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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs112
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs56
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs10
5 files changed, 139 insertions, 44 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 37929f2..ec238ef 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -662,8 +662,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
662 public void ProcessSpecificPacketAsync(object state) 662 public void ProcessSpecificPacketAsync(object state)
663 { 663 {
664 AsyncPacketProcess packetObject = (AsyncPacketProcess)state; 664 AsyncPacketProcess packetObject = (AsyncPacketProcess)state;
665 packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack); 665 packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
666
667 } 666 }
668 667
669 #endregion Packet Handling 668 #endregion Packet Handling
@@ -7092,32 +7091,89 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7092 taskID = new UUID(transfer.TransferInfo.Params, 48); 7091 taskID = new UUID(transfer.TransferInfo.Params, 48);
7093 UUID itemID = new UUID(transfer.TransferInfo.Params, 64); 7092 UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
7094 UUID requestID = new UUID(transfer.TransferInfo.Params, 80); 7093 UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
7094
7095// m_log.DebugFormat(
7096// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
7097// requestID, itemID, taskID, Name);
7098
7095 if (!(((Scene)m_scene).Permissions.BypassPermissions())) 7099 if (!(((Scene)m_scene).Permissions.BypassPermissions()))
7096 { 7100 {
7097 if (taskID != UUID.Zero) // Prim 7101 if (taskID != UUID.Zero) // Prim
7098 { 7102 {
7099 SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); 7103 SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
7100 if (part == null) 7104 if (part == null)
7105 {
7106 m_log.WarnFormat(
7107 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
7108 Name, requestID, itemID, taskID);
7101 return true; 7109 return true;
7110 }
7102 7111
7103 if (part.OwnerID != AgentId) 7112 TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID);
7104 return true; 7113 if (tii == null)
7105 7114 {
7106 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 7115 m_log.WarnFormat(
7107 return true; 7116 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
7108 7117 Name, requestID, itemID, taskID);
7109 TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID);
7110 if (ti == null)
7111 return true;
7112
7113 if (ti.OwnerID != AgentId)
7114 return true;
7115
7116 if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
7117 return true;
7118
7119 if (ti.AssetID != requestID)
7120 return true; 7118 return true;
7119 }
7120
7121 if (tii.Type == (int)AssetType.LSLText)
7122 {
7123 if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId))
7124 return true;
7125 }
7126 else if (tii.Type == (int)AssetType.Notecard)
7127 {
7128 if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId))
7129 return true;
7130 }
7131 else
7132 {
7133 // TODO: Change this code to allow items other than notecards and scripts to be successfully
7134 // shared with group. In fact, all this permissions checking should move to an IPermissionsModule
7135 if (part.OwnerID != AgentId)
7136 {
7137 m_log.WarnFormat(
7138 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}",
7139 Name, requestID, itemID, taskID, part.OwnerID);
7140 return true;
7141 }
7142
7143 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
7144 {
7145 m_log.WarnFormat(
7146 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
7147 Name, requestID, itemID, taskID);
7148 return true;
7149 }
7150
7151 if (tii.OwnerID != AgentId)
7152 {
7153 m_log.WarnFormat(
7154 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
7155 Name, requestID, itemID, taskID, tii.OwnerID);
7156 return true;
7157 }
7158
7159 if ((
7160 tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
7161 != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
7162 {
7163 m_log.WarnFormat(
7164 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
7165 Name, requestID, itemID, taskID);
7166 return true;
7167 }
7168
7169 if (tii.AssetID != requestID)
7170 {
7171 m_log.WarnFormat(
7172 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
7173 Name, requestID, itemID, taskID, tii.AssetID);
7174 return true;
7175 }
7176 }
7121 } 7177 }
7122 else // Agent 7178 else // Agent
7123 { 7179 {
@@ -7153,7 +7209,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7153 } 7209 }
7154 7210
7155 if (assetRequestItem.AssetID != requestID) 7211 if (assetRequestItem.AssetID != requestID)
7212 {
7213 m_log.WarnFormat(
7214 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
7215 Name, requestID, itemID, assetRequestItem.AssetID);
7156 return true; 7216 return true;
7217 }
7157 } 7218 }
7158 } 7219 }
7159 } 7220 }
@@ -7700,12 +7761,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7700 newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask; 7761 newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
7701 newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask; 7762 newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
7702 newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask; 7763 newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
7764
7765 // Unused? Clicking share with group sets GroupPermissions instead, so perhaps this is something
7766 // different
7703 //newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned; 7767 //newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
7704 newTaskItem.Type = updatetask.InventoryData.Type; 7768 newTaskItem.Type = updatetask.InventoryData.Type;
7705 newTaskItem.InvType = updatetask.InventoryData.InvType; 7769 newTaskItem.InvType = updatetask.InventoryData.InvType;
7706 newTaskItem.Flags = updatetask.InventoryData.Flags; 7770 newTaskItem.Flags = updatetask.InventoryData.Flags;
7707 //newTaskItem.SaleType=updatetask.InventoryData.SaleType; 7771 //newTaskItem.SaleType=updatetask.InventoryData.SaleType;
7708 //newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;; 7772 //newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;
7709 newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name); 7773 newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
7710 newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description); 7774 newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
7711 newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate; 7775 newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
@@ -7713,7 +7777,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7713 newTaskItem, updatetask.UpdateData.LocalID); 7777 newTaskItem, updatetask.UpdateData.LocalID);
7714 } 7778 }
7715 } 7779 }
7716 } 7780 }
