diff options
Diffstat (limited to 'OpenSim/Region')
9 files changed, 96 insertions, 78 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d0920d2..54fc7f4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -396,7 +396,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
396 | } | 396 | } |
397 | } | 397 | } |
398 | public UUID AgentId { get { return m_agentId; } } | 398 | public UUID AgentId { get { return m_agentId; } } |
399 | public ISceneAgent SceneAgent { get; private set; } | 399 | public ISceneAgent SceneAgent { get; set; } |
400 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 400 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
401 | public string ActiveGroupName { get { return m_activeGroupName; } } | 401 | public string ActiveGroupName { get { return m_activeGroupName; } } |
402 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } | 402 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } |
@@ -719,7 +719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
719 | 719 | ||
720 | public virtual void Start() | 720 | public virtual void Start() |
721 | { | 721 | { |
722 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); | 722 | m_scene.AddNewClient(this, PresenceType.User); |
723 | 723 | ||
724 | RefreshGroupMembership(); | 724 | RefreshGroupMembership(); |
725 | } | 725 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 8e32fcc..4cc0e19 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
57 | { | 57 | { |
58 | public UUID PrincipalID; | 58 | public UUID PrincipalID; |
59 | public FriendInfo[] Friends; | 59 | public FriendInfo[] Friends; |
60 | public int Refcount; | ||
61 | 60 | ||
62 | public bool IsFriend(string friend) | 61 | public bool IsFriend(string friend) |
63 | { | 62 | { |
@@ -255,6 +254,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
255 | 254 | ||
256 | private void OnNewClient(IClientAPI client) | 255 | private void OnNewClient(IClientAPI client) |
257 | { | 256 | { |
257 | if (client.SceneAgent.IsChildAgent) | ||
258 | return; | ||
259 | |||
258 | client.OnInstantMessage += OnInstantMessage; | 260 | client.OnInstantMessage += OnInstantMessage; |
259 | client.OnApproveFriendRequest += OnApproveFriendRequest; | 261 | client.OnApproveFriendRequest += OnApproveFriendRequest; |
260 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 262 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
@@ -281,23 +283,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
281 | UUID agentID = client.AgentId; | 283 | UUID agentID = client.AgentId; |
282 | lock (m_Friends) | 284 | lock (m_Friends) |
283 | { | 285 | { |
284 | UserFriendData friendsData; | 286 | UserFriendData friendsData = new UserFriendData(); |
285 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 287 | friendsData.PrincipalID = agentID; |
286 | { | 288 | friendsData.Friends = GetFriendsFromService(client); |
287 | friendsData.Refcount++; | ||
288 | return false; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | friendsData = new UserFriendData(); | ||
293 | friendsData.PrincipalID = agentID; | ||
294 | friendsData.Friends = GetFriendsFromService(client); | ||
295 | friendsData.Refcount = 1; | ||
296 | 289 | ||
297 | m_Friends[agentID] = friendsData; | 290 | m_Friends[agentID] = friendsData; |
298 | return true; | ||
299 | } | ||
300 | } | 291 | } |
292 | |||
293 | return true; | ||
301 | } | 294 | } |
302 | 295 | ||
303 | private void OnClientClosed(UUID agentID, Scene scene) | 296 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -307,23 +300,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
307 | { | 300 | { |
308 | // do this for root agents closing out | 301 | // do this for root agents closing out |
309 | StatusChange(agentID, false); | 302 | StatusChange(agentID, false); |
310 | } | ||
311 | 303 | ||
312 | lock (m_Friends) | 304 | lock (m_Friends) |
313 | { | 305 | m_Friends.Remove(agentID); |
314 | UserFriendData friendsData; | ||
315 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
316 | { | ||
317 | friendsData.Refcount--; | ||
318 | if (friendsData.Refcount <= 0) | ||
319 | m_Friends.Remove(agentID); | ||
320 | } | ||
321 | } | 306 | } |
322 | } | 307 | } |
323 | 308 | ||
324 | private void OnMakeRootAgent(ScenePresence sp) | 309 | private void OnMakeRootAgent(ScenePresence sp) |
325 | { | 310 | { |
326 | RecacheFriends(sp.ControllingClient); | 311 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event |
312 | // is on the critical path for transferring an avatar from one region to another. | ||
313 | CacheFriends(sp.ControllingClient); | ||
327 | } | 314 | } |
328 | 315 | ||
329 | private void OnClientLogin(IClientAPI client) | 316 | private void OnClientLogin(IClientAPI client) |
