | } | ||
241 | } | ||
242 | |||
202 | private void ReadXml(XmlReader reader) | 243 | private void ReadXml(XmlReader reader) |
203 | { | 244 | { |
204 | reader.ReadStartElement("TerrainMap"); | 245 | // Check the first element. If legacy element, use the legacy reader. |
205 | FromXml(reader); | 246 | if (reader.IsStartElement("TerrainMap")) |
247 | { | ||
248 | reader.ReadStartElement("TerrainMap"); | ||
249 | FromXml(reader); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | reader.ReadStartElement("TerrainMap2"); | ||
254 | FromXml2(reader); | ||
255 | } | ||
206 | } | 256 | } |
207 | 257 | ||
258 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
208 | private void ToXml(XmlWriter xmlWriter) | 259 | private void ToXml(XmlWriter xmlWriter) |
209 | { | 260 | { |
210 | float[] mapData = GetFloatsSerialised(); | 261 | float[] mapData = GetFloatsSerialised(); |
@@ -218,12 +269,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | serializer.Serialize(xmlWriter, buffer); | 269 | serializer.Serialize(xmlWriter, buffer); |
219 | } | 270 | } |
220 | 271 | ||
272 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
221 | private void FromXml(XmlReader xmlReader) | 273 | private void FromXml(XmlReader xmlReader) |
222 | { | 274 | { |
223 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 275 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
224 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 276 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
225 | int index = 0; | 277 | int index = 0; |
226 | 278 | ||
279 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | ||
280 | |||
227 | for (int y = 0; y < Height; y++) | 281 | for (int y = 0; y < Height; y++) |
228 | { | 282 | { |
229 | for (int x = 0; x < Width; x++) | 283 | for (int x = 0; x < Width; x++) |
@@ -236,35 +290,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | } | 290 | } |
237 | } | 291 | } |
238 | 292 | ||
293 | private class TerrainChannelXMLPackage | ||
294 | { | ||
295 | public int Version; | ||
296 | public int SizeX; | ||
297 | public int SizeY; | ||
298 | public int SizeZ; | ||
299 | public float CompressionFactor; | ||
300 | public short[] Map; | ||
301 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap) | ||
302 | { | ||
303 | Version = 1; | ||
304 | SizeX = pX; | ||
305 | SizeY = pY; | ||
306 | SizeZ = pZ; | ||
307 | CompressionFactor = pCompressionFactor; | ||
308 | Map = pMap; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // New terrain serialization format that includes the width and length. | ||
313 | private void ToXml2(XmlWriter xmlWriter) | ||
314 | { | ||
315 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
316 | m_terrainData.GetCompressedMap()); | ||
317 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
318 | serializer.Serialize(xmlWriter, package); | ||
319 | } | ||
320 | |||
321 | // New terrain serialization format that includes the width and length. | ||
322 | private void FromXml2(XmlReader xmlReader) | ||
323 | { | ||
324 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
325 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
326 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
327 | } | ||
328 | |||
329 | // Fill the heightmap with the center bump terrain | ||
239 | private void PinHeadIsland() | 330 | private void PinHeadIsland() |
240 | { | 331 | { |
241 | int x; | 332 | for (int x = 0; x < Width; x++) |
242 | for (x = 0; x < Constants.RegionSize; x++) | ||
243 | { | 333 | { |
244 | int y; | 334 | for (int y = 0; y < Height; y++) |
245 | for (y = 0; y < Constants.RegionSize; y++) | ||
246 | { | 335 | { |
247 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 336 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
248 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 337 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
249 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 338 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
250 | if (map[x, y] < spherFacA) | 339 | if (m_terrainData[x, y]< spherFacA) |
251 | map[x, y] = spherFacA; | 340 | m_terrainData[x, y]= spherFacA; |
252 | if (map[x, y] < spherFacB) | 341 | if (m_terrainData[x, y]< spherFacB) |
253 | map[x, y] = spherFacB; | 342 | m_terrainData[x, y] = spherFacB; |
254 | } | 343 | } |
255 | } | 344 | } |
256 | } | 345 | } |
257 | 346 | ||
258 | private void FlatLand() | 347 | private void FlatLand() |
259 | { | 348 | { |
260 | int x; | 349 | m_terrainData.ClearLand(); |
261 | for (x = 0; x < Constants.RegionSize; x++) | ||
262 | { | ||
263 | int y; | ||
264 | for (y = 0; y < Constants.RegionSize; y++) | ||
265 | map[x, y] = 21; | ||
266 | } | ||
267 | } | 350 | } |
268 | |||
269 | } | 351 | } |
270 | } | 352 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..ced62e2 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,944 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
50 | |||
51 | public const int END_OF_PATCHES = 97; | ||
52 | |||
53 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
54 | private const int STRIDE = 264; | ||
55 | |||
56 | private const int ZERO_CODE = 0x0; | ||
57 | private const int ZERO_EOB = 0x2; | ||
58 | private const int POSITIVE_VALUE = 0x6; | ||
59 | private const int NEGATIVE_VALUE = 0x7; | ||
60 | |||
61 | private static readonly float[] DequantizeTable16 = | ||
62 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
63 | |||
64 | private static readonly float[] DequantizeTable32 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
68 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
70 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | |||
72 | private static readonly float[] QuantizeTable16 = | ||
73 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | static OpenSimTerrainCompressor() | ||
76 | { | ||
77 | // Initialize the decompression tables | ||
78 | BuildDequantizeTable16(); | ||
79 | SetupCosines16(); | ||
80 | BuildCopyMatrix16(); | ||
81 | BuildQuantizeTable16(); | ||
82 | } | ||
83 | |||
84 | // Unused: left for historical reference. | ||
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
86 | int pRegionSizeY) | ||
87 | { | ||
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
89 | |||
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
92 | |||
93 | // Should be enough to fit even the most poorly packed data | ||
94 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
95 | BitPack bitpack = new BitPack(data, 0); | ||
96 | bitpack.PackBits(header.Stride, 16); | ||
97 | bitpack.PackBits(header.PatchSize, 8); | ||
98 | bitpack.PackBits(type, 8); | ||
99 | |||
100 | foreach (TerrainPatch t in patches) | ||
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
102 | |||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
104 | |||
105 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
106 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
107 | |||
108 | return layer; | ||
109 | } | ||
110 | |||
111 | // Create a land packet for a single patch. | ||