7717 7781
7718 return true; 7782 return true;
7719 } 7783 }
@@ -11346,8 +11410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11346 // } 11410 // }
11347 } 11411 }
11348 11412
11349 //check to see if asset is in local cache, if not we need to request it from asset server. 11413// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
11350 //m_log.Debug("asset request " + requestID);
11351 11414
11352 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 11415 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
11353 11416
@@ -11628,6 +11691,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11628 public PacketMethod method; 11691 public PacketMethod method;
11629 public bool Async; 11692 public bool Async;
11630 } 11693 }
11694
11631 public class AsyncPacketProcess 11695 public class AsyncPacketProcess
11632 { 11696 {
11633 public bool result = false; 11697 public bool result = false;
@@ -11670,4 +11734,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11670 OutPacket(packet, ThrottleOutPacketType.Task); 11734 OutPacket(packet, ThrottleOutPacketType.Task);
11671 } 11735 }
11672 } 11736 }
11673} 11737} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index b557186..a972ca6 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -145,7 +145,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
145 private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); 145 private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>();
146 private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); 146 private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>();
147 private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); 147 private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>();
148 private IFriendsModule m_friendsModule = null; 148 private IFriendsModule m_friendsModule;
149 private IGroupsModule m_groupsModule;
149 150
150 #endregion 151 #endregion
151 152
@@ -370,9 +371,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
370 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 371 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
371 372
372 if (m_friendsModule == null) 373 if (m_friendsModule == null)
373 m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work"); 374 m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
374 else 375
375 m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled"); 376 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
377
378 if (m_groupsModule == null)
379 m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
376 } 380 }
377 381
378 public void Close() 382 public void Close()
@@ -407,14 +411,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
407 // with the powers requested (powers = 0 for no powers check) 411 // with the powers requested (powers = 0 for no powers check)
408 protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) 412 protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
409 { 413 {
410 ScenePresence sp = m_scene.GetScenePresence(userID); 414 if (null == m_groupsModule)
411 if (sp != null) 415 return false;
412 {
413 IClientAPI client = sp.ControllingClient;
414 416
415 return ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) && 417 GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, userID);
416 ((powers == 0) || ((client.ActiveGroupPowers & powers) == powers))); 418
419 if (gmd != null)
420 {
421 if (((gmd.GroupPowers != 0) && powers == 0) || (gmd.GroupPowers & powers) == powers)
422 return true;
417 } 423 }
424
418 return false; 425 return false;
419 } 426 }
420 427
@@ -705,8 +712,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
705 permission = false; 712 permission = false;
706 } 713 }
707 714
715// m_log.DebugFormat(
716// "[PERMISSIONS]: group.GroupID = {0}, part.GroupMask = {1}, isGroupMember = {2} for {3}",
717// group.GroupID,
718// m_scene.GetSceneObjectPart(objId).GroupMask,
719// IsGroupMember(group.GroupID, currentUser, 0),
720// currentUser);
721
708 // Group members should be able to edit group objects 722 // Group members should be able to edit group objects
709 if ((group.GroupID != UUID.Zero) && ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0) && IsGroupMember(group.GroupID, currentUser, 0)) 723 if ((group.GroupID != UUID.Zero)
724 && ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0)
725 && IsGroupMember(group.GroupID, currentUser, 0))
710 { 726 {
711 // Return immediately, so that the administrator can shares group objects 727 // Return immediately, so that the administrator can shares group objects
712 return true; 728 return true;
@@ -941,7 +957,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
941 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 957 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
942 if (m_bypassPermissions) return m_bypassPermissionsValue; 958 if (m_bypassPermissions) return m_bypassPermissionsValue;
943 959
944
945 return GenericObjectPermission(editorID, objectID, false); 960 return GenericObjectPermission(editorID, objectID, false);
946 } 961 }
947 962
@@ -1048,7 +1063,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1048 1063
1049 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0) 1064 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
1050 return false; 1065 return false;
1051 } else { 1066 }
1067 else
1068 {
1052 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1069 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1053 return false; 1070 return false;
1054 } 1071 }
@@ -1064,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1064 return false; 1081 return false;
1065 1082
1066 if (!IsGroupMember(ti.GroupID, user, 0)) 1083 if (!IsGroupMember(ti.GroupID, user, 0))
1067 return false; 1084 return false;
1068 } 1085 }
1069 1086
1070 // Require full perms 1087 // Require full perms
@@ -1468,14 +1485,16 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1468 if (part.OwnerID != user) 1485 if (part.OwnerID != user)
1469 { 1486 {
1470 if (part.GroupID == UUID.Zero) 1487 if (part.GroupID == UUID.Zero)
1471 return false; 1488 return false;
1472 1489
1473 if (!IsGroupMember(part.GroupID, user, 0)) 1490 if (!IsGroupMember(part.GroupID, user, 0))
1474 return false; 1491 return false;
1475 1492
1476 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0) 1493 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
1477 return false; 1494 return false;
1478 } else { 1495 }
1496 else
1497 {
1479 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1498 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1480 return false; 1499 return false;
1481 } 1500 }
@@ -1791,7 +1810,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1791 // Is it correct to be less restrictive for lists of objects to be returned? 1810 // Is it correct to be less restrictive for lists of objects to be returned?