@@ -628,8 +615,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
628 | ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero); | 615 | ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero); |
629 | } | 616 | } |
630 | 617 | ||
631 | // Update the local cache | 618 | // Update the local cache. |
632 | RecacheFriends(client); | 619 | CacheFriends(client); |
633 | 620 | ||
634 | // | 621 | // |
635 | // Notify the friend | 622 | // Notify the friend |
@@ -691,7 +678,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
691 | client.SendAlertMessage("Unable to terminate friendship on this sim."); | 678 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
692 | 679 | ||
693 | // Update local cache | 680 | // Update local cache |
694 | RecacheFriends(client); | 681 | CacheFriends(client); |
695 | 682 | ||
696 | client.SendTerminateFriend(exfriendID); | 683 | client.SendTerminateFriend(exfriendID); |
697 | 684 | ||
@@ -812,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
812 | 799 | ||
813 | 800 | ||
814 | // Update the local cache | 801 | // Update the local cache |
815 | RecacheFriends(friendClient); | 802 | CacheFriends(friendClient); |
816 | 803 | ||
817 | // we're done | 804 | // we're done |
818 | return true; | 805 | return true; |
@@ -845,7 +832,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
845 | // the friend in this sim as root agent | 832 | // the friend in this sim as root agent |
846 | friendClient.SendTerminateFriend(exfriendID); | 833 | friendClient.SendTerminateFriend(exfriendID); |
847 | // update local cache | 834 | // update local cache |
848 | RecacheFriends(friendClient); | 835 | CacheFriends(friendClient); |
849 | // we're done | 836 | // we're done |
850 | return true; | 837 | return true; |
851 | } | 838 | } |
@@ -946,19 +933,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
946 | return FriendsService.GetFriends(client.AgentId); | 933 | return FriendsService.GetFriends(client.AgentId); |
947 | } | 934 | } |
948 | 935 | ||
949 | protected void RecacheFriends(IClientAPI client) | ||
950 | { | ||
951 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event | ||
952 | // is on the critical path for transferring an avatar from one region to another. | ||
953 | UUID agentID = client.AgentId; | ||
954 | lock (m_Friends) | ||
955 | { | ||
956 | UserFriendData friendsData; | ||
957 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
958 | friendsData.Friends = GetFriendsFromService(client); | ||
959 | } | ||
960 | } | ||
961 | |||
962 | /// <summary> | 936 | /// <summary> |
963 | /// Are friends cached on this simulator for a particular user? | 937 | /// Are friends cached on this simulator for a particular user? |
964 | /// </summary> | 938 | /// </summary> |
@@ -1052,4 +1026,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
1052 | } | 1026 | } |
1053 | } | 1027 | } |
1054 | } | 1028 | } |
1055 | } \ No newline at end of file | 1029 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index e50a84a..7bc3018 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
121 | { | 121 | { |
122 | UUID agentID = client.AgentId; | 122 | UUID agentID = client.AgentId; |
123 | // we do this only for the root agent | 123 | // we do this only for the root agent |
124 | if (m_Friends[agentID].Refcount == 1) | 124 | if (!client.SceneAgent.IsChildAgent) |
125 | { | 125 | { |
126 | // We need to preload the user management cache with the names | 126 | // We need to preload the user management cache with the names |
127 | // of foreign friends, just like we do with SOPs' creators | 127 | // of foreign friends, just like we do with SOPs' creators |
@@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | 426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); |
427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | 427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); |
428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
429 | RecacheFriends(agentClient); | 429 | CacheFriends(agentClient); |
430 | } | 430 | } |
431 | if (friendClient != null) | 431 | if (friendClient != null) |
432 | { | 432 | { |
433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | 433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); |
434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | 434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); |
435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
436 | RecacheFriends(friendClient); | 436 | CacheFriends(friendClient); |
437 | } | 437 | } |
438 | 438 | ||
439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | 439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index aaba7fd..6fc8e4d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
71 | if (name == Name) | 71 | if (name == Name) |
