diff options
Diffstat (limited to 'OpenSim/Region')
4 files changed, 132 insertions, 142 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 0df4585..ab1c206 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
183 | }); | 183 | }); |
184 | } | 184 | } |
185 | 185 | ||
186 | // m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId); | 186 | m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId); |
187 | } | 187 | } |
188 | 188 | ||
189 | // Process the visual params, this may change height as well | 189 | // Process the visual params, this may change height as well |
@@ -196,12 +196,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
196 | sp.SetHeight(sp.Appearance.AvatarHeight); | 196 | sp.SetHeight(sp.Appearance.AvatarHeight); |
197 | } | 197 | } |
198 | } | 198 | } |
199 | |||
200 | // Send the appearance back to the avatar, not clear that this is needed | ||
201 | sp.ControllingClient.SendAvatarDataImmediate(sp); | ||
202 | // AvatarAppearance avp = sp.Appearance; | ||
203 | // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); | ||
204 | |||
205 | } | 199 | } |
206 | 200 | ||
207 | 201 | ||
@@ -274,21 +268,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
274 | 268 | ||
275 | // Send the appearance to everyone in the scene | 269 | // Send the appearance to everyone in the scene |
276 | sp.SendAppearanceToAllOtherAgents(); | 270 | sp.SendAppearanceToAllOtherAgents(); |
277 | // sp.ControllingClient.SendAvatarDataImmediate(sp); | ||
278 | |||
279 | // Send the appearance back to the avatar | ||
280 | // AvatarAppearance avp = sp.Appearance; | ||
281 | // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes()); | ||
282 | |||
283 | /* | ||
284 | // this needs to be fixed, the flag should be on scene presence not the region module | ||
285 | // Start the animations if necessary | ||
286 | if (!m_startAnimationSet) | ||
287 | { | ||
288 | sp.Animator.UpdateMovementAnimations(); | ||
289 | m_startAnimationSet = true; | ||
290 | } | ||
291 | */ | ||
292 | } | 271 | } |
293 | 272 | ||
294 | private void HandleAppearanceSave(UUID agentid) | 273 | private void HandleAppearanceSave(UUID agentid) |
@@ -374,6 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
374 | 353 | ||
375 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); | 354 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); |
376 | 355 | ||
356 | // operate on a copy of the appearance so we don't have to lock anything | ||
377 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | 357 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); |
378 | 358 | ||
379 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 359 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
@@ -388,9 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
388 | SetAppearanceAssets(sp.UUID, ref avatAppearance); | 368 | SetAppearanceAssets(sp.UUID, ref avatAppearance); |
389 | 369 | ||
390 | // could get fancier with the locks here, but in the spirit of "last write wins" | 370 | // could get fancier with the locks here, but in the spirit of "last write wins" |
391 | // this should work correctly | 371 | // this should work correctly, also, we don't need to send the appearance here |
372 | // since the "iswearing" will trigger a new set of visual param and baked texture changes | ||
373 | // when those complete, the new appearance will be sent | ||
392 | sp.Appearance = avatAppearance; | 374 | sp.Appearance = avatAppearance; |
393 | m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); | 375 | QueueAppearanceSave(client.AgentId); |
394 | } | 376 | } |
395 | 377 | ||
396 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) | 378 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f02a922..b57dc88 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -903,8 +903,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
903 | } | 903 | } |
904 | 904 | ||
905 | agent.MakeChildAgent(); | 905 | agent.MakeChildAgent(); |
906 | |||
906 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 907 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
907 | agent.SendInitialFullUpdateToAllClients(); | 908 | agent.SendOtherAgentsAvatarDataToMe(); |
909 | agent.SendOtherAgentsAppearanceToMe(); | ||
908 | 910 | ||
909 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 911 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
910 | 912 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index db69093..4a48ac3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -703,7 +703,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | // Note: This won't send data *to* other clients in that region (children don't send) | 703 | // Note: This won't send data *to* other clients in that region (children don't send) |
704 | 704 | ||
705 | // MIC: This gets called again in CompleteMovement | 705 | // MIC: This gets called again in CompleteMovement |
