diff options
Diffstat (limited to 'OpenSim/Region')
159 files changed, 15158 insertions, 6023 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 6255515..5f07272 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -35,6 +35,7 @@ using System.Text; | |||
35 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | 36 | using System.Timers; |
37 | using log4net; | 37 | using log4net; |
38 | using NDesk.Options; | ||
38 | using Nini.Config; | 39 | using Nini.Config; |
39 | using OpenMetaverse; | 40 | using OpenMetaverse; |
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
@@ -253,8 +254,14 @@ namespace OpenSim | |||
253 | m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); | 254 | m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); |
254 | 255 | ||
255 | m_console.Commands.AddCommand("Debug", false, "debug scene", | 256 | m_console.Commands.AddCommand("Debug", false, "debug scene", |
256 | "debug scene <scripting> <collisions> <physics>", | 257 | "debug scene active|collisions|physics|scripting|teleport true|false", |
257 | "Turn on scene debugging", Debug); | 258 | "Turn on scene debugging.", |
259 | "If active is false then main scene update and maintenance loops are suspended.\n" | ||
260 | + "If collisions is false then collisions with other objects are turned off.\n" | ||
261 | + "If physics is false then all physics objects are non-physical.\n" | ||
262 | + "If scripting is false then no scripting operations happen.\n" | ||
263 | + "If teleport is true then some extra teleport debug information is logged.", | ||
264 | Debug); | ||
258 | 265 | ||
259 | m_console.Commands.AddCommand("General", false, "change region", | 266 | m_console.Commands.AddCommand("General", false, "change region", |
260 | "change region <region name>", | 267 | "change region <region name>", |
@@ -291,7 +298,7 @@ namespace OpenSim | |||
291 | 298 | ||
292 | m_console.Commands.AddCommand("Archiving", false, "save oar", | 299 | m_console.Commands.AddCommand("Archiving", false, "save oar", |
293 | //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", | 300 | //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", |
294 | "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]", | 301 | "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [--all] [<OAR path>]", |
295 | "Save a region's data to an OAR archive.", | 302 | "Save a region's data to an OAR archive.", |
296 | // "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine | 303 | // "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine |
297 | "-h|--home=<url> adds the url of the profile service to the saved user information.\n" | 304 | "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
@@ -301,6 +308,7 @@ namespace OpenSim | |||
301 | + " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n" | 308 | + " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n" |
302 | + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n" | 309 | + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n" |
303 | + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n" | 310 | + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n" |
311 | + "--all saves all the regions in the simulator, instead of just the current region.\n" | ||
304 | + "The OAR path must be a filesystem path." | 312 | + "The OAR path must be a filesystem path." |
305 | + " If this is not given then the oar is saved to region.oar in the current directory.", | 313 | + " If this is not given then the oar is saved to region.oar in the current directory.", |
306 | SaveOar); | 314 | SaveOar); |
@@ -310,8 +318,11 @@ namespace OpenSim | |||
310 | "Change the scale of a named prim", HandleEditScale); | 318 | "Change the scale of a named prim", HandleEditScale); |
311 | 319 | ||
312 | m_console.Commands.AddCommand("Users", false, "kick user", | 320 | m_console.Commands.AddCommand("Users", false, "kick user", |
313 | "kick user <first> <last> [message]", | 321 | "kick user <first> <last> [--force] [message]", |
314 | "Kick a user off the simulator", KickUserCommand); | 322 | "Kick a user off the simulator", |
323 | "The --force option will kick the user without any checks to see whether it's already in the process of closing\n" | ||
324 | + "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them", | ||
325 | KickUserCommand); | ||
315 | 326 | ||
316 | m_console.Commands.AddCommand("Users", false, "show users", | 327 | m_console.Commands.AddCommand("Users", false, "show users", |
317 | "show users [full]", | 328 | "show users [full]", |
@@ -328,10 +339,6 @@ namespace OpenSim | |||
328 | "show circuits", | 339 | "show circuits", |
329 | "Show agent circuit data", HandleShow); | 340 | "Show agent circuit data", HandleShow); |
330 | 341 | ||
331 | m_console.Commands.AddCommand("Comms", false, "show http-handlers", | ||
332 | "show http-handlers", | ||
333 | "Show all registered http handlers", HandleShow); | ||
334 | |||
335 | m_console.Commands.AddCommand("Comms", false, "show pending-objects", | 342 | m_console.Commands.AddCommand("Comms", false, "show pending-objects", |
336 | "show pending-objects", | 343 | "show pending-objects", |
337 | "Show # of objects on the pending queues of all scene viewers", HandleShow); | 344 | "Show # of objects on the pending queues of all scene viewers", HandleShow); |
@@ -416,6 +423,7 @@ namespace OpenSim | |||
416 | { | 423 | { |
417 | RunCommandScript(m_shutdownCommandsFile); | 424 | RunCommandScript(m_shutdownCommandsFile); |
418 | } | 425 | } |
426 | |||
419 | base.ShutdownSpecific(); | 427 | base.ShutdownSpecific(); |
420 | } | 428 | } |
421 | 429 | ||
@@ -453,11 +461,17 @@ namespace OpenSim | |||
453 | /// <param name="cmdparams">name of avatar to kick</param> | 461 | /// <param name="cmdparams">name of avatar to kick</param> |
454 | private void KickUserCommand(string module, string[] cmdparams) | 462 | private void KickUserCommand(string module, string[] cmdparams) |
455 | { | 463 | { |
456 | if (cmdparams.Length < 4) | 464 | bool force = false; |
465 | |||
466 | OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; }); | ||
467 | |||
468 | List<string> mainParams = options.Parse(cmdparams); | ||
469 | |||
470 | if (mainParams.Count < 4) | ||
457 | return; | 471 | return; |
458 | 472 | ||
459 | string alert = null; | 473 | string alert = null; |
460 | if (cmdparams.Length > 4) | 474 | if (mainParams.Count > 4) |
461 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); | 475 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); |
462 | 476 | ||
463 | IList agents = SceneManager.GetCurrentSceneAvatars(); | 477 | IList agents = SceneManager.GetCurrentSceneAvatars(); |
@@ -466,8 +480,8 @@ namespace OpenSim | |||
466 | { | 480 | { |
467 | RegionInfo regionInfo = presence.Scene.RegionInfo; | 481 | RegionInfo regionInfo = presence.Scene.RegionInfo; |
468 | 482 | ||
469 | if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) && | 483 | if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) && |
470 | presence.Lastname.ToLower().Contains(cmdparams[3].ToLower())) | 484 | presence.Lastname.ToLower().Contains(mainParams[3].ToLower())) |
471 | { | 485 | { |
472 | MainConsole.Instance.Output( | 486 | MainConsole.Instance.Output( |
473 | String.Format( | 487 | String.Format( |
@@ -480,7 +494,7 @@ namespace OpenSim | |||
480 | else | 494 | else |
481 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 495 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
482 | 496 | ||
483 | presence.Scene.IncomingCloseAgent(presence.UUID); | 497 | presence.Scene.IncomingCloseAgent(presence.UUID, force); |
484 | } | 498 | } |
485 | } | 499 | } |
486 | 500 | ||
@@ -922,7 +936,8 @@ namespace OpenSim | |||
922 | } | 936 | } |
923 | else | 937 | else |
924 | { | 938 | { |
925 | MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false"); | 939 | MainConsole.Instance.Output( |
940 | "Usage: debug scene active|scripting|collisions|physics|teleport true|false"); | ||
926 | } | 941 | } |
927 | 942 | ||
928 | break; | 943 | break; |
@@ -1002,33 +1017,6 @@ namespace OpenSim | |||
1002 | HandleShowCircuits(); | 1017 | HandleShowCircuits(); |
1003 | break; | 1018 | break; |
1004 | 1019 | ||
1005 | case "http-handlers": | ||
1006 | System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n"); | ||
1007 | |||
1008 | handlers.AppendFormat("* XMLRPC:\n"); | ||
1009 | foreach (String s in HttpServer.GetXmlRpcHandlerKeys()) | ||
1010 | handlers.AppendFormat("\t{0}\n", s); | ||
1011 | |||
1012 | handlers.AppendFormat("* HTTP:\n"); | ||
1013 | List<String> poll = HttpServer.GetPollServiceHandlerKeys(); | ||
1014 | foreach (String s in HttpServer.GetHTTPHandlerKeys()) | ||
1015 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); | ||
1016 | |||
1017 | handlers.AppendFormat("* Agent:\n"); | ||
1018 | foreach (String s in HttpServer.GetAgentHandlerKeys()) | ||
1019 | handlers.AppendFormat("\t{0}\n", s); | ||
1020 | |||
1021 | handlers.AppendFormat("* LLSD:\n"); | ||
1022 | foreach (String s in HttpServer.GetLLSDHandlerKeys()) | ||
1023 | handlers.AppendFormat("\t{0}\n", s); | ||
1024 | |||
1025 | handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count); | ||
1026 | foreach (String s in HttpServer.GetStreamHandlerKeys()) | ||
1027 | handlers.AppendFormat("\t{0}\n", s); | ||
1028 | |||
1029 | MainConsole.Instance.Output(handlers.ToString()); | ||
1030 | break; | ||
1031 | |||
1032 | case "modules": | 1020 | case "modules": |
1033 | MainConsole.Instance.Output("The currently loaded shared modules are:"); | 1021 | MainConsole.Instance.Output("The currently loaded shared modules are:"); |
1034 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) | 1022 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) |
@@ -1123,7 +1111,7 @@ namespace OpenSim | |||
1123 | aCircuit.Name, | 1111 | aCircuit.Name, |
1124 | aCircuit.child ? "child" : "root", | 1112 | aCircuit.child ? "child" : "root", |
1125 | aCircuit.circuitcode.ToString(), | 1113 | aCircuit.circuitcode.ToString(), |
1126 | aCircuit.IPAddress.ToString(), | 1114 | aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set", |
1127 | aCircuit.Viewer); | 1115 | aCircuit.Viewer); |
1128 | }); | 1116 | }); |
1129 | 1117 | ||
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index d107b7a..7232383 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -232,8 +232,6 @@ namespace OpenSim | |||
232 | 232 | ||
233 | base.StartupSpecific(); | 233 | base.StartupSpecific(); |
234 | 234 | ||
235 | m_stats = StatsManager.SimExtraStats; | ||
236 | |||
237 | // Create a ModuleLoader instance | 235 | // Create a ModuleLoader instance |
238 | m_moduleLoader = new ModuleLoader(m_config.Source); | 236 | m_moduleLoader = new ModuleLoader(m_config.Source); |
239 | 237 | ||
@@ -249,51 +247,51 @@ namespace OpenSim | |||
249 | plugin.PostInitialise(); | 247 | plugin.PostInitialise(); |
250 | } | 248 | } |
251 | 249 | ||
252 | AddPluginCommands(); | 250 | if (m_console != null) |
251 | { | ||
252 | StatsManager.RegisterConsoleCommands(m_console); | ||
253 | AddPluginCommands(m_console); | ||
254 | } | ||
253 | } | 255 | } |
254 | 256 | ||
255 | protected virtual void AddPluginCommands() | 257 | protected virtual void AddPluginCommands(CommandConsole console) |
256 | { | 258 | { |
257 | // If console exists add plugin commands. | 259 | List<string> topics = GetHelpTopics(); |
258 | if (m_console != null) | ||
259 | { | ||
260 | List<string> topics = GetHelpTopics(); | ||
261 | 260 | ||
262 | foreach (string topic in topics) | 261 | foreach (string topic in topics) |
263 | { | 262 | { |
264 | string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1); | 263 | string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1); |
265 | 264 | ||
266 | // This is a hack to allow the user to enter the help command in upper or lowercase. This will go | 265 | // This is a hack to allow the user to enter the help command in upper or lowercase. This will go |
267 | // away at some point. | 266 | // away at some point. |
268 | m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic, | 267 | console.Commands.AddCommand(capitalizedTopic, false, "help " + topic, |
269 | "help " + capitalizedTopic, | 268 | "help " + capitalizedTopic, |
270 | "Get help on plugin command '" + topic + "'", | 269 | "Get help on plugin command '" + topic + "'", |
271 | HandleCommanderHelp); | 270 | HandleCommanderHelp); |
272 | m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, | 271 | console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, |
273 | "help " + capitalizedTopic, | 272 | "help " + capitalizedTopic, |
274 | "Get help on plugin command '" + topic + "'", | 273 | "Get help on plugin command '" + topic + "'", |
275 | HandleCommanderHelp); | 274 | HandleCommanderHelp); |
276 | 275 | ||
277 | ICommander commander = null; | 276 | ICommander commander = null; |
278 | 277 | ||
279 | Scene s = SceneManager.CurrentOrFirstScene; | 278 | Scene s = SceneManager.CurrentOrFirstScene; |
280 | 279 | ||
281 | if (s != null && s.GetCommanders() != null) | 280 | if (s != null && s.GetCommanders() != null) |
282 | { | 281 | { |
283 | if (s.GetCommanders().ContainsKey(topic)) | 282 | if (s.GetCommanders().ContainsKey(topic)) |
284 | commander = s.GetCommanders()[topic]; | 283 | commander = s.GetCommanders()[topic]; |
285 | } | 284 | } |
286 | 285 | ||
287 | if (commander == null) | 286 | if (commander == null) |
288 | continue; | 287 | continue; |
289 | 288 | ||
290 | foreach (string command in commander.Commands.Keys) | 289 | foreach (string command in commander.Commands.Keys) |
291 | { | 290 | { |
292 | m_console.Commands.AddCommand(capitalizedTopic, false, | 291 | console.Commands.AddCommand(capitalizedTopic, false, |
293 | topic + " " + command, | 292 | topic + " " + command, |
294 | topic + " " + commander.Commands[command].ShortHelp(), | 293 | topic + " " + commander.Commands[command].ShortHelp(), |
295 | String.Empty, HandleCommanderCommand); | 294 | String.Empty, HandleCommanderCommand); |
296 | } | ||
297 | } | 295 | } |
298 | } | 296 | } |
299 | } | 297 | } |
@@ -623,7 +621,7 @@ namespace OpenSim | |||
623 | if (account == null) | 621 | if (account == null) |
624 | { | 622 | { |
625 | m_log.ErrorFormat( | 623 | m_log.ErrorFormat( |
626 | "[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first."); | 624 | "[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first at the grid level."); |
627 | } | 625 | } |
628 | else | 626 | else |
629 | { | 627 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 650cd50..f6146a9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -241,8 +241,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
241 | m_HostCapsObj.RegisterHandler( | 241 | m_HostCapsObj.RegisterHandler( |
242 | "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); | 242 | "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); |
243 | 243 | ||
244 | m_log.DebugFormat( | 244 | // m_log.DebugFormat( |
245 | "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); | 245 | // "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); |
246 | 246 | ||
247 | //m_capsHandlers["MapLayer"] = | 247 | //m_capsHandlers["MapLayer"] = |
248 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 248 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
@@ -337,11 +337,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
337 | public string SeedCapRequest(string request, string path, string param, | 337 | public string SeedCapRequest(string request, string path, string param, |
338 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 338 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
339 | { | 339 | { |
340 | // m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName); | 340 | m_log.DebugFormat( |
341 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | ||
341 | 342 | ||
342 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 343 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
343 | { | 344 | { |
344 | m_log.DebugFormat( | 345 | m_log.WarnFormat( |
345 | "[CAPS]: Unauthorized CAPS client {0} from {1}", | 346 | "[CAPS]: Unauthorized CAPS client {0} from {1}", |
346 | m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); | 347 | m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); |
347 | 348 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index e113c60..5bbdce8 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
94 | 94 | ||
95 | //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); | 95 | //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); |
96 | 96 | ||
97 | scene.EventManager.OnNewClient += OnNewClient; | 97 | // scene.EventManager.OnNewClient += OnNewClient; |
98 | 98 | ||
99 | // TODO: Leaving these open, or closing them when we | 99 | // TODO: Leaving these open, or closing them when we |
100 | // become a child is incorrect. It messes up TP in a big | 100 | // become a child is incorrect. It messes up TP in a big |
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | // circuit is there. | 102 | // circuit is there. |
103 | 103 | ||
104 | scene.EventManager.OnClientClosed += ClientClosed; | 104 | scene.EventManager.OnClientClosed += ClientClosed; |
105 | |||
105 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | 106 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; |
106 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 107 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
107 | 108 | ||
@@ -110,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | false, | 111 | false, |
111 | "debug eq", | 112 | "debug eq", |
112 | "debug eq [0|1|2]", | 113 | "debug eq [0|1|2]", |
113 | "Turn on event queue debugging" | 114 | "Turn on event queue debugging\n" |
114 | + "<= 0 - turns off all event queue logging" | 115 | + " <= 0 - turns off all event queue logging\n" |
115 | + ">= 1 - turns on outgoing event logging" | 116 | + " >= 1 - turns on outgoing event logging\n" |
116 | + ">= 2 - turns on poll notification", | 117 | + " >= 2 - turns on poll notification", |
117 | HandleDebugEq); | 118 | HandleDebugEq); |
118 | } | 119 | } |
119 | else | 120 | else |
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
226 | 227 | ||
227 | #endregion | 228 | #endregion |
228 | 229 | ||
229 | private void OnNewClient(IClientAPI client) | ||
230 | { | ||
231 | //client.OnLogout += ClientClosed; | ||
232 | } | ||
233 | |||
234 | // private void ClientClosed(IClientAPI client) | ||
235 | // { | ||
236 | // ClientClosed(client.AgentId); | ||
237 | // } | ||
238 | |||
239 | private void ClientClosed(UUID agentID, Scene scene) | 230 | private void ClientClosed(UUID agentID, Scene scene) |
240 | { | 231 | { |
241 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | 232 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index cd70410..d604cf6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
94 | UUID spId = TestHelpers.ParseTail(0x1); | 94 | UUID spId = TestHelpers.ParseTail(0x1); |
95 | 95 | ||
96 | SceneHelpers.AddScenePresence(m_scene, spId); | 96 | SceneHelpers.AddScenePresence(m_scene, spId); |
97 | m_scene.IncomingCloseAgent(spId); | 97 | m_scene.IncomingCloseAgent(spId, false); |
98 | 98 | ||
99 | // TODO: Add more assertions for the other aspects of event queues | 99 | // TODO: Add more assertions for the other aspects of event queues |
100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 0a5ad0f..fcac182 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
109 | 109 | ||
110 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
111 | 111 | ||
112 | m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 112 | // m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
113 | caps.RegisterHandler( | 113 | caps.RegisterHandler( |
114 | "SimConsoleAsync", | 114 | "SimConsoleAsync", |
115 | new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene)); | 115 | new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs index 1b8535c..e22670b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | |||
@@ -45,7 +45,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
45 | public Packet Packet; | 45 | public Packet Packet; |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// Default constructor | 48 | /// No arg constructor. |
49 | /// </summary> | ||
50 | public IncomingPacket() {} | ||
51 | |||
52 | /// <summary> | ||
53 | /// Constructor | ||
49 | /// </summary> | 54 | /// </summary> |
50 | /// <param name="client">Reference to the client this packet came from</param> | 55 | /// <param name="client">Reference to the client this packet came from</param> |
51 | /// <param name="packet">Packet data</param> | 56 | /// <param name="packet">Packet data</param> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index ee28914..1f6af4a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -47,6 +47,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
48 | using Timer = System.Timers.Timer; | 48 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
50 | using Nini.Config; | 51 | using Nini.Config; |
51 | 52 | ||
52 | using System.IO; | 53 | using System.IO; |
@@ -354,7 +355,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
354 | private bool m_deliverPackets = true; | 355 | private bool m_deliverPackets = true; |
355 | private int m_animationSequenceNumber = 1; | 356 | private int m_animationSequenceNumber = 1; |
356 | private bool m_SendLogoutPacketWhenClosing = true; | 357 | private bool m_SendLogoutPacketWhenClosing = true; |
357 | private AgentUpdateArgs lastarg; | 358 | |
359 | /// <summary> | ||
360 | /// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for | ||
361 | /// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it | ||
362 | /// is doing absolutely nothing. | ||
363 | /// </summary> | ||
364 | /// <remarks> | ||
365 | /// This does mean that agent updates must be processed synchronously, at least for each client, and called methods | ||
366 | /// cannot retain a reference to it outside of that method. | ||
367 | /// </remarks> | ||
368 | private AgentUpdateArgs m_lastAgentUpdateArgs; | ||
358 | 369 | ||
359 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 370 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
360 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 371 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -509,19 +520,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
509 | /// </summary> | 520 | /// </summary> |
510 | public void Close() | 521 | public void Close() |
511 | { | 522 | { |
512 | Close(true); | 523 | Close(true, false); |
513 | } | 524 | } |
514 | 525 | ||
515 | /// <summary> | 526 | public void Close(bool sendStop, bool force) |
516 | /// Shut down the client view | ||
517 | /// </summary> | ||
518 | public void Close(bool sendStop) | ||
519 | { | 527 | { |
520 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 528 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
521 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 529 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
522 | lock (CloseSyncLock) | 530 | lock (CloseSyncLock) |
523 | { | 531 | { |
524 | if (!IsActive) | 532 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
533 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
534 | if (!IsActive && !force) | ||
525 | return; | 535 | return; |
526 | 536 | ||
527 | IsActive = false; | 537 | IsActive = false; |
@@ -836,8 +846,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
836 | OutPacket(mov, ThrottleOutPacketType.Unknown); | 846 | OutPacket(mov, ThrottleOutPacketType.Unknown); |
837 | } | 847 | } |
838 | 848 | ||
839 | public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, | 849 | public void SendChatMessage( |
840 | UUID fromAgentID, byte source, byte audible) | 850 | string message, byte type, Vector3 fromPos, string fromName, |
851 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
841 | { | 852 | { |
842 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); | 853 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); |
843 | reply.ChatData.Audible = audible; | 854 | reply.ChatData.Audible = audible; |
@@ -846,7 +857,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
846 | reply.ChatData.SourceType = source; | 857 | reply.ChatData.SourceType = source; |
847 | reply.ChatData.Position = fromPos; | 858 | reply.ChatData.Position = fromPos; |
848 | reply.ChatData.FromName = Util.StringToBytes256(fromName); | 859 | reply.ChatData.FromName = Util.StringToBytes256(fromName); |
849 | reply.ChatData.OwnerID = fromAgentID; | 860 | reply.ChatData.OwnerID = ownerID; |
850 | reply.ChatData.SourceID = fromAgentID; | 861 | reply.ChatData.SourceID = fromAgentID; |
851 | 862 | ||
852 | OutPacket(reply, ThrottleOutPacketType.Unknown); | 863 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
@@ -3984,7 +3995,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3984 | { | 3995 | { |
3985 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3996 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; |
3986 | 3997 | ||
3987 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3998 | ImprovedTerseObjectUpdatePacket packet |
3999 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
3988 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4000 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3989 | packet.RegionData.TimeDilation = timeDilation; | 4001 | packet.RegionData.TimeDilation = timeDilation; |
3990 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4002 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4029,7 +4041,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4029 | { | 4041 | { |
4030 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4042 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
4031 | 4043 | ||
4032 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4044 | ImprovedTerseObjectUpdatePacket packet |
4045 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4046 | PacketType.ImprovedTerseObjectUpdate); | ||
4033 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4047 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4034 | packet.RegionData.TimeDilation = timeDilation; | 4048 | packet.RegionData.TimeDilation = timeDilation; |
4035 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4049 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4037,7 +4051,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4037 | for (int i = 0; i < blocks.Count; i++) | 4051 | for (int i = 0; i < blocks.Count; i++) |
4038 | packet.ObjectData[i] = blocks[i]; | 4052 | packet.ObjectData[i] = blocks[i]; |
4039 | 4053 | ||
4040 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 4054 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4041 | } | 4055 | } |
4042 | 4056 | ||
4043 | #endregion Packet Sending | 4057 | #endregion Packet Sending |
@@ -4534,7 +4548,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4534 | { | 4548 | { |
4535 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4549 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4536 | } | 4550 | } |
4537 | j = 0; | 4551 | j = 0; |
4538 | 4552 | ||
4539 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4553 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4540 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4554 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -5038,7 +5052,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5038 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; | 5052 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; |
5039 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; | 5053 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; |
5040 | 5054 | ||
5041 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 5055 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block |
5056 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
5057 | |||
5042 | block.Data = data; | 5058 | block.Data = data; |
5043 | 5059 | ||
5044 | if (textureEntry != null && textureEntry.Length > 0) | 5060 | if (textureEntry != null && textureEntry.Length > 0) |
@@ -5288,14 +5304,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5288 | protected virtual void RegisterLocalPacketHandlers() | 5304 | protected virtual void RegisterLocalPacketHandlers() |
5289 | { | 5305 | { |
5290 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); | 5306 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); |
5307 | |||
5308 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | ||
5309 | // for each AgentUpdate packet. | ||
5291 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5310 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5311 | |||
5292 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5312 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5293 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5313 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5294 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5314 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5295 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5315 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
5296 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); | 5316 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); |
5297 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false); | 5317 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); |
5298 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false); | 5318 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest); |
5299 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); | 5319 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); |
5300 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); | 5320 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); |
5301 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); | 5321 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); |
@@ -5517,81 +5537,84 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5517 | 5537 | ||
5518 | #region Scene/Avatar | 5538 | #region Scene/Avatar |
5519 | 5539 | ||
5520 | private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) | 5540 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) |
5521 | { | 5541 | { |
5522 | if (OnAgentUpdate != null) | 5542 | if (OnAgentUpdate != null) |
5523 | { | 5543 | { |
5524 | bool update = false; | 5544 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5525 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
5526 | 5545 | ||
5527 | #region Packet Session and User Check | 5546 | #region Packet Session and User Check |
5528 | if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) | 5547 | if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId) |
5548 | { | ||
5549 | PacketPool.Instance.ReturnPacket(packet); | ||
5529 | return false; | 5550 | return false; |
5551 | } | ||
5530 | #endregion | 5552 | #endregion |
5531 | 5553 | ||
5532 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | 5554 | bool update = false; |
5533 | 5555 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | |
5534 | // We can only check when we have something to check | ||
5535 | // against. | ||
5536 | 5556 | ||
5537 | if (lastarg != null) | 5557 | if (m_lastAgentUpdateArgs != null) |
5538 | { | 5558 | { |
5559 | // These should be ordered from most-likely to | ||
5560 | // least likely to change. I've made an initial | ||
5561 | // guess at that. | ||
5539 | update = | 5562 | update = |
5540 | ( | 5563 | ( |
5541 | (x.BodyRotation != lastarg.BodyRotation) || | 5564 | (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) || |
5542 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | 5565 | (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) || |
5543 | (x.CameraCenter != lastarg.CameraCenter) || | 5566 | (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) || |
5544 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5567 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5545 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5568 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5546 | (x.ControlFlags != lastarg.ControlFlags) || | 5569 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5547 | (x.ControlFlags != 0) || | 5570 | (x.ControlFlags != 0) || |
5548 | (x.Far != lastarg.Far) || | 5571 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5549 | (x.Flags != lastarg.Flags) || | 5572 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5550 | (x.State != lastarg.State) || | 5573 | (x.State != m_lastAgentUpdateArgs.State) || |
5551 | (x.HeadRotation != lastarg.HeadRotation) || | 5574 | (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) || |
5552 | (x.SessionID != lastarg.SessionID) || | 5575 | (x.SessionID != m_lastAgentUpdateArgs.SessionID) || |
5553 | (x.AgentID != lastarg.AgentID) | 5576 | (x.AgentID != m_lastAgentUpdateArgs.AgentID) |
5554 | ); | 5577 | ); |
5555 | } | 5578 | } |
5556 | else | 5579 | else |
5557 | { | 5580 | { |
5581 | m_lastAgentUpdateArgs = new AgentUpdateArgs(); | ||
5558 | update = true; | 5582 | update = true; |
5559 | } | 5583 | } |
5560 | 5584 | ||
5561 | // These should be ordered from most-likely to | ||
5562 | // least likely to change. I've made an initial | ||
5563 | // guess at that. | ||
5564 | |||
5565 | if (update) | 5585 | if (update) |
5566 | { | 5586 | { |
5567 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); | 5587 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); |
5568 | 5588 | ||
5569 | AgentUpdateArgs arg = new AgentUpdateArgs(); | 5589 | m_lastAgentUpdateArgs.AgentID = x.AgentID; |
5570 | arg.AgentID = x.AgentID; | 5590 | m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation; |
5571 | arg.BodyRotation = x.BodyRotation; | 5591 | m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; |
5572 | arg.CameraAtAxis = x.CameraAtAxis; | 5592 | m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter; |
5573 | arg.CameraCenter = x.CameraCenter; | 5593 | m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; |
5574 | arg.CameraLeftAxis = x.CameraLeftAxis; | 5594 | m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; |
5575 | arg.CameraUpAxis = x.CameraUpAxis; | 5595 | m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags; |
5576 | arg.ControlFlags = x.ControlFlags; | 5596 | m_lastAgentUpdateArgs.Far = x.Far; |
5577 | arg.Far = x.Far; | 5597 | m_lastAgentUpdateArgs.Flags = x.Flags; |
5578 | arg.Flags = x.Flags; | 5598 | m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation; |
5579 | arg.HeadRotation = x.HeadRotation; | 5599 | m_lastAgentUpdateArgs.SessionID = x.SessionID; |
5580 | arg.SessionID = x.SessionID; | 5600 | m_lastAgentUpdateArgs.State = x.State; |
5581 | arg.State = x.State; | 5601 | |
5582 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | 5602 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; |
5583 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | 5603 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; |
5584 | lastarg = arg; // save this set of arguments for nexttime | 5604 | |
5585 | if (handlerPreAgentUpdate != null) | 5605 | if (handlerPreAgentUpdate != null) |
5586 | OnPreAgentUpdate(this, arg); | 5606 | OnPreAgentUpdate(this, m_lastAgentUpdateArgs); |
5607 | |||
5587 | if (handlerAgentUpdate != null) | 5608 | if (handlerAgentUpdate != null) |
5588 | OnAgentUpdate(this, arg); | 5609 | OnAgentUpdate(this, m_lastAgentUpdateArgs); |
5589 | 5610 | ||
5590 | handlerAgentUpdate = null; | 5611 | handlerAgentUpdate = null; |
5591 | handlerPreAgentUpdate = null; | 5612 | handlerPreAgentUpdate = null; |
5592 | } | 5613 | } |
5593 | } | 5614 | } |
5594 | 5615 | ||
5616 | PacketPool.Instance.ReturnPacket(packet); | ||
5617 | |||
5595 | return true; | 5618 | return true; |
5596 | } | 5619 | } |
5597 | 5620 | ||
@@ -5963,7 +5986,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5963 | msgpack.MessageBlock.ID, | 5986 | msgpack.MessageBlock.ID, |
5964 | msgpack.MessageBlock.Offline != 0 ? true : false, | 5987 | msgpack.MessageBlock.Offline != 0 ? true : false, |
5965 | msgpack.MessageBlock.Position, | 5988 | msgpack.MessageBlock.Position, |
5966 | msgpack.MessageBlock.BinaryBucket); | 5989 | msgpack.MessageBlock.BinaryBucket, |
5990 | true); | ||
5967 | 5991 | ||
5968 | handlerInstantMessage(this, im); | 5992 | handlerInstantMessage(this, im); |
5969 | } | 5993 | } |
@@ -9245,7 +9269,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9245 | } | 9269 | } |
9246 | #endregion | 9270 | #endregion |
9247 | 9271 | ||
9248 | switch (Utils.BytesToString(messagePacket.MethodData.Method)) | 9272 | string method = Utils.BytesToString(messagePacket.MethodData.Method); |
9273 | |||
9274 | switch (method) | ||
9249 | { | 9275 | { |
9250 | case "getinfo": | 9276 | case "getinfo": |
9251 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) | 9277 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) |
@@ -9561,7 +9587,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9561 | return true; | 9587 | return true; |
9562 | 9588 | ||
9563 | default: | 9589 | default: |
9564 | m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); | 9590 | m_log.WarnFormat( |
9591 | "[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}", | ||
9592 | method, Name, Scene.Name); | ||
9593 | |||
9594 | for (int i = 0; i < messagePacket.ParamList.Length; i++) | ||
9595 | { | ||
9596 | EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i]; | ||
9597 | string data = (string)Utils.BytesToString(block.Parameter); | ||
9598 | m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data); | ||
9599 | } | ||
9600 | |||
9565 | return true; | 9601 | return true; |
9566 | } | 9602 | } |
9567 | 9603 | ||
@@ -11949,7 +11985,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11949 | logPacket = false; | 11985 | logPacket = false; |
11950 | 11986 | ||
11951 | if (DebugPacketLevel <= 50 | 11987 | if (DebugPacketLevel <= 50 |
11952 | & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) | 11988 | && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) |
11953 | logPacket = false; | 11989 | logPacket = false; |
11954 | 11990 | ||
11955 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | 11991 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) |
@@ -12023,8 +12059,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12023 | 12059 | ||
12024 | if (!ProcessPacketMethod(packet)) | 12060 | if (!ProcessPacketMethod(packet)) |
12025 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 12061 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
12026 | |||
12027 | PacketPool.Instance.ReturnPacket(packet); | ||
12028 | } | 12062 | } |
12029 | 12063 | ||
12030 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 12064 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -12193,7 +12227,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12193 | { | 12227 | { |
12194 | Kick(reason); | 12228 | Kick(reason); |
12195 | Thread.Sleep(1000); | 12229 | Thread.Sleep(1000); |
12196 | Close(); | 12230 | Disconnect(); |
12197 | } | 12231 | } |
12198 | 12232 | ||
12199 | public void Disconnect() | 12233 | public void Disconnect() |
@@ -12481,7 +12515,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12481 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 12515 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
12482 | 12516 | ||
12483 | 12517 | ||
12484 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 12518 | ImprovedTerseObjectUpdatePacket packet |
12519 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
12520 | PacketType.ImprovedTerseObjectUpdate); | ||
12521 | |||
12485 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 12522 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
12486 | packet.RegionData.TimeDilation = timeDilation; | 12523 | packet.RegionData.TimeDilation = timeDilation; |
12487 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | 12524 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..b8951d9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | 41 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 101 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 102 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 103 | public readonly float TickCountResolution; |
104 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 105 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 106 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 107 | public readonly int PrimUpdatesPerCallback; |
108 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 109 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 110 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 111 | public readonly int TextureSendLimit; |
@@ -124,28 +127,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
124 | 127 | ||
125 | /// <summary>Manages authentication for agent circuits</summary> | 128 | /// <summary>Manages authentication for agent circuits</summary> |
126 | private AgentCircuitManager m_circuitManager; | 129 | private AgentCircuitManager m_circuitManager; |
130 | |||
127 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 131 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
128 | protected Scene m_scene; | 132 | protected Scene m_scene; |
133 | |||
129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 134 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
130 | private Location m_location; | 135 | private Location m_location; |
136 | |||
131 | /// <summary>The size of the receive buffer for the UDP socket. This value | 137 | /// <summary>The size of the receive buffer for the UDP socket. This value |
132 | /// is passed up to the operating system and used in the system networking | 138 | /// is passed up to the operating system and used in the system networking |
133 | /// stack. Use zero to leave this value as the default</summary> | 139 | /// stack. Use zero to leave this value as the default</summary> |
134 | private int m_recvBufferSize; | 140 | private int m_recvBufferSize; |
141 | |||
135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 142 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
136 | private bool m_asyncPacketHandling; | 143 | private bool m_asyncPacketHandling; |
144 | |||
137 | /// <summary>Tracks whether or not a packet was sent each round so we know | 145 | /// <summary>Tracks whether or not a packet was sent each round so we know |
138 | /// whether or not to sleep</summary> | 146 | /// whether or not to sleep</summary> |
139 | private bool m_packetSent; | 147 | private bool m_packetSent; |
140 | 148 | ||
141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 149 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
142 | private int m_elapsedMSSinceLastStatReport = 0; | 150 | private int m_elapsedMSSinceLastStatReport = 0; |
151 | |||
143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 152 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
144 | private int m_tickLastOutgoingPacketHandler; | 153 | private int m_tickLastOutgoingPacketHandler; |
154 | |||
145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 155 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
146 | private int m_elapsedMSOutgoingPacketHandler; | 156 | private int m_elapsedMSOutgoingPacketHandler; |
157 | |||
147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 158 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
148 | private int m_elapsed100MSOutgoingPacketHandler; | 159 | private int m_elapsed100MSOutgoingPacketHandler; |
160 | |||
149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 161 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
150 | private int m_elapsed500MSOutgoingPacketHandler; | 162 | private int m_elapsed500MSOutgoingPacketHandler; |
151 | 163 | ||
@@ -159,6 +171,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | protected bool m_sendPing; | 171 | protected bool m_sendPing; |
160 | 172 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 173 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
174 | private Pool<IncomingPacket> m_incomingPacketPool; | ||
175 | |||
176 | private Stat m_incomingPacketPoolStat; | ||
162 | 177 | ||
163 | private int m_defaultRTO = 0; | 178 | private int m_defaultRTO = 0; |
164 | private int m_maxRTO = 0; | 179 | private int m_maxRTO = 0; |
@@ -180,7 +195,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | /// </summary> | 195 | /// </summary> |
181 | private IClientAPI m_currentIncomingClient; | 196 | private IClientAPI m_currentIncomingClient; |
182 | 197 | ||
183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 198 | public LLUDPServer( |
199 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
200 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
184 | : base(listenIP, (int)port) | 201 | : base(listenIP, (int)port) |
185 | { | 202 | { |
186 | #region Environment.TickCount Measurement | 203 | #region Environment.TickCount Measurement |
@@ -202,6 +219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | 219 | ||
203 | m_circuitManager = circuitManager; | 220 | m_circuitManager = circuitManager; |
204 | int sceneThrottleBps = 0; | 221 | int sceneThrottleBps = 0; |
222 | bool usePools = false; | ||
205 | 223 | ||
206 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 224 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
207 | if (config != null) | 225 | if (config != null) |
@@ -227,6 +245,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 245 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
228 | } | 246 | } |
229 | 247 | ||
248 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
249 | // However, there is no harm in temporarily doing it multiple times. | ||
250 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
251 | if (packetConfig != null) | ||
252 | { | ||
253 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
254 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
255 | usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools); | ||
256 | } | ||
257 | |||
230 | #region BinaryStats | 258 | #region BinaryStats |
231 | config = configSource.Configs["Statistics.Binary"]; | 259 | config = configSource.Configs["Statistics.Binary"]; |
232 | m_shouldCollectStats = false; | 260 | m_shouldCollectStats = false; |
@@ -254,20 +282,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | 282 | ||
255 | m_throttle = new TokenBucket(null, sceneThrottleBps); | 283 | m_throttle = new TokenBucket(null, sceneThrottleBps); |
256 | ThrottleRates = new ThrottleRates(configSource); | 284 | ThrottleRates = new ThrottleRates(configSource); |
285 | |||
286 | if (usePools) | ||
287 | EnablePools(); | ||
257 | } | 288 | } |
258 | 289 | ||
259 | public void Start() | 290 | public void Start() |
260 | { | 291 | { |
261 | if (m_scene == null) | 292 | StartInbound(); |
262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 293 | StartOutbound(); |
263 | 294 | ||
295 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
296 | } | ||
297 | |||
298 | private void StartInbound() | ||
299 | { | ||
264 | m_log.InfoFormat( | 300 | m_log.InfoFormat( |
265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | 301 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", |
266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | 302 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); |
267 | 303 | ||
268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 304 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); |
269 | 305 | ||
270 | // Start the packet processing threads | 306 | // This thread will process the packets received that are placed on the packetInbox |
271 | Watchdog.StartThread( | 307 | Watchdog.StartThread( |
272 | IncomingPacketHandler, | 308 | IncomingPacketHandler, |
273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 309 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -276,6 +312,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
276 | true, | 312 | true, |
277 | GetWatchdogIncomingAlarmData, | 313 | GetWatchdogIncomingAlarmData, |
278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 314 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
315 | } | ||
316 | |||
317 | private new void StartOutbound() | ||
318 | { | ||
319 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
320 | |||
321 | base.StartOutbound(); | ||
279 | 322 | ||
280 | Watchdog.StartThread( | 323 | Watchdog.StartThread( |
281 | OutgoingPacketHandler, | 324 | OutgoingPacketHandler, |
@@ -285,8 +328,57 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | true, | 328 | true, |
286 | GetWatchdogOutgoingAlarmData, | 329 | GetWatchdogOutgoingAlarmData, |
287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 330 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
331 | } | ||
288 | 332 | ||
289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 333 | public void Stop() |
334 | { | ||
335 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
336 | base.StopOutbound(); | ||
337 | base.StopInbound(); | ||
338 | } | ||
339 | |||
340 | protected override bool EnablePools() | ||
341 | { | ||
342 | if (!UsePools) | ||
343 | { | ||
344 | base.EnablePools(); | ||
345 | |||
346 | m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); | ||
347 | |||
348 | m_incomingPacketPoolStat | ||
349 | = new Stat( | ||
350 | "IncomingPacketPoolCount", | ||
351 | "Objects within incoming packet pool", | ||
352 | "The number of objects currently stored within the incoming packet pool", | ||
353 | "", | ||
354 | "clientstack", | ||
355 | "packetpool", | ||
356 | StatType.Pull, | ||
357 | stat => stat.Value = m_incomingPacketPool.Count, | ||
358 | StatVerbosity.Debug); | ||
359 | |||
360 | StatsManager.RegisterStat(m_incomingPacketPoolStat); | ||
361 | |||
362 | return true; | ||
363 | } | ||
364 | |||
365 | return false; | ||
366 | } | ||
367 | |||
368 | protected override bool DisablePools() | ||
369 | { | ||
370 | if (UsePools) | ||
371 | { | ||
372 | base.DisablePools(); | ||
373 | |||
374 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
375 | |||
376 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
377 | |||
378 | return true; | ||
379 | } | ||
380 | |||
381 | return false; | ||
290 | } | 382 | } |
291 | 383 | ||
292 | /// <summary> | 384 | /// <summary> |
@@ -311,12 +403,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 403 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
312 | } | 404 | } |
313 | 405 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
320 | public void AddScene(IScene scene) | 406 | public void AddScene(IScene scene) |
321 | { | 407 | { |
322 | if (m_scene != null) | 408 | if (m_scene != null) |
@@ -333,6 +419,117 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | 419 | ||
334 | m_scene = (Scene)scene; | 420 | m_scene = (Scene)scene; |
335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 421 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
422 | |||
423 | MainConsole.Instance.Commands.AddCommand( | ||
424 | "Debug", | ||
425 | false, | ||
426 | "debug lludp start", | ||
427 | "debug lludp start <in|out|all>", | ||
428 | "Control LLUDP packet processing.", | ||
429 | "No effect if packet processing has already started.\n" | ||
430 | + "in - start inbound processing.\n" | ||
431 | + "out - start outbound processing.\n" | ||
432 | + "all - start in and outbound processing.\n", | ||
433 | HandleStartCommand); | ||
434 | |||
435 | MainConsole.Instance.Commands.AddCommand( | ||
436 | "Debug", | ||
437 | false, | ||
438 | "debug lludp stop", | ||
439 | "debug lludp stop <in|out|all>", | ||
440 | "Stop LLUDP packet processing.", | ||
441 | "No effect if packet processing has already stopped.\n" | ||
442 | + "in - stop inbound processing.\n" | ||
443 | + "out - stop outbound processing.\n" | ||
444 | + "all - stop in and outbound processing.\n", | ||
445 | HandleStopCommand); | ||
446 | |||
447 | MainConsole.Instance.Commands.AddCommand( | ||
448 | "Debug", | ||
449 | false, | ||
450 | "debug lludp pool", | ||
451 | "debug lludp pool <on|off>", | ||
452 | "Turn object pooling within the lludp component on or off.", | ||
453 | HandlePoolCommand); | ||
454 | |||
455 | MainConsole.Instance.Commands.AddCommand( | ||
456 | "Debug", | ||
457 | false, | ||
458 | "debug lludp status", | ||
459 | "debug lludp status", | ||
460 | "Return status of LLUDP packet processing.", | ||
461 | HandleStatusCommand); | ||
462 | } | ||
463 | |||
464 | private void HandleStartCommand(string module, string[] args) | ||
465 | { | ||
466 | if (args.Length != 4) | ||
467 | { | ||
468 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
469 | return; | ||
470 | } | ||
471 | |||
472 | string subCommand = args[3]; | ||
473 | |||
474 | if (subCommand == "in" || subCommand == "all") | ||
475 | StartInbound(); | ||
476 | |||
477 | if (subCommand == "out" || subCommand == "all") | ||
478 | StartOutbound(); | ||
479 | } | ||
480 | |||
481 | private void HandleStopCommand(string module, string[] args) | ||
482 | { | ||
483 | if (args.Length != 4) | ||
484 | { | ||
485 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | string subCommand = args[3]; | ||
490 | |||
491 | if (subCommand == "in" || subCommand == "all") | ||
492 | StopInbound(); | ||
493 | |||
494 | if (subCommand == "out" || subCommand == "all") | ||
495 | StopOutbound(); | ||
496 | } | ||
497 | |||
498 | private void HandlePoolCommand(string module, string[] args) | ||
499 | { | ||
500 | if (args.Length != 4) | ||
501 | { | ||
502 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
503 | return; | ||
504 | } | ||
505 | |||
506 | string enabled = args[3]; | ||
507 | |||
508 | if (enabled == "on") | ||
509 | { | ||
510 | if (EnablePools()) | ||
511 | MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); | ||
512 | } | ||
513 | else if (enabled == "off") | ||
514 | { | ||
515 | if (DisablePools()) | ||
516 | MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
521 | } | ||
522 | } | ||
523 | |||
524 | private void HandleStatusCommand(string module, string[] args) | ||
525 | { | ||
526 | MainConsole.Instance.OutputFormat( | ||
527 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
528 | |||
529 | MainConsole.Instance.OutputFormat( | ||
530 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
531 | |||
532 | MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); | ||
336 | } | 533 | } |
337 | 534 | ||
338 | public bool HandlesRegion(Location x) | 535 | public bool HandlesRegion(Location x) |
@@ -416,6 +613,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | byte[] data = packet.ToBytes(); | 613 | byte[] data = packet.ToBytes(); |
417 | SendPacketData(udpClient, data, packet.Type, category, method); | 614 | SendPacketData(udpClient, data, packet.Type, category, method); |
418 | } | 615 | } |
616 | |||
617 | PacketPool.Instance.ReturnPacket(packet); | ||
419 | } | 618 | } |
420 | 619 | ||
421 | /// <summary> | 620 | /// <summary> |
@@ -700,7 +899,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
700 | LLUDPClient udpClient = null; | 899 | LLUDPClient udpClient = null; |
701 | Packet packet = null; | 900 | Packet packet = null; |
702 | int packetEnd = buffer.DataLength - 1; | 901 | int packetEnd = buffer.DataLength - 1; |
703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; | 902 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; |
704 | 903 | ||
705 | #region Decoding | 904 | #region Decoding |
706 | 905 | ||
@@ -710,7 +909,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 909 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 910 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
712 | 911 | ||
713 | return; // Drop undersizd packet | 912 | return; // Drop undersized packet |
714 | } | 913 | } |
715 | 914 | ||
716 | int headerLen = 7; | 915 | int headerLen = 7; |
@@ -733,7 +932,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | 932 | ||
734 | try | 933 | try |
735 | { | 934 | { |
736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 935 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
936 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
937 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
938 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
939 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
940 | // bytes are copied out). | ||
941 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 942 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 943 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
739 | } | 944 | } |
@@ -748,11 +953,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
748 | 953 | ||
749 | return; // Drop short packet | 954 | return; // Drop short packet |
750 | } | 955 | } |
751 | catch(Exception e) | 956 | catch (Exception e) |
752 | { | 957 | { |
753 | if (m_malformedCount < 100) | 958 | if (m_malformedCount < 100) |
754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 959 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
960 | |||
755 | m_malformedCount++; | 961 | m_malformedCount++; |
962 | |||
756 | if ((m_malformedCount % 100000) == 0) | 963 | if ((m_malformedCount % 100000) == 0) |
757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 964 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
758 | } | 965 | } |
@@ -772,7 +979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
772 | 979 | ||
773 | // If there is already a client for this endpoint, don't process UseCircuitCode | 980 | // If there is already a client for this endpoint, don't process UseCircuitCode |
774 | IClientAPI client = null; | 981 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | 982 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
776 | { | 983 | { |
777 | // UseCircuitCode handling | 984 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | 985 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -780,13 +987,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | // And if there is a UseCircuitCode pending, also drop it | 987 | // And if there is a UseCircuitCode pending, also drop it |
781 | lock (m_pendingCache) | 988 | lock (m_pendingCache) |
782 | { | 989 | { |
783 | if (m_pendingCache.Contains(address)) | 990 | if (m_pendingCache.Contains(endPoint)) |
784 | return; | 991 | return; |
785 | 992 | ||
786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); | 993 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
787 | } | 994 | } |
788 | 995 | ||
789 | object[] array = new object[] { buffer, packet }; | 996 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
997 | // buffer. | ||
998 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
790 | 999 | ||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | 1000 | Util.FireAndForget(HandleUseCircuitCode, array); |
792 | 1001 | ||
@@ -798,7 +1007,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | lock (m_pendingCache) | 1007 | lock (m_pendingCache) |
799 | { | 1008 | { |
800 | Queue<UDPPacketBuffer> queue; | 1009 | Queue<UDPPacketBuffer> queue; |
801 | if (m_pendingCache.TryGetValue(address, out queue)) | 1010 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
802 | { | 1011 | { |
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 1012 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
804 | queue.Enqueue(buffer); | 1013 | queue.Enqueue(buffer); |
@@ -834,6 +1043,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
834 | // Handle appended ACKs | 1043 | // Handle appended ACKs |
835 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 1044 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
836 | { | 1045 | { |
1046 | // m_log.DebugFormat( | ||
1047 | // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", | ||
1048 | // packet.Header.AckList.Length, client.Name, m_scene.Name); | ||
1049 | |||
837 | for (int i = 0; i < packet.Header.AckList.Length; i++) | 1050 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
838 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); | 1051 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); |
839 | } | 1052 | } |
@@ -843,6 +1056,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
843 | { | 1056 | { |
844 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 1057 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
845 | 1058 | ||
1059 | // m_log.DebugFormat( | ||
1060 | // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", | ||
1061 | // ackPacket.Packets.Length, client.Name, m_scene.Name); | ||
1062 | |||
846 | for (int i = 0; i < ackPacket.Packets.Length; i++) | 1063 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
847 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); | 1064 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
848 | 1065 | ||
@@ -856,6 +1073,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | 1073 | ||
857 | if (packet.Header.Reliable) | 1074 | if (packet.Header.Reliable) |
858 | { | 1075 | { |
1076 | // m_log.DebugFormat( | ||
1077 | // "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", | ||
1078 | // packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); | ||
1079 | |||
859 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); | 1080 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); |
860 | 1081 | ||
861 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, | 1082 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, |
@@ -902,6 +1123,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
902 | 1123 | ||
903 | if (packet.Type == PacketType.StartPingCheck) | 1124 | if (packet.Type == PacketType.StartPingCheck) |
904 | { | 1125 | { |
1126 | // m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); | ||
1127 | |||
905 | // We don't need to do anything else with ping checks | 1128 | // We don't need to do anything else with ping checks |
906 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 1129 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
907 | CompletePing(udpClient, startPing.PingID.PingID); | 1130 | CompletePing(udpClient, startPing.PingID.PingID); |
@@ -921,13 +1144,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
921 | 1144 | ||
922 | #endregion Ping Check Handling | 1145 | #endregion Ping Check Handling |
923 | 1146 | ||
1147 | IncomingPacket incomingPacket; | ||
1148 | |||
924 | // Inbox insertion | 1149 | // Inbox insertion |
925 | if (packet.Type == PacketType.AgentUpdate || | 1150 | if (UsePools) |
926 | packet.Type == PacketType.ChatFromViewer) | 1151 | { |
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | 1152 | incomingPacket = m_incomingPacketPool.GetObject(); |
1153 | incomingPacket.Client = (LLClientView)client; | ||
1154 | incomingPacket.Packet = packet; | ||
1155 | } | ||
1156 | else | ||
1157 | { | ||
1158 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | ||
1159 | } | ||
1160 | |||
1161 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | ||
1162 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1163 | packetInbox.EnqueueHigh(incomingPacket); | ||
928 | else | 1164 | else |
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | 1165 | packetInbox.EnqueueLow(incomingPacket); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
931 | } | 1166 | } |
932 | 1167 | ||
933 | #region BinaryStats | 1168 | #region BinaryStats |
@@ -1013,21 +1248,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1013 | 1248 | ||
1014 | private void HandleUseCircuitCode(object o) | 1249 | private void HandleUseCircuitCode(object o) |
1015 | { | 1250 | { |
1016 | IPEndPoint remoteEndPoint = null; | 1251 | IPEndPoint endPoint = null; |
1017 | IClientAPI client = null; | 1252 | IClientAPI client = null; |
1018 | 1253 | ||
1019 | try | 1254 | try |
1020 | { | 1255 | { |
1021 | // DateTime startTime = DateTime.Now; | 1256 | // DateTime startTime = DateTime.Now; |
1022 | object[] array = (object[])o; | 1257 | object[] array = (object[])o; |
1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1258 | endPoint = (IPEndPoint)array[0]; |
1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1259 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1025 | 1260 | ||
1026 | m_log.DebugFormat( | 1261 | m_log.DebugFormat( |
1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1262 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | 1263 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1031 | 1264 | ||
1032 | AuthenticateResponse sessionInfo; | 1265 | AuthenticateResponse sessionInfo; |
1033 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1266 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1038,13 +1271,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1038 | uccp.CircuitCode.Code, | 1271 | uccp.CircuitCode.Code, |
1039 | uccp.CircuitCode.ID, | 1272 | uccp.CircuitCode.ID, |
1040 | uccp.CircuitCode.SessionID, | 1273 | uccp.CircuitCode.SessionID, |
1041 | remoteEndPoint, | 1274 | endPoint, |
1042 | sessionInfo); | 1275 | sessionInfo); |
1043 | 1276 | ||
1044 | // Send ack straight away to let the viewer know that the connection is active. | 1277 | // Send ack straight away to let the viewer know that the connection is active. |
1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1278 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1046 | // circuit code to the existing child agent. This is not particularly obvious. | 1279 | // circuit code to the existing child agent. This is not particularly obvious. |
1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); | 1280 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1048 | 1281 | ||
1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1282 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1050 | if (client != null) | 1283 | if (client != null) |
@@ -1058,12 +1291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1291 | ||
1059 | lock (m_pendingCache) | 1292 | lock (m_pendingCache) |
1060 | { | 1293 | { |
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | 1294 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) |
1062 | { | 1295 | { |
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1296 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1064 | return; | 1297 | return; |
1065 | } | 1298 | } |
1066 | m_pendingCache.Remove(remoteEndPoint); | 1299 | m_pendingCache.Remove(endPoint); |
1067 | } | 1300 | } |
1068 | 1301 | ||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1302 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1081,9 +1314,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | // Don't create clients for unauthorized requesters. | 1314 | // Don't create clients for unauthorized requesters. |
1082 | m_log.WarnFormat( | 1315 | m_log.WarnFormat( |
1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1316 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1317 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1085 | lock (m_pendingCache) | 1318 | lock (m_pendingCache) |
1086 | m_pendingCache.Remove(remoteEndPoint); | 1319 | m_pendingCache.Remove(endPoint); |
1087 | } | 1320 | } |
1088 | 1321 | ||
1089 | // m_log.DebugFormat( | 1322 | // m_log.DebugFormat( |
@@ -1095,7 +1328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1095 | { | 1328 | { |
1096 | m_log.ErrorFormat( | 1329 | m_log.ErrorFormat( |
1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1330 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", | 1331 | endPoint != null ? endPoint.ToString() : "n/a", |
1099 | client != null ? client.Name : "unknown", | 1332 | client != null ? client.Name : "unknown", |
1100 | client != null ? client.AgentId.ToString() : "unknown", | 1333 | client != null ? client.AgentId.ToString() : "unknown", |
1101 | e.Message, | 1334 | e.Message, |
@@ -1160,20 +1393,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | { | 1393 | { |
1161 | IClientAPI client = null; | 1394 | IClientAPI client = null; |
1162 | 1395 | ||
1163 | // In priciple there shouldn't be more than one thread here, ever. | 1396 | // We currently synchronize this code across the whole scene to avoid issues such as |
1164 | // But in case that happens, we need to synchronize this piece of code | 1397 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1165 | // because it's too important | 1398 | // consistently, this lock could probably be removed. |
1166 | lock (this) | 1399 | lock (this) |
1167 | { | 1400 | { |
1168 | if (!m_scene.TryGetClient(agentID, out client)) | 1401 | if (!m_scene.TryGetClient(agentID, out client)) |
1169 | { | 1402 | { |
1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1403 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1171 | 1404 | ||
1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1405 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1173 | client.OnLogout += LogoutHandler; | 1406 | client.OnLogout += LogoutHandler; |
1174 | 1407 | ||
1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1408 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1176 | 1409 | ||
1177 | client.Start(); | 1410 | client.Start(); |
1178 | } | 1411 | } |
1179 | } | 1412 | } |
@@ -1212,7 +1445,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1212 | // on to en-US to avoid number parsing issues | 1445 | // on to en-US to avoid number parsing issues |
1213 | Culture.SetCurrentCulture(); | 1446 | Culture.SetCurrentCulture(); |
1214 | 1447 | ||
1215 | while (base.IsRunning) | 1448 | while (IsRunningInbound) |
1216 | { | 1449 | { |
1217 | m_scene.ThreadAlive(1); | 1450 | m_scene.ThreadAlive(1); |
1218 | try | 1451 | try |
@@ -1228,7 +1461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | } | 1461 | } |
1229 | 1462 | ||
1230 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1463 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1464 | { | ||
1231 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); | 1465 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); |
1466 | |||
1467 | if (UsePools) | ||
1468 | m_incomingPacketPool.ReturnObject(incomingPacket); | ||
1469 | } | ||
1232 | } | 1470 | } |
1233 | catch (Exception ex) | 1471 | catch (Exception ex) |
1234 | { | 1472 | { |
@@ -1255,7 +1493,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1255 | // Action generic every round | 1493 | // Action generic every round |
1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1494 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1257 | 1495 | ||
1258 | while (base.IsRunning) | 1496 | while (base.IsRunningOutbound) |
1259 | { | 1497 | { |
1260 | m_scene.ThreadAlive(2); | 1498 | m_scene.ThreadAlive(2); |
1261 | try | 1499 | try |
@@ -1523,7 +1761,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1761 | if (!client.IsLoggingOut) |
1524 | { | 1762 | { |
1525 | client.IsLoggingOut = true; | 1763 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1764 | client.Close(false, false); |
1527 | } | 1765 | } |
1528 | } | 1766 | } |
1529 | } | 1767 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index cfe7c9d..8bd3461 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -30,6 +30,8 @@ using System.Net; | |||
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Monitoring; | ||
33 | 35 | ||
34 | namespace OpenMetaverse | 36 | namespace OpenMetaverse |
35 | { | 37 | { |
@@ -58,17 +60,31 @@ namespace OpenMetaverse | |||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 60 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 61 | private bool m_asyncPacketHandling; |
60 | 62 | ||
61 | /// <summary>The all important shutdown flag</summary> | 63 | /// <summary> |
62 | private volatile bool m_shutdownFlag = true; | 64 | /// Pool to use for handling data. May be null if UsePools = false; |
65 | /// </summary> | ||
66 | protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool; | ||
67 | |||
68 | /// <summary> | ||
69 | /// Are we to use object pool(s) to reduce memory churn when receiving data? | ||
70 | /// </summary> | ||
71 | public bool UsePools { get; protected set; } | ||
72 | |||
73 | /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary> | ||
74 | public bool IsRunningInbound { get; private set; } | ||
63 | 75 | ||
64 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> | 76 | /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary> |
65 | public bool IsRunning { get { return !m_shutdownFlag; } } | 77 | /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks> |
78 | public bool IsRunningOutbound { get; private set; } | ||
79 | |||
80 | private Stat m_poolCountStat; | ||
66 | 81 | ||
67 | /// <summary> | 82 | /// <summary> |
68 | /// Default constructor | 83 | /// Default constructor |
69 | /// </summary> | 84 | /// </summary> |
70 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 85 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
71 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 86 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
87 | /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param> | ||
72 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 88 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
73 | { | 89 | { |
74 | m_localBindAddress = bindAddress; | 90 | m_localBindAddress = bindAddress; |
@@ -76,7 +92,7 @@ namespace OpenMetaverse | |||
76 | } | 92 | } |
77 | 93 | ||
78 | /// <summary> | 94 | /// <summary> |
79 | /// Start the UDP server | 95 | /// Start inbound UDP packet handling. |
80 | /// </summary> | 96 | /// </summary> |
81 | /// <param name="recvBufferSize">The size of the receive buffer for | 97 | /// <param name="recvBufferSize">The size of the receive buffer for |
82 | /// the UDP socket. This value is passed up to the operating system | 98 | /// the UDP socket. This value is passed up to the operating system |
@@ -91,11 +107,11 @@ namespace OpenMetaverse | |||
91 | /// manner (not throwing an exception when the remote side resets the | 107 | /// manner (not throwing an exception when the remote side resets the |
92 | /// connection). This call is ignored on Mono where the flag is not | 108 | /// connection). This call is ignored on Mono where the flag is not |
93 | /// necessary</remarks> | 109 | /// necessary</remarks> |
94 | public void Start(int recvBufferSize, bool asyncPacketHandling) | 110 | public void StartInbound(int recvBufferSize, bool asyncPacketHandling) |
95 | { | 111 | { |
96 | m_asyncPacketHandling = asyncPacketHandling; | 112 | m_asyncPacketHandling = asyncPacketHandling; |
97 | 113 | ||
98 | if (m_shutdownFlag) | 114 | if (!IsRunningInbound) |
99 | { | 115 | { |
100 | const int SIO_UDP_CONNRESET = -1744830452; | 116 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 117 | ||
@@ -123,8 +139,7 @@ namespace OpenMetaverse | |||
123 | 139 | ||
124 | m_udpSocket.Bind(ipep); | 140 | m_udpSocket.Bind(ipep); |
125 | 141 | ||
126 | // we're not shutting down, we're starting up | 142 | IsRunningInbound = true; |
127 | m_shutdownFlag = false; | ||
128 | 143 | ||
129 | // kick off an async receive. The Start() method will return, the | 144 | // kick off an async receive. The Start() method will return, the |
130 | // actual receives will occur asynchronously and will be caught in | 145 | // actual receives will occur asynchronously and will be caught in |
@@ -134,28 +149,84 @@ namespace OpenMetaverse | |||
134 | } | 149 | } |
135 | 150 | ||
136 | /// <summary> | 151 | /// <summary> |
137 | /// Stops the UDP server | 152 | /// Start outbound UDP packet handling. |
138 | /// </summary> | 153 | /// </summary> |
139 | public void Stop() | 154 | public void StartOutbound() |
155 | { | ||
156 | IsRunningOutbound = true; | ||
157 | } | ||
158 | |||
159 | public void StopInbound() | ||
140 | { | 160 | { |
141 | if (!m_shutdownFlag) | 161 | if (IsRunningInbound) |
142 | { | 162 | { |
143 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 163 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
144 | // will deny any more reader locks, in effect blocking all other send/receive | 164 | // will deny any more reader locks, in effect blocking all other send/receive |
145 | // threads. Once we have the lock, we set shutdownFlag to inform the other | 165 | // threads. Once we have the lock, we set IsRunningInbound = false to inform the other |
146 | // threads that the socket is closed. | 166 | // threads that the socket is closed. |
147 | m_shutdownFlag = true; | 167 | IsRunningInbound = false; |
148 | m_udpSocket.Close(); | 168 | m_udpSocket.Close(); |
149 | } | 169 | } |
150 | } | 170 | } |
151 | 171 | ||
172 | public void StopOutbound() | ||
173 | { | ||
174 | IsRunningOutbound = false; | ||
175 | } | ||
176 | |||
177 | protected virtual bool EnablePools() | ||
178 | { | ||
179 | if (!UsePools) | ||
180 | { | ||
181 | m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); | ||
182 | |||
183 | m_poolCountStat | ||
184 | = new Stat( | ||
185 | "UDPPacketBufferPoolCount", | ||
186 | "Objects within the UDPPacketBuffer pool", | ||
187 | "The number of objects currently stored within the UDPPacketBuffer pool", | ||
188 | "", | ||
189 | "clientstack", | ||
190 | "packetpool", | ||
191 | StatType.Pull, | ||
192 | stat => stat.Value = m_pool.Count, | ||
193 | StatVerbosity.Debug); | ||
194 | |||
195 | StatsManager.RegisterStat(m_poolCountStat); | ||
196 | |||
197 | UsePools = true; | ||
198 | |||
199 | return true; | ||
200 | } | ||
201 | |||
202 | return false; | ||
203 | } | ||
204 | |||
205 | protected virtual bool DisablePools() | ||
206 | { | ||
207 | if (UsePools) | ||
208 | { | ||
209 | UsePools = false; | ||
210 | StatsManager.DeregisterStat(m_poolCountStat); | ||
211 | |||
212 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
213 | |||
214 | return true; | ||
215 | } | ||
216 | |||
217 | return false; | ||
218 | } | ||
219 | |||
152 | private void AsyncBeginReceive() | 220 | private void AsyncBeginReceive() |
153 | { | 221 | { |
154 | // allocate a packet buffer | 222 | UDPPacketBuffer buf; |
155 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | 223 | |
156 | UDPPacketBuffer buf = new UDPPacketBuffer(); | 224 | if (UsePools) |
225 | buf = m_pool.GetObject(); | ||
226 | else | ||
227 | buf = new UDPPacketBuffer(); | ||
157 | 228 | ||
158 | if (!m_shutdownFlag) | 229 | if (IsRunningInbound) |
159 | { | 230 | { |
160 | try | 231 | try |
161 | { | 232 | { |
@@ -208,7 +279,7 @@ namespace OpenMetaverse | |||
208 | { | 279 | { |
209 | // Asynchronous receive operations will complete here through the call | 280 | // Asynchronous receive operations will complete here through the call |
210 | // to AsyncBeginReceive | 281 | // to AsyncBeginReceive |
211 | if (!m_shutdownFlag) | 282 | if (IsRunningInbound) |
212 | { | 283 | { |
213 | // Asynchronous mode will start another receive before the | 284 | // Asynchronous mode will start another receive before the |
214 | // callback for this packet is even fired. Very parallel :-) | 285 | // callback for this packet is even fired. Very parallel :-) |
@@ -217,8 +288,6 @@ namespace OpenMetaverse | |||
217 | 288 | ||
218 | // get the buffer that was created in AsyncBeginReceive | 289 | // get the buffer that was created in AsyncBeginReceive |
219 | // this is the received data | 290 | // this is the received data |
220 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState; | ||
221 | //UDPPacketBuffer buffer = wrappedBuffer.Instance; | ||
222 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 291 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; |
223 | 292 | ||
224 | try | 293 | try |
@@ -235,7 +304,8 @@ namespace OpenMetaverse | |||
235 | catch (ObjectDisposedException) { } | 304 | catch (ObjectDisposedException) { } |
236 | finally | 305 | finally |
237 | { | 306 | { |
238 | //wrappedBuffer.Dispose(); | 307 | if (UsePools) |
308 | m_pool.ReturnObject(buffer); | ||
239 | 309 | ||
240 | // Synchronous mode waits until the packet callback completes | 310 | // Synchronous mode waits until the packet callback completes |
241 | // before starting the receive to fetch another packet | 311 | // before starting the receive to fetch another packet |
@@ -248,7 +318,7 @@ namespace OpenMetaverse | |||
248 | 318 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 319 | public void AsyncBeginSend(UDPPacketBuffer buf) |
250 | { | 320 | { |
251 | if (!m_shutdownFlag) | 321 | if (IsRunningOutbound) |
252 | { | 322 | { |
253 | try | 323 | try |
254 | { | 324 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs new file mode 100644 index 0000000..9f22fb4 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | |||
@@ -0,0 +1,316 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.Packets; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework.Monitoring; | ||
35 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
37 | { | ||
38 | public sealed class PacketPool | ||
39 | { | ||
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
42 | private static readonly PacketPool instance = new PacketPool(); | ||
43 | |||
44 | private bool packetPoolEnabled = true; | ||
45 | private bool dataBlockPoolEnabled = true; | ||
46 | |||
47 | private PercentageStat m_packetsReusedStat = new PercentageStat( | ||
48 | "PacketsReused", | ||
49 | "Packets reused", | ||
50 | "Number of packets reused out of all requests to the packet pool", | ||
51 | "clientstack", | ||
52 | "packetpool", | ||
53 | StatType.Push, | ||
54 | null, | ||
55 | StatVerbosity.Debug); | ||
56 | |||
57 | private PercentageStat m_blocksReusedStat = new PercentageStat( | ||
58 | "PacketDataBlocksReused", | ||
59 | "Packet data blocks reused", | ||
60 | "Number of data blocks reused out of all requests to the packet pool", | ||
61 | "clientstack", | ||
62 | "packetpool", | ||
63 | StatType.Push, | ||
64 | null, | ||
65 | StatVerbosity.Debug); | ||
66 | |||
67 | /// <summary> | ||
68 | /// Pool of packets available for reuse. | ||
69 | /// </summary> | ||
70 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); | ||
71 | |||
72 | private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>(); | ||
73 | |||
74 | public static PacketPool Instance | ||
75 | { | ||
76 | get { return instance; } | ||
77 | } | ||
78 | |||
79 | public bool RecyclePackets | ||
80 | { | ||
81 | set { packetPoolEnabled = value; } | ||
82 | get { return packetPoolEnabled; } | ||
83 | } | ||
84 | |||
85 | public bool RecycleDataBlocks | ||
86 | { | ||
87 | set { dataBlockPoolEnabled = value; } | ||
88 | get { return dataBlockPoolEnabled; } | ||
89 | } | ||
90 | |||
91 | private PacketPool() | ||
92 | { | ||
93 | StatsManager.RegisterStat(m_packetsReusedStat); | ||
94 | StatsManager.RegisterStat(m_blocksReusedStat); | ||
95 | |||
96 | StatsManager.RegisterStat( | ||
97 | new Stat( | ||
98 | "PacketsPoolCount", | ||
99 | "Objects within the packet pool", | ||
100 | "The number of objects currently stored within the packet pool", | ||
101 | "", | ||
102 | "clientstack", | ||
103 | "packetpool", | ||
104 | StatType.Pull, | ||
105 | stat => { lock (pool) { stat.Value = pool.Count; } }, | ||
106 | StatVerbosity.Debug)); | ||
107 | |||
108 | StatsManager.RegisterStat( | ||
109 | new Stat( | ||
110 | "PacketDataBlocksPoolCount", | ||
111 | "Objects within the packet data block pool", | ||
112 | "The number of objects currently stored within the packet data block pool", | ||
113 | "", | ||
114 | "clientstack", | ||
115 | "packetpool", | ||
116 | StatType.Pull, | ||
117 | stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } }, | ||
118 | StatVerbosity.Debug)); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// Gets a packet of the given type. | ||
123 | /// </summary> | ||
124 | /// <param name='type'></param> | ||
125 | /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns> | ||
126 | public Packet GetPacket(PacketType type) | ||
127 | { | ||
128 | m_packetsReusedStat.Consequent++; | ||
129 | |||
130 | Packet packet; | ||
131 | |||
132 | if (!packetPoolEnabled) | ||
133 | return Packet.BuildPacket(type); | ||
134 | |||
135 | lock (pool) | ||
136 | { | ||
137 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) | ||
138 | { | ||
139 | // m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type); | ||
140 | |||
141 | // Creating a new packet if we cannot reuse an old package | ||
142 | packet = Packet.BuildPacket(type); | ||
143 | } | ||
144 | else | ||
145 | { | ||
146 | // m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type); | ||
147 | |||
148 | // Recycle old packages | ||
149 | m_packetsReusedStat.Antecedent++; | ||
150 | |||
151 | packet = pool[type].Pop(); | ||
152 | } | ||
153 | } | ||
154 | |||
155 | return packet; | ||
156 | } | ||
157 | |||
158 | // private byte[] decoded_header = new byte[10]; | ||
159 | private static PacketType GetType(byte[] bytes) | ||
160 | { | ||
161 | byte[] decoded_header = new byte[10 + 8]; | ||
162 | ushort id; | ||
163 | PacketFrequency freq; | ||
164 | |||
165 | if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0) | ||
166 | { | ||
167 | Helpers.ZeroDecode(bytes, 16, decoded_header); | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10); | ||
172 | } | ||
173 | |||
174 | if (decoded_header[6] == 0xFF) | ||
175 | { | ||
176 | if (decoded_header[7] == 0xFF) | ||
177 | { | ||
178 | id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]); | ||
179 | freq = PacketFrequency.Low; | ||
180 | } | ||
181 | else | ||
182 | { | ||
183 | id = decoded_header[7]; | ||
184 | freq = PacketFrequency.Medium; | ||
185 | } | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | id = decoded_header[6]; | ||
190 | freq = PacketFrequency.High; | ||
191 | } | ||
192 | |||
193 | return Packet.GetType(id, freq); | ||
194 | } | ||
195 | |||
196 | public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer) | ||
197 | { | ||
198 | PacketType type = GetType(bytes); | ||
199 | |||
200 | // Array.Clear(zeroBuffer, 0, zeroBuffer.Length); | ||
201 | |||
202 | int i = 0; | ||
203 | Packet packet = GetPacket(type); | ||
204 | if (packet == null) | ||
205 | m_log.WarnFormat("[PACKETPOOL]: Failed to get packet of type {0}", type); | ||
206 | else | ||
207 | packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); | ||
208 | |||
209 | return packet; | ||
210 | } | ||
211 | |||
212 | /// <summary> | ||
213 | /// Return a packet to the packet pool | ||
214 | /// </summary> | ||
215 | /// <param name="packet"></param> | ||
216 | public void ReturnPacket(Packet packet) | ||
217 | { | ||
218 | if (dataBlockPoolEnabled) | ||
219 | { | ||
220 | switch (packet.Type) | ||
221 | { | ||
222 | case PacketType.ObjectUpdate: | ||
223 | ObjectUpdatePacket oup = (ObjectUpdatePacket)packet; | ||
224 | |||
225 | foreach (ObjectUpdatePacket.ObjectDataBlock oupod in oup.ObjectData) | ||
226 | ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod); | ||
227 | |||
228 | oup.ObjectData = null; | ||
229 | break; | ||
230 | |||
231 | case PacketType.ImprovedTerseObjectUpdate: | ||
232 | ImprovedTerseObjectUpdatePacket itoup = (ImprovedTerseObjectUpdatePacket)packet; | ||
233 | |||
234 | foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock itoupod in itoup.ObjectData) | ||
235 | ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod); | ||
236 | |||
237 | itoup.ObjectData = null; | ||
238 | break; | ||
239 | } | ||
240 | } | ||
241 | |||
242 | if (packetPoolEnabled) | ||
243 | { | ||
244 | switch (packet.Type) | ||
245 | { | ||
246 | // List pooling packets here | ||
247 | case PacketType.AgentUpdate: | ||
248 | case PacketType.PacketAck: | ||
249 | case PacketType.ObjectUpdate: | ||
250 | case PacketType.ImprovedTerseObjectUpdate: | ||
251 | lock (pool) | ||
252 | { | ||
253 | PacketType type = packet.Type; | ||
254 | |||
255 | if (!pool.ContainsKey(type)) | ||
256 | { | ||
257 | pool[type] = new Stack<Packet>(); | ||
258 | } | ||
259 | |||
260 | if ((pool[type]).Count < 50) | ||
261 | { | ||
262 | // m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type); | ||
263 | |||
264 | pool[type].Push(packet); | ||
265 | } | ||
266 | } | ||
267 | break; | ||
268 | |||
269 | // Other packets wont pool | ||
270 | default: | ||
271 | return; | ||
272 | } | ||
273 | } | ||
274 | } | ||
275 | |||
276 | public T GetDataBlock<T>() where T: new() | ||
277 | { | ||
278 | lock (DataBlocks) | ||
279 | { | ||
280 | m_blocksReusedStat.Consequent++; | ||
281 | |||
282 | Stack<Object> s; | ||
283 | |||
284 | if (DataBlocks.TryGetValue(typeof(T), out s)) | ||
285 | { | ||
286 | if (s.Count > 0) | ||
287 | { | ||
288 | m_blocksReusedStat.Antecedent++; | ||
289 | return (T)s.Pop(); | ||
290 | } | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | DataBlocks[typeof(T)] = new Stack<Object>(); | ||
295 | } | ||
296 | |||
297 | return new T(); | ||
298 | } | ||
299 | } | ||
300 | |||
301 | public void ReturnDataBlock<T>(T block) where T: new() | ||
302 | { | ||
303 | if (block == null) | ||
304 | return; | ||
305 | |||
306 | lock (DataBlocks) | ||
307 | { | ||
308 | if (!DataBlocks.ContainsKey(typeof(T))) | ||
309 | DataBlocks[typeof(T)] = new Stack<Object>(); | ||
310 | |||
311 | if (DataBlocks[typeof(T)].Count < 50) | ||
312 | DataBlocks[typeof(T)].Push(block); | ||
313 | } | ||
314 | } | ||
315 | } | ||
316 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 109a8e1..556df30 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
43 | /// This will contain basic tests for the LindenUDP client stack | 43 | /// This will contain basic tests for the LindenUDP client stack |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests | 46 | public class BasicCircuitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private TestLLUDPServer m_udpServer; | 49 | private TestLLUDPServer m_udpServer; |
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
65 | } | 65 | } |
66 | 66 | ||
67 | [SetUp] | 67 | [SetUp] |
68 | public void SetUp() | 68 | public override void SetUp() |
69 | { | 69 | { |
70 | base.SetUp(); | ||
70 | m_scene = new SceneHelpers().SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
71 | } | 72 | } |
72 | 73 | ||
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
143 | public void TestAddClient() | 144 | public void TestAddClient() |
144 | { | 145 | { |
145 | TestHelpers.InMethod(); | 146 | TestHelpers.InMethod(); |
146 | // XmlConfigurator.Configure(); | 147 | // TestHelpers.EnableLogging(); |
147 | 148 | ||
148 | AddUdpServer(); | 149 | AddUdpServer(); |
149 | 150 | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 4672f8a..853b72d 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack | |||
76 | 76 | ||
77 | protected override void StartupSpecific() | 77 | protected override void StartupSpecific() |
78 | { | 78 | { |
79 | SceneManager = new SceneManager(); | 79 | SceneManager = SceneManager.Instance; |
80 | m_clientStackManager = CreateClientStackManager(); | 80 | m_clientStackManager = CreateClientStackManager(); |
81 | 81 | ||
82 | Initialize(); | 82 | Initialize(); |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 8a4fd8f..da1ff2e 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -57,39 +57,36 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
57 | } | 57 | } |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Return a xfer uploader if one does not already exist. | 60 | /// Return the xfer uploader for the given transaction. |
61 | /// </summary> | 61 | /// </summary> |
62 | /// <remarks> | ||
63 | /// If an uploader does not already exist for this transaction then it is created, otherwise the existing | ||
64 | /// uploader is returned. | ||
65 | /// </remarks> | ||
62 | /// <param name="transactionID"></param> | 66 | /// <param name="transactionID"></param> |
63 | /// <param name="assetID"> | 67 | /// <returns>The asset xfer uploader</returns> |
64 | /// We must transfer the new asset ID into the uploader on creation, otherwise | 68 | public AssetXferUploader RequestXferUploader(UUID transactionID) |
65 | /// we can see race conditions with other threads which can retrieve an item before it is updated with the new | ||
66 | /// asset id. | ||
67 | /// </param> | ||
68 | /// <returns> | ||
69 | /// The xfer uploader requested. Null if one is already in existence. | ||
70 | /// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple | ||
71 | /// transfers are made. Needs to be corrected. | ||
72 | /// </returns> | ||
73 | public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID) | ||
74 | { | 69 | { |
70 | AssetXferUploader uploader; | ||
71 | |||
75 | lock (XferUploaders) | 72 | lock (XferUploaders) |
76 | { | 73 | { |
77 | if (!XferUploaders.ContainsKey(transactionID)) | 74 | if (!XferUploaders.ContainsKey(transactionID)) |
78 | { | 75 | { |
79 | AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile); | 76 | uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile); |
80 | 77 | ||
81 | // m_log.DebugFormat( | 78 | // m_log.DebugFormat( |
82 | // "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID); | 79 | // "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID); |
83 | 80 | ||
84 | XferUploaders.Add(transactionID, uploader); | 81 | XferUploaders.Add(transactionID, uploader); |
85 | 82 | } | |
86 | return uploader; | 83 | else |
84 | { | ||
85 | uploader = XferUploaders[transactionID]; | ||
87 | } | 86 | } |
88 | } | 87 | } |
89 | 88 | ||
90 | m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID); | 89 | return uploader; |
91 | |||
92 | return null; | ||
93 | } | 90 | } |
94 | 91 | ||
95 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) | 92 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) |
@@ -151,117 +148,30 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
151 | string description, string name, sbyte invType, | 148 | string description, string name, sbyte invType, |
152 | sbyte type, byte wearableType, uint nextOwnerMask) | 149 | sbyte type, byte wearableType, uint nextOwnerMask) |
153 | { | 150 | { |
154 | AssetXferUploader uploader = null; | 151 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
155 | |||
156 | lock (XferUploaders) | ||
157 | { | ||
158 | if (XferUploaders.ContainsKey(transactionID)) | ||
159 | uploader = XferUploaders[transactionID]; | ||
160 | } | ||
161 | 152 | ||
162 | if (uploader != null) | 153 | uploader.RequestCreateInventoryItem( |
163 | { | 154 | remoteClient, folderID, callbackID, |
164 | uploader.RequestCreateInventoryItem( | 155 | description, name, invType, type, wearableType, nextOwnerMask); |
165 | remoteClient, transactionID, folderID, | ||
166 | callbackID, description, name, invType, type, | ||
167 | wearableType, nextOwnerMask); | ||
168 | 156 | ||
169 | return true; | 157 | return true; |
170 | } | ||
171 | |||
172 | return false; | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Get an uploaded asset. If the data is successfully retrieved, | ||
177 | /// the transaction will be removed. | ||
178 | /// </summary> | ||
179 | /// <param name="transactionID"></param> | ||
180 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | ||
181 | private AssetBase GetTransactionAsset(UUID transactionID) | ||
182 | { | ||
183 | lock (XferUploaders) | ||
184 | { | ||
185 | if (XferUploaders.ContainsKey(transactionID)) | ||
186 | { | ||
187 | AssetXferUploader uploader = XferUploaders[transactionID]; | ||
188 | AssetBase asset = uploader.GetAssetData(); | ||
189 | RemoveXferUploader(transactionID); | ||
190 | |||
191 | return asset; | ||
192 | } | ||
193 | } | ||
194 | |||
195 | return null; | ||
196 | } | 158 | } |
197 | 159 | ||
198 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, | 160 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
199 | SceneObjectPart part, UUID transactionID, | 161 | SceneObjectPart part, UUID transactionID, |
200 | TaskInventoryItem item) | 162 | TaskInventoryItem item) |
201 | { | 163 | { |
202 | AssetXferUploader uploader = null; | 164 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
203 | |||
204 | lock (XferUploaders) | ||
205 | { | ||
206 | if (XferUploaders.ContainsKey(transactionID)) | ||
207 | uploader = XferUploaders[transactionID]; | ||
208 | } | ||
209 | |||
210 | if (uploader != null) | ||
211 | { | ||
212 | AssetBase asset = GetTransactionAsset(transactionID); | ||
213 | |||
214 | // Only legacy viewers use this, and they prefer CAPS, which | ||
215 | // we have, so this really never runs. | ||
216 | // Allow it, but only for "safe" types. | ||
217 | if ((InventoryType)item.InvType != InventoryType.Notecard && | ||
218 | (InventoryType)item.InvType != InventoryType.LSL) | ||
219 | return; | ||
220 | 165 | ||
221 | if (asset != null) | 166 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); |
222 | { | ||
223 | // m_log.DebugFormat( | ||
224 | // "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}", | ||
225 | // item.Name, part.Name, transactionID); | ||
226 | |||
227 | asset.FullID = UUID.Random(); | ||
228 | asset.Name = item.Name; | ||
229 | asset.Description = item.Description; | ||
230 | asset.Type = (sbyte)item.Type; | ||
231 | item.AssetID = asset.FullID; | ||
232 | |||
233 | m_Scene.AssetService.Store(asset); | ||
234 | } | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | m_log.ErrorFormat( | ||
239 | "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}", | ||
240 | transactionID, item.Name, part.Name); | ||
241 | } | ||
242 | } | 167 | } |
243 | 168 | ||
244 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, | 169 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, |
245 | UUID transactionID, InventoryItemBase item) | 170 | UUID transactionID, InventoryItemBase item) |
246 | { | 171 | { |
247 | AssetXferUploader uploader = null; | 172 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
248 | |||
249 | lock (XferUploaders) | ||
250 | { | ||
251 | if (XferUploaders.ContainsKey(transactionID)) | ||
252 | uploader = XferUploaders[transactionID]; | ||
253 | } | ||
254 | 173 | ||
255 | if (uploader != null) | 174 | uploader.RequestUpdateInventoryItem(remoteClient, item); |
256 | { | ||
257 | uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
258 | } | ||
259 | else | ||
260 | { | ||
261 | m_log.ErrorFormat( | ||
262 | "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}", | ||
263 | transactionID, item.Name, remoteClient.Name); | ||
264 | } | ||
265 | } | 175 | } |
266 | } | 176 | } |
267 | } | 177 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 441c4ff..4bb8986 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
215 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | 215 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) |
216 | { | 216 | { |
217 | m_log.DebugFormat( | 217 | m_log.DebugFormat( |
218 | "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}", | 218 | "[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}", |
219 | item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName); | 219 | item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName); |
220 | 220 | ||
221 | AgentAssetTransactions transactions = | 221 | AgentAssetTransactions transactions = |
@@ -274,13 +274,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
274 | } | 274 | } |
275 | 275 | ||
276 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 276 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
277 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction, assetID); | 277 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); |
278 | 278 | uploader.StartUpload(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | |
279 | if (uploader != null) | ||
280 | { | ||
281 | uploader.Initialise(remoteClient, assetID, transaction, type, | ||
282 | data, storeLocal, tempFile); | ||
283 | } | ||
284 | } | 279 | } |
285 | 280 | ||
286 | /// <summary> | 281 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 4cedfe6..f6dd5af 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -49,39 +49,75 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Upload state. | ||
53 | /// </summary> | ||
54 | /// <remarks> | ||
55 | /// New -> Uploading -> Complete | ||
56 | /// </remarks> | ||
57 | private enum UploadState | ||
58 | { | ||
59 | New, | ||
60 | Uploading, | ||
61 | Complete | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
52 | /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we | 65 | /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we |
53 | /// are performing a delayed update. | 66 | /// are performing a delayed update. |
54 | /// </summary> | 67 | /// </summary> |
55 | AgentAssetTransactions m_transactions; | 68 | AgentAssetTransactions m_transactions; |
56 | 69 | ||
70 | private UploadState m_uploadState = UploadState.New; | ||
71 | |||
57 | private AssetBase m_asset; | 72 | private AssetBase m_asset; |
58 | private UUID InventFolder = UUID.Zero; | 73 | private UUID InventFolder = UUID.Zero; |
59 | private sbyte invType = 0; | 74 | private sbyte invType = 0; |
60 | 75 | ||
61 | private bool m_createItem = false; | 76 | private bool m_createItem; |
62 | private uint m_createItemCallback = 0; | 77 | private uint m_createItemCallback; |
63 | private bool m_updateItem = false; | 78 | |
79 | private bool m_updateItem; | ||
64 | private InventoryItemBase m_updateItemData; | 80 | private InventoryItemBase m_updateItemData; |
65 | 81 | ||
82 | private bool m_updateTaskItem; | ||
83 | private TaskInventoryItem m_updateTaskItemData; | ||
84 | |||
66 | private string m_description = String.Empty; | 85 | private string m_description = String.Empty; |
67 | private bool m_dumpAssetToFile; | 86 | private bool m_dumpAssetToFile; |
68 | private bool m_finished = false; | ||
69 | private string m_name = String.Empty; | 87 | private string m_name = String.Empty; |
70 | private bool m_storeLocal; | 88 | // private bool m_storeLocal; |
71 | private uint nextPerm = 0; | 89 | private uint nextPerm = 0; |
72 | private IClientAPI ourClient; | 90 | private IClientAPI ourClient; |
73 | private UUID TransactionID = UUID.Zero; | 91 | |
92 | private UUID m_transactionID; | ||
93 | |||
74 | private sbyte type = 0; | 94 | private sbyte type = 0; |
75 | private byte wearableType = 0; | 95 | private byte wearableType = 0; |
76 | private byte[] m_oldData = null; | 96 | private byte[] m_oldData = null; |
77 | public ulong XferID; | 97 | public ulong XferID; |
78 | private Scene m_Scene; | 98 | private Scene m_Scene; |
79 | 99 | ||
80 | public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile) | 100 | /// <summary> |
101 | /// AssetXferUploader constructor | ||
102 | /// </summary> | ||
103 | /// <param name='transactions'>/param> | ||
104 | /// <param name='scene'></param> | ||
105 | /// <param name='transactionID'></param> | ||
106 | /// <param name='dumpAssetToFile'> | ||
107 | /// If true then when the asset is uploaded it is dumped to a file with the format | ||
108 | /// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", | ||
109 | /// now.Year, now.Month, now.Day, now.Hour, now.Minute, | ||
110 | /// now.Second, m_asset.Name, m_asset.Type); | ||
111 | /// for debugging purposes. | ||
112 | /// </param> | ||
113 | public AssetXferUploader( | ||
114 | AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile) | ||
81 | { | 115 | { |
116 | m_asset = new AssetBase(); | ||
117 | |||
82 | m_transactions = transactions; | 118 | m_transactions = transactions; |
119 | m_transactionID = transactionID; | ||
83 | m_Scene = scene; | 120 | m_Scene = scene; |
84 | m_asset = new AssetBase() { FullID = assetID }; | ||
85 | m_dumpAssetToFile = dumpAssetToFile; | 121 | m_dumpAssetToFile = dumpAssetToFile; |
86 | } | 122 | } |
87 | 123 | ||
@@ -127,30 +163,50 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
127 | } | 163 | } |
128 | 164 | ||
129 | /// <summary> | 165 | /// <summary> |
130 | /// Initialise asset transfer from the client | 166 | /// Start asset transfer from the client |
131 | /// </summary> | 167 | /// </summary> |
132 | /// <param name="xferID"></param> | 168 | /// <param name="remoteClient"></param> |
133 | /// <param name="packetID"></param> | 169 | /// <param name="assetID"></param> |
134 | /// <param name="data"></param> | 170 | /// <param name="transaction"></param> |
135 | public void Initialise(IClientAPI remoteClient, UUID assetID, | 171 | /// <param name="type"></param> |
136 | UUID transaction, sbyte type, byte[] data, bool storeLocal, | 172 | /// <param name="data"> |
137 | bool tempFile) | 173 | /// Optional data. If present then the asset is created immediately with this data |
174 | /// rather than requesting an upload from the client. The data must be longer than 2 bytes. | ||
175 | /// </param> | ||
176 | /// <param name="storeLocal"></param> | ||
177 | /// <param name="tempFile"></param> | ||
178 | public void StartUpload( | ||
179 | IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, | ||
180 | bool tempFile) | ||
138 | { | 181 | { |
139 | // m_log.DebugFormat( | 182 | // m_log.DebugFormat( |
140 | // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}", | 183 | // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}", |
141 | // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length); | 184 | // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length); |
142 | 185 | ||
186 | lock (this) | ||
187 | { | ||
188 | if (m_uploadState != UploadState.New) | ||
189 | { | ||
190 | m_log.WarnFormat( | ||
191 | "[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.", | ||
192 | assetID, transaction, remoteClient.Name, m_uploadState); | ||
193 | |||
194 | return; | ||
195 | } | ||
196 | |||
197 | m_uploadState = UploadState.Uploading; | ||
198 | } | ||
199 | |||
143 | ourClient = remoteClient; | 200 | ourClient = remoteClient; |
144 | m_asset.Name = "blank"; | 201 | |
145 | m_asset.Description = "empty"; | 202 | m_asset.FullID = assetID; |
146 | m_asset.Type = type; | 203 | m_asset.Type = type; |
147 | m_asset.CreatorID = remoteClient.AgentId.ToString(); | 204 | m_asset.CreatorID = remoteClient.AgentId.ToString(); |
148 | m_asset.Data = data; | 205 | m_asset.Data = data; |
149 | m_asset.Local = storeLocal; | 206 | m_asset.Local = storeLocal; |
150 | m_asset.Temporary = tempFile; | 207 | m_asset.Temporary = tempFile; |
151 | 208 | ||
152 | TransactionID = transaction; | 209 | // m_storeLocal = storeLocal; |
153 | m_storeLocal = storeLocal; | ||
154 | 210 | ||
155 | if (m_asset.Data.Length > 2) | 211 | if (m_asset.Data.Length > 2) |
156 | { | 212 | { |
@@ -175,36 +231,35 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
175 | 231 | ||
176 | protected void SendCompleteMessage() | 232 | protected void SendCompleteMessage() |
177 | { | 233 | { |
178 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, | ||
179 | m_asset.FullID); | ||
180 | |||
181 | // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create | 234 | // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create |
182 | // message from other client UDP. | 235 | // message from other client UDP. |
183 | lock (this) | 236 | lock (this) |
184 | { | 237 | { |
185 | m_finished = true; | 238 | m_uploadState = UploadState.Complete; |
239 | |||
240 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); | ||
241 | |||
186 | if (m_createItem) | 242 | if (m_createItem) |
187 | { | 243 | { |
188 | DoCreateItem(m_createItemCallback); | 244 | CompleteCreateItem(m_createItemCallback); |
189 | } | 245 | } |
190 | else if (m_updateItem) | 246 | else if (m_updateItem) |
191 | { | 247 | { |
192 | StoreAssetForItemUpdate(m_updateItemData); | 248 | CompleteItemUpdate(m_updateItemData); |
193 | |||
194 | // Remove ourselves from the list of transactions if completion was delayed until the transaction | ||
195 | // was complete. | ||
196 | // TODO: Should probably do the same for create item. | ||
197 | m_transactions.RemoveXferUploader(TransactionID); | ||
198 | } | 249 | } |
199 | else if (m_storeLocal) | 250 | else if (m_updateTaskItem) |
200 | { | 251 | { |
201 | m_Scene.AssetService.Store(m_asset); | 252 | CompleteTaskItemUpdate(m_updateTaskItemData); |
202 | } | 253 | } |
254 | // else if (m_storeLocal) | ||
255 | // { | ||
256 | // m_Scene.AssetService.Store(m_asset); | ||
257 | // } | ||
203 | } | 258 | } |
204 | 259 | ||
205 | m_log.DebugFormat( | 260 | m_log.DebugFormat( |
206 | "[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}", | 261 | "[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}", |
207 | m_asset.FullID, TransactionID); | 262 | m_asset.FullID, m_transactionID); |
208 | 263 | ||
209 | if (m_dumpAssetToFile) | 264 | if (m_dumpAssetToFile) |
210 | { | 265 | { |
@@ -232,40 +287,37 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
232 | } | 287 | } |
233 | 288 | ||
234 | public void RequestCreateInventoryItem(IClientAPI remoteClient, | 289 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
235 | UUID transactionID, UUID folderID, uint callbackID, | 290 | UUID folderID, uint callbackID, |
236 | string description, string name, sbyte invType, | 291 | string description, string name, sbyte invType, |
237 | sbyte type, byte wearableType, uint nextOwnerMask) | 292 | sbyte type, byte wearableType, uint nextOwnerMask) |
238 | { | 293 | { |
239 | if (TransactionID == transactionID) | 294 | InventFolder = folderID; |
295 | m_name = name; | ||
296 | m_description = description; | ||
297 | this.type = type; | ||
298 | this.invType = invType; | ||
299 | this.wearableType = wearableType; | ||
300 | nextPerm = nextOwnerMask; | ||
301 | m_asset.Name = name; | ||
302 | m_asset.Description = description; | ||
303 | m_asset.Type = type; | ||
304 | |||
305 | // We must lock to avoid a race with a separate thread uploading the asset. | ||
306 | lock (this) | ||
240 | { | 307 | { |
241 | InventFolder = folderID; | 308 | if (m_uploadState == UploadState.Complete) |
242 | m_name = name; | ||
243 | m_description = description; | ||
244 | this.type = type; | ||
245 | this.invType = invType; | ||
246 | this.wearableType = wearableType; | ||
247 | nextPerm = nextOwnerMask; | ||
248 | m_asset.Name = name; | ||
249 | m_asset.Description = description; | ||
250 | m_asset.Type = type; | ||
251 | |||
252 | // We must lock to avoid a race with a separate thread uploading the asset. | ||
253 | lock (this) | ||
254 | { | 309 | { |
255 | if (m_finished) | 310 | CompleteCreateItem(callbackID); |
256 | { | 311 | } |
257 | DoCreateItem(callbackID); | 312 | else |
258 | } | 313 | { |
259 | else | 314 | m_createItem = true; //set flag so the inventory item is created when upload is complete |
260 | { | 315 | m_createItemCallback = callbackID; |
261 | m_createItem = true; //set flag so the inventory item is created when upload is complete | ||
262 | m_createItemCallback = callbackID; | ||
263 | } | ||
264 | } | 316 | } |
265 | } | 317 | } |
266 | } | 318 | } |
267 | 319 | ||
268 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item) | 320 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
269 | { | 321 | { |
270 | // We must lock to avoid a race with a separate thread uploading the asset. | 322 | // We must lock to avoid a race with a separate thread uploading the asset. |
271 | lock (this) | 323 | lock (this) |
@@ -280,9 +332,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
280 | item.AssetID = m_asset.FullID; | 332 | item.AssetID = m_asset.FullID; |
281 | m_Scene.InventoryService.UpdateItem(item); | 333 | m_Scene.InventoryService.UpdateItem(item); |
282 | 334 | ||
283 | if (m_finished) | 335 | if (m_uploadState == UploadState.Complete) |
284 | { | 336 | { |
285 | StoreAssetForItemUpdate(item); | 337 | CompleteItemUpdate(item); |
286 | } | 338 | } |
287 | else | 339 | else |
288 | { | 340 | { |
@@ -296,20 +348,59 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
296 | } | 348 | } |
297 | } | 349 | } |
298 | 350 | ||
351 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem) | ||
352 | { | ||
353 | // We must lock to avoid a race with a separate thread uploading the asset. | ||
354 | lock (this) | ||
355 | { | ||
356 | m_asset.Name = taskItem.Name; | ||
357 | m_asset.Description = taskItem.Description; | ||
358 | m_asset.Type = (sbyte)taskItem.Type; | ||
359 | taskItem.AssetID = m_asset.FullID; | ||
360 | |||
361 | if (m_uploadState == UploadState.Complete) | ||
362 | { | ||
363 | CompleteTaskItemUpdate(taskItem); | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | m_updateTaskItem = true; | ||
368 | m_updateTaskItemData = taskItem; | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | |||
299 | /// <summary> | 373 | /// <summary> |
300 | /// Store the asset for the given item. | 374 | /// Store the asset for the given item when it has been uploaded. |
301 | /// </summary> | 375 | /// </summary> |
302 | /// <param name="item"></param> | 376 | /// <param name="item"></param> |
303 | private void StoreAssetForItemUpdate(InventoryItemBase item) | 377 | private void CompleteItemUpdate(InventoryItemBase item) |
304 | { | 378 | { |
305 | // m_log.DebugFormat( | 379 | // m_log.DebugFormat( |
306 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", | 380 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", |
307 | // m_asset.FullID, item.Name, ourClient.Name); | 381 | // m_asset.FullID, item.Name, ourClient.Name); |
308 | 382 | ||
309 | m_Scene.AssetService.Store(m_asset); | 383 | m_Scene.AssetService.Store(m_asset); |
384 | |||
385 | m_transactions.RemoveXferUploader(m_transactionID); | ||
386 | } | ||
387 | |||
388 | /// <summary> | ||
389 | /// Store the asset for the given task item when it has been uploaded. | ||
390 | /// </summary> | ||
391 | /// <param name="taskItem"></param> | ||
392 | private void CompleteTaskItemUpdate(TaskInventoryItem taskItem) | ||
393 | { | ||
394 | // m_log.DebugFormat( | ||
395 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", | ||
396 | // m_asset.FullID, taskItem.Name, ourClient.Name); | ||
397 | |||
398 | m_Scene.AssetService.Store(m_asset); | ||
399 | |||
400 | m_transactions.RemoveXferUploader(m_transactionID); | ||
310 | } | 401 | } |
311 | 402 | ||
312 | private void DoCreateItem(uint callbackID) | 403 | private void CompleteCreateItem(uint callbackID) |
313 | { | 404 | { |
314 | ValidateAssets(); | 405 | ValidateAssets(); |
315 | m_Scene.AssetService.Store(m_asset); | 406 | m_Scene.AssetService.Store(m_asset); |
@@ -339,6 +430,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
339 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 430 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
340 | else | 431 | else |
341 | ourClient.SendAlertMessage("Unable to create inventory item"); | 432 | ourClient.SendAlertMessage("Unable to create inventory item"); |
433 | |||
434 | m_transactions.RemoveXferUploader(m_transactionID); | ||
342 | } | 435 | } |
343 | 436 | ||
344 | private void ValidateAssets() | 437 | private void ValidateAssets() |
@@ -416,7 +509,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
416 | /// <returns>null if the asset has not finished uploading</returns> | 509 | /// <returns>null if the asset has not finished uploading</returns> |
417 | public AssetBase GetAssetData() | 510 | public AssetBase GetAssetData() |
418 | { | 511 | { |
419 | if (m_finished) | 512 | if (m_uploadState == UploadState.Complete) |
420 | { | 513 | { |
421 | ValidateAssets(); | 514 | ValidateAssets(); |
422 | return m_asset; | 515 | return m_asset; |
@@ -469,4 +562,3 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
469 | } | 562 | } |
470 | } | 563 | } |
471 | } | 564 | } |
472 | |||
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 7d7176f..d1a563c 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -52,7 +52,7 @@ using OpenSim.Services.Interfaces; | |||
52 | [assembly: Addin("FlotsamAssetCache", "1.1")] | 52 | [assembly: Addin("FlotsamAssetCache", "1.1")] |
53 | [assembly: AddinDependency("OpenSim", "0.5")] | 53 | [assembly: AddinDependency("OpenSim", "0.5")] |
54 | 54 | ||
55 | namespace Flotsam.RegionModules.AssetCache | 55 | namespace OpenSim.Region.CoreModules.Asset |
56 | { | 56 | { |
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService | 58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService |
@@ -107,8 +107,6 @@ namespace Flotsam.RegionModules.AssetCache | |||
107 | private IAssetService m_AssetService; | 107 | private IAssetService m_AssetService; |
108 | private List<Scene> m_Scenes = new List<Scene>(); | 108 | private List<Scene> m_Scenes = new List<Scene>(); |
109 | 109 | ||
110 | private bool m_DeepScanBeforePurge; | ||
111 | |||
112 | public FlotsamAssetCache() | 110 | public FlotsamAssetCache() |
113 | { | 111 | { |
114 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | 112 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); |
@@ -170,8 +168,6 @@ namespace Flotsam.RegionModules.AssetCache | |||
170 | m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen); | 168 | m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen); |
171 | 169 | ||
172 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt); | 170 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt); |
173 | |||
174 | m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge); | ||
175 | } | 171 | } |
176 | 172 | ||
177 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory); | 173 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory); |
@@ -519,13 +515,10 @@ namespace Flotsam.RegionModules.AssetCache | |||
519 | // Purge all files last accessed prior to this point | 515 | // Purge all files last accessed prior to this point |
520 | DateTime purgeLine = DateTime.Now - m_FileExpiration; | 516 | DateTime purgeLine = DateTime.Now - m_FileExpiration; |
521 | 517 | ||
522 | // An optional deep scan at this point will ensure assets present in scenes, | 518 | // An asset cache may contain local non-temporary assets that are not in the asset service. Therefore, |
523 | // or referenced by objects in the scene, but not recently accessed | 519 | // before cleaning up expired files we must scan the objects in the scene to make sure that we retain |
524 | // are not purged. | 520 | // such local assets if they have not been recently accessed. |
525 | if (m_DeepScanBeforePurge) | 521 | TouchAllSceneAssets(false); |
526 | { | ||
527 | CacheScenes(); | ||
528 | } | ||
529 | 522 | ||
530 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 523 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
531 | { | 524 | { |
@@ -718,11 +711,14 @@ namespace Flotsam.RegionModules.AssetCache | |||
718 | 711 | ||
719 | /// <summary> | 712 | /// <summary> |
720 | /// Iterates through all Scenes, doing a deep scan through assets | 713 | /// Iterates through all Scenes, doing a deep scan through assets |
721 | /// to cache all assets present in the scene or referenced by assets | 714 | /// to update the access time of all assets present in the scene or referenced by assets |
722 | /// in the scene | 715 | /// in the scene. |
723 | /// </summary> | 716 | /// </summary> |
724 | /// <returns></returns> | 717 | /// <param name="storeUncached"> |
725 | private int CacheScenes() | 718 | /// If true, then assets scanned which are not found in cache are added to the cache. |
719 | /// </param> | ||
720 | /// <returns>Number of distinct asset references found in the scene.</returns> | ||
721 | private int TouchAllSceneAssets(bool storeUncached) | ||
726 | { | 722 | { |
727 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | 723 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); |
728 | 724 | ||
@@ -745,7 +741,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
745 | { | 741 | { |
746 | File.SetLastAccessTime(filename, DateTime.Now); | 742 | File.SetLastAccessTime(filename, DateTime.Now); |
747 | } | 743 | } |
748 | else | 744 | else if (storeUncached) |
749 | { | 745 | { |
750 | m_AssetService.Get(assetID.ToString()); | 746 | m_AssetService.Get(assetID.ToString()); |
751 | } | 747 | } |
@@ -873,13 +869,14 @@ namespace Flotsam.RegionModules.AssetCache | |||
873 | 869 | ||
874 | break; | 870 | break; |
875 | 871 | ||
876 | |||
877 | case "assets": | 872 | case "assets": |
878 | m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes."); | 873 | m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes."); |
879 | 874 | ||
880 | Util.FireAndForget(delegate { | 875 | Util.FireAndForget(delegate { |
881 | int assetsCached = CacheScenes(); | 876 | int assetReferenceTotal = TouchAllSceneAssets(true); |
882 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached); | 877 | m_log.InfoFormat( |
878 | "[FLOTSAM ASSET CACHE]: Completed check with {0} assets.", | ||
879 | assetReferenceTotal); | ||
883 | }); | 880 | }); |
884 | 881 | ||
885 | break; | 882 | break; |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index c91b25f..1c2bfd0 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -35,7 +35,6 @@ using Nini.Config; | |||
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.Assets; | 37 | using OpenMetaverse.Assets; |
38 | using Flotsam.RegionModules.AssetCache; | ||
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Region.Framework.Scenes.Serialization; | 40 | using OpenSim.Region.Framework.Scenes.Serialization; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 951afd7..acd156e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -286,6 +286,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
286 | 286 | ||
287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) | 287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) |
288 | { | 288 | { |
289 | if (!Enabled) | ||
290 | return false; | ||
291 | |||
292 | if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp)) | ||
293 | { | ||
294 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); | ||
295 | return true; | ||
296 | } | ||
297 | |||
298 | return false; | ||
299 | } | ||
300 | |||
301 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) | ||
302 | { | ||
289 | lock (sp.AttachmentsSyncLock) | 303 | lock (sp.AttachmentsSyncLock) |
290 | { | 304 | { |
291 | // m_log.DebugFormat( | 305 | // m_log.DebugFormat( |
@@ -461,6 +475,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
461 | 475 | ||
462 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) | 476 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) |
463 | { | 477 | { |
478 | DetachSingleAttachmentToGround(sp, soLocalId, sp.AbsolutePosition, Quaternion.Identity); | ||
479 | } | ||
480 | |||
481 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId, Vector3 absolutePos, Quaternion absoluteRot) | ||
482 | { | ||
464 | if (!Enabled) | 483 | if (!Enabled) |
465 | return; | 484 | return; |
466 | 485 | ||
@@ -502,7 +521,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
502 | so.FromItemID = UUID.Zero; | 521 | so.FromItemID = UUID.Zero; |
503 | 522 | ||
504 | SceneObjectPart rootPart = so.RootPart; | 523 | SceneObjectPart rootPart = so.RootPart; |
505 | so.AbsolutePosition = sp.AbsolutePosition; | 524 | so.AbsolutePosition = absolutePos; |
525 | if (absoluteRot != Quaternion.Identity) | ||
526 | { | ||
527 | so.UpdateGroupRotationR(absoluteRot); | ||
528 | } | ||
506 | so.AttachedAvatar = UUID.Zero; | 529 | so.AttachedAvatar = UUID.Zero; |
507 | rootPart.SetParentLocalId(0); | 530 | rootPart.SetParentLocalId(0); |
508 | so.ClearPartAttachmentData(); | 531 | so.ClearPartAttachmentData(); |
@@ -616,9 +639,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
616 | 639 | ||
617 | if (grp.HasGroupChanged) | 640 | if (grp.HasGroupChanged) |
618 | { | 641 | { |
619 | // m_log.DebugFormat( | 642 | m_log.DebugFormat( |
620 | // "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 643 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
621 | // grp.UUID, grp.AttachmentPoint); | 644 | grp.UUID, grp.AttachmentPoint); |
622 | 645 | ||
623 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); | 646 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); |
624 | 647 | ||
@@ -862,7 +885,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
862 | // This will throw if the attachment fails | 885 | // This will throw if the attachment fails |
863 | try | 886 | try |
864 | { | 887 | { |
865 | AttachObject(sp, objatt, attachmentPt, false, false, false); | 888 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, false); |
866 | } | 889 | } |
867 | catch (Exception e) | 890 | catch (Exception e) |
868 | { | 891 | { |
@@ -933,6 +956,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
933 | 956 | ||
934 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); | 957 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); |
935 | item = m_scene.InventoryService.GetItem(item); | 958 | item = m_scene.InventoryService.GetItem(item); |
959 | if (item == null) | ||
960 | return; | ||
961 | |||
936 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 962 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); |
937 | if (changed && m_scene.AvatarFactory != null) | 963 | if (changed && m_scene.AvatarFactory != null) |
938 | { | 964 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index d9a619d..4e9d3f9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -62,7 +62,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
62 | public class AttachmentsModuleTests : OpenSimTestCase | 62 | public class AttachmentsModuleTests : OpenSimTestCase |
63 | { | 63 | { |
64 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); | 64 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); |
65 | private OSChatMessage m_osChatMessageReceived; | 65 | // private OSChatMessage m_osChatMessageReceived; |
66 | |||
67 | // Used to test whether the operations have fired the attach event. Must be reset after each test. | ||
68 | private int m_numberOfAttachEventsFired; | ||
66 | 69 | ||
67 | [TestFixtureSetUp] | 70 | [TestFixtureSetUp] |
68 | public void FixtureInit() | 71 | public void FixtureInit() |
@@ -83,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
83 | { | 86 | { |
84 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | 87 | // Console.WriteLine("Got chat [{0}]", oscm.Message); |
85 | 88 | ||
86 | m_osChatMessageReceived = oscm; | 89 | // m_osChatMessageReceived = oscm; |
87 | m_chatEvent.Set(); | 90 | m_chatEvent.Set(); |
88 | } | 91 | } |
89 | 92 | ||
@@ -99,6 +102,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
99 | "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); | 102 | "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); |
100 | SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); | 103 | SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); |
101 | 104 | ||
105 | scene.EventManager.OnAttach += (localID, itemID, avatarID) => m_numberOfAttachEventsFired++; | ||
106 | |||
102 | return scene; | 107 | return scene; |
103 | } | 108 | } |
104 | 109 | ||
@@ -181,6 +186,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
181 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
182 | // TestHelpers.EnableLogging(); | 187 | // TestHelpers.EnableLogging(); |
183 | 188 | ||
189 | m_numberOfAttachEventsFired = 0; | ||
190 | |||
184 | Scene scene = CreateTestScene(); | 191 | Scene scene = CreateTestScene(); |
185 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 192 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
186 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | 193 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); |
@@ -189,6 +196,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
189 | 196 | ||
190 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
191 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | ||
192 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
193 | 201 | ||
194 | // Check status on scene presence | 202 | // Check status on scene presence |
@@ -216,7 +224,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
216 | 224 | ||
217 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 225 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
218 | 226 | ||
219 | // TestHelpers.DisableLogging(); | 227 | // Check events |
228 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); | ||
220 | } | 229 | } |
221 | 230 | ||
222 | /// <summary> | 231 | /// <summary> |
@@ -228,6 +237,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
228 | TestHelpers.InMethod(); | 237 | TestHelpers.InMethod(); |
229 | // TestHelpers.EnableLogging(); | 238 | // TestHelpers.EnableLogging(); |
230 | 239 | ||
240 | m_numberOfAttachEventsFired = 0; | ||
241 | |||
231 | Scene scene = CreateTestScene(); | 242 | Scene scene = CreateTestScene(); |
232 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 243 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
233 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | 244 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); |
@@ -247,6 +258,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
247 | 258 | ||
248 | Assert.That(sp.HasAttachments(), Is.False); | 259 | Assert.That(sp.HasAttachments(), Is.False); |
249 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
261 | |||
262 | // Check events | ||
263 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | ||
250 | } | 264 | } |
251 | 265 | ||
252 | [Test] | 266 | [Test] |
@@ -261,6 +275,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
261 | 275 | ||
262 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | 276 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
263 | 277 | ||
278 | m_numberOfAttachEventsFired = 0; | ||
264 | scene.AttachmentsModule.RezSingleAttachmentFromInventory( | 279 | scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
265 | sp, attItem.ID, (uint)AttachmentPoint.Chest); | 280 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
266 | 281 | ||
@@ -280,6 +295,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
280 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | 295 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
281 | 296 | ||
282 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 297 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
298 | |||
299 | // Check events | ||
300 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); | ||
283 | } | 301 | } |
284 | 302 | ||
285 | /// <summary> | 303 | /// <summary> |
@@ -338,6 +356,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
338 | ISceneEntity so | 356 | ISceneEntity so |
339 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory( | 357 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
340 | sp, attItem.ID, (uint)AttachmentPoint.Chest); | 358 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
359 | |||
360 | m_numberOfAttachEventsFired = 0; | ||
341 | scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId); | 361 | scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId); |
342 | 362 | ||
343 | // Check scene presence status | 363 | // Check scene presence status |
@@ -353,6 +373,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
353 | 373 | ||
354 | // Check object in scene | 374 | // Check object in scene |
355 | Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); | 375 | Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); |
376 | |||
377 | // Check events | ||
378 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); | ||
356 | } | 379 | } |
357 | 380 | ||
358 | [Test] | 381 | [Test] |
@@ -369,6 +392,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
369 | SceneObjectGroup so | 392 | SceneObjectGroup so |
370 | = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory( | 393 | = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
371 | sp, attItem.ID, (uint)AttachmentPoint.Chest); | 394 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
395 | |||
396 | m_numberOfAttachEventsFired = 0; | ||
372 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so); | 397 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so); |
373 | 398 | ||
374 | // Check status on scene presence | 399 | // Check status on scene presence |
@@ -380,6 +405,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
380 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); | 405 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); |
381 | 406 | ||
382 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); | 407 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); |
408 | |||
409 | // Check events | ||
410 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); | ||
383 | } | 411 | } |
384 | 412 | ||
385 | /// <summary> | 413 | /// <summary> |
@@ -461,10 +489,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
461 | 489 | ||
462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 490 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
463 | 491 | ||
464 | scene.IncomingCloseAgent(presence.UUID); | 492 | m_numberOfAttachEventsFired = 0; |
493 | scene.IncomingCloseAgent(presence.UUID, false); | ||
465 | 494 | ||
466 | // Check that we can't retrieve this attachment from the scene. | 495 | // Check that we can't retrieve this attachment from the scene. |
467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 496 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
497 | |||
498 | // Check events | ||
499 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | ||
468 | } | 500 | } |
469 | 501 | ||
470 | [Test] | 502 | [Test] |
@@ -480,6 +512,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
480 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); | 512 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); |
481 | acd.Appearance = new AvatarAppearance(); | 513 | acd.Appearance = new AvatarAppearance(); |
482 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 514 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
515 | |||
516 | m_numberOfAttachEventsFired = 0; | ||
483 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 517 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
484 | 518 | ||
485 | Assert.That(presence.HasAttachments(), Is.True); | 519 | Assert.That(presence.HasAttachments(), Is.True); |
@@ -502,6 +536,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
502 | Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | 536 | Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
503 | 537 | ||
504 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 538 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
539 | |||
540 | // Check events. We expect OnAttach to fire on login. | ||
541 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); | ||
505 | } | 542 | } |
506 | 543 | ||
507 | [Test] | 544 | [Test] |
@@ -522,10 +559,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
522 | 559 | ||
523 | Vector3 newPosition = new Vector3(1, 2, 4); | 560 | Vector3 newPosition = new Vector3(1, 2, 4); |
524 | 561 | ||
562 | m_numberOfAttachEventsFired = 0; | ||
525 | scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient); | 563 | scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient); |
526 | 564 | ||
527 | Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition)); | 565 | Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition)); |
528 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); | 566 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); |
567 | |||
568 | // Check events | ||
569 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | ||
529 | } | 570 | } |
530 | 571 | ||
531 | [Test] | 572 | [Test] |
@@ -574,6 +615,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
574 | Vector3 teleportPosition = new Vector3(10, 11, 12); | 615 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
575 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | 616 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
576 | 617 | ||
618 | m_numberOfAttachEventsFired = 0; | ||
577 | sceneA.RequestTeleportLocation( | 619 | sceneA.RequestTeleportLocation( |
578 | beforeTeleportSp.ControllingClient, | 620 | beforeTeleportSp.ControllingClient, |
579 | sceneB.RegionInfo.RegionHandle, | 621 | sceneB.RegionInfo.RegionHandle, |
@@ -616,29 +658,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
616 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); | 658 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); |
617 | 659 | ||
618 | Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); | 660 | Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); |
619 | } | ||
620 | 661 | ||
621 | // I'm commenting this test because scene setup NEEDS InventoryService to | 662 | // Check events |
622 | // be non-null | 663 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
623 | //[Test] | 664 | } |
624 | // public void T032_CrossAttachments() | ||
625 | // { | ||
626 | // TestHelpers.InMethod(); | ||
627 | // | ||
628 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
629 | // ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
630 | // presence2.AddAttachment(sog1); | ||
631 | // presence2.AddAttachment(sog2); | ||
632 | // | ||
633 | // ISharedRegionModule serialiser = new SerialiserModule(); | ||
634 | // SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
635 | // SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
636 | // | ||
637 | // Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
638 | // | ||
639 | // //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
640 | // Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
641 | // Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
642 | // } | ||
643 | } | 665 | } |
644 | } | 666 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 4cb4370..e3bf997 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -533,6 +533,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
533 | // Ignore ruth's assets | 533 | // Ignore ruth's assets |
534 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | 534 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) |
535 | continue; | 535 | continue; |
536 | |||
536 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 537 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); |
537 | baseItem = invService.GetItem(baseItem); | 538 | baseItem = invService.GetItem(baseItem); |
538 | 539 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index dbbb0ae..4407e40 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
197 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | 198 | string fromNamePrefix = ""; |
199 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
200 | UUID ownerID = UUID.Zero; | ||
200 | string message = c.Message; | 201 | string message = c.Message; |
201 | IScene scene = c.Scene; | 202 | IScene scene = c.Scene; |
202 | UUID destination = c.Destination; | 203 | UUID destination = c.Destination; |
@@ -224,11 +225,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
224 | fromNamePrefix = m_adminPrefix; | 225 | fromNamePrefix = m_adminPrefix; |
225 | } | 226 | } |
226 | destination = UUID.Zero; // Avatars cant "SayTo" | 227 | destination = UUID.Zero; // Avatars cant "SayTo" |
228 | ownerID = c.Sender.AgentId; | ||
229 | |||
227 | break; | 230 | break; |
228 | 231 | ||
229 | case ChatSourceType.Object: | 232 | case ChatSourceType.Object: |
230 | fromID = c.SenderUUID; | 233 | fromID = c.SenderUUID; |
231 | 234 | ||
235 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) | ||
236 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | ||
237 | |||
232 | break; | 238 | break; |
233 | } | 239 | } |
234 | 240 | ||
@@ -262,8 +268,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
262 | // objects on a parcel with access restrictions | 268 | // objects on a parcel with access restrictions |
263 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | 269 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) |
264 | { | 270 | { |
265 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) | 271 | if (destination != UUID.Zero) |
266 | receiverIDs.Add(presence.UUID); | 272 | { |
273 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true)) | ||
274 | receiverIDs.Add(presence.UUID); | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false)) | ||
279 | receiverIDs.Add(presence.UUID); | ||
280 | } | ||
267 | } | 281 | } |
268 | } | 282 | } |
269 | } | 283 | } |
@@ -324,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
324 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 338 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) |
325 | return; | 339 | return; |
326 | 340 | ||
327 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 341 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, |
328 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 342 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); |
329 | receiverIDs.Add(client.AgentId); | 343 | receiverIDs.Add(client.AgentId); |
330 | } | 344 | } |
@@ -341,15 +355,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
341 | /// <param name="fromPos"></param> | 355 | /// <param name="fromPos"></param> |
342 | /// <param name="regionPos">/param> | 356 | /// <param name="regionPos">/param> |
343 | /// <param name="fromAgentID"></param> | 357 | /// <param name="fromAgentID"></param> |
358 | /// <param name='ownerID'> | ||
359 | /// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID. | ||
360 | /// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762 | ||
361 | /// </param> | ||
344 | /// <param name="fromName"></param> | 362 | /// <param name="fromName"></param> |
345 | /// <param name="type"></param> | 363 | /// <param name="type"></param> |
346 | /// <param name="message"></param> | 364 | /// <param name="message"></param> |
347 | /// <param name="src"></param> | 365 | /// <param name="src"></param> |
348 | /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a | 366 | /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a |
349 | /// precondition</returns> | 367 | /// precondition</returns> |
350 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, | 368 | protected virtual bool TrySendChatMessage( |
351 | UUID fromAgentID, string fromName, ChatTypeEnum type, | 369 | ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
352 | string message, ChatSourceType src) | 370 | UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, |
371 | string message, ChatSourceType src, bool ignoreDistance) | ||
353 | { | 372 | { |
354 | // don't send chat to child agents | 373 | // don't send chat to child agents |
355 | if (presence.IsChildAgent) return false; | 374 | if (presence.IsChildAgent) return false; |
@@ -369,8 +388,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
369 | } | 388 | } |
370 | 389 | ||
371 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView | 390 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView |
372 | presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, | 391 | presence.ControllingClient.SendChatMessage( |
373 | fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully); | 392 | message, (byte) type, fromPos, fromName, |
393 | fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully); | ||
374 | 394 | ||
375 | return true; | 395 | return true; |
376 | } | 396 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs index d942e87..5ec0ea9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
141 | client.FirstName+" "+client.LastName, | 141 | client.FirstName+" "+client.LastName, |
142 | destID, (byte)211, false, | 142 | destID, (byte)211, false, |
143 | String.Empty, | 143 | String.Empty, |
144 | transactionID, false, new Vector3(), new byte[0]), | 144 | transactionID, false, new Vector3(), new byte[0], true), |
145 | delegate(bool success) {} ); | 145 | delegate(bool success) {} ); |
146 | } | 146 | } |
147 | } | 147 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 24ec435..f1903c3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Linq; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Threading; | 33 | using System.Threading; |
33 | using log4net; | 34 | using log4net; |
@@ -482,9 +483,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
482 | Util.FireAndForget( | 483 | Util.FireAndForget( |
483 | delegate | 484 | delegate |
484 | { | 485 | { |
485 | m_log.DebugFormat( | 486 | // m_log.DebugFormat( |
486 | "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", | 487 | // "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", |
487 | friendList.Count, agentID, online); | 488 | // friendList.Count, agentID, online); |
488 | 489 | ||
489 | // Notify about this user status | 490 | // Notify about this user status |
490 | StatusNotify(friendList, agentID, online); | 491 | StatusNotify(friendList, agentID, online); |
@@ -495,42 +496,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
495 | 496 | ||
496 | protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) | 497 | protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) |
497 | { | 498 | { |
498 | foreach (FriendInfo friend in friendList) | 499 | List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend); |
500 | List<string> remoteFriendStringIds = new List<string>(); | ||
501 | foreach (string friendStringId in friendStringIds) | ||
499 | { | 502 | { |
500 | UUID friendID; | 503 | UUID friendUuid; |
501 | if (UUID.TryParse(friend.Friend, out friendID)) | 504 | if (UUID.TryParse(friendStringId, out friendUuid)) |
502 | { | 505 | { |
503 | // Try local | 506 | if (LocalStatusNotification(userID, friendUuid, online)) |
504 | if (LocalStatusNotification(userID, friendID, online)) | ||
505 | continue; | 507 | continue; |
506 | 508 | ||
507 | // The friend is not here [as root]. Let's forward. | 509 | remoteFriendStringIds.Add(friendStringId); |
508 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | ||
509 | if (friendSessions != null && friendSessions.Length > 0) | ||
510 | { | ||
511 | PresenceInfo friendSession = null; | ||
512 | foreach (PresenceInfo pinfo in friendSessions) | ||
513 | { | ||
514 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | ||
515 | { | ||
516 | friendSession = pinfo; | ||
517 | break; | ||
518 | } | ||
519 | } | ||
520 | |||
521 | if (friendSession != null) | ||
522 | { | ||
523 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | ||
524 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | ||
525 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | ||
526 | } | ||
527 | } | ||
528 | |||
529 | // Friend is not online. Ignore. | ||
530 | } | 510 | } |
531 | else | 511 | else |
532 | { | 512 | { |
533 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); | 513 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friendStringId); |
514 | } | ||
515 | } | ||
516 | |||
517 | // We do this regrouping so that we can efficiently send a single request rather than one for each | ||
518 | // friend in what may be a very large friends list. | ||
519 | PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray()); | ||
520 | |||
521 | foreach (PresenceInfo friendSession in friendSessions) | ||
522 | { | ||
523 | // let's guard against sessions-gone-bad | ||
524 | if (friendSession.RegionID != UUID.Zero) | ||
525 | { | ||
526 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | ||
527 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | ||
528 | m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online); | ||
534 | } | 529 | } |
535 | } | 530 | } |
536 | } | 531 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 716cc69..82816d9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
206 | transferModule.SendInstantMessage(new GridInstantMessage( | 206 | transferModule.SendInstantMessage(new GridInstantMessage( |
207 | m_scene, godID, "God", agentID, (byte)250, false, | 207 | m_scene, godID, "God", agentID, (byte)250, false, |
208 | Utils.BytesToString(reason), UUID.Zero, true, | 208 | Utils.BytesToString(reason), UUID.Zero, true, |
209 | new Vector3(), new byte[] {(byte)kickflags}), | 209 | new Vector3(), new byte[] {(byte)kickflags}, true), |
210 | delegate(bool success) {} ); | 210 | delegate(bool success) {} ); |
211 | } | 211 | } |
212 | return; | 212 | return; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 6587ead..d0e88f6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
166 | 166 | ||
167 | if (options.ContainsKey("verbose")) | 167 | if (options.ContainsKey("verbose")) |
168 | m_log.InfoFormat( | 168 | m_log.InfoFormat( |
169 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", | 169 | "[INVENTORY ARCHIVER]: Saving item {0} {1} (asset UUID {2})", |
170 | inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID); | 170 | inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID); |
171 | 171 | ||
172 | string filename = path + CreateArchiveItemName(inventoryItem); | 172 | string filename = path + CreateArchiveItemName(inventoryItem); |
@@ -337,11 +337,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
337 | { | 337 | { |
338 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); | 338 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); |
339 | 339 | ||
340 | new AssetsRequest( | 340 | AssetsRequest ar |
341 | new AssetsArchiver(m_archiveWriter), | 341 | = new AssetsRequest( |
342 | m_assetUuids, m_scene.AssetService, | 342 | new AssetsArchiver(m_archiveWriter), |
343 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 343 | m_assetUuids, m_scene.AssetService, |
344 | options, ReceivedAllAssets).Execute(); | 344 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
345 | options, ReceivedAllAssets); | ||
346 | |||
347 | Util.FireAndForget(o => ar.Execute()); | ||
