diff options
Diffstat (limited to 'OpenSim/Region')
3 files changed, 27 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index e5906f3..9f4b6b7 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1727,6 +1727,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1727 | uint x = 0, y = 0; | 1727 | uint x = 0, y = 0; |
1728 | Utils.LongToUInts(newRegionHandle, out x, out y); | 1728 | Utils.LongToUInts(newRegionHandle, out x, out y); |
1729 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 1729 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
1730 | |||
1731 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent)) | ||
1732 | { | ||
1733 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); | ||
1734 | |||
1735 | // We are going to move the object back to the old position so long as the old position | ||
1736 | // is in the region | ||
1737 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); | ||
1738 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); | ||
1739 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); | ||
1740 | |||
1741 | grp.RootPart.GroupPosition = oldGroupPosition; | ||
1742 | |||
1743 | // Need to turn off the physics flags, otherwise the object will continue to attempt to | ||
1744 | // move out of the region creating an infinite loop of failed attempts to cross | ||
1745 | grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); | ||
1746 | |||
1747 | grp.ScheduleGroupForFullUpdate(); | ||
1748 | } | ||
1749 | |||
1750 | |||
1751 | |||
1752 | |||
1753 | |||
1730 | if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent)) | 1754 | if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent)) |
1731 | { | 1755 | { |
1732 | grp.RootPart.GroupPosition = oldGroupPosition; | 1756 | grp.RootPart.GroupPosition = oldGroupPosition; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7723eba..48a870e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | /// </remarks> | 273 | /// </remarks> |
274 | public bool UsesPhysics | 274 | public bool UsesPhysics |
275 | { | 275 | { |
276 | get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; } | 276 | get { return (RootPart.Flags & PrimFlags.Physics) != 0; } |
277 | } | 277 | } |
278 | 278 | ||
279 | /// <summary> | 279 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 04ba738..2194ff0 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
110 | private const uint m_regionWidth = Constants.RegionSize; | 110 | private const uint m_regionWidth = Constants.RegionSize; |
111 | private const uint m_regionHeight = Constants.RegionSize; | 111 | private const uint m_regionHeight = Constants.RegionSize; |
112 | 112 | ||
113 | private float ODE_STEPSIZE = 0.020f; | 113 | private float ODE_STEPSIZE = 0.0178f; |
114 | private float metersInSpace = 29.9f; | 114 | private float metersInSpace = 29.9f; |
115 | private float m_timeDilation = 1.0f; | 115 | private float m_timeDilation = 1.0f; |
116 | 116 | ||
@@ -456,7 +456,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
456 | mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f); | 456 | mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f); |
457 | mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); | 457 | mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); |
458 | 458 | ||
459 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); | 459 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); |
460 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | 460 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); |
461 | 461 | ||
462 | avDensity = physicsconfig.GetFloat("av_density", 80f); | 462 | avDensity = physicsconfig.GetFloat("av_density", 80f); |