112 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | ||
113 | { | ||
114 | int[] xPieces = new int[1]; | ||
115 | int[] yPieces = new int[1]; | ||
116 | xPieces[0] = patchX; // patch X dimension | ||
117 | yPieces[0] = patchY; | ||
118 | |||
119 | byte landPacketType = (byte)TerrainPatch.LayerType.Land; | ||
120 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
121 | { | ||
122 | // libOMV does not have a packet type defined for the extended parcel format. | ||
123 | // We just happen to know the extended parcel format code is one more than the usual code. | ||
124 | landPacketType++; | ||
125 | } | ||
126 | |||
127 | return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Creates a LayerData packet for compressed land data given a full | ||
132 | /// simulator heightmap and an array of indices of patches to compress | ||
133 | /// </summary> | ||
134 | /// <param name="terrData"> | ||
135 | /// Terrain data that can result in a meter square heightmap. | ||
136 | /// </param> | ||
137 | /// <param name="x"> | ||
138 | /// Array of indexes in the grid of patches | ||
139 | /// for this simulator. | ||
140 | /// If creating a packet for multiple patches, there will be entries in | ||
141 | /// both the X and Y arrays for each of the patches. | ||
142 | /// For example if patches 1 and 17 are to be sent, | ||
143 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
144 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
145 | /// </param> | ||
146 | /// <param name="y"> | ||
147 | /// Array of indexes in the grid of patches. | ||
148 | /// </param> | ||
149 | /// <param name="type"></param> | ||
150 | /// <param name="pRegionSizeX"></param> | ||
151 | /// <param name="pRegionSizeY"></param> | ||
152 | /// <returns></returns> | ||
153 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) | ||
154 | { | ||
155 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
156 | |||
157 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
158 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
159 | |||
160 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
161 | BitPack bitpack = new BitPack(data, 0); | ||
162 | bitpack.PackBits(header.Stride, 16); | ||
163 | bitpack.PackBits(header.PatchSize, 8); | ||
164 | bitpack.PackBits(type, 8); | ||
165 | |||
166 | for (int i = 0; i < x.Length; i++) | ||
167 | CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); | ||
168 | |||
169 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
170 | |||
171 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
172 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
173 | |||
174 | return layer; | ||
175 | } | ||
176 | |||
177 | // Unused: left for historical reference. | ||
178 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
179 | { | ||
180 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
181 | header.QuantWBits = 136; | ||
182 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
183 | { | ||
184 | header.PatchIDs = (y & 0xFFFF); | ||
185 | header.PatchIDs += (x << 16); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | header.PatchIDs = (y & 0x1F); | ||
190 | header.PatchIDs += (x << 5); | ||
191 | } | ||
192 | |||
193 | // NOTE: No idea what prequant and postquant should be or what they do | ||
194 | |||
195 | int wbits; | ||
196 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
197 | wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits); | ||
198 | EncodePatch(output, patch, 0, wbits); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Add a patch of terrain to a BitPacker | ||
203 | /// </summary> | ||
204 | /// <param name="output">BitPacker to write the patch to</param> | ||
205 | /// <param name="heightmap"> | ||
206 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
207 | /// </param> | ||
208 | /// <param name="patchX"> | ||
209 | /// X offset of the patch to create. | ||
210 | /// </param> | ||
211 | /// <param name="patchY"> | ||
212 | /// Y offset of the patch to create. | ||
213 | /// </param> | ||
214 | /// <param name="pRegionSizeX"></param> | ||
215 | /// <param name="pRegionSizeY"></param> | ||
216 | public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) | ||
217 | { | ||
218 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); | ||
219 | header.QuantWBits = 136; | ||
220 | |||
221 | // If larger than legacy region size, pack patch X and Y info differently. | ||
222 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
223 | { | ||
224 | header.PatchIDs = (patchY & 0xFFFF); | ||
225 | header.PatchIDs += (patchX << 16); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | header.PatchIDs = (patchY & 0x1F); | ||
230 | header.PatchIDs += (patchX << 5); | ||
231 | } | ||
232 | |||
233 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
234 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
235 | |||
236 | // NOTE: No idea what prequant and postquant should be or what they do | ||
237 | int wbits; | ||
238 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | ||
239 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | ||
240 | EncodePatch(output, patch, 0, wbits); | ||
241 | } | ||
242 | |||
243 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
244 | { | ||
245 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
246 | float zmax = -99999999.0f; | ||
247 | float zmin = 99999999.0f; | ||
248 | |||
249 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
250 | { | ||
251 | float val = patch[i]; | ||
252 | if (val > zmax) zmax = val; | ||
253 | if (val < zmin) zmin = val; | ||
254 | } | ||
255 | |||
256 | header.DCOffset = zmin; | ||
257 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
258 | |||
259 | return header; | ||
260 | } | ||
261 | |||
262 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
263 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) | ||
264 | { | ||
265 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
266 | float zmax = -99999999.0f; | ||
267 | float zmin = 99999999.0f; | ||
268 | |||
269 | for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) | ||
270 | { | ||
271 | for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) | ||
272 | { | ||
273 | float val = terrData[i, j]; | ||
274 | if (val > zmax) zmax = val; | ||
275 | if (val < zmin) zmin = val; | ||
276 | } | ||
277 | } | ||
278 | |||
279 | header.DCOffset = zmin; | ||
280 | header.Range = (int)(zmax - zmin + 1.0f); | ||
281 | |||
282 | return header; | ||
283 | } | ||
284 | |||
285 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
286 | { | ||
287 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
288 | |||
289 | // Quantized word bits | ||
290 | if (header.QuantWBits == END_OF_PATCHES) | ||
291 | return header; | ||
292 | |||
293 | // DC offset | ||
294 | header.DCOffset = bitpack.UnpackFloat(); | ||
295 | |||
296 | // Range | ||
297 | header.Range = bitpack.UnpackBits(16); | ||
298 | |||
299 | // Patch IDs (10 bits) | ||
300 | header.PatchIDs = bitpack.UnpackBits(10); | ||
