diff options
Diffstat (limited to 'OpenSim/Region')
11 files changed, 179 insertions, 43 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 8d503bd..c7f4c20 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
111 | 111 | ||
112 | #region IAvatarFactoryModule | 112 | #region IAvatarFactoryModule |
113 | 113 | ||
114 | /// </summary> | ||
115 | /// <param name="sp"></param> | ||
116 | /// <param name="texture"></param> | ||
117 | /// <param name="visualParam"></param> | ||
118 | public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) | ||
119 | { | ||
120 | SetAppearance(sp, appearance.Texture, appearance.VisualParams); | ||
121 | } | ||
122 | |||
114 | /// <summary> | 123 | /// <summary> |
115 | /// Set appearance data (texture asset IDs and slider settings) | 124 | /// Set appearance data (texture asset IDs and slider settings) |
116 | /// </summary> | 125 | /// </summary> |
@@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
156 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 165 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
157 | 166 | ||
158 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 167 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
159 | if (!ValidateBakedTextureCache(sp)) | 168 | |
169 | // If bake textures are missing and this is not an NPC, request a rebake from client | ||
170 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
160 | RequestRebake(sp, true); | 171 | RequestRebake(sp, true); |
161 | 172 | ||
162 | // This appears to be set only in the final stage of the appearance | 173 | // This appears to be set only in the final stage of the appearance |
163 | // update transaction. In theory, we should be able to do an immediate | 174 | // update transaction. In theory, we should be able to do an immediate |
164 | // appearance send and save here. | 175 | // appearance send and save here. |
165 | } | 176 | } |
166 | 177 | ||
178 | // NPC should send to clients immediately and skip saving appearance | ||
179 | if (((ScenePresence)sp).PresenceType == PresenceType.Npc) | ||
180 | { | ||
181 | SendAppearance((ScenePresence)sp); | ||
182 | return; | ||
183 | } | ||
184 | |||
167 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | 185 | // save only if there were changes, send no matter what (doesn't hurt to send twice) |
168 | if (changed) | 186 | if (changed) |
169 | QueueAppearanceSave(sp.ControllingClient.AgentId); | 187 | QueueAppearanceSave(sp.ControllingClient.AgentId); |
@@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
174 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 192 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
175 | } | 193 | } |
176 | 194 | ||
195 | private void SendAppearance(ScenePresence sp) | ||
196 | { | ||
197 | // Send the appearance to everyone in the scene | ||
198 | sp.SendAppearanceToAllOtherAgents(); | ||
199 | |||
200 | // Send animations back to the avatar as well | ||
201 | sp.Animator.SendAnimPack(); | ||
202 | } | ||
203 | |||
177 | public bool SendAppearance(UUID agentId) | 204 | public bool SendAppearance(UUID agentId) |
178 | { | 205 | { |
179 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); | 206 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); |
@@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
185 | return false; | 212 | return false; |
186 | } | 213 | } |
187 | 214 | ||
188 | // Send the appearance to everyone in the scene | 215 | SendAppearance(sp); |
189 | sp.SendAppearanceToAllOtherAgents(); | ||
190 | |||
191 | // Send animations back to the avatar as well | ||
192 | sp.Animator.SendAnimPack(); | ||
193 | |||
194 | return true; | 216 | return true; |
195 | } | 217 | } |
196 | 218 | ||
@@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
626 | outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); | 648 | outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); |
627 | } | 649 | } |
628 | } | 650 | } |
629 | } \ No newline at end of file | 651 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 5e7d37a..ba38488 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -707,7 +707,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
707 | // Object owners should be able to edit their own content | 707 | // Object owners should be able to edit their own content |
708 | if (currentUser == objectOwner) | 708 | if (currentUser == objectOwner) |
709 | { | 709 | { |
710 | permission = true; | 710 | // there is no way that later code can change this back to false |
711 | // so just return true immediately and short circuit the more | ||
712 | // expensive group checks | ||
713 | return true; | ||
714 | |||
715 | //permission = true; | ||
711 | } | 716 | } |
712 | else if (group.IsAttachment) | 717 | else if (group.IsAttachment) |
713 | { | 718 | { |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 39a760c..34aca33 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IAvatarFactoryModule | 36 | public interface IAvatarFactoryModule |
37 | { | 37 | { |
38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance); | ||
38 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | 39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); |
39 | 40 | ||