345 | } | 348 | } |
346 | else | 349 | else |
347 | { | 350 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 7d1fe68..765b960 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -35,6 +35,7 @@ using Nini.Config; | |||
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Framework.Console; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
@@ -209,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
209 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, | 210 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
210 | Dictionary<string, object> options) | 211 | Dictionary<string, object> options) |
211 | { | 212 | { |
213 | // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath)) | ||
214 | // return false; | ||
215 | |||
212 | if (m_scenes.Count > 0) | 216 | if (m_scenes.Count > 0) |
213 | { | 217 | { |
214 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 218 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 1056865..00727a4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -82,7 +82,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
82 | 82 | ||
83 | protected string m_item1Name = "Ray Gun Item"; | 83 | protected string m_item1Name = "Ray Gun Item"; |
84 | protected string m_coaItemName = "Coalesced Item"; | 84 | protected string m_coaItemName = "Coalesced Item"; |
85 | 85 | ||
86 | [TestFixtureSetUp] | ||
87 | public void FixtureSetup() | ||
88 | { | ||
89 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
90 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
91 | |||
92 | ConstructDefaultIarBytesForTestLoad(); | ||
93 | } | ||
94 | |||
95 | [TestFixtureTearDown] | ||
96 | public void TearDown() | ||
97 | { | ||
98 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
99 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
100 | // tests really shouldn't). | ||
101 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
102 | } | ||
103 | |||
86 | [SetUp] | 104 | [SetUp] |
87 | public override void SetUp() | 105 | public override void SetUp() |
88 | { | 106 | { |
@@ -90,12 +108,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
90 | m_iarStream = new MemoryStream(m_iarStreamBytes); | 108 | m_iarStream = new MemoryStream(m_iarStreamBytes); |
91 | } | 109 | } |
92 | 110 | ||
93 | [TestFixtureSetUp] | ||
94 | public void FixtureSetup() | ||
95 | { | ||
96 | ConstructDefaultIarBytesForTestLoad(); | ||
97 | } | ||
98 | |||
99 | protected void ConstructDefaultIarBytesForTestLoad() | 111 | protected void ConstructDefaultIarBytesForTestLoad() |
100 | { | 112 | { |
101 | // log4net.Config.XmlConfigurator.Configure(); | 113 | // log4net.Config.XmlConfigurator.Configure(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b112b6d..06f6e49 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
49 | { | 49 | { |
50 | [TestFixture] | 50 | [TestFixture] |
51 | public class InventoryArchiverTests : InventoryArchiveTestCase | 51 | public class InventoryArchiverTests : InventoryArchiveTestCase |
52 | { | 52 | { |
53 | protected TestScene m_scene; | 53 | protected TestScene m_scene; |
54 | protected InventoryArchiverModule m_archiverModule; | 54 | protected InventoryArchiverModule m_archiverModule; |
55 | 55 | ||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
69 | public void TestLoadCoalesecedItem() | 69 | public void TestLoadCoalesecedItem() |
70 | { | 70 | { |
71 | TestHelpers.InMethod(); | 71 | TestHelpers.InMethod(); |
72 | // log4net.Config.XmlConfigurator.Configure(); | 72 | // TestHelpers.EnableLogging(); |
73 | 73 | ||
74 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | 74 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); |
75 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | 75 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); |
@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | 350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); |
351 | } | 351 | } |
352 | 352 | ||
353 | /// <summary> | 353 | // /// <summary> |
354 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 354 | // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
355 | /// an account exists with the same name as the creator, though not the same id. | 355 | // /// an account exists with the same name as the creator, though not the same id. |
356 | /// </summary> | 356 | // /// </summary> |
357 | [Test] | 357 | // [Test] |
358 | public void TestLoadIarV0_1SameNameCreator() | 358 | // public void TestLoadIarV0_1SameNameCreator() |
359 | { | 359 | // { |
360 | TestHelpers.InMethod(); | 360 | // TestHelpers.InMethod(); |
361 | // log4net.Config.XmlConfigurator.Configure(); | 361 | // TestHelpers.EnableLogging(); |
362 | 362 | // | |
363 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 363 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
364 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 364 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
365 | 365 | // | |
366 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 366 | // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
367 | InventoryItemBase foundItem1 | 367 | // InventoryItemBase foundItem1 |
368 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 368 | // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
369 | 369 | // | |
370 | Assert.That( | 370 | // Assert.That( |
371 | foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), | 371 | // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
372 | "Loaded item non-uuid creator doesn't match original"); | 372 | // "Loaded item non-uuid creator doesn't match original"); |
373 | Assert.That( | 373 | // Assert.That( |
374 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), | 374 | // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
375 | "Loaded item uuid creator doesn't match original"); | 375 | // "Loaded item uuid creator doesn't match original"); |
376 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), | 376 | // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
377 | "Loaded item owner doesn't match inventory reciever"); | 377 | // "Loaded item owner doesn't match inventory reciever"); |
378 | 378 | // | |
379 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 379 | // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
380 | string xmlData = Utils.BytesToString(asset1.Data); | 380 | // string xmlData = Utils.BytesToString(asset1.Data); |
381 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 381 | // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
382 | 382 | // | |
383 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); | 383 | // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
384 | } | 384 | // } |
385 | 385 | ||
386 | /// <summary> | 386 | /// <summary> |
387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 8176989..e26beec 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -38,15 +38,15 @@ using OpenSim.Services.Interfaces; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | 39 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer |
40 | { | 40 | { |
41 | public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule | 41 | public class InventoryTransferModule : ISharedRegionModule |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | private List<Scene> m_Scenelist = new List<Scene>(); | 47 | private List<Scene> m_Scenelist = new List<Scene>(); |
48 | private Dictionary<UUID, Scene> m_AgentRegions = | 48 | // private Dictionary<UUID, Scene> m_AgentRegions = |
49 | new Dictionary<UUID, Scene>(); | 49 | // new Dictionary<UUID, Scene>(); |
50 | 50 | ||
51 | private IMessageTransferModule m_TransferModule = null; | 51 | private IMessageTransferModule m_TransferModule = null; |
52 | private bool m_Enabled = true; | 52 | private bool m_Enabled = true; |
@@ -76,12 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
76 | 76 | ||
77 | m_Scenelist.Add(scene); | 77 | m_Scenelist.Add(scene); |
78 | 78 | ||
79 | scene.RegisterModuleInterface<IInventoryTransferModule>(this); | 79 | // scene.RegisterModuleInterface<IInventoryTransferModule>(this); |
80 | 80 | ||
81 | scene.EventManager.OnNewClient += OnNewClient; | 81 | scene.EventManager.OnNewClient += OnNewClient; |
82 | scene.EventManager.OnClientClosed += ClientLoggedOut; | 82 | // scene.EventManager.OnClientClosed += ClientLoggedOut; |
83 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | 83 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; |
84 | scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene; | 84 | // scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene; |
85 | } | 85 | } |
86 | 86 | ||
87 | public void RegionLoaded(Scene scene) | 87 | public void RegionLoaded(Scene scene) |
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
96 | 96 | ||
97 | m_Scenelist.Clear(); | 97 | m_Scenelist.Clear(); |
98 | scene.EventManager.OnNewClient -= OnNewClient; | 98 | scene.EventManager.OnNewClient -= OnNewClient; |
99 | scene.EventManager.OnClientClosed -= ClientLoggedOut; | 99 | // scene.EventManager.OnClientClosed -= ClientLoggedOut; |
100 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; | 100 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; |
101 | scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; | 101 | // scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; |
102 | } | 102 | } |
103 | } | 103 | } |
104 | } | 104 | } |
@@ -106,9 +106,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
106 | public void RemoveRegion(Scene scene) | 106 | public void RemoveRegion(Scene scene) |
107 | { | 107 | { |
108 | scene.EventManager.OnNewClient -= OnNewClient; | 108 | scene.EventManager.OnNewClient -= OnNewClient; |
109 | scene.EventManager.OnClientClosed -= ClientLoggedOut; | 109 | // scene.EventManager.OnClientClosed -= ClientLoggedOut; |
110 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; | 110 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; |
111 | scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; | 111 | // scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; |
112 | m_Scenelist.Remove(scene); | 112 | m_Scenelist.Remove(scene); |
113 | } | 113 | } |
114 | 114 | ||
@@ -138,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
138 | client.OnInstantMessage += OnInstantMessage; | 138 | client.OnInstantMessage += OnInstantMessage; |
139 | } | 139 | } |
140 | 140 | ||
141 | protected void OnSetRootAgentScene(UUID id, Scene scene) | 141 | // protected void OnSetRootAgentScene(UUID id, Scene scene) |
142 | { | 142 | // { |
143 | m_AgentRegions[id] = scene; | 143 | // m_AgentRegions[id] = scene; |
144 | } | 144 | // } |
145 | 145 | ||
146 | private Scene FindClientScene(UUID agentId) | 146 | private Scene FindClientScene(UUID agentId) |
147 | { | 147 | { |
@@ -313,6 +313,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
313 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); | 313 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); |
314 | } | 314 | } |
315 | } | 315 | } |
316 | |||
317 | // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name> | ||
318 | // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis | ||
319 | // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously | ||
320 | // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here. | ||
316 | else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | 321 | else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) |
317 | { | 322 | { |
318 | UUID destinationFolderID = UUID.Zero; | 323 | UUID destinationFolderID = UUID.Zero; |
@@ -324,6 +329,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
324 | 329 | ||
325 | if (destinationFolderID != UUID.Zero) | 330 | if (destinationFolderID != UUID.Zero) |
326 | { | 331 | { |
332 | InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); | ||
333 | if (destinationFolder == null) | ||
334 | { | ||
335 | m_log.WarnFormat( | ||
336 | "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist", | ||
337 | client.Name, scene.Name, destinationFolderID); | ||
338 | |||
339 | return; | ||
340 | } | ||
341 | |||
327 | IInventoryService invService = scene.InventoryService; | 342 | IInventoryService invService = scene.InventoryService; |
328 | 343 | ||
329 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | 344 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
@@ -331,9 +346,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
331 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); | 346 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); |
332 | item = invService.GetItem(item); | 347 | item = invService.GetItem(item); |
333 | InventoryFolderBase folder = null; | 348 | InventoryFolderBase folder = null; |
349 | UUID? previousParentFolderID = null; | ||
334 | 350 | ||
335 | if (item != null) // It's an item | 351 | if (item != null) // It's an item |
336 | { | 352 | { |
353 | previousParentFolderID = item.Folder; | ||
337 | item.Folder = destinationFolderID; | 354 | item.Folder = destinationFolderID; |
338 | 355 | ||
339 | invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); | 356 | invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); |
@@ -346,10 +363,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
346 | 363 | ||
347 | if (folder != null) // It's a folder | 364 | if (folder != null) // It's a folder |
348 | { | 365 | { |
366 | previousParentFolderID = folder.ParentID; | ||
349 | folder.ParentID = destinationFolderID; | 367 | folder.ParentID = destinationFolderID; |
350 | invService.MoveFolder(folder); | 368 | invService.MoveFolder(folder); |
351 | } | 369 | } |
352 | } | 370 | } |
371 | |||
372 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). | ||
373 | if (previousParentFolderID != null) | ||
374 | { | ||
375 | InventoryFolderBase previousParentFolder | ||
376 | = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); | ||
377 | previousParentFolder = invService.GetFolder(previousParentFolder); | ||
378 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); | ||
379 | |||
380 | scene.SendInventoryUpdate(client, destinationFolder, true, true); | ||
381 | } | ||
353 | } | 382 | } |
354 | } | 383 | } |
355 | else if ( | 384 | else if ( |
@@ -370,9 +399,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
370 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); | 399 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); |
371 | item = invService.GetItem(item); | 400 | item = invService.GetItem(item); |
372 | InventoryFolderBase folder = null; | 401 | InventoryFolderBase folder = null; |
402 | UUID? previousParentFolderID = null; | ||
373 | 403 | ||
374 | if (item != null && trashFolder != null) | 404 | if (item != null && trashFolder != null) |
375 | { | 405 | { |
406 | previousParentFolderID = item.Folder; | ||
376 | item.Folder = trashFolder.ID; | 407 | item.Folder = trashFolder.ID; |
377 | 408 | ||
378 | // Diva comment: can't we just update this item??? | 409 | // Diva comment: can't we just update this item??? |
@@ -388,6 +419,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
388 | 419 | ||
389 | if (folder != null & trashFolder != null) | 420 | if (folder != null & trashFolder != null) |
390 | { | 421 | { |
422 | previousParentFolderID = folder.ParentID; | ||
391 | folder.ParentID = trashFolder.ID; | 423 | folder.ParentID = trashFolder.ID; |
392 | invService.MoveFolder(folder); | 424 | invService.MoveFolder(folder); |
393 | client.SendBulkUpdateInventory(folder); | 425 | client.SendBulkUpdateInventory(folder); |
@@ -408,6 +440,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
408 | client.SendAgentAlertMessage("Unable to delete "+ | 440 | client.SendAgentAlertMessage("Unable to delete "+ |
409 | "received inventory" + reason, false); | 441 | "received inventory" + reason, false); |
410 | } | 442 | } |
443 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). | ||
444 | else if (previousParentFolderID != null) | ||
445 | { | ||
446 | InventoryFolderBase previousParentFolder | ||
447 | = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); | ||
448 | previousParentFolder = invService.GetFolder(previousParentFolder); | ||
449 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); | ||
450 | |||
451 | scene.SendInventoryUpdate(client, trashFolder, true, true); | ||
452 | } | ||
411 | 453 | ||
412 | if (im.dialog == (byte)InstantMessageDialog.InventoryDeclined) | 454 | if (im.dialog == (byte)InstantMessageDialog.InventoryDeclined) |
413 | { | 455 | { |
@@ -426,69 +468,69 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
426 | } | 468 | } |
427 | } | 469 | } |
428 | 470 | ||
429 | public bool NeedSceneCacheClear(UUID agentID, Scene scene) | 471 | // public bool NeedSceneCacheClear(UUID agentID, Scene scene) |
430 | { | 472 | // { |
431 | if (!m_AgentRegions.ContainsKey(agentID)) | 473 | // if (!m_AgentRegions.ContainsKey(agentID)) |
432 | { | 474 | // { |
433 | // Since we can get here two ways, we need to scan | 475 | // // Since we can get here two ways, we need to scan |
434 | // the scenes here. This is somewhat more expensive | 476 | // // the scenes here. This is somewhat more expensive |
435 | // but helps avoid a nasty bug | 477 | // // but helps avoid a nasty bug |
436 | // | 478 | // // |
437 | 479 | // | |
438 | foreach (Scene s in m_Scenelist) | 480 | // foreach (Scene s in m_Scenelist) |
439 | { | 481 | // { |
440 | ScenePresence presence; | 482 | // ScenePresence presence; |
441 | 483 | // | |
442 | if (s.TryGetScenePresence(agentID, out presence)) | 484 | // if (s.TryGetScenePresence(agentID, out presence)) |
443 | { | 485 | // { |
444 | // If the agent is in this scene, then we | 486 | // // If the agent is in this scene, then we |
445 | // are being called twice in a single | 487 | // // are being called twice in a single |
446 | // teleport. This is wasteful of cycles | 488 | // // teleport. This is wasteful of cycles |
447 | // but harmless due to this 2nd level check | 489 | // // but harmless due to this 2nd level check |
448 | // | 490 | // // |
449 | // If the agent is found in another scene | 491 | // // If the agent is found in another scene |
450 | // then the list wasn't current | 492 | // // then the list wasn't current |
451 | // | 493 | // // |
452 | // If the agent is totally unknown, then what | 494 | // // If the agent is totally unknown, then what |
453 | // are we even doing here?? | 495 | // // are we even doing here?? |
454 | // | 496 | // // |
455 | if (s == scene) | 497 | // if (s == scene) |
456 | { | 498 | // { |
457 | //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); | 499 | // //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); |
458 | return true; | 500 | // return true; |
459 | } | 501 | // } |
460 | else | 502 | // else |
461 | { | 503 | // { |
462 | //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); | 504 | // //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); |
463 | return false; | 505 | // return false; |
464 | } | 506 | // } |
465 | } | 507 | // } |
466 | } | 508 | // } |
467 | //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); | 509 | // //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); |
468 | return true; | 510 | // return true; |
469 | } | 511 | // } |
470 | 512 | // | |
471 | // The agent is left in current Scene, so we must be | 513 | // // The agent is left in current Scene, so we must be |
472 | // going to another instance | 514 | // // going to another instance |
473 | // | 515 | // // |
474 | if (m_AgentRegions[agentID] == scene) | 516 | // if (m_AgentRegions[agentID] == scene) |
475 | { | 517 | // { |
476 | //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); | 518 | // //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); |
477 | m_AgentRegions.Remove(agentID); | 519 | // m_AgentRegions.Remove(agentID); |
478 | return true; | 520 | // return true; |
479 | } | 521 | // } |
480 | 522 | // | |
481 | // Another region has claimed the agent | 523 | // // Another region has claimed the agent |
482 | // | 524 | // // |
483 | //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); | 525 | // //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); |
484 | return false; | 526 | // return false; |
485 | } | 527 | // } |
486 | 528 | // | |
487 | public void ClientLoggedOut(UUID agentID, Scene scene) | 529 | // public void ClientLoggedOut(UUID agentID, Scene scene) |
488 | { | 530 | // { |
489 | if (m_AgentRegions.ContainsKey(agentID)) | 531 | // if (m_AgentRegions.ContainsKey(agentID)) |
490 | m_AgentRegions.Remove(agentID); | 532 | // m_AgentRegions.Remove(agentID); |
491 | } | 533 | // } |
492 | 534 | ||
493 | /// <summary> | 535 | /// <summary> |
494 | /// | 536 | /// |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs index 92cf9d1..9c369f6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
186 | client.FirstName+" "+client.LastName, targetid, | 186 | client.FirstName+" "+client.LastName, targetid, |
187 | (byte)InstantMessageDialog.RequestTeleport, false, | 187 | (byte)InstantMessageDialog.RequestTeleport, false, |
188 | message, sessionID, false, presence.AbsolutePosition, | 188 | message, sessionID, false, presence.AbsolutePosition, |
189 | new Byte[0]); | 189 | new Byte[0], true); |
190 | m.RegionID = client.Scene.RegionInfo.RegionID.Guid; | 190 | m.RegionID = client.Scene.RegionInfo.RegionID.Guid; |
191 | 191 | ||
192 | m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); | 192 | m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index a889984..1949459 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
173 | client.FirstName+" "+client.LastName, targetid, | 173 | client.FirstName+" "+client.LastName, targetid, |
174 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | 174 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, |
175 | message, dest, false, presence.AbsolutePosition, | 175 | message, dest, false, presence.AbsolutePosition, |
176 | new Byte[0]); | 176 | new Byte[0], true); |
177 | } | 177 | } |
178 | else | 178 | else |
179 | { | 179 | { |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
181 | client.FirstName+" "+client.LastName, targetid, | 181 | client.FirstName+" "+client.LastName, targetid, |
182 | (byte)InstantMessageDialog.RequestTeleport, false, | 182 | (byte)InstantMessageDialog.RequestTeleport, false, |
183 | message, dest, false, presence.AbsolutePosition, | 183 | message, dest, false, presence.AbsolutePosition, |
184 | new Byte[0]); | 184 | new Byte[0], true); |
185 | } | 185 | } |
186 | 186 | ||
187 | if (m_TransferModule != null) | 187 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 880b2cc..31e6ce9 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -327,6 +327,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
327 | return; | 327 | return; |
328 | } | 328 | } |
329 | 329 | ||
330 | // Validate assorted conditions | ||
331 | string reason = string.Empty; | ||
332 | if (!ValidateGenericConditions(sp, reg, finalDestination, teleportFlags, out reason)) | ||
333 | { | ||
334 | sp.ControllingClient.SendTeleportFailed(reason); | ||
335 | return; | ||
336 | } | ||
337 | |||
330 | // | 338 | // |
331 | // This is it | 339 | // This is it |
332 | // | 340 | // |
@@ -358,6 +366,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
358 | } | 366 | } |
359 | } | 367 | } |
360 | 368 | ||
369 | // Nothing to validate here | ||
370 | protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | ||
371 | { | ||
372 | reason = String.Empty; | ||
373 | return true; | ||
374 | } | ||
375 | |||
361 | /// <summary> | 376 | /// <summary> |
362 | /// Determines whether this instance is within the max transfer distance. | 377 | /// Determines whether this instance is within the max transfer distance. |
363 | /// </summary> | 378 | /// </summary> |
@@ -473,10 +488,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
473 | // both regions | 488 | // both regions |
474 | if (sp.ParentID != (uint)0) | 489 | if (sp.ParentID != (uint)0) |
475 | sp.StandUp(); | 490 | sp.StandUp(); |
476 | |||
477 | else if (sp.Flying) | 491 | else if (sp.Flying) |
478 | teleportFlags |= (uint)TeleportFlags.IsFlying; | 492 | teleportFlags |= (uint)TeleportFlags.IsFlying; |
479 | 493 | ||
494 | // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to | ||
495 | // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). | ||
480 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 496 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
481 | 497 | ||
482 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 498 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
@@ -552,8 +568,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
552 | // So let's wait | 568 | // So let's wait |
553 | Thread.Sleep(200); | 569 | Thread.Sleep(200); |
554 | 570 | ||
571 | // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears | ||
572 | // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly | ||
573 | // only on TeleportFinish). This is untested for region teleport between different simulators | ||
574 | // though this probably also works. | ||
555 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 575 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); |
556 | |||
557 | } | 576 | } |
558 | else | 577 | else |
559 | { | 578 | { |
@@ -574,7 +593,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
574 | 593 | ||
575 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); | 594 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); |
576 | 595 | ||
577 | if (!UpdateAgent(reg, finalDestination, agent)) | 596 | if (!UpdateAgent(reg, finalDestination, agent, sp)) |
578 | { | 597 | { |
579 | // Region doesn't take it | 598 | // Region doesn't take it |
580 | m_log.WarnFormat( | 599 | m_log.WarnFormat( |
@@ -650,7 +669,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
650 | // an agent cannot teleport back to this region if it has teleported away. | 669 | // an agent cannot teleport back to this region if it has teleported away. |
651 | Thread.Sleep(3000); | 670 | Thread.Sleep(3000); |
652 | 671 | ||
653 | sp.Scene.IncomingCloseAgent(sp.UUID); | 672 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
654 | } | 673 | } |
655 | else | 674 | else |
656 | { | 675 | { |
@@ -658,13 +677,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
658 | sp.Reset(); | 677 | sp.Reset(); |
659 | } | 678 | } |
660 | 679 | ||
661 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 680 | // Commented pending deletion since this method no longer appears to do anything at all |
662 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | 681 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
663 | { | 682 | // if (sp.Scene.NeedSceneCacheClear(sp.UUID)) |
664 | m_log.DebugFormat( | 683 | // { |
665 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | 684 | // m_log.DebugFormat( |
666 | sp.UUID); | 685 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", |
667 | } | 686 | // sp.UUID); |
687 | // } | ||
668 | 688 | ||
669 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | 689 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
670 | } | 690 | } |
@@ -701,7 +721,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
701 | return success; | 721 | return success; |
702 | } | 722 | } |
703 | 723 | ||
704 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) | 724 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp) |
705 | { | 725 | { |
706 | return Scene.SimulationService.UpdateAgent(finalDestination, agent); | 726 | return Scene.SimulationService.UpdateAgent(finalDestination, agent); |
707 | } | 727 | } |
@@ -1013,6 +1033,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1013 | Scene initiatingScene) | 1033 | Scene initiatingScene) |
1014 | { | 1034 | { |
1015 | Thread.Sleep(10000); | 1035 | Thread.Sleep(10000); |
1036 | |||
1016 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); | 1037 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); |
1017 | if (im != null) | 1038 | if (im != null) |
1018 | { | 1039 | { |
@@ -1025,11 +1046,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1025 | (uint)(int)position.X, | 1046 | (uint)(int)position.X, |
1026 | (uint)(int)position.Y, | 1047 | (uint)(int)position.Y, |
1027 | (uint)(int)position.Z); | 1048 | (uint)(int)position.Z); |
1028 | GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero, | 1049 | |
1029 | "Region", agent.UUID, | 1050 | GridInstantMessage m |
1030 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | 1051 | = new GridInstantMessage( |
1031 | "", gotoLocation, false, new Vector3(127, 0, 0), | 1052 | initiatingScene, |
1032 | new Byte[0]); | 1053 | UUID.Zero, |
1054 | "Region", | ||
1055 | agent.UUID, | ||
1056 | (byte)InstantMessageDialog.GodLikeRequestTeleport, | ||
1057 | false, | ||
1058 | "", | ||
1059 | gotoLocation, | ||
1060 | false, | ||
1061 | new Vector3(127, 0, 0), | ||
1062 | new Byte[0], | ||
1063 | false); | ||
1064 | |||
1033 | im.SendInstantMessage(m, delegate(bool success) | 1065 | im.SendInstantMessage(m, delegate(bool success) |
1034 | { | 1066 | { |
1035 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success); | 1067 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success); |
@@ -1191,11 +1223,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1191 | // the user may change their profile information in other region, | 1223 | // the user may change their profile information in other region, |
1192 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1224 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
1193 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 1225 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
1194 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | 1226 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) |
1195 | { | 1227 | // { |
1196 | m_log.DebugFormat( | 1228 | // m_log.DebugFormat( |
1197 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | 1229 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); |
1198 | } | 1230 | // } |
1199 | 1231 | ||
1200 | //m_log.Debug("AFTER CROSS"); | 1232 | //m_log.Debug("AFTER CROSS"); |
1201 | //Scene.DumpChildrenSeeds(UUID); | 1233 | //Scene.DumpChildrenSeeds(UUID); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 3010b59..b16c37a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -54,6 +54,59 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
54 | 54 | ||
55 | private GatekeeperServiceConnector m_GatekeeperConnector; | 55 | private GatekeeperServiceConnector m_GatekeeperConnector; |
56 | 56 | ||
57 | protected bool m_RestrictAppearanceAbroad; | ||
58 | protected string m_AccountName; | ||
59 | protected List<AvatarAppearance> m_ExportedAppearances; | ||
60 | protected List<AvatarAttachment> m_Attachs; | ||
61 | |||
62 | protected List<AvatarAppearance> ExportedAppearance | ||
63 | { | ||
64 | get | ||
65 | { | ||
66 | if (m_ExportedAppearances != null) | ||
67 | return m_ExportedAppearances; | ||
68 | |||
69 | m_ExportedAppearances = new List<AvatarAppearance>(); | ||
70 | m_Attachs = new List<AvatarAttachment>(); | ||
71 | |||
72 | string[] names = m_AccountName.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); | ||
73 | |||
74 | foreach (string name in names) | ||
75 | { | ||
76 | string[] parts = name.Trim().Split(); | ||
77 | if (parts.Length != 2) | ||
78 | { | ||
79 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", name); | ||
80 | return null; | ||
81 | } | ||
82 | UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]); | ||
83 | if (account == null) | ||
84 | { | ||
85 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName); | ||
86 | return null; | ||
87 | } | ||
88 | AvatarAppearance a = Scene.AvatarService.GetAppearance(account.PrincipalID); | ||
89 | if (a != null) | ||
90 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", name); | ||
91 | |||
92 | foreach (AvatarAttachment att in a.GetAttachments()) | ||
93 | { | ||
94 | InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID); | ||
95 | item = Scene.InventoryService.GetItem(item); | ||
96 | if (item != null) | ||
97 | a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID); | ||
98 | else | ||
99 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory {1}", att.ItemID, name); | ||
100 | } | ||
101 | |||
102 | m_ExportedAppearances.Add(a); | ||
103 | m_Attachs.AddRange(a.GetAttachments()); | ||
104 | } | ||
105 | |||
106 | return m_ExportedAppearances; | ||
107 | } | ||
108 | } | ||
109 | |||
57 | #region ISharedRegionModule | 110 | #region ISharedRegionModule |
58 | 111 | ||
59 | public override string Name | 112 | public override string Name |
@@ -72,8 +125,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
72 | { | 125 | { |
73 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 126 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
74 | if (transferConfig != null) | 127 | if (transferConfig != null) |
128 | { | ||
75 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); | 129 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); |
76 | 130 | ||
131 | m_RestrictAppearanceAbroad = transferConfig.GetBoolean("RestrictAppearanceAbroad", false); | ||
132 | if (m_RestrictAppearanceAbroad) | ||
133 | { | ||
134 | m_AccountName = transferConfig.GetString("AccountForAppearance", string.Empty); | ||
135 | if (m_AccountName == string.Empty) | ||
136 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is on, but no account has been given for avatar appearance!"); | ||
137 | } | ||
138 | } | ||
139 | |||
77 | InitialiseCommon(source); | 140 | InitialiseCommon(source); |
78 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | 141 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); |
79 | } | 142 | } |
@@ -85,7 +148,36 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
85 | base.AddRegion(scene); | 148 | base.AddRegion(scene); |
86 | 149 | ||
87 | if (m_Enabled) | 150 | if (m_Enabled) |
151 | { | ||
88 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); | 152 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); |
153 | scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; | ||
154 | } | ||
155 | } | ||
156 | |||
157 | void OnIncomingSceneObject(SceneObjectGroup so) | ||
158 | { | ||
159 | if (!so.IsAttachment) | ||
160 | return; | ||
161 | |||
162 | if (so.Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar)) | ||
163 | return; | ||
164 | |||
165 | // foreign user | ||
166 | AgentCircuitData aCircuit = so.Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar); | ||
167 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
168 | { | ||
169 | if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | ||
170 | { | ||
171 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | ||
172 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | ||
173 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | ||
174 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(so.Scene.AssetService, url); | ||
175 | uuidGatherer.GatherAssetUuids(so, ids); | ||
176 | |||
177 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) | ||
178 | uuidGatherer.FetchAsset(kvp.Key); | ||
179 | } | ||
180 | } | ||
89 | } | 181 | } |
90 | 182 | ||
91 | protected override void OnNewClient(IClientAPI client) | 183 | protected override void OnNewClient(IClientAPI client) |
@@ -120,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
120 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID); | 212 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID); |
121 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); | 213 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); |
122 | 214 | ||
123 | if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 215 | if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
124 | { | 216 | { |
125 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); | 217 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); |
126 | GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); | 218 | GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); |
@@ -140,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
140 | return true; | 232 | return true; |
141 | 233 | ||
142 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | 234 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
143 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 235 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
144 | return true; | 236 | return true; |
145 | 237 | ||
146 | return false; | 238 | return false; |
@@ -153,6 +245,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
153 | { | 245 | { |
154 | // Log them out of this grid | 246 | // Log them out of this grid |
155 | Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 247 | Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
248 | string userId = Scene.UserManagementModule.GetUserUUI(sp.UUID); | ||
249 | Scene.GridUserService.LoggedOut(userId, UUID.Zero, Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | ||
156 | } | 250 | } |
157 | } | 251 | } |
158 | 252 | ||
@@ -162,11 +256,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
162 | reason = string.Empty; | 256 | reason = string.Empty; |
163 | logout = false; | 257 | logout = false; |
164 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | 258 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
165 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 259 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
166 | { | 260 | { |
167 | // this user is going to another grid | 261 | // this user is going to another grid |
168 | // check if HyperGrid teleport is allowed, based on user level | 262 | // for local users, check if HyperGrid teleport is allowed, based on user level |
169 | if (sp.UserLevel < m_levelHGTeleport) | 263 | if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.UserLevel < m_levelHGTeleport) |
170 | { | 264 | { |
171 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel."); | 265 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel."); |
172 | reason = "Hypergrid teleport not allowed"; | 266 | reason = "Hypergrid teleport not allowed"; |
@@ -200,6 +294,124 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
200 | TeleportHome(id, client); | 294 | TeleportHome(id, client); |
201 | } | 295 | } |
202 | 296 | ||
297 | protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | ||
298 | { | ||
299 | reason = "Please wear your grid's allowed appearance before teleporting to another grid"; | ||
300 | if (!m_RestrictAppearanceAbroad) | ||
301 | return true; | ||
302 | |||
303 | // The rest is only needed for controlling appearance | ||
304 | |||
305 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | ||
306 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) | ||
307 | { | ||
308 | // this user is going to another grid | ||
309 | if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID)) | ||
310 | { | ||
311 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); | ||
312 | |||
313 | // Check wearables | ||
314 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | ||
315 | { | ||
316 | for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) | ||
317 | { | ||
318 | if (sp.Appearance.Wearables[i] == null) | ||
319 | continue; | ||
320 | |||
321 | bool found = false; | ||
322 | foreach (AvatarAppearance a in ExportedAppearance) | ||
323 | if (a.Wearables[i] != null) | ||
324 | { | ||
325 | found = true; | ||
326 | break; | ||
327 | } | ||
328 | |||
329 | if (!found) | ||
330 | { | ||
331 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); | ||
332 | return false; | ||
333 | } | ||
334 | |||
335 | found = false; | ||
336 | foreach (AvatarAppearance a in ExportedAppearance) | ||
337 | if (sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID) | ||
338 | { | ||
339 | found = true; | ||
340 | break; | ||
341 | } | ||
342 | |||
343 | if (!found) | ||
344 | { | ||
345 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); | ||
346 | return false; | ||
347 | } | ||
348 | } | ||
349 | } | ||
350 | |||
351 | // Check attachments | ||
352 | foreach (AvatarAttachment att in sp.Appearance.GetAttachments()) | ||
353 | { | ||
354 | bool found = false; | ||
355 | foreach (AvatarAttachment att2 in m_Attachs) | ||
356 | { | ||
357 | if (att2.AssetID == att.AssetID) | ||
358 | { | ||
359 | found = true; | ||
360 | break; | ||
361 | } | ||
362 | } | ||
363 | if (!found) | ||
364 | { | ||
365 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Attachment not allowed to go outside {0}", att.AttachPoint); | ||
366 | return false; | ||
367 | } | ||
368 | } | ||
369 | } | ||
370 | } | ||
371 | |||
372 | reason = string.Empty; | ||
373 | return true; | ||
374 | } | ||
375 | |||
376 | |||
377 | //protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agentData, ScenePresence sp) | ||
378 | //{ | ||
379 | // int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | ||
380 | // if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | ||
381 | // { | ||
382 | // // this user is going to another grid | ||
383 | // if (m_RestrictAppearanceAbroad && Scene.UserManagementModule.IsLocalGridUser(agentData.AgentID)) | ||
384 | // { | ||
385 | // // We need to strip the agent off its appearance | ||
386 | // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Sending generic appearance"); | ||
387 | |||
388 | // // Delete existing npc attachments | ||
389 | // Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); | ||
390 | |||
391 | // // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments | ||
392 | // AvatarAppearance newAppearance = new AvatarAppearance(ExportedAppearance, true); | ||
393 | // sp.Appearance = newAppearance; | ||
394 | |||
395 | // // Rez needed npc attachments | ||
396 | // Scene.AttachmentsModule.RezAttachments(sp); | ||
397 | |||
398 | |||
399 | // IAvatarFactoryModule module = Scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
400 | // //module.SendAppearance(sp.UUID); | ||
401 | // module.RequestRebake(sp, false); | ||
402 | |||
403 | // Scene.AttachmentsModule.CopyAttachments(sp, agentData); | ||
404 | // agentData.Appearance = sp.Appearance; | ||
405 | // } | ||
406 | // } | ||
407 | |||
408 | // foreach (AvatarAttachment a in agentData.Appearance.GetAttachments()) | ||
409 | // m_log.DebugFormat("[XXX]: {0}-{1}", a.ItemID, a.AssetID); | ||
410 | |||
411 | |||
412 | // return base.UpdateAgent(reg, finalDestination, agentData, sp); | ||
413 | //} | ||
414 | |||
203 | public override bool TeleportHome(UUID id, IClientAPI client) | 415 | public override bool TeleportHome(UUID id, IClientAPI client) |
204 | { | 416 | { |
205 | m_log.DebugFormat( | 417 | m_log.DebugFormat( |
@@ -375,4 +587,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
375 | return region; | 587 | return region; |
376 | } | 588 | } |
377 | } | 589 | } |
378 | } \ No newline at end of file | 590 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index eaadc1b..f8ec6de 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -71,19 +71,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
71 | 71 | ||
72 | #region Internal functions | 72 | #region Internal functions |
73 | 73 | ||
74 | public AssetBase FetchAsset(string url, UUID assetID) | 74 | public AssetMetadata FetchMetadata(string url, UUID assetID) |
75 | { | 75 | { |
76 | if (!url.EndsWith("/") && !url.EndsWith("=")) | 76 | if (!url.EndsWith("/") && !url.EndsWith("=")) |
77 | url = url + "/"; | 77 | url = url + "/"; |
78 | 78 | ||
79 | AssetBase asset = m_scene.AssetService.Get(url + assetID.ToString()); | 79 | AssetMetadata meta = m_scene.AssetService.GetMetadata(url + assetID.ToString()); |
80 | 80 | ||
81 | if (asset != null) | 81 | if (meta != null) |
82 | { | 82 | m_log.DebugFormat("[HG ASSET MAPPER]: Fetched metadata for asset {0} of type {1} from {2} ", assetID, meta.Type, url); |
83 | m_log.DebugFormat("[HG ASSET MAPPER]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); | 83 | else |
84 | return asset; | 84 | m_log.DebugFormat("[HG ASSET MAPPER]: Unable to fetched metadata for asset {0} from {1} ", assetID, url); |
85 | } | 85 | |
86 | return null; | 86 | return meta; |
87 | } | 87 | } |
88 | 88 | ||
89 | public bool PostAsset(string url, AssetBase asset) | 89 | public bool PostAsset(string url, AssetBase asset) |
@@ -93,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
93 | if (!url.EndsWith("/") && !url.EndsWith("=")) | 93 | if (!url.EndsWith("/") && !url.EndsWith("=")) |
94 | url = url + "/"; | 94 | url = url + "/"; |
95 | 95 | ||
96 | bool success = true; | ||
96 | // See long comment in AssetCache.AddAsset | 97 | // See long comment in AssetCache.AddAsset |
97 | if (!asset.Temporary || asset.Local) | 98 | if (!asset.Temporary || asset.Local) |
98 | { | 99 | { |
@@ -103,14 +104,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
103 | // not having a global naming infrastructure | 104 | // not having a global naming infrastructure |
104 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID); | 105 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID); |
105 | Copy(asset, asset1); | 106 | Copy(asset, asset1); |
106 | try | 107 | asset1.ID = url + asset.ID; |
107 | { | ||
108 | asset1.ID = url + asset.ID; | ||
109 | } | ||
110 | catch | ||
111 | { | ||
112 | m_log.Warn("[HG ASSET MAPPER]: Oops."); | ||
113 | } | ||
114 | 108 | ||
115 | AdjustIdentifiers(asset1.Metadata); | 109 | AdjustIdentifiers(asset1.Metadata); |
116 | if (asset1.Metadata.Type == (sbyte)AssetType.Object) | 110 | if (asset1.Metadata.Type == (sbyte)AssetType.Object) |
@@ -118,11 +112,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
118 | else | 112 | else |
119 | asset1.Data = asset.Data; | 113 | asset1.Data = asset.Data; |
120 | 114 | ||
121 | m_scene.AssetService.Store(asset1); | 115 | string id = m_scene.AssetService.Store(asset1); |
122 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | 116 | if (id == string.Empty) |
117 | { | ||
118 | m_log.DebugFormat("[HG ASSET MAPPER]: Asset server {0} did not accept {1}", url, asset.ID); | ||
119 | success = false; | ||
120 | } | ||
121 | else | ||
122 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | ||
123 | } | 123 | } |
124 | return true; | 124 | return success; |
125 | } | 125 | } |
126 | else | 126 | else |
127 | m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache."); | 127 | m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache."); |
128 | 128 | ||
@@ -222,28 +222,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
222 | 222 | ||
223 | public void Get(UUID assetID, UUID ownerID, string userAssetURL) | 223 | public void Get(UUID assetID, UUID ownerID, string userAssetURL) |
224 | { | 224 | { |
225 | // Get the item from the remote asset server onto the local AssetCache | 225 | // Get the item from the remote asset server onto the local AssetService |
226 | // and place an entry in m_assetMap | ||
227 | |||
228 | m_log.Debug("[HG ASSET MAPPER]: Fetching object " + assetID + " from asset server " + userAssetURL); | ||
229 | AssetBase asset = FetchAsset(userAssetURL, assetID); | ||
230 | 226 | ||
231 | if (asset != null) | 227 | AssetMetadata meta = FetchMetadata(userAssetURL, assetID); |
232 | { | 228 | if (meta == null) |
233 | // OK, now fetch the inside. | 229 | return; |
234 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | ||
235 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); | ||
236 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
237 | if (ids.ContainsKey(assetID)) | ||
238 | ids.Remove(assetID); | ||
239 | foreach (UUID uuid in ids.Keys) | ||
240 | FetchAsset(userAssetURL, uuid); | ||
241 | 230 | ||
242 | m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL); | 231 | // The act of gathering UUIDs downloads the assets from the remote server |
232 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | ||
233 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); | ||
234 | uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); | ||
243 | 235 | ||
244 | } | ||
245 | else | ||
246 | m_log.Warn("[HG ASSET MAPPER]: Could not fetch asset from remote asset server " + userAssetURL); | ||
247 | } | 236 | } |
248 | 237 | ||
249 | 238 | ||
@@ -257,19 +246,23 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
257 | if (asset != null) | 246 | if (asset != null) |
258 | { | 247 | { |
259 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 248 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); |
260 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); | 249 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); |
261 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | 250 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); |
251 | bool success = false; | ||
262 | foreach (UUID uuid in ids.Keys) | 252 | foreach (UUID uuid in ids.Keys) |
263 | { | 253 | { |
264 | asset = m_scene.AssetService.Get(uuid.ToString()); | 254 | asset = m_scene.AssetService.Get(uuid.ToString()); |
265 | if (asset == null) | 255 | if (asset == null) |
266 | m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid); | 256 | m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid); |
267 | else | 257 | else |
268 | PostAsset(userAssetURL, asset); | 258 | success = PostAsset(userAssetURL, asset); |
269 | } | 259 | } |
270 | 260 | ||
271 | // maybe all pieces got there... | 261 | // maybe all pieces got there... |
272 | m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); | 262 | if (!success) |
263 | m_log.DebugFormat("[HG ASSET MAPPER]: Problems posting item {0} to asset server {1}", assetID, userAssetURL); | ||
264 | else | ||
265 | m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); | ||
273 | 266 | ||
274 | } | 267 | } |
275 | else | 268 | else |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index cf72b58..6bb758e 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
92 | m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI); | 92 | m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI); |
93 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); | 93 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); |
94 | m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty); | 94 | m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty); |
95 | m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", false); | 95 | m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true); |
96 | } | 96 | } |
97 | else | 97 | else |
98 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); | 98 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); |
@@ -263,8 +263,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
263 | //} | 263 | //} |
264 | 264 | ||
265 | // OK, we're done fetching. Pass it up to the default RezObject | 265 | // OK, we're done fetching. Pass it up to the default RezObject |
266 | return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 266 | SceneObjectGroup sog = base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
267 | RezSelected, RemoveItem, fromTaskID, attachment); | 267 | RezSelected, RemoveItem, fromTaskID, attachment); |
268 | |||
269 | if (sog == null) | ||
270 | remoteClient.SendAgentAlertMessage("Unable to rez: problem accessing inventory or locating assets", false); | ||
271 | |||
272 | return sog; | ||
268 | 273 | ||
269 | } | 274 | } |
270 | 275 | ||
@@ -308,6 +313,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
308 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) | 313 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) |
309 | { | 314 | { |
310 | InventoryItemBase item = base.GetItem(agentID, itemID); | 315 | InventoryItemBase item = base.GetItem(agentID, itemID); |
316 | if (item == null) | ||
317 | return null; | ||
311 | 318 | ||
312 | string userAssetServer = string.Empty; | 319 | string userAssetServer = string.Empty; |
313 | if (IsForeignUser(agentID, out userAssetServer)) | 320 | if (IsForeignUser(agentID, out userAssetServer)) |
@@ -344,6 +351,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
344 | 351 | ||
345 | private void ProcessInventoryForArriving(IClientAPI client) | 352 | private void ProcessInventoryForArriving(IClientAPI client) |
346 | { | 353 | { |
354 | // No-op for now, but we may need to do something for freign users inventory | ||
347 | } | 355 | } |
348 | 356 | ||
349 | // | 357 | // |
@@ -390,6 +398,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
390 | 398 | ||
391 | private void ProcessInventoryForLeaving(IClientAPI client) | 399 | private void ProcessInventoryForLeaving(IClientAPI client) |
392 | { | 400 | { |
401 | // No-op for now | ||
393 | } | 402 | } |
394 | 403 | ||
395 | #endregion | 404 | #endregion |
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index e135c21..e411585 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -95,14 +95,14 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
95 | { | 95 | { |
96 | foreach (IMonitor monitor in m_staticMonitors) | 96 | foreach (IMonitor monitor in m_staticMonitors) |
97 | { | 97 | { |
98 | m_log.InfoFormat( | 98 | MainConsole.Instance.OutputFormat( |
99 | "[MONITOR MODULE]: {0} reports {1} = {2}", | 99 | "[MONITOR MODULE]: {0} reports {1} = {2}", |
100 | m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue()); | 100 | m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue()); |
101 | } | 101 | } |
102 | 102 | ||
103 | foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats()) | 103 | foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats()) |
104 | { | 104 | { |
105 | m_log.InfoFormat( | 105 | MainConsole.Instance.OutputFormat( |
106 | "[MONITOR MODULE]: {0} reports {1} = {2}", | 106 | "[MONITOR MODULE]: {0} reports {1} = {2}", |
107 | m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value); | 107 | m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value); |
108 | } | 108 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Statistics/Logging/LogWriter.cs b/OpenSim/Region/CoreModules/Framework/Statistics/Logging/LogWriter.cs index 65e4c90..fd8d5e3 100755 --- a/OpenSim/Region/CoreModules/Framework/Statistics/Logging/LogWriter.cs +++ b/OpenSim/Region/CoreModules/Framework/Statistics/Logging/LogWriter.cs | |||
@@ -1,161 +1,170 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Text; | 30 | using System.Text; |
31 | using log4net; | 31 | using log4net; |
32 | 32 | ||
33 | namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging | 33 | namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Class for writing a high performance, high volume log file. | 36 | /// Class for writing a high performance, high volume log file. |
37 | /// Sometimes, to debug, one has a high volume logging to do and the regular | 37 | /// Sometimes, to debug, one has a high volume logging to do and the regular |
38 | /// log file output is not appropriate. | 38 | /// log file output is not appropriate. |
39 | /// Create a new instance with the parameters needed and | 39 | /// Create a new instance with the parameters needed and |
40 | /// call Write() to output a line. Call Close() when finished. | 40 | /// call Write() to output a line. Call Close() when finished. |
41 | /// If created with no parameters, it will not log anything. | 41 | /// If created with no parameters, it will not log anything. |
42 | /// </summary> | 42 | /// </summary> |
43 | public class LogWriter : IDisposable | 43 | public class LogWriter : IDisposable |
44 | { | 44 | { |
45 | public bool Enabled { get; private set; } | 45 | public bool Enabled { get; private set; } |
46 | 46 | ||
47 | private string m_logDirectory = "."; | 47 | private string m_logDirectory = "."; |
48 | private int m_logMaxFileTimeMin = 5; // 5 minutes | 48 | private int m_logMaxFileTimeMin = 5; // 5 minutes |
49 | public String LogFileHeader { get; set; } | 49 | public String LogFileHeader { get; set; } |
50 | 50 | ||
51 | private StreamWriter m_logFile = null; | 51 | private StreamWriter m_logFile = null; |
52 | private TimeSpan m_logFileLife; | 52 | private TimeSpan m_logFileLife; |
53 | private DateTime m_logFileEndTime; | 53 | private DateTime m_logFileEndTime; |
54 | private Object m_logFileWriteLock = new Object(); | 54 | private Object m_logFileWriteLock = new Object(); |
55 | 55 | ||
56 | // set externally when debugging. If let 'null', this does not write any error messages. | 56 | // set externally when debugging. If let 'null', this does not write any error messages. |
57 | public ILog ErrorLogger = null; | 57 | public ILog ErrorLogger = null; |
58 | private string LogHeader = "[LOG WRITER]"; | 58 | private string LogHeader = "[LOG WRITER]"; |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Create a log writer that will not write anything. Good for when not enabled | 61 | /// Create a log writer that will not write anything. Good for when not enabled |
62 | /// but the write statements are still in the code. | 62 | /// but the write statements are still in the code. |
63 | /// </summary> | 63 | /// </summary> |
64 | public LogWriter() | 64 | public LogWriter() |
65 | { | 65 | { |
66 | Enabled = false; | 66 | Enabled = false; |
67 | m_logFile = null; | 67 | m_logFile = null; |
68 | } | 68 | } |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Create a log writer instance. | 71 | /// Create a log writer instance. |
72 | /// </summary> | 72 | /// </summary> |
73 | /// <param name="dir">The directory to create the log file in. May be 'null' for default.</param> | 73 | /// <param name="dir">The directory to create the log file in. May be 'null' for default.</param> |
74 | /// <param name="headr">The characters that begin the log file name. May be 'null' for default.</param> | 74 | /// <param name="headr">The characters that begin the log file name. May be 'null' for default.</param> |
75 | /// <param name="maxFileTime">Maximum age of a log file in minutes. If zero, will set default.</param> | 75 | /// <param name="maxFileTime">Maximum age of a log file in minutes. If zero, will set default.</param> |
76 | public LogWriter(string dir, string headr, int maxFileTime) | 76 | public LogWriter(string dir, string headr, int maxFileTime) |
77 | { | 77 | { |
78 | m_logDirectory = dir == null ? "." : dir; | 78 | m_logDirectory = dir == null ? "." : dir; |
79 | 79 | ||
80 | LogFileHeader = headr == null ? "log-" : headr; | 80 | LogFileHeader = headr == null ? "log-" : headr; |
81 | 81 | ||
82 | m_logMaxFileTimeMin = maxFileTime; | 82 | m_logMaxFileTimeMin = maxFileTime; |
83 | if (m_logMaxFileTimeMin < 1) | 83 | if (m_logMaxFileTimeMin < 1) |
84 | m_logMaxFileTimeMin = 5; | 84 | m_logMaxFileTimeMin = 5; |
85 | 85 | ||
86 | m_logFileLife = new TimeSpan(0, m_logMaxFileTimeMin, 0); | 86 | m_logFileLife = new TimeSpan(0, m_logMaxFileTimeMin, 0); |
87 | m_logFileEndTime = DateTime.Now + m_logFileLife; | 87 | m_logFileEndTime = DateTime.Now + m_logFileLife; |
88 | 88 | ||
89 | Enabled = true; | 89 | Enabled = true; |
90 | } | 90 | } |
91 | 91 | ||
92 | public void Dispose() | 92 | public void Dispose() |
93 | { | 93 | { |
94 | this.Close(); | 94 | this.Close(); |
95 | } | 95 | } |
96 | 96 | ||
97 | public void Close() | 97 | public void Close() |
98 | { | 98 | { |
99 | Enabled = false; | 99 | Enabled = false; |
100 | if (m_logFile != null) | 100 | if (m_logFile != null) |
101 | { | 101 | { |
102 | m_logFile.Close(); | 102 | m_logFile.Close(); |
103 | m_logFile.Dispose(); | 103 | m_logFile.Dispose(); |
104 | m_logFile = null; | 104 | m_logFile = null; |
105 | } | 105 | } |
106 | } | 106 | } |
107 | 107 | ||
108 | public void Write(string line, params object[] args) | 108 | public void Write(string line, params object[] args) |
109 | { | 109 | { |
110 | if (!Enabled) return; | 110 | if (!Enabled) return; |
111 | Write(String.Format(line, args)); | 111 | Write(String.Format(line, args)); |
112 | } | 112 | } |
113 | 113 | ||
114 | public void Write(string line) | 114 | public void Flush() |
115 | { | 115 | { |
116 | if (!Enabled) return; | 116 | if (!Enabled) return; |
117 | try | 117 | if (m_logFile != null) |
118 | { | 118 | { |
119 | lock (m_logFileWriteLock) | 119 | m_logFile.Flush(); |
120 | { | 120 | } |
121 | DateTime now = DateTime.Now; | 121 | } |
122 | if (m_logFile == null || now > m_logFileEndTime) | 122 | |
123 | { | 123 | public void Write(string line) |
124 | if (m_logFile != null) | 124 | { |
125 | { | 125 | if (!Enabled) return; |
126 | m_logFile.Close(); | 126 | try |
127 | m_logFile.Dispose(); | 127 | { |
128 | m_logFile = null; | 128 | lock (m_logFileWriteLock) |
129 | } | 129 | { |
130 | 130 | DateTime now = DateTime.Now; | |
131 | // First log file or time has expired, start writing to a new log file | 131 | if (m_logFile == null || now > m_logFileEndTime) |
132 | m_logFileEndTime = now + m_logFileLife; | 132 | { |
133 | string path = (m_logDirectory.Length > 0 ? m_logDirectory | 133 | if (m_logFile != null) |
134 | + System.IO.Path.DirectorySeparatorChar.ToString() : "") | 134 | { |
135 | + String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss")); | 135 | m_logFile.Close(); |
136 | m_logFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write)); | 136 | m_logFile.Dispose(); |
137 | } | 137 | m_logFile = null; |
138 | if (m_logFile != null) | 138 | } |
139 | { | 139 | |
140 | StringBuilder buff = new StringBuilder(line.Length + 25); | 140 | // First log file or time has expired, start writing to a new log file |
141 | buff.Append(now.ToString("yyyyMMddHHmmssfff")); | 141 | m_logFileEndTime = now + m_logFileLife; |
142 | // buff.Append(now.ToString("yyyyMMddHHmmss")); | 142 | string path = (m_logDirectory.Length > 0 ? m_logDirectory |
143 | buff.Append(","); | 143 | + System.IO.Path.DirectorySeparatorChar.ToString() : "") |
144 | buff.Append(line); | 144 | + String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss")); |
145 | buff.Append("\r\n"); | 145 | m_logFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write)); |
146 | m_logFile.Write(buff.ToString()); | 146 | } |
147 | } | 147 | if (m_logFile != null) |
148 | } | 148 | { |
149 | } | 149 | StringBuilder buff = new StringBuilder(line.Length + 25); |
150 | catch (Exception e) | 150 | buff.Append(now.ToString("yyyyMMddHHmmssfff")); |
151 | { | 151 | // buff.Append(now.ToString("yyyyMMddHHmmss")); |
152 | if (ErrorLogger != null) | 152 | buff.Append(","); |
153 | { | 153 | buff.Append(line); |
154 | ErrorLogger.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e); | 154 | buff.Append("\r\n"); |
155 | } | 155 | m_logFile.Write(buff.ToString()); |
156 | Enabled = false; | 156 | } |
157 | } | 157 | } |
158 | return; | 158 | } |
159 | } | 159 | catch (Exception e) |
160 | } | 160 | { |
161 | } \ No newline at end of file | 161 | if (ErrorLogger != null) |
162 | { | ||
163 | ErrorLogger.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e); | ||
164 | } | ||
165 | Enabled = false; | ||
166 | } | ||
167 | return; | ||
168 | } | ||
169 | } | ||
170 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs index 4eecaa2..acefc97 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs | |||
@@ -137,6 +137,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
137 | ud.FirstName = words[0]; | 137 | ud.FirstName = words[0]; |
138 | ud.LastName = "@" + words[1]; | 138 | ud.LastName = "@" + words[1]; |
139 | users.Add(ud); | 139 | users.Add(ud); |
140 | // WARNING! that uriStr is not quite right... it may be missing the / at the end, | ||
141 | // which will cause trouble (duplicate entries on some tables). We should | ||
142 | // get the UUI instead from the UAS. TO BE FIXED. | ||
140 | AddUser(userID, names[0], names[1], uriStr); | 143 | AddUser(userID, names[0], names[1], uriStr); |
141 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} found", words[0], words[1]); | 144 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} found", words[0], words[1]); |
142 | } | 145 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index f4ed67b..b4811da 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Console; | 33 | using OpenSim.Framework.Console; |
34 | using OpenSim.Region.ClientStack.LindenUDP; | ||
34 | using OpenSim.Region.Framework; | 35 | using OpenSim.Region.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
@@ -429,8 +430,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
429 | 430 | ||
430 | public void AddUser(UUID uuid, string first, string last, string homeURL) | 431 | public void AddUser(UUID uuid, string first, string last, string homeURL) |
431 | { | 432 | { |
432 | // m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL); | 433 | //m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL); |
433 | |||
434 | AddUser(uuid, homeURL + ";" + first + " " + last); | 434 | AddUser(uuid, homeURL + ";" + first + " " + last); |
435 | } | 435 | } |
436 | 436 | ||
@@ -553,8 +553,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
553 | MainConsole.Instance.Output("-----------------------------------------------------------------------------"); | 553 | MainConsole.Instance.Output("-----------------------------------------------------------------------------"); |
554 | foreach (KeyValuePair<UUID, UserData> kvp in m_UserCache) | 554 | foreach (KeyValuePair<UUID, UserData> kvp in m_UserCache) |
555 | { | 555 | { |
556 | MainConsole.Instance.Output(String.Format("{0} {1} {2}", | 556 | MainConsole.Instance.Output(String.Format("{0} {1} {2} ({3})", |
557 | kvp.Key, kvp.Value.FirstName, kvp.Value.LastName)); | 557 | kvp.Key, kvp.Value.FirstName, kvp.Value.LastName, kvp.Value.HomeURL)); |
558 | } | 558 | } |
559 | 559 | ||
560 | return; | 560 | return; |
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 424e0ab..6c73d91 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -15,6 +15,7 @@ | |||
15 | <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" /> | 15 | <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" /> |
16 | <RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" /> | 16 | <RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" /> |
17 | <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> | 17 | <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> |
18 | <RegionModule id="DwellModule" type="OpenSim.Region.CoreModules.World.Land.DwellModule" /> | ||
18 | <RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" /> | 19 | <RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" /> |
19 | <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> | 20 | <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> |
20 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> | 21 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs new file mode 100644 index 0000000..fce9490 --- /dev/null +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs | |||
@@ -0,0 +1,61 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Drawing; | ||
30 | using OpenSim.Region.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | ||
33 | { | ||
34 | public class DynamicTexture : IDynamicTexture | ||
35 | { | ||
36 | public string InputCommands { get; private set; } | ||
37 | public Uri InputUri { get; private set; } | ||
38 | public string InputParams { get; private set; } | ||
39 | public byte[] Data { get; private set; } | ||
40 | public Size Size { get; private set; } | ||
41 | public bool IsReuseable { get; private set; } | ||
42 | |||
43 | public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable) | ||
44 | { | ||
45 | InputCommands = inputCommands; | ||
46 | InputParams = inputParams; | ||
47 | Data = data; | ||
48 | Size = size; | ||
49 | IsReuseable = isReuseable; | ||
50 | } | ||
51 | |||
52 | public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable) | ||
53 | { | ||
54 | InputUri = inputUri; | ||
55 | InputParams = inputParams; | ||
56 | Data = data; | ||
57 | Size = size; | ||
58 | IsReuseable = isReuseable; | ||
59 | } | ||
60 | } | ||
61 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 18bd018..93a045e 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -42,13 +42,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
42 | { | 42 | { |
43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
44 | { | 44 | { |
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private const int ALL_SIDES = -1; | 47 | private const int ALL_SIDES = -1; |
48 | 48 | ||
49 | public const int DISP_EXPIRE = 1; | 49 | public const int DISP_EXPIRE = 1; |
50 | public const int DISP_TEMP = 2; | 50 | public const int DISP_TEMP = 2; |
51 | 51 | ||
52 | /// <summary> | ||
53 | /// If true then where possible dynamic textures are reused. | ||
54 | /// </summary> | ||
55 | public bool ReuseTextures { get; set; } | ||
56 | |||
57 | /// <summary> | ||
58 | /// If false, then textures which have a low data size are not reused when ReuseTextures = true. | ||
59 | /// </summary> | ||
60 | /// <remarks> | ||
61 | /// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those | ||
62 | /// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen | ||
63 | /// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is | ||
64 | /// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused | ||
65 | /// to work around this problem.</remarks> | ||
66 | public bool ReuseLowDataTextures { get; set; } | ||
67 | |||
52 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 68 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
53 | 69 | ||
54 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 70 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
@@ -56,6 +72,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
56 | 72 | ||
57 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); | 73 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); |
58 | 74 | ||
75 | /// <summary> | ||
76 | /// Record dynamic textures that we can reuse for a given data and parameter combination rather than | ||
77 | /// regenerate. | ||
78 | /// </summary> | ||
79 | /// <remarks> | ||
80 | /// Key is string.Format("{0}{1}", data | ||
81 | /// </remarks> | ||
82 | private Cache m_reuseableDynamicTextures; | ||
83 | |||
59 | #region IDynamicTextureManager Members | 84 | #region IDynamicTextureManager Members |
60 | 85 | ||
61 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 86 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
@@ -69,17 +94,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
69 | /// <summary> | 94 | /// <summary> |
70 | /// Called by code which actually renders the dynamic texture to supply texture data. | 95 | /// Called by code which actually renders the dynamic texture to supply texture data. |
71 | /// </summary> | 96 | /// </summary> |
72 | /// <param name="id"></param> | 97 | /// <param name="updaterId"></param> |
73 | /// <param name="data"></param> | 98 | /// <param name="texture"></param> |
74 | public void ReturnData(UUID id, byte[] data) | 99 | public void ReturnData(UUID updaterId, IDynamicTexture texture) |
75 | { | 100 | { |
76 | DynamicTextureUpdater updater = null; | 101 | DynamicTextureUpdater updater = null; |
77 | 102 | ||
78 | lock (Updaters) | 103 | lock (Updaters) |
79 | { | 104 | { |
80 | if (Updaters.ContainsKey(id)) | 105 | if (Updaters.ContainsKey(updaterId)) |
81 | { | 106 | { |
82 | updater = Updaters[id]; | 107 | updater = Updaters[updaterId]; |
83 | } | 108 | } |
84 | } | 109 | } |
85 | 110 | ||
@@ -88,7 +113,16 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
88 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 113 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
89 | { | 114 | { |
90 | Scene scene = RegisteredScenes[updater.SimUUID]; | 115 | Scene scene = RegisteredScenes[updater.SimUUID]; |
91 | updater.DataReceived(data, scene); | 116 | UUID newTextureID = updater.DataReceived(texture.Data, scene); |
117 | |||
118 | if (ReuseTextures | ||
119 | && !updater.BlendWithOldTexture | ||
120 | && texture.IsReuseable | ||
121 | && (ReuseLowDataTextures || IsDataSizeReuseable(texture))) | ||
122 | { | ||
123 | m_reuseableDynamicTextures.Store( | ||
124 | GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID); | ||
125 | } | ||
92 | } | 126 | } |
93 | } | 127 | } |
94 | 128 | ||
@@ -104,6 +138,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
104 | } | 138 | } |
105 | } | 139 | } |
106 | 140 | ||
141 | /// <summary> | ||
142 | /// Determines whether the texture is reuseable based on its data size. | ||
143 | /// </summary> | ||
144 | /// <remarks> | ||
145 | /// This is a workaround for a viewer bug where very small data size textures relative to their pixel size | ||
146 | /// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard | ||
147 | /// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5). | ||
148 | /// </remarks> | ||
149 | /// <returns></returns> | ||
150 | private bool IsDataSizeReuseable(IDynamicTexture texture) | ||
151 | { | ||
152 | // Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height); | ||
153 | int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5); | ||
154 | |||
155 | // m_log.DebugFormat( | ||
156 | // "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}", | ||
157 | // discardLevel2DataThreshold, texture.Data.Length); | ||
158 | |||
159 | return discardLevel2DataThreshold < texture.Data.Length; | ||
160 | } | ||
161 | |||
107 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 162 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
108 | string extraParams, int updateTimer) | 163 | string extraParams, int updateTimer) |
109 | { | 164 | { |
@@ -167,22 +222,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
167 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | 222 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
168 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) | 223 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) |
169 | { | 224 | { |
170 | if (RenderPlugins.ContainsKey(contentType)) | 225 | if (!RenderPlugins.ContainsKey(contentType)) |
226 | return UUID.Zero; | ||
227 | |||
228 | Scene scene; | ||
229 | RegisteredScenes.TryGetValue(simID, out scene); | ||
230 | |||
231 | if (scene == null) | ||
232 | return UUID.Zero; | ||
233 | |||
234 | SceneObjectPart part = scene.GetSceneObjectPart(primID); | ||
235 | |||
236 | if (part == null) | ||
237 | return UUID.Zero; | ||
238 | |||
239 | // If we want to reuse dynamic textures then we have to ignore any request from the caller to expire | ||
240 | // them. | ||
241 | if (ReuseTextures) | ||
242 | disp = disp & ~DISP_EXPIRE; | ||
243 | |||
244 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
245 | updater.SimUUID = simID; | ||
246 | updater.PrimID = primID; | ||
247 | updater.ContentType = contentType; | ||
248 | updater.BodyData = data; | ||
249 | updater.UpdateTimer = updateTimer; | ||
250 | updater.UpdaterID = UUID.Random(); | ||
251 | updater.Params = extraParams; | ||
252 | updater.BlendWithOldTexture = SetBlending; | ||
253 | updater.FrontAlpha = AlphaValue; | ||
254 | updater.Face = face; | ||
255 | updater.Url = "Local image"; | ||
256 | updater.Disp = disp; | ||
257 | |||
258 | object objReusableTextureUUID = null; | ||
259 | |||
260 | if (ReuseTextures && !updater.BlendWithOldTexture) | ||
171 | { | 261 | { |
172 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 262 | string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams); |
173 | updater.SimUUID = simID; | 263 | objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey); |
174 | updater.PrimID = primID; | 264 | |
175 | updater.ContentType = contentType; | 265 | if (objReusableTextureUUID != null) |
176 | updater.BodyData = data; | 266 | { |
177 | updater.UpdateTimer = updateTimer; | 267 | // If something else has removed this temporary asset from the cache, detect and invalidate |
178 | updater.UpdaterID = UUID.Random(); | 268 | // our cached uuid. |
179 | updater.Params = extraParams; | 269 | if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null) |
180 | updater.BlendWithOldTexture = SetBlending; | 270 | { |
181 | updater.FrontAlpha = AlphaValue; | 271 | m_reuseableDynamicTextures.Invalidate(reuseableTextureKey); |
182 | updater.Face = face; | 272 | objReusableTextureUUID = null; |
183 | updater.Url = "Local image"; | 273 | } |
184 | updater.Disp = disp; | 274 | } |
275 | } | ||
185 | 276 | ||
277 | // We cannot reuse a dynamic texture if the data is going to be blended with something already there. | ||
278 | if (objReusableTextureUUID == null) | ||
279 | { | ||
186 | lock (Updaters) | 280 | lock (Updaters) |
187 | { | 281 | { |
188 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 282 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
@@ -191,11 +285,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
191 | } | 285 | } |
192 | } | 286 | } |
193 | 287 | ||
288 | // m_log.DebugFormat( | ||
289 | // "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}", | ||
290 | // part.Name, part.ParentGroup.Scene.Name); | ||
291 | |||
194 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 292 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
195 | return updater.UpdaterID; | ||
196 | } | 293 | } |
197 | 294 | else | |
198 | return UUID.Zero; | 295 | { |
296 | // m_log.DebugFormat( | ||
297 | // "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}", | ||
298 | // objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name); | ||
299 | |||
300 | // No need to add to updaters as the texture is always the same. Not that this functionality | ||
301 | // apppears to be implemented anyway. | ||
302 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); | ||
303 | } | ||
304 | |||
305 | return updater.UpdaterID; | ||
306 | } | ||
307 | |||
308 | private string GenerateReusableTextureKey(string data, string extraParams) | ||
309 | { | ||
310 | return string.Format("{0}{1}", data, extraParams); | ||
199 | } | 311 | } |
200 | 312 | ||
201 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | 313 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, |
@@ -215,6 +327,13 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
215 | 327 | ||
216 | public void Initialise(Scene scene, IConfigSource config) | 328 | public void Initialise(Scene scene, IConfigSource config) |
217 | { | 329 | { |
330 | IConfig texturesConfig = config.Configs["Textures"]; | ||
331 | if (texturesConfig != null) | ||
332 | { | ||
333 | ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false); | ||
334 | ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false); | ||
335 | } | ||
336 | |||
218 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 337 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
219 | { | 338 | { |
220 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 339 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
@@ -224,6 +343,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
224 | 343 | ||
225 | public void PostInitialise() | 344 | public void PostInitialise() |
226 | { | 345 | { |
346 | if (ReuseTextures) | ||
347 | { | ||
348 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); | ||
349 | m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0); | ||
350 | } | ||
227 | } | 351 | } |
228 | 352 | ||
229 | public void Close() | 353 | public void Close() |
@@ -269,9 +393,60 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
269 | } | 393 | } |
270 | 394 | ||
271 | /// <summary> | 395 | /// <summary> |
396 | /// Update the given part with the new texture. | ||
397 | /// </summary> | ||
398 | /// <returns> | ||
399 | /// The old texture UUID. | ||
400 | /// </returns> | ||
401 | public UUID UpdatePart(SceneObjectPart part, UUID textureID) | ||
402 | { | ||
403 | UUID oldID; | ||
404 | |||
405 | lock (part) | ||
406 | { | ||
407 | // mostly keep the values from before | ||
408 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
409 | |||
410 | // FIXME: Need to return the appropriate ID if only a single face is replaced. | ||
411 | oldID = tmptex.DefaultTexture.TextureID; | ||
412 | |||
413 | if (Face == ALL_SIDES) | ||
414 | { | ||
415 | oldID = tmptex.DefaultTexture.TextureID; | ||
416 | tmptex.DefaultTexture.TextureID = textureID; | ||
417 | } | ||
418 | else | ||
419 | { | ||
420 | try | ||
421 | { | ||
422 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
423 | texface.TextureID = textureID; | ||
424 | tmptex.FaceTextures[Face] = texface; | ||
425 | } | ||
426 | catch (Exception) | ||
427 | { | ||
428 | tmptex.DefaultTexture.TextureID = textureID; | ||
429 | } | ||
430 | } | ||
431 | |||
432 | // I'm pretty sure we always want to force this to true | ||
433 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
434 | // tmptex.DefaultTexture.Fullbright = true; | ||
435 | |||
436 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
437 | } | ||
438 | |||
439 | return oldID; | ||
440 | } | ||
441 | |||
442 | /// <summary> | ||
272 | /// Called once new texture data has been received for this updater. | 443 | /// Called once new texture data has been received for this updater. |
273 | /// </summary> | 444 | /// </summary> |
274 | public void DataReceived(byte[] data, Scene scene) | 445 | /// <param name="data"></param> |
446 | /// <param name="scene"></param> | ||
447 | /// <param name="isReuseable">True if the data given is reuseable.</param> | ||
448 | /// <returns>The asset UUID given to the incoming data.</returns> | ||
449 | public UUID DataReceived(byte[] data, Scene scene) | ||
275 | { | 450 | { |
276 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 451 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
277 | 452 | ||
@@ -281,7 +456,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
281 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); | 456 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); |
282 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, | 457 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, |
283 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); | 458 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); |
284 | return; | 459 | |
460 | return UUID.Zero; | ||
285 | } | 461 | } |
286 | 462 | ||
287 | byte[] assetData = null; | 463 | byte[] assetData = null; |
@@ -319,56 +495,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
319 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | 495 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); |
320 | if (cacheLayerDecode != null) | 496 | if (cacheLayerDecode != null) |
321 | { | 497 | { |
322 | cacheLayerDecode.Decode(asset.FullID, asset.Data); | 498 | if (!cacheLayerDecode.Decode(asset.FullID, asset.Data)) |
323 | cacheLayerDecode = null; | 499 | m_log.WarnFormat( |
500 | "[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed", | ||
501 | asset.ID, part.Name, part.ParentGroup.Scene.Name); | ||
324 | } | 502 | } |
325 | 503 | ||
326 | UUID oldID = UUID.Zero; | 504 | UUID oldID = UpdatePart(part, asset.FullID); |
327 | |||
328 | lock (part) | ||
329 | { | ||
330 | // mostly keep the values from before | ||
331 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
332 | |||
333 | // remove the old asset from the cache | ||
334 | oldID = tmptex.DefaultTexture.TextureID; | ||
335 | |||
336 | if (Face == ALL_SIDES) | ||
337 | { | ||
338 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | try | ||
343 | { | ||
344 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
345 | texface.TextureID = asset.FullID; | ||
346 | tmptex.FaceTextures[Face] = texface; | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // I'm pretty sure we always want to force this to true | ||
355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
356 | // tmptex.DefaultTexture.Fullbright = true; | ||
357 | |||
358 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
359 | } | ||
360 | 505 | ||
361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) | 506 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) |
362 | { | 507 | { |
363 | if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); | 508 | if (oldAsset == null) |
509 | oldAsset = scene.AssetService.Get(oldID.ToString()); | ||
510 | |||
364 | if (oldAsset != null) | 511 | if (oldAsset != null) |
365 | { | 512 | { |
366 | if (oldAsset.Temporary == true) | 513 | if (oldAsset.Temporary) |
367 | { | 514 | { |
368 | scene.AssetService.Delete(oldID.ToString()); | 515 | scene.AssetService.Delete(oldID.ToString()); |
369 | } | 516 | } |
370 | } | 517 | } |
371 | } | 518 | } |
519 | |||
520 | return asset.FullID; | ||
372 | } | 521 | } |
373 | 522 | ||
374 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 523 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 56221aa..0b9174f 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
58 | public string body; | 58 | public string body; |
59 | public int responseCode; | 59 | public int responseCode; |
60 | public string responseBody; | 60 | public string responseBody; |
61 | public string responseType = "text/plain"; | ||
61 | //public ManualResetEvent ev; | 62 | //public ManualResetEvent ev; |
62 | public bool requestDone; | 63 | public bool requestDone; |
63 | public int startTime; | 64 | public int startTime; |
@@ -270,6 +271,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
270 | } | 271 | } |
271 | } | 272 | } |
272 | 273 | ||
274 | public void HttpContentType(UUID request, string type) | ||
275 | { | ||
276 | lock (m_UrlMap) | ||
277 | { | ||
278 | if (m_RequestMap.ContainsKey(request)) | ||
279 | { | ||
280 | UrlData urlData = m_RequestMap[request]; | ||
281 | urlData.requests[request].responseType = type; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString()); | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | |||
273 | public void HttpResponse(UUID request, int status, string body) | 290 | public void HttpResponse(UUID request, int status, string body) |
274 | { | 291 | { |
275 | lock (m_RequestMap) | 292 | lock (m_RequestMap) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs index 6f83948..45e6527 100644 --- a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs | |||
@@ -32,6 +32,7 @@ using System.Net; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.Imaging; | 34 | using OpenMetaverse.Imaging; |
35 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
37 | using log4net; | 38 | using log4net; |
@@ -67,12 +68,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
67 | return true; | 68 | return true; |
68 | } | 69 | } |
69 | 70 | ||
70 | public byte[] ConvertUrl(string url, string extraParams) | 71 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) |
72 | // { | ||
73 | // // We don't support conversion of body data. | ||
74 | // return false; | ||
75 | // } | ||
76 | |||
77 | public IDynamicTexture ConvertUrl(string url, string extraParams) | ||
71 | { | 78 | { |
72 | return null; | 79 | return null; |
73 | } | 80 | } |
74 | 81 | ||
75 | public byte[] ConvertStream(Stream data, string extraParams) | 82 | public IDynamicTexture ConvertData(string bodyData, string extraParams) |
76 | { | 83 | { |
77 | return null; | 84 | return null; |
78 | } | 85 | } |
@@ -165,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
165 | 172 | ||
166 | private void HttpRequestReturn(IAsyncResult result) | 173 | private void HttpRequestReturn(IAsyncResult result) |
167 | { | 174 | { |
168 | |||
169 | RequestState state = (RequestState) result.AsyncState; | 175 | RequestState state = (RequestState) result.AsyncState; |
170 | WebRequest request = (WebRequest) state.Request; | 176 | WebRequest request = (WebRequest) state.Request; |
171 | Stream stream = null; | 177 | Stream stream = null; |
172 | byte[] imageJ2000 = new byte[0]; | 178 | byte[] imageJ2000 = new byte[0]; |
179 | Size newSize = new Size(0, 0); | ||
173 | 180 | ||
174 | try | 181 | try |
175 | { | 182 | { |
@@ -182,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
182 | try | 189 | try |
183 | { | 190 | { |
184 | Bitmap image = new Bitmap(stream); | 191 | Bitmap image = new Bitmap(stream); |
185 | Size newsize; | ||
186 | 192 | ||
187 | // TODO: make this a bit less hard coded | 193 | // TODO: make this a bit less hard coded |
188 | if ((image.Height < 64) && (image.Width < 64)) | 194 | if ((image.Height < 64) && (image.Width < 64)) |
189 | { | 195 | { |
190 | newsize = new Size(32, 32); | 196 | newSize.Width = 32; |
197 | newSize.Height = 32; | ||
191 | } | 198 | } |
192 | else if ((image.Height < 128) && (image.Width < 128)) | 199 | else if ((image.Height < 128) && (image.Width < 128)) |
193 | { | 200 | { |
194 | newsize = new Size(64, 64); | 201 | newSize.Width = 64; |
202 | newSize.Height = 64; | ||
195 | } | 203 | } |
196 | else if ((image.Height < 256) && (image.Width < 256)) | 204 | else if ((image.Height < 256) && (image.Width < 256)) |
197 | { | 205 | { |
198 | newsize = new Size(128, 128); | 206 | newSize.Width = 128; |
207 | newSize.Height = 128; | ||
199 | } | 208 | } |
200 | else if ((image.Height < 512 && image.Width < 512)) | 209 | else if ((image.Height < 512 && image.Width < 512)) |
201 | { | 210 | { |
202 | newsize = new Size(256, 256); | 211 | newSize.Width = 256; |
212 | newSize.Height = 256; | ||
203 | } | 213 | } |
204 | else if ((image.Height < 1024 && image.Width < 1024)) | 214 | else if ((image.Height < 1024 && image.Width < 1024)) |
205 | { | 215 | { |
206 | newsize = new Size(512, 512); | 216 | newSize.Width = 512; |
217 | newSize.Height = 512; | ||
207 | } | 218 | } |
208 | else | 219 | else |
209 | { | 220 | { |
210 | newsize = new Size(1024, 1024); | 221 | newSize.Width = 1024; |
222 | newSize.Height = 1024; | ||
211 | } | 223 | } |
212 | 224 | ||
213 | Bitmap resize = new Bitmap(image, newsize); | 225 | using (Bitmap resize = new Bitmap(image, newSize)) |
214 | 226 | { | |
215 | imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); | 227 | imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); |
228 | } | ||
216 | } | 229 | } |
217 | catch (Exception) | 230 | catch (Exception) |
218 | { | 231 | { |
@@ -227,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
227 | } | 240 | } |
228 | catch (WebException) | 241 | catch (WebException) |
229 | { | 242 | { |
230 | |||
231 | } | 243 | } |
232 | finally | 244 | finally |
233 | { | 245 | { |
@@ -236,9 +248,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
236 | stream.Close(); | 248 | stream.Close(); |
237 | } | 249 | } |
238 | } | 250 | } |
239 | m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}", | 251 | |
252 | m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}", | ||
240 | imageJ2000.Length, state.RequestID); | 253 | imageJ2000.Length, state.RequestID); |
241 | m_textureManager.ReturnData(state.RequestID, imageJ2000); | 254 | |
255 | m_textureManager.ReturnData( | ||
256 | state.RequestID, | ||
257 | new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture( | ||
258 | request.RequestUri, null, imageJ2000, newSize, false)); | ||
242 | } | 259 | } |
243 | 260 | ||
244 | #region Nested type: RequestState | 261 | #region Nested type: RequestState |
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index c5c96a9..dc54c3f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -130,13 +130,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
130 | m_scriptModule.PostScriptEvent(script, "link_message", args); | 130 | m_scriptModule.PostScriptEvent(script, "link_message", args); |
131 | } | 131 | } |
132 | 132 | ||
133 | private static MethodInfo GetMethodInfoFromType(Type target, string meth, bool searchInstanceMethods) | ||
134 | { | ||
135 | BindingFlags getMethodFlags = | ||
136 | BindingFlags.NonPublic | BindingFlags.Public; | ||
137 | |||
138 | if (searchInstanceMethods) | ||
139 | getMethodFlags |= BindingFlags.Instance; | ||
140 | else | ||
141 | getMethodFlags |= BindingFlags.Static; | ||
142 | |||
143 | return target.GetMethod(meth, getMethodFlags); | ||
144 | } | ||
145 | |||
133 | public void RegisterScriptInvocation(object target, string meth) | 146 | public void RegisterScriptInvocation(object target, string meth) |
134 | { | 147 | { |
135 | MethodInfo mi = target.GetType().GetMethod(meth, | 148 | MethodInfo mi = GetMethodInfoFromType(target.GetType(), meth, true); |
136 | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); | ||
137 | if (mi == null) | 149 | if (mi == null) |
138 | { | 150 | { |
139 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}",meth); | 151 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}", meth); |
140 | return; | 152 | return; |
141 | } | 153 | } |
142 | 154 | ||
@@ -151,38 +163,71 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
151 | 163 | ||
152 | public void RegisterScriptInvocation(object target, MethodInfo mi) | 164 | public void RegisterScriptInvocation(object target, MethodInfo mi) |
153 | { | 165 | { |
154 | m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, target.GetType().Name); | 166 | m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, (target is Type) ? ((Type)target).Name : target.GetType().Name); |
155 | 167 | ||
156 | Type delegateType; | 168 | Type delegateType; |
157 | var typeArgs = mi.GetParameters() | 169 | List<Type> typeArgs = mi.GetParameters() |
158 | .Select(p => p.ParameterType) | 170 | .Select(p => p.ParameterType) |
159 | .ToList(); | 171 | .ToList(); |
160 | 172 | ||
161 | if (mi.ReturnType == typeof(void)) | 173 | if (mi.ReturnType == typeof(void)) |
162 | { | 174 | { |
163 | delegateType = Expression.GetActionType(typeArgs.ToArray()); | 175 | delegateType = Expression.GetActionType(typeArgs.ToArray()); |
164 | } | 176 | } |
165 | else | 177 | else |
166 | { | 178 | { |
167 | typeArgs.Add(mi.ReturnType); | 179 | typeArgs.Add(mi.ReturnType); |
168 | delegateType = Expression.GetFuncType(typeArgs.ToArray()); | 180 | delegateType = Expression.GetFuncType(typeArgs.ToArray()); |
169 | } | 181 | } |
170 | 182 | ||
171 | Delegate fcall = Delegate.CreateDelegate(delegateType, target, mi); | 183 | Delegate fcall; |
184 | if (!(target is Type)) | ||
185 | fcall = Delegate.CreateDelegate(delegateType, target, mi); | ||
186 | else | ||
187 | fcall = Delegate.CreateDelegate(delegateType, (Type)target, mi.Name); | ||
172 | 188 | ||
173 | lock (m_scriptInvocation) | 189 | lock (m_scriptInvocation) |
174 | { | 190 | { |
175 | ParameterInfo[] parameters = fcall.Method.GetParameters (); | 191 | ParameterInfo[] parameters = fcall.Method.GetParameters(); |
176 | if (parameters.Length < 2) // Must have two UUID params | 192 | if (parameters.Length < 2) // Must have two UUID params |
177 | return; | 193 | return; |
178 | 194 | ||
179 | // Hide the first two parameters | 195 | // Hide the first two parameters |
180 | Type[] parmTypes = new Type[parameters.Length - 2]; | 196 | Type[] parmTypes = new Type[parameters.Length - 2]; |
181 | for (int i = 2 ; i < parameters.Length ; i++) | 197 | for (int i = 2; i < parameters.Length; i++) |
182 | parmTypes[i - 2] = parameters[i].ParameterType; | 198 | parmTypes[i - 2] = parameters[i].ParameterType; |
183 | m_scriptInvocation[fcall.Method.Name] = new ScriptInvocationData(fcall.Method.Name, fcall, parmTypes, fcall.Method.ReturnType); | 199 | m_scriptInvocation[fcall.Method.Name] = new ScriptInvocationData(fcall.Method.Name, fcall, parmTypes, fcall.Method.ReturnType); |
184 | } | 200 | } |
185 | } | 201 | } |
202 | |||
203 | public void RegisterScriptInvocation(Type target, string[] methods) | ||
204 | { | ||
205 | foreach (string method in methods) | ||
206 | { | ||
207 | MethodInfo mi = GetMethodInfoFromType(target, method, false); | ||
208 | if (mi == null) | ||
209 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}", method); | ||
210 | else | ||
211 | RegisterScriptInvocation(target, mi); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | public void RegisterScriptInvocations(IRegionModuleBase target) | ||
216 | { | ||
217 | foreach(MethodInfo method in target.GetType().GetMethods( | ||
218 | BindingFlags.Public | BindingFlags.Instance | | ||
219 | BindingFlags.Static)) | ||
220 | { | ||
221 | if(method.GetCustomAttributes( | ||
222 | typeof(ScriptInvocationAttribute), true).Any()) | ||
223 | { | ||
224 | if(method.IsStatic) | ||
225 | RegisterScriptInvocation(target.GetType(), method); | ||
226 | else | ||
227 | RegisterScriptInvocation(target, method); | ||
228 | } | ||
229 | } | ||
230 | } | ||
186 | 231 | ||
187 | public Delegate[] GetScriptInvocationList() | 232 | public Delegate[] GetScriptInvocationList() |
188 | { | 233 | { |
@@ -285,6 +330,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
285 | } | 330 | } |
286 | } | 331 | } |
287 | 332 | ||
333 | public void RegisterConstants(IRegionModuleBase target) | ||
334 | { | ||
335 | foreach (FieldInfo field in target.GetType().GetFields( | ||
336 | BindingFlags.Public | BindingFlags.Static | | ||
337 | BindingFlags.Instance)) | ||
338 | { | ||
339 | if (field.GetCustomAttributes( | ||
340 | typeof(ScriptConstantAttribute), true).Any()) | ||
341 | { | ||
342 | RegisterConstant(field.Name, field.GetValue(target)); | ||
343 | } | ||
344 | } | ||
345 | } | ||
346 | |||
288 | /// <summary> | 347 | /// <summary> |
289 | /// Operation to check for a registered constant | 348 | /// Operation to check for a registered constant |
290 | /// </summary> | 349 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs index 9787c8c..41baccc 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs | |||
@@ -45,31 +45,292 @@ using OpenSim.Tests.Common.Mock; | |||
45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | 45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests |
46 | { | 46 | { |
47 | [TestFixture] | 47 | [TestFixture] |
48 | public class VectorRenderModuleTests | 48 | public class VectorRenderModuleTests : OpenSimTestCase |
49 | { | 49 | { |
50 | Scene m_scene; | ||
51 | DynamicTextureModule m_dtm; | ||
52 | VectorRenderModule m_vrm; | ||
53 | |||
54 | private void SetupScene(bool reuseTextures) | ||
55 | { | ||
56 | m_scene = new SceneHelpers().SetupScene(); | ||
57 | |||
58 | m_dtm = new DynamicTextureModule(); | ||
59 | m_dtm.ReuseTextures = reuseTextures; | ||
60 | // m_dtm.ReuseLowDataTextures = reuseTextures; | ||
61 | |||
62 | m_vrm = new VectorRenderModule(); | ||
63 | |||
64 | SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm); | ||
65 | } | ||
66 | |||
50 | [Test] | 67 | [Test] |
51 | public void TestDraw() | 68 | public void TestDraw() |
52 | { | 69 | { |
53 | TestHelpers.InMethod(); | 70 | TestHelpers.InMethod(); |
54 | 71 | ||
55 | Scene scene = new SceneHelpers().SetupScene(); | 72 | SetupScene(false); |
56 | DynamicTextureModule dtm = new DynamicTextureModule(); | 73 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); |
57 | VectorRenderModule vrm = new VectorRenderModule(); | ||
58 | SceneHelpers.SetupSceneModules(scene, dtm, vrm); | ||
59 | |||
60 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
61 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 74 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
62 | 75 | ||
63 | dtm.AddDynamicTextureData( | 76 | m_dtm.AddDynamicTextureData( |
64 | scene.RegionInfo.RegionID, | 77 | m_scene.RegionInfo.RegionID, |
65 | so.UUID, | 78 | so.UUID, |
66 | vrm.GetContentType(), | 79 | m_vrm.GetContentType(), |
67 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | 80 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", |
68 | "", | 81 | "", |
69 | 0); | 82 | 0); |
70 | 83 | ||
84 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
88 | public void TestRepeatSameDraw() | ||
89 | { | ||
90 | TestHelpers.InMethod(); | ||
91 | |||
92 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
93 | |||
94 | SetupScene(false); | ||
95 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
96 | |||
97 | m_dtm.AddDynamicTextureData( | ||
98 | m_scene.RegionInfo.RegionID, | ||
99 | so.UUID, | ||
100 | m_vrm.GetContentType(), | ||
101 | dtText, | ||
102 | "", | ||
103 | 0); | ||
104 | |||
105 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
106 | |||
107 | m_dtm.AddDynamicTextureData( | ||
108 | m_scene.RegionInfo.RegionID, | ||
109 | so.UUID, | ||
110 | m_vrm.GetContentType(), | ||
111 | dtText, | ||
112 | "", | ||
113 | 0); | ||
114 | |||
115 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
116 | } | ||
117 | |||
118 | [Test] | ||
119 | public void TestRepeatSameDrawDifferentExtraParams() | ||
120 | { | ||
121 | TestHelpers.InMethod(); | ||
122 | |||
123 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
124 | |||
125 | SetupScene(false); | ||
126 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
127 | |||
128 | m_dtm.AddDynamicTextureData( | ||
129 | m_scene.RegionInfo.RegionID, | ||
130 | so.UUID, | ||
131 | m_vrm.GetContentType(), | ||
132 | dtText, | ||
133 | "", | ||
134 | 0); | ||
135 | |||
136 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
137 | |||
138 | m_dtm.AddDynamicTextureData( | ||
139 | m_scene.RegionInfo.RegionID, | ||
140 | so.UUID, | ||
141 | m_vrm.GetContentType(), | ||
142 | dtText, | ||
143 | "alpha:250", | ||
144 | 0); | ||
145 | |||
146 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
147 | } | ||
148 | |||
149 | [Test] | ||
150 | public void TestRepeatSameDrawContainingImage() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | string dtText | ||
155 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
156 | |||
157 | SetupScene(false); | ||
158 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
159 | |||
160 | m_dtm.AddDynamicTextureData( | ||
161 | m_scene.RegionInfo.RegionID, | ||
162 | so.UUID, | ||
163 | m_vrm.GetContentType(), | ||
164 | dtText, | ||
165 | "", | ||
166 | 0); | ||
167 | |||
168 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
169 | |||
170 | m_dtm.AddDynamicTextureData( | ||
171 | m_scene.RegionInfo.RegionID, | ||
172 | so.UUID, | ||
173 | m_vrm.GetContentType(), | ||
174 | dtText, | ||
175 | "", | ||
176 | 0); | ||
177 | |||
178 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
179 | } | ||
180 | |||
181 | [Test] | ||
182 | public void TestDrawReusingTexture() | ||
183 | { | ||
184 | TestHelpers.InMethod(); | ||
185 | |||
186 | SetupScene(true); | ||
187 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
188 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
189 | |||
190 | m_dtm.AddDynamicTextureData( | ||
191 | m_scene.RegionInfo.RegionID, | ||
192 | so.UUID, | ||
193 | m_vrm.GetContentType(), | ||
194 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | ||
195 | "", | ||
196 | 0); | ||
71 | 197 | ||
72 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 198 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
73 | } | 199 | } |
200 | |||
201 | [Test] | ||
202 | public void TestRepeatSameDrawReusingTexture() | ||
203 | { | ||
204 | TestHelpers.InMethod(); | ||
205 | // TestHelpers.EnableLogging(); | ||
206 | |||
207 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
208 | |||
209 | SetupScene(true); | ||
210 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
211 | |||
212 | m_dtm.AddDynamicTextureData( | ||
213 | m_scene.RegionInfo.RegionID, | ||
214 | so.UUID, | ||
215 | m_vrm.GetContentType(), | ||
216 | dtText, | ||
217 | "", | ||
218 | 0); | ||
219 | |||
220 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
221 | |||
222 | m_dtm.AddDynamicTextureData( | ||
223 | m_scene.RegionInfo.RegionID, | ||
224 | so.UUID, | ||
225 | m_vrm.GetContentType(), | ||
226 | dtText, | ||
227 | "", | ||
228 | 0); | ||
229 | |||
230 | Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
231 | } | ||
232 | |||
233 | /// <summary> | ||
234 | /// Test a low data dynamically generated texture such that it is treated as a low data texture that causes | ||
235 | /// problems for current viewers. | ||
236 | /// </summary> | ||
237 | /// <remarks> | ||
238 | /// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the | ||
239 | /// texture | ||
240 | /// </remarks> | ||
241 | [Test] | ||
242 | public void TestRepeatSameDrawLowDataTexture() | ||
243 | { | ||
244 | TestHelpers.InMethod(); | ||
245 | // TestHelpers.EnableLogging(); | ||
246 | |||
247 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
248 | |||
249 | SetupScene(true); | ||
250 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
251 | |||
252 | m_dtm.AddDynamicTextureData( | ||
253 | m_scene.RegionInfo.RegionID, | ||
254 | so.UUID, | ||
255 | m_vrm.GetContentType(), | ||
256 | dtText, | ||
257 | "1024", | ||
258 | 0); | ||
259 | |||
260 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
261 | |||
262 | m_dtm.AddDynamicTextureData( | ||
263 | m_scene.RegionInfo.RegionID, | ||
264 | so.UUID, | ||
265 | m_vrm.GetContentType(), | ||
266 | dtText, | ||
267 | "1024", | ||
268 | 0); | ||
269 | |||
270 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
271 | } | ||
272 | |||
273 | [Test] | ||
274 | public void TestRepeatSameDrawDifferentExtraParamsReusingTexture() | ||
275 | { | ||
276 | TestHelpers.InMethod(); | ||
277 | |||
278 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
279 | |||
280 | SetupScene(true); | ||
281 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
282 | |||
283 | m_dtm.AddDynamicTextureData( | ||
284 | m_scene.RegionInfo.RegionID, | ||
285 | so.UUID, | ||
286 | m_vrm.GetContentType(), | ||
287 | dtText, | ||
288 | "", | ||
289 | 0); | ||
290 | |||
291 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
292 | |||
293 | m_dtm.AddDynamicTextureData( | ||
294 | m_scene.RegionInfo.RegionID, | ||
295 | so.UUID, | ||
296 | m_vrm.GetContentType(), | ||
297 | dtText, | ||
298 | "alpha:250", | ||
299 | 0); | ||
300 | |||
301 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
302 | } | ||
303 | |||
304 | [Test] | ||
305 | public void TestRepeatSameDrawContainingImageReusingTexture() | ||
306 | { | ||
307 | TestHelpers.InMethod(); | ||
308 | |||
309 | string dtText | ||
310 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
311 | |||
312 | SetupScene(true); | ||
313 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
314 | |||
315 | m_dtm.AddDynamicTextureData( | ||
316 | m_scene.RegionInfo.RegionID, | ||
317 | so.UUID, | ||
318 | m_vrm.GetContentType(), | ||
319 | dtText, | ||
320 | "", | ||
321 | 0); | ||
322 | |||
323 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
324 | |||
325 | m_dtm.AddDynamicTextureData( | ||
326 | m_scene.RegionInfo.RegionID, | ||
327 | so.UUID, | ||
328 | m_vrm.GetContentType(), | ||
329 | dtText, | ||
330 | "", | ||
331 | 0); | ||
332 | |||
333 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
334 | } | ||
74 | } | 335 | } |
75 | } \ No newline at end of file | 336 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 8b2f2f8..673c2d1 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -30,10 +30,12 @@ using System.Drawing; | |||
30 | using System.Drawing.Imaging; | 30 | using System.Drawing.Imaging; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Linq; | ||
33 | using System.Net; | 34 | using System.Net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
36 | using OpenMetaverse.Imaging; | 37 | using OpenMetaverse.Imaging; |
38 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
37 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
39 | using log4net; | 41 | using log4net; |
@@ -45,9 +47,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
45 | { | 47 | { |
46 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender | 48 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender |
47 | { | 49 | { |
50 | // These fields exist for testing purposes, please do not remove. | ||
51 | // private static bool s_flipper; | ||
52 | // private static byte[] s_asset1Data; | ||
53 | // private static byte[] s_asset2Data; | ||
54 | |||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 56 | ||
50 | private string m_name = "VectorRenderModule"; | ||
51 | private Scene m_scene; | 57 | private Scene m_scene; |
52 | private IDynamicTextureManager m_textureManager; | 58 | private IDynamicTextureManager m_textureManager; |
53 | private Graphics m_graph; | 59 | private Graphics m_graph; |
@@ -61,12 +67,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
61 | 67 | ||
62 | public string GetContentType() | 68 | public string GetContentType() |
63 | { | 69 | { |
64 | return ("vector"); | 70 | return "vector"; |
65 | } | 71 | } |
66 | 72 | ||
67 | public string GetName() | 73 | public string GetName() |
68 | { | 74 | { |
69 | return m_name; | 75 | return Name; |
70 | } | 76 | } |
71 | 77 | ||
72 | public bool SupportsAsynchronous() | 78 | public bool SupportsAsynchronous() |
@@ -74,14 +80,20 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
74 | return true; | 80 | return true; |
75 | } | 81 | } |
76 | 82 | ||
77 | public byte[] ConvertUrl(string url, string extraParams) | 83 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) |
84 | // { | ||
85 | // string[] lines = GetLines(bodyData); | ||
86 | // return lines.Any((str, r) => str.StartsWith("Image")); | ||
87 | // } | ||
88 | |||
89 | public IDynamicTexture ConvertUrl(string url, string extraParams) | ||
78 | { | 90 | { |
79 | return null; | 91 | return null; |
80 | } | 92 | } |
81 | 93 | ||
82 | public byte[] ConvertStream(Stream data, string extraParams) | 94 | public IDynamicTexture ConvertData(string bodyData, string extraParams) |
83 | { | 95 | { |
84 | return null; | 96 | return Draw(bodyData, extraParams); |
85 | } | 97 | } |
86 | 98 | ||
87 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) | 99 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) |
@@ -91,21 +103,28 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
91 | 103 | ||
92 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) | 104 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) |
93 | { | 105 | { |
94 | Draw(bodyData, id, extraParams); | 106 | // XXX: This isn't actually being done asynchronously! |
107 | m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams)); | ||
108 | |||
95 | return true; | 109 | return true; |
96 | } | 110 | } |
97 | 111 | ||
98 | public void GetDrawStringSize(string text, string fontName, int fontSize, | 112 | public void GetDrawStringSize(string text, string fontName, int fontSize, |
99 | out double xSize, out double ySize) | 113 | out double xSize, out double ySize) |
100 | { | 114 | { |
101 | using (Font myFont = new Font(fontName, fontSize)) | 115 | lock (this) |
102 | { | 116 | { |
103 | SizeF stringSize = new SizeF(); | 117 | using (Font myFont = new Font(fontName, fontSize)) |
104 | lock (m_graph) | ||
105 | { | 118 | { |
106 | stringSize = m_graph.MeasureString(text, myFont); | 119 | SizeF stringSize = new SizeF(); |
107 | xSize = stringSize.Width; | 120 | |
108 | ySize = stringSize.Height; | 121 | // XXX: This lock may be unnecessary. |
122 | lock (m_graph) | ||
123 | { | ||
124 | stringSize = m_graph.MeasureString(text, myFont); | ||
125 | xSize = stringSize.Width; | ||
126 | ySize = stringSize.Height; | ||
127 | } | ||
109 | } | 128 | } |
110 | } | 129 | } |
111 | } | 130 | } |
@@ -144,6 +163,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
144 | { | 163 | { |
145 | m_textureManager.RegisterRender(GetContentType(), this); | 164 | m_textureManager.RegisterRender(GetContentType(), this); |
146 | } | 165 | } |
166 | |||
167 | // This code exists for testing purposes, please do not remove. | ||
168 | // s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data; | ||
169 | // s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data; | ||
170 | |||
171 | // Terrain dirt - smallest bin/assets file (6004 bytes) | ||
172 | // s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data; | ||
147 | } | 173 | } |
148 | 174 | ||
149 | public void Close() | 175 | public void Close() |
@@ -152,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
152 | 178 | ||
153 | public string Name | 179 | public string Name |
154 | { | 180 | { |
155 | get { return m_name; } | 181 | get { return "VectorRenderModule"; } |
156 | } | 182 | } |
157 | 183 | ||
158 | public bool IsSharedModule | 184 | public bool IsSharedModule |
@@ -162,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
162 | 188 | ||
163 | #endregion | 189 | #endregion |
164 | 190 | ||
165 | private void Draw(string data, UUID id, string extraParams) | 191 | private IDynamicTexture Draw(string data, string extraParams) |
166 | { | 192 | { |
167 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha | 193 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha |
168 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 | 194 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 |
@@ -305,40 +331,57 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
305 | 331 | ||
306 | Bitmap bitmap = null; | 332 | Bitmap bitmap = null; |
307 | Graphics graph = null; | 333 | Graphics graph = null; |
334 | bool reuseable = false; | ||
308 | 335 | ||
309 | try | 336 | try |
310 | { | 337 | { |
311 | if (alpha == 256) | 338 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
312 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | 339 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
313 | else | 340 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were |
314 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | 341 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
315 | 342 | // under lock. | |
316 | graph = Graphics.FromImage(bitmap); | 343 | lock (this) |
317 | |||
318 | // this is really just to save people filling the | ||
319 | // background color in their scripts, only do when fully opaque | ||
320 | if (alpha >= 255) | ||
321 | { | 344 | { |
322 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) | 345 | if (alpha == 256) |
346 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | ||
347 | else | ||
348 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | ||
349 | |||
350 | graph = Graphics.FromImage(bitmap); | ||
351 | |||
352 | // this is really just to save people filling the | ||
353 | // background color in their scripts, only do when fully opaque | ||
354 | if (alpha >= 255) | ||
323 | { | 355 | { |
324 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | 356 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) |
357 | { | ||
358 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | ||
359 | } | ||
325 | } | 360 | } |
326 | } | 361 | |
327 | 362 | for (int w = 0; w < bitmap.Width; w++) | |
328 | for (int w = 0; w < bitmap.Width; w++) | ||
329 | { | ||
330 | if (alpha <= 255) | ||
331 | { | 363 | { |
332 | for (int h = 0; h < bitmap.Height; h++) | 364 | if (alpha <= 255) |
333 | { | 365 | { |
334 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | 366 | for (int h = 0; h < bitmap.Height; h++) |
367 | { | ||
368 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | ||
369 | } | ||
335 | } | 370 | } |
336 | } | 371 | } |
372 | |||
373 | GDIDraw(data, graph, altDataDelim, out reuseable); | ||
337 | } | 374 | } |
338 | 375 | ||
339 | GDIDraw(data, graph, altDataDelim); | ||
340 | |||
341 | byte[] imageJ2000 = new byte[0]; | 376 | byte[] imageJ2000 = new byte[0]; |
377 | |||
378 | // This code exists for testing purposes, please do not remove. | ||
379 | // if (s_flipper) | ||
380 | // imageJ2000 = s_asset1Data; | ||
381 | // else | ||
382 | // imageJ2000 = s_asset2Data; | ||
383 | // | ||
384 | // s_flipper = !s_flipper; | ||
342 | 385 | ||
343 | try | 386 | try |
344 | { | 387 | { |
@@ -351,15 +394,24 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
351 | e.Message, e.StackTrace); | 394 | e.Message, e.StackTrace); |
352 | } | 395 | } |
353 | 396 | ||
354 | m_textureManager.ReturnData(id, imageJ2000); | 397 | return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture( |
398 | data, extraParams, imageJ2000, new Size(width, height), reuseable); | ||
355 | } | 399 | } |
356 | finally | 400 | finally |
357 | { | 401 | { |
358 | if (graph != null) | 402 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
359 | graph.Dispose(); | 403 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
360 | 404 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were | |
361 | if (bitmap != null) | 405 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
362 | bitmap.Dispose(); | 406 | // under lock. |
407 | lock (this) | ||
408 | { | ||
409 | if (graph != null) | ||
410 | graph.Dispose(); | ||
411 | |||
412 | if (bitmap != null) | ||
413 | bitmap.Dispose(); | ||
414 | } | ||
363 | } | 415 | } |
364 | } | 416 | } |
365 | 417 | ||
@@ -418,8 +470,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
418 | } | 470 | } |
419 | */ | 471 | */ |
420 | 472 | ||
421 | private void GDIDraw(string data, Graphics graph, char dataDelim) | 473 | /// <summary> |
474 | /// Split input data into discrete command lines. | ||
475 | /// </summary> | ||
476 | /// <returns></returns> | ||
477 | /// <param name='data'></param> | ||
478 | /// <param name='dataDelim'></param> | ||
479 | private string[] GetLines(string data, char dataDelim) | ||
480 | { | ||
481 | char[] lineDelimiter = { dataDelim }; | ||
482 | return data.Split(lineDelimiter); | ||
483 | } | ||
484 | |||
485 | private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable) | ||
422 | { | 486 | { |
487 | reuseable = true; | ||
423 | Point startPoint = new Point(0, 0); | 488 | Point startPoint = new Point(0, 0); |
424 | Point endPoint = new Point(0, 0); | 489 | Point endPoint = new Point(0, 0); |
425 | Pen drawPen = null; | 490 | Pen drawPen = null; |
@@ -434,11 +499,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
434 | myFont = new Font(fontName, fontSize); | 499 | myFont = new Font(fontName, fontSize); |
435 | myBrush = new SolidBrush(Color.Black); | 500 | myBrush = new SolidBrush(Color.Black); |
436 | 501 | ||
437 | char[] lineDelimiter = {dataDelim}; | ||
438 | char[] partsDelimiter = {','}; | 502 | char[] partsDelimiter = {','}; |
439 | string[] lines = data.Split(lineDelimiter); | ||
440 | 503 | ||
441 | foreach (string line in lines) | 504 | foreach (string line in GetLines(data, dataDelim)) |
442 | { | 505 | { |
443 | string nextLine = line.Trim(); | 506 | string nextLine = line.Trim(); |
444 | //replace with switch, or even better, do some proper parsing | 507 | //replace with switch, or even better, do some proper parsing |
@@ -469,6 +532,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
469 | } | 532 | } |
470 | else if (nextLine.StartsWith("Image")) | 533 | else if (nextLine.StartsWith("Image")) |
471 | { | 534 | { |
535 | // We cannot reuse any generated texture involving fetching an image via HTTP since that image | ||
536 | // can change. | ||
537 | reuseable = false; | ||
538 | |||
472 | float x = 0; | 539 | float x = 0; |
473 | float y = 0; | 540 | float y = 0; |
474 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); | 541 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 07bb291..e167e31 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text.RegularExpressions; | ||
31 | using Nini.Config; | 32 | using Nini.Config; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -172,12 +173,42 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
172 | /// <param name="hostID">UUID of the SceneObjectPart</param> | 173 | /// <param name="hostID">UUID of the SceneObjectPart</param> |
173 | /// <param name="channel">channel to listen on</param> | 174 | /// <param name="channel">channel to listen on</param> |
174 | /// <param name="name">name to filter on</param> | 175 | /// <param name="name">name to filter on</param> |
175 | /// <param name="id">key to filter on (user given, could be totally faked)</param> | 176 | /// <param name="id"> |
177 | /// key to filter on (user given, could be totally faked) | ||
178 | /// </param> | ||
179 | /// <param name="msg">msg to filter on</param> | ||
180 | /// <returns>number of the scripts handle</returns> | ||
181 | public int Listen(uint localID, UUID itemID, UUID hostID, int channel, | ||
182 | string name, UUID id, string msg) | ||
183 | { | ||
184 | return m_listenerManager.AddListener(localID, itemID, hostID, | ||
185 | channel, name, id, msg); | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// Create a listen event callback with the specified filters. | ||
190 | /// The parameters localID,itemID are needed to uniquely identify | ||
191 | /// the script during 'peek' time. Parameter hostID is needed to | ||
192 | /// determine the position of the script. | ||
193 | /// </summary> | ||
194 | /// <param name="localID">localID of the script engine</param> | ||
195 | /// <param name="itemID">UUID of the script engine</param> | ||
196 | /// <param name="hostID">UUID of the SceneObjectPart</param> | ||
197 | /// <param name="channel">channel to listen on</param> | ||
198 | /// <param name="name">name to filter on</param> | ||
199 | /// <param name="id"> | ||
200 | /// key to filter on (user given, could be totally faked) | ||
201 | /// </param> | ||
176 | /// <param name="msg">msg to filter on</param> | 202 | /// <param name="msg">msg to filter on</param> |
203 | /// <param name="regexBitfield"> | ||
204 | /// Bitfield indicating which strings should be processed as regex. | ||
205 | /// </param> | ||
177 | /// <returns>number of the scripts handle</returns> | 206 | /// <returns>number of the scripts handle</returns> |
178 | public int Listen(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg) | 207 | public int Listen(uint localID, UUID itemID, UUID hostID, int channel, |
208 | string name, UUID id, string msg, int regexBitfield) | ||
179 | { | 209 | { |
180 | return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg); | 210 | return m_listenerManager.AddListener(localID, itemID, hostID, |
211 | channel, name, id, msg, regexBitfield); | ||
181 | } | 212 | } |
182 | 213 | ||
183 | /// <summary> | 214 | /// <summary> |
@@ -326,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
326 | if (channel == 0) | 357 | if (channel == 0) |
327 | { | 358 | { |
328 | // Channel 0 goes to viewer ONLY | 359 | // Channel 0 goes to viewer ONLY |
329 | m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target); | 360 | m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false); |
330 | return true; | 361 | return true; |
331 | } | 362 | } |
332 | 363 | ||
@@ -470,15 +501,25 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
470 | m_curlisteners = 0; | 501 | m_curlisteners = 0; |
471 | } | 502 | } |
472 | 503 | ||
473 | public int AddListener(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg) | 504 | public int AddListener(uint localID, UUID itemID, UUID hostID, |
505 | int channel, string name, UUID id, string msg) | ||
506 | { | ||
507 | return AddListener(localID, itemID, hostID, channel, name, id, | ||
508 | msg, 0); | ||
509 | } | ||
510 | |||
511 | public int AddListener(uint localID, UUID itemID, UUID hostID, | ||
512 | int channel, string name, UUID id, string msg, | ||
513 | int regexBitfield) | ||
474 | { | 514 | { |
475 | // do we already have a match on this particular filter event? | 515 | // do we already have a match on this particular filter event? |
476 | List<ListenerInfo> coll = GetListeners(itemID, channel, name, id, msg); | 516 | List<ListenerInfo> coll = GetListeners(itemID, channel, name, id, |
517 | msg); | ||
477 | 518 | ||
478 | if (coll.Count > 0) | 519 | if (coll.Count > 0) |
479 | { | 520 | { |
480 | // special case, called with same filter settings, return same handle | 521 | // special case, called with same filter settings, return same |
481 | // (2008-05-02, tested on 1.21.1 server, still holds) | 522 | // handle (2008-05-02, tested on 1.21.1 server, still holds) |
482 | return coll[0].GetHandle(); | 523 | return coll[0].GetHandle(); |
483 | } | 524 | } |
484 | 525 | ||
@@ -490,7 +531,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
490 | 531 | ||
491 | if (newHandle > 0) | 532 | if (newHandle > 0) |
492 | { | 533 | { |
493 | ListenerInfo li = new ListenerInfo(newHandle, localID, itemID, hostID, channel, name, id, msg); | 534 | ListenerInfo li = new ListenerInfo(newHandle, localID, |
535 | itemID, hostID, channel, name, id, msg, | ||
536 | regexBitfield); | ||
494 | 537 | ||
495 | List<ListenerInfo> listeners; | 538 | List<ListenerInfo> listeners; |
496 | if (!m_listeners.TryGetValue(channel,out listeners)) | 539 | if (!m_listeners.TryGetValue(channel,out listeners)) |
@@ -631,6 +674,22 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
631 | return -1; | 674 | return -1; |
632 | } | 675 | } |
633 | 676 | ||
677 | /// These are duplicated from ScriptBaseClass | ||
678 | /// http://opensimulator.org/mantis/view.php?id=6106#c21945 | ||
679 | #region Constants for the bitfield parameter of osListenRegex | ||
680 | |||
681 | /// <summary> | ||
682 | /// process name parameter as regex | ||
683 | /// </summary> | ||
684 | public const int OS_LISTEN_REGEX_NAME = 0x1; | ||
685 | |||
686 | /// <summary> | ||
687 | /// process message parameter as regex | ||
688 | /// </summary> | ||
689 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; | ||
690 | |||
691 | #endregion | ||
692 | |||
634 | // Theres probably a more clever and efficient way to | 693 | // Theres probably a more clever and efficient way to |
635 | // do this, maybe with regex. | 694 | // do this, maybe with regex. |
636 | // PM2008: Ha, one could even be smart and define a specialized Enumerator. | 695 | // PM2008: Ha, one could even be smart and define a specialized Enumerator. |
@@ -656,7 +715,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
656 | { | 715 | { |
657 | continue; | 716 | continue; |
658 | } | 717 | } |
659 | if (li.GetName().Length > 0 && !li.GetName().Equals(name)) | 718 | if (li.GetName().Length > 0 && ( |
719 | ((li.RegexBitfield & OS_LISTEN_REGEX_NAME) != OS_LISTEN_REGEX_NAME && !li.GetName().Equals(name)) || | ||
720 | ((li.RegexBitfield & OS_LISTEN_REGEX_NAME) == OS_LISTEN_REGEX_NAME && !Regex.IsMatch(name, li.GetName())) | ||
721 | )) | ||
660 | { | 722 | { |
661 | continue; | 723 | continue; |
662 | } | 724 | } |
@@ -664,7 +726,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
664 | { | 726 | { |
665 | continue; | 727 | continue; |
666 | } | 728 | } |
667 | if (li.GetMessage().Length > 0 && !li.GetMessage().Equals(msg)) | 729 | if (li.GetMessage().Length > 0 && ( |
730 | ((li.RegexBitfield & OS_LISTEN_REGEX_MESSAGE) != OS_LISTEN_REGEX_MESSAGE && !li.GetMessage().Equals(msg)) || | ||
731 | ((li.RegexBitfield & OS_LISTEN_REGEX_MESSAGE) == OS_LISTEN_REGEX_MESSAGE && !Regex.IsMatch(msg, li.GetMessage())) | ||
732 | )) | ||
668 | { | 733 | { |
669 | continue; | 734 | continue; |
670 | } | 735 | } |
@@ -697,10 +762,13 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
697 | { | 762 | { |
698 | int idx = 0; | 763 | int idx = 0; |
699 | Object[] item = new Object[6]; | 764 | Object[] item = new Object[6]; |
765 | int dataItemLength = 6; | ||
700 | 766 | ||
701 | while (idx < data.Length) | 767 | while (idx < data.Length) |
702 | { | 768 | { |
703 | Array.Copy(data, idx, item, 0, 6); | 769 | dataItemLength = (idx + 7 == data.Length || (idx + 7 < data.Length && data[idx + 7] is bool)) ? 7 : 6; |
770 | item = new Object[dataItemLength]; | ||
771 | Array.Copy(data, idx, item, 0, dataItemLength); | ||
704 | 772 | ||
705 | ListenerInfo info = | 773 | ListenerInfo info = |
706 | ListenerInfo.FromData(localID, itemID, hostID, item); | 774 | ListenerInfo.FromData(localID, itemID, hostID, item); |
@@ -712,12 +780,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
712 | m_listeners[(int)item[2]].Add(info); | 780 | m_listeners[(int)item[2]].Add(info); |
713 | } | 781 | } |
714 | 782 | ||
715 | idx+=6; | 783 | idx+=dataItemLength; |
716 | } | 784 | } |
717 | } | 785 | } |
718 | } | 786 | } |
719 | 787 | ||
720 | public class ListenerInfo: IWorldCommListenerInfo | 788 | public class ListenerInfo : IWorldCommListenerInfo |
721 | { | 789 | { |
722 | private bool m_active; // Listener is active or not | 790 | private bool m_active; // Listener is active or not |
723 | private int m_handle; // Assigned handle of this listener | 791 | private int m_handle; // Assigned handle of this listener |
@@ -731,16 +799,29 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
731 | 799 | ||
732 | public ListenerInfo(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message) | 800 | public ListenerInfo(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message) |
733 | { | 801 | { |
734 | Initialise(handle, localID, ItemID, hostID, channel, name, id, message); | 802 | Initialise(handle, localID, ItemID, hostID, channel, name, id, |
803 | message, 0); | ||
804 | } | ||
805 | |||
806 | public ListenerInfo(int handle, uint localID, UUID ItemID, | ||
807 | UUID hostID, int channel, string name, UUID id, | ||
808 | string message, int regexBitfield) | ||
809 | { | ||
810 | Initialise(handle, localID, ItemID, hostID, channel, name, id, | ||
811 | message, regexBitfield); | ||
735 | } | 812 | } |
736 | 813 | ||
737 | public ListenerInfo(ListenerInfo li, string name, UUID id, string message) | 814 | public ListenerInfo(ListenerInfo li, string name, UUID id, string message) |
738 | { | 815 | { |
739 | Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message); | 816 | Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message, 0); |
817 | } | ||
818 | |||
819 | public ListenerInfo(ListenerInfo li, string name, UUID id, string message, int regexBitfield) | ||
820 | { | ||
821 | Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message, regexBitfield); | ||
740 | } | 822 | } |
741 | 823 | ||
742 | private void Initialise(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, | 824 | private void Initialise(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message, int regexBitfield) |
743 | UUID id, string message) | ||
744 | { | 825 | { |
745 | m_active = true; | 826 | m_active = true; |
746 | m_handle = handle; | 827 | m_handle = handle; |
@@ -751,11 +832,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
751 | m_name = name; | 832 | m_name = name; |
752 | m_id = id; | 833 | m_id = id; |
753 | m_message = message; | 834 | m_message = message; |
835 | RegexBitfield = regexBitfield; | ||
754 | } | 836 | } |
755 | 837 | ||
756 | public Object[] GetSerializationData() | 838 | public Object[] GetSerializationData() |
757 | { | 839 | { |
758 | Object[] data = new Object[6]; | 840 | Object[] data = new Object[7]; |
759 | 841 | ||
760 | data[0] = m_active; | 842 | data[0] = m_active; |
761 | data[1] = m_handle; | 843 | data[1] = m_handle; |
@@ -763,16 +845,19 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
763 | data[3] = m_name; | 845 | data[3] = m_name; |
764 | data[4] = m_id; | 846 | data[4] = m_id; |
765 | data[5] = m_message; | 847 | data[5] = m_message; |
848 | data[6] = RegexBitfield; | ||
766 | 849 | ||
767 | return data; | 850 | return data; |
768 | } | 851 | } |
769 | 852 | ||
770 | public static ListenerInfo FromData(uint localID, UUID ItemID, UUID hostID, Object[] data) | 853 | public static ListenerInfo FromData(uint localID, UUID ItemID, UUID hostID, Object[] data) |
771 | { | 854 | { |
772 | ListenerInfo linfo = new ListenerInfo((int)data[1], localID, | 855 | ListenerInfo linfo = new ListenerInfo((int)data[1], localID, ItemID, hostID, (int)data[2], (string)data[3], (UUID)data[4], (string)data[5]); |
773 | ItemID, hostID, (int)data[2], (string)data[3], | 856 | linfo.m_active = (bool)data[0]; |
774 | (UUID)data[4], (string)data[5]); | 857 | if (data.Length >= 7) |
775 | linfo.m_active=(bool)data[0]; | 858 | { |
859 | linfo.RegexBitfield = (int)data[6]; | ||
860 | } | ||
776 | 861 | ||
777 | return linfo; | 862 | return linfo; |
778 | } | 863 | } |
@@ -831,5 +916,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
831 | { | 916 | { |
832 | return m_id; | 917 | return m_id; |
833 | } | 918 | } |
919 | |||
920 | public int RegexBitfield { get; private set; } | ||
834 | } | 921 | } |
835 | } | 922 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs index 008465f..1e1c7d0 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs | |||
@@ -56,6 +56,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
56 | 56 | ||
57 | private bool m_Enabled = false; | 57 | private bool m_Enabled = false; |
58 | 58 | ||
59 | private AssetPermissions m_AssetPerms; | ||
60 | |||
59 | public Type ReplaceableInterface | 61 | public Type ReplaceableInterface |
60 | { | 62 | { |
61 | get { return null; } | 63 | get { return null; } |
@@ -128,6 +130,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
128 | if (m_LocalAssetServiceURI != string.Empty) | 130 | if (m_LocalAssetServiceURI != string.Empty) |
129 | m_LocalAssetServiceURI = m_LocalAssetServiceURI.Trim('/'); | 131 | m_LocalAssetServiceURI = m_LocalAssetServiceURI.Trim('/'); |
130 | 132 | ||
133 | IConfig hgConfig = source.Configs["HGAssetService"]; | ||
134 | m_AssetPerms = new AssetPermissions(hgConfig); // it's ok if arg is null | ||
135 | |||
131 | m_Enabled = true; | 136 | m_Enabled = true; |
132 | m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled"); | 137 | m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled"); |
133 | } | 138 | } |
@@ -206,14 +211,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
206 | asset = m_HGService.Get(id); | 211 | asset = m_HGService.Get(id); |
207 | if (asset != null) | 212 | if (asset != null) |
208 | { | 213 | { |
209 | // Now store it locally | 214 | // Now store it locally, if allowed |
210 | // For now, let me just do it for textures and scripts | 215 | if (m_AssetPerms.AllowedImport(asset.Type)) |
211 | if (((AssetType)asset.Type == AssetType.Texture) || | ||
212 | ((AssetType)asset.Type == AssetType.LSLBytecode) || | ||
213 | ((AssetType)asset.Type == AssetType.LSLText)) | ||
214 | { | ||
215 | m_GridService.Store(asset); | 216 | m_GridService.Store(asset); |
216 | } | 217 | else |
218 | return null; | ||
217 | } | 219 | } |
218 | } | 220 | } |
219 | else | 221 | else |
@@ -328,7 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
328 | 330 | ||
329 | string id = string.Empty; | 331 | string id = string.Empty; |
330 | if (IsHG(asset.ID)) | 332 | if (IsHG(asset.ID)) |
331 | id = m_HGService.Store(asset); | 333 | { |
334 | if (m_AssetPerms.AllowedExport(asset.Type)) | ||
335 | id = m_HGService.Store(asset); | ||
336 | else | ||
337 | return String.Empty; | ||
338 | } | ||
332 | else | 339 | else |
333 | id = m_GridService.Store(asset); | 340 | id = m_GridService.Store(asset); |
334 | 341 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index c78915f..449c1f1 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -204,8 +204,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
204 | public byte[] GetData(string id) | 204 | public byte[] GetData(string id) |
205 | { | 205 | { |
206 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); | 206 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); |
207 | 207 | ||
208 | AssetBase asset = m_Cache.Get(id); | 208 | AssetBase asset = null; |
209 | |||
210 | if (m_Cache != null) | ||
211 | asset = m_Cache.Get(id); | ||
209 | 212 | ||
210 | if (asset != null) | 213 | if (asset != null) |
211 | return asset.Data; | 214 | return asset.Data; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs new file mode 100644 index 0000000..1982473 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net.Config; | ||
34 | using Nini.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset; | ||
40 | using OpenSim.Tests.Common; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class AssetConnectorsTests : OpenSimTestCase | ||
46 | { | ||
47 | [Test] | ||
48 | public void TestAddAsset() | ||
49 | { | ||
50 | TestHelpers.InMethod(); | ||
51 | // TestHelpers.EnableLogging(); | ||
52 | |||
53 | IConfigSource config = new IniConfigSource(); | ||
54 | config.AddConfig("Modules"); | ||
55 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
56 | config.AddConfig("AssetService"); | ||
57 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
58 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
59 | |||
60 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
61 | lasc.Initialise(config); | ||
62 | |||
63 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | ||
64 | lasc.Store(a1); | ||
65 | |||
66 | AssetBase retreivedA1 = lasc.Get(a1.ID); | ||
67 | Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID)); | ||
68 | Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID)); | ||
69 | Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length)); | ||
70 | |||
71 | AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID); | ||
72 | Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID)); | ||
73 | |||
74 | byte[] retrievedA1Data = lasc.GetData(a1.ID); | ||
75 | Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length)); | ||
76 | |||
77 | // TODO: Add cache and check that this does receive a copy of the asset | ||
78 | } | ||
79 | |||
80 | [Test] | ||
81 | public void TestAddTemporaryAsset() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | // TestHelpers.EnableLogging(); | ||
85 | |||
86 | IConfigSource config = new IniConfigSource(); | ||
87 | config.AddConfig("Modules"); | ||
88 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
89 | config.AddConfig("AssetService"); | ||
90 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
91 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
92 | |||
93 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
94 | lasc.Initialise(config); | ||
95 | |||
96 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | ||
97 | a1.Temporary = true; | ||
98 | |||
99 | lasc.Store(a1); | ||
100 | |||
101 | Assert.That(lasc.Get(a1.ID), Is.Null); | ||
102 | Assert.That(lasc.GetData(a1.ID), Is.Null); | ||
103 | Assert.That(lasc.GetMetadata(a1.ID), Is.Null); | ||
104 | |||
105 | // TODO: Add cache and check that this does receive a copy of the asset | ||
106 | } | ||
107 | |||
108 | [Test] | ||
109 | public void TestAddLocalAsset() | ||
110 | { | ||
111 | TestHelpers.InMethod(); | ||
112 | // TestHelpers.EnableLogging(); | ||
113 | |||
114 | IConfigSource config = new IniConfigSource(); | ||
115 | config.AddConfig("Modules"); | ||
116 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
117 | config.AddConfig("AssetService"); | ||
118 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
119 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
120 | |||
121 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
122 | lasc.Initialise(config); | ||
123 | |||
124 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | ||
125 | a1.Local = true; | ||
126 | |||
127 | lasc.Store(a1); | ||
128 | |||
129 | Assert.That(lasc.Get(a1.ID), Is.Null); | ||
130 | Assert.That(lasc.GetData(a1.ID), Is.Null); | ||
131 | Assert.That(lasc.GetMetadata(a1.ID), Is.Null); | ||
132 | |||
133 | // TODO: Add cache and check that this does receive a copy of the asset | ||
134 | } | ||
135 | } | ||
136 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index b286d17..4338133 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -43,11 +43,15 @@ using OpenSim.Tests.Common; | |||
43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | 43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class GridConnectorsTests | 46 | public class GridConnectorsTests : OpenSimTestCase |
47 | { | 47 | { |
48 | LocalGridServicesConnector m_LocalConnector; | 48 | LocalGridServicesConnector m_LocalConnector; |
49 | private void SetUp() | 49 | |
50 | [SetUp] | ||
51 | public override void SetUp() | ||
50 | { | 52 | { |
53 | base.SetUp(); | ||
54 | |||
51 | IConfigSource config = new IniConfigSource(); | 55 | IConfigSource config = new IniConfigSource(); |
52 | config.AddConfig("Modules"); | 56 | config.AddConfig("Modules"); |
53 | config.AddConfig("GridService"); | 57 | config.AddConfig("GridService"); |
@@ -71,8 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
71 | TestHelpers.InMethod(); | 75 | TestHelpers.InMethod(); |
72 | // log4net.Config.XmlConfigurator.Configure(); | 76 | // log4net.Config.XmlConfigurator.Configure(); |
73 | 77 | ||
74 | SetUp(); | ||
75 | |||
76 | // Create 4 regions | 78 | // Create 4 regions |
77 | GridRegion r1 = new GridRegion(); | 79 | GridRegion r1 = new GridRegion(); |
78 | r1.RegionName = "Test Region 1"; | 80 | r1.RegionName = "Test Region 1"; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs index b0edce7..221f815 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs | |||
@@ -65,11 +65,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
65 | 65 | ||
66 | public void OnMakeRootAgent(ScenePresence sp) | 66 | public void OnMakeRootAgent(ScenePresence sp) |
67 | { | 67 | { |
68 | // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); | ||
69 | |||
70 | if (sp.PresenceType != PresenceType.Npc) | 68 | if (sp.PresenceType != PresenceType.Npc) |
69 | { | ||
70 | string userid = sp.Scene.UserManagementModule.GetUserUUI(sp.UUID); | ||
71 | //m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", userid, sp.Scene.RegionInfo.RegionName); | ||
71 | m_GridUserService.SetLastPosition( | 72 | m_GridUserService.SetLastPosition( |
72 | sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | 73 | userid, UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); |
74 | } | ||
73 | } | 75 | } |
74 | 76 | ||
75 | public void OnNewClient(IClientAPI client) | 77 | public void OnNewClient(IClientAPI client) |
@@ -82,9 +84,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
82 | if (client.SceneAgent.IsChildAgent) | 84 | if (client.SceneAgent.IsChildAgent) |
83 | return; | 85 | return; |
84 | 86 | ||
85 | // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | 87 | string userId = client.AgentId.ToString(); |
88 | if (client.Scene is Scene) | ||
89 | { | ||
90 | Scene s = (Scene)client.Scene; | ||
91 | userId = s.UserManagementModule.GetUserUUI(client.AgentId); | ||
92 | } | ||
93 | //m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", userId, client.Scene.RegionInfo.RegionName); | ||
94 | |||
86 | m_GridUserService.LoggedOut( | 95 | m_GridUserService.LoggedOut( |
87 | client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, | 96 | userId, client.SessionId, client.Scene.RegionInfo.RegionID, |
88 | client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat); | 97 | client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat); |
89 | } | 98 | } |
90 | } | 99 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs index badb552..04acf67 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs | |||
@@ -44,6 +44,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private const int KEEPTIME = 30; // 30 secs | ||
48 | private ExpiringCache<string, GridUserInfo> m_Infos = new ExpiringCache<string, GridUserInfo>(); | ||
49 | |||
47 | #region ISharedRegionModule | 50 | #region ISharedRegionModule |
48 | 51 | ||
49 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
@@ -128,23 +131,60 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
128 | 131 | ||
129 | public bool LoggedOut(string userID, UUID sessionID, UUID region, Vector3 position, Vector3 lookat) | 132 | public bool LoggedOut(string userID, UUID sessionID, UUID region, Vector3 position, Vector3 lookat) |
130 | { | 133 | { |
134 | if (m_Infos.Contains(userID)) | ||
135 | m_Infos.Remove(userID); | ||
136 | |||
131 | return m_RemoteConnector.LoggedOut(userID, sessionID, region, position, lookat); | 137 | return m_RemoteConnector.LoggedOut(userID, sessionID, region, position, lookat); |
132 | } | 138 | } |
133 | 139 | ||
134 | 140 | ||
135 | public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | 141 | public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt) |
136 | { | 142 | { |
137 | return m_RemoteConnector.SetHome(userID, regionID, position, lookAt); | 143 | if (m_RemoteConnector.SetHome(userID, regionID, position, lookAt)) |
144 | { | ||
145 | // Update the cache too | ||
146 | GridUserInfo info = null; | ||
147 | if (m_Infos.TryGetValue(userID, out info)) | ||
148 | { | ||
149 | info.HomeRegionID = regionID; | ||
150 | info.HomePosition = position; | ||
151 | info.HomeLookAt = lookAt; | ||
152 | } | ||
153 | return true; | ||
154 | } | ||
155 | |||
156 | return false; | ||
138 | } | 157 | } |
139 | 158 | ||
140 | public bool SetLastPosition(string userID, UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 159 | public bool SetLastPosition(string userID, UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) |
141 | { | 160 | { |
142 | return m_RemoteConnector.SetLastPosition(userID, sessionID, regionID, position, lookAt); | 161 | if (m_RemoteConnector.SetLastPosition(userID, sessionID, regionID, position, lookAt)) |
162 | { | ||
163 | // Update the cache too | ||
164 | GridUserInfo info = null; | ||
165 | if (m_Infos.TryGetValue(userID, out info)) | ||
166 | { | ||
167 | info.LastRegionID = regionID; | ||
168 | info.LastPosition = position; | ||
169 | info.LastLookAt = lookAt; | ||
170 | } | ||
171 | return true; | ||
172 | } | ||
173 | |||
174 | return false; | ||
143 | } | 175 | } |
144 | 176 | ||
145 | public GridUserInfo GetGridUserInfo(string userID) | 177 | public GridUserInfo GetGridUserInfo(string userID) |
146 | { | 178 | { |
147 | return m_RemoteConnector.GetGridUserInfo(userID); | 179 | GridUserInfo info = null; |
180 | if (m_Infos.TryGetValue(userID, out info)) | ||
181 | return info; | ||
182 | |||
183 | info = m_RemoteConnector.GetGridUserInfo(userID); | ||
184 | |||
185 | m_Infos.AddOrUpdate(userID, info, KEEPTIME); | ||
186 | |||
187 | return info; | ||
148 | } | 188 | } |
149 | 189 | ||
150 | public GridUserInfo[] GetGridUserInfo(string[] userID) | 190 | public GridUserInfo[] GetGridUserInfo(string[] userID) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 6eb99ea..8ed1833 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -313,7 +313,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
313 | 313 | ||
314 | if (m_scenes.ContainsKey(destination.RegionID)) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
315 | { | 315 | { |
316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); | 316 | // m_log.DebugFormat( |
317 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
318 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
319 | |||
320 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); | ||
317 | return true; | 321 | return true; |
318 | } | 322 | } |
319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 323 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 619550c..ade5e76 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | 44 | using OpenSim.Region.Framework.Scenes.Serialization; |
45 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
46 | using System.Threading; | ||
46 | 47 | ||
47 | namespace OpenSim.Region.CoreModules.World.Archiver | 48 | namespace OpenSim.Region.CoreModules.World.Archiver |
48 | { | 49 | { |
@@ -52,7 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
52 | public class ArchiveReadRequest | 53 | public class ArchiveReadRequest |
53 | { | 54 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
56 | |||
57 | /// <summary> | ||
58 | /// Contains data used while dearchiving a single scene. | ||
59 | /// </summary> | ||
60 | private class DearchiveContext | ||
61 | { | ||
62 | public Scene Scene { get; set; } | ||
63 | |||
64 | public List<string> SerialisedSceneObjects { get; set; } | ||
65 | |||
66 | public List<string> SerialisedParcels { get; set; } | ||
67 | |||
68 | public List<SceneObjectGroup> SceneObjects { get; set; } | ||
69 | |||
70 | public DearchiveContext(Scene scene) | ||
71 | { | ||
72 | Scene = scene; | ||
73 | SerialisedSceneObjects = new List<string>(); | ||
74 | SerialisedParcels = new List<string>(); | ||
75 | SceneObjects = new List<SceneObjectGroup>(); | ||
76 | } | ||
77 | } | ||
55 | 78 | ||
79 | |||
56 | /// <summary> | 80 | /// <summary> |
57 | /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version | 81 | /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version |
58 | /// bumps here should be compatible. | 82 | /// bumps here should be compatible. |
@@ -62,9 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
62 | /// <summary> | 86 | /// <summary> |
63 | /// Has the control file been loaded for this archive? | 87 | /// Has the control file been loaded for this archive? |
64 | /// </summary> | 88 | /// </summary> |
65 | public bool ControlFileLoaded { get; private set; } | 89 | public bool ControlFileLoaded { get; private set; } |
66 | 90 | ||
67 | protected Scene m_scene; | 91 | protected string m_loadPath; |
92 | protected Scene m_rootScene; | ||
68 | protected Stream m_loadStream; | 93 | protected Stream m_loadStream; |
69 | protected Guid m_requestId; | 94 | protected Guid m_requestId; |
70 | protected string m_errorMessage; | 95 | protected string m_errorMessage; |
@@ -91,16 +116,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
91 | { | 116 | { |
92 | if (m_UserMan == null) | 117 | if (m_UserMan == null) |
93 | { | 118 | { |
94 | m_UserMan = m_scene.RequestModuleInterface<IUserManagement>(); | 119 | m_UserMan = m_rootScene.RequestModuleInterface<IUserManagement>(); |
95 | } | 120 | } |
96 | return m_UserMan; | 121 | return m_UserMan; |
97 | } | 122 | } |
98 | } | 123 | } |