72 | { | 72 | { |
73 | InitialiseCommon(source); | 73 | InitialiseCommon(source); |
74 | IConfig transferConfig = source.Configs["HGEntityTransfer"]; | 74 | IConfig transferConfig = source.Configs["HGEntityTransferModule"]; |
75 | if (transferConfig != null) | 75 | if (transferConfig != null) |
76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); | 76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); |
77 | 77 | ||
@@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
94 | client.OnTeleportHomeRequest += TriggerTeleportHome; | 94 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
97 | client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion); | ||
98 | } | ||
99 | |||
100 | protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) | ||
101 | { | ||
102 | // HACK HACK -- just seeing how the viewer responds | ||
103 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
104 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
105 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId); | ||
106 | object sp = null; | ||
107 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
108 | { | ||
109 | if (sp is ScenePresence) | ||
110 | { | ||
111 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
112 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
113 | { | ||
114 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin"); | ||
115 | if (m_RestrictInventoryAccessAbroad) | ||
116 | { | ||
117 | RestoreRootFolderContents(client); | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | } | ||
97 | } | 122 | } |
98 | 123 | ||
99 | 124 | ||
@@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
105 | { | 130 | { |
106 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | 131 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); |
107 | m_Initialized = true; | 132 | m_Initialized = true; |
133 | |||
134 | scene.AddCommand( | ||
135 | "HG", this, "send inventory", | ||
136 | "send inventory", | ||
137 | "Don't use this", | ||
138 | HandleSendInventory); | ||
139 | |||
108 | } | 140 | } |
109 | 141 | ||
110 | } | 142 | } |
@@ -374,7 +406,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
374 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | 406 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); |
375 | if (root != null) | 407 | if (root != null) |
376 | { | 408 | { |
377 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory"); | 409 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId); |
378 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | 410 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); |
379 | UUID[] ids = new UUID[content.Folders.Count]; | 411 | UUID[] ids = new UUID[content.Folders.Count]; |
380 | int i = 0; | 412 | int i = 0; |
@@ -393,12 +425,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
393 | 425 | ||
394 | private void RestoreRootFolderContents(IClientAPI client) | 426 | private void RestoreRootFolderContents(IClientAPI client) |
395 | { | 427 | { |
396 | // Restore the user's inventory, because we removed it earlier on | 428 | if (client is IClientCore) |
397 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
398 | if (root != null) | ||
399 | { | 429 | { |
400 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory"); | 430 | IClientCore core = (IClientCore)client; |
401 | client.SendBulkUpdateInventory(root); | 431 | IClientInventory inv; |
432 | |||
433 | if (core.TryGet<IClientInventory>(out inv)) | ||
434 | { | ||
435 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
436 | client.SendBulkUpdateInventory(root); | ||
437 | //if (root != null) | ||
438 | //{ | ||
439 | // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId); | ||
440 | // InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
441 | // m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID); | ||
442 | // foreach (InventoryItemBase i in content.Items) | ||
443 | // m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder); | ||
444 | |||
445 | // inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); | ||
446 | //} | ||
447 | } | ||
402 | } | 448 | } |
403 | } | 449 | } |
404 | 450 | ||
@@ -418,5 +464,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
418 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); | 464 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); |
419 | return region; | 465 | return region; |
420 | } | 466 | } |
467 | |||
468 | protected void HandleSendInventory(string module, string[] cmd) | ||
469 | { | ||
470 | m_Scenes[0].ForEachClient(delegate(IClientAPI client) | ||
471 | { | ||
472 | RestoreRootFolderContents(client); | ||
473 | }); | ||
474 | } | ||
475 | |||
421 | } | 476 | } |
