diff options
Diffstat (limited to 'OpenSim/Region')
77 files changed, 2985 insertions, 2055 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 1c84e3f..313cdca 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -294,6 +294,18 @@ namespace OpenSim | |||
294 | "show connections", | 294 | "show connections", |
295 | "Show connection data", HandleShow); | 295 | "Show connection data", HandleShow); |
296 | 296 | ||
297 | m_console.Commands.AddCommand("region", false, "show circuits", | ||
298 | "show circuits", | ||
299 | "Show agent circuit data", HandleShow); | ||
300 | |||
301 | m_console.Commands.AddCommand("region", false, "show http-handlers", | ||
302 | "show http-handlers", | ||
303 | "Show all registered http handlers", HandleShow); | ||
304 | |||
305 | m_console.Commands.AddCommand("region", false, "show pending-objects", | ||
306 | "show pending-objects", | ||
307 | "Show # of objects on the pending queues of all scene viewers", HandleShow); | ||
308 | |||
297 | m_console.Commands.AddCommand("region", false, "show modules", | 309 | m_console.Commands.AddCommand("region", false, "show modules", |
298 | "show modules", | 310 | "show modules", |
299 | "Show module data", HandleShow); | 311 | "Show module data", HandleShow); |
@@ -943,6 +955,66 @@ namespace OpenSim | |||
943 | MainConsole.Instance.Output(connections.ToString()); | 955 | MainConsole.Instance.Output(connections.ToString()); |
944 | break; | 956 | break; |
945 | 957 | ||
958 | case "circuits": | ||
959 | System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n"); | ||
960 | m_sceneManager.ForEachScene( | ||
961 | delegate(Scene scene) | ||
962 | { | ||
963 | //this.HttpServer. | ||
964 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); | ||
965 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values) | ||
966 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); | ||
967 | } | ||
968 | ); | ||
969 | |||
970 | MainConsole.Instance.Output(acd.ToString()); | ||
971 | break; | ||
972 | |||
973 | case "http-handlers": | ||
974 | System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n"); | ||
975 | |||
976 | handlers.AppendFormat("* XMLRPC:\n"); | ||
977 | foreach (String s in HttpServer.GetXmlRpcHandlerKeys()) | ||
978 | handlers.AppendFormat("\t{0}\n", s); | ||
979 | |||
980 | handlers.AppendFormat("* HTTP:\n"); | ||
981 | List<String> poll = HttpServer.GetPollServiceHandlerKeys(); | ||
982 | foreach (String s in HttpServer.GetHTTPHandlerKeys()) | ||
983 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); | ||
984 | |||
985 | handlers.AppendFormat("* Agent:\n"); | ||
986 | foreach (String s in HttpServer.GetAgentHandlerKeys()) | ||
987 | handlers.AppendFormat("\t{0}\n", s); | ||
988 | |||
989 | handlers.AppendFormat("* LLSD:\n"); | ||
990 | foreach (String s in HttpServer.GetLLSDHandlerKeys()) | ||
991 | handlers.AppendFormat("\t{0}\n", s); | ||
992 | |||
993 | handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count); | ||
994 | foreach (String s in HttpServer.GetStreamHandlerKeys()) | ||
995 | handlers.AppendFormat("\t{0}\n", s); | ||
996 | |||
997 | MainConsole.Instance.Output(handlers.ToString()); | ||
998 | break; | ||
999 | |||
1000 | case "pending-objects": | ||
1001 | System.Text.StringBuilder pending = new System.Text.StringBuilder("Pending objects:\n"); | ||
1002 | m_sceneManager.ForEachScene( | ||
1003 | delegate(Scene scene) | ||
1004 | { | ||
1005 | scene.ForEachScenePresence( | ||
1006 | delegate(ScenePresence sp) | ||
1007 | { | ||
1008 | pending.AppendFormat("{0}: {1} {2} pending\n", | ||
1009 | scene.RegionInfo.RegionName, sp.Name, sp.SceneViewer.GetPendingObjectsCount()); | ||
1010 | } | ||
1011 | ); | ||
1012 | } | ||
1013 | ); | ||
1014 | |||
1015 | MainConsole.Instance.Output(pending.ToString()); | ||
1016 | break; | ||
1017 | |||
946 | case "modules": | 1018 | case "modules": |
947 | MainConsole.Instance.Output("The currently loaded shared modules are:"); | 1019 | MainConsole.Instance.Output("The currently loaded shared modules are:"); |
948 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) | 1020 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) |
@@ -958,11 +1030,12 @@ namespace OpenSim | |||
958 | delegate(Scene scene) | 1030 | delegate(Scene scene) |
959 | { | 1031 | { |
960 | MainConsole.Instance.Output(String.Format( | 1032 | MainConsole.Instance.Output(String.Format( |
961 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}", | 1033 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", |
962 | scene.RegionInfo.RegionName, | 1034 | scene.RegionInfo.RegionName, |
963 | scene.RegionInfo.RegionLocX, | 1035 | scene.RegionInfo.RegionLocX, |
964 | scene.RegionInfo.RegionLocY, | 1036 | scene.RegionInfo.RegionLocY, |
965 | scene.RegionInfo.InternalEndPoint.Port)); | 1037 | scene.RegionInfo.InternalEndPoint.Port, |
1038 | scene.RegionInfo.EstateSettings.EstateName)); | ||
966 | }); | 1039 | }); |
967 | break; | 1040 | break; |
968 | 1041 | ||
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index b74a392..9960a54 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -877,9 +877,7 @@ namespace OpenSim | |||
877 | /// <summary> | 877 | /// <summary> |
878 | /// Load the estate information for the provided RegionInfo object. | 878 | /// Load the estate information for the provided RegionInfo object. |
879 | /// </summary> | 879 | /// </summary> |
880 | /// <param name="regInfo"> | 880 | /// <param name="regInfo"></param> |
881 | /// A <see cref="RegionInfo"/> | ||
882 | /// </param> | ||
883 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 881 | public void PopulateRegionEstateInfo(RegionInfo regInfo) |
884 | { | 882 | { |
885 | IEstateDataService estateDataService = EstateDataService; | 883 | IEstateDataService estateDataService = EstateDataService; |
@@ -901,7 +899,13 @@ namespace OpenSim | |||
901 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | 899 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); |
902 | 900 | ||
903 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | 901 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); |
904 | //regInfo.EstateSettings.Save(); | 902 | |
903 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
904 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
905 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
906 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
907 | // possible to eliminate some additional later saves made by callers of this method. | ||
908 | regInfo.EstateSettings.Save(); | ||
905 | break; | 909 | break; |
906 | } | 910 | } |
907 | else | 911 | else |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index f1fdbc5..d6159cd 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -122,6 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
122 | public int PacketsReceived; | 122 | public int PacketsReceived; |
123 | /// <summary>Number of packets sent to this client</summary> | 123 | /// <summary>Number of packets sent to this client</summary> |
124 | public int PacketsSent; | 124 | public int PacketsSent; |
125 | /// <summary>Number of packets resent to this client</summary> | ||
126 | public int PacketsResent; | ||
125 | /// <summary>Total byte count of unacked packets sent to this client</summary> | 127 | /// <summary>Total byte count of unacked packets sent to this client</summary> |
126 | public int UnackedBytes; | 128 | public int UnackedBytes; |
127 | 129 | ||
@@ -257,9 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public string GetStats() | 259 | public string GetStats() |
258 | { | 260 | { |
259 | return string.Format( | 261 | return string.Format( |
260 | "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}", | 262 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}", |
263 | PacketsReceived, | ||
261 | PacketsSent, | 264 | PacketsSent, |
262 | PacketsReceived, | 265 | PacketsResent, |
263 | UnackedBytes, | 266 | UnackedBytes, |
264 | m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, | 267 | m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, |
265 | m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, | 268 | m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, |
@@ -449,13 +452,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
449 | /// an outgoing packet from each, obeying the throttling bucket limits | 452 | /// an outgoing packet from each, obeying the throttling bucket limits |
450 | /// </summary> | 453 | /// </summary> |
451 | /// | 454 | /// |
455 | /// <remarks> | ||
452 | /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower | 456 | /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower |
453 | /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have | 457 | /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have |
454 | /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the | 458 | /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the |
455 | /// wind queue). | 459 | /// wind queue). |
456 | /// | 460 | /// |
457 | /// <remarks>This function is only called from a synchronous loop in the | 461 | /// This function is only called from a synchronous loop in the |
458 | /// UDPServer so we don't need to bother making this thread safe</remarks> | 462 | /// UDPServer so we don't need to bother making this thread safe |
463 | /// </remarks> | ||
464 | /// | ||
459 | /// <returns>True if any packets were sent, otherwise false</returns> | 465 | /// <returns>True if any packets were sent, otherwise false</returns> |
460 | public bool DequeueOutgoing() | 466 | public bool DequeueOutgoing() |
461 | { | 467 | { |
@@ -486,7 +492,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
486 | m_udpServer.SendPacketFinal(nextPacket); | 492 | m_udpServer.SendPacketFinal(nextPacket); |
487 | m_nextPackets[i] = null; | 493 | m_nextPackets[i] = null; |
488 | packetSent = true; | 494 | packetSent = true; |
489 | this.PacketsSent++; | ||
490 | } | 495 | } |
491 | } | 496 | } |
492 | else | 497 | else |
@@ -503,7 +508,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
503 | // Send the packet | 508 | // Send the packet |
504 | m_udpServer.SendPacketFinal(packet); | 509 | m_udpServer.SendPacketFinal(packet); |
505 | packetSent = true; | 510 | packetSent = true; |
506 | this.PacketsSent++; | ||
507 | } | 511 | } |
508 | else | 512 | else |
509 | { | 513 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 703176c..c865c0f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Net; | 32 | using System.Net; |
32 | using System.Net.Sockets; | 33 | using System.Net.Sockets; |
@@ -506,7 +507,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
506 | 507 | ||
507 | // Bump up the resend count on this packet | 508 | // Bump up the resend count on this packet |
508 | Interlocked.Increment(ref outgoingPacket.ResendCount); | 509 | Interlocked.Increment(ref outgoingPacket.ResendCount); |
509 | //Interlocked.Increment(ref Stats.ResentPackets); | ||
510 | 510 | ||
511 | // Requeue or resend the packet | 511 | // Requeue or resend the packet |
512 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) | 512 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) |
@@ -582,6 +582,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
582 | udpClient.NeedAcks.Add(outgoingPacket); | 582 | udpClient.NeedAcks.Add(outgoingPacket); |
583 | } | 583 | } |
584 | } | 584 | } |
585 | else | ||
586 | { | ||
587 | Interlocked.Increment(ref udpClient.PacketsResent); | ||
588 | } | ||
585 | 589 | ||
586 | #endregion Sequence Number Assignment | 590 | #endregion Sequence Number Assignment |
587 | 591 | ||
@@ -636,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
636 | { | 640 | { |
637 | object[] array = new object[] { buffer, packet }; | 641 | object[] array = new object[] { buffer, packet }; |
638 | 642 | ||
639 | if (m_asyncPacketHandling) | 643 | Util.FireAndForget(HandleUseCircuitCode, array); |
640 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
641 | else | ||
642 | HandleUseCircuitCode(array); | ||
643 | 644 | ||
644 | return; | 645 | return; |
645 | } | 646 | } |
@@ -844,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
844 | 845 | ||
845 | private void HandleUseCircuitCode(object o) | 846 | private void HandleUseCircuitCode(object o) |
846 | { | 847 | { |
847 | DateTime startTime = DateTime.Now; | 848 | // DateTime startTime = DateTime.Now; |
848 | object[] array = (object[])o; | 849 | object[] array = (object[])o; |
849 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 850 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; |
850 | UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; | 851 | UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; |
@@ -856,10 +857,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | // Begin the process of adding the client to the simulator | 857 | // Begin the process of adding the client to the simulator |
857 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); | 858 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); |
858 | 859 | ||
859 | // Acknowledge the UseCircuitCode packet | 860 | // Send ack |
860 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 861 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
861 | 862 | ||
862 | // m_log.DebugFormat( | 863 | // m_log.DebugFormat( |
863 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 864 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
864 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 865 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
865 | } | 866 | } |
@@ -923,25 +924,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
923 | 924 | ||
924 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 925 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
925 | { | 926 | { |
926 | // Create the LLUDPClient | 927 | // In priciple there shouldn't be more than one thread here, ever. |
927 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 928 | // But in case that happens, we need to synchronize this piece of code |
928 | IClientAPI existingClient; | 929 | // because it's too important |
929 | 930 | lock (this) | |
930 | if (!m_scene.TryGetClient(agentID, out existingClient)) | ||
931 | { | 931 | { |
932 | // Create the LLClientView | 932 | IClientAPI existingClient; |
933 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
934 | client.OnLogout += LogoutHandler; | ||
935 | 933 | ||
936 | client.DisableFacelights = m_disableFacelights; | 934 | if (!m_scene.TryGetClient(agentID, out existingClient)) |
935 | { | ||
936 | // Create the LLUDPClient | ||
937 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | ||
938 | // Create the LLClientView | ||
939 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
940 | client.OnLogout += LogoutHandler; | ||
937 | 941 | ||
938 | // Start the IClientAPI | 942 | client.DisableFacelights = m_disableFacelights; |
939 | client.Start(); | 943 | |
940 | } | 944 | // Start the IClientAPI |
941 | else | 945 | client.Start(); |
942 | { | 946 | |
943 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | 947 | } |
944 | udpClient.AgentID, remoteEndPoint, circuitCode); | 948 | else |
949 | { | ||
950 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | ||
951 | existingClient.AgentId, remoteEndPoint, circuitCode); | ||
952 | } | ||
945 | } | 953 | } |
946 | } | 954 | } |
947 | 955 | ||
@@ -1052,6 +1060,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1052 | 1060 | ||
1053 | #endregion Update Timers | 1061 | #endregion Update Timers |
1054 | 1062 | ||
1063 | // Use this for emergency monitoring -- bug hunting | ||
1064 | //if (m_scene.EmergencyMonitoring) | ||
1065 | // clientPacketHandler = MonitoredClientOutgoingPacketHandler; | ||
1066 | //else | ||
1067 | // clientPacketHandler = ClientOutgoingPacketHandler; | ||
1068 | |||
1055 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 1069 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
1056 | // client. m_packetSent will be set to true if a packet is sent | 1070 | // client. m_packetSent will be set to true if a packet is sent |
1057 | m_scene.ForEachClient(clientPacketHandler); | 1071 | m_scene.ForEachClient(clientPacketHandler); |
@@ -1067,6 +1081,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1067 | { | 1081 | { |
1068 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); | 1082 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); |
1069 | } | 1083 | } |
1084 | |||
1070 | } | 1085 | } |
1071 | 1086 | ||
1072 | Watchdog.RemoveThread(); | 1087 | Watchdog.RemoveThread(); |
@@ -1104,6 +1119,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1104 | } | 1119 | } |
1105 | } | 1120 | } |
1106 | 1121 | ||
1122 | #region Emergency Monitoring | ||
1123 | // Alternative packet handler fuull of instrumentation | ||
1124 | // Handy for hunting bugs | ||
1125 | private Stopwatch watch1 = new Stopwatch(); | ||
1126 | private Stopwatch watch2 = new Stopwatch(); | ||
1127 | |||
1128 | private float avgProcessingTicks = 0; | ||
1129 | private float avgResendUnackedTicks = 0; | ||
1130 | private float avgSendAcksTicks = 0; | ||
1131 | private float avgSendPingTicks = 0; | ||
1132 | private float avgDequeueTicks = 0; | ||
1133 | private long nticks = 0; | ||
1134 | private long nticksUnack = 0; | ||
1135 | private long nticksAck = 0; | ||
1136 | private long nticksPing = 0; | ||
1137 | private int npacksSent = 0; | ||
1138 | private int npackNotSent = 0; | ||
1139 | |||
1140 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) | ||
1141 | { | ||
1142 | nticks++; | ||
1143 | watch1.Start(); | ||
1144 | try | ||
1145 | { | ||
1146 | if (client is LLClientView) | ||
1147 | { | ||
1148 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; | ||
1149 | |||
1150 | if (udpClient.IsConnected) | ||
1151 | { | ||
1152 | if (m_resendUnacked) | ||
1153 | { | ||
1154 | nticksUnack++; | ||
1155 | watch2.Start(); | ||
1156 | |||
1157 | ResendUnacked(udpClient); | ||
1158 | |||
1159 | watch2.Stop(); | ||
1160 | avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack); | ||
1161 | watch2.Reset(); | ||
1162 | } | ||
1163 | |||
1164 | if (m_sendAcks) | ||
1165 | { | ||
1166 | nticksAck++; | ||
1167 | watch2.Start(); | ||
1168 | |||
1169 | SendAcks(udpClient); | ||
1170 | |||
1171 | watch2.Stop(); | ||
1172 | avgSendAcksTicks = (nticksAck - 1) / (float)nticksAck * avgSendAcksTicks + (watch2.ElapsedTicks / (float)nticksAck); | ||
1173 | watch2.Reset(); | ||
1174 | } | ||
1175 | |||
1176 | if (m_sendPing) | ||
1177 | { | ||
1178 | nticksPing++; | ||
1179 | watch2.Start(); | ||
1180 | |||
1181 | SendPing(udpClient); | ||
1182 | |||
1183 | watch2.Stop(); | ||
1184 | avgSendPingTicks = (nticksPing - 1) / (float)nticksPing * avgSendPingTicks + (watch2.ElapsedTicks / (float)nticksPing); | ||
1185 | watch2.Reset(); | ||
1186 | } | ||
1187 | |||
1188 | watch2.Start(); | ||
1189 | // Dequeue any outgoing packets that are within the throttle limits | ||
1190 | if (udpClient.DequeueOutgoing()) | ||
1191 | { | ||
1192 | m_packetSent = true; | ||
1193 | npacksSent++; | ||
1194 | } | ||
1195 | else | ||
1196 | npackNotSent++; | ||
1197 | |||
1198 | watch2.Stop(); | ||
1199 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); | ||
1200 | watch2.Reset(); | ||
1201 | |||
1202 | } | ||
1203 | else | ||
1204 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); | ||
1205 | } | ||
1206 | } | ||
1207 | catch (Exception ex) | ||
1208 | { | ||
1209 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + | ||
1210 | " threw an exception: " + ex.Message, ex); | ||
1211 | } | ||
1212 | watch1.Stop(); | ||
1213 | avgProcessingTicks = (nticks - 1) / (float)nticks * avgProcessingTicks + (watch1.ElapsedTicks / (float)nticks); | ||
1214 | watch1.Reset(); | ||
1215 | |||
1216 | // reuse this -- it's every ~100ms | ||
1217 | if (m_scene.EmergencyMonitoring && nticks % 100 == 0) | ||
1218 | { | ||
1219 | m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})", | ||
1220 | avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent); | ||
1221 | npackNotSent = npacksSent = 0; | ||
1222 | } | ||
1223 | |||
1224 | } | ||
1225 | |||
1226 | #endregion | ||
1227 | |||
1107 | private void ProcessInPacket(object state) | 1228 | private void ProcessInPacket(object state) |
1108 | { | 1229 | { |
1109 | IncomingPacket incomingPacket = (IncomingPacket)state; | 1230 | IncomingPacket incomingPacket = (IncomingPacket)state; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index 9d40688..d195110 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -143,7 +143,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
143 | // Process all the pending adds | 143 | // Process all the pending adds |
144 | OutgoingPacket pendingAdd; | 144 | OutgoingPacket pendingAdd; |
145 | while (m_pendingAdds.TryDequeue(out pendingAdd)) | 145 | while (m_pendingAdds.TryDequeue(out pendingAdd)) |
146 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | 146 | if (pendingAdd != null) |
147 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | ||
147 | 148 | ||
148 | // Process all the pending removes, including updating statistics and round-trip times | 149 | // Process all the pending removes, including updating statistics and round-trip times |
149 | PendingAck pendingRemove; | 150 | PendingAck pendingRemove; |
@@ -152,17 +153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
152 | { | 153 | { |
153 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) | 154 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) |
154 | { | 155 | { |
155 | m_packets.Remove(pendingRemove.SequenceNumber); | 156 | if (ackedPacket != null) |
156 | |||
157 | // Update stats | ||
158 | Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); | ||
159 | |||
160 | if (!pendingRemove.FromResend) | ||
161 | { | 157 | { |
162 | // Calculate the round-trip time for this packet and its ACK | 158 | m_packets.Remove(pendingRemove.SequenceNumber); |
163 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | 159 | |
164 | if (rtt > 0) | 160 | // Update stats |
165 | ackedPacket.Client.UpdateRoundTrip(rtt); | 161 | Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); |
162 | |||
163 | if (!pendingRemove.FromResend) | ||
164 | { | ||
165 | // Calculate the round-trip time for this packet and its ACK | ||
166 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | ||
167 | if (rtt > 0) | ||
168 | ackedPacket.Client.UpdateRoundTrip(rtt); | ||
169 | } | ||
166 | } | 170 | } |
167 | } | 171 | } |
168 | } | 172 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs index 5c5cb70..7526bd2 100644 --- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs | |||
@@ -26,12 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using log4net; | 32 | using log4net; |
32 | using Nini.Config; | 33 | using Nini.Config; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
37 | using Caps=OpenSim.Framework.Capabilities.Caps; | 39 | using Caps=OpenSim.Framework.Capabilities.Caps; |
@@ -61,6 +63,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
61 | { | 63 | { |
62 | m_scene = scene; | 64 | m_scene = scene; |
63 | m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); | 65 | m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); |
66 | MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps", | ||
67 | "show capabilities", | ||
68 | "Shows all registered capabilities", CapabilitiesCommand); | ||
64 | } | 69 | } |
65 | 70 | ||
66 | public void RegionLoaded(Scene scene) | 71 | public void RegionLoaded(Scene scene) |
@@ -72,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
72 | m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this); | 77 | m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this); |
73 | } | 78 | } |
74 | 79 | ||
75 | public void PostInitialise() {} | 80 | public void PostInitialise() |
81 | { | ||
82 | } | ||
76 | 83 | ||
77 | public void Close() {} | 84 | public void Close() {} |
78 | 85 | ||
@@ -227,5 +234,23 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
227 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 234 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
228 | } | 235 | } |
229 | } | 236 | } |
237 | |||
238 | private void CapabilitiesCommand(string module, string[] cmdparams) | ||
239 | { | ||
240 | System.Text.StringBuilder caps = new System.Text.StringBuilder(); | ||
241 | caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); | ||
242 | |||
243 | foreach (KeyValuePair<UUID, Caps> kvp in m_capsHandlers) | ||
244 | { | ||
245 | caps.AppendFormat("** User {0}:\n", kvp.Key); | ||
246 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); ) | ||
247 | { | ||
248 | Uri uri = new Uri(kvp2.Value.ToString()); | ||
249 | caps.AppendFormat(" {0} = {1}\n", kvp2.Key, uri.PathAndQuery); | ||
250 | } | ||
251 | } | ||
252 | |||
253 | MainConsole.Instance.Output(caps.ToString()); | ||
254 | } | ||
230 | } | 255 | } |
231 | } | 256 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index e542d7d..7cba702 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache | |||
92 | // Expiration is expressed in hours. | 92 | // Expiration is expressed in hours. |
93 | private const double m_DefaultMemoryExpiration = 1.0; | 93 | private const double m_DefaultMemoryExpiration = 1.0; |
94 | private const double m_DefaultFileExpiration = 48; | 94 | private const double m_DefaultFileExpiration = 48; |
95 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; | 95 | private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); |
96 | private TimeSpan m_FileExpiration = TimeSpan.Zero; | 96 | private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); |
97 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; | 97 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration); |
98 | 98 | ||
99 | private static int m_CacheDirectoryTiers = 1; | 99 | private static int m_CacheDirectoryTiers = 1; |
100 | private static int m_CacheDirectoryTierLen = 3; | 100 | private static int m_CacheDirectoryTierLen = 3; |
@@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
147 | } | 147 | } |
148 | 148 | ||
149 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); | 149 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); |
150 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); | 150 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory); |
151 | 151 | ||
152 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); | 152 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); |
153 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); | 153 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); |
@@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
245 | private void UpdateMemoryCache(string key, AssetBase asset) | 245 | private void UpdateMemoryCache(string key, AssetBase asset) |
246 | { | 246 | { |
247 | if (m_MemoryCacheEnabled) | 247 | if (m_MemoryCacheEnabled) |
248 | { | 248 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); |
249 | if (m_MemoryExpiration > TimeSpan.Zero) | ||
250 | { | ||
251 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue); | ||
256 | } | ||
257 | } | ||
258 | } | 249 | } |
259 | 250 | ||
260 | public void Cache(AssetBase asset) | 251 | public void Cache(AssetBase asset) |
@@ -459,7 +450,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
459 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) | 450 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) |
460 | { | 451 | { |
461 | if (m_LogLevel >= 2) | 452 | if (m_LogLevel >= 2) |
462 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); | 453 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration); |
463 | 454 | ||
464 | // Purge all files last accessed prior to this point | 455 | // Purge all files last accessed prior to this point |
465 | DateTime purgeLine = DateTime.Now - m_FileExpiration; | 456 | DateTime purgeLine = DateTime.Now - m_FileExpiration; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 6fb8b46..df4d561 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -245,14 +245,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
245 | WriteTextureData(httpRequest, httpResponse, texture, format); | 245 | WriteTextureData(httpRequest, httpResponse, texture, format); |
246 | return true; | 246 | return true; |
247 | } | 247 | } |
248 | |||
249 | } | 248 | } |
250 | 249 | ||
251 | // not found | 250 | // not found |
252 | m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); | 251 | // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); |
253 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 252 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; |
254 | return true; | 253 | return true; |
255 | |||
256 | } | 254 | } |
257 | 255 | ||
258 | private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) | 256 | private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 8c92588..dc33dbb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -119,6 +119,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
119 | return; | 119 | return; |
120 | } | 120 | } |
121 | 121 | ||
122 | if (part.OwnerID != remoteClient.AgentId) // Not ours | ||
123 | { | ||
124 | remoteClient.SendAgentAlertMessage( | ||
125 | "You don't have sufficient permissions to attach this object", false); | ||
126 | return; | ||
127 | } | ||
128 | |||
122 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 129 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should |
123 | // be removed when that functionality is implemented in opensim | 130 | // be removed when that functionality is implemented in opensim |
124 | AttachmentPt &= 0x7f; | 131 | AttachmentPt &= 0x7f; |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index f8ce444..08ac624 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
167 | } | 167 | } |
168 | } | 168 | } |
169 | 169 | ||
170 | m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); | 170 | m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); |
171 | 171 | ||
172 | // If we only found default textures, then the appearance is not cached | 172 | // If we only found default textures, then the appearance is not cached |
173 | return (defonly ? false : true); | 173 | return (defonly ? false : true); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index a514a83..ded8743 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -49,16 +49,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
49 | { | 49 | { |
50 | m_scene = scene; | 50 | m_scene = scene; |
51 | m_scene.RegisterModuleInterface<IDialogModule>(this); | 51 | m_scene.RegisterModuleInterface<IDialogModule>(this); |
52 | 52 | ||
53 | m_scene.AddCommand( | 53 | m_scene.AddCommand( |
54 | this, "alert", "alert <first> <last> <message>", | 54 | this, "alert", "alert <message>", |
55 | "Send an alert to a user", | 55 | "Send an alert to everyone", |
56 | HandleAlertConsoleCommand); | 56 | HandleAlertConsoleCommand); |
57 | 57 | ||
58 | m_scene.AddCommand( | 58 | m_scene.AddCommand( |
59 | this, "alert general", "alert [general] <message>", | 59 | this, "alert-user", "alert-user <first> <last> <message>", |
60 | "Send an alert to everyone", | 60 | "Send an alert to a user", |
61 | "If keyword 'general' is omitted, then <message> must be surrounded by quotation marks.", | ||
62 | HandleAlertConsoleCommand); | 61 | HandleAlertConsoleCommand); |
63 | } | 62 | } |
64 | 63 | ||
@@ -177,55 +176,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
177 | { | 176 | { |
178 | if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) | 177 | if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) |
179 | return; | 178 | return; |
180 | 179 | ||
181 | bool isGeneral = false; | ||
182 | string firstName = string.Empty; | ||
183 | string lastName = string.Empty; | ||
184 | string message = string.Empty; | 180 | string message = string.Empty; |
185 | 181 | ||
186 | if (cmdparams.Length > 1) | 182 | if (cmdparams[0].ToLower().Equals("alert")) |
187 | { | ||
188 | firstName = cmdparams[1]; | ||
189 | isGeneral = firstName.ToLower().Equals("general"); | ||
190 | } | ||
191 | if (cmdparams.Length == 2 && !isGeneral) | ||
192 | { | 183 | { |
193 | // alert "message" | 184 | message = CombineParams(cmdparams, 1); |
194 | message = cmdparams[1]; | 185 | m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}", |
195 | isGeneral = true; | 186 | m_scene.RegionInfo.RegionName, message); |
196 | } | 187 | SendGeneralAlert(message); |
197 | else if (cmdparams.Length > 2 && isGeneral) | ||
198 | { | ||
199 | // alert general <message> | ||
200 | message = CombineParams(cmdparams, 2); | ||
201 | } | 188 | } |
202 | else if (cmdparams.Length > 3) | 189 | else if (cmdparams.Length > 3) |
203 | { | 190 | { |
204 | // alert <first> <last> <message> | 191 | string firstName = cmdparams[1]; |
205 | lastName = cmdparams[2]; | 192 | string lastName = cmdparams[2]; |
206 | message = CombineParams(cmdparams, 3); | 193 | message = CombineParams(cmdparams, 3); |
194 | m_log.InfoFormat( | ||
195 | "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", | ||
196 | m_scene.RegionInfo.RegionName, firstName, lastName, message); | ||
197 | SendAlertToUser(firstName, lastName, message, false); | ||
207 | } | 198 | } |
208 | else | 199 | else |
209 | { | 200 | { |
210 | OpenSim.Framework.Console.MainConsole.Instance.Output( | 201 | OpenSim.Framework.Console.MainConsole.Instance.Output( |
211 | "Usage: alert \"message\" | alert general <message> | alert <first> <last> <message>"); | 202 | "Usage: alert <message> | alert-user <first> <last> <message>"); |
212 | return; | 203 | return; |
213 | } | 204 | } |
214 | |||
215 | if (isGeneral) | ||
216 | { | ||
217 | m_log.InfoFormat( | ||
218 | "[DIALOG]: Sending general alert in region {0} with message {1}", | ||
219 | m_scene.RegionInfo.RegionName, message); | ||
220 | SendGeneralAlert(message); | ||
221 | } | ||
222 | else | ||
223 | { | ||
224 | m_log.InfoFormat( | ||
225 | "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", | ||
226 | m_scene.RegionInfo.RegionName, firstName, lastName, message); | ||
227 | SendAlertToUser(firstName, lastName, message, false); | ||
228 | } | ||
229 | } | 205 | } |
230 | 206 | ||
231 | private string CombineParams(string[] commandParams, int pos) | 207 | private string CombineParams(string[] commandParams, int pos) |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index dd9819a..a81ec7c 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -449,24 +449,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
449 | return resp; | 449 | return resp; |
450 | } | 450 | } |
451 | 451 | ||
452 | /// <summary> | 452 | private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); |
453 | /// delegate for sending a grid instant message asynchronously | ||
454 | /// </summary> | ||
455 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID); | ||
456 | 453 | ||
457 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 454 | private class GIM { |
458 | { | 455 | public GridInstantMessage im; |
459 | GridInstantMessageDelegate icon = | 456 | public MessageResultNotification result; |
460 | (GridInstantMessageDelegate)iar.AsyncState; | 457 | }; |
461 | icon.EndInvoke(iar); | ||
462 | } | ||
463 | 458 | ||
459 | private Queue<GIM> pendingInstantMessages = new Queue<GIM>(); | ||
460 | private int numInstantMessageThreads = 0; | ||
464 | 461 | ||
465 | protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | 462 | private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) |
466 | { | 463 | { |
467 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 464 | lock (pendingInstantMessages) { |
465 | if (numInstantMessageThreads >= 4) { | ||
466 | GIM gim = new GIM(); | ||
467 | gim.im = im; | ||
468 | gim.result = result; | ||
469 | pendingInstantMessages.Enqueue(gim); | ||
470 | } else { | ||
471 | ++ numInstantMessageThreads; | ||
472 | m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); | ||
473 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; | ||
474 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
475 | } | ||
476 | } | ||
477 | } | ||
468 | 478 | ||
469 | d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); | 479 | private void GridInstantMessageCompleted(IAsyncResult iar) |
480 | { | ||
481 | GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; | ||
482 | d.EndInvoke(iar); | ||
470 | } | 483 | } |
471 | 484 | ||
472 | /// <summary> | 485 | /// <summary> |
@@ -481,8 +494,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
481 | /// Pass in 0 the first time this method is called. It will be called recursively with the last | 494 | /// Pass in 0 the first time this method is called. It will be called recursively with the last |
482 | /// regionhandle tried | 495 | /// regionhandle tried |
483 | /// </param> | 496 | /// </param> |
484 | protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | 497 | private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) |
485 | { | 498 | { |
499 | GIM gim; | ||
500 | do { | ||
501 | try { | ||
502 | SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); | ||
503 | } catch (Exception e) { | ||
504 | m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); | ||
505 | } | ||
506 | lock (pendingInstantMessages) { | ||
507 | if (pendingInstantMessages.Count > 0) { | ||
508 | gim = pendingInstantMessages.Dequeue(); | ||
509 | im = gim.im; | ||
510 | result = gim.result; | ||
511 | } else { | ||
512 | gim = null; | ||
513 | -- numInstantMessageThreads; | ||
514 | m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); | ||
515 | } | ||
516 | } | ||
517 | } while (gim != null); | ||
518 | } | ||
519 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
520 | { | ||
521 | |||
486 | UUID toAgentID = new UUID(im.toAgentID); | 522 | UUID toAgentID = new UUID(im.toAgentID); |
487 | 523 | ||
488 | PresenceInfo upd = null; | 524 | PresenceInfo upd = null; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 6030706..9b98de3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization; | |||
41 | using OpenSim.Framework.Serialization.External; | 41 | using OpenSim.Framework.Serialization.External; |
42 | using OpenSim.Region.CoreModules.World.Archiver; | 42 | using OpenSim.Region.CoreModules.World.Archiver; |
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Region.Framework.Interfaces; | 45 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Services.Interfaces; | 46 | using OpenSim.Services.Interfaces; |
46 | 47 | ||
@@ -75,6 +76,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
75 | /// The stream from which the inventory archive will be loaded. | 76 | /// The stream from which the inventory archive will be loaded. |
76 | /// </value> | 77 | /// </value> |
77 | private Stream m_loadStream; | 78 | private Stream m_loadStream; |
79 | |||
80 | protected bool m_controlFileLoaded; | ||
81 | protected bool m_assetsLoaded; | ||
82 | protected bool m_inventoryNodesLoaded; | ||
83 | |||
84 | protected int m_successfulAssetRestores; | ||
85 | protected int m_failedAssetRestores; | ||
86 | protected int m_successfulItemRestores; | ||
87 | |||
88 | /// <summary> | ||
89 | /// Root destination folder for the IAR load. | ||
90 | /// </summary> | ||
91 | protected InventoryFolderBase m_rootDestinationFolder; | ||
92 | |||
93 | /// <summary> | ||
94 | /// Inventory nodes loaded from the iar. | ||
95 | /// </summary> | ||
96 | protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>(); | ||
97 | |||
98 | /// <summary> | ||