706 | SendInitialFullUpdateToAllClients(); | 706 | // SendInitialFullUpdateToAllClients(); |
707 | SendOtherAgentsAvatarDataToMe(); | ||
708 | SendOtherAgentsAppearanceToMe(); | ||
707 | 709 | ||
708 | RegisterToEvents(); | 710 | RegisterToEvents(); |
709 | SetDirectionVectors(); | 711 | SetDirectionVectors(); |
@@ -1613,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | { | 1615 | { |
1614 | AbsolutePosition = part.AbsolutePosition; | 1616 | AbsolutePosition = part.AbsolutePosition; |
1615 | Velocity = Vector3.Zero; | 1617 | Velocity = Vector3.Zero; |
1616 | SendFullUpdateToAllClients(); | 1618 | SendAvatarDataToAllAgents(); |
1617 | 1619 | ||
1618 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1620 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
1619 | } | 1621 | } |
@@ -1688,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1688 | m_parentPosition = Vector3.Zero; | 1690 | m_parentPosition = Vector3.Zero; |
1689 | 1691 | ||
1690 | m_parentID = 0; | 1692 | m_parentID = 0; |
1691 | SendFullUpdateToAllClients(); | 1693 | SendAvatarDataToAllAgents(); |
1692 | m_requestedSitTargetID = 0; | 1694 | m_requestedSitTargetID = 0; |
1693 | if (m_physicsActor != null && m_appearance != null) | 1695 | if (m_physicsActor != null && m_appearance != null) |
1694 | { | 1696 | { |
@@ -2154,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | RemoveFromPhysicalScene(); | 2156 | RemoveFromPhysicalScene(); |
2155 | 2157 | ||
2156 | Animator.TrySetMovementAnimation(sitAnimation); | 2158 | Animator.TrySetMovementAnimation(sitAnimation); |
2157 | SendFullUpdateToAllClients(); | 2159 | SendAvatarDataToAllAgents(); |
2158 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2160 | // This may seem stupid, but Our Full updates don't send avatar rotation :P |
2159 | // So we're also sending a terse update (which has avatar rotation) | 2161 | // So we're also sending a terse update (which has avatar rotation) |
2160 | // [Update] We do now. | 2162 | // [Update] We do now. |
@@ -2379,165 +2381,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
2379 | } | 2381 | } |
2380 | 2382 | ||
2381 | /// <summary> | 2383 | /// <summary> |
2382 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) | 2384 | /// Do everything required once a client completes its movement into a region and becomes |
2385 | /// a root agent. | ||
2383 | /// </summary> | 2386 | /// </summary> |
2384 | /// <param name="remoteAvatar"></param> | 2387 | private void SendInitialData() |
2385 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
2386 | { | 2388 | { |
2387 | // 2 stage check is needed. | 2389 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2388 | if (remoteAvatar == null) | 2390 | // the inventory arrives |
2389 | return; | 2391 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2390 | |||
2391 | IClientAPI cl = remoteAvatar.ControllingClient; | ||
2392 | if (cl == null) | ||
2393 | return; | ||
2394 | 2392 | ||
2395 | if (m_appearance.Texture == null) | 2393 | // This agent just became root. We are going to tell everyone about it. The process of |
2396 | return; | 2394 | // getting other avatars information was initiated in the constructor... don't do it |
2395 | // again here... | ||
2396 | SendAvatarDataToAllAgents(); | ||
2397 | 2397 | ||
2398 | // MT: This is needed for sit. It's legal to send it to oneself, and the name | 2398 | // We have an appearance but we may not have the baked textures. Check the asset cache |
2399 | // of the method is a misnomer | 2399 | // to see if all the baked textures are already here. |
2400 | // | 2400 | if (m_scene.AvatarFactory != null) |
2401 | // if (LocalId == remoteAvatar.LocalId) | 2401 | { |
2402 | // { | 2402 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) |
2403 | // m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); | 2403 | { |
2404 | // return; | 2404 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2405 | // } | 2405 | SendAppearanceToAgent(this); |
2406 | 2406 | ||
2407 | if (IsChildAgent) | 2407 | // If the avatars baked textures are all in the cache, then we have a |
2408 | // complete appearance... send it out, if not, then we'll send it when | ||
2409 | // the avatar finishes updating its appearance | ||
2410 | SendAppearanceToAllOtherAgents(); | ||
2411 | } | ||
2412 | } | ||
2413 | else | ||
2408 | { | 2414 | { |
2409 | m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); | 2415 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); |
2410 | return; | ||
2411 | } | 2416 | } |
2412 | |||
2413 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); | ||
2414 | m_scene.StatsReporter.AddAgentUpdates(1); | ||
2415 | } | 2417 | } |
2416 | 2418 | ||
2417 | /// <summary> | 2419 | /// <summary> |