301 | |||
302 | // Word bits | ||
303 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
304 | |||
305 | return header; | ||
306 | } | ||
307 | |||
308 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
309 | uint pRegionSizeY, int wbits) | ||
310 | { | ||
311 | /* | ||
312 | int temp; | ||
313 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
314 | uint maxWbits = (uint)wbits + 5; | ||
315 | uint minWbits = ((uint)wbits >> 1); | ||
316 | int wbitsMaxValue; | ||
317 | */ | ||
318 | // goal is to determ minimum number of bits to use so all data fits | ||
319 | /* | ||
320 | wbits = (int)minWbits; | ||
321 | wbitsMaxValue = (1 << wbits); | ||
322 | |||
323 | for (int i = 0; i < patch.Length; i++) | ||
324 | { | ||
325 | temp = patch[i]; | ||
326 | if (temp != 0) | ||
327 | { | ||
328 | // Get the absolute value | ||
329 | if (temp < 0) temp *= -1; | ||
330 | |||
331 | no coments.. | ||
332 | |||
333 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
334 | { | ||
335 | if ((temp & (1 << j)) != 0) | ||
336 | { | ||
337 | if (j > wbits) wbits = j; | ||
338 | break; | ||
339 | } | ||
340 | } | ||
341 | |||
342 | while (temp > wbitsMaxValue) | ||
343 | { | ||
344 | wbits++; | ||
345 | if (wbits == maxWbits) | ||
346 | goto Done; | ||
347 | wbitsMaxValue = 1 << wbits; | ||
348 | } | ||
349 | } | ||
350 | } | ||
351 | |||
352 | Done: | ||
353 | |||
354 | // wbits += 1; | ||
355 | */ | ||
356 | // better check | ||
357 | if (wbits > 17) | ||
358 | wbits = 16; | ||
359 | else if (wbits < 3) | ||
360 | wbits = 3; | ||
361 | |||
362 | header.QuantWBits &= 0xf0; | ||
363 | |||
364 | header.QuantWBits |= (wbits - 2); | ||
365 | |||
366 | output.PackBits(header.QuantWBits, 8); | ||
367 | output.PackFloat(header.DCOffset); | ||
368 | output.PackBits(header.Range, 16); | ||
369 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
370 | output.PackBits(header.PatchIDs, 32); | ||
371 | else | ||
372 | output.PackBits(header.PatchIDs, 10); | ||
373 | |||
374 | return wbits; | ||
375 | } | ||
376 | |||
377 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
378 | { | ||
379 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
380 | { | ||
381 | float total = OO_SQRT2*linein[column]; | ||
382 | |||
383 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
384 | { | ||
385 | int usize = u*Constants.TerrainPatchSize; | ||
386 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
387 | } | ||
388 | |||
389 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
390 | } | ||
391 | } | ||
392 | |||
393 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
394 | { | ||
395 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
396 | int lineSize = line*Constants.TerrainPatchSize; | ||
397 | |||
398 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
399 | { | ||
400 | float total = OO_SQRT2*linein[lineSize]; | ||
401 | |||
402 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
403 | { | ||
404 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
405 | } | ||
406 | |||
407 | lineout[lineSize + n] = total*oosob; | ||
408 | } | ||
409 | } | ||
410 | |||
411 | /* | ||
412 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
413 | { | ||
414 | float total = 0.0f; | ||
415 | int lineSize = line * Constants.TerrainPatchSize; | ||
416 | |||
417 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
418 | { | ||
419 | total += linein[lineSize + n]; | ||
420 | } | ||
421 | |||
422 | lineout[lineSize] = OO_SQRT2 * total; | ||
423 | |||
424 | int uptr = 0; | ||
425 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
426 | { | ||
427 | total = 0.0f; | ||
428 | uptr += Constants.TerrainPatchSize; | ||
429 | |||
430 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
431 | { | ||
432 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
433 | } | ||
434 | |||
435 | lineout[lineSize + u] = total; | ||
436 | } | ||
437 | } | ||
438 | */ | ||
439 | |||
440 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
441 | { | ||
442 | // outputs transpose data (lines exchanged with coluns ) | ||
443 | // so to save a bit of cpu when doing coluns | ||
444 | float total = 0.0f; | ||
445 | int lineSize = line*Constants.TerrainPatchSize; | ||
446 | |||
447 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
448 | { | ||
449 | total += linein[lineSize + n]; | ||
450 | } | ||
451 | |||
452 | lineout[line] = OO_SQRT2*total; | ||
453 | |||
454 | for (int u = Constants.TerrainPatchSize; | ||
455 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
456 | u += Constants.TerrainPatchSize) | ||
457 | { | ||
458 | total = 0.0f; | ||
459 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
460 | { | ||
461 | total += linein[ptrn]*CosineTable16[ptru]; | ||
462 | } | ||
463 | |||
464 | lineout[line + u] = total; | ||
465 | } | ||
466 | } | ||
467 | |||
468 | |||
469 | /* | ||
470 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
471 | { | ||
472 | float total = 0.0f; | ||
473 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
474 | |||
475 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
476 | { | ||
477 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
478 | } | ||
479 | |||
480 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
481 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
482 | |||
483 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
484 | { | ||
485 | total = 0.0f; | ||
486 | |||
487 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
488 | { | ||
489 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
490 | } | ||
491 | |||
492 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
493 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
494 | } | ||
495 | } | ||
496 | */ | ||
497 | |||
498 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
499 | { | ||
500 | // input columns are in fact stored in lines now | ||
501 | |||
502 | float total = 0.0f; | ||
503 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
504 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
505 | |||
506 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
507 | { | ||
508 | total += linein[inlinesptr + n]; | ||
509 | } | ||
510 | |||
511 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
512 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
513 | |||
514 | for (int uptr = Constants.TerrainPatchSize; | ||
515 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
516 | uptr += Constants.TerrainPatchSize) | ||
517 | { | ||
518 | total = 0.0f; | ||
519 | |||
520 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
521 | { | ||
522 | total += linein[n]*CosineTable16[ptru]; | ||
523 | } | ||
524 | |||
525 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
526 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
531 | { | ||
532 | // input columns are in fact stored in lines now | ||
533 | |||
534 | bool dowbits = wbits != maxwbits; | ||
535 | int wbitsMaxValue = 1 << wbits; | ||
536 | |||
537 | float total = 0.0f; | ||
538 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
