diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs | 2 |
2 files changed, 1 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9005acd..8cb4921 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -994,22 +994,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | 994 | ||
995 | bool isFlying = Flying; | 995 | bool isFlying = Flying; |
996 | RemoveFromPhysicalScene(); | 996 | RemoveFromPhysicalScene(); |
997 | Velocity = Vector3.Zero; | ||
998 | CheckLandingPoint(ref pos); | ||
999 | AbsolutePosition = pos; | ||
1000 | AddToPhysicalScene(isFlying); | ||
1001 | |||
1002 | SendTerseUpdateToAllClients(); | ||
1003 | } | ||
1004 | |||
1005 | public void TeleportWithMomentum(Vector3 pos) | ||
1006 | { | ||
1007 | // m_log.DebugFormat( | ||
1008 | // "[SCENE PRESENCE]: Moving {0} to {1} with existing momentum {2} in {3} ", | ||
1009 | // Name, pos, Velocity, Scene.RegionInfo.RegionName); | ||
1010 | |||
1011 | bool isFlying = Flying; | ||
1012 | RemoveFromPhysicalScene(); | ||
1013 | CheckLandingPoint(ref pos); | 997 | CheckLandingPoint(ref pos); |
1014 | AbsolutePosition = pos; | 998 | AbsolutePosition = pos; |
1015 | AddToPhysicalScene(isFlying); | 999 | AddToPhysicalScene(isFlying); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs index 922eaaf..d192309 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
68 | public Vector3 WorldPosition | 68 | public Vector3 WorldPosition |
69 | { | 69 | { |
70 | get { return GetSP().AbsolutePosition; } | 70 | get { return GetSP().AbsolutePosition; } |
71 | set { GetSP().TeleportWithMomentum(value); } | 71 | set { GetSP().Teleport(value); } |
72 | } | 72 | } |
73 | 73 | ||
74 | public bool IsChildAgent | 74 | public bool IsChildAgent |