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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 831c359..01b4f10 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1190,12 +1190,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1190 Thread.Sleep(250); 1190 Thread.Sleep(250);
1191 if(sp.IsDeleted) 1191 if(sp.IsDeleted)
1192 return; 1192 return;
1193 if(!sp.IsInTransit)
1194 break;
1193 } while (--count > 0); 1195 } while (--count > 0);
1194 1196
1195 if (!sp.IsDeleted) 1197 if (!sp.IsDeleted)
1196 { 1198 {
1197 m_log.DebugFormat( 1199 m_log.DebugFormat(
1198 "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport timeout", sp.Name, Scene.Name); 1200 "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport {2}", sp.Name, Scene.Name, sp.IsInTransit?"timeout":"");
1199 sp.Scene.CloseAgent(sp.UUID, false); 1201 sp.Scene.CloseAgent(sp.UUID, false);
1200 } 1202 }
1201 return; 1203 return;
@@ -2460,7 +2462,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2460 if(sp == null || sp.IsDeleted || !sp.IsInTransit) 2462 if(sp == null || sp.IsDeleted || !sp.IsInTransit)
2461 return; 2463 return;
2462 2464
2463 Scene.CloseAgent(sp.UUID, false); 2465 //Scene.CloseAgent(sp.UUID, false);
2466 sp.IsInTransit = false;
2464 m_entityTransferStateMachine.ResetFromTransit(id); // this needs cleanup 2467 m_entityTransferStateMachine.ResetFromTransit(id); // this needs cleanup
2465 //m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); 2468 //m_entityTransferStateMachine.SetAgentArrivedAtDestination(id);
2466 } 2469 }