539 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
540 | |||
541 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
542 | { | ||
543 | total += linein[inlinesptr + n]; | ||
544 | } | ||
545 | |||
546 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
547 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
548 | lineout[CopyMatrix16[column]] = tmp; | ||
549 | |||
550 | if (dowbits) | ||
551 | { | ||
552 | if (tmp < 0) tmp *= -1; | ||
553 | while (tmp > wbitsMaxValue) | ||
554 | { | ||
555 | wbits++; | ||
556 | wbitsMaxValue = 1 << wbits; | ||
557 | if (wbits == maxwbits) | ||
558 | { | ||
559 | dowbits = false; | ||
560 | break; | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | |||
565 | for (int uptr = Constants.TerrainPatchSize; | ||
566 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
567 | uptr += Constants.TerrainPatchSize) | ||
568 | { | ||
569 | total = 0.0f; | ||
570 | |||
571 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
572 | { | ||
573 | total += linein[n]*CosineTable16[ptru]; | ||
574 | } | ||
575 | |||
576 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
577 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
578 | |||
579 | if (dowbits) | ||
580 | { | ||
581 | if (tmp < 0) tmp *= -1; | ||
582 | while (tmp > wbitsMaxValue) | ||
583 | { | ||
584 | wbits++; | ||
585 | wbitsMaxValue = 1 << wbits; | ||
586 | if (wbits == maxwbits) | ||
587 | { | ||
588 | dowbits = false; | ||
589 | break; | ||
590 | } | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | return wbits; | ||
595 | } | ||
596 | |||
597 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
598 | { | ||
599 | for (int n = 0; n < size*size; n++) | ||
600 | { | ||
601 | // ? | ||
602 | int temp = bitpack.UnpackBits(1); | ||
603 | if (temp != 0) | ||
604 | { | ||
605 | // Value or EOB | ||
606 | temp = bitpack.UnpackBits(1); | ||
607 | if (temp != 0) | ||
608 | { | ||
609 | // Value | ||
610 | temp = bitpack.UnpackBits(1); | ||
611 | if (temp != 0) | ||
612 | { | ||
613 | // Negative | ||
614 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
615 | patches[n] = temp*-1; | ||
616 | } | ||
617 | else | ||
618 | { | ||
619 | // Positive | ||
620 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
621 | patches[n] = temp; | ||
622 | } | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | // Set the rest to zero | ||
627 | // TODO: This might not be necessary | ||
628 | for (int o = n; o < size*size; o++) | ||
629 | { | ||
630 | patches[o] = 0; | ||
631 | } | ||
632 | break; | ||
633 | } | ||
634 | } | ||
635 | else | ||
636 | { | ||
637 | patches[n] = 0; | ||
638 | } | ||
639 | } | ||
640 | } | ||
641 | |||
642 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
643 | { | ||
644 | int maxwbitssize = (1 << wbits) - 1; | ||
645 | |||
646 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
647 | { | ||
648 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
649 | return; | ||
650 | } | ||
651 | |||
652 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
653 | |||
654 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
655 | { | ||
656 | int temp = patch[i]; | ||
657 | |||
658 | if (temp == 0) | ||
659 | { | ||
660 | bool eob = true; | ||
661 | |||
662 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
663 | { | ||
664 | if (patch[j] != 0) | ||
665 | { | ||
666 | eob = false; | ||
667 | break; | ||
668 | } | ||
669 | } | ||
670 | |||
671 | if (eob) | ||
672 | { | ||
673 | output.PackBits(ZERO_EOB, 2); | ||
674 | return; | ||
675 | } | ||
676 | output.PackBits(ZERO_CODE, 1); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | if (temp < 0) | ||
681 | { | ||
682 | temp *= -1; | ||
683 | |||
684 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
685 | |||
686 | output.PackBits(NEGATIVE_VALUE, 3); | ||
687 | output.PackBits(temp, wbits); | ||
688 | } | ||
689 | else | ||
690 | { | ||
691 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
692 | |||
693 | output.PackBits(POSITIVE_VALUE, 3); | ||
694 | output.PackBits(temp, wbits); | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | } | ||
699 | |||
700 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
701 | { | ||
702 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
703 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
704 | int prequant = (header.QuantWBits >> 4) + 2; | ||
705 | int quantize = 1 << prequant; | ||
706 | float ooq = 1.0f/quantize; | ||
707 | float mult = ooq*header.Range; | ||
708 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
709 | |||
710 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
711 | { | ||
712 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
713 | { | ||
714 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
715 | } | ||
716 | |||
717 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
718 | |||
719 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
720 | IDCTColumn16(block, ftemp, o); | ||
721 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
722 | IDCTLine16(ftemp, block, o); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
727 | { | ||
728 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
729 | } | ||
730 | |||
731 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
732 | } | ||
733 | |||
734 | for (int j = 0; j < block.Length; j++) | ||
735 | { | ||
736 | output[j] = block[j]*mult + addval; | ||
737 | } | ||
738 | |||
739 | return output; | ||
740 | } | ||
741 | |||
742 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
743 | { | ||
744 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
745 | int wordsize = (prequant - 2) & 0x0f; | ||
746 | float oozrange = 1.0f/header.Range; | ||
747 | float range = (1 << prequant); | ||
748 | float premult = oozrange*range; | ||
749 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
750 | |||
751 | header.QuantWBits = wordsize; | ||
752 | header.QuantWBits |= wordsize << 4; | ||
753 | |||
754 | int k = 0; | ||
755 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
756 | { | ||
757 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
758 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
759 | } | ||
760 | |||
761 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
762 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
763 | |||
764 | |||
765 | int maxWbits = prequant + 5; | ||
766 | wbits = (prequant >> 1); | ||
767 | |||
768 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
769 | DCTLine16(block, ftemp, o); | ||
770 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
771 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
772 | |||
773 | return itemp; | ||
774 | } | ||
775 | |||
776 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
777 | { | ||
778 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
779 | float oozrange = 1.0f/header.Range; | ||
780 | float range = (1 << prequant); | ||
781 | float premult = oozrange*range; | ||
782 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