99 | 124 | ||
125 | /// <summary> | ||
126 | /// Used to cache lookups for valid groups. | ||
127 | /// </summary> | ||
128 | private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>(); | ||
129 | |||
130 | private IGroupsModule m_groupsModule; | ||
131 | |||
132 | private IAssetService m_assetService = null; | ||
133 | |||
134 | |||
100 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) | 135 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) |
101 | { | 136 | { |
102 | m_scene = scene; | 137 | m_rootScene = scene; |
103 | 138 | ||
139 | m_loadPath = loadPath; | ||
104 | try | 140 | try |
105 | { | 141 | { |
106 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress); | 142 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress); |
@@ -120,11 +156,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | 156 | ||
121 | // Zero can never be a valid user id | 157 | // Zero can never be a valid user id |
122 | m_validUserUuids[UUID.Zero] = false; | 158 | m_validUserUuids[UUID.Zero] = false; |
159 | |||
160 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | ||
161 | m_assetService = m_rootScene.AssetService; | ||
123 | } | 162 | } |
124 | 163 | ||
125 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 164 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
126 | { | 165 | { |
127 | m_scene = scene; | 166 | m_rootScene = scene; |
167 | m_loadPath = null; | ||
128 | m_loadStream = loadStream; | 168 | m_loadStream = loadStream; |
129 | m_merge = merge; | 169 | m_merge = merge; |
130 | m_skipAssets = skipAssets; | 170 | m_skipAssets = skipAssets; |
@@ -132,6 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | 172 | ||
133 | // Zero can never be a valid user id | 173 | // Zero can never be a valid user id |
134 | m_validUserUuids[UUID.Zero] = false; | 174 | m_validUserUuids[UUID.Zero] = false; |
175 | |||
176 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | ||
177 | m_assetService = m_rootScene.AssetService; | ||
135 | } | 178 | } |
136 | 179 | ||
137 | /// <summary> | 180 | /// <summary> |
@@ -139,25 +182,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
139 | /// </summary> | 182 | /// </summary> |
140 | public void DearchiveRegion() | 183 | public void DearchiveRegion() |
141 | { | 184 | { |
142 | // The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions | ||
143 | DearchiveRegion0DotStar(); | ||
144 | } | ||
145 | |||
146 | private void DearchiveRegion0DotStar() | ||
147 | { | ||
148 | int successfulAssetRestores = 0; | 185 | int successfulAssetRestores = 0; |
149 | int failedAssetRestores = 0; | 186 | int failedAssetRestores = 0; |
150 | List<string> serialisedSceneObjects = new List<string>(); | ||
151 | List<string> serialisedParcels = new List<string>(); | ||
152 | string filePath = "NONE"; | ||
153 | 187 | ||
154 | TarArchiveReader archive = new TarArchiveReader(m_loadStream); | 188 | DearchiveScenesInfo dearchivedScenes; |
189 | |||
190 | // We dearchive all the scenes at once, because the files in the TAR archive might be mixed. | ||
191 | // Therefore, we have to keep track of the dearchive context of all the scenes. | ||
192 | Dictionary<UUID, DearchiveContext> sceneContexts = new Dictionary<UUID, DearchiveContext>(); | ||
193 | |||
194 | string fullPath = "NONE"; | ||
195 | TarArchiveReader archive = null; | ||
155 | byte[] data; | 196 | byte[] data; |
156 | TarArchiveReader.TarEntryType entryType; | 197 | TarArchiveReader.TarEntryType entryType; |
157 | 198 | ||
158 | try | 199 | try |
159 | { | 200 | { |
160 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | 201 | FindAndLoadControlFile(out archive, out dearchivedScenes); |
202 | |||
203 | while ((data = archive.ReadEntry(out fullPath, out entryType)) != null) | ||
161 | { | 204 | { |
162 | //m_log.DebugFormat( | 205 | //m_log.DebugFormat( |
163 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); | 206 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); |
@@ -165,9 +208,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
165 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | 208 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) |
166 | continue; | 209 | continue; |
167 | 210 | ||
211 | |||
212 | // Find the scene that this file belongs to | ||
213 | |||
214 | Scene scene; | ||
215 | string filePath; | ||
216 | if (!dearchivedScenes.GetRegionFromPath(fullPath, out scene, out filePath)) | ||
217 | continue; // this file belongs to a region that we're not loading | ||
218 | |||
219 | DearchiveContext sceneContext = null; | ||
220 | if (scene != null) | ||
221 | { | ||
222 | if (!sceneContexts.TryGetValue(scene.RegionInfo.RegionID, out sceneContext)) | ||
223 | { | ||
224 | sceneContext = new DearchiveContext(scene); | ||
225 | sceneContexts.Add(scene.RegionInfo.RegionID, sceneContext); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | |||
230 | // Process the file | ||
231 | |||
168 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | 232 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) |
169 | { | 233 | { |
170 | serialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); | 234 | sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); |
171 | } | 235 | } |
172 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) | 236 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) |
173 | { | 237 | { |
@@ -181,19 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
181 | } | 245 | } |
182 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 246 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) |
183 | { | 247 | { |
184 | LoadTerrain(filePath, data); | 248 | LoadTerrain(scene, filePath, data); |
185 | } | 249 | } |
186 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 250 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
187 | { | 251 | { |
188 | LoadRegionSettings(filePath, data); | 252 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
189 | } | 253 | } |
190 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | 254 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) |
191 | { | 255 | { |
192 | serialisedParcels.Add(Encoding.UTF8.GetString(data)); | 256 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
193 | } | 257 | } |
194 | else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | 258 | else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) |
195 | { | 259 | { |
196 | LoadControlFile(filePath, data); | 260 | // Ignore, because we already read the control file |
197 | } | 261 | } |
198 | } | 262 | } |
199 | 263 | ||
@@ -201,15 +265,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
201 | } | 265 | } |
202 | catch (Exception e) | 266 | catch (Exception e) |
203 | { | 267 | { |
204 | m_log.ErrorFormat( | 268 | m_log.Error( |
205 | "[ARCHIVER]: Aborting load with error in archive file {0}. {1}", filePath, e); | 269 | String.Format("[ARCHIVER]: Aborting load with error in archive file {0} ", fullPath), e); |
206 | m_errorMessage += e.ToString(); | 270 | m_errorMessage += e.ToString(); |
207 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 271 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage); |
208 | return; | 272 | return; |
209 | } | 273 | } |
210 | finally | 274 | finally |
211 | { | 275 | { |
212 | archive.Close(); | 276 | if (archive != null) |
277 | archive.Close(); | ||
213 | } | 278 | } |
214 | 279 | ||
215 | if (!m_skipAssets) | 280 | if (!m_skipAssets) |
@@ -223,32 +288,143 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
223 | } | 288 | } |
224 | } | 289 | } |
225 | 290 | ||
226 | if (!m_merge) | 291 | foreach (DearchiveContext sceneContext in sceneContexts.Values) |
227 | { | 292 | { |
228 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | 293 | m_log.InfoFormat("[ARCHIVER]: Loading region {0}", sceneContext.Scene.RegionInfo.RegionName); |
229 | m_scene.DeleteAllSceneObjects(); | 294 | |
295 | if (!m_merge) | ||
296 | { | ||
297 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | ||
298 | sceneContext.Scene.DeleteAllSceneObjects(); | ||
299 | } | ||
300 | |||
301 | try | ||
302 | { | ||
303 | LoadParcels(sceneContext.Scene, sceneContext.SerialisedParcels); | ||
304 | LoadObjects(sceneContext.Scene, sceneContext.SerialisedSceneObjects, sceneContext.SceneObjects); | ||
305 | |||
306 | // Inform any interested parties that the region has changed. We waited until now so that all | ||
307 | // of the region's objects will be loaded when we send this notification. | ||
308 | IEstateModule estateModule = sceneContext.Scene.RequestModuleInterface<IEstateModule>(); | ||
309 | if (estateModule != null) | ||
310 | estateModule.TriggerRegionInfoChange(); | ||
311 | } | ||
312 | catch (Exception e) | ||
313 | { | ||
314 | m_log.Error("[ARCHIVER]: Error loading parcels or objects ", e); | ||
315 | m_errorMessage += e.ToString(); | ||
316 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage); | ||
317 | return; | ||
318 | } | ||
230 | } | 319 | } |
231 | 320 | ||
232 | LoadParcels(serialisedParcels); | 321 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so |
233 | LoadObjects(serialisedSceneObjects); | 322 | // that users can enter the scene. If we allow the scripts to start in the loop above |
323 | // then they significantly increase the time until the OAR finishes loading. | ||
324 | Util.FireAndForget(delegate(object o) | ||
325 | { | ||
326 | Thread.Sleep(15000); | ||
327 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); | ||
328 | |||
329 | foreach (DearchiveContext sceneContext in sceneContexts.Values) | ||
330 | { | ||
331 | foreach (SceneObjectGroup sceneObject in sceneContext.SceneObjects) | ||
332 | { | ||
333 | sceneObject.CreateScriptInstances(0, false, sceneContext.Scene.DefaultScriptEngine, 0); // StateSource.RegionStart | ||
334 | sceneObject.ResumeScripts(); | ||
335 | } | ||
336 | |||
337 | sceneContext.SceneObjects.Clear(); | ||
338 | } | ||
339 | }); | ||
234 | 340 | ||
235 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 341 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
236 | 342 | ||
237 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 343 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, dearchivedScenes.GetLoadedScenes(), m_errorMessage); |
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Searches through the files in the archive for the control file, and reads it. | ||
348 | /// We must read the control file first, in order to know which regions are available. | ||
349 | /// </summary> | ||
350 | /// <remarks> | ||
351 | /// In most cases the control file *is* first, since that's how we create archives. However, | ||
352 | /// it's possible that someone rewrote the archive externally so we can't rely on this fact. | ||
353 | /// </remarks> | ||
354 | /// <param name="archive"></param> | ||
355 | /// <param name="dearchivedScenes"></param> | ||
356 | private void FindAndLoadControlFile(out TarArchiveReader archive, out DearchiveScenesInfo dearchivedScenes) | ||
357 | { | ||
358 | archive = new TarArchiveReader(m_loadStream); | ||
359 | dearchivedScenes = new DearchiveScenesInfo(); | ||
360 | |||
361 | string filePath; | ||
362 | byte[] data; | ||
363 | TarArchiveReader.TarEntryType entryType; | ||
364 | bool firstFile = true; | ||
365 | |||
366 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | ||
367 | { | ||
368 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | ||
369 | continue; | ||
370 | |||
371 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | ||
372 | { | ||
373 | LoadControlFile(filePath, data, dearchivedScenes); | ||
374 | |||
375 | // Find which scenes are available in the simulator | ||
376 | ArchiveScenesGroup simulatorScenes = new ArchiveScenesGroup(); | ||
377 | SceneManager.Instance.ForEachScene(delegate(Scene scene2) | ||
378 | { | ||
379 | simulatorScenes.AddScene(scene2); | ||
380 | }); | ||
381 | simulatorScenes.CalcSceneLocations(); | ||
382 | dearchivedScenes.SetSimulatorScenes(m_rootScene, simulatorScenes); | ||
383 | |||
384 | // If the control file wasn't the first file then reset the read pointer | ||
385 | if (!firstFile) | ||
386 | { | ||
387 | m_log.Warn("Control file wasn't the first file in the archive"); | ||
388 | if (m_loadStream.CanSeek) | ||
389 | { | ||
390 | m_loadStream.Seek(0, SeekOrigin.Begin); | ||
391 | } | ||
392 | else if (m_loadPath != null) | ||
393 | { | ||
394 | archive.Close(); | ||
395 | archive = null; | ||
396 | m_loadStream.Close(); | ||
397 | m_loadStream = null; | ||
398 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(m_loadPath), CompressionMode.Decompress); | ||
399 | archive = new TarArchiveReader(m_loadStream); | ||
400 | } | ||
401 | else | ||
402 | { | ||
403 | // There isn't currently a scenario where this happens, but it's best to add a check just in case | ||
404 | throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking"); | ||
405 | } | ||
406 | } | ||
407 | |||
408 | return; | ||
409 | } | ||
410 | |||
411 | firstFile = false; | ||
412 | } | ||
413 | |||
414 | throw new Exception("Control file not found"); | ||
238 | } | 415 | } |
239 | 416 | ||
240 | /// <summary> | 417 | /// <summary> |
241 | /// Load serialized scene objects. | 418 | /// Load serialized scene objects. |
242 | /// </summary> | 419 | /// </summary> |
243 | /// <param name="serialisedSceneObjects"></param> | 420 | protected void LoadObjects(Scene scene, List<string> serialisedSceneObjects, List<SceneObjectGroup> sceneObjects) |
244 | protected void LoadObjects(List<string> serialisedSceneObjects) | ||
245 | { | 421 | { |
246 | // Reload serialized prims | 422 | // Reload serialized prims |
247 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 423 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
248 | 424 | ||
249 | UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; | 425 | UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; |
250 | 426 | ||
251 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); | 427 | IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); |
252 | int sceneObjectsLoadedCount = 0; | 428 | int sceneObjectsLoadedCount = 0; |
253 | 429 | ||
254 | foreach (string serialisedSceneObject in serialisedSceneObjects) | 430 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
@@ -269,7 +445,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
269 | 445 | ||
270 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 446 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
271 | 447 | ||
272 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID); | 448 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
273 | 449 | ||
274 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 450 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
275 | // on the same region server and multiple examples a single object archive to be imported | 451 | // on the same region server and multiple examples a single object archive to be imported |
@@ -279,8 +455,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
279 | if (isTelehub) | 455 | if (isTelehub) |
280 | { | 456 | { |
281 | // Change the Telehub Object to the new UUID | 457 | // Change the Telehub Object to the new UUID |
282 | m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; | 458 | scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; |
283 | m_scene.RegionInfo.RegionSettings.Save(); | 459 | scene.RegionInfo.RegionSettings.Save(); |
284 | oldTelehubUUID = UUID.Zero; | 460 | oldTelehubUUID = UUID.Zero; |
285 | } | 461 | } |
286 | 462 | ||
@@ -290,17 +466,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
290 | { | 466 | { |
291 | if (part.CreatorData == null || part.CreatorData == string.Empty) | 467 | if (part.CreatorData == null || part.CreatorData == string.Empty) |
292 | { | 468 | { |
293 | if (!ResolveUserUuid(part.CreatorID)) | 469 | if (!ResolveUserUuid(scene, part.CreatorID)) |
294 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 470 | part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
295 | } | 471 | } |
296 | if (UserManager != null) | 472 | if (UserManager != null) |
297 | UserManager.AddUser(part.CreatorID, part.CreatorData); | 473 | UserManager.AddUser(part.CreatorID, part.CreatorData); |
298 | 474 | ||
299 | if (!ResolveUserUuid(part.OwnerID)) | 475 | if (!ResolveUserUuid(scene, part.OwnerID)) |
300 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 476 | part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
477 | |||
478 | if (!ResolveUserUuid(scene, part.LastOwnerID)) | ||
479 | part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner; | ||
301 | 480 | ||
302 | if (!ResolveUserUuid(part.LastOwnerID)) | 481 | if (!ResolveGroupUuid(part.GroupID)) |
303 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 482 | part.GroupID = UUID.Zero; |
304 | 483 | ||
305 | // And zap any troublesome sit target information | 484 | // And zap any troublesome sit target information |
306 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 485 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
@@ -311,14 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
311 | // being no copy/no mod for everyone | 490 | // being no copy/no mod for everyone |
312 | lock (part.TaskInventory) | 491 | lock (part.TaskInventory) |
313 | { | 492 | { |
314 | if (!ResolveUserUuid(part.CreatorID)) | 493 | if (!ResolveUserUuid(scene, part.CreatorID)) |
315 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 494 | part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
316 | 495 | ||
317 | if (!ResolveUserUuid(part.OwnerID)) | 496 | if (!ResolveUserUuid(scene, part.OwnerID)) |
318 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 497 | part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
319 | 498 | ||
320 | if (!ResolveUserUuid(part.LastOwnerID)) | 499 | if (!ResolveUserUuid(scene, part.LastOwnerID)) |
321 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 500 | part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
322 | 501 | ||
323 | // And zap any troublesome sit target information | 502 | // And zap any troublesome sit target information |
324 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 503 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
@@ -331,26 +510,31 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
331 | TaskInventoryDictionary inv = part.TaskInventory; | 510 | TaskInventoryDictionary inv = part.TaskInventory; |
332 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 511 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
333 | { | 512 | { |
334 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 513 | if (!ResolveUserUuid(scene, kvp.Value.OwnerID)) |
335 | { | 514 | { |
336 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 515 | kvp.Value.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
337 | } | 516 | } |
517 | |||
338 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) | 518 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) |
339 | { | 519 | { |
340 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 520 | if (!ResolveUserUuid(scene, kvp.Value.CreatorID)) |
341 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 521 | kvp.Value.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
342 | } | 522 | } |
523 | |||
343 | if (UserManager != null) | 524 | if (UserManager != null) |
344 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 525 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
526 | |||
527 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | ||
528 | kvp.Value.GroupID = UUID.Zero; | ||
345 | } | 529 | } |
346 | part.TaskInventory.LockItemsForRead(false); | 530 | part.TaskInventory.LockItemsForRead(false); |
347 | } | 531 | } |
348 | } | 532 | } |
349 | 533 | ||
350 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 534 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) |
351 | { | 535 | { |
352 | sceneObjectsLoadedCount++; | 536 | sceneObjectsLoadedCount++; |
353 | sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); | 537 | sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0); |
354 | sceneObject.ResumeScripts(); | 538 | sceneObject.ResumeScripts(); |
355 | } | 539 | } |
356 | } | 540 | } |
@@ -365,16 +549,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
365 | if (oldTelehubUUID != UUID.Zero) | 549 | if (oldTelehubUUID != UUID.Zero) |
366 | { | 550 | { |
367 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); | 551 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); |
368 | m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | 552 | scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; |
369 | m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | 553 | scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
370 | } | 554 | } |
371 | } | 555 | } |
372 | 556 | ||
373 | /// <summary> | 557 | /// <summary> |
374 | /// Load serialized parcels. | 558 | /// Load serialized parcels. |
375 | /// </summary> | 559 | /// </summary> |
560 | /// <param name="scene"></param> | ||
376 | /// <param name="serialisedParcels"></param> | 561 | /// <param name="serialisedParcels"></param> |
377 | protected void LoadParcels(List<string> serialisedParcels) | 562 | protected void LoadParcels(Scene scene, List<string> serialisedParcels) |
378 | { | 563 | { |
379 | // Reload serialized parcels | 564 | // Reload serialized parcels |
380 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); | 565 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); |
@@ -382,9 +567,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
382 | foreach (string serialisedParcel in serialisedParcels) | 567 | foreach (string serialisedParcel in serialisedParcels) |
383 | { | 568 | { |
384 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | 569 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); |
385 | if (!ResolveUserUuid(parcel.OwnerID)) | ||
386 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
387 | 570 | ||
571 | // Validate User and Group UUID's | ||
572 | |||
573 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | ||
574 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
575 | |||
576 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
577 | { | ||
578 | parcel.GroupID = UUID.Zero; | ||
579 | parcel.IsGroupOwned = false; | ||
580 | } | ||
581 | |||
582 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | ||
583 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) | ||
584 | { | ||
585 | if (ResolveUserUuid(scene, entry.AgentID)) | ||
586 | accessList.Add(entry); | ||
587 | // else, drop this access rule | ||
588 | } | ||
589 | parcel.ParcelAccessList = accessList; | ||
590 | |||
388 | // m_log.DebugFormat( | 591 | // m_log.DebugFormat( |
389 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 592 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", |
390 | // parcel.Name, parcel.LocalID, parcel.Area); | 593 | // parcel.Name, parcel.LocalID, parcel.Area); |
@@ -395,23 +598,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
395 | if (!m_merge) | 598 | if (!m_merge) |
396 | { | 599 | { |
397 | bool setupDefaultParcel = (landData.Count == 0); | 600 | bool setupDefaultParcel = (landData.Count == 0); |
398 | m_scene.LandChannel.Clear(setupDefaultParcel); | 601 | scene.LandChannel.Clear(setupDefaultParcel); |
399 | } | 602 | } |
400 | 603 | ||
401 | m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); | 604 | scene.EventManager.TriggerIncomingLandDataFromStorage(landData); |
402 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); | 605 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); |
403 | } | 606 | } |
404 | 607 | ||
405 | /// <summary> | 608 | /// <summary> |
406 | /// Look up the given user id to check whether it's one that is valid for this grid. | 609 | /// Look up the given user id to check whether it's one that is valid for this grid. |
407 | /// </summary> | 610 | /// </summary> |
611 | /// <param name="scene"></param> | ||
408 | /// <param name="uuid"></param> | 612 | /// <param name="uuid"></param> |
409 | /// <returns></returns> | 613 | /// <returns></returns> |
410 | private bool ResolveUserUuid(UUID uuid) | 614 | private bool ResolveUserUuid(Scene scene, UUID uuid) |
411 | { | 615 | { |
412 | if (!m_validUserUuids.ContainsKey(uuid)) | 616 | if (!m_validUserUuids.ContainsKey(uuid)) |
413 | { | 617 | { |
414 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid); | 618 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid); |
415 | m_validUserUuids.Add(uuid, account != null); | 619 | m_validUserUuids.Add(uuid, account != null); |
416 | } | 620 | } |
417 | 621 | ||
@@ -419,6 +623,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
419 | } | 623 | } |
420 | 624 | ||
421 | /// <summary> | 625 | /// <summary> |
626 | /// Look up the given group id to check whether it's one that is valid for this grid. | ||
627 | /// </summary> | ||
628 | /// <param name="uuid"></param> | ||
629 | /// <returns></returns> | ||
630 | private bool ResolveGroupUuid(UUID uuid) | ||
631 | { | ||
632 | if (uuid == UUID.Zero) | ||
633 | return true; // this means the object has no group | ||
634 | |||
635 | if (!m_validGroupUuids.ContainsKey(uuid)) | ||
636 | { | ||
637 | bool exists; | ||
638 | |||
639 | if (m_groupsModule == null) | ||
640 | exists = false; | ||
641 | else | ||
642 | exists = (m_groupsModule.GetGroupRecord(uuid) != null); | ||
643 | |||
644 | m_validGroupUuids.Add(uuid, exists); | ||
645 | } | ||
646 | |||
647 | return m_validGroupUuids[uuid]; | ||
648 | } | ||
649 | |||
422 | /// Load an asset | 650 | /// Load an asset |
423 | /// </summary> | 651 | /// </summary> |
424 | /// <param name="assetFilename"></param> | 652 | /// <param name="assetFilename"></param> |
@@ -442,7 +670,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
442 | string extension = filename.Substring(i); | 670 | string extension = filename.Substring(i); |
443 | string uuid = filename.Remove(filename.Length - extension.Length); | 671 | string uuid = filename.Remove(filename.Length - extension.Length); |
444 | 672 | ||
445 | if (m_scene.AssetService.GetMetadata(uuid) != null) | 673 | if (m_assetService.GetMetadata(uuid) != null) |
446 | { | 674 | { |
447 | // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid); | 675 | // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid); |
448 | return true; | 676 | return true; |
@@ -462,7 +690,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
462 | 690 | ||
463 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 691 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
464 | // exists. | 692 | // exists. |
465 | m_scene.AssetService.Store(asset); | 693 | m_assetService.Store(asset); |
466 | 694 | ||
467 | /** | 695 | /** |
468 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so | 696 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so |
@@ -490,12 +718,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
490 | /// <summary> | 718 | /// <summary> |
491 | /// Load region settings data | 719 | /// Load region settings data |
492 | /// </summary> | 720 | /// </summary> |
721 | /// <param name="scene"></param> | ||
493 | /// <param name="settingsPath"></param> | 722 | /// <param name="settingsPath"></param> |
494 | /// <param name="data"></param> | 723 | /// <param name="data"></param> |
724 | /// <param name="dearchivedScenes"></param> | ||
495 | /// <returns> | 725 | /// <returns> |
496 | /// true if settings were loaded successfully, false otherwise | 726 | /// true if settings were loaded successfully, false otherwise |
497 | /// </returns> | 727 | /// </returns> |
498 | private bool LoadRegionSettings(string settingsPath, byte[] data) | 728 | private bool LoadRegionSettings(Scene scene, string settingsPath, byte[] data, DearchiveScenesInfo dearchivedScenes) |
499 | { | 729 | { |
500 | RegionSettings loadedRegionSettings; | 730 | RegionSettings loadedRegionSettings; |
501 | 731 | ||
@@ -511,7 +741,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
511 | return false; | 741 | return false; |
512 | } | 742 | } |
513 | 743 | ||
514 | RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; | 744 | RegionSettings currentRegionSettings = scene.RegionInfo.RegionSettings; |
515 | 745 | ||
516 | currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit; | 746 | currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit; |
517 | currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage; | 747 | currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage; |
@@ -548,12 +778,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
548 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) | 778 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) |
549 | currentRegionSettings.AddSpawnPoint(sp); | 779 | currentRegionSettings.AddSpawnPoint(sp); |
550 | 780 | ||
781 | currentRegionSettings.LoadedCreationDateTime = dearchivedScenes.LoadedCreationDateTime; | ||
782 | currentRegionSettings.LoadedCreationID = dearchivedScenes.GetOriginalRegionID(scene.RegionInfo.RegionID).ToString(); | ||
783 | |||
551 | currentRegionSettings.Save(); | 784 | currentRegionSettings.Save(); |
552 | 785 | ||
553 | m_scene.TriggerEstateSunUpdate(); | 786 | scene.TriggerEstateSunUpdate(); |
554 | 787 | ||
555 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 788 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); |
556 | |||
557 | if (estateModule != null) | 789 | if (estateModule != null) |
558 | estateModule.sendRegionHandshakeToAll(); | 790 | estateModule.sendRegionHandshakeToAll(); |
559 | 791 | ||
@@ -563,14 +795,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
563 | /// <summary> | 795 | /// <summary> |
564 | /// Load terrain data | 796 | /// Load terrain data |
565 | /// </summary> | 797 | /// </summary> |
798 | /// <param name="scene"></param> | ||
566 | /// <param name="terrainPath"></param> | 799 | /// <param name="terrainPath"></param> |
567 | /// <param name="data"></param> | 800 | /// <param name="data"></param> |
568 | /// <returns> | 801 | /// <returns> |
569 | /// true if terrain was resolved successfully, false otherwise. | 802 | /// true if terrain was resolved successfully, false otherwise. |
570 | /// </returns> | 803 | /// </returns> |
571 | private bool LoadTerrain(string terrainPath, byte[] data) | 804 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
572 | { | 805 | { |
573 | ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); | 806 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
574 | 807 | ||
575 | MemoryStream ms = new MemoryStream(data); | 808 | MemoryStream ms = new MemoryStream(data); |
576 | terrainModule.LoadFromStream(terrainPath, ms); | 809 | terrainModule.LoadFromStream(terrainPath, ms); |
@@ -586,17 +819,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
586 | /// </summary> | 819 | /// </summary> |
587 | /// <param name="path"></param> | 820 | /// <param name="path"></param> |
588 | /// <param name="data"></param> | 821 | /// <param name="data"></param> |
589 | public void LoadControlFile(string path, byte[] data) | 822 | /// <param name="dearchivedScenes"></param> |
823 | public DearchiveScenesInfo LoadControlFile(string path, byte[] data, DearchiveScenesInfo dearchivedScenes) | ||
590 | { | 824 | { |
591 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); | 825 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); |
592 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); | 826 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); |
593 | XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context); | 827 | XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context); |
594 | 828 | ||
595 | RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; | 829 | // Loaded metadata will be empty if no information exists in the archive |
830 | dearchivedScenes.LoadedCreationDateTime = 0; | ||
831 | dearchivedScenes.DefaultOriginalID = ""; | ||
596 | 832 | ||
597 | // Loaded metadata will empty if no information exists in the archive | 833 | bool multiRegion = false; |
598 | currentRegionSettings.LoadedCreationDateTime = 0; | ||
599 | currentRegionSettings.LoadedCreationID = ""; | ||
600 | 834 | ||
601 | while (xtr.Read()) | 835 | while (xtr.Read()) |
602 | { | 836 | { |
@@ -622,18 +856,44 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
622 | { | 856 | { |
623 | int value; | 857 | int value; |
624 | if (Int32.TryParse(xtr.ReadElementContentAsString(), out value)) | 858 | if (Int32.TryParse(xtr.ReadElementContentAsString(), out value)) |
625 | currentRegionSettings.LoadedCreationDateTime = value; | 859 | dearchivedScenes.LoadedCreationDateTime = value; |
626 | } | 860 | } |
627 | else if (xtr.Name.ToString() == "id") | 861 | else if (xtr.Name.ToString() == "row") |
862 | { | ||
863 | multiRegion = true; | ||
864 | dearchivedScenes.StartRow(); | ||
865 | } | ||
866 | else if (xtr.Name.ToString() == "region") | ||
867 | { | ||
868 | dearchivedScenes.StartRegion(); | ||
869 | } | ||
870 | else if (xtr.Name.ToString() == "id") | ||
871 | { | ||
872 | string id = xtr.ReadElementContentAsString(); | ||
873 | dearchivedScenes.DefaultOriginalID = id; | ||
874 | if (multiRegion) | ||
875 | dearchivedScenes.SetRegionOriginalID(id); | ||
876 | } | ||
877 | else if (xtr.Name.ToString() == "dir") | ||
628 | { | 878 | { |
629 | currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString(); | 879 | dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString()); |
630 | } | 880 | } |
631 | } | 881 | } |
632 | } | 882 | } |
633 | 883 | ||
634 | currentRegionSettings.Save(); | 884 | dearchivedScenes.MultiRegionFormat = multiRegion; |
635 | 885 | if (!multiRegion) | |
886 | { | ||
887 | // Add the single scene | ||
888 | dearchivedScenes.StartRow(); | ||
889 | dearchivedScenes.StartRegion(); | ||
890 | dearchivedScenes.SetRegionOriginalID(dearchivedScenes.DefaultOriginalID); | ||
891 | dearchivedScenes.SetRegionDirectory(""); | ||
892 | } | ||
893 | |||
636 | ControlFileLoaded = true; | 894 | ControlFileLoaded = true; |
895 | |||
896 | return dearchivedScenes; | ||
637 | } | 897 | } |
638 | } | 898 | } |
639 | } \ No newline at end of file | 899 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs new file mode 100644 index 0000000..d8dace2 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenMetaverse; | ||
34 | using System.Drawing; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// A group of regions arranged in a rectangle, possibly with holes. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// The regions usually (but not necessarily) belong to an archive file, in which case we | ||
43 | /// store additional information used to create the archive (e.g., each region's | ||
44 | /// directory within the archive). | ||
45 | /// </remarks> | ||
46 | public class ArchiveScenesGroup | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// All the regions. The outer dictionary contains rows (key: Y coordinate). | ||
50 | /// The inner dictionaries contain each row's regions (key: X coordinate). | ||
51 | /// </summary> | ||
52 | public SortedDictionary<uint, SortedDictionary<uint, Scene>> Regions { get; set; } | ||
53 | |||
54 | /// <summary> | ||
55 | /// The subdirectory where each region is stored in the archive. | ||
56 | /// </summary> | ||
57 | protected Dictionary<UUID, string> m_regionDirs; | ||
58 | |||
59 | /// <summary> | ||
60 | /// The grid coordinates of the regions' bounding box. | ||
61 | /// </summary> | ||
62 | public Rectangle Rect { get; set; } | ||
63 | |||
64 | |||
65 | public ArchiveScenesGroup() | ||
66 | { | ||
67 | Regions = new SortedDictionary<uint, SortedDictionary<uint, Scene>>(); | ||
68 | m_regionDirs = new Dictionary<UUID, string>(); | ||
69 | Rect = new Rectangle(0, 0, 0, 0); | ||
70 | } | ||
71 | |||
72 | public void AddScene(Scene scene) | ||
73 | { | ||
74 | uint x = scene.RegionInfo.RegionLocX; | ||
75 | uint y = scene.RegionInfo.RegionLocY; | ||
76 | |||
77 | SortedDictionary<uint, Scene> row; | ||
78 | if (!Regions.TryGetValue(y, out row)) | ||
79 | { | ||
80 | row = new SortedDictionary<uint, Scene>(); | ||
81 | Regions[y] = row; | ||
82 | } | ||
83 | |||
84 | row[x] = scene; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Called after all the scenes have been added. Performs calculations that require | ||
89 | /// knowledge of all the scenes. | ||
90 | /// </summary> | ||
91 | public void CalcSceneLocations() | ||
92 | { | ||
93 | if (Regions.Count == 0) | ||
94 | return; | ||
95 | |||
96 | // Find the bounding rectangle | ||
97 | |||
98 | uint firstY = Regions.First().Key; | ||
99 | uint lastY = Regions.Last().Key; | ||
100 | |||
101 | uint? firstX = null; | ||
102 | uint? lastX = null; | ||
103 | |||
104 | foreach (SortedDictionary<uint, Scene> row in Regions.Values) | ||
105 | { | ||
106 | uint curFirstX = row.First().Key; | ||
107 | uint curLastX = row.Last().Key; | ||
108 | |||
109 | firstX = (firstX == null) ? curFirstX : (firstX < curFirstX) ? firstX : curFirstX; | ||
110 | lastX = (lastX == null) ? curLastX : (lastX > curLastX) ? lastX : curLastX; | ||
111 | } | ||
112 | |||
113 | Rect = new Rectangle((int)firstX, (int)firstY, (int)(lastX - firstX + 1), (int)(lastY - firstY + 1)); | ||
114 | |||
115 | |||
116 | // Calculate the subdirectory in which each region will be stored in the archive | ||
117 | |||
118 | m_regionDirs.Clear(); | ||
119 | ForEachScene(delegate(Scene scene) | ||
120 | { | ||
121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name | ||
122 | string path = string.Format("{0}_{1}_{2}", | ||
123 | scene.RegionInfo.RegionLocX - Rect.X + 1, | ||
124 | scene.RegionInfo.RegionLocY - Rect.Y + 1, | ||
125 | scene.RegionInfo.RegionName.Replace(' ', '_')); | ||
126 | m_regionDirs[scene.RegionInfo.RegionID] = path; | ||
127 | }); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Returns the subdirectory where the region is stored. | ||
132 | /// </summary> | ||
133 | /// <param name="regionID"></param> | ||
134 | /// <returns></returns> | ||
135 | public string GetRegionDir(UUID regionID) | ||
136 | { | ||
137 | return m_regionDirs[regionID]; | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Performs an action on all the scenes in this order: rows from South to North, | ||
142 | /// and within each row West to East. | ||
143 | /// </summary> | ||
144 | /// <param name="action"></param> | ||
145 | public void ForEachScene(Action<Scene> action) | ||
146 | { | ||
147 | foreach (SortedDictionary<uint, Scene> row in Regions.Values) | ||
148 | { | ||
149 | foreach (Scene scene in row.Values) | ||
150 | { | ||
151 | action(scene); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Returns the scene at position 'location'. | ||
158 | /// </summary> | ||
159 | /// <param name="location">A location in the grid</param> | ||
160 | /// <param name="scene">The scene at this location</param> | ||
161 | /// <returns>Whether the scene was found</returns> | ||
162 | public bool TryGetScene(Point location, out Scene scene) | ||
163 | { | ||
164 | SortedDictionary<uint, Scene> row; | ||
165 | if (Regions.TryGetValue((uint)location.Y, out row)) | ||
166 | { | ||
167 | if (row.TryGetValue((uint)location.X, out scene)) | ||
168 | return true; | ||
169 | } | ||
170 | |||
171 | scene = null; | ||
172 | return false; | ||
173 | } | ||
174 | |||
175 | } | ||
176 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs new file mode 100644 index 0000000..d751b1c --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -0,0 +1,634 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | ||
35 | using System.Xml; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Serialization; | ||
40 | using OpenSim.Region.CoreModules.World.Terrain; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
46 | using OpenSim.Framework.Serialization.External; | ||
47 | |||
48 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Prepare to write out an archive. | ||
52 | /// </summary> | ||
53 | public class ArchiveWriteRequest | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | /// <summary> | ||
58 | /// The minimum major version of OAR that we can write. | ||
59 | /// </summary> | ||
60 | public static int MIN_MAJOR_VERSION = 0; | ||
61 | |||
62 | /// <summary> | ||
63 | /// The maximum major version of OAR that we can write. | ||
64 | /// </summary> | ||
65 | public static int MAX_MAJOR_VERSION = 1; | ||
66 | |||
67 | /// <summary> | ||
68 | /// Whether we're saving a multi-region archive. | ||
69 | /// </summary> | ||
70 | public bool MultiRegionFormat { get; set; } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Determine whether this archive will save assets. Default is true. | ||
74 | /// </summary> | ||
75 | public bool SaveAssets { get; set; } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Determines which objects will be included in the archive, according to their permissions. | ||
79 | /// Default is null, meaning no permission checks. | ||
80 | /// </summary> | ||
81 | public string CheckPermissions { get; set; } | ||
82 | |||
83 | protected Scene m_rootScene; | ||
84 | protected Stream m_saveStream; | ||
85 | protected TarArchiveWriter m_archiveWriter; | ||
86 | protected Guid m_requestId; | ||
87 | protected Dictionary<string, object> m_options; | ||
88 | |||
89 | /// <summary> | ||
90 | /// Constructor | ||
91 | /// </summary> | ||
92 | /// <param name="module">Calling module</param> | ||
93 | /// <param name="savePath">The path to which to save data.</param> | ||
94 | /// <param name="requestId">The id associated with this request</param> | ||
95 | /// <exception cref="System.IO.IOException"> | ||
96 | /// If there was a problem opening a stream for the file specified by the savePath | ||
97 | /// </exception> | ||
98 | public ArchiveWriteRequest(Scene scene, string savePath, Guid requestId) : this(scene, requestId) | ||
99 | { | ||
100 | try | ||
101 | { | ||
102 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); | ||
103 | } | ||
104 | catch (EntryPointNotFoundException e) | ||
105 | { | ||
106 | m_log.ErrorFormat( | ||
107 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | ||
108 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | ||
109 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); | ||
110 | } | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Constructor. | ||
115 | /// </summary> | ||
116 | /// <param name="scene">The root scene to archive</param> | ||
117 | /// <param name="saveStream">The stream to which to save data.</param> | ||
118 | /// <param name="requestId">The id associated with this request</param> | ||
119 | public ArchiveWriteRequest(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) | ||
120 | { | ||
121 | m_saveStream = saveStream; | ||
122 | } | ||
123 | |||
124 | protected ArchiveWriteRequest(Scene scene, Guid requestId) | ||
125 | { | ||
126 | m_rootScene = scene; | ||
127 | m_requestId = requestId; | ||
128 | m_archiveWriter = null; | ||
129 | |||
130 | MultiRegionFormat = false; | ||
131 | SaveAssets = true; | ||
132 | CheckPermissions = null; | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Archive the region requested. | ||
137 | /// </summary> | ||
138 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | ||
139 | public void ArchiveRegion(Dictionary<string, object> options) | ||
140 | { | ||
141 | m_options = options; | ||
142 | |||
143 | if (options.ContainsKey("all") && (bool)options["all"]) | ||
144 | MultiRegionFormat = true; | ||
145 | |||
146 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) | ||
147 | SaveAssets = false; | ||
148 | |||
149 | Object temp; | ||
150 | if (options.TryGetValue("checkPermissions", out temp)) | ||
151 | CheckPermissions = (string)temp; | ||
152 | |||
153 | |||
154 | // Find the regions to archive | ||
155 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | ||
156 | if (MultiRegionFormat) | ||
157 | { | ||
158 | m_log.InfoFormat("[ARCHIVER]: Saving {0} regions", SceneManager.Instance.Scenes.Count); | ||
159 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
160 | { | ||
161 | scenesGroup.AddScene(scene); | ||
162 | }); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | scenesGroup.AddScene(m_rootScene); | ||
167 | } | ||
168 | scenesGroup.CalcSceneLocations(); | ||
169 | |||
170 | |||
171 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | ||
172 | |||
173 | try | ||
174 | { | ||
175 | // Write out control file. It should be first so that it will be found ASAP when loading the file. | ||
176 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(scenesGroup)); | ||
177 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
178 | |||
179 | // Archive the regions | ||
180 | |||
181 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | ||
182 | |||
183 | scenesGroup.ForEachScene(delegate(Scene scene) | ||
184 | { | ||
185 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; | ||
186 | ArchiveOneRegion(scene, regionDir, assetUuids); | ||
187 | }); | ||
188 | |||
189 | // Archive the assets | ||
190 | |||
191 | if (SaveAssets) | ||
192 | { | ||
193 | m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); | ||
194 | |||
195 | // Asynchronously request all the assets required to perform this archive operation | ||
196 | AssetsRequest ar | ||
197 | = new AssetsRequest( | ||
198 | new AssetsArchiver(m_archiveWriter), assetUuids, | ||
199 | m_rootScene.AssetService, m_rootScene.UserAccountService, | ||
200 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); | ||
201 | |||
202 | Util.FireAndForget(o => ar.Execute()); | ||
203 | |||
204 | // CloseArchive() will be called from ReceivedAllAssets() | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | ||
209 | CloseArchive(string.Empty); | ||
210 | } | ||
211 | } | ||
212 | catch (Exception e) | ||
213 | { | ||
214 | CloseArchive(e.Message); | ||
215 | throw; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | |||
220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | ||
221 | { | ||
222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | ||
223 | |||
224 | EntityBase[] entities = scene.GetEntities(); | ||
225 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
226 | |||
227 | int numObjectsSkippedPermissions = 0; | ||
228 | |||
229 | // Filter entities so that we only have scene objects. | ||
230 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
231 | // end up having to do this | ||
232 | IPermissionsModule permissionsModule = scene.RequestModuleInterface<IPermissionsModule>(); | ||
233 | foreach (EntityBase entity in entities) | ||
234 | { | ||
235 | if (entity is SceneObjectGroup) | ||
236 | { | ||
237 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
238 | |||
239 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
240 | { | ||
241 | if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, CheckPermissions, permissionsModule)) | ||
242 | { | ||
243 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. | ||
244 | ++numObjectsSkippedPermissions; | ||
245 | } | ||
246 | else | ||
247 | { | ||
248 | sceneObjects.Add(sceneObject); | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | |||
254 | if (SaveAssets) | ||
255 | { | ||
256 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService); | ||
257 | int prevAssets = assetUuids.Count; | ||
258 | |||
259 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
260 | { | ||
261 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | ||
262 | } | ||
263 | |||
264 | m_log.DebugFormat( | ||
265 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
266 | sceneObjects.Count, assetUuids.Count - prevAssets); | ||
267 | } | ||
268 | |||
269 | if (numObjectsSkippedPermissions > 0) | ||
270 | { | ||
271 | m_log.DebugFormat( | ||
272 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", | ||
273 | numObjectsSkippedPermissions); | ||
274 | } | ||
275 | |||
276 | // Make sure that we also request terrain texture assets | ||
277 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; | ||
278 | |||
279 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
280 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
281 | |||
282 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
283 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
284 | |||
285 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
286 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
287 | |||
288 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
289 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
290 | |||
291 | Save(scene, sceneObjects, regionDir); | ||
292 | } | ||
293 | |||
294 | /// <summary> | ||
295 | /// Checks whether the user has permission to export an object group to an OAR. | ||
296 | /// </summary> | ||
297 | /// <param name="user">The user</param> | ||
298 | /// <param name="objGroup">The object group</param> | ||
299 | /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param> | ||
300 | /// <param name="permissionsModule">The scene's permissions module</param> | ||
301 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> | ||
302 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions, IPermissionsModule permissionsModule) | ||
303 | { | ||
304 | if (checkPermissions == null) | ||
305 | return true; | ||
306 | |||
307 | if (permissionsModule == null) | ||
308 | return true; // this shouldn't happen | ||
309 | |||
310 | // Check whether the user is permitted to export all of the parts in the SOG. If any | ||
311 | // part can't be exported then the entire SOG can't be exported. | ||
312 | |||
313 | bool permitted = true; | ||
314 | //int primNumber = 1; | ||
315 | |||
316 | foreach (SceneObjectPart obj in objGroup.Parts) | ||
317 | { | ||
318 | uint perm; | ||
319 | PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj); | ||
320 | switch (permissionClass) | ||
321 | { | ||
322 | case PermissionClass.Owner: | ||
323 | perm = obj.BaseMask; | ||
324 | break; | ||
325 | case PermissionClass.Group: | ||
326 | perm = obj.GroupMask | obj.EveryoneMask; | ||
327 | break; | ||
328 | case PermissionClass.Everyone: | ||
329 | default: | ||
330 | perm = obj.EveryoneMask; | ||
331 | break; | ||
332 | } | ||
333 | |||
334 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; | ||
335 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; | ||
336 | |||
337 | // Special case: if Everyone can copy the object then this implies it can also be | ||
338 | // Transferred. | ||
339 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask | ||
340 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer | ||
341 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. | ||
342 | if (permissionClass != PermissionClass.Owner) | ||
343 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; | ||
344 | |||
345 | bool partPermitted = true; | ||
346 | if (checkPermissions.Contains("C") && !canCopy) | ||
347 | partPermitted = false; | ||
348 | if (checkPermissions.Contains("T") && !canTransfer) | ||
349 | partPermitted = false; | ||
350 | |||
351 | // If the user is the Creator of the object then it can always be included in the OAR | ||
352 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
353 | if (creator) | ||
354 | partPermitted = true; | ||
355 | |||
356 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | ||
357 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", | ||
358 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | ||
359 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); | ||
360 | |||
361 | if (!partPermitted) | ||
362 | { | ||
363 | permitted = false; | ||
364 | break; | ||
365 | } | ||
366 | |||
367 | //++primNumber; | ||
368 | } | ||
369 | |||
370 | return permitted; | ||
371 | } | ||
372 | |||
373 | /// <summary> | ||
374 | /// Create the control file. | ||
375 | /// </summary> | ||
376 | /// <returns></returns> | ||
377 | public string CreateControlFile(ArchiveScenesGroup scenesGroup) | ||
378 | { | ||
379 | int majorVersion; | ||
380 | int minorVersion; | ||
381 | |||
382 | if (MultiRegionFormat) | ||
383 | { | ||
384 | majorVersion = MAX_MAJOR_VERSION; | ||
385 | minorVersion = 0; | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | // To support older versions of OpenSim, we continue to create single-region OARs | ||
390 | // using the old file format. In the future this format will be discontinued. | ||
391 | majorVersion = 0; | ||
392 | minorVersion = 8; | ||
393 | } | ||
394 | // | ||
395 | // if (m_options.ContainsKey("version")) | ||
396 | // { | ||
397 | // string[] parts = m_options["version"].ToString().Split('.'); | ||
398 | // if (parts.Length >= 1) | ||
399 | // { | ||
400 | // majorVersion = Int32.Parse(parts[0]); | ||
401 | // | ||
402 | // if (parts.Length >= 2) | ||
403 | // minorVersion = Int32.Parse(parts[1]); | ||
404 | // } | ||
405 | // } | ||
406 | // | ||
407 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | ||
408 | // { | ||
409 | // throw new Exception( | ||
410 | // string.Format( | ||
411 | // "OAR version number for save must be between {0} and {1}", | ||
412 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
413 | // } | ||
414 | // else if (majorVersion == MAX_MAJOR_VERSION) | ||
415 | // { | ||
416 | // // Force 1.0 | ||
417 | // minorVersion = 0; | ||
418 | // } | ||
419 | // else if (majorVersion == MIN_MAJOR_VERSION) | ||
420 | // { | ||
421 | // // Force 0.4 | ||
422 | // minorVersion = 4; | ||
423 | // } | ||
424 | |||
425 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
426 | if (majorVersion == 1) | ||
427 | { | ||
428 | m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim versions prior to 0.7.4. Do not use the --all option if you want to produce a compatible OAR"); | ||
429 | } | ||
430 | |||
431 | String s; | ||
432 | |||
433 | using (StringWriter sw = new StringWriter()) | ||
434 | { | ||
435 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | ||
436 | { | ||
437 | xtw.Formatting = Formatting.Indented; | ||
438 | xtw.WriteStartDocument(); | ||
439 | xtw.WriteStartElement("archive"); | ||
440 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | ||
441 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | ||
442 | |||
443 | xtw.WriteStartElement("creation_info"); | ||
444 | DateTime now = DateTime.UtcNow; | ||
445 | TimeSpan t = now - new DateTime(1970, 1, 1); | ||
446 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | ||
447 | if (!MultiRegionFormat) | ||
448 | xtw.WriteElementString("id", m_rootScene.RegionInfo.RegionID.ToString()); | ||
449 | xtw.WriteEndElement(); | ||
450 | |||
451 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
452 | |||
453 | if (MultiRegionFormat) | ||
454 | { | ||
455 | WriteRegionsManifest(scenesGroup, xtw); | ||
456 | } | ||
457 | else | ||
458 | { | ||
459 | xtw.WriteStartElement("region_info"); | ||
460 | WriteRegionInfo(m_rootScene, xtw); | ||
461 | xtw.WriteEndElement(); | ||
462 | } | ||
463 | |||
464 | xtw.WriteEndElement(); | ||
465 | |||
466 | xtw.Flush(); | ||
467 | } | ||
468 | |||
469 | s = sw.ToString(); | ||
470 | } | ||
471 | |||
472 | return s; | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// Writes the list of regions included in a multi-region OAR. | ||
477 | /// </summary> | ||
478 | private static void WriteRegionsManifest(ArchiveScenesGroup scenesGroup, XmlTextWriter xtw) | ||
479 | { | ||
480 | xtw.WriteStartElement("regions"); | ||
481 | |||
482 | // Write the regions in order: rows from South to North, then regions from West to East. | ||
483 | // The list of regions can have "holes"; we write empty elements in their position. | ||
484 | |||
485 | for (uint y = (uint)scenesGroup.Rect.Top; y < scenesGroup.Rect.Bottom; ++y) | ||
486 | { | ||
487 | SortedDictionary<uint, Scene> row; | ||
488 | if (scenesGroup.Regions.TryGetValue(y, out row)) | ||
489 | { | ||
490 | xtw.WriteStartElement("row"); | ||
491 | |||
492 | for (uint x = (uint)scenesGroup.Rect.Left; x < scenesGroup.Rect.Right; ++x) | ||
493 | { | ||
494 | Scene scene; | ||
495 | if (row.TryGetValue(x, out scene)) | ||
496 | { | ||
497 | xtw.WriteStartElement("region"); | ||
498 | xtw.WriteElementString("id", scene.RegionInfo.RegionID.ToString()); | ||
499 | xtw.WriteElementString("dir", scenesGroup.GetRegionDir(scene.RegionInfo.RegionID)); | ||
500 | WriteRegionInfo(scene, xtw); | ||
501 | xtw.WriteEndElement(); | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | // Write a placeholder for a missing region | ||
506 | xtw.WriteElementString("region", ""); | ||
507 | } | ||
508 | } | ||
509 | |||
510 | xtw.WriteEndElement(); | ||
511 | } | ||
512 | else | ||
513 | { | ||
514 | // Write a placeholder for a missing row | ||
515 | xtw.WriteElementString("row", ""); | ||
516 | } | ||
517 | } | ||
518 | |||
519 | xtw.WriteEndElement(); // "regions" | ||
520 | } | ||
521 | |||
522 | protected static void WriteRegionInfo(Scene scene, XmlTextWriter xtw) | ||
523 | { | ||
524 | bool isMegaregion; | ||
525 | Vector2 size; | ||
526 | |||
527 | IRegionCombinerModule rcMod = scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
528 | |||
529 | if (rcMod != null) | ||
530 | isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID); | ||
531 | else | ||
532 | isMegaregion = false; | ||
533 | |||
534 | if (isMegaregion) | ||
535 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | ||
536 | else | ||
537 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
538 | |||
539 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
540 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
541 | } | ||
542 | |||
543 | |||
544 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) | ||
545 | { | ||
546 | if (regionDir != string.Empty) | ||
547 | regionDir = ArchiveConstants.REGIONS_PATH + regionDir + "/"; | ||
548 | |||
549 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
550 | |||
551 | // Write out region settings | ||
552 | string settingsPath = String.Format("{0}{1}{2}.xml", | ||
553 | regionDir, ArchiveConstants.SETTINGS_PATH, scene.RegionInfo.RegionName); | ||
554 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(scene.RegionInfo.RegionSettings)); | ||
555 | |||
556 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); | ||
557 | |||
558 | // Write out land data (aka parcel) settings | ||
559 | List<ILandObject> landObjects = scene.LandChannel.AllParcels(); | ||
560 | foreach (ILandObject lo in landObjects) | ||
561 | { | ||
562 | LandData landData = lo.LandData; | ||
563 | string landDataPath = String.Format("{0}{1}{2}.xml", | ||
564 | regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString()); | ||
565 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | ||
566 | } | ||
567 | |||
568 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
569 | |||
570 | // Write out terrain | ||
571 | string terrainPath = String.Format("{0}{1}{2}.r32", | ||
572 | regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName); | ||
573 | |||
574 | MemoryStream ms = new MemoryStream(); | ||
575 | scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms); | ||
576 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | ||
577 | ms.Close(); | ||
578 | |||
579 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); | ||
580 | |||
581 | // Write out scene object metadata | ||
582 | IRegionSerialiserModule serializer = scene.RequestModuleInterface<IRegionSerialiserModule>(); | ||
583 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
584 | { | ||
585 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
586 | |||
587 | string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); | ||
588 | string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); | ||
589 | m_archiveWriter.WriteFile(objectPath, serializedObject); | ||
590 | } | ||
591 | } | ||
592 | |||
593 | protected void ReceivedAllAssets( | ||
594 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
595 | { | ||
596 | foreach (UUID uuid in assetsNotFoundUuids) | ||
597 | { | ||
598 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
599 | } | ||
600 | |||
601 | // m_log.InfoFormat( | ||
602 | // "[ARCHIVER]: Received {0} of {1} assets requested", | ||
603 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | ||
604 | |||
605 | CloseArchive(String.Empty); | ||
606 | } | ||
607 | |||
608 | |||
609 | /// <summary> | ||
610 | /// Closes the archive and notifies that we're done. | ||
611 | /// </summary> | ||
612 | /// <param name="errorMessage">The error that occurred, or empty for success</param> | ||
613 | protected void CloseArchive(string errorMessage) | ||
614 | { | ||
615 | try | ||
616 | { | ||
617 | if (m_archiveWriter != null) | ||
618 | m_archiveWriter.Close(); | ||
619 | m_saveStream.Close(); | ||
620 | } | ||
621 | catch (Exception e) | ||
622 | { | ||
623 | m_log.Error(string.Format("[ARCHIVER]: Error closing archive: {0} ", e.Message), e); | ||
624 | if (errorMessage == string.Empty) | ||
625 | errorMessage = e.Message; | ||
626 | } | ||
627 | |||
628 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_rootScene.RegionInfo.RegionName); | ||
629 | |||
630 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); | ||
631 | } | ||
632 | |||
633 | } | ||
634 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs deleted file mode 100644 index 0780d86..0000000 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ /dev/null | |||
@@ -1,153 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using log4net; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Serialization; | ||
37 | using OpenSim.Framework.Serialization.External; | ||
38 | using OpenSim.Region.CoreModules.World.Terrain; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Method called when all the necessary assets for an archive request have been received. | ||
46 | /// </summary> | ||
47 | public delegate void AssetsRequestCallback( | ||
48 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Execute the write of an archive once we have received all the necessary data | ||
52 | /// </summary> | ||
53 | public class ArchiveWriteRequestExecution | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | protected ITerrainModule m_terrainModule; | ||
58 | protected IRegionSerialiserModule m_serialiser; | ||
59 | protected List<SceneObjectGroup> m_sceneObjects; | ||
60 | protected Scene m_scene; | ||
61 | protected TarArchiveWriter m_archiveWriter; | ||
62 | protected Guid m_requestId; | ||
63 | protected Dictionary<string, object> m_options; | ||
64 | |||
65 | public ArchiveWriteRequestExecution( | ||
66 | List<SceneObjectGroup> sceneObjects, | ||
67 | ITerrainModule terrainModule, | ||
68 | IRegionSerialiserModule serialiser, | ||
69 | Scene scene, | ||
70 | TarArchiveWriter archiveWriter, | ||
71 | Guid requestId, | ||
72 | Dictionary<string, object> options) | ||
73 | { | ||
74 | m_sceneObjects = sceneObjects; | ||
75 | m_terrainModule = terrainModule; | ||
76 | m_serialiser = serialiser; | ||
77 | m_scene = scene; | ||
78 | m_archiveWriter = archiveWriter; | ||
79 | m_requestId = requestId; | ||
80 | m_options = options; | ||
81 | } | ||
82 | |||
83 | protected internal void ReceivedAllAssets( | ||
84 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
85 | { | ||
86 | try | ||
87 | { | ||
88 | Save(assetsFoundUuids, assetsNotFoundUuids); | ||
89 | } | ||
90 | finally | ||
91 | { | ||
92 | m_archiveWriter.Close(); | ||
93 | } | ||
94 | |||
95 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName); | ||
96 | |||
97 | m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty); | ||
98 | } | ||
99 | |||
100 | protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
101 | { | ||
102 | foreach (UUID uuid in assetsNotFoundUuids) | ||
103 | { | ||
104 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
105 | } | ||
106 | |||
107 | // m_log.InfoFormat( | ||
108 | // "[ARCHIVER]: Received {0} of {1} assets requested", | ||
109 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | ||
110 | |||
111 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
112 | |||
113 | // Write out region settings | ||
114 | string settingsPath | ||
115 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); | ||
116 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); | ||
117 | |||
118 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); | ||
119 | |||
120 | // Write out land data (aka parcel) settings | ||
121 | List<ILandObject>landObjects = m_scene.LandChannel.AllParcels(); | ||
122 | foreach (ILandObject lo in landObjects) | ||
123 | { | ||
124 | LandData landData = lo.LandData; | ||
125 | string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH, | ||
126 | landData.GlobalID.ToString()); | ||
127 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | ||
128 | } | ||
129 | |||
130 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
131 | |||
132 | // Write out terrain | ||
133 | string terrainPath | ||
134 | = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); | ||
135 | |||
136 | MemoryStream ms = new MemoryStream(); | ||
137 | m_terrainModule.SaveToStream(terrainPath, ms); | ||
138 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | ||
139 | ms.Close(); | ||
140 | |||
141 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); | ||
142 | |||
143 | // Write out scene object metadata | ||
144 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | ||
145 | { | ||
146 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
147 | |||
148 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); | ||
149 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs deleted file mode 100644 index 4edaaca..0000000 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ /dev/null | |||
@@ -1,438 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | ||
35 | using System.Xml; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Serialization; | ||
40 | using OpenSim.Region.CoreModules.World.Terrain; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
46 | |||
47 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Prepare to write out an archive. | ||
51 | /// </summary> | ||
52 | public class ArchiveWriteRequestPreparation | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | /// <summary> | ||
57 | /// The minimum major version of OAR that we can write. | ||
58 | /// </summary> | ||
59 | public static int MIN_MAJOR_VERSION = 0; | ||
60 | |||
61 | /// <summary> | ||
62 | /// The maximum major version of OAR that we can write. | ||
63 | /// </summary> | ||
64 | public static int MAX_MAJOR_VERSION = 0; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Determine whether this archive will save assets. Default is true. | ||
68 | /// </summary> | ||
69 | public bool SaveAssets { get; set; } | ||
70 | |||
71 | protected ArchiverModule m_module; | ||
72 | protected Scene m_scene; | ||
73 | protected Stream m_saveStream; | ||
74 | protected Guid m_requestId; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Constructor | ||
78 | /// </summary> | ||
79 | /// <param name="module">Calling module</param> | ||
80 | /// <param name="savePath">The path to which to save data.</param> | ||
81 | /// <param name="requestId">The id associated with this request</param> | ||
82 | /// <exception cref="System.IO.IOException"> | ||
83 | /// If there was a problem opening a stream for the file specified by the savePath | ||
84 | /// </exception> | ||
85 | public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId) | ||
86 | { | ||
87 | try | ||
88 | { | ||
89 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); | ||
90 | } | ||
91 | catch (EntryPointNotFoundException e) | ||
92 | { | ||
93 | m_log.ErrorFormat( | ||
94 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | ||
95 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | ||
96 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); | ||
97 | } | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Constructor. | ||
102 | /// </summary> | ||
103 | /// <param name="module">Calling module</param> | ||
104 | /// <param name="saveStream">The stream to which to save data.</param> | ||
105 | /// <param name="requestId">The id associated with this request</param> | ||
106 | public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId) | ||
107 | { | ||
108 | m_saveStream = saveStream; | ||
109 | } | ||
110 | |||
111 | protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId) | ||
112 | { | ||
113 | m_module = module; | ||
114 | |||
115 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
116 | // this. | ||
117 | if (m_module != null) | ||
118 | m_scene = m_module.Scene; | ||
119 | |||
120 | m_requestId = requestId; | ||
121 | |||
122 | SaveAssets = true; | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Archive the region requested. | ||
127 | /// </summary> | ||
128 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | ||
129 | public void ArchiveRegion(Dictionary<string, object> options) | ||
130 | { | ||
131 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) | ||
132 | SaveAssets = false; | ||
133 | |||
134 | try | ||
135 | { | ||
136 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | ||
137 | |||
138 | EntityBase[] entities = m_scene.GetEntities(); | ||
139 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
140 | |||
141 | string checkPermissions = null; | ||
142 | int numObjectsSkippedPermissions = 0; | ||
143 | Object temp; | ||
144 | if (options.TryGetValue("checkPermissions", out temp)) | ||
145 | checkPermissions = (string)temp; | ||
146 | |||
147 | // Filter entities so that we only have scene objects. | ||
148 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
149 | // end up having to do this | ||
150 | foreach (EntityBase entity in entities) | ||
151 | { | ||
152 | if (entity is SceneObjectGroup) | ||
153 | { | ||
154 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
155 | |||
156 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
157 | { | ||
158 | if (!CanUserArchiveObject(m_scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, checkPermissions)) | ||
159 | { | ||
160 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. | ||
161 | ++numObjectsSkippedPermissions; | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | sceneObjects.Add(sceneObject); | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | |||
171 | if (SaveAssets) | ||
172 | { | ||
173 | UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); | ||
174 | |||
175 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
176 | { | ||
177 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | ||
178 | } | ||
179 | |||
180 | m_log.DebugFormat( | ||
181 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
182 | sceneObjects.Count, assetUuids.Count); | ||
183 | } | ||
184 | else | ||
185 | { | ||
186 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | ||
187 | } | ||
188 | |||
189 | if (numObjectsSkippedPermissions > 0) | ||
190 | { | ||
191 | m_log.DebugFormat( | ||
192 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", | ||
193 | numObjectsSkippedPermissions); | ||
194 | } | ||
195 | |||
196 | // Make sure that we also request terrain texture assets | ||
197 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; | ||
198 | |||
199 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
200 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
201 | |||
202 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
203 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
204 | |||
205 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
206 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
207 | |||
208 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
209 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
210 | |||
211 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); | ||
212 | |||
213 | // Asynchronously request all the assets required to perform this archive operation | ||
214 | ArchiveWriteRequestExecution awre | ||
215 | = new ArchiveWriteRequestExecution( | ||
216 | sceneObjects, | ||
217 | m_scene.RequestModuleInterface<ITerrainModule>(), | ||
218 | m_scene.RequestModuleInterface<IRegionSerialiserModule>(), | ||
219 | m_scene, | ||
220 | archiveWriter, | ||
221 | m_requestId, | ||
222 | options); | ||
223 | |||
224 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | ||
225 | |||
226 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | ||
227 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | ||
228 | archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); | ||
229 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
230 | |||
231 | if (SaveAssets) | ||
232 | { | ||
233 | AssetsRequest ar | ||
234 | = new AssetsRequest( | ||
235 | new AssetsArchiver(archiveWriter), assetUuids, | ||
236 | m_scene.AssetService, m_scene.UserAccountService, | ||
237 | m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets); | ||
238 | |||
239 | Util.FireAndForget(o => ar.Execute()); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>()); | ||
244 | } | ||
245 | } | ||
246 | catch (Exception) | ||
247 | { | ||
248 | m_saveStream.Close(); | ||
249 | throw; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | /// <summary> | ||
254 | /// Checks whether the user has permission to export an object group to an OAR. | ||
255 | /// </summary> | ||
256 | /// <param name="user">The user</param> | ||
257 | /// <param name="objGroup">The object group</param> | ||
258 | /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param> | ||
259 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> | ||
260 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions) | ||
261 | { | ||
262 | if (checkPermissions == null) | ||
263 | return true; | ||
264 | |||
265 | IPermissionsModule module = m_scene.RequestModuleInterface<IPermissionsModule>(); | ||
266 | if (module == null) | ||
267 | return true; // this shouldn't happen | ||
268 | |||
269 | // Check whether the user is permitted to export all of the parts in the SOG. If any | ||
270 | // part can't be exported then the entire SOG can't be exported. | ||
271 | |||
272 | bool permitted = true; | ||
273 | //int primNumber = 1; | ||
274 | |||
275 | foreach (SceneObjectPart obj in objGroup.Parts) | ||
276 | { | ||
277 | uint perm; | ||
278 | PermissionClass permissionClass = module.GetPermissionClass(user, obj); | ||
279 | switch (permissionClass) | ||
280 | { | ||
281 | case PermissionClass.Owner: | ||
282 | perm = obj.BaseMask; | ||
283 | break; | ||
284 | case PermissionClass.Group: | ||
285 | perm = obj.GroupMask | obj.EveryoneMask; | ||
286 | break; | ||
287 | case PermissionClass.Everyone: | ||
288 | default: | ||
289 | perm = obj.EveryoneMask; | ||
290 | break; | ||
291 | } | ||
292 | |||
293 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; | ||
294 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; | ||
295 | |||
296 | // Special case: if Everyone can copy the object then this implies it can also be | ||
297 | // Transferred. | ||
298 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask | ||
299 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer | ||
300 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. | ||
301 | if (permissionClass != PermissionClass.Owner) | ||
302 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; | ||
303 | |||
304 | bool partPermitted = true; | ||
305 | if (checkPermissions.Contains("C") && !canCopy) | ||
306 | partPermitted = false; | ||
307 | if (checkPermissions.Contains("T") && !canTransfer) | ||
308 | partPermitted = false; | ||
309 | |||
310 | // If the user is the Creator of the object then it can always be included in the OAR | ||
311 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
312 | if (creator) | ||
313 | partPermitted = true; | ||
314 | |||
315 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | ||
316 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", | ||
317 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | ||
318 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); | ||
319 | |||
320 | if (!partPermitted) | ||
321 | { | ||
322 | permitted = false; | ||
323 | break; | ||
324 | } | ||
325 | |||
326 | //++primNumber; | ||
327 | } | ||
328 | |||
329 | return permitted; | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// Create the control file for the most up to date archive | ||
334 | /// </summary> | ||
335 | /// <returns></returns> | ||
336 | public string CreateControlFile(Dictionary<string, object> options) | ||
337 | { | ||
338 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; | ||
339 | // | ||
340 | // if (options.ContainsKey("version")) | ||
341 | // { | ||
342 | // string[] parts = options["version"].ToString().Split('.'); | ||
343 | // if (parts.Length >= 1) | ||
344 | // { | ||
345 | // majorVersion = Int32.Parse(parts[0]); | ||
346 | // | ||
347 | // if (parts.Length >= 2) | ||
348 | // minorVersion = Int32.Parse(parts[1]); | ||
349 | // } | ||
350 | // } | ||
351 | // | ||
352 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | ||
353 | // { | ||
354 | // throw new Exception( | ||
355 | // string.Format( | ||
356 | // "OAR version number for save must be between {0} and {1}", | ||
357 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
358 | // } | ||
359 | // else if (majorVersion == MAX_MAJOR_VERSION) | ||
360 | // { | ||
361 | // // Force 1.0 | ||
362 | // minorVersion = 0; | ||
363 | // } | ||
364 | // else if (majorVersion == MIN_MAJOR_VERSION) | ||
365 | // { | ||
366 | // // Force 0.4 | ||
367 | // minorVersion = 4; | ||
368 | // } | ||
369 | |||
370 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
371 | //if (majorVersion == 1) | ||
372 | //{ | ||
373 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | ||
374 | //} | ||
375 | |||
376 | String s; | ||
377 | |||
378 | using (StringWriter sw = new StringWriter()) | ||
379 | { | ||
380 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | ||
381 | { | ||
382 | xtw.Formatting = Formatting.Indented; | ||
383 | xtw.WriteStartDocument(); | ||
384 | xtw.WriteStartElement("archive"); | ||
385 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | ||
386 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | ||
387 | |||
388 | xtw.WriteStartElement("creation_info"); | ||
389 | DateTime now = DateTime.UtcNow; | ||
390 | TimeSpan t = now - new DateTime(1970, 1, 1); | ||
391 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | ||
392 | xtw.WriteElementString("id", UUID.Random().ToString()); | ||
393 | xtw.WriteEndElement(); | ||
394 | |||
395 | xtw.WriteStartElement("region_info"); | ||
396 | |||
397 | bool isMegaregion; | ||
398 | Vector2 size; | ||
399 | IRegionCombinerModule rcMod = null; | ||
400 | |||
401 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
402 | // this, possibly by doing control file creation somewhere else. | ||
403 | if (m_module != null) | ||
404 | rcMod = m_module.RegionCombinerModule; | ||
405 | |||
406 | if (rcMod != null) | ||
407 | isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID); | ||
408 | else | ||
409 | isMegaregion = false; | ||
410 | |||
411 | if (isMegaregion) | ||
412 | size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | ||
413 | else | ||
414 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
415 | |||
416 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
417 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
418 | |||
419 | xtw.WriteEndElement(); | ||
420 | |||
421 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
422 | |||
423 | xtw.WriteEndElement(); | ||
424 | |||
425 | xtw.Flush(); | ||
426 | } | ||
427 | |||
428 | s = sw.ToString(); | ||
429 | } | ||
430 | |||
431 | // if (m_scene != null) | ||
432 | // Console.WriteLine( | ||
433 | // "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s); | ||
434 | |||
435 | return s; | ||
436 | } | ||
437 | } | ||
438 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index bf3b124..abf3713 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -32,6 +32,8 @@ using System.Reflection; | |||
32 | using log4net; | 32 | using log4net; |
33 | using NDesk.Options; | 33 | using NDesk.Options; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
37 | 39 | ||
@@ -117,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
117 | // | 119 | // |
118 | // foreach (string param in mainParams) | 120 | // foreach (string param in mainParams) |
119 | // m_log.DebugFormat("GOT PARAM [{0}]", param); | 121 | // m_log.DebugFormat("GOT PARAM [{0}]", param); |
120 | 122 | ||
121 | if (mainParams.Count > 2) | 123 | if (mainParams.Count > 2) |
122 | { | 124 | { |
123 | DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); | 125 | DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); |
@@ -146,17 +148,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
146 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 148 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
147 | ops.Add("publish", v => options["wipe-owners"] = v != null); | 149 | ops.Add("publish", v => options["wipe-owners"] = v != null); |
148 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); | 150 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); |
151 | ops.Add("all", delegate(string v) { options["all"] = v != null; }); | ||
149 | 152 | ||
150 | List<string> mainParams = ops.Parse(cmdparams); | 153 | List<string> mainParams = ops.Parse(cmdparams); |
151 | 154 | ||
155 | string path; | ||
152 | if (mainParams.Count > 2) | 156 | if (mainParams.Count > 2) |
153 | { | 157 | path = mainParams[2]; |
154 | ArchiveRegion(mainParams[2], options); | ||
155 | } | ||
156 | else | 158 | else |
157 | { | 159 | path = DEFAULT_OAR_BACKUP_FILENAME; |
158 | ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, options); | 160 | |
159 | } | 161 | // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is |
162 | // needed | ||
163 | // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path)) | ||
164 | // return; | ||
165 | |||
166 | ArchiveRegion(path, options); | ||
160 | } | 167 | } |
161 | 168 | ||
162 | public void ArchiveRegion(string savePath, Dictionary<string, object> options) | 169 | public void ArchiveRegion(string savePath, Dictionary<string, object> options) |
@@ -169,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
169 | m_log.InfoFormat( | 176 | m_log.InfoFormat( |
170 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); | 177 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); |
171 | 178 | ||
172 | new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options); | 179 | new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options); |
173 | } | 180 | } |
174 | 181 | ||
175 | public void ArchiveRegion(Stream saveStream) | 182 | public void ArchiveRegion(Stream saveStream) |
@@ -184,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
184 | 191 | ||
185 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) | 192 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) |
186 | { | 193 | { |
187 | new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options); | 194 | new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options); |
188 | } | 195 | } |
189 | 196 | ||
190 | public void DearchiveRegion(string loadPath) | 197 | public void DearchiveRegion(string loadPath) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 89e9593..e2f8833 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -46,6 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
46 | { | 46 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | /// <summary> | ||
50 | /// Method called when all the necessary assets for an archive request have been received. | ||
51 | /// </summary> | ||
52 | public delegate void AssetsRequestCallback( | ||
53 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | ||
54 | |||
49 | enum RequestState | 55 | enum RequestState |
50 | { | 56 | { |
51 | Initial, | 57 | Initial, |
@@ -123,6 +129,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
123 | m_options = options; | 129 | m_options = options; |
124 | m_repliesRequired = uuids.Count; | 130 | m_repliesRequired = uuids.Count; |
125 | 131 | ||
132 | // FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread | ||
133 | // hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received | ||
134 | // so we can properly abort that thread. Or request all assets synchronously, though that would be a more | ||
135 | // radical change | ||
126 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); | 136 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); |
127 | m_requestCallbackTimer.AutoReset = false; | 137 | m_requestCallbackTimer.AutoReset = false; |
128 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); | 138 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs new file mode 100644 index 0000000..3dcc020 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | |||
@@ -0,0 +1,232 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenMetaverse; | ||
34 | using System.Drawing; | ||
35 | using log4net; | ||
36 | using System.Reflection; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The regions included in an OAR file. | ||
43 | /// </summary> | ||
44 | public class DearchiveScenesInfo | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | /// <summary> | ||
49 | /// One region in the archive. | ||
50 | /// </summary> | ||
51 | public class RegionInfo | ||
52 | { | ||
53 | /// <summary> | ||
54 | /// The subdirectory in which the region is stored. | ||
55 | /// </summary> | ||
56 | public string Directory { get; set; } | ||
57 | |||
58 | /// <summary> | ||
59 | /// The region's coordinates (relative to the South-West corner of the block). | ||
60 | /// </summary> | ||
61 | public Point Location { get; set; } | ||
62 | |||
63 | /// <summary> | ||
64 | /// The UUID of the original scene from which this archived region was saved. | ||
65 | /// </summary> | ||
66 | public string OriginalID { get; set; } | ||
67 | |||
68 | /// <summary> | ||
69 | /// The scene in the current simulator into which this region is loaded. | ||
70 | /// If null then the region doesn't have a corresponding scene, and it won't be loaded. | ||
71 | /// </summary> | ||
72 | public Scene Scene { get; set; } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Whether this archive uses the multi-region format. | ||
77 | /// </summary> | ||
78 | public Boolean MultiRegionFormat { get; set; } | ||
79 | |||
80 | /// <summary> | ||
81 | /// Maps (Region directory -> region) | ||
82 | /// </summary> | ||
83 | protected Dictionary<string, RegionInfo> m_directory2region = new Dictionary<string, RegionInfo>(); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Maps (UUID of the scene in the simulator where the region will be loaded -> region) | ||
87 | /// </summary> | ||
88 | protected Dictionary<UUID, RegionInfo> m_newId2region = new Dictionary<UUID, RegionInfo>(); | ||
89 | |||
90 | public int LoadedCreationDateTime { get; set; } | ||
91 | public string DefaultOriginalID { get; set; } | ||
92 | |||
93 | // These variables are used while reading the archive control file | ||
94 | protected int? m_curY = null; | ||
95 | protected int? m_curX = null; | ||
96 | protected RegionInfo m_curRegion; | ||
97 | |||
98 | |||
99 | public DearchiveScenesInfo() | ||
100 | { | ||
101 | MultiRegionFormat = false; | ||
102 | } | ||
103 | |||
104 | |||
105 | // The following methods are used while reading the archive control file | ||
106 | |||
107 | public void StartRow() | ||
108 | { | ||
109 | m_curY = (m_curY == null) ? 0 : m_curY + 1; | ||
110 | m_curX = null; | ||
111 | } | ||
112 | |||
113 | public void StartRegion() | ||
114 | { | ||
115 | m_curX = (m_curX == null) ? 0 : m_curX + 1; | ||
116 | // Note: this doesn't mean we have a real region in this location; this could just be a "hole" | ||
117 | } | ||
118 | |||
119 | public void SetRegionOriginalID(string id) | ||
120 | { | ||
121 | m_curRegion = new RegionInfo(); | ||
122 | m_curRegion.Location = new Point((int)m_curX, (int)m_curY); | ||
123 | m_curRegion.OriginalID = id; | ||
124 | // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called | ||
125 | } | ||
126 | |||
127 | public void SetRegionDirectory(string directory) | ||
128 | { | ||
129 | m_curRegion.Directory = directory; | ||
130 | m_directory2region[directory] = m_curRegion; | ||
131 | } | ||
132 | |||
133 | |||
134 | /// <summary> | ||
135 | /// Sets all the scenes present in the simulator. | ||
136 | /// </summary> | ||
137 | /// <remarks> | ||
138 | /// This method matches regions in the archive to scenes in the simulator according to | ||
139 | /// their relative position. We only load regions if there's an existing Scene in the | ||
140 | /// grid location where the region should be loaded. | ||
141 | /// </remarks> | ||
142 | /// <param name="rootScene">The scene where the Load OAR operation was run</param> | ||
143 | /// <param name="simulatorScenes">All the scenes in the simulator</param> | ||
144 | public void SetSimulatorScenes(Scene rootScene, ArchiveScenesGroup simulatorScenes) | ||
145 | { | ||
146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) | ||
147 | { | ||
148 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); | ||
149 | location.Offset(archivedRegion.Location); | ||
150 | |||
151 | Scene scene; | ||
152 | if (simulatorScenes.TryGetScene(location, out scene)) | ||
153 | { | ||
154 | archivedRegion.Scene = scene; | ||
155 | m_newId2region[scene.RegionInfo.RegionID] = archivedRegion; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | m_log.WarnFormat("[ARCHIVER]: Not loading archived region {0} because there's no existing region at location {1},{2}", | ||
160 | archivedRegion.Directory, location.X, location.Y); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Returns the archived region according to the path of a file in the archive. | ||
167 | /// Also, converts the full path into a path that is relative to the region's directory. | ||
168 | /// </summary> | ||
169 | /// <param name="fullPath">The path of a file in the archive</param> | ||
170 | /// <param name="scene">The corresponding Scene, or null if none</param> | ||
171 | /// <param name="relativePath">The path relative to the region's directory. (Or the original | ||
172 | /// path, if this file doesn't belong to a region.)</param> | ||
173 | /// <returns>True: use this file; False: skip it</returns> | ||
174 | public bool GetRegionFromPath(string fullPath, out Scene scene, out string relativePath) | ||
175 | { | ||
176 | scene = null; | ||
177 | relativePath = fullPath; | ||
178 | |||
179 | if (!MultiRegionFormat) | ||
180 | { | ||
181 | if (m_newId2region.Count > 0) | ||
182 | scene = m_newId2region.First().Value.Scene; | ||
183 | return true; | ||
184 | } | ||
185 | |||
186 | if (!fullPath.StartsWith(ArchiveConstants.REGIONS_PATH)) | ||
187 | return true; // this file doesn't belong to a region | ||
188 | |||
189 | string[] parts = fullPath.Split(new Char[] { '/' }, 3); | ||
190 | if (parts.Length != 3) | ||
191 | return false; | ||
192 | string regionDirectory = parts[1]; | ||
193 | relativePath = parts[2]; | ||
194 | |||
195 | RegionInfo region; | ||
196 | if (m_directory2region.TryGetValue(regionDirectory, out region)) | ||
197 | { | ||
198 | scene = region.Scene; | ||
199 | return (scene != null); | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | return false; | ||
204 | } | ||
205 | } | ||
206 | |||
207 | /// <summary> | ||
208 | /// Returns the original UUID of a region (from the simulator where the OAR was saved), | ||
209 | /// given the UUID of the scene it was loaded into in the current simulator. | ||
210 | /// </summary> | ||
211 | /// <param name="newID"></param> | ||
212 | /// <returns></returns> | ||
213 | public string GetOriginalRegionID(UUID newID) | ||
214 | { | ||
215 | RegionInfo region; | ||
216 | if (m_newId2region.TryGetValue(newID, out region)) | ||
217 | return region.OriginalID; | ||
218 | else | ||
219 | return DefaultOriginalID; | ||
220 | } | ||
221 | |||
222 | /// <summary> | ||
223 | /// Returns the scenes that have been (or will be) loaded. | ||
224 | /// </summary> | ||
225 | /// <returns></returns> | ||
226 | public List<UUID> GetLoadedScenes() | ||
227 | { | ||
228 | return m_newId2region.Keys.ToList(); | ||
229 | } | ||
230 | |||
231 | } | ||
232 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 5deaf52..82f49b0 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -47,32 +47,41 @@ using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | |||
47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; | 47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; |
48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; | 48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; |
49 | using RegionSettings = OpenSim.Framework.RegionSettings; | 49 | using RegionSettings = OpenSim.Framework.RegionSettings; |
50 | using OpenSim.Region.Framework.Interfaces; | ||
50 | 51 | ||
51 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests | 52 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests |
52 | { | 53 | { |
53 | [TestFixture] | 54 | [TestFixture] |
54 | public class ArchiverTests | 55 | public class ArchiverTests : OpenSimTestCase |
55 | { | 56 | { |
56 | private Guid m_lastRequestId; | 57 | private Guid m_lastRequestId; |
57 | private string m_lastErrorMessage; | 58 | private string m_lastErrorMessage; |
58 | 59 | ||
60 | protected SceneHelpers m_sceneHelpers; | ||
59 | protected TestScene m_scene; | 61 | protected TestScene m_scene; |
60 | protected ArchiverModule m_archiverModule; | 62 | protected ArchiverModule m_archiverModule; |
63 | protected SerialiserModule m_serialiserModule; | ||
61 | 64 | ||
62 | protected TaskInventoryItem m_soundItem; | 65 | protected TaskInventoryItem m_soundItem; |
63 | 66 | ||
64 | [SetUp] | 67 | [SetUp] |
65 | public void SetUp() | 68 | public override void SetUp() |
66 | { | 69 | { |
70 | base.SetUp(); | ||
71 | |||
72 | // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later | ||
73 | new SceneManager(); | ||
74 | |||
67 | m_archiverModule = new ArchiverModule(); | 75 | m_archiverModule = new ArchiverModule(); |
68 | SerialiserModule serialiserModule = new SerialiserModule(); | 76 | m_serialiserModule = new SerialiserModule(); |
69 | TerrainModule terrainModule = new TerrainModule(); | 77 | TerrainModule terrainModule = new TerrainModule(); |
70 | 78 | ||
71 | m_scene = new SceneHelpers().SetupScene(); | 79 | m_sceneHelpers = new SceneHelpers(); |
72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | 80 | m_scene = m_sceneHelpers.SetupScene(); |
81 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule); | ||
73 | } | 82 | } |
74 | 83 | ||
75 | private void LoadCompleted(Guid requestId, string errorMessage) | 84 | private void LoadCompleted(Guid requestId, List<UUID> loadedScenes, string errorMessage) |
76 | { | 85 | { |
77 | lock (this) | 86 | lock (this) |
78 | { | 87 | { |
@@ -128,26 +137,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
128 | TestHelpers.InMethod(); | 137 | TestHelpers.InMethod(); |
129 | // log4net.Config.XmlConfigurator.Configure(); | 138 | // log4net.Config.XmlConfigurator.Configure(); |
130 | 139 | ||
131 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 140 | SceneObjectGroup sog1; |
132 | SceneObjectGroup sog1 = new SceneObjectGroup(part1); | 141 | SceneObjectGroup sog2; |
133 | m_scene.AddNewSceneObject(sog1, false); | 142 | UUID ncAssetUuid; |
134 | 143 | CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid); | |
135 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
136 | |||
137 | AssetNotecard nc = new AssetNotecard(); | ||
138 | nc.BodyText = "Hello World!"; | ||
139 | nc.Encode(); | ||
140 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
141 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
142 | AssetBase ncAsset | ||
143 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
144 | m_scene.AssetService.Store(ncAsset); | ||
145 | SceneObjectGroup sog2 = new SceneObjectGroup(part2); | ||
146 | TaskInventoryItem ncItem | ||
147 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
148 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
149 | |||
150 | m_scene.AddNewSceneObject(sog2, false); | ||
151 | 144 | ||
152 | MemoryStream archiveWriteStream = new MemoryStream(); | 145 | MemoryStream archiveWriteStream = new MemoryStream(); |
153 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 146 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; |
@@ -186,7 +179,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
186 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 179 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
187 | 180 | ||
188 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 181 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); |
189 | arr.LoadControlFile(filePath, data); | 182 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
190 | 183 | ||
191 | Assert.That(arr.ControlFileLoaded, Is.True); | 184 | Assert.That(arr.ControlFileLoaded, Is.True); |
192 | 185 | ||
@@ -211,6 +204,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
211 | // TODO: Test presence of more files and contents of files. | 204 | // TODO: Test presence of more files and contents of files. |
212 | } | 205 | } |
213 | 206 | ||
207 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
208 | { | ||
209 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
210 | sog1 = new SceneObjectGroup(part1); | ||
211 | scene.AddNewSceneObject(sog1, false); | ||
212 | |||
213 | AssetNotecard nc = new AssetNotecard(); | ||
214 | nc.BodyText = "Hello World!"; | ||
215 | nc.Encode(); | ||
216 | ncAssetUuid = UUID.Random(); | ||
217 | UUID ncItemUuid = UUID.Random(); | ||
218 | AssetBase ncAsset | ||
219 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
220 | m_scene.AssetService.Store(ncAsset); | ||
221 | |||
222 | TaskInventoryItem ncItem | ||
223 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
224 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
225 | sog2 = new SceneObjectGroup(part2); | ||
226 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
227 | |||
228 | scene.AddNewSceneObject(sog2, false); | ||
229 | } | ||
230 | |||
214 | /// <summary> | 231 | /// <summary> |
215 | /// Test saving an OpenSim Region Archive with the no assets option | 232 | /// Test saving an OpenSim Region Archive with the no assets option |
216 | /// </summary> | 233 | /// </summary> |
@@ -270,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
270 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 287 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
271 | 288 | ||
272 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 289 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); |
273 | arr.LoadControlFile(filePath, data); | 290 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
274 | 291 | ||
275 | Assert.That(arr.ControlFileLoaded, Is.True); | 292 | Assert.That(arr.ControlFileLoaded, Is.True); |
276 | 293 | ||
@@ -307,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
307 | 324 | ||
308 | tar.WriteFile( | 325 | tar.WriteFile( |
309 | ArchiveConstants.CONTROL_FILE_PATH, | 326 | ArchiveConstants.CONTROL_FILE_PATH, |
310 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 327 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
311 | 328 | ||
312 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | 329 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); |
313 | SceneObjectPart sop2 | 330 | SceneObjectPart sop2 |
@@ -362,11 +379,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
362 | // Also check that direct entries which will also have a file entry containing that directory doesn't | 379 | // Also check that direct entries which will also have a file entry containing that directory doesn't |
363 | // upset load | 380 | // upset load |
364 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 381 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
365 | 382 | ||
366 | tar.WriteFile( | 383 | tar.WriteFile( |
367 | ArchiveConstants.CONTROL_FILE_PATH, | 384 | ArchiveConstants.CONTROL_FILE_PATH, |
368 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 385 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
369 | |||
370 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 386 | SceneObjectPart part1 = CreateSceneObjectPart1(); |
371 | 387 | ||
372 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); | 388 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); |
@@ -389,31 +405,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
389 | Assert.That(soundDataResourceName, Is.Not.Null); | 405 | Assert.That(soundDataResourceName, Is.Not.Null); |
390 | 406 | ||
391 | byte[] soundData; | 407 | byte[] soundData; |
392 | Console.WriteLine("Loading " + soundDataResourceName); | 408 | UUID soundUuid; |
393 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | 409 | CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); |
394 | { | 410 | |
395 | using (BinaryReader br = new BinaryReader(resource)) | 411 | TaskInventoryItem item1 |
396 | { | 412 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; |
397 | // FIXME: Use the inspector instead | 413 | part1.Inventory.AddInventoryItem(item1, true); |
398 | soundData = br.ReadBytes(99999999); | ||
399 | UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
400 | string soundAssetFileName | ||
401 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
402 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
403 | tar.WriteFile(soundAssetFileName, soundData); | ||
404 | |||
405 | /* | ||
406 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
407 | scene.AssetService.Store(soundAsset); | ||
408 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
409 | */ | ||
410 | |||
411 | TaskInventoryItem item1 | ||
412 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | ||
413 | part1.Inventory.AddInventoryItem(item1, true); | ||
414 | } | ||
415 | } | ||
416 | |||
417 | m_scene.AddNewSceneObject(object1, false); | 414 | m_scene.AddNewSceneObject(object1, false); |
418 | 415 | ||
419 | string object1FileName = string.Format( | 416 | string object1FileName = string.Format( |
@@ -435,6 +432,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
435 | 432 | ||
436 | Assert.That(m_lastErrorMessage, Is.Null); | 433 | Assert.That(m_lastErrorMessage, Is.Null); |
437 | 434 | ||
435 | TestLoadedRegion(part1, soundItemName, soundData); | ||
436 | } | ||
437 | |||
438 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | ||
439 | { | ||
440 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | ||
441 | { | ||
442 | using (BinaryReader br = new BinaryReader(resource)) | ||
443 | { | ||
444 | // FIXME: Use the inspector instead | ||
445 | soundData = br.ReadBytes(99999999); | ||
446 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
447 | string soundAssetFileName | ||
448 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
449 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
450 | tar.WriteFile(soundAssetFileName, soundData); | ||
451 | |||
452 | /* | ||
453 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
454 | scene.AssetService.Store(soundAsset); | ||
455 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
456 | */ | ||
457 | } | ||
458 | } | ||
459 | } | ||
460 | |||
461 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | ||
462 | { | ||
438 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | 463 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); |
439 | 464 | ||
440 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | 465 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); |
@@ -454,9 +479,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
454 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | 479 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); |
455 | 480 | ||
456 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | 481 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); |
457 | |||
458 | // Temporary | ||
459 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); | ||
460 | } | 482 | } |
461 | 483 | ||
462 | /// <summary> | 484 | /// <summary> |
@@ -516,7 +538,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
516 | SerialiserModule serialiserModule = new SerialiserModule(); | 538 | SerialiserModule serialiserModule = new SerialiserModule(); |
517 | TerrainModule terrainModule = new TerrainModule(); | 539 | TerrainModule terrainModule = new TerrainModule(); |
518 | 540 | ||
519 | TestScene scene2 = new SceneHelpers().SetupScene(); | 541 | m_sceneHelpers = new SceneHelpers(); |
542 | TestScene scene2 = m_sceneHelpers.SetupScene(); | ||
520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 543 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
521 | 544 | ||
522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 545 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -554,7 +577,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
554 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 577 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
555 | tar.WriteFile( | 578 | tar.WriteFile( |
556 | ArchiveConstants.CONTROL_FILE_PATH, | 579 | ArchiveConstants.CONTROL_FILE_PATH, |
557 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 580 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
558 | 581 | ||
559 | RegionSettings rs = new RegionSettings(); | 582 | RegionSettings rs = new RegionSettings(); |
560 | rs.AgentLimit = 17; | 583 | rs.AgentLimit = 17; |
@@ -664,7 +687,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
664 | SerialiserModule serialiserModule = new SerialiserModule(); | 687 | SerialiserModule serialiserModule = new SerialiserModule(); |
665 | TerrainModule terrainModule = new TerrainModule(); | 688 | TerrainModule terrainModule = new TerrainModule(); |
666 | 689 | ||
667 | Scene scene = new SceneHelpers().SetupScene(); | 690 | Scene scene = m_sceneHelpers.SetupScene(); |
668 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 691 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
669 | 692 | ||
670 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 693 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
@@ -700,5 +723,258 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
700 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); | 723 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); |
701 | } | 724 | } |
702 | } | 725 | } |
726 | |||
727 | /// <summary> | ||
728 | /// Test saving a multi-region OAR. | ||
729 | /// </summary> | ||
730 | [Test] | ||
731 | public void TestSaveMultiRegionOar() | ||
732 | { | ||
733 | TestHelpers.InMethod(); | ||
734 | |||
735 | // Create test regions | ||
736 | |||
737 | int WIDTH = 2; | ||
738 | int HEIGHT = 2; | ||
739 | |||
740 | List<Scene> scenes = new List<Scene>(); | ||
741 | |||
742 | // Maps (Directory in OAR file -> scene) | ||
743 | Dictionary<string, Scene> regionPaths = new Dictionary<string, Scene>(); | ||
744 | |||
745 | // Maps (Scene -> expected object paths) | ||
746 | Dictionary<UUID, List<string>> expectedPaths = new Dictionary<UUID, List<string>>(); | ||
747 | |||
748 | // List of expected assets | ||
749 | List<UUID> expectedAssets = new List<UUID>(); | ||
750 | |||
751 | for (uint y = 0; y < HEIGHT; y++) | ||
752 | { | ||
753 | for (uint x = 0; x < WIDTH; x++) | ||
754 | { | ||
755 | Scene scene; | ||
756 | if (x == 0 && y == 0) | ||
757 | { | ||
758 | scene = m_scene; // this scene was already created in SetUp() | ||
759 | } | ||
760 | else | ||
761 | { | ||
762 | scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y); | ||
763 | SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule()); | ||
764 | } | ||
765 | scenes.Add(scene); | ||
766 | |||
767 | string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_")); | ||
768 | regionPaths[dir] = scene; | ||
769 | |||
770 | SceneObjectGroup sog1; | ||
771 | SceneObjectGroup sog2; | ||
772 | UUID ncAssetUuid; | ||
773 | |||
774 | CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid); | ||
775 | |||
776 | expectedPaths[scene.RegionInfo.RegionID] = new List<string>(); | ||
777 | expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1)); | ||
778 | expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2)); | ||
779 | |||
780 | expectedAssets.Add(ncAssetUuid); | ||
781 | } | ||
782 | } | ||
783 | |||
784 | |||
785 | // Save OAR | ||
786 | |||
787 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
788 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | ||
789 | |||
790 | Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); | ||
791 | |||
792 | Dictionary<string, Object> options = new Dictionary<string, Object>(); | ||
793 | options.Add("all", true); | ||
794 | |||
795 | lock (this) | ||
796 | { | ||
797 | m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options); | ||
798 | Monitor.Wait(this, 60000); | ||
799 | } | ||
800 | |||
801 | |||
802 | // Check that the OAR contains the expected data | ||
803 | |||
804 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); | ||
805 | |||
806 | byte[] archive = archiveWriteStream.ToArray(); | ||
807 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
808 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
809 | |||
810 | Dictionary<UUID, List<string>> foundPaths = new Dictionary<UUID, List<string>>(); | ||
811 | List<UUID> foundAssets = new List<UUID>(); | ||
812 | |||
813 | foreach (Scene scene in scenes) | ||
814 | { | ||
815 | foundPaths[scene.RegionInfo.RegionID] = new List<string>(); | ||
816 | } | ||
817 | |||
818 | string filePath; | ||
819 | TarArchiveReader.TarEntryType tarEntryType; | ||
820 | |||
821 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | ||
822 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | ||
823 | |||
824 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | ||
825 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); | ||
826 | |||
827 | Assert.That(arr.ControlFileLoaded, Is.True); | ||
828 | |||
829 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
830 | { | ||
831 | if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | ||
832 | { | ||
833 | // Assets are shared, so this file doesn't belong to any specific region. | ||
834 | string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | ||
835 | if (fileName.EndsWith("_notecard.txt")) | ||
836 | foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length))); | ||
837 | } | ||
838 | else | ||
839 | { | ||
840 | // This file belongs to one of the regions. Find out which one. | ||
841 | Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH)); | ||
842 | string[] parts = filePath.Split(new Char[] { '/' }, 3); | ||
843 | Assert.AreEqual(3, parts.Length); | ||
844 | string regionDirectory = parts[1]; | ||
845 | string relativePath = parts[2]; | ||
846 | Scene scene = regionPaths[regionDirectory]; | ||
847 | |||
848 | if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | ||
849 | { | ||
850 | foundPaths[scene.RegionInfo.RegionID].Add(relativePath); | ||
851 | } | ||
852 | } | ||
853 | } | ||
854 | |||
855 | Assert.AreEqual(scenes.Count, foundPaths.Count); | ||
856 | foreach (Scene scene in scenes) | ||
857 | { | ||
858 | Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID])); | ||
859 | } | ||
860 | |||
861 | Assert.That(foundAssets, Is.EquivalentTo(expectedAssets)); | ||
862 | } | ||
863 | |||
864 | /// <summary> | ||
865 | /// Test loading a multi-region OAR. | ||
866 | /// </summary> | ||
867 | [Test] | ||
868 | public void TestLoadMultiRegionOar() | ||
869 | { | ||
870 | TestHelpers.InMethod(); | ||
871 | |||
872 | // Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file. | ||
873 | |||
874 | int WIDTH = 2; | ||
875 | int HEIGHT = 2; | ||
876 | |||
877 | for (uint y = 0; y < HEIGHT; y++) | ||
878 | { | ||
879 | for (uint x = 0; x < WIDTH; x++) | ||
880 | { | ||
881 | Scene scene; | ||
882 | if (x == 0 && y == 0) | ||
883 | { | ||
884 | scene = m_scene; // this scene was already created in SetUp() | ||
885 | } | ||
886 | else | ||
887 | { | ||
888 | scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y); | ||
889 | SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule()); | ||
890 | } | ||
891 | } | ||
892 | } | ||
893 | |||
894 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | ||
895 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
896 | { | ||
897 | scenesGroup.AddScene(scene); | ||
898 | }); | ||
899 | scenesGroup.CalcSceneLocations(); | ||
900 | |||
901 | // Generate the OAR file | ||
902 | |||
903 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
904 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
905 | |||
906 | ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty); | ||
907 | writeRequest.MultiRegionFormat = true; | ||
908 | tar.WriteFile( | ||
909 | ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup)); | ||
910 | |||
911 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
912 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); | ||
913 | part1.SitTargetPosition = new Vector3(1, 2, 3); | ||
914 | |||
915 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | ||
916 | |||
917 | // Let's put some inventory items into our object | ||
918 | string soundItemName = "sound-item1"; | ||
919 | UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); | ||
920 | Type type = GetType(); | ||
921 | Assembly assembly = type.Assembly; | ||
922 | string soundDataResourceName = null; | ||
923 | string[] names = assembly.GetManifestResourceNames(); | ||
924 | foreach (string name in names) | ||
925 | { | ||
926 | if (name.EndsWith(".Resources.test-sound.wav")) | ||
927 | soundDataResourceName = name; | ||
928 | } | ||
929 | Assert.That(soundDataResourceName, Is.Not.Null); | ||
930 | |||
931 | byte[] soundData; | ||
932 | UUID soundUuid; | ||
933 | CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); | ||
934 | |||
935 | TaskInventoryItem item1 | ||
936 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | ||
937 | part1.Inventory.AddInventoryItem(item1, true); | ||
938 | m_scene.AddNewSceneObject(object1, false); | ||
939 | |||
940 | string object1FileName = string.Format( | ||
941 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", | ||
942 | part1.Name, | ||
943 | Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), | ||
944 | part1.UUID); | ||
945 | string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName; | ||
946 | tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1)); | ||
947 | |||
948 | tar.Close(); | ||
949 | |||
950 | |||
951 | // Delete the current objects, to test that they're loaded from the OAR and didn't | ||
952 | // just remain in the scene. | ||
953 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
954 | { | ||
955 | scene.DeleteAllSceneObjects(); | ||
956 | }); | ||
957 | |||
958 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR | ||
959 | SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]); | ||
960 | |||
961 | |||
962 | // Check thay the OAR file contains the expected data | ||
963 | |||
964 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
965 | |||
966 | lock (this) | ||
967 | { | ||
968 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
969 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
970 | } | ||
971 | |||
972 | Assert.That(m_lastErrorMessage, Is.Null); | ||
973 | |||
974 | Assert.AreEqual(3, SceneManager.Instance.Scenes.Count); | ||
975 | |||
976 | TestLoadedRegion(part1, soundItemName, soundData); | ||
977 | } | ||
978 | |||
703 | } | 979 | } |
704 | } | 980 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index fdef9d8..5fd1bce 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -40,6 +40,7 @@ using OpenMetaverse; | |||
40 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
43 | 44 | ||
44 | namespace OpenSim.Region.CoreModules.World.Estate | 45 | namespace OpenSim.Region.CoreModules.World.Estate |
45 | { | 46 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/DwellModule.cs b/OpenSim/Region/CoreModules/World/Land/DwellModule.cs new file mode 100644 index 0000000..d1f05a7 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/DwellModule.cs | |||
@@ -0,0 +1,110 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Diagnostics; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenMetaverse.Messages.Linden; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Capabilities; | ||
41 | using OpenSim.Framework.Console; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | using OpenSim.Framework.Servers.HttpServer; | ||
44 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
45 | using OpenSim.Region.Framework.Interfaces; | ||
46 | using OpenSim.Region.Framework.Scenes; | ||
47 | using OpenSim.Region.Physics.Manager; | ||
48 | using OpenSim.Services.Interfaces; | ||
49 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
50 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
51 | |||
52 | namespace OpenSim.Region.CoreModules.World.Land | ||
53 | { | ||
54 | public class DwellModule : IDwellModule, INonSharedRegionModule | ||
55 | { | ||
56 | private Scene m_scene; | ||
57 | |||
58 | public Type ReplaceableInterface | ||
59 | { | ||
60 | get { return typeof(IDwellModule); } | ||
61 | } | ||
62 | |||
63 | public string Name | ||
64 | { | ||
65 | get { return "DwellModule"; } | ||
66 | } | ||
67 | |||
68 | public void Initialise(IConfigSource source) | ||
69 | { | ||
70 | } | ||
71 | |||
72 | public void AddRegion(Scene scene) | ||
73 | { | ||
74 | m_scene = scene; | ||
75 | |||
76 | m_scene.EventManager.OnNewClient += OnNewClient; | ||
77 | } | ||
78 | |||
79 | public void RegionLoaded(Scene scene) | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public void RemoveRegion(Scene scene) | ||
84 | { | ||
85 | } | ||
86 | |||
87 | public void Close() | ||
88 | { | ||
89 | } | ||
90 | |||
91 | public void OnNewClient(IClientAPI client) | ||
92 | { | ||
93 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; | ||
94 | } | ||
95 | |||
96 | private void ClientOnParcelDwellRequest(int localID, IClientAPI client) | ||
97 | { | ||
98 | ILandObject parcel = m_scene.LandChannel.GetLandObject(localID); | ||
99 | if (parcel == null) | ||
100 | return; | ||
101 | |||
102 | client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell); | ||
103 | } | ||
104 | |||
105 | public int GetDwell(UUID parcelID) | ||
106 | { | ||
107 | return 0; | ||
108 | } | ||
109 | } | ||
110 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index aae6603..b5e2bc3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -927,6 +927,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
927 | ILandObject newLand = startLandObject.Copy(); | 927 | ILandObject newLand = startLandObject.Copy(); |
928 | newLand.LandData.Name = newLand.LandData.Name; | 928 | newLand.LandData.Name = newLand.LandData.Name; |
929 | newLand.LandData.GlobalID = UUID.Random(); | 929 | newLand.LandData.GlobalID = UUID.Random(); |
930 | newLand.LandData.Dwell = 0; | ||
930 | 931 | ||
931 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); | 932 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); |
932 | 933 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 4f06737..d5b2adb 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -33,6 +33,7 @@ using OpenMetaverse; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.World.Land | 38 | namespace OpenSim.Region.CoreModules.World.Land |
38 | { | 39 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 102b4d7..cbb3abe 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// without recounting the whole sim. | 69 | /// without recounting the whole sim. |
70 | /// | 70 | /// |
71 | /// We start out tainted so that the first get call resets the various prim counts. | 71 | /// We start out tainted so that the first get call resets the various prim counts. |
72 | /// <value> | 72 | /// </value> |
73 | private bool m_Tainted = true; | 73 | private bool m_Tainted = true; |
74 | 74 | ||
75 | private Object m_TaintLock = new Object(); | 75 | private Object m_TaintLock = new Object(); |
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index 09f6758..ab8f143 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -27,9 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
31 | using System.Linq; | ||
30 | using System.Reflection; | 32 | using System.Reflection; |
31 | using System.Text; | 33 | using System.Text; |
32 | using System.Text.RegularExpressions; | 34 | using System.Text.RegularExpressions; |
35 | using System.Xml; | ||
33 | using log4net; | 36 | using log4net; |
34 | using Mono.Addins; | 37 | using Mono.Addins; |
35 | using NDesk.Options; | 38 | using NDesk.Options; |
@@ -40,6 +43,7 @@ using OpenSim.Framework.Console; | |||
40 | using OpenSim.Framework.Monitoring; | 43 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
43 | 47 | ||
44 | namespace OpenSim.Region.CoreModules.World.Objects.Commands | 48 | namespace OpenSim.Region.CoreModules.World.Objects.Commands |
45 | { | 49 | { |
@@ -83,52 +87,85 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
83 | m_console.Commands.AddCommand( | 87 | m_console.Commands.AddCommand( |
84 | "Objects", false, "delete object owner", | 88 | "Objects", false, "delete object owner", |
85 | "delete object owner <UUID>", | 89 | "delete object owner <UUID>", |
86 | "Delete a scene object by owner", HandleDeleteObject); | 90 | "Delete scene objects by owner", |
91 | "Command will ask for confirmation before proceeding.", | ||
92 | HandleDeleteObject); | ||
87 | 93 | ||
88 | m_console.Commands.AddCommand( | 94 | m_console.Commands.AddCommand( |
89 | "Objects", false, "delete object creator", | 95 | "Objects", false, "delete object creator", |
90 | "delete object creator <UUID>", | 96 | "delete object creator <UUID>", |
91 | "Delete a scene object by creator", HandleDeleteObject); | 97 | "Delete scene objects by creator", |
98 | "Command will ask for confirmation before proceeding.", | ||
99 | HandleDeleteObject); | ||
92 | 100 | ||
93 | m_console.Commands.AddCommand( | 101 | m_console.Commands.AddCommand( |
94 | "Objects", false, "delete object uuid", | 102 | "Objects", false, "delete object id", |
95 | "delete object uuid <UUID>", | 103 | "delete object id <UUID-or-localID>", |
96 | "Delete a scene object by uuid", HandleDeleteObject); | 104 | "Delete a scene object by uuid or localID", |
105 | HandleDeleteObject); | ||
97 | 106 | ||
98 | m_console.Commands.AddCommand( | 107 | m_console.Commands.AddCommand( |
99 | "Objects", false, "delete object name", | 108 | "Objects", false, "delete object name", |
100 | "delete object name [--regex] <name>", | 109 | "delete object name [--regex] <name>", |
101 | "Delete a scene object by name.", | 110 | "Delete a scene object by name.", |
102 | "If --regex is specified then the name is treatead as a regular expression", | 111 | "Command will ask for confirmation before proceeding.\n" |
112 | + "If --regex is specified then the name is treatead as a regular expression", | ||
103 | HandleDeleteObject); | 113 | HandleDeleteObject); |
104 | 114 | ||
105 | m_console.Commands.AddCommand( | 115 | m_console.Commands.AddCommand( |
106 | "Objects", false, "delete object outside", | 116 | "Objects", false, "delete object outside", |
107 | "delete object outside", | 117 | "delete object outside", |
108 | "Delete all scene objects outside region boundaries", HandleDeleteObject); | 118 | "Delete all scene objects outside region boundaries", |
119 | "Command will ask for confirmation before proceeding.", | ||
120 | HandleDeleteObject); | ||
109 | 121 | ||
110 | m_console.Commands.AddCommand( | 122 | m_console.Commands.AddCommand( |
111 | "Objects", | 123 | "Objects", |
112 | false, | 124 | false, |
113 | "show object uuid", | 125 | "delete object pos", |
114 | "show object uuid <UUID>", | 126 | "delete object pos <start-coord> to <end-coord>", |
115 | "Show details of a scene object with the given UUID", HandleShowObjectByUuid); | 127 | "Delete scene objects within the given area.", |
128 | ConsoleUtil.CoordHelp, | ||
129 | HandleDeleteObject); | ||
130 | |||
131 | m_console.Commands.AddCommand( | ||
132 | "Objects", | ||
133 | false, | ||
134 | "show object id", | ||
135 | "show object id [--full] <UUID-or-localID>", | ||
136 | "Show details of a scene object with the given UUID or localID", | ||
137 | "The --full option will print out information on all the parts of the object.\n" | ||
138 | + "For yet more detailed part information, use the \"show part\" commands.", | ||
139 | HandleShowObjectById); | ||
116 | 140 | ||
117 | m_console.Commands.AddCommand( | 141 | m_console.Commands.AddCommand( |
118 | "Objects", | 142 | "Objects", |
119 | false, | 143 | false, |
120 | "show object name", | 144 | "show object name", |
121 | "show object name [--regex] <name>", | 145 | "show object name [--full] [--regex] <name>", |
122 | "Show details of scene objects with the given name.", | 146 | "Show details of scene objects with the given name.", |
123 | "If --regex is specified then the name is treatead as a regular expression", | 147 | "The --full option will print out information on all the parts of the object.\n" |
148 | + "For yet more detailed part information, use the \"show part\" commands.\n" | ||
149 | + "If --regex is specified then the name is treatead as a regular expression.", | ||
124 | HandleShowObjectByName); | 150 | HandleShowObjectByName); |
125 | 151 | ||
126 | m_console.Commands.AddCommand( | 152 | m_console.Commands.AddCommand( |
127 | "Objects", | 153 | "Objects", |
128 | false, | 154 | false, |
129 | "show part uuid", | 155 | "show object pos", |
130 | "show part uuid <UUID>", | 156 | "show object pos [--full] <start-coord> to <end-coord>", |
131 | "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); | 157 | "Show details of scene objects within the given area.", |
158 | "The --full option will print out information on all the parts of the object.\n" | ||
159 | + "For yet more detailed part information, use the \"show part\" commands.\n" | ||
160 | + ConsoleUtil.CoordHelp, | ||
161 | HandleShowObjectByPos); | ||
162 | |||
163 | m_console.Commands.AddCommand( | ||
164 | "Objects", | ||
165 | false, | ||
166 | "show part id", | ||
167 | "show part id <UUID-or-localID>", | ||
168 | "Show details of a scene object part with the given UUID or localID", HandleShowPartById); | ||
132 | 169 | ||
133 | m_console.Commands.AddCommand( | 170 | m_console.Commands.AddCommand( |
134 | "Objects", | 171 | "Objects", |
@@ -136,8 +173,28 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
136 | "show part name", | 173 | "show part name", |
137 | "show part name [--regex] <name>", | 174 | "show part name [--regex] <name>", |
138 | "Show details of scene object parts with the given name.", | 175 | "Show details of scene object parts with the given name.", |
139 | "If --regex is specified then the name is treatead as a regular expression", | 176 | "If --regex is specified then the name is treated as a regular expression", |
140 | HandleShowPartByName); | 177 | HandleShowPartByName); |
178 | |||
179 | m_console.Commands.AddCommand( | ||
180 | "Objects", | ||
181 | false, | ||
182 | "show part pos", | ||
183 | "show part pos <start-coord> to <end-coord>", | ||
184 | "Show details of scene object parts within the given area.", | ||
185 | ConsoleUtil.CoordHelp, | ||
186 | HandleShowPartByPos); | ||
187 | |||
188 | m_console.Commands.AddCommand( | ||
189 | "Objects", | ||
190 | false, | ||
191 | "dump object id", | ||
192 | "dump object id <UUID-or-localID>", | ||
193 | "Dump the formatted serialization of the given object to the file <UUID>.xml", | ||
194 | "e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n" | ||
195 | + "To locate the UUID or localID in the first place, you need to use the other show object commands.\n" | ||
196 | + "If a local ID is given then the filename used is still that for the UUID", | ||
197 | HandleDumpObjectById); | ||
141 | } | 198 | } |
142 | 199 | ||
143 | public void RemoveRegion(Scene scene) | 200 | public void RemoveRegion(Scene scene) |
@@ -150,25 +207,75 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
150 | // m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | 207 | // m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
151 | } | 208 | } |
152 | 209 | ||
153 | private void HandleShowObjectByUuid(string module, string[] cmd) | 210 | /// <summary> |
211 | /// Outputs the sogs to console. | ||
212 | /// </summary> | ||
213 | /// <param name='searchPredicate'></param> | ||
214 | /// <param name='showFull'>If true then output all part details. If false then output summary.</param> | ||
215 | private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate, bool showFull) | ||
216 | { | ||
217 | List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate); | ||
218 | |||
219 | StringBuilder sb = new StringBuilder(); | ||
220 | |||
221 | foreach (SceneObjectGroup so in sceneObjects) | ||
222 | { | ||
223 | AddSceneObjectReport(sb, so, showFull); | ||
224 | sb.Append("\n"); | ||
225 | } | ||
226 | |||
227 | sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name); | ||
228 | |||
229 | m_console.OutputFormat(sb.ToString()); | ||
230 | } | ||
231 | |||
232 | private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate, bool showFull) | ||
233 | { | ||
234 | List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups(); | ||
235 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | ||
236 | |||
237 | sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate))); | ||
238 | |||
239 | StringBuilder sb = new StringBuilder(); | ||
240 | |||
241 | foreach (SceneObjectPart part in parts) | ||
242 | { | ||
243 | AddScenePartReport(sb, part, showFull); | ||
244 | sb.Append("\n"); | ||
245 | } | ||
246 | |||
247 | sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name); | ||
248 | |||
249 | m_console.OutputFormat(sb.ToString()); | ||
250 | } | ||
251 | |||
252 | private void HandleShowObjectById(string module, string[] cmdparams) | ||
154 | { | 253 | { |
155 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 254 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
156 | return; | 255 | return; |
157 | 256 | ||
158 | if (cmd.Length < 4) | 257 | bool showFull = false; |
258 | OptionSet options = new OptionSet().Add("full", v => showFull = v != null ); | ||
259 | |||
260 | List<string> mainParams = options.Parse(cmdparams); | ||
261 | |||
262 | if (mainParams.Count < 4) | ||
159 | { | 263 | { |
160 | m_console.OutputFormat("Usage: show object uuid <uuid>"); | 264 | m_console.OutputFormat("Usage: show object uuid <uuid>"); |
161 | return; | 265 | return; |
162 | } | 266 | } |
163 | 267 | ||
164 | UUID objectUuid; | 268 | UUID uuid; |
165 | if (!UUID.TryParse(cmd[3], out objectUuid)) | 269 | uint localId; |
166 | { | 270 | if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out uuid, out localId)) |
167 | m_console.OutputFormat("{0} is not a valid uuid", cmd[3]); | ||
168 | return; | 271 | return; |
169 | } | ||
170 | 272 | ||
171 | SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid); | 273 | SceneObjectGroup so; |
274 | |||
275 | if (localId != ConsoleUtil.LocalIdNotFound) | ||
276 | so = m_scene.GetSceneObjectGroup(localId); | ||
277 | else | ||
278 | so = m_scene.GetSceneObjectGroup(uuid); | ||
172 | 279 | ||
173 | if (so == null) | 280 | if (so == null) |
174 | { | 281 | { |
@@ -177,7 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
177 | } | 284 | } |
178 | 285 | ||
179 | StringBuilder sb = new StringBuilder(); | 286 | StringBuilder sb = new StringBuilder(); |
180 | AddSceneObjectReport(sb, so); | 287 | AddSceneObjectReport(sb, so, showFull); |
181 | 288 | ||
182 | m_console.OutputFormat(sb.ToString()); | 289 | m_console.OutputFormat(sb.ToString()); |
183 | } | 290 | } |
@@ -187,70 +294,91 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
187 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 294 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
188 | return; | 295 | return; |
189 | 296 | ||
297 | bool showFull = false; | ||
190 | bool useRegex = false; | 298 | bool useRegex = false; |
191 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | 299 | OptionSet options = new OptionSet(); |
300 | options.Add("full", v => showFull = v != null ); | ||
301 | options.Add("regex", v => useRegex = v != null ); | ||
192 | 302 | ||
193 | List<string> mainParams = options.Parse(cmdparams); | 303 | List<string> mainParams = options.Parse(cmdparams); |
194 | 304 | ||
195 | if (mainParams.Count < 4) | 305 | if (mainParams.Count < 4) |
196 | { | 306 | { |
197 | m_console.OutputFormat("Usage: show object name [--regex] <name>"); | 307 | m_console.OutputFormat("Usage: show object name [--full] [--regex] <name>"); |
198 | return; | 308 | return; |
199 | } | 309 | } |
200 | 310 | ||
201 | string name = mainParams[3]; | 311 | string name = mainParams[3]; |
202 | 312 | ||
203 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 313 | Predicate<SceneObjectGroup> searchPredicate; |
204 | Action<SceneObjectGroup> searchAction; | ||
205 | 314 | ||
206 | if (useRegex) | 315 | if (useRegex) |
207 | { | 316 | { |
208 | Regex nameRegex = new Regex(name); | 317 | Regex nameRegex = new Regex(name); |
209 | searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; | 318 | searchPredicate = so => nameRegex.IsMatch(so.Name); |
210 | } | 319 | } |
211 | else | 320 | else |
212 | { | 321 | { |
213 | searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; | 322 | searchPredicate = so => so.Name == name; |
214 | } | 323 | } |
215 | 324 | ||
216 | m_scene.ForEachSOG(searchAction); | 325 | OutputSogsToConsole(searchPredicate, showFull); |
326 | } | ||
217 | 327 | ||
218 | if (sceneObjects.Count == 0) | 328 | private void HandleShowObjectByPos(string module, string[] cmdparams) |
219 | { | 329 | { |
220 | m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); | 330 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
221 | return; | 331 | return; |
222 | } | ||
223 | 332 | ||
224 | StringBuilder sb = new StringBuilder(); | 333 | bool showFull = false; |
334 | OptionSet options = new OptionSet().Add("full", v => showFull = v != null ); | ||
225 | 335 | ||
226 | foreach (SceneObjectGroup so in sceneObjects) | 336 | List<string> mainParams = options.Parse(cmdparams); |
337 | |||
338 | if (mainParams.Count < 5) | ||
227 | { | 339 | { |
228 | AddSceneObjectReport(sb, so); | 340 | m_console.OutputFormat("Usage: show object pos [--full] <start-coord> to <end-coord>"); |
229 | sb.Append("\n"); | 341 | return; |
230 | } | 342 | } |
231 | 343 | ||
232 | m_console.OutputFormat(sb.ToString()); | 344 | Vector3 startVector, endVector; |
345 | |||
346 | if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector)) | ||
347 | return; | ||
348 | |||
349 | Predicate<SceneObjectGroup> searchPredicate | ||
350 | = so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector); | ||
351 | |||
352 | OutputSogsToConsole(searchPredicate, showFull); | ||
233 | } | 353 | } |
234 | 354 | ||
235 | private void HandleShowPartByUuid(string module, string[] cmd) | 355 | private void HandleShowPartById(string module, string[] cmdparams) |
236 | { | 356 | { |
237 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 357 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
238 | return; | 358 | return; |
239 | 359 | ||
240 | if (cmd.Length < 4) | 360 | // bool showFull = false; |
361 | OptionSet options = new OptionSet(); | ||
362 | // options.Add("full", v => showFull = v != null ); | ||
363 | |||
364 | List<string> mainParams = options.Parse(cmdparams); | ||
365 | |||
366 | if (mainParams.Count < 4) | ||
241 | { | 367 | { |
242 | m_console.OutputFormat("Usage: show part uuid <uuid>"); | 368 | m_console.OutputFormat("Usage: show part id [--full] <UUID-or-localID>"); |
243 | return; | 369 | return; |
244 | } | 370 | } |
245 | 371 | ||
246 | UUID objectUuid; | 372 | UUID objectUuid; |
247 | if (!UUID.TryParse(cmd[3], out objectUuid)) | 373 | uint localId; |
248 | { | 374 | if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out objectUuid, out localId)) |
249 | m_console.OutputFormat("{0} is not a valid uuid", cmd[3]); | ||
250 | return; | 375 | return; |
251 | } | ||
252 | 376 | ||
253 | SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid); | 377 | SceneObjectPart sop; |
378 | if (localId == ConsoleUtil.LocalIdNotFound) | ||
379 | sop = m_scene.GetSceneObjectPart(objectUuid); | ||
380 | else | ||
381 | sop = m_scene.GetSceneObjectPart(localId); | ||
254 | 382 | ||
255 | if (sop == null) | 383 | if (sop == null) |
256 | { | 384 | { |
@@ -259,84 +387,239 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
259 | } | 387 | } |
260 | 388 | ||
261 | StringBuilder sb = new StringBuilder(); | 389 | StringBuilder sb = new StringBuilder(); |
262 | AddScenePartReport(sb, sop); | 390 | AddScenePartReport(sb, sop, true); |
263 | 391 | ||
264 | m_console.OutputFormat(sb.ToString()); | 392 | m_console.OutputFormat(sb.ToString()); |
265 | } | 393 | } |
266 | 394 | ||
395 | private void HandleShowPartByPos(string module, string[] cmdparams) | ||
396 | { | ||
397 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||
398 | return; | ||
399 | |||
400 | // bool showFull = false; | ||
401 | OptionSet options = new OptionSet(); | ||
402 | // options.Add("full", v => showFull = v != null ); | ||
403 | |||
404 | List<string> mainParams = options.Parse(cmdparams); | ||
405 | |||
406 | if (mainParams.Count < 5) | ||
407 | { | ||
408 | m_console.OutputFormat("Usage: show part pos [--full] <start-coord> to <end-coord>"); | ||
409 | return; | ||
410 | } | ||
411 | |||
412 | string rawConsoleStartVector = mainParams[3]; | ||
413 | Vector3 startVector; | ||
414 | |||
415 | if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector)) | ||
416 | { | ||
417 | m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector); | ||
418 | return; | ||
419 | } | ||
420 | |||
421 | string rawConsoleEndVector = mainParams[5]; | ||
422 | Vector3 endVector; | ||
423 | |||
424 | if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector)) | ||
425 | { | ||
426 | m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector); | ||
427 | return; | ||
428 | } | ||
429 | |||
430 | OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector), true); | ||
431 | } | ||
432 | |||
267 | private void HandleShowPartByName(string module, string[] cmdparams) | 433 | private void HandleShowPartByName(string module, string[] cmdparams) |
268 | { | 434 | { |
269 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 435 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
270 | return; | 436 | return; |
271 | 437 | ||
438 | // bool showFull = false; | ||
272 | bool useRegex = false; | 439 | bool useRegex = false; |
273 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | 440 | OptionSet options = new OptionSet(); |
441 | // options.Add("full", v => showFull = v != null ); | ||
442 | options.Add("regex", v => useRegex = v != null ); | ||
274 | 443 | ||
275 | List<string> mainParams = options.Parse(cmdparams); | 444 | List<string> mainParams = options.Parse(cmdparams); |
276 | 445 | ||
277 | if (mainParams.Count < 4) | 446 | if (mainParams.Count < 4) |
278 | { | 447 | { |
279 | m_console.OutputFormat("Usage: show part name [--regex] <name>"); | 448 | m_console.OutputFormat("Usage: show part name [--full] [--regex] <name>"); |
280 | return; | 449 | return; |
281 | } | 450 | } |
282 | 451 | ||
283 | string name = mainParams[3]; | 452 | string name = mainParams[3]; |
284 | 453 | ||
285 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | 454 | Predicate<SceneObjectPart> searchPredicate; |
286 | |||
287 | Action<SceneObjectGroup> searchAction; | ||
288 | 455 | ||
289 | if (useRegex) | 456 | if (useRegex) |
290 | { | 457 | { |
291 | Regex nameRegex = new Regex(name); | 458 | Regex nameRegex = new Regex(name); |
292 | searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } }); | 459 | searchPredicate = sop => nameRegex.IsMatch(sop.Name); |
293 | } | 460 | } |
294 | else | 461 | else |
295 | { | 462 | { |
296 | searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }); | 463 | searchPredicate = sop => sop.Name == name; |
297 | } | 464 | } |
298 | 465 | ||
299 | m_scene.ForEachSOG(searchAction); | 466 | OutputSopsToConsole(searchPredicate, true); |
467 | } | ||
468 | |||
469 | private void HandleDumpObjectById(string module, string[] cmdparams) | ||
470 | { | ||
471 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||
472 | return; | ||
300 | 473 | ||
301 | if (parts.Count == 0) | 474 | if (cmdparams.Length < 4) |
302 | { | 475 | { |
303 | m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); | 476 | m_console.OutputFormat("Usage: dump object id <UUID-or-localID>"); |
304 | return; | 477 | return; |
305 | } | 478 | } |
306 | 479 | ||
307 | StringBuilder sb = new StringBuilder(); | 480 | UUID objectUuid; |
481 | uint localId; | ||
482 | if (!ConsoleUtil.TryParseConsoleId(m_console, cmdparams[3], out objectUuid, out localId)) | ||
483 | return; | ||
308 | 484 | ||
309 | foreach (SceneObjectPart part in parts) | 485 | SceneObjectGroup so; |
486 | if (localId == ConsoleUtil.LocalIdNotFound) | ||
487 | so = m_scene.GetSceneObjectGroup(objectUuid); | ||
488 | else | ||
489 | so = m_scene.GetSceneObjectGroup(localId); | ||
490 | |||
491 | if (so == null) | ||
310 | { | 492 | { |
311 | AddScenePartReport(sb, part); | 493 | // m_console.OutputFormat("No part found with uuid {0}", objectUuid); |
312 | sb.Append("\n"); | 494 | return; |
313 | } | 495 | } |
314 | 496 | ||
315 | m_console.OutputFormat(sb.ToString()); | 497 | // In case we found it via local ID. |
498 | objectUuid = so.UUID; | ||
499 | |||
500 | string fileName = string.Format("{0}.xml", objectUuid); | ||
501 | |||
502 | if (!ConsoleUtil.CheckFileDoesNotExist(m_console, fileName)) | ||
503 | return; | ||
504 | |||
505 | using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8)) | ||
506 | { | ||
507 | xtw.Formatting = Formatting.Indented; | ||
508 | SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true); | ||
509 | } | ||
510 | |||
511 | m_console.OutputFormat("Object dumped to file {0}", fileName); | ||
316 | } | 512 | } |
317 | 513 | ||
318 | private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so) | 514 | /// <summary> |
515 | /// Append a scene object report to an input StringBuilder | ||
516 | /// </summary> | ||
517 | /// <returns></returns> | ||
518 | /// <param name='sb'></param> | ||
519 | /// <param name='so'</param> | ||
520 | /// <param name='showFull'> | ||
521 | /// If true then information on all parts of an object is appended. | ||
522 | /// If false then only summary information about an object is appended. | ||
523 | /// </param> | ||
524 | private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull) | ||
319 | { | 525 | { |
320 | sb.AppendFormat("Name: {0}\n", so.Name); | 526 | if (showFull) |
321 | sb.AppendFormat("Description: {0}\n", so.Description); | 527 | { |
322 | sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); | 528 | foreach (SceneObjectPart sop in so.Parts) |
323 | sb.AppendFormat("Parts: {0}\n", so.PrimCount); | 529 | { |
324 | sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags); | 530 | AddScenePartReport(sb, sop, false); |
531 | sb.Append("\n"); | ||
532 | } | ||
533 | } | ||
534 | else | ||
535 | { | ||
536 | AddSummarySceneObjectReport(sb, so); | ||
537 | } | ||
325 | 538 | ||
326 | return sb; | 539 | return sb; |
327 | } | 540 | } |
328 | 541 | ||
329 | private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop) | 542 | private StringBuilder AddSummarySceneObjectReport(StringBuilder sb, SceneObjectGroup so) |
330 | { | 543 | { |
331 | sb.AppendFormat("Name: {0}\n", sop.Name); | 544 | ConsoleDisplayList cdl = new ConsoleDisplayList(); |
332 | sb.AppendFormat("Description: {0}\n", sop.Description); | 545 | cdl.AddRow("Name", so.Name); |
333 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); | 546 | cdl.AddRow("Descrition", so.Description); |
334 | sb.AppendFormat("Parent: {0}", | 547 | cdl.AddRow("Local ID", so.LocalId); |
335 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | 548 | cdl.AddRow("UUID", so.UUID); |
336 | sb.AppendFormat("Link number: {0}\n", sop.LinkNum); | 549 | cdl.AddRow("Location", string.Format("{0} @ {1}", so.AbsolutePosition, so.Scene.Name)); |
337 | sb.AppendFormat("Flags: {0}\n", sop.Flags); | 550 | cdl.AddRow("Parts", so.PrimCount); |
551 | cdl.AddRow("Flags", so.RootPart.Flags); | ||
552 | |||
553 | return sb.Append(cdl.ToString()); | ||
554 | } | ||
338 | 555 | ||
339 | return sb; | 556 | /// <summary> |
557 | /// Append a scene object part report to an input StringBuilder | ||
558 | /// </summary> | ||
559 | /// <returns></returns> | ||
560 | /// <param name='sb'></param> | ||
561 | /// <param name='sop'</param> | ||
562 | /// <param name='showFull'> | ||
563 | /// If true then information on each inventory item will be shown. | ||
564 | /// If false then only summary inventory information is shown. | ||
565 | /// </param> | ||
566 | private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop, bool showFull) | ||
567 | { | ||
568 | ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||
569 | cdl.AddRow("Name", sop.Name); | ||
570 | cdl.AddRow("Description", sop.Description); | ||
571 | cdl.AddRow("Local ID", sop.LocalId); | ||
572 | cdl.AddRow("UUID", sop.UUID); | ||
573 | cdl.AddRow("Location", string.Format("{0} @ {1}", sop.AbsolutePosition, sop.ParentGroup.Scene.Name)); | ||
574 | cdl.AddRow( | ||
575 | "Parent", | ||
576 | sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | ||
577 | cdl.AddRow("Link number", sop.LinkNum); | ||
578 | cdl.AddRow("Flags", sop.Flags); | ||
579 | |||
580 | object itemsOutput; | ||
581 | if (showFull) | ||
582 | { | ||
583 | StringBuilder itemsSb = new StringBuilder("\n"); | ||
584 | itemsOutput = AddScenePartItemsReport(itemsSb, sop.Inventory).ToString(); | ||
585 | } | ||
586 | else | ||
587 | { | ||
588 | itemsOutput = sop.Inventory.Count; | ||
589 | } | ||
590 | |||
591 | |||
592 | cdl.AddRow("Items", itemsOutput); | ||
593 | |||
594 | return sb.Append(cdl.ToString()); | ||
595 | } | ||
596 | |||
597 | private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv) | ||
598 | { | ||
599 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
600 | cdt.Indent = 2; | ||
601 | |||
602 | cdt.AddColumn("Name", 50); | ||
603 | cdt.AddColumn("Type", 12); | ||
604 | cdt.AddColumn("Running", 7); | ||
605 | cdt.AddColumn("Item UUID", 36); | ||
606 | cdt.AddColumn("Asset UUID", 36); | ||
607 | |||
608 | foreach (TaskInventoryItem item in inv.GetInventoryItems()) | ||
609 | { | ||
610 | bool foundScriptInstance, scriptRunning; | ||
611 | foundScriptInstance | ||
612 | = SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning); | ||
613 | |||
614 | cdt.AddRow( | ||
615 | item.Name, | ||
616 | ((InventoryType)item.InvType).ToString(), | ||
617 | foundScriptInstance ? scriptRunning.ToString() : "n/a", | ||
618 | item.ItemID.ToString(), | ||
619 | item.AssetID.ToString()); | ||
620 | } | ||
621 | |||
622 | return sb.Append(cdt.ToString()); | ||
340 | } | 623 | } |
341 | 624 | ||
342 | private void HandleDeleteObject(string module, string[] cmd) | 625 | private void HandleDeleteObject(string module, string[] cmd) |
@@ -398,19 +681,24 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
398 | 681 | ||
399 | break; | 682 | break; |
400 | 683 | ||
401 | case "uuid": | 684 | case "id": |
402 | if (!UUID.TryParse(o, out match)) | 685 | UUID uuid; |
686 | uint localId; | ||
687 | if (!ConsoleUtil.TryParseConsoleId(m_console, o, out uuid, out localId)) | ||
403 | return; | 688 | return; |
404 | 689 | ||
405 | requireConfirmation = false; | 690 | requireConfirmation = false; |
406 | deletes = new List<SceneObjectGroup>(); | 691 | deletes = new List<SceneObjectGroup>(); |
407 | 692 | ||
408 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 693 | SceneObjectGroup so; |
409 | { | 694 | if (localId == ConsoleUtil.LocalIdNotFound) |
410 | if (g.UUID == match && !g.IsAttachment) | 695 | so = m_scene.GetSceneObjectGroup(uuid); |
411 | deletes.Add(g); | 696 | else |
412 | }); | 697 | so = m_scene.GetSceneObjectGroup(localId); |
413 | 698 | ||
699 | if (!so.IsAttachment) | ||
700 | deletes.Add(so); | ||
701 | |||
414 | // if (deletes.Count == 0) | 702 | // if (deletes.Count == 0) |
415 | // m_console.OutputFormat("No objects were found with uuid {0}", match); | 703 | // m_console.OutputFormat("No objects were found with uuid {0}", match); |
416 | 704 | ||
@@ -450,6 +738,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
450 | 738 | ||
451 | break; | 739 | break; |
452 | 740 | ||
741 | case "pos": | ||
742 | deletes = GetDeleteCandidatesByPos(module, cmd); | ||
743 | break; | ||
744 | |||
453 | default: | 745 | default: |
454 | m_console.OutputFormat("Unrecognized mode {0}", mode); | 746 | m_console.OutputFormat("Unrecognized mode {0}", mode); |