1792 } 1811 }
1793 1812
1794 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { 1813 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene)
1814 {
1795 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); 1815 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
1796 switch (scriptType) { 1816 switch (scriptType) {
1797 case 0: 1817 case 0:
@@ -1825,4 +1845,4 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1825 return(false); 1845 return(false);
1826 } 1846 }
1827 } 1847 }
1828} 1848} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a11b1f1..79b3cfd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1222,6 +1222,7 @@ namespace OpenSim.Region.Framework.Scenes
1222 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1222 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1223 } 1223 }
1224 1224
1225 // If we've found the item in the user's inventory or in the library
1225 if (item != null) 1226 if (item != null)
1226 { 1227 {
1227 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); 1228 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 71354b4..4034744 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -173,7 +173,9 @@ namespace OpenSim.Region.Framework.Scenes
173 item.NextPermissions; 173 item.NextPermissions;
174 taskItem.NextPermissions = item.NextPermissions; 174 taskItem.NextPermissions = item.NextPermissions;
175 taskItem.CurrentPermissions |= 8; 175 taskItem.CurrentPermissions |= 8;
176 } else { 176 }
177 else
178 {
177 taskItem.BasePermissions = item.BasePermissions; 179 taskItem.BasePermissions = item.BasePermissions;
178 taskItem.CurrentPermissions = item.CurrentPermissions; 180 taskItem.CurrentPermissions = item.CurrentPermissions;
179 taskItem.CurrentPermissions |= 8; 181 taskItem.CurrentPermissions |= 8;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 21ca1de..d175695 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -528,6 +528,7 @@ namespace OpenSim.Region.Framework.Scenes
528 item.ParentID = m_part.UUID; 528 item.ParentID = m_part.UUID;
529 item.ParentPartID = m_part.UUID; 529 item.ParentPartID = m_part.UUID;
530 item.Name = name; 530 item.Name = name;
531 item.GroupID = m_part.GroupID;
531 532
532 lock (m_items) 533 lock (m_items)
533 { 534 {
@@ -620,6 +621,12 @@ namespace OpenSim.Region.Framework.Scenes
620 item.ParentID = m_part.UUID; 621 item.ParentID = m_part.UUID;
621 item.ParentPartID = m_part.UUID; 622 item.ParentPartID = m_part.UUID;
622 item.Flags = m_items[item.ItemID].Flags; 623 item.Flags = m_items[item.ItemID].Flags;
624
625 // If group permissions have been set on, check that the groupID is up to date in case it has
626 // changed since permissions were last set.
627 if (item.GroupPermissions != (uint)PermissionMask.None)
628 item.GroupID = m_part.GroupID;
629
623 if (item.AssetID == UUID.Zero) 630 if (item.AssetID == UUID.Zero)
624 { 631 {
625 item.AssetID = m_items[item.ItemID].AssetID; 632 item.AssetID = m_items[item.ItemID].AssetID;
@@ -771,6 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
771 uint everyoneMask = 0; 778 uint everyoneMask = 0;
772 uint baseMask = item.BasePermissions; 779 uint baseMask = item.BasePermissions;
773 uint ownerMask = item.CurrentPermissions; 780 uint ownerMask = item.CurrentPermissions;
781 uint groupMask = item.GroupPermissions;
774 782
775 invString.AddItemStart(); 783 invString.AddItemStart();
776 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 784 invString.AddNameValueLine("item_id", item.ItemID.ToString());
@@ -780,7 +788,7 @@ namespace OpenSim.Region.Framework.Scenes
780 788
781 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); 789 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
782 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); 790 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
783 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); 791 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
784 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); 792 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
785 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); 793 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
786 794