40 | /// <summary> | 41 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ec5cf32..bbdf35d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3408,9 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3408 | 3408 | ||
3409 | // Don't disable this log message - it's too helpful | 3409 | // Don't disable this log message - it's too helpful |
3410 | m_log.DebugFormat( | 3410 | m_log.DebugFormat( |
3411 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})", | 3411 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})", |
3412 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3412 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, |
3413 | agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos); | 3413 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos); |
3414 | 3414 | ||
3415 | if (LoginsDisabled) | 3415 | if (LoginsDisabled) |
3416 | { | 3416 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e44060c..429fc06 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -297,13 +297,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | /// </summary> | 297 | /// </summary> |
298 | public PhysicsActor PhysicsActor { get; private set; } | 298 | public PhysicsActor PhysicsActor { get; private set; } |
299 | 299 | ||
300 | private byte m_movementflag; | 300 | /// <summary> |
301 | 301 | /// Record user movement inputs. | |
302 | public byte MovementFlag | 302 | /// </summary> |
303 | { | 303 | public byte MovementFlag { get; private set; } |
304 | set { m_movementflag = value; } | ||
305 | get { return m_movementflag; } | ||
306 | } | ||
307 | 304 | ||
308 | private bool m_updateflag; | 305 | private bool m_updateflag; |
309 | 306 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index ba33122..4b80e37 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1486,7 +1486,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1486 | m_SOPXmlProcessors, | 1486 | m_SOPXmlProcessors, |
1487 | reader, | 1487 | reader, |
1488 | (o, nodeName, e) | 1488 | (o, nodeName, e) |
1489 | => m_log.ErrorFormat( | 1489 | => m_log.DebugFormat( |
1490 | "[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}", | 1490 | "[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}", |
1491 | ((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace)); | 1491 | ((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace)); |
1492 | 1492 | ||
@@ -1539,14 +1539,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1539 | 1539 | ||
1540 | reader.ReadStartElement(name, String.Empty); // Shape | 1540 | reader.ReadStartElement(name, String.Empty); // Shape |
1541 | 1541 | ||
1542 | ExternalRepresentationUtils.ExecuteReadProcessors( | 1542 | errors = ExternalRepresentationUtils.ExecuteReadProcessors( |
1543 | shape, | 1543 | shape, |
1544 | m_ShapeXmlProcessors, | 1544 | m_ShapeXmlProcessors, |
1545 | reader, | 1545 | reader, |
1546 | (o, nodeName, e) | 1546 | (o, nodeName, e) |
1547 | => m_log.ErrorFormat( | 1547 | => |
1548 | "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", | 1548 | { |
1549 | nodeName, e.Message, e.StackTrace)); | 1549 | m_log.DebugFormat( |
1550 | "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", | ||
1551 | nodeName, e.Message, e.StackTrace); | ||
1552 | } | ||
1553 | ); | ||
1550 | 1554 | ||
1551 | reader.ReadEndElement(); // Shape | 1555 | reader.ReadEndElement(); // Shape |
1552 | 1556 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 1b675a6..8af3652 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
64 | 64 | ||
65 | // Capability string prefixes | 65 | // Capability string prefixes |
66 | private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; | 66 | private static readonly string m_parcelVoiceInfoRequestPath = "0207/"; |
67 | private static readonly string m_provisionVoiceAccountRequestPath = "0008/"; | 67 | private static readonly string m_provisionVoiceAccountRequestPath = "0208/"; |
68 | private static readonly string m_chatSessionRequestPath = "0009/"; | 68 | private static readonly string m_chatSessionRequestPath = "0209/"; |
69 | 69 | ||
70 | // Control info | 70 | // Control info |
71 | private static bool m_Enabled = false; | 71 | private static bool m_Enabled = false; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 42008da..130513d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | ||
33 | 34 | ||
34 | using Nwc.XmlRpc; | 35 | using Nwc.XmlRpc; |
35 | 36 | ||
@@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
167 | 168 | ||
168 | private bool m_debugEnabled = false; | 169 | private bool m_debugEnabled = false; |
169 | 170 | ||
171 | private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>(); | ||
172 | |||
170 | private ExpiringCache<string, OSDMap> m_memoryCache; | 173 | private ExpiringCache<string, OSDMap> m_memoryCache; |
171 | private int m_cacheTimeout = 30; | 174 | private int m_cacheTimeout = 30; |
172 | 175 | ||
@@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1348 | // Immediately forward the request if the cache is disabled. | 1351 | // Immediately forward the request if the cache is disabled. |
1349 | if (m_cacheTimeout == 0) | 1352 | if (m_cacheTimeout == 0) |
1350 | { | 1353 | { |
1354 | m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled"); | ||