2418 | /// Tell *ALL* agents about this agent | 2420 | /// Send this agent's avatar data to all other root and child agents in the scene |
2421 | /// This agent must be root. This avatar will receive its own update. | ||
2419 | /// </summary> | 2422 | /// </summary> |
2420 | public void SendInitialFullUpdateToAllClients() | 2423 | public void SendAvatarDataToAllAgents() |
2421 | { | 2424 | { |
2422 | m_perfMonMS = Util.EnvironmentTickCount(); | 2425 | // only send update from root agents to other clients; children are only "listening posts" |
2423 | int avUpdates = 0; | 2426 | if (IsChildAgent) |
2424 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
2425 | { | 2427 | { |
2426 | ++avUpdates; | 2428 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); |
2427 | 2429 | return; | |
2428 | // Don't update ourselves | 2430 | } |
2429 | if (avatar.LocalId == LocalId) | 2431 | |
2430 | return; | 2432 | m_perfMonMS = Util.EnvironmentTickCount(); |
2431 | |||
2432 | // If this is a root agent, then get info about the avatar | ||
2433 | if (!IsChildAgent) | ||
2434 | { | ||
2435 | SendFullUpdateToOtherClient(avatar); | ||
2436 | } | ||
2437 | 2433 | ||
2438 | // If the other avatar is a root | 2434 | int count = 0; |
2439 | if (!avatar.IsChildAgent) | 2435 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2440 | { | 2436 | { |
2441 | avatar.SendFullUpdateToOtherClient(this); | 2437 | SendAvatarDataToAgent(scenePresence); |
2442 | avatar.SendAppearanceToOtherAgent(this); | 2438 | count++; |
2443 | avatar.Animator.SendAnimPackToClient(ControllingClient); | 2439 | }); |
2444 | } | ||
2445 | }); | ||
2446 | 2440 | ||
2447 | m_scene.StatsReporter.AddAgentUpdates(avUpdates); | 2441 | m_scene.StatsReporter.AddAgentUpdates(count); |
2448 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2442 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2449 | |||
2450 | //Animator.SendAnimPack(); | ||
2451 | } | 2443 | } |
2452 | 2444 | ||
2453 | public void SendFullUpdateToAllClients() | 2445 | /// <summary> |
2446 | /// Send avatar data for all other root agents to this agent, this agent | ||
2447 | /// can be either a child or root | ||
2448 | /// </summary> | ||
2449 | public void SendOtherAgentsAvatarDataToMe() | ||
2454 | { | 2450 | { |
2455 | m_perfMonMS = Util.EnvironmentTickCount(); | 2451 | m_perfMonMS = Util.EnvironmentTickCount(); |
2456 | 2452 | ||
2457 | // only send update from root agents to other clients; children are only "listening posts" | ||
2458 | if (IsChildAgent) | ||
2459 | { | ||
2460 | m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent"); | ||
2461 | return; | ||
2462 | } | ||
2463 | |||
2464 | int count = 0; | 2453 | int count = 0; |
2465 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 2454 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2466 | { | 2455 | { |
2467 | if (sp.IsChildAgent) | 2456 | // only send information about root agents |
2468 | return; | 2457 | if (scenePresence.IsChildAgent) |
2469 | SendFullUpdateToOtherClient(sp); | 2458 | return; |
2470 | ++count; | 2459 | |
2471 | }); | 2460 | // only send information about other root agents |
2461 | if (scenePresence.UUID == UUID) | ||
2462 | return; | ||
2463 | |||
2464 | scenePresence.SendAvatarDataToAgent(this); | ||
2465 | count++; | ||
2466 | }); | ||
2467 | |||
2472 | m_scene.StatsReporter.AddAgentUpdates(count); | 2468 | m_scene.StatsReporter.AddAgentUpdates(count); |
2473 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2469 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2474 | |||
2475 | Animator.SendAnimPack(); | ||
2476 | } | 2470 | } |
2477 | 2471 | ||
2478 | /// <summary> | 2472 | /// <summary> |
2479 | /// Do everything required once a client completes its movement into a region | 2473 | /// Send avatar data to an agent. |
2480 | /// </summary> | 2474 | /// </summary> |
2481 | public void SendInitialData() | 2475 | /// <param name="avatar"></param> |
2476 | private void SendAvatarDataToAgent(ScenePresence avatar) | ||
2482 | { | 2477 | { |
2483 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2478 | // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2484 | // the inventory arrives | ||
2485 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | ||
2486 | 2479 | ||
2487 | m_controllingClient.SendAvatarDataImmediate(this); | 2480 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2488 | if (m_scene.AvatarFactory != null) | 2481 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2489 | { | 2482 | } |
2490 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | 2483 | |
2491 | { | 2484 | /// <summary> |
2492 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2485 | /// Send this agent's appearance to all other root and child agents in the scene |
2493 | m_controllingClient.SendAppearance( | 2486 | /// This agent must be root. |
2494 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | 2487 | /// </summary> |