455 | return; | 747 | return; |
@@ -464,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
464 | string.Format( | 756 | string.Format( |
465 | "Are you sure that you want to delete {0} objects from {1}", | 757 | "Are you sure that you want to delete {0} objects from {1}", |
466 | deletes.Count, m_scene.RegionInfo.RegionName), | 758 | deletes.Count, m_scene.RegionInfo.RegionName), |
467 | "n"); | 759 | "y/N"); |
468 | 760 | ||
469 | if (response.ToLower() != "y") | 761 | if (response.ToLower() != "y") |
470 | { | 762 | { |
@@ -486,9 +778,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
486 | 778 | ||
487 | private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams) | 779 | private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams) |
488 | { | 780 | { |
489 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||
490 | return null; | ||
491 | |||
492 | bool useRegex = false; | 781 | bool useRegex = false; |
493 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | 782 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); |
494 | 783 | ||
@@ -522,5 +811,52 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
522 | 811 | ||
523 | return sceneObjects; | 812 | return sceneObjects; |
524 | } | 813 | } |
814 | |||
815 | /// <summary> | ||
816 | /// Get scene object delete candidates by position | ||
817 | /// </summary> | ||
818 | /// <param name='module'></param> | ||
819 | /// <param name='cmdparams'></param> | ||
820 | /// <returns>null if parsing failed on one of the arguments, otherwise a list of objects to delete. If there | ||
821 | /// are no objects to delete then the list will be empty./returns> | ||
822 | private List<SceneObjectGroup> GetDeleteCandidatesByPos(string module, string[] cmdparams) | ||
823 | { | ||
824 | if (cmdparams.Length < 5) | ||
825 | { | ||
826 | m_console.OutputFormat("Usage: delete object pos <start-coord> to <end-coord>"); | ||
827 | return null; | ||
828 | } | ||
829 | |||
830 | Vector3 startVector, endVector; | ||
831 | |||
832 | if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector)) | ||
833 | return null; | ||
834 | |||
835 | return m_scene.GetSceneObjectGroups().FindAll( | ||
836 | so => !so.IsAttachment && Util.IsInsideBox(so.AbsolutePosition, startVector, endVector)); | ||
837 | } | ||
838 | |||
839 | private bool TryParseVectorRange(IEnumerable<string> rawComponents, out Vector3 startVector, out Vector3 endVector) | ||
840 | { | ||
841 | string rawConsoleStartVector = rawComponents.Take(1).Single(); | ||
842 | |||
843 | if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector)) | ||
844 | { | ||
845 | m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector); | ||
846 | endVector = Vector3.Zero; | ||
847 | |||
848 | return false; | ||
849 | } | ||
850 | |||
851 | string rawConsoleEndVector = rawComponents.Skip(1).Take(1).Single(); | ||
852 | |||
853 | if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector)) | ||
854 | { | ||
855 | m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector); | ||
856 | return false; | ||
857 | } | ||
858 | |||
859 | return true; | ||
860 | } | ||
525 | } | 861 | } |
526 | } \ No newline at end of file | 862 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 14c1a39..513a8f5 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -24,56 +24,110 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
28 | using System; | 27 | using System; |
28 | using System.IO; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | |||
29 | using Nini.Config; | 32 | using Nini.Config; |
30 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using log4net; | ||
35 | using Mono.Addins; | ||
36 | |||
31 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
33 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
34 | using System.Reflection; | ||
35 | using log4net; | ||
36 | 40 | ||
37 | namespace OpenSim.Region.CoreModules.World.Sound | 41 | namespace OpenSim.Region.CoreModules.World.Sound |
38 | { | 42 | { |
39 | public class SoundModule : IRegionModule, ISoundModule | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")] |
44 | public class SoundModule : INonSharedRegionModule, ISoundModule | ||
40 | { | 45 | { |
41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger( |
42 | 47 | MethodBase.GetCurrentMethod().DeclaringType); | |
43 | protected Scene m_scene; | 48 | |
44 | 49 | private Scene m_scene; | |
45 | public void Initialise(Scene scene, IConfigSource source) | 50 | |
51 | public bool Enabled { get; private set; } | ||
52 | |||
53 | public float MaxDistance { get; private set; } | ||
54 | |||
55 | #region INonSharedRegionModule | ||
56 | |||
57 | public void Initialise(IConfigSource configSource) | ||
58 | { | ||
59 | IConfig config = configSource.Configs["Sounds"]; | ||
60 | |||
61 | if (config == null) | ||
62 | { | ||
63 | Enabled = true; | ||
64 | MaxDistance = 100.0f; | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Enabled = config.GetString("Module", "OpenSim.Region.CoreModules.dll:SoundModule") == | ||
69 | Path.GetFileName(Assembly.GetExecutingAssembly().Location) | ||
70 | + ":" + MethodBase.GetCurrentMethod().DeclaringType.Name; | ||
71 | MaxDistance = config.GetFloat("MaxDistance", 100.0f); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) { } | ||
76 | |||
77 | public void RemoveRegion(Scene scene) | ||
46 | { | 78 | { |
79 | m_scene.EventManager.OnClientLogin -= OnNewClient; | ||
80 | } | ||
81 | |||
82 | public void RegionLoaded(Scene scene) | ||
83 | { | ||
84 | if (!Enabled) | ||
85 | return; | ||
86 | |||
47 | m_scene = scene; | 87 | m_scene = scene; |
48 | 88 | m_scene.EventManager.OnClientLogin += OnNewClient; | |
49 | m_scene.EventManager.OnNewClient += OnNewClient; | 89 | |
50 | |||
51 | m_scene.RegisterModuleInterface<ISoundModule>(this); | 90 | m_scene.RegisterModuleInterface<ISoundModule>(this); |
52 | } | 91 | } |
53 | 92 | ||
54 | public void PostInitialise() {} | 93 | public void Close() { } |
55 | public void Close() {} | 94 | |
95 | public Type ReplaceableInterface | ||
96 | { | ||
97 | get { return typeof(ISoundModule); } | ||
98 | } | ||
99 | |||
56 | public string Name { get { return "Sound Module"; } } | 100 | public string Name { get { return "Sound Module"; } } |
57 | public bool IsSharedModule { get { return false; } } | 101 | |
58 | 102 | #endregion | |
103 | |||
104 | #region Event Handlers | ||
105 | |||
59 | private void OnNewClient(IClientAPI client) | 106 | private void OnNewClient(IClientAPI client) |
60 | { | 107 | { |
61 | client.OnSoundTrigger += TriggerSound; | 108 | client.OnSoundTrigger += TriggerSound; |
62 | } | 109 | } |
63 | 110 | ||
111 | #endregion | ||
112 | |||
113 | #region ISoundModule | ||
114 | |||
64 | public virtual void PlayAttachedSound( | 115 | public virtual void PlayAttachedSound( |
65 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | 116 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
66 | { | 117 | { |
67 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | 118 | SceneObjectPart part; |
68 | if (part == null) | 119 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
69 | return; | 120 | return; |
70 | 121 | ||
71 | SceneObjectGroup grp = part.ParentGroup; | 122 | SceneObjectGroup grp = part.ParentGroup; |
72 | 123 | ||
124 | if (radius == 0) | ||
125 | radius = MaxDistance; | ||
126 | |||
73 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 127 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
74 | { | 128 | { |
75 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 129 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
76 | if (dis > 100.0) // Max audio distance | 130 | if (dis > MaxDistance) // Max audio distance |
77 | return; | 131 | return; |
78 | 132 | ||
79 | if (grp.IsAttachment) | 133 | if (grp.IsAttachment) |
@@ -86,23 +140,21 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
86 | } | 140 | } |
87 | 141 | ||
88 | // Scale by distance | 142 | // Scale by distance |
89 | if (radius == 0) | 143 | double thisSpGain = gain * ((radius - dis) / radius); |
90 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
91 | else | ||
92 | gain = (float)((double)gain * ((radius - dis) / radius)); | ||
93 | 144 | ||
94 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 145 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, |
146 | ownerID, (float)thisSpGain, flags); | ||
95 | }); | 147 | }); |
96 | } | 148 | } |
97 | 149 | ||
98 | public virtual void TriggerSound( | 150 | public virtual void TriggerSound( |
99 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 151 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
100 | { | 152 | { |
101 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | 153 | SceneObjectPart part; |
102 | if (part == null) | 154 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
103 | { | 155 | { |
104 | ScenePresence sp; | 156 | ScenePresence sp; |
105 | if (!m_scene.TryGetScenePresence(objectID, out sp)) | 157 | if (!m_scene.TryGetScenePresence(ownerID, out sp)) |
106 | return; | 158 | return; |
107 | } | 159 | } |
108 | else | 160 | else |
@@ -116,24 +168,207 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
116 | } | 168 | } |
117 | } | 169 | } |
118 | 170 | ||
171 | if (radius == 0) | ||
172 | radius = MaxDistance; | ||
173 | |||
119 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 174 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
120 | { | 175 | { |
121 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 176 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
122 | 177 | ||
123 | if (dis > 100.0) // Max audio distance | 178 | if (dis > MaxDistance) // Max audio distance |
124 | return; | 179 | return; |
125 | 180 | ||
126 | float thisSpGain; | ||
127 | |||
128 | // Scale by distance | 181 | // Scale by distance |
129 | if (radius == 0) | 182 | double thisSpGain = gain * ((radius - dis) / radius); |
130 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 183 | |
184 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, | ||
185 | objectID, parentID, handle, position, | ||
186 | (float)thisSpGain); | ||
187 | }); | ||
188 | } | ||
189 | |||
190 | public virtual void StopSound(UUID objectID) | ||
191 | { | ||
192 | SceneObjectPart m_host; | ||
193 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | ||
194 | return; | ||
195 | |||
196 | StopSound(m_host); | ||
197 | } | ||
198 | |||
199 | private static void StopSound(SceneObjectPart m_host) | ||
200 | { | ||
201 | m_host.AdjustSoundGain(0); | ||
202 | // Xantor 20080528: Clear prim data of sound instead | ||
203 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | ||
204 | { | ||
205 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | ||
206 | { | ||
207 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | ||
208 | { | ||
209 | part.Sound = UUID.Zero; | ||
210 | part.SoundFlags = 1 << 5; | ||
211 | part.SoundRadius = 0; | ||
212 | part.ScheduleFullUpdate(); | ||
213 | part.SendFullUpdateToAllClients(); | ||
214 | } | ||
215 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
216 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | m_host.Sound = UUID.Zero; | ||
221 | m_host.SoundFlags = 1 << 5; | ||
222 | m_host.SoundRadius = 0; | ||
223 | m_host.ScheduleFullUpdate(); | ||
224 | m_host.SendFullUpdateToAllClients(); | ||
225 | } | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | m_host.Sound = UUID.Zero; | ||
230 | m_host.SoundFlags = 1 << 5; | ||
231 | m_host.SoundRadius = 0; | ||
232 | m_host.ScheduleFullUpdate(); | ||
233 | m_host.SendFullUpdateToAllClients(); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) | ||
238 | { | ||
239 | SceneObjectPart part; | ||
240 | if (soundID == UUID.Zero | ||
241 | || !m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
242 | { | ||
243 | return; | ||
244 | } | ||
245 | |||
246 | if (radius == 0) | ||
247 | radius = MaxDistance; | ||
248 | |||
249 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
250 | { | ||
251 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) | ||
252 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
253 | }); | ||
254 | } | ||
255 | |||
256 | // Xantor 20080528 we should do this differently. | ||
257 | // 1) apply the sound to the object | ||
258 | // 2) schedule full update | ||
259 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
260 | // or when the prim gets moved, changed, sat on, whatever | ||
261 | // see large number of mantises (mantes?) | ||
262 | // 20080530 Updated to remove code duplication | ||
263 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
264 | public void LoopSound(UUID objectID, UUID soundID, | ||
265 | double volume, double radius, bool isMaster) | ||
266 | { | ||
267 | SceneObjectPart m_host; | ||
268 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | ||
269 | return; | ||
270 | |||
271 | if (isMaster) | ||
272 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | ||
273 | |||
274 | if (m_host.Sound != UUID.Zero) | ||
275 | StopSound(m_host); | ||
276 | |||
277 | m_host.Sound = soundID; | ||
278 | m_host.SoundGain = volume; | ||
279 | m_host.SoundFlags = 1; // looping | ||
280 | m_host.SoundRadius = radius; | ||
281 | |||
282 | m_host.ScheduleFullUpdate(); | ||
283 | m_host.SendFullUpdateToAllClients(); | ||
284 | } | ||
285 | |||
286 | public void SendSound(UUID objectID, UUID soundID, double volume, | ||
287 | bool triggered, byte flags, float radius, bool useMaster, | ||
288 | bool isMaster) | ||
289 | { | ||
290 | if (soundID == UUID.Zero) | ||
291 | return; | ||
292 | |||
293 | SceneObjectPart part; | ||
294 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
295 | return; | ||
296 | |||
297 | volume = Util.Clip((float)volume, 0, 1); | ||
298 | |||
299 | UUID parentID = part.ParentGroup.UUID; | ||
300 | |||
301 | Vector3 position = part.AbsolutePosition; // region local | ||
302 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; | ||
303 | |||
304 | if (useMaster) | ||
305 | { | ||
306 | if (isMaster) | ||
307 | { | ||
308 | if (triggered) | ||
309 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
310 | else | ||
311 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
312 | part.ParentGroup.PlaySoundMasterPrim = part; | ||
313 | if (triggered) | ||
314 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
315 | else | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
317 | foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims) | ||
318 | { | ||
319 | position = prim.AbsolutePosition; // region local | ||
320 | if (triggered) | ||
321 | TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius); | ||
322 | else | ||
323 | PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius); | ||
324 | } | ||
325 | part.ParentGroup.PlaySoundSlavePrims.Clear(); | ||
326 | part.ParentGroup.PlaySoundMasterPrim = null; | ||
327 | } | ||
131 | else | 328 | else |
132 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); | 329 | { |
330 | part.ParentGroup.PlaySoundSlavePrims.Add(part); | ||
331 | } | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | if (triggered) | ||
336 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
337 | else | ||
338 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
339 | } | ||
340 | } | ||
133 | 341 | ||
134 | sp.ControllingClient.SendTriggeredSound( | 342 | public void TriggerSoundLimited(UUID objectID, UUID sound, |
135 | soundId, ownerID, objectID, parentID, handle, position, thisSpGain); | 343 | double volume, Vector3 min, Vector3 max) |
344 | { | ||
345 | if (sound == UUID.Zero) | ||
346 | return; | ||
347 | |||
348 | SceneObjectPart part; | ||
349 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
350 | return; | ||
351 | |||
352 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
353 | { | ||
354 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, | ||
355 | part.AbsolutePosition); | ||
356 | |||
357 | if (dis > MaxDistance) // Max audio distance | ||
358 | return; | ||
359 | else if (!Util.IsInsideBox(sp.AbsolutePosition, min, max)) | ||
360 | return; | ||
361 | |||
362 | // Scale by distance | ||
363 | double thisSpGain = volume * ((MaxDistance - dis) / MaxDistance); | ||
364 | |||
365 | sp.ControllingClient.SendTriggeredSound(sound, part.OwnerID, | ||
366 | part.UUID, part.ParentGroup.UUID, | ||
367 | m_scene.RegionInfo.RegionHandle, | ||
368 | part.AbsolutePosition, (float)thisSpGain); | ||
136 | }); | 369 | }); |
137 | } | 370 | } |
371 | |||
372 | #endregion | ||
138 | } | 373 | } |
139 | } | 374 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 402b9fb..d99567c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
414 | private void LoadPlugins() | 414 | private void LoadPlugins() |
415 | { | 415 | { |
416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | 416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); |
417 | LoadPlugins(Assembly.GetCallingAssembly()); | ||
417 | string plugineffectsPath = "Terrain"; | 418 | string plugineffectsPath = "Terrain"; |
418 | 419 | ||
419 | // Load the files in the Terrain/ dir | 420 | // Load the files in the Terrain/ dir |
@@ -427,34 +428,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
427 | try | 428 | try |
428 | { | 429 | { |
429 | Assembly library = Assembly.LoadFrom(file); | 430 | Assembly library = Assembly.LoadFrom(file); |
430 | foreach (Type pluginType in library.GetTypes()) | 431 | LoadPlugins(library); |
431 | { | 432 | } |
432 | try | 433 | catch (BadImageFormatException) |
433 | { | 434 | { |
434 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | 435 | } |
435 | continue; | 436 | } |
437 | } | ||
436 | 438 | ||
437 | string typeName = pluginType.Name; | 439 | private void LoadPlugins(Assembly library) |
440 | { | ||
441 | foreach (Type pluginType in library.GetTypes()) | ||
442 | { | ||
443 | try | ||
444 | { | ||
445 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
446 | continue; | ||
438 | 447 | ||
439 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | 448 | string typeName = pluginType.Name; |
440 | { | ||
441 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
442 | 449 | ||
443 | InstallPlugin(typeName, terEffect); | 450 | if (pluginType.GetInterface("ITerrainEffect", false) != null) |
444 | } | 451 | { |
445 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | 452 | ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
446 | { | 453 | |
447 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | 454 | InstallPlugin(typeName, terEffect); |
448 | m_loaders[terLoader.FileExtension] = terLoader; | 455 | } |
449 | m_log.Info("L ... " + typeName); | 456 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) |
450 | } | 457 | { |
451 | } | 458 | ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
452 | catch (AmbiguousMatchException) | 459 | m_loaders[terLoader.FileExtension] = terLoader; |
453 | { | 460 | m_log.Info("L ... " + typeName); |
454 | } | ||
455 | } | 461 | } |
456 | } | 462 | } |
457 | catch (BadImageFormatException) | 463 | catch (AmbiguousMatchException) |
458 | { | 464 | { |
459 | } | 465 | } |
460 | } | 466 | } |
@@ -1178,7 +1184,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1178 | 1184 | ||
1179 | private void InterfaceRunPluginEffect(Object[] args) | 1185 | private void InterfaceRunPluginEffect(Object[] args) |
1180 | { | 1186 | { |
1181 | if ((string) args[0] == "list") | 1187 | string firstArg = (string)args[0]; |
1188 | if (firstArg == "list") | ||
1182 | { | 1189 | { |
1183 | m_log.Info("List of loaded plugins"); | 1190 | m_log.Info("List of loaded plugins"); |
1184 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | 1191 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) |
@@ -1187,14 +1194,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1187 | } | 1194 | } |
1188 | return; | 1195 | return; |
1189 | } | 1196 | } |
1190 | if ((string) args[0] == "reload") | 1197 | if (firstArg == "reload") |
1191 | { | 1198 | { |
1192 | LoadPlugins(); | 1199 | LoadPlugins(); |
1193 | return; | 1200 | return; |
1194 | } | 1201 | } |
1195 | if (m_plugineffects.ContainsKey((string) args[0])) | 1202 | if (m_plugineffects.ContainsKey(firstArg)) |
1196 | { | 1203 | { |
1197 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | 1204 | m_plugineffects[firstArg].RunEffect(m_channel); |
1198 | CheckForTerrainUpdates(); | 1205 | CheckForTerrainUpdates(); |
1199 | } | 1206 | } |
1200 | else | 1207 | else |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 3c48d07..33f6c3f 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -222,6 +222,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | 222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); |
223 | } | 223 | } |
224 | 224 | ||
225 | // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly | ||
226 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | ||
227 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | ||
228 | // this map tile simply takes a lot of memory. | ||
229 | GC.Collect(); | ||
230 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | ||
231 | |||
225 | return bitmap; | 232 | return bitmap; |
226 | } | 233 | } |
227 | 234 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 90a13a7..d781eae 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -114,6 +114,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
114 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 114 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
115 | 115 | ||
116 | /// <summary> | 116 | /// <summary> |
117 | /// Detach the given item to the ground at the specified coordinates & rotation | ||
118 | /// </summary> | ||
119 | /// <param name="sp"></param> | ||
120 | /// <param name="objectLocalID"></param> | ||
121 | /// <param name="absolutePos"></param> | ||
122 | /// <param name="absoluteRot"></param> | ||
123 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID, Vector3 absolutePos, Quaternion absoluteRot); | ||
124 | |||
125 | /// <summary> | ||
117 | /// Detach the given attachment so that it remains in the user's inventory. | 126 | /// Detach the given attachment so that it remains in the user's inventory. |
118 | /// </summary> | 127 | /// </summary> |
119 | /// <param name="sp">/param> | 128 | /// <param name="sp">/param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index 8954513..6df5cc2 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -25,6 +25,8 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Drawing; | ||
28 | using System.IO; | 30 | using System.IO; |
29 | using OpenMetaverse; | 31 | using OpenMetaverse; |
30 | 32 | ||
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | public interface IDynamicTextureManager | 35 | public interface IDynamicTextureManager |
34 | { | 36 | { |
35 | void RegisterRender(string handleType, IDynamicTextureRender render); | 37 | void RegisterRender(string handleType, IDynamicTextureRender render); |
36 | void ReturnData(UUID id, byte[] data); | 38 | |
39 | /// <summary> | ||
40 | /// Used by IDynamicTextureRender implementations to return renders | ||
41 | /// </summary> | ||
42 | /// <param name='id'></param> | ||
43 | /// <param name='data'></param> | ||
44 | /// <param name='isReuseable'></param> | ||
45 | void ReturnData(UUID id, IDynamicTexture texture); | ||
37 | 46 | ||
38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | 47 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
39 | int updateTimer); | 48 | int updateTimer); |
@@ -113,11 +122,65 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | string GetName(); | 122 | string GetName(); |
114 | string GetContentType(); | 123 | string GetContentType(); |
115 | bool SupportsAsynchronous(); | 124 | bool SupportsAsynchronous(); |
116 | byte[] ConvertUrl(string url, string extraParams); | 125 | |
117 | byte[] ConvertStream(Stream data, string extraParams); | 126 | // /// <summary> |
127 | // /// Return true if converting the input body and extra params data will always result in the same byte[] array | ||
128 | // /// </summary> | ||
129 | // /// <remarks> | ||
130 | // /// This method allows the caller to use a previously generated asset if it has one. | ||
131 | // /// </remarks> | ||
132 | // /// <returns></returns> | ||
133 | // /// <param name='bodyData'></param> | ||
134 | // /// <param name='extraParams'></param> | ||
135 | // bool AlwaysIdenticalConversion(string bodyData, string extraParams); | ||
136 | |||
137 | IDynamicTexture ConvertUrl(string url, string extraParams); | ||
138 | IDynamicTexture ConvertData(string bodyData, string extraParams); | ||
139 | |||
118 | bool AsyncConvertUrl(UUID id, string url, string extraParams); | 140 | bool AsyncConvertUrl(UUID id, string url, string extraParams); |
119 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); | 141 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); |
142 | |||
120 | void GetDrawStringSize(string text, string fontName, int fontSize, | 143 | void GetDrawStringSize(string text, string fontName, int fontSize, |
121 | out double xSize, out double ySize); | 144 | out double xSize, out double ySize); |
122 | } | 145 | } |
146 | |||
147 | public interface IDynamicTexture | ||
148 | { | ||
149 | /// <summary> | ||
150 | /// Input commands used to generate this data. | ||
151 | /// </summary> | ||
152 | /// <remarks> | ||
153 | /// Null if input commands were not used. | ||
154 | /// </remarks> | ||
155 | string InputCommands { get; } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Uri used to generate this data. | ||
159 | /// </summary> | ||
160 | /// <remarks> | ||
161 | /// Null if a uri was not used. | ||
162 | /// </remarks> | ||
163 | Uri InputUri { get; } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Extra input params used to generate this data. | ||
167 | /// </summary> | ||
168 | string InputParams { get; } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Texture data. | ||
172 | /// </summary> | ||
173 | byte[] Data { get; } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Size of texture. | ||
177 | /// </summary> | ||
178 | Size Size { get; } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same | ||
182 | /// texture). | ||
183 | /// </summary> | ||
184 | bool IsReuseable { get; } | ||
185 | } | ||
123 | } | 186 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 4274cbe..8028d87 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -152,6 +152,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
152 | void StopScriptInstance(UUID itemId); | 152 | void StopScriptInstance(UUID itemId); |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Try to get the script running status. | ||
156 | /// </summary> | ||
157 | /// <returns> | ||
158 | /// Returns true if a script for the item was found in one of the simulator's script engines. In this case, | ||
159 | /// the running parameter will reflect the running status. | ||
160 | /// Returns false if the item could not be found, if the item is not a script or if a script instance for the | ||
161 | /// item was not found in any of the script engines. In this case, running status is irrelevant. | ||
162 | /// </returns> | ||
163 | /// <param name='itemId'></param> | ||
164 | /// <param name='running'></param> | ||
165 | bool TryGetScriptInstanceRunning(UUID itemId, out bool running); | ||
166 | |||
167 | /// <summary> | ||
155 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative | 168 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative |
156 | /// name is chosen. | 169 | /// name is chosen. |
157 | /// </summary> | 170 | /// </summary> |
@@ -270,17 +283,25 @@ namespace OpenSim.Region.Framework.Interfaces | |||
270 | void ApplyGodPermissions(uint perms); | 283 | void ApplyGodPermissions(uint perms); |
271 | 284 | ||
272 | /// <summary> | 285 | /// <summary> |
286 | /// Number of items in this inventory. | ||
287 | /// </summary> | ||
288 | int Count { get; } | ||
289 | |||
290 | /// <summary> | ||
273 | /// Returns true if this inventory contains any scripts | 291 | /// Returns true if this inventory contains any scripts |
274 | /// </summary></returns> | 292 | /// </summary></returns> |
275 | bool ContainsScripts(); | 293 | bool ContainsScripts(); |
276 | 294 | ||
277 | /// <summary> | 295 | /// <summary> |
278 | /// Returns the count of scripts contained | 296 | /// Number of scripts in this inventory. |
279 | /// </summary></returns> | 297 | /// </summary> |
298 | /// <remarks> | ||
299 | /// Includes both running and non running scripts. | ||
300 | /// </remarks> | ||
280 | int ScriptCount(); | 301 | int ScriptCount(); |
281 | 302 | ||
282 | /// <summary> | 303 | /// <summary> |
283 | /// Returns the count of running scripts contained | 304 | /// Number of running scripts in this inventory. |
284 | /// </summary></returns> | 305 | /// </summary></returns> |
285 | int RunningScriptCount(); | 306 | int RunningScriptCount(); |
286 | 307 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index ca2ad94..292efa4 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -46,6 +46,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | |||
50 | /// <summary> | ||
51 | /// Fires the OnRegionInfoChange event. | ||
52 | /// </summary> | ||
49 | void TriggerRegionInfoChange(); | 53 | void TriggerRegionInfoChange(); |
50 | 54 | ||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | 55 | void setEstateTerrainBaseTexture(int level, UUID texture); |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index baac6e8..da39e95 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IJsonStoreModule | 36 | public interface IJsonStoreModule |
37 | { | 37 | { |
38 | bool CreateStore(string value, out UUID result); | 38 | bool CreateStore(string value, ref UUID result); |
39 | bool DestroyStore(UUID storeID); | 39 | bool DestroyStore(UUID storeID); |
40 | bool TestPath(UUID storeID, string path, bool useJson); | 40 | bool TestPath(UUID storeID, string path, bool useJson); |
41 | bool SetValue(UUID storeID, string path, string value, bool useJson); | 41 | bool SetValue(UUID storeID, string path, string value, bool useJson); |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs index a76ffde..70ff954 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs | |||
@@ -47,9 +47,46 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | /// </summary> | 47 | /// </summary> |
48 | event ScriptCommand OnScriptCommand; | 48 | event ScriptCommand OnScriptCommand; |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Register an instance method as a script call by method name | ||
52 | /// </summary> | ||
53 | /// <param name="target"></param> | ||
54 | /// <param name="method"></param> | ||
50 | void RegisterScriptInvocation(object target, string method); | 55 | void RegisterScriptInvocation(object target, string method); |
56 | |||
57 | /// <summary> | ||
58 | /// Register a static or instance method as a script call by method info | ||
59 | /// </summary> | ||
60 | /// <param name="target">If target is a Type object, will assume method is static.</param> | ||
61 | /// <param name="method"></param> | ||
51 | void RegisterScriptInvocation(object target, MethodInfo method); | 62 | void RegisterScriptInvocation(object target, MethodInfo method); |
63 | |||
64 | /// <summary> | ||
65 | /// Register one or more instance methods as script calls by method name | ||
66 | /// </summary> | ||
67 | /// <param name="target"></param> | ||
68 | /// <param name="methods"></param> | ||
52 | void RegisterScriptInvocation(object target, string[] methods); | 69 | void RegisterScriptInvocation(object target, string[] methods); |
70 | |||
71 | /// <summary> | ||
72 | /// Register one or more static methods as script calls by method name | ||
73 | /// </summary> | ||
74 | /// <param name="target"></param> | ||
75 | /// <param name="methods"></param> | ||
76 | void RegisterScriptInvocation(Type target, string[] methods); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Automatically register script invocations by checking for methods | ||
80 | /// with <see cref="ScriptInvocationAttribute"/>. Should only check | ||
81 | /// public methods. | ||
82 | /// </summary> | ||
83 | /// <param name="target"></param> | ||
84 | void RegisterScriptInvocations(IRegionModuleBase target); | ||
85 | |||
86 | /// <summary> | ||
87 | /// Returns an array of all registered script calls | ||
88 | /// </summary> | ||
89 | /// <returns></returns> | ||
53 | Delegate[] GetScriptInvocationList(); | 90 | Delegate[] GetScriptInvocationList(); |
54 | 91 | ||
55 | Delegate LookupScriptInvocation(string fname); | 92 | Delegate LookupScriptInvocation(string fname); |
@@ -68,12 +105,44 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// <param name="key"></param> | 105 | /// <param name="key"></param> |
69 | void DispatchReply(UUID scriptId, int code, string text, string key); | 106 | void DispatchReply(UUID scriptId, int code, string text, string key); |
70 | 107 | ||
71 | /// For constants | 108 | /// <summary> |
109 | /// Operation to for a region module to register a constant to be used | ||
110 | /// by the script engine | ||
111 | /// </summary> | ||
112 | /// <param name="cname"> | ||
113 | /// The name of the constant. LSL convention is for constant names to | ||
114 | /// be uppercase. | ||
115 | /// </param> | ||
116 | /// <param name="value"> | ||
117 | /// The value of the constant. Should be of a type that can be | ||
118 | /// converted to one of <see cref="OpenSim.Region.ScriptEngine.Shared.LSL_Types"/> | ||
119 | /// </param> | ||
72 | void RegisterConstant(string cname, object value); | 120 | void RegisterConstant(string cname, object value); |
121 | |||
122 | /// <summary> | ||
123 | /// Automatically register all constants on a region module by | ||
124 | /// checking for fields with <see cref="ScriptConstantAttribute"/>. | ||
125 | /// </summary> | ||
126 | /// <param name="target"></param> | ||
127 | void RegisterConstants(IRegionModuleBase target); | ||
128 | |||
129 | /// <summary> | ||
130 | /// Operation to check for a registered constant | ||
131 | /// </summary> | ||
132 | /// <param name="cname">Name of constant</param> | ||
133 | /// <returns>Value of constant or null if none found.</returns> | ||
73 | object LookupModConstant(string cname); | 134 | object LookupModConstant(string cname); |
74 | Dictionary<string, object> GetConstants(); | 135 | Dictionary<string, object> GetConstants(); |
75 | 136 | ||
76 | // For use ONLY by the script API | 137 | // For use ONLY by the script API |
77 | void RaiseEvent(UUID script, string id, string module, string command, string key); | 138 | void RaiseEvent(UUID script, string id, string module, string command, string key); |
78 | } | 139 | } |
140 | |||
141 | [AttributeUsage(AttributeTargets.Method)] | ||
142 | public class ScriptInvocationAttribute : Attribute | ||
143 | { } | ||
144 | |||
145 | [AttributeUsage(AttributeTargets.Field)] | ||
146 | public class ScriptConstantAttribute : Attribute | ||
147 | { } | ||
79 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 6117a80..68af492 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -32,9 +32,96 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); | 35 | /// <summary> |
36 | 36 | /// Maximum distance between a sound source and a recipient. | |
37 | /// </summary> | ||
38 | float MaxDistance { get; } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Play a sound from an object. | ||
42 | /// </summary> | ||
43 | /// <param name="soundID">Sound asset ID</param> | ||
44 | /// <param name="ownerID">Sound source owner</param> | ||
45 | /// <param name="objectID">Sound source ID</param> | ||
46 | /// <param name="gain">Sound volume</param> | ||
47 | /// <param name="position">Sound source position</param> | ||
48 | /// <param name="flags">Sound flags</param> | ||
49 | /// <param name="radius"> | ||
50 | /// Radius used to affect gain over distance. | ||
51 | /// </param> | ||
52 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, | ||
53 | double gain, Vector3 position, byte flags, float radius); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Trigger a sound in the scene. | ||
57 | /// </summary> | ||
58 | /// <param name="soundId">Sound asset ID</param> | ||
59 | /// <param name="ownerID">Sound source owner</param> | ||
60 | /// <param name="objectID">Sound source ID</param> | ||
61 | /// <param name="parentID">Sound source parent.</param> | ||
62 | /// <param name="gain">Sound volume</param> | ||
63 | /// <param name="position">Sound source position</param> | ||
64 | /// <param name="handle"></param> | ||
65 | /// <param name="radius"> | ||
66 | /// Radius used to affect gain over distance. | ||
67 | /// </param> | ||
37 | void TriggerSound( | 68 | void TriggerSound( |
38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); | 69 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, |
70 | double gain, Vector3 position, UInt64 handle, float radius); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Stop sounds eminating from an object. | ||
74 | /// </summary> | ||
75 | /// <param name="objectID">Sound source ID</param> | ||
76 | void StopSound(UUID objectID); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Preload sound to viewers within range. | ||
80 | /// </summary> | ||
81 | /// <param name="objectID">Sound source ID</param> | ||
82 | /// <param name="soundID">Sound asset ID</param> | ||
83 | /// <param name="radius"> | ||
84 | /// Radius used to determine which viewers should preload the sound. | ||
85 | /// </param> | ||
86 | void PreloadSound(UUID objectID, UUID soundID, float radius); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Loop specified sound at specified volume with specified radius, | ||
90 | /// optionally declaring object as new sync master. | ||
91 | /// </summary> | ||
92 | /// <param name="objectID">Sound source ID</param> | ||
93 | /// <param name="soundID">Sound asset ID</param> | ||
94 | /// <param name="gain">Sound volume</param> | ||
95 | /// <param name="radius">Sound radius</param> | ||
96 | /// <param name="isMaster">Set object to sync master if true</param> | ||
97 | void LoopSound(UUID objectID, UUID soundID, double gain, | ||
98 | double radius, bool isMaster); | ||
99 | |||
100 | /// <summary> | ||
101 | /// Trigger or play an attached sound in this part's inventory. | ||
102 | /// </summary> | ||
103 | /// <param name="objectID">Sound source ID</param> | ||
104 | /// <param name="sound">Sound asset ID</param> | ||
105 | /// <param name="volume">Sound volume</param> | ||
106 | /// <param name="triggered">Triggered or not.</param> | ||
107 | /// <param name="flags"></param> | ||
108 | /// <param name="radius">Sound radius</param> | ||
109 | /// <param name="useMaster">Play using sound master</param> | ||
110 | /// <param name="isMaster">Play as sound master</param> | ||
111 | void SendSound(UUID objectID, UUID sound, double volume, | ||
112 | bool triggered, byte flags, float radius, bool useMaster, | ||
113 | bool isMaster); | ||
114 | |||
115 | /// <summary> | ||
116 | /// Trigger a sound to be played to all agents within an axis-aligned | ||
117 | /// bounding box. | ||
118 | /// </summary> | ||
119 | /// <param name="objectID">Sound source ID</param> | ||
120 | /// <param name="sound">Sound asset ID</param> | ||
121 | /// <param name="volume">Sound volume</param> | ||
122 | /// <param name="min">AABB bottom south-west corner</param> | ||
123 | /// <param name="max">AABB top north-east corner</param> | ||
124 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, | ||
125 | Vector3 min, Vector3 max); | ||
39 | } | 126 | } |
40 | } \ No newline at end of file | 127 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs index 457444c..79e9f9d 100644 --- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs | |||
@@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
40 | void ReleaseURL(string url); | 40 | void ReleaseURL(string url); |
41 | void HttpResponse(UUID request, int status, string body); | 41 | void HttpResponse(UUID request, int status, string body); |
42 | void HttpContentType(UUID request, string type); | ||
43 | |||
42 | string GetHttpHeader(UUID request, string header); | 44 | string GetHttpHeader(UUID request, string header); |
43 | int GetFreeUrls(); | 45 | int GetFreeUrls(); |
44 | 46 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs index 24cd069..f8088c3 100644 --- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs +++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | 30 | ||
4 | using OpenMetaverse; | 31 | using OpenMetaverse; |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index e8e375e..20e0199 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -45,6 +45,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | void Deactivate(); | 45 | void Deactivate(); |
46 | void Activate(); | 46 | void Activate(); |
47 | UUID GetID(); | 47 | UUID GetID(); |
48 | |||
49 | /// <summary> | ||
50 | /// Bitfield indicating which strings should be processed as regex. | ||
51 | /// 1 corresponds to IWorldCommListenerInfo::GetName() | ||
52 | /// 2 corresponds to IWorldCommListenerInfo::GetMessage() | ||
53 | /// </summary> | ||
54 | int RegexBitfield { get; } | ||
48 | } | 55 | } |
49 | 56 | ||
50 | public interface IWorldComm | 57 | public interface IWorldComm |
@@ -60,7 +67,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
60 | /// the script during 'peek' time. Parameter hostID is needed to | 67 | /// the script during 'peek' time. Parameter hostID is needed to |
61 | /// determine the position of the script. | 68 | /// determine the position of the script. |
62 | /// </summary> | 69 | /// </summary> |
63 | /// <param name="localID">localID of the script engine</param> | 70 | /// <param name="LocalID">localID of the script engine</param> |
64 | /// <param name="itemID">UUID of the script engine</param> | 71 | /// <param name="itemID">UUID of the script engine</param> |
65 | /// <param name="hostID">UUID of the SceneObjectPart</param> | 72 | /// <param name="hostID">UUID of the SceneObjectPart</param> |
66 | /// <param name="channel">channel to listen on</param> | 73 | /// <param name="channel">channel to listen on</param> |
@@ -70,6 +77,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
70 | /// <returns>number of the scripts handle</returns> | 77 | /// <returns>number of the scripts handle</returns> |
71 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); | 78 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); |
72 | 79 | ||
80 | /// <summary> | ||
81 | /// Create a listen event callback with the specified filters. | ||
82 | /// The parameters localID,itemID are needed to uniquely identify | ||
83 | /// the script during 'peek' time. Parameter hostID is needed to | ||
84 | /// determine the position of the script. | ||
85 | /// </summary> | ||
86 | /// <param name="LocalID">localID of the script engine</param> | ||
87 | /// <param name="itemID">UUID of the script engine</param> | ||
88 | /// <param name="hostID">UUID of the SceneObjectPart</param> | ||
89 | /// <param name="channel">channel to listen on</param> | ||
90 | /// <param name="name">name to filter on</param> | ||
91 | /// <param name="id">key to filter on (user given, could be totally faked)</param> | ||
92 | /// <param name="msg">msg to filter on</param> | ||
93 | /// <param name="regexBitfield">Bitfield indicating which strings should be processed as regex.</param> | ||
94 | /// <returns>number of the scripts handle</returns> | ||
95 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg, int regexBitfield); | ||
96 | |||
73 | /// <summary> | 97 | /// <summary> |
74 | /// This method scans over the objects which registered an interest in listen callbacks. | 98 | /// This method scans over the objects which registered an interest in listen callbacks. |
75 | /// For everyone it finds, it checks if it fits the given filter. If it does, then | 99 | /// For everyone it finds, it checks if it fits the given filter. If it does, then |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index ad421ee..65ae445 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -41,6 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
41 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation(); | ||
44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 45 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 46 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
46 | 47 | ||
@@ -49,6 +50,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
49 | get { return m_defaultAnimation; } | 50 | get { return m_defaultAnimation; } |
50 | } | 51 | } |
51 | 52 | ||
53 | public OpenSim.Framework.Animation ImplicitDefaultAnimation | ||
54 | { | ||
55 | get { return m_implicitDefaultAnimation; } | ||
56 | } | ||
57 | |||
52 | public AnimationSet() | 58 | public AnimationSet() |
53 | { | 59 | { |
54 | ResetDefaultAnimation(); | 60 | ResetDefaultAnimation(); |
@@ -119,11 +125,18 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
119 | if (m_defaultAnimation.AnimID != animID) | 125 | if (m_defaultAnimation.AnimID != animID) |
120 | { | 126 | { |
121 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | 127 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); |
128 | m_implicitDefaultAnimation = m_defaultAnimation; | ||
122 | return true; | 129 | return true; |
123 | } | 130 | } |
124 | return false; | 131 | return false; |
125 | } | 132 | } |
126 | 133 | ||
134 | // Called from serialization only | ||
135 | public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID) | ||
136 | { | ||
137 | m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | ||
138 | } | ||
139 | |||
127 | protected bool ResetDefaultAnimation() | 140 | protected bool ResetDefaultAnimation() |
128 | { | 141 | { |
129 | return TrySetDefaultAnimation("STAND", 1, UUID.Zero); | 142 | return TrySetDefaultAnimation("STAND", 1, UUID.Zero); |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 7916c42..8691b91 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -47,30 +47,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public delegate void OnFrameDelegate(); | 48 | public delegate void OnFrameDelegate(); |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Triggered on each sim frame. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/> | ||
55 | /// Core uses it for things like Sun, Wind & Clouds | ||
56 | /// The MRM module also uses it. | ||
57 | /// </remarks> | ||
50 | public event OnFrameDelegate OnFrame; | 58 | public event OnFrameDelegate OnFrame; |
51 | 59 | ||
52 | public delegate void ClientMovement(ScenePresence client); | 60 | public delegate void ClientMovement(ScenePresence client); |
53 | 61 | ||
62 | /// <summary> | ||
63 | /// Trigerred when an agent moves. | ||
64 | /// </summary> | ||
65 | /// <remarks> | ||
66 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/> | ||
67 | /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/> | ||
68 | /// </remarks> | ||
54 | public event ClientMovement OnClientMovement; | 69 | public event ClientMovement OnClientMovement; |
55 | 70 | ||
56 | public delegate void OnTerrainTaintedDelegate(); | 71 | public delegate void OnTerrainTaintedDelegate(); |
57 | 72 | ||
73 | /// <summary> | ||
74 | /// Triggered if the terrain has been edited | ||
75 | /// </summary> | ||
76 | /// <remarks> | ||
77 | /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/> | ||
78 | /// after it determines that an update has been made. | ||
79 | /// </remarks> | ||
58 | public event OnTerrainTaintedDelegate OnTerrainTainted; | 80 | public event OnTerrainTaintedDelegate OnTerrainTainted; |
59 | 81 | ||
60 | public delegate void OnTerrainTickDelegate(); | 82 | public delegate void OnTerrainTickDelegate(); |
61 | 83 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | 84 | /// <summary> |
63 | 85 | /// Triggered if the terrain has been edited | |
86 | /// </summary> | ||
87 | /// <remarks> | ||
88 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/> | ||
89 | /// but is used by core solely to update the physics engine. | ||
90 | /// </remarks> | ||
64 | public event OnTerrainTickDelegate OnTerrainTick; | 91 | public event OnTerrainTickDelegate OnTerrainTick; |
65 | 92 | ||
93 | public delegate void OnTerrainUpdateDelegate(); | ||
94 | |||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | 95 | public event OnTerrainUpdateDelegate OnTerrainUpdate; |
67 | 96 | ||
68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 97 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
69 | 98 | ||
99 | /// <summary> | ||
100 | /// Triggered when a region is backed up/persisted to storage | ||
101 | /// </summary> | ||
102 | /// <remarks> | ||
103 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/> | ||
104 | /// and is fired before the persistence occurs. | ||
105 | /// </remarks> | ||
70 | public event OnBackupDelegate OnBackup; | 106 | public event OnBackupDelegate OnBackup; |
71 | 107 | ||
72 | public delegate void OnClientConnectCoreDelegate(IClientCore client); | 108 | public delegate void OnClientConnectCoreDelegate(IClientCore client); |
73 | 109 | ||
110 | /// <summary> | ||
111 | /// Triggered when a new client connects to the scene. | ||
112 | /// </summary> | ||
113 | /// <remarks> | ||
114 | /// This gets triggered in <see cref="TriggerOnNewClient"/>, | ||
115 | /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/> | ||
116 | /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such, | ||
117 | /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>. | ||
118 | /// </remarks> | ||
74 | public event OnClientConnectCoreDelegate OnClientConnect; | 119 | public event OnClientConnectCoreDelegate OnClientConnect; |
75 | 120 | ||
76 | public delegate void OnNewClientDelegate(IClientAPI client); | 121 | public delegate void OnNewClientDelegate(IClientAPI client); |
@@ -80,33 +125,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | /// </summary> | 125 | /// </summary> |
81 | /// <remarks> | 126 | /// <remarks> |
82 | /// This is triggered for both child and root agent client connections. | 127 | /// This is triggered for both child and root agent client connections. |
128 | /// | ||
83 | /// Triggered before OnClientLogin. | 129 | /// Triggered before OnClientLogin. |
130 | /// | ||
131 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
132 | /// do this on a separate thread. | ||
84 | /// </remarks> | 133 | /// </remarks> |
85 | public event OnNewClientDelegate OnNewClient; | 134 | public event OnNewClientDelegate OnNewClient; |
86 | 135 | ||
87 | /// <summary> | 136 | /// <summary> |
88 | /// Fired if the client entering this sim is doing so as a new login | 137 | /// Fired if the client entering this sim is doing so as a new login |
89 | /// </summary> | 138 | /// </summary> |
139 | /// <remarks> | ||
140 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
141 | /// do this on a separate thread. | ||
142 | /// </remarks> | ||
90 | public event Action<IClientAPI> OnClientLogin; | 143 | public event Action<IClientAPI> OnClientLogin; |
91 | 144 | ||
92 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 145 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
93 | 146 | ||
147 | /// <summary> | ||
148 | /// Triggered when a new presence is added to the scene | ||
149 | /// </summary> | ||
150 | /// <remarks> | ||
151 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
152 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
153 | /// </remarks> | ||
94 | public event OnNewPresenceDelegate OnNewPresence; | 154 | public event OnNewPresenceDelegate OnNewPresence; |
95 | 155 | ||
96 | public delegate void OnRemovePresenceDelegate(UUID agentId); | 156 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
97 | 157 | ||
158 | /// <summary> | ||
159 | /// Triggered when a presence is removed from the scene | ||
160 | /// </summary> | ||
161 | /// <remarks> | ||
162 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
163 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
164 | /// | ||
165 | /// Triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
166 | /// do this on a separate thread. | ||
167 | /// </remarks> | ||
98 | public event OnRemovePresenceDelegate OnRemovePresence; | 168 | public event OnRemovePresenceDelegate OnRemovePresence; |
99 | 169 | ||
100 | public delegate void OnParcelPrimCountUpdateDelegate(); | 170 | public delegate void OnParcelPrimCountUpdateDelegate(); |
101 | 171 | ||
172 | /// <summary> | ||
173 | /// Triggered whenever the prim count may have been altered, or prior | ||
174 | /// to an action that requires the current prim count to be accurate. | ||
175 | /// </summary> | ||
176 | /// <remarks> | ||
177 | /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in | ||
178 | /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>, | ||
179 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>, | ||
180 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>, | ||
181 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>, | ||
182 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>, | ||
183 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>, | ||
184 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/> | ||
185 | /// </remarks> | ||
102 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; | 186 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; |
103 | 187 | ||
104 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); | 188 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); |
105 | 189 | ||
190 | /// <summary> | ||
191 | /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for | ||
192 | /// objects that actually contribute to parcel prim count. | ||
193 | /// </summary> | ||
194 | /// <remarks> | ||
195 | /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in | ||
196 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/> | ||
197 | /// </remarks> | ||
106 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; | 198 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; |
107 | 199 | ||
108 | public delegate void OnPluginConsoleDelegate(string[] args); | 200 | public delegate void OnPluginConsoleDelegate(string[] args); |
109 | 201 | ||
202 | /// <summary> | ||
203 | /// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/> | ||
204 | /// has been called for all <see cref="OpenSim.IApplicationPlugin"/> | ||
205 | /// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>. | ||
206 | /// Handlers for this event are typically used to parse the arguments | ||
207 | /// from <see cref="OnPluginConsoleDelegate"/> in order to process or | ||
208 | /// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/> | ||
209 | /// </summary> | ||
210 | /// <remarks> | ||
211 | /// Triggered by <see cref="TriggerOnPluginConsole"/> in | ||
212 | /// <see cref="Scene.SendCommandToPlugins"/> via | ||
213 | /// <see cref="SceneManager.SendCommandToPluginModules"/> via | ||
214 | /// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via | ||
215 | /// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via | ||
216 | /// <see cref="OpenSim.OpenSimBase.StartupSpecific"/> | ||
217 | /// </remarks> | ||
110 | public event OnPluginConsoleDelegate OnPluginConsole; | 218 | public event OnPluginConsoleDelegate OnPluginConsole; |
111 | 219 | ||
112 | /// <summary> | 220 | /// <summary> |
@@ -121,8 +229,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 229 | ||
122 | public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); | 230 | public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); |
123 | 231 | ||
232 | /// <summary> | ||
233 | /// Triggered before the grunt work for adding a root agent to a | ||
234 | /// scene has been performed (resuming attachment scripts, physics, | ||
235 | /// animations etc.) | ||
236 | /// </summary> | ||
237 | /// <remarks> | ||
238 | /// Triggered before <see cref="OnMakeRootAgent"/> | ||
239 | /// by <see cref="TriggerSetRootAgentScene"/> | ||
240 | /// in <see cref="ScenePresence.MakeRootAgent"/> | ||
241 | /// via <see cref="Scene.AgentCrossing"/> | ||
242 | /// and <see cref="ScenePresence.CompleteMovement"/> | ||
243 | /// </remarks> | ||
124 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; | 244 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; |
125 | 245 | ||
246 | /// <summary> | ||
247 | /// Triggered after parcel properties have been updated. | ||
248 | /// </summary> | ||
249 | /// <remarks> | ||
250 | /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in | ||
251 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>, | ||
252 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/> | ||
253 | /// </remarks> | ||
126 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | 254 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; |
127 | 255 | ||
128 | /// <summary> | 256 | /// <summary> |
@@ -137,13 +265,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | /// <summary> | 265 | /// <summary> |
138 | /// Fired when an object is touched/grabbed. | 266 | /// Fired when an object is touched/grabbed. |
139 | /// </summary> | 267 | /// </summary> |
268 | /// <remarks> | ||
140 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of | 269 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of |
141 | /// the root part. | 270 | /// the root part. |
271 | /// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> | ||
272 | /// via <see cref="TriggerObjectGrab"/> | ||
273 | /// in <see cref="Scene.ProcessObjectGrab"/> | ||
274 | /// </remarks> | ||
142 | public event ObjectGrabDelegate OnObjectGrab; | 275 | public event ObjectGrabDelegate OnObjectGrab; |
143 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); | 276 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); |
144 | 277 | ||
278 | /// <summary> | ||
279 | /// Triggered when an object is being touched/grabbed continuously. | ||
280 | /// </summary> | ||
281 | /// <remarks> | ||
282 | /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/> | ||
283 | /// via <see cref="TriggerObjectGrabbing"/> | ||
284 | /// in <see cref="Scene.ProcessObjectGrabUpdate"/> | ||
285 | /// </remarks> | ||
145 | public event ObjectGrabDelegate OnObjectGrabbing; | 286 | public event ObjectGrabDelegate OnObjectGrabbing; |
287 | |||
288 | /// <summary> | ||
289 | /// Triggered when an object stops being touched/grabbed. | ||
290 | /// </summary> | ||
291 | /// <remarks> | ||
292 | /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/> | ||
293 | /// via <see cref="TriggerObjectDeGrab"/> | ||
294 | /// in <see cref="Scene.ProcessObjectDeGrab"/> | ||
295 | /// </remarks> | ||
146 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 296 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
297 | |||
298 | /// <summary> | ||
299 | /// Triggered when a script resets. | ||
300 | /// </summary> | ||
301 | /// <remarks> | ||
302 | /// Triggered by <see cref="TriggerScriptReset"/> | ||
303 | /// in <see cref="Scene.ProcessScriptReset"/> | ||
304 | /// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/> | ||
305 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/> | ||
306 | /// </remarks> | ||
147 | public event ScriptResetDelegate OnScriptReset; | 307 | public event ScriptResetDelegate OnScriptReset; |
148 | 308 | ||
149 | public event OnPermissionErrorDelegate OnPermissionError; | 309 | public event OnPermissionErrorDelegate OnPermissionError; |
@@ -153,29 +313,105 @@ namespace OpenSim.Region.Framework.Scenes | |||
153 | /// </summary> | 313 | /// </summary> |
154 | /// <remarks> | 314 | /// <remarks> |
155 | /// Occurs after OnNewScript. | 315 | /// Occurs after OnNewScript. |
316 | /// Triggered by <see cref="TriggerRezScript"/> | ||
317 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/> | ||
156 | /// </remarks> | 318 | /// </remarks> |
157 | public event NewRezScript OnRezScript; | 319 | public event NewRezScript OnRezScript; |
158 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); | 320 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); |
159 | 321 | ||
160 | public delegate void RemoveScript(uint localID, UUID itemID); | 322 | public delegate void RemoveScript(uint localID, UUID itemID); |
323 | |||
324 | /// <summary> | ||
325 | /// Triggered when a script is removed from an object. | ||
326 | /// </summary> | ||
327 | /// <remarks> | ||
328 | /// Triggered by <see cref="TriggerRemoveScript"/> | ||
329 | /// in <see cref="Scene.RemoveTaskInventory"/>, | ||
330 | /// <see cref="Scene.CreateAgentInventoryItemFromTask"/>, | ||
331 | /// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>, | ||
332 | /// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/> | ||
333 | /// </remarks> | ||
161 | public event RemoveScript OnRemoveScript; | 334 | public event RemoveScript OnRemoveScript; |
162 | 335 | ||
163 | public delegate void StartScript(uint localID, UUID itemID); | 336 | public delegate void StartScript(uint localID, UUID itemID); |
337 | |||
338 | /// <summary> | ||
339 | /// Triggered when a script starts. | ||
340 | /// </summary> | ||
341 | /// <remarks> | ||
342 | /// Triggered by <see cref="TriggerStartScript"/> | ||
343 | /// in <see cref="Scene.SetScriptRunning"/> | ||
344 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, | ||
345 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> | ||
346 | /// </remarks> | ||
164 | public event StartScript OnStartScript; | 347 | public event StartScript OnStartScript; |
165 | 348 | ||
166 | public delegate void StopScript(uint localID, UUID itemID); | 349 | public delegate void StopScript(uint localID, UUID itemID); |
350 | |||
351 | /// <summary> | ||
352 | /// Triggered when a script stops. | ||
353 | /// </summary> | ||
354 | /// <remarks> | ||
355 | /// Triggered by <see cref="TriggerStopScript"/>, | ||
356 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, | ||
357 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, | ||
358 | /// <see cref="Scene.SetScriptRunning"/> | ||
359 | /// </remarks> | ||
167 | public event StopScript OnStopScript; | 360 | public event StopScript OnStopScript; |
168 | 361 | ||
169 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); | 362 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); |
363 | |||
364 | /// <summary> | ||
365 | /// Triggered when an object is moved. | ||
366 | /// </summary> | ||
367 | /// <remarks> | ||
368 | /// Triggered by <see cref="TriggerGroupMove"/> | ||
369 | /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>, | ||
370 | /// <see cref="SceneObjectGroup.GrabMovement"/> | ||
371 | /// </remarks> | ||
170 | public event SceneGroupMoved OnSceneGroupMove; | 372 | public event SceneGroupMoved OnSceneGroupMove; |
171 | 373 | ||
172 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); | 374 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); |
375 | |||
376 | /// <summary> | ||
377 | /// Triggered when an object is grabbed. | ||
378 | /// </summary> | ||
379 | /// <remarks> | ||
380 | /// Triggered by <see cref="TriggerGroupGrab"/> | ||
381 | /// in <see cref="SceneObjectGroup.OnGrabGroup"/> | ||
382 | /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/> | ||
383 | /// via <see cref="Scene.ProcessObjectGrab"/> | ||
384 | /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> | ||
385 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/> | ||
386 | /// </remarks> | ||
173 | public event SceneGroupGrabed OnSceneGroupGrab; | 387 | public event SceneGroupGrabed OnSceneGroupGrab; |
174 | 388 | ||
175 | public delegate bool SceneGroupSpinStarted(UUID groupID); | 389 | public delegate bool SceneGroupSpinStarted(UUID groupID); |
390 | |||
391 | /// <summary> | ||
392 | /// Triggered when an object starts to spin. | ||
393 | /// </summary> | ||
394 | /// <remarks> | ||
395 | /// Triggered by <see cref="TriggerGroupSpinStart"/> | ||
396 | /// in <see cref="SceneObjectGroup.SpinStart"/> | ||
397 | /// via <see cref="SceneGraph.SpinStart"/> | ||
398 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/> | ||
399 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/> | ||
400 | /// </remarks> | ||
176 | public event SceneGroupSpinStarted OnSceneGroupSpinStart; | 401 | public event SceneGroupSpinStarted OnSceneGroupSpinStart; |
177 | 402 | ||
178 | public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); | 403 | public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); |
404 | |||
405 | /// <summary> | ||
406 | /// Triggered when an object is being spun. | ||
407 | /// </summary> | ||
408 | /// <remarks> | ||
409 | /// Triggered by <see cref="TriggerGroupSpin"/> | ||
410 | /// in <see cref="SceneObjectGroup.SpinMovement"/> | ||
411 | /// via <see cref="SceneGraph.SpinObject"/> | ||
412 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/> | ||
413 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/> | ||
414 | /// </remarks> | ||
179 | public event SceneGroupSpun OnSceneGroupSpin; | 415 | public event SceneGroupSpun OnSceneGroupSpin; |
180 | 416 | ||
181 | public delegate void LandObjectAdded(ILandObject newParcel); | 417 | public delegate void LandObjectAdded(ILandObject newParcel); |
@@ -204,6 +440,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | /// </summary> | 440 | /// </summary> |
205 | /// <remarks> | 441 | /// <remarks> |
206 | /// At the point of firing, the scene still contains the client's scene presence. | 442 | /// At the point of firing, the scene still contains the client's scene presence. |
443 | /// | ||
444 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
445 | /// do this on a separate thread. | ||
207 | /// </remarks> | 446 | /// </remarks> |
208 | public event ClientClosed OnClientClosed; | 447 | public event ClientClosed OnClientClosed; |
209 | 448 | ||
@@ -214,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | /// </summary> | 453 | /// </summary> |
215 | /// <remarks> | 454 | /// <remarks> |
216 | /// Occurs before OnRezScript | 455 | /// Occurs before OnRezScript |
456 | /// Triggered by <see cref="TriggerNewScript"/> | ||
457 | /// in <see cref="Scene.RezScriptFromAgentInventory"/>, | ||
458 | /// <see cref="Scene.RezNewScript"/> | ||
217 | /// </remarks> | 459 | /// </remarks> |
218 | public event NewScript OnNewScript; | 460 | public event NewScript OnNewScript; |
219 | 461 | ||
@@ -248,6 +490,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
248 | /// </summary> | 490 | /// </summary> |
249 | /// <remarks> | 491 | /// <remarks> |
250 | /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. | 492 | /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. |
493 | /// Triggered by <see cref="TriggerUpdateScript"/> | ||
494 | /// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/> | ||
495 | /// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/> | ||
496 | /// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/> | ||
497 | /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/> | ||
498 | /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/> | ||
251 | /// </remarks> | 499 | /// </remarks> |
252 | public event UpdateScript OnUpdateScript; | 500 | public event UpdateScript OnUpdateScript; |
253 | 501 | ||
@@ -273,48 +521,203 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | } | 521 | } |
274 | 522 | ||
275 | /// <summary> | 523 | /// <summary> |
524 | /// Triggered when some scene object properties change. | ||
525 | /// </summary> | ||
526 | /// <remarks> | ||
276 | /// ScriptChangedEvent is fired when a scene object property that a script might be interested | 527 | /// ScriptChangedEvent is fired when a scene object property that a script might be interested |
277 | /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. | 528 | /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. |
278 | /// This is not an indication that the script has changed (see OnUpdateScript for that). | 529 | /// This is not an indication that the script has changed (see OnUpdateScript for that). |
279 | /// This event is sent to a script to tell it that some property changed on | 530 | /// This event is sent to a script to tell it that some property changed on |
280 | /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . | 531 | /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . |
281 | /// </summary> | 532 | /// Triggered by <see cref="TriggerOnScriptChangedEvent"/> |
533 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>, | ||
534 | /// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/> | ||
535 | /// </remarks> | ||
282 | public event ScriptChangedEvent OnScriptChangedEvent; | 536 | public event ScriptChangedEvent OnScriptChangedEvent; |
283 | public delegate void ScriptChangedEvent(uint localID, uint change); | 537 | public delegate void ScriptChangedEvent(uint localID, uint change); |
284 | 538 | ||
285 | public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); | 539 | public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); |
540 | |||
541 | /// <summary> | ||
542 | /// Triggered when a script receives control input from an agent. | ||
543 | /// </summary> | ||
544 | /// <remarks> | ||
545 | /// Triggered by <see cref="TriggerControlEvent"/> | ||
546 | /// in <see cref="ScenePresence.SendControlsToScripts"/> | ||
547 | /// via <see cref="ScenePresence.HandleAgentUpdate"/> | ||
548 | /// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/> | ||
549 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/> | ||
550 | /// </remarks> | ||
286 | public event ScriptControlEvent OnScriptControlEvent; | 551 | public event ScriptControlEvent OnScriptControlEvent; |
287 | 552 | ||
288 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); | 553 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); |
554 | |||
555 | /// <summary> | ||
556 | /// Triggered when an object has arrived within a tolerance distance | ||
557 | /// of a motion target. | ||
558 | /// </summary> | ||
559 | /// <remarks> | ||
560 | /// Triggered by <see cref="TriggerAtTargetEvent"/> | ||
561 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
562 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
563 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
564 | /// </remarks> | ||
289 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; | 565 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
290 | 566 | ||
291 | public delegate void ScriptNotAtTargetEvent(uint localID); | 567 | public delegate void ScriptNotAtTargetEvent(uint localID); |
568 | |||
569 | /// <summary> | ||
570 | /// Triggered when an object has a motion target but has not arrived | ||
571 | /// within a tolerance distance. | ||
572 | /// </summary> | ||
573 | /// <remarks> | ||
574 | /// Triggered by <see cref="TriggerNotAtTargetEvent"/> | ||
575 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
576 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
577 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
578 | /// </remarks> | ||
292 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; | 579 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; |
293 | 580 | ||
294 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); | 581 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); |
582 | |||
583 | /// <summary> | ||
584 | /// Triggered when an object has arrived within a tolerance rotation | ||
585 | /// of a rotation target. | ||
586 | /// </summary> | ||
587 | /// <remarks> | ||
588 | /// Triggered by <see cref="TriggerAtRotTargetEvent"/> | ||
589 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
590 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
591 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
592 | /// </remarks> | ||
295 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; | 593 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; |
296 | 594 | ||
297 | public delegate void ScriptNotAtRotTargetEvent(uint localID); | 595 | public delegate void ScriptNotAtRotTargetEvent(uint localID); |
596 | |||
597 | /// <summary> | ||
598 | /// Triggered when an object has a rotation target but has not arrived | ||
599 | /// within a tolerance rotation. | ||
600 | /// </summary> | ||
601 | /// <remarks> | ||
602 | /// Triggered by <see cref="TriggerNotAtRotTargetEvent"/> | ||
603 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
604 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
605 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
606 | /// </remarks> | ||
298 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; | 607 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; |
299 | 608 | ||
300 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); | 609 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); |
610 | |||
611 | /// <summary> | ||
612 | /// Triggered when a physical collision has started between a prim | ||
613 | /// and something other than the region terrain. | ||
614 | /// </summary> | ||
615 | /// <remarks> | ||
616 | /// Triggered by <see cref="TriggerScriptCollidingStart"/> | ||
617 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> | ||
618 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
619 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
620 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
621 | /// </remarks> | ||
301 | public event ScriptColliding OnScriptColliderStart; | 622 | public event ScriptColliding OnScriptColliderStart; |
623 | |||
624 | /// <summary> | ||
625 | /// Triggered when something that previously collided with a prim has | ||
626 | /// not stopped colliding with it. | ||
627 | /// </summary> | ||
628 | /// <remarks> | ||
629 | /// <seealso cref="OnScriptColliderStart"/> | ||
630 | /// Triggered by <see cref="TriggerScriptColliding"/> | ||
631 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> | ||
632 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
633 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
634 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
635 | /// </remarks> | ||
302 | public event ScriptColliding OnScriptColliding; | 636 | public event ScriptColliding OnScriptColliding; |
637 | |||
638 | /// <summary> | ||
639 | /// Triggered when something that previously collided with a prim has | ||
640 | /// stopped colliding with it. | ||
641 | /// </summary> | ||
642 | /// <remarks> | ||
643 | /// Triggered by <see cref="TriggerScriptCollidingEnd"/> | ||
644 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> | ||
645 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
646 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
647 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
648 | /// </remarks> | ||
303 | public event ScriptColliding OnScriptCollidingEnd; | 649 | public event ScriptColliding OnScriptCollidingEnd; |
650 | |||
651 | /// <summary> | ||
652 | /// Triggered when a physical collision has started between an object | ||
653 | /// and the region terrain. | ||
654 | /// </summary> | ||
655 | /// <remarks> | ||
656 | /// Triggered by <see cref="TriggerScriptLandCollidingStart"/> | ||
657 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> | ||
658 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
659 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
660 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
661 | /// </remarks> | ||
304 | public event ScriptColliding OnScriptLandColliderStart; | 662 | public event ScriptColliding OnScriptLandColliderStart; |
663 | |||
664 | /// <summary> | ||
665 | /// Triggered when an object that previously collided with the region | ||
666 | /// terrain has not yet stopped colliding with it. | ||
667 | /// </summary> | ||
668 | /// <remarks> | ||
669 | /// Triggered by <see cref="TriggerScriptLandColliding"/> | ||
670 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> | ||
671 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
672 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
673 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
674 | /// </remarks> | ||
305 | public event ScriptColliding OnScriptLandColliding; | 675 | public event ScriptColliding OnScriptLandColliding; |
676 | |||
677 | /// <summary> | ||
678 | /// Triggered when an object that previously collided with the region | ||
679 | /// terrain has stopped colliding with it. | ||
680 | /// </summary> | ||
681 | /// <remarks> | ||
682 | /// Triggered by <see cref="TriggerScriptLandCollidingEnd"/> | ||
683 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> | ||
684 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
685 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
686 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
687 | /// </remarks> | ||
306 | public event ScriptColliding OnScriptLandColliderEnd; | 688 | public event ScriptColliding OnScriptLandColliderEnd; |
307 | 689 | ||
308 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); | 690 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); |
691 | |||
692 | /// <summary> | ||
693 | /// Triggered when an agent has been made a child agent of a scene. | ||
694 | /// </summary> | ||
695 | /// <remarks> | ||
696 | /// Triggered by <see cref="TriggerOnMakeChildAgent"/> | ||
697 | /// in <see cref="ScenePresence.MakeChildAgent"/> | ||
698 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>, | ||
699 | /// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>, | ||
700 | /// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/> | ||
701 | /// </remarks> | ||
309 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 702 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
310 | 703 | ||
311 | public delegate void OnSaveNewWindlightProfileDelegate(); | 704 | public delegate void OnSaveNewWindlightProfileDelegate(); |
312 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); | 705 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); |
313 | 706 | ||
314 | /// <summary> | 707 | /// <summary> |
708 | /// Triggered after the grunt work for adding a root agent to a | ||
709 | /// scene has been performed (resuming attachment scripts, physics, | ||
710 | /// animations etc.) | ||
711 | /// </summary> | ||
712 | /// <remarks> | ||
315 | /// This event is on the critical path for transferring an avatar from one region to another. Try and do | 713 | /// This event is on the critical path for transferring an avatar from one region to another. Try and do |
316 | /// as little work on this event as possible, or do work asynchronously. | 714 | /// as little work on this event as possible, or do work asynchronously. |
317 | /// </summary> | 715 | /// Triggered after <see cref="OnSetRootAgentScene"/> |
716 | /// by <see cref="TriggerOnMakeRootAgent"/> | ||
717 | /// in <see cref="ScenePresence.MakeRootAgent"/> | ||
718 | /// via <see cref="Scene.AgentCrossing"/> | ||
719 | /// and <see cref="ScenePresence.CompleteMovement"/> | ||
720 | /// </remarks> | ||
318 | public event Action<ScenePresence> OnMakeRootAgent; | 721 | public event Action<ScenePresence> OnMakeRootAgent; |
319 | 722 | ||
320 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | 723 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; |
@@ -340,9 +743,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | public event AvatarKillData OnAvatarKilled; | 743 | public event AvatarKillData OnAvatarKilled; |
341 | public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); | 744 | public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); |
342 | 745 | ||
343 | // public delegate void ScriptTimerEvent(uint localID, double timerinterval); | 746 | /* |
344 | 747 | public delegate void ScriptTimerEvent(uint localID, double timerinterval); | |
345 | // public event ScriptTimerEvent OnScriptTimerEvent; | 748 | /// <summary> |
749 | /// Used to be triggered when the LSL timer event fires. | ||
750 | /// </summary> | ||
751 | /// <remarks> | ||
752 | /// Triggered by <see cref="TriggerTimerEvent"/> | ||
753 | /// via <see cref="SceneObjectPart.handleTimerAccounting"/> | ||
754 | /// </remarks> | ||
755 | public event ScriptTimerEvent OnScriptTimerEvent; | ||
756 | */ | ||
346 | 757 | ||
347 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); | 758 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); |
348 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 759 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
@@ -352,12 +763,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
352 | /// <summary> | 763 | /// <summary> |
353 | /// Triggered when an object is added to the scene. | 764 | /// Triggered when an object is added to the scene. |
354 | /// </summary> | 765 | /// </summary> |
766 | /// <remarks> | ||
767 | /// Triggered by <see cref="TriggerObjectAddedToScene"/> | ||
768 | /// in <see cref="Scene.AddNewSceneObject"/>, | ||
769 | /// <see cref="Scene.DuplicateObject"/>, | ||
770 | /// <see cref="Scene.doObjectDuplicateOnRay"/> | ||
771 | /// </remarks> | ||
355 | public event Action<SceneObjectGroup> OnObjectAddedToScene; | 772 | public event Action<SceneObjectGroup> OnObjectAddedToScene; |
356 | 773 | ||
357 | /// <summary> | 774 | /// <summary> |
358 | /// Triggered when an object is removed from the scene. | 775 | /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/> |
359 | /// </summary> | 776 | /// </summary> |
777 | /// <param name="obj">The object being removed from the scene</param> | ||
360 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); | 778 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
779 | |||
780 | /// <summary> | ||
781 | /// Triggered when an object is removed from the scene. | ||
782 | /// </summary> | ||
783 | /// <remarks> | ||
784 | /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/> | ||
785 | /// in <see cref="Scene.DeleteSceneObject"/> | ||
786 | /// </remarks> | ||
361 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; | 787 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
362 | 788 | ||
363 | public delegate void NoticeNoLandDataFromStorage(); | 789 | public delegate void NoticeNoLandDataFromStorage(); |
@@ -373,6 +799,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
373 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; | 799 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; |
374 | 800 | ||
375 | public delegate void ParcelPrimCountTainted(); | 801 | public delegate void ParcelPrimCountTainted(); |
802 | |||
803 | /// <summary> | ||
804 | /// Triggered when the parcel prim count has been altered. | ||
805 | /// </summary> | ||
806 | /// <remarks> | ||
807 | /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in | ||
808 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>, | ||
809 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>, | ||
810 | /// <see cref="Scene.DeleteSceneObject"/>, | ||
811 | /// <see cref="Scene.SelectPrim"/>, | ||
812 | /// <see cref="Scene.DeselectPrim"/>, | ||
813 | /// <see cref="SceneObjectGroup.UpdatePrimFlags"/>, | ||
814 | /// <see cref="SceneObjectGroup.AbsolutePosition"/> | ||
815 | /// </remarks> | ||
376 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; | 816 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; |
377 | public event GetScriptRunning OnGetScriptRunning; | 817 | public event GetScriptRunning OnGetScriptRunning; |
378 | 818 | ||
@@ -432,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | /// the scripts may not have started yet | 872 | /// the scripts may not have started yet |
433 | /// Message is non empty string if there were problems loading the oar file | 873 | /// Message is non empty string if there were problems loading the oar file |
434 | /// </summary> | 874 | /// </summary> |
435 | public delegate void OarFileLoaded(Guid guid, string message); | 875 | public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message); |
436 | public event OarFileLoaded OnOarFileLoaded; | 876 | public event OarFileLoaded OnOarFileLoaded; |
437 | 877 | ||
438 | /// <summary> | 878 | /// <summary> |
@@ -485,10 +925,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | /// <param name="copy"></param> | 925 | /// <param name="copy"></param> |
486 | /// <param name="original"></param> | 926 | /// <param name="original"></param> |
487 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> | 927 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
928 | /// <remarks> | ||
929 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/> | ||
930 | /// </remarks> | ||
488 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; | 931 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; |
489 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 932 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
490 | 933 | ||
491 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); | 934 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full); |
492 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; | 935 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; |
493 | 936 | ||
494 | public delegate void ScenePresenceUpdated(ScenePresence sp); | 937 | public delegate void ScenePresenceUpdated(ScenePresence sp); |
@@ -526,9 +969,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
526 | public event PrimsLoaded OnPrimsLoaded; | 969 | public event PrimsLoaded OnPrimsLoaded; |
527 | 970 | ||
528 | public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout); | 971 | public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout); |
972 | |||
973 | /// <summary> | ||
974 | /// Triggered when a teleport starts | ||
975 | /// </summary> | ||
976 | /// <remarks> | ||
977 | /// Triggered by <see cref="TriggerTeleportStart"/> | ||
978 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/> | ||
979 | /// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/> | ||
980 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/> | ||
981 | /// </remarks> | ||
529 | public event TeleportStart OnTeleportStart; | 982 | public event TeleportStart OnTeleportStart; |
530 | 983 | ||
531 | public delegate void TeleportFail(IClientAPI client, bool gridLogout); | 984 | public delegate void TeleportFail(IClientAPI client, bool gridLogout); |
985 | |||
986 | /// <summary> | ||
987 | /// Trigered when a teleport fails. | ||
988 | /// </summary> | ||
989 | /// <remarks> | ||
990 | /// Triggered by <see cref="TriggerTeleportFail"/> | ||
991 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/> | ||
992 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/> | ||
993 | /// </remarks> | ||
532 | public event TeleportFail OnTeleportFail; | 994 | public event TeleportFail OnTeleportFail; |
533 | 995 | ||
534 | public class MoneyTransferArgs : EventArgs | 996 | public class MoneyTransferArgs : EventArgs |
@@ -536,7 +998,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | public UUID sender; | 998 | public UUID sender; |
537 | public UUID receiver; | 999 | public UUID receiver; |
538 | 1000 | ||
539 | // Always false. The SL protocol sucks. | 1001 | /// <summary> |
1002 | /// Always false. The SL protocol sucks. | ||
1003 | /// </summary> | ||
540 | public bool authenticated = false; | 1004 | public bool authenticated = false; |
541 | 1005 | ||
542 | public int amount; | 1006 | public int amount; |
@@ -593,8 +1057,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | 1057 | ||
594 | public delegate void LandBuy(Object sender, LandBuyArgs e); | 1058 | public delegate void LandBuy(Object sender, LandBuyArgs e); |
595 | 1059 | ||
1060 | /// <summary> | ||
1061 | /// Triggered when an attempt to transfer grid currency occurs | ||
1062 | /// </summary> | ||
1063 | /// <remarks> | ||
1064 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> | ||
1065 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> | ||
1066 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> | ||
1067 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> | ||
1068 | /// </remarks> | ||
596 | public event MoneyTransferEvent OnMoneyTransfer; | 1069 | public event MoneyTransferEvent OnMoneyTransfer; |
1070 | |||
1071 | /// <summary> | ||
1072 | /// Triggered after after <see cref="OnValidateLandBuy"/> | ||
1073 | /// </summary> | ||
597 | public event LandBuy OnLandBuy; | 1074 | public event LandBuy OnLandBuy; |
1075 | |||
1076 | /// <summary> | ||
1077 | /// Triggered to allow or prevent a real estate transaction | ||
1078 | /// </summary> | ||
1079 | /// <remarks> | ||
1080 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/> | ||
1081 | /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/> | ||
1082 | /// </remarks> | ||
598 | public event LandBuy OnValidateLandBuy; | 1083 | public event LandBuy OnValidateLandBuy; |
599 | 1084 | ||
600 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 1085 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
@@ -2031,7 +2516,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2031 | } | 2516 | } |
2032 | } | 2517 | } |
2033 | 2518 | ||
2034 | // this lets us keep track of nasty script events like timer, etc. | 2519 | /// <summary> |
2520 | /// this lets us keep track of nasty script events like timer, etc. | ||
2521 | /// </summary> | ||
2522 | /// <param name="objLocalID"></param> | ||
2523 | /// <param name="Interval"></param> | ||
2035 | public void TriggerTimerEvent(uint objLocalID, double Interval) | 2524 | public void TriggerTimerEvent(uint objLocalID, double Interval) |
2036 | { | 2525 | { |
2037 | throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); | 2526 | throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); |
@@ -2093,7 +2582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2093 | return 6; | 2582 | return 6; |
2094 | } | 2583 | } |
2095 | 2584 | ||
2096 | public void TriggerOarFileLoaded(Guid requestId, string message) | 2585 | public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message) |
2097 | { | 2586 | { |
2098 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; | 2587 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; |
2099 | if (handlerOarFileLoaded != null) | 2588 | if (handlerOarFileLoaded != null) |
@@ -2102,7 +2591,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2102 | { | 2591 | { |
2103 | try | 2592 | try |
2104 | { | 2593 | { |
2105 | d(requestId, message); | 2594 | d(requestId, loadedScenes, message); |
2106 | } | 2595 | } |
2107 | catch (Exception e) | 2596 | catch (Exception e) |
2108 | { | 2597 | { |
@@ -2387,7 +2876,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2387 | } | 2876 | } |
2388 | } | 2877 | } |
2389 | 2878 | ||
2390 | public void TriggerSceneObjectPartUpdated(SceneObjectPart sop) | 2879 | public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full) |
2391 | { | 2880 | { |
2392 | SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; | 2881 | SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; |
2393 | if (handler != null) | 2882 | if (handler != null) |
@@ -2396,7 +2885,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | { | 2885 | { |
2397 | try | 2886 | try |
2398 | { | 2887 | { |
2399 | d(sop); | 2888 | d(sop, full); |
2400 | } | 2889 | } |
2401 | catch (Exception e) | 2890 | catch (Exception e) |
2402 | { | 2891 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 906c1ee..6208a57 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public void StartScripts() | 94 | public void StartScripts() |
95 | { | 95 | { |
96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); | 96 | // m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
97 | 97 | ||
98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
99 | 99 | ||
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1469 | return newFolderID; | 1469 | return newFolderID; |
1470 | } | 1470 | } |
1471 | 1471 | ||
1472 | private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) | 1472 | public void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) |
1473 | { | 1473 | { |
1474 | if (folder == null) | 1474 | if (folder == null) |
1475 | return; | 1475 | return; |
@@ -1997,6 +1997,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1997 | // If child prims have invalid perms, fix them | 1997 | // If child prims have invalid perms, fix them |
1998 | grp.AdjustChildPrimPermissions(); | 1998 | grp.AdjustChildPrimPermissions(); |
1999 | 1999 | ||
2000 | // If child prims have invalid perms, fix them | ||
2001 | grp.AdjustChildPrimPermissions(); | ||
2002 | |||
2000 | if (remoteClient == null) | 2003 | if (remoteClient == null) |
2001 | { | 2004 | { |
2002 | // Autoreturn has a null client. Nothing else does. So | 2005 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e970543..ce6415a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,8 +38,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | /// <summary> | ||
42 | /// Send chat to listeners. | ||
43 | /// </summary> | ||
44 | /// <param name='message'></param> | ||
45 | /// <param name='type'>/param> | ||
46 | /// <param name='channel'></param> | ||
47 | /// <param name='fromPos'></param> | ||
48 | /// <param name='fromName'></param> | ||
49 | /// <param name='fromID'></param> | ||
50 | /// <param name='targetID'></param> | ||
51 | /// <param name='fromAgent'></param> | ||
52 | /// <param name='broadcast'></param> | ||
41 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 53 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
42 | UUID fromID, bool fromAgent, bool broadcast, UUID destination) | 54 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) |
43 | { | 55 | { |
44 | OSChatMessage args = new OSChatMessage(); | 56 | OSChatMessage args = new OSChatMessage(); |
45 | 57 | ||
@@ -49,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | args.Position = fromPos; | 61 | args.Position = fromPos; |
50 | args.SenderUUID = fromID; | 62 | args.SenderUUID = fromID; |
51 | args.Scene = this; | 63 | args.Scene = this; |
52 | args.Destination = destination; | 64 | args.Destination = targetID; |
53 | 65 | ||
54 | if (fromAgent) | 66 | if (fromAgent) |
55 | { | 67 | { |
@@ -66,6 +78,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
66 | args.From = fromName; | 78 | args.From = fromName; |
67 | //args. | 79 | //args. |
68 | 80 | ||
81 | // m_log.DebugFormat( | ||
82 | // "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", | ||
83 | // args.Message.Replace("\n", "\\n"), args.Channel, args.Type, fromName, broadcast); | ||
84 | |||
69 | if (broadcast) | 85 | if (broadcast) |
70 | EventManager.TriggerOnChatBroadcast(this, args); | 86 | EventManager.TriggerOnChatBroadcast(this, args); |
71 | else | 87 | else |
@@ -75,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 91 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
76 | UUID fromID, bool fromAgent, bool broadcast) | 92 | UUID fromID, bool fromAgent, bool broadcast) |
77 | { | 93 | { |
78 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero); | 94 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); |
79 | } | 95 | } |
80 | 96 | ||
81 | /// <summary> | 97 | /// <summary> |
@@ -543,7 +559,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | if (!InventoryService.AddFolder(folder)) | 559 | if (!InventoryService.AddFolder(folder)) |
544 | { | 560 | { |
545 | m_log.WarnFormat( | 561 | m_log.WarnFormat( |
546 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 562 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
547 | remoteClient.Name, remoteClient.AgentId); | 563 | remoteClient.Name, remoteClient.AgentId); |
548 | } | 564 | } |
549 | } | 565 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 649d545..2543333 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -80,6 +80,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | public SynchronizeSceneHandler SynchronizeScene; | 80 | public SynchronizeSceneHandler SynchronizeScene; |
81 | 81 | ||
82 | /// <summary> | 82 | /// <summary> |
83 | /// Used to prevent simultaneous calls to RemoveClient() for the same agent from interfering with each other. | ||
84 | /// </summary> | ||
85 | private object m_removeClientLock = new object(); | ||
86 | |||
87 | /// <summary> | ||
83 | /// Statistical information for this scene. | 88 | /// Statistical information for this scene. |
84 | /// </summary> | 89 | /// </summary> |
85 | public SimStatsReporter StatsReporter { get; private set; } | 90 | public SimStatsReporter StatsReporter { get; private set; } |
@@ -103,8 +108,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 108 | /// </summary> |
104 | public bool CollidablePrims { get; private set; } | 109 | public bool CollidablePrims { get; private set; } |
105 | 110 | ||
111 | /// <summary> | ||
112 | /// Minimum value of the size of a non-physical prim in each axis | ||
113 | /// </summary> | ||
114 | public float m_minNonphys = 0.001f; | ||
115 | |||
116 | /// <summary> | ||
117 | /// Maximum value of the size of a non-physical prim in each axis | ||
118 | /// </summary> | ||
106 | public float m_maxNonphys = 256; | 119 | public float m_maxNonphys = 256; |
120 | |||
121 | /// <summary> | ||
122 | /// Minimum value of the size of a physical prim in each axis | ||
123 | /// </summary> | ||
124 | public float m_minPhys = 0.01f; | ||
125 | |||
126 | /// <summary> | ||
127 | /// Maximum value of the size of a physical prim in each axis | ||
128 | /// </summary> | ||
107 | public float m_maxPhys = 10; | 129 | public float m_maxPhys = 10; |
130 | |||
131 | /// <summary> | ||
132 | /// Max prims an object will hold | ||
133 | /// </summary> | ||
134 | public int m_linksetCapacity = 0; | ||
135 | |||
108 | public bool m_clampPrimSize; | 136 | public bool m_clampPrimSize; |
109 | public bool m_trustBinaries; | 137 | public bool m_trustBinaries; |
110 | public bool m_allowScriptCrossings; | 138 | public bool m_allowScriptCrossings; |
@@ -285,6 +313,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | } | 313 | } |
286 | private volatile bool m_shuttingDown; | 314 | private volatile bool m_shuttingDown; |
287 | 315 | ||
316 | /// <summary> | ||
317 | /// Is the scene active? | ||
318 | /// </summary> | ||
319 | /// <remarks> | ||
320 | /// If false, maintenance and update loops are not being run. Updates can still be triggered manually if | ||
321 | /// the scene is not active. | ||
322 | /// </remarks> | ||
323 | public bool Active | ||
324 | { | ||
325 | get { return m_active; } | ||
326 | set | ||
327 | { | ||
328 | if (value) | ||
329 | { | ||
330 | if (!m_active) | ||
331 | Start(); | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | m_active = false; | ||
336 | } | ||
337 | } | ||
338 | } | ||
339 | private volatile bool m_active; | ||
340 | |||
288 | // private int m_lastUpdate; | 341 | // private int m_lastUpdate; |
289 | private bool m_firstHeartbeat = true; | 342 | private bool m_firstHeartbeat = true; |
290 | 343 | ||
@@ -746,12 +799,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 799 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
747 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 800 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
748 | 801 | ||
749 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 802 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
803 | if (RegionInfo.NonphysPrimMin > 0) | ||
804 | { | ||
805 | m_minNonphys = RegionInfo.NonphysPrimMin; | ||
806 | } | ||
807 | |||
808 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | ||
750 | if (RegionInfo.NonphysPrimMax > 0) | 809 | if (RegionInfo.NonphysPrimMax > 0) |
751 | { | 810 | { |
752 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 811 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
753 | } | 812 | } |
754 | 813 | ||
814 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | ||
815 | if (RegionInfo.PhysPrimMin > 0) | ||
816 | { | ||
817 | m_minPhys = RegionInfo.PhysPrimMin; | ||
818 | } | ||
819 | |||
755 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 820 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
756 | 821 | ||
757 | if (RegionInfo.PhysPrimMax > 0) | 822 | if (RegionInfo.PhysPrimMax > 0) |
@@ -759,6 +824,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | m_maxPhys = RegionInfo.PhysPrimMax; | 824 | m_maxPhys = RegionInfo.PhysPrimMax; |
760 | } | 825 | } |
761 | 826 | ||
827 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
828 | if (RegionInfo.LinksetCapacity > 0) | ||
829 | { | ||
830 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
831 | } | ||
832 | |||
762 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 833 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
763 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 834 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
764 | 835 | ||
@@ -784,13 +855,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 855 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
785 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | 856 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); |
786 | 857 | ||
787 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
788 | if (packetConfig != null) | ||
789 | { | ||
790 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
791 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
792 | } | ||
793 | |||
794 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 858 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
795 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | 859 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); |
796 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | 860 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); |
@@ -854,6 +918,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | } | 918 | } |
855 | 919 | ||
856 | // FIXME: Ultimately this should be in a module. | 920 | // FIXME: Ultimately this should be in a module. |
921 | SendPeriodicAppearanceUpdates = true; | ||
922 | |||
857 | IConfig appearanceConfig = m_config.Configs["Appearance"]; | 923 | IConfig appearanceConfig = m_config.Configs["Appearance"]; |
858 | if (appearanceConfig != null) | 924 | if (appearanceConfig != null) |
859 | { | 925 | { |
@@ -1151,6 +1217,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | 1217 | ||
1152 | public void SetSceneCoreDebug(Dictionary<string, string> options) | 1218 | public void SetSceneCoreDebug(Dictionary<string, string> options) |
1153 | { | 1219 | { |
1220 | if (options.ContainsKey("active")) | ||
1221 | { | ||
1222 | bool active; | ||
1223 | |||
1224 | if (bool.TryParse(options["active"], out active)) | ||
1225 | Active = active; | ||
1226 | } | ||
1227 | |||
1154 | if (options.ContainsKey("scripting")) | 1228 | if (options.ContainsKey("scripting")) |
1155 | { | 1229 | { |
1156 | bool enableScripts = true; | 1230 | bool enableScripts = true; |
@@ -1226,6 +1300,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1226 | // This is the method that shuts down the scene. | 1300 | // This is the method that shuts down the scene. |
1227 | public override void Close() | 1301 | public override void Close() |
1228 | { | 1302 | { |
1303 | if (m_shuttingDown) | ||
1304 | { | ||
1305 | m_log.WarnFormat("[SCENE]: Ignoring close request because already closing {0}", Name); | ||
1306 | return; | ||
1307 | } | ||
1308 | |||
1229 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | 1309 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); |
1230 | 1310 | ||
1231 | StatsReporter.Close(); | 1311 | StatsReporter.Close(); |
@@ -1272,6 +1352,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1272 | m_log.Debug("[SCENE]: Graph close"); | 1352 | m_log.Debug("[SCENE]: Graph close"); |
1273 | m_sceneGraph.Close(); | 1353 | m_sceneGraph.Close(); |
1274 | 1354 | ||
1355 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | ||
1356 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | ||
1357 | |||
1358 | base.Close(); | ||
1359 | |||
1360 | // XEngine currently listens to the EventManager.OnShutdown event to trigger script stop and persistence. | ||
1361 | // Therefore. we must dispose of the PhysicsScene after this to prevent a window where script code can | ||
1362 | // attempt to reference a null or disposed physics scene. | ||
1275 | if (PhysicsScene != null) | 1363 | if (PhysicsScene != null) |
1276 | { | 1364 | { |
1277 | m_log.Debug("[SCENE]: Dispose Physics"); | 1365 | m_log.Debug("[SCENE]: Dispose Physics"); |
@@ -1281,13 +1369,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | phys.Dispose(); | 1369 | phys.Dispose(); |
1282 | phys = null; | 1370 | phys = null; |
1283 | } | 1371 | } |
1284 | |||
1285 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | ||
1286 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | ||
1287 | |||
1288 | // call the base class Close method. | ||
1289 | m_log.Debug("[SCENE]: Base close"); | ||
1290 | base.Close(); | ||
1291 | } | 1372 | } |
1292 | 1373 | ||
1293 | /// <summary> | 1374 | /// <summary> |
@@ -1295,6 +1376,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | /// </summary> | 1376 | /// </summary> |
1296 | public void Start() | 1377 | public void Start() |
1297 | { | 1378 | { |
1379 | m_active = true; | ||
1380 | |||
1298 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); | 1381 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); |
1299 | 1382 | ||
1300 | //m_heartbeatTimer.Enabled = true; | 1383 | //m_heartbeatTimer.Enabled = true; |
@@ -1354,7 +1437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1354 | #region Update Methods | 1437 | #region Update Methods |
1355 | 1438 | ||
1356 | /// <summary> | 1439 | /// <summary> |
1357 | /// Performs per-frame updates regularly | 1440 | /// Activate the various loops necessary to continually update the scene. |
1358 | /// </summary> | 1441 | /// </summary> |
1359 | private void Heartbeat() | 1442 | private void Heartbeat() |
1360 | { | 1443 | { |
@@ -1411,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1411 | List<Vector3> coarseLocations; | 1494 | List<Vector3> coarseLocations; |
1412 | List<UUID> avatarUUIDs; | 1495 | List<UUID> avatarUUIDs; |
1413 | 1496 | ||
1414 | while (!m_shuttingDown && (endRun == null || MaintenanceRun < endRun)) | 1497 | while (!m_shuttingDown && ((endRun == null && Active) || MaintenanceRun < endRun)) |
1415 | { | 1498 | { |
1416 | runtc = Util.EnvironmentTickCount(); | 1499 | runtc = Util.EnvironmentTickCount(); |
1417 | ++MaintenanceRun; | 1500 | ++MaintenanceRun; |
@@ -1473,7 +1556,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1473 | int sleepMS; | 1556 | int sleepMS; |
1474 | int framestart; | 1557 | int framestart; |
1475 | 1558 | ||
1476 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1559 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1477 | { | 1560 | { |
1478 | framestart = Util.EnvironmentTickCount(); | 1561 | framestart = Util.EnvironmentTickCount(); |
1479 | ++Frame; | 1562 | ++Frame; |
@@ -1672,15 +1755,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1755 | ||
1673 | private void CheckAtTargets() | 1756 | private void CheckAtTargets() |
1674 | { | 1757 | { |
1675 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); | 1758 | List<SceneObjectGroup> objs = null; |
1759 | |||
1676 | lock (m_groupsWithTargets) | 1760 | lock (m_groupsWithTargets) |
1677 | { | 1761 | { |
1678 | foreach (SceneObjectGroup grp in m_groupsWithTargets.Values) | 1762 | if (m_groupsWithTargets.Count != 0) |
1679 | objs.Add(grp); | 1763 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1680 | } | 1764 | } |
1681 | 1765 | ||
1682 | foreach (SceneObjectGroup entry in objs) | 1766 | if (objs != null) |
1683 | entry.checkAtTargets(); | 1767 | { |
1768 | foreach (SceneObjectGroup entry in objs) | ||
1769 | entry.checkAtTargets(); | ||
1770 | } | ||
1684 | } | 1771 | } |
1685 | 1772 | ||
1686 | /// <summary> | 1773 | /// <summary> |
@@ -2193,10 +2280,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | public bool AddRestoredSceneObject( | 2280 | public bool AddRestoredSceneObject( |
2194 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2281 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2195 | { | 2282 | { |
2196 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2283 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2197 | if (result) | 2284 | { |
2198 | sceneObject.IsDeleted = false; | 2285 | sceneObject.IsDeleted = false; |
2199 | return result; | 2286 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2287 | return true; | ||
2288 | } | ||
2289 | |||
2290 | return false; | ||
2200 | } | 2291 | } |
2201 | 2292 | ||
2202 | /// <summary> | 2293 | /// <summary> |
@@ -2837,77 +2928,89 @@ namespace OpenSim.Region.Framework.Scenes | |||
2837 | 2928 | ||
2838 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) | 2929 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) |
2839 | { | 2930 | { |
2931 | ScenePresence sp; | ||
2932 | bool vialogin; | ||
2933 | |||
2840 | // Validation occurs in LLUDPServer | 2934 | // Validation occurs in LLUDPServer |
2935 | // | ||
2936 | // XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with | ||
2937 | // each other. In practice, this does not currently occur in the code. | ||
2841 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); | 2938 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); |
2842 | 2939 | ||
2843 | bool vialogin | 2940 | // We lock here on AgentCircuitData to prevent a race condition between the thread adding a new connection |
2844 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2941 | // and a simultaneous one that removes it (as can happen if the client is closed at a particular point |
2845 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2942 | // whilst connecting). |
2846 | 2943 | // | |
2847 | CheckHeartbeat(); | 2944 | // It would be easier to lock across all NewUserConnection(), AddNewClient() and |
2848 | 2945 | // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service | |
2849 | ScenePresence sp = GetScenePresence(client.AgentId); | 2946 | // response in some module listening to AddNewClient()) from holding up unrelated agent calls. |
2850 | 2947 | // | |
2851 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this | 2948 | // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all |
2852 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause | 2949 | // AddNewClient() operations (though not other ops). |
2853 | // other problems, and possible the code calling AddNewClient() should ensure that no client is already | 2950 | // In the future this can be relieved once locking per agent (not necessarily on AgentCircuitData) is improved. |
2854 | // connected. | 2951 | lock (aCircuit) |
2855 | if (sp == null) | 2952 | { |
2856 | { | 2953 | vialogin |
2857 | m_log.DebugFormat( | 2954 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2858 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", | 2955 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2859 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); | 2956 | |
2860 | 2957 | CheckHeartbeat(); | |
2861 | m_clientManager.Add(client); | 2958 | |
2862 | SubscribeToClientEvents(client); | 2959 | sp = GetScenePresence(client.AgentId); |
2863 | |||
2864 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | ||
2865 | m_eventManager.TriggerOnNewPresence(sp); | ||
2866 | |||
2867 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | ||
2868 | 2960 | ||
2869 | // The first agent upon login is a root agent by design. | 2961 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this |
2870 | // For this agent we will have to rez the attachments. | 2962 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause |
2871 | // All other AddNewClient calls find aCircuit.child to be true. | 2963 | // other problems, and possible the code calling AddNewClient() should ensure that no client is already |
2872 | if (aCircuit.child == false) | 2964 | // connected. |
2965 | if (sp == null) | ||
2873 | { | 2966 | { |
2874 | // We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to | 2967 | m_log.DebugFormat( |
2875 | // start the scripts again (since this is done in RezAttachments()). | 2968 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", |
2876 | // XXX: This is convoluted. | 2969 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); |
2877 | sp.IsChildAgent = false; | 2970 | |
2878 | 2971 | m_clientManager.Add(client); | |
2879 | if (AttachmentsModule != null) | 2972 | SubscribeToClientEvents(client); |
2880 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2973 | |
2974 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | ||
2975 | m_eventManager.TriggerOnNewPresence(sp); | ||
2976 | |||
2977 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | ||
2978 | |||
2979 | // The first agent upon login is a root agent by design. | ||
2980 | // For this agent we will have to rez the attachments. | ||
2981 | // All other AddNewClient calls find aCircuit.child to be true. | ||
2982 | if (aCircuit.child == false) | ||
2983 | { | ||
2984 | // We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to | ||
2985 | // start the scripts again (since this is done in RezAttachments()). | ||
2986 | // XXX: This is convoluted. | ||
2987 | sp.IsChildAgent = false; | ||
2988 | |||
2989 | if (AttachmentsModule != null) | ||
2990 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | ||
2991 | } | ||
2881 | } | 2992 | } |
2882 | } | 2993 | else |
2883 | else | 2994 | { |
2884 | { | 2995 | m_log.WarnFormat( |
2885 | m_log.WarnFormat( | 2996 | "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", |
2886 | "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", | 2997 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); |
2887 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); | 2998 | } |
2888 | } | 2999 | |
3000 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | ||
3001 | // client is for a root or child agent. | ||
3002 | client.SceneAgent = sp; | ||
2889 | 3003 | ||
2890 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | 3004 | // Cache the user's name |
2891 | // client is for a root or child agent. | 3005 | CacheUserName(sp, aCircuit); |
2892 | client.SceneAgent = sp; | 3006 | |
3007 | EventManager.TriggerOnNewClient(client); | ||
3008 | if (vialogin) | ||
3009 | EventManager.TriggerOnClientLogin(client); | ||
3010 | } | ||
2893 | 3011 | ||
2894 | m_LastLogin = Util.EnvironmentTickCount(); | 3012 | m_LastLogin = Util.EnvironmentTickCount(); |
2895 | 3013 | ||
2896 | // Cache the user's name | ||
2897 | CacheUserName(sp, aCircuit); | ||
2898 | |||
2899 | EventManager.TriggerOnNewClient(client); | ||
2900 | if (vialogin) | ||
2901 | { | ||
2902 | EventManager.TriggerOnClientLogin(client); | ||
2903 | // Send initial parcel data | ||
2904 | /* this is done on TriggerOnNewClient by landmanegement respective event handler | ||
2905 | Vector3 pos = sp.AbsolutePosition; | ||
2906 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2907 | land.SendLandUpdateToClient(client); | ||
2908 | */ | ||
2909 | } | ||
2910 | |||
2911 | return sp; | 3014 | return sp; |
2912 | } | 3015 | } |
2913 | 3016 | ||
@@ -3447,110 +3550,132 @@ namespace OpenSim.Region.Framework.Scenes | |||
3447 | { | 3550 | { |
3448 | // CheckHeartbeat(); | 3551 | // CheckHeartbeat(); |
3449 | bool isChildAgent = false; | 3552 | bool isChildAgent = false; |
3450 | ScenePresence avatar = GetScenePresence(agentID); | 3553 | AgentCircuitData acd; |
3451 | 3554 | ||
3452 | if (avatar == null) | 3555 | lock (m_removeClientLock) |
3453 | { | 3556 | { |
3454 | m_log.WarnFormat( | 3557 | acd = m_authenticateHandler.GetAgentCircuitData(agentID); |
3455 | "[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID); | ||
3456 | |||
3457 | return; | ||
3458 | } | ||
3459 | |||
3460 | try | ||
3461 | { | ||
3462 | isChildAgent = avatar.IsChildAgent; | ||
3463 | |||
3464 | m_log.DebugFormat( | ||
3465 | "[SCENE]: Removing {0} agent {1} {2} from {3}", | ||
3466 | (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName); | ||
3467 | 3558 | ||
3468 | // Don't do this to root agents, it's not nice for the viewer | 3559 | if (acd == null) |
3469 | if (closeChildAgents && isChildAgent) | ||
3470 | { | 3560 | { |
3471 | // Tell a single agent to disconnect from the region. | 3561 | m_log.ErrorFormat("[SCENE]: No agent circuit found for {0}, aborting Scene.RemoveClient", agentID); |
3472 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | 3562 | return; |
3473 | if (eq != null) | ||
3474 | { | ||
3475 | eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID); | ||
3476 | } | ||
3477 | else | ||
3478 | { | ||
3479 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
3480 | } | ||
3481 | } | 3563 | } |
3482 | 3564 | else | |
3483 | // Only applies to root agents. | ||
3484 | if (avatar.ParentID != 0) | ||
3485 | { | 3565 | { |
3486 | avatar.StandUp(); | 3566 | // We remove the acd up here to avoid later race conditions if two RemoveClient() calls occurred |
3567 | // simultaneously. | ||
3568 | // We also need to remove by agent ID since NPCs will have no circuit code. | ||
3569 | m_authenticateHandler.RemoveCircuit(agentID); | ||
3487 | } | 3570 | } |
3571 | } | ||
3488 | 3572 | ||
3489 | m_sceneGraph.removeUserCount(!isChildAgent); | 3573 | lock (acd) |
3490 | 3574 | { | |
3491 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3575 | ScenePresence avatar = GetScenePresence(agentID); |
3492 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3576 | |
3493 | if (closeChildAgents && CapsModule != null) | 3577 | if (avatar == null) |
3494 | CapsModule.RemoveCaps(agentID); | ||
3495 | |||
3496 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | ||
3497 | // this method is doing is HORRIBLE!!! | ||
3498 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | ||
3499 | |||
3500 | if (closeChildAgents && !isChildAgent) | ||
3501 | { | 3578 | { |
3502 | List<ulong> regions = avatar.KnownRegionHandles; | 3579 | m_log.WarnFormat( |
3503 | regions.Remove(RegionInfo.RegionHandle); | 3580 | "[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID); |
3504 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3581 | |
3582 | return; | ||
3505 | } | 3583 | } |
3506 | 3584 | ||
3507 | m_eventManager.TriggerClientClosed(agentID, this); | 3585 | try |
3508 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
3509 | |||
3510 | if (!isChildAgent) | ||
3511 | { | 3586 | { |
3512 | if (AttachmentsModule != null) | 3587 | isChildAgent = avatar.IsChildAgent; |
3588 | |||
3589 | m_log.DebugFormat( | ||
3590 | "[SCENE]: Removing {0} agent {1} {2} from {3}", | ||
3591 | (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName); | ||
3592 | |||
3593 | // Don't do this to root agents, it's not nice for the viewer | ||
3594 | if (closeChildAgents && isChildAgent) | ||
3513 | { | 3595 | { |
3514 | AttachmentsModule.DeRezAttachments(avatar); | 3596 | // Tell a single agent to disconnect from the region. |
3597 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | ||
3598 | if (eq != null) | ||
3599 | { | ||
3600 | eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID); | ||
3601 | } | ||
3602 | else | ||
3603 | { | ||
3604 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
3605 | } | ||
3515 | } | 3606 | } |
3516 | 3607 | ||
3517 | ForEachClient( | 3608 | // Only applies to root agents. |
3518 | delegate(IClientAPI client) | 3609 | if (avatar.ParentID != 0) |
3610 | { | ||
3611 | avatar.StandUp(); | ||
3612 | } | ||
3613 | |||
3614 | m_sceneGraph.removeUserCount(!isChildAgent); | ||
3615 | |||
3616 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | ||
3617 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | ||
3618 | if (closeChildAgents && CapsModule != null) | ||
3619 | CapsModule.RemoveCaps(agentID); | ||
3620 | |||
3621 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | ||
3622 | // // this method is doing is HORRIBLE!!! | ||
3623 | // Commented pending deletion since this method no longer appears to do anything at all | ||
3624 | // avatar.Scene.NeedSceneCacheClear(avatar.UUID); | ||
3625 | |||
3626 | if (closeChildAgents && !isChildAgent) | ||
3627 | { | ||
3628 | List<ulong> regions = avatar.KnownRegionHandles; | ||
3629 | regions.Remove(RegionInfo.RegionHandle); | ||
3630 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | ||
3631 | } | ||
3632 | |||
3633 | m_eventManager.TriggerClientClosed(agentID, this); | ||
3634 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
3635 | |||
3636 | if (!isChildAgent) | ||
3637 | { | ||
3638 | if (AttachmentsModule != null) | ||
3519 | { | 3639 | { |
3520 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3640 | AttachmentsModule.DeRezAttachments(avatar); |
3521 | try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } | 3641 | } |
3522 | catch (NullReferenceException) { } | ||
3523 | }); | ||
3524 | } | ||
3525 | |||
3526 | // It's possible for child agents to have transactions if changes are being made cross-border. | ||
3527 | if (AgentTransactionsModule != null) | ||
3528 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | ||
3529 | 3642 | ||
3530 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3643 | ForEachClient( |
3531 | m_log.Debug("[Scene] The avatar has left the building"); | 3644 | delegate(IClientAPI client) |
3532 | } | 3645 | { |
3533 | catch (Exception e) | 3646 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3534 | { | 3647 | try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } |
3535 | m_log.Error( | 3648 | catch (NullReferenceException) { } |
3536 | string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e); | 3649 | }); |
3537 | } | 3650 | } |
3538 | finally | ||
3539 | { | ||
3540 | try | ||
3541 | { | ||
3542 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | ||
3543 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | ||
3544 | // the same cleanup exception continually. | ||
3545 | m_sceneGraph.RemoveScenePresence(agentID); | ||
3546 | m_clientManager.Remove(agentID); | ||
3547 | 3651 | ||
3548 | avatar.Close(); | 3652 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3653 | if (AgentTransactionsModule != null) | ||
3654 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | ||
3655 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3549 | } | 3656 | } |
3550 | catch (Exception e) | 3657 | catch (Exception e) |
3551 | { | 3658 | { |
3552 | m_log.Error( | 3659 | m_log.Error( |
3553 | string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e); | 3660 | string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e); |
3661 | } | ||
3662 | finally | ||
3663 | { | ||
3664 | try | ||
3665 | { | ||
3666 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | ||
3667 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | ||
3668 | // the same cleanup exception continually. | ||
3669 | m_sceneGraph.RemoveScenePresence(agentID); | ||
3670 | m_clientManager.Remove(agentID); | ||
3671 | |||
3672 | avatar.Close(); | ||
3673 | } | ||
3674 | catch (Exception e) | ||
3675 | { | ||
3676 | m_log.Error( | ||
3677 | string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e); | ||
3678 | } | ||
3554 | } | 3679 | } |
3555 | } | 3680 | } |
3556 | 3681 | ||
@@ -3609,11 +3734,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3609 | 3734 | ||
3610 | /// <summary> | 3735 | /// <summary> |
3611 | /// Do the work necessary to initiate a new user connection for a particular scene. | 3736 | /// Do the work necessary to initiate a new user connection for a particular scene. |
3612 | /// At the moment, this consists of setting up the caps infrastructure | ||
3613 | /// The return bool should allow for connections to be refused, but as not all calling paths | ||
3614 | /// take proper notice of it let, we allowed banned users in still. | ||
3615 | /// </summary> | 3737 | /// </summary> |
3616 | /// <param name="agent">CircuitData of the agent who is connecting</param> | 3738 | /// <param name="agent">CircuitData of the agent who is connecting</param> |
3739 | /// <param name="teleportFlags"></param> | ||
3617 | /// <param name="reason">Outputs the reason for the false response on this string</param> | 3740 | /// <param name="reason">Outputs the reason for the false response on this string</param> |
3618 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3741 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3619 | /// also return a reason.</returns> | 3742 | /// also return a reason.</returns> |
@@ -3624,10 +3747,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3624 | 3747 | ||
3625 | /// <summary> | 3748 | /// <summary> |
3626 | /// Do the work necessary to initiate a new user connection for a particular scene. | 3749 | /// Do the work necessary to initiate a new user connection for a particular scene. |
3627 | /// At the moment, this consists of setting up the caps infrastructure | 3750 | /// </summary> |
3751 | /// <remarks> | ||
3752 | /// The return bool should allow for connections to be refused, but as not all calling paths | ||
3753 | /// take proper notice of it yet, we still allowed banned users in. | ||
3754 | /// | ||
3755 | /// At the moment this method consists of setting up the caps infrastructure | ||
3628 | /// The return bool should allow for connections to be refused, but as not all calling paths | 3756 | /// The return bool should allow for connections to be refused, but as not all calling paths |
3629 | /// take proper notice of it let, we allowed banned users in still. | 3757 | /// take proper notice of it let, we allowed banned users in still. |
3630 | /// </summary> | 3758 | /// |
3759 | /// This method is called by the login service (in the case of login) or another simulator (in the case of region | ||
3760 | /// cross or teleport) to initiate the connection. It is not triggered by the viewer itself - the connection | ||
3761 | /// is activated later when the viewer sends the initial UseCircuitCodePacket UDP packet (in the case of | ||
3762 | /// the LLUDP stack). | ||
3763 | /// </remarks> | ||
3631 | /// <param name="agent">CircuitData of the agent who is connecting</param> | 3764 | /// <param name="agent">CircuitData of the agent who is connecting</param> |
3632 | /// <param name="reason">Outputs the reason for the false response on this string</param> | 3765 | /// <param name="reason">Outputs the reason for the false response on this string</param> |
3633 | /// <param name="requirePresenceLookup">True for normal presence. False for NPC | 3766 | /// <param name="requirePresenceLookup">True for normal presence. False for NPC |
@@ -3726,83 +3859,86 @@ namespace OpenSim.Region.Framework.Scenes | |||
3726 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3859 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3727 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3860 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3728 | 3861 | ||
3729 | sp.ControllingClient.Close(); | 3862 | sp.ControllingClient.Close(true, true); |
3730 | sp = null; | 3863 | sp = null; |
3731 | } | 3864 | } |
3732 | 3865 | ||
3733 | 3866 | lock (agent) | |
3734 | //On login test land permisions | ||
3735 | if (vialogin) | ||
3736 | { | 3867 | { |
3737 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); | 3868 | //On login test land permisions |
3738 | if (cache != null) | 3869 | if (vialogin) |
3739 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3740 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3741 | { | 3870 | { |
3742 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | 3871 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3743 | return false; | 3872 | if (cache != null) |
3873 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3874 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3875 | { | ||
3876 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3877 | return false; | ||
3878 | } | ||
3744 | } | 3879 | } |
3745 | } | ||
3746 | 3880 | ||
3747 | if (sp == null) // We don't have an [child] agent here already | 3881 | if (sp == null) // We don't have an [child] agent here already |
3748 | { | ||
3749 | if (requirePresenceLookup) | ||
3750 | { | 3882 | { |
3751 | try | 3883 | if (requirePresenceLookup) |
3752 | { | 3884 | { |
3753 | if (!VerifyUserPresence(agent, out reason)) | 3885 | try |
3886 | { | ||
3887 | if (!VerifyUserPresence(agent, out reason)) | ||
3888 | return false; | ||
3889 | } catch (Exception e) | ||
3890 | { | ||
3891 | m_log.ErrorFormat( | ||
3892 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | ||
3754 | return false; | 3893 | return false; |
3755 | } catch (Exception e) | 3894 | } |
3895 | } | ||
3896 | |||
3897 | try | ||
3898 | { | ||
3899 | // Always check estate if this is a login. Always | ||
3900 | // check if banned regions are to be blacked out. | ||
3901 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3902 | { | ||
3903 | if (!AuthorizeUser(agent, out reason)) | ||
3904 | return false; | ||
3905 | } | ||
3906 | } | ||
3907 | catch (Exception e) | ||
3756 | { | 3908 | { |
3757 | m_log.ErrorFormat( | 3909 | m_log.ErrorFormat( |
3758 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3910 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3759 | return false; | 3911 | return false; |
3760 | } | 3912 | } |
3761 | } | ||
3762 | 3913 | ||
3763 | try | 3914 | m_log.InfoFormat( |
3764 | { | 3915 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3765 | // Always check estate if this is a login. Always | 3916 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3766 | // check if banned regions are to be blacked out. | 3917 | agent.AgentID, agent.circuitcode); |
3767 | if (vialogin || (!m_seeIntoBannedRegion)) | 3918 | |
3919 | if (CapsModule != null) | ||
3768 | { | 3920 | { |
3769 | if (!AuthorizeUser(agent, out reason)) | 3921 | CapsModule.SetAgentCapsSeeds(agent); |
3770 | return false; | 3922 | CapsModule.CreateCaps(agent.AgentID); |
3771 | } | 3923 | } |
3772 | } | 3924 | } |
3773 | catch (Exception e) | 3925 | else |
3774 | { | 3926 | { |
3775 | m_log.ErrorFormat( | 3927 | // Let the SP know how we got here. This has a lot of interesting |
3776 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3928 | // uses down the line. |
3777 | return false; | 3929 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3778 | } | ||
3779 | |||
3780 | m_log.InfoFormat( | ||
3781 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | ||
3782 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | ||
3783 | agent.AgentID, agent.circuitcode); | ||
3784 | 3930 | ||
3785 | if (CapsModule != null) | 3931 | if (sp.IsChildAgent) |
3786 | { | 3932 | { |
3787 | CapsModule.SetAgentCapsSeeds(agent); | 3933 | m_log.DebugFormat( |
3788 | CapsModule.CreateCaps(agent.AgentID); | 3934 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3789 | } | 3935 | agent.AgentID, RegionInfo.RegionName); |
3790 | } else | ||
3791 | { | ||
3792 | // Let the SP know how we got here. This has a lot of interesting | ||
3793 | // uses down the line. | ||
3794 | sp.TeleportFlags = (TPFlags)teleportFlags; | ||
3795 | 3936 | ||
3796 | if (sp.IsChildAgent) | 3937 | sp.AdjustKnownSeeds(); |
3797 | { | ||
3798 | m_log.DebugFormat( | ||
3799 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | ||
3800 | agent.AgentID, RegionInfo.RegionName); | ||
3801 | 3938 | ||
3802 | sp.AdjustKnownSeeds(); | 3939 | if (CapsModule != null) |
3803 | 3940 | CapsModule.SetAgentCapsSeeds(agent); | |
3804 | if (CapsModule != null) | 3941 | } |
3805 | CapsModule.SetAgentCapsSeeds(agent); | ||
3806 | } | 3942 | } |
3807 | } | 3943 | } |
3808 | 3944 | ||
@@ -4233,8 +4369,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4233 | return false; | 4369 | return false; |
4234 | } | 4370 | } |
4235 | 4371 | ||
4236 | // We have to wait until the viewer contacts this region after receiving EAC. | 4372 | // We have to wait until the viewer contacts this region |
4237 | // That calls AddNewClient, which finally creates the ScenePresence | 4373 | // after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send |
4374 | // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. | ||
4238 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 4375 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
4239 | 4376 | ||
4240 | if (childAgentUpdate != null) | 4377 | if (childAgentUpdate != null) |
@@ -4329,15 +4466,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4329 | /// Tell a single agent to disconnect from the region. | 4466 | /// Tell a single agent to disconnect from the region. |
4330 | /// </summary> | 4467 | /// </summary> |
4331 | /// <param name="agentID"></param> | 4468 | /// <param name="agentID"></param> |
4332 | /// <param name="childOnly"></param> | 4469 | /// <param name="force"> |
4333 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | 4470 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4471 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
4472 | /// </param> | ||
4473 | public bool IncomingCloseAgent(UUID agentID, bool force) | ||
4334 | { | 4474 | { |
4335 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4475 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4336 | 4476 | ||
4337 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4477 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4338 | if (presence != null) | 4478 | if (presence != null) |
4339 | { | 4479 | { |
4340 | presence.ControllingClient.Close(false); | 4480 | presence.ControllingClient.Close(force, force); |
4341 | return true; | 4481 | return true; |
4342 | } | 4482 | } |
4343 | 4483 | ||
@@ -4543,6 +4683,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4543 | return LandChannel.GetLandObject(x, y).LandData; | 4683 | return LandChannel.GetLandObject(x, y).LandData; |
4544 | } | 4684 | } |
4545 | 4685 | ||
4686 | /// <summary> | ||
4687 | /// Get LandData by position. | ||
4688 | /// </summary> | ||
4689 | /// <param name="pos"></param> | ||
4690 | /// <returns></returns> | ||
4691 | public LandData GetLandData(Vector3 pos) | ||
4692 | { | ||
4693 | return GetLandData(pos.X, pos.Y); | ||
4694 | } | ||
4695 | |||
4546 | public LandData GetLandData(uint x, uint y) | 4696 | public LandData GetLandData(uint x, uint y) |
4547 | { | 4697 | { |
4548 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); | 4698 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); |
@@ -4773,13 +4923,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
4773 | /// Get a group via its UUID | 4923 | /// Get a group via its UUID |
4774 | /// </summary> | 4924 | /// </summary> |
4775 | /// <param name="fullID"></param> | 4925 | /// <param name="fullID"></param> |
4776 | /// <returns>null if no group with that name exists</returns> | 4926 | /// <returns>null if no group with that id exists</returns> |
4777 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) | 4927 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) |
4778 | { | 4928 | { |
4779 | return m_sceneGraph.GetSceneObjectGroup(fullID); | 4929 | return m_sceneGraph.GetSceneObjectGroup(fullID); |
4780 | } | 4930 | } |
4781 | 4931 | ||
4782 | /// <summary> | 4932 | /// <summary> |
4933 | /// Get a group via its local ID | ||
4934 | /// </summary> | ||
4935 | /// <remarks>This will only return a group if the local ID matches a root part</remarks> | ||
4936 | /// <param name="localID"></param> | ||
4937 | /// <returns>null if no group with that id exists</returns> | ||
4938 | public SceneObjectGroup GetSceneObjectGroup(uint localID) | ||
4939 | { | ||
4940 | return m_sceneGraph.GetSceneObjectGroup(localID); | ||
4941 | } | ||
4942 | |||
4943 | /// <summary> | ||
4783 | /// Get a group by name from the scene (will return the first | 4944 | /// Get a group by name from the scene (will return the first |
4784 | /// found, if there are more than one prim with the same name) | 4945 | /// found, if there are more than one prim with the same name) |
4785 | /// </summary> | 4946 | /// </summary> |
@@ -4791,6 +4952,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4791 | } | 4952 | } |
4792 | 4953 | ||
4793 | /// <summary> | 4954 | /// <summary> |
4955 | /// Attempt to get the SOG via its UUID | ||
4956 | /// </summary> | ||
4957 | /// <param name="fullID"></param> | ||
4958 | /// <param name="sog"></param> | ||
4959 | /// <returns></returns> | ||
4960 | public bool TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog) | ||
4961 | { | ||
4962 | sog = GetSceneObjectGroup(fullID); | ||
4963 | return sog != null; | ||
4964 | } | ||
4965 | |||
4966 | /// <summary> | ||
4794 | /// Get a prim by name from the scene (will return the first | 4967 | /// Get a prim by name from the scene (will return the first |
4795 | /// found, if there are more than one prim with the same name) | 4968 | /// found, if there are more than one prim with the same name) |
4796 | /// </summary> | 4969 | /// </summary> |
@@ -4822,6 +4995,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4822 | } | 4995 | } |
4823 | 4996 | ||
4824 | /// <summary> | 4997 | /// <summary> |
4998 | /// Attempt to get a prim via its UUID | ||
4999 | /// </summary> | ||
5000 | /// <param name="fullID"></param> | ||
5001 | /// <param name="sop"></param> | ||
5002 | /// <returns></returns> | ||
5003 | public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop) | ||
5004 | { | ||
5005 | sop = GetSceneObjectPart(fullID); | ||
5006 | return sop != null; | ||
5007 | } | ||
5008 | |||
5009 | /// <summary> | ||
4825 | /// Get a scene object group that contains the prim with the given local id | 5010 | /// Get a scene object group that contains the prim with the given local id |
4826 | /// </summary> | 5011 | /// </summary> |
4827 | /// <param name="localID"></param> | 5012 | /// <param name="localID"></param> |
@@ -4915,14 +5100,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4915 | client.SendRegionHandle(regionID, handle); | 5100 | client.SendRegionHandle(regionID, handle); |
4916 | } | 5101 | } |
4917 | 5102 | ||
4918 | public bool NeedSceneCacheClear(UUID agentID) | 5103 | // Commented pending deletion since this method no longer appears to do anything at all |
4919 | { | 5104 | // public bool NeedSceneCacheClear(UUID agentID) |
4920 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | 5105 | // { |
4921 | if (inv == null) | 5106 | // IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); |
4922 | return true; | 5107 | // if (inv == null) |
4923 | 5108 | // return true; | |
4924 | return inv.NeedSceneCacheClear(agentID, this); | 5109 | // |
4925 | } | 5110 | // return inv.NeedSceneCacheClear(agentID, this); |
5111 | // } | ||
4926 | 5112 | ||
4927 | public void CleanTempObjects() | 5113 | public void CleanTempObjects() |
4928 | { | 5114 | { |
@@ -5876,6 +6062,9 @@ Environment.Exit(1); | |||
5876 | 6062 | ||
5877 | public string GetExtraSetting(string name) | 6063 | public string GetExtraSetting(string name) |
5878 | { | 6064 | { |
6065 | if (m_extraSettings == null) | ||
6066 | return String.Empty; | ||
6067 | |||
5879 | string val; | 6068 | string val; |
5880 | 6069 | ||
5881 | if (!m_extraSettings.TryGetValue(name, out val)) | 6070 | if (!m_extraSettings.TryGetValue(name, out val)) |
@@ -5886,6 +6075,9 @@ Environment.Exit(1); | |||
5886 | 6075 | ||
5887 | public void StoreExtraSetting(string name, string val) | 6076 | public void StoreExtraSetting(string name, string val) |
5888 | { | 6077 | { |
6078 | if (m_extraSettings == null) | ||
6079 | return; | ||
6080 | |||
5889 | string oldVal; | 6081 | string oldVal; |
5890 | 6082 | ||
5891 | if (m_extraSettings.TryGetValue(name, out oldVal)) | 6083 | if (m_extraSettings.TryGetValue(name, out oldVal)) |
@@ -5903,6 +6095,9 @@ Environment.Exit(1); | |||
5903 | 6095 | ||
5904 | public void RemoveExtraSetting(string name) | 6096 | public void RemoveExtraSetting(string name) |
5905 | { | 6097 | { |
6098 | if (m_extraSettings == null) | ||
6099 | return; | ||
6100 | |||
5906 | if (!m_extraSettings.ContainsKey(name)) | 6101 | if (!m_extraSettings.ContainsKey(name)) |
5907 | return; | 6102 | return; |
5908 | 6103 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index af13b46..e599e90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | public bool AddNewSceneObject( | 342 | public bool AddNewSceneObject( |
343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) | 343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
344 | { | 344 | { |
345 | AddNewSceneObject(sceneObject, true, false); | 345 | AddNewSceneObject(sceneObject, attachToBackup, false); |
346 | 346 | ||
347 | if (pos != null) | 347 | if (pos != null) |
348 | sceneObject.AbsolutePosition = (Vector3)pos; | 348 | sceneObject.AbsolutePosition = (Vector3)pos; |
@@ -421,12 +421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
421 | { | 421 | { |
422 | Vector3 scale = part.Shape.Scale; | 422 | Vector3 scale = part.Shape.Scale; |
423 | 423 | ||
424 | if (scale.X > m_parentScene.m_maxNonphys) | 424 | scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X)); |
425 | scale.X = m_parentScene.m_maxNonphys; | 425 | scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y)); |
426 | if (scale.Y > m_parentScene.m_maxNonphys) | 426 | scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z)); |
427 | scale.Y = m_parentScene.m_maxNonphys; | ||
428 | if (scale.Z > m_parentScene.m_maxNonphys) | ||
429 | scale.Z = m_parentScene.m_maxNonphys; | ||
430 | 427 | ||
431 | part.Shape.Scale = scale; | 428 | part.Shape.Scale = scale; |
432 | } | 429 | } |
@@ -1066,6 +1063,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | } | 1063 | } |
1067 | 1064 | ||
1068 | /// <summary> | 1065 | /// <summary> |
1066 | /// Get a group in the scene | ||
1067 | /// </summary> | ||
1068 | /// <remarks> | ||
1069 | /// This will only return a group if the local ID matches the root part, not other parts. | ||
1070 | /// </remarks> | ||
1071 | /// <param name="localID">Local id of the root part of the group</param> | ||
1072 | /// <returns>null if no such group was found</returns> | ||
1073 | protected internal SceneObjectGroup GetSceneObjectGroup(uint localID) | ||
1074 | { | ||
1075 | lock (SceneObjectGroupsByLocalPartID) | ||
1076 | { | ||
1077 | if (SceneObjectGroupsByLocalPartID.ContainsKey(localID)) | ||
1078 | { | ||
1079 | SceneObjectGroup so = SceneObjectGroupsByLocalPartID[localID]; | ||
1080 | |||
1081 | if (so.LocalId == localID) | ||
1082 | return so; | ||
1083 | } | ||
1084 | } | ||
1085 | |||
1086 | return null; | ||
1087 | } | ||
1088 | |||
1089 | /// <summary> | ||
1069 | /// Get a group by name from the scene (will return the first | 1090 | /// Get a group by name from the scene (will return the first |
1070 | /// found, if there are more than one prim with the same name) | 1091 | /// found, if there are more than one prim with the same name) |
1071 | /// </summary> | 1092 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index f1b09ca..dba3a61 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | private static SceneManager m_instance = null; | 92 | private static SceneManager m_instance = null; |
93 | public static SceneManager Instance | 93 | public static SceneManager Instance |
94 | { | 94 | { |
95 | get { return m_instance; } | 95 | get { |
96 | if (m_instance == null) | ||
97 | m_instance = new SceneManager(); | ||
98 | return m_instance; | ||
99 | } | ||
96 | } | 100 | } |
97 | 101 | ||
98 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); | 102 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ee61de6..74d2629 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2747,6 +2747,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2747 | if (objectGroup == this) | 2747 | if (objectGroup == this) |
2748 | return; | 2748 | return; |
2749 | 2749 | ||
2750 | // If the configured linkset capacity is greater than zero, | ||
2751 | // and the new linkset would have a prim count higher than this | ||
2752 | // value, do not link it. | ||
2753 | if (m_scene.m_linksetCapacity > 0 && | ||
2754 | (PrimCount + objectGroup.PrimCount) > | ||
2755 | m_scene.m_linksetCapacity) | ||
2756 | { | ||
2757 | m_log.DebugFormat( | ||
2758 | "[SCENE OBJECT GROUP]: Cannot link group with root" + | ||
2759 | " part {0}, {1} ({2} prims) to group with root part" + | ||
2760 | " {3}, {4} ({5} prims) because the new linkset" + | ||
2761 | " would exceed the configured maximum of {6}", | ||
2762 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, | ||
2763 | objectGroup.PrimCount, RootPart.Name, RootPart.UUID, | ||
2764 | PrimCount, m_scene.m_linksetCapacity); | ||
2765 | |||
2766 | return; | ||
2767 | } | ||
2768 | |||
2750 | // 'linkPart' == the root of the group being linked into this group | 2769 | // 'linkPart' == the root of the group being linked into this group |
2751 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2770 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2752 | 2771 | ||
@@ -3492,27 +3511,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
3492 | /// <param name="scale"></param> | 3511 | /// <param name="scale"></param> |
3493 | public void GroupResize(Vector3 scale) | 3512 | public void GroupResize(Vector3 scale) |
3494 | { | 3513 | { |
3495 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3514 | // m_log.DebugFormat( |
3496 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3515 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
3497 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | ||
3498 | 3516 | ||
3499 | PhysicsActor pa = m_rootPart.PhysActor; | 3517 | PhysicsActor pa = m_rootPart.PhysActor; |
3500 | 3518 | ||
3501 | if (pa != null && pa.IsPhysical) | 3519 | if (Scene != null) |
3502 | { | 3520 | { |
3503 | scale.X = Math.Min(scale.X, Scene.m_maxPhys); | 3521 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
3504 | scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); | 3522 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); |
3505 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); | 3523 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); |
3524 | |||
3525 | if (pa != null && pa.IsPhysical) | ||
3526 | { | ||
3527 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); | ||
3528 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); | ||
3529 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); | ||
3530 | } | ||
3506 | } | 3531 | } |
3507 | 3532 | ||
3508 | float x = (scale.X / RootPart.Scale.X); | 3533 | float x = (scale.X / RootPart.Scale.X); |
3509 | float y = (scale.Y / RootPart.Scale.Y); | 3534 | float y = (scale.Y / RootPart.Scale.Y); |
3510 | float z = (scale.Z / RootPart.Scale.Z); | 3535 | float z = (scale.Z / RootPart.Scale.Z); |
3511 | 3536 | ||
3512 | SceneObjectPart[] parts; | 3537 | SceneObjectPart[] parts = m_parts.GetArray(); |
3513 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3538 | |
3539 | if (Scene != null & (x > 1.0f || y > 1.0f || z > 1.0f)) | ||
3514 | { | 3540 | { |
3515 | parts = m_parts.GetArray(); | ||
3516 | for (int i = 0; i < parts.Length; i++) | 3541 | for (int i = 0; i < parts.Length; i++) |
3517 | { | 3542 | { |
3518 | SceneObjectPart obPart = parts[i]; | 3543 | SceneObjectPart obPart = parts[i]; |
@@ -3525,7 +3550,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3525 | 3550 | ||
3526 | if (pa != null && pa.IsPhysical) | 3551 | if (pa != null && pa.IsPhysical) |
3527 | { | 3552 | { |
3528 | if (oldSize.X * x > m_scene.m_maxPhys) | 3553 | if (oldSize.X * x > Scene.m_maxPhys) |
3529 | { | 3554 | { |
3530 | f = m_scene.m_maxPhys / oldSize.X; | 3555 | f = m_scene.m_maxPhys / oldSize.X; |
3531 | a = f / x; | 3556 | a = f / x; |
@@ -3533,8 +3558,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | y *= a; | 3558 | y *= a; |
3534 | z *= a; | 3559 | z *= a; |
3535 | } | 3560 | } |
3561 | else if (oldSize.X * x < Scene.m_minPhys) | ||
3562 | { | ||
3563 | f = m_scene.m_minPhys / oldSize.X; | ||
3564 | a = f / x; | ||
3565 | x *= a; | ||
3566 | y *= a; | ||
3567 | z *= a; | ||
3568 | } | ||
3536 | 3569 | ||
3537 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3570 | if (oldSize.Y * y > Scene.m_maxPhys) |
3538 | { | 3571 | { |
3539 | f = m_scene.m_maxPhys / oldSize.Y; | 3572 | f = m_scene.m_maxPhys / oldSize.Y; |
3540 | a = f / y; | 3573 | a = f / y; |
@@ -3542,8 +3575,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3542 | y *= a; | 3575 | y *= a; |
3543 | z *= a; | 3576 | z *= a; |
3544 | } | 3577 | } |
3578 | else if (oldSize.Y * y < Scene.m_minPhys) | ||
3579 | { | ||
3580 | f = m_scene.m_minPhys / oldSize.Y; | ||
3581 | a = f / y; | ||
3582 | x *= a; | ||
3583 | y *= a; | ||
3584 | z *= a; | ||
3585 | } | ||
3545 | 3586 | ||
3546 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3587 | if (oldSize.Z * z > Scene.m_maxPhys) |
3547 | { | 3588 | { |
3548 | f = m_scene.m_maxPhys / oldSize.Z; | 3589 | f = m_scene.m_maxPhys / oldSize.Z; |
3549 | a = f / z; | 3590 | a = f / z; |
@@ -3551,10 +3592,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | y *= a; | 3592 | y *= a; |
3552 | z *= a; | 3593 | z *= a; |
