diff options
Diffstat (limited to 'OpenSim/Region')
8 files changed, 22 insertions, 43 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8f047ea..f6e4dbf 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1704,14 +1704,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1704 | 1704 | ||
1705 | // Offset the positions for the new region across the border | 1705 | // Offset the positions for the new region across the border |
1706 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | 1706 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; |
1707 | grp.RootPart.GroupPosition = pos; | ||
1708 | 1707 | ||
1709 | // If we fail to cross the border, then reset the position of the scene object on that border. | 1708 | // If we fail to cross the border, then reset the position of the scene object on that border. |
1710 | uint x = 0, y = 0; | 1709 | uint x = 0, y = 0; |
1711 | Utils.LongToUInts(newRegionHandle, out x, out y); | 1710 | Utils.LongToUInts(newRegionHandle, out x, out y); |
1712 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 1711 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
1713 | 1712 | ||
1714 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent)) | 1713 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) |
1715 | { | 1714 | { |
1716 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); | 1715 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); |
1717 | 1716 | ||
@@ -1741,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1741 | /// true if the crossing itself was successful, false on failure | 1740 | /// true if the crossing itself was successful, false on failure |
1742 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region | 1741 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region |
1743 | /// </returns> | 1742 | /// </returns> |
1744 | protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent) | 1743 | protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent) |
1745 | { | 1744 | { |
1746 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); | 1745 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); |
1747 | 1746 | ||
@@ -1766,7 +1765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1766 | //if (m_interregionCommsOut != null) | 1765 | //if (m_interregionCommsOut != null) |
1767 | // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); | 1766 | // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); |
1768 | if (m_aScene.SimulationService != null) | 1767 | if (m_aScene.SimulationService != null) |
1769 | successYN = m_aScene.SimulationService.CreateObject(destination, grp, true); | 1768 | successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true); |
1770 | 1769 | ||
1771 | if (successYN) | 1770 | if (successYN) |
1772 | { | 1771 | { |
@@ -1825,7 +1824,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1825 | gobj.IsAttachment = false; | 1824 | gobj.IsAttachment = false; |
1826 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 1825 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
1827 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); | 1826 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); |
1828 | CrossPrimGroupIntoNewRegion(destination, gobj, silent); | 1827 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent); |
1829 | } | 1828 | } |
1830 | } | 1829 | } |
1831 | 1830 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index a17c6ae..85e7e94 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
315 | * Object-related communications | 315 | * Object-related communications |
316 | */ | 316 | */ |
317 | 317 | ||
318 | public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) | 318 | public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) |
319 | { | 319 | { |
320 | if (destination == null) | 320 | if (destination == null) |
321 | return false; | 321 | return false; |
@@ -330,12 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
330 | // We need to make a local copy of the object | 330 | // We need to make a local copy of the object |
331 | ISceneObject sogClone = sog.CloneForNewScene(); | 331 | ISceneObject sogClone = sog.CloneForNewScene(); |
332 | sogClone.SetState(sog.GetStateSnapshot(), s); | 332 | sogClone.SetState(sog.GetStateSnapshot(), s); |
333 | return s.IncomingCreateObject(sogClone); | 333 | return s.IncomingCreateObject(newPosition, sogClone); |
334 | } | 334 | } |
335 | else | 335 | else |
336 | { | 336 | { |
337 | // Use the object as it came through the wire | 337 | // Use the object as it came through the wire |
338 | return s.IncomingCreateObject(sog); | 338 | return s.IncomingCreateObject(newPosition, sog); |
339 | } | 339 | } |
340 | } | 340 | } |
341 | } | 341 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index f8cea71..eaf9506 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -282,13 +282,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
282 | * Object-related communications | 282 | * Object-related communications |
283 | */ | 283 | */ |
284 | 284 | ||
285 | public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) | 285 | public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) |
286 | { | 286 | { |
287 | if (destination == null) | 287 | if (destination == null) |
288 | return false; | 288 | return false; |
289 | 289 | ||
290 | // Try local first | 290 | // Try local first |
291 | if (m_localBackend.CreateObject(destination, sog, isLocalCall)) | 291 | if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall)) |
292 | { | 292 | { |
293 | //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded"); | 293 | //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded"); |
294 | return true; | 294 | return true; |
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
296 | 296 | ||
297 | // else do the remote thing | 297 | // else do the remote thing |
298 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 298 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
299 | return m_remoteConnector.CreateObject(destination, sog, isLocalCall); | 299 | return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall); |
300 | 300 | ||
301 | return false; | 301 | return false; |
