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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 132f15d..6cc78b8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1144,11 +1144,6 @@ namespace OpenSim.Region.Framework.Scenes
1144 return; 1144 return;
1145 } 1145 }
1146 1146
1147 UUID partUUID = part.UUID;
1148 SceneObjectGroup group = part.ParentGroup;
1149 if (group != null)
1150 partUUID = group.RootPart.UUID;
1151
1152 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); 1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
1153 1148
1154 if (null == taskItem) 1149 if (null == taskItem)
@@ -1160,18 +1155,19 @@ namespace OpenSim.Region.Framework.Scenes
1160 return; 1155 return;
1161 } 1156 }
1162 1157
1163 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1158 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
1159 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1164 { 1160 {
1165 // If the item to be moved is no copy, we need to be able to 1161 // If the item to be moved is no copy, we need to be able to
1166 // edit the prim. 1162 // edit the prim.
1167 if (!Permissions.CanEditObjectInventory(partUUID, remoteClient.AgentId)) 1163 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1168 return; 1164 return;
1169 } 1165 }
1170 else 1166 else
1171 { 1167 {
1172 // If the item is copiable, then we just need to have perms 1168 // If the item is copiable, then we just need to have perms
1173 // on it. The delete check is a pure rights check 1169 // on it. The delete check is a pure rights check
1174 if (!Permissions.CanDeleteObject(partUUID, remoteClient.AgentId)) 1170 if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId))
1175 return; 1171 return;
1176 } 1172 }
1177 1173