3553 | } | 3594 | } |
3595 | else if (oldSize.Z * z < Scene.m_minPhys) | ||
3596 | { | ||
3597 | f = m_scene.m_minPhys / oldSize.Z; | ||
3598 | a = f / z; | ||
3599 | x *= a; | ||
3600 | y *= a; | ||
3601 | z *= a; | ||
3602 | } | ||
3554 | } | 3603 | } |
3555 | else | 3604 | else |
3556 | { | 3605 | { |
3557 | if (oldSize.X * x > m_scene.m_maxNonphys) | 3606 | if (oldSize.X * x > Scene.m_maxNonphys) |
3558 | { | 3607 | { |
3559 | f = m_scene.m_maxNonphys / oldSize.X; | 3608 | f = m_scene.m_maxNonphys / oldSize.X; |
3560 | a = f / x; | 3609 | a = f / x; |
@@ -3562,8 +3611,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3562 | y *= a; | 3611 | y *= a; |
3563 | z *= a; | 3612 | z *= a; |
3564 | } | 3613 | } |
3614 | else if (oldSize.X * x < Scene.m_minNonphys) | ||
3615 | { | ||
3616 | f = m_scene.m_minNonphys / oldSize.X; | ||
3617 | a = f / x; | ||
3618 | x *= a; | ||
3619 | y *= a; | ||
3620 | z *= a; | ||
3621 | } | ||
3565 | 3622 | ||
3566 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3623 | if (oldSize.Y * y > Scene.m_maxNonphys) |
3567 | { | 3624 | { |
3568 | f = m_scene.m_maxNonphys / oldSize.Y; | 3625 | f = m_scene.m_maxNonphys / oldSize.Y; |
3569 | a = f / y; | 3626 | a = f / y; |
@@ -3571,8 +3628,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3571 | y *= a; | 3628 | y *= a; |
3572 | z *= a; | 3629 | z *= a; |
3573 | } | 3630 | } |
3631 | else if (oldSize.Y * y < Scene.m_minNonphys) | ||
3632 | { | ||
3633 | f = m_scene.m_minNonphys / oldSize.Y; | ||
3634 | a = f / y; | ||
3635 | x *= a; | ||
3636 | y *= a; | ||
3637 | z *= a; | ||
3638 | } | ||
3574 | 3639 | ||
3575 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3640 | if (oldSize.Z * z > Scene.m_maxNonphys) |
3576 | { | 3641 | { |
3577 | f = m_scene.m_maxNonphys / oldSize.Z; | 3642 | f = m_scene.m_maxNonphys / oldSize.Z; |
3578 | a = f / z; | 3643 | a = f / z; |
@@ -3580,6 +3645,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3580 | y *= a; | 3645 | y *= a; |
3581 | z *= a; | 3646 | z *= a; |
3582 | } | 3647 | } |
3648 | else if (oldSize.Z * z < Scene.m_minNonphys) | ||
3649 | { | ||
3650 | f = m_scene.m_minNonphys / oldSize.Z; | ||
3651 | a = f / z; | ||
3652 | x *= a; | ||
3653 | y *= a; | ||
3654 | z *= a; | ||
3655 | } | ||
3583 | } | 3656 | } |
3584 | } | 3657 | } |
3585 | } | 3658 | } |
@@ -3592,7 +3665,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3592 | 3665 | ||
3593 | RootPart.Resize(prevScale); | 3666 | RootPart.Resize(prevScale); |
3594 | 3667 | ||
3595 | parts = m_parts.GetArray(); | ||
3596 | for (int i = 0; i < parts.Length; i++) | 3668 | for (int i = 0; i < parts.Length; i++) |
3597 | { | 3669 | { |
3598 | SceneObjectPart obPart = parts[i]; | 3670 | SceneObjectPart obPart = parts[i]; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 165dd85..2191cfa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | } | 790 | } |
791 | catch (Exception e) | 791 | catch (Exception e) |
792 | { | 792 | { |
793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); |
794 | } | 794 | } |
795 | } | 795 | } |
796 | } | 796 | } |
@@ -2864,6 +2864,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | 2864 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); |
2865 | } | 2865 | } |
2866 | 2866 | ||
2867 | // The Collision sounds code calls this | ||
2868 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
2869 | { | ||
2870 | if (soundID == UUID.Zero) | ||
2871 | return; | ||
2872 | |||
2873 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
2874 | if (soundModule == null) | ||
2875 | return; | ||
2876 | |||
2877 | if (volume > 1) | ||
2878 | volume = 1; | ||
2879 | if (volume < 0) | ||
2880 | volume = 0; | ||
2881 | |||
2882 | int now = Util.EnvironmentTickCount(); | ||
2883 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
2884 | return; | ||
2885 | |||
2886 | LastColSoundSentTime = now; | ||
2887 | |||
2888 | UUID ownerID = OwnerID; | ||
2889 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2890 | UUID parentID = ParentGroup.UUID; | ||
2891 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
2892 | |||
2893 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
2894 | } | ||
2895 | |||
2867 | public void PhysicsOutOfBounds(Vector3 pos) | 2896 | public void PhysicsOutOfBounds(Vector3 pos) |
2868 | { | 2897 | { |
2869 | m_log.Error("[PHYSICS]: Physical Object went out of bounds."); | 2898 | m_log.Error("[PHYSICS]: Physical Object went out of bounds."); |
@@ -2895,38 +2924,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2895 | ScheduleTerseUpdate(); | 2924 | ScheduleTerseUpdate(); |
2896 | } | 2925 | } |
2897 | 2926 | ||
2898 | public void PreloadSound(string sound) | ||
2899 | { | ||
2900 | // UUID ownerID = OwnerID; | ||
2901 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2902 | UUID soundID = UUID.Zero; | ||
2903 | |||
2904 | if (!UUID.TryParse(sound, out soundID)) | ||
2905 | { | ||
2906 | //Trys to fetch sound id from prim's inventory. | ||
2907 | //Prim's inventory doesn't support non script items yet | ||
2908 | |||
2909 | TaskInventory.LockItemsForRead(true); | ||
2910 | |||
2911 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2912 | { | ||
2913 | if (item.Value.Name == sound) | ||
2914 | { | ||
2915 | soundID = item.Value.ItemID; | ||
2916 | break; | ||
2917 | } | ||
2918 | } | ||
2919 | |||
2920 | TaskInventory.LockItemsForRead(false); | ||
2921 | } | ||
2922 | |||
2923 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
2924 | { | ||
2925 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | ||
2926 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2927 | }); | ||
2928 | } | ||
2929 | |||
2930 | public void RemFlag(PrimFlags flag) | 2927 | public void RemFlag(PrimFlags flag) |
2931 | { | 2928 | { |
2932 | // PrimFlags prevflag = Flags; | 2929 | // PrimFlags prevflag = Flags; |
@@ -2979,17 +2976,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2979 | /// <param name="scale"></param> | 2976 | /// <param name="scale"></param> |
2980 | public void Resize(Vector3 scale) | 2977 | public void Resize(Vector3 scale) |
2981 | { | 2978 | { |
2982 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys); | ||
2983 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); | ||
2984 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); | ||
2985 | |||
2986 | PhysicsActor pa = PhysActor; | 2979 | PhysicsActor pa = PhysActor; |
2987 | 2980 | ||
2988 | if (pa != null && pa.IsPhysical) | 2981 | if (ParentGroup.Scene != null) |
2989 | { | 2982 | { |
2990 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); | 2983 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); |
2991 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); | 2984 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); |
2992 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); | 2985 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); |
2986 | |||
2987 | if (pa != null && pa.IsPhysical) | ||
2988 | { | ||
2989 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); | ||
2990 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); | ||
2991 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); | ||
2992 | } | ||
2993 | } | 2993 | } |
2994 | 2994 | ||
2995 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2995 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |
@@ -3086,7 +3086,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3086 | // UUID, Name, TimeStampFull); | 3086 | // UUID, Name, TimeStampFull); |
3087 | 3087 | ||
3088 | if (ParentGroup.Scene != null) | 3088 | if (ParentGroup.Scene != null) |
3089 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); | 3089 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true); |
3090 | } | 3090 | } |
3091 | 3091 | ||
3092 | /// <summary> | 3092 | /// <summary> |
@@ -3120,7 +3120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3120 | } | 3120 | } |
3121 | 3121 | ||
3122 | if (ParentGroup.Scene != null) | 3122 | if (ParentGroup.Scene != null) |
3123 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); | 3123 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false); |
3124 | } | 3124 | } |
3125 | 3125 | ||
3126 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 3126 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
@@ -3295,126 +3295,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | } | 3295 | } |
3296 | 3296 | ||
3297 | /// <summary> | 3297 | /// <summary> |
3298 | /// Trigger or play an attached sound in this part's inventory. | ||
3299 | /// </summary> | ||
3300 | /// <param name="sound"></param> | ||
3301 | /// <param name="volume"></param> | ||
3302 | /// <param name="triggered"></param> | ||
3303 | /// <param name="flags"></param> | ||
3304 | public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) | ||
3305 | { | ||
3306 | if (volume > 1) | ||
3307 | volume = 1; | ||
3308 | if (volume < 0) | ||
3309 | volume = 0; | ||
3310 | |||
3311 | UUID ownerID = OwnerID; | ||
3312 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3313 | UUID parentID = ParentGroup.UUID; | ||
3314 | |||
3315 | UUID soundID = UUID.Zero; | ||
3316 | Vector3 position = AbsolutePosition; // region local | ||
3317 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3318 | |||
3319 | if (!UUID.TryParse(sound, out soundID)) | ||
3320 | { | ||
3321 | // search sound file from inventory | ||
3322 | TaskInventory.LockItemsForRead(true); | ||
3323 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3324 | { | ||
3325 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | ||
3326 | { | ||
3327 | soundID = item.Value.ItemID; | ||
3328 | break; | ||
3329 | } | ||
3330 | } | ||
3331 | TaskInventory.LockItemsForRead(false); | ||
3332 | } | ||
3333 | |||
3334 | if (soundID == UUID.Zero) | ||
3335 | return; | ||
3336 | |||
3337 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3338 | if (soundModule != null) | ||
3339 | { | ||
3340 | if (useMaster) | ||
3341 | { | ||
3342 | if (isMaster) | ||
3343 | { | ||
3344 | if (triggered) | ||
3345 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3346 | else | ||
3347 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3348 | ParentGroup.PlaySoundMasterPrim = this; | ||
3349 | ownerID = OwnerID; | ||
3350 | objectID = ParentGroup.RootPart.UUID; | ||
3351 | parentID = ParentGroup.UUID; | ||
3352 | position = AbsolutePosition; // region local | ||
3353 | regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3354 | if (triggered) | ||
3355 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3356 | else | ||
3357 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3358 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | ||
3359 | { | ||
3360 | ownerID = prim.OwnerID; | ||
3361 | objectID = prim.ParentGroup.RootPart.UUID; | ||
3362 | parentID = prim.ParentGroup.UUID; | ||
3363 | position = prim.AbsolutePosition; // region local | ||
3364 | regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3365 | if (triggered) | ||
3366 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3367 | else | ||
3368 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3369 | } | ||
3370 | ParentGroup.PlaySoundSlavePrims.Clear(); | ||
3371 | ParentGroup.PlaySoundMasterPrim = null; | ||
3372 | } | ||
3373 | else | ||
3374 | { | ||
3375 | ParentGroup.PlaySoundSlavePrims.Add(this); | ||
3376 | } | ||
3377 | } | ||
3378 | else | ||
3379 | { | ||
3380 | if (triggered) | ||
3381 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3382 | else | ||
3383 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3384 | } | ||
3385 | } | ||
3386 | } | ||
3387 | |||
3388 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
3389 | { | ||
3390 | if (soundID == UUID.Zero) | ||
3391 | return; | ||
3392 | |||
3393 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3394 | if (soundModule == null) | ||
3395 | return; | ||
3396 | |||
3397 | if (volume > 1) | ||
3398 | volume = 1; | ||
3399 | if (volume < 0) | ||
3400 | volume = 0; | ||
3401 | |||
3402 | int now = Util.EnvironmentTickCount(); | ||
3403 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
3404 | return; | ||
3405 | |||
3406 | LastColSoundSentTime = now; | ||
3407 | |||
3408 | UUID ownerID = OwnerID; | ||
3409 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3410 | UUID parentID = ParentGroup.UUID; | ||
3411 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3412 | |||
3413 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
3414 | } | ||
3415 | |||
3416 | |||
3417 | /// <summary> | ||
3418 | /// Send a terse update to all clients | 3298 | /// Send a terse update to all clients |
3419 | /// </summary> | 3299 | /// </summary> |
3420 | public void SendTerseUpdateToAllClients() | 3300 | public void SendTerseUpdateToAllClients() |
@@ -3575,23 +3455,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3575 | } | 3455 | } |
3576 | 3456 | ||
3577 | /// <summary> | 3457 | /// <summary> |
3578 | /// Set the color of prim faces | 3458 | /// Set the color & alpha of prim faces |
3579 | /// </summary> | 3459 | /// </summary> |
3580 | /// <param name="color"></param> | ||
3581 | /// <param name="face"></param> | 3460 | /// <param name="face"></param> |
3582 | public void SetFaceColor(Vector3 color, int face) | 3461 | /// <param name="color"></param> |
3462 | /// <param name="alpha"></param> | ||
3463 | public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha) | ||
3583 | { | 3464 | { |
3465 | Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f); | ||
3466 | float clippedAlpha = alpha.HasValue ? | ||
3467 | Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0; | ||
3468 | |||
3584 | // The only way to get a deep copy/ If we don't do this, we can | 3469 | // The only way to get a deep copy/ If we don't do this, we can |
3585 | // mever detect color changes further down. | 3470 | // never detect color changes further down. |
3586 | Byte[] buf = Shape.Textures.GetBytes(); | 3471 | Byte[] buf = Shape.Textures.GetBytes(); |
3587 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | 3472 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); |
3588 | Color4 texcolor; | 3473 | Color4 texcolor; |
3589 | if (face >= 0 && face < GetNumberOfSides()) | 3474 | if (face >= 0 && face < GetNumberOfSides()) |
3590 | { | 3475 | { |
3591 | texcolor = tex.CreateFace((uint)face).RGBA; | 3476 | texcolor = tex.CreateFace((uint)face).RGBA; |
3592 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3477 | texcolor.R = clippedColor.X; |
3593 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3478 | texcolor.G = clippedColor.Y; |
3594 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3479 | texcolor.B = clippedColor.Z; |
3480 | if (alpha.HasValue) | ||
3481 | { | ||
3482 | texcolor.A = clippedAlpha; | ||
3483 | } | ||
3595 | tex.FaceTextures[face].RGBA = texcolor; | 3484 | tex.FaceTextures[face].RGBA = texcolor; |
3596 | UpdateTextureEntry(tex.GetBytes()); | 3485 | UpdateTextureEntry(tex.GetBytes()); |
3597 | return; | 3486 | return; |
@@ -3603,15 +3492,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3603 | if (tex.FaceTextures[i] != null) | 3492 | if (tex.FaceTextures[i] != null) |
3604 | { | 3493 | { |
3605 | texcolor = tex.FaceTextures[i].RGBA; | 3494 | texcolor = tex.FaceTextures[i].RGBA; |
3606 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3495 | texcolor.R = clippedColor.X; |
3607 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3496 | texcolor.G = clippedColor.Y; |
3608 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3497 | texcolor.B = clippedColor.Z; |
3498 | if (alpha.HasValue) | ||
3499 | { | ||
3500 | texcolor.A = clippedAlpha; | ||
3501 | } | ||
3609 | tex.FaceTextures[i].RGBA = texcolor; | 3502 | tex.FaceTextures[i].RGBA = texcolor; |
3610 | } | 3503 | } |
3611 | texcolor = tex.DefaultTexture.RGBA; | 3504 | texcolor = tex.DefaultTexture.RGBA; |
3612 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3505 | texcolor.R = clippedColor.X; |
3613 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3506 | texcolor.G = clippedColor.Y; |
3614 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3507 | texcolor.B = clippedColor.Z; |
3508 | if (alpha.HasValue) | ||
3509 | { | ||
3510 | texcolor.A = clippedAlpha; | ||
3511 | } | ||
3615 | tex.DefaultTexture.RGBA = texcolor; | 3512 | tex.DefaultTexture.RGBA = texcolor; |
3616 | } | 3513 | } |
3617 | UpdateTextureEntry(tex.GetBytes()); | 3514 | UpdateTextureEntry(tex.GetBytes()); |
@@ -4899,6 +4796,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
4899 | ScheduleFullUpdate(); | 4796 | ScheduleFullUpdate(); |
4900 | } | 4797 | } |
4901 | 4798 | ||
4799 | public void UpdateSlice(float begin, float end) | ||
4800 | { | ||
4801 | if (end < begin) | ||
4802 | { | ||
4803 | float temp = begin; | ||
4804 | begin = end; | ||
4805 | end = temp; | ||
4806 | } | ||
4807 | end = Math.Min(1f, Math.Max(0f, end)); | ||
4808 | begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f); | ||
4809 | if (begin < 0.02f && end < 0.02f) | ||
4810 | { | ||
4811 | begin = 0f; | ||
4812 | end = 0.02f; | ||
4813 | } | ||
4814 | |||
4815 | ushort uBegin = (ushort)(50000.0 * begin); | ||
4816 | ushort uEnd = (ushort)(50000.0 * (1f - end)); | ||
4817 | bool updatePossiblyNeeded = false; | ||
4818 | PrimType primType = GetPrimType(); | ||
4819 | if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING) | ||
4820 | { | ||
4821 | if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd) | ||
4822 | { | ||
4823 | m_shape.ProfileBegin = uBegin; | ||
4824 | m_shape.ProfileEnd = uEnd; | ||
4825 | updatePossiblyNeeded = true; | ||
4826 | } | ||
4827 | } | ||
4828 | else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd) | ||
4829 | { | ||
4830 | m_shape.PathBegin = uBegin; | ||
4831 | m_shape.PathEnd = uEnd; | ||
4832 | updatePossiblyNeeded = true; | ||
4833 | } | ||
4834 | |||
4835 | if (updatePossiblyNeeded && ParentGroup != null) | ||
4836 | { | ||
4837 | ParentGroup.HasGroupChanged = true; | ||
4838 | } | ||
4839 | if (updatePossiblyNeeded && PhysActor != null) | ||
4840 | { | ||
4841 | PhysActor.Shape = m_shape; | ||
4842 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
4843 | } | ||
4844 | if (updatePossiblyNeeded) | ||
4845 | { | ||
4846 | ScheduleFullUpdate(); | ||
4847 | } | ||
4848 | } | ||
4849 | |||
4902 | /// <summary> | 4850 | /// <summary> |
4903 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics | 4851 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics |
4904 | /// engine can use it. | 4852 | /// engine can use it. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index e010864..3a9a146 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -97,6 +97,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | QueryScriptStates(); | 97 | QueryScriptStates(); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | |||
101 | public int Count | ||
102 | { | ||
103 | get | ||
104 | { | ||
105 | lock (m_items) | ||
106 | return m_items.Count; | ||
107 | } | ||
108 | } | ||
100 | 109 | ||
101 | /// <summary> | 110 | /// <summary> |
102 | /// Constructor | 111 | /// Constructor |
@@ -235,31 +244,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) | 244 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
236 | return; | 245 | return; |
237 | 246 | ||
238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
239 | if (engines == null) // No engine at all | ||
240 | return; | ||
241 | |||
242 | Items.LockItemsForRead(true); | 247 | Items.LockItemsForRead(true); |
243 | foreach (TaskInventoryItem item in Items.Values) | 248 | foreach (TaskInventoryItem item in Items.Values) |
244 | { | 249 | { |
245 | if (item.InvType == (int)InventoryType.LSL) | 250 | if (item.InvType == (int)InventoryType.LSL) |
246 | { | 251 | { |
247 | foreach (IScriptModule e in engines) | 252 | bool running; |
248 | { | 253 | if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) |
249 | bool running; | 254 | item.ScriptRunning = running; |
250 | |||
251 | if (e.HasScript(item.ItemID, out running)) | ||
252 | { | ||
253 | item.ScriptRunning = running; | ||
254 | break; | ||
255 | } | ||
256 | } | ||
257 | } | 255 | } |
258 | } | 256 | } |
259 | 257 | ||
260 | Items.LockItemsForRead(false); | 258 | Items.LockItemsForRead(false); |
261 | } | 259 | } |
262 | 260 | ||
261 | public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) | ||
262 | { | ||
263 | running = false; | ||
264 | |||
265 | TaskInventoryItem item = GetInventoryItem(itemId); | ||
266 | |||
267 | if (item == null) | ||
268 | return false; | ||
269 | |||
270 | return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running); | ||
271 | } | ||
272 | |||
273 | public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running) | ||
274 | { | ||
275 | running = false; | ||
276 | |||
277 | if (item.InvType != (int)InventoryType.LSL) | ||
278 | return false; | ||
279 | |||
280 | IScriptModule[] engines = scene.RequestModuleInterfaces<IScriptModule>(); | ||
281 | if (engines == null) // No engine at all | ||
282 | return false; | ||
283 | |||
284 | foreach (IScriptModule e in engines) | ||
285 | { | ||
286 | if (e.HasScript(item.ItemID, out running)) | ||
287 | return true; | ||
288 | } | ||
289 | |||
290 | return false; | ||
291 | } | ||
292 | |||
263 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 293 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
264 | { | 294 | { |
265 | int scriptsValidForStarting = 0; | 295 | int scriptsValidForStarting = 0; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a8aa551..2c18397 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -69,14 +69,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
70 | } | 70 | } |
71 | 71 | ||
72 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); | 72 | public delegate void SendCoarseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); |
73 | 73 | ||
74 | public class ScenePresence : EntityBase, IScenePresence | 74 | public class ScenePresence : EntityBase, IScenePresence |
75 | { | 75 | { |
76 | // ~ScenePresence() | 76 | // ~ScenePresence() |
77 | // { | 77 | // { |
78 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 78 | // m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); |
79 | // } | 79 | // } |
80 | |||
80 | private void TriggerScenePresenceUpdated() | 81 | private void TriggerScenePresenceUpdated() |
81 | { | 82 | { |
82 | if (m_scene != null) | 83 | if (m_scene != null) |
@@ -188,7 +189,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | /// </summary> | 189 | /// </summary> |
189 | public bool SitGround { get; private set; } | 190 | public bool SitGround { get; private set; } |
190 | 191 | ||
191 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 192 | private SendCoarseLocationsMethod m_sendCoarseLocationsMethod; |
192 | 193 | ||
193 | //private Vector3 m_requestedSitOffset = new Vector3(); | 194 | //private Vector3 m_requestedSitOffset = new Vector3(); |
194 | 195 | ||
@@ -546,7 +547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
546 | { | 547 | { |
547 | try | 548 | try |
548 | { | 549 | { |
549 | PhysicsActor.Velocity = value; | 550 | PhysicsActor.TargetVelocity = value; |
550 | } | 551 | } |
551 | catch (Exception e) | 552 | catch (Exception e) |
552 | { | 553 | { |
@@ -711,7 +712,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | AttachmentsSyncLock = new Object(); | 712 | AttachmentsSyncLock = new Object(); |
712 | AllowMovement = true; | 713 | AllowMovement = true; |
713 | IsChildAgent = true; | 714 | IsChildAgent = true; |
714 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 715 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
715 | Animator = new ScenePresenceAnimator(this); | 716 | Animator = new ScenePresenceAnimator(this); |
716 | PresenceType = type; | 717 | PresenceType = type; |
717 | DrawDistance = world.DefaultDrawDistance; | 718 | DrawDistance = world.DefaultDrawDistance; |
@@ -974,7 +975,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
974 | { | 975 | { |
975 | if (wasChild && HasAttachments()) | 976 | if (wasChild && HasAttachments()) |
976 | { | 977 | { |
977 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 978 | m_log.DebugFormat( |
979 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
980 | |||
978 | // Resume scripts | 981 | // Resume scripts |
979 | Util.FireAndForget(delegate(object x) { | 982 | Util.FireAndForget(delegate(object x) { |
980 | foreach (SceneObjectGroup sog in m_attachments) | 983 | foreach (SceneObjectGroup sog in m_attachments) |
@@ -1530,17 +1533,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | bool DCFlagKeyPressed = false; | 1533 | bool DCFlagKeyPressed = false; |
1531 | Vector3 agent_control_v3 = Vector3.Zero; | 1534 | Vector3 agent_control_v3 = Vector3.Zero; |
1532 | 1535 | ||
1533 | bool oldflying = Flying; | 1536 | bool newFlying = actor.Flying; |
1534 | 1537 | ||
1535 | if (ForceFly) | 1538 | if (ForceFly) |
1536 | actor.Flying = true; | 1539 | newFlying = true; |
1537 | else if (FlyDisabled) | 1540 | else if (FlyDisabled) |
1538 | actor.Flying = false; | 1541 | newFlying = false; |
1539 | else | 1542 | else |
1540 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1543 | newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1541 | 1544 | ||
1542 | if (actor.Flying != oldflying) | 1545 | if (actor.Flying != newFlying) |
1546 | { | ||
1547 | // Note: ScenePresence.Flying is actually fetched from the physical actor | ||
1548 | // so setting PhysActor.Flying here also sets the ScenePresence's value. | ||
1549 | actor.Flying = newFlying; | ||
1543 | update_movementflag = true; | 1550 | update_movementflag = true; |
1551 | } | ||
1544 | 1552 | ||
1545 | if (ParentID == 0) | 1553 | if (ParentID == 0) |
1546 | { | 1554 | { |
@@ -2622,17 +2630,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2622 | 2630 | ||
2623 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2631 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2624 | { | 2632 | { |
2625 | SendCourseLocationsMethod d = m_sendCourseLocationsMethod; | 2633 | SendCoarseLocationsMethod d = m_sendCoarseLocationsMethod; |
2626 | if (d != null) | 2634 | if (d != null) |
2627 | { | 2635 | { |
2628 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); | 2636 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); |
2629 | } | 2637 | } |
2630 | } | 2638 | } |
2631 | 2639 | ||
2632 | public void SetSendCourseLocationMethod(SendCourseLocationsMethod d) | 2640 | public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d) |
2633 | { | 2641 | { |
2634 | if (d != null) | 2642 | if (d != null) |
2635 | m_sendCourseLocationsMethod = d; | 2643 | m_sendCoarseLocationsMethod = d; |
2636 | } | 2644 | } |
2637 | 2645 | ||
2638 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2646 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
@@ -2836,7 +2844,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2836 | #region Significant Movement Method | 2844 | #region Significant Movement Method |
2837 | 2845 | ||
2838 | /// <summary> | 2846 | /// <summary> |
2839 | /// This checks for a significant movement and sends a courselocationchange update | 2847 | /// This checks for a significant movement and sends a coarselocationchange update |
2840 | /// </summary> | 2848 | /// </summary> |
2841 | protected void CheckForSignificantMovement() | 2849 | protected void CheckForSignificantMovement() |
2842 | { | 2850 | { |
@@ -3269,6 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | } | 3277 | } |
3270 | catch { } | 3278 | catch { } |
3271 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | 3279 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; |
3280 | cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation; | ||
3272 | 3281 | ||
3273 | if (Scene.AttachmentsModule != null) | 3282 | if (Scene.AttachmentsModule != null) |
3274 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 3283 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
@@ -3345,6 +3354,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3345 | Animator.Animations.FromArray(cAgent.Anims); | 3354 | Animator.Animations.FromArray(cAgent.Anims); |
3346 | if (cAgent.DefaultAnim != null) | 3355 | if (cAgent.DefaultAnim != null) |
3347 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | 3356 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); |
3357 | if (cAgent.AnimState != null) | ||
3358 | Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero); | ||
3348 | 3359 | ||
3349 | if (Scene.AttachmentsModule != null) | 3360 | if (Scene.AttachmentsModule != null) |
3350 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); | 3361 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
@@ -3627,13 +3638,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3627 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) | 3638 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) |
3628 | { | 3639 | { |
3629 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | 3640 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); |
3630 | 3641 | ||
3631 | lock (m_attachments) | 3642 | if (attachmentPoint >= 0) |
3632 | { | 3643 | { |
3633 | foreach (SceneObjectGroup so in m_attachments) | 3644 | lock (m_attachments) |
3634 | { | 3645 | { |
3635 | if (attachmentPoint == so.AttachmentPoint) | 3646 | foreach (SceneObjectGroup so in m_attachments) |
3636 | attachments.Add(so); | 3647 | { |
3648 | if (attachmentPoint == so.AttachmentPoint) | ||
3649 | attachments.Add(so); | ||
3650 | } | ||
3637 | } | 3651 | } |
3638 | } | 3652 | } |
3639 | 3653 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 756b1f4..5398ab9 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; | 49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; |
50 | public const string SlowFramesStatName = "SlowFrames"; | ||
50 | 51 | ||
51 | public delegate void SendStatResult(SimStats stats); | 52 | public delegate void SendStatResult(SimStats stats); |
52 | 53 | ||
@@ -129,6 +130,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | } | 130 | } |
130 | 131 | ||
131 | /// <summary> | 132 | /// <summary> |
133 | /// Number of frames that have taken longer to process than Scene.MIN_FRAME_TIME | ||
134 | /// </summary> | ||
135 | public Stat SlowFramesStat { get; private set; } | ||
136 | |||
137 | /// <summary> | ||
138 | /// The threshold at which we log a slow frame. | ||
139 | /// </summary> | ||
140 | public int SlowFramesStatReportThreshold { get; private set; } | ||
141 | |||
142 | /// <summary> | ||
132 | /// Extra sim statistics that are used by monitors but not sent to the client. | 143 | /// Extra sim statistics that are used by monitors but not sent to the client. |
133 | /// </summary> | 144 | /// </summary> |
134 | /// <value> | 145 | /// <value> |
@@ -226,6 +237,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 237 | ||
227 | if (StatsManager.SimExtraStats != null) | 238 | if (StatsManager.SimExtraStats != null) |
228 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; | 239 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; |
240 | |||
241 | /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit | ||
242 | /// longer than ideal (which in itself is a concern). | ||
243 | SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2); | ||
244 | |||
245 | SlowFramesStat | ||
246 | = new Stat( | ||
247 | "SlowFrames", | ||
248 | "Slow Frames", | ||
249 | "Number of frames where frame time has been significantly longer than the desired frame time.", | ||
250 | " frames", | ||
251 | "scene", | ||
252 | m_scene.Name, | ||
253 | StatType.Push, | ||
254 | null, | ||
255 | StatVerbosity.Info); | ||
256 | |||
257 | StatsManager.RegisterStat(SlowFramesStat); | ||
229 | } | 258 | } |
230 | 259 | ||
231 | public void Close() | 260 | public void Close() |
@@ -443,6 +472,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | lock (m_lastReportedExtraSimStats) | 472 | lock (m_lastReportedExtraSimStats) |
444 | { | 473 | { |
445 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; | 474 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; |
475 | m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value; | ||
446 | 476 | ||
447 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | 477 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); |
448 | 478 | ||
@@ -563,6 +593,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | public void addFrameMS(int ms) | 593 | public void addFrameMS(int ms) |
564 | { | 594 | { |
565 | m_frameMS += ms; | 595 | m_frameMS += ms; |
596 | |||
597 | // At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit | ||
598 | // longer than ideal due to the inaccuracy of the Sleep in Scene.Update() (which in itself is a concern). | ||
599 | if (ms > SlowFramesStatReportThreshold) | ||
600 | SlowFramesStat.Value++; | ||
566 | } | 601 | } |
567 | 602 | ||
568 | public void addNetMS(int ms) | 603 | public void addNetMS(int ms) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5758869..5faf131 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | 141 | TestScene scene = new SceneHelpers().SetupScene(); |
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
143 | 143 | ||
144 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID, false); |
145 | 145 | ||
146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index d722a09..ac3da1e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -65,5 +65,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | 65 | ||
66 | Assert.That(scene.Frame, Is.EqualTo(1)); | 66 | Assert.That(scene.Frame, Is.EqualTo(1)); |
67 | } | 67 | } |
68 | |||
69 | [Test] | ||
70 | public void TestShutdownScene() | ||
71 | { | ||
72 | TestHelpers.InMethod(); | ||
73 | |||
74 | Scene scene = new SceneHelpers().SetupScene(); | ||
75 | scene.Close(); | ||
76 | |||
77 | Assert.That(scene.ShuttingDown, Is.True); | ||
78 | Assert.That(scene.Active, Is.False); | ||
79 | |||
80 | // Trying to update a shutdown scene should result in no update | ||
81 | scene.Update(1); | ||
82 | |||
83 | Assert.That(scene.Frame, Is.EqualTo(0)); | ||
84 | } | ||
68 | } | 85 | } |
69 | } \ No newline at end of file | 86 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 44d2d45..9457ebb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -50,9 +50,41 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class UserInventoryTests | 53 | public class UserInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestCreateInventoryFolders() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // TestHelpers.EnableLogging(); | ||
60 | |||
61 | // For this test both folders will have the same name which is legal in SL user inventories. | ||
62 | string foldersName = "f1"; | ||
63 | |||
64 | Scene scene = new SceneHelpers().SetupScene(); | ||
65 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | ||
66 | |||
67 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
68 | |||
69 | List<InventoryFolderBase> oneFolder | ||
70 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
71 | |||
72 | Assert.That(oneFolder.Count, Is.EqualTo(1)); | ||
73 | InventoryFolderBase firstRetrievedFolder = oneFolder[0]; | ||
74 | Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); | ||
75 | |||
76 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
77 | |||
78 | List<InventoryFolderBase> twoFolders | ||
79 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
80 | |||
81 | Assert.That(twoFolders.Count, Is.EqualTo(2)); | ||
82 | Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName)); | ||
83 | Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName)); | ||
84 | Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
56 | public void TestGiveInventoryItem() | 88 | public void TestGiveInventoryItem() |
57 | { | 89 | { |
58 | TestHelpers.InMethod(); | 90 | TestHelpers.InMethod(); |
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests | |||
83 | public void TestGiveInventoryFolder() | 115 | public void TestGiveInventoryFolder() |
84 | { | 116 | { |
85 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 118 | // TestHelpers.EnableLogging(); |
87 | 119 | ||
88 | Scene scene = new SceneHelpers().SetupScene(); | 120 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 121 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 411e421..2279e62 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -52,26 +52,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
52 | public class UuidGatherer | 52 | public class UuidGatherer |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | |||
56 | /// <summary> | ||
57 | /// Asset cache used for gathering assets | ||
58 | /// </summary> | ||
59 | protected IAssetService m_assetCache; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate | ||
63 | /// asset was found by the asset service. | ||
64 | /// </summary> | ||
65 | private AssetBase m_requestedObjectAsset; | ||
66 | 55 | ||
67 | /// <summary> | 56 | protected IAssetService m_assetService; |
68 | /// Signal whether we are currently waiting for the asset service to deliver an asset. | 57 | |
69 | /// </summary> | 58 | // /// <summary> |
70 | private bool m_waitingForObjectAsset; | 59 | // /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate |
60 | // /// asset was found by the asset service. | ||
61 | // /// </summary> | ||
62 | // private AssetBase m_requestedObjectAsset; | ||
63 | // | ||
64 | // /// <summary> | ||
65 | // /// Signal whether we are currently waiting for the asset service to deliver an asset. | ||
66 | // /// </summary> | ||
67 | // private bool m_waitingForObjectAsset; | ||
71 | 68 | ||
72 | public UuidGatherer(IAssetService assetCache) | 69 | public UuidGatherer(IAssetService assetService) |
73 | { | 70 | { |
74 | m_assetCache = assetCache; | 71 | m_assetService = assetService; |
75 | } | 72 | } |
76 | 73 | ||
77 | /// <summary> | 74 | /// <summary> |
@@ -191,18 +188,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | } | 188 | } |
192 | } | 189 | } |
193 | 190 | ||
194 | /// <summary> | 191 | // /// <summary> |
195 | /// The callback made when we request the asset for an object from the asset service. | 192 | // /// The callback made when we request the asset for an object from the asset service. |
196 | /// </summary> | 193 | // /// </summary> |
197 | private void AssetReceived(string id, Object sender, AssetBase asset) | 194 | // private void AssetReceived(string id, Object sender, AssetBase asset) |
198 | { | 195 | // { |
199 | lock (this) | 196 | // lock (this) |
200 | { | 197 | // { |
201 | m_requestedObjectAsset = asset; | 198 | // m_requestedObjectAsset = asset; |
202 | m_waitingForObjectAsset = false; | 199 | // m_waitingForObjectAsset = false; |
203 | Monitor.Pulse(this); | 200 | // Monitor.Pulse(this); |
204 | } | 201 | // } |
205 | } | 202 | // } |
206 | 203 | ||
207 | /// <summary> | 204 | /// <summary> |
208 | /// Get an asset synchronously, potentially using an asynchronous callback. If the | 205 | /// Get an asset synchronously, potentially using an asynchronous callback. If the |
@@ -212,25 +209,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | /// <returns></returns> | 209 | /// <returns></returns> |
213 | protected virtual AssetBase GetAsset(UUID uuid) | 210 | protected virtual AssetBase GetAsset(UUID uuid) |
214 | { | 211 | { |
215 | m_waitingForObjectAsset = true; | 212 | return m_assetService.Get(uuid.ToString()); |
216 | m_assetCache.Get(uuid.ToString(), this, AssetReceived); | ||
217 | |||
218 | // The asset cache callback can either | ||
219 | // | ||
220 | // 1. Complete on the same thread (if the asset is already in the cache) or | ||
221 | // 2. Come in via a different thread (if we need to go fetch it). | ||
222 | // | ||
223 | // The code below handles both these alternatives. | ||
224 | lock (this) | ||
225 | { | ||
226 | if (m_waitingForObjectAsset) | ||
227 | { | ||
228 | Monitor.Wait(this); | ||
229 | m_waitingForObjectAsset = false; | ||
230 | } | ||
231 | } | ||
232 | 213 | ||
233 | return m_requestedObjectAsset; | 214 | // XXX: Switching to do this synchronously where the call was async before but we always waited for it |
215 | // to complete anyway! | ||
216 | // m_waitingForObjectAsset = true; | ||
217 | // m_assetCache.Get(uuid.ToString(), this, AssetReceived); | ||
218 | // | ||
219 | // // The asset cache callback can either | ||
220 | // // | ||
221 | // // 1. Complete on the same thread (if the asset is already in the cache) or | ||
222 | // // 2. Come in via a different thread (if we need to go fetch it). | ||
223 | // // | ||
224 | // // The code below handles both these alternatives. | ||
225 | // lock (this) | ||
226 | // { | ||
227 | // if (m_waitingForObjectAsset) | ||
228 | // { | ||
229 | // Monitor.Wait(this); | ||
230 | // m_waitingForObjectAsset = false; | ||
231 | // } | ||
232 | // } | ||
233 | // | ||
234 | // return m_requestedObjectAsset; | ||
234 | } | 235 | } |
235 | 236 | ||
236 | /// <summary> | 237 | /// <summary> |
@@ -361,4 +362,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
361 | } | 362 | } |
362 | } | 363 | } |
363 | } | 364 | } |
365 | |||
366 | public class HGUuidGatherer : UuidGatherer | ||
367 | { | ||
368 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
369 | |||
370 | protected string m_assetServerURL; | ||
371 | |||
372 | public HGUuidGatherer(IAssetService assetService, string assetServerURL) | ||
373 | : base(assetService) | ||
374 | { | ||
375 | m_assetServerURL = assetServerURL; | ||
376 | if (!m_assetServerURL.EndsWith("/") && !m_assetServerURL.EndsWith("=")) | ||
377 | m_assetServerURL = m_assetServerURL + "/"; | ||
378 | } | ||
379 | |||
380 | protected override AssetBase GetAsset(UUID uuid) | ||
381 | { | ||
382 | if (string.Empty == m_assetServerURL) | ||
383 | return base.GetAsset(uuid); | ||
384 | else | ||
385 | return FetchAsset(uuid); | ||
386 | } | ||
387 | |||
388 | public AssetBase FetchAsset(UUID assetID) | ||
389 | { | ||
390 | |||
391 | // Test if it's already here | ||
392 | AssetBase asset = m_assetService.Get(assetID.ToString()); | ||
393 | if (asset == null) | ||
394 | { | ||
395 | // It's not, so fetch it from abroad | ||
396 | asset = m_assetService.Get(m_assetServerURL + assetID.ToString()); | ||
397 | if (asset != null) | ||
398 | m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server", assetID, m_assetServerURL); | ||
399 | else | ||
400 | m_log.DebugFormat("[HGUUIDGatherer]: Failed to fetch asset {0} from {1}", assetID, m_assetServerURL); | ||
401 | } | ||
402 | //else | ||
403 | // m_log.DebugFormat("[HGUUIDGatherer]: Asset {0} from {1} was already here", assetID, m_assetServerURL); | ||
404 | |||
405 | return asset; | ||
406 | } | ||
407 | } | ||
364 | } | 408 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index a484300..c363fd3 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -890,10 +890,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
890 | 890 | ||
891 | public void Close() | 891 | public void Close() |
892 | { | 892 | { |
893 | Close(true); | 893 | Close(true, false); |
894 | } | 894 | } |
895 | 895 | ||
896 | public void Close(bool sendStop) | 896 | public void Close(bool sendStop, bool force) |
897 | { | 897 | { |
898 | Disconnect(); | 898 | Disconnect(); |
899 | } | 899 | } |
@@ -958,7 +958,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
958 | 958 | ||
959 | } | 959 | } |
960 | 960 | ||
961 | public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible) | 961 | public void SendChatMessage( |
962 | string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
962 | { | 963 | { |
963 | if (audible > 0 && message.Length > 0) | 964 | if (audible > 0 && message.Length > 0) |
964 | IRC_SendChannelPrivmsg(fromName, message); | 965 | IRC_SendChannelPrivmsg(fromName, message); |
diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs index 41ec14f..7639c6c 100644 --- a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs | |||
@@ -127,6 +127,9 @@ namespace OpenSim.Region.OptionalModules.Asset | |||
127 | } | 127 | } |
128 | 128 | ||
129 | string fileName = rawAssetId; | 129 | string fileName = rawAssetId; |
130 | |||
131 | if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName)) | ||
132 | return; | ||
130 | 133 | ||
131 | using (FileStream fs = new FileStream(fileName, FileMode.CreateNew)) | 134 | using (FileStream fs = new FileStream(fileName, FileMode.CreateNew)) |
132 | { | 135 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs index d68aabc..68bcb4a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
146 | sb.AppendFormat("Attachments for {0}\n", sp.Name); | 146 | sb.AppendFormat("Attachments for {0}\n", sp.Name); |
147 | 147 | ||
148 | ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; | 148 | ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; |
149 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 36)); | 149 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50)); |
150 | ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); | 150 | ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); |
151 | ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); | 151 | ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); |
152 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); | 152 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs index 31d0034..17971e3 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||
@@ -130,37 +130,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
130 | SendConsoleOutput(agentID, String.Format("auto_grant_attach_perms set to {0}", val)); | 130 | SendConsoleOutput(agentID, String.Format("auto_grant_attach_perms set to {0}", val)); |
131 | } | 131 | } |
132 | 132 | ||
133 | private void llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint) | 133 | private int llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint) |
134 | { | 134 | { |
135 | SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host); | 135 | SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host); |
136 | 136 | ||
137 | if (hostPart == null) | 137 | if (hostPart == null) |
138 | return; | 138 | return 0; |
139 | 139 | ||
140 | if (hostPart.ParentGroup.IsAttachment) | 140 | if (hostPart.ParentGroup.IsAttachment) |
141 | return; | 141 | return 0; |
142 | 142 | ||
143 | IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>(); | 143 | IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>(); |
144 | if (attachmentsModule == null) | 144 | if (attachmentsModule == null) |
145 | return; | 145 | return 0; |
146 | 146 | ||
147 | TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script); | 147 | TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script); |
148 | if (item == null) | 148 | if (item == null) |
149 | return; | 149 | return 0; |
150 | 150 | ||
151 | if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH | 151 | if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH |
152 | return; | 152 | return 0; |
153 | 153 | ||
154 | ScenePresence target; | 154 | ScenePresence target; |
155 | if (!m_scene.TryGetScenePresence(item.PermsGranter, out target)) | 155 | if (!m_scene.TryGetScenePresence(item.PermsGranter, out target)) |
156 | return; | 156 | return 0; |
157 | 157 | ||
158 | if (target.UUID != hostPart.ParentGroup.OwnerID) | 158 | if (target.UUID != hostPart.ParentGroup.OwnerID) |
159 | { | 159 | { |
160 | uint effectivePerms = hostPart.ParentGroup.GetEffectivePermissions(); | 160 | uint effectivePerms = hostPart.ParentGroup.GetEffectivePermissions(); |
161 | 161 | ||
162 | if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) | 162 | if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) |
163 | return; | 163 | return 0; |
164 | 164 | ||
165 | hostPart.ParentGroup.SetOwnerId(target.UUID); | 165 | hostPart.ParentGroup.SetOwnerId(target.UUID); |
166 | hostPart.ParentGroup.SetRootPartOwner(hostPart.ParentGroup.RootPart, target.UUID, target.ControllingClient.ActiveGroupId); | 166 | hostPart.ParentGroup.SetRootPartOwner(hostPart.ParentGroup.RootPart, target.UUID, target.ControllingClient.ActiveGroupId); |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); | 183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); |
184 | } | 184 | } |
185 | 185 | ||
186 | attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true); | 186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0; |
187 | } | 187 | } |
188 | } | 188 | } |
189 | } | 189 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs index ca956fb..a014798 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs | |||
@@ -231,12 +231,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
231 | if (m_server == null || m_baseNick == null || m_ircChannel == null || m_user == null) | 231 | if (m_server == null || m_baseNick == null || m_ircChannel == null || m_user == null) |
232 | throw new Exception("Invalid connector configuration"); | 232 | throw new Exception("Invalid connector configuration"); |
233 | 233 | ||
234 | // Generate an initial nickname if randomizing is enabled | 234 | // Generate an initial nickname |
235 | 235 | ||
236 | if (m_randomizeNick) | 236 | if (m_randomizeNick) |
237 | { | ||
238 | m_nick = m_baseNick + Util.RandomClass.Next(1, 99); | 237 | m_nick = m_baseNick + Util.RandomClass.Next(1, 99); |
239 | } | 238 | else |
239 | m_nick = m_baseNick; | ||
240 | 240 | ||
241 | m_log.InfoFormat("[IRC-Connector-{0}]: Initialization complete", idn); | 241 | m_log.InfoFormat("[IRC-Connector-{0}]: Initialization complete", idn); |
242 | 242 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs index e22618d..5c3be29 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs | |||
@@ -546,8 +546,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
546 | c.SenderUUID = UUID.Zero; | 546 | c.SenderUUID = UUID.Zero; |
547 | c.Scene = agent.Scene; | 547 | c.Scene = agent.Scene; |
548 | 548 | ||
549 | agent.ControllingClient.SendChatMessage(msg, (byte) ChatTypeEnum.Say, PosOfGod, m_whoami, UUID.Zero, | 549 | agent.ControllingClient.SendChatMessage( |
550 | (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully); | 550 | msg, (byte) ChatTypeEnum.Say, PosOfGod, m_whoami, UUID.Zero, UUID.Zero, |
551 | (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully); | ||
551 | } | 552 | } |
552 | 553 | ||
553 | private static void checkStringParameters(XmlRpcRequest request, string[] param) | 554 | private static void checkStringParameters(XmlRpcRequest request, string[] param) |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 7b20446..f292a75 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -447,7 +447,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
447 | // settings allow voice, then whether parcel allows | 447 | // settings allow voice, then whether parcel allows |
448 | // voice, if all do retrieve or obtain the parcel | 448 | // voice, if all do retrieve or obtain the parcel |
449 | // voice channel | 449 | // voice channel |
450 | LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 450 | LandData land = scene.GetLandData(avatar.AbsolutePosition); |
451 | 451 | ||
452 | //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", | 452 | //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", |
453 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); | 453 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index a30a38d..8a8a31c 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -623,7 +623,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
623 | // settings allow voice, then whether parcel allows | 623 | // settings allow voice, then whether parcel allows |
624 | // voice, if all do retrieve or obtain the parcel | 624 | // voice, if all do retrieve or obtain the parcel |
625 | // voice channel | 625 | // voice channel |
626 | LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 626 | LandData land = scene.GetLandData(avatar.AbsolutePosition); |
627 | 627 | ||
628 | // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", | 628 | // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", |
629 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); | 629 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs index 10b83e6..1528330 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using log4net; | 32 | using log4net; |
32 | using Mono.Addins; | 33 | using Mono.Addins; |
@@ -36,6 +37,8 @@ using OpenMetaverse.StructuredData; | |||
36 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
37 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Services.Interfaces; | ||
41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | ||
39 | 42 | ||
40 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | 43 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups |
41 | { | 44 | { |
@@ -45,6 +48,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 49 | ||
47 | private List<Scene> m_sceneList = new List<Scene>(); | 50 | private List<Scene> m_sceneList = new List<Scene>(); |
51 | private IPresenceService m_presenceService; | ||
48 | 52 | ||
49 | private IMessageTransferModule m_msgTransferModule = null; | 53 | private IMessageTransferModule m_msgTransferModule = null; |
50 | 54 | ||
@@ -54,6 +58,27 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
54 | private bool m_groupMessagingEnabled = false; | 58 | private bool m_groupMessagingEnabled = false; |
55 | private bool m_debugEnabled = true; | 59 | private bool m_debugEnabled = true; |
56 | 60 | ||
61 | /// <summary> | ||
62 | /// If enabled, module only tries to send group IMs to online users by querying cached presence information. | ||
63 | /// </summary> | ||
64 | private bool m_messageOnlineAgentsOnly; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Cache for online users. | ||
68 | /// </summary> | ||
69 | /// <remarks> | ||
70 | /// Group ID is key, presence information for online members is value. | ||
71 | /// Will only be non-null if m_messageOnlineAgentsOnly = true | ||
72 | /// We cache here so that group messages don't constantly have to re-request the online user list to avoid | ||
73 | /// attempted expensive sending of messages to offline users. | ||
74 | /// The tradeoff is that a user that comes online will not receive messages consistently from all other users | ||
75 | /// until caches have updated. | ||
76 | /// Therefore, we set the cache expiry to just 20 seconds. | ||
77 | /// </remarks> | ||
78 | private ExpiringCache<UUID, PresenceInfo[]> m_usersOnlineCache; | ||
79 | |||
80 | private int m_usersOnlineCacheExpirySeconds = 20; | ||
81 | |||
57 | #region IRegionModuleBase Members | 82 | #region IRegionModuleBase Members |
58 | 83 | ||
59 | public void Initialise(IConfigSource config) | 84 | public void Initialise(IConfigSource config) |
@@ -83,10 +108,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
83 | return; | 108 | return; |
84 | } | 109 | } |
85 | 110 | ||
111 | m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false); | ||
112 | |||
113 | if (m_messageOnlineAgentsOnly) | ||
114 | m_usersOnlineCache = new ExpiringCache<UUID, PresenceInfo[]>(); | ||
115 | |||
86 | m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); | 116 | m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); |
87 | } | 117 | } |
88 | 118 | ||
89 | m_log.Info("[GROUPS-MESSAGING]: GroupsMessagingModule starting up"); | 119 | m_log.InfoFormat( |
120 | "[GROUPS-MESSAGING]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}", | ||
121 | m_messageOnlineAgentsOnly, m_debugEnabled); | ||
90 | } | 122 | } |
91 | 123 | ||
92 | public void AddRegion(Scene scene) | 124 | public void AddRegion(Scene scene) |
@@ -126,6 +158,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
126 | return; | 158 | return; |
127 | } | 159 | } |
128 | 160 | ||
161 | if (m_presenceService == null) | ||
162 | m_presenceService = scene.PresenceService; | ||
129 | 163 | ||
130 | m_sceneList.Add(scene); | 164 | m_sceneList.Add(scene); |
131 | 165 | ||
@@ -207,12 +241,42 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
207 | public void SendMessageToGroup(GridInstantMessage im, UUID groupID) | 241 | public void SendMessageToGroup(GridInstantMessage im, UUID groupID) |
208 | { | 242 | { |
209 | List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID), groupID); | 243 | List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID), groupID); |
210 | 244 | int groupMembersCount = groupMembers.Count; | |
211 | if (m_debugEnabled) | 245 | |
212 | m_log.DebugFormat( | 246 | if (m_messageOnlineAgentsOnly) |
213 | "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members", | 247 | { |
214 | groupID, groupMembers.Count); | 248 | string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray(); |
215 | 249 | ||
250 | // We cache in order not to overwhlem the presence service on large grids with many groups. This does | ||
251 | // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. | ||
252 | // (assuming this is the same across all grid simulators). | ||
253 | PresenceInfo[] onlineAgents; | ||
254 | if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) | ||
255 | { | ||
256 | onlineAgents = m_presenceService.GetAgents(t1); | ||
257 | m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); | ||
258 | } | ||
259 | |||
260 | HashSet<string> onlineAgentsUuidSet = new HashSet<string>(); | ||
261 | Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); | ||
262 | |||
263 | groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); | ||
264 | |||
265 | // if (m_debugEnabled) | ||
266 | // m_log.DebugFormat( | ||
267 | // "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", | ||
268 | // groupID, groupMembersCount, groupMembers.Count()); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | if (m_debugEnabled) | ||
273 | m_log.DebugFormat( | ||
274 | "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members", | ||
275 | groupID, groupMembers.Count); | ||
276 | } | ||
277 | |||
278 | int requestStartTick = Environment.TickCount; | ||
279 | |||
216 | foreach (GroupMembersData member in groupMembers) | 280 | foreach (GroupMembersData member in groupMembers) |
217 | { | 281 | { |
218 | if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) | 282 | if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) |
@@ -254,6 +318,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
254 | ProcessMessageFromGroupSession(msg); | 318 | ProcessMessageFromGroupSession(msg); |
255 | } | 319 | } |
256 | } | 320 | } |
321 | |||
322 | // Temporary for assessing how long it still takes to send messages to large online groups. | ||
323 | if (m_messageOnlineAgentsOnly) | ||
324 | m_log.DebugFormat( | ||
325 | "[GROUPS-MESSAGING]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", | ||
326 | groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); | ||
257 | } | 327 | } |
258 | 328 | ||
259 | #region SimGridEventHandlers | 329 | #region SimGridEventHandlers |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 65bd26c..79e9994 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -123,7 +123,36 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
123 | public void AddRegion(Scene scene) | 123 | public void AddRegion(Scene scene) |
124 | { | 124 | { |
125 | if (m_groupsEnabled) | 125 | if (m_groupsEnabled) |
126 | { | ||
126 | scene.RegisterModuleInterface<IGroupsModule>(this); | 127 | scene.RegisterModuleInterface<IGroupsModule>(this); |
128 | scene.AddCommand( | ||
129 | "debug", | ||
130 | this, | ||
131 | "debug groups verbose", | ||
132 | "debug groups verbose <true|false>", | ||
133 | "This setting turns on very verbose groups debugging", | ||
134 | HandleDebugGroupsVerbose); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | private void HandleDebugGroupsVerbose(object modules, string[] args) | ||
139 | { | ||
140 | if (args.Length < 4) | ||
141 | { | ||
142 | MainConsole.Instance.Output("Usage: debug groups verbose <true|false>"); | ||
143 | return; | ||
144 | } | ||
145 | |||
146 | bool verbose = false; | ||
147 | if (!bool.TryParse(args[3], out verbose)) | ||
148 | { | ||
149 | MainConsole.Instance.Output("Usage: debug groups verbose <true|false>"); | ||
150 | return; | ||
151 | } | ||
152 | |||
153 | m_debugEnabled = verbose; | ||
154 | |||
155 | MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled); | ||
127 | } | 156 | } |
128 | 157 | ||
129 | public void RegionLoaded(Scene scene) | 158 | public void RegionLoaded(Scene scene) |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index 311531c..732c28f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -175,14 +175,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
175 | /// | 175 | /// |
176 | /// </summary> | 176 | /// </summary> |
177 | // ----------------------------------------------------------------- | 177 | // ----------------------------------------------------------------- |
178 | public bool CreateStore(string value, out UUID result) | 178 | public bool CreateStore(string value, ref UUID result) |
179 | { | 179 | { |
180 | result = UUID.Zero; | 180 | if (result == UUID.Zero) |
181 | result = UUID.Random(); | ||
182 | |||
183 | JsonStore map = null; | ||
181 | 184 | ||
182 | if (! m_enabled) return false; | 185 | if (! m_enabled) return false; |
183 | 186 | ||
184 | UUID uuid = UUID.Random(); | ||
185 | JsonStore map = null; | ||
186 | 187 | ||
187 | try | 188 | try |
188 | { | 189 | { |
@@ -195,9 +196,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
195 | } | 196 | } |
196 | 197 | ||
197 | lock (m_JsonValueStore) | 198 | lock (m_JsonValueStore) |
198 | m_JsonValueStore.Add(uuid,map); | 199 | m_JsonValueStore.Add(result,map); |
199 | 200 | ||
200 | result = uuid; | ||
201 | return true; | 201 | return true; |
202 | } | 202 | } |
203 | 203 | ||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | 231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) |
232 | { | 232 | { |
233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | 233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); |
234 | return true; | 234 | return false; |
235 | } | 235 | } |
236 | } | 236 | } |
237 | 237 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index eaba816..6910d14 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -227,7 +227,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
227 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) | 227 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) |
228 | { | 228 | { |
229 | UUID uuid = UUID.Zero; | 229 | UUID uuid = UUID.Zero; |
230 | if (! m_store.CreateStore(value, out uuid)) | 230 | if (! m_store.CreateStore(value, ref uuid)) |
231 | GenerateRuntimeError("Failed to create Json store"); | 231 | GenerateRuntimeError("Failed to create Json store"); |
232 | 232 | ||
233 | return uuid; | 233 | return uuid; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index aa23fee..5ed1514 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -821,8 +821,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
821 | { | 821 | { |
822 | if (!CanEdit()) | 822 | if (!CanEdit()) |
823 | return; | 823 | return; |
824 | 824 | ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>(); | |
825 | GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false); | 825 | if (module != null) |
826 | { | ||
827 | module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false); | ||
828 | } | ||
826 | } | 829 | } |
827 | 830 | ||
828 | #endregion | 831 | #endregion |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index fff3a32..bad75f7 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
181 | } | 181 | } |
182 | } | 182 | } |
183 | 183 | ||
184 | void OnOarFileLoaded(Guid requestId, string message) | 184 | void OnOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message) |
185 | { | 185 | { |
186 | m_oarFileLoading = true; | 186 | m_oarFileLoading = true; |
187 | 187 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 7c693b6..5471afa 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
148 | OnInstantMessage(this, new GridInstantMessage(m_scene, | 148 | OnInstantMessage(this, new GridInstantMessage(m_scene, |
149 | m_uuid, m_firstname + " " + m_lastname, | 149 | m_uuid, m_firstname + " " + m_lastname, |
150 | target, 0, false, message, | 150 | target, 0, false, message, |
151 | UUID.Zero, false, Position, new byte[0])); | 151 | UUID.Zero, false, Position, new byte[0], true)); |
152 | } | 152 | } |
153 | 153 | ||
154 | public void SendAgentOffline(UUID[] agentIDs) | 154 | public void SendAgentOffline(UUID[] agentIDs) |
@@ -607,13 +607,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
607 | { | 607 | { |
608 | } | 608 | } |
609 | 609 | ||
610 | public virtual void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, | 610 | public virtual void SendChatMessage( |
611 | UUID fromAgentID, byte source, byte audible) | 611 | string message, byte type, Vector3 fromPos, string fromName, |
612 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
612 | { | 613 | { |
613 | } | 614 | } |
614 | 615 | ||
615 | public virtual void SendChatMessage(byte[] message, byte type, Vector3 fromPos, string fromName, | 616 | public virtual void SendChatMessage( |
616 | UUID fromAgentID, byte source, byte audible) | 617 | byte[] message, byte type, Vector3 fromPos, string fromName, |
618 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
617 | { | 619 | { |
618 | } | 620 | } |
619 | 621 | ||
@@ -909,11 +911,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
909 | 911 | ||
910 | public void Close() | 912 | public void Close() |
911 | { | 913 | { |
912 | Close(true); | 914 | Close(true, false); |
913 | } | 915 | } |
914 | 916 | ||
915 | public void Close(bool sendStop) | 917 | public void Close(bool sendStop, bool force) |
916 | { | 918 | { |
919 | // Remove ourselves from the scene | ||
920 | m_scene.RemoveClient(AgentId, false); | ||
917 | } | 921 | } |
918 | 922 | ||
919 | public void Start() | 923 | public void Start() |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9179966..52ed846 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -117,6 +117,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
117 | Assert.That(npc, Is.Not.Null); | 117 | Assert.That(npc, Is.Not.Null); |
118 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); | 118 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); |
119 | Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); | 119 | Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); |
120 | |||
121 | IClientAPI client; | ||
122 | Assert.That(m_scene.TryGetClient(npcId, out client), Is.True); | ||
123 | |||
124 | // Have to account for both SP and NPC. | ||
125 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); | ||
120 | } | 126 | } |
121 | 127 | ||
122 | [Test] | 128 | [Test] |
@@ -136,6 +142,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
136 | ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); | 142 | ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); |
137 | 143 | ||
138 | Assert.That(deletedNpc, Is.Null); | 144 | Assert.That(deletedNpc, Is.Null); |
145 | IClientAPI client; | ||
146 | Assert.That(m_scene.TryGetClient(npcId, out client), Is.False); | ||
147 | |||
148 | // Have to account for SP still present. | ||
149 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
139 | } | 150 | } |
140 | 151 | ||
141 | [Test] | 152 | [Test] |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index e2f7af9..2a5397e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -28,62 +28,48 @@ using System; | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OMV = OpenMetaverse; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Physics.Manager; | 33 | using OpenSim.Region.Physics.Manager; |
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
36 | { | 36 | { |
37 | public class BSCharacter : PhysicsActor | 37 | public sealed class BSCharacter : BSPhysObject |
38 | { | 38 | { |
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | private static readonly string LogHeader = "[BULLETS CHAR]"; | 40 | private static readonly string LogHeader = "[BULLETS CHAR]"; |
41 | 41 | ||
42 | private BSScene _scene; | ||
43 | public BSScene Scene { get { return _scene; } } | ||
44 | private String _avName; | ||
45 | // private bool _stopped; | 42 | // private bool _stopped; |
46 | private Vector3 _size; | 43 | private OMV.Vector3 _size; |
47 | private Vector3 _scale; | ||
48 | private PrimitiveBaseShape _pbs; | ||
49 | private uint _localID = 0; | ||
50 | private bool _grabbed; | 44 | private bool _grabbed; |
51 | private bool _selected; | 45 | private bool _selected; |
52 | private Vector3 _position; | 46 | private OMV.Vector3 _position; |
53 | private float _mass; | 47 | private float _mass; |
54 | public float _density; | 48 | private float _avatarDensity; |
55 | public float _avatarVolume; | 49 | private float _avatarVolume; |
56 | private Vector3 _force; | 50 | private OMV.Vector3 _force; |
57 | private Vector3 _velocity; | 51 | private OMV.Vector3 _velocity; |
58 | private Vector3 _torque; | 52 | private OMV.Vector3 _torque; |
59 | private float _collisionScore; | 53 | private float _collisionScore; |
60 | private Vector3 _acceleration; | 54 | private OMV.Vector3 _acceleration; |
61 | private Quaternion _orientation; | 55 | private OMV.Quaternion _orientation; |
62 | private int _physicsActorType; | 56 | private int _physicsActorType; |
63 | private bool _isPhysical; | 57 | private bool _isPhysical; |
64 | private bool _flying; | 58 | private bool _flying; |
65 | private bool _setAlwaysRun; | 59 | private bool _setAlwaysRun; |
66 | private bool _throttleUpdates; | 60 | private bool _throttleUpdates; |
67 | private bool _isColliding; | 61 | private bool _isColliding; |
68 | private long _collidingStep; | ||
69 | private bool _collidingGround; | ||
70 | private long _collidingGroundStep; | ||
71 | private bool _collidingObj; | 62 | private bool _collidingObj; |
72 | private bool _floatOnWater; | 63 | private bool _floatOnWater; |
73 | private Vector3 _rotationalVelocity; | 64 | private OMV.Vector3 _rotationalVelocity; |
74 | private bool _kinematic; | 65 | private bool _kinematic; |
75 | private float _buoyancy; | 66 | private float _buoyancy; |
76 | 67 | ||
77 | private BulletBody m_body; | 68 | // The friction and velocity of the avatar is modified depending on whether walking or not. |
78 | public BulletBody Body { | 69 | private OMV.Vector3 _appliedVelocity; // the last velocity applied to the avatar |
79 | get { return m_body; } | 70 | private float _currentFriction; // the friction currently being used (changed by setVelocity). |
80 | set { m_body = value; } | ||
81 | } | ||
82 | |||
83 | private int _subscribedEventsMs = 0; | ||
84 | private int _nextCollisionOkTime = 0; | ||
85 | 71 | ||
86 | private Vector3 _PIDTarget; | 72 | private OMV.Vector3 _PIDTarget; |
87 | private bool _usePID; | 73 | private bool _usePID; |
88 | private float _PIDTau; | 74 | private float _PIDTau; |
89 | private bool _useHoverPID; | 75 | private bool _useHoverPID; |
@@ -91,332 +77,507 @@ public class BSCharacter : PhysicsActor | |||
91 | private PIDHoverType _PIDHoverType; | 77 | private PIDHoverType _PIDHoverType; |
92 | private float _PIDHoverTao; | 78 | private float _PIDHoverTao; |
93 | 79 | ||
94 | public BSCharacter(uint localID, String avName, BSScene parent_scene, Vector3 pos, Vector3 size, bool isFlying) | 80 | public BSCharacter(uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, bool isFlying) |
95 | { | 81 | { |
96 | _localID = localID; | 82 | base.BaseInitialize(parent_scene, localID, avName, "BSCharacter"); |
97 | _avName = avName; | 83 | _physicsActorType = (int)ActorTypes.Agent; |
98 | _scene = parent_scene; | ||
99 | _position = pos; | 84 | _position = pos; |
100 | _size = size; | 85 | _size = size; |
101 | _flying = isFlying; | 86 | _flying = isFlying; |
102 | _orientation = Quaternion.Identity; | 87 | _orientation = OMV.Quaternion.Identity; |
103 | _velocity = Vector3.Zero; | 88 | _velocity = OMV.Vector3.Zero; |
89 | _appliedVelocity = OMV.Vector3.Zero; | ||
104 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); | 90 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); |
91 | _currentFriction = PhysicsScene.Params.avatarStandingFriction; | ||
92 | _avatarDensity = PhysicsScene.Params.avatarDensity; | ||
93 | |||
105 | // The dimensions of the avatar capsule are kept in the scale. | 94 | // The dimensions of the avatar capsule are kept in the scale. |
106 | // Physics creates a unit capsule which is scaled by the physics engine. | 95 | // Physics creates a unit capsule which is scaled by the physics engine. |
107 | _scale = new Vector3(_scene.Params.avatarCapsuleRadius, _scene.Params.avatarCapsuleRadius, size.Z); | 96 | ComputeAvatarScale(_size); |
108 | _density = _scene.Params.avatarDensity; | 97 | // set _avatarVolume and _mass based on capsule size, _density and Scale |
109 | ComputeAvatarVolumeAndMass(); // set _avatarVolume and _mass based on capsule size, _density and _scale | 98 | ComputeAvatarVolumeAndMass(); |
110 | 99 | DetailLog("{0},BSCharacter.create,call,size={1},scale={2},density={3},volume={4},mass={5}", | |
111 | ShapeData shapeData = new ShapeData(); | 100 | LocalID, _size, Scale, _avatarDensity, _avatarVolume, RawMass); |
112 | shapeData.ID = _localID; | ||
113 | shapeData.Type = ShapeData.PhysicsShapeType.SHAPE_AVATAR; | ||
114 | shapeData.Position = _position; | ||
115 | shapeData.Rotation = _orientation; | ||
116 | shapeData.Velocity = _velocity; | ||
117 | shapeData.Scale = _scale; | ||
118 | shapeData.Mass = _mass; | ||
119 | shapeData.Buoyancy = _buoyancy; | ||
120 | shapeData.Static = ShapeData.numericFalse; | ||
121 | shapeData.Friction = _scene.Params.avatarFriction; | ||
122 | shapeData.Restitution = _scene.Params.avatarRestitution; | ||
123 | 101 | ||
124 | // do actual create at taint time | 102 | // do actual create at taint time |
125 | _scene.TaintedObject("BSCharacter.create", delegate() | 103 | PhysicsScene.TaintedObject("BSCharacter.create", delegate() |
126 | { | 104 | { |
127 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); | 105 | DetailLog("{0},BSCharacter.create,taint", LocalID); |
106 | // New body and shape into BSBody and BSShape | ||
107 | PhysicsScene.Shapes.GetBodyAndShape(true, PhysicsScene.World, this, null, null); | ||
128 | 108 | ||
129 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 109 | SetPhysicalProperties(); |
130 | // avatars get all collisions no matter what | ||
131 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
132 | }); | 110 | }); |
133 | |||
134 | return; | 111 | return; |
135 | } | 112 | } |
136 | 113 | ||
137 | // called when this character is being destroyed and the resources should be released | 114 | // called when this character is being destroyed and the resources should be released |
138 | public void Destroy() | 115 | public override void Destroy() |
139 | { | 116 | { |
140 | // DetailLog("{0},BSCharacter.Destroy", LocalID); | 117 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
141 | _scene.TaintedObject("BSCharacter.destroy", delegate() | 118 | PhysicsScene.TaintedObject("BSCharacter.destroy", delegate() |
142 | { | 119 | { |
143 | BulletSimAPI.DestroyObject(_scene.WorldID, _localID); | 120 | PhysicsScene.Shapes.DereferenceBody(PhysBody, true, null); |
121 | PhysicsScene.Shapes.DereferenceShape(PhysShape, true, null); | ||
144 | }); | 122 | }); |
145 | } | 123 | } |
146 | 124 | ||
125 | private void SetPhysicalProperties() | ||
126 | { | ||
127 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, PhysBody.ptr); | ||
128 | |||
129 | ZeroMotion(); | ||
130 | ForcePosition = _position; | ||
131 | // Set the velocity and compute the proper friction | ||
132 | ForceVelocity = _velocity; | ||
133 | |||
134 | BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.avatarRestitution); | ||
135 | BulletSimAPI.SetMargin2(PhysShape.ptr, PhysicsScene.Params.collisionMargin); | ||
136 | BulletSimAPI.SetLocalScaling2(PhysShape.ptr, Scale); | ||
137 | BulletSimAPI.SetContactProcessingThreshold2(PhysBody.ptr, PhysicsScene.Params.contactProcessingThreshold); | ||
138 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) | ||
139 | { | ||
140 | BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold); | ||
141 | BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); | ||
142 | } | ||
143 | |||
144 | UpdatePhysicalMassProperties(RawMass); | ||
145 | |||
146 | // Make so capsule does not fall over | ||
147 | BulletSimAPI.SetAngularFactorV2(PhysBody.ptr, OMV.Vector3.Zero); | ||
148 | |||
149 | BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_CHARACTER_OBJECT); | ||
150 | |||
151 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, PhysBody.ptr); | ||
152 | |||
153 | // BulletSimAPI.ForceActivationState2(BSBody.ptr, ActivationState.ACTIVE_TAG); | ||
154 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_DEACTIVATION); | ||
155 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, PhysBody.ptr); | ||
156 | |||
157 | // Do this after the object has been added to the world | ||
158 | BulletSimAPI.SetCollisionFilterMask2(PhysBody.ptr, | ||
159 | (uint)CollisionFilterGroups.AvatarFilter, | ||
160 | (uint)CollisionFilterGroups.AvatarMask); | ||
161 | } | ||
162 | |||
147 | public override void RequestPhysicsterseUpdate() | 163 | public override void RequestPhysicsterseUpdate() |
148 | { | 164 | { |
149 | base.RequestPhysicsterseUpdate(); | 165 | base.RequestPhysicsterseUpdate(); |
150 | } | 166 | } |
151 | // No one calls this method so I don't know what it could possibly mean | 167 | // No one calls this method so I don't know what it could possibly mean |
152 | public override bool Stopped { | 168 | public override bool Stopped { get { return false; } } |
153 | get { return false; } | 169 | |
154 | } | 170 | public override OMV.Vector3 Size { |
155 | public override Vector3 Size { | ||
156 | get | 171 | get |
157 | { | 172 | { |
158 | // Avatar capsule size is kept in the scale parameter. | 173 | // Avatar capsule size is kept in the scale parameter. |
159 | return new Vector3(_scale.X * 2, _scale.Y * 2, _scale.Z); | 174 | // return _size; |
175 | return new OMV.Vector3(Scale.X * 2f, Scale.Y * 2f, Scale.Z); | ||
160 | } | 176 | } |
161 | 177 | ||
162 | set { | 178 | set { |
163 | // When an avatar's size is set, only the height is changed | 179 | // When an avatar's size is set, only the height is changed. |
164 | // and that really only depends on the radius. | ||
165 | _size = value; | 180 | _size = value; |
166 | _scale.Z = (_size.Z * 1.15f) - (_scale.X + _scale.Y); | 181 | ComputeAvatarScale(_size); |
167 | |||
168 | // TODO: something has to be done with the avatar's vertical position | ||
169 | |||
170 | ComputeAvatarVolumeAndMass(); | 182 | ComputeAvatarVolumeAndMass(); |
183 | DetailLog("{0},BSCharacter.setSize,call,scale={1},density={2},volume={3},mass={4}", | ||
184 | LocalID, Scale, _avatarDensity, _avatarVolume, RawMass); | ||
171 | 185 | ||
172 | _scene.TaintedObject("BSCharacter.setSize", delegate() | 186 | PhysicsScene.TaintedObject("BSCharacter.setSize", delegate() |
173 | { | 187 | { |
174 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, LocalID, _scale, _mass, true); | 188 | BulletSimAPI.SetLocalScaling2(PhysShape.ptr, Scale); |
189 | UpdatePhysicalMassProperties(RawMass); | ||
175 | }); | 190 | }); |
176 | 191 | ||
177 | } | 192 | } |
178 | } | 193 | } |
179 | public override PrimitiveBaseShape Shape { | 194 | |
180 | set { _pbs = value; | 195 | public override OMV.Vector3 Scale { get; set; } |
181 | } | 196 | |
197 | public override PrimitiveBaseShape Shape | ||
198 | { | ||
199 | set { BaseShape = value; } | ||
182 | } | 200 | } |
183 | public override uint LocalID { | 201 | // I want the physics engine to make an avatar capsule |
184 | set { _localID = value; | 202 | public override ShapeData.PhysicsShapeType PreferredPhysicalShape |
185 | } | 203 | { |
186 | get { return _localID; } | 204 | get {return ShapeData.PhysicsShapeType.SHAPE_AVATAR; } |
187 | } | 205 | } |
188 | public override bool Grabbed { | 206 | |
189 | set { _grabbed = value; | 207 | public override bool Grabbed { |
190 | } | 208 | set { _grabbed = value; } |
191 | } | 209 | } |
192 | public override bool Selected { | 210 | public override bool Selected { |
193 | set { _selected = value; | 211 | set { _selected = value; } |
194 | } | ||
195 | } | 212 | } |
196 | public override void CrossingFailure() { return; } | 213 | public override void CrossingFailure() { return; } |
197 | public override void link(PhysicsActor obj) { return; } | 214 | public override void link(PhysicsActor obj) { return; } |
198 | public override void delink() { return; } | 215 | public override void delink() { return; } |
199 | public override void LockAngularMotion(Vector3 axis) { return; } | ||
200 | 216 | ||
201 | public override Vector3 Position { | 217 | // Set motion values to zero. |
218 | // Do it to the properties so the values get set in the physics engine. | ||
219 | // Push the setting of the values to the viewer. | ||
220 | // Called at taint time! | ||
221 | public override void ZeroMotion() | ||
222 | { | ||
223 | _velocity = OMV.Vector3.Zero; | ||
224 | _acceleration = OMV.Vector3.Zero; | ||
225 | _rotationalVelocity = OMV.Vector3.Zero; | ||
226 | |||
227 | // Zero some other properties directly into the physics engine | ||
228 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, OMV.Vector3.Zero); | ||
229 | BulletSimAPI.SetAngularVelocity2(PhysBody.ptr, OMV.Vector3.Zero); | ||
230 | BulletSimAPI.SetInterpolationVelocity2(PhysBody.ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
231 | BulletSimAPI.ClearForces2(PhysBody.ptr); | ||
232 | } | ||
233 | |||
234 | public override void LockAngularMotion(OMV.Vector3 axis) { return; } | ||
235 | |||
236 | public override OMV.Vector3 RawPosition | ||
237 | { | ||
238 | get { return _position; } | ||
239 | set { _position = value; } | ||
240 | } | ||
241 | public override OMV.Vector3 Position { | ||
202 | get { | 242 | get { |
203 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 243 | // Don't refetch the position because this function is called a zillion times |
204 | return _position; | 244 | // _position = BulletSimAPI.GetObjectPosition2(Scene.World.ptr, LocalID); |
205 | } | 245 | return _position; |
246 | } | ||
206 | set { | 247 | set { |
207 | _position = value; | 248 | _position = value; |
208 | PositionSanityCheck(); | 249 | PositionSanityCheck(); |
209 | 250 | ||
210 | _scene.TaintedObject("BSCharacter.setPosition", delegate() | 251 | PhysicsScene.TaintedObject("BSCharacter.setPosition", delegate() |
211 | { | 252 | { |
212 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 253 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
213 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 254 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); |
214 | }); | 255 | }); |
215 | } | 256 | } |
257 | } | ||
258 | public override OMV.Vector3 ForcePosition { | ||
259 | get { | ||
260 | _position = BulletSimAPI.GetPosition2(PhysBody.ptr); | ||
261 | return _position; | ||
262 | } | ||
263 | set { | ||
264 | _position = value; | ||
265 | PositionSanityCheck(); | ||
266 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); | ||
267 | } | ||
216 | } | 268 | } |
217 | 269 | ||
270 | |||
218 | // Check that the current position is sane and, if not, modify the position to make it so. | 271 | // Check that the current position is sane and, if not, modify the position to make it so. |
219 | // Check for being below terrain and being out of bounds. | 272 | // Check for being below terrain or on water. |
220 | // Returns 'true' of the position was made sane by some action. | 273 | // Returns 'true' of the position was made sane by some action. |
221 | private bool PositionSanityCheck() | 274 | private bool PositionSanityCheck() |
222 | { | 275 | { |
223 | bool ret = false; | 276 | bool ret = false; |
224 | 277 | ||
225 | // If below the ground, move the avatar up | 278 | // If below the ground, move the avatar up |
226 | float terrainHeight = Scene.GetTerrainHeightAtXYZ(_position); | 279 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); |
227 | if (_position.Z < terrainHeight) | 280 | if (Position.Z < terrainHeight) |
228 | { | 281 | { |
229 | DetailLog("{0},BSCharacter.PositionAdjustUnderGround,call,pos={1},orient={2}", LocalID, _position, _orientation); | 282 | DetailLog("{0},BSCharacter.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); |
230 | _position.Z = terrainHeight + 2.0f; | 283 | _position.Z = terrainHeight + 2.0f; |
231 | ret = true; | 284 | ret = true; |
232 | } | 285 | } |
286 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) | ||
287 | { | ||
288 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); | ||
289 | if (Position.Z < waterHeight) | ||
290 | { | ||
291 | _position.Z = waterHeight; | ||
292 | ret = true; | ||
293 | } | ||
294 | } | ||
233 | 295 | ||
234 | // TODO: check for out of bounds | 296 | // TODO: check for out of bounds |
297 | return ret; | ||
298 | } | ||
235 | 299 | ||
300 | // A version of the sanity check that also makes sure a new position value is | ||
301 | // pushed back to the physics engine. This routine would be used by anyone | ||
302 | // who is not already pushing the value. | ||
303 | private bool PositionSanityCheck(bool inTaintTime) | ||
304 | { | ||
305 | bool ret = false; | ||
306 | if (PositionSanityCheck()) | ||
307 | { | ||
308 | // The new position value must be pushed into the physics engine but we can't | ||
309 | // just assign to "Position" because of potential call loops. | ||
310 | PhysicsScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate() | ||
311 | { | ||
312 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); | ||
313 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); | ||
314 | }); | ||
315 | ret = true; | ||
316 | } | ||
236 | return ret; | 317 | return ret; |
237 | } | 318 | } |
238 | 319 | ||
239 | public override float Mass { | 320 | public override float Mass { get { return _mass; } } |
240 | get { | 321 | |
241 | return _mass; | 322 | // used when we only want this prim's mass and not the linkset thing |
242 | } | 323 | public override float RawMass { |
324 | get {return _mass; } | ||
325 | } | ||
326 | public override void UpdatePhysicalMassProperties(float physMass) | ||
327 | { | ||
328 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(PhysShape.ptr, physMass); | ||
329 | BulletSimAPI.SetMassProps2(PhysBody.ptr, physMass, localInertia); | ||
243 | } | 330 | } |
244 | public override Vector3 Force { | 331 | |
245 | get { return _force; } | 332 | public override OMV.Vector3 Force { |
333 | get { return _force; } | ||
246 | set { | 334 | set { |
247 | _force = value; | 335 | _force = value; |
248 | // m_log.DebugFormat("{0}: Force = {1}", LogHeader, _force); | 336 | // m_log.DebugFormat("{0}: Force = {1}", LogHeader, _force); |
249 | Scene.TaintedObject("BSCharacter.SetForce", delegate() | 337 | PhysicsScene.TaintedObject("BSCharacter.SetForce", delegate() |
250 | { | 338 | { |
251 | DetailLog("{0},BSCharacter.setForce,taint,force={1}", LocalID, _force); | 339 | DetailLog("{0},BSCharacter.setForce,taint,force={1}", LocalID, _force); |
252 | BulletSimAPI.SetObjectForce(Scene.WorldID, LocalID, _force); | 340 | BulletSimAPI.SetObjectForce2(PhysBody.ptr, _force); |
253 | }); | 341 | }); |
254 | } | 342 | } |
255 | } | 343 | } |
256 | 344 | ||
257 | public override int VehicleType { | 345 | // Avatars don't do vehicles |
258 | get { return 0; } | 346 | public override int VehicleType { get { return (int)Vehicle.TYPE_NONE; } set { return; } } |
259 | set { return; } | ||
260 | } | ||
261 | public override void VehicleFloatParam(int param, float value) { } | 347 | public override void VehicleFloatParam(int param, float value) { } |
262 | public override void VehicleVectorParam(int param, Vector3 value) {} | 348 | public override void VehicleVectorParam(int param, OMV.Vector3 value) {} |
263 | public override void VehicleRotationParam(int param, Quaternion rotation) { } | 349 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) { } |
264 | public override void VehicleFlags(int param, bool remove) { } | 350 | public override void VehicleFlags(int param, bool remove) { } |
265 | 351 | ||
266 | // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 352 | // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more |
267 | public override void SetVolumeDetect(int param) { return; } | 353 | public override void SetVolumeDetect(int param) { return; } |
268 | 354 | ||
269 | public override Vector3 GeometricCenter { get { return Vector3.Zero; } } | 355 | public override OMV.Vector3 GeometricCenter { get { return OMV.Vector3.Zero; } } |
270 | public override Vector3 CenterOfMass { get { return Vector3.Zero; } } | 356 | public override OMV.Vector3 CenterOfMass { get { return OMV.Vector3.Zero; } } |
271 | public override Vector3 Velocity { | 357 | public override OMV.Vector3 Velocity { |
272 | get { return _velocity; } | 358 | get { return _velocity; } |
273 | set { | 359 | set { |
274 | _velocity = value; | 360 | _velocity = value; |
275 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, _velocity); | 361 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, _velocity); |
276 | _scene.TaintedObject("BSCharacter.setVelocity", delegate() | 362 | PhysicsScene.TaintedObject("BSCharacter.setVelocity", delegate() |
277 | { | 363 | { |
278 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity); | 364 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity); |
279 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, _localID, _velocity); | 365 | ForceVelocity = _velocity; |
280 | }); | 366 | }); |
281 | } | 367 | } |
368 | } | ||
369 | public override OMV.Vector3 ForceVelocity { | ||
370 | get { return _velocity; } | ||
371 | set { | ||
372 | // Depending on whether the avatar is moving or not, change the friction | ||
373 | // to keep the avatar from slipping around | ||
374 | if (_velocity.Length() == 0) | ||
375 | { | ||
376 | if (_currentFriction != PhysicsScene.Params.avatarStandingFriction) | ||
377 | { | ||
378 | _currentFriction = PhysicsScene.Params.avatarStandingFriction; | ||
379 | BulletSimAPI.SetFriction2(PhysBody.ptr, _currentFriction); | ||
380 | } | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | if (_currentFriction != PhysicsScene.Params.avatarFriction) | ||
385 | { | ||
386 | _currentFriction = PhysicsScene.Params.avatarFriction; | ||
387 | BulletSimAPI.SetFriction2(PhysBody.ptr, _currentFriction); | ||
388 | } | ||
389 | } | ||
390 | _velocity = value; | ||
391 | // Remember the set velocity so we can suppress the reduction by friction, ... | ||
392 | _appliedVelocity = value; | ||
393 | |||
394 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, _velocity); | ||
395 | BulletSimAPI.Activate2(PhysBody.ptr, true); | ||
396 | } | ||
282 | } | 397 | } |
283 | public override Vector3 Torque { | 398 | public override OMV.Vector3 Torque { |
284 | get { return _torque; } | 399 | get { return _torque; } |
285 | set { _torque = value; | 400 | set { _torque = value; |
286 | } | 401 | } |
287 | } | 402 | } |
288 | public override float CollisionScore { | 403 | public override float CollisionScore { |
289 | get { return _collisionScore; } | 404 | get { return _collisionScore; } |
290 | set { _collisionScore = value; | 405 | set { _collisionScore = value; |
291 | } | 406 | } |
292 | } | 407 | } |
293 | public override Vector3 Acceleration { | 408 | public override OMV.Vector3 Acceleration { |
294 | get { return _acceleration; } | 409 | get { return _acceleration; } |
295 | set { _acceleration = value; } | 410 | set { _acceleration = value; } |
296 | } | 411 | } |
297 | public override Quaternion Orientation { | 412 | public override OMV.Quaternion RawOrientation |
298 | get { return _orientation; } | 413 | { |
414 | get { return _orientation; } | ||
415 | set { _orientation = value; } | ||
416 | } | ||
417 | public override OMV.Quaternion Orientation { | ||
418 | get { return _orientation; } | ||
299 | set { | 419 | set { |
300 | _orientation = value; | 420 | _orientation = value; |
301 | // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); | 421 | // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); |
302 | _scene.TaintedObject("BSCharacter.setOrientation", delegate() | 422 | PhysicsScene.TaintedObject("BSCharacter.setOrientation", delegate() |
303 | { | 423 | { |
304 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 424 | // _position = BulletSimAPI.GetPosition2(BSBody.ptr); |
305 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 425 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); |
306 | }); | 426 | }); |
307 | } | 427 | } |
308 | } | 428 | } |
309 | public override int PhysicsActorType { | 429 | // Go directly to Bullet to get/set the value. |
310 | get { return _physicsActorType; } | 430 | public override OMV.Quaternion ForceOrientation |
311 | set { _physicsActorType = value; | 431 | { |
312 | } | 432 | get |
433 | { | ||
434 | _orientation = BulletSimAPI.GetOrientation2(PhysBody.ptr); | ||
435 | return _orientation; | ||
436 | } | ||
437 | set | ||
438 | { | ||
439 | _orientation = value; | ||
440 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); | ||
441 | } | ||
442 | } | ||
443 | public override int PhysicsActorType { | ||
444 | get { return _physicsActorType; } | ||
445 | set { _physicsActorType = value; | ||
446 | } | ||
313 | } | 447 | } |
314 | public override bool IsPhysical { | 448 | public override bool IsPhysical { |
315 | get { return _isPhysical; } | 449 | get { return _isPhysical; } |
316 | set { _isPhysical = value; | 450 | set { _isPhysical = value; |
317 | } | 451 | } |
452 | } | ||
453 | public override bool IsSolid { | ||
454 | get { return true; } | ||
318 | } | 455 | } |
319 | public override bool Flying { | 456 | public override bool IsStatic { |
320 | get { return _flying; } | 457 | get { return false; } |
458 | } | ||
459 | public override bool Flying { | ||
460 | get { return _flying; } | ||
321 | set { | 461 | set { |
322 | if (_flying != value) | 462 | _flying = value; |
323 | { | 463 | // simulate flying by changing the effect of gravity |
324 | _flying = value; | 464 | Buoyancy = ComputeBuoyancyFromFlying(_flying); |
325 | // simulate flying by changing the effect of gravity | 465 | } |
326 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); | ||
327 | } | ||
328 | } | ||
329 | } | 466 | } |
467 | // Flying is implimented by changing the avatar's buoyancy. | ||
468 | // Would this be done better with a vehicle type? | ||
330 | private float ComputeBuoyancyFromFlying(bool ifFlying) { | 469 | private float ComputeBuoyancyFromFlying(bool ifFlying) { |
331 | return ifFlying ? 1f : 0f; | 470 | return ifFlying ? 1f : 0f; |
332 | } | 471 | } |
333 | public override bool | 472 | public override bool |
334 | SetAlwaysRun { | 473 | SetAlwaysRun { |
335 | get { return _setAlwaysRun; } | 474 | get { return _setAlwaysRun; } |
336 | set { _setAlwaysRun = value; } | 475 | set { _setAlwaysRun = value; } |
337 | } | 476 | } |
338 | public override bool ThrottleUpdates { | 477 | public override bool ThrottleUpdates { |
339 | get { return _throttleUpdates; } | 478 | get { return _throttleUpdates; } |
340 | set { _throttleUpdates = value; } | 479 | set { _throttleUpdates = value; } |
341 | } | 480 | } |
342 | public override bool IsColliding { | 481 | public override bool IsColliding { |
343 | get { return (_collidingStep == _scene.SimulationStep); } | 482 | get { return (CollidingStep == PhysicsScene.SimulationStep); } |
344 | set { _isColliding = value; } | 483 | set { _isColliding = value; } |
345 | } | 484 | } |
346 | public override bool CollidingGround { | 485 | public override bool CollidingGround { |
347 | get { return (_collidingGroundStep == _scene.SimulationStep); } | 486 | get { return (CollidingGroundStep == PhysicsScene.SimulationStep); } |
348 | set { _collidingGround = value; } | 487 | set { CollidingGround = value; } |
488 | } | ||
489 | public override bool CollidingObj { | ||
490 | get { return _collidingObj; } | ||
491 | set { _collidingObj = value; } | ||
349 | } | 492 | } |
350 | public override bool CollidingObj { | 493 | public override bool FloatOnWater { |
351 | get { return _collidingObj; } | 494 | set { |
352 | set { _collidingObj = value; } | 495 | _floatOnWater = value; |
496 | PhysicsScene.TaintedObject("BSCharacter.setFloatOnWater", delegate() | ||
497 | { | ||
498 | if (_floatOnWater) | ||
499 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_FLOATS_ON_WATER); | ||
500 | else | ||
501 | CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_FLOATS_ON_WATER); | ||
502 | }); | ||
503 | } | ||
353 | } | 504 | } |
354 | public override bool FloatOnWater { | 505 | public override OMV.Vector3 RotationalVelocity { |
355 | set { _floatOnWater = value; } | 506 | get { return _rotationalVelocity; } |
507 | set { _rotationalVelocity = value; } | ||
356 | } | 508 | } |
357 | public override Vector3 RotationalVelocity { | 509 | public override OMV.Vector3 ForceRotationalVelocity { |
358 | get { return _rotationalVelocity; } | 510 | get { return _rotationalVelocity; } |
359 | set { _rotationalVelocity = value; } | 511 | set { _rotationalVelocity = value; } |
360 | } | 512 | } |
361 | public override bool Kinematic { | 513 | public override bool Kinematic { |
362 | get { return _kinematic; } | 514 | get { return _kinematic; } |
363 | set { _kinematic = value; } | 515 | set { _kinematic = value; } |
364 | } | 516 | } |
365 | // neg=fall quickly, 0=1g, 1=0g, pos=float up | 517 | // neg=fall quickly, 0=1g, 1=0g, pos=float up |
366 | public override float Buoyancy { | 518 | public override float Buoyancy { |
367 | get { return _buoyancy; } | 519 | get { return _buoyancy; } |
368 | set { _buoyancy = value; | 520 | set { _buoyancy = value; |
369 | _scene.TaintedObject("BSCharacter.setBuoyancy", delegate() | 521 | PhysicsScene.TaintedObject("BSCharacter.setBuoyancy", delegate() |
370 | { | 522 | { |
371 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 523 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
372 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, LocalID, _buoyancy); | 524 | ForceBuoyancy = _buoyancy; |
373 | }); | 525 | }); |
374 | } | 526 | } |
527 | } | ||
528 | public override float ForceBuoyancy { | ||
529 | get { return _buoyancy; } | ||
530 | set { _buoyancy = value; | ||
531 | DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | ||
532 | // Buoyancy is faked by changing the gravity applied to the object | ||
533 | float grav = PhysicsScene.Params.gravity * (1f - _buoyancy); | ||
534 | BulletSimAPI.SetGravity2(PhysBody.ptr, new OMV.Vector3(0f, 0f, grav)); | ||
535 | } | ||
375 | } | 536 | } |
376 | 537 | ||
377 | // Used for MoveTo | 538 | // Used for MoveTo |
378 | public override Vector3 PIDTarget { | 539 | public override OMV.Vector3 PIDTarget { |
379 | set { _PIDTarget = value; } | 540 | set { _PIDTarget = value; } |
380 | } | 541 | } |
381 | public override bool PIDActive { | 542 | public override bool PIDActive { |
382 | set { _usePID = value; } | 543 | set { _usePID = value; } |
383 | } | 544 | } |
384 | public override float PIDTau { | 545 | public override float PIDTau { |
385 | set { _PIDTau = value; } | 546 | set { _PIDTau = value; } |
386 | } | 547 | } |
387 | 548 | ||
388 | // Used for llSetHoverHeight and maybe vehicle height | 549 | // Used for llSetHoverHeight and maybe vehicle height |
389 | // Hover Height will override MoveTo target's Z | 550 | // Hover Height will override MoveTo target's Z |
390 | public override bool PIDHoverActive { | 551 | public override bool PIDHoverActive { |
391 | set { _useHoverPID = value; } | 552 | set { _useHoverPID = value; } |
392 | } | 553 | } |
393 | public override float PIDHoverHeight { | 554 | public override float PIDHoverHeight { |
394 | set { _PIDHoverHeight = value; } | 555 | set { _PIDHoverHeight = value; } |
395 | } | 556 | } |
396 | public override PIDHoverType PIDHoverType { | 557 | public override PIDHoverType PIDHoverType { |
397 | set { _PIDHoverType = value; } | 558 | set { _PIDHoverType = value; } |
398 | } | 559 | } |
399 | public override float PIDHoverTau { | 560 | public override float PIDHoverTau { |
400 | set { _PIDHoverTao = value; } | 561 | set { _PIDHoverTao = value; } |
401 | } | 562 | } |
402 | 563 | ||
403 | // For RotLookAt | 564 | // For RotLookAt |
404 | public override Quaternion APIDTarget { set { return; } } | 565 | public override OMV.Quaternion APIDTarget { set { return; } } |
405 | public override bool APIDActive { set { return; } } | 566 | public override bool APIDActive { set { return; } } |
406 | public override float APIDStrength { set { return; } } | 567 | public override float APIDStrength { set { return; } } |
407 | public override float APIDDamping { set { return; } } | 568 | public override float APIDDamping { set { return; } } |
408 | 569 | ||
409 | public override void AddForce(Vector3 force, bool pushforce) { | 570 | public override void AddForce(OMV.Vector3 force, bool pushforce) { |
410 | if (force.IsFinite()) | 571 | if (force.IsFinite()) |
411 | { | 572 | { |
412 | _force.X += force.X; | 573 | _force.X += force.X; |
413 | _force.Y += force.Y; | 574 | _force.Y += force.Y; |
414 | _force.Z += force.Z; | 575 | _force.Z += force.Z; |
415 | // m_log.DebugFormat("{0}: AddForce. adding={1}, newForce={2}", LogHeader, force, _force); | 576 | // m_log.DebugFormat("{0}: AddForce. adding={1}, newForce={2}", LogHeader, force, _force); |
416 | _scene.TaintedObject("BSCharacter.AddForce", delegate() | 577 | PhysicsScene.TaintedObject("BSCharacter.AddForce", delegate() |
417 | { | 578 | { |
418 | DetailLog("{0},BSCharacter.setAddForce,taint,addedForce={1}", LocalID, _force); | 579 | DetailLog("{0},BSCharacter.setAddForce,taint,addedForce={1}", LocalID, _force); |
419 | BulletSimAPI.AddObjectForce2(Body.Ptr, _force); | 580 | BulletSimAPI.SetObjectForce2(PhysBody.ptr, _force); |
420 | }); | 581 | }); |
421 | } | 582 | } |
422 | else | 583 | else |
@@ -426,129 +587,75 @@ public class BSCharacter : PhysicsActor | |||
426 | //m_lastUpdateSent = false; | 587 | //m_lastUpdateSent = false; |
427 | } | 588 | } |
428 | 589 | ||
429 | public override void AddAngularForce(Vector3 force, bool pushforce) { | 590 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { |
430 | } | 591 | } |
431 | public override void SetMomentum(Vector3 momentum) { | 592 | public override void SetMomentum(OMV.Vector3 momentum) { |
432 | } | 593 | } |
433 | 594 | ||
434 | // Turn on collision events at a rate no faster than one every the given milliseconds | 595 | private void ComputeAvatarScale(OMV.Vector3 size) |
435 | public override void SubscribeEvents(int ms) { | 596 | { |
436 | _subscribedEventsMs = ms; | 597 | // The 'size' given by the simulator is the mid-point of the avatar |
437 | if (ms > 0) | 598 | // and X and Y are unspecified. |
438 | { | ||
439 | // make sure first collision happens | ||
440 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | ||
441 | 599 | ||
442 | Scene.TaintedObject("BSCharacter.SubscribeEvents", delegate() | 600 | OMV.Vector3 newScale = OMV.Vector3.Zero; |
443 | { | 601 | newScale.X = PhysicsScene.Params.avatarCapsuleRadius; |
444 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 602 | newScale.Y = PhysicsScene.Params.avatarCapsuleRadius; |
445 | }); | 603 | |
446 | } | 604 | // From the total height, remove the capsule half spheres that are at each end |
447 | } | 605 | newScale.Z = size.Z- (newScale.X + newScale.Y); |
448 | // Stop collision events | 606 | Scale = newScale; |
449 | public override void UnSubscribeEvents() { | ||
450 | _subscribedEventsMs = 0; | ||
451 | // Avatars get all their collision events | ||
452 | // Scene.TaintedObject("BSCharacter.UnSubscribeEvents", delegate() | ||
453 | // { | ||
454 | // BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
455 | // }); | ||
456 | } | ||
457 | // Return 'true' if someone has subscribed to events | ||
458 | public override bool SubscribedEvents() { | ||
459 | return (_subscribedEventsMs > 0); | ||
460 | } | 607 | } |
461 | 608 | ||
462 | // set _avatarVolume and _mass based on capsule size, _density and _scale | 609 | // set _avatarVolume and _mass based on capsule size, _density and Scale |
463 | private void ComputeAvatarVolumeAndMass() | 610 | private void ComputeAvatarVolumeAndMass() |
464 | { | 611 | { |
465 | _avatarVolume = (float)( | 612 | _avatarVolume = (float)( |
466 | Math.PI | 613 | Math.PI |
467 | * _scale.X | 614 | * Scale.X |
468 | * _scale.Y // the area of capsule cylinder | 615 | * Scale.Y // the area of capsule cylinder |
469 | * _scale.Z // times height of capsule cylinder | 616 | * Scale.Z // times height of capsule cylinder |
470 | + 1.33333333f | 617 | + 1.33333333f |
471 | * Math.PI | 618 | * Math.PI |
472 | * _scale.X | 619 | * Scale.X |
473 | * Math.Min(_scale.X, _scale.Y) | 620 | * Math.Min(Scale.X, Scale.Y) |
474 | * _scale.Y // plus the volume of the capsule end caps | 621 | * Scale.Y // plus the volume of the capsule end caps |
475 | ); | 622 | ); |
476 | _mass = _density * _avatarVolume; | 623 | _mass = _avatarDensity * _avatarVolume; |
477 | } | 624 | } |
478 | 625 | ||
479 | // The physics engine says that properties have updated. Update same and inform | 626 | // The physics engine says that properties have updated. Update same and inform |
480 | // the world that things have changed. | 627 | // the world that things have changed. |
481 | public void UpdateProperties(EntityProperties entprop) | 628 | public override void UpdateProperties(EntityProperties entprop) |
482 | { | 629 | { |
483 | _position = entprop.Position; | 630 | _position = entprop.Position; |
484 | _orientation = entprop.Rotation; | 631 | _orientation = entprop.Rotation; |
485 | _velocity = entprop.Velocity; | 632 | _velocity = entprop.Velocity; |
486 | _acceleration = entprop.Acceleration; | 633 | _acceleration = entprop.Acceleration; |
487 | _rotationalVelocity = entprop.RotationalVelocity; | 634 | _rotationalVelocity = entprop.RotationalVelocity; |
488 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 635 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. |
489 | // base.RequestPhysicsterseUpdate(); | 636 | PositionSanityCheck(true); |
490 | |||
491 | /* | ||
492 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | ||
493 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | ||
494 | entprop.Acceleration, entprop.RotationalVelocity); | ||
495 | */ | ||
496 | } | ||
497 | 637 | ||
498 | // Called by the scene when a collision with this object is reported | 638 | // remember the current and last set values |
499 | // The collision, if it should be reported to the character, is placed in a collection | 639 | LastEntityProperties = CurrentEntityProperties; |
500 | // that will later be sent to the simulator when SendCollisions() is called. | 640 | CurrentEntityProperties = entprop; |
501 | CollisionEventUpdate collisionCollection = null; | ||
502 | public void Collide(uint collidingWith, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) | ||
503 | { | ||
504 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); | ||
505 | 641 | ||
506 | // The following makes IsColliding() and IsCollidingGround() work | 642 | if (entprop.Velocity != LastEntityProperties.Velocity) |
507 | _collidingStep = _scene.SimulationStep; | ||
508 | if (collidingWith == BSScene.TERRAIN_ID || collidingWith == BSScene.GROUNDPLANE_ID) | ||
509 | { | 643 | { |
510 | _collidingGroundStep = _scene.SimulationStep; | 644 | // Changes in the velocity are suppressed in avatars. |
645 | // That's just the way they are defined. | ||
646 | OMV.Vector3 avVel = new OMV.Vector3(_appliedVelocity.X, _appliedVelocity.Y, entprop.Velocity.Z); | ||
647 | _velocity = avVel; | ||
648 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, avVel); | ||
511 | } | 649 | } |
512 | // DetailLog("{0},BSCharacter.Collison,call,with={1}", LocalID, collidingWith); | ||
513 | 650 | ||
514 | // throttle collisions to the rate specified in the subscription | 651 | // Tell the linkset about value changes |
515 | if (_subscribedEventsMs != 0) { | 652 | Linkset.UpdateProperties(this); |
516 | int nowTime = _scene.SimulationNowTime; | ||
517 | if (nowTime >= _nextCollisionOkTime) { | ||
518 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; | ||
519 | 653 | ||
520 | if (collisionCollection == null) | 654 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
521 | collisionCollection = new CollisionEventUpdate(); | 655 | // base.RequestPhysicsterseUpdate(); |
522 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | ||
523 | } | ||
524 | } | ||
525 | } | ||
526 | 656 | ||
527 | public void SendCollisions() | 657 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
528 | { | 658 | LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); |
529 | /* | ||
530 | if (collisionCollection != null && collisionCollection.Count > 0) | ||
531 | { | ||
532 | base.SendCollisionUpdate(collisionCollection); | ||
533 | collisionCollection = null; | ||
534 | } | ||
535 | */ | ||
536 | // Kludge to make a collision call even if there are no collisions. | ||
537 | // This causes the avatar animation to get updated. | ||
538 | if (collisionCollection == null) | ||
539 | collisionCollection = new CollisionEventUpdate(); | ||
540 | base.SendCollisionUpdate(collisionCollection); | ||
541 | // If there were any collisions in the collection, make sure we don't use the | ||
542 | // same instance next time. | ||
543 | if (collisionCollection.Count > 0) | ||
544 | collisionCollection = null; | ||
545 | // End kludge | ||
546 | } | ||
547 | |||
548 | // Invoke the detailed logger and output something if it's enabled. | ||
549 | private void DetailLog(string msg, params Object[] args) | ||
550 | { | ||
551 | Scene.PhysicsLogging.Write(msg, args); | ||
552 | } | 659 | } |
553 | } | 660 | } |
554 | } | 661 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index 25084d8..65fac00 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | |||
@@ -34,12 +34,20 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
34 | 34 | ||
35 | public abstract class BSConstraint : IDisposable | 35 | public abstract class BSConstraint : IDisposable |
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM CONSTRAINT]"; | ||
38 | |||
37 | protected BulletSim m_world; | 39 | protected BulletSim m_world; |
38 | protected BulletBody m_body1; | 40 | protected BulletBody m_body1; |
39 | protected BulletBody m_body2; | 41 | protected BulletBody m_body2; |
40 | protected BulletConstraint m_constraint; | 42 | protected BulletConstraint m_constraint; |
41 | protected bool m_enabled = false; | 43 | protected bool m_enabled = false; |
42 | 44 | ||
45 | public BulletBody Body1 { get { return m_body1; } } | ||
46 | public BulletBody Body2 { get { return m_body2; } } | ||
47 | public BulletConstraint Constraint { get { return m_constraint; } } | ||
48 | public abstract ConstraintType Type { get; } | ||
49 | public bool IsEnabled { get { return m_enabled; } } | ||
50 | |||
43 | public BSConstraint() | 51 | public BSConstraint() |
44 | { | 52 | { |
45 | } | 53 | } |
@@ -48,22 +56,25 @@ public abstract class BSConstraint : IDisposable | |||
48 | { | 56 | { |
49 | if (m_enabled) | 57 | if (m_enabled) |
50 | { | 58 | { |
51 | // BulletSimAPI.RemoveConstraint(m_world.ID, m_body1.ID, m_body2.ID); | ||
52 | bool success = BulletSimAPI.DestroyConstraint2(m_world.Ptr, m_constraint.Ptr); | ||
53 | m_world.scene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success); | ||
54 | m_constraint.Ptr = System.IntPtr.Zero; | ||
55 | m_enabled = false; | 59 | m_enabled = false; |
60 | if (m_constraint.ptr != IntPtr.Zero) | ||
61 | { | ||
62 | bool success = BulletSimAPI.DestroyConstraint2(m_world.ptr, m_constraint.ptr); | ||
63 | m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}", | ||
64 | BSScene.DetailLogZero, | ||
65 | m_body1.ID, m_body1.ptr.ToString("X"), | ||
66 | m_body2.ID, m_body2.ptr.ToString("X"), | ||
67 | success); | ||
68 | m_constraint.ptr = System.IntPtr.Zero; | ||
69 | } | ||
56 | } | 70 | } |
57 | } | 71 | } |
58 | 72 | ||
59 | public BulletBody Body1 { get { return m_body1; } } | ||
60 | public BulletBody Body2 { get { return m_body2; } } | ||
61 | |||
62 | public virtual bool SetLinearLimits(Vector3 low, Vector3 high) | 73 | public virtual bool SetLinearLimits(Vector3 low, Vector3 high) |
63 | { | 74 | { |
64 | bool ret = false; | 75 | bool ret = false; |
65 | if (m_enabled) | 76 | if (m_enabled) |
66 | ret = BulletSimAPI.SetLinearLimits2(m_constraint.Ptr, low, high); | 77 | ret = BulletSimAPI.SetLinearLimits2(m_constraint.ptr, low, high); |
67 | return ret; | 78 | return ret; |
68 | } | 79 | } |
69 | 80 | ||
@@ -71,7 +82,18 @@ public abstract class BSConstraint : IDisposable | |||
71 | { | 82 | { |
72 | bool ret = false; | 83 | bool ret = false; |
73 | if (m_enabled) | 84 | if (m_enabled) |
74 | ret = BulletSimAPI.SetAngularLimits2(m_constraint.Ptr, low, high); | 85 | ret = BulletSimAPI.SetAngularLimits2(m_constraint.ptr, low, high); |
86 | return ret; | ||
87 | } | ||
88 | |||
89 | public virtual bool SetSolverIterations(float cnt) | ||
90 | { | ||
91 | bool ret = false; | ||
92 | if (m_enabled) | ||
93 | { | ||
94 | BulletSimAPI.SetConstraintNumSolverIterations2(m_constraint.ptr, cnt); | ||
95 | ret = true; | ||
96 | } | ||
75 | return ret; | 97 | return ret; |
76 | } | 98 | } |
77 | 99 | ||
@@ -81,7 +103,7 @@ public abstract class BSConstraint : IDisposable | |||
81 | if (m_enabled) | 103 | if (m_enabled) |
82 | { | 104 | { |
83 | // Recompute the internal transforms | 105 | // Recompute the internal transforms |
84 | BulletSimAPI.CalculateTransforms2(m_constraint.Ptr); | 106 | BulletSimAPI.CalculateTransforms2(m_constraint.ptr); |
85 | ret = true; | 107 | ret = true; |
86 | } | 108 | } |
87 | return ret; | 109 | return ret; |
@@ -97,13 +119,14 @@ public abstract class BSConstraint : IDisposable | |||
97 | ret = CalculateTransforms(); | 119 | ret = CalculateTransforms(); |
98 | if (ret) | 120 | if (ret) |
99 | { | 121 | { |
100 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", | 122 | // Setting an object's mass to zero (making it static like when it's selected) |
101 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); | 123 | // automatically disables the constraints. |
102 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); | 124 | // If the link is enabled, be sure to set the constraint itself to enabled. |
125 | BulletSimAPI.SetConstraintEnable2(m_constraint.ptr, m_world.physicsScene.NumericBool(true)); | ||
103 | } | 126 | } |
104 | else | 127 | else |
105 | { | 128 | { |
106 | m_world.scene.Logger.ErrorFormat("[BULLETSIM CONSTRAINT] CalculateTransforms failed. A={0}, B={1}", Body1.ID, Body2.ID); | 129 | m_world.physicsScene.Logger.ErrorFormat("{0} CalculateTransforms failed. A={1}, B={2}", LogHeader, Body1.ID, Body2.ID); |
107 | } | 130 | } |
108 | } | 131 | } |
109 | return ret; | 132 | return ret; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs index 683bc51..23ef052 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs | |||
@@ -32,10 +32,14 @@ using OpenMetaverse; | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | 32 | namespace OpenSim.Region.Physics.BulletSPlugin |
33 | { | 33 | { |
34 | 34 | ||
35 | public class BS6DofConstraint : BSConstraint | 35 | public sealed class BSConstraint6Dof : BSConstraint |
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]"; | ||
38 | |||
39 | public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } } | ||
40 | |||
37 | // Create a btGeneric6DofConstraint | 41 | // Create a btGeneric6DofConstraint |
38 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | 42 | public BSConstraint6Dof(BulletSim world, BulletBody obj1, BulletBody obj2, |
39 | Vector3 frame1, Quaternion frame1rot, | 43 | Vector3 frame1, Quaternion frame1rot, |
40 | Vector3 frame2, Quaternion frame2rot, | 44 | Vector3 frame2, Quaternion frame2rot, |
41 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | 45 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
@@ -44,25 +48,52 @@ public class BS6DofConstraint : BSConstraint | |||
44 | m_body1 = obj1; | 48 | m_body1 = obj1; |
45 | m_body2 = obj2; | 49 | m_body2 = obj2; |
46 | m_constraint = new BulletConstraint( | 50 | m_constraint = new BulletConstraint( |
47 | BulletSimAPI.Create6DofConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, | 51 | BulletSimAPI.Create6DofConstraint2(m_world.ptr, m_body1.ptr, m_body2.ptr, |
48 | frame1, frame1rot, | 52 | frame1, frame1rot, |
49 | frame2, frame2rot, | 53 | frame2, frame2rot, |
50 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | 54 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); |
51 | m_enabled = true; | 55 | m_enabled = true; |
56 | world.physicsScene.DetailLog("{0},BS6DofConstraint,createFrame,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
57 | BSScene.DetailLogZero, world.worldID, | ||
58 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | ||
52 | } | 59 | } |
53 | 60 | ||
54 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | 61 | public BSConstraint6Dof(BulletSim world, BulletBody obj1, BulletBody obj2, |
55 | Vector3 joinPoint, | 62 | Vector3 joinPoint, |
56 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | 63 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
57 | { | 64 | { |
58 | m_world = world; | 65 | m_world = world; |
59 | m_body1 = obj1; | 66 | m_body1 = obj1; |
60 | m_body2 = obj2; | 67 | m_body2 = obj2; |
61 | m_constraint = new BulletConstraint( | 68 | if (obj1.ptr == IntPtr.Zero || obj2.ptr == IntPtr.Zero) |
62 | BulletSimAPI.Create6DofConstraintToPoint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, | 69 | { |
63 | joinPoint, | 70 | world.physicsScene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", |
64 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | 71 | BSScene.DetailLogZero, world.worldID, |
65 | m_enabled = true; | 72 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); |
73 | world.physicsScene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
74 | LogHeader, world.worldID, obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | ||
75 | m_enabled = false; | ||
76 | } | ||
77 | else | ||
78 | { | ||
79 | m_constraint = new BulletConstraint( | ||
80 | BulletSimAPI.Create6DofConstraintToPoint2(m_world.ptr, m_body1.ptr, m_body2.ptr, | ||
81 | joinPoint, | ||
82 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | ||
83 | world.physicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}", | ||
84 | BSScene.DetailLogZero, world.worldID, m_constraint.ptr.ToString("X"), | ||
85 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | ||
86 | if (m_constraint.ptr == IntPtr.Zero) | ||
87 | { | ||
88 | world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}", | ||
89 | LogHeader, obj1.ID, obj2.ID); | ||
90 | m_enabled = false; | ||
91 | } | ||
92 | else | ||
93 | { | ||
94 | m_enabled = true; | ||
95 | } | ||
96 | } | ||
66 | } | 97 | } |
67 | 98 | ||
68 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) | 99 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) |
@@ -70,7 +101,7 @@ public class BS6DofConstraint : BSConstraint | |||
70 | bool ret = false; | 101 | bool ret = false; |
71 | if (m_enabled) | 102 | if (m_enabled) |
72 | { | 103 | { |
73 | BulletSimAPI.SetFrames2(m_constraint.Ptr, frameA, frameArot, frameB, frameBrot); | 104 | BulletSimAPI.SetFrames2(m_constraint.ptr, frameA, frameArot, frameB, frameBrot); |
74 | ret = true; | 105 | ret = true; |
75 | } | 106 | } |
76 | return ret; | 107 | return ret; |
@@ -81,9 +112,9 @@ public class BS6DofConstraint : BSConstraint | |||
81 | bool ret = false; | 112 | bool ret = false; |
82 | if (m_enabled) | 113 | if (m_enabled) |
83 | { | 114 | { |
84 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | 115 | BulletSimAPI.SetConstraintParam2(m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL); |
85 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL); | 116 | BulletSimAPI.SetConstraintParam2(m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL); |
86 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | 117 | BulletSimAPI.SetConstraintParam2(m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL); |
87 | ret = true; | 118 | ret = true; |
88 | } | 119 | } |
89 | return ret; | 120 | return ret; |
@@ -94,7 +125,7 @@ public class BS6DofConstraint : BSConstraint | |||
94 | bool ret = false; | 125 | bool ret = false; |
95 | float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | 126 | float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; |
96 | if (m_enabled) | 127 | if (m_enabled) |
97 | ret = BulletSimAPI.UseFrameOffset2(m_constraint.Ptr, onOff); | 128 | ret = BulletSimAPI.UseFrameOffset2(m_constraint.ptr, onOff); |
98 | return ret; | 129 | return ret; |
99 | } | 130 | } |
100 | 131 | ||
@@ -103,7 +134,11 @@ public class BS6DofConstraint : BSConstraint | |||
103 | bool ret = false; | 134 | bool ret = false; |
104 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | 135 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; |
105 | if (m_enabled) | 136 | if (m_enabled) |
106 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.Ptr, onOff, targetVelocity, maxMotorForce); | 137 | { |
138 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.ptr, onOff, targetVelocity, maxMotorForce); | ||
139 | m_world.physicsScene.DetailLog("{0},BS6DOFConstraint,TransLimitMotor,enable={1},vel={2},maxForce={3}", | ||
140 | BSScene.DetailLogZero, enable, targetVelocity, maxMotorForce); | ||
141 | } | ||
107 | return ret; | 142 | return ret; |
108 | } | 143 | } |
109 | 144 | ||
@@ -111,7 +146,7 @@ public class BS6DofConstraint : BSConstraint | |||
111 | { | 146 | { |
112 | bool ret = false; | 147 | bool ret = false; |
113 | if (m_enabled) | 148 | if (m_enabled) |
114 | ret = BulletSimAPI.SetBreakingImpulseThreshold2(m_constraint.Ptr, threshold); | 149 | ret = BulletSimAPI.SetBreakingImpulseThreshold2(m_constraint.ptr, threshold); |
115 | return ret; | 150 | return ret; |
116 | } | 151 | } |
117 | } | 152 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs index 22ea367..a9fd826 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |||
@@ -33,7 +33,7 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 33 | namespace OpenSim.Region.Physics.BulletSPlugin |
34 | { | 34 | { |
35 | 35 | ||
36 | public class BSConstraintCollection : IDisposable | 36 | public sealed class BSConstraintCollection : IDisposable |
37 | { | 37 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 38 | // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
39 | // private static readonly string LogHeader = "[CONSTRAINT COLLECTION]"; | 39 | // private static readonly string LogHeader = "[CONSTRAINT COLLECTION]"; |
@@ -143,8 +143,6 @@ public class BSConstraintCollection : IDisposable | |||
143 | // Return 'true' if any constraints were destroyed. | 143 | // Return 'true' if any constraints were destroyed. |
144 | public bool RemoveAndDestroyConstraint(BulletBody body1) | 144 | public bool RemoveAndDestroyConstraint(BulletBody body1) |
145 | { | 145 | { |
146 | // return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID); | ||
147 | |||
148 | List<BSConstraint> toRemove = new List<BSConstraint>(); | 146 | List<BSConstraint> toRemove = new List<BSConstraint>(); |
149 | uint lookingID = body1.ID; | 147 | uint lookingID = body1.ID; |
150 | lock (m_constraints) | 148 | lock (m_constraints) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSHingeConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs index d68048b..ed3ffa7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSHingeConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs | |||
@@ -1,55 +1,57 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyrightD | 9 | * * Redistributions in binary form must reproduce the above copyrightD |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | 32 | namespace OpenSim.Region.Physics.BulletSPlugin |
33 | { | 33 | { |
34 | 34 | ||
35 | class BSHingeConstraint : BSConstraint | 35 | public sealed class BSConstraintHinge : BSConstraint |
36 | { | 36 | { |
37 | public BSHingeConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | 37 | public override ConstraintType Type { get { return ConstraintType.HINGE_CONSTRAINT_TYPE; } } |
38 | Vector3 pivotInA, Vector3 pivotInB, | 38 | |
39 | Vector3 axisInA, Vector3 axisInB, | 39 | public BSConstraintHinge(BulletSim world, BulletBody obj1, BulletBody obj2, |
40 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | 40 | Vector3 pivotInA, Vector3 pivotInB, |
41 | { | 41 | Vector3 axisInA, Vector3 axisInB, |
42 | m_world = world; | 42 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
43 | m_body1 = obj1; | 43 | { |
44 | m_body2 = obj2; | 44 | m_world = world; |
45 | m_constraint = new BulletConstraint( | 45 | m_body1 = obj1; |
46 | BulletSimAPI.CreateHingeConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, | 46 | m_body2 = obj2; |
47 | pivotInA, pivotInB, | 47 | m_constraint = new BulletConstraint( |
48 | axisInA, axisInB, | 48 | BulletSimAPI.CreateHingeConstraint2(m_world.ptr, m_body1.ptr, m_body2.ptr, |
49 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | 49 | pivotInA, pivotInB, |
50 | m_enabled = true; | 50 | axisInA, axisInB, |
51 | } | 51 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); |
52 | 52 | m_enabled = true; | |
53 | } | 53 | } |
54 | 54 | ||
55 | } | 55 | } |
56 | |||
57 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 5a9f135..819635a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -23,7 +23,7 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | * |
27 | 27 | ||
28 | /* RA: June 14, 2011. Copied from ODEDynamics.cs and converted to | 28 | /* RA: June 14, 2011. Copied from ODEDynamics.cs and converted to |
29 | * call the BulletSim system. | 29 | * call the BulletSim system. |
@@ -52,19 +52,15 @@ using OpenSim.Region.Physics.Manager; | |||
52 | 52 | ||
53 | namespace OpenSim.Region.Physics.BulletSPlugin | 53 | namespace OpenSim.Region.Physics.BulletSPlugin |
54 | { | 54 | { |
55 | public class BSDynamics | 55 | public sealed class BSDynamics |
56 | { | 56 | { |
57 | private int frcount = 0; // Used to limit dynamics debug output to | 57 | private BSScene PhysicsScene { get; set; } |
58 | // every 100th frame | 58 | // the prim this dynamic controller belongs to |
59 | 59 | private BSPrim Prim { get; set; } | |
60 | private BSPrim m_prim; // the prim this dynamic controller belongs to | ||
61 | 60 | ||
62 | // Vehicle properties | 61 | // Vehicle properties |
63 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | 62 | public Vehicle Type { get; set; } |
64 | public Vehicle Type | 63 | |
65 | { | ||
66 | get { return m_type; } | ||
67 | } | ||
68 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | 64 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier |
69 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | 65 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: |
70 | // HOVER_TERRAIN_ONLY | 66 | // HOVER_TERRAIN_ONLY |
@@ -74,13 +70,15 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
74 | // HOVER_UP_ONLY | 70 | // HOVER_UP_ONLY |
75 | // LIMIT_MOTOR_UP | 71 | // LIMIT_MOTOR_UP |
76 | // LIMIT_ROLL_ONLY | 72 | // LIMIT_ROLL_ONLY |
77 | private VehicleFlag m_Hoverflags = (VehicleFlag)0; | ||
78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; | 73 | private Vector3 m_BlockingEndPoint = Vector3.Zero; |
79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | 74 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; |
75 | private Quaternion m_referenceFrame = Quaternion.Identity; | ||
76 | |||
80 | // Linear properties | 77 | // Linear properties |
81 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | 78 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time |
79 | private Vector3 m_linearMotorOffset = Vector3.Zero; // the point of force can be offset from the center | ||
82 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL | 80 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL |
83 | private Vector3 m_dir = Vector3.Zero; // velocity applied to body | 81 | private Vector3 m_newVelocity = Vector3.Zero; // velocity computed to be applied to body |
84 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | 82 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; |
85 | private float m_linearMotorDecayTimescale = 0; | 83 | private float m_linearMotorDecayTimescale = 0; |
86 | private float m_linearMotorTimescale = 0; | 84 | private float m_linearMotorTimescale = 0; |
@@ -91,28 +89,28 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
91 | 89 | ||
92 | //Angular properties | 90 | //Angular properties |
93 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | 91 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor |
94 | private int m_angularMotorApply = 0; // application frame counter | 92 | // private int m_angularMotorApply = 0; // application frame counter |
95 | private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity | 93 | private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity |
96 | private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate | 94 | private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate |
97 | private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate | 95 | private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate |
98 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate | 96 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate |
99 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | 97 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body |
100 | // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body | 98 | private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body |
101 | 99 | ||
102 | //Deflection properties | 100 | //Deflection properties |
103 | // private float m_angularDeflectionEfficiency = 0; | 101 | private float m_angularDeflectionEfficiency = 0; |
104 | // private float m_angularDeflectionTimescale = 0; | 102 | private float m_angularDeflectionTimescale = 0; |
105 | // private float m_linearDeflectionEfficiency = 0; | 103 | private float m_linearDeflectionEfficiency = 0; |
106 | // private float m_linearDeflectionTimescale = 0; | 104 | private float m_linearDeflectionTimescale = 0; |
107 | 105 | ||
108 | //Banking properties | 106 | //Banking properties |
109 | // private float m_bankingEfficiency = 0; | 107 | private float m_bankingEfficiency = 0; |
110 | // private float m_bankingMix = 0; | 108 | private float m_bankingMix = 0; |
111 | // private float m_bankingTimescale = 0; | 109 | private float m_bankingTimescale = 0; |
112 | 110 | ||
113 | //Hover and Buoyancy properties | 111 | //Hover and Buoyancy properties |
114 | private float m_VhoverHeight = 0f; | 112 | private float m_VhoverHeight = 0f; |
115 | // private float m_VhoverEfficiency = 0f; | 113 | private float m_VhoverEfficiency = 0f; |
116 | private float m_VhoverTimescale = 0f; | 114 | private float m_VhoverTimescale = 0f; |
117 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | 115 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height |
118 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | 116 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. |
@@ -124,86 +122,74 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
124 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 122 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 123 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
126 | 124 | ||
127 | public BSDynamics(BSPrim myPrim) | 125 | public BSDynamics(BSScene myScene, BSPrim myPrim) |
126 | { | ||
127 | PhysicsScene = myScene; | ||
128 | Prim = myPrim; | ||
129 | Type = Vehicle.TYPE_NONE; | ||
130 | } | ||
131 | |||
132 | // Return 'true' if this vehicle is doing vehicle things | ||
133 | public bool IsActive | ||
128 | { | 134 | { |
129 | m_prim = myPrim; | 135 | get { return Type != Vehicle.TYPE_NONE; } |
130 | m_type = Vehicle.TYPE_NONE; | ||
131 | } | 136 | } |
132 | 137 | ||
133 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue, float timestep) | 138 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
134 | { | 139 | { |
135 | DetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 140 | VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", Prim.LocalID, pParam, pValue); |
136 | switch (pParam) | 141 | switch (pParam) |
137 | { | 142 | { |
138 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 143 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
139 | if (pValue < 0.01f) pValue = 0.01f; | 144 | m_angularDeflectionEfficiency = Math.Max(pValue, 0.01f); |
140 | // m_angularDeflectionEfficiency = pValue; | ||
141 | break; | 145 | break; |
142 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | 146 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: |
143 | if (pValue < 0.01f) pValue = 0.01f; | 147 | m_angularDeflectionTimescale = Math.Max(pValue, 0.01f); |
144 | // m_angularDeflectionTimescale = pValue; | ||
145 | break; | 148 | break; |
146 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | 149 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: |
147 | if (pValue < 0.01f) pValue = 0.01f; | 150 | m_angularMotorDecayTimescale = Math.Max(pValue, 0.01f); |
148 | m_angularMotorDecayTimescale = pValue; | ||
149 | break; | 151 | break; |
150 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | 152 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: |
151 | if (pValue < 0.01f) pValue = 0.01f; | 153 | m_angularMotorTimescale = Math.Max(pValue, 0.01f); |
152 | m_angularMotorTimescale = pValue; | ||
153 | break; | 154 | break; |
154 | case Vehicle.BANKING_EFFICIENCY: | 155 | case Vehicle.BANKING_EFFICIENCY: |
155 | if (pValue < 0.01f) pValue = 0.01f; | 156 | m_bankingEfficiency = Math.Max(-1f, Math.Min(pValue, 1f)); |
156 | // m_bankingEfficiency = pValue; | ||
157 | break; | 157 | break; |
158 | case Vehicle.BANKING_MIX: | 158 | case Vehicle.BANKING_MIX: |
159 | if (pValue < 0.01f) pValue = 0.01f; | 159 | m_bankingMix = Math.Max(pValue, 0.01f); |
160 | // m_bankingMix = pValue; | ||
161 | break; | 160 | break; |
162 | case Vehicle.BANKING_TIMESCALE: | 161 | case Vehicle.BANKING_TIMESCALE: |
163 | if (pValue < 0.01f) pValue = 0.01f; | 162 | m_bankingTimescale = Math.Max(pValue, 0.01f); |
164 | // m_bankingTimescale = pValue; | ||
165 | break; | 163 | break; |
166 | case Vehicle.BUOYANCY: | 164 | case Vehicle.BUOYANCY: |
167 | if (pValue < -1f) pValue = -1f; | 165 | m_VehicleBuoyancy = Math.Max(-1f, Math.Min(pValue, 1f)); |
168 | if (pValue > 1f) pValue = 1f; | 166 | break; |
169 | m_VehicleBuoyancy = pValue; | 167 | case Vehicle.HOVER_EFFICIENCY: |
170 | break; | 168 | m_VhoverEfficiency = Math.Max(0f, Math.Min(pValue, 1f)); |
171 | // case Vehicle.HOVER_EFFICIENCY: | 169 | break; |
172 | // if (pValue < 0f) pValue = 0f; | ||
173 | // if (pValue > 1f) pValue = 1f; | ||
174 | // m_VhoverEfficiency = pValue; | ||
175 | // break; | ||
176 | case Vehicle.HOVER_HEIGHT: | 170 | case Vehicle.HOVER_HEIGHT: |
177 | m_VhoverHeight = pValue; | 171 | m_VhoverHeight = pValue; |
178 | break; | 172 | break; |
179 | case Vehicle.HOVER_TIMESCALE: | 173 | case Vehicle.HOVER_TIMESCALE: |
180 | if (pValue < 0.01f) pValue = 0.01f; | 174 | m_VhoverTimescale = Math.Max(pValue, 0.01f); |
181 | m_VhoverTimescale = pValue; | ||
182 | break; | 175 | break; |
183 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | 176 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: |
184 | if (pValue < 0.01f) pValue = 0.01f; | 177 | m_linearDeflectionEfficiency = Math.Max(pValue, 0.01f); |
185 | // m_linearDeflectionEfficiency = pValue; | ||
186 | break; | 178 | break; |
187 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | 179 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: |
188 | if (pValue < 0.01f) pValue = 0.01f; | 180 | m_linearDeflectionTimescale = Math.Max(pValue, 0.01f); |
189 | // m_linearDeflectionTimescale = pValue; | ||
190 | break; | 181 | break; |
191 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | 182 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: |
192 | if (pValue < 0.01f) pValue = 0.01f; | 183 | m_linearMotorDecayTimescale = Math.Max(pValue, 0.01f); |
193 | m_linearMotorDecayTimescale = pValue; | ||
194 | break; | 184 | break; |
195 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | 185 | case Vehicle.LINEAR_MOTOR_TIMESCALE: |
196 | if (pValue < 0.01f) pValue = 0.01f; | 186 | m_linearMotorTimescale = Math.Max(pValue, 0.01f); |
197 | m_linearMotorTimescale = pValue; | ||
198 | break; | 187 | break; |
199 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | 188 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: |
200 | if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable | 189 | m_verticalAttractionEfficiency = Math.Max(0.1f, Math.Min(pValue, 1f)); |
201 | if (pValue > 1.0f) pValue = 1.0f; | ||
202 | m_verticalAttractionEfficiency = pValue; | ||
203 | break; | 190 | break; |
204 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | 191 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: |
205 | if (pValue < 0.01f) pValue = 0.01f; | 192 | m_verticalAttractionTimescale = Math.Max(pValue, 0.01f); |
206 | m_verticalAttractionTimescale = pValue; | ||
207 | break; | 193 | break; |
208 | 194 | ||
209 | // These are vector properties but the engine lets you use a single float value to | 195 | // These are vector properties but the engine lets you use a single float value to |
@@ -213,7 +199,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
213 | break; | 199 | break; |
214 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | 200 | case Vehicle.ANGULAR_MOTOR_DIRECTION: |
215 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | 201 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); |
216 | m_angularMotorApply = 10; | 202 | // m_angularMotorApply = 100; |
217 | break; | 203 | break; |
218 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 204 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
219 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | 205 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); |
@@ -223,30 +209,27 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
223 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); | 209 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); |
224 | break; | 210 | break; |
225 | case Vehicle.LINEAR_MOTOR_OFFSET: | 211 | case Vehicle.LINEAR_MOTOR_OFFSET: |
226 | // m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | 212 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); |
227 | break; | 213 | break; |
228 | 214 | ||
229 | } | 215 | } |
230 | }//end ProcessFloatVehicleParam | 216 | }//end ProcessFloatVehicleParam |
231 | 217 | ||
232 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue, float timestep) | 218 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) |
233 | { | 219 | { |
234 | DetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 220 | VDetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", Prim.LocalID, pParam, pValue); |
235 | switch (pParam) | 221 | switch (pParam) |
236 | { | 222 | { |
237 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | 223 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: |
238 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | 224 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); |
239 | break; | 225 | break; |
240 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | 226 | case Vehicle.ANGULAR_MOTOR_DIRECTION: |
241 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
242 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | 227 | // Limit requested angular speed to 2 rps= 4 pi rads/sec |
243 | if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f; | 228 | pValue.X = Math.Max(-12.56f, Math.Min(pValue.X, 12.56f)); |
244 | if (m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f; | 229 | pValue.Y = Math.Max(-12.56f, Math.Min(pValue.Y, 12.56f)); |
245 | if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f; | 230 | pValue.Z = Math.Max(-12.56f, Math.Min(pValue.Z, 12.56f)); |
246 | if (m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f; | 231 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); |
247 | if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f; | 232 | // m_angularMotorApply = 100; |
248 | if (m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f; | ||
249 | m_angularMotorApply = 10; | ||
250 | break; | 233 | break; |
251 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 234 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
252 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | 235 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); |
@@ -256,7 +239,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
256 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); | 239 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); |
257 | break; | 240 | break; |
258 | case Vehicle.LINEAR_MOTOR_OFFSET: | 241 | case Vehicle.LINEAR_MOTOR_OFFSET: |
259 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | 242 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); |
260 | break; | 243 | break; |
261 | case Vehicle.BLOCK_EXIT: | 244 | case Vehicle.BLOCK_EXIT: |
262 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | 245 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); |
@@ -266,11 +249,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
266 | 249 | ||
267 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | 250 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) |
268 | { | 251 | { |
269 | DetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 252 | VDetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", Prim.LocalID, pParam, pValue); |
270 | switch (pParam) | 253 | switch (pParam) |
271 | { | 254 | { |
272 | case Vehicle.REFERENCE_FRAME: | 255 | case Vehicle.REFERENCE_FRAME: |
273 | // m_referenceFrame = pValue; | 256 | m_referenceFrame = pValue; |
274 | break; | 257 | break; |
275 | case Vehicle.ROLL_FRAME: | 258 | case Vehicle.ROLL_FRAME: |
276 | m_RollreferenceFrame = pValue; | 259 | m_RollreferenceFrame = pValue; |
@@ -280,575 +263,492 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
280 | 263 | ||
281 | internal void ProcessVehicleFlags(int pParam, bool remove) | 264 | internal void ProcessVehicleFlags(int pParam, bool remove) |
282 | { | 265 | { |
283 | DetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); | 266 | VDetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", Prim.LocalID, pParam, remove); |
284 | if (remove) | 267 | VehicleFlag parm = (VehicleFlag)pParam; |
285 | { | 268 | if (pParam == -1) |
286 | if (pParam == -1) | 269 | m_flags = (VehicleFlag)0; |
287 | { | ||
288 | m_flags = (VehicleFlag)0; | ||
289 | m_Hoverflags = (VehicleFlag)0; | ||
290 | return; | ||
291 | } | ||
292 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
293 | { | ||
294 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0) | ||
295 | m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
296 | } | ||
297 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
298 | { | ||
299 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0) | ||
300 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY); | ||
301 | } | ||
302 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
303 | { | ||
304 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0) | ||
305 | m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY); | ||
306 | } | ||
307 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
308 | { | ||
309 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0) | ||
310 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY); | ||
311 | } | ||
312 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
313 | { | ||
314 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0) | ||
315 | m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP); | ||
316 | } | ||
317 | if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY) | ||
318 | { | ||
319 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0) | ||
320 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | ||
321 | } | ||
322 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
323 | { | ||
324 | if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0) | ||
325 | m_flags &= ~(VehicleFlag.MOUSELOOK_BANK); | ||
326 | } | ||
327 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
328 | { | ||
329 | if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0) | ||
330 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER); | ||
331 | } | ||
332 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
333 | { | ||
334 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0) | ||
335 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP); | ||
336 | } | ||
337 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
338 | { | ||
339 | if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0) | ||
340 | m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED); | ||
341 | } | ||
342 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
343 | { | ||
344 | if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0) | ||
345 | m_flags &= ~(VehicleFlag.NO_X); | ||
346 | } | ||
347 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
348 | { | ||
349 | if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0) | ||
350 | m_flags &= ~(VehicleFlag.NO_Y); | ||
351 | } | ||
352 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
353 | { | ||
354 | if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0) | ||
355 | m_flags &= ~(VehicleFlag.NO_Z); | ||
356 | } | ||
357 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
358 | { | ||
359 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0) | ||
360 | m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT); | ||
361 | } | ||
362 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
363 | { | ||
364 | if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0) | ||
365 | m_flags &= ~(VehicleFlag.NO_DEFLECTION); | ||
366 | } | ||
367 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
368 | { | ||
369 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0) | ||
370 | m_flags &= ~(VehicleFlag.LOCK_ROTATION); | ||
371 | } | ||
372 | } | ||
373 | else | 270 | else |
374 | { | 271 | { |
375 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | 272 | if (remove) |
376 | { | 273 | m_flags &= ~parm; |
377 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags); | 274 | else |
378 | } | 275 | m_flags |= parm; |
379 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
380 | { | ||
381 | m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags); | ||
382 | } | ||
383 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
384 | { | ||
385 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags); | ||
386 | } | ||
387 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
388 | { | ||
389 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags); | ||
390 | } | ||
391 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
392 | { | ||
393 | m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags); | ||
394 | } | ||
395 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
396 | { | ||
397 | m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags); | ||
398 | } | ||
399 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
400 | { | ||
401 | m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags); | ||
402 | } | ||
403 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
404 | { | ||
405 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags); | ||
406 | } | ||
407 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
408 | { | ||
409 | m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags); | ||
410 | } | ||
411 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
412 | { | ||
413 | m_flags |= (VehicleFlag.NO_X); | ||
414 | } | ||
415 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
416 | { | ||
417 | m_flags |= (VehicleFlag.NO_Y); | ||
418 | } | ||
419 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
420 | { | ||
421 | m_flags |= (VehicleFlag.NO_Z); | ||
422 | } | ||
423 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
424 | { | ||
425 | m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT); | ||
426 | } | ||
427 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
428 | { | ||
429 | m_flags |= (VehicleFlag.NO_DEFLECTION); | ||
430 | } | ||
431 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
432 | { | ||
433 | m_flags |= (VehicleFlag.LOCK_ROTATION); | ||
434 | } | ||