1351 | return WebUtil.PostToService(m_groupsServerURI, requestArgs); | 1355 | return WebUtil.PostToService(m_groupsServerURI, requestArgs); |
1352 | } | 1356 | } |
1353 | 1357 | ||
@@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1355 | if (requestArgs["RequestMethod"] == "RemoveGeneric" | 1359 | if (requestArgs["RequestMethod"] == "RemoveGeneric" |
1356 | || requestArgs["RequestMethod"] == "AddGeneric") | 1360 | || requestArgs["RequestMethod"] == "AddGeneric") |
1357 | { | 1361 | { |
1362 | m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache"); | ||
1363 | |||
1358 | // Any and all updates cause the cache to clear | 1364 | // Any and all updates cause the cache to clear |
1359 | m_memoryCache.Clear(); | 1365 | m_memoryCache.Clear(); |
1360 | 1366 | ||
@@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1366 | 1372 | ||
1367 | // Create the cache key for the request and see if we have it cached | 1373 | // Create the cache key for the request and see if we have it cached |
1368 | string CacheKey = WebUtil.BuildQueryString(requestArgs); | 1374 | string CacheKey = WebUtil.BuildQueryString(requestArgs); |
1369 | OSDMap response = null; | 1375 | |
1370 | if (!m_memoryCache.TryGetValue(CacheKey, out response)) | 1376 | // This code uses a leader/follower pattern. On a cache miss, the request is added |
1377 | // to a queue; the first thread to add it to the queue completes the request while | ||
1378 | // follow on threads busy wait for the results, this situation seems to happen | ||
1379 | // often when checking permissions | ||
1380 | while (true) | ||
1371 | { | 1381 | { |
1372 | // if it wasn't in the cache, pass the request to the Simian Grid Services | 1382 | OSDMap response = null; |
1373 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | 1383 | bool firstRequest = false; |
1374 | 1384 | ||
1375 | // and cache the response | 1385 | lock (m_memoryCache) |
1376 | m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); | 1386 | { |
1387 | if (m_memoryCache.TryGetValue(CacheKey, out response)) | ||
1388 | return response; | ||
1389 | |||
1390 | if (! m_pendingRequests.ContainsKey(CacheKey)) | ||
1391 | { | ||
1392 | m_pendingRequests.Add(CacheKey,true); | ||
1393 | firstRequest = true; | ||
1394 | } | ||
1395 | } | ||
1396 | |||
1397 | if (firstRequest) | ||
1398 | { | ||
1399 | // if it wasn't in the cache, pass the request to the Simian Grid Services | ||
1400 | try | ||
1401 | { | ||
1402 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | ||
1403 | } | ||
1404 | catch (Exception e) | ||
1405 | { | ||
1406 | m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey); | ||
1407 | } | ||
1408 | |||
1409 | // and cache the response | ||
1410 | lock (m_memoryCache) | ||
1411 | { | ||
1412 | m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); | ||
1413 | m_pendingRequests.Remove(CacheKey); | ||
1414 | } | ||
1415 | |||
1416 | return response; | ||
1417 | } | ||
1418 | |||
1419 | Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable | ||
1377 | } | 1420 | } |
1378 | 1421 | ||
1379 | // return cached response | 1422 | // if (!m_memoryCache.TryGetValue(CacheKey, out response)) |
1380 | return response; | 1423 | // { |
1424 | // m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache"); | ||
1425 | // Util.PrintCallStack(); | ||
1426 | |||
1427 | // // if it wasn't in the cache, pass the request to the Simian Grid Services | ||
1428 | // response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | ||
1429 | |||
1430 | // // and cache the response | ||
1431 | // m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); | ||
1432 | // } | ||
1433 | |||
1434 | // // return cached response | ||
1435 | // return response; | ||
1381 | } | 1436 | } |
1382 | #endregion | 1437 | #endregion |
1383 | 1438 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 6803644..d395206 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
96 | if (!m_avatars.ContainsKey(agentId)) | 96 | if (!m_avatars.ContainsKey(agentId)) |
97 | return false; | 97 | return false; |
98 | 98 | ||
99 | // Delete existing sp attachments | ||
99 | scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); | 100 | scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); |
100 | 101 | ||
101 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | 102 | // Set new sp appearance. Also sends to clients. |
102 | sp.Appearance = npcAppearance; | 103 | scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true)); |
104 | |||
105 | // Rez needed sp attachments | ||
103 | scene.AttachmentsModule.RezAttachments(sp); | 106 | scene.AttachmentsModule.RezAttachments(sp); |
104 | 107 | ||
105 | IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
106 | module.SendAppearance(sp.UUID); | ||
107 | |||
108 | return true; | 108 | return true; |
109 | } | 109 | } |
110 | 110 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 7c1c046..6d1f41d 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | internal UUID m_uuid { get; private set; } | 156 | internal UUID m_uuid { get; private set; } |
157 | internal bool bad = false; | 157 | internal bool bad = false; |
158 | 158 | ||
159 | /// <summary> | ||
160 | /// ODE Avatar. | ||