783 | int wordsize = (prequant - 2) & 0x0f; | ||
784 | |||
785 | header.QuantWBits = wordsize; | ||
786 | header.QuantWBits |= wordsize << 4; | ||
787 | |||
788 | int k = 0; | ||
789 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
790 | { | ||
791 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
792 | block[k++] = patchData[j, i]*premult - sub; | ||
793 | } | ||
794 | |||
795 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
796 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
797 | |||
798 | int maxWbits = prequant + 5; | ||
799 | wbits = (prequant >> 1); | ||
800 | |||
801 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
802 | DCTLine16(block, ftemp, o); | ||
803 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
804 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
805 | |||
806 | return itemp; | ||
807 | } | ||
808 | |||
809 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | ||
810 | int prequant, out int wbits) | ||
811 | { | ||
812 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
813 | int wordsize = prequant; | ||
814 | float oozrange = 1.0f/header.Range; | ||
815 | float range = (1 << prequant); | ||
816 | float premult = oozrange*range; | ||
817 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
818 | |||
819 | header.QuantWBits = wordsize - 2; | ||
820 | header.QuantWBits |= (prequant - 2) << 4; | ||
821 | |||
822 | int k = 0; | ||
823 | |||
824 | int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? | ||
825 | (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; | ||
826 | yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; | ||
827 | |||
828 | int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? | ||
829 | (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; | ||
830 | xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; | ||
831 | |||
832 | for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) | ||
833 | { | ||
834 | for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) | ||
835 | { | ||
836 | block[k++] = terrData[xx, yy] * premult - sub; | ||
837 | } | ||
838 | } | ||
839 | |||
840 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
841 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
842 | |||
843 | int maxWbits = prequant + 5; | ||
844 | wbits = (prequant >> 1); | ||
845 | |||
846 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
847 | DCTLine16(block, ftemp, o); | ||
848 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
849 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
850 | |||
851 | return itemp; | ||
852 | } | ||
853 | |||
854 | #region Initialization | ||
855 | |||
856 | private static void BuildDequantizeTable16() | ||
857 | { | ||
858 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
859 | { | ||
860 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
861 | { | ||
862 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
863 | } | ||
864 | } | ||
865 | } | ||
866 | |||
867 | private static void BuildQuantizeTable16() | ||
868 | { | ||
869 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
870 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
871 | { | ||
872 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
873 | { | ||
874 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
875 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
876 | } | ||
877 | } | ||
878 | } | ||
879 | |||
880 | private static void SetupCosines16() | ||
881 | { | ||
882 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
883 | |||
884 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
885 | { | ||
886 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
887 | { | ||
888 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
889 | } | ||
890 | } | ||
891 | } | ||
892 | |||
893 | private static void BuildCopyMatrix16() | ||
894 | { | ||
895 | bool diag = false; | ||
896 | bool right = true; | ||
897 | int i = 0; | ||
898 | int j = 0; | ||
899 | int count = 0; | ||
900 | |||
901 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
902 | { | ||
903 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
904 | |||
905 | if (!diag) | ||
906 | { | ||
907 | if (right) | ||
908 | { | ||
909 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
910 | else j++; | ||
911 | |||
912 | right = false; | ||
913 | diag = true; | ||
914 | } | ||
915 | else | ||
916 | { | ||
917 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
918 | else i++; | ||
919 | |||
920 | right = true; | ||
921 | diag = true; | ||
922 | } | ||
923 | } | ||
924 | else | ||
925 | { | ||
926 | if (right) | ||
927 | { | ||
928 | i++; | ||
929 | j--; | ||
930 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
931 | } | ||
932 | else | ||
933 | { | ||
934 | i--; | ||
935 | j++; | ||
936 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
937 | } | ||
938 | } | ||
939 | } | ||
940 | } | ||
941 | |||
942 | #endregion Initialization | ||
943 | } | ||
944 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index b3fdd22..c8320d0 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -516,7 +516,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
516 | 516 | ||
517 | public Vector3 StartPos | 517 | public Vector3 StartPos |
518 | { | 518 | { |
519 | get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); } | 519 | get { return new Vector3(m_scene.RegionInfo.RegionSizeX * 0.5f, m_scene.RegionInfo.RegionSizeY * 0.5f, 50f); } |
520 | set { } | 520 | set { } |
521 | } | 521 | } |
522 | 522 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs index c5cba8e..f5bd44d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs | |||
@@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
52 | 52 | ||
53 | // Local constants | 53 | // Local constants |
54 | 54 | ||
55 | // This computation is not the real region center if the region is larger than 256. | ||
56 | // This computation isn't fixed because there is not a handle back to the region. | ||
55 | private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); | 57 | private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); |
56 | private static readonly char[] CS_SPACE = { ' ' }; | 58 | private static readonly char[] CS_SPACE = { ' ' }; |
57 | 59 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index d4fe5e0..5505001 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
44 | private static readonly ILog m_log = | 44 | private static readonly ILog m_log = |
45 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | // This computation is not the real region center if the region is larger than 256. | ||
48 | // This computation isn't fixed because there is not a handle back to the region. | ||
47 | private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); | 49 | private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); |
48 | private const int DEBUG_CHANNEL = 2147483647; | 50 | private const int DEBUG_CHANNEL = 2147483647; |