302 | } | 302 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f3c6a30..7023984 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
677 | bool permission = false; | 677 | bool permission = false; |
678 | bool locked = false; | 678 | bool locked = false; |
679 | 679 | ||
680 | if (!m_scene.Entities.ContainsKey(objId)) | 680 | SceneObjectPart part = m_scene.GetSceneObjectPart(objId); |
681 | { | ||
682 | return false; | ||
683 | } | ||
684 | 681 | ||
685 | // If it's not an object, we cant edit it. | 682 | if (part == null) |
686 | if ((!(m_scene.Entities[objId] is SceneObjectGroup))) | ||
687 | { | ||
688 | return false; | 683 | return false; |
689 | } | ||
690 | 684 | ||
691 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; | 685 | SceneObjectGroup group = part.ParentGroup; |
692 | 686 | ||
693 | UUID objectOwner = group.OwnerID; | 687 | UUID objectOwner = group.OwnerID; |
694 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); | 688 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); |
@@ -977,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
977 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 971 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
978 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 972 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
979 | 973 | ||
980 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | ||
981 | |||
982 | // If we selected a sub-prim to edit, the objectID won't represent the object, but only a part. | ||
983 | // We have to check the permissions of the group, though. | ||
984 | if (part.ParentID != 0) | ||
985 | { | ||
986 | objectID = part.ParentUUID; | ||
987 | part = m_scene.GetSceneObjectPart(objectID); | ||
988 | } | ||
989 | |||
990 | return GenericObjectPermission(editorID, objectID, false); | 974 | return GenericObjectPermission(editorID, objectID, false); |
991 | } | 975 | } |
992 | 976 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6cc78b8..23f39a8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1155,8 +1155,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1155 | return; | 1155 | return; |
1156 | } | 1156 | } |
1157 | 1157 | ||
1158 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId); | 1158 | if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1159 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1160 | { | 1159 | { |
1161 | // If the item to be moved is no copy, we need to be able to | 1160 | // If the item to be moved is no copy, we need to be able to |
1162 | // edit the prim. | 1161 | // edit the prim. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e7f835c..6187803 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2317,7 +2317,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2317 | /// </summary> | 2317 | /// </summary> |
2318 | /// <param name="sog"></param> | 2318 | /// <param name="sog"></param> |
2319 | /// <returns></returns> | 2319 | /// <returns></returns> |
2320 | public bool IncomingCreateObject(ISceneObject sog) | 2320 | public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog) |
2321 | { | 2321 | { |
2322 | //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, | 2322 | //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, |
2323 | // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); | 2323 | // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); |
@@ -2333,6 +2333,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2333 | return false; | 2333 | return false; |
2334 | } | 2334 | } |
2335 | 2335 | ||
2336 | if (newPosition != Vector3.Zero) | ||
2337 | newObject.RootPart.GroupPosition = newPosition; | ||
2338 | |||
2336 | if (!AddSceneObject(newObject)) | 2339 | if (!AddSceneObject(newObject)) |
2337 | { | 2340 | { |
2338 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | 2341 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); |
@@ -4257,10 +4260,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4257 | /// <param name="action"></param> | 4260 | /// <param name="action"></param> |
4258 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 4261 | public void ForEachRootScenePresence(Action<ScenePresence> action) |
4259 | { | 4262 | { |
4260 | if (m_sceneGraph != null) | 4263 | m_sceneGraph.ForEachAvatar(action); |
4261 | { | ||
4262 | m_sceneGraph.ForEachAvatar(action); | ||
4263 | } | ||
4264 | } | 4264 | } |
4265 | 4265 | ||
4266 | /// <summary> | 4266 | /// <summary> |
@@ -4269,10 +4269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4269 | /// <param name="action"></param> | 4269 | /// <param name="action"></param> |
4270 | public void ForEachScenePresence(Action<ScenePresence> action) | 4270 | public void ForEachScenePresence(Action<ScenePresence> action) |
4271 | { | 4271 | { |
4272 | if (m_sceneGraph != null) | 4272 | m_sceneGraph.ForEachScenePresence(action); |
4273 | { | ||
4274 | m_sceneGraph.ForEachScenePresence(action); | ||
4275 | } | ||
4276 | } | 4273 | } |
4277 | 4274 | ||
4278 | /// <summary> | 4275 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index daf711c..9cfdf9f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3223,7 +3223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3223 | ((SceneObjectGroup)so).LocalId = 0; | 3223 | ((SceneObjectGroup)so).LocalId = 0; |
3224 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | 3224 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); |
3225 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | 3225 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); |
3226 | m_scene.IncomingCreateObject(so); | 3226 | m_scene.IncomingCreateObject(Vector3.Zero, so); |
3227 | } | 3227 | } |
3228 | } | 3228 | } |
3229 | } | 3229 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0bdd84a..61a6907 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3845,7 +3845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3845 | // Single prim | 3845 | // Single prim |
3846 | if (m_host.LinkNum == 0) | 3846 | if (m_host.LinkNum == 0) |
3847 | { | 3847 | { |
3848 | if (linknum == 0) | 3848 | if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT) |
3849 | return m_host.Name; | 3849 | return m_host.Name; |
3850 | else | 3850 | else |
3851 | return UUID.Zero.ToString(); | 3851 | return UUID.Zero.ToString(); |