99 | /// In order to load identically named folders, we need to keep track of the folders that we have already | ||
100 | /// resolved. | ||
101 | /// </summary> | ||
102 | Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids | ||
106 | /// after OSP resolution (since OSP creators are only stored in the item | ||
107 | /// </summary> | ||
108 | protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>(); | ||
78 | 109 | ||
79 | public InventoryArchiveReadRequest( | 110 | public InventoryArchiveReadRequest( |
80 | Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) | 111 | Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) |
@@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
100 | /// <summary> | 131 | /// <summary> |
101 | /// Execute the request | 132 | /// Execute the request |
102 | /// </summary> | 133 | /// </summary> |
134 | /// <remarks> | ||
135 | /// Only call this once. To load another IAR, construct another request object. | ||
136 | /// </remarks> | ||
103 | /// <returns> | 137 | /// <returns> |
104 | /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are | 138 | /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are |
105 | /// returned | 139 | /// returned |
106 | /// </returns> | 140 | /// </returns> |
141 | /// <exception cref="System.Exception">Thrown if load fails.</exception> | ||
107 | public HashSet<InventoryNodeBase> Execute() | 142 | public HashSet<InventoryNodeBase> Execute() |
108 | { | 143 | { |
109 | try | 144 | try |
110 | { | 145 | { |
111 | string filePath = "ERROR"; | 146 | string filePath = "ERROR"; |
112 | int successfulAssetRestores = 0; | ||
113 | int failedAssetRestores = 0; | ||
114 | int successfulItemRestores = 0; | ||
115 | |||
116 | HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>(); | ||
117 | 147 | ||
118 | List<InventoryFolderBase> folderCandidates | 148 | List<InventoryFolderBase> folderCandidates |
119 | = InventoryArchiveUtils.FindFolderByPath( | 149 | = InventoryArchiveUtils.FindFolderByPath( |
@@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
124 | // Possibly provide an option later on to automatically create this folder if it does not exist | 154 | // Possibly provide an option later on to automatically create this folder if it does not exist |
125 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); | 155 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); |
126 | 156 | ||
127 | return loadedNodes; | 157 | return m_loadedNodes; |
128 | } | 158 | } |
129 | 159 | ||
130 | InventoryFolderBase rootDestinationFolder = folderCandidates[0]; | 160 | m_rootDestinationFolder = folderCandidates[0]; |
131 | archive = new TarArchiveReader(m_loadStream); | 161 | archive = new TarArchiveReader(m_loadStream); |
132 | |||
133 | // In order to load identically named folders, we need to keep track of the folders that we have already | ||
134 | // resolved | ||
135 | Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | ||
136 | |||
137 | byte[] data; | 162 | byte[] data; |
138 | TarArchiveReader.TarEntryType entryType; | 163 | TarArchiveReader.TarEntryType entryType; |
139 | 164 | ||
@@ -142,45 +167,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
142 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | 167 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) |
143 | { | 168 | { |
144 | LoadControlFile(filePath, data); | 169 | LoadControlFile(filePath, data); |
145 | } | 170 | } |
146 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 171 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
147 | { | 172 | { |
148 | if (LoadAsset(filePath, data)) | 173 | LoadAssetFile(filePath, data); |
149 | successfulAssetRestores++; | ||
150 | else | ||
151 | failedAssetRestores++; | ||
152 | |||
153 | if ((successfulAssetRestores) % 50 == 0) | ||
154 | m_log.DebugFormat( | ||
155 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", | ||
156 | successfulAssetRestores); | ||
157 | } | 174 | } |
158 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) | 175 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) |
159 | { | 176 | { |
160 | filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length); | 177 | LoadInventoryFile(filePath, entryType, data); |
161 | |||
162 | // Trim off the file portion if we aren't already dealing with a directory path | ||
163 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
164 | filePath = filePath.Remove(filePath.LastIndexOf("/") + 1); | ||
165 | |||
166 | InventoryFolderBase foundFolder | ||
167 | = ReplicateArchivePathToUserInventory( | ||
168 | filePath, rootDestinationFolder, resolvedFolders, loadedNodes); | ||
169 | |||
170 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
171 | { | ||
172 | InventoryItemBase item = LoadItem(data, foundFolder); | ||
173 | |||
174 | if (item != null) | ||
175 | { | ||
176 | successfulItemRestores++; | ||
177 | |||
178 | // If we aren't loading the folder containing the item then well need to update the | ||
179 | // viewer separately for that item. | ||
180 | if (!loadedNodes.Contains(foundFolder)) | ||
181 | loadedNodes.Add(item); | ||
182 | } | ||
183 | } | ||
184 | } | 178 | } |
185 | } | 179 | } |
186 | 180 | ||
@@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
188 | 182 | ||
189 | m_log.DebugFormat( | 183 | m_log.DebugFormat( |
190 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", | 184 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", |
191 | successfulAssetRestores, failedAssetRestores); | 185 | m_successfulAssetRestores, m_failedAssetRestores); |
192 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); | 186 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores); |
193 | 187 | ||
194 | return loadedNodes; | 188 | return m_loadedNodes; |
195 | } | 189 | } |
196 | finally | 190 | finally |
197 | { | 191 | { |
@@ -400,9 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
400 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); | 394 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); |
401 | if (UUID.Zero != ospResolvedId) // The user exists in this grid | 395 | if (UUID.Zero != ospResolvedId) // The user exists in this grid |
402 | { | 396 | { |
397 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); | ||
398 | |||
403 | item.CreatorIdAsUuid = ospResolvedId; | 399 | item.CreatorIdAsUuid = ospResolvedId; |
404 | 400 | ||
405 | // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the | 401 | // Don't preserve the OSPA in the creator id (which actually gets persisted to the |
406 | // database). Instead, replace with the UUID that we found. | 402 | // database). Instead, replace with the UUID that we found. |
407 | item.CreatorId = ospResolvedId.ToString(); | 403 | item.CreatorId = ospResolvedId.ToString(); |
408 | 404 | ||
@@ -410,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
410 | } | 406 | } |
411 | else if (item.CreatorData == null || item.CreatorData == String.Empty) | 407 | else if (item.CreatorData == null || item.CreatorData == String.Empty) |
412 | { | 408 | { |
413 | item.CreatorIdAsUuid = m_userInfo.PrincipalID; | 409 | item.CreatorId = m_userInfo.PrincipalID.ToString(); |
410 | item.CreatorIdAsUuid = new UUID(item.CreatorId); | ||
414 | } | 411 | } |
415 | 412 | ||
416 | item.Owner = m_userInfo.PrincipalID; | 413 | item.Owner = m_userInfo.PrincipalID; |
@@ -418,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | // Reset folder ID to the one in which we want to load it | 415 | // Reset folder ID to the one in which we want to load it |
419 | item.Folder = loadFolder.ID; | 416 | item.Folder = loadFolder.ID; |
420 | 417 | ||
418 | // Record the creator id for the item's asset so that we can use it later, if necessary, when the asset | ||
419 | // is loaded. | ||
420 | // FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger | ||
421 | // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than | ||
422 | // relying on native tar tools. | ||
423 | m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid; | ||
424 | |||
421 | m_scene.AddInventoryItem(item); | 425 | m_scene.AddInventoryItem(item); |
422 | 426 | ||
423 | return item; | 427 | return item; |
@@ -446,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
446 | } | 450 | } |
447 | 451 | ||
448 | string extension = filename.Substring(i); | 452 | string extension = filename.Substring(i); |
449 | string uuid = filename.Remove(filename.Length - extension.Length); | 453 | string rawUuid = filename.Remove(filename.Length - extension.Length); |
454 | UUID assetId = new UUID(rawUuid); | ||
450 | 455 | ||
451 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) | 456 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) |
452 | { | 457 | { |
453 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 458 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
454 | 459 | ||
455 | if (assetType == (sbyte)AssetType.Unknown) | 460 | if (assetType == (sbyte)AssetType.Unknown) |
456 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | 461 | { |
462 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId); | ||
463 | } | ||
464 | else if (assetType == (sbyte)AssetType.Object) | ||
465 | { | ||
466 | if (m_creatorIdForAssetId.ContainsKey(assetId)) | ||
467 | { | ||
468 | string xmlData = Utils.BytesToString(data); | ||
469 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
470 | foreach (SceneObjectPart sop in sog.Parts) | ||
471 | { | ||
472 | if (sop.CreatorData == null || sop.CreatorData == "") | ||
473 | { | ||
474 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | ||
475 | } | ||
476 | } | ||
477 | |||
478 | data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); | ||
479 | } | ||
480 | } | ||
457 | 481 | ||
458 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 482 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
459 | 483 | ||
460 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString()); | 484 | AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString()); |
461 | asset.Data = data; | 485 | asset.Data = data; |
462 | 486 | ||
463 | m_scene.AssetService.Store(asset); | 487 | m_scene.AssetService.Store(asset); |
@@ -495,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
495 | majorVersion, MAX_MAJOR_VERSION)); | 519 | majorVersion, MAX_MAJOR_VERSION)); |
496 | } | 520 | } |
497 | 521 | ||
498 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); | 522 | m_controlFileLoaded = true; |
523 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); | ||
499 | } | 524 | } |
525 | |||
526 | /// <summary> | ||
527 | /// Load inventory file | ||
528 | /// </summary> | ||
529 | /// <param name="path"></param> | ||
530 | /// <param name="entryType"></param> | ||
531 | /// <param name="data"></param> | ||
532 | protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) | ||
533 | { | ||
534 | if (!m_controlFileLoaded) | ||
535 | throw new Exception( | ||
536 | string.Format( | ||
537 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | ||
538 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH)); | ||
539 | |||
540 | if (m_assetsLoaded) | ||
541 | throw new Exception( | ||
542 | string.Format( | ||
543 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", | ||
544 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); | ||
545 | |||
546 | path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length); | ||
547 | |||
548 | // Trim off the file portion if we aren't already dealing with a directory path | ||
549 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
550 | path = path.Remove(path.LastIndexOf("/") + 1); | ||
551 | |||
552 | InventoryFolderBase foundFolder | ||
553 | = ReplicateArchivePathToUserInventory( | ||
554 | path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes); | ||
555 | |||
556 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
557 | { | ||
558 | InventoryItemBase item = LoadItem(data, foundFolder); | ||
559 | |||
560 | if (item != null) | ||
561 | { | ||
562 | m_successfulItemRestores++; | ||
563 | |||
564 | // If we aren't loading the folder containing the item then well need to update the | ||
565 | // viewer separately for that item. | ||
566 | if (!m_loadedNodes.Contains(foundFolder)) | ||
567 | m_loadedNodes.Add(item); | ||
568 | } | ||
569 | } | ||
570 | |||
571 | m_inventoryNodesLoaded = true; | ||
572 | } | ||
573 | |||
574 | /// <summary> | ||
575 | /// Load asset file | ||
576 | /// </summary> | ||
577 | /// <param name="path"></param> | ||
578 | /// <param name="data"></param> | ||
579 | protected void LoadAssetFile(string path, byte[] data) | ||
580 | { | ||
581 | if (!m_controlFileLoaded) | ||
582 | throw new Exception( | ||
583 | string.Format( | ||
584 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | ||
585 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH)); | ||
586 | |||
587 | if (!m_inventoryNodesLoaded) | ||
588 | throw new Exception( | ||
589 | string.Format( | ||
590 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", | ||
591 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); | ||
592 | |||
593 | if (LoadAsset(path, data)) | ||
594 | m_successfulAssetRestores++; | ||
595 | else | ||
596 | m_failedAssetRestores++; | ||
597 | |||
598 | if ((m_successfulAssetRestores) % 50 == 0) | ||
599 | m_log.DebugFormat( | ||
600 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", | ||
601 | m_successfulAssetRestores); | ||
602 | |||
603 | m_assetsLoaded = true; | ||
604 | } | ||
500 | } | 605 | } |
501 | } \ No newline at end of file | 606 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index b1c2a3c..613f0ed 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
109 | 109 | ||
110 | scene.AddCommand( | 110 | scene.AddCommand( |
111 | this, "load iar", | 111 | this, "load iar", |
112 | "load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
113 | "Load user inventory archive (IAR).", | 113 | "Load user inventory archive (IAR).", |
114 | "--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" | 114 | "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" |
115 | + "<first> is user's first name." + Environment.NewLine | 115 | + "<first> is user's first name." + Environment.NewLine |
116 | + "<last> is user's last name." + Environment.NewLine | 116 | + "<last> is user's last name." + Environment.NewLine |
117 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine | 117 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine |
@@ -128,6 +128,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
128 | + "<last> is the user's last name." + Environment.NewLine | 128 | + "<last> is the user's last name." + Environment.NewLine |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine |
130 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine | 130 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine |
131 | + "-c|--creators preserves information about foreign creators." + Environment.NewLine | ||
132 | + "-v|--verbose extra debug messages." + Environment.NewLine | ||
131 | + "<IAR path> is the filesystem path at which to save the IAR." | 133 | + "<IAR path> is the filesystem path at which to save the IAR." |
132 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 134 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
133 | HandleSaveInvConsoleCommand); | 135 | HandleSaveInvConsoleCommand); |
@@ -179,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
179 | catch (EntryPointNotFoundException e) | 181 | catch (EntryPointNotFoundException e) |
180 | { | 182 | { |
181 | m_log.ErrorFormat( | 183 | m_log.ErrorFormat( |
182 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 184 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
183 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 185 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
184 | m_log.Error(e); | 186 | m_log.Error(e); |
185 | 187 | ||
@@ -219,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
219 | catch (EntryPointNotFoundException e) | 221 | catch (EntryPointNotFoundException e) |
220 | { | 222 | { |
221 | m_log.ErrorFormat( | 223 | m_log.ErrorFormat( |
222 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 224 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
223 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 225 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
224 | m_log.Error(e); | 226 | m_log.Error(e); |
225 | 227 | ||
@@ -267,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
267 | catch (EntryPointNotFoundException e) | 269 | catch (EntryPointNotFoundException e) |
268 | { | 270 | { |
269 | m_log.ErrorFormat( | 271 | m_log.ErrorFormat( |
270 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 272 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
271 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 273 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
272 | m_log.Error(e); | 274 | m_log.Error(e); |
273 | 275 | ||
@@ -315,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
315 | catch (EntryPointNotFoundException e) | 317 | catch (EntryPointNotFoundException e) |
316 | { | 318 | { |
317 | m_log.ErrorFormat( | 319 | m_log.ErrorFormat( |
318 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 320 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
319 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 321 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
320 | m_log.Error(e); | 322 | m_log.Error(e); |
321 | 323 | ||
@@ -356,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
356 | if (mainParams.Count < 6) | 358 | if (mainParams.Count < 6) |
357 | { | 359 | { |
358 | m_log.Error( | 360 | m_log.Error( |
359 | "[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); | 361 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
360 | return; | 362 | return; |
361 | } | 363 | } |
362 | 364 | ||
@@ -394,6 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
394 | OptionSet ops = new OptionSet(); | 396 | OptionSet ops = new OptionSet(); |
395 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); | 397 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); |
396 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); | 398 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); |
399 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | ||
400 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | ||
397 | 401 | ||
398 | List<string> mainParams = ops.Parse(cmdparams); | 402 | List<string> mainParams = ops.Parse(cmdparams); |
399 | 403 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs new file mode 100644 index 0000000..e5127a0 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -0,0 +1,155 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
41 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
50 | { | ||
51 | [TestFixture] | ||
52 | public class InventoryArchiveTestCase | ||
53 | { | ||
54 | protected ManualResetEvent mre = new ManualResetEvent(false); | ||
55 | |||
56 | /// <summary> | ||
57 | /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test. | ||
58 | /// </summary> | ||
59 | protected byte[] m_iarStreamBytes; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Stream of data representing a common IAR for load tests. | ||
63 | /// </summary> | ||
64 | protected MemoryStream m_iarStream; | ||
65 | |||
66 | protected UserAccount m_uaMT | ||
67 | = new UserAccount { | ||
68 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | ||
69 | FirstName = "Mr", | ||
70 | LastName = "Tiddles" }; | ||
71 | protected UserAccount m_uaLL1 | ||
72 | = new UserAccount { | ||
73 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | ||
74 | FirstName = "Lord", | ||
75 | LastName = "Lucan" }; | ||
76 | protected UserAccount m_uaLL2 | ||
77 | = new UserAccount { | ||
78 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), | ||
79 | FirstName = "Lord", | ||
80 | LastName = "Lucan" }; | ||
81 | protected string m_item1Name = "Ray Gun Item"; | ||
82 | |||
83 | [SetUp] | ||
84 | public virtual void SetUp() | ||
85 | { | ||
86 | m_iarStream = new MemoryStream(m_iarStreamBytes); | ||
87 | } | ||
88 | |||
89 | [TestFixtureSetUp] | ||
90 | public void FixtureSetup() | ||
91 | { | ||
92 | ConstructDefaultIarBytesForTestLoad(); | ||
93 | } | ||
94 | |||
95 | protected void ConstructDefaultIarBytesForTestLoad() | ||
96 | { | ||
97 | // log4net.Config.XmlConfigurator.Configure(); | ||
98 | |||
99 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
100 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
101 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
102 | |||
103 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||
104 | |||
105 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
106 | |||
107 | // Create asset | ||
108 | SceneObjectGroup object1; | ||
109 | SceneObjectPart part1; | ||
110 | { | ||
111 | string partName = "Ray Gun Object"; | ||
112 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
113 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
114 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
115 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
116 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
117 | |||
118 | part1 | ||
119 | = new SceneObjectPart( | ||
120 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
121 | part1.Name = partName; | ||
122 | |||
123 | object1 = new SceneObjectGroup(part1); | ||
124 | scene.AddNewSceneObject(object1, false); | ||
125 | } | ||
126 | |||
127 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
128 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
129 | scene.AssetService.Store(asset1); | ||
130 | |||
131 | // Create item | ||
132 | InventoryItemBase item1 = new InventoryItemBase(); | ||
133 | item1.Name = m_item1Name; | ||
134 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
135 | item1.AssetID = asset1.FullID; | ||
136 | item1.GroupID = UUID.Random(); | ||
137 | item1.CreatorIdAsUuid = m_uaLL1.PrincipalID; | ||
138 | item1.Owner = m_uaLL1.PrincipalID; | ||
139 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | ||
140 | scene.AddInventoryItem(item1); | ||
141 | |||
142 | archiverModule.ArchiveInventory( | ||
143 | Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); | ||
144 | |||
145 | m_iarStreamBytes = archiveWriteStream.ToArray(); | ||
146 | } | ||
147 | |||
148 | protected void SaveCompleted( | ||
149 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | ||
150 | Exception reportedException) | ||
151 | { | ||
152 | mre.Set(); | ||
153 | } | ||
154 | } | ||
155 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 76d0b85..7f156f8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -31,7 +31,6 @@ using System.IO; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using NUnit.Framework; | 33 | using NUnit.Framework; |
34 | using NUnit.Framework.SyntaxHelpers; | ||
35 | using OpenMetaverse; | 34 | using OpenMetaverse; |
36 | using OpenSim.Data; | 35 | using OpenSim.Data; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
@@ -50,182 +49,21 @@ using OpenSim.Tests.Common.Setup; | |||
50 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
51 | { | 50 | { |
52 | [TestFixture] | 51 | [TestFixture] |
53 | public class InventoryArchiverTests | 52 | public class InventoryArchiverTests : InventoryArchiveTestCase |
54 | { | 53 | { |
55 | protected ManualResetEvent mre = new ManualResetEvent(false); | 54 | protected TestScene m_scene; |
56 | 55 | protected InventoryArchiverModule m_archiverModule; | |
57 | /// <summary> | 56 | |
58 | /// Stream of data representing a common IAR that can be reused in load tests. | ||
59 | /// </summary> | ||
60 | protected MemoryStream m_iarStream; | ||
61 | |||
62 | protected UserAccount m_ua1 | ||
63 | = new UserAccount { | ||
64 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | ||
65 | FirstName = "Mr", | ||
66 | LastName = "Tiddles" }; | ||
67 | protected UserAccount m_ua2 | ||
68 | = new UserAccount { | ||
69 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | ||
70 | FirstName = "Lord", | ||
71 | LastName = "Lucan" }; | ||
72 | string m_item1Name = "b.lsl"; | ||
73 | |||
74 | private void SaveCompleted( | ||
75 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | ||
76 | Exception reportedException) | ||
77 | { | ||
78 | mre.Set(); | ||
79 | } | ||
80 | |||
81 | [SetUp] | 57 | [SetUp] |
82 | public void Init() | 58 | public override void SetUp() |
83 | { | ||
84 | ConstructDefaultIarForTestLoad(); | ||
85 | } | ||
86 | |||
87 | protected void ConstructDefaultIarForTestLoad() | ||
88 | { | ||
89 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); | ||
90 | |||
91 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
92 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
93 | |||
94 | InventoryItemBase item1 = new InventoryItemBase(); | ||
95 | item1.Name = m_item1Name; | ||
96 | item1.AssetID = UUID.Random(); | ||
97 | item1.GroupID = UUID.Random(); | ||
98 | //item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName); | ||
99 | //item1.CreatorId = userUuid.ToString(); | ||
100 | item1.CreatorId = m_ua2.PrincipalID.ToString(); | ||
101 | item1.Owner = UUID.Zero; | ||
102 | |||
103 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
104 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); | ||
105 | |||
106 | string item1FileName | ||
107 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
108 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService)); | ||
109 | tar.Close(); | ||
110 | m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | ||
115 | /// (subject to change since there is no fixed format yet). | ||
116 | /// </summary> | ||
117 | [Test] | ||
118 | public void TestSavePathToIarV0_1() | ||
119 | { | 59 | { |
120 | TestHelper.InMethod(); | 60 | base.SetUp(); |
121 | // log4net.Config.XmlConfigurator.Configure(); | ||
122 | |||
123 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
124 | |||
125 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
126 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
127 | |||
128 | // Create user | ||
129 | string userFirstName = "Jock"; | ||
130 | string userLastName = "Stirrup"; | ||
131 | string userPassword = "troll"; | ||
132 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
133 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
134 | 61 | ||
135 | // Create asset | 62 | SerialiserModule serialiserModule = new SerialiserModule(); |
136 | SceneObjectGroup object1; | 63 | m_archiverModule = new InventoryArchiverModule(); |
137 | SceneObjectPart part1; | ||
138 | { | ||
139 | string partName = "My Little Dog Object"; | ||
140 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
141 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
142 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
143 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
144 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
145 | |||
146 | part1 | ||
147 | = new SceneObjectPart( | ||
148 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
149 | part1.Name = partName; | ||
150 | |||
151 | object1 = new SceneObjectGroup(part1); | ||
152 | scene.AddNewSceneObject(object1, false); | ||
153 | } | ||
154 | |||
155 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
156 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
157 | scene.AssetService.Store(asset1); | ||
158 | |||
159 | // Create item | ||
160 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
161 | InventoryItemBase item1 = new InventoryItemBase(); | ||
162 | item1.Name = "My Little Dog"; | ||
163 | item1.AssetID = asset1.FullID; | ||
164 | item1.ID = item1Id; | ||
165 | InventoryFolderBase objsFolder | ||
166 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
167 | item1.Folder = objsFolder.ID; | ||
168 | scene.AddInventoryItem(item1); | ||
169 | |||
170 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
171 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
172 | |||
173 | // Test saving a particular path | ||
174 | mre.Reset(); | ||
175 | archiverModule.ArchiveInventory( | ||
176 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
177 | mre.WaitOne(60000, false); | ||
178 | |||
179 | byte[] archive = archiveWriteStream.ToArray(); | ||
180 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
181 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
182 | |||
183 | //bool gotControlFile = false; | ||
184 | bool gotObject1File = false; | ||
185 | //bool gotObject2File = false; | ||
186 | string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); | ||
187 | string expectedObject1FilePath = string.Format( | ||
188 | "{0}{1}{2}", | ||
189 | ArchiveConstants.INVENTORY_PATH, | ||
190 | InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), | ||
191 | expectedObject1FileName); | ||
192 | |||
193 | string filePath; | ||
194 | TarArchiveReader.TarEntryType tarEntryType; | ||
195 | |||
196 | // Console.WriteLine("Reading archive"); | ||
197 | |||
198 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
199 | { | ||
200 | // Console.WriteLine("Got {0}", filePath); | ||
201 | |||
202 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | ||
203 | // { | ||
204 | // gotControlFile = true; | ||
205 | // } | ||
206 | |||
207 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | ||
208 | { | ||
209 | // string fileName = filePath.Remove(0, "Objects/".Length); | ||
210 | // | ||
211 | // if (fileName.StartsWith(part1.Name)) | ||
212 | // { | ||
213 | Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); | ||
214 | gotObject1File = true; | ||
215 | // } | ||
216 | // else if (fileName.StartsWith(part2.Name)) | ||
217 | // { | ||
218 | // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | ||
219 | // gotObject2File = true; | ||
220 | // } | ||
221 | } | ||
222 | } | ||
223 | |||
224 | // Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
225 | Assert.That(gotObject1File, Is.True, "No item1 file in archive"); | ||
226 | // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | ||
227 | 64 | ||
228 | // TODO: Test presence of more files and contents of files. | 65 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); |
66 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | ||
229 | } | 67 | } |
230 | 68 | ||
231 | /// <summary> | 69 | /// <summary> |
@@ -238,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
238 | TestHelper.InMethod(); | 76 | TestHelper.InMethod(); |
239 | // log4net.Config.XmlConfigurator.Configure(); | 77 | // log4net.Config.XmlConfigurator.Configure(); |
240 | 78 | ||
241 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
242 | |||
243 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
244 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
245 | |||
246 | // Create user | 79 | // Create user |
247 | string userFirstName = "Jock"; | 80 | string userFirstName = "Jock"; |
248 | string userLastName = "Stirrup"; | 81 | string userLastName = "Stirrup"; |
249 | string userPassword = "troll"; | 82 | string userPassword = "troll"; |
250 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 83 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
251 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | 84 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
252 | 85 | ||
253 | // Create asset | 86 | // Create asset |
254 | SceneObjectGroup object1; | 87 | SceneObjectGroup object1; |
@@ -267,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
267 | part1.Name = partName; | 100 | part1.Name = partName; |
268 | 101 | ||
269 | object1 = new SceneObjectGroup(part1); | 102 | object1 = new SceneObjectGroup(part1); |
270 | scene.AddNewSceneObject(object1, false); | 103 | m_scene.AddNewSceneObject(object1, false); |
271 | } | 104 | } |
272 | 105 | ||
273 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 106 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
274 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 107 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
275 | scene.AssetService.Store(asset1); | 108 | m_scene.AssetService.Store(asset1); |
276 | 109 | ||
277 | // Create item | 110 | // Create item |
278 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | 111 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); |
@@ -282,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
282 | item1.AssetID = asset1.FullID; | 115 | item1.AssetID = asset1.FullID; |
283 | item1.ID = item1Id; | 116 | item1.ID = item1Id; |
284 | InventoryFolderBase objsFolder | 117 | InventoryFolderBase objsFolder |
285 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | 118 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; |
286 | item1.Folder = objsFolder.ID; | 119 | item1.Folder = objsFolder.ID; |
287 | scene.AddInventoryItem(item1); | 120 | m_scene.AddInventoryItem(item1); |
288 | 121 | ||
289 | MemoryStream archiveWriteStream = new MemoryStream(); | 122 | MemoryStream archiveWriteStream = new MemoryStream(); |
290 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | 123 | m_archiverModule.OnInventoryArchiveSaved += SaveCompleted; |
291 | 124 | ||
292 | mre.Reset(); | 125 | mre.Reset(); |
293 | archiverModule.ArchiveInventory( | 126 | m_archiverModule.ArchiveInventory( |
294 | Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); | 127 | Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); |
295 | mre.WaitOne(60000, false); | 128 | mre.WaitOne(60000, false); |
296 | 129 | ||
@@ -346,474 +179,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
346 | } | 179 | } |
347 | 180 | ||
348 | /// <summary> | 181 | /// <summary> |
349 | /// Test that things work when the load path specified starts with a slash | 182 | /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized |
350 | /// </summary> | 183 | /// objects. |
184 | /// </summary> | ||
351 | [Test] | 185 | [Test] |
352 | public void TestLoadIarPathStartsWithSlash() | 186 | public void TestLoadIarCreatorAccountPresent() |
353 | { | 187 | { |
354 | TestHelper.InMethod(); | 188 | TestHelper.InMethod(); |
355 | // log4net.Config.XmlConfigurator.Configure(); | 189 | // log4net.Config.XmlConfigurator.Configure(); |
356 | |||
357 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
358 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
359 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
360 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
361 | |||
362 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); | ||
363 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); | ||
364 | 190 | ||
191 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); | ||
192 | |||
193 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); | ||
365 | InventoryItemBase foundItem1 | 194 | InventoryItemBase foundItem1 |
366 | = InventoryArchiveUtils.FindItemByPath( | 195 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name); |
367 | scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); | 196 | |
197 | Assert.That( | ||
198 | foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()), | ||
199 | "Loaded item non-uuid creator doesn't match original"); | ||
200 | Assert.That( | ||
201 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID), | ||
202 | "Loaded item uuid creator doesn't match original"); | ||
203 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID), | ||
204 | "Loaded item owner doesn't match inventory reciever"); | ||
368 | 205 | ||
369 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | 206 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
207 | string xmlData = Utils.BytesToString(asset1.Data); | ||
208 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
209 | |||
210 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | ||
370 | } | 211 | } |
371 | 212 | ||
372 | /// <summary> | 213 | /// <summary> |
373 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 214 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
374 | /// an account exists with the creator name. | 215 | /// an account exists with the same name as the creator, though not the same id. |
375 | /// </summary> | 216 | /// </summary> |
376 | /// | ||
377 | /// This test also does some deeper probing of loading into nested inventory structures | ||
378 | [Test] | 217 | [Test] |
379 | public void TestLoadIarV0_1ExistingUsers() | 218 | public void TestLoadIarV0_1SameNameCreator() |
380 | { | 219 | { |
381 | TestHelper.InMethod(); | 220 | TestHelper.InMethod(); |
382 | //log4net.Config.XmlConfigurator.Configure(); | 221 | // log4net.Config.XmlConfigurator.Configure(); |
383 | |||
384 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
385 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
386 | |||
387 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
388 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
389 | |||
390 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
391 | 222 | ||
392 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); | 223 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
393 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); | 224 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
394 | 225 | ||
395 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); | 226 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
396 | |||
397 | InventoryItemBase foundItem1 | 227 | InventoryItemBase foundItem1 |
398 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); | 228 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
399 | |||
400 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
401 | 229 | ||
402 | // We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the | ||
403 | // UUID, not the OSPA itself. | ||
404 | // Assert.That( | ||
405 | // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), | ||
406 | // "Loaded item non-uuid creator doesn't match original"); | ||
407 | Assert.That( | 230 | Assert.That( |
408 | foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()), | 231 | foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
409 | "Loaded item non-uuid creator doesn't match original"); | 232 | "Loaded item non-uuid creator doesn't match original"); |
410 | |||
411 | Assert.That( | 233 | Assert.That( |
412 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID), | 234 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
413 | "Loaded item uuid creator doesn't match original"); | 235 | "Loaded item uuid creator doesn't match original"); |
414 | Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), | 236 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
415 | "Loaded item owner doesn't match inventory reciever"); | 237 | "Loaded item owner doesn't match inventory reciever"); |
416 | |||
417 | // Now try loading to a root child folder | ||
418 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA"); | ||
419 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | ||
420 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream); | ||
421 | |||
422 | InventoryItemBase foundItem2 | ||
423 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name); | ||
424 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | ||
425 | |||
426 | // Now try loading to a more deeply nested folder | ||
427 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC"); | ||
428 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | ||
429 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream); | ||
430 | |||
431 | InventoryItemBase foundItem3 | ||
432 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name); | ||
433 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | ||
434 | } | ||
435 | |||