49 | 51 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index eb386fe..296ab87 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -170,7 +170,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
170 | c.Channel = m_channelNotify; | 170 | c.Channel = m_channelNotify; |
171 | c.Message += numScriptsFailed.ToString() + "," + message; | 171 | c.Message += numScriptsFailed.ToString() + "," + message; |
172 | c.Type = ChatTypeEnum.Region; | 172 | c.Type = ChatTypeEnum.Region; |
173 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | 173 | if (m_scene != null) |
174 | c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); | ||
175 | else | ||
176 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | ||
174 | c.Sender = null; | 177 | c.Sender = null; |
175 | c.SenderUUID = UUID.Zero; | 178 | c.SenderUUID = UUID.Zero; |
176 | c.Scene = m_scene; | 179 | c.Scene = m_scene; |
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 8144870..e4a3382 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
748 | position.X = s_tree.AbsolutePosition.X + (float)randX; | 748 | position.X = s_tree.AbsolutePosition.X + (float)randX; |
749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; | 749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; |
750 | 750 | ||
751 | if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && | 751 | if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && |
752 | position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && | 752 | position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && |
753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) | 753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) |
754 | { | 754 | { |
755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 17ebed2..aca1ed4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -1311,7 +1311,7 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1311 | /* TODO */ | 1311 | /* TODO */ |
1312 | ConfigurationParameters[] configparms = new ConfigurationParameters[1]; | 1312 | ConfigurationParameters[] configparms = new ConfigurationParameters[1]; |
1313 | configparms[0] = parms; | 1313 | configparms[0] = parms; |
1314 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 1314 | Vector3 worldExtent = maxPosition; |
1315 | m_maxCollisions = maxCollisions; | 1315 | m_maxCollisions = maxCollisions; |
1316 | m_maxUpdatesPerFrame = maxUpdates; | 1316 | m_maxUpdatesPerFrame = maxUpdates; |
1317 | specialCollisionObjects = new Dictionary<uint, GhostObject>(); | 1317 | specialCollisionObjects = new Dictionary<uint, GhostObject>(); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 15b7090..edec949 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -376,18 +376,19 @@ public class BSPrim : BSPhysObject | |||
376 | { | 376 | { |
377 | bool ret = false; | 377 | bool ret = false; |
378 | 378 | ||
379 | uint wayOutThere = Constants.RegionSize * Constants.RegionSize; | 379 | int wayOverThere = -1000; |
380 | int wayOutThere = 10000; | ||
380 | // There have been instances of objects getting thrown way out of bounds and crashing | 381 | // There have been instances of objects getting thrown way out of bounds and crashing |
381 | // the border crossing code. | 382 | // the border crossing code. |
382 | if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere | 383 | if ( RawPosition.X < wayOverThere || RawPosition.X > wayOutThere |
383 | || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere | 384 | || RawPosition.Y < wayOverThere || RawPosition.X > wayOutThere |
384 | || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) | 385 | || RawPosition.Z < wayOverThere || RawPosition.X > wayOutThere) |
385 | { | 386 | { |
386 | RawPosition = new OMV.Vector3(10, 10, 50); | 387 | RawPosition = new OMV.Vector3(10, 10, 50); |
387 | ZeroMotion(inTaintTime); | 388 | ZeroMotion(inTaintTime); |
388 | ret = true; | 389 | ret = true; |
389 | } | 390 | } |
390 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocity) | 391 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocitySquared) |
391 | { | 392 | { |
392 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); | 393 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); |
393 | ret = true; | 394 | ret = true; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index b3dfa41..fe014fc 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -208,8 +208,17 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
208 | Name = EngineType + "/" + RegionName; | 208 | Name = EngineType + "/" + RegionName; |
209 | } | 209 | } |
210 | 210 | ||
211 | // Old version of initialization that assumes legacy sized regions (256x256) | ||
211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 212 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
212 | { | 213 | { |
214 | m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up."); | ||
215 | Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | ||
216 | Initialise(meshmerizer, config, regionExtent); | ||
217 | |||
218 | } | ||
219 | |||
220 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
221 | { | ||
213 | mesher = meshmerizer; | 222 | mesher = meshmerizer; |
214 | _taintOperations = new List<TaintCallbackEntry>(); | 223 | _taintOperations = new List<TaintCallbackEntry>(); |
215 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | 224 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); |
@@ -250,13 +259,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
250 | // a child in a mega-region. | 259 | // a child in a mega-region. |
251 | // Bullet actually doesn't care about the extents of the simulated | 260 | // Bullet actually doesn't care about the extents of the simulated |
252 | // area. It tracks active objects no matter where they are. | 261 | // area. It tracks active objects no matter where they are. |
253 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 262 | Vector3 worldExtent = regionExtent; |
254 | 263 | ||
255 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); | 264 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); |
256 | 265 | ||
257 | Constraints = new BSConstraintCollection(World); | 266 | Constraints = new BSConstraintCollection(World); |
258 | 267 | ||
259 | TerrainManager = new BSTerrainManager(this); | 268 | TerrainManager = new BSTerrainManager(this, worldExtent); |
260 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 269 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
261 | 270 | ||
262 | // Put some informational messages into the log file. | 271 | // Put some informational messages into the log file. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 8888d6d..d70b2fb 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
58 | { | 58 | { |
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | 59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; |
60 | } | 60 | } |
61 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 61 | m_mapInfo = new BulletHMapInfo(id, initialMap, regionSize.X, regionSize.Y); |
62 | m_mapInfo.minCoords = minTerrainCoords; | 62 | m_mapInfo.minCoords = minTerrainCoords; |