161 | /// </summary> | ||
162 | /// <param name="avName"></param> | ||
163 | /// <param name="parent_scene"></param> | ||
164 | /// <param name="pos"></param> | ||
165 | /// <param name="size"></param> | ||
166 | /// <param name="pid_d"></param> | ||
167 | /// <param name="pid_p"></param> | ||
168 | /// <param name="capsule_radius"></param> | ||
169 | /// <param name="tensor"></param> | ||
170 | /// <param name="density"> | ||
171 | /// Only used right now to return information to LSL. Not actually used to set mass in ODE! | ||
172 | /// </param> | ||
173 | /// <param name="walk_divisor"></param> | ||
174 | /// <param name="rundivisor"></param> | ||
159 | public OdeCharacter( | 175 | public OdeCharacter( |
160 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, | 176 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, |
161 | float capsule_radius, float tensor, float density, | 177 | float capsule_radius, float tensor, float density, |
@@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
786 | Vector3 vec = Vector3.Zero; | 802 | Vector3 vec = Vector3.Zero; |
787 | d.Vector3 vel = d.BodyGetLinearVel(Body); | 803 | d.Vector3 vel = d.BodyGetLinearVel(Body); |
788 | 804 | ||
805 | // m_log.DebugFormat( | ||
806 | // "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}", | ||
807 | // vel.X, vel.Y, vel.Z, _target_velocity, Name); | ||
808 | |||
789 | float movementdivisor = 1f; | 809 | float movementdivisor = 1f; |
790 | 810 | ||
791 | if (!m_alwaysRun) | 811 | if (!m_alwaysRun) |
@@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
884 | 904 | ||
885 | if (flying) | 905 | if (flying) |
886 | { | 906 | { |
907 | // This also acts as anti-gravity so that we hover when flying rather than fall. | ||
887 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); | 908 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); |
888 | } | 909 | } |
889 | } | 910 | } |
890 | 911 | ||
891 | if (flying) | 912 | if (flying) |
892 | { | 913 | { |
914 | // Anti-gravity so that we hover when flying rather than fall. | ||
893 | vec.Z += ((-1 * _parent_scene.gravityz) * m_mass); | 915 | vec.Z += ((-1 * _parent_scene.gravityz) * m_mass); |
894 | 916 | ||
895 | //Added for auto fly height. Kitto Flora | 917 | //Added for auto fly height. Kitto Flora |
896 | //d.Vector3 pos = d.BodyGetPosition(Body); | 918 | //d.Vector3 pos = d.BodyGetPosition(Body); |
897 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; | 919 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; |
898 | 920 | ||
899 | if (_position.Z < target_altitude) | 921 | if (_position.Z < target_altitude) |
900 | { | 922 | { |
901 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; | 923 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; |
@@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
921 | 943 | ||
922 | return; | 944 | return; |
923 | } | 945 | } |
946 | |||
947 | d.Vector3 newVel = d.BodyGetLinearVel(Body); | ||
948 | if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256) | ||
949 | { | ||
950 | // m_log.DebugFormat( | ||
951 | // "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name); | ||
952 | |||
953 | newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f); | ||
954 | newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f); | ||
955 | |||
956 | if (!flying) | ||
957 | newVel.Z | ||
958 | = Util.Clamp<float>( | ||
959 | newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity); | ||
960 | else | ||
961 | newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f); | ||
962 | |||
963 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
964 | } | ||
924 | } | 965 | } |
925 | 966 | ||
926 | /// <summary> | 967 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 4530c09..598530c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
144 | public float gravityy = 0f; | 144 | public float gravityy = 0f; |
145 | public float gravityz = -9.8f; | 145 | public float gravityz = -9.8f; |
146 | 146 | ||
147 | public float AvatarTerminalVelocity { get; set; } | ||
148 | |||
147 | private float contactsurfacelayer = 0.001f; | 149 | private float contactsurfacelayer = 0.001f; |
148 | 150 | ||
149 | private int worldHashspaceLow = -4; | 151 | private int worldHashspaceLow = -4; |
@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
459 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 461 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); |
460 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 462 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); |
461 | 463 | ||
464 | float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f); | ||
465 | AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f); | ||
466 | if (AvatarTerminalVelocity != avatarTerminalVelocity) | ||
467 | { | ||
468 | m_log.WarnFormat( | ||
469 | "[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}", | ||
470 | avatarTerminalVelocity, AvatarTerminalVelocity); | ||
471 | } | ||
472 | |||
462 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); | 473 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); |
463 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); | 474 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); |
464 | 475 | ||