436 | [Test] | ||
437 | public void TestIarV0_1WithEscapedChars() | ||
438 | { | ||
439 | TestHelper.InMethod(); | ||
440 | // log4net.Config.XmlConfigurator.Configure(); | ||
441 | |||
442 | string itemName = "You & you are a mean/man/"; | ||
443 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
444 | string userPassword = "meowfood"; | ||
445 | |||
446 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
447 | |||
448 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
449 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
450 | |||
451 | // Create user | ||
452 | string userFirstName = "Jock"; | ||
453 | string userLastName = "Stirrup"; | ||
454 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
455 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
456 | |||
457 | // Create asset | ||
458 | SceneObjectGroup object1; | ||
459 | SceneObjectPart part1; | ||
460 | { | ||
461 | string partName = "part name"; | ||
462 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
463 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
464 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
465 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
466 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
467 | |||
468 | part1 | ||
469 | = new SceneObjectPart( | ||
470 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
471 | part1.Name = partName; | ||
472 | |||
473 | object1 = new SceneObjectGroup(part1); | ||
474 | scene.AddNewSceneObject(object1, false); | ||
475 | } | ||
476 | |||
477 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
478 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
479 | scene.AssetService.Store(asset1); | ||
480 | |||
481 | // Create item | ||
482 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
483 | InventoryItemBase item1 = new InventoryItemBase(); | ||
484 | item1.Name = itemName; | ||
485 | item1.AssetID = asset1.FullID; | ||
486 | item1.ID = item1Id; | ||
487 | InventoryFolderBase objsFolder | ||
488 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
489 | item1.Folder = objsFolder.ID; | ||
490 | scene.AddInventoryItem(item1); | ||
491 | |||
492 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
493 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
494 | |||
495 | mre.Reset(); | ||
496 | archiverModule.ArchiveInventory( | ||
497 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
498 | mre.WaitOne(60000, false); | ||
499 | |||
500 | // LOAD ITEM | ||
501 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
502 | 238 | ||
503 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | 239 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
504 | 240 | string xmlData = Utils.BytesToString(asset1.Data); | |
505 | InventoryItemBase foundItem1 | 241 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
506 | = InventoryArchiveUtils.FindItemByPath( | ||
507 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
508 | 242 | ||
509 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 243 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
510 | // Assert.That( | ||
511 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
512 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
513 | Assert.That( | ||
514 | foundItem1.Name, Is.EqualTo(itemName), | ||
515 | "Loaded item name doesn't match saved name"); | ||
516 | } | 244 | } |
517 | 245 | ||
518 | /// <summary> | 246 | /// <summary> |
519 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 247 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
520 | /// embedded creators do not exist in the system | 248 | /// the creator or an account with the creator's name does not exist within the system. |
521 | /// </summary> | 249 | /// </summary> |
522 | /// | ||
523 | /// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature | ||
524 | /// (as tested in the a later commented out test) | ||
525 | /// This test is currently disabled | ||
526 | [Test] | 250 | [Test] |
527 | public void TestLoadIarV0_1AbsentUsers() | 251 | public void TestLoadIarV0_1AbsentCreator() |
528 | { | 252 | { |
529 | TestHelper.InMethod(); | 253 | TestHelper.InMethod(); |
530 | //log4net.Config.XmlConfigurator.Configure(); | 254 | // log4net.Config.XmlConfigurator.Configure(); |
531 | |||
532 | string userFirstName = "Charlie"; | ||
533 | string userLastName = "Chan"; | ||
534 | UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999"); | ||
535 | string userItemCreatorFirstName = "Bat"; | ||
536 | string userItemCreatorLastName = "Man"; | ||
537 | //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888"); | ||
538 | |||
539 | string itemName = "b.lsl"; | ||
540 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); | ||
541 | |||
542 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
543 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
544 | |||
545 | InventoryItemBase item1 = new InventoryItemBase(); | ||
546 | item1.Name = itemName; | ||
547 | item1.AssetID = UUID.Random(); | ||
548 | item1.GroupID = UUID.Random(); | ||
549 | item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); | ||
550 | //item1.CreatorId = userUuid.ToString(); | ||
551 | //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; | ||
552 | item1.Owner = UUID.Zero; | ||
553 | |||
554 | string item1FileName | ||
555 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
556 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null)); | ||
557 | tar.Close(); | ||
558 | |||
559 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
560 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
561 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
562 | |||
563 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
564 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
565 | |||
566 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
567 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood"); | ||
568 | 255 | ||
569 | archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); | 256 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password"); |
257 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); | ||
570 | 258 | ||
571 | InventoryItemBase foundItem1 | 259 | InventoryItemBase foundItem1 |
572 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName); | 260 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
573 | 261 | ||
574 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 262 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
575 | // Assert.That( | ||
576 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
577 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
578 | Assert.That( | 263 | Assert.That( |
579 | foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), | 264 | foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()), |
265 | "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
266 | Assert.That( | ||
267 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID), | ||
580 | "Loaded item uuid creator doesn't match that of the loading user"); | 268 | "Loaded item uuid creator doesn't match that of the loading user"); |
581 | } | ||
582 | |||
583 | /// <summary> | ||
584 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | ||
585 | /// no account exists with the creator name | ||
586 | /// </summary> | ||
587 | /// Disabled since temporary profiles have not yet been implemented. | ||
588 | /// | ||
589 | //[Test] | ||
590 | //public void TestLoadIarV0_1TempProfiles() | ||
591 | //{ | ||
592 | // TestHelper.InMethod(); | ||
593 | |||
594 | // //log4net.Config.XmlConfigurator.Configure(); | ||
595 | 269 | ||
596 | // string userFirstName = "Dennis"; | 270 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
597 | // string userLastName = "Menace"; | 271 | string xmlData = Utils.BytesToString(asset1.Data); |
598 | // UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa"); | 272 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
599 | // string user2FirstName = "Walter"; | ||
600 | // string user2LastName = "Mitty"; | ||
601 | 273 | ||
602 | // string itemName = "b.lsl"; | 274 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID)); |
603 | // string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); | ||
604 | |||
605 | // MemoryStream archiveWriteStream = new MemoryStream(); | ||
606 | // TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
607 | |||
608 | // InventoryItemBase item1 = new InventoryItemBase(); | ||
609 | // item1.Name = itemName; | ||
610 | // item1.AssetID = UUID.Random(); | ||
611 | // item1.GroupID = UUID.Random(); | ||
612 | // item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName); | ||
613 | // item1.Owner = UUID.Zero; | ||
614 | |||
615 | // string item1FileName | ||
616 | // = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
617 | // tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); | ||
618 | // tar.Close(); | ||
619 | |||
620 | // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
621 | // SerialiserModule serialiserModule = new SerialiserModule(); | ||
622 | // InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
623 | |||
624 | // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
625 | // Scene scene = SceneSetupHelpers.SetupScene(); | ||
626 | // IUserAdminService userAdminService = scene.CommsManager.UserAdminService; | ||
627 | |||
628 | // SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
629 | // userAdminService.AddUser( | ||
630 | // userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); | ||
631 | |||
632 | // archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream); | ||
633 | |||
634 | // // Check that a suitable temporary user profile has been created. | ||
635 | // UserProfileData user2Profile | ||
636 | // = scene.CommsManager.UserService.GetUserProfile( | ||
637 | // OspResolver.HashName(user2FirstName + " " + user2LastName)); | ||
638 | // Assert.That(user2Profile, Is.Not.Null); | ||
639 | // Assert.That(user2Profile.FirstName == user2FirstName); | ||
640 | // Assert.That(user2Profile.SurName == user2LastName); | ||
641 | |||
642 | // CachedUserInfo userInfo | ||
643 | // = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | ||
644 | // userInfo.OnInventoryReceived += InventoryReceived; | ||
645 | |||
646 | // lock (this) | ||
647 | // { | ||
648 | // userInfo.FetchInventory(); | ||
649 | // Monitor.Wait(this, 60000); | ||
650 | // } | ||
651 | |||
652 | // InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); | ||
653 | |||
654 | // Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); | ||
655 | // Assert.That( | ||
656 | // foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName))); | ||
657 | // Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); | ||
658 | |||
659 | // Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod()); | ||
660 | //} | ||
661 | |||
662 | /// <summary> | ||
663 | /// Test replication of an archive path to the user's inventory. | ||
664 | /// </summary> | ||
665 | [Test] | ||
666 | public void TestNewIarPath() | ||
667 | { | ||
668 | TestHelper.InMethod(); | ||
669 | // log4net.Config.XmlConfigurator.Configure(); | ||
670 | |||
671 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
672 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
673 | |||
674 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
675 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
676 | |||
677 | string folder1Name = "1"; | ||
678 | string folder2aName = "2a"; | ||
679 | string folder2bName = "2b"; | ||
680 | |||
681 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
682 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
683 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
684 | |||
685 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
686 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
687 | |||
688 | { | ||
689 | // Test replication of path1 | ||
690 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
691 | .ReplicateArchivePathToUserInventory( | ||
692 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
693 | foldersCreated, nodesLoaded); | ||
694 | |||
695 | List<InventoryFolderBase> folder1Candidates | ||
696 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
697 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
698 | |||
699 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
700 | List<InventoryFolderBase> folder2aCandidates | ||
701 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
702 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
703 | } | ||
704 | |||
705 | { | ||
706 | // Test replication of path2 | ||
707 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
708 | .ReplicateArchivePathToUserInventory( | ||
709 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
710 | foldersCreated, nodesLoaded); | ||
711 | |||
712 | List<InventoryFolderBase> folder1Candidates | ||
713 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
714 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
715 | |||
716 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
717 | |||
718 | List<InventoryFolderBase> folder2aCandidates | ||
719 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
720 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
721 | |||
722 | List<InventoryFolderBase> folder2bCandidates | ||
723 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); | ||
724 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
725 | } | ||
726 | } | ||
727 | |||
728 | /// <summary> | ||
729 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
730 | /// a duplicate path without the merge option. | ||
731 | /// </summary> | ||
732 | [Test] | ||
733 | public void TestPartExistingIarPath() | ||
734 | { | ||
735 | TestHelper.InMethod(); | ||
736 | //log4net.Config.XmlConfigurator.Configure(); | ||
737 | |||
738 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
739 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
740 | |||
741 | string folder1ExistingName = "a"; | ||
742 | string folder2Name = "b"; | ||
743 | |||
744 | InventoryFolderBase folder1 | ||
745 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
746 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
747 | |||
748 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
749 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
750 | |||
751 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
752 | |||
753 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
754 | .ReplicateArchivePathToUserInventory( | ||
755 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
756 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
757 | |||
758 | List<InventoryFolderBase> folder1PostCandidates | ||
759 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
760 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
761 | |||
762 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
763 | InventoryFolderBase folder1Post = null; | ||
764 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
765 | { | ||
766 | if (folder.ID != folder1.ID) | ||
767 | { | ||
768 | folder1Post = folder; | ||
769 | break; | ||
770 | } | ||
771 | } | ||
772 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
773 | |||
774 | List<InventoryFolderBase> folder2PostCandidates | ||
775 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | ||
776 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
777 | } | ||
778 | |||
779 | /// <summary> | ||
780 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
781 | /// a merged path. | ||
782 | /// </summary> | ||
783 | [Test] | ||
784 | public void TestMergeIarPath() | ||
785 | { | ||
786 | TestHelper.InMethod(); | ||
787 | // log4net.Config.XmlConfigurator.Configure(); | ||
788 | |||
789 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
790 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
791 | |||
792 | string folder1ExistingName = "a"; | ||
793 | string folder2Name = "b"; | ||
794 | |||
795 | InventoryFolderBase folder1 | ||
796 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
797 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
798 | |||
799 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
800 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
801 | |||
802 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
803 | |||
804 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
805 | .ReplicateArchivePathToUserInventory( | ||
806 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
807 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
808 | |||
809 | List<InventoryFolderBase> folder1PostCandidates | ||
810 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
811 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
812 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
813 | |||
814 | List<InventoryFolderBase> folder2PostCandidates | ||
815 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
816 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
817 | } | 275 | } |
818 | } | 276 | } |
819 | } \ No newline at end of file | 277 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs new file mode 100644 index 0000000..0e8f647 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -0,0 +1,478 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
41 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
50 | { | ||
51 | [TestFixture] | ||
52 | public class PathTests : InventoryArchiveTestCase | ||
53 | { | ||
54 | /// <summary> | ||
55 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | ||
56 | /// (subject to change since there is no fixed format yet). | ||
57 | /// </summary> | ||
58 | [Test] | ||
59 | public void TestSavePathToIarV0_1() | ||
60 | { | ||
61 | TestHelper.InMethod(); | ||
62 | // log4net.Config.XmlConfigurator.Configure(); | ||
63 | |||
64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
65 | |||
66 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
68 | |||
69 | // Create user | ||
70 | string userFirstName = "Jock"; | ||
71 | string userLastName = "Stirrup"; | ||
72 | string userPassword = "troll"; | ||
73 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
74 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
75 | |||
76 | // Create asset | ||
77 | SceneObjectGroup object1; | ||
78 | SceneObjectPart part1; | ||
79 | { | ||
80 | string partName = "My Little Dog Object"; | ||
81 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
82 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
83 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
84 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
85 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
86 | |||
87 | part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
88 | part1.Name = partName; | ||
89 | |||
90 | object1 = new SceneObjectGroup(part1); | ||
91 | scene.AddNewSceneObject(object1, false); | ||
92 | } | ||
93 | |||
94 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
95 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
96 | scene.AssetService.Store(asset1); | ||
97 | |||
98 | // Create item | ||
99 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
100 | InventoryItemBase item1 = new InventoryItemBase(); | ||
101 | item1.Name = "My Little Dog"; | ||
102 | item1.AssetID = asset1.FullID; | ||
103 | item1.ID = item1Id; | ||
104 | InventoryFolderBase objsFolder | ||
105 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
106 | item1.Folder = objsFolder.ID; | ||
107 | scene.AddInventoryItem(item1); | ||
108 | |||
109 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
110 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
111 | |||
112 | // Test saving a particular path | ||
113 | mre.Reset(); | ||
114 | archiverModule.ArchiveInventory( | ||
115 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
116 | mre.WaitOne(60000, false); | ||
117 | |||
118 | byte[] archive = archiveWriteStream.ToArray(); | ||
119 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
120 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
121 | |||
122 | //bool gotControlFile = false; | ||
123 | bool gotObject1File = false; | ||
124 | //bool gotObject2File = false; | ||
125 | string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); | ||
126 | string expectedObject1FilePath = string.Format( | ||
127 | "{0}{1}{2}", | ||
128 | ArchiveConstants.INVENTORY_PATH, | ||
129 | InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), | ||
130 | expectedObject1FileName); | ||
131 | |||
132 | string filePath; | ||
133 | TarArchiveReader.TarEntryType tarEntryType; | ||
134 | |||
135 | // Console.WriteLine("Reading archive"); | ||
136 | |||
137 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
138 | { | ||
139 | // Console.WriteLine("Got {0}", filePath); | ||
140 | |||
141 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | ||
142 | // { | ||
143 | // gotControlFile = true; | ||
144 | // } | ||
145 | |||
146 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | ||
147 | { | ||
148 | // string fileName = filePath.Remove(0, "Objects/".Length); | ||
149 | // | ||
150 | // if (fileName.StartsWith(part1.Name)) | ||
151 | // { | ||
152 | Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); | ||
153 | gotObject1File = true; | ||
154 | // } | ||
155 | // else if (fileName.StartsWith(part2.Name)) | ||
156 | // { | ||
157 | // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | ||
158 | // gotObject2File = true; | ||
159 | // } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | // Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
164 | Assert.That(gotObject1File, Is.True, "No item1 file in archive"); | ||
165 | // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | ||
166 | |||
167 | // TODO: Test presence of more files and contents of files. | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Test loading an IAR to various different inventory paths. | ||
172 | /// </summary> | ||
173 | [Test] | ||
174 | public void TestLoadIarToInventoryPaths() | ||
175 | { | ||
176 | TestHelper.InMethod(); | ||
177 | // log4net.Config.XmlConfigurator.Configure(); | ||
178 | |||
179 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
181 | |||
182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
183 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
184 | |||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
186 | |||
187 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | ||
188 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||
189 | |||
190 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | ||
191 | InventoryItemBase foundItem1 | ||
192 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | ||
193 | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
195 | |||
196 | // Now try loading to a root child folder | ||
197 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); | ||
198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | ||
199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | ||
200 | |||
201 | InventoryItemBase foundItem2 | ||
202 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name); | ||
203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | ||
204 | |||
205 | // Now try loading to a more deeply nested folder | ||
206 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); | ||
207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | ||
208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | ||
209 | |||
210 | InventoryItemBase foundItem3 | ||
211 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); | ||
212 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | ||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Test that things work when the load path specified starts with a slash | ||
217 | /// </summary> | ||
218 | [Test] | ||
219 | public void TestLoadIarPathStartsWithSlash() | ||
220 | { | ||
221 | TestHelper.InMethod(); | ||
222 | // log4net.Config.XmlConfigurator.Configure(); | ||
223 | |||
224 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
226 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
228 | |||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | ||
230 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | ||
231 | |||
232 | InventoryItemBase foundItem1 | ||
233 | = InventoryArchiveUtils.FindItemByPath( | ||
234 | scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name); | ||
235 | |||
236 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | ||
237 | } | ||
238 | |||
239 | [Test] | ||
240 | public void TestLoadIarPathWithEscapedChars() | ||
241 | { | ||
242 | TestHelper.InMethod(); | ||
243 | // log4net.Config.XmlConfigurator.Configure(); | ||
244 | |||
245 | string itemName = "You & you are a mean/man/"; | ||
246 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
247 | string userPassword = "meowfood"; | ||
248 | |||
249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
250 | |||
251 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
253 | |||
254 | // Create user | ||
255 | string userFirstName = "Jock"; | ||
256 | string userLastName = "Stirrup"; | ||
257 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
258 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
259 | |||
260 | // Create asset | ||
261 | SceneObjectGroup object1; | ||
262 | SceneObjectPart part1; | ||
263 | { | ||
264 | string partName = "part name"; | ||
265 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
266 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
267 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
268 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
269 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
270 | |||
271 | part1 | ||
272 | = new SceneObjectPart( | ||
273 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
274 | part1.Name = partName; | ||
275 | |||
276 | object1 = new SceneObjectGroup(part1); | ||
277 | scene.AddNewSceneObject(object1, false); | ||
278 | } | ||
279 | |||
280 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
281 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
282 | scene.AssetService.Store(asset1); | ||
283 | |||
284 | // Create item | ||
285 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
286 | InventoryItemBase item1 = new InventoryItemBase(); | ||
287 | item1.Name = itemName; | ||
288 | item1.AssetID = asset1.FullID; | ||
289 | item1.ID = item1Id; | ||
290 | InventoryFolderBase objsFolder | ||
291 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
292 | item1.Folder = objsFolder.ID; | ||
293 | scene.AddInventoryItem(item1); | ||
294 | |||
295 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
296 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
297 | |||
298 | mre.Reset(); | ||
299 | archiverModule.ArchiveInventory( | ||
300 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
301 | mre.WaitOne(60000, false); | ||
302 | |||
303 | // LOAD ITEM | ||
304 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
305 | |||
306 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | ||
307 | |||
308 | InventoryItemBase foundItem1 | ||
309 | = InventoryArchiveUtils.FindItemByPath( | ||
310 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
311 | |||
312 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
313 | // Assert.That( | ||
314 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
315 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
316 | Assert.That( | ||
317 | foundItem1.Name, Is.EqualTo(itemName), | ||
318 | "Loaded item name doesn't match saved name"); | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// Test replication of an archive path to the user's inventory. | ||
323 | /// </summary> | ||
324 | [Test] | ||
325 | public void TestNewIarPath() | ||
326 | { | ||
327 | TestHelper.InMethod(); | ||
328 | // log4net.Config.XmlConfigurator.Configure(); | ||
329 | |||
330 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
332 | |||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
334 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
335 | |||
336 | string folder1Name = "1"; | ||
337 | string folder2aName = "2a"; | ||
338 | string folder2bName = "2b"; | ||
339 | |||
340 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
341 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
342 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
343 | |||
344 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
345 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
346 | |||
347 | { | ||
348 | // Test replication of path1 | ||
349 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
350 | .ReplicateArchivePathToUserInventory( | ||
351 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
352 | foldersCreated, nodesLoaded); | ||
353 | |||
354 | List<InventoryFolderBase> folder1Candidates | ||
355 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
356 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
357 | |||
358 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
359 | List<InventoryFolderBase> folder2aCandidates | ||
360 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
361 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
362 | } | ||
363 | |||
364 | { | ||
365 | // Test replication of path2 | ||
366 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
367 | .ReplicateArchivePathToUserInventory( | ||
368 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
369 | foldersCreated, nodesLoaded); | ||
370 | |||
371 | List<InventoryFolderBase> folder1Candidates | ||
372 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
373 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
374 | |||
375 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
376 | |||
377 | List<InventoryFolderBase> folder2aCandidates | ||
378 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
379 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
380 | |||
381 | List<InventoryFolderBase> folder2bCandidates | ||
382 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); | ||
383 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
384 | } | ||
385 | } | ||
386 | |||
387 | /// <summary> | ||
388 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
389 | /// a duplicate path without the merge option. | ||
390 | /// </summary> | ||
391 | [Test] | ||
392 | public void TestPartExistingIarPath() | ||
393 | { | ||
394 | TestHelper.InMethod(); | ||
395 | //log4net.Config.XmlConfigurator.Configure(); | ||
396 | |||
397 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
399 | |||
400 | string folder1ExistingName = "a"; | ||
401 | string folder2Name = "b"; | ||
402 | |||
403 | InventoryFolderBase folder1 | ||
404 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
406 | |||
407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
408 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
409 | |||
410 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
411 | |||
412 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
413 | .ReplicateArchivePathToUserInventory( | ||
414 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
415 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
416 | |||
417 | List<InventoryFolderBase> folder1PostCandidates | ||
418 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
419 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
420 | |||
421 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
422 | InventoryFolderBase folder1Post = null; | ||
423 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
424 | { | ||
425 | if (folder.ID != folder1.ID) | ||
426 | { | ||
427 | folder1Post = folder; | ||
428 | break; | ||
429 | } | ||
430 | } | ||
431 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
432 | |||
433 | List<InventoryFolderBase> folder2PostCandidates | ||
434 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | ||
435 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
436 | } | ||
437 | |||
438 | /// <summary> | ||
439 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
440 | /// a merged path. | ||
441 | /// </summary> | ||
442 | [Test] | ||
443 | public void TestMergeIarPath() | ||
444 | { | ||
445 | TestHelper.InMethod(); | ||
446 | // log4net.Config.XmlConfigurator.Configure(); | ||
447 | |||
448 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
450 | |||
451 | string folder1ExistingName = "a"; | ||
452 | string folder2Name = "b"; | ||
453 | |||
454 | InventoryFolderBase folder1 | ||
455 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
457 | |||
458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
459 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
460 | |||
461 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
462 | |||
463 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
464 | .ReplicateArchivePathToUserInventory( | ||
465 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
466 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
467 | |||
468 | List<InventoryFolderBase> folder1PostCandidates | ||
469 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
470 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
471 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
472 | |||
473 | List<InventoryFolderBase> folder2PostCandidates | ||
474 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
475 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
476 | } | ||
477 | } | ||
478 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9e1d414..138556f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
244 | } | 244 | } |
245 | catch (Exception e) | 245 | catch (Exception e) |
246 | { | 246 | { |
247 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace); | 247 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); |
248 | sp.ControllingClient.SendTeleportFailed("Internal error"); | 248 | sp.ControllingClient.SendTeleportFailed("Internal error"); |
249 | } | 249 | } |
250 | } | 250 | } |
@@ -285,9 +285,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
285 | return; | 285 | return; |
286 | } | 286 | } |
287 | 287 | ||
288 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) | 288 | string reason; |
289 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason)) | ||
289 | { | 290 | { |
290 | sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); | 291 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); |
291 | return; | 292 | return; |
292 | } | 293 | } |
293 | 294 | ||
@@ -318,14 +319,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
318 | agentCircuit.Id0 = currentAgentCircuit.Id0; | 319 | agentCircuit.Id0 = currentAgentCircuit.Id0; |
319 | } | 320 | } |
320 | 321 | ||
321 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 322 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
322 | { | 323 | { |
323 | // brand new agent, let's create a new caps seed | 324 | // brand new agent, let's create a new caps seed |
324 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 325 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
325 | } | 326 | } |
326 | 327 | ||
327 | string reason = String.Empty; | ||
328 | |||
329 | // Let's create an agent there if one doesn't exist yet. | 328 | // Let's create an agent there if one doesn't exist yet. |
330 | bool logout = false; | 329 | bool logout = false; |
331 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | 330 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) |
@@ -338,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
338 | // OK, it got this agent. Let's close some child agents | 337 | // OK, it got this agent. Let's close some child agents |
339 | sp.CloseChildAgents(newRegionX, newRegionY); | 338 | sp.CloseChildAgents(newRegionX, newRegionY); |
340 | IClientIPEndpoint ipepClient; | 339 | IClientIPEndpoint ipepClient; |
341 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 340 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
342 | { | 341 | { |
343 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | 342 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); |
344 | #region IP Translation for NAT | 343 | #region IP Translation for NAT |
@@ -401,6 +400,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
401 | if (!UpdateAgent(reg, finalDestination, agent)) | 400 | if (!UpdateAgent(reg, finalDestination, agent)) |
402 | { | 401 | { |
403 | // Region doesn't take it | 402 | // Region doesn't take it |
403 | m_log.WarnFormat( | ||
404 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.", | ||
405 | sp.Name, finalDestination.RegionName); | ||
406 | |||
404 | Fail(sp, finalDestination); | 407 | Fail(sp, finalDestination); |
405 | return; | 408 | return; |
406 | } | 409 | } |
@@ -427,16 +430,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
427 | // that the client contacted the destination before we send the attachments and close things here. | 430 | // that the client contacted the destination before we send the attachments and close things here. |
428 | if (!WaitForCallback(sp.UUID)) | 431 | if (!WaitForCallback(sp.UUID)) |
429 | { | 432 | { |
430 | Fail(sp, finalDestination); | 433 | m_log.WarnFormat( |
434 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", | ||
435 | sp.Name, finalDestination.RegionName); | ||
436 | |||
437 | Fail(sp, finalDestination); | ||
431 | return; | 438 | return; |
432 | } | 439 | } |
433 | 440 | ||
434 | |||
435 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 441 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
436 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 442 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); |
437 | 443 | ||
438 | // Well, this is it. The agent is over there. | 444 | // Well, this is it. The agent is over there. |
439 | |||
440 | KillEntity(sp.Scene, sp.LocalId); | 445 | KillEntity(sp.Scene, sp.LocalId); |
441 | 446 | ||
442 | // May need to logout or other cleanup | 447 | // May need to logout or other cleanup |
@@ -449,7 +454,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
449 | 454 | ||
450 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 455 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
451 | 456 | ||
452 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 457 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
453 | { | 458 | { |
454 | Thread.Sleep(5000); | 459 | Thread.Sleep(5000); |
455 | sp.Close(); | 460 | sp.Close(); |
@@ -523,14 +528,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
523 | return region; | 528 | return region; |
524 | } | 529 | } |
525 | 530 | ||
526 | protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 531 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) |
527 | { | 532 | { |
528 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | 533 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
529 | } | 534 | } |
530 | 535 | ||
531 | protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 536 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
532 | { | 537 | { |
533 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | 538 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
534 | } | 539 | } |
535 | 540 | ||
536 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | 541 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) |
@@ -797,7 +802,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
797 | 802 | ||
798 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 803 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
799 | 804 | ||
800 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) | 805 | string reason; |
806 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason)) | ||