63 | m_mapInfo.maxCoords = maxTerrainCoords; | 63 | m_mapInfo.maxCoords = maxTerrainCoords; |
64 | m_mapInfo.terrainRegionBase = TerrainBase; | 64 | m_mapInfo.terrainRegionBase = TerrainBase; |
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
72 | Vector3 minCoords, Vector3 maxCoords) | 72 | Vector3 minCoords, Vector3 maxCoords) |
73 | : base(physicsScene, regionBase, id) | 73 | : base(physicsScene, regionBase, id) |
74 | { | 74 | { |
75 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 75 | m_mapInfo = new BulletHMapInfo(id, initialMap, maxCoords.X - minCoords.X, maxCoords.Y - minCoords.Y); |
76 | m_mapInfo.minCoords = minCoords; | 76 | m_mapInfo.minCoords = minCoords; |
77 | m_mapInfo.maxCoords = maxCoords; | 77 | m_mapInfo.maxCoords = maxCoords; |
78 | m_mapInfo.minZ = minCoords.Z; | 78 | m_mapInfo.minZ = minCoords.Z; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 441d2d3..3013077 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -111,9 +111,11 @@ public sealed class BSTerrainManager : IDisposable | |||
111 | private Vector3 m_worldMax; | 111 | private Vector3 m_worldMax; |
112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } | 112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } |
113 | 113 | ||
114 | public BSTerrainManager(BSScene physicsScene) | 114 | public BSTerrainManager(BSScene physicsScene, Vector3 regionSize) |
115 | { | 115 | { |
116 | m_physicsScene = physicsScene; | 116 | m_physicsScene = physicsScene; |
117 | DefaultRegionSize = regionSize; | ||
118 | |||
117 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); | 119 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); |
118 | 120 | ||
119 | // Assume one region of default size | 121 | // Assume one region of default size |
@@ -268,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable | |||
268 | { | 270 | { |
269 | // There is already a terrain in this spot. Free the old and build the new. | 271 | // There is already a terrain in this spot. Free the old and build the new. |
270 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", | 272 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", |
271 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); | 273 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords); |
272 | 274 | ||
273 | // Remove old terrain from the collection | 275 | // Remove old terrain from the collection |
274 | m_terrains.Remove(terrainRegionBase); | 276 | m_terrains.Remove(terrainRegionBase); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 971ff9f..3425d9e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -165,14 +165,15 @@ public class BulletConstraint | |||
165 | // than making copies. | 165 | // than making copies. |
166 | public class BulletHMapInfo | 166 | public class BulletHMapInfo |
167 | { | 167 | { |
168 | public BulletHMapInfo(uint id, float[] hm) { | 168 | public BulletHMapInfo(uint id, float[] hm, float pSizeX, float pSizeY) { |
169 | ID = id; | 169 | ID = id; |
170 | heightMap = hm; | 170 | heightMap = hm; |
171 | terrainRegionBase = OMV.Vector3.Zero; | 171 | terrainRegionBase = OMV.Vector3.Zero; |
172 | minCoords = new OMV.Vector3(100f, 100f, 25f); | 172 | minCoords = new OMV.Vector3(100f, 100f, 25f); |
173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); | 173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); |
174 | minZ = maxZ = 0f; | 174 | minZ = maxZ = 0f; |
175 | sizeX = sizeY = 256f; | 175 | sizeX = pSizeX; |
176 | sizeY = pSizeY; | ||
176 | } | 177 | } |
177 | public uint ID; | 178 | public uint ID; |
178 | public float[] heightMap; | 179 | public float[] heightMap; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 8ccfda5..9b06353 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenMetaverse; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Physics.Manager | 37 | namespace OpenSim.Region.Physics.Manager |
37 | { | 38 | { |
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | /// <param name="meshEngineName"></param> | 67 | /// <param name="meshEngineName"></param> |
67 | /// <param name="config"></param> | 68 | /// <param name="config"></param> |
68 | /// <returns></returns> | 69 | /// <returns></returns> |
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | 70 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, |
71 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
70 | { | 72 | { |
71 | if (String.IsNullOrEmpty(physEngineName)) | 73 | if (String.IsNullOrEmpty(physEngineName)) |
72 | { | 74 | { |
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | { | 96 | { |
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 97 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | 98 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); |
97 | result.Initialise(meshEngine, config); | 99 | result.Initialise(meshEngine, config, regionExtent); |
98 | return result; | 100 | return result; |
99 | } | 101 | } |
100 | else | 102 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index c93206d..71ad795 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -126,8 +126,17 @@ namespace OpenSim.Region.Physics.Manager | |||
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | // Deprecated. Do not use this for new physics engines. | ||
129 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 130 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
130 | 131 | ||
132 | // For older physics engines that do not implement non-legacy region sizes. | ||
133 | // If the physics engine handles the region extent feature, it overrides this function. | ||
134 | public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
135 | { | ||
136 | // If not overridden, call the old initialization entry. | ||
137 | Initialise(meshmerizer, config); | ||
138 | } | ||
139 | |||
131 | /// <summary> | 140 | /// <summary> |
132 | /// Add an avatar | 141 | /// Add an avatar |
133 | /// </summary> | 142 | /// </summary> |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index fba51d2..62a3a91 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs | |||
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule | |||
64 | /// <summary> | 64 | /// <summary> |
65 | /// The X meters position of this connection. | 65 | /// The X meters position of this connection. |
66 | /// </summary> | 66 | /// </summary> |
67 | public uint PosX { get { return X * Constants.RegionSize; } } | 67 | public uint PosX { get { return Util.RegionToWorldLoc(X); } } |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// The Y meters co-ordinate of this connection. | 70 | /// The Y meters co-ordinate of this connection. |
71 | /// </summary> | 71 | /// </summary> |
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | 72 | public uint PosY { get { return Util.RegionToWorldLoc(Y); } } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// The size of the megaregion in meters. | 75 | /// The size of the megaregion in meters. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e54b697..7b56abf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2107 | // | 2107 | // |