435 | } | 276 | } |
436 | }//end ProcessVehicleFlags | 277 | } |
437 | 278 | ||
438 | internal void ProcessTypeChange(Vehicle pType) | 279 | internal void ProcessTypeChange(Vehicle pType) |
439 | { | 280 | { |
440 | DetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); | 281 | VDetailLog("{0},ProcessTypeChange,type={1}", Prim.LocalID, pType); |
441 | // Set Defaults For Type | 282 | // Set Defaults For Type |
442 | m_type = pType; | 283 | Type = pType; |
443 | switch (pType) | 284 | switch (pType) |
444 | { | 285 | { |
445 | case Vehicle.TYPE_NONE: | 286 | case Vehicle.TYPE_NONE: |
446 | m_linearFrictionTimescale = new Vector3(0, 0, 0); | ||
447 | m_angularFrictionTimescale = new Vector3(0, 0, 0); | ||
448 | m_linearMotorDirection = Vector3.Zero; | 287 | m_linearMotorDirection = Vector3.Zero; |
449 | m_linearMotorTimescale = 0; | 288 | m_linearMotorTimescale = 0; |
450 | m_linearMotorDecayTimescale = 0; | 289 | m_linearMotorDecayTimescale = 0; |
290 | m_linearFrictionTimescale = new Vector3(0, 0, 0); | ||
291 | |||
451 | m_angularMotorDirection = Vector3.Zero; | 292 | m_angularMotorDirection = Vector3.Zero; |
452 | m_angularMotorTimescale = 0; | ||
453 | m_angularMotorDecayTimescale = 0; | 293 | m_angularMotorDecayTimescale = 0; |
294 | m_angularMotorTimescale = 0; | ||
295 | m_angularFrictionTimescale = new Vector3(0, 0, 0); | ||
296 | |||
454 | m_VhoverHeight = 0; | 297 | m_VhoverHeight = 0; |
298 | m_VhoverEfficiency = 0; | ||
455 | m_VhoverTimescale = 0; | 299 | m_VhoverTimescale = 0; |
456 | m_VehicleBuoyancy = 0; | 300 | m_VehicleBuoyancy = 0; |
301 | |||
302 | m_linearDeflectionEfficiency = 1; | ||
303 | m_linearDeflectionTimescale = 1; | ||
304 | |||
305 | m_angularDeflectionEfficiency = 0; | ||
306 | m_angularDeflectionTimescale = 1000; | ||
307 | |||
308 | m_verticalAttractionEfficiency = 0; | ||
309 | m_verticalAttractionTimescale = 0; | ||
310 | |||
311 | m_bankingEfficiency = 0; | ||
312 | m_bankingTimescale = 1000; | ||
313 | m_bankingMix = 1; | ||
314 | |||
315 | m_referenceFrame = Quaternion.Identity; | ||
457 | m_flags = (VehicleFlag)0; | 316 | m_flags = (VehicleFlag)0; |
458 | break; | 317 | break; |
459 | 318 | ||
460 | case Vehicle.TYPE_SLED: | 319 | case Vehicle.TYPE_SLED: |
461 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
462 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
463 | m_linearMotorDirection = Vector3.Zero; | 320 | m_linearMotorDirection = Vector3.Zero; |
464 | m_linearMotorTimescale = 1000; | 321 | m_linearMotorTimescale = 1000; |
465 | m_linearMotorDecayTimescale = 120; | 322 | m_linearMotorDecayTimescale = 120; |
323 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
324 | |||
466 | m_angularMotorDirection = Vector3.Zero; | 325 | m_angularMotorDirection = Vector3.Zero; |
467 | m_angularMotorTimescale = 1000; | 326 | m_angularMotorTimescale = 1000; |
468 | m_angularMotorDecayTimescale = 120; | 327 | m_angularMotorDecayTimescale = 120; |
328 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
329 | |||
469 | m_VhoverHeight = 0; | 330 | m_VhoverHeight = 0; |
470 | // m_VhoverEfficiency = 1; | 331 | m_VhoverEfficiency = 10; // TODO: this looks wrong!! |
471 | m_VhoverTimescale = 10; | 332 | m_VhoverTimescale = 10; |
472 | m_VehicleBuoyancy = 0; | 333 | m_VehicleBuoyancy = 0; |
473 | // m_linearDeflectionEfficiency = 1; | 334 | |
474 | // m_linearDeflectionTimescale = 1; | 335 | m_linearDeflectionEfficiency = 1; |
475 | // m_angularDeflectionEfficiency = 1; | 336 | m_linearDeflectionTimescale = 1; |
476 | // m_angularDeflectionTimescale = 1000; | 337 | |
477 | // m_bankingEfficiency = 0; | 338 | m_angularDeflectionEfficiency = 1; |
478 | // m_bankingMix = 1; | 339 | m_angularDeflectionTimescale = 1000; |
479 | // m_bankingTimescale = 10; | 340 | |
480 | // m_referenceFrame = Quaternion.Identity; | 341 | m_verticalAttractionEfficiency = 0; |
481 | m_Hoverflags &= | 342 | m_verticalAttractionTimescale = 0; |
343 | |||
344 | m_bankingEfficiency = 0; | ||
345 | m_bankingTimescale = 10; | ||
346 | m_bankingMix = 1; | ||
347 | |||
348 | m_referenceFrame = Quaternion.Identity; | ||
349 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
350 | m_flags &= | ||
482 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 351 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
483 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 352 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
484 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
485 | break; | 353 | break; |
486 | case Vehicle.TYPE_CAR: | 354 | case Vehicle.TYPE_CAR: |
487 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
488 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
489 | m_linearMotorDirection = Vector3.Zero; | 355 | m_linearMotorDirection = Vector3.Zero; |
490 | m_linearMotorTimescale = 1; | 356 | m_linearMotorTimescale = 1; |
491 | m_linearMotorDecayTimescale = 60; | 357 | m_linearMotorDecayTimescale = 60; |
358 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
359 | |||
492 | m_angularMotorDirection = Vector3.Zero; | 360 | m_angularMotorDirection = Vector3.Zero; |
493 | m_angularMotorTimescale = 1; | 361 | m_angularMotorTimescale = 1; |
494 | m_angularMotorDecayTimescale = 0.8f; | 362 | m_angularMotorDecayTimescale = 0.8f; |
363 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
364 | |||
495 | m_VhoverHeight = 0; | 365 | m_VhoverHeight = 0; |
496 | // m_VhoverEfficiency = 0; | 366 | m_VhoverEfficiency = 0; |
497 | m_VhoverTimescale = 1000; | 367 | m_VhoverTimescale = 1000; |
498 | m_VehicleBuoyancy = 0; | 368 | m_VehicleBuoyancy = 0; |
499 | // // m_linearDeflectionEfficiency = 1; | 369 | |
500 | // // m_linearDeflectionTimescale = 2; | 370 | m_linearDeflectionEfficiency = 1; |
501 | // // m_angularDeflectionEfficiency = 0; | 371 | m_linearDeflectionTimescale = 2; |
502 | // m_angularDeflectionTimescale = 10; | 372 | |
373 | m_angularDeflectionEfficiency = 0; | ||
374 | m_angularDeflectionTimescale = 10; | ||
375 | |||
503 | m_verticalAttractionEfficiency = 1f; | 376 | m_verticalAttractionEfficiency = 1f; |
504 | m_verticalAttractionTimescale = 10f; | 377 | m_verticalAttractionTimescale = 10f; |
505 | // m_bankingEfficiency = -0.2f; | 378 | |
506 | // m_bankingMix = 1; | 379 | m_bankingEfficiency = -0.2f; |
507 | // m_bankingTimescale = 1; | 380 | m_bankingMix = 1; |
508 | // m_referenceFrame = Quaternion.Identity; | 381 | m_bankingTimescale = 1; |
509 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 382 | |
510 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | 383 | m_referenceFrame = Quaternion.Identity; |
511 | VehicleFlag.LIMIT_MOTOR_UP); | 384 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
512 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY); | 385 | | VehicleFlag.HOVER_TERRAIN_ONLY |
386 | | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
387 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | ||
388 | | VehicleFlag.LIMIT_ROLL_ONLY | ||
389 | | VehicleFlag.LIMIT_MOTOR_UP | ||
390 | | VehicleFlag.HOVER_UP_ONLY); | ||
513 | break; | 391 | break; |
514 | case Vehicle.TYPE_BOAT: | 392 | case Vehicle.TYPE_BOAT: |
515 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
516 | m_angularFrictionTimescale = new Vector3(10,10,10); | ||
517 | m_linearMotorDirection = Vector3.Zero; | 393 | m_linearMotorDirection = Vector3.Zero; |
518 | m_linearMotorTimescale = 5; | 394 | m_linearMotorTimescale = 5; |
519 | m_linearMotorDecayTimescale = 60; | 395 | m_linearMotorDecayTimescale = 60; |
396 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
397 | |||
520 | m_angularMotorDirection = Vector3.Zero; | 398 | m_angularMotorDirection = Vector3.Zero; |
521 | m_angularMotorTimescale = 4; | 399 | m_angularMotorTimescale = 4; |
522 | m_angularMotorDecayTimescale = 4; | 400 | m_angularMotorDecayTimescale = 4; |
401 | m_angularFrictionTimescale = new Vector3(10,10,10); | ||
402 | |||
523 | m_VhoverHeight = 0; | 403 | m_VhoverHeight = 0; |
524 | // m_VhoverEfficiency = 0.5f; | 404 | m_VhoverEfficiency = 0.5f; |
525 | m_VhoverTimescale = 2; | 405 | m_VhoverTimescale = 2; |
526 | m_VehicleBuoyancy = 1; | 406 | m_VehicleBuoyancy = 1; |
527 | // m_linearDeflectionEfficiency = 0.5f; | 407 | |
528 | // m_linearDeflectionTimescale = 3; | 408 | m_linearDeflectionEfficiency = 0.5f; |
529 | // m_angularDeflectionEfficiency = 0.5f; | 409 | m_linearDeflectionTimescale = 3; |
530 | // m_angularDeflectionTimescale = 5; | 410 | |
411 | m_angularDeflectionEfficiency = 0.5f; | ||
412 | m_angularDeflectionTimescale = 5; | ||
413 | |||
531 | m_verticalAttractionEfficiency = 0.5f; | 414 | m_verticalAttractionEfficiency = 0.5f; |
532 | m_verticalAttractionTimescale = 5f; | 415 | m_verticalAttractionTimescale = 5f; |
533 | // m_bankingEfficiency = -0.3f; | 416 | |
534 | // m_bankingMix = 0.8f; | 417 | m_bankingEfficiency = -0.3f; |
535 | // m_bankingTimescale = 1; | 418 | m_bankingMix = 0.8f; |
536 | // m_referenceFrame = Quaternion.Identity; | 419 | m_bankingTimescale = 1; |
537 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | 420 | |
538 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 421 | m_referenceFrame = Quaternion.Identity; |
539 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | 422 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
540 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | 423 | | VehicleFlag.HOVER_GLOBAL_HEIGHT |
541 | VehicleFlag.LIMIT_MOTOR_UP); | 424 | | VehicleFlag.LIMIT_ROLL_ONLY |
542 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY); | 425 | | VehicleFlag.HOVER_UP_ONLY); |
426 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | ||
427 | | VehicleFlag.LIMIT_MOTOR_UP | ||
428 | | VehicleFlag.HOVER_WATER_ONLY); | ||
543 | break; | 429 | break; |
544 | case Vehicle.TYPE_AIRPLANE: | 430 | case Vehicle.TYPE_AIRPLANE: |
545 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
546 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
547 | m_linearMotorDirection = Vector3.Zero; | 431 | m_linearMotorDirection = Vector3.Zero; |
548 | m_linearMotorTimescale = 2; | 432 | m_linearMotorTimescale = 2; |
549 | m_linearMotorDecayTimescale = 60; | 433 | m_linearMotorDecayTimescale = 60; |
434 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
435 | |||
550 | m_angularMotorDirection = Vector3.Zero; | 436 | m_angularMotorDirection = Vector3.Zero; |
551 | m_angularMotorTimescale = 4; | 437 | m_angularMotorTimescale = 4; |
552 | m_angularMotorDecayTimescale = 4; | 438 | m_angularMotorDecayTimescale = 4; |
439 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
440 | |||
553 | m_VhoverHeight = 0; | 441 | m_VhoverHeight = 0; |
554 | // m_VhoverEfficiency = 0.5f; | 442 | m_VhoverEfficiency = 0.5f; |
555 | m_VhoverTimescale = 1000; | 443 | m_VhoverTimescale = 1000; |
556 | m_VehicleBuoyancy = 0; | 444 | m_VehicleBuoyancy = 0; |
557 | // m_linearDeflectionEfficiency = 0.5f; | 445 | |
558 | // m_linearDeflectionTimescale = 3; | 446 | m_linearDeflectionEfficiency = 0.5f; |
559 | // m_angularDeflectionEfficiency = 1; | 447 | m_linearDeflectionTimescale = 3; |
560 | // m_angularDeflectionTimescale = 2; | 448 | |
449 | m_angularDeflectionEfficiency = 1; | ||
450 | m_angularDeflectionTimescale = 2; | ||
451 | |||
561 | m_verticalAttractionEfficiency = 0.9f; | 452 | m_verticalAttractionEfficiency = 0.9f; |
562 | m_verticalAttractionTimescale = 2f; | 453 | m_verticalAttractionTimescale = 2f; |
563 | // m_bankingEfficiency = 1; | 454 | |
564 | // m_bankingMix = 0.7f; | 455 | m_bankingEfficiency = 1; |
565 | // m_bankingTimescale = 2; | 456 | m_bankingMix = 0.7f; |
566 | // m_referenceFrame = Quaternion.Identity; | 457 | m_bankingTimescale = 2; |
567 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 458 | |
568 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 459 | m_referenceFrame = Quaternion.Identity; |
569 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 460 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
461 | | VehicleFlag.HOVER_TERRAIN_ONLY | ||
462 | | VehicleFlag.HOVER_GLOBAL_HEIGHT | ||
463 | | VehicleFlag.HOVER_UP_ONLY | ||
464 | | VehicleFlag.NO_DEFLECTION_UP | ||
465 | | VehicleFlag.LIMIT_MOTOR_UP); | ||
570 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 466 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
571 | break; | 467 | break; |
572 | case Vehicle.TYPE_BALLOON: | 468 | case Vehicle.TYPE_BALLOON: |
573 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
574 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
575 | m_linearMotorDirection = Vector3.Zero; | 469 | m_linearMotorDirection = Vector3.Zero; |
576 | m_linearMotorTimescale = 5; | 470 | m_linearMotorTimescale = 5; |
471 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
577 | m_linearMotorDecayTimescale = 60; | 472 | m_linearMotorDecayTimescale = 60; |
473 | |||
578 | m_angularMotorDirection = Vector3.Zero; | 474 | m_angularMotorDirection = Vector3.Zero; |
579 | m_angularMotorTimescale = 6; | 475 | m_angularMotorTimescale = 6; |
476 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
580 | m_angularMotorDecayTimescale = 10; | 477 | m_angularMotorDecayTimescale = 10; |
478 | |||
581 | m_VhoverHeight = 5; | 479 | m_VhoverHeight = 5; |
582 | // m_VhoverEfficiency = 0.8f; | 480 | m_VhoverEfficiency = 0.8f; |
583 | m_VhoverTimescale = 10; | 481 | m_VhoverTimescale = 10; |
584 | m_VehicleBuoyancy = 1; | 482 | m_VehicleBuoyancy = 1; |
585 | // m_linearDeflectionEfficiency = 0; | 483 | |
586 | // m_linearDeflectionTimescale = 5; | 484 | m_linearDeflectionEfficiency = 0; |
587 | // m_angularDeflectionEfficiency = 0; | 485 | m_linearDeflectionTimescale = 5; |
588 | // m_angularDeflectionTimescale = 5; | 486 | |
487 | m_angularDeflectionEfficiency = 0; | ||
488 | m_angularDeflectionTimescale = 5; | ||
489 | |||
589 | m_verticalAttractionEfficiency = 1f; | 490 | m_verticalAttractionEfficiency = 1f; |
590 | m_verticalAttractionTimescale = 100f; | 491 | m_verticalAttractionTimescale = 100f; |
591 | // m_bankingEfficiency = 0; | 492 | |
592 | // m_bankingMix = 0.7f; | 493 | m_bankingEfficiency = 0; |
593 | // m_bankingTimescale = 5; | 494 | m_bankingMix = 0.7f; |
594 | // m_referenceFrame = Quaternion.Identity; | 495 | m_bankingTimescale = 5; |
595 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 496 | m_referenceFrame = Quaternion.Identity; |
596 | VehicleFlag.HOVER_UP_ONLY); | 497 | |
597 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 498 | m_referenceFrame = Quaternion.Identity; |
598 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 499 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
599 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); | 500 | | VehicleFlag.HOVER_TERRAIN_ONLY |
501 | | VehicleFlag.HOVER_UP_ONLY | ||
502 | | VehicleFlag.NO_DEFLECTION_UP | ||
503 | | VehicleFlag.LIMIT_MOTOR_UP); | ||
504 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | ||
505 | | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
600 | break; | 506 | break; |
601 | } | 507 | } |
602 | }//end SetDefaultsForType | 508 | } |
603 | 509 | ||
510 | // Some of the properties of this prim may have changed. | ||
511 | // Do any updating needed for a vehicle | ||
512 | public void Refresh() | ||
513 | { | ||
514 | if (IsActive) | ||
515 | { | ||
516 | // Friction effects are handled by this vehicle code | ||
517 | BulletSimAPI.SetFriction2(Prim.PhysBody.ptr, 0f); | ||
518 | BulletSimAPI.SetHitFraction2(Prim.PhysBody.ptr, 0f); | ||
519 | } | ||
520 | } | ||
521 | |||
522 | // One step of the vehicle properties for the next 'pTimestep' seconds. | ||
604 | internal void Step(float pTimestep) | 523 | internal void Step(float pTimestep) |
605 | { | 524 | { |
606 | if (m_type == Vehicle.TYPE_NONE) return; | 525 | if (!IsActive) return; |
607 | 526 | ||
608 | frcount++; // used to limit debug comment output | 527 | // DEBUG |
609 | if (frcount > 100) | 528 | // Because Bullet does apply forces to the vehicle, our last computed |
610 | frcount = 0; | 529 | // linear and angular velocities are not what is happening now. |
530 | // Vector3 externalAngularVelocity = Prim.ForceRotationalVelocity - m_lastAngularVelocity; | ||
531 | // m_lastAngularVelocity += (externalAngularVelocity * 0.5f) * pTimestep; | ||
532 | // m_lastAngularVelocity = Prim.ForceRotationalVelocity; // DEBUG: account for what Bullet did last time | ||
533 | // m_lastLinearVelocityVector = Prim.ForceVelocity * Quaternion.Inverse(Prim.ForceOrientation); // DEBUG: | ||
534 | // END DEBUG | ||
611 | 535 | ||
612 | MoveLinear(pTimestep); | 536 | MoveLinear(pTimestep); |
613 | MoveAngular(pTimestep); | 537 | MoveAngular(pTimestep); |
614 | LimitRotation(pTimestep); | 538 | LimitRotation(pTimestep); |
615 | 539 | ||
616 | DetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | 540 | // DEBUG: Trying to figure out why Bullet goes crazy when the root prim is moved. |
617 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); | 541 | // BulletSimAPI.SetInterpolationVelocity2(Prim.BSBody.ptr, m_newVelocity, m_lastAngularVelocity); // DEBUG DEBUG DEBUG |
542 | |||
543 | // remember the position so next step we can limit absolute movement effects | ||
544 | m_lastPositionVector = Prim.ForcePosition; | ||
545 | |||
546 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | ||
547 | Prim.LocalID, Prim.ForcePosition, Prim.Force, Prim.ForceVelocity, Prim.RotationalVelocity); | ||
618 | }// end Step | 548 | }// end Step |
619 | 549 | ||
550 | // Apply the effect of the linear motor. | ||
551 | // Also does hover and float. | ||
620 | private void MoveLinear(float pTimestep) | 552 | private void MoveLinear(float pTimestep) |
621 | { | 553 | { |
622 | // requested m_linearMotorDirection is significant | 554 | // m_linearMotorDirection is the target direction we are moving relative to the vehicle coordinates |
623 | // if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) | 555 | // m_lastLinearVelocityVector is the current speed we are moving in that direction |
624 | if (m_linearMotorDirection.LengthSquared() > 0.0001f) | 556 | if (m_linearMotorDirection.LengthSquared() > 0.001f) |
625 | { | 557 | { |
626 | Vector3 origDir = m_linearMotorDirection; | 558 | Vector3 origDir = m_linearMotorDirection; |
627 | Vector3 origVel = m_lastLinearVelocityVector; | 559 | Vector3 origVel = m_lastLinearVelocityVector; |
560 | Vector3 vehicleVelocity = Prim.ForceVelocity * Quaternion.Inverse(Prim.ForceOrientation); // DEBUG | ||
628 | 561 | ||
629 | // add drive to body | 562 | // add drive to body |
630 | // Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep); | 563 | Vector3 addAmount = (m_linearMotorDirection - m_lastLinearVelocityVector)/(m_linearMotorTimescale) * pTimestep; |
631 | Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale); | 564 | // lastLinearVelocityVector is the current body velocity vector |
632 | // lastLinearVelocityVector is the current body velocity vector? | ||
633 | // RA: Not sure what the *10 is for. A correction for pTimestep? | ||
634 | // m_lastLinearVelocityVector += (addAmount*10); | ||
635 | m_lastLinearVelocityVector += addAmount; | ||
636 | |||
637 | // This will work temporarily, but we really need to compare speed on an axis | ||
638 | // KF: Limit body velocity to applied velocity? | ||
639 | // Limit the velocity vector to less than the last set linear motor direction | ||
640 | if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X)) | ||
641 | m_lastLinearVelocityVector.X = m_linearMotorDirectionLASTSET.X; | ||
642 | if (Math.Abs(m_lastLinearVelocityVector.Y) > Math.Abs(m_linearMotorDirectionLASTSET.Y)) | ||
643 | m_lastLinearVelocityVector.Y = m_linearMotorDirectionLASTSET.Y; | ||
644 | if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z)) | ||
645 | m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z; | ||
646 | |||
647 | // decay applied velocity | ||
648 | Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep))); | ||
649 | m_linearMotorDirection -= m_linearMotorDirection * decayfraction * 0.5f; | ||
650 | |||
651 | /* | ||
652 | Vector3 addAmount = (m_linearMotorDirection - m_lastLinearVelocityVector)/m_linearMotorTimescale; | ||
653 | m_lastLinearVelocityVector += addAmount; | 565 | m_lastLinearVelocityVector += addAmount; |
654 | 566 | ||
655 | float decayfraction = (1.0f - 1.0f / m_linearMotorDecayTimescale); | 567 | float decayFactor = (1.0f / m_linearMotorDecayTimescale) * pTimestep; |
656 | m_linearMotorDirection *= decayfraction; | 568 | m_linearMotorDirection *= (1f - decayFactor); |
657 | 569 | ||
658 | */ | 570 | Vector3 frictionFactor = (Vector3.One / m_linearFrictionTimescale) * pTimestep; |
571 | m_lastLinearVelocityVector *= (Vector3.One - frictionFactor); | ||
659 | 572 | ||
660 | DetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},decay={4},dir={5},vel={6}", | 573 | // Rotate new object velocity from vehicle relative to world coordinates |
661 | m_prim.LocalID, origDir, origVel, addAmount, decayfraction, m_linearMotorDirection, m_lastLinearVelocityVector); | 574 | m_newVelocity = m_lastLinearVelocityVector * Prim.ForceOrientation; |
575 | |||
576 | VDetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},vehVel={3},add={4},decay={5},frict={6},lmDir={7},lmVel={8},newVel={9}", | ||
577 | Prim.LocalID, origDir, origVel, vehicleVelocity, addAmount, decayFactor, frictionFactor, | ||
578 | m_linearMotorDirection, m_lastLinearVelocityVector, m_newVelocity); | ||
662 | } | 579 | } |
663 | else | 580 | else |
664 | { | 581 | { |
665 | // if what remains of applied is small, zero it. | 582 | // if what remains of direction is very small, zero it. |
666 | // if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f)) | ||
667 | // m_lastLinearVelocityVector = Vector3.Zero; | ||
668 | m_linearMotorDirection = Vector3.Zero; | 583 | m_linearMotorDirection = Vector3.Zero; |
669 | m_lastLinearVelocityVector = Vector3.Zero; | 584 | m_lastLinearVelocityVector = Vector3.Zero; |
670 | } | 585 | m_newVelocity = Vector3.Zero; |
671 | 586 | ||
672 | // convert requested object velocity to world-referenced vector | 587 | VDetailLog("{0},MoveLinear,zeroed", Prim.LocalID); |
673 | Quaternion rotq = m_prim.Orientation; | 588 | } |
674 | m_dir = m_lastLinearVelocityVector * rotq; | ||
675 | 589 | ||
676 | // Add the various forces into m_dir which will be our new direction vector (velocity) | 590 | // m_newVelocity is velocity computed from linear motor in world coordinates |
677 | 591 | ||
678 | // add Gravity and Buoyancy | 592 | // Gravity and Buoyancy |
679 | // KF: So far I have found no good method to combine a script-requested | ||
680 | // .Z velocity and gravity. Therefore only 0g will used script-requested | ||
681 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | ||
682 | Vector3 grav = Vector3.Zero; | ||
683 | // There is some gravity, make a gravity force vector that is applied after object velocity. | 593 | // There is some gravity, make a gravity force vector that is applied after object velocity. |
684 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | 594 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; |
685 | grav.Z = m_prim.Scene.DefaultGravity.Z * m_prim.Mass * (1f - m_VehicleBuoyancy); | 595 | Vector3 grav = Prim.PhysicsScene.DefaultGravity * (1f - m_VehicleBuoyancy); |
596 | |||
597 | /* | ||
598 | * RA: Not sure why one would do this unless we are hoping external forces are doing gravity, ... | ||
686 | // Preserve the current Z velocity | 599 | // Preserve the current Z velocity |
687 | Vector3 vel_now = m_prim.Velocity; | 600 | Vector3 vel_now = m_prim.Velocity; |
688 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | 601 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity |
602 | */ | ||
689 | 603 | ||
690 | Vector3 pos = m_prim.Position; | 604 | Vector3 pos = Prim.ForcePosition; |
691 | Vector3 posChange = pos; | ||
692 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | 605 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); |
693 | double Zchange = Math.Abs(posChange.Z); | ||
694 | if (m_BlockingEndPoint != Vector3.Zero) | ||
695 | { | ||
696 | bool changed = false; | ||
697 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
698 | { | ||
699 | pos.X -= posChange.X + 1; | ||
700 | changed = true; | ||
701 | } | ||
702 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
703 | { | ||
704 | pos.Y -= posChange.Y + 1; | ||
705 | changed = true; | ||
706 | } | ||
707 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
708 | { | ||
709 | pos.Z -= posChange.Z + 1; | ||
710 | changed = true; | ||
711 | } | ||
712 | if (pos.X <= 0) | ||
713 | { | ||
714 | pos.X += posChange.X + 1; | ||
715 | changed = true; | ||
716 | } | ||
717 | if (pos.Y <= 0) | ||
718 | { | ||
719 | pos.Y += posChange.Y + 1; | ||
720 | changed = true; | ||
721 | } | ||
722 | if (changed) | ||
723 | { | ||
724 | m_prim.Position = pos; | ||
725 | DetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", | ||
726 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); | ||
727 | } | ||
728 | } | ||
729 | 606 | ||
730 | // If below the terrain, move us above the ground a little. | 607 | // If below the terrain, move us above the ground a little. |
731 | if (pos.Z < m_prim.Scene.GetTerrainHeightAtXYZ(pos)) | 608 | float terrainHeight = Prim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos); |
609 | // Taking the rotated size doesn't work here because m_prim.Size is the size of the root prim and not the linkset. | ||
610 | // Need to add a m_prim.LinkSet.Size similar to m_prim.LinkSet.Mass. | ||
611 | // Vector3 rotatedSize = m_prim.Size * m_prim.ForceOrientation; | ||
612 | // if (rotatedSize.Z < terrainHeight) | ||
613 | if (pos.Z < terrainHeight) | ||
732 | { | 614 | { |
733 | pos.Z = m_prim.Scene.GetTerrainHeightAtXYZ(pos) + 2; | 615 | pos.Z = terrainHeight + 2; |
734 | m_prim.Position = pos; | 616 | Prim.ForcePosition = pos; |
735 | DetailLog("{0},MoveLinear,terrainHeight,pos={1}", m_prim.LocalID, pos); | 617 | VDetailLog("{0},MoveLinear,terrainHeight,terrainHeight={1},pos={2}", Prim.LocalID, terrainHeight, pos); |
736 | } | 618 | } |
737 | 619 | ||
738 | // Check if hovering | 620 | // Check if hovering |
739 | if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 621 | // m_VhoverEfficiency: 0=bouncy, 1=totally damped |
622 | // m_VhoverTimescale: time to achieve height | ||
623 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | ||
740 | { | 624 | { |
741 | // We should hover, get the target height | 625 | // We should hover, get the target height |
742 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0) | 626 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) |
743 | { | 627 | { |
744 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevel() + m_VhoverHeight; | 628 | m_VhoverTargetHeight = Prim.PhysicsScene.GetWaterLevelAtXYZ(pos) + m_VhoverHeight; |
745 | } | 629 | } |
746 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | 630 | if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
747 | { | 631 | { |
748 | m_VhoverTargetHeight = m_prim.Scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | 632 | m_VhoverTargetHeight = terrainHeight + m_VhoverHeight; |
749 | } | 633 | } |
750 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) | 634 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) |
751 | { | 635 | { |
752 | m_VhoverTargetHeight = m_VhoverHeight; | 636 | m_VhoverTargetHeight = m_VhoverHeight; |
753 | } | 637 | } |
754 | 638 | ||
755 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0) | 639 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) != 0) |
756 | { | 640 | { |
757 | // If body is aready heigher, use its height as target height | 641 | // If body is aready heigher, use its height as target height |
758 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | 642 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; |
759 | } | 643 | } |
760 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) | 644 | if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) |
761 | { | 645 | { |
762 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) | 646 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) |
763 | { | 647 | { |
764 | m_prim.Position = pos; | 648 | Prim.ForcePosition = pos; |
765 | } | 649 | } |
766 | } | 650 | } |
767 | else | 651 | else |
768 | { | 652 | { |
769 | float herr0 = pos.Z - m_VhoverTargetHeight; | 653 | float verticalError = pos.Z - m_VhoverTargetHeight; |
654 | // RA: where does the 50 come from? | ||
655 | float verticalCorrectionVelocity = pTimestep * ((verticalError * 50.0f) / m_VhoverTimescale); | ||
770 | // Replace Vertical speed with correction figure if significant | 656 | // Replace Vertical speed with correction figure if significant |
771 | if (Math.Abs(herr0) > 0.01f) | 657 | if (Math.Abs(verticalError) > 0.01f) |
772 | { | 658 | { |
773 | m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | 659 | m_newVelocity.Z += verticalCorrectionVelocity; |
774 | //KF: m_VhoverEfficiency is not yet implemented | 660 | //KF: m_VhoverEfficiency is not yet implemented |
775 | } | 661 | } |
662 | else if (verticalError < -0.01) | ||
663 | { | ||
664 | m_newVelocity.Z -= verticalCorrectionVelocity; | ||
665 | } | ||
776 | else | 666 | else |
777 | { | 667 | { |
778 | m_dir.Z = 0f; | 668 | m_newVelocity.Z = 0f; |
779 | } | 669 | } |
780 | } | 670 | } |
781 | 671 | ||
782 | DetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_dir, m_VhoverHeight, m_VhoverTargetHeight); | 672 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", Prim.LocalID, pos, m_newVelocity, m_VhoverHeight, m_VhoverTargetHeight); |
673 | } | ||
783 | 674 | ||
784 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | 675 | Vector3 posChange = pos - m_lastPositionVector; |
785 | // m_VhoverTimescale = 0f; // time to acheive height | 676 | if (m_BlockingEndPoint != Vector3.Zero) |
786 | // pTimestep is time since last frame,in secs | 677 | { |
678 | bool changed = false; | ||
679 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
680 | { | ||
681 | pos.X -= posChange.X + 1; | ||
682 | changed = true; | ||
683 | } | ||
684 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
685 | { | ||
686 | pos.Y -= posChange.Y + 1; | ||
687 | changed = true; | ||
688 | } | ||
689 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
690 | { | ||
691 | pos.Z -= posChange.Z + 1; | ||
692 | changed = true; | ||
693 | } | ||
694 | if (pos.X <= 0) | ||
695 | { | ||
696 | pos.X += posChange.X + 1; | ||
697 | changed = true; | ||
698 | } | ||
699 | if (pos.Y <= 0) | ||
700 | { | ||
701 | pos.Y += posChange.Y + 1; | ||
702 | changed = true; | ||
703 | } | ||
704 | if (changed) | ||
705 | { | ||
706 | Prim.ForcePosition = pos; | ||
707 | VDetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", | ||
708 | Prim.LocalID, m_BlockingEndPoint, posChange, pos); | ||
709 | } | ||
787 | } | 710 | } |
788 | 711 | ||
712 | // Limit absolute vertical change | ||
713 | float Zchange = Math.Abs(posChange.Z); | ||
789 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) | 714 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
790 | { | 715 | { |
791 | //Start Experimental Values | ||
792 | if (Zchange > .3) | 716 | if (Zchange > .3) |
793 | { | ||
794 | grav.Z = (float)(grav.Z * 3); | 717 | grav.Z = (float)(grav.Z * 3); |
795 | } | ||
796 | if (Zchange > .15) | 718 | if (Zchange > .15) |
797 | { | ||
798 | grav.Z = (float)(grav.Z * 2); | 719 | grav.Z = (float)(grav.Z * 2); |
799 | } | ||
800 | if (Zchange > .75) | 720 | if (Zchange > .75) |
801 | { | ||
802 | grav.Z = (float)(grav.Z * 1.5); | 721 | grav.Z = (float)(grav.Z * 1.5); |
803 | } | ||
804 | if (Zchange > .05) | 722 | if (Zchange > .05) |
805 | { | ||
806 | grav.Z = (float)(grav.Z * 1.25); | 723 | grav.Z = (float)(grav.Z * 1.25); |
807 | } | ||
808 | if (Zchange > .025) | 724 | if (Zchange > .025) |
809 | { | ||
810 | grav.Z = (float)(grav.Z * 1.125); | 725 | grav.Z = (float)(grav.Z * 1.125); |
811 | } | 726 | float postemp = (pos.Z - terrainHeight); |
812 | float terraintemp = m_prim.Scene.GetTerrainHeightAtXYZ(pos); | ||
813 | float postemp = (pos.Z - terraintemp); | ||
814 | if (postemp > 2.5f) | 727 | if (postemp > 2.5f) |
815 | { | ||
816 | grav.Z = (float)(grav.Z * 1.037125); | 728 | grav.Z = (float)(grav.Z * 1.037125); |
817 | } | 729 | VDetailLog("{0},MoveLinear,limitMotorUp,grav={1}", Prim.LocalID, grav); |
818 | DetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); | ||
819 | //End Experimental Values | ||
820 | } | 730 | } |
731 | |||
732 | // If not changing some axis, reduce out velocity | ||
821 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 733 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
822 | { | 734 | m_newVelocity.X = 0; |
823 | m_dir.X = 0; | ||
824 | } | ||
825 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | 735 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) |
826 | { | 736 | m_newVelocity.Y = 0; |
827 | m_dir.Y = 0; | ||
828 | } | ||
829 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | 737 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) |
830 | { | 738 | m_newVelocity.Z = 0; |
831 | m_dir.Z = 0; | ||
832 | } | ||
833 | |||
834 | m_lastPositionVector = m_prim.Position; | ||
835 | 739 | ||
836 | // Apply velocity | 740 | // Apply velocity |
837 | m_prim.Velocity = m_dir; | 741 | Prim.ForceVelocity = m_newVelocity; |
838 | // apply gravity force | 742 | // Prim.AddForce(m_newVelocity * Prim.Linkset.LinksetMass, false); |
839 | // Why is this set here? The physics engine already does gravity. | 743 | Prim.AddForce(grav * Prim.Linkset.LinksetMass, false); |
840 | // m_prim.AddForce(grav, false); | ||
841 | // m_prim.Force = grav; | ||
842 | 744 | ||
843 | // Apply friction | 745 | VDetailLog("{0},MoveLinear,done,lmDir={1},lmVel={2},newVel={3},grav={4}", |
844 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); | 746 | Prim.LocalID, m_linearMotorDirection, m_lastLinearVelocityVector, m_newVelocity, grav); |
845 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; | ||
846 | |||
847 | DetailLog("{0},MoveLinear,done,pos={1},vel={2},force={3},decay={4}", | ||
848 | m_prim.LocalID, m_lastPositionVector, m_dir, grav, decayamount); | ||
849 | 747 | ||
850 | } // end MoveLinear() | 748 | } // end MoveLinear() |
851 | 749 | ||
750 | // ======================================================================= | ||
751 | // Apply the effect of the angular motor. | ||
852 | private void MoveAngular(float pTimestep) | 752 | private void MoveAngular(float pTimestep) |
853 | { | 753 | { |
854 | // m_angularMotorDirection // angular velocity requested by LSL motor | 754 | // m_angularMotorDirection // angular velocity requested by LSL motor |
@@ -859,160 +759,223 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
859 | // m_angularFrictionTimescale // body angular velocity decay rate | 759 | // m_angularFrictionTimescale // body angular velocity decay rate |
860 | // m_lastAngularVelocity // what was last applied to body | 760 | // m_lastAngularVelocity // what was last applied to body |
861 | 761 | ||
862 | // Get what the body is doing, this includes 'external' influences | 762 | if (m_angularMotorDirection.LengthSquared() > 0.0001) |
863 | Vector3 angularVelocity = m_prim.RotationalVelocity; | ||
864 | |||
865 | if (m_angularMotorApply > 0) | ||
866 | { | 763 | { |
867 | // Rather than snapping the angular motor velocity from the old value to | 764 | Vector3 origVel = m_angularMotorVelocity; |
868 | // a newly set velocity, this routine steps the value from the previous | 765 | Vector3 origDir = m_angularMotorDirection; |
869 | // value (m_angularMotorVelocity) to the requested value (m_angularMotorDirection). | 766 | |
870 | // There are m_angularMotorApply steps. | 767 | // new velocity += error / ( time to get there / step interval) |
871 | Vector3 origAngularVelocity = m_angularMotorVelocity; | 768 | // requested speed - last motor speed |
872 | // ramp up to new value | 769 | m_angularMotorVelocity += (m_angularMotorDirection - m_angularMotorVelocity) / (m_angularMotorTimescale / pTimestep); |
873 | // current velocity += error / (time to get there / step interval) | 770 | // decay requested direction |
874 | // requested speed - last motor speed | 771 | m_angularMotorDirection *= (1.0f - (pTimestep * 1.0f/m_angularMotorDecayTimescale)); |
875 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); | 772 | |
876 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); | 773 | VDetailLog("{0},MoveAngular,angularMotorApply,angTScale={1},timeStep={2},origvel={3},origDir={4},vel={5}", |
877 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); | 774 | Prim.LocalID, m_angularMotorTimescale, pTimestep, origVel, origDir, m_angularMotorVelocity); |
878 | |||
879 | DetailLog("{0},MoveAngular,angularMotorApply,apply={1},origvel={2},dir={3},vel={4}", | ||
880 | m_prim.LocalID,m_angularMotorApply,origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); | ||
881 | |||
882 | m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected | ||
883 | // velocity may still be acheived. | ||
884 | } | 775 | } |
885 | else | 776 | else |
886 | { | 777 | { |
887 | // No motor recently applied, keep the body velocity | 778 | m_angularMotorVelocity = Vector3.Zero; |
888 | // and decay the velocity | 779 | } |
889 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); | 780 | |
890 | } // end motor section | 781 | #region Vertical attactor |
891 | 782 | ||
892 | // Vertical attractor section | ||
893 | Vector3 vertattr = Vector3.Zero; | 783 | Vector3 vertattr = Vector3.Zero; |
894 | if (m_verticalAttractionTimescale < 300) | 784 | Vector3 deflection = Vector3.Zero; |
785 | Vector3 banking = Vector3.Zero; | ||
786 | |||
787 | if (m_verticalAttractionTimescale < 300 && m_lastAngularVelocity != Vector3.Zero) | ||
895 | { | 788 | { |
896 | float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep); | 789 | float VAservo = pTimestep * 0.2f / m_verticalAttractionTimescale; |
897 | // get present body rotation | 790 | if (Prim.Linkset.LinksetIsColliding) |
898 | Quaternion rotq = m_prim.Orientation; | 791 | VAservo = pTimestep * 0.05f / (m_verticalAttractionTimescale); |
899 | // make a vector pointing up | 792 | |
900 | Vector3 verterr = Vector3.Zero; | 793 | VAservo *= (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); |
901 | verterr.Z = 1.0f; | 794 | |
902 | // rotate it to Body Angle | 795 | // Create a vector of the vehicle "up" in world coordinates |
903 | verterr = verterr * rotq; | 796 | Vector3 verticalError = Vector3.UnitZ * Prim.ForceOrientation; |
904 | // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. | 797 | // verticalError.X and .Y are the World error amounts. They are 0 when there is no |
905 | // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go | 798 | // error (Vehicle Body is 'vertical'), and .Z will be 1. As the body leans to its |
906 | // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. | 799 | // side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall |
907 | if (verterr.Z < 0.0f) | 800 | // and .Z will go // negative. Similar for tilt and |.Y|. .X and .Y must be |
801 | // modulated to prevent a stable inverted body. | ||
802 | |||
803 | // Error is 0 (no error) to +/- 2 (max error) | ||
804 | if (verticalError.Z < 0.0f) | ||
908 | { | 805 | { |
909 | verterr.X = 2.0f - verterr.X; | 806 | verticalError.X = 2.0f - verticalError.X; |
910 | verterr.Y = 2.0f - verterr.Y; | 807 | verticalError.Y = 2.0f - verticalError.Y; |
911 | } | 808 | } |
912 | // Error is 0 (no error) to +/- 2 (max error) | ||
913 | // scale it by VAservo | 809 | // scale it by VAservo |
914 | verterr = verterr * VAservo; | 810 | verticalError = verticalError * VAservo; |
915 | 811 | ||
916 | // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so | 812 | // As the body rotates around the X axis, then verticalError.Y increases; Rotated around Y |
917 | // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. | 813 | // then .X increases, so change Body angular velocity X based on Y, and Y based on X. |
918 | vertattr.X = verterr.Y; | 814 | // Z is not changed. |
919 | vertattr.Y = - verterr.X; | 815 | vertattr.X = verticalError.Y; |
816 | vertattr.Y = - verticalError.X; | ||
920 | vertattr.Z = 0f; | 817 | vertattr.Z = 0f; |
921 | 818 | ||
922 | // scaling appears better usingsquare-law | 819 | // scaling appears better usingsquare-law |
820 | Vector3 angularVelocity = Prim.ForceRotationalVelocity; | ||
923 | float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); | 821 | float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); |
924 | vertattr.X += bounce * angularVelocity.X; | 822 | vertattr.X += bounce * angularVelocity.X; |
925 | vertattr.Y += bounce * angularVelocity.Y; | 823 | vertattr.Y += bounce * angularVelocity.Y; |
926 | 824 | ||
927 | DetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", | 825 | VDetailLog("{0},MoveAngular,verticalAttraction,verticalError={1},bounce={2},vertattr={3}", |
928 | m_prim.LocalID, verterr, bounce, vertattr); | 826 | Prim.LocalID, verticalError, bounce, vertattr); |
827 | |||
828 | } | ||
829 | #endregion // Vertical attactor | ||
830 | |||
831 | #region Deflection | ||
832 | |||
833 | //Forward is the prefered direction, but if the reference frame has changed, we need to take this into account as well | ||
834 | if (m_angularDeflectionEfficiency != 0) | ||
835 | { | ||
836 | Vector3 preferredAxisOfMotion = | ||
837 | new Vector3((pTimestep * 10 * (m_angularDeflectionEfficiency / m_angularDeflectionTimescale)), 0, 0); | ||
838 | preferredAxisOfMotion *= Quaternion.Add(Prim.ForceOrientation, m_referenceFrame); | ||
839 | |||
840 | deflection = (preferredAxisOfMotion * (m_angularDeflectionEfficiency) / m_angularDeflectionTimescale) * pTimestep; | ||
841 | |||
842 | VDetailLog("{0},MoveAngular,Deflection,perfAxis={1},deflection={2}", | ||
843 | Prim.LocalID, preferredAxisOfMotion, deflection); | ||
844 | } | ||
845 | |||
846 | #endregion | ||
847 | |||
848 | #region Banking | ||
929 | 849 | ||
930 | } // else vertical attractor is off | 850 | if (m_bankingEfficiency != 0) |
851 | { | ||
852 | Vector3 dir = Vector3.One * Prim.ForceOrientation; | ||
853 | float mult = (m_bankingMix*m_bankingMix)*-1*(m_bankingMix < 0 ? -1 : 1); | ||
854 | //Changes which way it banks in and out of turns | ||
931 | 855 | ||
932 | // m_lastVertAttractor = vertattr; | 856 | //Use the square of the efficiency, as it looks much more how SL banking works |
857 | float effSquared = (m_bankingEfficiency*m_bankingEfficiency); | ||
858 | if (m_bankingEfficiency < 0) | ||
859 | effSquared *= -1; //Keep the negative! | ||
933 | 860 | ||
934 | // Bank section tba | 861 | float mix = Math.Abs(m_bankingMix); |
862 | if (m_angularMotorVelocity.X == 0) | ||
863 | { | ||
864 | /*if (!parent.Orientation.ApproxEquals(this.m_referenceFrame, 0.25f)) | ||
865 | { | ||
866 | Vector3 axisAngle; | ||
867 | float angle; | ||
868 | parent.Orientation.GetAxisAngle(out axisAngle, out angle); | ||
869 | Vector3 rotatedVel = parent.Velocity * parent.Orientation; | ||
870 | if ((rotatedVel.X < 0 && axisAngle.Y > 0) || (rotatedVel.X > 0 && axisAngle.Y < 0)) | ||
871 | m_angularMotorVelocity.X += (effSquared * (mult * mix)) * (1f) * 10; | ||
872 | else | ||
873 | m_angularMotorVelocity.X += (effSquared * (mult * mix)) * (-1f) * 10; | ||
874 | }*/ | ||
875 | } | ||
876 | else | ||
877 | banking.Z += (effSquared*(mult*mix))*(m_angularMotorVelocity.X) * 4; | ||
878 | if (!Prim.Linkset.LinksetIsColliding && Math.Abs(m_angularMotorVelocity.X) > mix) | ||
879 | //If they are colliding, we probably shouldn't shove the prim around... probably | ||
880 | { | ||
881 | float angVelZ = m_angularMotorVelocity.X*-1; | ||
882 | /*if(angVelZ > mix) | ||
883 | angVelZ = mix; | ||
884 | else if(angVelZ < -mix) | ||
885 | angVelZ = -mix;*/ | ||
886 | //This controls how fast and how far the banking occurs | ||
887 | Vector3 bankingRot = new Vector3(angVelZ*(effSquared*mult), 0, 0); | ||
888 | if (bankingRot.X > 3) | ||
889 | bankingRot.X = 3; | ||
890 | else if (bankingRot.X < -3) | ||
891 | bankingRot.X = -3; | ||
892 | bankingRot *= Prim.ForceOrientation; | ||
893 | banking += bankingRot; | ||
894 | } | ||
895 | m_angularMotorVelocity.X *= m_bankingEfficiency == 1 ? 0.0f : 1 - m_bankingEfficiency; | ||
896 | VDetailLog("{0},MoveAngular,Banking,bEff={1},angMotVel={2},banking={3}", | ||
897 | Prim.LocalID, m_bankingEfficiency, m_angularMotorVelocity, banking); | ||
898 | } | ||
899 | |||
900 | #endregion | ||
935 | 901 | ||
936 | // Deflection section tba | 902 | m_lastVertAttractor = vertattr; |
937 | 903 | ||
938 | // Sum velocities | 904 | // Sum velocities |
939 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 905 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr + banking + deflection; |
940 | 906 | ||
941 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | 907 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) |
942 | { | 908 | { |
943 | m_lastAngularVelocity.X = 0; | 909 | m_lastAngularVelocity.X = 0; |
944 | m_lastAngularVelocity.Y = 0; | 910 | m_lastAngularVelocity.Y = 0; |
945 | DetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 911 | VDetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", Prim.LocalID, m_lastAngularVelocity); |
946 | } | 912 | } |
947 | 913 | ||
948 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 914 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
949 | { | 915 | { |
950 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | 916 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. |
951 | DetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 917 | VDetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", Prim.LocalID, m_lastAngularVelocity); |
952 | } | 918 | } |
953 | 919 | ||
954 | // apply friction | ||
955 | Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep); | ||
956 | m_lastAngularVelocity -= m_lastAngularVelocity * decayamount; | ||
957 | |||
958 | // Apply to the body | 920 | // Apply to the body |
959 | m_prim.RotationalVelocity = m_lastAngularVelocity; | 921 | // The above calculates the absolute angular velocity needed |
922 | // Prim.ForceRotationalVelocity = m_lastAngularVelocity; | ||
960 | 923 | ||
961 | DetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); | 924 | // Apply a force to overcome current angular velocity |
925 | Vector3 applyAngularForce = (m_lastAngularVelocity - Prim.ForceRotationalVelocity) * Prim.Linkset.LinksetMass; | ||
926 | // Vector3 applyAngularForce = (m_lastAngularVelocity - Prim.ForceRotationalVelocity); | ||
927 | // Prim.AddAngularForce(applyAngularForce, false); | ||
928 | Prim.ApplyTorqueImpulse(applyAngularForce, false); | ||
929 | |||
930 | // Apply friction for next time | ||
931 | Vector3 decayamount = (Vector3.One / m_angularFrictionTimescale) * pTimestep; | ||
932 | m_lastAngularVelocity *= Vector3.One - decayamount; | ||
933 | |||
934 | VDetailLog("{0},MoveAngular,done,applyAForce={1},decay={2},lastAngular={3}", | ||
935 | Prim.LocalID, applyAngularForce, decayamount, m_lastAngularVelocity); | ||
962 | } //end MoveAngular | 936 | } //end MoveAngular |
963 | 937 | ||
964 | internal void LimitRotation(float timestep) | 938 | internal void LimitRotation(float timestep) |
965 | { | 939 | { |
966 | Quaternion rotq = m_prim.Orientation; | 940 | Quaternion rotq = Prim.ForceOrientation; |
967 | Quaternion m_rot = rotq; | 941 | Quaternion m_rot = rotq; |
968 | bool changed = false; | ||
969 | if (m_RollreferenceFrame != Quaternion.Identity) | 942 | if (m_RollreferenceFrame != Quaternion.Identity) |
970 | { | 943 | { |
971 | if (rotq.X >= m_RollreferenceFrame.X) | 944 | if (rotq.X >= m_RollreferenceFrame.X) |
972 | { | 945 | { |
973 | m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2); | 946 | m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2); |
974 | changed = true; | ||
975 | } | 947 | } |
976 | if (rotq.Y >= m_RollreferenceFrame.Y) | 948 | if (rotq.Y >= m_RollreferenceFrame.Y) |
977 | { | 949 | { |
978 | m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2); | 950 | m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2); |
979 | changed = true; | ||
980 | } | 951 | } |
981 | if (rotq.X <= -m_RollreferenceFrame.X) | 952 | if (rotq.X <= -m_RollreferenceFrame.X) |
982 | { | 953 | { |
983 | m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2); | 954 | m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2); |
984 | changed = true; | ||
985 | } | 955 | } |
986 | if (rotq.Y <= -m_RollreferenceFrame.Y) | 956 | if (rotq.Y <= -m_RollreferenceFrame.Y) |
987 | { | 957 | { |
988 | m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2); | 958 | m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2); |
989 | changed = true; | ||
990 | } | 959 | } |
991 | changed = true; | ||
992 | } | 960 | } |
993 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) | 961 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) |
994 | { | 962 | { |
995 | m_rot.X = 0; | 963 | m_rot.X = 0; |
996 | m_rot.Y = 0; | 964 | m_rot.Y = 0; |
997 | changed = true; | ||
998 | } | 965 | } |
999 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) | 966 | if (rotq != m_rot) |
1000 | { | 967 | { |
1001 | m_rot.X = 0; | 968 | Prim.ForceOrientation = m_rot; |
1002 | m_rot.Y = 0; | 969 | VDetailLog("{0},LimitRotation,done,orig={1},new={2}", Prim.LocalID, rotq, m_rot); |
1003 | changed = true; | ||
1004 | } | 970 | } |
1005 | if (changed) | ||
1006 | m_prim.Orientation = m_rot; | ||
1007 | 971 | ||
1008 | DetailLog("{0},LimitRotation,done,changed={1},orig={2},new={3}", m_prim.LocalID, changed, rotq, m_rot); | ||
1009 | } | 972 | } |
1010 | 973 | ||
1011 | // Invoke the detailed logger and output something if it's enabled. | 974 | // Invoke the detailed logger and output something if it's enabled. |
1012 | private void DetailLog(string msg, params Object[] args) | 975 | private void VDetailLog(string msg, params Object[] args) |
1013 | { | 976 | { |
1014 | if (m_prim.Scene.VehicleLoggingEnabled) | 977 | if (Prim.PhysicsScene.VehicleLoggingEnabled) |
1015 | m_prim.Scene.PhysicsLogging.Write(msg, args); | 978 | Prim.PhysicsScene.DetailLog(msg, args); |
1016 | } | 979 | } |
1017 | } | 980 | } |
1018 | } | 981 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 087b9bb..3a92f93 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -32,35 +32,78 @@ using OMV = OpenMetaverse; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 33 | namespace OpenSim.Region.Physics.BulletSPlugin |
34 | { | 34 | { |
35 | public class BSLinkset | 35 | public abstract class BSLinkset |
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM LINKSET]"; | 37 | // private static string LogHeader = "[BULLETSIM LINKSET]"; |
38 | 38 | ||
39 | private BSPrim m_linksetRoot; | 39 | public enum LinksetImplementation |
40 | public BSPrim LinksetRoot { get { return m_linksetRoot; } } | 40 | { |
41 | Constraint = 0, // linkset tied together with constraints | ||
42 | Compound = 1, // linkset tied together as a compound object | ||
43 | Manual = 2 // linkset tied together manually (code moves all the pieces) | ||
44 | } | ||
45 | // Create the correct type of linkset for this child | ||
46 | public static BSLinkset Factory(BSScene physScene, BSPhysObject parent) | ||
47 | { | ||
48 | BSLinkset ret = null; | ||
49 | |||
50 | switch ((int)physScene.Params.linksetImplementation) | ||
51 | { | ||
52 | case (int)LinksetImplementation.Compound: | ||
53 | ret = new BSLinksetCompound(physScene, parent); | ||
54 | break; | ||
55 | case (int)LinksetImplementation.Manual: | ||
56 | // ret = new BSLinksetManual(physScene, parent); | ||
57 | break; | ||
58 | default: | ||
59 | ret = new BSLinksetConstraints(physScene, parent); | ||
60 | break; | ||
61 | } | ||
62 | return ret; | ||
63 | } | ||
64 | |||
65 | public BSPhysObject LinksetRoot { get; protected set; } | ||
41 | 66 | ||
42 | private BSScene m_physicsScene; | 67 | public BSScene PhysicsScene { get; private set; } |
43 | public BSScene PhysicsScene { get { return m_physicsScene; } } | ||
44 | 68 | ||
45 | // The children under the root in this linkset | 69 | static int m_nextLinksetID = 1; |
46 | private List<BSPrim> m_children; | 70 | public int LinksetID { get; private set; } |
71 | |||
72 | // The children under the root in this linkset. | ||
73 | protected HashSet<BSPhysObject> m_children; | ||
47 | 74 | ||
48 | // We lock the diddling of linkset classes to prevent any badness. | 75 | // We lock the diddling of linkset classes to prevent any badness. |
49 | // This locks the modification of the instances of this class. Changes | 76 | // This locks the modification of the instances of this class. Changes |
50 | // to the physical representation is done via the tainting mechenism. | 77 | // to the physical representation is done via the tainting mechenism. |
51 | private object m_linksetActivityLock = new Object(); | 78 | protected object m_linksetActivityLock = new Object(); |
79 | |||
80 | // Some linksets have a preferred physical shape. | ||
81 | // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. | ||
82 | public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | ||
83 | { | ||
84 | return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | ||
85 | } | ||
52 | 86 | ||
87 | // Linksets move around the children so the linkset might need to compute the child position | ||
88 | public virtual OMV.Vector3 Position(BSPhysObject member) | ||
89 | { return member.RawPosition; } | ||
90 | public virtual OMV.Quaternion Orientation(BSPhysObject member) | ||
91 | { return member.RawOrientation; } | ||
92 | // TODO: does this need to be done for Velocity and RotationalVelocityy? | ||
93 | |||
53 | // We keep the prim's mass in the linkset structure since it could be dependent on other prims | 94 | // We keep the prim's mass in the linkset structure since it could be dependent on other prims |
54 | private float m_mass; | 95 | protected float m_mass; |
55 | public float LinksetMass | 96 | public float LinksetMass |
56 | { | 97 | { |
57 | get | 98 | get |
58 | { | 99 | { |
59 | m_mass = ComputeLinksetMass(); | 100 | m_mass = ComputeLinksetMass(); |
60 | return m_mass; | 101 | return m_mass; |
61 | } | 102 | } |
62 | } | 103 | } |
63 | 104 | ||
105 | public virtual bool LinksetIsColliding { get { return false; } } | ||
106 | |||
64 | public OMV.Vector3 CenterOfMass | 107 | public OMV.Vector3 CenterOfMass |
65 | { | 108 | { |
66 | get { return ComputeLinksetCenterOfMass(); } | 109 | get { return ComputeLinksetCenterOfMass(); } |
@@ -71,23 +114,30 @@ public class BSLinkset | |||
71 | get { return ComputeLinksetGeometricCenter(); } | 114 | get { return ComputeLinksetGeometricCenter(); } |
72 | } | 115 | } |
73 | 116 | ||
74 | public BSLinkset(BSScene scene, BSPrim parent) | 117 | protected void Initialize(BSScene scene, BSPhysObject parent) |
75 | { | 118 | { |
76 | // A simple linkset of one (no children) | 119 | // A simple linkset of one (no children) |
77 | m_physicsScene = scene; | 120 | LinksetID = m_nextLinksetID++; |
78 | m_linksetRoot = parent; | 121 | // We create LOTS of linksets. |
79 | m_children = new List<BSPrim>(); | 122 | if (m_nextLinksetID <= 0) |
80 | m_mass = parent.MassRaw; | 123 | m_nextLinksetID = 1; |
124 | PhysicsScene = scene; | ||
125 | LinksetRoot = parent; | ||
126 | m_children = new HashSet<BSPhysObject>(); | ||
127 | m_mass = parent.RawMass; | ||
81 | } | 128 | } |
82 | 129 | ||
83 | // Link to a linkset where the child knows the parent. | 130 | // Link to a linkset where the child knows the parent. |
84 | // Parent changing should not happen so do some sanity checking. | 131 | // Parent changing should not happen so do some sanity checking. |
85 | // We return the parent's linkset so the child can track its membership. | 132 | // We return the parent's linkset so the child can track its membership. |
86 | public BSLinkset AddMeToLinkset(BSPrim child) | 133 | // Called at runtime. |
134 | public BSLinkset AddMeToLinkset(BSPhysObject child) | ||
87 | { | 135 | { |
88 | lock (m_linksetActivityLock) | 136 | lock (m_linksetActivityLock) |
89 | { | 137 | { |
90 | AddChildToLinkset(child); | 138 | // Don't add the root to its own linkset |
139 | if (!IsRoot(child)) | ||
140 | AddChildToLinkset(child); | ||
91 | } | 141 | } |
92 | return this; | 142 | return this; |
93 | } | 143 | } |
@@ -95,36 +145,27 @@ public class BSLinkset | |||
95 | // Remove a child from a linkset. | 145 | // Remove a child from a linkset. |
96 | // Returns a new linkset for the child which is a linkset of one (just the | 146 | // Returns a new linkset for the child which is a linkset of one (just the |
97 | // orphened child). | 147 | // orphened child). |
98 | public BSLinkset RemoveMeFromLinkset(BSPrim child) | 148 | // Called at runtime. |
149 | public BSLinkset RemoveMeFromLinkset(BSPhysObject child) | ||
99 | { | 150 | { |
100 | lock (m_linksetActivityLock) | 151 | lock (m_linksetActivityLock) |
101 | { | 152 | { |
102 | if (IsRoot(child)) | 153 | if (IsRoot(child)) |
103 | { | 154 | { |
104 | // if root of linkset, take the linkset apart | 155 | // Cannot remove the root from a linkset. |
105 | while (m_children.Count > 0) | 156 | return this; |
106 | { | ||
107 | // Note that we don't do a foreach because the remove routine | ||
108 | // takes it out of the list. | ||
109 | RemoveChildFromOtherLinkset(m_children[0]); | ||
110 | } | ||
111 | m_children.Clear(); // just to make sure | ||
112 | } | ||
113 | else | ||
114 | { | ||
115 | // Just removing a child from an existing linkset | ||
116 | RemoveChildFromLinkset(child); | ||
117 | } | 157 | } |
158 | RemoveChildFromLinkset(child); | ||
118 | } | 159 | } |
119 | 160 | ||
120 | // The child is down to a linkset of just itself | 161 | // The child is down to a linkset of just itself |
121 | return new BSLinkset(PhysicsScene, child); | 162 | return BSLinkset.Factory(PhysicsScene, child); |
122 | } | 163 | } |
123 | 164 | ||
124 | // Return 'true' if the passed object is the root object of this linkset | 165 | // Return 'true' if the passed object is the root object of this linkset |
125 | public bool IsRoot(BSPrim requestor) | 166 | public bool IsRoot(BSPhysObject requestor) |
126 | { | 167 | { |
127 | return (requestor.LocalID == m_linksetRoot.LocalID); | 168 | return (requestor.LocalID == LinksetRoot.LocalID); |
128 | } | 169 | } |
129 | 170 | ||
130 | public int NumberOfChildren { get { return m_children.Count; } } | 171 | public int NumberOfChildren { get { return m_children.Count; } } |
@@ -133,12 +174,14 @@ public class BSLinkset | |||
133 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } | 174 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } |
134 | 175 | ||
135 | // Return 'true' if this child is in this linkset | 176 | // Return 'true' if this child is in this linkset |
136 | public bool HasChild(BSPrim child) | 177 | public bool HasChild(BSPhysObject child) |
137 | { | 178 | { |
138 | bool ret = false; | 179 | bool ret = false; |
139 | lock (m_linksetActivityLock) | 180 | lock (m_linksetActivityLock) |
140 | { | 181 | { |
141 | foreach (BSPrim bp in m_children) | 182 | ret = m_children.Contains(child); |
183 | /* Safer version but the above should work | ||
184 | foreach (BSPhysObject bp in m_children) | ||
142 | { | 185 | { |
143 | if (child.LocalID == bp.LocalID) | 186 | if (child.LocalID == bp.LocalID) |
144 | { | 187 | { |
@@ -146,274 +189,132 @@ public class BSLinkset | |||
146 | break; | 189 | break; |
147 | } | 190 | } |
148 | } | 191 | } |
192 | */ | ||
149 | } | 193 | } |
150 | return ret; | 194 | return ret; |
151 | } | 195 | } |
152 | 196 | ||
153 | private float ComputeLinksetMass() | 197 | // Perform an action on each member of the linkset including root prim. |
198 | // Depends on the action on whether this should be done at taint time. | ||
199 | public delegate bool ForEachMemberAction(BSPhysObject obj); | ||
200 | public virtual bool ForEachMember(ForEachMemberAction action) | ||
154 | { | 201 | { |
155 | float mass = m_linksetRoot.MassRaw; | 202 | bool ret = false; |
156 | foreach (BSPrim bp in m_children) | ||
157 | { | ||
158 | mass += bp.MassRaw; | ||
159 | } | ||
160 | return mass; | ||
161 | } | ||
162 | |||
163 | private OMV.Vector3 ComputeLinksetCenterOfMass() | ||
164 | { | ||
165 | OMV.Vector3 com = m_linksetRoot.Position * m_linksetRoot.MassRaw; | ||
166 | float totalMass = m_linksetRoot.MassRaw; | ||
167 | |||
168 | lock (m_linksetActivityLock) | 203 | lock (m_linksetActivityLock) |
169 | { | 204 | { |
170 | foreach (BSPrim bp in m_children) | 205 | action(LinksetRoot); |
206 | foreach (BSPhysObject po in m_children) | ||
171 | { | 207 | { |
172 | com += bp.Position * bp.MassRaw; | 208 | if (action(po)) |
173 | totalMass += bp.MassRaw; | 209 | break; |
174 | } | 210 | } |
175 | if (totalMass != 0f) | ||
176 | com /= totalMass; | ||
177 | } | 211 | } |
178 | 212 | return ret; | |
179 | return com; | ||
180 | } | 213 | } |
181 | 214 | ||
182 | private OMV.Vector3 ComputeLinksetGeometricCenter() | 215 | // I am the root of a linkset and a new child is being added |
183 | { | 216 | // Called while LinkActivity is locked. |
184 | OMV.Vector3 com = m_linksetRoot.Position; | 217 | protected abstract void AddChildToLinkset(BSPhysObject child); |
185 | |||
186 | lock (m_linksetActivityLock) | ||
187 | { | ||
188 | foreach (BSPrim bp in m_children) | ||
189 | { | ||
190 | com += bp.Position * bp.MassRaw; | ||
191 | } | ||
192 | com /= (m_children.Count + 1); | ||
193 | } | ||
194 | 218 | ||
195 | return com; | 219 | // I am the root of a linkset and one of my children is being removed. |
196 | } | 220 | // Safe to call even if the child is not really in my linkset. |
221 | protected abstract void RemoveChildFromLinkset(BSPhysObject child); | ||
197 | 222 | ||
198 | // When physical properties are changed the linkset needs to recalculate | 223 | // When physical properties are changed the linkset needs to recalculate |
199 | // its internal properties. | 224 | // its internal properties. |
200 | public void Refresh(BSPrim requestor) | 225 | // May be called at runtime or taint-time. |
226 | public abstract void Refresh(BSPhysObject requestor); | ||
227 | |||
228 | // The object is going dynamic (physical). Do any setup necessary | ||
229 | // for a dynamic linkset. | ||
230 | // Only the state of the passed object can be modified. The rest of the linkset | ||
231 | // has not yet been fully constructed. | ||
232 | // Return 'true' if any properties updated on the passed object. | ||
233 | // Called at taint-time! | ||
234 | public abstract bool MakeDynamic(BSPhysObject child); | ||
235 | |||
236 | // The object is going static (non-physical). Do any setup necessary | ||
237 | // for a static linkset. | ||
238 | // Return 'true' if any properties updated on the passed object. | ||
239 | // Called at taint-time! | ||
240 | public abstract bool MakeStatic(BSPhysObject child); | ||
241 | |||
242 | // Called when a parameter update comes from the physics engine for any object | ||
243 | // of the linkset is received. | ||
244 | // Called at taint-time!! | ||
245 | public abstract void UpdateProperties(BSPhysObject physObject); | ||
246 | |||
247 | // Routine used when rebuilding the body of the root of the linkset | ||
248 | // Destroy all the constraints have have been made to root. | ||
249 | // This is called when the root body is changing. | ||
250 | // Returns 'true' of something was actually removed and would need restoring | ||
251 | // Called at taint-time!! | ||
252 | public abstract bool RemoveBodyDependencies(BSPrim child); | ||
253 | |||
254 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
255 | // this routine will restore the removed constraints. | ||
256 | // Called at taint-time!! | ||
257 | public abstract void RestoreBodyDependencies(BSPrim child); | ||
258 | |||
259 | // ================================================================ | ||
260 | protected virtual float ComputeLinksetMass() | ||
201 | { | 261 | { |
202 | // If there are no children, there aren't any constraints to recompute | 262 | float mass = LinksetRoot.RawMass; |
203 | if (!HasAnyChildren) | 263 | if (HasAnyChildren) |
204 | return; | ||
205 | |||
206 | // Only the root does the recomputation | ||
207 | if (IsRoot(requestor)) | ||
208 | { | ||
209 | PhysicsScene.TaintedObject("BSLinkSet.Refresh", delegate() | ||
210 | { | ||
211 | RecomputeLinksetConstraintVariables(); | ||
212 | }); | ||
213 | } | ||
214 | } | ||
215 | |||
216 | // Call each of the constraints that make up this linkset and recompute the | ||
217 | // various transforms and variables. Used when objects are added or removed | ||
218 | // from a linkset to make sure the constraints know about the new mass and | ||
219 | // geometry. | ||
220 | // Must only be called at taint time!! | ||
221 | private bool RecomputeLinksetConstraintVariables() | ||
222 | { | ||
223 | float linksetMass = LinksetMass; | ||
224 | lock (m_linksetActivityLock) | ||
225 | { | 264 | { |
226 | foreach (BSPrim child in m_children) | 265 | lock (m_linksetActivityLock) |
227 | { | 266 | { |
228 | BSConstraint constrain; | 267 | foreach (BSPhysObject bp in m_children) |
229 | if (m_physicsScene.Constraints.TryGetConstraint(LinksetRoot.Body, child.Body, out constrain)) | ||
230 | { | ||
231 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", | ||
232 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); | ||
233 | constrain.RecomputeConstraintVariables(linksetMass); | ||
234 | } | ||
235 | else | ||
236 | { | 268 | { |
237 | // Non-fatal error that can happen when children are being added to the linkset but | 269 | mass += bp.RawMass; |
238 | // their constraints have not been created yet. | ||
239 | // Caused by the fact that m_children is built at run time but building constraints | ||
240 | // happens at taint time. | ||
241 | // m_physicsScene.Logger.ErrorFormat("[BULLETSIM LINKSET] RecomputeLinksetConstraintVariables: constraint not found for root={0}, child={1}", | ||
242 | // m_linksetRoot.Body.ID, child.Body.ID); | ||
243 | } | 270 | } |
244 | } | 271 | } |
245 | } | 272 | } |
246 | return false; | 273 | return mass; |
247 | } | 274 | } |
248 | 275 | ||
249 | // I am the root of a linkset and a new child is being added | 276 | protected virtual OMV.Vector3 ComputeLinksetCenterOfMass() |
250 | // Called while LinkActivity is locked. | ||
251 | private void AddChildToLinkset(BSPrim child) | ||
252 | { | 277 | { |
253 | if (!HasChild(child)) | 278 | OMV.Vector3 com; |
279 | lock (m_linksetActivityLock) | ||
254 | { | 280 | { |
255 | m_children.Add(child); | 281 | com = LinksetRoot.Position * LinksetRoot.RawMass; |
282 | float totalMass = LinksetRoot.RawMass; | ||
256 | 283 | ||
257 | BSPrim rootx = LinksetRoot; // capture the root as of now | 284 | foreach (BSPhysObject bp in m_children) |
258 | BSPrim childx = child; | ||
259 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() | ||
260 | { | 285 | { |
261 | // DebugLog("{0}: AddChildToLinkset: adding child {1} to {2}", LogHeader, child.LocalID, m_linksetRoot.LocalID); | 286 | com += bp.Position * bp.RawMass; |
262 | // DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | 287 | totalMass += bp.RawMass; |
263 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child | 288 | } |
264 | }); | 289 | if (totalMass != 0f) |
290 | com /= totalMass; | ||
265 | } | 291 | } |
266 | return; | ||
267 | } | ||
268 | 292 | ||
269 | // Forcefully removing a child from a linkset. | 293 | return com; |
270 | // This is not being called by the child so we have to make sure the child doesn't think | ||
271 | // it's still connected to the linkset. | ||
272 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information | ||
273 | // has to be updated also (like pointer to prim's parent). | ||
274 | private void RemoveChildFromOtherLinkset(BSPrim pchild) | ||
275 | { | ||
276 | pchild.Linkset = new BSLinkset(m_physicsScene, pchild); | ||
277 | RemoveChildFromLinkset(pchild); | ||
278 | } | 294 | } |
279 | 295 | ||
280 | // I am the root of a linkset and one of my children is being removed. | 296 | protected virtual OMV.Vector3 ComputeLinksetGeometricCenter() |
281 | // Safe to call even if the child is not really in my linkset. | ||
282 | private void RemoveChildFromLinkset(BSPrim child) | ||
283 | { | 297 | { |
284 | if (m_children.Remove(child)) | 298 | OMV.Vector3 com; |
299 | lock (m_linksetActivityLock) | ||
285 | { | 300 | { |
286 | BSPrim rootx = LinksetRoot; // capture the root as of now | 301 | com = LinksetRoot.Position; |
287 | BSPrim childx = child; | ||
288 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() | ||
289 | { | ||
290 | // DebugLog("{0}: RemoveChildFromLinkset: Removing constraint to {1}", LogHeader, child.LocalID); | ||
291 | // DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
292 | |||
293 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | ||
294 | }); | ||
295 | 302 | ||
296 | RecomputeLinksetConstraintVariables(); | 303 | foreach (BSPhysObject bp in m_children) |
297 | } | 304 | { |
298 | else | 305 | com += bp.Position * bp.RawMass; |
299 | { | 306 | } |
300 | // This will happen if we remove the root of the linkset first. Non-fatal occurance. | 307 | com /= (m_children.Count + 1); |
301 | // PhysicsScene.Logger.ErrorFormat("{0}: Asked to remove child from linkset that was not in linkset", LogHeader); | ||
302 | } | 308 | } |
303 | return; | ||
304 | } | ||
305 | |||
306 | // Create a constraint between me (root of linkset) and the passed prim (the child). | ||
307 | // Called at taint time! | ||
308 | private void PhysicallyLinkAChildToRoot(BSPrim rootPrim, BSPrim childPrim) | ||
309 | { | ||
310 | // Zero motion for children so they don't interpolate | ||
311 | childPrim.ZeroMotion(); | ||
312 | |||
313 | // Relative position normalized to the root prim | ||
314 | // Essentually a vector pointing from center of rootPrim to center of childPrim | ||
315 | OMV.Vector3 childRelativePosition = childPrim.Position - rootPrim.Position; | ||
316 | |||
317 | // real world coordinate of midpoint between the two objects | ||
318 | OMV.Vector3 midPoint = rootPrim.Position + (childRelativePosition / 2); | ||
319 | |||
320 | // create a constraint that allows no freedom of movement between the two objects | ||
321 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | ||
322 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
323 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", | ||
324 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); | ||
325 | BS6DofConstraint constrain = new BS6DofConstraint( | ||
326 | m_physicsScene.World, rootPrim.Body, childPrim.Body, | ||
327 | midPoint, | ||
328 | true, | ||
329 | true | ||
330 | ); | ||
331 | /* NOTE: attempt to build constraint with full frame computation, etc. | ||
332 | * Using the midpoint is easier since it lets the Bullet code use the transforms | ||
333 | * of the objects. | ||
334 | * Code left here as an example. | ||
335 | // ================================================================================== | ||
336 | // relative position normalized to the root prim | ||
337 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); | ||
338 | OMV.Vector3 childRelativePosition = (childPrim.Position - rootPrim.Position) * invThisOrientation; | ||
339 | |||
340 | // relative rotation of the child to the parent | ||
341 | OMV.Quaternion childRelativeRotation = invThisOrientation * childPrim.Orientation; | ||
342 | OMV.Quaternion inverseChildRelativeRotation = OMV.Quaternion.Inverse(childRelativeRotation); | ||
343 | |||
344 | // create a constraint that allows no freedom of movement between the two objects | ||
345 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | ||
346 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
347 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | ||
348 | BS6DofConstraint constrain = new BS6DofConstraint( | ||
349 | PhysicsScene.World, rootPrim.Body, childPrim.Body, | ||
350 | OMV.Vector3.Zero, | ||
351 | OMV.Quaternion.Inverse(rootPrim.Orientation), | ||
352 | OMV.Vector3.Zero, | ||
353 | OMV.Quaternion.Inverse(childPrim.Orientation), | ||
354 | // A point half way between the parent and child | ||
355 | // childRelativePosition/2, | ||
356 | // childRelativeRotation, | ||
357 | // childRelativePosition/2, | ||
358 | // inverseChildRelativeRotation, | ||
359 | true, | ||
360 | true | ||
361 | ); | ||
362 | // ================================================================================== | ||
363 | */ | ||
364 | |||
365 | m_physicsScene.Constraints.AddConstraint(constrain); | ||
366 | |||
367 | // zero linear and angular limits makes the objects unable to move in relation to each other | ||
368 | constrain.SetLinearLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
369 | constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
370 | |||
371 | // tweek the constraint to increase stability | ||
372 | constrain.UseFrameOffset(PhysicsScene.BoolNumeric(PhysicsScene.Params.linkConstraintUseFrameOffset)); | ||
373 | constrain.TranslationalLimitMotor(PhysicsScene.BoolNumeric(PhysicsScene.Params.linkConstraintEnableTransMotor), | ||
374 | PhysicsScene.Params.linkConstraintTransMotorMaxVel, | ||
375 | PhysicsScene.Params.linkConstraintTransMotorMaxForce); | ||
376 | constrain.SetCFMAndERP(PhysicsScene.Params.linkConstraintCFM, PhysicsScene.Params.linkConstraintERP); | ||
377 | |||
378 | RecomputeLinksetConstraintVariables(); | ||
379 | } | ||
380 | 309 | ||
381 | // Remove linkage between myself and a particular child | 310 | return com; |
382 | // Called at taint time! | ||
383 | private void PhysicallyUnlinkAChildFromRoot(BSPrim rootPrim, BSPrim childPrim) | ||
384 | { | ||
385 | // DebugLog("{0}: PhysicallyUnlinkAChildFromRoot: RemoveConstraint between root prim {1} and child prim {2}", | ||
386 | // LogHeader, rootPrim.LocalID, childPrim.LocalID); | ||
387 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | ||
388 | |||
389 | // Find the constraint for this link and get rid of it from the overall collection and from my list | ||
390 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body, childPrim.Body); | ||
391 | |||
392 | // Make the child refresh its location | ||
393 | BulletSimAPI.PushUpdate2(childPrim.Body.Ptr); | ||
394 | } | ||
395 | |||
396 | // Remove linkage between myself and any possible children I might have | ||
397 | // Called at taint time! | ||
398 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPrim rootPrim) | ||
399 | { | ||
400 | // DebugLog("{0}: PhysicallyUnlinkAllChildren:", LogHeader); | ||
401 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); | ||
402 | |||
403 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body); | ||
404 | } | ||
405 | |||
406 | // Invoke the detailed logger and output something if it's enabled. | ||
407 | private void DebugLog(string msg, params Object[] args) | ||
408 | { | ||
409 | if (m_physicsScene.ShouldDebugLog) | ||
410 | m_physicsScene.Logger.DebugFormat(msg, args); | ||
411 | } | 311 | } |
412 | 312 | ||
413 | // Invoke the detailed logger and output something if it's enabled. | 313 | // Invoke the detailed logger and output something if it's enabled. |
414 | private void DetailLog(string msg, params Object[] args) | 314 | protected void DetailLog(string msg, params Object[] args) |
415 | { | 315 | { |
416 | m_physicsScene.PhysicsLogging.Write(msg, args); | 316 | if (PhysicsScene.PhysicsLogging.Enabled) |
317 | PhysicsScene.DetailLog(msg, args); | ||
417 | } | 318 | } |
418 | 319 | ||
419 | } | 320 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs new file mode 100755 index 0000000..12c6d7a --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -0,0 +1,273 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OMV = OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
34 | { | ||
35 | public sealed class BSLinksetCompound : BSLinkset | ||
36 | { | ||
37 | private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]"; | ||
38 | |||
39 | public BSLinksetCompound(BSScene scene, BSPhysObject parent) | ||
40 | { | ||
41 | base.Initialize(scene, parent); | ||
42 | } | ||
43 | |||
44 | // For compound implimented linksets, if there are children, use compound shape for the root. | ||
45 | public override ShapeData.PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | ||
46 | { | ||
47 | ShapeData.PhysicsShapeType ret = ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | ||
48 | if (IsRoot(requestor) && HasAnyChildren) | ||
49 | { | ||
50 | ret = ShapeData.PhysicsShapeType.SHAPE_COMPOUND; | ||
51 | } | ||
52 | // DetailLog("{0},BSLinksetCompound.PreferredPhysicalShape,call,shape={1}", LinksetRoot.LocalID, ret); | ||
53 | return ret; | ||
54 | } | ||
55 | |||
56 | // When physical properties are changed the linkset needs to recalculate | ||
57 | // its internal properties. | ||
58 | // This is queued in the 'post taint' queue so the | ||
59 | // refresh will happen once after all the other taints are applied. | ||
60 | public override void Refresh(BSPhysObject requestor) | ||
61 | { | ||
62 | // External request for Refresh (from BSPrim) is not necessary | ||
63 | // InternalRefresh(requestor); | ||
64 | } | ||
65 | |||
66 | private void InternalRefresh(BSPhysObject requestor) | ||
67 | { | ||
68 | DetailLog("{0},BSLinksetCompound.Refresh,schedulingRefresh,requestor={1}", LinksetRoot.LocalID, requestor.LocalID); | ||
69 | // Queue to happen after all the other taint processing | ||
70 | PhysicsScene.PostTaintObject("BSLinksetCompound.Refresh", requestor.LocalID, delegate() | ||
71 | { | ||
72 | if (IsRoot(requestor) && HasAnyChildren) | ||
73 | RecomputeLinksetCompound(); | ||
74 | }); | ||
75 | } | ||
76 | |||
77 | // The object is going dynamic (physical). Do any setup necessary | ||
78 | // for a dynamic linkset. | ||
79 | // Only the state of the passed object can be modified. The rest of the linkset | ||
80 | // has not yet been fully constructed. | ||
81 | // Return 'true' if any properties updated on the passed object. | ||
82 | // Called at taint-time! | ||
83 | public override bool MakeDynamic(BSPhysObject child) | ||
84 | { | ||
85 | bool ret = false; | ||
86 | DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child)); | ||
87 | if (!IsRoot(child)) | ||
88 | { | ||
89 | // Physical children are removed from the world as the shape ofthe root compound | ||
90 | // shape takes over. | ||
91 | BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | ||
92 | BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION); | ||
93 | ret = true; | ||
94 | } | ||
95 | return ret; | ||
96 | } | ||
97 | |||
98 | // The object is going static (non-physical). Do any setup necessary for a static linkset. | ||
99 | // Return 'true' if any properties updated on the passed object. | ||
100 | // This doesn't normally happen -- OpenSim removes the objects from the physical | ||
101 | // world if it is a static linkset. | ||
102 | // Called at taint-time! | ||
103 | public override bool MakeStatic(BSPhysObject child) | ||
104 | { | ||
105 | bool ret = false; | ||
106 | DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child)); | ||
107 | if (!IsRoot(child)) | ||
108 | { | ||
109 | // The non-physical children can come back to life. | ||
110 | BulletSimAPI.RemoveFromCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | ||
111 | // Don't force activation so setting of DISABLE_SIMULATION can stay. | ||
112 | BulletSimAPI.Activate2(child.PhysBody.ptr, false); | ||
113 | ret = true; | ||
114 | } | ||
115 | return ret; | ||
116 | } | ||
117 | |||
118 | // Called at taint-time!! | ||
119 | public override void UpdateProperties(BSPhysObject updated) | ||
120 | { | ||
121 | // Nothing to do for constraints on property updates | ||
122 | } | ||
123 | |||
124 | // The children move around in relationship to the root. | ||
125 | // Just grab the current values of wherever it is right now. | ||
126 | public override OMV.Vector3 Position(BSPhysObject member) | ||
127 | { | ||
128 | return BulletSimAPI.GetPosition2(member.PhysBody.ptr); | ||
129 | } | ||
130 | |||
131 | public override OMV.Quaternion Orientation(BSPhysObject member) | ||
132 | { | ||
133 | return BulletSimAPI.GetOrientation2(member.PhysBody.ptr); | ||
134 | } | ||
135 | |||
136 | // Routine called when rebuilding the body of some member of the linkset. | ||
137 | // Since we don't keep in world relationships, do nothing unless it's a child changing. | ||
138 | // Returns 'true' of something was actually removed and would need restoring | ||
139 | // Called at taint-time!! | ||
140 | public override bool RemoveBodyDependencies(BSPrim child) | ||
141 | { | ||
142 | bool ret = false; | ||
143 | |||
144 | DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}", | ||
145 | child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), IsRoot(child)); | ||
146 | |||
147 | if (!IsRoot(child)) | ||
148 | { | ||
149 | // Cause the current shape to be freed and the new one to be built. | ||
150 | InternalRefresh(LinksetRoot); | ||
151 | ret = true; | ||
152 | } | ||
153 | |||
154 | return ret; | ||
155 | } | ||
156 | |||
157 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
158 | // this routine will restore the removed constraints. | ||
159 | // Called at taint-time!! | ||
160 | public override void RestoreBodyDependencies(BSPrim child) | ||
161 | { | ||
162 | // The Refresh operation queued by RemoveBodyDependencies() will build any missing constraints. | ||
163 | } | ||
164 | |||
165 | // ================================================================ | ||
166 | |||
167 | // Add a new child to the linkset. | ||
168 | // Called while LinkActivity is locked. | ||
169 | protected override void AddChildToLinkset(BSPhysObject child) | ||
170 | { | ||
171 | if (!HasChild(child)) | ||
172 | { | ||
173 | m_children.Add(child); | ||
174 | |||
175 | DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); | ||
176 | |||
177 | // Cause constraints and assorted properties to be recomputed before the next simulation step. | ||
178 | InternalRefresh(LinksetRoot); | ||
179 | } | ||
180 | return; | ||
181 | } | ||
182 | |||
183 | // Remove the specified child from the linkset. | ||
184 | // Safe to call even if the child is not really in my linkset. | ||
185 | protected override void RemoveChildFromLinkset(BSPhysObject child) | ||
186 | { | ||
187 | if (m_children.Remove(child)) | ||
188 | { | ||
189 | DetailLog("{0},BSLinksetCompound.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", | ||
190 | child.LocalID, | ||
191 | LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), | ||
192 | child.LocalID, child.PhysBody.ptr.ToString("X")); | ||
193 | |||
194 | // Cause the child's body to be rebuilt and thus restored to normal operation | ||
195 | child.ForceBodyShapeRebuild(false); | ||
196 | |||
197 | if (!HasAnyChildren) | ||
198 | { | ||
199 | // The linkset is now empty. The root needs rebuilding. | ||
200 | LinksetRoot.ForceBodyShapeRebuild(false); | ||
201 | } | ||
202 | else | ||
203 | { | ||
204 | // Schedule a rebuild of the linkset before the next simulation tick. | ||
205 | InternalRefresh(LinksetRoot); | ||
206 | } | ||
207 | } | ||
208 | return; | ||
209 | } | ||
210 | |||
211 | // Called before the simulation step to make sure the compound based linkset | ||
212 | // is all initialized. | ||
213 | // Constraint linksets are rebuilt every time. | ||
214 | // Note that this works for rebuilding just the root after a linkset is taken apart. | ||
215 | // Called at taint time!! | ||
216 | private void RecomputeLinksetCompound() | ||
217 | { | ||
218 | // Cause the root shape to be rebuilt as a compound object with just the root in it | ||
219 | LinksetRoot.ForceBodyShapeRebuild(true); | ||
220 | |||
221 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,start,rBody={1},rShape={2},numChildren={3}", | ||
222 | LinksetRoot.LocalID, LinksetRoot.PhysBody, LinksetRoot.PhysShape, NumberOfChildren); | ||
223 | |||
224 | // Add a shape for each of the other children in the linkset | ||
225 | ForEachMember(delegate(BSPhysObject cPrim) | ||
226 | { | ||
227 | if (!IsRoot(cPrim)) | ||
228 | { | ||
229 | // Each child position and rotation is given relative to the root. | ||
230 | OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(LinksetRoot.RawOrientation); | ||
231 | OMV.Vector3 displacementPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation; | ||
232 | OMV.Quaternion displacementRot = cPrim.RawOrientation * invRootOrientation; | ||
233 | |||
234 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addMemberToShape,mID={1},mShape={2},dispPos={3},dispRot={4}", | ||
235 | LinksetRoot.LocalID, cPrim.LocalID, cPrim.PhysShape, displacementPos, displacementRot); | ||
236 | |||
237 | if (cPrim.PhysShape.isNativeShape) | ||
238 | { | ||
239 | // Native shapes are not shared so we need to create a new one. | ||
240 | // A mesh or hull is created because scale is not available on a native shape. | ||
241 | // (TODO: Bullet does have a btScaledCollisionShape. Can that be used?) | ||
242 | BulletShape saveShape = cPrim.PhysShape; | ||
243 | cPrim.PhysShape.ptr = IntPtr.Zero; // Don't let the create free the child's shape | ||
244 | PhysicsScene.Shapes.CreateGeomMeshOrHull(cPrim, null); | ||
245 | BulletShape newShape = cPrim.PhysShape; | ||
246 | cPrim.PhysShape = saveShape; | ||
247 | BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, newShape.ptr, displacementPos, displacementRot); | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | // For the shared shapes (meshes and hulls), just use the shape in the child. | ||
252 | if (PhysicsScene.Shapes.ReferenceShape(cPrim.PhysShape)) | ||
253 | { | ||
254 | PhysicsScene.Logger.ErrorFormat("{0} Rebuilt sharable shape when building linkset! Region={1}, primID={2}, shape={3}", | ||
255 | LogHeader, PhysicsScene.RegionName, cPrim.LocalID, cPrim.PhysShape); | ||
256 | } | ||
257 | BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot); | ||
258 | } | ||
259 | } | ||
260 | return false; // 'false' says to move onto the next child in the list | ||
261 | }); | ||
262 | |||
263 | // With all of the linkset packed into the root prim, it has the mass of everyone. | ||
264 | float linksetMass = LinksetMass; | ||
265 | LinksetRoot.UpdatePhysicalMassProperties(linksetMass); | ||
266 | |||
267 | // DEBUG: see of inter-linkset collisions are causing problems for constraint linksets. | ||
268 | // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, | ||
269 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); | ||
270 | |||
271 | } | ||
272 | } | ||
273 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs new file mode 100755 index 0000000..d2387fb --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -0,0 +1,327 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OMV = OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
34 | { | ||
35 | public sealed class BSLinksetConstraints : BSLinkset | ||
36 | { | ||
37 | // private static string LogHeader = "[BULLETSIM LINKSET CONSTRAINTS]"; | ||
38 | |||
39 | public BSLinksetConstraints(BSScene scene, BSPhysObject parent) | ||
40 | { | ||
41 | base.Initialize(scene, parent); | ||
42 | } | ||
43 | |||
44 | // When physical properties are changed the linkset needs to recalculate | ||
45 | // its internal properties. | ||
46 | // This is queued in the 'post taint' queue so the | ||
47 | // refresh will happen once after all the other taints are applied. | ||
48 | public override void Refresh(BSPhysObject requestor) | ||
49 | { | ||
50 | // Queue to happen after all the other taint processing | ||
51 | PhysicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() | ||
52 | { | ||
53 | if (HasAnyChildren && IsRoot(requestor)) | ||
54 | RecomputeLinksetConstraints(); | ||
55 | }); | ||
56 | } | ||
57 | |||
58 | // The object is going dynamic (physical). Do any setup necessary | ||
59 | // for a dynamic linkset. | ||
60 | // Only the state of the passed object can be modified. The rest of the linkset | ||
61 | // has not yet been fully constructed. | ||
62 | // Return 'true' if any properties updated on the passed object. | ||
63 | // Called at taint-time! | ||
64 | public override bool MakeDynamic(BSPhysObject child) | ||
65 | { | ||
66 | // What is done for each object in BSPrim is what we want. | ||
67 | return false; | ||
68 | } | ||
69 | |||
70 | // The object is going static (non-physical). Do any setup necessary for a static linkset. | ||
71 | // Return 'true' if any properties updated on the passed object. | ||
72 | // This doesn't normally happen -- OpenSim removes the objects from the physical | ||
73 | // world if it is a static linkset. | ||
74 | // Called at taint-time! | ||
75 | public override bool MakeStatic(BSPhysObject child) | ||
76 | { | ||
77 | // What is done for each object in BSPrim is what we want. | ||
78 | return false; | ||
79 | } | ||
80 | |||
81 | // Called at taint-time!! | ||
82 | public override void UpdateProperties(BSPhysObject updated) | ||
83 | { | ||
84 | // Nothing to do for constraints on property updates | ||
85 | } | ||
86 | |||
87 | // The children of the linkset are moved around by the constraints. | ||
88 | // Just grab the current values of wherever it is right now. | ||
89 | public override OMV.Vector3 Position(BSPhysObject member) | ||
90 | { | ||
91 | return BulletSimAPI.GetPosition2(member.PhysBody.ptr); | ||
92 | } | ||
93 | |||
94 | public override OMV.Quaternion Orientation(BSPhysObject member) | ||
95 | { | ||
96 | return BulletSimAPI.GetOrientation2(member.PhysBody.ptr); | ||
97 | } | ||
98 | |||
99 | // Routine called when rebuilding the body of some member of the linkset. | ||
100 | // Destroy all the constraints have have been made to root and set | ||
101 | // up to rebuild the constraints before the next simulation step. | ||
102 | // Returns 'true' of something was actually removed and would need restoring | ||
103 | // Called at taint-time!! | ||
104 | public override bool RemoveBodyDependencies(BSPrim child) | ||
105 | { | ||
106 | bool ret = false; | ||
107 | |||
108 | DetailLog("{0},BSLinksetConstraint.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2}", | ||
109 | child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X")); | ||
110 | |||
111 | lock (m_linksetActivityLock) | ||
112 | { | ||
113 | // Just undo all the constraints for this linkset. Rebuild at the end of the step. | ||
114 | ret = PhysicallyUnlinkAllChildrenFromRoot(LinksetRoot); | ||
115 | // Cause the constraints, et al to be rebuilt before the next simulation step. | ||
116 | Refresh(LinksetRoot); | ||
117 | } | ||
118 | return ret; | ||
119 | } | ||
120 | |||
121 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
122 | // this routine will restore the removed constraints. | ||
123 | // Called at taint-time!! | ||
124 | public override void RestoreBodyDependencies(BSPrim child) | ||
125 | { | ||
126 | // The Refresh operation queued by RemoveBodyDependencies() will build any missing constraints. | ||
127 | } | ||
128 | |||
129 | // ================================================================ | ||
130 | |||
131 | // Add a new child to the linkset. | ||
132 | // Called while LinkActivity is locked. | ||
133 | protected override void AddChildToLinkset(BSPhysObject child) | ||
134 | { | ||
135 | if (!HasChild(child)) | ||
136 | { | ||
137 | m_children.Add(child); | ||
138 | |||
139 | DetailLog("{0},BSLinksetConstraints.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); | ||
140 | |||
141 | // Cause constraints and assorted properties to be recomputed before the next simulation step. | ||
142 | Refresh(LinksetRoot); | ||
143 | } | ||
144 | return; | ||
145 | } | ||
146 | |||
147 | // Remove the specified child from the linkset. | ||
148 | // Safe to call even if the child is not really in my linkset. | ||
149 | protected override void RemoveChildFromLinkset(BSPhysObject child) | ||
150 | { | ||
151 | if (m_children.Remove(child)) | ||
152 | { | ||
153 | BSPhysObject rootx = LinksetRoot; // capture the root and body as of now | ||
154 | BSPhysObject childx = child; | ||
155 | |||
156 | DetailLog("{0},BSLinksetConstraints.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", | ||
157 | childx.LocalID, | ||
158 | rootx.LocalID, rootx.PhysBody.ptr.ToString("X"), | ||
159 | childx.LocalID, childx.PhysBody.ptr.ToString("X")); | ||
160 | |||
161 | PhysicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate() | ||
162 | { | ||
163 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | ||
164 | }); | ||
165 | // See that the linkset parameters are recomputed at the end of the taint time. | ||
166 | Refresh(LinksetRoot); | ||
167 | } | ||
168 | else | ||
169 | { | ||
170 | // Non-fatal occurance. | ||
171 | // PhysicsScene.Logger.ErrorFormat("{0}: Asked to remove child from linkset that was not in linkset", LogHeader); | ||
172 | } | ||
173 | return; | ||
174 | } | ||
175 | |||
176 | // Create a constraint between me (root of linkset) and the passed prim (the child). | ||
177 | // Called at taint time! | ||
178 | private void PhysicallyLinkAChildToRoot(BSPhysObject rootPrim, BSPhysObject childPrim) | ||
179 | { | ||
180 | // Don't build the constraint when asked. Put it off until just before the simulation step. | ||
181 | Refresh(rootPrim); | ||
182 | } | ||
183 | |||
184 | private BSConstraint BuildConstraint(BSPhysObject rootPrim, BSPhysObject childPrim) | ||
185 | { | ||
186 | // Zero motion for children so they don't interpolate | ||
187 | childPrim.ZeroMotion(); | ||
188 | |||
189 | // Relative position normalized to the root prim | ||
190 | // Essentually a vector pointing from center of rootPrim to center of childPrim | ||
191 | OMV.Vector3 childRelativePosition = childPrim.Position - rootPrim.Position; | ||
192 | |||
193 | // real world coordinate of midpoint between the two objects | ||
194 | OMV.Vector3 midPoint = rootPrim.Position + (childRelativePosition / 2); | ||
195 | |||
196 | DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}", | ||
197 | rootPrim.LocalID, | ||
198 | rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), | ||
199 | childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X"), | ||
200 | rootPrim.Position, childPrim.Position, midPoint); | ||
201 | |||
202 | // create a constraint that allows no freedom of movement between the two objects | ||
203 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | ||
204 | |||
205 | BSConstraint6Dof constrain = new BSConstraint6Dof( | ||
206 | PhysicsScene.World, rootPrim.PhysBody, childPrim.PhysBody, midPoint, true, true ); | ||
207 | // PhysicsScene.World, childPrim.BSBody, rootPrim.BSBody, midPoint, true, true ); | ||
208 | |||
209 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. | ||
210 | * Using the midpoint is easier since it lets the Bullet code manipulate the transforms | ||
211 | * of the objects. | ||
212 | * Code left for future programmers. | ||
213 | // ================================================================================== | ||
214 | // relative position normalized to the root prim | ||
215 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); | ||
216 | OMV.Vector3 childRelativePosition = (childPrim.Position - rootPrim.Position) * invThisOrientation; | ||
217 | |||
218 | // relative rotation of the child to the parent | ||
219 | OMV.Quaternion childRelativeRotation = invThisOrientation * childPrim.Orientation; | ||
220 | OMV.Quaternion inverseChildRelativeRotation = OMV.Quaternion.Inverse(childRelativeRotation); | ||
221 | |||
222 | DetailLog("{0},BSLinksetConstraint.PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | ||
223 | BS6DofConstraint constrain = new BS6DofConstraint( | ||
224 | PhysicsScene.World, rootPrim.Body, childPrim.Body, | ||
225 | OMV.Vector3.Zero, | ||
226 | OMV.Quaternion.Inverse(rootPrim.Orientation), | ||
227 | OMV.Vector3.Zero, | ||
228 | OMV.Quaternion.Inverse(childPrim.Orientation), | ||
229 | true, | ||
230 | true | ||
231 | ); | ||
232 | // ================================================================================== | ||
233 | */ | ||
234 | |||
235 | PhysicsScene.Constraints.AddConstraint(constrain); | ||
236 | |||
237 | // zero linear and angular limits makes the objects unable to move in relation to each other | ||
238 | constrain.SetLinearLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
239 | constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
240 | |||
241 | // tweek the constraint to increase stability | ||
242 | constrain.UseFrameOffset(PhysicsScene.BoolNumeric(PhysicsScene.Params.linkConstraintUseFrameOffset)); | ||
243 | constrain.TranslationalLimitMotor(PhysicsScene.BoolNumeric(PhysicsScene.Params.linkConstraintEnableTransMotor), | ||
244 | PhysicsScene.Params.linkConstraintTransMotorMaxVel, | ||
245 | PhysicsScene.Params.linkConstraintTransMotorMaxForce); | ||
246 | constrain.SetCFMAndERP(PhysicsScene.Params.linkConstraintCFM, PhysicsScene.Params.linkConstraintERP); | ||
247 | if (PhysicsScene.Params.linkConstraintSolverIterations != 0f) | ||
248 | { | ||
249 | constrain.SetSolverIterations(PhysicsScene.Params.linkConstraintSolverIterations); | ||
250 | } | ||
251 | return constrain; | ||
252 | } | ||
253 | |||
254 | // Remove linkage between the linkset root and a particular child | ||
255 | // The root and child bodies are passed in because we need to remove the constraint between | ||
256 | // the bodies that were present at unlink time. | ||
257 | // Called at taint time! | ||
258 | private bool PhysicallyUnlinkAChildFromRoot(BSPhysObject rootPrim, BSPhysObject childPrim) | ||
259 | { | ||
260 | bool ret = false; | ||
261 | DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAChildFromRoot,taint,root={1},rBody={2},child={3},cBody={4}", | ||
262 | rootPrim.LocalID, | ||
263 | rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), | ||
264 | childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X")); | ||
265 | |||
266 | // Find the constraint for this link and get rid of it from the overall collection and from my list | ||
267 | if (PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) | ||
268 | { | ||
269 | // Make the child refresh its location | ||
270 | BulletSimAPI.PushUpdate2(childPrim.PhysBody.ptr); | ||
271 | ret = true; | ||
272 | } | ||
273 | |||
274 | return ret; | ||
275 | } | ||
276 | |||
277 | // Remove linkage between myself and any possible children I might have. | ||
278 | // Returns 'true' of any constraints were destroyed. | ||
279 | // Called at taint time! | ||
280 | private bool PhysicallyUnlinkAllChildrenFromRoot(BSPhysObject rootPrim) | ||
281 | { | ||
282 | DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); | ||
283 | |||
284 | return PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody); | ||
285 | } | ||
286 | |||
287 | // Call each of the constraints that make up this linkset and recompute the | ||
288 | // various transforms and variables. Create constraints of not created yet. | ||
289 | // Called before the simulation step to make sure the constraint based linkset | ||
290 | // is all initialized. | ||
291 | // Called at taint time!! | ||
292 | private void RecomputeLinksetConstraints() | ||
293 | { | ||
294 | float linksetMass = LinksetMass; | ||
295 | LinksetRoot.UpdatePhysicalMassProperties(linksetMass); | ||
296 | |||
297 | // DEBUG: see of inter-linkset collisions are causing problems | ||
298 | // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, | ||
299 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); | ||
300 | DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}", | ||
301 | LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), linksetMass); | ||
302 | |||
303 | foreach (BSPhysObject child in m_children) | ||
304 | { | ||
305 | // A child in the linkset physically shows the mass of the whole linkset. | ||
306 | // This allows Bullet to apply enough force on the child to move the whole linkset. | ||
307 | // (Also do the mass stuff before recomputing the constraint so mass is not zero.) | ||
308 | child.UpdatePhysicalMassProperties(linksetMass); | ||
309 | |||
310 | BSConstraint constrain; | ||
311 | if (!PhysicsScene.Constraints.TryGetConstraint(LinksetRoot.PhysBody, child.PhysBody, out constrain)) | ||
312 | { | ||
313 | // If constraint doesn't exist yet, create it. | ||
314 | constrain = BuildConstraint(LinksetRoot, child); | ||
315 | } | ||
316 | constrain.RecomputeConstraintVariables(linksetMass); | ||
317 | |||
318 | // DEBUG: see of inter-linkset collisions are causing problems | ||
319 | // BulletSimAPI.SetCollisionFilterMask2(child.BSBody.ptr, | ||
320 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); | ||
321 | |||
322 | // BulletSimAPI.DumpConstraint2(PhysicsScene.World.ptr, constrain.Constraint.ptr); // DEBUG DEBUG | ||
323 | } | ||
324 | |||
325 | } | ||
326 | } | ||
327 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs new file mode 100755 index 0000000..7127aaf --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -0,0 +1,248 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OMV = OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
36 | { | ||
37 | // Class to wrap all objects. | ||
38 | // The rest of BulletSim doesn't need to keep checking for avatars or prims | ||
39 | // unless the difference is significant. | ||
40 | public abstract class BSPhysObject : PhysicsActor | ||
41 | { | ||
42 | protected void BaseInitialize(BSScene parentScene, uint localID, string name, string typeName) | ||
43 | { | ||
44 | PhysicsScene = parentScene; | ||
45 | LocalID = localID; | ||
46 | PhysObjectName = name; | ||
47 | TypeName = typeName; | ||
48 | |||
49 | Linkset = BSLinkset.Factory(PhysicsScene, this); | ||
50 | LastAssetBuildFailed = false; | ||
51 | |||
52 | CollisionCollection = new CollisionEventUpdate(); | ||
53 | SubscribedEventsMs = 0; | ||
54 | CollidingStep = 0; | ||
55 | CollidingGroundStep = 0; | ||
56 | } | ||
57 | |||
58 | public BSScene PhysicsScene { get; protected set; } | ||
59 | // public override uint LocalID { get; set; } // Use the LocalID definition in PhysicsActor | ||
60 | public string PhysObjectName { get; protected set; } | ||
61 | public string TypeName { get; protected set; } | ||
62 | |||
63 | public BSLinkset Linkset { get; set; } | ||
64 | |||
65 | // Return the object mass without calculating it or having side effects | ||
66 | public abstract float RawMass { get; } | ||
67 | // Set the raw mass but also update physical mass properties (inertia, ...) | ||
68 | public abstract void UpdatePhysicalMassProperties(float mass); | ||
69 | |||
70 | // Reference to the physical body (btCollisionObject) of this object | ||
71 | public BulletBody PhysBody; | ||
72 | // Reference to the physical shape (btCollisionShape) of this object | ||
73 | public BulletShape PhysShape; | ||
74 | |||
75 | // 'true' if the mesh's underlying asset failed to build. | ||
76 | // This will keep us from looping after the first time the build failed. | ||
77 | public bool LastAssetBuildFailed { get; set; } | ||
78 | |||
79 | // The objects base shape information. Null if not a prim type shape. | ||
80 | public PrimitiveBaseShape BaseShape { get; protected set; } | ||
81 | // Some types of objects have preferred physical representations. | ||
82 | // Returns SHAPE_UNKNOWN if there is no preference. | ||
83 | public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape | ||
84 | { | ||
85 | get { return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; } | ||
86 | } | ||
87 | |||
88 | // When the physical properties are updated, an EntityProperty holds the update values. | ||
89 | // Keep the current and last EntityProperties to enable computation of differences | ||
90 | // between the current update and the previous values. | ||
91 | public EntityProperties CurrentEntityProperties { get; set; } | ||
92 | public EntityProperties LastEntityProperties { get; set; } | ||
93 | |||
94 | public abstract OMV.Vector3 Scale { get; set; } | ||
95 | public abstract bool IsSolid { get; } | ||
96 | public abstract bool IsStatic { get; } | ||
97 | |||
98 | // Stop all physical motion. | ||
99 | public abstract void ZeroMotion(); | ||
100 | |||
101 | // Step the vehicle simulation for this object. A NOOP if the vehicle was not configured. | ||
102 | public virtual void StepVehicle(float timeStep) { } | ||
103 | |||
104 | // Update the physical location and motion of the object. Called with data from Bullet. | ||
105 | public abstract void UpdateProperties(EntityProperties entprop); | ||
106 | |||
107 | // Tell the object to clean up. | ||
108 | public abstract void Destroy(); | ||
109 | |||
110 | public abstract OMV.Vector3 RawPosition { get; set; } | ||
111 | public abstract OMV.Vector3 ForcePosition { get; set; } | ||
112 | |||
113 | public abstract OMV.Quaternion RawOrientation { get; set; } | ||
114 | public abstract OMV.Quaternion ForceOrientation { get; set; } | ||
115 | |||
116 | public abstract OMV.Vector3 ForceVelocity { get; set; } | ||
117 | |||
118 | public abstract OMV.Vector3 ForceRotationalVelocity { get; set; } | ||
119 | |||
120 | public abstract float ForceBuoyancy { get; set; } | ||
121 | |||
122 | public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } | ||
123 | |||
124 | #region Collisions | ||
125 | |||
126 | // Requested number of milliseconds between collision events. Zero means disabled. | ||
127 | protected int SubscribedEventsMs { get; set; } | ||
128 | // Given subscription, the time that a collision may be passed up | ||
129 | protected int NextCollisionOkTime { get; set; } | ||
130 | // The simulation step that last had a collision | ||
131 | protected long CollidingStep { get; set; } | ||
132 | // The simulation step that last had a collision with the ground | ||
133 | protected long CollidingGroundStep { get; set; } | ||
134 | // The collision flags we think are set in Bullet | ||
135 | protected CollisionFlags CurrentCollisionFlags { get; set; } | ||
136 | |||
137 | // The collisions that have been collected this tick | ||
138 | protected CollisionEventUpdate CollisionCollection; | ||
139 | |||
140 | // The simulation step is telling this object about a collision. | ||
141 | // Return 'true' if a collision was processed and should be sent up. | ||
142 | // Called at taint time from within the Step() function | ||
143 | public virtual bool Collide(uint collidingWith, BSPhysObject collidee, | ||
144 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | ||
145 | { | ||
146 | bool ret = false; | ||
147 | |||
148 | // The following lines make IsColliding() and IsCollidingGround() work | ||
149 | CollidingStep = PhysicsScene.SimulationStep; | ||
150 | if (collidingWith <= PhysicsScene.TerrainManager.HighestTerrainID) | ||
151 | { | ||
152 | CollidingGroundStep = PhysicsScene.SimulationStep; | ||
153 | } | ||
154 | |||
155 | // prims in the same linkset cannot collide with each other | ||
156 | if (collidee != null && (this.Linkset.LinksetID == collidee.Linkset.LinksetID)) | ||
157 | { | ||
158 | return ret; | ||
159 | } | ||
160 | |||
161 | // if someone has subscribed for collision events.... | ||
162 | if (SubscribedEvents()) { | ||
163 | CollisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | ||
164 | DetailLog("{0},{1}.Collison.AddCollider,call,with={2},point={3},normal={4},depth={5}", | ||
165 | LocalID, TypeName, collidingWith, contactPoint, contactNormal, pentrationDepth); | ||
166 | |||
167 | ret = true; | ||
168 | } | ||
169 | return ret; | ||
170 | } | ||
171 | |||
172 | // Send the collected collisions into the simulator. | ||
173 | // Called at taint time from within the Step() function thus no locking problems | ||
174 | // with CollisionCollection and ObjectsWithNoMoreCollisions. | ||
175 | // Return 'true' if there were some actual collisions passed up | ||
176 | public virtual bool SendCollisions() | ||
177 | { | ||
178 | bool ret = true; | ||
179 | // If the 'no collision' call, force it to happen right now so quick collision_end | ||
180 | bool force = CollisionCollection.Count == 0; | ||
181 | |||
182 | // throttle the collisions to the number of milliseconds specified in the subscription | ||
183 | if (force || (PhysicsScene.SimulationNowTime >= NextCollisionOkTime)) | ||
184 | { | ||
185 | NextCollisionOkTime = PhysicsScene.SimulationNowTime + SubscribedEventsMs; | ||
186 | |||
187 | // We are called if we previously had collisions. If there are no collisions | ||
188 | // this time, send up one last empty event so OpenSim can sense collision end. | ||
189 | if (CollisionCollection.Count == 0) | ||
190 | { | ||
191 | // If I have no collisions this time, remove me from the list of objects with collisions. | ||
192 | ret = false; | ||
193 | } | ||
194 | |||
195 | // DetailLog("{0},{1}.SendCollisionUpdate,call,numCollisions={2}", LocalID, TypeName, CollisionCollection.Count); | ||
196 | base.SendCollisionUpdate(CollisionCollection); | ||
197 | |||
198 | // The collisionCollection structure is passed around in the simulator. | ||
199 | // Make sure we don't have a handle to that one and that a new one is used for next time. | ||
200 | CollisionCollection = new CollisionEventUpdate(); | ||
201 | } | ||
202 | return ret; | ||
203 | } | ||
204 | |||
205 | // Subscribe for collision events. | ||
206 | // Parameter is the millisecond rate the caller wishes collision events to occur. | ||
207 | public override void SubscribeEvents(int ms) { | ||
208 | // DetailLog("{0},{1}.SubscribeEvents,subscribing,ms={2}", LocalID, TypeName, ms); | ||
209 | SubscribedEventsMs = ms; | ||
210 | if (ms > 0) | ||
211 | { | ||
212 | // make sure first collision happens | ||
213 | NextCollisionOkTime = Util.EnvironmentTickCountSubtract(SubscribedEventsMs); | ||
214 | |||
215 | PhysicsScene.TaintedObject(TypeName+".SubscribeEvents", delegate() | ||
216 | { | ||
217 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
218 | }); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | // Subscribing for zero or less is the same as unsubscribing | ||
223 | UnSubscribeEvents(); | ||
224 | } | ||
225 | } | ||
226 | public override void UnSubscribeEvents() { | ||
227 | // DetailLog("{0},{1}.UnSubscribeEvents,unsubscribing", LocalID, TypeName); | ||
228 | SubscribedEventsMs = 0; | ||
229 | PhysicsScene.TaintedObject(TypeName+".UnSubscribeEvents", delegate() | ||
230 | { | ||
231 | CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
232 | }); | ||
233 | } | ||
234 | // Return 'true' if the simulator wants collision events | ||
235 | public override bool SubscribedEvents() { | ||
236 | return (SubscribedEventsMs > 0); | ||
237 | } | ||
238 | |||
239 | #endregion // Collisions | ||
240 | |||
241 | // High performance detailed logging routine used by the physical objects. | ||
242 | protected void DetailLog(string msg, params Object[] args) | ||
243 | { | ||
244 | if (PhysicsScene.PhysicsLogging.Enabled) | ||
245 | PhysicsScene.DetailLog(msg, args); | ||
246 | } | ||
247 | } | ||
248 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs index 0f027b8..20f5180 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs | |||
@@ -33,7 +33,7 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 33 | namespace OpenSim.Region.Physics.BulletSPlugin |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim. | 36 | /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim. |
37 | /// This module interfaces to an unmanaged C++ library which makes the | 37 | /// This module interfaces to an unmanaged C++ library which makes the |
38 | /// actual calls into the Bullet physics engine. | 38 | /// actual calls into the Bullet physics engine. |
39 | /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. | 39 | /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. |
@@ -62,7 +62,7 @@ public class BSPlugin : IPhysicsPlugin | |||
62 | if (Util.IsWindows()) | 62 | if (Util.IsWindows()) |
63 | Util.LoadArchSpecificWindowsDll("BulletSim.dll"); | 63 | Util.LoadArchSpecificWindowsDll("BulletSim.dll"); |
64 | // If not Windows, loading is performed by the | 64 | // If not Windows, loading is performed by the |
65 | // Mono loader as specified in | 65 | // Mono loader as specified in |
66 | // "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config". | 66 | // "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config". |
67 | 67 | ||
68 | _mScene = new BSScene(sceneIdentifier); | 68 | _mScene = new BSScene(sceneIdentifier); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 9c20004..aaa0d93 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -24,6 +24,9 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
28 | // Uncomment this it enable code to do all shape an body memory management | ||
29 | // in the C# code. | ||
27 | using System; | 30 | using System; |
28 | using System.Reflection; | 31 | using System.Reflection; |
29 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
@@ -36,32 +39,18 @@ using OpenSim.Region.Physics.ConvexDecompositionDotNet; | |||
36 | 39 | ||
37 | namespace OpenSim.Region.Physics.BulletSPlugin | 40 | namespace OpenSim.Region.Physics.BulletSPlugin |
38 | { | 41 | { |
42 | |||
39 | [Serializable] | 43 | [Serializable] |
40 | public sealed class BSPrim : PhysicsActor | 44 | public sealed class BSPrim : BSPhysObject |
41 | { | 45 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | private static readonly string LogHeader = "[BULLETS PRIM]"; | 47 | private static readonly string LogHeader = "[BULLETS PRIM]"; |
44 | 48 | ||
45 | private void DebugLog(string mm, params Object[] xx) { if (_scene.ShouldDebugLog) m_log.DebugFormat(mm, xx); } | 49 | // _size is what the user passed. Scale is what we pass to the physics engine with the mesh. |
46 | 50 | // Often Scale is unity because the meshmerizer will apply _size when creating the mesh. | |
47 | private IMesh _mesh; | ||
48 | private PrimitiveBaseShape _pbs; | ||
49 | private ShapeData.PhysicsShapeType _shapeType; | ||
50 | private ulong _meshKey; | ||
51 | private ulong _hullKey; | ||
52 | private List<ConvexResult> _hulls; | ||
53 | |||
54 | private BSScene _scene; | ||
55 | public BSScene Scene { get { return _scene; } } | ||
56 | private String _avName; | ||
57 | private uint _localID = 0; | ||
58 | |||
59 | // _size is what the user passed. _scale is what we pass to the physics engine with the mesh. | ||
60 | // Often _scale is unity because the meshmerizer will apply _size when creating the mesh. | ||
61 | private OMV.Vector3 _size; // the multiplier for each mesh dimension as passed by the user | 51 | private OMV.Vector3 _size; // the multiplier for each mesh dimension as passed by the user |
62 | private OMV.Vector3 _scale; // the multiplier for each mesh dimension for the mesh as created by the meshmerizer | 52 | // private OMV.Vector3 _scale; // the multiplier for each mesh dimension for the mesh as created by the meshmerizer |
63 | 53 | ||
64 | private bool _stopped; | ||
65 | private bool _grabbed; | 54 | private bool _grabbed; |
66 | private bool _isSelected; | 55 | private bool _isSelected; |
67 | private bool _isVolumeDetect; | 56 | private bool _isVolumeDetect; |
@@ -89,25 +78,6 @@ public sealed class BSPrim : PhysicsActor | |||
89 | private bool _kinematic; | 78 | private bool _kinematic; |
90 | private float _buoyancy; | 79 | private float _buoyancy; |
91 | 80 | ||
92 | // Membership in a linkset is controlled by this class. | ||
93 | private BSLinkset _linkset; | ||
94 | public BSLinkset Linkset | ||
95 | { | ||
96 | get { return _linkset; } | ||
97 | set { _linkset = value; } | ||
98 | } | ||
99 | |||
100 | private int _subscribedEventsMs = 0; | ||
101 | private int _nextCollisionOkTime = 0; | ||
102 | long _collidingStep; | ||
103 | long _collidingGroundStep; | ||
104 | |||
105 | private BulletBody m_body; | ||
106 | public BulletBody Body { | ||
107 | get { return m_body; } | ||
108 | set { m_body = value; } | ||
109 | } | ||
110 | |||
111 | private BSDynamics _vehicle; | 81 | private BSDynamics _vehicle; |
112 | 82 | ||
113 | private OMV.Vector3 _PIDTarget; | 83 | private OMV.Vector3 _PIDTarget; |
@@ -122,108 +92,112 @@ public sealed class BSPrim : PhysicsActor | |||
122 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | 92 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) |
123 | { | 93 | { |
124 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); | 94 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); |
125 | _localID = localID; | 95 | base.BaseInitialize(parent_scene, localID, primName, "BSPrim"); |
126 | _avName = primName; | 96 | _physicsActorType = (int)ActorTypes.Prim; |
127 | _scene = parent_scene; | ||
128 | _position = pos; | 97 | _position = pos; |
129 | _size = size; | 98 | _size = size; |
130 | _scale = new OMV.Vector3(1f, 1f, 1f); // the scale will be set by CreateGeom depending on object type | 99 | Scale = new OMV.Vector3(1f, 1f, 1f); // the scale will be set by CreateGeom depending on object type |
131 | _orientation = rotation; | 100 | _orientation = rotation; |
132 | _buoyancy = 1f; | 101 | _buoyancy = 1f; |
133 | _velocity = OMV.Vector3.Zero; | 102 | _velocity = OMV.Vector3.Zero; |
134 | _rotationalVelocity = OMV.Vector3.Zero; | 103 | _rotationalVelocity = OMV.Vector3.Zero; |
135 | _hullKey = 0; | 104 | BaseShape = pbs; |
136 | _meshKey = 0; | ||
137 | _pbs = pbs; | ||
138 | _isPhysical = pisPhysical; | 105 | _isPhysical = pisPhysical; |
139 | _isVolumeDetect = false; | 106 | _isVolumeDetect = false; |
140 | _subscribedEventsMs = 0; | 107 | _friction = PhysicsScene.Params.defaultFriction; // TODO: compute based on object material |
141 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material | 108 | _density = PhysicsScene.Params.defaultDensity; // TODO: compute based on object material |
142 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material | 109 | _restitution = PhysicsScene.Params.defaultRestitution; |
143 | _restitution = _scene.Params.defaultRestitution; | 110 | _vehicle = new BSDynamics(PhysicsScene, this); // add vehicleness |
144 | _linkset = new BSLinkset(_scene, this); // a linkset of one | ||
145 | _vehicle = new BSDynamics(this); // add vehicleness | ||
146 | _mass = CalculateMass(); | 111 | _mass = CalculateMass(); |
147 | // do the actual object creation at taint time | 112 | |
113 | // No body or shape yet | ||
114 | PhysBody = new BulletBody(LocalID, IntPtr.Zero); | ||
115 | PhysShape = new BulletShape(IntPtr.Zero); | ||
116 | |||
148 | DetailLog("{0},BSPrim.constructor,call", LocalID); | 117 | DetailLog("{0},BSPrim.constructor,call", LocalID); |
149 | _scene.TaintedObject("BSPrim.create", delegate() | 118 | // do the actual object creation at taint time |
119 | PhysicsScene.TaintedObject("BSPrim.create", delegate() | ||
150 | { | 120 | { |
151 | RecreateGeomAndObject(); | 121 | CreateGeomAndObject(true); |
152 | 122 | ||
153 | // Get the pointer to the physical body for this object. | 123 | CurrentCollisionFlags = BulletSimAPI.GetCollisionFlags2(PhysBody.ptr); |
154 | // At the moment, we're still letting BulletSim manage the creation and destruction | ||
155 | // of the object. Someday we'll move that into the C# code. | ||
156 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | ||
157 | }); | 124 | }); |
158 | } | 125 | } |
159 | 126 | ||
160 | // called when this prim is being destroyed and we should free all the resources | 127 | // called when this prim is being destroyed and we should free all the resources |
161 | public void Destroy() | 128 | public override void Destroy() |
162 | { | 129 | { |
163 | // m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID); | 130 | // m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID); |
164 | 131 | ||
165 | // Undo any links between me and any other object | 132 | // Undo any links between me and any other object |
166 | BSPrim parentBefore = _linkset.LinksetRoot; | 133 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
167 | int childrenBefore = _linkset.NumberOfChildren; | 134 | int childrenBefore = Linkset.NumberOfChildren; |
168 | 135 | ||
169 | _linkset = _linkset.RemoveMeFromLinkset(this); | 136 | Linkset = Linkset.RemoveMeFromLinkset(this); |
170 | 137 | ||
171 | DetailLog("{0},BSPrim.Destroy,call,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}", | 138 | DetailLog("{0},BSPrim.Destroy,call,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}", |
172 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 139 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
173 | 140 | ||
174 | // Undo any vehicle properties | 141 | // Undo any vehicle properties |
175 | this.VehicleType = (int)Vehicle.TYPE_NONE; | 142 | this.VehicleType = (int)Vehicle.TYPE_NONE; |
176 | 143 | ||
177 | _scene.TaintedObject("BSPrim.destroy", delegate() | 144 | PhysicsScene.TaintedObject("BSPrim.destroy", delegate() |
178 | { | 145 | { |
179 | DetailLog("{0},BSPrim.Destroy,taint,", LocalID); | 146 | DetailLog("{0},BSPrim.Destroy,taint,", LocalID); |
180 | // everything in the C# world will get garbage collected. Tell the C++ world to free stuff. | 147 | // If there are physical body and shape, release my use of same. |
181 | BulletSimAPI.DestroyObject(_scene.WorldID, LocalID); | 148 | PhysicsScene.Shapes.DereferenceBody(PhysBody, true, null); |
149 | PhysicsScene.Shapes.DereferenceShape(PhysShape, true, null); | ||
182 | }); | 150 | }); |
183 | } | 151 | } |
184 | 152 | ||
185 | public override bool Stopped { | 153 | // No one uses this property. |
186 | get { return _stopped; } | 154 | public override bool Stopped { |
155 | get { return false; } | ||
187 | } | 156 | } |
188 | public override OMV.Vector3 Size { | 157 | public override OMV.Vector3 Size { |
189 | get { return _size; } | 158 | get { return _size; } |
190 | set { | 159 | set { |
191 | _size = value; | 160 | _size = value; |
192 | _scene.TaintedObject("BSPrim.setSize", delegate() | 161 | ForceBodyShapeRebuild(false); |
193 | { | 162 | } |
194 | _mass = CalculateMass(); // changing size changes the mass | ||
195 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical); | ||
196 | // DetailLog("{0}: BSPrim.setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical); | ||
197 | RecreateGeomAndObject(); | ||
198 | }); | ||
199 | } | ||
200 | } | 163 | } |
201 | public override PrimitiveBaseShape Shape { | 164 | // Scale is what we set in the physics engine. It is different than 'size' in that |
165 | // 'size' can be encorporated into the mesh. In that case, the scale is <1,1,1>. | ||
166 | public override OMV.Vector3 Scale { get; set; } | ||
167 | |||
168 | public override PrimitiveBaseShape Shape { | ||
202 | set { | 169 | set { |
203 | _pbs = value; | 170 | BaseShape = value; |
204 | _scene.TaintedObject("BSPrim.setShape", delegate() | 171 | ForceBodyShapeRebuild(false); |
205 | { | 172 | } |
206 | _mass = CalculateMass(); // changing the shape changes the mass | ||
207 | RecreateGeomAndObject(); | ||
208 | }); | ||
209 | } | ||
210 | } | 173 | } |
211 | public override uint LocalID { | 174 | // Whatever the linkset wants is what I want. |
212 | set { _localID = value; } | 175 | public override ShapeData.PhysicsShapeType PreferredPhysicalShape |
213 | get { return _localID; } | 176 | { get { return Linkset.PreferredPhysicalShape(this); } } |
177 | |||
178 | public override bool ForceBodyShapeRebuild(bool inTaintTime) | ||
179 | { | ||
180 | LastAssetBuildFailed = false; | ||
181 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.ForceBodyShapeRebuild", delegate() | ||
182 | { | ||
183 | _mass = CalculateMass(); // changing the shape changes the mass | ||
184 | CreateGeomAndObject(true); | ||
185 | }); | ||
186 | return true; | ||
214 | } | 187 | } |
215 | public override bool Grabbed { | 188 | public override bool Grabbed { |
216 | set { _grabbed = value; | 189 | set { _grabbed = value; |
217 | } | 190 | } |
218 | } | 191 | } |
219 | public override bool Selected { | 192 | public override bool Selected { |
220 | set { | 193 | set { |
221 | _isSelected = value; | 194 | _isSelected = value; |
222 | _scene.TaintedObject("BSPrim.setSelected", delegate() | 195 | PhysicsScene.TaintedObject("BSPrim.setSelected", delegate() |
223 | { | 196 | { |
224 | SetObjectDynamic(); | 197 | DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected); |
198 | SetObjectDynamic(false); | ||
225 | }); | 199 | }); |
226 | } | 200 | } |
227 | } | 201 | } |
228 | public override void CrossingFailure() { return; } | 202 | public override void CrossingFailure() { return; } |
229 | 203 | ||
@@ -232,158 +206,255 @@ public sealed class BSPrim : PhysicsActor | |||
232 | BSPrim parent = obj as BSPrim; | 206 | BSPrim parent = obj as BSPrim; |
233 | if (parent != null) | 207 | if (parent != null) |
234 | { | 208 | { |
235 | DebugLog("{0}: link {1}/{2} to {3}", LogHeader, _avName, _localID, parent.LocalID); | 209 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
236 | BSPrim parentBefore = _linkset.LinksetRoot; | 210 | int childrenBefore = Linkset.NumberOfChildren; |
237 | int childrenBefore = _linkset.NumberOfChildren; | ||
238 | 211 | ||
239 | _linkset = parent.Linkset.AddMeToLinkset(this); | 212 | Linkset = parent.Linkset.AddMeToLinkset(this); |
240 | 213 | ||
241 | DetailLog("{0},BSPrim.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", | 214 | DetailLog("{0},BSPrim.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", |
242 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 215 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
243 | } | 216 | } |
244 | return; | 217 | return; |
245 | } | 218 | } |
246 | 219 | ||
247 | // delink me from my linkset | 220 | // delink me from my linkset |
248 | public override void delink() { | 221 | public override void delink() { |
249 | // TODO: decide if this parent checking needs to happen at taint time | 222 | // TODO: decide if this parent checking needs to happen at taint time |
250 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen | 223 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen |
251 | DebugLog("{0}: delink {1}/{2}. Parent={3}", LogHeader, _avName, _localID, | ||
252 | _linkset.LinksetRoot._avName+"/"+_linkset.LinksetRoot.LocalID.ToString()); | ||
253 | 224 | ||
254 | BSPrim parentBefore = _linkset.LinksetRoot; | 225 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
255 | int childrenBefore = _linkset.NumberOfChildren; | 226 | int childrenBefore = Linkset.NumberOfChildren; |
256 | |||
257 | _linkset = _linkset.RemoveMeFromLinkset(this); | ||
258 | 227 | ||
259 | DetailLog("{0},BSPrim.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", | 228 | Linkset = Linkset.RemoveMeFromLinkset(this); |
260 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 229 | |
261 | return; | 230 | DetailLog("{0},BSPrim.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", |
231 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | ||
232 | return; | ||
262 | } | 233 | } |
263 | 234 | ||
264 | // Set motion values to zero. | 235 | // Set motion values to zero. |
265 | // Do it to the properties so the values get set in the physics engine. | 236 | // Do it to the properties so the values get set in the physics engine. |
266 | // Push the setting of the values to the viewer. | 237 | // Push the setting of the values to the viewer. |
267 | // Called at taint time! | 238 | // Called at taint time! |
268 | public void ZeroMotion() | 239 | public override void ZeroMotion() |
269 | { | 240 | { |
270 | _velocity = OMV.Vector3.Zero; | 241 | _velocity = OMV.Vector3.Zero; |
271 | _acceleration = OMV.Vector3.Zero; | 242 | _acceleration = OMV.Vector3.Zero; |
272 | _rotationalVelocity = OMV.Vector3.Zero; | 243 | _rotationalVelocity = OMV.Vector3.Zero; |
273 | 244 | ||
274 | // Zero some other properties directly into the physics engine | 245 | // Zero some other properties in the physics engine |
275 | BulletSimAPI.SetVelocity2(Body.Ptr, OMV.Vector3.Zero); | 246 | BulletSimAPI.ClearAllForces2(PhysBody.ptr); |
276 | BulletSimAPI.SetAngularVelocity2(Body.Ptr, OMV.Vector3.Zero); | ||
277 | BulletSimAPI.SetInterpolation2(Body.Ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
278 | BulletSimAPI.ClearForces2(Body.Ptr); | ||
279 | } | 247 | } |
280 | 248 | ||
281 | public override void LockAngularMotion(OMV.Vector3 axis) | 249 | public override void LockAngularMotion(OMV.Vector3 axis) |
282 | { | 250 | { |
283 | // DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); | 251 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); |
284 | return; | 252 | return; |
285 | } | 253 | } |
286 | 254 | ||
287 | public override OMV.Vector3 Position { | 255 | public override OMV.Vector3 RawPosition |
288 | get { | 256 | { |
289 | if (!_linkset.IsRoot(this)) | 257 | get { return _position; } |
290 | // child prims move around based on their parent. Need to get the latest location | 258 | set { _position = value; } |
291 | _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 259 | } |
260 | public override OMV.Vector3 Position { | ||
261 | get { | ||
262 | // child prims move around based on their parent. Need to get the latest location | ||
263 | if (!Linkset.IsRoot(this)) | ||
264 | _position = Linkset.Position(this); | ||
292 | 265 | ||
293 | // don't do the GetObjectPosition for root elements because this function is called a zillion times | 266 | // don't do the GetObjectPosition for root elements because this function is called a zillion times |
294 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 267 | // _position = BulletSimAPI.GetObjectPosition2(PhysicsScene.World.ptr, BSBody.ptr); |
295 | return _position; | 268 | return _position; |
296 | } | 269 | } |
297 | set { | 270 | set { |
271 | // If you must push the position into the physics engine, use ForcePosition. | ||
272 | if (_position == value) | ||
273 | { | ||
274 | return; | ||
275 | } | ||
298 | _position = value; | 276 | _position = value; |
299 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? | 277 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? |
300 | _scene.TaintedObject("BSPrim.setPosition", delegate() | 278 | PositionSanityCheck(); |
279 | PhysicsScene.TaintedObject("BSPrim.setPosition", delegate() | ||
301 | { | 280 | { |
302 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 281 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
303 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 282 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); |
283 | ActivateIfPhysical(false); | ||
284 | }); | ||
285 | } | ||
286 | } | ||
287 | public override OMV.Vector3 ForcePosition { | ||
288 | get { | ||
289 | _position = BulletSimAPI.GetPosition2(PhysBody.ptr); | ||
290 | return _position; | ||
291 | } | ||
292 | set { | ||
293 | _position = value; | ||
294 | PositionSanityCheck(); | ||
295 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); | ||
296 | ActivateIfPhysical(false); | ||
297 | } | ||
298 | } | ||
299 | |||
300 | // Check that the current position is sane and, if not, modify the position to make it so. | ||
301 | // Check for being below terrain and being out of bounds. | ||
302 | // Returns 'true' of the position was made sane by some action. | ||
303 | private bool PositionSanityCheck() | ||
304 | { | ||
305 | bool ret = false; | ||
306 | |||
307 | // If totally below the ground, move the prim up | ||
308 | // TODO: figure out the right solution for this... only for dynamic objects? | ||
309 | /* | ||
310 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); | ||
311 | if (Position.Z < terrainHeight) | ||
312 | { | ||
313 | DetailLog("{0},BSPrim.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); | ||
314 | _position.Z = terrainHeight + 2.0f; | ||
315 | ret = true; | ||
316 | } | ||
317 | */ | ||
318 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) | ||
319 | { | ||
320 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); | ||
321 | // TODO: a floating motor so object will bob in the water | ||
322 | if (Position.Z < waterHeight) | ||
323 | { | ||
324 | _position.Z = waterHeight; | ||
325 | ret = true; | ||
326 | } | ||
327 | } | ||
328 | |||
329 | // TODO: check for out of bounds | ||
330 | return ret; | ||
331 | } | ||
332 | |||
333 | // A version of the sanity check that also makes sure a new position value is | ||
334 | // pushed to the physics engine. This routine would be used by anyone | ||
335 | // who is not already pushing the value. | ||
336 | private bool PositionSanityCheck(bool inTaintTime) | ||
337 | { | ||
338 | bool ret = false; | ||
339 | if (PositionSanityCheck()) | ||
340 | { | ||
341 | // The new position value must be pushed into the physics engine but we can't | ||
342 | // just assign to "Position" because of potential call loops. | ||
343 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.PositionSanityCheck", delegate() | ||
344 | { | ||
345 | DetailLog("{0},BSPrim.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); | ||
346 | ForcePosition = _position; | ||
304 | }); | 347 | }); |
305 | } | 348 | ret = true; |
349 | } | ||
350 | return ret; | ||
306 | } | 351 | } |
307 | 352 | ||
308 | // Return the effective mass of the object. | 353 | // Return the effective mass of the object. |
309 | // If there are multiple items in the linkset, add them together for the root | 354 | // If there are multiple items in the linkset, add them together for the root |
310 | public override float Mass | 355 | public override float Mass |
311 | { | 356 | { |
312 | get | 357 | get |
313 | { | 358 | { |
314 | return _linkset.LinksetMass; | 359 | return Linkset.LinksetMass; |
360 | // return _mass; | ||
315 | } | 361 | } |
316 | } | 362 | } |
317 | 363 | ||
318 | // used when we only want this prim's mass and not the linkset thing | 364 | // used when we only want this prim's mass and not the linkset thing |
319 | public float MassRaw { get { return _mass; } } | 365 | public override float RawMass { |
366 | get { return _mass; } | ||
367 | } | ||
368 | // Set the physical mass to the passed mass. | ||
369 | // Note that this does not change _mass! | ||
370 | public override void UpdatePhysicalMassProperties(float physMass) | ||
371 | { | ||
372 | if (IsStatic) | ||
373 | { | ||
374 | BulletSimAPI.SetMassProps2(PhysBody.ptr, 0f, OMV.Vector3.Zero); | ||
375 | BulletSimAPI.UpdateInertiaTensor2(PhysBody.ptr); | ||
376 | } | ||
377 | else | ||
378 | { | ||
379 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(PhysShape.ptr, physMass); | ||
380 | BulletSimAPI.SetMassProps2(PhysBody.ptr, physMass, localInertia); | ||
381 | // center of mass is at the zero of the object | ||
382 | BulletSimAPI.SetCenterOfMassByPosRot2(PhysBody.ptr, ForcePosition, ForceOrientation); | ||
383 | // BulletSimAPI.UpdateInertiaTensor2(BSBody.ptr); | ||
384 | DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2}", LocalID, physMass, localInertia); | ||
385 | } | ||
386 | } | ||
320 | 387 | ||
321 | // Is this used? | 388 | // Is this used? |
322 | public override OMV.Vector3 CenterOfMass | 389 | public override OMV.Vector3 CenterOfMass |
323 | { | 390 | { |
324 | get { return _linkset.CenterOfMass; } | 391 | get { return Linkset.CenterOfMass; } |
325 | } | 392 | } |
326 | 393 | ||
327 | // Is this used? | 394 | // Is this used? |
328 | public override OMV.Vector3 GeometricCenter | 395 | public override OMV.Vector3 GeometricCenter |
329 | { | 396 | { |
330 | get { return _linkset.GeometricCenter; } | 397 | get { return Linkset.GeometricCenter; } |
331 | } | 398 | } |
332 | 399 | ||
333 | public override OMV.Vector3 Force { | 400 | public override OMV.Vector3 Force { |
334 | get { return _force; } | 401 | get { return _force; } |
335 | set { | 402 | set { |
336 | _force = value; | 403 | _force = value; |
337 | _scene.TaintedObject("BSPrim.setForce", delegate() | 404 | PhysicsScene.TaintedObject("BSPrim.setForce", delegate() |
338 | { | 405 | { |
339 | // DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); | 406 | // DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); |
340 | // BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); | 407 | BulletSimAPI.SetObjectForce2(PhysBody.ptr, _force); |
341 | BulletSimAPI.SetObjectForce2(Body.Ptr, _force); | ||
342 | }); | 408 | }); |
343 | } | 409 | } |
344 | } | 410 | } |
345 | 411 | ||
346 | public override int VehicleType { | 412 | public override int VehicleType { |
347 | get { | 413 | get { |
348 | return (int)_vehicle.Type; // if we are a vehicle, return that type | 414 | return (int)_vehicle.Type; // if we are a vehicle, return that type |
349 | } | 415 | } |
350 | set { | 416 | set { |
351 | Vehicle type = (Vehicle)value; | 417 | Vehicle type = (Vehicle)value; |
352 | BSPrim vehiclePrim = this; | 418 | |
353 | _scene.TaintedObject("setVehicleType", delegate() | 419 | // Tell the scene about the vehicle so it will get processing each frame. |
420 | PhysicsScene.VehicleInSceneTypeChanged(this, type); | ||
421 | |||
422 | PhysicsScene.TaintedObject("setVehicleType", delegate() | ||
354 | { | 423 | { |
355 | // Done at taint time so we're sure the physics engine is not using the variables | 424 | // Done at taint time so we're sure the physics engine is not using the variables |
356 | // Vehicle code changes the parameters for this vehicle type. | 425 | // Vehicle code changes the parameters for this vehicle type. |
357 | _vehicle.ProcessTypeChange(type); | 426 | _vehicle.ProcessTypeChange(type); |
358 | // Tell the scene about the vehicle so it will get processing each frame. | 427 | ActivateIfPhysical(false); |
359 | _scene.VehicleInSceneTypeChanged(this, type); | ||
360 | }); | 428 | }); |
361 | } | 429 | } |
362 | } | 430 | } |
363 | public override void VehicleFloatParam(int param, float value) | 431 | public override void VehicleFloatParam(int param, float value) |
364 | { | 432 | { |
365 | _scene.TaintedObject("BSPrim.VehicleFloatParam", delegate() | 433 | PhysicsScene.TaintedObject("BSPrim.VehicleFloatParam", delegate() |
366 | { | 434 | { |
367 | _vehicle.ProcessFloatVehicleParam((Vehicle)param, value, _scene.LastSimulatedTimestep); | 435 | _vehicle.ProcessFloatVehicleParam((Vehicle)param, value); |
436 | ActivateIfPhysical(false); | ||
368 | }); | 437 | }); |
369 | } | 438 | } |
370 | public override void VehicleVectorParam(int param, OMV.Vector3 value) | 439 | public override void VehicleVectorParam(int param, OMV.Vector3 value) |
371 | { | 440 | { |
372 | _scene.TaintedObject("BSPrim.VehicleVectorParam", delegate() | 441 | PhysicsScene.TaintedObject("BSPrim.VehicleVectorParam", delegate() |
373 | { | 442 | { |
374 | _vehicle.ProcessVectorVehicleParam((Vehicle)param, value, _scene.LastSimulatedTimestep); | 443 | _vehicle.ProcessVectorVehicleParam((Vehicle)param, value); |
444 | ActivateIfPhysical(false); | ||
375 | }); | 445 | }); |
376 | } | 446 | } |
377 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) | 447 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) |
378 | { | 448 | { |
379 | _scene.TaintedObject("BSPrim.VehicleRotationParam", delegate() | 449 | PhysicsScene.TaintedObject("BSPrim.VehicleRotationParam", delegate() |
380 | { | 450 | { |
381 | _vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); | 451 | _vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); |
452 | ActivateIfPhysical(false); | ||
382 | }); | 453 | }); |
383 | } | 454 | } |
384 | public override void VehicleFlags(int param, bool remove) | 455 | public override void VehicleFlags(int param, bool remove) |
385 | { | 456 | { |
386 | _scene.TaintedObject("BSPrim.VehicleFlags", delegate() | 457 | PhysicsScene.TaintedObject("BSPrim.VehicleFlags", delegate() |
387 | { | 458 | { |
388 | _vehicle.ProcessVehicleFlags(param, remove); | 459 | _vehicle.ProcessVehicleFlags(param, remove); |
389 | }); | 460 | }); |
@@ -391,143 +462,355 @@ public sealed class BSPrim : PhysicsActor | |||
391 | 462 | ||
392 | // Called each simulation step to advance vehicle characteristics. | 463 | // Called each simulation step to advance vehicle characteristics. |
393 | // Called from Scene when doing simulation step so we're in taint processing time. | 464 | // Called from Scene when doing simulation step so we're in taint processing time. |
394 | public void StepVehicle(float timeStep) | 465 | public override void StepVehicle(float timeStep) |
395 | { | 466 | { |
396 | if (IsPhysical) | 467 | if (IsPhysical && _vehicle.IsActive) |
468 | { | ||
397 | _vehicle.Step(timeStep); | 469 | _vehicle.Step(timeStep); |
470 | /* // TEST TEST DEBUG DEBUG -- trying to reduce the extra action of Bullet simulation step | ||
471 | PhysicsScene.PostTaintObject("BSPrim.StepVehicles", LocalID, delegate() | ||
472 | { | ||
473 | // This resets the interpolation values and recomputes the tensor variables | ||
474 | BulletSimAPI.SetCenterOfMassByPosRot2(BSBody.ptr, ForcePosition, ForceOrientation); | ||
475 | }); | ||
476 | */ | ||
477 | } | ||
398 | } | 478 | } |
399 | 479 | ||
400 | // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 480 | // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more |
401 | public override void SetVolumeDetect(int param) { | 481 | public override void SetVolumeDetect(int param) { |
402 | bool newValue = (param != 0); | 482 | bool newValue = (param != 0); |
403 | _isVolumeDetect = newValue; | 483 | if (_isVolumeDetect != newValue) |
404 | _scene.TaintedObject("BSPrim.SetVolumeDetect", delegate() | ||
405 | { | 484 | { |
406 | SetObjectDynamic(); | 485 | _isVolumeDetect = newValue; |
407 | }); | 486 | PhysicsScene.TaintedObject("BSPrim.SetVolumeDetect", delegate() |
408 | return; | 487 | { |
488 | // DetailLog("{0},setVolumeDetect,taint,volDetect={1}", LocalID, _isVolumeDetect); | ||
489 | SetObjectDynamic(true); | ||
490 | }); | ||
491 | } | ||
492 | return; | ||
409 | } | 493 | } |
410 | 494 | public override OMV.Vector3 Velocity { | |
411 | public override OMV.Vector3 Velocity { | 495 | get { return _velocity; } |
412 | get { return _velocity; } | ||
413 | set { | 496 | set { |
414 | _velocity = value; | 497 | _velocity = value; |
415 | _scene.TaintedObject("BSPrim.setVelocity", delegate() | 498 | PhysicsScene.TaintedObject("BSPrim.setVelocity", delegate() |
416 | { | 499 | { |
417 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); | 500 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); |
418 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, LocalID, _velocity); | 501 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, _velocity); |
419 | }); | 502 | }); |
420 | } | 503 | } |
504 | } | ||
505 | public override OMV.Vector3 ForceVelocity { | ||
506 | get { return _velocity; } | ||
507 | set { | ||
508 | _velocity = value; | ||
509 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, _velocity); | ||
510 | } | ||
421 | } | 511 | } |
422 | public override OMV.Vector3 Torque { | 512 | public override OMV.Vector3 Torque { |
423 | get { return _torque; } | 513 | get { return _torque; } |
424 | set { _torque = value; | 514 | set { |
515 | _torque = value; | ||
516 | AddAngularForce(_torque, false, false); | ||
425 | // DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); | 517 | // DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); |
426 | } | 518 | } |
427 | } | 519 | } |
428 | public override float CollisionScore { | 520 | public override float CollisionScore { |
429 | get { return _collisionScore; } | 521 | get { return _collisionScore; } |
430 | set { _collisionScore = value; | 522 | set { _collisionScore = value; |
431 | } | 523 | } |
432 | } | 524 | } |
433 | public override OMV.Vector3 Acceleration { | 525 | public override OMV.Vector3 Acceleration { |
434 | get { return _acceleration; } | 526 | get { return _acceleration; } |
435 | set { _acceleration = value; } | 527 | set { _acceleration = value; } |
436 | } | 528 | } |
437 | public override OMV.Quaternion Orientation { | 529 | public override OMV.Quaternion RawOrientation |
530 | { | ||
531 | get { return _orientation; } | ||
532 | set { _orientation = value; } | ||
533 | } | ||
534 | public override OMV.Quaternion Orientation { | ||
438 | get { | 535 | get { |
439 | if (!_linkset.IsRoot(this)) | 536 | // Children move around because tied to parent. Get a fresh value. |
537 | if (!Linkset.IsRoot(this)) | ||
440 | { | 538 | { |
441 | // Children move around because tied to parent. Get a fresh value. | 539 | _orientation = Linkset.Orientation(this); |
442 | _orientation = BulletSimAPI.GetObjectOrientation(_scene.WorldID, LocalID); | ||
443 | } | 540 | } |
444 | return _orientation; | 541 | return _orientation; |
445 | } | 542 | } |
446 | set { | 543 | set { |
544 | if (_orientation == value) | ||
545 | return; | ||
447 | _orientation = value; | 546 | _orientation = value; |
448 | // TODO: what does it mean if a child in a linkset changes its orientation? Rebuild the constraint? | 547 | // TODO: what does it mean if a child in a linkset changes its orientation? Rebuild the constraint? |
449 | _scene.TaintedObject("BSPrim.setOrientation", delegate() | 548 | PhysicsScene.TaintedObject("BSPrim.setOrientation", delegate() |
450 | { | 549 | { |
451 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 550 | // _position = BulletSimAPI.GetObjectPosition2(PhysicsScene.World.ptr, BSBody.ptr); |
452 | // DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 551 | // DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
453 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 552 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); |
454 | }); | 553 | }); |
455 | } | 554 | } |
456 | } | 555 | } |
457 | public override int PhysicsActorType { | 556 | // Go directly to Bullet to get/set the value. |
458 | get { return _physicsActorType; } | 557 | public override OMV.Quaternion ForceOrientation |
459 | set { _physicsActorType = value; | 558 | { |
460 | } | 559 | get |
560 | { | ||
561 | _orientation = BulletSimAPI.GetOrientation2(PhysBody.ptr); | ||
562 | return _orientation; | ||
563 | } | ||
564 | set | ||
565 | { | ||
566 | _orientation = value; | ||
567 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); | ||
568 | } | ||
461 | } | 569 | } |
462 | public override bool IsPhysical { | 570 | public override int PhysicsActorType { |
463 | get { return _isPhysical; } | 571 | get { return _physicsActorType; } |
572 | set { _physicsActorType = value; } | ||
573 | } | ||
574 | public override bool IsPhysical { | ||
575 | get { return _isPhysical; } | ||
464 | set { | 576 | set { |
465 | _isPhysical = value; | 577 | if (_isPhysical != value) |
466 | _scene.TaintedObject("BSPrim.setIsPhysical", delegate() | ||
467 | { | 578 | { |
468 | SetObjectDynamic(); | 579 | _isPhysical = value; |
469 | }); | 580 | PhysicsScene.TaintedObject("BSPrim.setIsPhysical", delegate() |
470 | } | 581 | { |
582 | // DetailLog("{0},setIsPhysical,taint,isPhys={1}", LocalID, _isPhysical); | ||
583 | SetObjectDynamic(true); | ||
584 | // whether phys-to-static or static-to-phys, the object is not moving. | ||
585 | ZeroMotion(); | ||
586 | }); | ||
587 | } | ||
588 | } | ||
471 | } | 589 | } |
472 | 590 | ||
473 | // An object is static (does not move) if selected or not physical | 591 | // An object is static (does not move) if selected or not physical |
474 | private bool IsStatic | 592 | public override bool IsStatic |
475 | { | 593 | { |
476 | get { return _isSelected || !IsPhysical; } | 594 | get { return _isSelected || !IsPhysical; } |
477 | } | 595 | } |
478 | 596 | ||
479 | // An object is solid if it's not phantom and if it's not doing VolumeDetect | 597 | // An object is solid if it's not phantom and if it's not doing VolumeDetect |
480 | private bool IsSolid | 598 | public override bool IsSolid |
481 | { | 599 | { |
482 | get { return !IsPhantom && !_isVolumeDetect; } | 600 | get { return !IsPhantom && !_isVolumeDetect; } |
483 | } | 601 | } |
484 | 602 | ||
485 | // Make gravity work if the object is physical and not selected | 603 | // Make gravity work if the object is physical and not selected |
486 | // No locking here because only called when it is safe | 604 | // Called at taint-time!! |
487 | private void SetObjectDynamic() | 605 | private void SetObjectDynamic(bool forceRebuild) |
606 | { | ||
607 | // Recreate the physical object if necessary | ||
608 | CreateGeomAndObject(forceRebuild); | ||
609 | } | ||
610 | |||
611 | // Convert the simulator's physical properties into settings on BulletSim objects. | ||
612 | // There are four flags we're interested in: | ||