801 | { | 807 | { |
802 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 808 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
803 | if (r == null) | 809 | if (r == null) |
@@ -1006,7 +1012,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1006 | /// </summary> | 1012 | /// </summary> |
1007 | public void EnableChildAgent(ScenePresence sp, GridRegion region) | 1013 | public void EnableChildAgent(ScenePresence sp, GridRegion region) |
1008 | { | 1014 | { |
1009 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName); | 1015 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); |
1010 | 1016 | ||
1011 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 1017 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1012 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 1018 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
@@ -1072,7 +1078,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1072 | 1078 | ||
1073 | if (m_regionInfo != null) | 1079 | if (m_regionInfo != null) |
1074 | { | 1080 | { |
1075 | neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 1081 | neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
1076 | } | 1082 | } |
1077 | else | 1083 | else |
1078 | { | 1084 | { |
@@ -1298,8 +1304,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1298 | /// <param name="pRegionLocX"></param> | 1304 | /// <param name="pRegionLocX"></param> |
1299 | /// <param name="pRegionLocY"></param> | 1305 | /// <param name="pRegionLocY"></param> |
1300 | /// <returns></returns> | 1306 | /// <returns></returns> |
1301 | protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) | 1307 | protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) |
1302 | { | 1308 | { |
1309 | Scene pScene = avatar.Scene; | ||
1303 | RegionInfo m_regionInfo = pScene.RegionInfo; | 1310 | RegionInfo m_regionInfo = pScene.RegionInfo; |
1304 | 1311 | ||
1305 | Border[] northBorders = pScene.NorthBorders.ToArray(); | 1312 | Border[] northBorders = pScene.NorthBorders.ToArray(); |
@@ -1307,10 +1314,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1307 | Border[] eastBorders = pScene.EastBorders.ToArray(); | 1314 | Border[] eastBorders = pScene.EastBorders.ToArray(); |
1308 | Border[] westBorders = pScene.WestBorders.ToArray(); | 1315 | Border[] westBorders = pScene.WestBorders.ToArray(); |
1309 | 1316 | ||
1310 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. | 1317 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't |
1318 | // clear what should be done with a "far view" given that megaregions already extended the | ||
1319 | // view to include everything in the megaregion | ||
1311 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | 1320 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) |
1312 | { | 1321 | { |
1313 | return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | 1322 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; |
1323 | |||
1324 | int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | ||
1325 | int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | ||
1326 | |||
1327 | int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | ||
1328 | int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | ||
1329 | |||
1330 | List<GridRegion> neighbours = | ||
1331 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | ||
1332 | |||
1333 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | ||
1334 | return neighbours; | ||
1314 | } | 1335 | } |
1315 | else | 1336 | else |
1316 | { | 1337 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index c75bc0a..5a80100 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
130 | return region; | 130 | return region; |
131 | } | 131 | } |
132 | 132 | ||
133 | protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 133 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
134 | { | 134 | { |
135 | if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 135 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
136 | return true; | 136 | return true; |
137 | 137 | ||
138 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 138 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 34b8114..4565d10 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
55 | } | 55 | } |
56 | 56 | ||
57 | private string m_ProfileServerURI; | 57 | private string m_ProfileServerURI; |
58 | private bool m_OutboundPermission; | ||
58 | 59 | ||
59 | // private bool m_Initialized = false; | 60 | // private bool m_Initialized = false; |
60 | 61 | ||
@@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
78 | 79 | ||
79 | IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; | 80 | IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; |
80 | if (thisModuleConfig != null) | 81 | if (thisModuleConfig != null) |
82 | { | ||
81 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); | 83 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); |
84 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); | ||
85 | } | ||
82 | else | 86 | else |
83 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); | 87 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); |
84 | } | 88 | } |
@@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
103 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | 107 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) |
104 | { | 108 | { |
105 | string userAssetServer = string.Empty; | 109 | string userAssetServer = string.Empty; |
106 | if (IsForeignUser(avatarID, out userAssetServer)) | 110 | if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission) |
107 | { | 111 | { |
108 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); | 112 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); |
109 | } | 113 | } |
@@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
197 | if (IsForeignUser(sender, out userAssetServer)) | 201 | if (IsForeignUser(sender, out userAssetServer)) |
198 | m_assMapper.Get(item.AssetID, sender, userAssetServer); | 202 | m_assMapper.Get(item.AssetID, sender, userAssetServer); |
199 | 203 | ||
200 | if (IsForeignUser(receiver, out userAssetServer)) | 204 | if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission) |
201 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); | 205 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); |
202 | } | 206 | } |
203 | 207 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 0163060..108c9a0 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -149,6 +149,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
149 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 149 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
150 | item = m_Scene.InventoryService.GetItem(item); | 150 | item = m_Scene.InventoryService.GetItem(item); |
151 | 151 | ||
152 | if (item.Owner != remoteClient.AgentId) | ||
153 | return UUID.Zero; | ||
154 | |||
152 | if (item != null) | 155 | if (item != null) |
153 | { | 156 | { |
154 | if ((InventoryType)item.InvType == InventoryType.Notecard) | 157 | if ((InventoryType)item.InvType == InventoryType.Notecard) |
@@ -604,6 +607,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
604 | { | 607 | { |
605 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); | 608 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); |
606 | } | 609 | } |
610 | item.Owner = remoteClient.AgentId; | ||
607 | 611 | ||
608 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 612 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
609 | 613 | ||
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs index 88f392d..2de8d7a 100644 --- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
75 | m_scene = scene; | 75 | m_scene = scene; |
76 | m_scene.RegisterModuleInterface<IRegionModule>(this); | 76 | m_scene.RegisterModuleInterface<IRegionModule>(this); |
77 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 77 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
78 | 78 | ||
79 | // ini file settings | 79 | // ini file settings |
80 | try | 80 | try |
81 | { | 81 | { |
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
148 | public void SendProfileToClient(ScenePresence presence) | 148 | public void SendProfileToClient(ScenePresence presence) |
149 | { | 149 | { |
150 | IClientAPI client = presence.ControllingClient; | 150 | IClientAPI client = presence.ControllingClient; |
151 | if (m_enableWindlight) | 151 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
152 | { | 152 | { |
153 | if (presence.IsChildAgent == false) | 153 | if (presence.IsChildAgent == false) |
154 | { | 154 | { |
@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
165 | public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) | 165 | public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) |
166 | { | 166 | { |
167 | IClientAPI client = presence.ControllingClient; | 167 | IClientAPI client = presence.ControllingClient; |
168 | if (m_enableWindlight) | 168 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
169 | { | 169 | { |
170 | if (presence.IsChildAgent == false) | 170 | if (presence.IsChildAgent == false) |
171 | { | 171 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
229 | { | 229 | { |
230 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); | 230 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); |
231 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); | 231 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); |
232 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin"); | 232 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin"); |
233 | 233 | ||
234 | m_commander.RegisterCommand("load", wlload); | 234 | m_commander.RegisterCommand("load", wlload); |
235 | m_commander.RegisterCommand("enable", wlenable); | 235 | m_commander.RegisterCommand("enable", wlenable); |
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 43de2ab..a9d247a 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -47,7 +47,6 @@ | |||
47 | <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" /> | 47 | <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" /> |
48 | <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> | 48 | <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> |
49 | <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> | 49 | <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> |
50 | <RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" /> | ||
51 | <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" /> | 50 | <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" /> |
52 | <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> | 51 | <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> |
53 | <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> | 52 | <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 66eb747..bdbd0c2 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
77 | new Dictionary<string, UrlData>(); | 77 | new Dictionary<string, UrlData>(); |
78 | 78 | ||
79 | 79 | ||
80 | private int m_TotalUrls = 1000; | 80 | private int m_TotalUrls = 5000; |
81 | 81 | ||
82 | private IHttpServer m_HttpServer = null; | 82 | private IHttpServer m_HttpServer = null; |
83 | 83 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs index 01a2615..66994fa 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs | |||
@@ -139,7 +139,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
139 | 139 | ||
140 | if (scene != null) | 140 | if (scene != null) |
141 | { | 141 | { |
142 | UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, userID); | 142 | UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID)); |
143 | isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, | 143 | isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, |
144 | account.Email, scene.RegionInfo.RegionName, regionID, out message); | 144 | account.Email, scene.RegionInfo.RegionName, regionID, out message); |
145 | } | 145 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 023a44c..3c36799 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -247,13 +247,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
247 | 247 | ||
248 | public void NeighboursCommand(string module, string[] cmdparams) | 248 | public void NeighboursCommand(string module, string[] cmdparams) |
249 | { | 249 | { |
250 | System.Text.StringBuilder caps = new System.Text.StringBuilder(); | ||
251 | |||
250 | foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache) | 252 | foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache) |
251 | { | 253 | { |
252 | m_log.InfoFormat("*** Neighbours of {0} {1} ***", kvp.Key, kvp.Value.RegionName); | 254 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); |
253 | List<GridRegion> regions = kvp.Value.GetNeighbours(); | 255 | List<GridRegion> regions = kvp.Value.GetNeighbours(); |
254 | foreach (GridRegion r in regions) | 256 | foreach (GridRegion r in regions) |
255 | m_log.InfoFormat(" {0} @ {1}={2}", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); | 257 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); |
256 | } | 258 | } |
259 | |||
260 | MainConsole.Instance.Output(caps.ToString()); | ||
257 | } | 261 | } |
258 | 262 | ||
259 | } | 263 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index ebfba2b..7128d2b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -32,7 +32,6 @@ using System.Reflection; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using Nini.Config; | 37 | using Nini.Config; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 39410b5..3f63db3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
200 | return; | 200 | return; |
201 | } | 201 | } |
202 | } | 202 | } |
203 | else | ||
204 | { | ||
205 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID); | ||
206 | return; | ||
207 | } | ||
203 | } | 208 | } |
204 | } | 209 | } |
205 | } | 210 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs deleted file mode 100644 index 9213132..0000000 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ /dev/null | |||
@@ -1,362 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Statistics; | ||
35 | using OpenSim.Services.Connectors; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Services.Interfaces; | ||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||
42 | { | ||
43 | public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService | ||
44 | { | ||
45 | private static readonly ILog m_log = | ||
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | private bool m_Enabled = false; | ||
49 | private bool m_Initialized = false; | ||
50 | private Scene m_Scene; | ||
51 | private InventoryServicesConnector m_RemoteConnector; | ||
52 | |||
53 | private IUserManagement m_UserManager; | ||
54 | private IUserManagement UserManager | ||
55 | { | ||
56 | get | ||
57 | { | ||
58 | if (m_UserManager == null) | ||
59 | { | ||
60 | m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>(); | ||
61 | } | ||
62 | return m_UserManager; | ||
63 | } | ||
64 | } | ||
65 | |||
66 | |||
67 | public Type ReplaceableInterface | ||
68 | { | ||
69 | get { return null; } | ||
70 | } | ||
71 | |||
72 | public string Name | ||
73 | { | ||
74 | get { return "RemoteInventoryServicesConnector"; } | ||
75 | } | ||
76 | |||
77 | public RemoteInventoryServicesConnector() | ||
78 | { | ||
79 | } | ||
80 | |||
81 | public RemoteInventoryServicesConnector(IConfigSource source) | ||
82 | { | ||
83 | Init(source); | ||
84 | } | ||
85 | |||
86 | protected override void Init(IConfigSource source) | ||
87 | { | ||
88 | m_RemoteConnector = new InventoryServicesConnector(source); | ||
89 | base.Init(source); | ||
90 | } | ||
91 | |||
92 | #region ISharedRegionModule | ||
93 | |||
94 | public void Initialise(IConfigSource source) | ||
95 | { | ||
96 | IConfig moduleConfig = source.Configs["Modules"]; | ||
97 | if (moduleConfig != null) | ||
98 | { | ||
99 | string name = moduleConfig.GetString("InventoryServices", ""); | ||
100 | if (name == Name) | ||
101 | { | ||
102 | Init(source); | ||
103 | m_Enabled = true; | ||
104 | |||
105 | m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled"); | ||
106 | } | ||
107 | } | ||
108 | } | ||
109 | |||
110 | public void PostInitialise() | ||
111 | { | ||
112 | } | ||
113 | |||
114 | public void Close() | ||
115 | { | ||
116 | } | ||
117 | |||
118 | public void AddRegion(Scene scene) | ||
119 | { | ||
120 | // m_Scene = scene; | ||
121 | //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); | ||
122 | |||
123 | if (!m_Enabled) | ||
124 | return; | ||
125 | |||
126 | if (!m_Initialized) | ||
127 | { | ||
128 | m_Initialized = true; | ||
129 | } | ||
130 | |||
131 | scene.RegisterModuleInterface<IInventoryService>(this); | ||
132 | m_cache.AddRegion(scene); | ||
133 | |||
134 | if (m_Scene == null) | ||
135 | m_Scene = scene; | ||
136 | } | ||
137 | |||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | if (!m_Enabled) | ||
141 | return; | ||
142 | |||
143 | m_cache.RemoveRegion(scene); | ||
144 | } | ||
145 | |||
146 | public void RegionLoaded(Scene scene) | ||
147 | { | ||
148 | if (!m_Enabled) | ||
149 | return; | ||
150 | |||
151 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName); | ||
152 | |||
153 | } | ||
154 | |||
155 | #endregion ISharedRegionModule | ||
156 | |||
157 | #region IInventoryService | ||
158 | |||
159 | public override bool CreateUserInventory(UUID user) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | |||
164 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
165 | { | ||
166 | return new List<InventoryFolderBase>(); | ||
167 | } | ||
168 | |||
169 | public override InventoryCollection GetUserInventory(UUID userID) | ||
170 | { | ||
171 | return null; | ||
172 | } | ||
173 | |||
174 | public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | ||
175 | { | ||
176 | UUID sessionID = GetSessionID(userID); | ||
177 | try | ||
178 | { | ||
179 | m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback); | ||
180 | } | ||
181 | catch (Exception e) | ||
182 | { | ||
183 | if (StatsManager.SimExtraStats != null) | ||
184 | StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure(); | ||
185 | |||
186 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}", | ||
187 | e.Source, e.Message); | ||
188 | } | ||
189 | |||
190 | } | ||
191 | |||
192 | // inherited. See base class | ||
193 | // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
194 | |||
195 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
196 | { | ||
197 | UUID sessionID = GetSessionID(userID); | ||
198 | return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); | ||
199 | } | ||
200 | |||
201 | public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
202 | { | ||
203 | UUID sessionID = GetSessionID(userID); | ||
204 | try | ||
205 | { | ||
206 | InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID); | ||
207 | foreach (InventoryItemBase item in invCol.Items) | ||
208 | UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); | ||
209 | return invCol; | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}", | ||
214 | e.Source, e.Message); | ||
215 | } | ||
216 | InventoryCollection nullCollection = new InventoryCollection(); | ||
217 | nullCollection.Folders = new List<InventoryFolderBase>(); | ||
218 | nullCollection.Items = new List<InventoryItemBase>(); | ||
219 | nullCollection.UserID = userID; | ||
220 | return nullCollection; | ||
221 | } | ||
222 | |||
223 | public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
224 | { | ||
225 | UUID sessionID = GetSessionID(userID); | ||
226 | return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID); | ||
227 | } | ||
228 | |||
229 | public override bool AddFolder(InventoryFolderBase folder) | ||
230 | { | ||
231 | if (folder == null) | ||
232 | return false; | ||
233 | |||
234 | UUID sessionID = GetSessionID(folder.Owner); | ||
235 | return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID); | ||
236 | } | ||
237 | |||
238 | public override bool UpdateFolder(InventoryFolderBase folder) | ||
239 | { | ||
240 | if (folder == null) | ||
241 | return false; | ||
242 | |||
243 | UUID sessionID = GetSessionID(folder.Owner); | ||
244 | return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID); | ||
245 | } | ||
246 | |||
247 | public override bool MoveFolder(InventoryFolderBase folder) | ||
248 | { | ||
249 | if (folder == null) | ||
250 | return false; | ||
251 | |||
252 | UUID sessionID = GetSessionID(folder.Owner); | ||
253 | return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID); | ||
254 | } | ||
255 | |||
256 | public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) | ||
257 | { | ||
258 | if (folderIDs == null) | ||
259 | return false; | ||
260 | if (folderIDs.Count == 0) | ||
261 | return false; | ||
262 | |||
263 | UUID sessionID = GetSessionID(ownerID); | ||
264 | return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID); | ||
265 | } | ||
266 | |||
267 | |||
268 | public override bool PurgeFolder(InventoryFolderBase folder) | ||
269 | { | ||
270 | if (folder == null) | ||
271 | return false; | ||
272 | |||
273 | UUID sessionID = GetSessionID(folder.Owner); | ||
274 | return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID); | ||
275 | } | ||
276 | |||
277 | // public bool AddItem(InventoryItemBase item) inherited | ||
278 | // Uses AddItemPlain | ||
279 | |||
280 | protected override bool AddItemPlain(InventoryItemBase item) | ||
281 | { | ||
282 | if (item == null) | ||
283 | return false; | ||
284 | |||
285 | UUID sessionID = GetSessionID(item.Owner); | ||
286 | return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID); | ||
287 | } | ||
288 | |||
289 | public override bool UpdateItem(InventoryItemBase item) | ||
290 | { | ||
291 | if (item == null) | ||
292 | return false; | ||
293 | |||
294 | UUID sessionID = GetSessionID(item.Owner); | ||
295 | return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID); | ||
296 | } | ||
297 | |||
298 | public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
299 | { | ||
300 | if (items == null) | ||
301 | return false; | ||
302 | |||
303 | UUID sessionID = GetSessionID(ownerID); | ||
304 | return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID); | ||
305 | } | ||
306 | |||
307 | |||
308 | public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs) | ||
309 | { | ||
310 | if (itemIDs == null) | ||
311 | return false; | ||
312 | if (itemIDs.Count == 0) | ||
313 | return true; | ||
314 | |||
315 | UUID sessionID = GetSessionID(ownerID); | ||
316 | return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID); | ||
317 | } | ||
318 | |||
319 | public override InventoryItemBase GetItem(InventoryItemBase item) | ||
320 | { | ||
321 | if (item == null) | ||
322 | return null; | ||
323 | |||
324 | UUID sessionID = GetSessionID(item.Owner); | ||
325 | return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); | ||
326 | } | ||
327 | |||
328 | public override InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
329 | { | ||
330 | if (folder == null) | ||
331 | return null; | ||
332 | |||
333 | UUID sessionID = GetSessionID(folder.Owner); | ||
334 | return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID); | ||
335 | } | ||
336 | |||
337 | public override bool HasInventoryForUser(UUID userID) | ||
338 | { | ||
339 | return false; | ||
340 | } | ||
341 | |||
342 | public override List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
343 | { | ||
344 | return new List<InventoryItemBase>(); | ||
345 | } | ||
346 | |||
347 | public override int GetAssetPermissions(UUID userID, UUID assetID) | ||
348 | { | ||
349 | UUID sessionID = GetSessionID(userID); | ||
350 | return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID); | ||
351 | } | ||
352 | |||
353 | |||
354 | #endregion | ||
355 | |||
356 | private UUID GetSessionID(UUID userID) | ||
357 | { | ||
358 | return UUID.Zero; | ||
359 | } | ||
360 | |||
361 | } | ||
362 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index ef910f4..e471f75 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -32,7 +32,6 @@ using System.Reflection; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using Nini.Config; | 37 | using Nini.Config; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 971a56f..41dbffb 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
225 | if (destination == null) | 225 | if (destination == null) |
226 | return false; | 226 | return false; |
227 | 227 | ||
228 | // We limit the number of messages sent for a position change to just one per | ||
229 | // simulator so when we receive the update we need to hand it to each of the | ||
230 | // scenes; scenes each check to see if the is a scene presence for the avatar | ||
231 | // note that we really don't need the GridRegion for this call | ||
228 | foreach (Scene s in m_sceneList) | 232 | foreach (Scene s in m_sceneList) |
229 | { | 233 | { |
230 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 234 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
231 | { | 235 | s.IncomingChildAgentDataUpdate(cAgentData); |
232 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | ||
233 | s.IncomingChildAgentDataUpdate(cAgentData); | ||
234 | return true; | ||
235 | } | ||
236 | } | 236 | } |
237 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 237 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
238 | return false; | 238 | return true; |
239 | } | 239 | } |
240 | 240 | ||
241 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) | 241 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) |
@@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | return false; | 257 | return false; |
258 | } | 258 | } |
259 | 259 | ||
260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) | 260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) |
261 | { | 261 | { |
262 | reason = "Communications failure"; | ||
262 | if (destination == null) | 263 | if (destination == null) |
263 | return false; | 264 | return false; |
264 | 265 | ||
265 | foreach (Scene s in m_sceneList) | 266 | foreach (Scene s in m_sceneList) |
266 | { | 267 | { |
267 | if (s.RegionInfo.RegionID == destination.RegionID) | 268 | if (s.RegionInfo.RegionID == destination.RegionID) |
268 | return s.QueryAccess(id, position); | 269 | return s.QueryAccess(id, position, out reason); |
269 | } | 270 | } |
270 | return false; | 271 | return false; |
271 | } | 272 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index e8a6629..97833f3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
192 | return false; | 192 | return false; |
193 | 193 | ||
194 | // Try local first | 194 | // Try local first |
195 | if (m_localBackend.UpdateAgent(destination, cAgentData)) | 195 | if (m_localBackend.IsLocalRegion(destination.RegionHandle)) |
196 | return true; | 196 | return m_localBackend.UpdateAgent(destination, cAgentData); |
197 | |||
198 | // else do the remote thing | ||
199 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
200 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
201 | |||
202 | return false; | ||
203 | 197 | ||
198 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
204 | } | 199 | } |
205 | 200 | ||
206 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) | 201 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) |
@@ -209,15 +204,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
209 | return false; | 204 | return false; |
210 | 205 | ||
211 | // Try local first | 206 | // Try local first |
212 | if (m_localBackend.UpdateAgent(destination, cAgentData)) | 207 | if (m_localBackend.IsLocalRegion(destination.RegionHandle)) |
213 | return true; | 208 | return m_localBackend.UpdateAgent(destination, cAgentData); |
214 | |||
215 | // else do the remote thing | ||
216 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
217 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
218 | |||
219 | return false; | ||
220 | 209 | ||
210 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
221 | } | 211 | } |
222 | 212 | ||
223 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) | 213 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) |
@@ -239,18 +229,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
239 | 229 | ||
240 | } | 230 | } |
241 | 231 | ||
242 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) | 232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) |
243 | { | 233 | { |
234 | reason = "Communications failure"; | ||
244 | if (destination == null) | 235 | if (destination == null) |
245 | return false; | 236 | return false; |
246 | 237 | ||
247 | // Try local first | 238 | // Try local first |
248 | if (m_localBackend.QueryAccess(destination, id, position)) | 239 | if (m_localBackend.QueryAccess(destination, id, position, out reason)) |
249 | return true; | 240 | return true; |
250 | 241 | ||
251 | // else do the remote thing | 242 | // else do the remote thing |
252 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 243 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
253 | return m_remoteConnector.QueryAccess(destination, id, position); | 244 | return m_remoteConnector.QueryAccess(destination, id, position, out reason); |
254 | 245 | ||
255 | return false; | 246 | return false; |
256 | 247 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 04b6e3d..e2760a2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -32,7 +32,6 @@ using System.Reflection; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenMetaverse.Assets; | 36 | using OpenMetaverse.Assets; |
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs new file mode 100644 index 0000000..f6d1a82 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security; | ||
33 | using System.Text; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.Estate | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// Estate management console commands. | ||
47 | /// </summary> | ||
48 | public class EstateManagementCommands | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | protected EstateManagementModule m_module; | ||
53 | |||
54 | protected Commander m_commander = new Commander("estate"); | ||
55 | |||
56 | public EstateManagementCommands(EstateManagementModule module) | ||
57 | { | ||
58 | m_module = module; | ||
59 | } | ||
60 | |||
61 | public void Initialise() | ||
62 | { | ||
63 | m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); | ||
64 | |||
65 | m_module.Scene.AddCommand(m_module, "set terrain texture", | ||
66 | "set terrain texture <number> <uuid> [<x>] [<y>]", | ||
67 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | ||
68 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
69 | " that coordinate.", | ||
70 | consoleSetTerrainTexture); | ||
71 | |||
72 | m_module.Scene.AddCommand(m_module, "set terrain heights", | ||
73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
77 | consoleSetTerrainHeights); | ||
78 | |||
79 | Command showCommand | ||
80 | = new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator."); | ||
81 | |||
82 | m_commander.RegisterCommand("show", showCommand); | ||
83 | |||
84 | m_module.Scene.RegisterModuleCommander(m_commander); | ||
85 | |||
86 | m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; | ||
87 | } | ||
88 | |||
89 | public void Close() | ||
90 | { | ||
91 | m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole; | ||
92 | m_module.Scene.UnregisterModuleCommander(m_commander.Name); | ||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Processes commandline input. Do not call directly. | ||
97 | /// </summary> | ||
98 | /// <param name="args">Commandline arguments</param> | ||
99 | protected void EventManagerOnPluginConsole(string[] args) | ||
100 | { | ||
101 | if (args[0] == "estate") | ||
102 | { | ||
103 | if (args.Length == 1) | ||
104 | { | ||
105 | m_commander.ProcessConsoleCommand("help", new string[0]); | ||
106 | return; | ||
107 | } | ||
108 | |||
109 | string[] tmpArgs = new string[args.Length - 2]; | ||
110 | int i; | ||
111 | for (i = 2; i < args.Length; i++) | ||
112 | tmpArgs[i - 2] = args[i]; | ||
113 | |||
114 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | protected void consoleSetTerrainTexture(string module, string[] args) | ||
119 | { | ||
120 | string num = args[3]; | ||
121 | string uuid = args[4]; | ||
122 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
123 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
124 | |||
125 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
126 | { | ||
127 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
128 | { | ||
129 | int corner = int.Parse(num); | ||
130 | UUID texture = UUID.Parse(uuid); | ||
131 | |||
132 | m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName + | ||
133 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
134 | |||
135 | switch (corner) | ||
136 | { | ||
137 | case 0: | ||
138 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
139 | break; | ||
140 | case 1: | ||
141 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
142 | break; | ||
143 | case 2: | ||
144 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
145 | break; | ||
146 | case 3: | ||
147 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
148 | break; | ||
149 | } | ||
150 | |||
151 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
152 | m_module.TriggerRegionInfoChange(); | ||
153 | m_module.sendRegionInfoPacketToAll(); | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | |||
158 | protected void consoleSetTerrainHeights(string module, string[] args) | ||
159 | { | ||
160 | string num = args[3]; | ||
161 | string min = args[4]; | ||
162 | string max = args[5]; | ||
163 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
164 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
165 | |||
166 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
167 | { | ||
168 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
169 | { | ||
170 | int corner = int.Parse(num); | ||
171 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
172 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
173 | |||
174 | m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName + | ||
175 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
176 | |||
177 | switch (corner) | ||
178 | { | ||
179 | case 0: | ||
180 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
181 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
182 | break; | ||
183 | case 1: | ||
184 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
185 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
186 | break; | ||
187 | case 2: | ||
188 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
189 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
190 | break; | ||
191 | case 3: | ||
192 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
193 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
194 | break; | ||
195 | } | ||
196 | |||
197 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
198 | m_module.TriggerRegionInfoChange(); | ||
199 | m_module.sendRegionHandshakeToAll(); | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | |||
204 | protected void ShowEstatesCommand(Object[] args) | ||
205 | { | ||
206 | StringBuilder report = new StringBuilder(); | ||
207 | RegionInfo ri = m_module.Scene.RegionInfo; | ||
208 | EstateSettings es = ri.EstateSettings; | ||
209 | |||
210 | report.AppendFormat("Estate information for region {0}\n", ri.RegionName); | ||
211 | report.AppendFormat( | ||
212 | "{0,-20} {1,-7} {2,-20}\n", | ||
213 | "Estate Name", | ||
214 | "ID", | ||
215 | "Owner"); | ||
216 | |||
217 | report.AppendFormat( | ||
218 | "{0,-20} {1,-7} {2,-20}\n", | ||
219 | es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner)); | ||
220 | |||
221 | MainConsole.Instance.Output(report.ToString()); | ||
222 | } | ||
223 | } | ||
224 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 3653842..c146b72 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -24,6 +24,7 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
27 | using System; | 28 | using System; |
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.IO; | 30 | using System.IO; |
@@ -31,6 +32,7 @@ using System.Reflection; | |||
31 | using System.Security; | 32 | using System.Security; |
32 | using System.Timers; | 33 | using System.Timers; |
33 | using log4net; | 34 | using log4net; |
35 | using Mono.Addins; | ||
34 | using Nini.Config; | 36 | using Nini.Config; |
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -39,14 +41,18 @@ using OpenSim.Region.Framework.Scenes; | |||
39 | 41 | ||
40 | namespace OpenSim.Region.CoreModules.World.Estate | 42 | namespace OpenSim.Region.CoreModules.World.Estate |
41 | { | 43 | { |
42 | public class EstateManagementModule : IEstateModule | 44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")] |
45 | public class EstateManagementModule : IEstateModule, INonSharedRegionModule | ||
43 | { | 46 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 48 | ||
46 | private delegate void LookupUUIDS(List<UUID> uuidLst); | 49 | private delegate void LookupUUIDS(List<UUID> uuidLst); |
47 | 50 | ||
48 | private Scene m_scene; | ||
49 | private Timer m_regionChangeTimer = new Timer(); | 51 | private Timer m_regionChangeTimer = new Timer(); |
52 | public Scene Scene { get; private set; } | ||
53 | public IUserManagement UserManager { get; private set; } | ||
54 | |||
55 | protected EstateManagementCommands m_commands; | ||
50 | 56 | ||
51 | private EstateTerrainXferHandler TerrainUploader; | 57 | private EstateTerrainXferHandler TerrainUploader; |
52 | 58 | ||
@@ -60,89 +66,89 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
60 | { | 66 | { |
61 | uint sun = 0; | 67 | uint sun = 0; |
62 | 68 | ||
63 | if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) | 69 | if (!Scene.RegionInfo.EstateSettings.UseGlobalTime) |
64 | sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; | 70 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; |
65 | UUID estateOwner; | 71 | UUID estateOwner; |
66 | estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 72 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
67 | 73 | ||
68 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) | 74 | if (Scene.Permissions.IsGod(remote_client.AgentId)) |
69 | estateOwner = remote_client.AgentId; | 75 | estateOwner = remote_client.AgentId; |
70 | 76 | ||
71 | remote_client.SendDetailedEstateData(invoice, | 77 | remote_client.SendDetailedEstateData(invoice, |
72 | m_scene.RegionInfo.EstateSettings.EstateName, | 78 | Scene.RegionInfo.EstateSettings.EstateName, |
73 | m_scene.RegionInfo.EstateSettings.EstateID, | 79 | Scene.RegionInfo.EstateSettings.EstateID, |
74 | m_scene.RegionInfo.EstateSettings.ParentEstateID, | 80 | Scene.RegionInfo.EstateSettings.ParentEstateID, |
75 | GetEstateFlags(), | 81 | GetEstateFlags(), |
76 | sun, | 82 | sun, |
77 | m_scene.RegionInfo.RegionSettings.Covenant, | 83 | Scene.RegionInfo.RegionSettings.Covenant, |
78 | m_scene.RegionInfo.EstateSettings.AbuseEmail, | 84 | Scene.RegionInfo.EstateSettings.AbuseEmail, |
79 | estateOwner); | 85 | estateOwner); |
80 | 86 | ||
81 | remote_client.SendEstateList(invoice, | 87 | remote_client.SendEstateList(invoice, |
82 | (int)Constants.EstateAccessCodex.EstateManagers, | 88 | (int)Constants.EstateAccessCodex.EstateManagers, |
83 | m_scene.RegionInfo.EstateSettings.EstateManagers, | 89 | Scene.RegionInfo.EstateSettings.EstateManagers, |
84 | m_scene.RegionInfo.EstateSettings.EstateID); | 90 | Scene.RegionInfo.EstateSettings.EstateID); |