2108 | // This workaround is to prevent silent failure of this function. | 2108 | // This workaround is to prevent silent failure of this function. |
2109 | // According to the specification on the SL Wiki, providing a position outside of the | 2109 | // According to the specification on the SL Wiki, providing a position outside of the |
2110 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) | 2110 | if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) |
2111 | { | 2111 | { |
2112 | return 0; | 2112 | return 0; |
2113 | } | 2113 | } |
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment | 2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment |
2118 | ( | 2118 | ( |
2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. | 2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. |
2120 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2120 | pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2122 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2122 | pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m | 2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2124 | ) | 2124 | ) |
2125 | ) | 2125 | ) |
@@ -4244,10 +4244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4244 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4245 | m_item.ItemID, item.AssetID.ToString()); | 4245 | m_item.ItemID, item.AssetID.ToString()); |
4246 | 4246 | ||
4247 | Vector3 region = new Vector3( | 4247 | Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
4248 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
4249 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
4250 | 0); | ||
4251 | 4248 | ||
4252 | World.AssetService.Get(item.AssetID.ToString(), this, | 4249 | World.AssetService.Get(item.AssetID.ToString(), this, |
4253 | delegate(string i, object sender, AssetBase a) | 4250 | delegate(string i, object sender, AssetBase a) |
@@ -4336,7 +4333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4336 | m_host.AddScriptLPS(1); | 4333 | m_host.AddScriptLPS(1); |
4337 | UUID agentId = new UUID(); | 4334 | UUID agentId = new UUID(); |
4338 | 4335 | ||
4339 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4336 | ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y); |
4340 | 4337 | ||
4341 | if (UUID.TryParse(agent, out agentId)) | 4338 | if (UUID.TryParse(agent, out agentId)) |
4342 | { | 4339 | { |
@@ -5481,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5481 | public LSL_Vector llGetRegionCorner() | 5478 | public LSL_Vector llGetRegionCorner() |
5482 | { | 5479 | { |
5483 | m_host.AddScriptLPS(1); | 5480 | m_host.AddScriptLPS(1); |
5484 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 5481 | return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
5485 | } | 5482 | } |
5486 | 5483 | ||
5487 | /// <summary> | 5484 | /// <summary> |
@@ -5628,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5628 | LSL_Float mag; | 5625 | LSL_Float mag; |
5629 | if (dir.x > 0) | 5626 | if (dir.x > 0) |
5630 | { | 5627 | { |
5631 | mag = (Constants.RegionSize - pos.x) / dir.x; | 5628 | mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x; |
5632 | } | 5629 | } |
5633 | else | 5630 | else |
5634 | { | 5631 | { |
@@ -5639,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5639 | 5636 | ||
5640 | edge.y = pos.y + (dir.y * mag); | 5637 | edge.y = pos.y + (dir.y * mag); |
5641 | 5638 | ||
5642 | if (edge.y > Constants.RegionSize || edge.y < 0) | 5639 | if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0) |
5643 | { | 5640 | { |
5644 | // Y goes out of bounds first | 5641 | // Y goes out of bounds first |
5645 | edge.y = dir.y / Math.Abs(dir.y); | 5642 | edge.y = dir.y / Math.Abs(dir.y); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f4d5562..31ea067 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
450 | { | 450 | { |
451 | m_host.AddScriptLPS(1); | 451 | m_host.AddScriptLPS(1); |
452 | 452 | ||
453 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 453 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
454 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); | 454 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); |
455 | 455 | ||
456 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) | 456 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) |
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
480 | private LSL_Float GetTerrainHeight(int x, int y) | 480 | private LSL_Float GetTerrainHeight(int x, int y) |
481 | { | 481 | { |
482 | m_host.AddScriptLPS(1); | 482 | m_host.AddScriptLPS(1); |
483 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 483 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
484 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); | 484 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); |
485 | 485 | ||
486 | return World.Heightmap[x, y]; | 486 | return World.Heightmap[x, y]; |
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
814 | private void TeleportAgent(string agent, int regionX, int regionY, | 814 | private void TeleportAgent(string agent, int regionX, int regionY, |
815 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | 815 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) |
816 | { | 816 | { |
817 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); | 817 | // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); |
818 | ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY); | ||
818 | 819 | ||
819 | m_host.AddScriptLPS(1); | 820 | m_host.AddScriptLPS(1); |
820 | UUID agentId = new UUID(); | 821 | UUID agentId = new UUID(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..d81cddc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -713,16 +713,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
713 | } | 713 | } |
714 | private void Save() | 714 | private void Save() |
715 | { | 715 | { |
716 | /* Remove temporarily until we have a handle to the region size | ||
716 | if (Position.x > ((int)Constants.RegionSize - 1)) | 717 | if (Position.x > ((int)Constants.RegionSize - 1)) |
717 | Position.x = ((int)Constants.RegionSize - 1); | 718 | Position.x = ((int)Constants.RegionSize - 1); |
718 | if (Position.x < 0) | ||
719 | Position.x = 0; | ||
720 | if (Position.y > ((int)Constants.RegionSize - 1)) | 719 | if (Position.y > ((int)Constants.RegionSize - 1)) |
721 | Position.y = ((int)Constants.RegionSize - 1); | 720 | Position.y = ((int)Constants.RegionSize - 1); |
721 | */ | ||
722 | if (Position.z > Constants.RegionHeight) | ||
723 | Position.z = Constants.RegionHeight; | ||
724 | if (Position.x < 0) | ||
725 | Position.x = 0; | ||
722 | if (Position.y < 0) | 726 | if (Position.y < 0) |
723 | Position.y = 0; | 727 | Position.y = 0; |
724 | if (Position.z > 768) | ||
725 | Position.z = 768; | ||
726 | if (Position.z < 0) | 728 | if (Position.z < 0) |
727 | Position.z = 0; | 729 | Position.z = 0; |
728 | prim.OSSL.llSetPos(Position); | 730 | prim.OSSL.llSetPos(Position); |