613 | // IsStatic: Object does not move, otherwise the object has mass and moves | ||
614 | // isSolid: other objects bounce off of this object | ||
615 | // isVolumeDetect: other objects pass through but can generate collisions | ||
616 | // collisionEvents: whether this object returns collision events | ||
617 | private void UpdatePhysicalParameters() | ||
618 | { | ||
619 | // DetailLog("{0},BSPrim.UpdatePhysicalParameters,entry,body={1},shape={2}", LocalID, BSBody, BSShape); | ||
620 | |||
621 | // Mangling all the physical properties requires the object not be in the physical world. | ||
622 | // This is a NOOP if the object is not in the world (BulletSim and Bullet ignore objects not found). | ||
623 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, PhysBody.ptr); | ||
624 | |||
625 | // Set up the object physicalness (does gravity and collisions move this object) | ||
626 | MakeDynamic(IsStatic); | ||
627 | |||
628 | // Update vehicle specific parameters (after MakeDynamic() so can change physical parameters) | ||
629 | _vehicle.Refresh(); | ||
630 | |||
631 | // Arrange for collision events if the simulator wants them | ||
632 | EnableCollisions(SubscribedEvents()); | ||
633 | |||
634 | // Make solid or not (do things bounce off or pass through this object). | ||
635 | MakeSolid(IsSolid); | ||
636 | |||
637 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, PhysBody.ptr); | ||
638 | |||
639 | // Rebuild its shape | ||
640 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, PhysBody.ptr); | ||
641 | |||
642 | // Collision filter can be set only when the object is in the world | ||
643 | if (PhysBody.collisionFilter != 0 || PhysBody.collisionMask != 0) | ||
644 | { | ||
645 | BulletSimAPI.SetCollisionFilterMask2(PhysBody.ptr, (uint)PhysBody.collisionFilter, (uint)PhysBody.collisionMask); | ||
646 | } | ||
647 | |||
648 | // Recompute any linkset parameters. | ||
649 | // When going from non-physical to physical, this re-enables the constraints that | ||
650 | // had been automatically disabled when the mass was set to zero. | ||
651 | Linkset.Refresh(this); | ||
652 | |||
653 | DetailLog("{0},BSPrim.UpdatePhysicalParameters,taintExit,static={1},solid={2},mass={3},collide={4},cf={5:X},body={6},shape={7}", | ||
654 | LocalID, IsStatic, IsSolid, _mass, SubscribedEvents(), CurrentCollisionFlags, PhysBody, PhysShape); | ||
655 | } | ||
656 | |||
657 | // "Making dynamic" means changing to and from static. | ||
658 | // When static, gravity does not effect the object and it is fixed in space. | ||
659 | // When dynamic, the object can fall and be pushed by others. | ||
660 | // This is independent of its 'solidness' which controls what passes through | ||
661 | // this object and what interacts with it. | ||
662 | private void MakeDynamic(bool makeStatic) | ||
488 | { | 663 | { |
489 | // RA: remove this for the moment. | 664 | if (makeStatic) |
490 | // The problem is that dynamic objects are hulls so if we are becoming physical | 665 | { |
491 | // the shape has to be checked and possibly built. | 666 | // Become a Bullet 'static' object type |
492 | // Maybe a VerifyCorrectPhysicalShape() routine? | 667 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT); |
493 | // RecreateGeomAndObject(); | 668 | // Stop all movement |
669 | ZeroMotion(); | ||
670 | // Center of mass is at the center of the object | ||
671 | BulletSimAPI.SetCenterOfMassByPosRot2(Linkset.LinksetRoot.PhysBody.ptr, _position, _orientation); | ||
672 | // Mass is zero which disables a bunch of physics stuff in Bullet | ||
673 | UpdatePhysicalMassProperties(0f); | ||
674 | // Set collision detection parameters | ||
675 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) | ||
676 | { | ||
677 | BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold); | ||
678 | BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); | ||
679 | } | ||
680 | // There can be special things needed for implementing linksets | ||
681 | Linkset.MakeStatic(this); | ||
682 | // The activation state is 'disabled' so Bullet will not try to act on it. | ||
683 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_SIMULATION); | ||
684 | // Start it out sleeping and physical actions could wake it up. | ||
685 | // BulletSimAPI.ForceActivationState2(BSBody.ptr, ActivationState.ISLAND_SLEEPING); | ||
686 | |||
687 | PhysBody.collisionFilter = CollisionFilterGroups.StaticObjectFilter; | ||
688 | PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask; | ||
689 | } | ||
690 | else | ||
691 | { | ||
692 | // Not a Bullet static object | ||
693 | CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
694 | |||
695 | // Set various physical properties so internal dynamic properties will get computed correctly as they are set | ||
696 | BulletSimAPI.SetFriction2(PhysBody.ptr, PhysicsScene.Params.defaultFriction); | ||
697 | BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.defaultRestitution); | ||
698 | |||
699 | // per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=3382 | ||
700 | // Since this can be called multiple times, only zero forces when becoming physical | ||
701 | // BulletSimAPI.ClearAllForces2(BSBody.ptr); | ||
494 | 702 | ||
495 | // Bullet wants static objects to have a mass of zero | 703 | // For good measure, make sure the transform is set through to the motion state |
496 | float mass = IsStatic ? 0f : _mass; | 704 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); |
497 | 705 | ||
498 | BulletSimAPI.SetObjectProperties(_scene.WorldID, LocalID, IsStatic, IsSolid, SubscribedEvents(), mass); | 706 | // Center of mass is at the center of the object |
707 | BulletSimAPI.SetCenterOfMassByPosRot2(Linkset.LinksetRoot.PhysBody.ptr, _position, _orientation); | ||
708 | |||
709 | // A dynamic object has mass | ||
710 | UpdatePhysicalMassProperties(RawMass); | ||
711 | |||
712 | // Set collision detection parameters | ||
713 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) | ||
714 | { | ||
715 | BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold); | ||
716 | BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); | ||
717 | } | ||
718 | |||
719 | // Various values for simulation limits | ||
720 | BulletSimAPI.SetDamping2(PhysBody.ptr, PhysicsScene.Params.linearDamping, PhysicsScene.Params.angularDamping); | ||
721 | BulletSimAPI.SetDeactivationTime2(PhysBody.ptr, PhysicsScene.Params.deactivationTime); | ||
722 | BulletSimAPI.SetSleepingThresholds2(PhysBody.ptr, PhysicsScene.Params.linearSleepingThreshold, PhysicsScene.Params.angularSleepingThreshold); | ||
723 | BulletSimAPI.SetContactProcessingThreshold2(PhysBody.ptr, PhysicsScene.Params.contactProcessingThreshold); | ||
724 | |||
725 | // There might be special things needed for implementing linksets. | ||
726 | Linkset.MakeDynamic(this); | ||
727 | |||
728 | // Force activation of the object so Bullet will act on it. | ||
729 | // Must do the ForceActivationState2() to overcome the DISABLE_SIMULATION from static objects. | ||
730 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ACTIVE_TAG); | ||
731 | // BulletSimAPI.Activate2(BSBody.ptr, true); | ||
732 | |||
733 | PhysBody.collisionFilter = CollisionFilterGroups.ObjectFilter; | ||
734 | PhysBody.collisionMask = CollisionFilterGroups.ObjectMask; | ||
735 | } | ||
736 | } | ||
737 | |||
738 | // "Making solid" means that other object will not pass through this object. | ||
739 | // To make transparent, we create a Bullet ghost object. | ||
740 | // Note: This expects to be called from the UpdatePhysicalParameters() routine as | ||
741 | // the functions after this one set up the state of a possibly newly created collision body. | ||
742 | private void MakeSolid(bool makeSolid) | ||
743 | { | ||
744 | CollisionObjectTypes bodyType = (CollisionObjectTypes)BulletSimAPI.GetBodyType2(PhysBody.ptr); | ||
745 | if (makeSolid) | ||
746 | { | ||
747 | // Verify the previous code created the correct shape for this type of thing. | ||
748 | if ((bodyType & CollisionObjectTypes.CO_RIGID_BODY) == 0) | ||
749 | { | ||
750 | m_log.ErrorFormat("{0} MakeSolid: physical body of wrong type for solidity. id={1}, type={2}", LogHeader, LocalID, bodyType); | ||
751 | } | ||
752 | CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | ||
753 | } | ||
754 | else | ||
755 | { | ||
756 | if ((bodyType & CollisionObjectTypes.CO_GHOST_OBJECT) == 0) | ||
757 | { | ||
758 | m_log.ErrorFormat("{0} MakeSolid: physical body of wrong type for non-solidness. id={1}, type={2}", LogHeader, LocalID, bodyType); | ||
759 | } | ||
760 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | ||
761 | PhysBody.collisionFilter = CollisionFilterGroups.VolumeDetectFilter; | ||
762 | PhysBody.collisionMask = CollisionFilterGroups.VolumeDetectMask; | ||
763 | } | ||
764 | } | ||
499 | 765 | ||
500 | // recompute any linkset parameters | 766 | // Enable physical actions. Bullet will keep sleeping non-moving physical objects so |
501 | _linkset.Refresh(this); | 767 | // they need waking up when parameters are changed. |
768 | // Called in taint-time!! | ||
769 | private void ActivateIfPhysical(bool forceIt) | ||
770 | { | ||
771 | if (IsPhysical) | ||
772 | BulletSimAPI.Activate2(PhysBody.ptr, forceIt); | ||
773 | } | ||
502 | 774 | ||
503 | CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); | 775 | // Turn on or off the flag controlling whether collision events are returned to the simulator. |
504 | // DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); | 776 | private void EnableCollisions(bool wantsCollisionEvents) |
777 | { | ||
778 | if (wantsCollisionEvents) | ||
779 | { | ||
780 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
781 | } | ||
782 | else | ||
783 | { | ||
784 | CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
785 | } | ||
505 | } | 786 | } |
506 | 787 | ||
507 | // prims don't fly | 788 | // prims don't fly |
508 | public override bool Flying { | 789 | public override bool Flying { |
509 | get { return _flying; } | 790 | get { return _flying; } |
510 | set { _flying = value; } | 791 | set { |
792 | _flying = value; | ||
793 | } | ||
511 | } | 794 | } |
512 | public override bool SetAlwaysRun { | 795 | public override bool SetAlwaysRun { |
513 | get { return _setAlwaysRun; } | 796 | get { return _setAlwaysRun; } |
514 | set { _setAlwaysRun = value; } | 797 | set { _setAlwaysRun = value; } |
515 | } | 798 | } |
516 | public override bool ThrottleUpdates { | 799 | public override bool ThrottleUpdates { |
517 | get { return _throttleUpdates; } | 800 | get { return _throttleUpdates; } |
518 | set { _throttleUpdates = value; } | 801 | set { _throttleUpdates = value; } |
519 | } | 802 | } |
520 | public override bool IsColliding { | 803 | public override bool IsColliding { |
521 | get { return (_collidingStep == _scene.SimulationStep); } | 804 | get { return (CollidingStep == PhysicsScene.SimulationStep); } |
522 | set { _isColliding = value; } | 805 | set { _isColliding = value; } |
523 | } | 806 | } |
524 | public override bool CollidingGround { | 807 | public override bool CollidingGround { |
525 | get { return (_collidingGroundStep == _scene.SimulationStep); } | 808 | get { return (CollidingGroundStep == PhysicsScene.SimulationStep); } |
526 | set { _collidingGround = value; } | 809 | set { _collidingGround = value; } |
527 | } | 810 | } |
528 | public override bool CollidingObj { | 811 | public override bool CollidingObj { |
529 | get { return _collidingObj; } | 812 | get { return _collidingObj; } |
530 | set { _collidingObj = value; } | 813 | set { _collidingObj = value; } |
531 | } | 814 | } |
532 | public bool IsPhantom { | 815 | public bool IsPhantom { |
533 | get { | 816 | get { |
@@ -537,10 +820,19 @@ public sealed class BSPrim : PhysicsActor | |||
537 | return false; | 820 | return false; |
538 | } | 821 | } |
539 | } | 822 | } |
540 | public override bool FloatOnWater { | 823 | public override bool FloatOnWater { |
541 | set { _floatOnWater = value; } | 824 | set { |
825 | _floatOnWater = value; | ||
826 | PhysicsScene.TaintedObject("BSPrim.setFloatOnWater", delegate() | ||
827 | { | ||
828 | if (_floatOnWater) | ||
829 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_FLOATS_ON_WATER); | ||
830 | else | ||
831 | CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(PhysBody.ptr, CollisionFlags.BS_FLOATS_ON_WATER); | ||
832 | }); | ||
833 | } | ||
542 | } | 834 | } |
543 | public override OMV.Vector3 RotationalVelocity { | 835 | public override OMV.Vector3 RotationalVelocity { |
544 | get { | 836 | get { |
545 | /* | 837 | /* |
546 | OMV.Vector3 pv = OMV.Vector3.Zero; | 838 | OMV.Vector3 pv = OMV.Vector3.Zero; |
@@ -552,58 +844,76 @@ public sealed class BSPrim : PhysicsActor | |||
552 | */ | 844 | */ |
553 | 845 | ||
554 | return _rotationalVelocity; | 846 | return _rotationalVelocity; |
555 | } | 847 | } |
556 | set { | 848 | set { |
557 | _rotationalVelocity = value; | 849 | _rotationalVelocity = value; |
558 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | 850 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); |
559 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() | 851 | PhysicsScene.TaintedObject("BSPrim.setRotationalVelocity", delegate() |
560 | { | 852 | { |
561 | // DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); | 853 | DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); |
562 | BulletSimAPI.SetObjectAngularVelocity(_scene.WorldID, LocalID, _rotationalVelocity); | 854 | BulletSimAPI.SetAngularVelocity2(PhysBody.ptr, _rotationalVelocity); |
563 | }); | 855 | }); |
564 | } | 856 | } |
857 | } | ||
858 | public override OMV.Vector3 ForceRotationalVelocity { | ||
859 | get { | ||
860 | return _rotationalVelocity; | ||
861 | } | ||
862 | set { | ||
863 | _rotationalVelocity = value; | ||
864 | BulletSimAPI.SetAngularVelocity2(PhysBody.ptr, _rotationalVelocity); | ||
865 | } | ||
565 | } | 866 | } |
566 | public override bool Kinematic { | 867 | public override bool Kinematic { |
567 | get { return _kinematic; } | 868 | get { return _kinematic; } |
568 | set { _kinematic = value; | 869 | set { _kinematic = value; |
569 | // m_log.DebugFormat("{0}: Kinematic={1}", LogHeader, _kinematic); | 870 | // m_log.DebugFormat("{0}: Kinematic={1}", LogHeader, _kinematic); |
570 | } | 871 | } |
571 | } | 872 | } |
572 | public override float Buoyancy { | 873 | public override float Buoyancy { |
573 | get { return _buoyancy; } | 874 | get { return _buoyancy; } |
574 | set { | 875 | set { |
575 | _buoyancy = value; | 876 | _buoyancy = value; |
576 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() | 877 | PhysicsScene.TaintedObject("BSPrim.setBuoyancy", delegate() |
577 | { | 878 | { |
578 | // DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 879 | ForceBuoyancy = _buoyancy; |
579 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); | ||
580 | }); | 880 | }); |
581 | } | 881 | } |
882 | } | ||
883 | public override float ForceBuoyancy { | ||
884 | get { return _buoyancy; } | ||
885 | set { | ||
886 | _buoyancy = value; | ||
887 | // DetailLog("{0},BSPrim.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | ||
888 | // Buoyancy is faked by changing the gravity applied to the object | ||
889 | float grav = PhysicsScene.Params.gravity * (1f - _buoyancy); | ||
890 | BulletSimAPI.SetGravity2(PhysBody.ptr, new OMV.Vector3(0f, 0f, grav)); | ||
891 | } | ||
582 | } | 892 | } |
583 | 893 | ||
584 | // Used for MoveTo | 894 | // Used for MoveTo |
585 | public override OMV.Vector3 PIDTarget { | 895 | public override OMV.Vector3 PIDTarget { |
586 | set { _PIDTarget = value; } | 896 | set { _PIDTarget = value; } |
587 | } | 897 | } |
588 | public override bool PIDActive { | 898 | public override bool PIDActive { |
589 | set { _usePID = value; } | 899 | set { _usePID = value; } |
590 | } | 900 | } |
591 | public override float PIDTau { | 901 | public override float PIDTau { |
592 | set { _PIDTau = value; } | 902 | set { _PIDTau = value; } |
593 | } | 903 | } |
594 | 904 | ||
595 | // Used for llSetHoverHeight and maybe vehicle height | 905 | // Used for llSetHoverHeight and maybe vehicle height |
596 | // Hover Height will override MoveTo target's Z | 906 | // Hover Height will override MoveTo target's Z |
597 | public override bool PIDHoverActive { | 907 | public override bool PIDHoverActive { |
598 | set { _useHoverPID = value; } | 908 | set { _useHoverPID = value; } |
599 | } | 909 | } |
600 | public override float PIDHoverHeight { | 910 | public override float PIDHoverHeight { |
601 | set { _PIDHoverHeight = value; } | 911 | set { _PIDHoverHeight = value; } |
602 | } | 912 | } |
603 | public override PIDHoverType PIDHoverType { | 913 | public override PIDHoverType PIDHoverType { |
604 | set { _PIDHoverType = value; } | 914 | set { _PIDHoverType = value; } |
605 | } | 915 | } |
606 | public override float PIDHoverTau { | 916 | public override float PIDHoverTau { |
607 | set { _PIDHoverTao = value; } | 917 | set { _PIDHoverTao = value; } |
608 | } | 918 | } |
609 | 919 | ||
@@ -615,6 +925,9 @@ public sealed class BSPrim : PhysicsActor | |||
615 | 925 | ||
616 | private List<OMV.Vector3> m_accumulatedForces = new List<OMV.Vector3>(); | 926 | private List<OMV.Vector3> m_accumulatedForces = new List<OMV.Vector3>(); |
617 | public override void AddForce(OMV.Vector3 force, bool pushforce) { | 927 | public override void AddForce(OMV.Vector3 force, bool pushforce) { |
928 | AddForce(force, pushforce, false); | ||
929 | } | ||
930 | public void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) { | ||
618 | // for an object, doesn't matter if force is a pushforce or not | 931 | // for an object, doesn't matter if force is a pushforce or not |
619 | if (force.IsFinite()) | 932 | if (force.IsFinite()) |
620 | { | 933 | { |
@@ -624,56 +937,78 @@ public sealed class BSPrim : PhysicsActor | |||
624 | } | 937 | } |
625 | else | 938 | else |
626 | { | 939 | { |
627 | m_log.WarnFormat("{0}: Got a NaN force applied to a Character", LogHeader); | 940 | m_log.WarnFormat("{0}: Got a NaN force applied to a prim. LocalID={1}", LogHeader, LocalID); |
628 | return; | 941 | return; |
629 | } | 942 | } |
630 | _scene.TaintedObject("BSPrim.AddForce", delegate() | 943 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.AddForce", delegate() |
631 | { | 944 | { |
632 | OMV.Vector3 fSum = OMV.Vector3.Zero; | 945 | OMV.Vector3 fSum = OMV.Vector3.Zero; |
633 | lock (m_accumulatedForces) | 946 | lock (m_accumulatedForces) |
634 | { | 947 | { |
948 | // Sum the accumulated additional forces for one big force to apply once. | ||
635 | foreach (OMV.Vector3 v in m_accumulatedForces) | 949 | foreach (OMV.Vector3 v in m_accumulatedForces) |
636 | { | 950 | { |
637 | fSum += v; | 951 | fSum += v; |
638 | } | 952 | } |
639 | m_accumulatedForces.Clear(); | 953 | m_accumulatedForces.Clear(); |
640 | } | 954 | } |
641 | // DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, _force); | 955 | DetailLog("{0},BSPrim.AddForce,taint,force={1}", LocalID, fSum); |
642 | BulletSimAPI.AddObjectForce2(Body.Ptr, fSum); | 956 | if (fSum != OMV.Vector3.Zero) |
957 | BulletSimAPI.ApplyCentralForce2(PhysBody.ptr, fSum); | ||
643 | }); | 958 | }); |
644 | } | 959 | } |
645 | 960 | ||
646 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { | 961 | private List<OMV.Vector3> m_accumulatedAngularForces = new List<OMV.Vector3>(); |
647 | // DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); | 962 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { |
648 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); | 963 | AddAngularForce(force, pushforce, false); |
649 | } | 964 | } |
650 | public override void SetMomentum(OMV.Vector3 momentum) { | 965 | public void AddAngularForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) |
651 | // DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); | 966 | { |
652 | } | 967 | if (force.IsFinite()) |
653 | public override void SubscribeEvents(int ms) { | ||
654 | _subscribedEventsMs = ms; | ||
655 | if (ms > 0) | ||
656 | { | 968 | { |
657 | // make sure first collision happens | 969 | // _force += force; |
658 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | 970 | lock (m_accumulatedAngularForces) |
659 | 971 | m_accumulatedAngularForces.Add(new OMV.Vector3(force)); | |
660 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() | ||
661 | { | ||
662 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
663 | }); | ||
664 | } | 972 | } |
665 | } | 973 | else |
666 | public override void UnSubscribeEvents() { | ||
667 | _subscribedEventsMs = 0; | ||
668 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() | ||
669 | { | 974 | { |
670 | BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 975 | m_log.WarnFormat("{0}: Got a NaN force applied to a prim. LocalID={1}", LogHeader, LocalID); |
976 | return; | ||
977 | } | ||
978 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.AddAngularForce", delegate() | ||
979 | { | ||
980 | OMV.Vector3 fSum = OMV.Vector3.Zero; | ||
981 | lock (m_accumulatedAngularForces) | ||
982 | { | ||
983 | // Sum the accumulated additional forces for one big force to apply once. | ||
984 | foreach (OMV.Vector3 v in m_accumulatedAngularForces) | ||
985 | { | ||
986 | fSum += v; | ||
987 | } | ||
988 | m_accumulatedAngularForces.Clear(); | ||
989 | } | ||
990 | DetailLog("{0},BSPrim.AddAngularForce,taint,aForce={1}", LocalID, fSum); | ||
991 | if (fSum != OMV.Vector3.Zero) | ||
992 | { | ||
993 | BulletSimAPI.ApplyTorque2(PhysBody.ptr, fSum); | ||
994 | _torque = fSum; | ||
995 | } | ||
671 | }); | 996 | }); |
672 | } | 997 | } |
673 | public override bool SubscribedEvents() { | 998 | // A torque impulse. |
674 | return (_subscribedEventsMs > 0); | 999 | public void ApplyTorqueImpulse(OMV.Vector3 impulse, bool inTaintTime) |
1000 | { | ||
1001 | OMV.Vector3 applyImpulse = impulse; | ||
1002 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.ApplyTorqueImpulse", delegate() | ||
1003 | { | ||
1004 | DetailLog("{0},BSPrim.ApplyTorqueImpulse,taint,tImpulse={1}", LocalID, applyImpulse); | ||
1005 | BulletSimAPI.ApplyTorqueImpulse2(PhysBody.ptr, applyImpulse); | ||
1006 | }); | ||
675 | } | 1007 | } |
676 | 1008 | ||
1009 | public override void SetMomentum(OMV.Vector3 momentum) { | ||
1010 | // DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); | ||
1011 | } | ||
677 | #region Mass Calculation | 1012 | #region Mass Calculation |
678 | 1013 | ||
679 | private float CalculateMass() | 1014 | private float CalculateMass() |
@@ -682,19 +1017,19 @@ public sealed class BSPrim : PhysicsActor | |||
682 | float tmp; | 1017 | float tmp; |
683 | 1018 | ||
684 | float returnMass = 0; | 1019 | float returnMass = 0; |
685 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | 1020 | float hollowAmount = (float)BaseShape.ProfileHollow * 2.0e-5f; |
686 | float hollowVolume = hollowAmount * hollowAmount; | 1021 | float hollowVolume = hollowAmount * hollowAmount; |
687 | 1022 | ||
688 | switch (_pbs.ProfileShape) | 1023 | switch (BaseShape.ProfileShape) |
689 | { | 1024 | { |
690 | case ProfileShape.Square: | 1025 | case ProfileShape.Square: |
691 | // default box | 1026 | // default box |
692 | 1027 | ||
693 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | 1028 | if (BaseShape.PathCurve == (byte)Extrusion.Straight) |
694 | { | 1029 | { |
695 | if (hollowAmount > 0.0) | 1030 | if (hollowAmount > 0.0) |
696 | { | 1031 | { |
697 | switch (_pbs.HollowShape) | 1032 | switch (BaseShape.HollowShape) |
698 | { | 1033 | { |
699 | case HollowShape.Square: | 1034 | case HollowShape.Square: |
700 | case HollowShape.Same: | 1035 | case HollowShape.Same: |
@@ -718,19 +1053,19 @@ public sealed class BSPrim : PhysicsActor | |||
718 | } | 1053 | } |
719 | } | 1054 | } |
720 | 1055 | ||
721 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | 1056 | else if (BaseShape.PathCurve == (byte)Extrusion.Curve1) |
722 | { | 1057 | { |
723 | //a tube | 1058 | //a tube |
724 | 1059 | ||
725 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | 1060 | volume *= 0.78539816339e-2f * (float)(200 - BaseShape.PathScaleX); |
726 | tmp= 1.0f -2.0e-2f * (float)(200 - _pbs.PathScaleY); | 1061 | tmp= 1.0f -2.0e-2f * (float)(200 - BaseShape.PathScaleY); |
727 | volume -= volume*tmp*tmp; | 1062 | volume -= volume*tmp*tmp; |
728 | 1063 | ||
729 | if (hollowAmount > 0.0) | 1064 | if (hollowAmount > 0.0) |
730 | { | 1065 | { |
731 | hollowVolume *= hollowAmount; | 1066 | hollowVolume *= hollowAmount; |
732 | 1067 | ||
733 | switch (_pbs.HollowShape) | 1068 | switch (BaseShape.HollowShape) |
734 | { | 1069 | { |
735 | case HollowShape.Square: | 1070 | case HollowShape.Square: |
736 | case HollowShape.Same: | 1071 | case HollowShape.Same: |
@@ -755,13 +1090,13 @@ public sealed class BSPrim : PhysicsActor | |||
755 | 1090 | ||
756 | case ProfileShape.Circle: | 1091 | case ProfileShape.Circle: |
757 | 1092 | ||
758 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | 1093 | if (BaseShape.PathCurve == (byte)Extrusion.Straight) |
759 | { | 1094 | { |
760 | volume *= 0.78539816339f; // elipse base | 1095 | volume *= 0.78539816339f; // elipse base |
761 | 1096 | ||
762 | if (hollowAmount > 0.0) | 1097 | if (hollowAmount > 0.0) |
763 | { | 1098 | { |
764 | switch (_pbs.HollowShape) | 1099 | switch (BaseShape.HollowShape) |
765 | { | 1100 | { |
766 | case HollowShape.Same: | 1101 | case HollowShape.Same: |
767 | case HollowShape.Circle: | 1102 | case HollowShape.Circle: |
@@ -783,19 +1118,19 @@ public sealed class BSPrim : PhysicsActor | |||
783 | } | 1118 | } |
784 | } | 1119 | } |
785 | 1120 | ||
786 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | 1121 | else if (BaseShape.PathCurve == (byte)Extrusion.Curve1) |
787 | { | 1122 | { |
788 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | 1123 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - BaseShape.PathScaleX); |
789 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | 1124 | tmp = 1.0f - .02f * (float)(200 - BaseShape.PathScaleY); |
790 | volume *= (1.0f - tmp * tmp); | 1125 | volume *= (1.0f - tmp * tmp); |
791 | 1126 | ||
792 | if (hollowAmount > 0.0) | 1127 | if (hollowAmount > 0.0) |
793 | { | 1128 | { |
794 | 1129 | ||
795 | // calculate the hollow volume by it's shape compared to the prim shape | 1130 | // calculate the hollow volume by it's shape compared to the prim shape |
796 | hollowVolume *= hollowAmount; | 1131 | hollowVolume *= hollowAmount; |
797 | 1132 | ||
798 | switch (_pbs.HollowShape) | 1133 | switch (BaseShape.HollowShape) |
799 | { | 1134 | { |
800 | case HollowShape.Same: | 1135 | case HollowShape.Same: |
801 | case HollowShape.Circle: | 1136 | case HollowShape.Circle: |
@@ -819,7 +1154,7 @@ public sealed class BSPrim : PhysicsActor | |||
819 | break; | 1154 | break; |
820 | 1155 | ||
821 | case ProfileShape.HalfCircle: | 1156 | case ProfileShape.HalfCircle: |
822 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | 1157 | if (BaseShape.PathCurve == (byte)Extrusion.Curve1) |
823 | { | 1158 | { |
824 | volume *= 0.52359877559829887307710723054658f; | 1159 | volume *= 0.52359877559829887307710723054658f; |
825 | } | 1160 | } |
@@ -827,7 +1162,7 @@ public sealed class BSPrim : PhysicsActor | |||
827 | 1162 | ||
828 | case ProfileShape.EquilateralTriangle: | 1163 | case ProfileShape.EquilateralTriangle: |
829 | 1164 | ||
830 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | 1165 | if (BaseShape.PathCurve == (byte)Extrusion.Straight) |
831 | { | 1166 | { |
832 | volume *= 0.32475953f; | 1167 | volume *= 0.32475953f; |
833 | 1168 | ||
@@ -835,7 +1170,7 @@ public sealed class BSPrim : PhysicsActor | |||
835 | { | 1170 | { |
836 | 1171 | ||
837 | // calculate the hollow volume by it's shape compared to the prim shape | 1172 | // calculate the hollow volume by it's shape compared to the prim shape |
838 | switch (_pbs.HollowShape) | 1173 | switch (BaseShape.HollowShape) |
839 | { | 1174 | { |
840 | case HollowShape.Same: | 1175 | case HollowShape.Same: |
841 | case HollowShape.Triangle: | 1176 | case HollowShape.Triangle: |
@@ -860,11 +1195,11 @@ public sealed class BSPrim : PhysicsActor | |||
860 | volume *= (1.0f - hollowVolume); | 1195 | volume *= (1.0f - hollowVolume); |
861 | } | 1196 | } |
862 | } | 1197 | } |
863 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | 1198 | else if (BaseShape.PathCurve == (byte)Extrusion.Curve1) |
864 | { | 1199 | { |
865 | volume *= 0.32475953f; | 1200 | volume *= 0.32475953f; |
866 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | 1201 | volume *= 0.01f * (float)(200 - BaseShape.PathScaleX); |
867 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | 1202 | tmp = 1.0f - .02f * (float)(200 - BaseShape.PathScaleY); |
868 | volume *= (1.0f - tmp * tmp); | 1203 | volume *= (1.0f - tmp * tmp); |
869 | 1204 | ||
870 | if (hollowAmount > 0.0) | 1205 | if (hollowAmount > 0.0) |
@@ -872,7 +1207,7 @@ public sealed class BSPrim : PhysicsActor | |||
872 | 1207 | ||
873 | hollowVolume *= hollowAmount; | 1208 | hollowVolume *= hollowAmount; |
874 | 1209 | ||
875 | switch (_pbs.HollowShape) | 1210 | switch (BaseShape.HollowShape) |
876 | { | 1211 | { |
877 | case HollowShape.Same: | 1212 | case HollowShape.Same: |
878 | case HollowShape.Triangle: | 1213 | case HollowShape.Triangle: |
@@ -912,26 +1247,26 @@ public sealed class BSPrim : PhysicsActor | |||
912 | float profileBegin; | 1247 | float profileBegin; |
913 | float profileEnd; | 1248 | float profileEnd; |
914 | 1249 | ||
915 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | 1250 | if (BaseShape.PathCurve == (byte)Extrusion.Straight || BaseShape.PathCurve == (byte)Extrusion.Flexible) |
916 | { | 1251 | { |
917 | taperX1 = _pbs.PathScaleX * 0.01f; | 1252 | taperX1 = BaseShape.PathScaleX * 0.01f; |
918 | if (taperX1 > 1.0f) | 1253 | if (taperX1 > 1.0f) |
919 | taperX1 = 2.0f - taperX1; | 1254 | taperX1 = 2.0f - taperX1; |
920 | taperX = 1.0f - taperX1; | 1255 | taperX = 1.0f - taperX1; |
921 | 1256 | ||
922 | taperY1 = _pbs.PathScaleY * 0.01f; | 1257 | taperY1 = BaseShape.PathScaleY * 0.01f; |
923 | if (taperY1 > 1.0f) | 1258 | if (taperY1 > 1.0f) |
924 | taperY1 = 2.0f - taperY1; | 1259 | taperY1 = 2.0f - taperY1; |
925 | taperY = 1.0f - taperY1; | 1260 | taperY = 1.0f - taperY1; |
926 | } | 1261 | } |
927 | else | 1262 | else |
928 | { | 1263 | { |
929 | taperX = _pbs.PathTaperX * 0.01f; | 1264 | taperX = BaseShape.PathTaperX * 0.01f; |
930 | if (taperX < 0.0f) | 1265 | if (taperX < 0.0f) |
931 | taperX = -taperX; | 1266 | taperX = -taperX; |
932 | taperX1 = 1.0f - taperX; | 1267 | taperX1 = 1.0f - taperX; |
933 | 1268 | ||
934 | taperY = _pbs.PathTaperY * 0.01f; | 1269 | taperY = BaseShape.PathTaperY * 0.01f; |
935 | if (taperY < 0.0f) | 1270 | if (taperY < 0.0f) |
936 | taperY = -taperY; | 1271 | taperY = -taperY; |
937 | taperY1 = 1.0f - taperY; | 1272 | taperY1 = 1.0f - taperY; |
@@ -941,20 +1276,18 @@ public sealed class BSPrim : PhysicsActor | |||
941 | 1276 | ||
942 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | 1277 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); |
943 | 1278 | ||
944 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | 1279 | pathBegin = (float)BaseShape.PathBegin * 2.0e-5f; |
945 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | 1280 | pathEnd = 1.0f - (float)BaseShape.PathEnd * 2.0e-5f; |
946 | volume *= (pathEnd - pathBegin); | 1281 | volume *= (pathEnd - pathBegin); |
947 | 1282 | ||
948 | // this is crude aproximation | 1283 | // this is crude aproximation |
949 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | 1284 | profileBegin = (float)BaseShape.ProfileBegin * 2.0e-5f; |
950 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | 1285 | profileEnd = 1.0f - (float)BaseShape.ProfileEnd * 2.0e-5f; |
951 | volume *= (profileEnd - profileBegin); | 1286 | volume *= (profileEnd - profileBegin); |
952 | 1287 | ||
953 | returnMass = _density * volume; | 1288 | returnMass = _density * volume; |
954 | 1289 | ||
955 | /* | 1290 | /* Comment out code that computes the mass of the linkset. That is done in the Linkset class. |
956 | * This change means each object keeps its own mass and the Mass property | ||
957 | * will return the sum if we're part of a linkset. | ||
958 | if (IsRootOfLinkset) | 1291 | if (IsRootOfLinkset) |
959 | { | 1292 | { |
960 | foreach (BSPrim prim in _childrenPrims) | 1293 | foreach (BSPrim prim in _childrenPrims) |
@@ -967,296 +1300,42 @@ public sealed class BSPrim : PhysicsActor | |||
967 | if (returnMass <= 0) | 1300 | if (returnMass <= 0) |
968 | returnMass = 0.0001f; | 1301 | returnMass = 0.0001f; |
969 | 1302 | ||
970 | if (returnMass > _scene.MaximumObjectMass) | 1303 | if (returnMass > PhysicsScene.MaximumObjectMass) |
971 | returnMass = _scene.MaximumObjectMass; | 1304 | returnMass = PhysicsScene.MaximumObjectMass; |
972 | 1305 | ||
973 | return returnMass; | 1306 | return returnMass; |
974 | }// end CalculateMass | 1307 | }// end CalculateMass |
975 | #endregion Mass Calculation | 1308 | #endregion Mass Calculation |
976 | 1309 | ||
977 | // Create the geometry information in Bullet for later use | 1310 | // Rebuild the geometry and object. |
978 | // The objects needs a hull if it's physical otherwise a mesh is enough | 1311 | // This is called when the shape changes so we need to recreate the mesh/hull. |
979 | // No locking here because this is done when we know physics is not simulating | 1312 | // Called at taint-time!!! |
980 | // if 'forceRebuild' is true, the geometry is rebuilt. Otherwise a previously built version is used | 1313 | private void CreateGeomAndObject(bool forceRebuild) |
981 | // Returns 'true' if the geometry was rebuilt | ||
982 | private bool CreateGeom(bool forceRebuild) | ||
983 | { | ||
984 | // the mesher thought this was too simple to mesh. Use a native Bullet collision shape. | ||
985 | bool ret = false; | ||
986 | if (!_scene.NeedsMeshing(_pbs)) | ||
987 | { | ||
988 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | ||
989 | { | ||
990 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | ||
991 | // { | ||
992 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); | ||
993 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) | ||
994 | { | ||
995 | // DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); | ||
996 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; | ||
997 | // Bullet native objects are scaled by the Bullet engine so pass the size in | ||
998 | _scale = _size; | ||
999 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? | ||
1000 | ret = true; | ||
1001 | } | ||
1002 | // } | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); | ||
1007 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) | ||
1008 | { | ||
1009 | // DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); | ||
1010 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; | ||
1011 | _scale = _size; | ||
1012 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? | ||
1013 | ret = true; | ||
1014 | } | ||
1015 | } | ||
1016 | } | ||
1017 | else | ||
1018 | { | ||
1019 | if (IsPhysical) | ||
1020 | { | ||
1021 | if (forceRebuild || _hullKey == 0) | ||
1022 | { | ||
1023 | // physical objects require a hull for interaction. | ||
1024 | // This will create the mesh if it doesn't already exist | ||
1025 | CreateGeomHull(); | ||
1026 | ret = true; | ||
1027 | } | ||
1028 | } | ||
1029 | else | ||
1030 | { | ||
1031 | if (forceRebuild || _meshKey == 0) | ||
1032 | { | ||
1033 | // Static (non-physical) objects only need a mesh for bumping into | ||
1034 | CreateGeomMesh(); | ||
1035 | ret = true; | ||
1036 | } | ||
1037 | } | ||
1038 | } | ||
1039 | return ret; | ||
1040 | } | ||
1041 | |||
1042 | // No locking here because this is done when we know physics is not simulating | ||
1043 | private void CreateGeomMesh() | ||
1044 | { | ||
1045 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; | ||
1046 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); | ||
1047 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); | ||
1048 | |||
1049 | // if this new shape is the same as last time, don't recreate the mesh | ||
1050 | if (_meshKey == newMeshKey) return; | ||
1051 | |||
1052 | // DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); | ||
1053 | // Since we're recreating new, get rid of any previously generated shape | ||
1054 | if (_meshKey != 0) | ||
1055 | { | ||
1056 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); | ||
1057 | // DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); | ||
1058 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); | ||
1059 | _mesh = null; | ||
1060 | _meshKey = 0; | ||
1061 | } | ||
1062 | |||
1063 | _meshKey = newMeshKey; | ||
1064 | // always pass false for physicalness as this creates some sort of bounding box which we don't need | ||
1065 | _mesh = _scene.mesher.CreateMesh(_avName, _pbs, _size, lod, false); | ||
1066 | |||
1067 | int[] indices = _mesh.getIndexListAsInt(); | ||
1068 | List<OMV.Vector3> vertices = _mesh.getVertexList(); | ||
1069 | |||
1070 | float[] verticesAsFloats = new float[vertices.Count * 3]; | ||
1071 | int vi = 0; | ||
1072 | foreach (OMV.Vector3 vv in vertices) | ||
1073 | { | ||
1074 | verticesAsFloats[vi++] = vv.X; | ||
1075 | verticesAsFloats[vi++] = vv.Y; | ||
1076 | verticesAsFloats[vi++] = vv.Z; | ||
1077 | } | ||
1078 | |||
1079 | // m_log.DebugFormat("{0}: CreateGeomMesh: calling CreateMesh. lid={1}, key={2}, indices={3}, vertices={4}", | ||
1080 | // LogHeader, _localID, _meshKey, indices.Length, vertices.Count); | ||
1081 | BulletSimAPI.CreateMesh(_scene.WorldID, _meshKey, indices.GetLength(0), indices, | ||
1082 | vertices.Count, verticesAsFloats); | ||
1083 | |||
1084 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; | ||
1085 | // meshes are already scaled by the meshmerizer | ||
1086 | _scale = new OMV.Vector3(1f, 1f, 1f); | ||
1087 | // DetailLog("{0},BSPrim.CreateGeomMesh,done", LocalID); | ||
1088 | return; | ||
1089 | } | ||
1090 | |||
1091 | // No locking here because this is done when we know physics is not simulating | ||
1092 | private void CreateGeomHull() | ||
1093 | { | 1314 | { |
1094 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; | 1315 | // If this prim is part of a linkset, we must remove and restore the physical |
1095 | ulong newHullKey = (ulong)_pbs.GetMeshKey(_size, lod); | 1316 | // links if the body is rebuilt. |
1096 | // m_log.DebugFormat("{0}: CreateGeomHull: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _hullKey, newHullKey); | 1317 | bool needToRestoreLinkset = false; |
1097 | 1318 | ||
1098 | // if the hull hasn't changed, don't rebuild it | 1319 | // Create the correct physical representation for this type of object. |
1099 | if (newHullKey == _hullKey) return; | 1320 | // Updates BSBody and BSShape with the new information. |
1100 | 1321 | // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary. | |
1101 | // DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); | 1322 | // Returns 'true' if either the body or the shape was changed. |
1102 | 1323 | PhysicsScene.Shapes.GetBodyAndShape(false, PhysicsScene.World, this, null, delegate(BulletBody dBody) | |
1103 | // Since we're recreating new, get rid of any previously generated shape | ||
1104 | if (_hullKey != 0) | ||
1105 | { | ||
1106 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); | ||
1107 | // DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); | ||
1108 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); | ||
1109 | _hullKey = 0; | ||
1110 | } | ||
1111 | |||
1112 | _hullKey = newHullKey; | ||
1113 | |||
1114 | // Make sure the underlying mesh exists and is correct | ||
1115 | CreateGeomMesh(); | ||
1116 | |||
1117 | int[] indices = _mesh.getIndexListAsInt(); | ||
1118 | List<OMV.Vector3> vertices = _mesh.getVertexList(); | ||
1119 | |||
1120 | //format conversion from IMesh format to DecompDesc format | ||
1121 | List<int> convIndices = new List<int>(); | ||
1122 | List<float3> convVertices = new List<float3>(); | ||
1123 | for (int ii = 0; ii < indices.GetLength(0); ii++) | ||
1124 | { | ||
1125 | convIndices.Add(indices[ii]); | ||
1126 | } | ||
1127 | foreach (OMV.Vector3 vv in vertices) | ||
1128 | { | 1324 | { |
1129 | convVertices.Add(new float3(vv.X, vv.Y, vv.Z)); | 1325 | // Called if the current prim body is about to be destroyed. |
1130 | } | 1326 | // Remove all the physical dependencies on the old body. |
1131 | 1327 | // (Maybe someday make the changing of BSShape an event handled by BSLinkset.) | |
1132 | // setup and do convex hull conversion | 1328 | needToRestoreLinkset = Linkset.RemoveBodyDependencies(this); |
1133 | _hulls = new List<ConvexResult>(); | 1329 | }); |
1134 | DecompDesc dcomp = new DecompDesc(); | ||
1135 | dcomp.mIndices = convIndices; | ||
1136 | dcomp.mVertices = convVertices; | ||
1137 | ConvexBuilder convexBuilder = new ConvexBuilder(HullReturn); | ||
1138 | // create the hull into the _hulls variable | ||
1139 | convexBuilder.process(dcomp); | ||
1140 | |||
1141 | // Convert the vertices and indices for passing to unmanaged. | ||
1142 | // The hull information is passed as a large floating point array. | ||
1143 | // The format is: | ||
1144 | // convHulls[0] = number of hulls | ||
1145 | // convHulls[1] = number of vertices in first hull | ||
1146 | // convHulls[2] = hull centroid X coordinate | ||
1147 | // convHulls[3] = hull centroid Y coordinate | ||
1148 | // convHulls[4] = hull centroid Z coordinate | ||
1149 | // convHulls[5] = first hull vertex X | ||
1150 | // convHulls[6] = first hull vertex Y | ||
1151 | // convHulls[7] = first hull vertex Z | ||
1152 | // convHulls[8] = second hull vertex X | ||
1153 | // ... | ||
1154 | // convHulls[n] = number of vertices in second hull | ||
1155 | // convHulls[n+1] = second hull centroid X coordinate | ||
1156 | // ... | ||
1157 | // | ||
1158 | // TODO: is is very inefficient. Someday change the convex hull generator to return | ||
1159 | // data structures that do not need to be converted in order to pass to Bullet. | ||
1160 | // And maybe put the values directly into pinned memory rather than marshaling. | ||
1161 | int hullCount = _hulls.Count; | ||
1162 | int totalVertices = 1; // include one for the count of the hulls | ||
1163 | foreach (ConvexResult cr in _hulls) | ||
1164 | { | ||
1165 | totalVertices += 4; // add four for the vertex count and centroid | ||
1166 | totalVertices += cr.HullIndices.Count * 3; // we pass just triangles | ||
1167 | } | ||
1168 | float[] convHulls = new float[totalVertices]; | ||
1169 | 1330 | ||
1170 | convHulls[0] = (float)hullCount; | 1331 | if (needToRestoreLinkset) |
1171 | int jj = 1; | ||
1172 | foreach (ConvexResult cr in _hulls) | ||
1173 | { | 1332 | { |
1174 | // copy vertices for index access | 1333 | // If physical body dependencies were removed, restore them |
1175 | float3[] verts = new float3[cr.HullVertices.Count]; | 1334 | Linkset.RestoreBodyDependencies(this); |
1176 | int kk = 0; | ||
1177 | foreach (float3 ff in cr.HullVertices) | ||
1178 | { | ||
1179 | verts[kk++] = ff; | ||
1180 | } | ||
1181 | |||
1182 | // add to the array one hull's worth of data | ||
1183 | convHulls[jj++] = cr.HullIndices.Count; | ||
1184 | convHulls[jj++] = 0f; // centroid x,y,z | ||
1185 | convHulls[jj++] = 0f; | ||
1186 | convHulls[jj++] = 0f; | ||
1187 | foreach (int ind in cr.HullIndices) | ||
1188 | { | ||
1189 | convHulls[jj++] = verts[ind].x; | ||
1190 | convHulls[jj++] = verts[ind].y; | ||
1191 | convHulls[jj++] = verts[ind].z; | ||
1192 | } | ||
1193 | } | 1335 | } |
1194 | 1336 | ||
1195 | // create the hull definition in Bullet | 1337 | // Make sure the properties are set on the new object |
1196 | // m_log.DebugFormat("{0}: CreateGeom: calling CreateHull. lid={1}, key={2}, hulls={3}", LogHeader, _localID, _hullKey, hullCount); | 1338 | UpdatePhysicalParameters(); |
1197 | BulletSimAPI.CreateHull(_scene.WorldID, _hullKey, hullCount, convHulls); | ||
1198 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; | ||
1199 | // meshes are already scaled by the meshmerizer | ||
1200 | _scale = new OMV.Vector3(1f, 1f, 1f); | ||
1201 | // DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); | ||
1202 | return; | ||
1203 | } | ||
1204 | |||
1205 | // Callback from convex hull creater with a newly created hull. | ||
1206 | // Just add it to the collection of hulls for this shape. | ||
1207 | private void HullReturn(ConvexResult result) | ||
1208 | { | ||
1209 | _hulls.Add(result); | ||
1210 | return; | ||
1211 | } | ||
1212 | |||
1213 | // Create an object in Bullet if it has not already been created | ||
1214 | // No locking here because this is done when the physics engine is not simulating | ||
1215 | // Returns 'true' if an object was actually created. | ||
1216 | private bool CreateObject() | ||
1217 | { | ||
1218 | // this routine is called when objects are rebuilt. | ||
1219 | |||
1220 | // the mesh or hull must have already been created in Bullet | ||
1221 | ShapeData shape; | ||
1222 | FillShapeInfo(out shape); | ||
1223 | // m_log.DebugFormat("{0}: CreateObject: lID={1}, shape={2}", LogHeader, _localID, shape.Type); | ||
1224 | bool ret = BulletSimAPI.CreateObject(_scene.WorldID, shape); | ||
1225 | |||
1226 | // the CreateObject() may have recreated the rigid body. Make sure we have the latest. | ||
1227 | Body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | ||
1228 | |||
1229 | return ret; | ||
1230 | } | ||
1231 | |||
1232 | // Copy prim's info into the BulletSim shape description structure | ||
1233 | public void FillShapeInfo(out ShapeData shape) | ||
1234 | { | ||
1235 | shape.ID = _localID; | ||
1236 | shape.Type = _shapeType; | ||
1237 | shape.Position = _position; | ||
1238 | shape.Rotation = _orientation; | ||
1239 | shape.Velocity = _velocity; | ||
1240 | shape.Scale = _scale; | ||
1241 | shape.Mass = _isPhysical ? _mass : 0f; | ||
1242 | shape.Buoyancy = _buoyancy; | ||
1243 | shape.HullKey = _hullKey; | ||
1244 | shape.MeshKey = _meshKey; | ||
1245 | shape.Friction = _friction; | ||
1246 | shape.Restitution = _restitution; | ||
1247 | shape.Collidable = (!IsPhantom) ? ShapeData.numericTrue : ShapeData.numericFalse; | ||
1248 | shape.Static = _isPhysical ? ShapeData.numericFalse : ShapeData.numericTrue; | ||
1249 | } | ||
1250 | |||
1251 | |||
1252 | // Rebuild the geometry and object. | ||
1253 | // This is called when the shape changes so we need to recreate the mesh/hull. | ||
1254 | // No locking here because this is done when the physics engine is not simulating | ||
1255 | private void RecreateGeomAndObject() | ||
1256 | { | ||
1257 | // m_log.DebugFormat("{0}: RecreateGeomAndObject. lID={1}", LogHeader, _localID); | ||
1258 | if (CreateGeom(true)) | ||
1259 | CreateObject(); | ||
1260 | return; | 1339 | return; |
1261 | } | 1340 | } |
1262 | 1341 | ||
@@ -1277,7 +1356,7 @@ public sealed class BSPrim : PhysicsActor | |||
1277 | const float ACCELERATION_TOLERANCE = 0.01f; | 1356 | const float ACCELERATION_TOLERANCE = 0.01f; |
1278 | const float ROTATIONAL_VELOCITY_TOLERANCE = 0.01f; | 1357 | const float ROTATIONAL_VELOCITY_TOLERANCE = 0.01f; |
1279 | 1358 | ||
1280 | public void UpdateProperties(EntityProperties entprop) | 1359 | public override void UpdateProperties(EntityProperties entprop) |
1281 | { | 1360 | { |
1282 | /* | 1361 | /* |
1283 | UpdatedProperties changed = 0; | 1362 | UpdatedProperties changed = 0; |
@@ -1325,7 +1404,7 @@ public sealed class BSPrim : PhysicsActor | |||
1325 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. | 1404 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. |
1326 | 1405 | ||
1327 | // Updates only for individual prims and for the root object of a linkset. | 1406 | // Updates only for individual prims and for the root object of a linkset. |
1328 | if (_linkset.IsRoot(this)) | 1407 | if (Linkset.IsRoot(this)) |
1329 | { | 1408 | { |
1330 | // Assign to the local variables so the normal set action does not happen | 1409 | // Assign to the local variables so the normal set action does not happen |
1331 | _position = entprop.Position; | 1410 | _position = entprop.Position; |
@@ -1334,69 +1413,32 @@ public sealed class BSPrim : PhysicsActor | |||
1334 | _acceleration = entprop.Acceleration; | 1413 | _acceleration = entprop.Acceleration; |
1335 | _rotationalVelocity = entprop.RotationalVelocity; | 1414 | _rotationalVelocity = entprop.RotationalVelocity; |
1336 | 1415 | ||
1337 | // m_log.DebugFormat("{0}: RequestTerseUpdate. id={1}, ch={2}, pos={3}, rot={4}, vel={5}, acc={6}, rvel={7}", | 1416 | // remember the current and last set values |
1338 | // LogHeader, LocalID, changed, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | 1417 | LastEntityProperties = CurrentEntityProperties; |
1339 | // DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 1418 | CurrentEntityProperties = entprop; |
1340 | // LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | 1419 | |
1420 | PositionSanityCheck(true); | ||
1421 | |||
1422 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; | ||
1423 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},dir={3},vel={4},rotVel={5}", | ||
1424 | LocalID, _position, _orientation, direction, _velocity, _rotationalVelocity); | ||
1425 | |||
1426 | // BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG | ||
1341 | 1427 | ||
1342 | base.RequestPhysicsterseUpdate(); | 1428 | base.RequestPhysicsterseUpdate(); |
1343 | } | 1429 | } |
1344 | /* | 1430 | /* |
1345 | else | 1431 | else |
1346 | { | 1432 | { |
1347 | // For debugging, we also report the movement of children | 1433 | // For debugging, report the movement of children |
1348 | DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 1434 | DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
1349 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 1435 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
1350 | entprop.Acceleration, entprop.RotationalVelocity); | 1436 | entprop.Acceleration, entprop.RotationalVelocity); |
1351 | } | 1437 | } |
1352 | */ | 1438 | */ |
1353 | } | ||
1354 | |||
1355 | // I've collided with something | ||
1356 | CollisionEventUpdate collisionCollection; | ||
1357 | public void Collide(uint collidingWith, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | ||
1358 | { | ||
1359 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); | ||
1360 | |||
1361 | // The following lines make IsColliding() and IsCollidingGround() work | ||
1362 | _collidingStep = _scene.SimulationStep; | ||
1363 | if (collidingWith == BSScene.TERRAIN_ID || collidingWith == BSScene.GROUNDPLANE_ID) | ||
1364 | { | ||
1365 | _collidingGroundStep = _scene.SimulationStep; | ||
1366 | } | ||
1367 | |||
1368 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); | ||
1369 | |||
1370 | // if someone is subscribed to collision events.... | ||
1371 | if (_subscribedEventsMs != 0) { | ||
1372 | // throttle the collisions to the number of milliseconds specified in the subscription | ||
1373 | int nowTime = _scene.SimulationNowTime; | ||
1374 | if (nowTime >= _nextCollisionOkTime) { | ||
1375 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; | ||
1376 | 1439 | ||
1377 | if (collisionCollection == null) | 1440 | // The linkset implimentation might want to know about this. |
1378 | collisionCollection = new CollisionEventUpdate(); | 1441 | Linkset.UpdateProperties(this); |
1379 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | ||
1380 | } | ||
1381 | } | ||
1382 | } | ||
1383 | |||
1384 | // The scene is telling us it's time to pass our collected collisions into the simulator | ||
1385 | public void SendCollisions() | ||
1386 | { | ||
1387 | if (collisionCollection != null && collisionCollection.Count > 0) | ||
1388 | { | ||
1389 | base.SendCollisionUpdate(collisionCollection); | ||
1390 | // The collisionCollection structure is passed around in the simulator. | ||
1391 | // Make sure we don't have a handle to that one and that a new one is used next time. | ||
1392 | collisionCollection = null; | ||
1393 | } | ||
1394 | } | ||
1395 | |||
1396 | // Invoke the detailed logger and output something if it's enabled. | ||
1397 | private void DetailLog(string msg, params Object[] args) | ||
1398 | { | ||
1399 | Scene.PhysicsLogging.Write(msg, args); | ||
1400 | } | 1442 | } |
1401 | } | 1443 | } |
1402 | } | 1444 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a31c578..740f339 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -39,96 +39,88 @@ using log4net; | |||
39 | using OpenMetaverse; | 39 | using OpenMetaverse; |
40 | 40 | ||
41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) | 41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) |
42 | // Debug linkset | 42 | // Test sculpties (verified that they don't work) |
43 | // Test with multiple regions in one simulator | ||
44 | // Adjust character capsule size when height is adjusted (ScenePresence.SetHeight) | ||
45 | // Test sculpties | ||
46 | // Compute physics FPS reasonably | 43 | // Compute physics FPS reasonably |
47 | // Based on material, set density and friction | 44 | // Based on material, set density and friction |
48 | // More efficient memory usage when passing hull information from BSPrim to BulletSim | 45 | // Don't use constraints in linksets of non-physical objects. Means having to move children manually. |
49 | // Move all logic out of the C++ code and into the C# code for easier future modifications. | ||
50 | // Four states of prim: Physical, regular, phantom and selected. Are we modeling these correctly? | 46 | // Four states of prim: Physical, regular, phantom and selected. Are we modeling these correctly? |
51 | // In SL one can set both physical and phantom (gravity, does not effect others, makes collisions with ground) | 47 | // In SL one can set both physical and phantom (gravity, does not effect others, makes collisions with ground) |
52 | // At the moment, physical and phantom causes object to drop through the terrain | 48 | // At the moment, physical and phantom causes object to drop through the terrain |
53 | // Physical phantom objects and related typing (collision options ) | 49 | // Physical phantom objects and related typing (collision options ) |
54 | // Use collision masks for collision with terrain and phantom objects | ||
55 | // Check out llVolumeDetect. Must do something for that. | 50 | // Check out llVolumeDetect. Must do something for that. |
51 | // Use collision masks for collision with terrain and phantom objects | ||
52 | // More efficient memory usage when passing hull information from BSPrim to BulletSim | ||
56 | // Should prim.link() and prim.delink() membership checking happen at taint time? | 53 | // Should prim.link() and prim.delink() membership checking happen at taint time? |
57 | // changing the position and orientation of a linked prim must rebuild the constraint with the root. | 54 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once. |
58 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once | ||
59 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect | 55 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect |
60 | // Implement the genCollisions feature in BulletSim::SetObjectProperties (don't pass up unneeded collisions) | ||
61 | // Implement LockAngularMotion | 56 | // Implement LockAngularMotion |
62 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) | 57 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) |
63 | // Does NeedsMeshing() really need to exclude all the different shapes? | ||
64 | // Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet. | 58 | // Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet. |
65 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? | 59 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? |
66 | // Check terrain size. 128 or 127? | 60 | // Check terrain size. 128 or 127? |
67 | // Raycast | 61 | // Raycast |
68 | // | 62 | // |
69 | namespace OpenSim.Region.Physics.BulletSPlugin | 63 | namespace OpenSim.Region.Physics.BulletSPlugin |
70 | { | 64 | { |
71 | public class BSScene : PhysicsScene, IPhysicsParameters | 65 | public sealed class BSScene : PhysicsScene, IPhysicsParameters |
72 | { | 66 | { |
73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 67 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
74 | private static readonly string LogHeader = "[BULLETS SCENE]"; | 68 | private static readonly string LogHeader = "[BULLETS SCENE]"; |
75 | 69 | ||
76 | public void DebugLog(string mm, params Object[] xx) { if (ShouldDebugLog) m_log.DebugFormat(mm, xx); } | 70 | // The name of the region we're working for. |
71 | public string RegionName { get; private set; } | ||
77 | 72 | ||
78 | public string BulletSimVersion = "?"; | 73 | public string BulletSimVersion = "?"; |
79 | 74 | ||
80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); | 75 | public Dictionary<uint, BSPhysObject> PhysObjects; |
81 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); | 76 | public BSShapeCollection Shapes; |
82 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); | ||
83 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); | ||
84 | private List<BSPrim> m_vehicles = new List<BSPrim>(); | ||
85 | private float[] m_heightMap; | ||
86 | private float m_waterLevel; | ||
87 | private uint m_worldID; | ||
88 | public uint WorldID { get { return m_worldID; } } | ||
89 | 77 | ||
90 | // let my minuions use my logger | 78 | // Keeping track of the objects with collisions so we can report begin and end of a collision |
91 | public ILog Logger { get { return m_log; } } | 79 | public HashSet<BSPhysObject> ObjectsWithCollisions = new HashSet<BSPhysObject>(); |
80 | public HashSet<BSPhysObject> ObjectsWithNoMoreCollisions = new HashSet<BSPhysObject>(); | ||
81 | // Keep track of all the avatars so we can send them a collision event | ||
82 | // every tick so OpenSim will update its animation. | ||
83 | private HashSet<BSPhysObject> m_avatars = new HashSet<BSPhysObject>(); | ||
92 | 84 | ||
93 | private bool m_initialized = false; | 85 | // List of all the objects that have vehicle properties and should be called |
86 | // to update each physics step. | ||
87 | private List<BSPhysObject> m_vehicles = new List<BSPhysObject>(); | ||
94 | 88 | ||
95 | private int m_detailedStatsStep = 0; | 89 | // let my minuions use my logger |
90 | public ILog Logger { get { return m_log; } } | ||
96 | 91 | ||
97 | public IMesher mesher; | 92 | public IMesher mesher; |
98 | private float m_meshLOD; | 93 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
99 | public float MeshLOD | 94 | public float MeshLOD { get; private set; } |
100 | { | 95 | public float MeshMegaPrimLOD { get; private set; } |
101 | get { return m_meshLOD; } | 96 | public float MeshMegaPrimThreshold { get; private set; } |
102 | } | 97 | public float SculptLOD { get; private set; } |
103 | private float m_sculptLOD; | ||
104 | public float SculptLOD | ||
105 | { | ||
106 | get { return m_sculptLOD; } | ||
107 | } | ||
108 | 98 | ||
109 | private BulletSim m_worldSim; | 99 | public uint WorldID { get; private set; } |
110 | public BulletSim World | 100 | public BulletSim World { get; private set; } |
111 | { | 101 | |
112 | get { return m_worldSim; } | 102 | // All the constraints that have been allocated in this instance. |
113 | } | 103 | public BSConstraintCollection Constraints { get; private set; } |
114 | private BSConstraintCollection m_constraintCollection; | ||
115 | public BSConstraintCollection Constraints | ||
116 | { | ||
117 | get { return m_constraintCollection; } | ||
118 | } | ||
119 | 104 | ||
105 | // Simulation parameters | ||
120 | private int m_maxSubSteps; | 106 | private int m_maxSubSteps; |
121 | private float m_fixedTimeStep; | 107 | private float m_fixedTimeStep; |
122 | private long m_simulationStep = 0; | 108 | private long m_simulationStep = 0; |
123 | public long SimulationStep { get { return m_simulationStep; } } | 109 | public long SimulationStep { get { return m_simulationStep; } } |
124 | 110 | private int m_taintsToProcessPerStep; | |
125 | public float LastSimulatedTimestep { get; private set; } | ||
126 | 111 | ||
127 | // A value of the time now so all the collision and update routines do not have to get their own | 112 | // A value of the time now so all the collision and update routines do not have to get their own |
128 | // Set to 'now' just before all the prims and actors are called for collisions and updates | 113 | // Set to 'now' just before all the prims and actors are called for collisions and updates |
129 | private int m_simulationNowTime; | 114 | public int SimulationNowTime { get; private set; } |
130 | public int SimulationNowTime { get { return m_simulationNowTime; } } | 115 | |
116 | // True if initialized and ready to do simulation steps | ||
117 | private bool m_initialized = false; | ||
118 | |||
119 | // Flag which is true when processing taints. | ||
120 | // Not guaranteed to be correct all the time (don't depend on this) but good for debugging. | ||
121 | public bool InTaintTime { get; private set; } | ||
131 | 122 | ||
123 | // Pinned memory used to pass step information between managed and unmanaged | ||
132 | private int m_maxCollisionsPerFrame; | 124 | private int m_maxCollisionsPerFrame; |
133 | private CollisionDesc[] m_collisionArray; | 125 | private CollisionDesc[] m_collisionArray; |
134 | private GCHandle m_collisionArrayPinnedHandle; | 126 | private GCHandle m_collisionArrayPinnedHandle; |
@@ -137,14 +129,19 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
137 | private EntityProperties[] m_updateArray; | 129 | private EntityProperties[] m_updateArray; |
138 | private GCHandle m_updateArrayPinnedHandle; | 130 | private GCHandle m_updateArrayPinnedHandle; |
139 | 131 | ||
140 | private bool _meshSculptedPrim = true; // cause scuplted prims to get meshed | 132 | public bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed |
141 | private bool _forceSimplePrimMeshing = false; // if a cube or sphere, let Bullet do internal shapes | 133 | public bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes |
134 | public bool ShouldUseHullsForPhysicalObjects { get; private set; } // 'true' if should create hulls for physical objects | ||
142 | 135 | ||
143 | public float PID_D { get; private set; } // derivative | 136 | public float PID_D { get; private set; } // derivative |
144 | public float PID_P { get; private set; } // proportional | 137 | public float PID_P { get; private set; } // proportional |
145 | 138 | ||
146 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero | 139 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero |
147 | public const uint GROUNDPLANE_ID = 1; | 140 | public const uint GROUNDPLANE_ID = 1; |
141 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here | ||
142 | |||
143 | private float m_waterLevel; | ||
144 | public BSTerrainManager TerrainManager { get; private set; } | ||
148 | 145 | ||
149 | public ConfigurationParameters Params | 146 | public ConfigurationParameters Params |
150 | { | 147 | { |
@@ -154,13 +151,18 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
154 | { | 151 | { |
155 | get { return new Vector3(0f, 0f, Params.gravity); } | 152 | get { return new Vector3(0f, 0f, Params.gravity); } |
156 | } | 153 | } |
157 | 154 | // Just the Z value of the gravity | |
158 | private float m_maximumObjectMass; | 155 | public float DefaultGravityZ |
159 | public float MaximumObjectMass | ||
160 | { | 156 | { |
161 | get { return m_maximumObjectMass; } | 157 | get { return Params.gravity; } |
162 | } | 158 | } |
163 | 159 | ||
160 | public float MaximumObjectMass { get; private set; } | ||
161 | |||
162 | // When functions in the unmanaged code must be called, it is only | ||
163 | // done at a known time just before the simulation step. The taint | ||
164 | // system saves all these function calls and executes them in | ||
165 | // order before the simulation. | ||
164 | public delegate void TaintCallback(); | 166 | public delegate void TaintCallback(); |
165 | private struct TaintCallbackEntry | 167 | private struct TaintCallbackEntry |
166 | { | 168 | { |
@@ -172,15 +174,19 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
172 | callback = c; | 174 | callback = c; |
173 | } | 175 | } |
174 | } | 176 | } |
175 | private List<TaintCallbackEntry> _taintedObjects; | 177 | private Object _taintLock = new Object(); // lock for using the next object |
176 | private Object _taintLock = new Object(); | 178 | private List<TaintCallbackEntry> _taintOperations; |
179 | private Dictionary<string, TaintCallbackEntry> _postTaintOperations; | ||
180 | private List<TaintCallbackEntry> _postStepOperations; | ||
177 | 181 | ||
178 | // A pointer to an instance if this structure is passed to the C++ code | 182 | // A pointer to an instance if this structure is passed to the C++ code |
183 | // Used to pass basic configuration values to the unmanaged code. | ||
179 | ConfigurationParameters[] m_params; | 184 | ConfigurationParameters[] m_params; |
180 | GCHandle m_paramsHandle; | 185 | GCHandle m_paramsHandle; |
181 | 186 | ||
182 | public bool ShouldDebugLog { get; private set; } | 187 | // Handle to the callback used by the unmanaged code to call into the managed code. |
183 | 188 | // Used for debug logging. | |
189 | // Need to store the handle in a persistant variable so it won't be freed. | ||
184 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; | 190 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; |
185 | 191 | ||
186 | // Sometimes you just have to log everything. | 192 | // Sometimes you just have to log everything. |
@@ -189,17 +195,26 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
189 | private string m_physicsLoggingDir; | 195 | private string m_physicsLoggingDir; |
190 | private string m_physicsLoggingPrefix; | 196 | private string m_physicsLoggingPrefix; |
191 | private int m_physicsLoggingFileMinutes; | 197 | private int m_physicsLoggingFileMinutes; |
198 | // 'true' of the vehicle code is to log lots of details | ||
199 | public bool VehicleLoggingEnabled { get; private set; } | ||
192 | 200 | ||
193 | private bool m_vehicleLoggingEnabled; | 201 | #region Construction and Initialization |
194 | public bool VehicleLoggingEnabled { get { return m_vehicleLoggingEnabled; } } | ||
195 | |||
196 | public BSScene(string identifier) | 202 | public BSScene(string identifier) |
197 | { | 203 | { |
198 | m_initialized = false; | 204 | m_initialized = false; |
205 | // we are passed the name of the region we're working for. | ||
206 | RegionName = identifier; | ||
199 | } | 207 | } |
200 | 208 | ||
201 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 209 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
202 | { | 210 | { |
211 | mesher = meshmerizer; | ||
212 | _taintOperations = new List<TaintCallbackEntry>(); | ||
213 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | ||
214 | _postStepOperations = new List<TaintCallbackEntry>(); | ||
215 | PhysObjects = new Dictionary<uint, BSPhysObject>(); | ||
216 | Shapes = new BSShapeCollection(this); | ||
217 | |||
203 | // Allocate pinned memory to pass parameters. | 218 | // Allocate pinned memory to pass parameters. |
204 | m_params = new ConfigurationParameters[1]; | 219 | m_params = new ConfigurationParameters[1]; |
205 | m_paramsHandle = GCHandle.Alloc(m_params, GCHandleType.Pinned); | 220 | m_paramsHandle = GCHandle.Alloc(m_params, GCHandleType.Pinned); |
@@ -215,7 +230,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
215 | 230 | ||
216 | // Enable very detailed logging. | 231 | // Enable very detailed logging. |
217 | // By creating an empty logger when not logging, the log message invocation code | 232 | // By creating an empty logger when not logging, the log message invocation code |
218 | // can be left in and every call doesn't have to check for null. | 233 | // can be left in and every call doesn't have to check for null. |
219 | if (m_physicsLoggingEnabled) | 234 | if (m_physicsLoggingEnabled) |
220 | { | 235 | { |
221 | PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes); | 236 | PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes); |
@@ -225,39 +240,43 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
225 | PhysicsLogging = new Logging.LogWriter(); | 240 | PhysicsLogging = new Logging.LogWriter(); |
226 | } | 241 | } |
227 | 242 | ||
228 | // Get the version of the DLL | 243 | // If Debug logging level, enable logging from the unmanaged code |
229 | // TODO: this doesn't work yet. Something wrong with marshaling the returned string. | 244 | m_DebugLogCallbackHandle = null; |
230 | // BulletSimVersion = BulletSimAPI.GetVersion(); | ||
231 | // m_log.WarnFormat("{0}: BulletSim.dll version='{1}'", LogHeader, BulletSimVersion); | ||
232 | |||
233 | // if Debug, enable logging from the unmanaged code | ||
234 | if (m_log.IsDebugEnabled || PhysicsLogging.Enabled) | 245 | if (m_log.IsDebugEnabled || PhysicsLogging.Enabled) |
235 | { | 246 | { |
236 | m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", LogHeader); | 247 | m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", LogHeader); |
237 | if (PhysicsLogging.Enabled) | 248 | if (PhysicsLogging.Enabled) |
249 | // The handle is saved in a variable to make sure it doesn't get freed after this call | ||
238 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLoggerPhysLog); | 250 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLoggerPhysLog); |
239 | else | 251 | else |
240 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLogger); | 252 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLogger); |
241 | // the handle is saved in a variable to make sure it doesn't get freed after this call | ||
242 | BulletSimAPI.SetDebugLogCallback(m_DebugLogCallbackHandle); | ||
243 | } | 253 | } |
244 | 254 | ||
245 | _taintedObjects = new List<TaintCallbackEntry>(); | 255 | // Get the version of the DLL |
256 | // TODO: this doesn't work yet. Something wrong with marshaling the returned string. | ||
257 | // BulletSimVersion = BulletSimAPI.GetVersion(); | ||
258 | // m_log.WarnFormat("{0}: BulletSim.dll version='{1}'", LogHeader, BulletSimVersion); | ||
246 | 259 | ||
247 | mesher = meshmerizer; | 260 | // The bounding box for the simulated world. The origin is 0,0,0 unless we're |
248 | // The bounding box for the simulated world | 261 | // a child in a mega-region. |
249 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, 8192f); | 262 | // Bullet actually doesn't care about the extents of the simulated |
263 | // area. It tracks active objects no matter where they are. | ||
264 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
250 | 265 | ||
251 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); | 266 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); |
252 | m_worldID = BulletSimAPI.Initialize(worldExtent, m_paramsHandle.AddrOfPinnedObject(), | 267 | World = new BulletSim(0, this, BulletSimAPI.Initialize2(worldExtent, m_paramsHandle.AddrOfPinnedObject(), |
253 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), | 268 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), |
254 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject()); | 269 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), |
270 | m_DebugLogCallbackHandle)); | ||
271 | |||
272 | Constraints = new BSConstraintCollection(World); | ||
255 | 273 | ||
256 | // Initialization to support the transition to a new API which puts most of the logic | 274 | TerrainManager = new BSTerrainManager(this); |
257 | // into the C# code so it is easier to modify and add to. | 275 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
258 | m_worldSim = new BulletSim(m_worldID, this, BulletSimAPI.GetSimHandle2(m_worldID)); | ||
259 | m_constraintCollection = new BSConstraintCollection(World); | ||
260 | 276 | ||
277 | m_log.WarnFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)Params.linksetImplementation); | ||
278 | |||
279 | InTaintTime = false; | ||
261 | m_initialized = true; | 280 | m_initialized = true; |
262 | } | 281 | } |
263 | 282 | ||
@@ -281,10 +300,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
281 | // Very detailed logging for physics debugging | 300 | // Very detailed logging for physics debugging |
282 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); | 301 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); |
283 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); | 302 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); |
284 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-"); | 303 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-"); |
285 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); | 304 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); |
286 | // Very detailed logging for vehicle debugging | 305 | // Very detailed logging for vehicle debugging |
287 | m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); | 306 | VehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); |
307 | |||
308 | // Do any replacements in the parameters | ||
309 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); | ||
288 | } | 310 | } |
289 | } | 311 | } |
290 | } | 312 | } |
@@ -309,12 +331,50 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
309 | { | 331 | { |
310 | m_log.Debug("[BULLETS UNMANAGED]:" + msg); | 332 | m_log.Debug("[BULLETS UNMANAGED]:" + msg); |
311 | } | 333 | } |
312 | 334 | ||
313 | // Called directly from unmanaged code so don't do much | 335 | // Called directly from unmanaged code so don't do much |
314 | private void BulletLoggerPhysLog(string msg) | 336 | private void BulletLoggerPhysLog(string msg) |
315 | { | 337 | { |
316 | PhysicsLogging.Write("[BULLETS UNMANAGED]:" + msg); | 338 | DetailLog("[BULLETS UNMANAGED]:" + msg); |
339 | } | ||
340 | |||
341 | public override void Dispose() | ||
342 | { | ||
343 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | ||
344 | |||
345 | // make sure no stepping happens while we're deleting stuff | ||
346 | m_initialized = false; | ||
347 | |||
348 | TerrainManager.ReleaseGroundPlaneAndTerrain(); | ||
349 | |||
350 | foreach (KeyValuePair<uint, BSPhysObject> kvp in PhysObjects) | ||
351 | { | ||
352 | kvp.Value.Destroy(); | ||
353 | } | ||
354 | PhysObjects.Clear(); | ||
355 | |||
356 | // Now that the prims are all cleaned up, there should be no constraints left | ||
357 | if (Constraints != null) | ||
358 | { | ||
359 | Constraints.Dispose(); | ||
360 | Constraints = null; | ||
361 | } | ||
362 | |||
363 | if (Shapes != null) | ||
364 | { | ||
365 | Shapes.Dispose(); | ||
366 | Shapes = null; | ||
367 | } | ||
368 | |||
369 | // Anything left in the unmanaged code should be cleaned out | ||
370 | BulletSimAPI.Shutdown2(World.ptr); | ||
371 | |||
372 | // Not logging any more | ||
373 | PhysicsLogging.Close(); | ||
317 | } | 374 | } |
375 | #endregion // Construction and Initialization | ||
376 | |||
377 | #region Prim and Avatar addition and removal | ||
318 | 378 | ||
319 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 379 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
320 | { | 380 | { |
@@ -329,7 +389,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
329 | if (!m_initialized) return null; | 389 | if (!m_initialized) return null; |
330 | 390 | ||
331 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); | 391 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); |
332 | lock (m_avatars) m_avatars.Add(localID, actor); | 392 | lock (PhysObjects) PhysObjects.Add(localID, actor); |
393 | |||
394 | // TODO: Remove kludge someday. | ||
395 | // We must generate a collision for avatars whether they collide or not. | ||
396 | // This is required by OpenSim to update avatar animations, etc. | ||
397 | lock (m_avatars) m_avatars.Add(actor); | ||
398 | |||
333 | return actor; | 399 | return actor; |
334 | } | 400 | } |
335 | 401 | ||
@@ -344,7 +410,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
344 | { | 410 | { |
345 | try | 411 | try |
346 | { | 412 | { |
347 | lock (m_avatars) m_avatars.Remove(actor.LocalID); | 413 | lock (PhysObjects) PhysObjects.Remove(actor.LocalID); |
414 | // Remove kludge someday | ||
415 | lock (m_avatars) m_avatars.Remove(bsactor); | ||
348 | } | 416 | } |
349 | catch (Exception e) | 417 | catch (Exception e) |
350 | { | 418 | { |
@@ -362,11 +430,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
362 | BSPrim bsprim = prim as BSPrim; | 430 | BSPrim bsprim = prim as BSPrim; |
363 | if (bsprim != null) | 431 | if (bsprim != null) |
364 | { | 432 | { |
365 | // DetailLog("{0},RemovePrim,call", bsprim.LocalID); | 433 | DetailLog("{0},RemovePrim,call", bsprim.LocalID); |
366 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); | 434 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); |
367 | try | 435 | try |
368 | { | 436 | { |
369 | lock (m_prims) m_prims.Remove(bsprim.LocalID); | 437 | lock (PhysObjects) PhysObjects.Remove(bsprim.LocalID); |
370 | } | 438 | } |
371 | catch (Exception e) | 439 | catch (Exception e) |
372 | { | 440 | { |
@@ -388,18 +456,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
388 | 456 | ||
389 | if (!m_initialized) return null; | 457 | if (!m_initialized) return null; |
390 | 458 | ||
391 | // DetailLog("{0},AddPrimShape,call", localID); | 459 | DetailLog("{0},AddPrimShape,call", localID); |
392 | 460 | ||
393 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); | 461 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); |
394 | lock (m_prims) m_prims.Add(localID, prim); | 462 | lock (PhysObjects) PhysObjects.Add(localID, prim); |
395 | return prim; | 463 | return prim; |
396 | } | 464 | } |
397 | 465 | ||
398 | // This is a call from the simulator saying that some physical property has been updated. | 466 | // This is a call from the simulator saying that some physical property has been updated. |
399 | // The BulletSim driver senses the changing of relevant properties so this taint | 467 | // The BulletSim driver senses the changing of relevant properties so this taint |
400 | // information call is not needed. | 468 | // information call is not needed. |
401 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } | 469 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } |
402 | 470 | ||
471 | #endregion // Prim and Avatar addition and removal | ||
472 | |||
473 | #region Simulation | ||
403 | // Simulate one timestep | 474 | // Simulate one timestep |
404 | public override float Simulate(float timeStep) | 475 | public override float Simulate(float timeStep) |
405 | { | 476 | { |
@@ -408,34 +479,45 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
408 | int collidersCount = 0; | 479 | int collidersCount = 0; |
409 | IntPtr collidersPtr; | 480 | IntPtr collidersPtr; |
410 | 481 | ||
411 | LastSimulatedTimestep = timeStep; | 482 | int beforeTime = 0; |
483 | int simTime = 0; | ||
412 | 484 | ||
413 | // prevent simulation until we've been initialized | 485 | // prevent simulation until we've been initialized |
414 | if (!m_initialized) return 10.0f; | 486 | if (!m_initialized) return 5.0f; |
415 | |||
416 | int simulateStartTime = Util.EnvironmentTickCount(); | ||
417 | 487 | ||
418 | // update the prim states while we know the physics engine is not busy | 488 | // update the prim states while we know the physics engine is not busy |
489 | int numTaints = _taintOperations.Count; | ||
419 | ProcessTaints(); | 490 | ProcessTaints(); |
420 | 491 | ||
421 | // Some of the prims operate with special vehicle properties | 492 | // Some of the prims operate with special vehicle properties |
422 | ProcessVehicles(timeStep); | 493 | ProcessVehicles(timeStep); |
494 | numTaints += _taintOperations.Count; | ||
423 | ProcessTaints(); // the vehicles might have added taints | 495 | ProcessTaints(); // the vehicles might have added taints |
424 | 496 | ||
425 | // step the physical world one interval | 497 | // step the physical world one interval |
426 | m_simulationStep++; | 498 | m_simulationStep++; |
427 | int numSubSteps = 0; | 499 | int numSubSteps = 0; |
500 | |||
428 | try | 501 | try |
429 | { | 502 | { |
430 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 503 | // DumpVehicles(); // DEBUG |
504 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); | ||
505 | |||
506 | numSubSteps = BulletSimAPI.PhysicsStep2(World.ptr, timeStep, m_maxSubSteps, m_fixedTimeStep, | ||
431 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 507 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
432 | // DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 508 | |
509 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); | ||
510 | DetailLog("{0},Simulate,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}", | ||
511 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); | ||
512 | // DumpVehicles(); // DEBUG | ||
433 | } | 513 | } |
434 | catch (Exception e) | 514 | catch (Exception e) |
435 | { | 515 | { |
436 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); | 516 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", |
437 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 517 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); |
438 | // updatedEntityCount = 0; | 518 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", |
519 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
520 | updatedEntityCount = 0; | ||
439 | collidersCount = 0; | 521 | collidersCount = 0; |
440 | } | 522 | } |
441 | 523 | ||
@@ -443,7 +525,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
443 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in | 525 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in |
444 | 526 | ||
445 | // Get a value for 'now' so all the collision and update routines don't have to get their own | 527 | // Get a value for 'now' so all the collision and update routines don't have to get their own |
446 | m_simulationNowTime = Util.EnvironmentTickCount(); | 528 | SimulationNowTime = Util.EnvironmentTickCount(); |
447 | 529 | ||
448 | // If there were collisions, process them by sending the event to the prim. | 530 | // If there were collisions, process them by sending the event to the prim. |
449 | // Collisions must be processed before updates. | 531 | // Collisions must be processed before updates. |
@@ -462,19 +544,32 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
462 | 544 | ||
463 | // The above SendCollision's batch up the collisions on the objects. | 545 | // The above SendCollision's batch up the collisions on the objects. |
464 | // Now push the collisions into the simulator. | 546 | // Now push the collisions into the simulator. |
465 | foreach (BSPrim bsp in m_primsWithCollisions) | 547 | if (ObjectsWithCollisions.Count > 0) |
466 | bsp.SendCollisions(); | 548 | { |
467 | m_primsWithCollisions.Clear(); | 549 | foreach (BSPhysObject bsp in ObjectsWithCollisions) |
468 | 550 | if (!bsp.SendCollisions()) | |
469 | // This is a kludge to get avatar movement updated. | 551 | { |
470 | // Don't send collisions only if there were collisions -- send everytime. | 552 | // If the object is done colliding, see that it's removed from the colliding list |
471 | // ODE sends collisions even if there are none and this is used to update | 553 | ObjectsWithNoMoreCollisions.Add(bsp); |
472 | // avatar animations and stuff. | 554 | } |
473 | // foreach (BSCharacter bsc in m_avatarsWithCollisions) | 555 | } |
474 | // bsc.SendCollisions(); | 556 | |
475 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | 557 | // This is a kludge to get avatar movement updates. |
476 | kvp.Value.SendCollisions(); | 558 | // The simulator expects collisions for avatars even if there are have been no collisions. |
477 | m_avatarsWithCollisions.Clear(); | 559 | // The event updates avatar animations and stuff. |
560 | // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. | ||
561 | foreach (BSPhysObject bsp in m_avatars) | ||
562 | if (!ObjectsWithCollisions.Contains(bsp)) // don't call avatars twice | ||
563 | bsp.SendCollisions(); | ||
564 | |||
565 | // Objects that are done colliding are removed from the ObjectsWithCollisions list. | ||
566 | // Not done above because it is inside an iteration of ObjectWithCollisions. | ||
567 | if (ObjectsWithNoMoreCollisions.Count > 0) | ||
568 | { | ||
569 | foreach (BSPhysObject po in ObjectsWithNoMoreCollisions) | ||
570 | ObjectsWithCollisions.Remove(po); | ||
571 | ObjectsWithNoMoreCollisions.Clear(); | ||
572 | } | ||
478 | 573 | ||
479 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine | 574 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine |
480 | if (updatedEntityCount > 0) | 575 | if (updatedEntityCount > 0) |
@@ -482,320 +577,310 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
482 | for (int ii = 0; ii < updatedEntityCount; ii++) | 577 | for (int ii = 0; ii < updatedEntityCount; ii++) |
483 | { | 578 | { |
484 | EntityProperties entprop = m_updateArray[ii]; | 579 | EntityProperties entprop = m_updateArray[ii]; |
485 | BSPrim prim; | 580 | BSPhysObject pobj; |
486 | if (m_prims.TryGetValue(entprop.ID, out prim)) | 581 | if (PhysObjects.TryGetValue(entprop.ID, out pobj)) |
487 | { | ||
488 | prim.UpdateProperties(entprop); | ||
489 | continue; | ||
490 | } | ||
491 | BSCharacter actor; | ||
492 | if (m_avatars.TryGetValue(entprop.ID, out actor)) | ||
493 | { | 582 | { |
494 | actor.UpdateProperties(entprop); | 583 | pobj.UpdateProperties(entprop); |
495 | continue; | ||
496 | } | 584 | } |
497 | } | 585 | } |
498 | } | 586 | } |
499 | 587 | ||
500 | // If enabled, call into the physics engine to dump statistics | 588 | ProcessPostStepTaints(); |
501 | if (m_detailedStatsStep > 0) | ||
502 | { | ||
503 | if ((m_simulationStep % m_detailedStatsStep) == 0) | ||
504 | { | ||
505 | BulletSimAPI.DumpBulletStatistics(); | ||
506 | } | ||
507 | } | ||
508 | 589 | ||
509 | // this is a waste since the outside routine also calcuates the physics simulation | 590 | // This causes the unmanaged code to output ALL the values found in ALL the objects in the world. |
510 | // period. TODO: There should be a way of computing physics frames from simulator computation. | 591 | // Only enable this in a limited test world with few objects. |
511 | // long simulateTotalTime = Util.EnvironmentTickCountSubtract(simulateStartTime); | 592 | // BulletSimAPI.DumpAllInfo2(World.ptr); // DEBUG DEBUG DEBUG |
512 | // return (timeStep * (float)simulateTotalTime); | 593 | |
513 | 594 | // The physics engine returns the number of milliseconds it simulated this call. | |
514 | // TODO: FIX THIS: fps calculation possibly wrong. | 595 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. |
515 | // This calculation says 1/timeStep is the ideal frame rate. Any time added to | 596 | // We multiply by 55 to give a recognizable running rate (55 or less). |
516 | // that by the physics simulation gives a slower frame rate. | 597 | return numSubSteps * m_fixedTimeStep * 1000 * 55; |
517 | long totalSimulationTime = Util.EnvironmentTickCountSubtract(simulateStartTime); | 598 | // return timeStep * 1000 * 55; |
518 | if (totalSimulationTime >= timeStep) | ||
519 | return 0; | ||
520 | return 1f / (timeStep + totalSimulationTime); | ||
521 | } | 599 | } |
522 | 600 | ||
523 | // Something has collided | 601 | // Something has collided |
524 | private void SendCollision(uint localID, uint collidingWith, Vector3 collidePoint, Vector3 collideNormal, float penitration) | 602 | private void SendCollision(uint localID, uint collidingWith, Vector3 collidePoint, Vector3 collideNormal, float penetration) |
525 | { | 603 | { |
526 | if (localID == TERRAIN_ID || localID == GROUNDPLANE_ID) | 604 | if (localID <= TerrainManager.HighestTerrainID) |
527 | { | 605 | { |
528 | return; // don't send collisions to the terrain | 606 | return; // don't send collisions to the terrain |
529 | } | 607 | } |
530 | 608 | ||
531 | ActorTypes type = ActorTypes.Prim; | 609 | BSPhysObject collider; |
532 | if (collidingWith == TERRAIN_ID || collidingWith == GROUNDPLANE_ID) | 610 | if (!PhysObjects.TryGetValue(localID, out collider)) |
533 | type = ActorTypes.Ground; | 611 | { |
534 | else if (m_avatars.ContainsKey(collidingWith)) | 612 | // If the object that is colliding cannot be found, just ignore the collision. |
535 | type = ActorTypes.Agent; | 613 | DetailLog("{0},BSScene.SendCollision,colliderNotInObjectList,id={1},with={2}", DetailLogZero, localID, collidingWith); |
536 | |||
537 | BSPrim prim; | ||
538 | if (m_prims.TryGetValue(localID, out prim)) { | ||
539 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | ||
540 | m_primsWithCollisions.Add(prim); | ||
541 | return; | 614 | return; |
542 | } | 615 | } |
543 | BSCharacter actor; | 616 | |
544 | if (m_avatars.TryGetValue(localID, out actor)) { | 617 | // The terrain is not in the physical object list so 'collidee' can be null when Collide() is called. |
545 | actor.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | 618 | BSPhysObject collidee = null; |
546 | m_avatarsWithCollisions.Add(actor); | 619 | PhysObjects.TryGetValue(collidingWith, out collidee); |
547 | return; | 620 | |
621 | // DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith); | ||
622 | |||
623 | if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration)) | ||
624 | { | ||
625 | // If a collision was posted, remember to send it to the simulator | ||
626 | ObjectsWithCollisions.Add(collider); | ||
548 | } | 627 | } |
628 | |||
549 | return; | 629 | return; |
550 | } | 630 | } |
551 | 631 | ||
632 | #endregion // Simulation | ||
633 | |||
552 | public override void GetResults() { } | 634 | public override void GetResults() { } |
553 | 635 | ||
636 | #region Terrain | ||
637 | |||
554 | public override void SetTerrain(float[] heightMap) { | 638 | public override void SetTerrain(float[] heightMap) { |
555 | m_heightMap = heightMap; | 639 | TerrainManager.SetTerrain(heightMap); |
556 | this.TaintedObject("BSScene.SetTerrain", delegate() | ||
557 | { | ||
558 | BulletSimAPI.SetHeightmap(m_worldID, m_heightMap); | ||
559 | }); | ||
560 | } | 640 | } |
561 | 641 | ||
562 | // Someday we will have complex terrain with caves and tunnels | 642 | public override void SetWaterLevel(float baseheight) |
563 | // For the moment, it's flat and convex | ||
564 | public float GetTerrainHeightAtXYZ(Vector3 loc) | ||
565 | { | 643 | { |
566 | return GetTerrainHeightAtXY(loc.X, loc.Y); | 644 | m_waterLevel = baseheight; |
645 | } | ||
646 | // Someday.... | ||
647 | public float GetWaterLevelAtXYZ(Vector3 loc) | ||
648 | { | ||
649 | return m_waterLevel; | ||
567 | } | 650 | } |
568 | 651 | ||
569 | public float GetTerrainHeightAtXY(float tX, float tY) | 652 | public override void DeleteTerrain() |
570 | { | 653 | { |
571 | if (tX < 0 || tX >= Constants.RegionSize || tY < 0 || tY >= Constants.RegionSize) | 654 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); |
572 | return 30; | ||
573 | return m_heightMap[((int)tX) * Constants.RegionSize + ((int)tY)]; | ||
574 | } | 655 | } |
575 | 656 | ||
576 | public override void SetWaterLevel(float baseheight) | 657 | // Although no one seems to check this, I do support combining. |
658 | public override bool SupportsCombining() | ||
577 | { | 659 | { |
578 | m_waterLevel = baseheight; | 660 | return TerrainManager.SupportsCombining(); |
579 | // TODO: pass to physics engine so things will float? | ||
580 | } | 661 | } |
581 | public float GetWaterLevel() | 662 | // This call says I am a child to region zero in a mega-region. 'pScene' is that |
663 | // of region zero, 'offset' is my offset from regions zero's origin, and | ||
664 | // 'extents' is the largest XY that is handled in my region. | ||
665 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
582 | { | 666 | { |
583 | return m_waterLevel; | 667 | TerrainManager.Combine(pScene, offset, extents); |
584 | } | 668 | } |
585 | 669 | ||
586 | public override void DeleteTerrain() | 670 | // Unhook all the combining that I know about. |
671 | public override void UnCombine(PhysicsScene pScene) | ||
587 | { | 672 | { |
588 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); | 673 | TerrainManager.UnCombine(pScene); |
589 | } | 674 | } |
590 | 675 | ||
591 | public override void Dispose() | 676 | #endregion // Terrain |
677 | |||
678 | public override Dictionary<uint, float> GetTopColliders() | ||
592 | { | 679 | { |
593 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | 680 | return new Dictionary<uint, float>(); |
681 | } | ||
594 | 682 | ||
595 | // make sure no stepping happens while we're deleting stuff | 683 | public override bool IsThreaded { get { return false; } } |
596 | m_initialized = false; | ||
597 | 684 | ||
598 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | 685 | #region Taints |
599 | { | ||
600 | kvp.Value.Destroy(); | ||
601 | } | ||
602 | m_avatars.Clear(); | ||
603 | 686 | ||
604 | foreach (KeyValuePair<uint, BSPrim> kvp in m_prims) | 687 | // Calls to the PhysicsActors can't directly call into the physics engine |
605 | { | 688 | // because it might be busy. We delay changes to a known time. |
606 | kvp.Value.Destroy(); | 689 | // We rely on C#'s closure to save and restore the context for the delegate. |
607 | } | 690 | public void TaintedObject(String ident, TaintCallback callback) |
608 | m_prims.Clear(); | 691 | { |
692 | if (!m_initialized) return; | ||
609 | 693 | ||
610 | // Now that the prims are all cleaned up, there should be no constraints left | 694 | lock (_taintLock) |
611 | if (m_constraintCollection != null) | ||
612 | { | 695 | { |
613 | m_constraintCollection.Dispose(); | 696 | _taintOperations.Add(new TaintCallbackEntry(ident, callback)); |
614 | m_constraintCollection = null; | ||
615 | } | 697 | } |
616 | 698 | ||
617 | // Anything left in the unmanaged code should be cleaned out | 699 | return; |
618 | BulletSimAPI.Shutdown(WorldID); | ||
619 | |||
620 | // Not logging any more | ||
621 | PhysicsLogging.Close(); | ||
622 | } | 700 | } |
623 | 701 | ||
624 | public override Dictionary<uint, float> GetTopColliders() | 702 | // Sometimes a potentially tainted operation can be used in and out of taint time. |
703 | // This routine executes the command immediately if in taint-time otherwise it is queued. | ||
704 | public void TaintedObject(bool inTaintTime, string ident, TaintCallback callback) | ||
625 | { | 705 | { |
626 | return new Dictionary<uint, float>(); | 706 | if (inTaintTime) |
707 | callback(); | ||
708 | else | ||
709 | TaintedObject(ident, callback); | ||
627 | } | 710 | } |
628 | 711 | ||
629 | public override bool IsThreaded { get { return false; } } | 712 | // When someone tries to change a property on a BSPrim or BSCharacter, the object queues |
630 | 713 | // a callback into itself to do the actual property change. That callback is called | |
631 | /// <summary> | 714 | // here just before the physics engine is called to step the simulation. |
632 | /// Routine to figure out if we need to mesh this prim with our mesher | 715 | public void ProcessTaints() |
633 | /// </summary> | ||
634 | /// <param name="pbs"></param> | ||
635 | /// <returns>true if the prim needs meshing</returns> | ||
636 | public bool NeedsMeshing(PrimitiveBaseShape pbs) | ||
637 | { | 716 | { |
638 | // most of this is redundant now as the mesher will return null if it cant mesh a prim | 717 | InTaintTime = true; |
639 | // but we still need to check for sculptie meshing being enabled so this is the most | 718 | ProcessRegularTaints(); |
640 | // convenient place to do it for now... | 719 | ProcessPostTaintTaints(); |
641 | 720 | InTaintTime = false; | |
642 | // int iPropertiesNotSupportedDefault = 0; | 721 | } |
643 | |||
644 | if (pbs.SculptEntry && !_meshSculptedPrim) | ||
645 | { | ||
646 | // Render sculpties as boxes | ||
647 | return false; | ||
648 | } | ||
649 | 722 | ||
650 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since Bullet | 723 | private void ProcessRegularTaints() |
651 | // can use an internal representation for the prim | 724 | { |
652 | if (!_forceSimplePrimMeshing) | 725 | if (_taintOperations.Count > 0) // save allocating new list if there is nothing to process |
653 | { | 726 | { |
654 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | 727 | int taintCount = m_taintsToProcessPerStep; |
655 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | 728 | TaintCallbackEntry oneCallback = new TaintCallbackEntry(); |
656 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | 729 | while (_taintOperations.Count > 0 && taintCount-- > 0) |
657 | { | 730 | { |
658 | 731 | bool gotOne = false; | |
659 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | 732 | lock (_taintLock) |
660 | && pbs.ProfileHollow == 0 | ||
661 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
662 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
663 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
664 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
665 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
666 | { | 733 | { |
667 | return false; | 734 | if (_taintOperations.Count > 0) |
735 | { | ||
736 | oneCallback = _taintOperations[0]; | ||
737 | _taintOperations.RemoveAt(0); | ||
738 | gotOne = true; | ||
739 | } | ||
740 | } | ||
741 | if (gotOne) | ||
742 | { | ||
743 | try | ||
744 | { | ||
745 | DetailLog("{0},BSScene.ProcessTaints,doTaint,id={1}", DetailLogZero, oneCallback.ident); | ||
746 | oneCallback.callback(); | ||
747 | } | ||
748 | catch (Exception e) | ||
749 | { | ||
750 | DetailLog("{0},BSScene.ProcessTaints,doTaintException,id={1}", DetailLogZero, oneCallback.ident); // DEBUG DEBUG DEBUG | ||
751 | m_log.ErrorFormat("{0}: ProcessTaints: {1}: Exception: {2}", LogHeader, oneCallback.ident, e); | ||
752 | } | ||
668 | } | 753 | } |
669 | } | 754 | } |
670 | } | 755 | /* |
671 | 756 | // swizzle a new list into the list location so we can process what's there | |
672 | /* TODO: verify that the mesher will now do all these shapes | 757 | List<TaintCallbackEntry> oldList; |
673 | if (pbs.ProfileHollow != 0) | 758 | lock (_taintLock) |
674 | iPropertiesNotSupportedDefault++; | ||
675 | |||
676 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
677 | iPropertiesNotSupportedDefault++; | ||
678 | |||
679 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
680 | iPropertiesNotSupportedDefault++; | ||
681 | |||
682 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
683 | iPropertiesNotSupportedDefault++; | ||
684 | |||
685 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
686 | iPropertiesNotSupportedDefault++; | ||
687 | |||
688 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
689 | iPropertiesNotSupportedDefault++; | ||
690 | |||
691 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
692 | iPropertiesNotSupportedDefault++; | ||
693 | |||
694 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
695 | iPropertiesNotSupportedDefault++; | ||
696 | |||
697 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
698 | iPropertiesNotSupportedDefault++; | ||
699 | |||
700 | // test for torus | ||
701 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
702 | { | ||
703 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
704 | { | ||
705 | iPropertiesNotSupportedDefault++; | ||
706 | } | ||
707 | } | ||
708 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
709 | { | ||
710 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
711 | { | 759 | { |
712 | iPropertiesNotSupportedDefault++; | 760 | oldList = _taintedObjects; |
761 | _taintedObjects = new List<TaintCallbackEntry>(); | ||
713 | } | 762 | } |
714 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | 763 | |
715 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | 764 | foreach (TaintCallbackEntry tcbe in oldList) |
716 | { | 765 | { |
717 | iPropertiesNotSupportedDefault++; | 766 | try |
767 | { | ||
768 | DetailLog("{0},BSScene.ProcessTaints,doTaint,id={1}", DetailLogZero, tcbe.ident); // DEBUG DEBUG DEBUG | ||
769 | tcbe.callback(); | ||
770 | } | ||
771 | catch (Exception e) | ||
772 | { | ||
773 | m_log.ErrorFormat("{0}: ProcessTaints: {1}: Exception: {2}", LogHeader, tcbe.ident, e); | ||
774 | } | ||
718 | } | 775 | } |
776 | oldList.Clear(); | ||
777 | */ | ||
719 | } | 778 | } |
720 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | 779 | } |
780 | |||
781 | // Schedule an update to happen after all the regular taints are processed. | ||
782 | // Note that new requests for the same operation ("ident") for the same object ("ID") | ||
783 | // will replace any previous operation by the same object. | ||
784 | public void PostTaintObject(String ident, uint ID, TaintCallback callback) | ||
785 | { | ||
786 | if (!m_initialized) return; | ||
787 | |||
788 | string uniqueIdent = ident + "-" + ID.ToString(); | ||
789 | lock (_taintLock) | ||
721 | { | 790 | { |
722 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | 791 | _postTaintOperations[uniqueIdent] = new TaintCallbackEntry(uniqueIdent, callback); |
723 | { | ||
724 | iPropertiesNotSupportedDefault++; | ||
725 | } | ||
726 | } | 792 | } |
727 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | 793 | |
794 | return; | ||
795 | } | ||
796 | |||
797 | private void ProcessPostTaintTaints() | ||
798 | { | ||
799 | if (_postTaintOperations.Count > 0) | ||
728 | { | 800 | { |
729 | if (pbs.PathCurve == (byte)Extrusion.Straight) | 801 | Dictionary<string, TaintCallbackEntry> oldList; |
802 | lock (_taintLock) | ||
730 | { | 803 | { |
731 | iPropertiesNotSupportedDefault++; | 804 | oldList = _postTaintOperations; |
805 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | ||
732 | } | 806 | } |
733 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | 807 | |
808 | foreach (KeyValuePair<string,TaintCallbackEntry> kvp in oldList) | ||
734 | { | 809 | { |
735 | iPropertiesNotSupportedDefault++; | 810 | try |
811 | { | ||
812 | DetailLog("{0},BSScene.ProcessPostTaintTaints,doTaint,id={1}", DetailLogZero, kvp.Key); // DEBUG DEBUG DEBUG | ||
813 | kvp.Value.callback(); | ||
814 | } | ||
815 | catch (Exception e) | ||
816 | { | ||
817 | m_log.ErrorFormat("{0}: ProcessPostTaintTaints: {1}: Exception: {2}", LogHeader, kvp.Key, e); | ||
818 | } | ||
736 | } | 819 | } |
820 | oldList.Clear(); | ||
737 | } | 821 | } |
738 | if (iPropertiesNotSupportedDefault == 0) | ||
739 | { | ||
740 | return false; | ||
741 | } | ||
742 | */ | ||
743 | return true; | ||
744 | } | 822 | } |
745 | 823 | ||
746 | // Calls to the PhysicsActors can't directly call into the physics engine | 824 | public void PostStepTaintObject(String ident, TaintCallback callback) |
747 | // because it might be busy. We delay changes to a known time. | ||
748 | // We rely on C#'s closure to save and restore the context for the delegate. | ||
749 | public void TaintedObject(String ident, TaintCallback callback) | ||
750 | { | 825 | { |
751 | if (!m_initialized) return; | 826 | if (!m_initialized) return; |
752 | 827 | ||
753 | lock (_taintLock) | 828 | lock (_taintLock) |
754 | _taintedObjects.Add(new TaintCallbackEntry(ident, callback)); | 829 | { |
830 | _postStepOperations.Add(new TaintCallbackEntry(ident, callback)); | ||
831 | } | ||
832 | |||
755 | return; | 833 | return; |
756 | } | 834 | } |
757 | 835 | ||
758 | // When someone tries to change a property on a BSPrim or BSCharacter, the object queues | 836 | private void ProcessPostStepTaints() |
759 | // a callback into itself to do the actual property change. That callback is called | ||
760 | // here just before the physics engine is called to step the simulation. | ||
761 | public void ProcessTaints() | ||
762 | { | 837 | { |
763 | if (_taintedObjects.Count > 0) // save allocating new list if there is nothing to process | 838 | if (_postStepOperations.Count > 0) |
764 | { | 839 | { |
765 | // swizzle a new list into the list location so we can process what's there | ||
766 | List<TaintCallbackEntry> oldList; | 840 | List<TaintCallbackEntry> oldList; |
767 | lock (_taintLock) | 841 | lock (_taintLock) |
768 | { | 842 | { |
769 | oldList = _taintedObjects; | 843 | oldList = _postStepOperations; |
770 | _taintedObjects = new List<TaintCallbackEntry>(); | 844 | _postStepOperations = new List<TaintCallbackEntry>(); |
771 | } | 845 | } |
772 | 846 | ||
773 | foreach (TaintCallbackEntry tcbe in oldList) | 847 | foreach (TaintCallbackEntry tcbe in oldList) |
774 | { | 848 | { |
775 | try | 849 | try |
776 | { | 850 | { |
851 | DetailLog("{0},BSScene.ProcessPostStepTaints,doTaint,id={1}", DetailLogZero, tcbe.ident); // DEBUG DEBUG DEBUG | ||
777 | tcbe.callback(); | 852 | tcbe.callback(); |
778 | } | 853 | } |
779 | catch (Exception e) | 854 | catch (Exception e) |
780 | { | 855 | { |
781 | m_log.ErrorFormat("{0}: ProcessTaints: {1}: Exception: {2}", LogHeader, tcbe.ident, e); | 856 | m_log.ErrorFormat("{0}: ProcessPostStepTaints: {1}: Exception: {2}", LogHeader, tcbe.ident, e); |
782 | } | 857 | } |
783 | } | 858 | } |
784 | oldList.Clear(); | 859 | oldList.Clear(); |
785 | } | 860 | } |
786 | } | 861 | } |
787 | 862 | ||
863 | public bool AssertInTaintTime(string whereFrom) | ||
864 | { | ||
865 | if (!InTaintTime) | ||
866 | { | ||
867 | DetailLog("{0},BSScene.AssertInTaintTime,NOT IN TAINT TIME,Region={1},Where={2}", DetailLogZero, RegionName, whereFrom); | ||
868 | m_log.ErrorFormat("{0} NOT IN TAINT TIME!! Region={1}, Where={2}", LogHeader, RegionName, whereFrom); | ||
869 | Util.PrintCallStack(); | ||
870 | } | ||
871 | return InTaintTime; | ||
872 | } | ||
873 | |||
874 | #endregion // Taints | ||
875 | |||
788 | #region Vehicles | 876 | #region Vehicles |
789 | 877 | ||
790 | public void VehicleInSceneTypeChanged(BSPrim vehic, Vehicle newType) | 878 | public void VehicleInSceneTypeChanged(BSPrim vehic, Vehicle newType) |
791 | { | 879 | { |
792 | if (newType == Vehicle.TYPE_NONE) | 880 | RemoveVehiclePrim(vehic); |
881 | if (newType != Vehicle.TYPE_NONE) | ||
793 | { | 882 | { |
794 | RemoveVehiclePrim(vehic); | 883 | // make it so the scene will call us each tick to do vehicle things |
795 | } | ||
796 | else | ||
797 | { | ||
798 | // make it so the scene will call us each tick to do vehicle things | ||
799 | AddVehiclePrim(vehic); | 884 | AddVehiclePrim(vehic); |
800 | } | 885 | } |
801 | } | 886 | } |
@@ -827,21 +912,22 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
827 | } | 912 | } |
828 | 913 | ||
829 | // Some prims have extra vehicle actions | 914 | // Some prims have extra vehicle actions |
830 | // no locking because only called when physics engine is not busy | 915 | // Called at taint time! |
831 | private void ProcessVehicles(float timeStep) | 916 | private void ProcessVehicles(float timeStep) |
832 | { | 917 | { |
833 | foreach (BSPrim prim in m_vehicles) | 918 | foreach (BSPhysObject pobj in m_vehicles) |
834 | { | 919 | { |
835 | prim.StepVehicle(timeStep); | 920 | pobj.StepVehicle(timeStep); |
836 | } | 921 | } |
837 | } | 922 | } |
838 | #endregion Vehicles | 923 | #endregion Vehicles |
839 | 924 | ||
840 | #region Parameters | 925 | #region INI and command line parameter processing |
841 | 926 | ||
842 | delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); | 927 | delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); |
843 | delegate float ParamGet(BSScene scene); | 928 | delegate float ParamGet(BSScene scene); |
844 | delegate void ParamSet(BSScene scene, string paramName, uint localID, float val); | 929 | delegate void ParamSet(BSScene scene, string paramName, uint localID, float val); |
930 | delegate void SetOnObject(BSScene scene, BSPhysObject obj, float val); | ||
845 | 931 | ||
846 | private struct ParameterDefn | 932 | private struct ParameterDefn |
847 | { | 933 | { |
@@ -851,6 +937,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
851 | public ParamUser userParam; // get the value from the configuration file | 937 | public ParamUser userParam; // get the value from the configuration file |
852 | public ParamGet getter; // return the current value stored for this parameter | 938 | public ParamGet getter; // return the current value stored for this parameter |
853 | public ParamSet setter; // set the current value for this parameter | 939 | public ParamSet setter; // set the current value for this parameter |
940 | public SetOnObject onObject; // set the value on an object in the physical domain | ||
854 | public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s) | 941 | public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s) |
855 | { | 942 | { |
856 | name = n; | 943 | name = n; |
@@ -859,6 +946,17 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
859 | userParam = u; | 946 | userParam = u; |
860 | getter = g; | 947 | getter = g; |
861 | setter = s; | 948 | setter = s; |
949 | onObject = null; | ||
950 | } | ||
951 | public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s, SetOnObject o) | ||
952 | { | ||
953 | name = n; | ||
954 | desc = d; | ||
955 | defaultValue = v; | ||
956 | userParam = u; | ||
957 | getter = g; | ||
958 | setter = s; | ||
959 | onObject = o; | ||
862 | } | 960 | } |
863 | } | 961 | } |
864 | 962 | ||
@@ -869,7 +967,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
869 | // getters and setters. | 967 | // getters and setters. |
870 | // It is easiest to find an existing definition and copy it. | 968 | // It is easiest to find an existing definition and copy it. |
871 | // Parameter values are floats. Booleans are converted to a floating value. | 969 | // Parameter values are floats. Booleans are converted to a floating value. |
872 | // | 970 | // |
873 | // A ParameterDefn() takes the following parameters: | 971 | // A ParameterDefn() takes the following parameters: |
874 | // -- the text name of the parameter. This is used for console input and ini file. | 972 | // -- the text name of the parameter. This is used for console input and ini file. |
875 | // -- a short text description of the parameter. This shows up in the console listing. | 973 | // -- a short text description of the parameter. This shows up in the console listing. |
@@ -880,6 +978,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
880 | // | 978 | // |
881 | // The single letter parameters for the delegates are: | 979 | // The single letter parameters for the delegates are: |
882 | // s = BSScene | 980 | // s = BSScene |
981 | // o = BSPhysObject | ||
883 | // p = string parameter name | 982 | // p = string parameter name |
884 | // l = localID of referenced object | 983 | // l = localID of referenced object |
885 | // v = float value | 984 | // v = float value |
@@ -888,25 +987,40 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
888 | { | 987 | { |
889 | new ParameterDefn("MeshSculptedPrim", "Whether to create meshes for sculpties", | 988 | new ParameterDefn("MeshSculptedPrim", "Whether to create meshes for sculpties", |
890 | ConfigurationParameters.numericTrue, | 989 | ConfigurationParameters.numericTrue, |
891 | (s,cf,p,v) => { s._meshSculptedPrim = cf.GetBoolean(p, s.BoolNumeric(v)); }, | 990 | (s,cf,p,v) => { s.ShouldMeshSculptedPrim = cf.GetBoolean(p, s.BoolNumeric(v)); }, |
892 | (s) => { return s.NumericBool(s._meshSculptedPrim); }, | 991 | (s) => { return s.NumericBool(s.ShouldMeshSculptedPrim); }, |
893 | (s,p,l,v) => { s._meshSculptedPrim = s.BoolNumeric(v); } ), | 992 | (s,p,l,v) => { s.ShouldMeshSculptedPrim = s.BoolNumeric(v); } ), |
894 | new ParameterDefn("ForceSimplePrimMeshing", "If true, only use primitive meshes for objects", | 993 | new ParameterDefn("ForceSimplePrimMeshing", "If true, only use primitive meshes for objects", |
895 | ConfigurationParameters.numericFalse, | 994 | ConfigurationParameters.numericFalse, |
896 | (s,cf,p,v) => { s._forceSimplePrimMeshing = cf.GetBoolean(p, s.BoolNumeric(v)); }, | 995 | (s,cf,p,v) => { s.ShouldForceSimplePrimMeshing = cf.GetBoolean(p, s.BoolNumeric(v)); }, |
897 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, | 996 | (s) => { return s.NumericBool(s.ShouldForceSimplePrimMeshing); }, |
898 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), | 997 | (s,p,l,v) => { s.ShouldForceSimplePrimMeshing = s.BoolNumeric(v); } ), |
998 | new ParameterDefn("UseHullsForPhysicalObjects", "If true, create hulls for physical objects", | ||
999 | ConfigurationParameters.numericTrue, | ||
1000 | (s,cf,p,v) => { s.ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, s.BoolNumeric(v)); }, | ||
1001 | (s) => { return s.NumericBool(s.ShouldUseHullsForPhysicalObjects); }, | ||
1002 | (s,p,l,v) => { s.ShouldUseHullsForPhysicalObjects = s.BoolNumeric(v); } ), | ||
899 | 1003 | ||
900 | new ParameterDefn("MeshLOD", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 1004 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
901 | 8f, | 1005 | 8f, |
902 | (s,cf,p,v) => { s.m_meshLOD = cf.GetInt(p, (int)v); }, | 1006 | (s,cf,p,v) => { s.MeshLOD = (float)cf.GetInt(p, (int)v); }, |
903 | (s) => { return (float)s.m_meshLOD; }, | 1007 | (s) => { return s.MeshLOD; }, |
904 | (s,p,l,v) => { s.m_meshLOD = (int)v; } ), | 1008 | (s,p,l,v) => { s.MeshLOD = v; } ), |
905 | new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | 1009 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", |
1010 | 16f, | ||
1011 | (s,cf,p,v) => { s.MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | ||
1012 | (s) => { return s.MeshMegaPrimLOD; }, | ||
1013 | (s,p,l,v) => { s.MeshMegaPrimLOD = v; } ), | ||
1014 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", | ||
1015 | 10f, | ||
1016 | (s,cf,p,v) => { s.MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, | ||
1017 | (s) => { return s.MeshMegaPrimThreshold; }, | ||
1018 | (s,p,l,v) => { s.MeshMegaPrimThreshold = v; } ), | ||
1019 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | ||
906 | 32f, | 1020 | 32f, |
907 | (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); }, | 1021 | (s,cf,p,v) => { s.SculptLOD = (float)cf.GetInt(p, (int)v); }, |
908 | (s) => { return (float)s.m_sculptLOD; }, | 1022 | (s) => { return s.SculptLOD; }, |
909 | (s,p,l,v) => { s.m_sculptLOD = (int)v; } ), | 1023 | (s,p,l,v) => { s.SculptLOD = v; } ), |
910 | 1024 | ||
911 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", | 1025 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", |
912 | 10f, | 1026 | 10f, |
@@ -928,11 +1042,16 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
928 | (s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); }, | 1042 | (s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); }, |
929 | (s) => { return (float)s.m_maxUpdatesPerFrame; }, | 1043 | (s) => { return (float)s.m_maxUpdatesPerFrame; }, |
930 | (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), | 1044 | (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), |
1045 | new ParameterDefn("MaxTaintsToProcessPerStep", "Number of update taints to process before each simulation step", | ||
1046 | 100f, | ||
1047 | (s,cf,p,v) => { s.m_taintsToProcessPerStep = cf.GetInt(p, (int)v); }, | ||
1048 | (s) => { return (float)s.m_taintsToProcessPerStep; }, | ||
1049 | (s,p,l,v) => { s.m_taintsToProcessPerStep = (int)v; } ), | ||
931 | new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", | 1050 | new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", |
932 | 10000.01f, | 1051 | 10000.01f, |
933 | (s,cf,p,v) => { s.m_maximumObjectMass = cf.GetFloat(p, v); }, | 1052 | (s,cf,p,v) => { s.MaximumObjectMass = cf.GetFloat(p, v); }, |
934 | (s) => { return (float)s.m_maximumObjectMass; }, | 1053 | (s) => { return (float)s.MaximumObjectMass; }, |
935 | (s,p,l,v) => { s.m_maximumObjectMass = v; } ), | 1054 | (s,p,l,v) => { s.MaximumObjectMass = v; } ), |
936 | 1055 | ||
937 | new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", | 1056 | new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", |
938 | 2200f, | 1057 | 2200f, |
@@ -969,104 +1088,118 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
969 | -9.80665f, | 1088 | -9.80665f, |
970 | (s,cf,p,v) => { s.m_params[0].gravity = cf.GetFloat(p, v); }, | 1089 | (s,cf,p,v) => { s.m_params[0].gravity = cf.GetFloat(p, v); }, |
971 | (s) => { return s.m_params[0].gravity; }, | 1090 | (s) => { return s.m_params[0].gravity; }, |
972 | (s,p,l,v) => { s.m_params[0].gravity = v; s.TaintedUpdateParameter(p,l,v); } ), | 1091 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].gravity, p, PhysParameterEntry.APPLY_TO_NONE, v); }, |
1092 | (s,o,v) => { BulletSimAPI.SetGravity2(s.World.ptr, new Vector3(0f,0f,v)); } ), | ||
973 | 1093 | ||
974 | 1094 | ||
975 | new ParameterDefn("LinearDamping", "Factor to damp linear movement per second (0.0 - 1.0)", | 1095 | new ParameterDefn("LinearDamping", "Factor to damp linear movement per second (0.0 - 1.0)", |
976 | 0f, | 1096 | 0f, |
977 | (s,cf,p,v) => { s.m_params[0].linearDamping = cf.GetFloat(p, v); }, | 1097 | (s,cf,p,v) => { s.m_params[0].linearDamping = cf.GetFloat(p, v); }, |
978 | (s) => { return s.m_params[0].linearDamping; }, | 1098 | (s) => { return s.m_params[0].linearDamping; }, |
979 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].linearDamping, p, l, v); } ), | 1099 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].linearDamping, p, l, v); }, |
1100 | (s,o,v) => { BulletSimAPI.SetDamping2(o.PhysBody.ptr, v, v); } ), | ||
980 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", | 1101 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", |
981 | 0f, | 1102 | 0f, |
982 | (s,cf,p,v) => { s.m_params[0].angularDamping = cf.GetFloat(p, v); }, | 1103 | (s,cf,p,v) => { s.m_params[0].angularDamping = cf.GetFloat(p, v); }, |
983 | (s) => { return s.m_params[0].angularDamping; }, | 1104 | (s) => { return s.m_params[0].angularDamping; }, |
984 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].angularDamping, p, l, v); } ), | 1105 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].angularDamping, p, l, v); }, |
1106 | (s,o,v) => { BulletSimAPI.SetDamping2(o.PhysBody.ptr, v, v); } ), | ||
985 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", | 1107 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", |
986 | 0.2f, | 1108 | 0.2f, |
987 | (s,cf,p,v) => { s.m_params[0].deactivationTime = cf.GetFloat(p, v); }, | 1109 | (s,cf,p,v) => { s.m_params[0].deactivationTime = cf.GetFloat(p, v); }, |
988 | (s) => { return s.m_params[0].deactivationTime; }, | 1110 | (s) => { return s.m_params[0].deactivationTime; }, |
989 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].deactivationTime, p, l, v); } ), | 1111 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].deactivationTime, p, l, v); }, |
1112 | (s,o,v) => { BulletSimAPI.SetDeactivationTime2(o.PhysBody.ptr, v); } ), | ||
990 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", | 1113 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", |
991 | 0.8f, | 1114 | 0.8f, |
992 | (s,cf,p,v) => { s.m_params[0].linearSleepingThreshold = cf.GetFloat(p, v); }, | 1115 | (s,cf,p,v) => { s.m_params[0].linearSleepingThreshold = cf.GetFloat(p, v); }, |
993 | (s) => { return s.m_params[0].linearSleepingThreshold; }, | 1116 | (s) => { return s.m_params[0].linearSleepingThreshold; }, |
994 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].linearSleepingThreshold, p, l, v); } ), | 1117 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].linearSleepingThreshold, p, l, v); }, |
1118 | (s,o,v) => { BulletSimAPI.SetSleepingThresholds2(o.PhysBody.ptr, v, v); } ), | ||
995 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", | 1119 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", |
996 | 1.0f, | 1120 | 1.0f, |
997 | (s,cf,p,v) => { s.m_params[0].angularSleepingThreshold = cf.GetFloat(p, v); }, | 1121 | (s,cf,p,v) => { s.m_params[0].angularSleepingThreshold = cf.GetFloat(p, v); }, |
998 | (s) => { return s.m_params[0].angularSleepingThreshold; }, | 1122 | (s) => { return s.m_params[0].angularSleepingThreshold; }, |
999 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].angularSleepingThreshold, p, l, v); } ), | 1123 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].angularSleepingThreshold, p, l, v); }, |
1124 | (s,o,v) => { BulletSimAPI.SetSleepingThresholds2(o.PhysBody.ptr, v, v); } ), | ||
1000 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 1125 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
1001 | 0f, // set to zero to disable | 1126 | 0f, // set to zero to disable |
1002 | (s,cf,p,v) => { s.m_params[0].ccdMotionThreshold = cf.GetFloat(p, v); }, | 1127 | (s,cf,p,v) => { s.m_params[0].ccdMotionThreshold = cf.GetFloat(p, v); }, |
1003 | (s) => { return s.m_params[0].ccdMotionThreshold; }, | 1128 | (s) => { return s.m_params[0].ccdMotionThreshold; }, |
1004 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].ccdMotionThreshold, p, l, v); } ), | 1129 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].ccdMotionThreshold, p, l, v); }, |
1130 | (s,o,v) => { BulletSimAPI.SetCcdMotionThreshold2(o.PhysBody.ptr, v); } ), | ||
1005 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , | 1131 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , |
1006 | 0f, | 1132 | 0f, |
1007 | (s,cf,p,v) => { s.m_params[0].ccdSweptSphereRadius = cf.GetFloat(p, v); }, | 1133 | (s,cf,p,v) => { s.m_params[0].ccdSweptSphereRadius = cf.GetFloat(p, v); }, |
1008 | (s) => { return s.m_params[0].ccdSweptSphereRadius; }, | 1134 | (s) => { return s.m_params[0].ccdSweptSphereRadius; }, |
1009 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].ccdSweptSphereRadius, p, l, v); } ), | 1135 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].ccdSweptSphereRadius, p, l, v); }, |
1136 | (s,o,v) => { BulletSimAPI.SetCcdSweptSphereRadius2(o.PhysBody.ptr, v); } ), | ||
1010 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , | 1137 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , |
1011 | 0.1f, | 1138 | 0.1f, |
1012 | (s,cf,p,v) => { s.m_params[0].contactProcessingThreshold = cf.GetFloat(p, v); }, | 1139 | (s,cf,p,v) => { s.m_params[0].contactProcessingThreshold = cf.GetFloat(p, v); }, |
1013 | (s) => { return s.m_params[0].contactProcessingThreshold; }, | 1140 | (s) => { return s.m_params[0].contactProcessingThreshold; }, |
1014 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].contactProcessingThreshold, p, l, v); } ), | 1141 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); }, |
1142 | (s,o,v) => { BulletSimAPI.SetContactProcessingThreshold2(o.PhysBody.ptr, v); } ), | ||
1015 | 1143 | ||
1016 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , | 1144 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , |
1017 | 0.5f, | 1145 | 0.5f, |
1018 | (s,cf,p,v) => { s.m_params[0].terrainFriction = cf.GetFloat(p, v); }, | 1146 | (s,cf,p,v) => { s.m_params[0].terrainFriction = cf.GetFloat(p, v); }, |
1019 | (s) => { return s.m_params[0].terrainFriction; }, | 1147 | (s) => { return s.m_params[0].terrainFriction; }, |
1020 | (s,p,l,v) => { s.m_params[0].terrainFriction = v; s.TaintedUpdateParameter(p,l,v); } ), | 1148 | (s,p,l,v) => { s.m_params[0].terrainFriction = v; /* TODO: set on real terrain */} ), |
1021 | new ParameterDefn("TerrainHitFraction", "Distance to measure hit collisions" , | 1149 | new ParameterDefn("TerrainHitFraction", "Distance to measure hit collisions" , |
1022 | 0.8f, | 1150 | 0.8f, |
1023 | (s,cf,p,v) => { s.m_params[0].terrainHitFraction = cf.GetFloat(p, v); }, | 1151 | (s,cf,p,v) => { s.m_params[0].terrainHitFraction = cf.GetFloat(p, v); }, |
1024 | (s) => { return s.m_params[0].terrainHitFraction; }, | 1152 | (s) => { return s.m_params[0].terrainHitFraction; }, |
1025 | (s,p,l,v) => { s.m_params[0].terrainHitFraction = v; s.TaintedUpdateParameter(p,l,v); } ), | 1153 | (s,p,l,v) => { s.m_params[0].terrainHitFraction = v; /* TODO: set on real terrain */ } ), |
1026 | new ParameterDefn("TerrainRestitution", "Bouncyness" , | 1154 | new ParameterDefn("TerrainRestitution", "Bouncyness" , |
1027 | 0f, | 1155 | 0f, |
1028 | (s,cf,p,v) => { s.m_params[0].terrainRestitution = cf.GetFloat(p, v); }, | 1156 | (s,cf,p,v) => { s.m_params[0].terrainRestitution = cf.GetFloat(p, v); }, |
1029 | (s) => { return s.m_params[0].terrainRestitution; }, | 1157 | (s) => { return s.m_params[0].terrainRestitution; }, |
1030 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; s.TaintedUpdateParameter(p,l,v); } ), | 1158 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; /* TODO: set on real terrain */ } ), |
1031 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", | 1159 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", |
1032 | 0.5f, | 1160 | 0.2f, |
1033 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, | 1161 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, |
1034 | (s) => { return s.m_params[0].avatarFriction; }, | 1162 | (s) => { return s.m_params[0].avatarFriction; }, |
1035 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarFriction, p, l, v); } ), | 1163 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), |
1164 | new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", | ||
1165 | 10f, | ||
1166 | (s,cf,p,v) => { s.m_params[0].avatarStandingFriction = cf.GetFloat(p, v); }, | ||
1167 | (s) => { return s.m_params[0].avatarStandingFriction; }, | ||
1168 | (s,p,l,v) => { s.m_params[0].avatarStandingFriction = v; } ), | ||
1036 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", | 1169 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", |
1037 | 60f, | 1170 | 60f, |
1038 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, | 1171 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, |
1039 | (s) => { return s.m_params[0].avatarDensity; }, | 1172 | (s) => { return s.m_params[0].avatarDensity; }, |
1040 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarDensity, p, l, v); } ), | 1173 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarDensity, p, l, v); } ), |
1041 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", | 1174 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", |
1042 | 0f, | 1175 | 0f, |
1043 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, | 1176 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, |
1044 | (s) => { return s.m_params[0].avatarRestitution; }, | 1177 | (s) => { return s.m_params[0].avatarRestitution; }, |
1045 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarRestitution, p, l, v); } ), | 1178 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ), |
1046 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", | 1179 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", |
1047 | 0.37f, | 1180 | 0.37f, |
1048 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, | 1181 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, |
1049 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, | 1182 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, |
1050 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), | 1183 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), |
1051 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", | 1184 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", |
1052 | 1.5f, | 1185 | 1.5f, |
1053 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, | 1186 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, |
1054 | (s) => { return s.m_params[0].avatarCapsuleHeight; }, | 1187 | (s) => { return s.m_params[0].avatarCapsuleHeight; }, |
1055 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarCapsuleHeight, p, l, v); } ), | 1188 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleHeight, p, l, v); } ), |
1056 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", | 1189 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", |
1057 | 0.1f, | 1190 | 0.1f, |
1058 | (s,cf,p,v) => { s.m_params[0].avatarContactProcessingThreshold = cf.GetFloat(p, v); }, | 1191 | (s,cf,p,v) => { s.m_params[0].avatarContactProcessingThreshold = cf.GetFloat(p, v); }, |
1059 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, | 1192 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, |
1060 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), | 1193 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), |
1061 | 1194 | ||
1062 | 1195 | ||
1063 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 1196 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
1064 | 0f, // zero to disable | 1197 | 0f, |
1065 | (s,cf,p,v) => { s.m_params[0].maxPersistantManifoldPoolSize = cf.GetFloat(p, v); }, | 1198 | (s,cf,p,v) => { s.m_params[0].maxPersistantManifoldPoolSize = cf.GetFloat(p, v); }, |
1066 | (s) => { return s.m_params[0].maxPersistantManifoldPoolSize; }, | 1199 | (s) => { return s.m_params[0].maxPersistantManifoldPoolSize; }, |
1067 | (s,p,l,v) => { s.m_params[0].maxPersistantManifoldPoolSize = v; } ), | 1200 | (s,p,l,v) => { s.m_params[0].maxPersistantManifoldPoolSize = v; } ), |
1068 | new ParameterDefn("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", | 1201 | new ParameterDefn("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", |
1069 | 0f, // zero to disable | 1202 | 0f, |
1070 | (s,cf,p,v) => { s.m_params[0].maxCollisionAlgorithmPoolSize = cf.GetFloat(p, v); }, | 1203 | (s,cf,p,v) => { s.m_params[0].maxCollisionAlgorithmPoolSize = cf.GetFloat(p, v); }, |
1071 | (s) => { return s.m_params[0].maxCollisionAlgorithmPoolSize; }, | 1204 | (s) => { return s.m_params[0].maxCollisionAlgorithmPoolSize; }, |
1072 | (s,p,l,v) => { s.m_params[0].maxCollisionAlgorithmPoolSize = v; } ), | 1205 | (s,p,l,v) => { s.m_params[0].maxCollisionAlgorithmPoolSize = v; } ), |
@@ -1081,12 +1214,12 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1081 | (s) => { return s.m_params[0].shouldForceUpdateAllAabbs; }, | 1214 | (s) => { return s.m_params[0].shouldForceUpdateAllAabbs; }, |
1082 | (s,p,l,v) => { s.m_params[0].shouldForceUpdateAllAabbs = v; } ), | 1215 | (s,p,l,v) => { s.m_params[0].shouldForceUpdateAllAabbs = v; } ), |
1083 | new ParameterDefn("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", | 1216 | new ParameterDefn("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", |
1084 | ConfigurationParameters.numericFalse, | 1217 | ConfigurationParameters.numericTrue, |
1085 | (s,cf,p,v) => { s.m_params[0].shouldRandomizeSolverOrder = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, | 1218 | (s,cf,p,v) => { s.m_params[0].shouldRandomizeSolverOrder = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, |
1086 | (s) => { return s.m_params[0].shouldRandomizeSolverOrder; }, | 1219 | (s) => { return s.m_params[0].shouldRandomizeSolverOrder; }, |
1087 | (s,p,l,v) => { s.m_params[0].shouldRandomizeSolverOrder = v; } ), | 1220 | (s,p,l,v) => { s.m_params[0].shouldRandomizeSolverOrder = v; } ), |
1088 | new ParameterDefn("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", | 1221 | new ParameterDefn("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", |
1089 | ConfigurationParameters.numericFalse, | 1222 | ConfigurationParameters.numericTrue, |
1090 | (s,cf,p,v) => { s.m_params[0].shouldSplitSimulationIslands = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, | 1223 | (s,cf,p,v) => { s.m_params[0].shouldSplitSimulationIslands = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, |
1091 | (s) => { return s.m_params[0].shouldSplitSimulationIslands; }, | 1224 | (s) => { return s.m_params[0].shouldSplitSimulationIslands; }, |
1092 | (s,p,l,v) => { s.m_params[0].shouldSplitSimulationIslands = v; } ), | 1225 | (s,p,l,v) => { s.m_params[0].shouldSplitSimulationIslands = v; } ), |
@@ -1101,6 +1234,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1101 | (s) => { return s.m_params[0].numberOfSolverIterations; }, | 1234 | (s) => { return s.m_params[0].numberOfSolverIterations; }, |
1102 | (s,p,l,v) => { s.m_params[0].numberOfSolverIterations = v; } ), | 1235 | (s,p,l,v) => { s.m_params[0].numberOfSolverIterations = v; } ), |
1103 | 1236 | ||
1237 | new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", | ||
1238 | (float)BSLinkset.LinksetImplementation.Compound, | ||
1239 | (s,cf,p,v) => { s.m_params[0].linksetImplementation = cf.GetFloat(p,v); }, | ||
1240 | (s) => { return s.m_params[0].linksetImplementation; }, | ||
1241 | (s,p,l,v) => { s.m_params[0].linksetImplementation = v; } ), | ||
1104 | new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", | 1242 | new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", |
1105 | ConfigurationParameters.numericFalse, | 1243 | ConfigurationParameters.numericFalse, |
1106 | (s,cf,p,v) => { s.m_params[0].linkConstraintUseFrameOffset = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, | 1244 | (s,cf,p,v) => { s.m_params[0].linkConstraintUseFrameOffset = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, |
@@ -1121,28 +1259,27 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1121 | (s,cf,p,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = cf.GetFloat(p, v); }, | 1259 | (s,cf,p,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = cf.GetFloat(p, v); }, |
1122 | (s) => { return s.m_params[0].linkConstraintTransMotorMaxForce; }, | 1260 | (s) => { return s.m_params[0].linkConstraintTransMotorMaxForce; }, |
1123 | (s,p,l,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = v; } ), | 1261 | (s,p,l,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = v; } ), |
1124 | new ParameterDefn("LinkConstraintCFM", "Amount constraint can be violated. 0=none, 1=all. Default=0", | 1262 | new ParameterDefn("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1", |
1125 | 0.0f, | 1263 | 0.1f, |
1126 | (s,cf,p,v) => { s.m_params[0].linkConstraintCFM = cf.GetFloat(p, v); }, | 1264 | (s,cf,p,v) => { s.m_params[0].linkConstraintCFM = cf.GetFloat(p, v); }, |
1127 | (s) => { return s.m_params[0].linkConstraintCFM; }, | 1265 | (s) => { return s.m_params[0].linkConstraintCFM; }, |
1128 | (s,p,l,v) => { s.m_params[0].linkConstraintCFM = v; } ), | 1266 | (s,p,l,v) => { s.m_params[0].linkConstraintCFM = v; } ), |
1129 | new ParameterDefn("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2", | 1267 | new ParameterDefn("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2", |
1130 | 0.2f, | 1268 | 0.1f, |
1131 | (s,cf,p,v) => { s.m_params[0].linkConstraintERP = cf.GetFloat(p, v); }, | 1269 | (s,cf,p,v) => { s.m_params[0].linkConstraintERP = cf.GetFloat(p, v); }, |
1132 | (s) => { return s.m_params[0].linkConstraintERP; }, | 1270 | (s) => { return s.m_params[0].linkConstraintERP; }, |
1133 | (s,p,l,v) => { s.m_params[0].linkConstraintERP = v; } ), | 1271 | (s,p,l,v) => { s.m_params[0].linkConstraintERP = v; } ), |
1272 | new ParameterDefn("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)", | ||
1273 | 40, | ||
1274 | (s,cf,p,v) => { s.m_params[0].linkConstraintSolverIterations = cf.GetFloat(p, v); }, | ||
1275 | (s) => { return s.m_params[0].linkConstraintSolverIterations; }, | ||
1276 | (s,p,l,v) => { s.m_params[0].linkConstraintSolverIterations = v; } ), | ||
1134 | 1277 | ||
1135 | new ParameterDefn("DetailedStats", "Frames between outputting detailed phys stats. (0 is off)", | 1278 | new ParameterDefn("LogPhysicsStatisticsFrames", "Frames between outputting detailed phys stats. (0 is off)", |
1136 | 0f, | 1279 | 0f, |
1137 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, | 1280 | (s,cf,p,v) => { s.m_params[0].physicsLoggingFrames = cf.GetInt(p, (int)v); }, |
1138 | (s) => { return (float)s.m_detailedStatsStep; }, | 1281 | (s) => { return (float)s.m_params[0].physicsLoggingFrames; }, |
1139 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), | 1282 | (s,p,l,v) => { s.m_params[0].physicsLoggingFrames = (int)v; } ), |
1140 | new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements", | ||
1141 | ConfigurationParameters.numericFalse, | ||
1142 | (s,cf,p,v) => { s.ShouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); }, | ||
1143 | (s) => { return s.NumericBool(s.ShouldDebugLog); }, | ||
1144 | (s,p,l,v) => { s.ShouldDebugLog = s.BoolNumeric(v); } ), | ||
1145 | |||
1146 | }; | 1283 | }; |
1147 | 1284 | ||
1148 | // Convert a boolean to our numeric true and false values | 1285 | // Convert a boolean to our numeric true and false values |
@@ -1200,11 +1337,12 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1200 | 1337 | ||
1201 | private PhysParameterEntry[] SettableParameters = new PhysParameterEntry[1]; | 1338 | private PhysParameterEntry[] SettableParameters = new PhysParameterEntry[1]; |
1202 | 1339 | ||
1340 | // This creates an array in the correct format for returning the list of | ||
1341 | // parameters. This is used by the 'list' option of the 'physics' command. | ||
1203 | private void BuildParameterTable() | 1342 | private void BuildParameterTable() |
1204 | { | 1343 | { |
1205 | if (SettableParameters.Length < ParameterDefinitions.Length) | 1344 | if (SettableParameters.Length < ParameterDefinitions.Length) |
1206 | { | 1345 | { |
1207 | |||
1208 | List<PhysParameterEntry> entries = new List<PhysParameterEntry>(); | 1346 | List<PhysParameterEntry> entries = new List<PhysParameterEntry>(); |
1209 | for (int ii = 0; ii < ParameterDefinitions.Length; ii++) | 1347 | for (int ii = 0; ii < ParameterDefinitions.Length; ii++) |
1210 | { | 1348 | { |
@@ -1249,60 +1387,54 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1249 | return ret; | 1387 | return ret; |
1250 | } | 1388 | } |
1251 | 1389 | ||
1252 | // check to see if we are updating a parameter for a particular or all of the prims | ||
1253 | protected void UpdateParameterPrims(ref float loc, string parm, uint localID, float val) | ||
1254 | { | ||
1255 | List<uint> operateOn; | ||
1256 | lock (m_prims) operateOn = new List<uint>(m_prims.Keys); | ||
1257 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); | ||
1258 | } | ||
1259 | |||
1260 | // check to see if we are updating a parameter for a particular or all of the avatars | ||
1261 | protected void UpdateParameterAvatars(ref float loc, string parm, uint localID, float val) | ||
1262 | { | ||
1263 | List<uint> operateOn; | ||
1264 | lock (m_avatars) operateOn = new List<uint>(m_avatars.Keys); | ||
1265 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); | ||
1266 | } | ||
1267 | |||
1268 | // update all the localIDs specified | 1390 | // update all the localIDs specified |
1269 | // If the local ID is APPLY_TO_NONE, just change the default value | 1391 | // If the local ID is APPLY_TO_NONE, just change the default value |
1270 | // If the localID is APPLY_TO_ALL change the default value and apply the new value to all the lIDs | 1392 | // If the localID is APPLY_TO_ALL change the default value and apply the new value to all the lIDs |
1271 | // If the localID is a specific object, apply the parameter change to only that object | 1393 | // If the localID is a specific object, apply the parameter change to only that object |
1272 | protected void UpdateParameterSet(List<uint> lIDs, ref float defaultLoc, string parm, uint localID, float val) | 1394 | private void UpdateParameterObject(ref float defaultLoc, string parm, uint localID, float val) |
1273 | { | 1395 | { |
1396 | List<uint> objectIDs = new List<uint>(); | ||
1274 | switch (localID) | 1397 | switch (localID) |
1275 | { | 1398 | { |
1276 | case PhysParameterEntry.APPLY_TO_NONE: | 1399 | case PhysParameterEntry.APPLY_TO_NONE: |
1277 | defaultLoc = val; // setting only the default value | 1400 | defaultLoc = val; // setting only the default value |
1401 | // This will cause a call into the physical world if some operation is specified (SetOnObject). | ||
1402 | objectIDs.Add(TERRAIN_ID); | ||
1403 | TaintedUpdateParameter(parm, objectIDs, val); | ||
1278 | break; | 1404 | break; |
1279 | case PhysParameterEntry.APPLY_TO_ALL: | 1405 | case PhysParameterEntry.APPLY_TO_ALL: |
1280 | defaultLoc = val; // setting ALL also sets the default value | 1406 | defaultLoc = val; // setting ALL also sets the default value |
1281 | List<uint> objectIDs = lIDs; | 1407 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); |
1282 | string xparm = parm.ToLower(); | 1408 | TaintedUpdateParameter(parm, objectIDs, val); |
1283 | float xval = val; | ||
1284 | TaintedObject("BSScene.UpdateParameterSet", delegate() { | ||
1285 | foreach (uint lID in objectIDs) | ||
1286 | { | ||
1287 | BulletSimAPI.UpdateParameter(m_worldID, lID, xparm, xval); | ||
1288 | } | ||
1289 | }); | ||
1290 | break; | 1409 | break; |
1291 | default: | 1410 | default: |
1292 | // setting only one localID | 1411 | // setting only one localID |
1293 | TaintedUpdateParameter(parm, localID, val); | 1412 | objectIDs.Add(localID); |
1413 | TaintedUpdateParameter(parm, objectIDs, val); | ||
1294 | break; | 1414 | break; |
1295 | } | 1415 | } |
1296 | } | 1416 | } |
1297 | 1417 | ||
1298 | // schedule the actual updating of the paramter to when the phys engine is not busy | 1418 | // schedule the actual updating of the paramter to when the phys engine is not busy |
1299 | protected void TaintedUpdateParameter(string parm, uint localID, float val) | 1419 | private void TaintedUpdateParameter(string parm, List<uint> lIDs, float val) |
1300 | { | 1420 | { |
1301 | uint xlocalID = localID; | ||
1302 | string xparm = parm.ToLower(); | ||
1303 | float xval = val; | 1421 | float xval = val; |
1304 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { | 1422 | List<uint> xlIDs = lIDs; |
1305 | BulletSimAPI.UpdateParameter(m_worldID, xlocalID, xparm, xval); | 1423 | string xparm = parm; |
1424 | TaintedObject("BSScene.UpdateParameterSet", delegate() { | ||
1425 | ParameterDefn thisParam; | ||
1426 | if (TryGetParameter(xparm, out thisParam)) | ||
1427 | { | ||
1428 | if (thisParam.onObject != null) | ||
1429 | { | ||
1430 | foreach (uint lID in xlIDs) | ||
1431 | { | ||
1432 | BSPhysObject theObject = null; | ||
1433 | PhysObjects.TryGetValue(lID, out theObject); | ||
1434 | thisParam.onObject(this, theObject, xval); | ||
1435 | } | ||
1436 | } | ||
1437 | } | ||
1306 | }); | 1438 | }); |
1307 | } | 1439 | } |
1308 | 1440 | ||
@@ -1326,12 +1458,24 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1326 | 1458 | ||
1327 | #endregion Runtime settable parameters | 1459 | #endregion Runtime settable parameters |
1328 | 1460 | ||
1461 | // Debugging routine for dumping detailed physical information for vehicle prims | ||
1462 | private void DumpVehicles() | ||
1463 | { | ||
1464 | foreach (BSPrim prim in m_vehicles) | ||
1465 | { | ||
1466 | BulletSimAPI.DumpRigidBody2(World.ptr, prim.PhysBody.ptr); | ||
1467 | BulletSimAPI.DumpCollisionShape2(World.ptr, prim.PhysShape.ptr); | ||
1468 | } | ||
1469 | } | ||
1470 | |||
1329 | // Invoke the detailed logger and output something if it's enabled. | 1471 | // Invoke the detailed logger and output something if it's enabled. |
1330 | public void DetailLog(string msg, params Object[] args) | 1472 | public void DetailLog(string msg, params Object[] args) |
1331 | { | 1473 | { |
1332 | PhysicsLogging.Write(msg, args); | 1474 | PhysicsLogging.Write(msg, args); |
1475 | // Add the Flush() if debugging crashes. Gets all the messages written out. | ||
1476 | PhysicsLogging.Flush(); | ||
1333 | } | 1477 | } |
1334 | // used to fill in the LocalID when there isn't one | 1478 | // Used to fill in the LocalID when there isn't one. It's the correct number of characters. |
1335 | public const string DetailLogZero = "0000000000"; | 1479 | public const string DetailLogZero = "0000000000"; |
1336 | 1480 | ||
1337 | } | 1481 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs new file mode 100755 index 0000000..29a23c0 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -0,0 +1,1000 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OMV = OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using OpenSim.Region.Physics.ConvexDecompositionDotNet; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
36 | { | ||
37 | public sealed class BSShapeCollection : IDisposable | ||
38 | { | ||
39 | private static string LogHeader = "[BULLETSIM SHAPE COLLECTION]"; | ||
40 | |||
41 | private BSScene PhysicsScene { get; set; } | ||
42 | |||
43 | private Object m_collectionActivityLock = new Object(); | ||
44 | |||
45 | // Description of a Mesh | ||
46 | private struct MeshDesc | ||
47 | { | ||
48 | public IntPtr ptr; | ||
49 | public int referenceCount; | ||
50 | public DateTime lastReferenced; | ||
51 | public UInt64 shapeKey; | ||
52 | } | ||
53 | |||
54 | // Description of a hull. | ||
55 | // Meshes and hulls have the same shape hash key but we only need hulls for efficient collision calculations. | ||
56 | private struct HullDesc | ||
57 | { | ||
58 | public IntPtr ptr; | ||
59 | public int referenceCount; | ||
60 | public DateTime lastReferenced; | ||
61 | public UInt64 shapeKey; | ||
62 | } | ||
63 | |||
64 | // The sharable set of meshes and hulls. Indexed by their shape hash. | ||
65 | private Dictionary<System.UInt64, MeshDesc> Meshes = new Dictionary<System.UInt64, MeshDesc>(); | ||
66 | private Dictionary<System.UInt64, HullDesc> Hulls = new Dictionary<System.UInt64, HullDesc>(); | ||
67 | |||
68 | public BSShapeCollection(BSScene physScene) | ||
69 | { | ||
70 | PhysicsScene = physScene; | ||
71 | } | ||
72 | |||
73 | public void Dispose() | ||
74 | { | ||
75 | // TODO!!!!!!!!! | ||
76 | } | ||
77 | |||
78 | // Callbacks called just before either the body or shape is destroyed. | ||
79 | // Mostly used for changing bodies out from under Linksets. | ||
80 | // Useful for other cases where parameters need saving. | ||
81 | // Passing 'null' says no callback. | ||
82 | public delegate void ShapeDestructionCallback(BulletShape shape); | ||
83 | public delegate void BodyDestructionCallback(BulletBody body); | ||
84 | |||
85 | // Called to update/change the body and shape for an object. | ||
86 | // First checks the shape and updates that if necessary then makes | ||
87 | // sure the body is of the right type. | ||
88 | // Return 'true' if either the body or the shape changed. | ||
89 | // 'shapeCallback' and 'bodyCallback' are, if non-null, functions called just before | ||
90 | // the current shape or body is destroyed. This allows the caller to remove any | ||
91 | // higher level dependencies on the shape or body. Mostly used for LinkSets to | ||
92 | // remove the physical constraints before the body is destroyed. | ||
93 | // Called at taint-time!! | ||
94 | public bool GetBodyAndShape(bool forceRebuild, BulletSim sim, BSPhysObject prim, | ||
95 | ShapeDestructionCallback shapeCallback, BodyDestructionCallback bodyCallback) | ||
96 | { | ||
97 | PhysicsScene.AssertInTaintTime("BSShapeCollection.GetBodyAndShape"); | ||
98 | |||
99 | bool ret = false; | ||
100 | |||
101 | // This lock could probably be pushed down lower but building shouldn't take long | ||
102 | lock (m_collectionActivityLock) | ||
103 | { | ||
104 | // Do we have the correct geometry for this type of object? | ||
105 | // Updates prim.BSShape with information/pointers to shape. | ||
106 | // Returns 'true' of BSShape is changed to a new shape. | ||
107 | bool newGeom = CreateGeom(forceRebuild, prim, shapeCallback); | ||
108 | // If we had to select a new shape geometry for the object, | ||
109 | // rebuild the body around it. | ||
110 | // Updates prim.BSBody with information/pointers to requested body | ||
111 | // Returns 'true' if BSBody was changed. | ||
112 | bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World, | ||
113 | prim.PhysShape, bodyCallback); | ||
114 | ret = newGeom || newBody; | ||
115 | } | ||
116 | DetailLog("{0},BSShapeCollection.GetBodyAndShape,taintExit,force={1},ret={2},body={3},shape={4}", | ||
117 | prim.LocalID, forceRebuild, ret, prim.PhysBody, prim.PhysShape); | ||
118 | |||
119 | return ret; | ||
120 | } | ||
121 | |||
122 | // Track another user of a body. | ||
123 | // We presume the caller has allocated the body. | ||
124 | // Bodies only have one user so the body is just put into the world if not already there. | ||
125 | public void ReferenceBody(BulletBody body, bool inTaintTime) | ||
126 | { | ||
127 | lock (m_collectionActivityLock) | ||
128 | { | ||
129 | DetailLog("{0},BSShapeCollection.ReferenceBody,newBody,body={1}", body.ID, body); | ||
130 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.ReferenceBody", delegate() | ||
131 | { | ||
132 | if (!BulletSimAPI.IsInWorld2(body.ptr)) | ||
133 | { | ||
134 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, body.ptr); | ||
135 | DetailLog("{0},BSShapeCollection.ReferenceBody,addedToWorld,ref={1}", body.ID, body); | ||