85 | 91 | ||
86 | remote_client.SendEstateList(invoice, | 92 | remote_client.SendEstateList(invoice, |
87 | (int)Constants.EstateAccessCodex.AccessOptions, | 93 | (int)Constants.EstateAccessCodex.AccessOptions, |
88 | m_scene.RegionInfo.EstateSettings.EstateAccess, | 94 | Scene.RegionInfo.EstateSettings.EstateAccess, |
89 | m_scene.RegionInfo.EstateSettings.EstateID); | 95 | Scene.RegionInfo.EstateSettings.EstateID); |
90 | 96 | ||
91 | remote_client.SendEstateList(invoice, | 97 | remote_client.SendEstateList(invoice, |
92 | (int)Constants.EstateAccessCodex.AllowedGroups, | 98 | (int)Constants.EstateAccessCodex.AllowedGroups, |
93 | m_scene.RegionInfo.EstateSettings.EstateGroups, | 99 | Scene.RegionInfo.EstateSettings.EstateGroups, |
94 | m_scene.RegionInfo.EstateSettings.EstateID); | 100 | Scene.RegionInfo.EstateSettings.EstateID); |
95 | 101 | ||
96 | remote_client.SendBannedUserList(invoice, | 102 | remote_client.SendBannedUserList(invoice, |
97 | m_scene.RegionInfo.EstateSettings.EstateBans, | 103 | Scene.RegionInfo.EstateSettings.EstateBans, |
98 | m_scene.RegionInfo.EstateSettings.EstateID); | 104 | Scene.RegionInfo.EstateSettings.EstateID); |
99 | } | 105 | } |
100 | 106 | ||
101 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, | 107 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
102 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) | 108 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) |
103 | { | 109 | { |
104 | if (blockTerraform) | 110 | if (blockTerraform) |
105 | m_scene.RegionInfo.RegionSettings.BlockTerraform = true; | 111 | Scene.RegionInfo.RegionSettings.BlockTerraform = true; |
106 | else | 112 | else |
107 | m_scene.RegionInfo.RegionSettings.BlockTerraform = false; | 113 | Scene.RegionInfo.RegionSettings.BlockTerraform = false; |
108 | 114 | ||
109 | if (noFly) | 115 | if (noFly) |
110 | m_scene.RegionInfo.RegionSettings.BlockFly = true; | 116 | Scene.RegionInfo.RegionSettings.BlockFly = true; |
111 | else | 117 | else |
112 | m_scene.RegionInfo.RegionSettings.BlockFly = false; | 118 | Scene.RegionInfo.RegionSettings.BlockFly = false; |
113 | 119 | ||
114 | if (allowDamage) | 120 | if (allowDamage) |
115 | m_scene.RegionInfo.RegionSettings.AllowDamage = true; | 121 | Scene.RegionInfo.RegionSettings.AllowDamage = true; |
116 | else | 122 | else |
117 | m_scene.RegionInfo.RegionSettings.AllowDamage = false; | 123 | Scene.RegionInfo.RegionSettings.AllowDamage = false; |
118 | 124 | ||
119 | if (blockLandResell) | 125 | if (blockLandResell) |
120 | m_scene.RegionInfo.RegionSettings.AllowLandResell = false; | 126 | Scene.RegionInfo.RegionSettings.AllowLandResell = false; |
121 | else | 127 | else |
122 | m_scene.RegionInfo.RegionSettings.AllowLandResell = true; | 128 | Scene.RegionInfo.RegionSettings.AllowLandResell = true; |
123 | 129 | ||
124 | m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; | 130 | Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; |
125 | 131 | ||
126 | m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; | 132 | Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
127 | 133 | ||
128 | if (matureLevel <= 13) | 134 | if (matureLevel <= 13) |
129 | m_scene.RegionInfo.RegionSettings.Maturity = 0; | 135 | Scene.RegionInfo.RegionSettings.Maturity = 0; |
130 | else if (matureLevel <= 21) | 136 | else if (matureLevel <= 21) |
131 | m_scene.RegionInfo.RegionSettings.Maturity = 1; | 137 | Scene.RegionInfo.RegionSettings.Maturity = 1; |
132 | else | 138 | else |
133 | m_scene.RegionInfo.RegionSettings.Maturity = 2; | 139 | Scene.RegionInfo.RegionSettings.Maturity = 2; |
134 | 140 | ||
135 | if (restrictPushObject) | 141 | if (restrictPushObject) |
136 | m_scene.RegionInfo.RegionSettings.RestrictPushing = true; | 142 | Scene.RegionInfo.RegionSettings.RestrictPushing = true; |
137 | else | 143 | else |
138 | m_scene.RegionInfo.RegionSettings.RestrictPushing = false; | 144 | Scene.RegionInfo.RegionSettings.RestrictPushing = false; |
139 | 145 | ||
140 | if (allowParcelChanges) | 146 | if (allowParcelChanges) |
141 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; | 147 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; |
142 | else | 148 | else |
143 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; | 149 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; |
144 | 150 | ||
145 | m_scene.RegionInfo.RegionSettings.Save(); | 151 | Scene.RegionInfo.RegionSettings.Save(); |
146 | TriggerRegionInfoChange(); | 152 | TriggerRegionInfoChange(); |
147 | 153 | ||
148 | sendRegionInfoPacketToAll(); | 154 | sendRegionInfoPacketToAll(); |
@@ -156,19 +162,19 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
156 | switch (corner) | 162 | switch (corner) |
157 | { | 163 | { |
158 | case 0: | 164 | case 0: |
159 | m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 165 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
160 | break; | 166 | break; |
161 | case 1: | 167 | case 1: |
162 | m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | 168 | Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; |
163 | break; | 169 | break; |
164 | case 2: | 170 | case 2: |
165 | m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | 171 | Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; |
166 | break; | 172 | break; |
167 | case 3: | 173 | case 3: |
168 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | 174 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
169 | break; | 175 | break; |
170 | } | 176 | } |
171 | m_scene.RegionInfo.RegionSettings.Save(); | 177 | Scene.RegionInfo.RegionSettings.Save(); |
172 | TriggerRegionInfoChange(); | 178 | TriggerRegionInfoChange(); |
173 | sendRegionInfoPacketToAll(); | 179 | sendRegionInfoPacketToAll(); |
174 | } | 180 | } |
@@ -178,23 +184,23 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
178 | switch (corner) | 184 | switch (corner) |
179 | { | 185 | { |
180 | case 0: | 186 | case 0: |
181 | m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | 187 | Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
182 | m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | 188 | Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |
183 | break; | 189 | break; |
184 | case 1: | 190 | case 1: |
185 | m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | 191 | Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; |
186 | m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | 192 | Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; |
187 | break; | 193 | break; |
188 | case 2: | 194 | case 2: |
189 | m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | 195 | Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; |
190 | m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | 196 | Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; |
191 | break; | 197 | break; |
192 | case 3: | 198 | case 3: |
193 | m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | 199 | Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; |
194 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | 200 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
195 | break; | 201 | break; |
196 | } | 202 | } |
197 | m_scene.RegionInfo.RegionSettings.Save(); | 203 | Scene.RegionInfo.RegionSettings.Save(); |
198 | TriggerRegionInfoChange(); | 204 | TriggerRegionInfoChange(); |
199 | sendRegionInfoPacketToAll(); | 205 | sendRegionInfoPacketToAll(); |
200 | } | 206 | } |
@@ -210,30 +216,30 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
210 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) | 216 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) |
211 | { | 217 | { |
212 | // Water Height | 218 | // Water Height |
213 | m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; | 219 | Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; |
214 | 220 | ||
215 | // Terraforming limits | 221 | // Terraforming limits |
216 | m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; | 222 | Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; |
217 | m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; | 223 | Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; |
218 | 224 | ||
219 | // Time of day / fixed sun | 225 | // Time of day / fixed sun |
220 | m_scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; | 226 | Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; |
221 | m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; | 227 | Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
222 | m_scene.RegionInfo.RegionSettings.SunPosition = SunHour; | 228 | Scene.RegionInfo.RegionSettings.SunPosition = SunHour; |
223 | 229 | ||
224 | m_scene.TriggerEstateSunUpdate(); | 230 | Scene.TriggerEstateSunUpdate(); |
225 | 231 | ||
226 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); | 232 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
227 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); | 233 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
228 | 234 | ||
229 | sendRegionInfoPacketToAll(); | 235 | sendRegionInfoPacketToAll(); |
230 | m_scene.RegionInfo.RegionSettings.Save(); | 236 | Scene.RegionInfo.RegionSettings.Save(); |
231 | TriggerRegionInfoChange(); | 237 | TriggerRegionInfoChange(); |
232 | } | 238 | } |
233 | 239 | ||
234 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) | 240 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
235 | { | 241 | { |
236 | IRestartModule restartModule = m_scene.RequestModuleInterface<IRestartModule>(); | 242 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
237 | if (restartModule != null) | 243 | if (restartModule != null) |
238 | { | 244 | { |
239 | List<int> times = new List<int>(); | 245 | List<int> times = new List<int>(); |
@@ -254,8 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
254 | 260 | ||
255 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) | 261 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
256 | { | 262 | { |
257 | m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; | 263 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
258 | m_scene.RegionInfo.RegionSettings.Save(); | 264 | Scene.RegionInfo.RegionSettings.Save(); |
259 | TriggerRegionInfoChange(); | 265 | TriggerRegionInfoChange(); |
260 | } | 266 | } |
261 | 267 | ||
@@ -263,17 +269,17 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
263 | { | 269 | { |
264 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. | 270 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. |
265 | 271 | ||
266 | if (user == m_scene.RegionInfo.EstateSettings.EstateOwner) | 272 | if (user == Scene.RegionInfo.EstateSettings.EstateOwner) |
267 | return; // never process EO | 273 | return; // never process EO |
268 | 274 | ||
269 | if ((estateAccessType & 4) != 0) // User add | 275 | if ((estateAccessType & 4) != 0) // User add |
270 | { | 276 | { |
271 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 277 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
272 | { | 278 | { |
273 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); | 279 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); |
274 | m_scene.RegionInfo.EstateSettings.Save(); | 280 | Scene.RegionInfo.EstateSettings.Save(); |
275 | TriggerEstateInfoChange(); | 281 | TriggerEstateInfoChange(); |
276 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); | 282 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
277 | } | 283 | } |
278 | else | 284 | else |
279 | { | 285 | { |
@@ -283,13 +289,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
283 | } | 289 | } |
284 | if ((estateAccessType & 8) != 0) // User remove | 290 | if ((estateAccessType & 8) != 0) // User remove |
285 | { | 291 | { |
286 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 292 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
287 | { | 293 | { |
288 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 294 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
289 | m_scene.RegionInfo.EstateSettings.Save(); | 295 | Scene.RegionInfo.EstateSettings.Save(); |
290 | TriggerEstateInfoChange(); | 296 | TriggerEstateInfoChange(); |
291 | 297 | ||
292 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); | 298 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
293 | } | 299 | } |
294 | else | 300 | else |
295 | { | 301 | { |
@@ -298,12 +304,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
298 | } | 304 | } |
299 | if ((estateAccessType & 16) != 0) // Group add | 305 | if ((estateAccessType & 16) != 0) // Group add |
300 | { | 306 | { |
301 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 307 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
302 | { | 308 | { |
303 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 309 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
304 | m_scene.RegionInfo.EstateSettings.Save(); | 310 | Scene.RegionInfo.EstateSettings.Save(); |
305 | TriggerEstateInfoChange(); | 311 | TriggerEstateInfoChange(); |
306 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); | 312 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
307 | } | 313 | } |
308 | else | 314 | else |
309 | { | 315 | { |
@@ -312,13 +318,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
312 | } | 318 | } |
313 | if ((estateAccessType & 32) != 0) // Group remove | 319 | if ((estateAccessType & 32) != 0) // Group remove |
314 | { | 320 | { |
315 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 321 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
316 | { | 322 | { |
317 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 323 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
318 | m_scene.RegionInfo.EstateSettings.Save(); | 324 | Scene.RegionInfo.EstateSettings.Save(); |
319 | TriggerEstateInfoChange(); | 325 | TriggerEstateInfoChange(); |
320 | 326 | ||
321 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); | 327 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
322 | } | 328 | } |
323 | else | 329 | else |
324 | { | 330 | { |
@@ -327,9 +333,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
327 | } | 333 | } |
328 | if ((estateAccessType & 64) != 0) // Ban add | 334 | if ((estateAccessType & 64) != 0) // Ban add |
329 | { | 335 | { |
330 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 336 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) |
331 | { | 337 | { |
332 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 338 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
333 | 339 | ||
334 | bool alreadyInList = false; | 340 | bool alreadyInList = false; |
335 | 341 | ||
@@ -348,20 +354,20 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
348 | EstateBan item = new EstateBan(); | 354 | EstateBan item = new EstateBan(); |
349 | 355 | ||
350 | item.BannedUserID = user; | 356 | item.BannedUserID = user; |
351 | item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID; | 357 | item.EstateID = Scene.RegionInfo.EstateSettings.EstateID; |
352 | item.BannedHostAddress = "0.0.0.0"; | 358 | item.BannedHostAddress = "0.0.0.0"; |
353 | item.BannedHostIPMask = "0.0.0.0"; | 359 | item.BannedHostIPMask = "0.0.0.0"; |
354 | 360 | ||
355 | m_scene.RegionInfo.EstateSettings.AddBan(item); | 361 | Scene.RegionInfo.EstateSettings.AddBan(item); |
356 | m_scene.RegionInfo.EstateSettings.Save(); | 362 | Scene.RegionInfo.EstateSettings.Save(); |
357 | TriggerEstateInfoChange(); | 363 | TriggerEstateInfoChange(); |
358 | 364 | ||
359 | ScenePresence s = m_scene.GetScenePresence(user); | 365 | ScenePresence s = Scene.GetScenePresence(user); |
360 | if (s != null) | 366 | if (s != null) |
361 | { | 367 | { |
362 | if (!s.IsChildAgent) | 368 | if (!s.IsChildAgent) |
363 | { | 369 | { |
364 | if (!m_scene.TeleportClientHome(user, s.ControllingClient)) | 370 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
365 | { | 371 | { |
366 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | 372 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
367 | s.ControllingClient.Close(); | 373 | s.ControllingClient.Close(); |
@@ -374,8 +380,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
374 | { | 380 | { |
375 | remote_client.SendAlertMessage("User is already on the region ban list"); | 381 | remote_client.SendAlertMessage("User is already on the region ban list"); |
376 | } | 382 | } |
377 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 383 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
378 | remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID); | 384 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
379 | } | 385 | } |
380 | else | 386 | else |
381 | { | 387 | { |
@@ -384,9 +390,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
384 | } | 390 | } |
385 | if ((estateAccessType & 128) != 0) // Ban remove | 391 | if ((estateAccessType & 128) != 0) // Ban remove |
386 | { | 392 | { |
387 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 393 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) |
388 | { | 394 | { |
389 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 395 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
390 | 396 | ||
391 | bool alreadyInList = false; | 397 | bool alreadyInList = false; |
392 | EstateBan listitem = null; | 398 | EstateBan listitem = null; |
@@ -399,20 +405,21 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
399 | listitem = banlistcheck[i]; | 405 | listitem = banlistcheck[i]; |
400 | break; | 406 | break; |
401 | } | 407 | } |
402 | |||
403 | } | 408 | } |
409 | |||
404 | if (alreadyInList && listitem != null) | 410 | if (alreadyInList && listitem != null) |
405 | { | 411 | { |
406 | m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); | 412 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); |
407 | m_scene.RegionInfo.EstateSettings.Save(); | 413 | Scene.RegionInfo.EstateSettings.Save(); |
408 | TriggerEstateInfoChange(); | 414 | TriggerEstateInfoChange(); |
409 | } | 415 | } |
410 | else | 416 | else |
411 | { | 417 | { |
412 | remote_client.SendAlertMessage("User is not on the region ban list"); | 418 | remote_client.SendAlertMessage("User is not on the region ban list"); |
413 | } | 419 | } |
414 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 420 | |
415 | remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID); | 421 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
422 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); | ||
416 | } | 423 | } |
417 | else | 424 | else |
418 | { | 425 | { |
@@ -421,12 +428,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
421 | } | 428 | } |
422 | if ((estateAccessType & 256) != 0) // Manager add | 429 | if ((estateAccessType & 256) != 0) // Manager add |
423 | { | 430 | { |
424 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 431 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
425 | { | 432 | { |
426 | m_scene.RegionInfo.EstateSettings.AddEstateManager(user); | 433 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); |
427 | m_scene.RegionInfo.EstateSettings.Save(); | 434 | Scene.RegionInfo.EstateSettings.Save(); |
428 | TriggerEstateInfoChange(); | 435 | TriggerEstateInfoChange(); |
429 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); | 436 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
430 | } | 437 | } |
431 | else | 438 | else |
432 | { | 439 | { |
@@ -435,13 +442,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
435 | } | 442 | } |
436 | if ((estateAccessType & 512) != 0) // Manager remove | 443 | if ((estateAccessType & 512) != 0) // Manager remove |
437 | { | 444 | { |
438 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 445 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
439 | { | 446 | { |
440 | m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); | 447 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
441 | m_scene.RegionInfo.EstateSettings.Save(); | 448 | Scene.RegionInfo.EstateSettings.Save(); |
442 | TriggerEstateInfoChange(); | 449 | TriggerEstateInfoChange(); |
443 | 450 | ||
444 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); | 451 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
445 | } | 452 | } |
446 | else | 453 | else |
447 | { | 454 | { |
@@ -453,7 +460,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
453 | private void SendSimulatorBlueBoxMessage( | 460 | private void SendSimulatorBlueBoxMessage( |
454 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) | 461 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
455 | { | 462 | { |
456 | IDialogModule dm = m_scene.RequestModuleInterface<IDialogModule>(); | 463 | IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>(); |
457 | 464 | ||
458 | if (dm != null) | 465 | if (dm != null) |
459 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); | 466 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); |
@@ -468,38 +475,38 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
468 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) | 475 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) |
469 | { | 476 | { |
470 | if (physics) | 477 | if (physics) |
471 | m_scene.RegionInfo.RegionSettings.DisablePhysics = true; | 478 | Scene.RegionInfo.RegionSettings.DisablePhysics = true; |
472 | else | 479 | else |
473 | m_scene.RegionInfo.RegionSettings.DisablePhysics = false; | 480 | Scene.RegionInfo.RegionSettings.DisablePhysics = false; |
474 | 481 | ||
475 | if (scripted) | 482 | if (scripted) |
476 | m_scene.RegionInfo.RegionSettings.DisableScripts = true; | 483 | Scene.RegionInfo.RegionSettings.DisableScripts = true; |
477 | else | 484 | else |
478 | m_scene.RegionInfo.RegionSettings.DisableScripts = false; | 485 | Scene.RegionInfo.RegionSettings.DisableScripts = false; |
479 | 486 | ||
480 | if (collisionEvents) | 487 | if (collisionEvents) |
481 | m_scene.RegionInfo.RegionSettings.DisableCollisions = true; | 488 | Scene.RegionInfo.RegionSettings.DisableCollisions = true; |
482 | else | 489 | else |
483 | m_scene.RegionInfo.RegionSettings.DisableCollisions = false; | 490 | Scene.RegionInfo.RegionSettings.DisableCollisions = false; |
484 | 491 | ||
485 | 492 | ||
486 | m_scene.RegionInfo.RegionSettings.Save(); | 493 | Scene.RegionInfo.RegionSettings.Save(); |
487 | TriggerRegionInfoChange(); | 494 | TriggerRegionInfoChange(); |
488 | 495 | ||
489 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | 496 | Scene.SetSceneCoreDebug(scripted, collisionEvents, physics); |
490 | } | 497 | } |
491 | 498 | ||
492 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) | 499 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
493 | { | 500 | { |
494 | if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) | 501 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
495 | return; | 502 | return; |
496 | 503 | ||
497 | if (prey != UUID.Zero) | 504 | if (prey != UUID.Zero) |
498 | { | 505 | { |
499 | ScenePresence s = m_scene.GetScenePresence(prey); | 506 | ScenePresence s = Scene.GetScenePresence(prey); |
500 | if (s != null) | 507 | if (s != null) |
501 | { | 508 | { |
502 | if (!m_scene.TeleportClientHome(prey, s.ControllingClient)) | 509 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
503 | { | 510 | { |
504 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 511 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
505 | s.ControllingClient.Close(); | 512 | s.ControllingClient.Close(); |
@@ -510,19 +517,19 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
510 | 517 | ||
511 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 518 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
512 | { | 519 | { |
513 | if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) | 520 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
514 | return; | 521 | return; |
515 | 522 | ||
516 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 523 | Scene.ForEachScenePresence(delegate(ScenePresence sp) |
517 | { | 524 | { |
518 | if (sp.UUID != senderID) | 525 | if (sp.UUID != senderID) |
519 | { | 526 | { |
520 | ScenePresence p = m_scene.GetScenePresence(sp.UUID); | 527 | ScenePresence p = Scene.GetScenePresence(sp.UUID); |
521 | // make sure they are still there, we could be working down a long list | 528 | // make sure they are still there, we could be working down a long list |
522 | // Also make sure they are actually in the region | 529 | // Also make sure they are actually in the region |
523 | if (p != null && !p.IsChildAgent) | 530 | if (p != null && !p.IsChildAgent) |
524 | { | 531 | { |
525 | if (!m_scene.TeleportClientHome(p.UUID, p.ControllingClient)) | 532 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
526 | { | 533 | { |
527 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 534 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
528 | p.ControllingClient.Close(); | 535 | p.ControllingClient.Close(); |
@@ -531,6 +538,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
531 | } | 538 | } |
532 | }); | 539 | }); |
533 | } | 540 | } |
541 | |||
534 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) | 542 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
535 | { | 543 | { |
536 | if (TerrainUploader != null) | 544 | if (TerrainUploader != null) |
@@ -561,11 +569,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
561 | TerrainUploader = null; | 569 | TerrainUploader = null; |
562 | } | 570 | } |
563 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); | 571 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); |
564 | ITerrainModule terr = m_scene.RequestModuleInterface<ITerrainModule>(); | 572 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
565 | 573 | ||
566 | if (terr != null) | 574 | if (terr != null) |
567 | { | 575 | { |
568 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); | 576 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
569 | 577 | ||
570 | try | 578 | try |
571 | { | 579 | { |
@@ -611,7 +619,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
611 | 619 | ||
612 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) | 620 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) |
613 | { | 621 | { |
614 | |||
615 | if (TerrainUploader == null) | 622 | if (TerrainUploader == null) |
616 | { | 623 | { |
617 | 624 | ||
@@ -629,16 +636,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
629 | { | 636 | { |
630 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); | 637 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); |
631 | } | 638 | } |
632 | |||
633 | } | 639 | } |
640 | |||
634 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) | 641 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) |
635 | { | 642 | { |
636 | // Save terrain here | 643 | // Save terrain here |
637 | ITerrainModule terr = m_scene.RequestModuleInterface<ITerrainModule>(); | 644 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
638 | 645 | ||
639 | if (terr != null) | 646 | if (terr != null) |
640 | { | 647 | { |
641 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); | 648 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
642 | if (File.Exists(Util.dataDir() + "/terrain.raw")) | 649 | if (File.Exists(Util.dataDir() + "/terrain.raw")) |
643 | { | 650 | { |
644 | File.Delete(Util.dataDir() + "/terrain.raw"); | 651 | File.Delete(Util.dataDir() + "/terrain.raw"); |
@@ -649,7 +656,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
649 | byte[] bdata = new byte[input.Length]; | 656 | byte[] bdata = new byte[input.Length]; |
650 | input.Read(bdata, 0, (int)input.Length); | 657 | input.Read(bdata, 0, (int)input.Length); |
651 | remote_client.SendAlertMessage("Terrain file written, starting download..."); | 658 | remote_client.SendAlertMessage("Terrain file written, starting download..."); |
652 | m_scene.XferManager.AddNewFile("terrain.raw", bdata); | 659 | Scene.XferManager.AddNewFile("terrain.raw", bdata); |
653 | // Tell client about it | 660 | // Tell client about it |
654 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); | 661 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); |
655 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); | 662 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); |
@@ -659,35 +666,35 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
659 | private void HandleRegionInfoRequest(IClientAPI remote_client) | 666 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
660 | { | 667 | { |
661 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); | 668 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); |
662 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 669 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
663 | args.estateID = m_scene.RegionInfo.EstateSettings.EstateID; | 670 | args.estateID = Scene.RegionInfo.EstateSettings.EstateID; |
664 | args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit; | 671 | args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit; |
665 | args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus; | 672 | args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus; |
666 | args.parentEstateID = m_scene.RegionInfo.EstateSettings.ParentEstateID; | 673 | args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID; |
667 | args.pricePerMeter = m_scene.RegionInfo.EstateSettings.PricePerMeter; | 674 | args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter; |
668 | args.redirectGridX = m_scene.RegionInfo.EstateSettings.RedirectGridX; | 675 | args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX; |
669 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY; | 676 | args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY; |
670 | args.regionFlags = GetRegionFlags(); | 677 | args.regionFlags = GetRegionFlags(); |
671 | args.simAccess = m_scene.RegionInfo.AccessLevel; | 678 | args.simAccess = Scene.RegionInfo.AccessLevel; |
672 | args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition; | 679 | args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition; |
673 | args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | 680 | args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
674 | args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 681 | args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
675 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; | 682 | args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun; |
676 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 683 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
677 | args.simName = m_scene.RegionInfo.RegionName; | 684 | args.simName = Scene.RegionInfo.RegionName; |
678 | args.regionType = m_scene.RegionInfo.RegionType; | 685 | args.regionType = Scene.RegionInfo.RegionType; |
679 | 686 | ||
680 | remote_client.SendRegionInfoToEstateMenu(args); | 687 | remote_client.SendRegionInfoToEstateMenu(args); |
681 | } | 688 | } |
682 | 689 | ||
683 | private void HandleEstateCovenantRequest(IClientAPI remote_client) | 690 | private void HandleEstateCovenantRequest(IClientAPI remote_client) |
684 | { | 691 | { |
685 | remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); | 692 | remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant); |
686 | } | 693 | } |
687 | 694 | ||
688 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) | 695 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
689 | { | 696 | { |
690 | if (!m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) | 697 | if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) |
691 | return; | 698 | return; |
692 | 699 | ||
693 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); | 700 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); |
@@ -695,11 +702,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
695 | 702 | ||
696 | if (reportType == 1) | 703 | if (reportType == 1) |
697 | { | 704 | { |
698 | SceneData = m_scene.PhysicsScene.GetTopColliders(); | 705 | SceneData = Scene.PhysicsScene.GetTopColliders(); |
699 | } | 706 | } |
700 | else if (reportType == 0) | 707 | else if (reportType == 0) |
701 | { | 708 | { |
702 | SceneData = m_scene.SceneGraph.GetTopScripts(); | 709 | SceneData = Scene.SceneGraph.GetTopScripts(); |
703 | } | 710 | } |
704 | 711 | ||
705 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); | 712 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); |
@@ -707,7 +714,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
707 | { | 714 | { |
708 | foreach (uint obj in SceneData.Keys) | 715 | foreach (uint obj in SceneData.Keys) |
709 | { | 716 | { |
710 | SceneObjectPart prt = m_scene.GetSceneObjectPart(obj); | 717 | SceneObjectPart prt = Scene.GetSceneObjectPart(obj); |
711 | if (prt != null) | 718 | if (prt != null) |
712 | { | 719 | { |
713 | if (prt.ParentGroup != null) | 720 | if (prt.ParentGroup != null) |
@@ -777,9 +784,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
777 | 784 | ||
778 | for (int i = 0; i < uuidarr.Length; i++) | 785 | for (int i = 0; i < uuidarr.Length; i++) |
779 | { | 786 | { |
780 | // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | 787 | // string lookupname = Scene.CommsManager.UUIDNameRequestString(uuidarr[i]); |
781 | 788 | ||
782 | IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 789 | IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>(); |
783 | if (userManager != null) | 790 | if (userManager != null) |
784 | userManager.GetUserName(uuidarr[i]); | 791 | userManager.GetUserName(uuidarr[i]); |
785 | 792 | ||
@@ -794,7 +801,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
794 | 801 | ||
795 | public void sendRegionInfoPacketToAll() | 802 | public void sendRegionInfoPacketToAll() |
796 | { | 803 | { |
797 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 804 | Scene.ForEachScenePresence(delegate(ScenePresence sp) |
798 | { | 805 | { |
799 | if (!sp.IsChildAgent) | 806 | if (!sp.IsChildAgent) |
800 | HandleRegionInfoRequest(sp.ControllingClient); | 807 | HandleRegionInfoRequest(sp.ControllingClient); |
@@ -805,99 +812,99 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
805 | { | 812 | { |
806 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 813 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
807 | 814 | ||
808 | args.isEstateManager = m_scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 815 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); |
809 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && m_scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 816 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
810 | args.isEstateManager = true; | 817 | args.isEstateManager = true; |
811 | 818 | ||
812 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 819 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
813 | args.terrainStartHeight0 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SW; | 820 | args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW; |
814 | args.terrainHeightRange0 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SW; | 821 | args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW; |
815 | args.terrainStartHeight1 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NW; | 822 | args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW; |
816 | args.terrainHeightRange1 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NW; | 823 | args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW; |
817 | args.terrainStartHeight2 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SE; | 824 | args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE; |
818 | args.terrainHeightRange2 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SE; | 825 | args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE; |
819 | args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE; | 826 | args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE; |
820 | args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE; | 827 | args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE; |
821 | args.simAccess = m_scene.RegionInfo.AccessLevel; | 828 | args.simAccess = Scene.RegionInfo.AccessLevel; |
822 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 829 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
823 | args.regionFlags = GetRegionFlags(); | 830 | args.regionFlags = GetRegionFlags(); |
824 | args.regionName = m_scene.RegionInfo.RegionName; | 831 | args.regionName = Scene.RegionInfo.RegionName; |
825 | args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 832 | args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
826 | 833 | ||
827 | args.terrainBase0 = UUID.Zero; | 834 | args.terrainBase0 = UUID.Zero; |
828 | args.terrainBase1 = UUID.Zero; | 835 | args.terrainBase1 = UUID.Zero; |
829 | args.terrainBase2 = UUID.Zero; | 836 | args.terrainBase2 = UUID.Zero; |
830 | args.terrainBase3 = UUID.Zero; | 837 | args.terrainBase3 = UUID.Zero; |
831 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; | 838 | args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1; |
832 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; | 839 | args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2; |
833 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; | 840 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; |
834 | args.terrainDetail3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4; | 841 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; |
835 | 842 | ||
836 | remoteClient.SendRegionHandshake(m_scene.RegionInfo,args); | 843 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); |
837 | } | 844 | } |
838 | 845 | ||
839 | public void sendRegionHandshakeToAll() | 846 | public void sendRegionHandshakeToAll() |
840 | { | 847 | { |
841 | m_scene.ForEachClient(sendRegionHandshake); | 848 | Scene.ForEachClient(sendRegionHandshake); |
842 | } | 849 | } |
843 | 850 | ||
844 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) | 851 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
845 | { | 852 | { |
846 | if (parms2 == 0) | 853 | if (parms2 == 0) |
847 | { | 854 | { |
848 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = true; | 855 | Scene.RegionInfo.EstateSettings.UseGlobalTime = true; |
849 | m_scene.RegionInfo.EstateSettings.SunPosition = 0.0; | 856 | Scene.RegionInfo.EstateSettings.SunPosition = 0.0; |
850 | } | 857 | } |
851 | else | 858 | else |
852 | { | 859 | { |
853 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; | 860 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
854 | m_scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; | 861 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
855 | } | 862 | } |
856 | 863 | ||
857 | if ((parms1 & 0x00000010) != 0) | 864 | if ((parms1 & 0x00000010) != 0) |
858 | m_scene.RegionInfo.EstateSettings.FixedSun = true; | 865 | Scene.RegionInfo.EstateSettings.FixedSun = true; |
859 | else | 866 | else |
860 | m_scene.RegionInfo.EstateSettings.FixedSun = false; | 867 | Scene.RegionInfo.EstateSettings.FixedSun = false; |
861 | 868 | ||
862 | if ((parms1 & 0x00008000) != 0) | 869 | if ((parms1 & 0x00008000) != 0) |
863 | m_scene.RegionInfo.EstateSettings.PublicAccess = true; | 870 | Scene.RegionInfo.EstateSettings.PublicAccess = true; |
864 | else | 871 | else |
865 | m_scene.RegionInfo.EstateSettings.PublicAccess = false; | 872 | Scene.RegionInfo.EstateSettings.PublicAccess = false; |
866 | 873 | ||
867 | if ((parms1 & 0x10000000) != 0) | 874 | if ((parms1 & 0x10000000) != 0) |
868 | m_scene.RegionInfo.EstateSettings.AllowVoice = true; | 875 | Scene.RegionInfo.EstateSettings.AllowVoice = true; |