422 | } | 477 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 470ce2e..741d233 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | /// Triggered when a new client is added to the scene. | 75 | /// Triggered when a new client is added to the scene. |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <remarks> | 77 | /// <remarks> |
78 | /// This is triggered for both child and root agent client connections. | ||
78 | /// Triggered before OnClientLogin. | 79 | /// Triggered before OnClientLogin. |
79 | /// </remarks> | 80 | /// </remarks> |
80 | public event OnNewClientDelegate OnNewClient; | 81 | public event OnNewClientDelegate OnNewClient; |
@@ -195,7 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | public delegate void ClientClosed(UUID clientID, Scene scene); | 196 | public delegate void ClientClosed(UUID clientID, Scene scene); |
196 | 197 | ||
197 | /// <summary> | 198 | /// <summary> |
198 | /// Fired when a client is removed from a scene. | 199 | /// Fired when a client is removed from a scene whether it's a child or a root agent. |
199 | /// </summary> | 200 | /// </summary> |
200 | /// <remarks> | 201 | /// <remarks> |
201 | /// At the point of firing, the scene still contains the client's scene presence. | 202 | /// At the point of firing, the scene still contains the client's scene presence. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cac178d..cf3270d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2795,6 +2795,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2795 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); | 2795 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); |
2796 | } | 2796 | } |
2797 | 2797 | ||
2798 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | ||
2799 | // client is for a root or child agent. | ||
2800 | client.SceneAgent = sp; | ||
2801 | |||
2798 | m_LastLogin = Util.EnvironmentTickCount(); | 2802 | m_LastLogin = Util.EnvironmentTickCount(); |
2799 | 2803 | ||
2800 | // Cache the user's name | 2804 | // Cache the user's name |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee8a236..ed3a7f1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1237,22 +1237,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1237 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1238 | } | 1238 | } |
1239 | 1239 | ||
1240 | // HACK HACK -- just seeing how the viewer responds | ||
1241 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
1242 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
1243 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
1244 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
1245 | { | ||
1246 | // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS | ||
1247 | IConfig config = m_scene.Config.Configs["HGEntityTransferModule"]; | ||
1248 | if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false)) | ||
1249 | { | ||
1250 | m_log.DebugFormat("[SCENE]: Sending root folder to viewer..."); | ||
1251 | InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId); | ||
1252 | //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
1253 | client.SendBulkUpdateInventory(root); | ||
1254 | } | ||
1255 | } | ||
1256 | 1240 | ||
1257 | // m_log.DebugFormat( | 1241 | // m_log.DebugFormat( |
1258 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1242 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 655f3a5..a37e997 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
55 | 55 | ||
56 | private UUID m_agentID = UUID.Random(); | 56 | private UUID m_agentID = UUID.Random(); |
57 | 57 | ||
58 | public ISceneAgent SceneAgent { get; private set; } | 58 | public ISceneAgent SceneAgent { get; set; } |
59 | 59 | ||
60 | private string m_username; | 60 | private string m_username; |
61 | private string m_nick; | 61 | private string m_nick; |
@@ -903,7 +903,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
903 | 903 | ||
904 | public void Start() | 904 | public void Start() |
905 | { | 905 | { |
906 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); | 906 | m_scene.AddNewClient(this, PresenceType.User); |
907 | 907 | ||
908 | // Mimicking LLClientView which gets always set appearance from client. | 908 | // Mimicking LLClientView which gets always set appearance from client. |
909 | AvatarAppearance appearance; | 909 | AvatarAppearance appearance; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index a2375fe..c3335f0 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
72 | get { return m_ownerID; } | 72 | get { return m_ownerID; } |
73 | } | 73 | } |
74 | 74 | ||
75 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | 75 | public ISceneAgent SceneAgent { get; set; } |
76 | 76 | ||
77 | public void Say(string message) | 77 | public void Say(string message) |
78 | { | 78 | { |