2495 | } | 2488 | public void SendAppearanceToAllOtherAgents() |
2496 | } | 2489 | { |
2497 | else | 2490 | // only send update from root agents to other clients; children are only "listening posts" |
2491 | if (IsChildAgent) | ||
2498 | { | 2492 | { |
2499 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); | 2493 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); |
2494 | return; | ||
2500 | } | 2495 | } |
2496 | |||
2497 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2498 | |||
2499 | int count = 0; | ||
2500 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | ||
2501 | { | ||
2502 | if (scenePresence.UUID == UUID) | ||
2503 | return; | ||
2501 | 2504 | ||
2502 | SendInitialFullUpdateToAllClients(); | 2505 | SendAppearanceToAgent(scenePresence); |
2506 | count++; | ||
2507 | }); | ||
2508 | |||
2509 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2510 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2503 | } | 2511 | } |
2504 | 2512 | ||
2505 | /// <summary> | 2513 | /// <summary> |
2506 | /// | 2514 | /// Send appearance from all other root agents to this agent. this agent |
2515 | /// can be either root or child | ||
2507 | /// </summary> | 2516 | /// </summary> |
2508 | public void SendAppearanceToAllOtherAgents() | 2517 | public void SendOtherAgentsAppearanceToMe() |
2509 | { | 2518 | { |
2510 | // DEBUG ON | ||
2511 | // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); | ||
2512 | // DEBUG OFF | ||
2513 | m_perfMonMS = Util.EnvironmentTickCount(); | 2519 | m_perfMonMS = Util.EnvironmentTickCount(); |
2514 | 2520 | ||
2521 | int count = 0; | ||
2515 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2522 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2516 | { | 2523 | { |
2517 | if (scenePresence.UUID != UUID) | 2524 | // only send information about root agents |
2518 | { | 2525 | if (scenePresence.IsChildAgent) |
2519 | SendAppearanceToOtherAgent(scenePresence); | 2526 | return; |
2520 | } | 2527 | |
2528 | // only send information about other root agents | ||
2529 | if (scenePresence.UUID == UUID) | ||
2530 | return; | ||
2531 | |||
2532 | scenePresence.SendAppearanceToAgent(this); | ||
2533 | count++; | ||
2521 | }); | 2534 | }); |
2522 | 2535 | ||
2536 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2523 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2537 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2524 | } | 2538 | } |
2525 | 2539 | ||
2526 | /// <summary> | 2540 | /// <summary> |
2527 | /// Send appearance data to an agent that isn't this one. | 2541 | /// Send appearance data to an agent. |
2528 | /// </summary> | 2542 | /// </summary> |
2529 | /// <param name="avatar"></param> | 2543 | /// <param name="avatar"></param> |
2530 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 2544 | private void SendAppearanceToAgent(ScenePresence avatar) |
2531 | { | 2545 | { |
2532 | if (LocalId == avatar.LocalId) | ||
2533 | { | ||
2534 | m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); | ||
2535 | return; | ||
2536 | } | ||
2537 | |||
2538 | // DEBUG ON | ||
2539 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | 2546 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2540 | // DEBUG OFF | ||
2541 | 2547 | ||
2542 | avatar.ControllingClient.SendAppearance( | 2548 | avatar.ControllingClient.SendAppearance( |
2543 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); | 2549 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); |
@@ -3050,9 +3056,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | 3056 | ||
3051 | public void CopyFrom(AgentData cAgent) | 3057 | public void CopyFrom(AgentData cAgent) |
3052 | { | 3058 | { |
3053 | // DEBUG ON | ||
3054 | m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM"); | ||
3055 | // DEBUG OFF | ||
3056 | m_originRegionID = cAgent.RegionID; | 3059 | m_originRegionID = cAgent.RegionID; |
3057 | 3060 | ||
3058 | m_callbackURI = cAgent.CallbackURI; | 3061 | m_callbackURI = cAgent.CallbackURI; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 0c8113e..ccf5289 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -1173,10 +1173,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1173 | presence = scene.GetScenePresence(AgentID); | 1173 | presence = scene.GetScenePresence(AgentID); |
1174 | if (presence != null) | 1174 | if (presence != null) |
1175 | { | 1175 | { |
1176 | presence.Grouptitle = Title; | 1176 | if (presence.Grouptitle != Title) |
1177 | { | ||
1178 | presence.Grouptitle = Title; | ||
1177 | 1179 | ||
1178 | // FixMe: Ter suggests a "Schedule" method that I can't find. | 1180 | if (! presence.IsChildAgent) |
1179 | presence.SendFullUpdateToAllClients(); | 1181 | presence.SendAvatarDataToAllAgents(); |
1182 | } | ||
1180 | } | 1183 | } |
1181 | } | 1184 | } |
1182 | } | 1185 | } |