869 | else | 876 | else |
870 | m_scene.RegionInfo.EstateSettings.AllowVoice = false; | 877 | Scene.RegionInfo.EstateSettings.AllowVoice = false; |
871 | 878 | ||
872 | if ((parms1 & 0x00100000) != 0) | 879 | if ((parms1 & 0x00100000) != 0) |
873 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; | 880 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; |
874 | else | 881 | else |
875 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | 882 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
876 | 883 | ||
877 | if ((parms1 & 0x00800000) != 0) | 884 | if ((parms1 & 0x00800000) != 0) |
878 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = true; | 885 | Scene.RegionInfo.EstateSettings.DenyAnonymous = true; |
879 | else | 886 | else |
880 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = false; | 887 | Scene.RegionInfo.EstateSettings.DenyAnonymous = false; |
881 | 888 | ||
882 | if ((parms1 & 0x01000000) != 0) | 889 | if ((parms1 & 0x01000000) != 0) |
883 | m_scene.RegionInfo.EstateSettings.DenyIdentified = true; | 890 | Scene.RegionInfo.EstateSettings.DenyIdentified = true; |
884 | else | 891 | else |
885 | m_scene.RegionInfo.EstateSettings.DenyIdentified = false; | 892 | Scene.RegionInfo.EstateSettings.DenyIdentified = false; |
886 | 893 | ||
887 | if ((parms1 & 0x02000000) != 0) | 894 | if ((parms1 & 0x02000000) != 0) |
888 | m_scene.RegionInfo.EstateSettings.DenyTransacted = true; | 895 | Scene.RegionInfo.EstateSettings.DenyTransacted = true; |
889 | else | 896 | else |
890 | m_scene.RegionInfo.EstateSettings.DenyTransacted = false; | 897 | Scene.RegionInfo.EstateSettings.DenyTransacted = false; |
891 | 898 | ||
892 | if ((parms1 & 0x40000000) != 0) | 899 | if ((parms1 & 0x40000000) != 0) |
893 | m_scene.RegionInfo.EstateSettings.DenyMinors = true; | 900 | Scene.RegionInfo.EstateSettings.DenyMinors = true; |
894 | else | 901 | else |
895 | m_scene.RegionInfo.EstateSettings.DenyMinors = false; | 902 | Scene.RegionInfo.EstateSettings.DenyMinors = false; |
896 | 903 | ||
897 | m_scene.RegionInfo.EstateSettings.Save(); | 904 | Scene.RegionInfo.EstateSettings.Save(); |
898 | TriggerEstateInfoChange(); | 905 | TriggerEstateInfoChange(); |
899 | 906 | ||
900 | m_scene.TriggerEstateSunUpdate(); | 907 | Scene.TriggerEstateSunUpdate(); |
901 | 908 | ||
902 | sendDetailedEstateData(remoteClient, invoice); | 909 | sendDetailedEstateData(remoteClient, invoice); |
903 | } | 910 | } |
@@ -905,140 +912,42 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
905 | #endregion | 912 | #endregion |
906 | 913 | ||
907 | #region IRegionModule Members | 914 | #region IRegionModule Members |
915 | |||
916 | public string Name { get { return "EstateManagementModule"; } } | ||
917 | |||
918 | public Type ReplaceableInterface { get { return null; } } | ||
908 | 919 | ||
909 | public void Initialise(Scene scene, IConfigSource source) | 920 | public void Initialise(IConfigSource source) {} |
921 | |||
922 | public void AddRegion(Scene scene) | ||
910 | { | 923 | { |
911 | m_scene = scene; | ||
912 | m_scene.RegisterModuleInterface<IEstateModule>(this); | ||
913 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
914 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | ||
915 | m_regionChangeTimer.AutoReset = false; | 924 | m_regionChangeTimer.AutoReset = false; |
916 | m_regionChangeTimer.Interval = 2000; | 925 | m_regionChangeTimer.Interval = 2000; |
917 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | 926 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; |
918 | 927 | ||
919 | m_scene.AddCommand(this, "set terrain texture", | 928 | Scene = scene; |
920 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 929 | Scene.RegisterModuleInterface<IEstateModule>(this); |
921 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | 930 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; |
922 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | 931 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
923 | " that coordinate.", | 932 | |
924 | consoleSetTerrainTexture); | 933 | m_commands = new EstateManagementCommands(this); |
925 | 934 | m_commands.Initialise(); | |
926 | m_scene.AddCommand(this, "set terrain heights", | ||
927 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
928 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
929 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
930 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
931 | consoleSetTerrainHeights); | ||
932 | } | ||
933 | |||
934 | #region Console Commands | ||
935 | |||
936 | public void consoleSetTerrainTexture(string module, string[] args) | ||
937 | { | ||
938 | string num = args[3]; | ||
939 | string uuid = args[4]; | ||
940 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
941 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
942 | |||
943 | if (x == -1 || m_scene.RegionInfo.RegionLocX == x) | ||
944 | { | ||
945 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | ||
946 | { | ||
947 | int corner = int.Parse(num); | ||
948 | UUID texture = UUID.Parse(uuid); | ||
949 | |||
950 | m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName + | ||
951 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
952 | |||
953 | switch (corner) | ||
954 | { | ||
955 | case 0: | ||
956 | m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
957 | break; | ||
958 | case 1: | ||
959 | m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
960 | break; | ||
961 | case 2: | ||
962 | m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
963 | break; | ||
964 | case 3: | ||
965 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
966 | break; | ||
967 | } | ||
968 | m_scene.RegionInfo.RegionSettings.Save(); | ||
969 | TriggerRegionInfoChange(); | ||
970 | sendRegionInfoPacketToAll(); | ||
971 | |||
972 | } | ||
973 | } | ||
974 | } | ||
975 | |||
976 | public void consoleSetTerrainHeights(string module, string[] args) | ||
977 | { | ||
978 | string num = args[3]; | ||
979 | string min = args[4]; | ||
980 | string max = args[5]; | ||
981 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
982 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
983 | |||
984 | if (x == -1 || m_scene.RegionInfo.RegionLocX == x) | ||
985 | { | ||
986 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | ||
987 | { | ||
988 | int corner = int.Parse(num); | ||
989 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
990 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
991 | |||
992 | m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName + | ||
993 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
994 | |||
995 | switch (corner) | ||
996 | { | ||
997 | case 0: | ||
998 | m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
999 | m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
1000 | break; | ||
1001 | case 1: | ||
1002 | m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
1003 | m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
1004 | break; | ||
1005 | case 2: | ||
1006 | m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
1007 | m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
1008 | break; | ||
1009 | case 3: | ||
1010 | m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
1011 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
1012 | break; | ||
1013 | } | ||
1014 | m_scene.RegionInfo.RegionSettings.Save(); | ||
1015 | TriggerRegionInfoChange(); | ||
1016 | sendRegionHandshakeToAll(); | ||
1017 | } | ||
1018 | } | ||
1019 | } | 935 | } |
1020 | 936 | ||
1021 | #endregion | 937 | public void RemoveRegion(Scene scene) {} |
1022 | 938 | ||
1023 | public void PostInitialise() | 939 | public void RegionLoaded(Scene scene) |
1024 | { | 940 | { |
1025 | // Sets up the sun module based no the saved Estate and Region Settings | 941 | // Sets up the sun module based no the saved Estate and Region Settings |
1026 | // DO NOT REMOVE or the sun will stop working | 942 | // DO NOT REMOVE or the sun will stop working |
1027 | m_scene.TriggerEstateSunUpdate(); | 943 | scene.TriggerEstateSunUpdate(); |
1028 | } | 944 | |
1029 | 945 | UserManager = scene.RequestModuleInterface<IUserManagement>(); | |
1030 | public void Close() | ||
1031 | { | ||
1032 | } | ||
1033 | |||
1034 | public string Name | ||
1035 | { | ||
1036 | get { return "EstateManagementModule"; } | ||
1037 | } | 946 | } |
1038 | 947 | ||
1039 | public bool IsSharedModule | 948 | public void Close() |
1040 | { | 949 | { |
1041 | get { return false; } | 950 | m_commands.Close(); |
1042 | } | 951 | } |
1043 | 952 | ||
1044 | #endregion | 953 | #endregion |
@@ -1048,14 +957,14 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1048 | public void changeWaterHeight(float height) | 957 | public void changeWaterHeight(float height) |
1049 | { | 958 | { |
1050 | setRegionTerrainSettings(height, | 959 | setRegionTerrainSettings(height, |
1051 | (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, | 960 | (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit, |
1052 | (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, | 961 | (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit, |
1053 | m_scene.RegionInfo.RegionSettings.UseEstateSun, | 962 | Scene.RegionInfo.RegionSettings.UseEstateSun, |
1054 | m_scene.RegionInfo.RegionSettings.FixedSun, | 963 | Scene.RegionInfo.RegionSettings.FixedSun, |
1055 | (float)m_scene.RegionInfo.RegionSettings.SunPosition, | 964 | (float)Scene.RegionInfo.RegionSettings.SunPosition, |
1056 | m_scene.RegionInfo.EstateSettings.UseGlobalTime, | 965 | Scene.RegionInfo.EstateSettings.UseGlobalTime, |
1057 | m_scene.RegionInfo.EstateSettings.FixedSun, | 966 | Scene.RegionInfo.EstateSettings.FixedSun, |
1058 | (float)m_scene.RegionInfo.EstateSettings.SunPosition); | 967 | (float)Scene.RegionInfo.EstateSettings.SunPosition); |
1059 | 968 | ||
1060 | sendRegionInfoPacketToAll(); | 969 | sendRegionInfoPacketToAll(); |
1061 | } | 970 | } |
@@ -1095,33 +1004,42 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1095 | 1004 | ||
1096 | // Fully implemented | 1005 | // Fully implemented |
1097 | // | 1006 | // |
1098 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) | 1007 | if (Scene.RegionInfo.RegionSettings.AllowDamage) |
1099 | flags |= RegionFlags.AllowDamage; | 1008 | flags |= RegionFlags.AllowDamage; |
1100 | if (m_scene.RegionInfo.RegionSettings.BlockTerraform) | 1009 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) |
1101 | flags |= RegionFlags.BlockTerraform; | 1010 | flags |= RegionFlags.BlockTerraform; |
1102 | if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) | 1011 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) |
1103 | flags |= RegionFlags.BlockLandResell; | 1012 | flags |= RegionFlags.BlockLandResell; |
1104 | if (m_scene.RegionInfo.RegionSettings.DisableCollisions) | 1013 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) |
1105 | flags |= RegionFlags.SkipCollisions; | 1014 | flags |= RegionFlags.SkipCollisions; |
1106 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | 1015 | if (Scene.RegionInfo.RegionSettings.DisableScripts) |
1107 | flags |= RegionFlags.SkipScripts; | 1016 | flags |= RegionFlags.SkipScripts; |
1108 | if (m_scene.RegionInfo.RegionSettings.DisablePhysics) | 1017 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) |
1109 | flags |= RegionFlags.SkipPhysics; | 1018 | flags |= RegionFlags.SkipPhysics; |
1110 | if (m_scene.RegionInfo.RegionSettings.BlockFly) | 1019 | if (Scene.RegionInfo.RegionSettings.BlockFly) |
1111 | flags |= RegionFlags.NoFly; | 1020 | flags |= RegionFlags.NoFly; |
1112 | if (m_scene.RegionInfo.RegionSettings.RestrictPushing) | 1021 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) |
1113 | flags |= RegionFlags.RestrictPushObject; | 1022 | flags |= RegionFlags.RestrictPushObject; |
1114 | if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | 1023 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
1115 | flags |= RegionFlags.AllowParcelChanges; | 1024 | flags |= RegionFlags.AllowParcelChanges; |
1116 | if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) | 1025 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
1117 | flags |= RegionFlags.BlockParcelSearch; | 1026 | flags |= RegionFlags.BlockParcelSearch; |
1118 | 1027 | ||
1119 | if (m_scene.RegionInfo.RegionSettings.FixedSun) | 1028 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
1120 | flags |= RegionFlags.SunFixed; | 1029 | flags |= RegionFlags.SunFixed; |
1121 | if (m_scene.RegionInfo.RegionSettings.Sandbox) | 1030 | if (Scene.RegionInfo.RegionSettings.Sandbox) |
1122 | flags |= RegionFlags.Sandbox; | 1031 | flags |= RegionFlags.Sandbox; |
1123 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 1032 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1124 | flags |= RegionFlags.AllowVoice; | 1033 | flags |= RegionFlags.AllowVoice; |
1034 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) | ||
1035 | flags |= RegionFlags.AllowLandmark; | ||
1036 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) | ||
1037 | flags |= RegionFlags.AllowSetHome; | ||
1038 | if (Scene.RegionInfo.EstateSettings.BlockDwell) | ||
1039 | flags |= RegionFlags.BlockDwell; | ||
1040 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | ||
1041 | flags |= RegionFlags.ResetHomeOnTeleport; | ||
1042 | |||
1125 | 1043 | ||
1126 | // Fudge these to always on, so the menu options activate | 1044 | // Fudge these to always on, so the menu options activate |
1127 | // | 1045 | // |
@@ -1142,32 +1060,38 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1142 | { | 1060 | { |
1143 | RegionFlags flags = RegionFlags.None; | 1061 | RegionFlags flags = RegionFlags.None; |
1144 | 1062 | ||
1145 | if (m_scene.RegionInfo.EstateSettings.FixedSun) | 1063 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
1146 | flags |= RegionFlags.SunFixed; | 1064 | flags |= RegionFlags.SunFixed; |
1147 | if (m_scene.RegionInfo.EstateSettings.PublicAccess) | 1065 | if (Scene.RegionInfo.EstateSettings.PublicAccess) |
1148 | flags |= (RegionFlags.PublicAllowed | | 1066 | flags |= (RegionFlags.PublicAllowed | |
1149 | RegionFlags.ExternallyVisible); | 1067 | RegionFlags.ExternallyVisible); |
1150 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 1068 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1151 | flags |= RegionFlags.AllowVoice; | 1069 | flags |= RegionFlags.AllowVoice; |
1152 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | 1070 | if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
1153 | flags |= RegionFlags.AllowDirectTeleport; | 1071 | flags |= RegionFlags.AllowDirectTeleport; |
1154 | if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) | 1072 | if (Scene.RegionInfo.EstateSettings.DenyAnonymous) |
1155 | flags |= RegionFlags.DenyAnonymous; | 1073 | flags |= RegionFlags.DenyAnonymous; |
1156 | if (m_scene.RegionInfo.EstateSettings.DenyIdentified) | 1074 | if (Scene.RegionInfo.EstateSettings.DenyIdentified) |
1157 | flags |= RegionFlags.DenyIdentified; | 1075 | flags |= RegionFlags.DenyIdentified; |
1158 | if (m_scene.RegionInfo.EstateSettings.DenyTransacted) | 1076 | if (Scene.RegionInfo.EstateSettings.DenyTransacted) |
1159 | flags |= RegionFlags.DenyTransacted; | 1077 | flags |= RegionFlags.DenyTransacted; |
1160 | if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) | 1078 | if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
1161 | flags |= RegionFlags.AbuseEmailToEstateOwner; | 1079 | flags |= RegionFlags.AbuseEmailToEstateOwner; |
1162 | if (m_scene.RegionInfo.EstateSettings.BlockDwell) | 1080 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
1163 | flags |= RegionFlags.BlockDwell; | 1081 | flags |= RegionFlags.BlockDwell; |
1164 | if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) | 1082 | if (Scene.RegionInfo.EstateSettings.EstateSkipScripts) |
1165 | flags |= RegionFlags.EstateSkipScripts; | 1083 | flags |= RegionFlags.EstateSkipScripts; |
1166 | if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | 1084 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
1167 | flags |= RegionFlags.ResetHomeOnTeleport; | 1085 | flags |= RegionFlags.ResetHomeOnTeleport; |
1168 | if (m_scene.RegionInfo.EstateSettings.TaxFree) | 1086 | if (Scene.RegionInfo.EstateSettings.TaxFree) |
1169 | flags |= RegionFlags.TaxFree; | 1087 | flags |= RegionFlags.TaxFree; |
1170 | if (m_scene.RegionInfo.EstateSettings.DenyMinors) | 1088 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) |
1089 | flags |= RegionFlags.AllowLandmark; | ||
1090 | if (Scene.RegionInfo.EstateSettings.AllowParcelChanges) | ||
1091 | flags |= RegionFlags.AllowParcelChanges; | ||
1092 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) | ||
1093 | flags |= RegionFlags.AllowSetHome; | ||
1094 | if (Scene.RegionInfo.EstateSettings.DenyMinors) | ||
1171 | flags |= (RegionFlags)(1 << 30); | 1095 | flags |= (RegionFlags)(1 << 30); |
1172 | 1096 | ||
1173 | return (uint)flags; | 1097 | return (uint)flags; |
@@ -1175,17 +1099,17 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1175 | 1099 | ||
1176 | public bool IsManager(UUID avatarID) | 1100 | public bool IsManager(UUID avatarID) |
1177 | { | 1101 | { |
1178 | if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) | 1102 | if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner) |
1179 | return true; | 1103 | return true; |
1180 | 1104 | ||
1181 | List<UUID> ems = new List<UUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); | 1105 | List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers); |
1182 | if (ems.Contains(avatarID)) | 1106 | if (ems.Contains(avatarID)) |
1183 | return true; | 1107 | return true; |
1184 | 1108 | ||
1185 | return false; | 1109 | return false; |
1186 | } | 1110 | } |
1187 | 1111 | ||
1188 | protected void TriggerRegionInfoChange() | 1112 | public void TriggerRegionInfoChange() |
1189 | { | 1113 | { |
1190 | m_regionChangeTimer.Stop(); | 1114 | m_regionChangeTimer.Stop(); |
1191 | m_regionChangeTimer.Start(); | 1115 | m_regionChangeTimer.Start(); |
@@ -1196,23 +1120,23 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1196 | ChangeDelegate change = OnRegionInfoChange; | 1120 | ChangeDelegate change = OnRegionInfoChange; |
1197 | 1121 | ||
1198 | if (change != null) | 1122 | if (change != null) |
1199 | change(m_scene.RegionInfo.RegionID); | 1123 | change(Scene.RegionInfo.RegionID); |
1200 | } | 1124 | } |
1201 | 1125 | ||
1202 | protected void TriggerEstateInfoChange() | 1126 | public void TriggerEstateInfoChange() |
1203 | { | 1127 | { |
1204 | ChangeDelegate change = OnEstateInfoChange; | 1128 | ChangeDelegate change = OnEstateInfoChange; |
1205 | 1129 | ||
1206 | if (change != null) | 1130 | if (change != null) |
1207 | change(m_scene.RegionInfo.RegionID); | 1131 | change(Scene.RegionInfo.RegionID); |
1208 | } | 1132 | } |
1209 | 1133 | ||
1210 | protected void TriggerEstateMessage(UUID fromID, string fromName, string message) | 1134 | public void TriggerEstateMessage(UUID fromID, string fromName, string message) |
1211 | { | 1135 | { |
1212 | MessageDelegate onmessage = OnEstateMessage; | 1136 | MessageDelegate onmessage = OnEstateMessage; |
1213 | 1137 | ||
1214 | if (onmessage != null) | 1138 | if (onmessage != null) |
1215 | onmessage(m_scene.RegionInfo.RegionID, fromID, fromName, message); | 1139 | onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message); |
1216 | } | 1140 | } |
1217 | } | 1141 | } |
1218 | } | 1142 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index b671aec..ad75ea5 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -163,13 +163,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
163 | m_scene.UnregisterModuleCommander(m_commander.Name); | 163 | m_scene.UnregisterModuleCommander(m_commander.Name); |
164 | } | 164 | } |
165 | 165 | ||
166 | // private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason) | ||
167 | // { | ||
168 | // ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y); | ||
169 | // reason = "You are not allowed to enter this sim."; | ||
170 | // return nearestParcel != null; | ||
171 | // } | ||
172 | |||
173 | /// <summary> | 166 | /// <summary> |
174 | /// Processes commandline input. Do not call directly. | 167 | /// Processes commandline input. Do not call directly. |
175 | /// </summary> | 168 | /// </summary> |
@@ -364,31 +357,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
364 | } | 357 | } |
365 | 358 | ||
366 | if (parcelAvatarIsEntering != null) | 359 | if (parcelAvatarIsEntering != null) |
367 | { | 360 | EnforceBans(parcelAvatarIsEntering, avatar); |
368 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
369 | { | ||
370 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) | ||
371 | { | ||
372 | SendYouAreBannedNotice(avatar); | ||
373 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | ||
374 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
375 | } | ||
376 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | ||
377 | { | ||
378 | SendYouAreRestrictedNotice(avatar); | ||
379 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | ||
380 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
385 | } | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
390 | } | ||
391 | } | ||
392 | } | 361 | } |
393 | } | 362 | } |
394 | 363 | ||
@@ -460,32 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
460 | SendOutNearestBanLine(remote_client); | 429 | SendOutNearestBanLine(remote_client); |
461 | ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); | 430 | ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); |
462 | if (parcel != null) | 431 | if (parcel != null) |
463 | { | 432 | EnforceBans(parcel, clientAvatar); |
464 | if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | ||
465 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) | ||
466 | { | ||
467 | EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID, | ||
468 | m_scene.RegionInfo.RegionID); | ||
469 | //They are going under the safety line! | ||
470 | if (!parcel.IsBannedFromLand(clientAvatar.UUID)) | ||
471 | { | ||
472 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; | ||
473 | } | ||
474 | } | ||
475 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | ||
476 | parcel.IsBannedFromLand(clientAvatar.UUID)) | ||
477 | { | ||
478 | // SendYouAreBannedNotice(clientAvatar); | ||
479 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
480 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); | ||
481 | } | ||
482 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) | ||
483 | { | ||
484 | // SendYouAreRestrictedNotice(clientAvatar); | ||
485 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
486 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); | ||
487 | } | ||
488 | } | ||
489 | } | 433 | } |
490 | } | 434 | } |
491 | 435 | ||
@@ -2005,5 +1949,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2005 | 1949 | ||
2006 | MainConsole.Instance.Output(report.ToString()); | 1950 | MainConsole.Instance.Output(report.ToString()); |
2007 | } | 1951 | } |
1952 | |||
1953 | public void EnforceBans(ILandObject land, ScenePresence avatar) | ||
1954 | { | ||
1955 | if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
1956 | return; | ||
1957 | |||
1958 | if (land.IsEitherBannedOrRestricted(avatar.UUID)) | ||
1959 | { | ||
1960 | if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y))) | ||
1961 | { | ||
1962 | Vector3? pos = m_scene.GetNearestAllowedPosition(avatar); | ||
1963 | if (pos == null) | ||
1964 | m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient); | ||
1965 | else | ||
1966 | ForceAvatarToPosition(avatar, (Vector3)pos); | ||
1967 | } | ||
1968 | else | ||
1969 | { | ||
1970 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | ||
1971 | } | ||
1972 | } | ||
1973 | } | ||
2008 | } | 1974 | } |
2009 | } | 1975 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 071314a..aa14054 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
188 | } | 188 | } |
189 | catch (DllNotFoundException) | 189 | catch (DllNotFoundException) |
190 | { | 190 | { |
191 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id); | 191 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); |
192 | 192 | ||
193 | } | 193 | } |
194 | catch (IndexOutOfRangeException) | 194 | catch (IndexOutOfRangeException) |
195 | { | 195 | { |
196 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id); | 196 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); |
197 | 197 | ||
198 | } | 198 | } |
199 | catch (Exception) | 199 | catch (Exception) |
200 | { | 200 | { |
201 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id); | 201 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); |
202 | 202 | ||
203 | } | 203 | } |
204 | return null; | 204 | return null; |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs index 7c5d044..898ca4a 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs | |||
@@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | 50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | 51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
52 | 52 | ||
53 | namespace OpenSim.Region.CoreModules.Media.Moap | 53 | namespace OpenSim.Region.CoreModules.World.Media.Moap |
54 | { | 54 | { |
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] |
56 | public class MoapModule : INonSharedRegionModule, IMoapModule | 56 | public class MoapModule : INonSharedRegionModule, IMoapModule |
@@ -225,24 +225,62 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
225 | return me; | 225 | return me; |
226 | } | 226 | } |
227 | 227 | ||
228 | /// <summary> | ||
229 | /// Set the media entry on the face of the given part. | ||
230 | /// </summary> | ||
231 | /// <param name="part">/param> | ||
232 | /// <param name="face"></param> | ||
233 | /// <param name="me">If null, then the media entry is cleared.</param> | ||
228 | public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) | 234 | public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) |
229 | { | 235 | { |
236 | // m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face); | ||
237 | |||
230 | CheckFaceParam(part, face); | 238 | CheckFaceParam(part, face); |
231 | 239 | ||
232 | if (null == part.Shape.Media) | 240 | if (null == part.Shape.Media) |
233 | part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); | 241 | { |
234 | 242 | if (me == null) | |
243 | return; | ||
244 | else | ||
245 | part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); | ||
246 | } | ||
247 | |||
235 | lock (part.Shape.Media) | 248 | lock (part.Shape.Media) |
236 | part.Shape.Media[face] = me; | 249 | part.Shape.Media[face] = me; |
237 | 250 | ||
238 | UpdateMediaUrl(part, UUID.Zero); | 251 | UpdateMediaUrl(part, UUID.Zero); |
252 | |||
253 | SetPartMediaFlags(part, face, me != null); | ||
254 | |||
239 | part.ScheduleFullUpdate(); | 255 | part.ScheduleFullUpdate(); |
240 | part.TriggerScriptChangedEvent(Changed.MEDIA); | 256 | part.TriggerScriptChangedEvent(Changed.MEDIA); |
241 | } | 257 | } |
242 | 258 | ||
259 | /// <summary> | ||
260 | /// Clear the media entry from the face of the given part. | ||
261 | /// </summary> | ||
262 | /// <param name="part"></param> | ||
263 | /// <param name="face"></param> | ||
243 | public void ClearMediaEntry(SceneObjectPart part, int face) | 264 | public void ClearMediaEntry(SceneObjectPart part, int face) |
244 | { | 265 | { |
245 | SetMediaEntry(part, face, null); | 266 | SetMediaEntry(part, face, null); |
267 | } | ||
268 | |||
269 | /// <summary> | ||
270 | /// Set the media flags on the texture face of the given part. | ||
271 | /// </summary> | ||
272 | /// <remarks> | ||
273 | /// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY. | ||
274 | /// </remarks> | ||
275 | /// <param name="part"></param> | ||
276 | /// <param name="face"></param> | ||
277 | /// <param name="flag"></param> | ||
278 | protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag) | ||
279 | { | ||
280 | Primitive.TextureEntry te = part.Shape.Textures; | ||
281 | Primitive.TextureEntryFace teFace = te.CreateFace((uint)face); | ||
282 | teFace.MediaFlags = flag; | ||
283 | part.Shape.Textures = te; | ||
246 | } | 284 | } |
247 | 285 | ||
248 | /// <summary> | 286 | /// <summary> |
@@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
333 | } | 371 | } |
334 | 372 | ||
335 | // m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); | 373 | // m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); |
336 | 374 | // | |
337 | // for (int i = 0; i < omu.FaceMedia.Length; i++) | 375 | // for (int i = 0; i < omu.FaceMedia.Length; i++) |
338 | // { | 376 | // { |
339 | // MediaEntry me = omu.FaceMedia[i]; | 377 | // MediaEntry me = omu.FaceMedia[i]; |
@@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
368 | // FIXME: Race condition here since some other texture entry manipulator may overwrite/get | 406 | // FIXME: Race condition here since some other texture entry manipulator may overwrite/get |
369 | // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry | 407 | // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry |
370 | // directly. | 408 | // directly. |
371 | Primitive.TextureEntry te = part.Shape.Textures; | 409 | SetPartMediaFlags(part, i, true); |
372 | Primitive.TextureEntryFace face = te.CreateFace((uint)i); | ||
373 | face.MediaFlags = true; | ||
374 | part.Shape.Textures = te; | ||
375 | // m_log.DebugFormat( | 410 | // m_log.DebugFormat( |
376 | // "[MOAP]: Media flags for face {0} is {1}", | 411 | // "[MOAP]: Media flags for face {0} is {1}", |
377 | // i, part.Shape.Textures.FaceTextures[i].MediaFlags); | 412 | // i, part.Shape.Textures.FaceTextures[i].MediaFlags); |
@@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
380 | } | 415 | } |
381 | else | 416 | else |
382 | { | 417 | { |
418 | // m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name); | ||
419 | |||
383 | // We need to go through the media textures one at a time to make sure that we have permission | 420 | // We need to go through the media textures one at a time to make sure that we have permission |
384 | // to change them | 421 | // to change them |
385 | 422 | ||
@@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
401 | if (null == media[i]) | 438 | if (null == media[i]) |
402 | continue; | 439 | continue; |
403 | 440 | ||
404 | Primitive.TextureEntryFace face = te.CreateFace((uint)i); | 441 | SetPartMediaFlags(part, i, true); |
405 | face.MediaFlags = true; | ||
406 | 442 | ||
407 | // m_log.DebugFormat( | 443 | // m_log.DebugFormat( |
408 | // "[MOAP]: Media flags for face {0} is {1}", | 444 | // "[MOAP]: Media flags for face {0} is {1}", |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs new file mode 100644 index 0000000..5b85830 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.Media.Moap; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
41 | using OpenSim.Tests.Common; | ||
42 | using OpenSim.Tests.Common.Mock; | ||
43 | using OpenSim.Tests.Common.Setup; | ||
44 | |||
45 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | ||
46 | { | ||
47 | [TestFixture] | ||
48 | public class MoapTests | ||
49 | { | ||
50 | protected TestScene m_scene; | ||
51 | protected MoapModule m_module; | ||
52 | |||
53 | [SetUp] | ||
54 | public void SetUp() | ||
55 | { | ||
56 | m_module = new MoapModule(); | ||
57 | m_scene = SceneSetupHelpers.SetupScene(); | ||
58 | SceneSetupHelpers.SetupSceneModules(m_scene, m_module); | ||
59 | } | ||
60 | |||
61 | [Test] | ||
62 | public void TestClearMediaUrl() | ||
63 | { | ||
64 | TestHelper.InMethod(); | ||
65 | // log4net.Config.XmlConfigurator.Configure(); | ||
66 | |||
67 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | ||
68 | MediaEntry me = new MediaEntry(); | ||
69 | |||
70 | m_module.SetMediaEntry(part, 1, me); | ||
71 | m_module.ClearMediaEntry(part, 1); | ||
72 | |||
73 | Assert.That(part.Shape.Media[1], Is.EqualTo(null)); | ||
74 | |||
75 | // Although we've cleared one face, other faces may still be present. So we need to check for an | ||
76 | // update media url version | ||
77 | Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero)); | ||
78 | |||
79 | // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture. | ||
80 | // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot. | ||
81 | // Not at all confusing, eh? | ||
82 | Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null); | ||
83 | } | ||
84 | |||
85 | [Test] | ||
86 | public void TestSetMediaUrl() | ||
87 | { | ||
88 | TestHelper.InMethod(); | ||
89 | |||
90 | string homeUrl = "opensimulator.org"; | ||
91 | |||
92 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | ||
93 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; | ||
94 | |||
95 | m_module.SetMediaEntry(part, 1, me); | ||
96 | |||
97 | Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl)); | ||
98 | Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero)); | ||
99 | Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True); | ||
100 | } | ||
101 | } | ||
102 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f9b2384..a098ff6 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
642 | /// implemented by callers. | 642 | /// implemented by callers. |
643 | /// </summary> | 643 | /// </summary> |
644 | /// <param name="currentUser"></param> | 644 | /// <param name="currentUser"></param> |
645 | /// <param name="objId"></param> | 645 | /// <param name="objId">This is a scene object group UUID</param> |
646 | /// <param name="denyOnLocked"></param> | 646 | /// <param name="denyOnLocked"></param> |
647 | /// <returns></returns> | 647 | /// <returns></returns> |
648 | protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked) | 648 | protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked) |
@@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1896 | // "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}", | 1896 | // "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}", |
1897 | // agentID, primID, face, me.ControlPermissions); | 1897 | // agentID, primID, face, me.ControlPermissions); |
1898 | 1898 | ||
1899 | return GenericPrimMediaPermission(part, agentID, me.ControlPermissions); | 1899 | return GenericObjectPermission(agentID, part.ParentGroup.UUID, true); |
1900 | } | 1900 | } |
1901 | 1901 | ||
1902 | private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face) | 1902 | private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face) |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index f10e848..dafaa0c 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -30,7 +30,6 @@ using System.IO; | |||
30 | using System.Xml; | 30 | using System.Xml; |
31 | using log4net.Config; | 31 | using log4net.Config; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 334dcb0..282e4f1 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
113 | data = new MapBlockData(); | 113 | data = new MapBlockData(); |
114 | data.Agents = 0; | 114 | data.Agents = 0; |
115 | data.Access = info.Access; | 115 | data.Access = info.Access; |
116 | data.MapImageId = info.TerrainImage; | 116 | data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2 |
117 | data.Name = info.RegionName; | 117 | data.Name = info.RegionName; |
118 | data.RegionFlags = 0; // TODO not used? | 118 | data.RegionFlags = 0; // TODO not used? |
119 | data.WaterHeight = 0; // not used | 119 | data.WaterHeight = 0; // not used |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index e0f36a2..b05aef8 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -764,10 +764,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
764 | 764 | ||
765 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle | 765 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle |
766 | { | 766 | { |
767 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 767 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); |
768 | lock (m_blacklistedregions) | ||
768 | { | 769 | { |
769 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); | 770 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
770 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 771 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
771 | } | 772 | } |
772 | } | 773 | } |
773 | 774 | ||
@@ -1055,7 +1056,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1055 | } | 1056 | } |
1056 | else | 1057 | else |
1057 | { | 1058 | { |
1058 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); | 1059 | OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount()); |
1059 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 1060 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
1060 | { | 1061 | { |
1061 | OSDMap responsemapdata = new OSDMap(); | 1062 | OSDMap responsemapdata = new OSDMap(); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index c850f7f..72e79ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | public delegate void ChangeDelegate(UUID regionID); | 32 | public delegate void ChangeDelegate(UUID regionID); |
33 | public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message); | 33 | public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message); |
34 | 34 | ||
35 | public interface IEstateModule : IRegionModule | 35 | public interface IEstateModule |
36 | { | 36 | { |
37 | event ChangeDelegate OnRegionInfoChange; | 37 | event ChangeDelegate OnRegionInfoChange; |
38 | event ChangeDelegate OnEstateInfoChange; | 38 | event ChangeDelegate OnEstateInfoChange; |
@@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs index 7251d57..2397f22 100644 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | |||
@@ -36,5 +36,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | void Close(); | 36 | void Close(); |
37 | void QueuePartForUpdate(SceneObjectPart part); | 37 | void QueuePartForUpdate(SceneObjectPart part); |
38 | void SendPrimUpdates(); | 38 | void SendPrimUpdates(); |
39 | int GetPendingObjectsCount(); | ||
39 | } | 40 | } |
40 | } | 41 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9a93a26..bc892e0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -303,6 +303,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | // Passing something to another avatar or a an object will already | 303 | // Passing something to another avatar or a an object will already |
304 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 304 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
305 | item = InventoryService.GetItem(item); | 305 | item = InventoryService.GetItem(item); |
306 | if (item.Owner != remoteClient.AgentId) | ||
307 | return; | ||
306 | 308 | ||
307 | if (item != null) | 309 | if (item != null) |
308 | { | 310 | { |
@@ -1227,6 +1229,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1227 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1229 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1228 | return; | 1230 | return; |
1229 | 1231 | ||
1232 | bool overrideNoMod = false; | ||
1233 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1234 | overrideNoMod = true; | ||
1235 | |||
1230 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1236 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1231 | { | 1237 | { |
1232 | // object cannot copy items to an object owned by a different owner | 1238 | // object cannot copy items to an object owned by a different owner |
@@ -1236,7 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1236 | } | 1242 | } |
1237 | 1243 | ||
1238 | // must have both move and modify permission to put an item in an object | 1244 | // must have both move and modify permission to put an item in an object |
1239 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1245 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1240 | { | 1246 | { |
1241 | return; | 1247 | return; |
1242 | } | 1248 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2424194..e5c0f38 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | 64 | ||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | ||
68 | |||
67 | public SynchronizeSceneHandler SynchronizeScene; | 69 | public SynchronizeSceneHandler SynchronizeScene; |
68 | public SimStatsReporter StatsReporter; | 70 | public SimStatsReporter StatsReporter; |
69 | public List<Border> NorthBorders = new List<Border>(); | 71 | public List<Border> NorthBorders = new List<Border>(); |
@@ -81,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | public bool m_useFlySlow; | 83 | public bool m_useFlySlow; |
82 | public bool m_usePreJump; | 84 | public bool m_usePreJump; |
83 | public bool m_seeIntoRegionFromNeighbor; | 85 | public bool m_seeIntoRegionFromNeighbor; |
86 | |||
87 | protected float m_defaultDrawDistance = 255.0f; | ||
88 | public float DefaultDrawDistance | ||
89 | { | ||
90 | get { return m_defaultDrawDistance; } | ||
91 | } | ||
92 | |||
84 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
85 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
86 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
@@ -129,7 +138,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | protected ICapabilitiesModule m_capsModule; | 138 | protected ICapabilitiesModule m_capsModule; |
130 | // Central Update Loop | 139 | // Central Update Loop |
131 | protected int m_fps = 10; | 140 | protected int m_fps = 10; |
132 | protected uint m_frame; | 141 | |
142 | /// <summary> | ||
143 | /// Current scene frame number | ||
144 | /// </summary> | ||
145 | public uint Frame | ||
146 | { | ||
147 | get; | ||
148 | protected set; | ||
149 | } | ||
150 | |||
133 | protected float m_timespan = 0.089f; | 151 | protected float m_timespan = 0.089f; |
134 | protected DateTime m_lastupdate = DateTime.UtcNow; | 152 | protected DateTime m_lastupdate = DateTime.UtcNow; |
135 | 153 | ||
@@ -638,6 +656,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | // | 656 | // |
639 | IConfig startupConfig = m_config.Configs["Startup"]; | 657 | IConfig startupConfig = m_config.Configs["Startup"]; |
640 | 658 | ||
659 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | ||
660 | |||
641 | //Animation states | 661 | //Animation states |
642 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
643 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
@@ -1209,7 +1229,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1209 | 1229 | ||
1210 | try | 1230 | try |
1211 | { | 1231 | { |
1212 | Update(); | 1232 | while (!shuttingdown) |
1233 | Update(); | ||
1213 | } | 1234 | } |
1214 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1215 | { | 1236 | { |
@@ -1223,190 +1244,180 @@ namespace OpenSim.Region.Framework.Scenes | |||
1223 | Watchdog.RemoveThread(); | 1244 | Watchdog.RemoveThread(); |
1224 | } | 1245 | } |
1225 | 1246 | ||
1226 | /// <summary> | ||
1227 | /// Performs per-frame updates on the scene, this should be the central scene loop | ||
1228 | /// </summary> | ||
1229 | public override void Update() | 1247 | public override void Update() |
1230 | { | 1248 | { |
1231 | float physicsFPS; | 1249 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1232 | int maintc; | 1250 | float physicsFPS = 0f; |
1233 | 1251 | ||
1234 | while (!shuttingdown) | 1252 | int maintc = Util.EnvironmentTickCount(); |
1253 | int tmpFrameMS = maintc; | ||
1254 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | ||
1255 | |||
1256 | // Increment the frame counter | ||
1257 | ++Frame; | ||
1258 | |||
1259 | try | ||
1235 | { | 1260 | { |
1236 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1261 | // Check if any objects have reached their targets |
1237 | physicsFPS = 0f; | 1262 | CheckAtTargets(); |
1238 | 1263 | ||
1239 | maintc = Util.EnvironmentTickCount(); | 1264 | // Update SceneObjectGroups that have scheduled themselves for updates |
1240 | int tmpFrameMS = maintc; | 1265 | // Objects queue their updates onto all scene presences |
1241 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | 1266 | if (Frame % m_update_objects == 0) |
1267 | m_sceneGraph.UpdateObjectGroups(); | ||
1242 | 1268 | ||
1243 | // Increment the frame counter | 1269 | // Run through all ScenePresences looking for updates |
1244 | ++m_frame; | 1270 | // Presence updates and queued object updates for each presence are sent to clients |
1271 | if (Frame % m_update_presences == 0) | ||
1272 | m_sceneGraph.UpdatePresences(); | ||
1245 | 1273 | ||
1246 | try | 1274 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) |
1275 | if (Frame % m_update_coarse_locations == 0) | ||
1247 | { | 1276 | { |
1248 | // Check if any objects have reached their targets | 1277 | List<Vector3> coarseLocations; |
1249 | CheckAtTargets(); | 1278 | List<UUID> avatarUUIDs; |
1250 | 1279 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | |
1251 | // Update SceneObjectGroups that have scheduled themselves for updates | 1280 | // Send coarse locations to clients |
1252 | // Objects queue their updates onto all scene presences | 1281 | ForEachScenePresence(delegate(ScenePresence presence) |
1253 | if (m_frame % m_update_objects == 0) | 1282 | { |
1254 | m_sceneGraph.UpdateObjectGroups(); | 1283 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); |
1284 | }); | ||
1285 | } | ||
1255 | 1286 | ||
1256 | // Run through all ScenePresences looking for updates | 1287 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1257 | // Presence updates and queued object updates for each presence are sent to clients | 1288 | if ((Frame % m_update_physics == 0) && m_physics_enabled) |
1258 | if (m_frame % m_update_presences == 0) | 1289 | m_sceneGraph.UpdatePreparePhysics(); |
1259 | m_sceneGraph.UpdatePresences(); | 1290 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1260 | 1291 | ||
1261 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | 1292 | // Apply any pending avatar force input to the avatar's velocity |
1262 | if (m_frame % m_update_coarse_locations == 0) | 1293 | if (Frame % m_update_entitymovement == 0) |
1263 | { | 1294 | m_sceneGraph.UpdateScenePresenceMovement(); |
1264 | List<Vector3> coarseLocations; | ||
1265 | List<UUID> avatarUUIDs; | ||
1266 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1267 | // Send coarse locations to clients | ||
1268 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1269 | { | ||
1270 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1271 | }); | ||
1272 | } | ||
1273 | 1295 | ||
1274 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1296 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1275 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1297 | // velocity |
1276 | m_sceneGraph.UpdatePreparePhysics(); | 1298 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1277 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | 1299 | if (Frame % m_update_physics == 0) |
1300 | { | ||
1301 | if (m_physics_enabled) | ||
1302 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); | ||
1303 | if (SynchronizeScene != null) | ||
1304 | SynchronizeScene(this); | ||
1305 | } | ||
1306 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | ||
1278 | 1307 | ||
1279 | // Apply any pending avatar force input to the avatar's velocity | 1308 | // Delete temp-on-rez stuff |
1280 | if (m_frame % m_update_entitymovement == 0) | 1309 | if (Frame % 1000 == 0 && !m_cleaningTemps) |
1281 | m_sceneGraph.UpdateScenePresenceMovement(); | 1310 | { |
1311 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); | ||
1312 | m_cleaningTemps = true; | ||
1313 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | ||
1314 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | ||
1315 | } | ||
1282 | 1316 | ||
1283 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1317 | if (RegionStatus != RegionStatus.SlaveScene) |
1284 | // velocity | 1318 | { |
1285 | int tmpPhysicsMS = Util.EnvironmentTickCount(); | 1319 | if (Frame % m_update_events == 0) |
1286 | if (m_frame % m_update_physics == 0) | ||
1287 | { | 1320 | { |
1288 | if (m_physics_enabled) | 1321 | int evMS = Util.EnvironmentTickCount(); |
1289 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); | 1322 | UpdateEvents(); |
1290 | if (SynchronizeScene != null) | 1323 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1291 | SynchronizeScene(this); | ||
1292 | } | 1324 | } |
1293 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | ||
1294 | 1325 | ||
1295 | // Delete temp-on-rez stuff | 1326 | if (Frame % m_update_backup == 0) |
1296 | if (m_frame % 1000 == 0 && !m_cleaningTemps) | ||
1297 | { | 1327 | { |
1298 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); | 1328 | int backMS = Util.EnvironmentTickCount(); |
1299 | m_cleaningTemps = true; | 1329 | UpdateStorageBackup(); |
1300 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | 1330 | backupMS = Util.EnvironmentTickCountSubtract(backMS); |
1301 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | ||
1302 | } | 1331 | } |
1303 | 1332 | ||
1304 | if (RegionStatus != RegionStatus.SlaveScene) | 1333 | if (Frame % m_update_terrain == 0) |
1305 | { | 1334 | { |
1306 | if (m_frame % m_update_events == 0) | 1335 | int terMS = Util.EnvironmentTickCount(); |
1307 | { | 1336 | UpdateTerrain(); |
1308 | int evMS = Util.EnvironmentTickCount(); | 1337 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1309 | UpdateEvents(); | ||
1310 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | ||
1311 | } | ||
1312 | |||
1313 | if (m_frame % m_update_backup == 0) | ||
1314 | { | ||
1315 | int backMS = Util.EnvironmentTickCount(); | ||
1316 | UpdateStorageBackup(); | ||
1317 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | ||
1318 | } | ||
1319 | |||
1320 | if (m_frame % m_update_terrain == 0) | ||
1321 | { | ||
1322 | int terMS = Util.EnvironmentTickCount(); | ||
1323 | UpdateTerrain(); | ||
1324 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | ||
1325 | } | ||
1326 | |||
1327 | if (m_frame % m_update_land == 0) | ||
1328 | { | ||
1329 | int ldMS = Util.EnvironmentTickCount(); | ||
1330 | UpdateLand(); | ||
1331 | landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1332 | } | ||
1333 | |||
1334 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | ||
1335 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1336 | lastCompletedFrame = Util.EnvironmentTickCount(); | ||
1337 | |||
1338 | // if (m_frame%m_update_avatars == 0) | ||
1339 | // UpdateInWorldTime(); | ||
1340 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1341 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1342 | StatsReporter.AddFPS(1); | ||
1343 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1344 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1345 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1346 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1347 | StatsReporter.addFrameMS(frameMS); | ||
1348 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1349 | StatsReporter.addOtherMS(otherMS); | ||
1350 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1351 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1352 | } | 1338 | } |
1353 | 1339 | ||
1354 | if (LoginsDisabled && m_frame == 20) | 1340 | if (Frame % m_update_land == 0) |
1355 | { | 1341 | { |
1356 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1342 | int ldMS = Util.EnvironmentTickCount(); |
1357 | // this is a rare case where we know we have just went through a long cycle of heap | 1343 | UpdateLand(); |
1358 | // allocations, and there is no more work to be done until someone logs in | 1344 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1359 | GC.Collect(); | 1345 | } |
1360 | 1346 | ||
1361 | IConfig startupConfig = m_config.Configs["Startup"]; | 1347 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1362 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | 1348 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1363 | { | 1349 | lastCompletedFrame = Util.EnvironmentTickCount(); |
1364 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1350 | |
1365 | LoginsDisabled = false; | 1351 | // if (Frame%m_update_avatars == 0) |
1366 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1352 | // UpdateInWorldTime(); |
1367 | } | 1353 | StatsReporter.AddPhysicsFPS(physicsFPS); |
1354 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1355 | StatsReporter.AddFPS(1); | ||
1356 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1357 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1358 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1359 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1360 | StatsReporter.addFrameMS(frameMS); | ||
1361 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1362 | StatsReporter.addOtherMS(otherMS); | ||
1363 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1364 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1365 | } | ||
1366 | |||
1367 | if (LoginsDisabled && Frame == 20) | ||
1368 | { | ||
1369 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | ||
1370 | // this is a rare case where we know we have just went through a long cycle of heap | ||
1371 | // allocations, and there is no more work to be done until someone logs in | ||
1372 | GC.Collect(); | ||
1373 | |||
1374 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
1375 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | ||
1376 | { | ||
1377 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1378 | LoginsDisabled = false; | ||
1379 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | ||
1368 | } | 1380 | } |
1369 | } | 1381 | } |
1370 | catch (NotImplementedException) | 1382 | } |
1371 | { | 1383 | catch (NotImplementedException) |
1372 | throw; | 1384 | { |
1373 | } | 1385 | throw; |
1374 | catch (AccessViolationException e) | 1386 | } |
1375 | { | 1387 | catch (AccessViolationException e) |
1376 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1388 | { |
1377 | } | 1389 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1378 | //catch (NullReferenceException e) | 1390 | } |
1379 | //{ | 1391 | //catch (NullReferenceException e) |
1380 | // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1392 | //{ |
1381 | //} | 1393 | // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1382 | catch (InvalidOperationException e) | 1394 | //} |
1383 | { | 1395 | catch (InvalidOperationException e) |
1384 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1396 | { |
1385 | } | 1397 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1386 | catch (Exception e) | 1398 | } |
1387 | { | 1399 | catch (Exception e) |
1388 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1400 | { |
1389 | } | 1401 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1390 | finally | 1402 | } |
1391 | { | 1403 | finally |
1392 | m_lastupdate = DateTime.UtcNow; | 1404 | { |
1393 | } | 1405 | m_lastupdate = DateTime.UtcNow; |
1406 | } | ||
1394 | 1407 | ||
1395 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1408 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1396 | maintc = (int)(m_timespan * 1000) - maintc; | 1409 | maintc = (int)(m_timespan * 1000) - maintc; |
1397 | 1410 | ||
1398 | if (maintc > 0) | ||
1399 | Thread.Sleep(maintc); | ||
1400 | 1411 | ||
1401 | // Tell the watchdog that this thread is still alive | 1412 | m_lastUpdate = Util.EnvironmentTickCount(); |
1402 | Watchdog.UpdateThread(); | 1413 | m_firstHeartbeat = false; |
1403 | 1414 | ||
1404 | m_lastUpdate = Util.EnvironmentTickCount(); | 1415 | if (maintc > 0) |
1405 | m_firstHeartbeat = false; | 1416 | Thread.Sleep(maintc); |
1406 | } | ||
1407 | } | ||
1408 | 1417 | ||
1409 | 1418 | // Tell the watchdog that this thread is still alive | |
1419 | Watchdog.UpdateThread(); | ||
1420 | } | ||
1410 | 1421 | ||
1411 | public void AddGroupTarget(SceneObjectGroup grp) | 1422 | public void AddGroupTarget(SceneObjectGroup grp) |
1412 | { | 1423 | { |
@@ -3125,7 +3136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3125 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); | 3136 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); |
3126 | 3137 | ||
3127 | m_sceneGraph.removeUserCount(!childagentYN); | 3138 | m_sceneGraph.removeUserCount(!childagentYN); |
3128 | CapsModule.RemoveCapsHandler(agentID); | 3139 | |
3140 | if (CapsModule != null) | ||
3141 | CapsModule.RemoveCapsHandler(agentID); | ||
3129 | 3142 | ||
3130 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3143 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3131 | // this method is doing is HORRIBLE!!! | 3144 | // this method is doing is HORRIBLE!!! |
@@ -3329,7 +3342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3329 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | 3342 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport |
3330 | 3343 | ||
3331 | // Don't disable this log message - it's too helpful | 3344 | // Don't disable this log message - it's too helpful |
3332 | m_log.InfoFormat( | 3345 | m_log.DebugFormat( |
3333 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3346 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", |
3334 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3347 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3335 | agent.AgentID, agent.circuitcode, teleportFlags); | 3348 | agent.AgentID, agent.circuitcode, teleportFlags); |
@@ -3403,8 +3416,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3403 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3416 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3404 | agent.AgentID, agent.circuitcode); | 3417 | agent.AgentID, agent.circuitcode); |
3405 | 3418 | ||
3406 | CapsModule.NewUserConnection(agent); | 3419 | if (CapsModule != null) |
3407 | CapsModule.AddCapsHandler(agent.AgentID); | 3420 | { |
3421 | CapsModule.NewUserConnection(agent); | ||
3422 | CapsModule.AddCapsHandler(agent.AgentID); | ||
3423 | } | ||
3408 | } | 3424 | } |
3409 | else | 3425 | else |
3410 | { | 3426 | { |
@@ -3419,7 +3435,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3419 | agent.AgentID, RegionInfo.RegionName); | 3435 | agent.AgentID, RegionInfo.RegionName); |
3420 | 3436 | ||
3421 | sp.AdjustKnownSeeds(); | 3437 | sp.AdjustKnownSeeds(); |
3422 | CapsModule.NewUserConnection(agent); | 3438 | |
3439 | if (CapsModule != null) | ||
3440 | CapsModule.NewUserConnection(agent); | ||
3423 | } | 3441 | } |
3424 | } | 3442 | } |
3425 | 3443 | ||
@@ -3506,6 +3524,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3506 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) | 3524 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3507 | { | 3525 | { |
3508 | reason = String.Empty; | 3526 | reason = String.Empty; |
3527 | if (Permissions.IsGod(agentID)) | ||
3528 | return true; | ||
3509 | 3529 | ||
3510 | ILandObject land = LandChannel.GetLandObject(posX, posY); | 3530 | ILandObject land = LandChannel.GetLandObject(posX, posY); |
3511 | if (land == null) | 3531 | if (land == null) |
@@ -3931,15 +3951,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3931 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | 3951 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
3932 | Vector3 lookat, uint teleportFlags) | 3952 | Vector3 lookat, uint teleportFlags) |
3933 | { | 3953 | { |
3934 | GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); | 3954 | List<GridRegion> regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1); |
3935 | if (regionInfo == null) | 3955 | if (regions == null || regions.Count == 0) |
3936 | { | 3956 | { |
3937 | // can't find the region: Tell viewer and abort | 3957 | // can't find the region: Tell viewer and abort |
3938 | remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); | 3958 | remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); |
3939 | return; | 3959 | return; |
3940 | } | 3960 | } |
3941 | 3961 | ||
3942 | RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); | 3962 | RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags); |
3943 | } | 3963 | } |
3944 | 3964 | ||
3945 | /// <summary> | 3965 | /// <summary> |
@@ -5143,9 +5163,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
5143 | // from logging into the region, teleporting into the region | 5163 | // from logging into the region, teleporting into the region |
5144 | // or corssing the broder walking, but will NOT prevent | 5164 | // or corssing the broder walking, but will NOT prevent |
5145 | // child agent creation, thereby emulating the SL behavior. | 5165 | // child agent creation, thereby emulating the SL behavior. |
5146 | public bool QueryAccess(UUID agentID, Vector3 position) | 5166 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5147 | { | 5167 | { |
5148 | string reason; | 5168 | reason = "You are banned from the region"; |
5169 | |||
5170 | if (Permissions.IsGod(agentID)) | ||
5171 | { | ||
5172 | reason = String.Empty; | ||
5173 | return true; | ||
5174 | } | ||
5149 | 5175 | ||
5150 | if (!AuthorizeUser(agentID, out reason)) | 5176 | if (!AuthorizeUser(agentID, out reason)) |
5151 | { | 5177 | { |
@@ -5176,6 +5202,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5176 | if (banned || restricted) | 5202 | if (banned || restricted) |
5177 | return false; | 5203 | return false; |
5178 | } | 5204 | } |
5205 | |||
5206 | reason = String.Empty; | ||
5179 | return true; | 5207 | return true; |
5180 | } | 5208 | } |
5181 | } | 5209 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c8af4c3..19cb0c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -189,7 +189,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | } | 189 | } |
190 | } | 190 | } |
191 | 191 | ||
192 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle); | 192 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); |
193 | |||
193 | 194 | ||
194 | /// <summary> | 195 | /// <summary> |
195 | /// This informs all neighboring regions about the settings of it's child agent. | 196 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -198,31 +199,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
198 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | 199 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. |
199 | /// | 200 | /// |
200 | /// </summary> | 201 | /// </summary> |
201 | private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle) | 202 | private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest) |
202 | { | 203 | { |
203 | //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); | 204 | //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); |
204 | try | 205 | try |
205 | { | 206 | { |
206 | //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | 207 | m_scene.SimulationService.UpdateAgent(dest, cAgentData); |
207 | uint x = 0, y = 0; | ||
208 | Utils.LongToUInts(regionHandle, out x, out y); | ||
209 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
210 | m_scene.SimulationService.UpdateAgent(destination, cAgentData); | ||
211 | } | 208 | } |
212 | catch | 209 | catch |
213 | { | 210 | { |
214 | // Ignore; we did our best | 211 | // Ignore; we did our best |
215 | } | 212 | } |
216 | |||
217 | //if (regionAccepted) | ||
218 | //{ | ||
219 | // //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent"); | ||
220 | //} | ||
221 | //else | ||
222 | //{ | ||
223 | // //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent"); | ||
224 | //} | ||
225 | |||
226 | } | 213 | } |
227 | 214 | ||
228 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) | 215 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) |
@@ -236,14 +223,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | // This assumes that we know what our neighbors are. | 223 | // This assumes that we know what our neighbors are. |
237 | try | 224 | try |
238 | { | 225 | { |
226 | uint x = 0, y = 0; | ||
227 | List<string> simulatorList = new List<string>(); | ||
239 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) | 228 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) |
240 | { | 229 | { |
241 | if (regionHandle != m_regionInfo.RegionHandle) | 230 | if (regionHandle != m_regionInfo.RegionHandle) |
242 | { | 231 | { |
243 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 232 | // we only want to send one update to each simulator; the simulator will |
244 | d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle, | 233 | // hand it off to the regions where a child agent exists, this does assume |
245 | SendChildAgentDataUpdateCompleted, | 234 | // that the region position is cached or performance will degrade |
246 | d); | 235 | Utils.LongToUInts(regionHandle, out x, out y); |
236 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
237 | if (! simulatorList.Contains(dest.ServerURI)) | ||
238 | { | ||
239 | // we havent seen this simulator before, add it to the list | ||
240 | // and send it an update | ||
241 | simulatorList.Add(dest.ServerURI); | ||
242 | |||
243 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | ||
244 | d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, | ||
245 | SendChildAgentDataUpdateCompleted, | ||
246 | d); | ||
247 | } | ||
247 | } | 248 | } |
248 | } | 249 | } |
249 | } | 250 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 92fe2ab..e8cf4f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) | 218 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) |
219 | { | 219 | { |
220 | ScenePresence sp = presences[i]; | 220 | ScenePresence sp = presences[i]; |
221 | |||
221 | // If this presence is a child agent, we don't want its coarse locations | 222 | // If this presence is a child agent, we don't want its coarse locations |
222 | if (sp.IsChildAgent) | 223 | if (sp.IsChildAgent) |
223 | return; | 224 | continue; |
224 | 225 | ||
225 | if (sp.ParentID != 0) | 226 | if (sp.ParentID != 0) |
226 | { | 227 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6496a25..9b9f280 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2093,8 +2093,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2093 | 2093 | ||
2094 | public void GetProperties(IClientAPI client) | 2094 | public void GetProperties(IClientAPI client) |
2095 | { | 2095 | { |
2096 | //Viewer wants date in microseconds so multiply it by 1,000,000. | ||
2096 | client.SendObjectPropertiesReply( | 2097 | client.SendObjectPropertiesReply( |
2097 | m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, | 2098 | m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero, |
2098 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, | 2099 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, |
2099 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, | 2100 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, |
2100 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, | 2101 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, |
@@ -2141,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2141 | { | 2142 | { |
2142 | Quaternion newRot; | 2143 | Quaternion newRot; |
2143 | 2144 | ||
2144 | if (this.LinkNum < 2) //KF Single or root prim | 2145 | if (this.LinkNum == 0 || this.LinkNum == 1) |
2145 | { | 2146 | { |
2146 | newRot = RotationOffset; | 2147 | newRot = RotationOffset; |
2147 | } | 2148 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 7e59b10..854f1dc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1287,9 +1287,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1287 | 1287 | ||
1288 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | 1288 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) |
1289 | { | 1289 | { |
1290 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | ||
1291 | |||
1292 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | ||
1293 | return ret; | ||
1294 | |||
1290 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1295 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1291 | 1296 | ||
1292 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | ||
1293 | if (engines == null) // No engine at all | 1297 | if (engines == null) // No engine at all |
1294 | return ret; | 1298 | return ret; |
1295 | 1299 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b87275c..3a5b05d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -123,7 +123,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | private SceneObjectGroup proxyObjectGroup; | 123 | private SceneObjectGroup proxyObjectGroup; |
124 | //private SceneObjectPart proxyObjectPart = null; | 124 | //private SceneObjectPart proxyObjectPart = null; |
125 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
126 | public bool sentMessageAboutRestrictedParcelFlyingDown; | ||
127 | public Vector4 CollisionPlane = Vector4.UnitW; | 126 | public Vector4 CollisionPlane = Vector4.UnitW; |
128 | 127 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | 128 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
@@ -691,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
691 | Utils.LongToUInts(handle, out x, out y); | 690 | Utils.LongToUInts(handle, out x, out y); |
692 | x = x / Constants.RegionSize; | 691 | x = x / Constants.RegionSize; |
693 | y = y / Constants.RegionSize; | 692 | y = y / Constants.RegionSize; |
694 | if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 693 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
695 | { | 694 | { |
696 | old.Add(handle); | 695 | old.Add(handle); |
697 | } | 696 | } |
@@ -765,6 +764,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
765 | 764 | ||
766 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 765 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
767 | { | 766 | { |
767 | m_DrawDistance = world.DefaultDrawDistance; | ||
768 | m_rootRegionHandle = reginfo.RegionHandle; | 768 | m_rootRegionHandle = reginfo.RegionHandle; |
769 | m_controllingClient = client; | 769 | m_controllingClient = client; |
770 | m_firstname = m_controllingClient.FirstName; | 770 | m_firstname = m_controllingClient.FirstName; |
@@ -1311,7 +1311,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | if (m_agentTransfer != null) | 1311 | if (m_agentTransfer != null) |
1312 | m_agentTransfer.EnableChildAgents(this); | 1312 | m_agentTransfer.EnableChildAgents(this); |
1313 | else | 1313 | else |
1314 | m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); | 1314 | m_log.DebugFormat( |
1315 | "[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}", | ||
1316 | m_scene.RegionInfo.RegionName); | ||
1315 | 1317 | ||
1316 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1318 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1317 | if (friendsModule != null) | 1319 | if (friendsModule != null) |
@@ -1428,7 +1430,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | m_CameraUpAxis = agentData.CameraUpAxis; | 1430 | m_CameraUpAxis = agentData.CameraUpAxis; |
1429 | 1431 | ||
1430 | // The Agent's Draw distance setting | 1432 | // The Agent's Draw distance setting |
1431 | m_DrawDistance = agentData.Far; | 1433 | // When we get to the point of re-computing neighbors everytime this |
1434 | // changes, then start using the agent's drawdistance rather than the | ||
1435 | // region's draw distance. | ||
1436 | // m_DrawDistance = agentData.Far; | ||
1437 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
1432 | 1438 | ||
1433 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1439 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1434 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1440 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
@@ -2853,7 +2859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2853 | // If we are using the the cached appearance then send it out to everyone | 2859 | // If we are using the the cached appearance then send it out to everyone |
2854 | if (cachedappearance) | 2860 | if (cachedappearance) |
2855 | { | 2861 | { |
2856 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2862 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2857 | 2863 | ||
2858 | // If the avatars baked textures are all in the cache, then we have a | 2864 | // If the avatars baked textures are all in the cache, then we have a |
2859 | // complete appearance... send it out, if not, then we'll send it when | 2865 | // complete appearance... send it out, if not, then we'll send it when |
@@ -3070,8 +3076,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | #region Border Crossing Methods | 3076 | #region Border Crossing Methods |
3071 | 3077 | ||
3072 | /// <summary> | 3078 | /// <summary> |
3073 | /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion | 3079 | /// Starts the process of moving an avatar into another region if they are crossing the border. |
3074 | /// </summary> | 3080 | /// </summary> |
3081 | /// <remarks> | ||
3082 | /// Also removes the avatar from the physical scene if transit has started. | ||
3083 | /// </remarks> | ||
3075 | protected void CheckForBorderCrossing() | 3084 | protected void CheckForBorderCrossing() |
3076 | { | 3085 | { |
3077 | if (IsChildAgent) | 3086 | if (IsChildAgent) |
@@ -3139,7 +3148,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3139 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 3148 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
3140 | } | 3149 | } |
3141 | 3150 | ||
3142 | |||
3143 | // Makes sure avatar does not end up outside region | 3151 | // Makes sure avatar does not end up outside region |
3144 | if (neighbor <= 0) | 3152 | if (neighbor <= 0) |
3145 | { | 3153 | { |
@@ -3194,6 +3202,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3194 | } | 3202 | } |
3195 | else | 3203 | else |
3196 | { | 3204 | { |
3205 | // We must remove the agent from the physical scene if it has been placed in transit. If we don't, | ||
3206 | // then this method continues to be called from ScenePresence.Update() until the handover of the client between | ||
3207 | // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms | ||
3208 | // event queue polling response from the server), this results in the avatar pausing on the border | ||
3209 | // for the handover period. | ||
3210 | RemoveFromPhysicalScene(); | ||
3211 | |||
3197 | // This constant has been inferred from experimentation | 3212 | // This constant has been inferred from experimentation |
3198 | // I'm not sure what this value should be, so I tried a few values. | 3213 | // I'm not sure what this value should be, so I tried a few values. |
3199 | timeStep = 0.04f; | 3214 | timeStep = 0.04f; |
@@ -3205,6 +3220,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3205 | } | 3220 | } |
3206 | } | 3221 | } |
3207 | 3222 | ||
3223 | /// <summary> | ||
3224 | /// Checks whether this region has a neighbour in the given direction. | ||
3225 | /// </summary> | ||
3226 | /// <param name="car"></param> | ||
3227 | /// <param name="fix"></param> | ||
3228 | /// <returns> | ||
3229 | /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. | ||
3230 | /// Returns a positive integer if there is a region in that direction, a negative integer if not. | ||
3231 | /// </returns> | ||
3208 | protected int HaveNeighbor(Cardinals car, ref int[] fix) | 3232 | protected int HaveNeighbor(Cardinals car, ref int[] fix) |
3209 | { | 3233 | { |
3210 | uint neighbourx = m_regionInfo.RegionLocX; | 3234 | uint neighbourx = m_regionInfo.RegionLocX; |
@@ -3311,7 +3335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3311 | 3335 | ||
3312 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3336 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3313 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3337 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
3314 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) | 3338 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) |
3315 | { | 3339 | { |
3316 | byebyeRegions.Add(handle); | 3340 | byebyeRegions.Add(handle); |
3317 | } | 3341 | } |
@@ -3387,7 +3411,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | 3411 | ||
3388 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 3412 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3389 | 3413 | ||
3390 | m_DrawDistance = cAgentData.Far; | 3414 | // When we get to the point of re-computing neighbors everytime this |
3415 | // changes, then start using the agent's drawdistance rather than the | ||
3416 | // region's draw distance. | ||
3417 | // m_DrawDistance = cAgentData.Far; | ||
3418 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
3419 | |||
3391 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 3420 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! |
3392 | m_pos = cAgentData.Position + offset; | 3421 | m_pos = cAgentData.Position + offset; |
3393 | 3422 | ||
@@ -3538,7 +3567,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3538 | m_CameraLeftAxis = cAgent.LeftAxis; | 3567 | m_CameraLeftAxis = cAgent.LeftAxis; |
3539 | m_CameraUpAxis = cAgent.UpAxis; | 3568 | m_CameraUpAxis = cAgent.UpAxis; |
3540 | 3569 | ||
3541 | m_DrawDistance = cAgent.Far; | 3570 | // When we get to the point of re-computing neighbors everytime this |
3571 | // changes, then start using the agent's drawdistance rather than the | ||
3572 | // region's draw distance. | ||
3573 | // m_DrawDistance = cAgent.Far; | ||
3574 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
3542 | 3575 | ||
3543 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) | 3576 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) |
3544 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); | 3577 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 40a73a9..1f4ec96 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -205,6 +205,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | Reset(); | 205 | Reset(); |
206 | } | 206 | } |
207 | 207 | ||
208 | public int GetPendingObjectsCount() | ||
209 | { | ||
210 | if (m_pendingObjects != null) | ||
211 | return m_pendingObjects.Count; | ||
212 | |||
213 | return 0; | ||
214 | } | ||
215 | |||
208 | public class ScenePartUpdate | 216 | public class ScenePartUpdate |
209 | { | 217 | { |
210 | public UUID FullID; | 218 | public UUID FullID; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs new file mode 100644 index 0000000..855b589 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs | |||
@@ -0,0 +1,173 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
44 | using OpenSim.Tests.Common; | ||
45 | using OpenSim.Tests.Common.Mock; | ||
46 | using OpenSim.Tests.Common.Setup; | ||
47 | |||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Attachment tests | ||
52 | /// </summary> | ||
53 | [TestFixture] | ||
54 | public class AttachmentTests | ||
55 | { | ||
56 | public Scene scene, scene2; | ||
57 | public UUID agent1; | ||
58 | public static Random random; | ||
59 | public ulong region1, region2; | ||
60 | public AgentCircuitData acd1; | ||
61 | public SceneObjectGroup sog1, sog2, sog3; | ||
62 | |||
63 | [TestFixtureSetUp] | ||
64 | public void Init() | ||
65 | { | ||
66 | TestHelper.InMethod(); | ||
67 | |||
68 | scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||
69 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
70 | |||
71 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||
72 | interregionComms.Initialise(new IniConfigSource()); | ||
73 | interregionComms.PostInitialise(); | ||
74 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
75 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
76 | |||
77 | agent1 = UUID.Random(); | ||
78 | random = new Random(); | ||
79 | sog1 = NewSOG(UUID.Random(), scene, agent1); | ||
80 | sog2 = NewSOG(UUID.Random(), scene, agent1); | ||
81 | sog3 = NewSOG(UUID.Random(), scene, agent1); | ||
82 | |||
83 | //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
84 | region1 = scene.RegionInfo.RegionHandle; | ||
85 | region2 = scene2.RegionInfo.RegionHandle; | ||
86 | |||
87 | SceneSetupHelpers.AddRootAgent(scene, agent1); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void T030_TestAddAttachments() | ||
92 | { | ||
93 | TestHelper.InMethod(); | ||
94 | |||
95 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
96 | |||
97 | presence.AddAttachment(sog1); | ||
98 | presence.AddAttachment(sog2); | ||
99 | presence.AddAttachment(sog3); | ||
100 | |||
101 | Assert.That(presence.HasAttachments(), Is.True); | ||
102 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
103 | } | ||
104 | |||
105 | [Test] | ||
106 | public void T031_RemoveAttachments() | ||
107 | { | ||
108 | TestHelper.InMethod(); | ||
109 | |||
110 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
111 | presence.RemoveAttachment(sog1); | ||
112 | presence.RemoveAttachment(sog2); | ||
113 | presence.RemoveAttachment(sog3); | ||
114 | Assert.That(presence.HasAttachments(), Is.False); | ||
115 | } | ||
116 | |||
117 | // I'm commenting this test because scene setup NEEDS InventoryService to | ||
118 | // be non-null | ||
119 | //[Test] | ||
120 | public void T032_CrossAttachments() | ||
121 | { | ||
122 | TestHelper.InMethod(); | ||
123 | |||
124 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
125 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
126 | presence2.AddAttachment(sog1); | ||
127 | presence2.AddAttachment(sog2); | ||
128 | |||
129 | ISharedRegionModule serialiser = new SerialiserModule(); | ||
130 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
131 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
132 | |||
133 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
134 | |||
135 | //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
136 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
137 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
138 | } | ||
139 | |||
140 | private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) | ||
141 | { | ||
142 | SceneObjectPart sop = new SceneObjectPart(); | ||
143 | sop.Name = RandomName(); | ||
144 | sop.Description = RandomName(); | ||
145 | sop.Text = RandomName(); | ||
146 | sop.SitName = RandomName(); | ||
147 | sop.TouchName = RandomName(); | ||
148 | sop.UUID = uuid; | ||
149 | sop.Shape = PrimitiveBaseShape.Default; | ||
150 | sop.Shape.State = 1; | ||
151 | sop.OwnerID = agent; | ||
152 | |||
153 | SceneObjectGroup sog = new SceneObjectGroup(sop); | ||
154 | sog.SetScene(scene); | ||
155 | |||
156 | return sog; | ||
157 | } | ||
158 | |||
159 | private static string RandomName() | ||
160 | { | ||
161 | StringBuilder name = new StringBuilder(); | ||
162 | int size = random.Next(5,12); | ||
163 | char ch; | ||
164 | for (int i = 0; i < size; i++) | ||
165 | { | ||
166 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
167 | name.Append(ch); | ||
168 | } | ||
169 | |||
170 | return name.ToString(); | ||
171 | } | ||
172 | } | ||
173 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index b3c3e22..667b74e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -32,7 +32,6 @@ using System.Text; | |||
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index 9244bc3..ca635d7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 4969b09..a6a95ef 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 39116b6..0d26026 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index b84298f..bdfcd1d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | 32 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c78038f..8876a43 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index ef52363..efb757f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -34,12 +34,12 @@ using System.Timers; | |||
34 | using Timer=System.Timers.Timer; | 34 | using Timer=System.Timers.Timer; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | 37 | using OpenMetaverse; |
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
41 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
43 | using OpenSim.Region.CoreModules.World.Serialiser; | 43 | using OpenSim.Region.CoreModules.World.Serialiser; |
44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
@@ -116,9 +116,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
116 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | 116 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); |
117 | agent.child = true; | 117 | agent.child = true; |
118 | 118 | ||
119 | if (scene.PresenceService == null) | ||
120 | Console.WriteLine("Presence Service is null"); | ||
121 | |||
122 | scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); | 119 | scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); |
123 | 120 | ||
124 | string reason; | 121 | string reason; |
@@ -175,25 +172,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
175 | 172 | ||
176 | Assert.That(neighbours.Count, Is.EqualTo(2)); | 173 | Assert.That(neighbours.Count, Is.EqualTo(2)); |
177 | } | 174 | } |
178 | |||
179 | public void fixNullPresence() | ||
180 | { | ||
181 | string firstName = "testfirstname"; | ||
182 | |||
183 | AgentCircuitData agent = new AgentCircuitData(); | ||
184 | agent.AgentID = agent1; | ||
185 | agent.firstname = firstName; | ||
186 | agent.lastname = "testlastname"; | ||
187 | agent.SessionID = UUID.Zero; | ||
188 | agent.SecureSessionID = UUID.Zero; | ||
189 | agent.circuitcode = 123; | ||
190 | agent.BaseFolder = UUID.Zero; | ||
191 | agent.InventoryFolder = UUID.Zero; | ||
192 | agent.startpos = Vector3.Zero; | ||
193 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
194 | |||
195 | acd1 = agent; | ||
196 | } | ||
197 | 175 | ||
198 | [Test] | 176 | [Test] |
199 | public void T013_TestRemoveNeighbourRegion() | 177 | public void T013_TestRemoveNeighbourRegion() |
@@ -211,24 +189,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
211 | CompleteAvatarMovement | 189 | CompleteAvatarMovement |
212 | */ | 190 | */ |
213 | } | 191 | } |
214 | 192 | ||
215 | // I'm commenting this test, because this is not supposed to happen here | 193 | /// <summary> |
216 | //[Test] | 194 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region |
217 | public void T020_TestMakeRootAgent() | 195 | /// </summary> |
196 | /// <remarks> | ||
197 | /// Please note that unlike the other tests here, this doesn't rely on structures | ||
198 | /// </remarks> | ||
199 | [Test] | ||
200 | public void TestChildAgentEstablished() | ||
218 | { | 201 | { |
219 | TestHelper.InMethod(); | 202 | TestHelper.InMethod(); |
220 | 203 | // log4net.Config.XmlConfigurator.Configure(); | |
221 | ScenePresence presence = scene.GetScenePresence(agent1); | 204 | |
222 | Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); | 205 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
223 | 206 | ||
224 | presence.MakeChildAgent(); | 207 | TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
225 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | 208 | TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
226 | 209 | ||
227 | // Accepts 0 but rejects Constants.RegionSize | 210 | IConfigSource configSource = new IniConfigSource(); |
228 | Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0); | 211 | configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); |
229 | presence.MakeRootAgent(pos,true); | 212 | EntityTransferModule etm = new EntityTransferModule(); |
230 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | 213 | |
231 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | 214 | SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm); |
215 | |||
216 | SceneSetupHelpers.AddRootAgent(myScene1, agent1Id); | ||
217 | ScenePresence childPresence = myScene2.GetScenePresence(agent1); | ||
218 | |||
219 | // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents | ||
220 | // Assert.That(childPresence, Is.Not.Null); | ||
221 | // Assert.That(childPresence.IsChildAgent, Is.True); | ||
232 | } | 222 | } |
233 | 223 | ||
234 | // I'm commenting this test because it does not represent | 224 | // I'm commenting this test because it does not represent |
@@ -333,63 +323,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
333 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 323 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
334 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 324 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |
335 | } | 325 | } |
336 | 326 | ||
337 | [Test] | 327 | public void fixNullPresence() |
338 | public void T030_TestAddAttachments() | ||
339 | { | ||
340 | TestHelper.InMethod(); | ||
341 | |||
342 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
343 | |||
344 | presence.AddAttachment(sog1); | ||
345 | presence.AddAttachment(sog2); | ||
346 | presence.AddAttachment(sog3); | ||
347 | |||
348 | Assert.That(presence.HasAttachments(), Is.True); | ||
349 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
350 | } | ||
351 | |||
352 | [Test] | ||
353 | public void T031_RemoveAttachments() | ||
354 | { | ||
355 | TestHelper.InMethod(); | ||
356 | |||
357 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
358 | presence.RemoveAttachment(sog1); | ||
359 | presence.RemoveAttachment(sog2); | ||
360 | presence.RemoveAttachment(sog3); | ||
361 | Assert.That(presence.HasAttachments(), Is.False); | ||
362 | } | ||
363 | |||
364 | // I'm commenting this test because scene setup NEEDS InventoryService to | ||
365 | // be non-null | ||
366 | //[Test] | ||
367 | public void T032_CrossAttachments() | ||
368 | { | 328 | { |
369 | TestHelper.InMethod(); | 329 | string firstName = "testfirstname"; |
370 | |||
371 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
372 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
373 | presence2.AddAttachment(sog1); | ||
374 | presence2.AddAttachment(sog2); | ||
375 | |||
376 | ISharedRegionModule serialiser = new SerialiserModule(); | ||
377 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
378 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
379 | |||
380 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
381 | 330 | ||
382 | //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | 331 | AgentCircuitData agent = new AgentCircuitData(); |
383 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | 332 | agent.AgentID = agent1; |
384 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | 333 | agent.firstname = firstName; |
385 | } | 334 | agent.lastname = "testlastname"; |
335 | agent.SessionID = UUID.Zero; | ||
336 | agent.SecureSessionID = UUID.Zero; | ||
337 | agent.circuitcode = 123; | ||
338 | agent.BaseFolder = UUID.Zero; | ||
339 | agent.InventoryFolder = UUID.Zero; | ||
340 | agent.startpos = Vector3.Zero; | ||
341 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
386 | 342 | ||
387 | [TearDown] | 343 | acd1 = agent; |
388 | public void TearDown() | ||
389 | { | ||
390 | if (MainServer.Instance != null) MainServer.Instance.Stop(); | ||
391 | } | 344 | } |
392 | 345 | ||
393 | public static string GetRandomCapsObjectPath() | 346 | public static string GetRandomCapsObjectPath() |
394 | { | 347 | { |
395 | UUID caps = UUID.Random(); | 348 | UUID caps = UUID.Random(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs new file mode 100644 index 0000000..abcce66 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -0,0 +1,70 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
44 | using OpenSim.Tests.Common; | ||
45 | using OpenSim.Tests.Common.Mock; | ||
46 | using OpenSim.Tests.Common.Setup; | ||
47 | |||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Scene presence tests | ||
52 | /// </summary> | ||
53 | [TestFixture] | ||
54 | public class SceneTests | ||
55 | { | ||
56 | /// <summary> | ||
57 | /// Very basic scene update test. Should become more elaborate with time. | ||
58 | /// </summary> | ||
59 | [Test] | ||
60 | public void TestUpdateScene() | ||
61 | { | ||
62 | TestHelper.InMethod(); | ||
63 | |||
64 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
65 | scene.Update(); | ||
66 | |||
67 | Assert.That(scene.Frame, Is.EqualTo(1)); | ||
68 | } | ||
69 | } | ||
70 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index cafe48a..8588f7f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | 32 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index fe59d4f..8138bcc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -34,7 +34,6 @@ using System.Timers; | |||
34 | using Timer=System.Timers.Timer; | 34 | using Timer=System.Timers.Timer; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | 37 | using OpenMetaverse; |
39 | using OpenMetaverse.Assets; | 38 | using OpenMetaverse.Assets; |
40 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 5e6124b..6b70865 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs index 87d067c..6a24cc1 100644 --- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")] | 51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")] |
52 | public class LindenUDPInfoModule : ISharedRegionModule | 52 | public class LindenUDPInfoModule : ISharedRegionModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
56 | protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | 56 | protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
57 | 57 | ||
@@ -95,7 +95,15 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
95 | "Show throttle settings for each client and for the server overall", | 95 | "Show throttle settings for each client and for the server overall", |
96 | "Without the 'full' option, only root agents are shown." | 96 | "Without the 'full' option, only root agents are shown." |
97 | + " With the 'full' option child agents are also shown.", | 97 | + " With the 'full' option child agents are also shown.", |
98 | ShowThrottlesReport); | 98 | ShowThrottlesReport); |
99 | |||
100 | scene.AddCommand( | ||
101 | this, "emergency-monitoring", | ||
102 | "Go on/off emergency monitoring mode", | ||
103 | "Go on/off emergency monitoring mode", | ||
104 | "Go on/off emergency monitoring mode", | ||
105 | EmergencyMonitoring); | ||
106 | |||
99 | } | 107 | } |
100 | 108 | ||
101 | public void RemoveRegion(Scene scene) | 109 | public void RemoveRegion(Scene scene) |
@@ -120,7 +128,25 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
120 | { | 128 | { |
121 | MainConsole.Instance.Output(GetThrottlesReport(cmd)); | 129 | MainConsole.Instance.Output(GetThrottlesReport(cmd)); |
122 | } | 130 | } |
123 | 131 | ||
132 | protected void EmergencyMonitoring(string module, string[] cmd) | ||
133 | { | ||
134 | bool mode = true; | ||
135 | if (cmd.Length == 1 || (cmd.Length > 1 && cmd[1] == "on")) | ||
136 | { | ||
137 | mode = true; | ||
138 | MainConsole.Instance.Output("Emergency Monitoring ON"); | ||
139 | } | ||
140 | else | ||
141 | { | ||
142 | mode = false; | ||
143 | MainConsole.Instance.Output("Emergency Monitoring OFF"); | ||
144 | } | ||
145 | |||
146 | foreach (Scene s in m_scenes.Values) | ||
147 | s.EmergencyMonitoring = mode; | ||
148 | } | ||
149 | |||
124 | protected string GetColumnEntry(string entry, int maxLength, int columnPadding) | 150 | protected string GetColumnEntry(string entry, int maxLength, int columnPadding) |
125 | { | 151 | { |
126 | return string.Format( | 152 | return string.Format( |
@@ -154,24 +180,26 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
154 | report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding)); | 180 | report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding)); |
155 | 181 | ||
156 | report.AppendFormat( | 182 | report.AppendFormat( |
157 | "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", | 183 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n", |
158 | "Pkts", | 184 | "Pkts", |
159 | "Pkts", | 185 | "Pkts", |
186 | "Pkts", | ||
160 | "Bytes", | 187 | "Bytes", |
161 | "Pkts", | 188 | "Q Pkts", |
162 | "Pkts", | 189 | "Q Pkts", |
163 | "Pkts", | 190 | "Q Pkts", |
164 | "Pkts", | 191 | "Q Pkts", |
165 | "Pkts", | 192 | "Q Pkts", |
166 | "Pkts", | 193 | "Q Pkts", |
167 | "Pkts", | 194 | "Q Pkts", |
168 | "Pkts"); | 195 | "Q Pkts"); |
169 | 196 | ||
170 | report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); | 197 | report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); |
171 | report.AppendFormat( | 198 | report.AppendFormat( |
172 | "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", | 199 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n", |
173 | "Out", | ||
174 | "In", | 200 | "In", |
201 | "Out", | ||
202 | "Resent", | ||
175 | "Unacked", | 203 | "Unacked", |
176 | "Resend", | 204 | "Resend", |
177 | "Land", | 205 | "Land", |
@@ -333,7 +361,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
333 | ThrottleRates throttleRates = udpServer.ThrottleRates; | 361 | ThrottleRates throttleRates = udpServer.ThrottleRates; |
334 | report.AppendFormat( | 362 | report.AppendFormat( |
335 | "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}", | 363 | "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}", |
336 | "n/a", | 364 | (throttleRates.Total * 8) / 1000, |
337 | (throttleRates.ResendLimit * 8) / 1000, | 365 | (throttleRates.ResendLimit * 8) / 1000, |
338 | (throttleRates.LandLimit * 8) / 1000, | 366 | (throttleRates.LandLimit * 8) / 1000, |
339 | (throttleRates.WindLimit * 8) / 1000, | 367 | (throttleRates.WindLimit * 8) / 1000, |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index d75e25d..7deb32f 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
92 | private static string m_freeSwitchUrlResetPassword; | 92 | private static string m_freeSwitchUrlResetPassword; |
93 | private uint m_freeSwitchServicePort; | 93 | private uint m_freeSwitchServicePort; |
94 | private string m_openSimWellKnownHTTPAddress; | 94 | private string m_openSimWellKnownHTTPAddress; |
95 | private string m_freeSwitchContext; | 95 | // private string m_freeSwitchContext; |
96 | 96 | ||
97 | private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>(); | 97 | private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>(); |
98 | private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>(); | 98 | private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>(); |
@@ -144,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
144 | m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString(); | 144 | m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString(); |
145 | m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger(); | 145 | m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger(); |
146 | m_freeSwitchUrlResetPassword = String.Empty; | 146 | m_freeSwitchUrlResetPassword = String.Empty; |
147 | m_freeSwitchContext = map["Context"].AsString(); | 147 | // m_freeSwitchContext = map["Context"].AsString(); |
148 | 148 | ||
149 | if (String.IsNullOrEmpty(m_freeSwitchRealm) || | 149 | if (String.IsNullOrEmpty(m_freeSwitchRealm) || |
150 | String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) | 150 | String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) |
@@ -662,7 +662,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
662 | resp.Append("</buddies><groups></groups></body></level0></response>"); | 662 | resp.Append("</buddies><groups></groups></body></level0></response>"); |
663 | 663 | ||
664 | response["str_response_string"] = resp.ToString(); | 664 | response["str_response_string"] = resp.ToString(); |
665 | Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); | 665 | // Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); |
666 | 666 | ||
667 | //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); | 667 | //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); |
668 | return response; | 668 | return response; |
@@ -670,10 +670,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
670 | 670 | ||
671 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) | 671 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) |
672 | { | 672 | { |
673 | // m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); | 673 | //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); |
674 | string requestbody = (string)request["body"]; | 674 | // string requestbody = (string)request["body"]; |
675 | string uri = (string)request["uri"]; | 675 | // string uri = (string)request["uri"]; |
676 | string contenttype = (string)request["content-type"]; | 676 | // string contenttype = (string)request["content-type"]; |
677 | 677 | ||
678 | Hashtable requestBody = ParseRequestBody((string)request["body"]); | 678 | Hashtable requestBody = ParseRequestBody((string)request["body"]); |
679 | 679 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs index 5c779de..6d26075 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs | |||
@@ -63,7 +63,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
63 | void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); | 63 | void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); |
64 | void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); | 64 | void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); |
65 | 65 | ||
66 | /// <summary> | ||
67 | /// Get information about a specific group to which the user belongs. | ||
68 | /// </summary> | ||
69 | /// <param name="RequestingAgentID">The agent requesting the information.</param> | ||
70 | /// <param name="AgentID">The agent requested.</param> | ||
71 | /// <param name="GroupID">The group requested.</param> | ||
72 | /// <returns> | ||
73 | /// If the user is a member of the group then the data structure is returned. If not, then null is returned. | ||
74 | /// </returns> | ||
66 | GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); | 75 | GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); |
76 | |||
77 | /// <summary> | ||
78 | /// Get information about the groups to which a user belongs. | ||
79 | /// </summary> | ||
80 | /// <param name="RequestingAgentID">The agent requesting the information.</param> | ||
81 | /// <param name="AgentID">The agent requested.</param> | ||
82 | /// <returns> | ||
83 | /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty | ||
84 | /// list is returned. | ||
85 | /// </returns> | ||
67 | List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); | 86 | List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); |
68 | 87 | ||
69 | void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); | 88 | void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 0d265f2..02751ea 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -704,7 +704,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
704 | } | 704 | } |
705 | } | 705 | } |
706 | 706 | ||
707 | |||
708 | return findings; | 707 | return findings; |
709 | } | 708 | } |
710 | 709 | ||
@@ -712,54 +711,55 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
712 | { | 711 | { |
713 | if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 712 | if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
714 | 713 | ||
715 | GroupMembershipData data = new GroupMembershipData(); | 714 | GroupMembershipData data = null; |
716 | 715 | // bool foundData = false; | |
717 | /////////////////////////////// | ||
718 | // Agent Specific Information: | ||
719 | // | ||
720 | OSDMap UserActiveGroup; | ||
721 | if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup)) | ||
722 | { | ||
723 | data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID); | ||
724 | } | ||
725 | 716 | ||
726 | OSDMap UserGroupMemberInfo; | 717 | OSDMap UserGroupMemberInfo; |
727 | if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) | 718 | if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) |
728 | { | 719 | { |
720 | data = new GroupMembershipData(); | ||
729 | data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean(); | 721 | data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean(); |
730 | data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger(); | 722 | data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger(); |
731 | data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean(); | 723 | data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean(); |
732 | data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); | 724 | data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); |
725 | |||
726 | /////////////////////////////// | ||
727 | // Agent Specific Information: | ||
728 | // | ||
729 | OSDMap UserActiveGroup; | ||
730 | if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup)) | ||
731 | { | ||
732 | data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID); | ||
733 | } | ||
733 | 734 | ||
734 | /////////////////////////////// | 735 | /////////////////////////////// |
735 | // Role Specific Information: | 736 | // Role Specific Information: |
736 | // | 737 | // |
737 | |||
738 | OSDMap GroupRoleInfo; | 738 | OSDMap GroupRoleInfo; |
739 | if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo)) | 739 | if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo)) |
740 | { | 740 | { |
741 | data.GroupTitle = GroupRoleInfo["Title"].AsString(); | 741 | data.GroupTitle = GroupRoleInfo["Title"].AsString(); |
742 | data.GroupPowers = GroupRoleInfo["Powers"].AsULong(); | 742 | data.GroupPowers = GroupRoleInfo["Powers"].AsULong(); |
743 | } | 743 | } |
744 | } | 744 | |
745 | 745 | /////////////////////////////// | |
746 | /////////////////////////////// | 746 | // Group Specific Information: |
747 | // Group Specific Information: | 747 | // |
748 | // | 748 | OSDMap GroupInfo; |
749 | OSDMap GroupInfo; | 749 | string GroupName; |
750 | string GroupName; | 750 | if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) |
751 | if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) | 751 | { |
752 | { | 752 | data.GroupID = groupID; |
753 | data.GroupID = groupID; | 753 | data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); |
754 | data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); | 754 | data.Charter = GroupInfo["Charter"].AsString(); |
755 | data.Charter = GroupInfo["Charter"].AsString(); | 755 | data.FounderID = GroupInfo["FounderID"].AsUUID(); |
756 | data.FounderID = GroupInfo["FounderID"].AsUUID(); | 756 | data.GroupName = GroupName; |
757 | data.GroupName = GroupName; | 757 | data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); |
758 | data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); | 758 | data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); |
759 | data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); | 759 | data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); |
760 | data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); | 760 | data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); |
761 | data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); | 761 | data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); |
762 | data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); | 762 | } |
763 | } | 763 | } |
764 | 764 | ||
765 | return data; | 765 | return data; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index bc55b04..6de97b7 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | 32 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index b84a34d..d469548 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |||
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
838 | if (module != null) | 838 | if (module != null) |
839 | module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); | 839 | module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); |
840 | } | 840 | } |
841 | |||
842 | public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text) | ||
843 | { | ||
844 | } | ||
841 | } | 845 | } |
842 | 846 | ||
843 | public enum TransactionType : int | 847 | public enum TransactionType : int |
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs index d4b7020..cee8851 100644 --- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs +++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs | |||
@@ -71,6 +71,9 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
71 | 71 | ||
72 | public void RegionLoaded(Scene scene) | 72 | public void RegionLoaded(Scene scene) |
73 | { | 73 | { |
74 | if (!m_Enabled) | ||
75 | return; | ||
76 | |||
74 | m_Generator = scene.RequestModuleInterface<IMapImageGenerator>(); | 77 | m_Generator = scene.RequestModuleInterface<IMapImageGenerator>(); |
75 | if (m_Generator == null) | 78 | if (m_Generator == null) |
76 | { | 79 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 59e905e..559523b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1920,15 +1920,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1920 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1920 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1921 | return; | 1921 | return; |
1922 | 1922 | ||
1923 | UUID textureID=new UUID(); | 1923 | UUID textureID = new UUID(); |
1924 | 1924 | ||
1925 | if (!UUID.TryParse(texture, out textureID)) | 1925 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
1926 | { | 1926 | if (textureID == UUID.Zero) |
1927 | textureID=InventoryKey(texture, (int)AssetType.Texture); | 1927 | { |
1928 | } | 1928 | if (!UUID.TryParse(texture, out textureID)) |
1929 | 1929 | return; | |
1930 | if (textureID == UUID.Zero) | 1930 | } |
1931 | return; | ||
1932 | 1931 | ||
1933 | Primitive.TextureEntry tex = part.Shape.Textures; | 1932 | Primitive.TextureEntry tex = part.Shape.Textures; |
1934 | 1933 | ||
@@ -3346,12 +3345,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3346 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; | 3345 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3347 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3346 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3348 | msg.RegionID = World.RegionInfo.RegionID.Guid; | 3347 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3349 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); | 3348 | msg.binaryBucket |
3349 | = Util.StringToBytes256( | ||
3350 | "{0}/{1}/{2}/{3}", | ||
3351 | World.RegionInfo.RegionName, | ||
3352 | (int)Math.Floor(m_host.AbsolutePosition.X), | ||
3353 | (int)Math.Floor(m_host.AbsolutePosition.Y), | ||
3354 | (int)Math.Floor(m_host.AbsolutePosition.Z)); | ||
3350 | 3355 | ||
3351 | if (m_TransferModule != null) | 3356 | if (m_TransferModule != null) |
3352 | { | 3357 | { |
3353 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 3358 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
3354 | } | 3359 | } |
3360 | |||
3355 | ScriptSleep(2000); | 3361 | ScriptSleep(2000); |
3356 | } | 3362 | } |
3357 | 3363 | ||
@@ -4195,7 +4201,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4195 | if (!found) | 4201 | if (!found) |
4196 | { | 4202 | { |
4197 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4203 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
4198 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4204 | return; |
4205 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
4199 | } | 4206 | } |
4200 | 4207 | ||
4201 | // check if destination is an object | 4208 | // check if destination is an object |
@@ -4479,7 +4486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4479 | if (presence != null) | 4486 | if (presence != null) |
4480 | { | 4487 | { |
4481 | // agent must not be a god | 4488 | // agent must not be a god |
4482 | if (presence.GodLevel >= 200) return; | 4489 | if (presence.UserLevel >= 200) return; |
4483 | 4490 | ||
4484 | // agent must be over the owners land | 4491 | // agent must be over the owners land |
4485 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4492 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
@@ -6860,6 +6867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6860 | } | 6867 | } |
6861 | 6868 | ||
6862 | // copy the first script found with this inventory name | 6869 | // copy the first script found with this inventory name |
6870 | TaskInventoryItem scriptItem = null; | ||
6863 | m_host.TaskInventory.LockItemsForRead(true); | 6871 | m_host.TaskInventory.LockItemsForRead(true); |
6864 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6872 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
6865 | { | 6873 | { |
@@ -6870,6 +6878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6870 | { | 6878 | { |
6871 | found = true; | 6879 | found = true; |
6872 | srcId = inv.Key; | 6880 | srcId = inv.Key; |
6881 | scriptItem = inv.Value; | ||
6873 | break; | 6882 | break; |
6874 | } | 6883 | } |
6875 | } | 6884 | } |
@@ -6882,8 +6891,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6882 | return; | 6891 | return; |
6883 | } | 6892 | } |
6884 | 6893 | ||
6885 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 6894 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6886 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 6895 | if (dest != null) |
6896 | { | ||
6897 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
6898 | { | ||
6899 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
6900 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
6901 | |||
6902 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
6903 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
6904 | } | ||
6905 | } | ||
6887 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 6906 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6888 | ScriptSleep(3000); | 6907 | ScriptSleep(3000); |
6889 | } | 6908 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index cf059b3..39e1a27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -690,10 +690,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
690 | // | 690 | // |
691 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); | 691 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); |
692 | 692 | ||
693 | TeleportAgent(agent, regionName, position, lookat); | 693 | TeleportAgent(agent, regionName, position, lookat, false); |
694 | } | 694 | } |
695 | 695 | ||
696 | private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | 696 | private void TeleportAgent(string agent, string regionName, |
697 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | ||
697 | { | 698 | { |
698 | m_host.AddScriptLPS(1); | 699 | m_host.AddScriptLPS(1); |
699 | UUID agentId = new UUID(); | 700 | UUID agentId = new UUID(); |
@@ -702,21 +703,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | ScenePresence presence = World.GetScenePresence(agentId); | 703 | ScenePresence presence = World.GetScenePresence(agentId); |
703 | if (presence != null) | 704 | if (presence != null) |
704 | { | 705 | { |
705 | // agent must be over owners land to avoid abuse | 706 | // For osTeleportAgent, agent must be over owners land to avoid abuse |
706 | if (m_host.OwnerID | 707 | // For osTeleportOwner, this restriction isn't necessary |
708 | if (relaxRestrictions || | ||
709 | m_host.OwnerID | ||
707 | == World.LandChannel.GetLandObject( | 710 | == World.LandChannel.GetLandObject( |
708 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 711 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
709 | { | 712 | { |
710 | // Check for hostname, attempt to make a HG link, | ||
711 | // and convert the regionName to the target region | ||
712 | if (regionName.Contains(".") && regionName.Contains(":")) | ||
713 | { | ||
714 | // List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | ||
715 | string[] parts = regionName.Split(new char[] { ':' }); | ||
716 | if (parts.Length > 2) | ||
717 | regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; | ||
718 | regionName = "http://" + regionName; | ||
719 | } | ||
720 | World.RequestTeleportLocation(presence.ControllingClient, regionName, | 713 | World.RequestTeleportLocation(presence.ControllingClient, regionName, |
721 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 714 | new Vector3((float)position.x, (float)position.y, (float)position.z), |
722 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); | 715 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); |
@@ -733,10 +726,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
733 | // | 726 | // |
734 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); | 727 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); |
735 | 728 | ||
736 | TeleportAgent(agent, regionX, regionY, position, lookat); | 729 | TeleportAgent(agent, regionX, regionY, position, lookat, false); |
737 | } | 730 | } |
738 | 731 | ||
739 | private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | 732 | private void TeleportAgent(string agent, int regionX, int regionY, |
733 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | ||
740 | { | 734 | { |
741 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); | 735 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); |
742 | 736 | ||
@@ -747,8 +741,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
747 | ScenePresence presence = World.GetScenePresence(agentId); | 741 | ScenePresence presence = World.GetScenePresence(agentId); |
748 | if (presence != null) | 742 | if (presence != null) |
749 | { | 743 | { |
750 | // agent must be over owners land to avoid abuse | 744 | // For osTeleportAgent, agent must be over owners land to avoid abuse |
751 | if (m_host.OwnerID | 745 | // For osTeleportOwner, this restriction isn't necessary |
746 | if (relaxRestrictions || | ||
747 | m_host.OwnerID | ||
752 | == World.LandChannel.GetLandObject( | 748 | == World.LandChannel.GetLandObject( |
753 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 749 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
754 | { | 750 | { |
@@ -771,7 +767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
771 | // Threat level None because this is what can already be done with the World Map in the viewer | 767 | // Threat level None because this is what can already be done with the World Map in the viewer |
772 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); | 768 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); |
773 | 769 | ||
774 | TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat); | 770 | TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true); |
775 | } | 771 | } |
776 | 772 | ||
777 | public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | 773 | public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) |
@@ -783,7 +779,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
783 | { | 779 | { |
784 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); | 780 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); |
785 | 781 | ||
786 | TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat); | 782 | TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true); |
787 | } | 783 | } |
788 | 784 | ||
789 | // Functions that get information from the agent itself. | 785 | // Functions that get information from the agent itself. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||