136 | } | ||
137 | }); | ||
138 | } | ||
139 | } | ||
140 | |||
141 | // Release the usage of a body. | ||
142 | // Called when releasing use of a BSBody. BSShape is handled separately. | ||
143 | public void DereferenceBody(BulletBody body, bool inTaintTime, BodyDestructionCallback bodyCallback ) | ||
144 | { | ||
145 | if (body.ptr == IntPtr.Zero) | ||
146 | return; | ||
147 | |||
148 | lock (m_collectionActivityLock) | ||
149 | { | ||
150 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.DereferenceBody", delegate() | ||
151 | { | ||
152 | DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody,body={1},inTaintTime={2}", | ||
153 | body.ID, body, inTaintTime); | ||
154 | // If the caller needs to know the old body is going away, pass the event up. | ||
155 | if (bodyCallback != null) bodyCallback(body); | ||
156 | |||
157 | if (BulletSimAPI.IsInWorld2(body.ptr)) | ||
158 | { | ||
159 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, body.ptr); | ||
160 | DetailLog("{0},BSShapeCollection.DereferenceBody,removingFromWorld. Body={1}", body.ID, body); | ||
161 | } | ||
162 | |||
163 | // Zero any reference to the shape so it is not freed when the body is deleted. | ||
164 | BulletSimAPI.SetCollisionShape2(PhysicsScene.World.ptr, body.ptr, IntPtr.Zero); | ||
165 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, body.ptr); | ||
166 | }); | ||
167 | } | ||
168 | } | ||
169 | |||
170 | // Track the datastructures and use count for a shape. | ||
171 | // When creating a hull, this is called first to reference the mesh | ||
172 | // and then again to reference the hull. | ||
173 | // Meshes and hulls for the same shape have the same hash key. | ||
174 | // NOTE that native shapes are not added to the mesh list or removed. | ||
175 | // Returns 'true' if this is the initial reference to the shape. Otherwise reused. | ||
176 | public bool ReferenceShape(BulletShape shape) | ||
177 | { | ||
178 | bool ret = false; | ||
179 | switch (shape.type) | ||
180 | { | ||
181 | case ShapeData.PhysicsShapeType.SHAPE_MESH: | ||
182 | MeshDesc meshDesc; | ||
183 | if (Meshes.TryGetValue(shape.shapeKey, out meshDesc)) | ||
184 | { | ||
185 | // There is an existing instance of this mesh. | ||
186 | meshDesc.referenceCount++; | ||
187 | DetailLog("{0},BSShapeCollection.ReferenceShape,existingMesh,key={1},cnt={2}", | ||
188 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount); | ||
189 | } | ||
190 | else | ||
191 | { | ||
192 | // This is a new reference to a mesh | ||
193 | meshDesc.ptr = shape.ptr; | ||
194 | meshDesc.shapeKey = shape.shapeKey; | ||
195 | // We keep a reference to the underlying IMesh data so a hull can be built | ||
196 | meshDesc.referenceCount = 1; | ||
197 | DetailLog("{0},BSShapeCollection.ReferenceShape,newMesh,key={1},cnt={2}", | ||
198 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount); | ||
199 | ret = true; | ||
200 | } | ||
201 | meshDesc.lastReferenced = System.DateTime.Now; | ||
202 | Meshes[shape.shapeKey] = meshDesc; | ||
203 | break; | ||
204 | case ShapeData.PhysicsShapeType.SHAPE_HULL: | ||
205 | HullDesc hullDesc; | ||
206 | if (Hulls.TryGetValue(shape.shapeKey, out hullDesc)) | ||
207 | { | ||
208 | // There is an existing instance of this hull. | ||
209 | hullDesc.referenceCount++; | ||
210 | DetailLog("{0},BSShapeCollection.ReferenceShape,existingHull,key={1},cnt={2}", | ||
211 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount); | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | // This is a new reference to a hull | ||
216 | hullDesc.ptr = shape.ptr; | ||
217 | hullDesc.shapeKey = shape.shapeKey; | ||
218 | hullDesc.referenceCount = 1; | ||
219 | DetailLog("{0},BSShapeCollection.ReferenceShape,newHull,key={1},cnt={2}", | ||
220 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount); | ||
221 | ret = true; | ||
222 | |||
223 | } | ||
224 | hullDesc.lastReferenced = System.DateTime.Now; | ||
225 | Hulls[shape.shapeKey] = hullDesc; | ||
226 | break; | ||
227 | case ShapeData.PhysicsShapeType.SHAPE_UNKNOWN: | ||
228 | break; | ||
229 | default: | ||
230 | // Native shapes are not tracked and they don't go into any list | ||
231 | break; | ||
232 | } | ||
233 | return ret; | ||
234 | } | ||
235 | |||
236 | // Release the usage of a shape. | ||
237 | public void DereferenceShape(BulletShape shape, bool inTaintTime, ShapeDestructionCallback shapeCallback) | ||
238 | { | ||
239 | if (shape.ptr == IntPtr.Zero) | ||
240 | return; | ||
241 | |||
242 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.DereferenceShape", delegate() | ||
243 | { | ||
244 | if (shape.ptr != IntPtr.Zero) | ||
245 | { | ||
246 | if (shape.isNativeShape) | ||
247 | { | ||
248 | // Native shapes are not tracked and are released immediately | ||
249 | DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,ptr={1},taintTime={2}", | ||
250 | BSScene.DetailLogZero, shape.ptr.ToString("X"), inTaintTime); | ||
251 | if (shapeCallback != null) shapeCallback(shape); | ||
252 | BulletSimAPI.DeleteCollisionShape2(PhysicsScene.World.ptr, shape.ptr); | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | switch (shape.type) | ||
257 | { | ||
258 | case ShapeData.PhysicsShapeType.SHAPE_HULL: | ||
259 | DereferenceHull(shape, shapeCallback); | ||
260 | break; | ||
261 | case ShapeData.PhysicsShapeType.SHAPE_MESH: | ||
262 | DereferenceMesh(shape, shapeCallback); | ||
263 | break; | ||
264 | case ShapeData.PhysicsShapeType.SHAPE_COMPOUND: | ||
265 | DereferenceCompound(shape, shapeCallback); | ||
266 | break; | ||
267 | case ShapeData.PhysicsShapeType.SHAPE_UNKNOWN: | ||
268 | break; | ||
269 | default: | ||
270 | break; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | }); | ||
275 | } | ||
276 | |||
277 | // Count down the reference count for a mesh shape | ||
278 | // Called at taint-time. | ||
279 | private void DereferenceMesh(BulletShape shape, ShapeDestructionCallback shapeCallback) | ||
280 | { | ||
281 | MeshDesc meshDesc; | ||
282 | if (Meshes.TryGetValue(shape.shapeKey, out meshDesc)) | ||
283 | { | ||
284 | meshDesc.referenceCount--; | ||
285 | // TODO: release the Bullet storage | ||
286 | if (shapeCallback != null) shapeCallback(shape); | ||
287 | meshDesc.lastReferenced = System.DateTime.Now; | ||
288 | Meshes[shape.shapeKey] = meshDesc; | ||
289 | DetailLog("{0},BSShapeCollection.DereferenceMesh,shape={1},refCnt={2}", | ||
290 | BSScene.DetailLogZero, shape, meshDesc.referenceCount); | ||
291 | |||
292 | } | ||
293 | } | ||
294 | |||
295 | // Count down the reference count for a hull shape | ||
296 | // Called at taint-time. | ||
297 | private void DereferenceHull(BulletShape shape, ShapeDestructionCallback shapeCallback) | ||
298 | { | ||
299 | HullDesc hullDesc; | ||
300 | if (Hulls.TryGetValue(shape.shapeKey, out hullDesc)) | ||
301 | { | ||
302 | hullDesc.referenceCount--; | ||
303 | // TODO: release the Bullet storage (aging old entries?) | ||
304 | |||
305 | // Tell upper layers that, if they have dependencies on this shape, this link is going away | ||
306 | if (shapeCallback != null) shapeCallback(shape); | ||
307 | |||
308 | hullDesc.lastReferenced = System.DateTime.Now; | ||
309 | Hulls[shape.shapeKey] = hullDesc; | ||
310 | DetailLog("{0},BSShapeCollection.DereferenceHull,shape={1},refCnt={2}", | ||
311 | BSScene.DetailLogZero, shape, hullDesc.referenceCount); | ||
312 | } | ||
313 | } | ||
314 | |||
315 | // Remove a reference to a compound shape. | ||
316 | // Taking a compound shape apart is a little tricky because if you just delete the | ||
317 | // physical shape, it will free all the underlying children. We can't do that because | ||
318 | // they could be shared. So, this removes each of the children from the compound and | ||
319 | // dereferences them separately before destroying the compound collision object itself. | ||
320 | // Called at taint-time. | ||
321 | private void DereferenceCompound(BulletShape shape, ShapeDestructionCallback shapeCallback) | ||
322 | { | ||
323 | if (!BulletSimAPI.IsCompound2(shape.ptr)) | ||
324 | { | ||
325 | // Failed the sanity check!! | ||
326 | PhysicsScene.Logger.ErrorFormat("{0} Attempt to free a compound shape that is not compound!! type={1}, ptr={2}", | ||
327 | LogHeader, shape.type, shape.ptr.ToString("X")); | ||
328 | DetailLog("{0},BSShapeCollection.DereferenceCompound,notACompoundShape,type={1},ptr={2}", | ||
329 | BSScene.DetailLogZero, shape.type, shape.ptr.ToString("X")); | ||
330 | return; | ||
331 | } | ||
332 | |||
333 | int numChildren = BulletSimAPI.GetNumberOfCompoundChildren2(shape.ptr); | ||
334 | DetailLog("{0},BSShapeCollection.DereferenceCompound,shape={1},children={2}", BSScene.DetailLogZero, shape, numChildren); | ||
335 | |||
336 | for (int ii = numChildren - 1; ii >= 0; ii--) | ||
337 | { | ||
338 | IntPtr childShape = BulletSimAPI.RemoveChildShapeFromCompoundShapeIndex2(shape.ptr, ii); | ||
339 | DereferenceAnonCollisionShape(childShape); | ||
340 | } | ||
341 | BulletSimAPI.DeleteCollisionShape2(PhysicsScene.World.ptr, shape.ptr); | ||
342 | } | ||
343 | |||
344 | // Sometimes we have a pointer to a collision shape but don't know what type it is. | ||
345 | // Figure out type and call the correct dereference routine. | ||
346 | // Called at taint-time. | ||
347 | private void DereferenceAnonCollisionShape(IntPtr cShape) | ||
348 | { | ||
349 | MeshDesc meshDesc; | ||
350 | HullDesc hullDesc; | ||
351 | |||
352 | BulletShape shapeInfo = new BulletShape(cShape); | ||
353 | if (TryGetMeshByPtr(cShape, out meshDesc)) | ||
354 | { | ||
355 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_MESH; | ||
356 | shapeInfo.shapeKey = meshDesc.shapeKey; | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | if (TryGetHullByPtr(cShape, out hullDesc)) | ||
361 | { | ||
362 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_HULL; | ||
363 | shapeInfo.shapeKey = hullDesc.shapeKey; | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | if (BulletSimAPI.IsCompound2(cShape)) | ||
368 | { | ||
369 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_COMPOUND; | ||
370 | } | ||
371 | else | ||
372 | { | ||
373 | if (BulletSimAPI.IsNativeShape2(cShape)) | ||
374 | { | ||
375 | shapeInfo.isNativeShape = true; | ||
376 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_BOX; // (technically, type doesn't matter) | ||
377 | } | ||
378 | } | ||
379 | } | ||
380 | } | ||
381 | |||
382 | DetailLog("{0},BSShapeCollection.DereferenceAnonCollisionShape,shape={1}", BSScene.DetailLogZero, shapeInfo); | ||
383 | |||
384 | if (shapeInfo.type != ShapeData.PhysicsShapeType.SHAPE_UNKNOWN) | ||
385 | { | ||
386 | DereferenceShape(shapeInfo, true, null); | ||
387 | } | ||
388 | else | ||
389 | { | ||
390 | PhysicsScene.Logger.ErrorFormat("{0} Could not decypher shape type. Region={1}, addr={2}", | ||
391 | LogHeader, PhysicsScene.RegionName, cShape.ToString("X")); | ||
392 | } | ||
393 | } | ||
394 | |||
395 | // Create the geometry information in Bullet for later use. | ||
396 | // The objects needs a hull if it's physical otherwise a mesh is enough. | ||
397 | // if 'forceRebuild' is true, the geometry is unconditionally rebuilt. For meshes and hulls, | ||
398 | // shared geometries will be used. If the parameters of the existing shape are the same | ||
399 | // as this request, the shape is not rebuilt. | ||
400 | // Info in prim.BSShape is updated to the new shape. | ||
401 | // Returns 'true' if the geometry was rebuilt. | ||
402 | // Called at taint-time! | ||
403 | private bool CreateGeom(bool forceRebuild, BSPhysObject prim, ShapeDestructionCallback shapeCallback) | ||
404 | { | ||
405 | bool ret = false; | ||
406 | bool haveShape = false; | ||
407 | |||
408 | if (!haveShape && prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | ||
409 | { | ||
410 | // an avatar capsule is close to a native shape (it is not shared) | ||
411 | ret = GetReferenceToNativeShape(prim, ShapeData.PhysicsShapeType.SHAPE_AVATAR, | ||
412 | ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); | ||
413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); | ||
414 | ret = true; | ||
415 | haveShape = true; | ||
416 | } | ||
417 | |||
418 | // Compound shapes are handled special as they are rebuilt from scratch. | ||
419 | // This isn't too great a hardship since most of the child shapes will already been created. | ||
420 | if (!haveShape && prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_COMPOUND) | ||
421 | { | ||
422 | ret = GetReferenceToCompoundShape(prim, shapeCallback); | ||
423 | DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, prim.PhysShape); | ||
424 | haveShape = true; | ||
425 | } | ||
426 | |||
427 | if (!haveShape) | ||
428 | { | ||
429 | ret = CreateGeomNonSpecial(forceRebuild, prim, shapeCallback); | ||
430 | } | ||
431 | |||
432 | return ret; | ||
433 | } | ||
434 | |||
435 | // Create a mesh/hull shape or a native shape if 'nativeShapePossible' is 'true'. | ||
436 | private bool CreateGeomNonSpecial(bool forceRebuild, BSPhysObject prim, ShapeDestructionCallback shapeCallback) | ||
437 | { | ||
438 | bool ret = false; | ||
439 | bool haveShape = false; | ||
440 | bool nativeShapePossible = true; | ||
441 | PrimitiveBaseShape pbs = prim.BaseShape; | ||
442 | |||
443 | // If the prim attributes are simple, this could be a simple Bullet native shape | ||
444 | if (!haveShape | ||
445 | && pbs != null | ||
446 | && nativeShapePossible | ||
447 | && ((pbs.SculptEntry && !PhysicsScene.ShouldMeshSculptedPrim) | ||
448 | || (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
449 | && pbs.ProfileHollow == 0 | ||
450 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
451 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
452 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
453 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
454 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) ) ) | ||
455 | { | ||
456 | // It doesn't look like Bullet scales spheres so make sure the scales are all equal | ||
457 | if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) | ||
458 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z) | ||
459 | { | ||
460 | haveShape = true; | ||
461 | if (forceRebuild | ||
462 | || prim.Scale != prim.Size | ||
463 | || prim.PhysShape.type != ShapeData.PhysicsShapeType.SHAPE_SPHERE | ||
464 | ) | ||
465 | { | ||
466 | ret = GetReferenceToNativeShape(prim, ShapeData.PhysicsShapeType.SHAPE_SPHERE, | ||
467 | ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); | ||
468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | ||
469 | prim.LocalID, forceRebuild, prim.PhysShape); | ||
470 | } | ||
471 | } | ||
472 | if (!haveShape && pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
473 | { | ||
474 | haveShape = true; | ||
475 | if (forceRebuild | ||
476 | || prim.Scale != prim.Size | ||
477 | || prim.PhysShape.type != ShapeData.PhysicsShapeType.SHAPE_BOX | ||
478 | ) | ||
479 | { | ||
480 | ret = GetReferenceToNativeShape( prim, ShapeData.PhysicsShapeType.SHAPE_BOX, | ||
481 | ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); | ||
482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | ||
483 | prim.LocalID, forceRebuild, prim.PhysShape); | ||
484 | } | ||
485 | } | ||
486 | } | ||
487 | |||
488 | // If a simple shape is not happening, create a mesh and possibly a hull. | ||
489 | if (!haveShape && pbs != null) | ||
490 | { | ||
491 | ret = CreateGeomMeshOrHull(prim, shapeCallback); | ||
492 | } | ||
493 | |||
494 | return ret; | ||
495 | } | ||
496 | |||
497 | public bool CreateGeomMeshOrHull(BSPhysObject prim, ShapeDestructionCallback shapeCallback) | ||
498 | { | ||
499 | |||
500 | bool ret = false; | ||
501 | // Note that if it's a native shape, the check for physical/non-physical is not | ||
502 | // made. Native shapes work in either case. | ||
503 | if (prim.IsPhysical && PhysicsScene.ShouldUseHullsForPhysicalObjects) | ||
504 | { | ||
505 | // Update prim.BSShape to reference a hull of this shape. | ||
506 | ret = GetReferenceToHull(prim,shapeCallback); | ||
507 | DetailLog("{0},BSShapeCollection.CreateGeom,hull,shape={1},key={2}", | ||
508 | prim.LocalID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X")); | ||
509 | } | ||
510 | else | ||
511 | { | ||
512 | ret = GetReferenceToMesh(prim, shapeCallback); | ||
513 | DetailLog("{0},BSShapeCollection.CreateGeom,mesh,shape={1},key={2}", | ||
514 | prim.LocalID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X")); | ||
515 | } | ||
516 | return ret; | ||
517 | } | ||
518 | |||
519 | // Creates a native shape and assignes it to prim.BSShape. | ||
520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). | ||
521 | private bool GetReferenceToNativeShape(BSPhysObject prim, | ||
522 | ShapeData.PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey, | ||
523 | ShapeDestructionCallback shapeCallback) | ||
524 | { | ||
525 | // release any previous shape | ||
526 | DereferenceShape(prim.PhysShape, true, shapeCallback); | ||
527 | |||
528 | // Bullet native objects are scaled by the Bullet engine so pass the size in | ||
529 | prim.Scale = prim.Size; | ||
530 | |||
531 | BulletShape newShape = BuildPhysicalNativeShape(prim, shapeType, shapeKey); | ||
532 | |||
533 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. | ||
534 | DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", | ||
535 | prim.LocalID, newShape, prim.Scale); | ||
536 | |||
537 | prim.PhysShape = newShape; | ||
538 | return true; | ||
539 | } | ||
540 | |||
541 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, ShapeData.PhysicsShapeType shapeType, | ||
542 | ShapeData.FixedShapeKey shapeKey) | ||
543 | { | ||
544 | BulletShape newShape; | ||
545 | // Need to make sure the passed shape information is for the native type. | ||
546 | ShapeData nativeShapeData = new ShapeData(); | ||
547 | nativeShapeData.Type = shapeType; | ||
548 | nativeShapeData.ID = prim.LocalID; | ||
549 | nativeShapeData.Scale = prim.Scale; | ||
550 | nativeShapeData.Size = prim.Scale; | ||
551 | nativeShapeData.MeshKey = (ulong)shapeKey; | ||
552 | nativeShapeData.HullKey = (ulong)shapeKey; | ||
553 | |||
554 | if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | ||
555 | { | ||
556 | newShape = new BulletShape( | ||
557 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) | ||
558 | , shapeType); | ||
559 | DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); | ||
560 | } | ||
561 | else | ||
562 | { | ||
563 | newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType); | ||
564 | } | ||
565 | if (newShape.ptr == IntPtr.Zero) | ||
566 | { | ||
567 | PhysicsScene.Logger.ErrorFormat("{0} BuildPhysicalNativeShape failed. ID={1}, shape={2}", | ||
568 | LogHeader, prim.LocalID, shapeType); | ||
569 | } | ||
570 | newShape.shapeKey = (System.UInt64)shapeKey; | ||
571 | newShape.isNativeShape = true; | ||
572 | |||
573 | return newShape; | ||
574 | } | ||
575 | |||
576 | // Builds a mesh shape in the physical world and updates prim.BSShape. | ||
577 | // Dereferences previous shape in BSShape and adds a reference for this new shape. | ||
578 | // Returns 'true' of a mesh was actually built. Otherwise . | ||
579 | // Called at taint-time! | ||
580 | private bool GetReferenceToMesh(BSPhysObject prim, ShapeDestructionCallback shapeCallback) | ||
581 | { | ||
582 | BulletShape newShape = new BulletShape(IntPtr.Zero); | ||
583 | |||
584 | float lod; | ||
585 | System.UInt64 newMeshKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod); | ||
586 | |||
587 | // if this new shape is the same as last time, don't recreate the mesh | ||
588 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == ShapeData.PhysicsShapeType.SHAPE_MESH) | ||
589 | return false; | ||
590 | |||
591 | DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2}", | ||
592 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); | ||
593 | |||
594 | // Since we're recreating new, get rid of the reference to the previous shape | ||
595 | DereferenceShape(prim.PhysShape, true, shapeCallback); | ||
596 | |||
597 | newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, prim.BaseShape, prim.Size, lod); | ||
598 | // Take evasive action if the mesh was not constructed. | ||
599 | newShape = VerifyMeshCreated(newShape, prim); | ||
600 | |||
601 | ReferenceShape(newShape); | ||
602 | |||
603 | // meshes are already scaled by the meshmerizer | ||
604 | prim.Scale = new OMV.Vector3(1f, 1f, 1f); | ||
605 | prim.PhysShape = newShape; | ||
606 | |||
607 | return true; // 'true' means a new shape has been added to this prim | ||
608 | } | ||
609 | |||
610 | private BulletShape CreatePhysicalMesh(string objName, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) | ||
611 | { | ||
612 | IMesh meshData = null; | ||
613 | IntPtr meshPtr = IntPtr.Zero; | ||
614 | MeshDesc meshDesc; | ||
615 | if (Meshes.TryGetValue(newMeshKey, out meshDesc)) | ||
616 | { | ||
617 | // If the mesh has already been built just use it. | ||
618 | meshPtr = meshDesc.ptr; | ||
619 | } | ||
620 | else | ||
621 | { | ||
622 | // Pass false for physicalness as this creates some sort of bounding box which we don't need | ||
623 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); | ||
624 | |||
625 | if (meshData != null) | ||
626 | { | ||
627 | int[] indices = meshData.getIndexListAsInt(); | ||
628 | List<OMV.Vector3> vertices = meshData.getVertexList(); | ||
629 | |||
630 | float[] verticesAsFloats = new float[vertices.Count * 3]; | ||
631 | int vi = 0; | ||
632 | foreach (OMV.Vector3 vv in vertices) | ||
633 | { | ||
634 | verticesAsFloats[vi++] = vv.X; | ||
635 | verticesAsFloats[vi++] = vv.Y; | ||
636 | verticesAsFloats[vi++] = vv.Z; | ||
637 | } | ||
638 | |||
639 | // m_log.DebugFormat("{0}: BSShapeCollection.CreatePhysicalMesh: calling CreateMesh. lid={1}, key={2}, indices={3}, vertices={4}", | ||
640 | // LogHeader, prim.LocalID, newMeshKey, indices.Length, vertices.Count); | ||
641 | |||
642 | meshPtr = BulletSimAPI.CreateMeshShape2(PhysicsScene.World.ptr, | ||
643 | indices.GetLength(0), indices, vertices.Count, verticesAsFloats); | ||
644 | } | ||
645 | } | ||
646 | BulletShape newShape = new BulletShape(meshPtr, ShapeData.PhysicsShapeType.SHAPE_MESH); | ||
647 | newShape.shapeKey = newMeshKey; | ||
648 | |||
649 | return newShape; | ||
650 | } | ||
651 | |||
652 | // See that hull shape exists in the physical world and update prim.BSShape. | ||
653 | // We could be creating the hull because scale changed or whatever. | ||
654 | private bool GetReferenceToHull(BSPhysObject prim, ShapeDestructionCallback shapeCallback) | ||
655 | { | ||
656 | BulletShape newShape; | ||
657 | |||
658 | float lod; | ||
659 | System.UInt64 newHullKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod); | ||
660 | |||
661 | // if the hull hasn't changed, don't rebuild it | ||
662 | if (newHullKey == prim.PhysShape.shapeKey && prim.PhysShape.type == ShapeData.PhysicsShapeType.SHAPE_HULL) | ||
663 | return false; | ||
664 | |||
665 | DetailLog("{0},BSShapeCollection.GetReferenceToHull,create,oldKey={1},newKey={2}", | ||
666 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newHullKey.ToString("X")); | ||
667 | |||
668 | // Remove usage of the previous shape. | ||
669 | DereferenceShape(prim.PhysShape, true, shapeCallback); | ||
670 | |||
671 | newShape = CreatePhysicalHull(prim.PhysObjectName, newHullKey, prim.BaseShape, prim.Size, lod); | ||
672 | newShape = VerifyMeshCreated(newShape, prim); | ||
673 | |||
674 | ReferenceShape(newShape); | ||
675 | |||
676 | // hulls are already scaled by the meshmerizer | ||
677 | prim.Scale = new OMV.Vector3(1f, 1f, 1f); | ||
678 | prim.PhysShape = newShape; | ||
679 | return true; // 'true' means a new shape has been added to this prim | ||
680 | } | ||
681 | |||
682 | List<ConvexResult> m_hulls; | ||
683 | private BulletShape CreatePhysicalHull(string objName, System.UInt64 newHullKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) | ||
684 | { | ||
685 | |||
686 | IntPtr hullPtr = IntPtr.Zero; | ||
687 | HullDesc hullDesc; | ||
688 | if (Hulls.TryGetValue(newHullKey, out hullDesc)) | ||
689 | { | ||
690 | // If the hull shape already is created, just use it. | ||
691 | hullPtr = hullDesc.ptr; | ||
692 | } | ||
693 | else | ||
694 | { | ||
695 | // Build a new hull in the physical world | ||
696 | // Pass false for physicalness as this creates some sort of bounding box which we don't need | ||
697 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); | ||
698 | if (meshData != null) | ||
699 | { | ||
700 | |||
701 | int[] indices = meshData.getIndexListAsInt(); | ||
702 | List<OMV.Vector3> vertices = meshData.getVertexList(); | ||
703 | |||
704 | //format conversion from IMesh format to DecompDesc format | ||
705 | List<int> convIndices = new List<int>(); | ||
706 | List<float3> convVertices = new List<float3>(); | ||
707 | for (int ii = 0; ii < indices.GetLength(0); ii++) | ||
708 | { | ||
709 | convIndices.Add(indices[ii]); | ||
710 | } | ||
711 | foreach (OMV.Vector3 vv in vertices) | ||
712 | { | ||
713 | convVertices.Add(new float3(vv.X, vv.Y, vv.Z)); | ||
714 | } | ||
715 | |||
716 | // setup and do convex hull conversion | ||
717 | m_hulls = new List<ConvexResult>(); | ||
718 | DecompDesc dcomp = new DecompDesc(); | ||
719 | dcomp.mIndices = convIndices; | ||
720 | dcomp.mVertices = convVertices; | ||
721 | ConvexBuilder convexBuilder = new ConvexBuilder(HullReturn); | ||
722 | // create the hull into the _hulls variable | ||
723 | convexBuilder.process(dcomp); | ||
724 | |||
725 | // Convert the vertices and indices for passing to unmanaged. | ||
726 | // The hull information is passed as a large floating point array. | ||
727 | // The format is: | ||
728 | // convHulls[0] = number of hulls | ||
729 | // convHulls[1] = number of vertices in first hull | ||
730 | // convHulls[2] = hull centroid X coordinate | ||
731 | // convHulls[3] = hull centroid Y coordinate | ||
732 | // convHulls[4] = hull centroid Z coordinate | ||
733 | // convHulls[5] = first hull vertex X | ||
734 | // convHulls[6] = first hull vertex Y | ||
735 | // convHulls[7] = first hull vertex Z | ||
736 | // convHulls[8] = second hull vertex X | ||
737 | // ... | ||
738 | // convHulls[n] = number of vertices in second hull | ||
739 | // convHulls[n+1] = second hull centroid X coordinate | ||
740 | // ... | ||
741 | // | ||
742 | // TODO: is is very inefficient. Someday change the convex hull generator to return | ||
743 | // data structures that do not need to be converted in order to pass to Bullet. | ||
744 | // And maybe put the values directly into pinned memory rather than marshaling. | ||
745 | int hullCount = m_hulls.Count; | ||
746 | int totalVertices = 1; // include one for the count of the hulls | ||
747 | foreach (ConvexResult cr in m_hulls) | ||
748 | { | ||
749 | totalVertices += 4; // add four for the vertex count and centroid | ||
750 | totalVertices += cr.HullIndices.Count * 3; // we pass just triangles | ||
751 | } | ||
752 | float[] convHulls = new float[totalVertices]; | ||
753 | |||
754 | convHulls[0] = (float)hullCount; | ||
755 | int jj = 1; | ||
756 | foreach (ConvexResult cr in m_hulls) | ||
757 | { | ||
758 | // copy vertices for index access | ||
759 | float3[] verts = new float3[cr.HullVertices.Count]; | ||
760 | int kk = 0; | ||
761 | foreach (float3 ff in cr.HullVertices) | ||
762 | { | ||
763 | verts[kk++] = ff; | ||
764 | } | ||
765 | |||
766 | // add to the array one hull's worth of data | ||
767 | convHulls[jj++] = cr.HullIndices.Count; | ||
768 | convHulls[jj++] = 0f; // centroid x,y,z | ||
769 | convHulls[jj++] = 0f; | ||
770 | convHulls[jj++] = 0f; | ||
771 | foreach (int ind in cr.HullIndices) | ||
772 | { | ||
773 | convHulls[jj++] = verts[ind].x; | ||
774 | convHulls[jj++] = verts[ind].y; | ||
775 | convHulls[jj++] = verts[ind].z; | ||
776 | } | ||
777 | } | ||
778 | // create the hull data structure in Bullet | ||
779 | hullPtr = BulletSimAPI.CreateHullShape2(PhysicsScene.World.ptr, hullCount, convHulls); | ||
780 | } | ||
781 | } | ||
782 | |||
783 | BulletShape newShape = new BulletShape(hullPtr, ShapeData.PhysicsShapeType.SHAPE_HULL); | ||
784 | newShape.shapeKey = newHullKey; | ||
785 | |||
786 | return newShape; // 'true' means a new shape has been added to this prim | ||
787 | } | ||
788 | |||
789 | // Callback from convex hull creater with a newly created hull. | ||
790 | // Just add it to our collection of hulls for this shape. | ||
791 | private void HullReturn(ConvexResult result) | ||
792 | { | ||
793 | m_hulls.Add(result); | ||
794 | return; | ||
795 | } | ||
796 | |||
797 | // Compound shapes are always built from scratch. | ||
798 | // This shouldn't be to bad since most of the parts will be meshes that had been built previously. | ||
799 | private bool GetReferenceToCompoundShape(BSPhysObject prim, ShapeDestructionCallback shapeCallback) | ||
800 | { | ||
801 | // Remove reference to the old shape | ||
802 | // Don't need to do this as the shape is freed when the new root shape is created below. | ||
803 | // DereferenceShape(prim.PhysShape, true, shapeCallback); | ||
804 | |||
805 | BulletShape cShape = new BulletShape( | ||
806 | BulletSimAPI.CreateCompoundShape2(PhysicsScene.World.ptr, false), ShapeData.PhysicsShapeType.SHAPE_COMPOUND); | ||
807 | |||
808 | // Create the shape for the root prim and add it to the compound shape. Cannot be a native shape. | ||
809 | CreateGeomMeshOrHull(prim, shapeCallback); | ||
810 | BulletSimAPI.AddChildShapeToCompoundShape2(cShape.ptr, prim.PhysShape.ptr, OMV.Vector3.Zero, OMV.Quaternion.Identity); | ||
811 | DetailLog("{0},BSShapeCollection.GetReferenceToCompoundShape,addRootPrim,compShape={1},rootShape={2}", | ||
812 | prim.LocalID, cShape, prim.PhysShape); | ||
813 | |||
814 | prim.PhysShape = cShape; | ||
815 | |||
816 | return true; | ||
817 | } | ||
818 | |||
819 | // Create a hash of all the shape parameters to be used as a key | ||
820 | // for this particular shape. | ||
821 | private System.UInt64 ComputeShapeKey(OMV.Vector3 size, PrimitiveBaseShape pbs, out float retLod) | ||
822 | { | ||
823 | // level of detail based on size and type of the object | ||
824 | float lod = PhysicsScene.MeshLOD; | ||
825 | if (pbs.SculptEntry) | ||
826 | lod = PhysicsScene.SculptLOD; | ||
827 | |||
828 | // Mega prims usually get more detail because one can interact with shape approximations at this size. | ||
829 | float maxAxis = Math.Max(size.X, Math.Max(size.Y, size.Z)); | ||
830 | if (maxAxis > PhysicsScene.MeshMegaPrimThreshold) | ||
831 | lod = PhysicsScene.MeshMegaPrimLOD; | ||
832 | |||
833 | retLod = lod; | ||
834 | return pbs.GetMeshKey(size, lod); | ||
835 | } | ||
836 | // For those who don't want the LOD | ||
837 | private System.UInt64 ComputeShapeKey(OMV.Vector3 size, PrimitiveBaseShape pbs) | ||
838 | { | ||
839 | float lod; | ||
840 | return ComputeShapeKey(size, pbs, out lod); | ||
841 | } | ||
842 | |||
843 | // The creation of a mesh or hull can fail if an underlying asset is not available. | ||
844 | // There are two cases: 1) the asset is not in the cache and it needs to be fetched; | ||
845 | // and 2) the asset cannot be converted (like failed decompression of JPEG2000s). | ||
846 | // The first case causes the asset to be fetched. The second case requires | ||
847 | // us to not loop forever. | ||
848 | // Called after creating a physical mesh or hull. If the physical shape was created, | ||
849 | // just return. | ||
850 | private BulletShape VerifyMeshCreated(BulletShape newShape, BSPhysObject prim) | ||
851 | { | ||
852 | // If the shape was successfully created, nothing more to do | ||
853 | if (newShape.ptr != IntPtr.Zero) | ||
854 | return newShape; | ||
855 | |||
856 | // If this mesh has an underlying asset and we have not failed getting it before, fetch the asset | ||
857 | if (prim.BaseShape.SculptEntry && !prim.LastAssetBuildFailed && prim.BaseShape.SculptTexture != OMV.UUID.Zero) | ||
858 | { | ||
859 | prim.LastAssetBuildFailed = true; | ||
860 | BSPhysObject xprim = prim; | ||
861 | DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lID={1},lastFailed={2}", | ||
862 | LogHeader, prim.LocalID, prim.LastAssetBuildFailed); | ||
863 | Util.FireAndForget(delegate | ||
864 | { | ||
865 | RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod; | ||
866 | if (assetProvider != null) | ||
867 | { | ||
868 | BSPhysObject yprim = xprim; // probably not necessary, but, just in case. | ||
869 | assetProvider(yprim.BaseShape.SculptTexture, delegate(AssetBase asset) | ||
870 | { | ||
871 | if (!yprim.BaseShape.SculptEntry) | ||
872 | return; | ||
873 | if (yprim.BaseShape.SculptTexture.ToString() != asset.ID) | ||
874 | return; | ||
875 | |||
876 | yprim.BaseShape.SculptData = asset.Data; | ||
877 | // This will cause the prim to see that the filler shape is not the right | ||
878 | // one and try again to build the object. | ||
879 | // No race condition with the normal shape setting since the rebuild is at taint time. | ||
880 | yprim.ForceBodyShapeRebuild(false); | ||
881 | |||
882 | }); | ||
883 | } | ||
884 | }); | ||
885 | } | ||
886 | else | ||
887 | { | ||
888 | if (prim.LastAssetBuildFailed) | ||
889 | { | ||
890 | PhysicsScene.Logger.ErrorFormat("{0} Mesh failed to fetch asset. lID={1}, texture={2}", | ||
891 | LogHeader, prim.LocalID, prim.BaseShape.SculptTexture); | ||
892 | } | ||
893 | } | ||
894 | |||
895 | // While we figure out the real problem, stick a simple native shape on the object. | ||
896 | BulletShape fillinShape = | ||
897 | BuildPhysicalNativeShape(prim, ShapeData.PhysicsShapeType.SHAPE_BOX, ShapeData.FixedShapeKey.KEY_BOX); | ||
898 | |||
899 | return fillinShape; | ||
900 | } | ||
901 | |||
902 | // Create a body object in Bullet. | ||
903 | // Updates prim.BSBody with the information about the new body if one is created. | ||
904 | // Returns 'true' if an object was actually created. | ||
905 | // Called at taint-time. | ||
906 | private bool CreateBody(bool forceRebuild, BSPhysObject prim, BulletSim sim, BulletShape shape, | ||
907 | BodyDestructionCallback bodyCallback) | ||
908 | { | ||
909 | bool ret = false; | ||
910 | |||
911 | // the mesh, hull or native shape must have already been created in Bullet | ||
912 | bool mustRebuild = (prim.PhysBody.ptr == IntPtr.Zero); | ||
913 | |||
914 | // If there is an existing body, verify it's of an acceptable type. | ||
915 | // If not a solid object, body is a GhostObject. Otherwise a RigidBody. | ||
916 | if (!mustRebuild) | ||
917 | { | ||
918 | CollisionObjectTypes bodyType = (CollisionObjectTypes)BulletSimAPI.GetBodyType2(prim.PhysBody.ptr); | ||
919 | if (prim.IsSolid && bodyType != CollisionObjectTypes.CO_RIGID_BODY | ||
920 | || !prim.IsSolid && bodyType != CollisionObjectTypes.CO_GHOST_OBJECT) | ||
921 | { | ||
922 | // If the collisionObject is not the correct type for solidness, rebuild what's there | ||
923 | mustRebuild = true; | ||
924 | } | ||
925 | } | ||
926 | |||
927 | if (mustRebuild || forceRebuild) | ||
928 | { | ||
929 | // Free any old body | ||
930 | DereferenceBody(prim.PhysBody, true, bodyCallback); | ||
931 | |||
932 | BulletBody aBody; | ||
933 | IntPtr bodyPtr = IntPtr.Zero; | ||
934 | if (prim.IsSolid) | ||
935 | { | ||
936 | bodyPtr = BulletSimAPI.CreateBodyFromShape2(sim.ptr, shape.ptr, | ||
937 | prim.LocalID, prim.RawPosition, prim.RawOrientation); | ||
938 | DetailLog("{0},BSShapeCollection.CreateBody,mesh,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); | ||
939 | } | ||
940 | else | ||
941 | { | ||
942 | bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr, | ||
943 | prim.LocalID, prim.ForcePosition, prim.ForceOrientation); | ||
944 | DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); | ||
945 | } | ||
946 | aBody = new BulletBody(prim.LocalID, bodyPtr); | ||
947 | |||
948 | ReferenceBody(aBody, true); | ||
949 | |||
950 | prim.PhysBody = aBody; | ||
951 | |||
952 | ret = true; | ||
953 | } | ||
954 | |||
955 | return ret; | ||
956 | } | ||
957 | |||
958 | private bool TryGetMeshByPtr(IntPtr addr, out MeshDesc outDesc) | ||
959 | { | ||
960 | bool ret = false; | ||
961 | MeshDesc foundDesc = new MeshDesc(); | ||
962 | foreach (MeshDesc md in Meshes.Values) | ||
963 | { | ||
964 | if (md.ptr == addr) | ||
965 | { | ||
966 | foundDesc = md; | ||
967 | ret = true; | ||
968 | break; | ||
969 | } | ||
970 | |||
971 | } | ||
972 | outDesc = foundDesc; | ||
973 | return ret; | ||
974 | } | ||
975 | |||
976 | private bool TryGetHullByPtr(IntPtr addr, out HullDesc outDesc) | ||
977 | { | ||
978 | bool ret = false; | ||
979 | HullDesc foundDesc = new HullDesc(); | ||
980 | foreach (HullDesc hd in Hulls.Values) | ||
981 | { | ||
982 | if (hd.ptr == addr) | ||
983 | { | ||
984 | foundDesc = hd; | ||
985 | ret = true; | ||
986 | break; | ||
987 | } | ||
988 | |||
989 | } | ||
990 | outDesc = foundDesc; | ||
991 | return ret; | ||
992 | } | ||
993 | |||
994 | private void DetailLog(string msg, params Object[] args) | ||
995 | { | ||
996 | if (PhysicsScene.PhysicsLogging.Enabled) | ||
997 | PhysicsScene.DetailLog(msg, args); | ||
998 | } | ||
999 | } | ||
1000 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs new file mode 100755 index 0000000..7c34af2 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -0,0 +1,479 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework; | ||
33 | using OpenSim.Region.CoreModules; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
42 | { | ||
43 | public sealed class BSTerrainManager | ||
44 | { | ||
45 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; | ||
46 | |||
47 | // These height values are fractional so the odd values will be | ||
48 | // noticable when debugging. | ||
49 | public const float HEIGHT_INITIALIZATION = 24.987f; | ||
50 | public const float HEIGHT_INITIAL_LASTHEIGHT = 24.876f; | ||
51 | public const float HEIGHT_GETHEIGHT_RET = 24.765f; | ||
52 | |||
53 | // If the min and max height are equal, we reduce the min by this | ||
54 | // amount to make sure that a bounding box is built for the terrain. | ||
55 | public const float HEIGHT_EQUAL_FUDGE = 0.2f; | ||
56 | |||
57 | public const float TERRAIN_COLLISION_MARGIN = 0.0f; | ||
58 | |||
59 | // Until the whole simulator is changed to pass us the region size, we rely on constants. | ||
60 | public Vector3 DefaultRegionSize = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
61 | |||
62 | // The scene that I am part of | ||
63 | private BSScene PhysicsScene { get; set; } | ||
64 | |||
65 | // The ground plane created to keep thing from falling to infinity. | ||
66 | private BulletBody m_groundPlane; | ||
67 | |||
68 | // If doing mega-regions, if we're region zero we will be managing multiple | ||
69 | // region terrains since region zero does the physics for the whole mega-region. | ||
70 | private Dictionary<Vector2, BulletHeightMapInfo> m_heightMaps; | ||
71 | |||
72 | // True of the terrain has been modified. | ||
73 | // Used to force recalculation of terrain height after terrain has been modified | ||
74 | private bool m_terrainModified; | ||
75 | |||
76 | // If we are doing mega-regions, terrains are added from TERRAIN_ID to m_terrainCount. | ||
77 | // This is incremented before assigning to new region so it is the last ID allocated. | ||
78 | private uint m_terrainCount = BSScene.CHILDTERRAIN_ID - 1; | ||
79 | public uint HighestTerrainID { get {return m_terrainCount; } } | ||
80 | |||
81 | // If doing mega-regions, this holds our offset from region zero of | ||
82 | // the mega-regions. "parentScene" points to the PhysicsScene of region zero. | ||
83 | private Vector3 m_worldOffset; | ||
84 | // If the parent region (region 0), this is the extent of the combined regions | ||
85 | // relative to the origin of region zero | ||
86 | private Vector3 m_worldMax; | ||
87 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } | ||
88 | |||
89 | public BSTerrainManager(BSScene physicsScene) | ||
90 | { | ||
91 | PhysicsScene = physicsScene; | ||
92 | m_heightMaps = new Dictionary<Vector2,BulletHeightMapInfo>(); | ||
93 | m_terrainModified = false; | ||
94 | |||
95 | // Assume one region of default size | ||
96 | m_worldOffset = Vector3.Zero; | ||
97 | m_worldMax = new Vector3(DefaultRegionSize); | ||
98 | MegaRegionParentPhysicsScene = null; | ||
99 | } | ||
100 | |||
101 | // Create the initial instance of terrain and the underlying ground plane. | ||
102 | // The objects are allocated in the unmanaged space and the pointers are tracked | ||
103 | // by the managed code. | ||
104 | // The terrains and the groundPlane are not added to the list of PhysObjects. | ||
105 | // This is called from the initialization routine so we presume it is | ||
106 | // safe to call Bullet in real time. We hope no one is moving prims around yet. | ||
107 | public void CreateInitialGroundPlaneAndTerrain() | ||
108 | { | ||
109 | // The ground plane is here to catch things that are trying to drop to negative infinity | ||
110 | BulletShape groundPlaneShape = new BulletShape( | ||
111 | BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, TERRAIN_COLLISION_MARGIN), | ||
112 | ShapeData.PhysicsShapeType.SHAPE_GROUNDPLANE); | ||
113 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, | ||
114 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.ptr, BSScene.GROUNDPLANE_ID, | ||
115 | Vector3.Zero, Quaternion.Identity)); | ||
116 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, m_groundPlane.ptr); | ||
117 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_groundPlane.ptr); | ||
118 | // Ground plane does not move | ||
119 | BulletSimAPI.ForceActivationState2(m_groundPlane.ptr, ActivationState.DISABLE_SIMULATION); | ||
120 | // Everything collides with the ground plane. | ||
121 | BulletSimAPI.SetCollisionFilterMask2(m_groundPlane.ptr, | ||
122 | (uint)CollisionFilterGroups.GroundPlaneFilter, (uint)CollisionFilterGroups.GroundPlaneMask); | ||
123 | |||
124 | Vector3 minTerrainCoords = new Vector3(0f, 0f, HEIGHT_INITIALIZATION - HEIGHT_EQUAL_FUDGE); | ||
125 | Vector3 maxTerrainCoords = new Vector3(DefaultRegionSize.X, DefaultRegionSize.Y, HEIGHT_INITIALIZATION); | ||
126 | int totalHeights = (int)maxTerrainCoords.X * (int)maxTerrainCoords.Y; | ||
127 | float[] initialMap = new float[totalHeights]; | ||
128 | for (int ii = 0; ii < totalHeights; ii++) | ||
129 | { | ||
130 | initialMap[ii] = HEIGHT_INITIALIZATION; | ||
131 | } | ||
132 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, initialMap, minTerrainCoords, maxTerrainCoords, true); | ||
133 | } | ||
134 | |||
135 | // Release all the terrain structures we might have allocated | ||
136 | public void ReleaseGroundPlaneAndTerrain() | ||
137 | { | ||
138 | if (m_groundPlane.ptr != IntPtr.Zero) | ||
139 | { | ||
140 | if (BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, m_groundPlane.ptr)) | ||
141 | { | ||
142 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, m_groundPlane.ptr); | ||
143 | } | ||
144 | m_groundPlane.ptr = IntPtr.Zero; | ||
145 | } | ||
146 | |||
147 | ReleaseTerrain(); | ||
148 | } | ||
149 | |||
150 | // Release all the terrain we have allocated | ||
151 | public void ReleaseTerrain() | ||
152 | { | ||
153 | foreach (KeyValuePair<Vector2, BulletHeightMapInfo> kvp in m_heightMaps) | ||
154 | { | ||
155 | if (BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, kvp.Value.terrainBody.ptr)) | ||
156 | { | ||
157 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, kvp.Value.terrainBody.ptr); | ||
158 | BulletSimAPI.ReleaseHeightMapInfo2(kvp.Value.Ptr); | ||
159 | } | ||
160 | } | ||
161 | m_heightMaps.Clear(); | ||
162 | } | ||
163 | |||
164 | // The simulator wants to set a new heightmap for the terrain. | ||
165 | public void SetTerrain(float[] heightMap) { | ||
166 | float[] localHeightMap = heightMap; | ||
167 | PhysicsScene.TaintedObject("TerrainManager.SetTerrain", delegate() | ||
168 | { | ||
169 | if (m_worldOffset != Vector3.Zero && MegaRegionParentPhysicsScene != null) | ||
170 | { | ||
171 | // If a child of a mega-region, we shouldn't have any terrain allocated for us | ||
172 | ReleaseGroundPlaneAndTerrain(); | ||
173 | // If doing the mega-prim stuff and we are the child of the zero region, | ||
174 | // the terrain is added to our parent | ||
175 | if (MegaRegionParentPhysicsScene is BSScene) | ||
176 | { | ||
177 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", | ||
178 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); | ||
179 | ((BSScene)MegaRegionParentPhysicsScene).TerrainManager.UpdateOrCreateTerrain(BSScene.CHILDTERRAIN_ID, | ||
180 | localHeightMap, m_worldOffset, m_worldOffset + DefaultRegionSize, true); | ||
181 | } | ||
182 | } | ||
183 | else | ||
184 | { | ||
185 | // If not doing the mega-prim thing, just change the terrain | ||
186 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); | ||
187 | |||
188 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, localHeightMap, | ||
189 | m_worldOffset, m_worldOffset + DefaultRegionSize, true); | ||
190 | } | ||
191 | }); | ||
192 | } | ||
193 | |||
194 | // If called with no mapInfo for the terrain, this will create a new mapInfo and terrain | ||
195 | // based on the passed information. The 'id' should be either the terrain id or | ||
196 | // BSScene.CHILDTERRAIN_ID. If the latter, a new child terrain ID will be allocated and used. | ||
197 | // The latter feature is for creating child terrains for mega-regions. | ||
198 | // If called with a mapInfo in m_heightMaps but the terrain has no body yet (mapInfo.terrainBody.Ptr == 0) | ||
199 | // then a new body and shape is created and the mapInfo is filled. | ||
200 | // This call is used for doing the initial terrain creation. | ||
201 | // If called with a mapInfo in m_heightMaps and there is an existing terrain body, a new | ||
202 | // terrain shape is created and added to the body. | ||
203 | // This call is most often used to update the heightMap and parameters of the terrain. | ||
204 | // (The above does suggest that some simplification/refactoring is in order.) | ||
205 | private void UpdateOrCreateTerrain(uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords, bool inTaintTime) | ||
206 | { | ||
207 | DetailLog("{0},BSTerrainManager.UpdateOrCreateTerrain,call,minC={1},maxC={2},inTaintTime={3}", | ||
208 | BSScene.DetailLogZero, minCoords, maxCoords, inTaintTime); | ||
209 | |||
210 | float minZ = float.MaxValue; | ||
211 | float maxZ = float.MinValue; | ||
212 | Vector2 terrainRegionBase = new Vector2(minCoords.X, minCoords.Y); | ||
213 | |||
214 | int heightMapSize = heightMap.Length; | ||
215 | for (int ii = 0; ii < heightMapSize; ii++) | ||
216 | { | ||
217 | float height = heightMap[ii]; | ||
218 | if (height < minZ) minZ = height; | ||
219 | if (height > maxZ) maxZ = height; | ||
220 | } | ||
221 | |||
222 | // The shape of the terrain is from its base to its extents. | ||
223 | minCoords.Z = minZ; | ||
224 | maxCoords.Z = maxZ; | ||
225 | |||
226 | BulletHeightMapInfo mapInfo; | ||
227 | if (m_heightMaps.TryGetValue(terrainRegionBase, out mapInfo)) | ||
228 | { | ||
229 | // If this is terrain we know about, it's easy to update | ||
230 | |||
231 | mapInfo.heightMap = heightMap; | ||
232 | mapInfo.minCoords = minCoords; | ||
233 | mapInfo.maxCoords = maxCoords; | ||
234 | mapInfo.minZ = minZ; | ||
235 | mapInfo.maxZ = maxZ; | ||
236 | mapInfo.sizeX = maxCoords.X - minCoords.X; | ||
237 | mapInfo.sizeY = maxCoords.Y - minCoords.Y; | ||
238 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,call,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
239 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
240 | |||
241 | PhysicsScene.TaintedObject(inTaintTime, "BSScene.UpdateOrCreateTerrain:UpdateExisting", delegate() | ||
242 | { | ||
243 | if (MegaRegionParentPhysicsScene != null) | ||
244 | { | ||
245 | // It's possible that Combine() was called after this code was queued. | ||
246 | // If we are a child of combined regions, we don't create any terrain for us. | ||
247 | DetailLog("{0},UpdateOrCreateTerrain:AmACombineChild,taint", BSScene.DetailLogZero); | ||
248 | |||
249 | // Get rid of any terrain that may have been allocated for us. | ||
250 | ReleaseGroundPlaneAndTerrain(); | ||
251 | |||
252 | // I hate doing this, but just bail | ||
253 | return; | ||
254 | } | ||
255 | |||
256 | if (mapInfo.terrainBody.ptr != IntPtr.Zero) | ||
257 | { | ||
258 | // Updating an existing terrain. | ||
259 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,taint,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
260 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
261 | |||
262 | // Remove from the dynamics world because we're going to mangle this object | ||
263 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
264 | |||
265 | // Get rid of the old terrain | ||
266 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
267 | BulletSimAPI.ReleaseHeightMapInfo2(mapInfo.Ptr); | ||
268 | mapInfo.Ptr = IntPtr.Zero; | ||
269 | |||
270 | /* | ||
271 | // NOTE: This routine is half here because I can't get the terrain shape replacement | ||
272 | // to work. In the short term, the above three lines completely delete the old | ||
273 | // terrain and the code below recreates one from scratch. | ||
274 | // Hopefully the Bullet community will help me out on this one. | ||
275 | |||
276 | // First, release the old collision shape (there is only one terrain) | ||
277 | BulletSimAPI.DeleteCollisionShape2(m_physicsScene.World.Ptr, mapInfo.terrainShape.Ptr); | ||
278 | |||
279 | // Fill the existing height map info with the new location and size information | ||
280 | BulletSimAPI.FillHeightMapInfo2(m_physicsScene.World.Ptr, mapInfo.Ptr, mapInfo.ID, | ||
281 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
282 | |||
283 | // Create a terrain shape based on the new info | ||
284 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | ||
285 | |||
286 | // Stuff the shape into the existing terrain body | ||
287 | BulletSimAPI.SetBodyShape2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr, mapInfo.terrainShape.Ptr); | ||
288 | */ | ||
289 | } | ||
290 | // else | ||
291 | { | ||
292 | // Creating a new terrain. | ||
293 | DetailLog("{0},UpdateOrCreateTerrain:CreateNewTerrain,taint,baseX={1},baseY={2},minZ={3},maxZ={4}", | ||
294 | BSScene.DetailLogZero, mapInfo.minCoords.X, mapInfo.minCoords.Y, minZ, maxZ); | ||
295 | |||
296 | mapInfo.ID = id; | ||
297 | mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, mapInfo.ID, | ||
298 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
299 | |||
300 | // Create the terrain shape from the mapInfo | ||
301 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr), | ||
302 | ShapeData.PhysicsShapeType.SHAPE_TERRAIN); | ||
303 | |||
304 | // The terrain object initial position is at the center of the object | ||
305 | Vector3 centerPos; | ||
306 | centerPos.X = minCoords.X + (mapInfo.sizeX / 2f); | ||
307 | centerPos.Y = minCoords.Y + (mapInfo.sizeY / 2f); | ||
308 | centerPos.Z = minZ + ((maxZ - minZ) / 2f); | ||
309 | |||
310 | mapInfo.terrainBody = new BulletBody(mapInfo.ID, | ||
311 | BulletSimAPI.CreateBodyWithDefaultMotionState2(mapInfo.terrainShape.ptr, | ||
312 | id, centerPos, Quaternion.Identity)); | ||
313 | } | ||
314 | |||
315 | // Make sure the entry is in the heightmap table | ||
316 | m_heightMaps[terrainRegionBase] = mapInfo; | ||
317 | |||
318 | // Set current terrain attributes | ||
319 | BulletSimAPI.SetFriction2(mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainFriction); | ||
320 | BulletSimAPI.SetHitFraction2(mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainHitFraction); | ||
321 | BulletSimAPI.SetRestitution2(mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainRestitution); | ||
322 | BulletSimAPI.SetCollisionFlags2(mapInfo.terrainBody.ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
323 | |||
324 | // Return the new terrain to the world of physical objects | ||
325 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
326 | |||
327 | // redo its bounding box now that it is in the world | ||
328 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
329 | |||
330 | BulletSimAPI.SetCollisionFilterMask2(mapInfo.terrainBody.ptr, | ||
331 | (uint)CollisionFilterGroups.TerrainFilter, | ||
332 | (uint)CollisionFilterGroups.TerrainMask); | ||
333 | |||
334 | // Make sure the new shape is processed. | ||
335 | // BulletSimAPI.Activate2(mapInfo.terrainBody.ptr, true); | ||
336 | // BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.ISLAND_SLEEPING); | ||
337 | BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); | ||
338 | |||
339 | m_terrainModified = true; | ||
340 | }); | ||
341 | } | ||
342 | else | ||
343 | { | ||
344 | // We don't know about this terrain so either we are creating a new terrain or | ||
345 | // our mega-prim child is giving us a new terrain to add to the phys world | ||
346 | |||
347 | // if this is a child terrain, calculate a unique terrain id | ||
348 | uint newTerrainID = id; | ||
349 | if (newTerrainID >= BSScene.CHILDTERRAIN_ID) | ||
350 | newTerrainID = ++m_terrainCount; | ||
351 | |||
352 | float[] heightMapX = heightMap; | ||
353 | Vector3 minCoordsX = minCoords; | ||
354 | Vector3 maxCoordsX = maxCoords; | ||
355 | |||
356 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,call,id={1}, minC={2}, maxC={3}", | ||
357 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); | ||
358 | |||
359 | // Code that must happen at taint-time | ||
360 | PhysicsScene.TaintedObject(inTaintTime, "BSScene.UpdateOrCreateTerrain:NewTerrain", delegate() | ||
361 | { | ||
362 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,taint,baseX={1},baseY={2}", BSScene.DetailLogZero, minCoords.X, minCoords.Y); | ||
363 | // Create a new mapInfo that will be filled with the new info | ||
364 | mapInfo = new BulletHeightMapInfo(id, heightMapX, | ||
365 | BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, newTerrainID, | ||
366 | minCoordsX, maxCoordsX, heightMapX, TERRAIN_COLLISION_MARGIN)); | ||
367 | // Put the unfilled heightmap info into the collection of same | ||
368 | m_heightMaps.Add(terrainRegionBase, mapInfo); | ||
369 | // Build the terrain | ||
370 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); | ||
371 | |||
372 | m_terrainModified = true; | ||
373 | }); | ||
374 | } | ||
375 | } | ||
376 | |||
377 | // Someday we will have complex terrain with caves and tunnels | ||
378 | public float GetTerrainHeightAtXYZ(Vector3 loc) | ||
379 | { | ||
380 | // For the moment, it's flat and convex | ||
381 | return GetTerrainHeightAtXY(loc.X, loc.Y); | ||
382 | } | ||
383 | |||
384 | // Given an X and Y, find the height of the terrain. | ||
385 | // Since we could be handling multiple terrains for a mega-region, | ||
386 | // the base of the region is calcuated assuming all regions are | ||
387 | // the same size and that is the default. | ||
388 | // Once the heightMapInfo is found, we have all the information to | ||
389 | // compute the offset into the array. | ||
390 | private float lastHeightTX = 999999f; | ||
391 | private float lastHeightTY = 999999f; | ||
392 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; | ||
393 | private float GetTerrainHeightAtXY(float tX, float tY) | ||
394 | { | ||
395 | // You'd be surprized at the number of times this routine is called | ||
396 | // with the same parameters as last time. | ||
397 | if (!m_terrainModified && lastHeightTX == tX && lastHeightTY == tY) | ||
398 | return lastHeight; | ||
399 | |||
400 | lastHeightTX = tX; | ||
401 | lastHeightTY = tY; | ||
402 | float ret = HEIGHT_GETHEIGHT_RET; | ||
403 | |||
404 | int offsetX = ((int)(tX / (int)DefaultRegionSize.X)) * (int)DefaultRegionSize.X; | ||
405 | int offsetY = ((int)(tY / (int)DefaultRegionSize.Y)) * (int)DefaultRegionSize.Y; | ||
406 | Vector2 terrainBaseXY = new Vector2(offsetX, offsetY); | ||
407 | |||
408 | BulletHeightMapInfo mapInfo; | ||
409 | if (m_heightMaps.TryGetValue(terrainBaseXY, out mapInfo)) | ||
410 | { | ||
411 | float regionX = tX - offsetX; | ||
412 | float regionY = tY - offsetY; | ||
413 | int mapIndex = (int)regionY * (int)mapInfo.sizeY + (int)regionX; | ||
414 | try | ||
415 | { | ||
416 | ret = mapInfo.heightMap[mapIndex]; | ||
417 | } | ||
418 | catch | ||
419 | { | ||
420 | // Sometimes they give us wonky values of X and Y. Give a warning and return something. | ||
421 | PhysicsScene.Logger.WarnFormat("{0} Bad request for terrain height. terrainBase={1}, x={2}, y={3}", | ||
422 | LogHeader, terrainBaseXY, regionX, regionY); | ||
423 | ret = HEIGHT_GETHEIGHT_RET; | ||
424 | } | ||
425 | // DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXY,bX={1},baseY={2},szX={3},szY={4},regX={5},regY={6},index={7},ht={8}", | ||
426 | // BSScene.DetailLogZero, offsetX, offsetY, mapInfo.sizeX, mapInfo.sizeY, regionX, regionY, mapIndex, ret); | ||
427 | } | ||
428 | else | ||
429 | { | ||
430 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | ||
431 | LogHeader, PhysicsScene.RegionName, tX, tY); | ||
432 | } | ||
433 | m_terrainModified = false; | ||
434 | lastHeight = ret; | ||
435 | return ret; | ||
436 | } | ||
437 | |||
438 | // Although no one seems to check this, I do support combining. | ||
439 | public bool SupportsCombining() | ||
440 | { | ||
441 | return true; | ||
442 | } | ||
443 | |||
444 | // This routine is called two ways: | ||
445 | // One with 'offset' and 'pScene' zero and null but 'extents' giving the maximum | ||
446 | // extent of the combined regions. This is to inform the parent of the size | ||
447 | // of the combined regions. | ||
448 | // and one with 'offset' as the offset of the child region to the base region, | ||
449 | // 'pScene' pointing to the parent and 'extents' of zero. This informs the | ||
450 | // child of its relative base and new parent. | ||
451 | public void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
452 | { | ||
453 | m_worldOffset = offset; | ||
454 | m_worldMax = extents; | ||
455 | MegaRegionParentPhysicsScene = pScene; | ||
456 | if (pScene != null) | ||
457 | { | ||
458 | // We are a child. | ||
459 | // We want m_worldMax to be the highest coordinate of our piece of terrain. | ||
460 | m_worldMax = offset + DefaultRegionSize; | ||
461 | } | ||
462 | DetailLog("{0},BSTerrainManager.Combine,offset={1},extents={2},wOffset={3},wMax={4}", | ||
463 | BSScene.DetailLogZero, offset, extents, m_worldOffset, m_worldMax); | ||
464 | } | ||
465 | |||
466 | // Unhook all the combining that I know about. | ||
467 | public void UnCombine(PhysicsScene pScene) | ||
468 | { | ||
469 | // Just like ODE, for the moment a NOP | ||
470 | DetailLog("{0},BSTerrainManager.UnCombine", BSScene.DetailLogZero); | ||
471 | } | ||
472 | |||
473 | |||
474 | private void DetailLog(string msg, params Object[] args) | ||
475 | { | ||
476 | PhysicsScene.PhysicsLogging.Write(msg, args); | ||
477 | } | ||
478 | } | ||
479 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 504bd3c..702bd77 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -33,38 +33,153 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin { | 33 | namespace OpenSim.Region.Physics.BulletSPlugin { |
34 | 34 | ||
35 | // Classes to allow some type checking for the API | 35 | // Classes to allow some type checking for the API |
36 | // These hold pointers to allocated objects in the unmanaged space. | ||
37 | |||
38 | // The physics engine controller class created at initialization | ||
36 | public struct BulletSim | 39 | public struct BulletSim |
37 | { | 40 | { |
38 | public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; } | 41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) |
39 | public uint ID; | 42 | { |
43 | ptr = xx; | ||
44 | worldID = worldId; | ||
45 | physicsScene = bss; | ||
46 | } | ||
47 | public IntPtr ptr; | ||
48 | public uint worldID; | ||
40 | // The scene is only in here so very low level routines have a handle to print debug/error messages | 49 | // The scene is only in here so very low level routines have a handle to print debug/error messages |
41 | public BSScene scene; | 50 | public BSScene physicsScene; |
42 | public IntPtr Ptr; | ||
43 | } | 51 | } |
44 | 52 | ||
53 | // An allocated Bullet btRigidBody | ||
45 | public struct BulletBody | 54 | public struct BulletBody |
46 | { | 55 | { |
47 | public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; } | 56 | public BulletBody(uint id, IntPtr xx) |
48 | public IntPtr Ptr; | 57 | { |
58 | ID = id; | ||
59 | ptr = xx; | ||
60 | collisionFilter = 0; | ||
61 | collisionMask = 0; | ||
62 | } | ||
63 | public IntPtr ptr; | ||
49 | public uint ID; | 64 | public uint ID; |
65 | public CollisionFilterGroups collisionFilter; | ||
66 | public CollisionFilterGroups collisionMask; | ||
67 | public override string ToString() | ||
68 | { | ||
69 | StringBuilder buff = new StringBuilder(); | ||
70 | buff.Append("<id="); | ||
71 | buff.Append(ID.ToString()); | ||
72 | buff.Append(",p="); | ||
73 | buff.Append(ptr.ToString("X")); | ||
74 | if (collisionFilter != 0 || collisionMask != 0) | ||
75 | { | ||
76 | buff.Append(",f="); | ||
77 | buff.Append(collisionFilter.ToString("X")); | ||
78 | buff.Append(",m="); | ||
79 | buff.Append(collisionMask.ToString("X")); | ||
80 | } | ||
81 | buff.Append(">"); | ||
82 | return buff.ToString(); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | public struct BulletShape | ||
87 | { | ||
88 | public BulletShape(IntPtr xx) | ||
89 | { | ||
90 | ptr = xx; | ||
91 | type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | ||
92 | shapeKey = 0; | ||
93 | isNativeShape = false; | ||
94 | } | ||
95 | public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) | ||
96 | { | ||
97 | ptr = xx; | ||
98 | type = typ; | ||
99 | shapeKey = 0; | ||
100 | isNativeShape = false; | ||
101 | } | ||
102 | public IntPtr ptr; | ||
103 | public ShapeData.PhysicsShapeType type; | ||
104 | public System.UInt64 shapeKey; | ||
105 | public bool isNativeShape; | ||
106 | public override string ToString() | ||
107 | { | ||
108 | StringBuilder buff = new StringBuilder(); | ||
109 | buff.Append("<p="); | ||
110 | buff.Append(ptr.ToString("X")); | ||
111 | buff.Append(",s="); | ||
112 | buff.Append(type.ToString()); | ||
113 | buff.Append(",k="); | ||
114 | buff.Append(shapeKey.ToString("X")); | ||
115 | buff.Append(",n="); | ||
116 | buff.Append(isNativeShape.ToString()); | ||
117 | buff.Append(">"); | ||
118 | return buff.ToString(); | ||
119 | } | ||
50 | } | 120 | } |
51 | 121 | ||
122 | // Constraint type values as defined by Bullet | ||
123 | public enum ConstraintType : int | ||
124 | { | ||
125 | POINT2POINT_CONSTRAINT_TYPE = 3, | ||
126 | HINGE_CONSTRAINT_TYPE, | ||
127 | CONETWIST_CONSTRAINT_TYPE, | ||
128 | D6_CONSTRAINT_TYPE, | ||
129 | SLIDER_CONSTRAINT_TYPE, | ||
130 | CONTACT_CONSTRAINT_TYPE, | ||
131 | D6_SPRING_CONSTRAINT_TYPE, | ||
132 | MAX_CONSTRAINT_TYPE | ||
133 | } | ||
134 | |||
135 | // An allocated Bullet btConstraint | ||
52 | public struct BulletConstraint | 136 | public struct BulletConstraint |
53 | { | 137 | { |
54 | public BulletConstraint(IntPtr xx) { Ptr = xx; } | 138 | public BulletConstraint(IntPtr xx) |
139 | { | ||
140 | ptr = xx; | ||
141 | } | ||
142 | public IntPtr ptr; | ||
143 | } | ||
144 | |||
145 | // An allocated HeightMapThing which holds various heightmap info. | ||
146 | // Made a class rather than a struct so there would be only one | ||
147 | // instance of this and C# will pass around pointers rather | ||
148 | // than making copies. | ||
149 | public class BulletHeightMapInfo | ||
150 | { | ||
151 | public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { | ||
152 | ID = id; | ||
153 | Ptr = xx; | ||
154 | heightMap = hm; | ||
155 | terrainRegionBase = new Vector2(0f, 0f); | ||
156 | minCoords = new Vector3(100f, 100f, 25f); | ||
157 | maxCoords = new Vector3(101f, 101f, 26f); | ||
158 | minZ = maxZ = 0f; | ||
159 | sizeX = sizeY = 256f; | ||
160 | } | ||
161 | public uint ID; | ||
55 | public IntPtr Ptr; | 162 | public IntPtr Ptr; |
163 | public float[] heightMap; | ||
164 | public Vector2 terrainRegionBase; | ||
165 | public Vector3 minCoords; | ||
166 | public Vector3 maxCoords; | ||
167 | public float sizeX, sizeY; | ||
168 | public float minZ, maxZ; | ||
169 | public BulletShape terrainShape; | ||
170 | public BulletBody terrainBody; | ||
56 | } | 171 | } |
57 | 172 | ||
58 | // =============================================================================== | 173 | // =============================================================================== |
59 | [StructLayout(LayoutKind.Sequential)] | 174 | [StructLayout(LayoutKind.Sequential)] |
60 | public struct ConvexHull | 175 | public struct ConvexHull |
61 | { | 176 | { |
62 | Vector3 Offset; | 177 | Vector3 Offset; |
63 | int VertexCount; | 178 | int VertexCount; |
64 | Vector3[] Vertices; | 179 | Vector3[] Vertices; |
65 | } | 180 | } |
66 | [StructLayout(LayoutKind.Sequential)] | 181 | [StructLayout(LayoutKind.Sequential)] |
67 | public struct ShapeData | 182 | public struct ShapeData |
68 | { | 183 | { |
69 | public enum PhysicsShapeType | 184 | public enum PhysicsShapeType |
70 | { | 185 | { |
@@ -75,7 +190,11 @@ public struct ShapeData | |||
75 | SHAPE_CYLINDER = 4, | 190 | SHAPE_CYLINDER = 4, |
76 | SHAPE_SPHERE = 5, | 191 | SHAPE_SPHERE = 5, |
77 | SHAPE_MESH = 6, | 192 | SHAPE_MESH = 6, |
78 | SHAPE_HULL = 7 | 193 | SHAPE_HULL = 7, |
194 | // following defined by BulletSim | ||
195 | SHAPE_GROUNDPLANE = 20, | ||
196 | SHAPE_TERRAIN = 21, | ||
197 | SHAPE_COMPOUND = 22, | ||
79 | }; | 198 | }; |
80 | public uint ID; | 199 | public uint ID; |
81 | public PhysicsShapeType Type; | 200 | public PhysicsShapeType Type; |
@@ -91,13 +210,25 @@ public struct ShapeData | |||
91 | public float Restitution; | 210 | public float Restitution; |
92 | public float Collidable; // true of things bump into this | 211 | public float Collidable; // true of things bump into this |
93 | public float Static; // true if a static object. Otherwise gravity, etc. | 212 | public float Static; // true if a static object. Otherwise gravity, etc. |
213 | public float Solid; // true if object cannot be passed through | ||
214 | public Vector3 Size; | ||
94 | 215 | ||
95 | // note that bools are passed as floats since bool size changes by language and architecture | 216 | // note that bools are passed as floats since bool size changes by language and architecture |
96 | public const float numericTrue = 1f; | 217 | public const float numericTrue = 1f; |
97 | public const float numericFalse = 0f; | 218 | public const float numericFalse = 0f; |
219 | |||
220 | // The native shapes have predefined shape hash keys | ||
221 | public enum FixedShapeKey : ulong | ||
222 | { | ||
223 | KEY_BOX = 1, | ||
224 | KEY_SPHERE = 2, | ||
225 | KEY_CONE = 3, | ||
226 | KEY_CYLINDER = 4, | ||
227 | KEY_CAPSULE = 5, | ||
228 | } | ||
98 | } | 229 | } |
99 | [StructLayout(LayoutKind.Sequential)] | 230 | [StructLayout(LayoutKind.Sequential)] |
100 | public struct SweepHit | 231 | public struct SweepHit |
101 | { | 232 | { |
102 | public uint ID; | 233 | public uint ID; |
103 | public float Fraction; | 234 | public float Fraction; |
@@ -153,6 +284,7 @@ public struct ConfigurationParameters | |||
153 | public float terrainHitFraction; | 284 | public float terrainHitFraction; |
154 | public float terrainRestitution; | 285 | public float terrainRestitution; |
155 | public float avatarFriction; | 286 | public float avatarFriction; |
287 | public float avatarStandingFriction; | ||
156 | public float avatarDensity; | 288 | public float avatarDensity; |
157 | public float avatarRestitution; | 289 | public float avatarRestitution; |
158 | public float avatarCapsuleRadius; | 290 | public float avatarCapsuleRadius; |
@@ -168,18 +300,45 @@ public struct ConfigurationParameters | |||
168 | public float shouldEnableFrictionCaching; | 300 | public float shouldEnableFrictionCaching; |
169 | public float numberOfSolverIterations; | 301 | public float numberOfSolverIterations; |
170 | 302 | ||
303 | public float linksetImplementation; | ||
171 | public float linkConstraintUseFrameOffset; | 304 | public float linkConstraintUseFrameOffset; |
172 | public float linkConstraintEnableTransMotor; | 305 | public float linkConstraintEnableTransMotor; |
173 | public float linkConstraintTransMotorMaxVel; | 306 | public float linkConstraintTransMotorMaxVel; |
174 | public float linkConstraintTransMotorMaxForce; | 307 | public float linkConstraintTransMotorMaxForce; |
175 | public float linkConstraintERP; | 308 | public float linkConstraintERP; |
176 | public float linkConstraintCFM; | 309 | public float linkConstraintCFM; |
310 | public float linkConstraintSolverIterations; | ||
311 | |||
312 | public float physicsLoggingFrames; | ||
177 | 313 | ||
178 | public const float numericTrue = 1f; | 314 | public const float numericTrue = 1f; |
179 | public const float numericFalse = 0f; | 315 | public const float numericFalse = 0f; |
180 | } | 316 | } |
181 | 317 | ||
182 | // Values used by Bullet and BulletSim to control collisions | 318 | |
319 | // The states a bullet collision object can have | ||
320 | public enum ActivationState : uint | ||
321 | { | ||
322 | ACTIVE_TAG = 1, | ||
323 | ISLAND_SLEEPING, | ||
324 | WANTS_DEACTIVATION, | ||
325 | DISABLE_DEACTIVATION, | ||
326 | DISABLE_SIMULATION, | ||
327 | } | ||
328 | |||
329 | public enum CollisionObjectTypes : int | ||
330 | { | ||
331 | CO_COLLISION_OBJECT = 1 << 0, | ||
332 | CO_RIGID_BODY = 1 << 1, | ||
333 | CO_GHOST_OBJECT = 1 << 2, | ||
334 | CO_SOFT_BODY = 1 << 3, | ||
335 | CO_HF_FLUID = 1 << 4, | ||
336 | CO_USER_TYPE = 1 << 5, | ||
337 | } | ||
338 | |||
339 | // Values used by Bullet and BulletSim to control object properties. | ||
340 | // Bullet's "CollisionFlags" has more to do with operations on the | ||
341 | // object (if collisions happen, if gravity effects it, ...). | ||
183 | public enum CollisionFlags : uint | 342 | public enum CollisionFlags : uint |
184 | { | 343 | { |
185 | CF_STATIC_OBJECT = 1 << 0, | 344 | CF_STATIC_OBJECT = 1 << 0, |
@@ -191,9 +350,54 @@ public enum CollisionFlags : uint | |||
191 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 350 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
192 | // Following used by BulletSim to control collisions | 351 | // Following used by BulletSim to control collisions |
193 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, | 352 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
194 | BS_VOLUME_DETECT_OBJECT = 1 << 11, | 353 | BS_FLOATS_ON_WATER = 1 << 11, |
195 | BS_PHANTOM_OBJECT = 1 << 12, | 354 | BS_NONE = 0, |
196 | BS_PHYSICAL_OBJECT = 1 << 13, | 355 | BS_ALL = 0xFFFFFFFF, |
356 | |||
357 | // These are the collision flags switched depending on physical state. | ||
358 | // The other flags are used for other things and should not be fooled with. | ||
359 | BS_ACTIVE = CF_STATIC_OBJECT | ||
360 | | CF_KINEMATIC_OBJECT | ||
361 | | CF_NO_CONTACT_RESPONSE | ||
362 | }; | ||
363 | |||
364 | // Values for collisions groups and masks | ||
365 | public enum CollisionFilterGroups : uint | ||
366 | { | ||
367 | // Don't use the bit definitions!! Define the use in a | ||
368 | // filter/mask definition below. This way collision interactions | ||
369 | // are more easily debugged. | ||
370 | BNoneFilter = 0, | ||
371 | BDefaultFilter = 1 << 0, | ||
372 | BStaticFilter = 1 << 1, | ||
373 | BKinematicFilter = 1 << 2, | ||
374 | BDebrisFilter = 1 << 3, | ||
375 | BSensorTrigger = 1 << 4, | ||
376 | BCharacterFilter = 1 << 5, | ||
377 | BAllFilter = 0xFFFFFFFF, | ||
378 | // Filter groups defined by BulletSim | ||
379 | BGroundPlaneFilter = 1 << 10, | ||
380 | BTerrainFilter = 1 << 11, | ||
381 | BRaycastFilter = 1 << 12, | ||
382 | BSolidFilter = 1 << 13, | ||
383 | BLinksetFilter = 1 << 14, | ||
384 | |||
385 | // The collsion filters and masked are defined in one place -- don't want them scattered | ||
386 | AvatarFilter = BCharacterFilter, | ||
387 | AvatarMask = BAllFilter, | ||
388 | ObjectFilter = BSolidFilter, | ||
389 | ObjectMask = BAllFilter, | ||
390 | StaticObjectFilter = BStaticFilter, | ||
391 | StaticObjectMask = BAllFilter, | ||
392 | LinksetFilter = BLinksetFilter, | ||
393 | LinksetMask = BAllFilter & ~BLinksetFilter, | ||
394 | VolumeDetectFilter = BSensorTrigger, | ||
395 | VolumeDetectMask = ~BSensorTrigger, | ||
396 | TerrainFilter = BTerrainFilter, | ||
397 | TerrainMask = BAllFilter & ~BStaticFilter, | ||
398 | GroundPlaneFilter = BGroundPlaneFilter, | ||
399 | GroundPlaneMask = BAllFilter | ||
400 | |||
197 | }; | 401 | }; |
198 | 402 | ||
199 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 | 403 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 |
@@ -221,14 +425,23 @@ public enum ConstraintParamAxis : int | |||
221 | // =============================================================================== | 425 | // =============================================================================== |
222 | static class BulletSimAPI { | 426 | static class BulletSimAPI { |
223 | 427 | ||
428 | // Link back to the managed code for outputting log messages | ||
429 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
430 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
431 | |||
224 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 432 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
225 | [return: MarshalAs(UnmanagedType.LPStr)] | 433 | [return: MarshalAs(UnmanagedType.LPStr)] |
226 | public static extern string GetVersion(); | 434 | public static extern string GetVersion(); |
227 | 435 | ||
436 | /* Remove the linkage to the old api methods | ||
228 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 437 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
229 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, | 438 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, |
230 | int maxCollisions, IntPtr collisionArray, | 439 | int maxCollisions, IntPtr collisionArray, |
231 | int maxUpdates, IntPtr updateArray); | 440 | int maxUpdates, IntPtr updateArray, |
441 | DebugLogCallback logRoutine); | ||
442 | |||
443 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
444 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); | ||
232 | 445 | ||
233 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 446 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
234 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | 447 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); |
@@ -242,19 +455,19 @@ public static extern bool UpdateParameter(uint worldID, uint localID, | |||
242 | 455 | ||
243 | // =============================================================================== | 456 | // =============================================================================== |
244 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 457 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
245 | public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep, | 458 | public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep, |
246 | out int updatedEntityCount, | 459 | out int updatedEntityCount, |
247 | out IntPtr updatedEntitiesPtr, | 460 | out IntPtr updatedEntitiesPtr, |
248 | out int collidersCount, | 461 | out int collidersCount, |
249 | out IntPtr collidersPtr); | 462 | out IntPtr collidersPtr); |
250 | 463 | ||
251 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 464 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
252 | public static extern bool CreateHull(uint worldID, System.UInt64 meshKey, | 465 | public static extern bool CreateHull(uint worldID, System.UInt64 meshKey, |
253 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls | 466 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls |
254 | ); | 467 | ); |
255 | 468 | ||
256 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 469 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
257 | public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey, | 470 | public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey, |
258 | int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | 471 | int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, |
259 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices | 472 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices |
260 | ); | 473 | ); |
@@ -268,23 +481,6 @@ public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey); | |||
268 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
269 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); | 482 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); |
270 | 483 | ||
271 | /* Remove old functionality | ||
272 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
273 | public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas); | ||
274 | |||
275 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
276 | public static extern void AddConstraint(uint worldID, uint id1, uint id2, | ||
277 | Vector3 frame1, Quaternion frame1rot, | ||
278 | Vector3 frame2, Quaternion frame2rot, | ||
279 | Vector3 lowLinear, Vector3 hiLinear, Vector3 lowAngular, Vector3 hiAngular); | ||
280 | |||
281 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
282 | public static extern bool RemoveConstraintByID(uint worldID, uint id1); | ||
283 | |||
284 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
285 | public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2); | ||
286 | */ | ||
287 | |||
288 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
289 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); | 485 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); |
290 | 486 | ||
@@ -300,6 +496,7 @@ public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 veloc | |||
300 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 496 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
301 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); | 497 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); |
302 | 498 | ||
499 | // Set the current force acting on the object | ||
303 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 500 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
304 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); | 501 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); |
305 | 502 | ||
@@ -340,10 +537,8 @@ public static extern Vector3 RecoverFromPenetration(uint worldID, uint id); | |||
340 | // =============================================================================== | 537 | // =============================================================================== |
341 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 538 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
342 | public static extern void DumpBulletStatistics(); | 539 | public static extern void DumpBulletStatistics(); |
343 | 540 | */ | |
344 | // Log a debug message | 541 | // Log a debug message |
345 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
346 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
347 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 542 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
348 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | 543 | public static extern void SetDebugLogCallback(DebugLogCallback callback); |
349 | 544 | ||
@@ -358,6 +553,7 @@ public static extern void SetDebugLogCallback(DebugLogCallback callback); | |||
358 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt | 553 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt |
359 | // and the old code is removed. | 554 | // and the old code is removed. |
360 | 555 | ||
556 | // Functions use while converting from API1 to API2. Can be removed when totally converted. | ||
361 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 557 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
362 | public static extern IntPtr GetSimHandle2(uint worldID); | 558 | public static extern IntPtr GetSimHandle2(uint worldID); |
363 | 559 | ||
@@ -368,23 +564,25 @@ public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); | |||
368 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); | 564 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); |
369 | 565 | ||
370 | // =============================================================================== | 566 | // =============================================================================== |
567 | // Initialization and simulation | ||
371 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 568 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
372 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | 569 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, |
373 | int maxCollisions, IntPtr collisionArray, | 570 | int maxCollisions, IntPtr collisionArray, |
374 | int maxUpdates, IntPtr updateArray); | 571 | int maxUpdates, IntPtr updateArray, |
572 | DebugLogCallback logRoutine); | ||
375 | 573 | ||
376 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 574 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
377 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); | 575 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); |
378 | 576 | ||
379 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 577 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
380 | public static extern void SetHeightmap2(IntPtr world, float[] heightmap); | 578 | public static extern void SetHeightMap2(IntPtr world, float[] heightmap); |
381 | 579 | ||
382 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 580 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
383 | public static extern void Shutdown2(IntPtr sim); | 581 | public static extern void Shutdown2(IntPtr sim); |
384 | 582 | ||
385 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 583 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
386 | public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep, | 584 | public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep, |
387 | out int updatedEntityCount, | 585 | out int updatedEntityCount, |
388 | out IntPtr updatedEntitiesPtr, | 586 | out IntPtr updatedEntitiesPtr, |
389 | out int collidersCount, | 587 | out int collidersCount, |
390 | out IntPtr collidersPtr); | 588 | out IntPtr collidersPtr); |
@@ -392,24 +590,99 @@ public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSt | |||
392 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 590 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
393 | public static extern bool PushUpdate2(IntPtr obj); | 591 | public static extern bool PushUpdate2(IntPtr obj); |
394 | 592 | ||
395 | /* | 593 | // ===================================================================================== |
594 | // Mesh, hull, shape and body creation helper routines | ||
396 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 595 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
397 | public static extern IntPtr CreateMesh2(IntPtr world, int indicesCount, int* indices, int verticesCount, float* vertices ); | 596 | public static extern IntPtr CreateMeshShape2(IntPtr world, |
597 | int indicesCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | ||
598 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices ); | ||
398 | 599 | ||
399 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 600 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
400 | public static extern bool BuildHull2(IntPtr world, IntPtr mesh); | 601 | public static extern IntPtr CreateHullShape2(IntPtr world, |
602 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls); | ||
401 | 603 | ||
402 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 604 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
403 | public static extern bool ReleaseHull2(IntPtr world, IntPtr mesh); | 605 | public static extern IntPtr BuildHullShapeFromMesh2(IntPtr world, IntPtr meshShape); |
404 | 606 | ||
405 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 607 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
406 | public static extern bool DestroyMesh2(IntPtr world, IntPtr mesh); | 608 | public static extern IntPtr BuildNativeShape2(IntPtr world, ShapeData shapeData); |
407 | 609 | ||
408 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 610 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
409 | public static extern IntPtr CreateObject2(IntPtr world, ShapeData shapeData); | 611 | public static extern bool IsNativeShape2(IntPtr shape); |
410 | */ | 612 | |
613 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
614 | public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale); | ||
615 | |||
616 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
617 | public static extern IntPtr CreateCompoundShape2(IntPtr sim, bool enableDynamicAabbTree); | ||
618 | |||
619 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
620 | public static extern int GetNumberOfCompoundChildren2(IntPtr cShape); | ||
621 | |||
622 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
623 | public static extern void AddChildShapeToCompoundShape2(IntPtr cShape, IntPtr addShape, Vector3 pos, Quaternion rot); | ||
411 | 624 | ||
412 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 625 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
626 | public static extern IntPtr GetChildShapeFromCompoundShapeIndex2(IntPtr cShape, int indx); | ||
627 | |||
628 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
629 | public static extern IntPtr RemoveChildShapeFromCompoundShapeIndex2(IntPtr cShape, int indx); | ||
630 | |||
631 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
632 | public static extern void RemoveChildShapeFromCompoundShape2(IntPtr cShape, IntPtr removeShape); | ||
633 | |||
634 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
635 | public static extern IntPtr DuplicateCollisionShape2(IntPtr sim, IntPtr srcShape, uint id); | ||
636 | |||
637 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
638 | public static extern IntPtr CreateBodyFromShapeAndInfo2(IntPtr sim, IntPtr shape, uint id, IntPtr constructionInfo); | ||
639 | |||
640 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
641 | public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); | ||
642 | |||
643 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
644 | public static extern int GetBodyType2(IntPtr obj); | ||
645 | |||
646 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
647 | public static extern IntPtr CreateBodyFromShape2(IntPtr sim, IntPtr shape, uint id, Vector3 pos, Quaternion rot); | ||
648 | |||
649 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
650 | public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, uint id, Vector3 pos, Quaternion rot); | ||
651 | |||
652 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
653 | public static extern IntPtr CreateGhostFromShape2(IntPtr sim, IntPtr shape, uint id, Vector3 pos, Quaternion rot); | ||
654 | |||
655 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
656 | public static extern IntPtr AllocateBodyInfo2(IntPtr obj); | ||
657 | |||
658 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
659 | public static extern void ReleaseBodyInfo2(IntPtr obj); | ||
660 | |||
661 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
662 | public static extern void DestroyObject2(IntPtr sim, IntPtr obj); | ||
663 | |||
664 | // ===================================================================================== | ||
665 | // Terrain creation and helper routines | ||
666 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
667 | public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords, | ||
668 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
669 | |||
670 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
671 | public static extern IntPtr FillHeightMapInfo2(IntPtr sim, IntPtr mapInfo, uint id, Vector3 minCoords, Vector3 maxCoords, | ||
672 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
673 | |||
674 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
675 | public static extern bool ReleaseHeightMapInfo2(IntPtr heightMapInfo); | ||
676 | |||
677 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
678 | public static extern IntPtr CreateGroundPlaneShape2(uint id, float height, float collisionMargin); | ||
679 | |||
680 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
681 | public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo); | ||
682 | |||
683 | // ===================================================================================== | ||
684 | // Constraint creation and helper routines | ||
685 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
413 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, | 686 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, |
414 | Vector3 frame1loc, Quaternion frame1rot, | 687 | Vector3 frame1loc, Quaternion frame1rot, |
415 | Vector3 frame2loc, Quaternion frame2rot, | 688 | Vector3 frame2loc, Quaternion frame2rot, |
@@ -433,7 +706,7 @@ public static extern void SetConstraintEnable2(IntPtr constrain, float numericTr | |||
433 | public static extern void SetConstraintNumSolverIterations2(IntPtr constrain, float iterations); | 706 | public static extern void SetConstraintNumSolverIterations2(IntPtr constrain, float iterations); |
434 | 707 | ||
435 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 708 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
436 | public static extern bool SetFrames2(IntPtr constrain, | 709 | public static extern bool SetFrames2(IntPtr constrain, |
437 | Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot); | 710 | Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot); |
438 | 711 | ||
439 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 712 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -460,11 +733,108 @@ public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams | |||
460 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 733 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
461 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); | 734 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); |
462 | 735 | ||
736 | // ===================================================================================== | ||
737 | // btCollisionWorld entries | ||
463 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 738 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
464 | public static extern Vector3 AddObjectToWorld2(IntPtr world, IntPtr obj); | 739 | public static extern void UpdateSingleAabb2(IntPtr world, IntPtr obj); |
465 | 740 | ||
466 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 741 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
467 | public static extern Vector3 RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | 742 | public static extern void UpdateAabbs2(IntPtr world); |
743 | |||
744 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
745 | public static extern bool GetForceUpdateAllAabbs2(IntPtr world); | ||
746 | |||
747 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
748 | public static extern void SetForceUpdateAllAabbs2(IntPtr world, bool force); | ||
749 | |||
750 | // ===================================================================================== | ||
751 | // btDynamicsWorld entries | ||
752 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
753 | public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj); | ||
754 | |||
755 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
756 | public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | ||
757 | |||
758 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
759 | public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects); | ||
760 | |||
761 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
762 | public static extern bool RemoveConstraintFromWorld2(IntPtr world, IntPtr constrain); | ||
763 | // ===================================================================================== | ||
764 | // btCollisionObject entries | ||
765 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
766 | public static extern Vector3 GetAnisotripicFriction2(IntPtr constrain); | ||
767 | |||
768 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
769 | public static extern Vector3 SetAnisotripicFriction2(IntPtr constrain, Vector3 frict); | ||
770 | |||
771 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
772 | public static extern bool HasAnisotripicFriction2(IntPtr constrain); | ||
773 | |||
774 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
775 | public static extern void SetContactProcessingThreshold2(IntPtr obj, float val); | ||
776 | |||
777 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
778 | public static extern float GetContactProcessingThreshold2(IntPtr obj); | ||
779 | |||
780 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
781 | public static extern bool IsStaticObject2(IntPtr obj); | ||
782 | |||
783 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
784 | public static extern bool IsKinematicObject2(IntPtr obj); | ||
785 | |||
786 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
787 | public static extern bool IsStaticOrKinematicObject2(IntPtr obj); | ||
788 | |||
789 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
790 | public static extern bool HasContactResponse2(IntPtr obj); | ||
791 | |||
792 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
793 | public static extern void SetCollisionShape2(IntPtr sim, IntPtr obj, IntPtr shape); | ||
794 | |||
795 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
796 | public static extern IntPtr GetCollisionShape2(IntPtr obj); | ||
797 | |||
798 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
799 | public static extern int GetActivationState2(IntPtr obj); | ||
800 | |||
801 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
802 | public static extern void SetActivationState2(IntPtr obj, int state); | ||
803 | |||
804 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
805 | public static extern void SetDeactivationTime2(IntPtr obj, float dtime); | ||
806 | |||
807 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
808 | public static extern float GetDeactivationTime2(IntPtr obj); | ||
809 | |||
810 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
811 | public static extern void ForceActivationState2(IntPtr obj, ActivationState state); | ||
812 | |||
813 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
814 | public static extern void Activate2(IntPtr obj, bool forceActivation); | ||
815 | |||
816 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
817 | public static extern bool IsActive2(IntPtr obj); | ||
818 | |||
819 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
820 | public static extern void SetRestitution2(IntPtr obj, float val); | ||
821 | |||
822 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
823 | public static extern float GetRestitution2(IntPtr obj); | ||
824 | |||
825 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
826 | public static extern void SetFriction2(IntPtr obj, float val); | ||
827 | |||
828 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
829 | public static extern float GetFriction2(IntPtr obj); | ||
830 | |||
831 | /* Haven't defined the type 'Transform' | ||
832 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
833 | public static extern Transform GetWorldTransform2(IntPtr obj); | ||
834 | |||
835 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
836 | public static extern void setWorldTransform2(IntPtr obj, Transform trans); | ||
837 | */ | ||
468 | 838 | ||
469 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 839 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
470 | public static extern Vector3 GetPosition2(IntPtr obj); | 840 | public static extern Vector3 GetPosition2(IntPtr obj); |
@@ -473,85 +843,290 @@ public static extern Vector3 GetPosition2(IntPtr obj); | |||
473 | public static extern Quaternion GetOrientation2(IntPtr obj); | 843 | public static extern Quaternion GetOrientation2(IntPtr obj); |
474 | 844 | ||
475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 845 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
476 | public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); | 846 | public static extern void SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); |
477 | 847 | ||
478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 848 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
479 | public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity); | 849 | public static extern IntPtr GetBroadphaseHandle2(IntPtr obj); |
480 | 850 | ||
481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 851 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
482 | public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | 852 | public static extern void SetBroadphaseHandle2(IntPtr obj, IntPtr handle); |
483 | 853 | ||
854 | /* | ||
484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 855 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
485 | public static extern bool SetObjectForce2(IntPtr obj, Vector3 force); | 856 | public static extern Transform GetInterpolationWorldTransform2(IntPtr obj); |
486 | 857 | ||
487 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 858 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
488 | public static extern bool AddObjectForce2(IntPtr obj, Vector3 force); | 859 | public static extern void SetInterpolationWorldTransform2(IntPtr obj, Transform trans); |
860 | */ | ||
489 | 861 | ||
490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 862 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
491 | public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val); | 863 | public static extern void SetInterpolationLinearVelocity2(IntPtr obj, Vector3 vel); |
492 | 864 | ||
493 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 865 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
494 | public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val); | 866 | public static extern void SetInterpolationAngularVelocity2(IntPtr obj, Vector3 vel); |
495 | 867 | ||
496 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 868 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
497 | public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | 869 | public static extern void SetInterpolationVelocity2(IntPtr obj, Vector3 linearVel, Vector3 angularVel); |
498 | 870 | ||
499 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 871 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
500 | public static extern bool SetDeactivationTime2(IntPtr obj, float val); | 872 | public static extern float GetHitFraction2(IntPtr obj); |
501 | 873 | ||
502 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 874 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
503 | public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | 875 | public static extern void SetHitFraction2(IntPtr obj, float val); |
504 | 876 | ||
505 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 877 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
506 | public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val); | 878 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); |
507 | 879 | ||
508 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 880 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
509 | public static extern bool SetFriction2(IntPtr obj, float val); | 881 | public static extern CollisionFlags SetCollisionFlags2(IntPtr obj, CollisionFlags flags); |
510 | 882 | ||
511 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 883 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
512 | public static extern bool SetRestitution2(IntPtr obj, float val); | 884 | public static extern CollisionFlags AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); |
513 | 885 | ||
514 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 886 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
515 | public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val); | 887 | public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); |
516 | 888 | ||
517 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 889 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
518 | public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); | 890 | public static extern float GetCcdMotionThreshold2(IntPtr obj); |
519 | 891 | ||
520 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 892 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
521 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); | 893 | public static extern void SetCcdMotionThreshold2(IntPtr obj, float val); |
894 | |||
895 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
896 | public static extern float GetCcdSweptSphereRadius2(IntPtr obj); | ||
897 | |||
898 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
899 | public static extern void SetCcdSweptSphereRadius2(IntPtr obj, float val); | ||
900 | |||
901 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
902 | public static extern IntPtr GetUserPointer2(IntPtr obj); | ||
903 | |||
904 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
905 | public static extern void SetUserPointer2(IntPtr obj, IntPtr val); | ||
906 | |||
907 | // ===================================================================================== | ||
908 | // btRigidBody entries | ||
909 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
910 | public static extern void ApplyGravity2(IntPtr obj); | ||
911 | |||
912 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
913 | public static extern void SetGravity2(IntPtr obj, Vector3 val); | ||
914 | |||
915 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
916 | public static extern Vector3 GetGravity2(IntPtr obj); | ||
917 | |||
918 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
919 | public static extern void SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | ||
920 | |||
921 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
922 | public static extern float GetLinearDamping2(IntPtr obj); | ||
923 | |||
924 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
925 | public static extern float GetAngularDamping2(IntPtr obj); | ||
926 | |||
927 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
928 | public static extern float GetLinearSleepingThreshold2(IntPtr obj); | ||
929 | |||
930 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
931 | public static extern float GetAngularSleepingThreshold2(IntPtr obj); | ||
932 | |||
933 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
934 | public static extern void ApplyDamping2(IntPtr obj, float timeStep); | ||
935 | |||
936 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
937 | public static extern void SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | ||
938 | |||
939 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
940 | public static extern Vector3 GetLinearFactor2(IntPtr obj); | ||
941 | |||
942 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
943 | public static extern void SetLinearFactor2(IntPtr obj, Vector3 factor); | ||
944 | |||
945 | /* | ||
946 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
947 | public static extern void SetCenterOfMassTransform2(IntPtr obj, Transform trans); | ||
948 | */ | ||
949 | |||
950 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
951 | public static extern void SetCenterOfMassByPosRot2(IntPtr obj, Vector3 pos, Quaternion rot); | ||
952 | |||
953 | // Add a force to the object as if its mass is one. | ||
954 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
955 | public static extern void ApplyCentralForce2(IntPtr obj, Vector3 force); | ||
956 | |||
957 | // Set the force being applied to the object as if its mass is one. | ||
958 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
959 | public static extern void SetObjectForce2(IntPtr obj, Vector3 force); | ||
960 | |||
961 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
962 | public static extern Vector3 GetTotalForce2(IntPtr obj); | ||
963 | |||
964 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
965 | public static extern Vector3 GetTotalTorque2(IntPtr obj); | ||
966 | |||
967 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
968 | public static extern Vector3 GetInvInertiaDiagLocal2(IntPtr obj); | ||
969 | |||
970 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
971 | public static extern void SetInvInertiaDiagLocal2(IntPtr obj, Vector3 inert); | ||
972 | |||
973 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
974 | public static extern void SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | ||
975 | |||
976 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
977 | public static extern void ApplyTorque2(IntPtr obj, Vector3 torque); | ||
978 | |||
979 | // Apply force at the given point. Will add torque to the object. | ||
980 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
981 | public static extern void ApplyForce2(IntPtr obj, Vector3 force, Vector3 pos); | ||
982 | |||
983 | // Apply impulse to the object. Same as "ApplycentralForce" but force scaled by object's mass. | ||
984 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
985 | public static extern void ApplyCentralImpulse2(IntPtr obj, Vector3 imp); | ||
986 | |||
987 | // Apply impulse to the object's torque. Force is scaled by object's mass. | ||
988 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
989 | public static extern void ApplyTorqueImpulse2(IntPtr obj, Vector3 imp); | ||
990 | |||
991 | // Apply impulse at the point given. For is scaled by object's mass and effects both linear and angular forces. | ||
992 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
993 | public static extern void ApplyImpulse2(IntPtr obj, Vector3 imp, Vector3 pos); | ||
994 | |||
995 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
996 | public static extern void ClearForces2(IntPtr obj); | ||
997 | |||
998 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
999 | public static extern void ClearAllForces2(IntPtr obj); | ||
1000 | |||
1001 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1002 | public static extern void UpdateInertiaTensor2(IntPtr obj); | ||
1003 | |||
1004 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1005 | public static extern Vector3 GetCenterOfMassPosition2(IntPtr obj); | ||
1006 | |||
1007 | /* | ||
1008 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1009 | public static extern Transform GetCenterOfMassTransform2(IntPtr obj); | ||
1010 | */ | ||
1011 | |||
1012 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1013 | public static extern Vector3 GetLinearVelocity2(IntPtr obj); | ||
1014 | |||
1015 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1016 | public static extern Vector3 GetAngularVelocity2(IntPtr obj); | ||
1017 | |||
1018 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1019 | public static extern void SetLinearVelocity2(IntPtr obj, Vector3 val); | ||
1020 | |||
1021 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1022 | public static extern void SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | ||
1023 | |||
1024 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1025 | public static extern Vector3 GetVelocityInLocalPoint2(IntPtr obj, Vector3 pos); | ||
1026 | |||
1027 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1028 | public static extern void Translate2(IntPtr obj, Vector3 trans); | ||
1029 | |||
1030 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1031 | public static extern void UpdateDeactivation2(IntPtr obj, float timeStep); | ||
1032 | |||
1033 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1034 | public static extern bool WantsSleeping2(IntPtr obj); | ||
1035 | |||
1036 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1037 | public static extern void SetAngularFactor2(IntPtr obj, float factor); | ||
1038 | |||
1039 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1040 | public static extern void SetAngularFactorV2(IntPtr obj, Vector3 factor); | ||
1041 | |||
1042 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1043 | public static extern Vector3 GetAngularFactor2(IntPtr obj); | ||
1044 | |||
1045 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1046 | public static extern bool IsInWorld2(IntPtr obj); | ||
1047 | |||
1048 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1049 | public static extern void AddConstraintRef2(IntPtr obj, IntPtr constrain); | ||
1050 | |||
1051 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1052 | public static extern void RemoveConstraintRef2(IntPtr obj, IntPtr constrain); | ||
1053 | |||
1054 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1055 | public static extern IntPtr GetConstraintRef2(IntPtr obj, int index); | ||
1056 | |||
1057 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1058 | public static extern int GetNumConstraintRefs2(IntPtr obj); | ||
1059 | |||
1060 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1061 | public static extern void SetCollisionFilterMask2(IntPtr body, uint filter, uint mask); | ||
1062 | |||
1063 | // ===================================================================================== | ||
1064 | // btCollisionShape entries | ||
1065 | |||
1066 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1067 | public static extern float GetAngularMotionDisc2(IntPtr shape); | ||
1068 | |||
1069 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1070 | public static extern float GetContactBreakingThreshold2(IntPtr shape, float defaultFactor); | ||
1071 | |||
1072 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1073 | public static extern bool IsPolyhedral2(IntPtr shape); | ||
1074 | |||
1075 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1076 | public static extern bool IsConvex2d2(IntPtr shape); | ||
1077 | |||
1078 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1079 | public static extern bool IsConvex2(IntPtr shape); | ||
1080 | |||
1081 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1082 | public static extern bool IsNonMoving2(IntPtr shape); | ||
1083 | |||
1084 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1085 | public static extern bool IsConcave2(IntPtr shape); | ||
1086 | |||
1087 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1088 | public static extern bool IsCompound2(IntPtr shape); | ||
1089 | |||
1090 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1091 | public static extern bool IsSoftBody2(IntPtr shape); | ||
1092 | |||
1093 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1094 | public static extern bool IsInfinite2(IntPtr shape); | ||
522 | 1095 | ||
523 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1096 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
524 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1097 | public static extern void SetLocalScaling2(IntPtr shape, Vector3 scale); |
525 | 1098 | ||
526 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1099 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
527 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1100 | public static extern Vector3 GetLocalScaling2(IntPtr shape); |
528 | 1101 | ||
529 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1102 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
530 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1103 | public static extern Vector3 CalculateLocalInertia2(IntPtr shape, float mass); |
531 | 1104 | ||
532 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1105 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
533 | public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | 1106 | public static extern int GetShapeType2(IntPtr shape); |
534 | 1107 | ||
535 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1108 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
536 | public static extern bool UpdateInertiaTensor2(IntPtr obj); | 1109 | public static extern void SetMargin2(IntPtr shape, float val); |
537 | 1110 | ||
538 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1111 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
539 | public static extern bool SetGravity2(IntPtr obj, Vector3 val); | 1112 | public static extern float GetMargin2(IntPtr shape); |
540 | 1113 | ||
1114 | // ===================================================================================== | ||
1115 | // Debugging | ||
541 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1116 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
542 | public static extern IntPtr ClearForces2(IntPtr obj); | 1117 | public static extern void DumpRigidBody2(IntPtr sim, IntPtr collisionObject); |
543 | 1118 | ||
544 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1119 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
545 | public static extern IntPtr ClearAllForces2(IntPtr obj); | 1120 | public static extern void DumpCollisionShape2(IntPtr sim, IntPtr collisionShape); |
546 | 1121 | ||
547 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1122 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
548 | public static extern bool SetMargin2(IntPtr obj, float val); | 1123 | public static extern void DumpConstraint2(IntPtr sim, IntPtr constrain); |
549 | 1124 | ||
550 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1125 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
551 | public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj); | 1126 | public static extern void DumpAllInfo2(IntPtr sim); |
552 | 1127 | ||
553 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1128 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
554 | public static extern bool DestroyObject2(IntPtr world, uint id); | 1129 | public static extern void DumpMapInfo2(IntPtr sim, IntPtr manInfo); |
555 | 1130 | ||
556 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1131 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
557 | public static extern void DumpPhysicsStatistics2(IntPtr sim); | 1132 | public static extern void DumpPhysicsStatistics2(IntPtr sim); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 14f65b8..5af6373 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -340,6 +340,12 @@ namespace OpenSim.Region.Physics.Manager | |||
340 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, | 340 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, |
341 | /// time to accelerate and collisions. | 341 | /// time to accelerate and collisions. |
342 | /// </remarks> | 342 | /// </remarks> |
343 | public virtual Vector3 TargetVelocity | ||
344 | { | ||
345 | get { return Velocity; } | ||
346 | set { Velocity = value; } | ||
347 | } | ||
348 | |||
343 | public abstract Vector3 Velocity { get; set; } | 349 | public abstract Vector3 Velocity { get; set; } |
344 | 350 | ||
345 | public abstract Vector3 Torque { get; set; } | 351 | public abstract Vector3 Torque { get; set; } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index f3b0630..c736557 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
100 | private bool m_hackSentFly = false; | 100 | private bool m_hackSentFly = false; |
101 | private int m_requestedUpdateFrequency = 0; | 101 | private int m_requestedUpdateFrequency = 0; |
102 | private Vector3 m_taintPosition; | 102 | private Vector3 m_taintPosition; |
103 | 103 | internal bool m_avatarplanted = false; | |
104 | /// <summary> | 104 | /// <summary> |
105 | /// Hold set forces so we can process them outside physics calculations. This prevents race conditions if we set force | 105 | /// Hold set forces so we can process them outside physics calculations. This prevents race conditions if we set force |
106 | /// while calculatios are going on | 106 | /// while calculatios are going on |
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
413 | set | 413 | set |
414 | { | 414 | { |
415 | m_iscollidingObj = value; | 415 | m_iscollidingObj = value; |
416 | if (value) | 416 | if (value && !m_avatarplanted) |
417 | m_pidControllerActive = false; | 417 | m_pidControllerActive = false; |
418 | else | 418 | else |
419 | m_pidControllerActive = true; | 419 | m_pidControllerActive = true; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2e78de5..a59f63f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -67,6 +67,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
67 | private int m_expectedCollisionContacts = 0; | 67 | private int m_expectedCollisionContacts = 0; |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Gets collide bits so that we can still perform land collisions if a mesh fails to load. | ||
71 | /// </summary> | ||
72 | private int BadMeshAssetCollideBits | ||
73 | { | ||
74 | get { return m_isphysical ? (int)CollisionCategories.Land : 0; } | ||
75 | } | ||
76 | |||
77 | /// <summary> | ||
70 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | 78 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. |
71 | /// </summary> | 79 | /// </summary> |
72 | public override bool IsPhysical | 80 | public override bool IsPhysical |
@@ -156,7 +164,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | 164 | ||
157 | private PrimitiveBaseShape _pbs; | 165 | private PrimitiveBaseShape _pbs; |
158 | private OdeScene _parent_scene; | 166 | private OdeScene _parent_scene; |
159 | 167 | ||
160 | /// <summary> | 168 | /// <summary> |
161 | /// The physics space which contains prim geometries | 169 | /// The physics space which contains prim geometries |
162 | /// </summary> | 170 | /// </summary> |
@@ -3333,7 +3341,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
3333 | m_material = pMaterial; | 3341 | m_material = pMaterial; |
3334 | } | 3342 | } |
3335 | 3343 | ||
3336 | |||
3337 | private void CheckMeshAsset() | 3344 | private void CheckMeshAsset() |
3338 | { | 3345 | { |
3339 | if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero) | 3346 | if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero) |
@@ -3343,14 +3350,14 @@ Console.WriteLine(" JointCreateFixed"); | |||
3343 | { | 3350 | { |
3344 | RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; | 3351 | RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; |
3345 | if (assetProvider != null) | 3352 | if (assetProvider != null) |
3346 | assetProvider(_pbs.SculptTexture, MeshAssetReveived); | 3353 | assetProvider(_pbs.SculptTexture, MeshAssetReceived); |
3347 | }); | 3354 | }); |
3348 | } | 3355 | } |
3349 | } | 3356 | } |
3350 | 3357 | ||
3351 | void MeshAssetReveived(AssetBase asset) | 3358 | private void MeshAssetReceived(AssetBase asset) |
3352 | { | 3359 | { |
3353 | if (asset.Data != null && asset.Data.Length > 0) | 3360 | if (asset != null && asset.Data != null && asset.Data.Length > 0) |
3354 | { | 3361 | { |
3355 | if (!_pbs.SculptEntry) | 3362 | if (!_pbs.SculptEntry) |
3356 | return; | 3363 | return; |
@@ -3363,6 +3370,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
3363 | m_taintshape = true; | 3370 | m_taintshape = true; |
3364 | _parent_scene.AddPhysicsActorTaint(this); | 3371 | _parent_scene.AddPhysicsActorTaint(this); |
3365 | } | 3372 | } |
3373 | else | ||
3374 | { | ||
3375 | m_log.WarnFormat( | ||
3376 | "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", | ||
3377 | _pbs.SculptTexture, Name, _position, _parent_scene.Name); | ||
3378 | } | ||
3366 | } | 3379 | } |
3367 | } | 3380 | } |
3368 | } \ No newline at end of file | 3381 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 7a50c4c..d53bd90 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -501,6 +501,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
501 | public int physics_logging_interval = 0; | 501 | public int physics_logging_interval = 0; |
502 | public bool physics_logging_append_existing_logfile = false; | 502 | public bool physics_logging_append_existing_logfile = false; |
503 | 503 | ||
504 | private bool avplanted = false; | ||
505 | private bool av_av_collisions_off = false; | ||
504 | 506 | ||
505 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); | 507 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); |
506 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); | 508 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); |
@@ -644,6 +646,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
644 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 646 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
645 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 647 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
646 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 648 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
649 | avplanted = physicsconfig.GetBoolean("av_planted", false); | ||
650 | av_av_collisions_off = physicsconfig.GetBoolean("av_av_collisions_off", false); | ||
651 | |||
647 | IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); | 652 | IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); |
648 | 653 | ||
649 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 654 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); |
@@ -663,6 +668,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
663 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | 668 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); |
664 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | 669 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); |
665 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | 670 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); |
671 | |||
672 | |||
666 | 673 | ||
667 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 674 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
668 | { | 675 | { |
@@ -1309,6 +1316,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1309 | if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect)) | 1316 | if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect)) |
1310 | skipThisContact = true; // No collision on volume detect prims | 1317 | skipThisContact = true; // No collision on volume detect prims |
1311 | 1318 | ||
1319 | if (av_av_collisions_off) | ||
1320 | if ((p1 is OdeCharacter) && (p2 is OdeCharacter)) | ||
1321 | skipThisContact = true; | ||
1322 | |||
1312 | if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) | 1323 | if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) |
1313 | skipThisContact = true; // No collision on volume detect prims | 1324 | skipThisContact = true; // No collision on volume detect prims |
1314 | 1325 | ||
@@ -1972,7 +1983,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1972 | 1983 | ||
1973 | newAv.Flying = isFlying; | 1984 | newAv.Flying = isFlying; |
1974 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | 1985 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; |
1975 | 1986 | newAv.m_avatarplanted = avplanted; | |
1987 | |||
1976 | return newAv; | 1988 | return newAv; |
1977 | } | 1989 | } |
1978 | 1990 | ||
@@ -1987,6 +1999,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1987 | 1999 | ||
1988 | internal void AddCharacter(OdeCharacter chr) | 2000 | internal void AddCharacter(OdeCharacter chr) |
1989 | { | 2001 | { |
2002 | chr.m_avatarplanted = avplanted; | ||
1990 | if (!_characters.Contains(chr)) | 2003 | if (!_characters.Contains(chr)) |
1991 | { | 2004 | { |
1992 | _characters.Add(chr); | 2005 | _characters.Add(chr); |
@@ -4307,4 +4320,4 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
4307 | m_stats[ODEPrimUpdateFrameMsStatName] = 0; | 4320 | m_stats[ODEPrimUpdateFrameMsStatName] = 0; |
4308 | } | 4321 | } |
4309 | } | 4322 | } |
4310 | } \ No newline at end of file | 4323 | } |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 3144d76..905540d 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -39,11 +39,8 @@ using OpenSim.Framework.Console; | |||
39 | using OpenSim.Region.Physics.Manager; | 39 | using OpenSim.Region.Physics.Manager; |
40 | using Mono.Addins; | 40 | using Mono.Addins; |
41 | 41 | ||
42 | [assembly: Addin("RegionCombinerModule", "0.1")] | ||
43 | [assembly: AddinDependency("OpenSim", "0.5")] | ||
44 | namespace OpenSim.Region.RegionCombinerModule | 42 | namespace OpenSim.Region.RegionCombinerModule |
45 | { | 43 | { |
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
47 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule | 44 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule |
48 | { | 45 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -722,21 +719,21 @@ namespace OpenSim.Region.RegionCombinerModule | |||
722 | rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); | 719 | rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); |
723 | 720 | ||
724 | // Sets up the CoarseLocationUpdate forwarder for this root region | 721 | // Sets up the CoarseLocationUpdate forwarder for this root region |
725 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | 722 | scene.EventManager.OnNewPresence += SetCoarseLocationDelegate; |
726 | 723 | ||
727 | // Adds this root region to a dictionary of regions that are connectable | 724 | // Adds this root region to a dictionary of regions that are connectable |
728 | m_regions.Add(scene.RegionInfo.originRegionID, rootConn); | 725 | m_regions.Add(scene.RegionInfo.originRegionID, rootConn); |
729 | } | 726 | } |
730 | } | 727 | } |
731 | 728 | ||
732 | private void SetCourseLocationDelegate(ScenePresence presence) | 729 | private void SetCoarseLocationDelegate(ScenePresence presence) |
733 | { | 730 | { |
734 | presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); | 731 | presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates); |
735 | } | 732 | } |
736 | 733 | ||
737 | // This delegate was refactored for non-combined regions. | 734 | // This delegate was refactored for non-combined regions. |
738 | // This combined region version will not use the pre-compiled lists of locations and ids | 735 | // This combined region version will not use the pre-compiled lists of locations and ids |
739 | private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 736 | private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
740 | { | 737 | { |
741 | RegionConnections connectiondata = null; | 738 | RegionConnections connectiondata = null; |
742 | lock (m_regions) | 739 | lock (m_regions) |
@@ -759,18 +756,18 @@ namespace OpenSim.Region.RegionCombinerModule | |||
759 | } | 756 | } |
760 | }); | 757 | }); |
761 | 758 | ||
762 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | 759 | DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); |
763 | } | 760 | } |
764 | 761 | ||
765 | private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids, | 762 | private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids, |
766 | RegionConnections connectiondata, ScenePresence rootPresence) | 763 | RegionConnections connectiondata, ScenePresence rootPresence) |
767 | { | 764 | { |
768 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); | 765 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); |
769 | //List<IClientAPI> clients = new List<IClientAPI>(); | 766 | //List<IClientAPI> clients = new List<IClientAPI>(); |
770 | Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>(); | 767 | Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>(); |
771 | 768 | ||
772 | // Root Region entry | 769 | // Root Region entry |
773 | RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct(); | 770 | RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct(); |
774 | rootupdatedata.Locations = new List<Vector3>(); | 771 | rootupdatedata.Locations = new List<Vector3>(); |
775 | rootupdatedata.Uuids = new List<UUID>(); | 772 | rootupdatedata.Uuids = new List<UUID>(); |
776 | rootupdatedata.Offset = Vector2.Zero; | 773 | rootupdatedata.Offset = Vector2.Zero; |
@@ -784,7 +781,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
784 | foreach (RegionData regiondata in rdata) | 781 | foreach (RegionData regiondata in rdata) |
785 | { | 782 | { |
786 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); | 783 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); |
787 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | 784 | RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); |
788 | updatedata.Locations = new List<Vector3>(); | 785 | updatedata.Locations = new List<Vector3>(); |
789 | updatedata.Uuids = new List<UUID>(); | 786 | updatedata.Uuids = new List<UUID>(); |
790 | updatedata.Offset = offset; | 787 | updatedata.Offset = offset; |
@@ -810,7 +807,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
810 | if (!updates.ContainsKey(offset)) | 807 | if (!updates.ContainsKey(offset)) |
811 | { | 808 | { |
812 | // This shouldn't happen | 809 | // This shouldn't happen |
813 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | 810 | RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); |
814 | updatedata.Locations = new List<Vector3>(); | 811 | updatedata.Locations = new List<Vector3>(); |
815 | updatedata.Uuids = new List<UUID>(); | 812 | updatedata.Uuids = new List<UUID>(); |
816 | updatedata.Offset = offset; | 813 | updatedata.Offset = offset; |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs index 53a678f..224ac99 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Framework; | |||
33 | namespace OpenSim.Region.RegionCombinerModule | 33 | namespace OpenSim.Region.RegionCombinerModule |
34 | { | 34 | { |
35 | 35 | ||
36 | struct RegionCourseLocationStruct | 36 | struct RegionCoarseLocationStruct |
37 | { | 37 | { |
38 | public List<Vector3> Locations; | 38 | public List<Vector3> Locations; |
39 | public List<UUID> Uuids; | 39 | public List<UUID> Uuids; |
diff --git a/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml new file mode 100644 index 0000000..13cb8b6 --- /dev/null +++ b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml | |||
@@ -0,0 +1,14 @@ | |||
1 | <Addin id="OpenSim.RegionModules.RegionCombinerModule" version="0.3"> | ||
2 | <Runtime> | ||
3 | <Import assembly="OpenSim.Region.RegionCombinerModule.dll"/> | ||
4 | </Runtime> | ||
5 | |||
6 | <Dependencies> | ||
7 | <Addin id="OpenSim" version="0.5" /> | ||
8 | </Dependencies> | ||
9 | |||
10 | <Extension path = "/OpenSim/RegionModules"> | ||
11 | <RegionModule id="RegionCombinerModule" type="OpenSim.Region.RegionCombinerModule.RegionCombinerModule" /> | ||
12 | </Extension> | ||
13 | |||
14 | </Addin> | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 82de06f..3bbdbe8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -59,6 +59,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
59 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 59 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
60 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; | 60 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; |
61 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 61 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
62 | using RegionFlags = OpenSim.Framework.RegionFlags; | ||
62 | 63 | ||
63 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 64 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
64 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | 65 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
@@ -112,6 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
113 | new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. |
116 | protected ISoundModule m_SoundModule = null; | ||
115 | 117 | ||
116 | // protected Timer m_ShoutSayTimer; | 118 | // protected Timer m_ShoutSayTimer; |
117 | protected int m_SayShoutCount = 0; | 119 | protected int m_SayShoutCount = 0; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
159 | m_TransferModule = | 161 | m_TransferModule = |
160 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 162 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); |
161 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 163 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
164 | m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); | ||
162 | 165 | ||
163 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | 166 | AsyncCommands = new AsyncCommandManager(ScriptEngine); |
164 | } | 167 | } |
@@ -341,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
341 | return GetLinkParts(m_host, linkType); | 344 | return GetLinkParts(m_host, linkType); |
342 | } | 345 | } |
343 | 346 | ||
344 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 347 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
345 | { | 348 | { |
346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 349 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 350 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
@@ -426,12 +429,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
426 | return key; | 429 | return key; |
427 | } | 430 | } |
428 | 431 | ||
429 | // convert a LSL_Rotation to a Quaternion | 432 | /// <summary> |
430 | public static Quaternion Rot2Quaternion(LSL_Rotation r) | 433 | /// Return the UUID of the asset matching the specified key or name |
434 | /// and asset type. | ||
435 | /// </summary> | ||
436 | /// <param name="k"></param> | ||
437 | /// <param name="type"></param> | ||
438 | /// <returns></returns> | ||
439 | protected UUID KeyOrName(string k, AssetType type) | ||
431 | { | 440 | { |
432 | Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | 441 | UUID key; |
433 | q.Normalize(); | 442 | |
434 | return q; | 443 | if (!UUID.TryParse(k, out key)) |
444 | { | ||
445 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); | ||
446 | if (item != null && item.Type == (int)type) | ||
447 | key = item.AssetID; | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | lock (m_host.TaskInventory) | ||
452 | { | ||
453 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory) | ||
454 | { | ||
455 | if (item.Value.Type == (int)type && item.Value.Name == k) | ||
456 | { | ||
457 | key = item.Value.ItemID; | ||
458 | break; | ||
459 | } | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | |||
464 | |||
465 | return key; | ||
435 | } | 466 | } |
436 | 467 | ||
437 | //These are the implementations of the various ll-functions used by the LSL scripts. | 468 | //These are the implementations of the various ll-functions used by the LSL scripts. |
@@ -1240,9 +1271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1240 | public LSL_Float llGround(LSL_Vector offset) | 1271 | public LSL_Float llGround(LSL_Vector offset) |
1241 | { | 1272 | { |
1242 | m_host.AddScriptLPS(1); | 1273 | m_host.AddScriptLPS(1); |
1243 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 1274 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
1244 | (float)offset.y, | ||
1245 | (float)offset.z); | ||
1246 | 1275 | ||
1247 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 1276 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
1248 | LSL_Vector vsn = llGroundNormal(offset); | 1277 | LSL_Vector vsn = llGroundNormal(offset); |
@@ -1492,31 +1521,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | if (part == null || part.ParentGroup.IsDeleted) | 1521 | if (part == null || part.ParentGroup.IsDeleted) |
1493 | return; | 1522 | return; |
1494 | 1523 | ||
1495 | if (scale.x < 0.01) | 1524 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
1496 | scale.x = 0.01; | ||
1497 | if (scale.y < 0.01) | ||
1498 | scale.y = 0.01; | ||
1499 | if (scale.z < 0.01) | ||
1500 | scale.z = 0.01; | ||
1501 | |||
1502 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; | 1525 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
1503 | |||
1504 | if (pa != null && pa.IsPhysical) | 1526 | if (pa != null && pa.IsPhysical) |
1505 | { | 1527 | { |
1506 | if (scale.x > World.m_maxPhys) | 1528 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
1507 | scale.x = World.m_maxPhys; | 1529 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
1508 | if (scale.y > World.m_maxPhys) | 1530 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
1509 | scale.y = World.m_maxPhys; | 1531 | } |
1510 | if (scale.z > World.m_maxPhys) | 1532 | else |
1511 | scale.z = World.m_maxPhys; | 1533 | { |
1534 | // If not physical, then we clamp the scale to the non-physical min/max | ||
1535 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); | ||
1536 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); | ||
1537 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); | ||
1512 | } | 1538 | } |
1513 | |||
1514 | if (scale.x > World.m_maxNonphys) | ||
1515 | scale.x = World.m_maxNonphys; | ||
1516 | if (scale.y > World.m_maxNonphys) | ||
1517 | scale.y = World.m_maxNonphys; | ||
1518 | if (scale.z > World.m_maxNonphys) | ||
1519 | scale.z = World.m_maxNonphys; | ||
1520 | 1539 | ||
1521 | Vector3 tmp = part.Scale; | 1540 | Vector3 tmp = part.Scale; |
1522 | tmp.X = (float)scale.x; | 1541 | tmp.X = (float)scale.x; |
@@ -1590,7 +1609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1590 | if (face == ScriptBaseClass.ALL_SIDES) | 1609 | if (face == ScriptBaseClass.ALL_SIDES) |
1591 | face = SceneObjectPart.ALL_SIDES; | 1610 | face = SceneObjectPart.ALL_SIDES; |
1592 | 1611 | ||
1593 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 1612 | m_host.SetFaceColorAlpha(face, color, null); |
1594 | } | 1613 | } |
1595 | 1614 | ||
1596 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1615 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -2202,7 +2221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2202 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2221 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2203 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2222 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2204 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2223 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2205 | pos.z > 4096 // return FALSE if altitude than 4096m | 2224 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2206 | ) | 2225 | ) |
2207 | ) | 2226 | ) |
2208 | { | 2227 | { |
@@ -2213,14 +2232,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2213 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. | 2232 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
2214 | 2233 | ||
2215 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; | 2234 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
2216 | LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); | 2235 | LandData here = World.GetLandData(objectPos); |
2217 | LandData there = World.GetLandData((float)pos.x, (float)pos.y); | 2236 | LandData there = World.GetLandData(pos); |
2218 | 2237 | ||
2219 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. | 2238 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
2220 | 2239 | ||
2221 | bool sameParcel = here.GlobalID == there.GlobalID; | 2240 | bool sameParcel = here.GlobalID == there.GlobalID; |
2222 | 2241 | ||
2223 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2242 | if (!sameParcel && !World.Permissions.CanRezObject( |
2243 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) | ||
2224 | { | 2244 | { |
2225 | return 0; | 2245 | return 0; |
2226 | } | 2246 | } |
@@ -2279,16 +2299,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | if (part.ParentGroup.RootPart == part) | 2299 | if (part.ParentGroup.RootPart == part) |
2280 | { | 2300 | { |
2281 | SceneObjectGroup parent = part.ParentGroup; | 2301 | SceneObjectGroup parent = part.ParentGroup; |
2282 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2302 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2283 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) | ||
2284 | return; | 2303 | return; |
2285 | Util.FireAndForget(delegate(object x) { | 2304 | Util.FireAndForget(delegate(object x) { |
2286 | parent.UpdateGroupPosition(dest); | 2305 | parent.UpdateGroupPosition((Vector3)toPos); |
2287 | }); | 2306 | }); |
2288 | } | 2307 | } |
2289 | else | 2308 | else |
2290 | { | 2309 | { |
2291 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2310 | part.OffsetPosition = (Vector3)toPos; |
2292 | SceneObjectGroup parent = part.ParentGroup; | 2311 | SceneObjectGroup parent = part.ParentGroup; |
2293 | parent.HasGroupChanged = true; | 2312 | parent.HasGroupChanged = true; |
2294 | parent.ScheduleGroupForTerseUpdate(); | 2313 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2298,8 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2298 | public LSL_Vector llGetPos() | 2317 | public LSL_Vector llGetPos() |
2299 | { | 2318 | { |
2300 | m_host.AddScriptLPS(1); | 2319 | m_host.AddScriptLPS(1); |
2301 | Vector3 pos = m_host.GetWorldPosition(); | 2320 | return m_host.GetWorldPosition(); |
2302 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | ||
2303 | } | 2321 | } |
2304 | 2322 | ||
2305 | public LSL_Vector llGetLocalPos() | 2323 | public LSL_Vector llGetLocalPos() |
@@ -2326,7 +2344,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2326 | pos = part.AbsolutePosition; | 2344 | pos = part.AbsolutePosition; |
2327 | } | 2345 | } |
2328 | 2346 | ||
2329 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2347 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
2348 | |||
2349 | return new LSL_Vector(pos); | ||
2330 | } | 2350 | } |
2331 | 2351 | ||
2332 | public void llSetRot(LSL_Rotation rot) | 2352 | public void llSetRot(LSL_Rotation rot) |
@@ -2334,26 +2354,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2334 | m_host.AddScriptLPS(1); | 2354 | m_host.AddScriptLPS(1); |
2335 | 2355 | ||
2336 | // try to let this work as in SL... | 2356 | // try to let this work as in SL... |
2337 | if (m_host.LinkNum < 2) | 2357 | if (m_host.ParentID == 0) |
2338 | { | 2358 | { |
2339 | // Special case: If we are root, rotate complete SOG to new | 2359 | // special case: If we are root, rotate complete SOG to new rotation |
2340 | // rotation. | 2360 | SetRot(m_host, rot); |
2341 | // We are root if the link number is 0 (single prim) or 1 | ||
2342 | // (root prim). ParentID may be nonzero in attachments and | ||
2343 | // using it would cause attachments and HUDs to rotate | ||
2344 | // to the wrong positions. | ||
2345 | |||
2346 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2347 | } | 2361 | } |
2348 | else | 2362 | else |
2349 | { | 2363 | { |
2350 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2364 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2351 | SceneObjectPart rootPart; | 2365 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; |
2352 | if (m_host.ParentGroup != null) // better safe than sorry | 2366 | if (rootPart != null) // better safe than sorry |
2353 | { | 2367 | { |
2354 | rootPart = m_host.ParentGroup.RootPart; | 2368 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
2355 | if (rootPart != null) | ||
2356 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2357 | } | 2369 | } |
2358 | } | 2370 | } |
2359 | 2371 | ||
@@ -2363,8 +2375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | public void llSetLocalRot(LSL_Rotation rot) | 2375 | public void llSetLocalRot(LSL_Rotation rot) |
2364 | { | 2376 | { |
2365 | m_host.AddScriptLPS(1); | 2377 | m_host.AddScriptLPS(1); |
2366 | 2378 | SetRot(m_host, rot); | |
2367 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2368 | ScriptSleep(200); | 2379 | ScriptSleep(200); |
2369 | } | 2380 | } |
2370 | 2381 | ||
@@ -2476,7 +2487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2476 | if (local != 0) | 2487 | if (local != 0) |
2477 | force *= llGetRot(); | 2488 | force *= llGetRot(); |
2478 | 2489 | ||
2479 | m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); | 2490 | m_host.ParentGroup.RootPart.SetForce(force); |
2480 | } | 2491 | } |
2481 | } | 2492 | } |
2482 | 2493 | ||
@@ -2488,10 +2499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2488 | 2499 | ||
2489 | if (!m_host.ParentGroup.IsDeleted) | 2500 | if (!m_host.ParentGroup.IsDeleted) |
2490 | { | 2501 | { |
2491 | Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); | 2502 | force = m_host.ParentGroup.RootPart.GetForce(); |
2492 | force.x = tmpForce.X; | ||
2493 | force.y = tmpForce.Y; | ||
2494 | force.z = tmpForce.Z; | ||
2495 | } | 2503 | } |
2496 | 2504 | ||
2497 | return force; | 2505 | return force; |
@@ -2500,8 +2508,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | public LSL_Integer llTarget(LSL_Vector position, double range) | 2508 | public LSL_Integer llTarget(LSL_Vector position, double range) |
2501 | { | 2509 | { |
2502 | m_host.AddScriptLPS(1); | 2510 | m_host.AddScriptLPS(1); |
2503 | return m_host.ParentGroup.registerTargetWaypoint( | 2511 | return m_host.ParentGroup.registerTargetWaypoint(position, |
2504 | new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | 2512 | (float)range); |
2505 | } | 2513 | } |
2506 | 2514 | ||
2507 | public void llTargetRemove(int number) | 2515 | public void llTargetRemove(int number) |
@@ -2513,8 +2521,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | 2521 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
2514 | { | 2522 | { |
2515 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
2516 | return m_host.ParentGroup.registerRotTargetWaypoint( | 2524 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
2517 | new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error); | ||
2518 | } | 2525 | } |
2519 | 2526 | ||
2520 | public void llRotTargetRemove(int number) | 2527 | public void llRotTargetRemove(int number) |
@@ -2526,7 +2533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2526 | public void llMoveToTarget(LSL_Vector target, double tau) | 2533 | public void llMoveToTarget(LSL_Vector target, double tau) |
2527 | { | 2534 | { |
2528 | m_host.AddScriptLPS(1); | 2535 | m_host.AddScriptLPS(1); |
2529 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | 2536 | m_host.MoveToTarget(target, (float)tau); |
2530 | } | 2537 | } |
2531 | 2538 | ||
2532 | public void llStopMoveToTarget() | 2539 | public void llStopMoveToTarget() |
@@ -2539,7 +2546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2539 | { | 2546 | { |
2540 | m_host.AddScriptLPS(1); | 2547 | m_host.AddScriptLPS(1); |
2541 | //No energy force yet | 2548 | //No energy force yet |
2542 | Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); | 2549 | Vector3 v = force; |
2543 | if (v.Length() > 20000.0f) | 2550 | if (v.Length() > 20000.0f) |
2544 | { | 2551 | { |
2545 | v.Normalize(); | 2552 | v.Normalize(); |
@@ -2552,13 +2559,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2552 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2559 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2553 | { | 2560 | { |
2554 | m_host.AddScriptLPS(1); | 2561 | m_host.AddScriptLPS(1); |
2555 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2562 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2556 | } | 2563 | } |
2557 | 2564 | ||
2558 | public void llSetTorque(LSL_Vector torque, int local) | 2565 | public void llSetTorque(LSL_Vector torque, int local) |
2559 | { | 2566 | { |
2560 | m_host.AddScriptLPS(1); | 2567 | m_host.AddScriptLPS(1); |
2561 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2568 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2562 | } | 2569 | } |
2563 | 2570 | ||
2564 | public LSL_Vector llGetTorque() | 2571 | public LSL_Vector llGetTorque() |
@@ -2668,63 +2675,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2668 | m_host.AddScriptLPS(1); | 2675 | m_host.AddScriptLPS(1); |
2669 | 2676 | ||
2670 | // send the sound, once, to all clients in range | 2677 | // send the sound, once, to all clients in range |
2671 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false); | 2678 | if (m_SoundModule != null) |
2679 | { | ||
2680 | m_SoundModule.SendSound(m_host.UUID, | ||
2681 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | ||
2682 | 0, false, false); | ||
2683 | } | ||
2672 | } | 2684 | } |
2673 | 2685 | ||
2674 | // Xantor 20080528 we should do this differently. | ||
2675 | // 1) apply the sound to the object | ||
2676 | // 2) schedule full update | ||
2677 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
2678 | // or when the prim gets moved, changed, sat on, whatever | ||
2679 | // see large number of mantises (mantes?) | ||
2680 | // 20080530 Updated to remove code duplication | ||
2681 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
2682 | public void llLoopSound(string sound, double volume) | 2686 | public void llLoopSound(string sound, double volume) |
2683 | { | 2687 | { |
2684 | m_host.AddScriptLPS(1); | 2688 | m_host.AddScriptLPS(1); |
2685 | 2689 | if (m_SoundModule != null) | |
2686 | if (m_host.Sound != UUID.Zero) | 2690 | { |
2687 | llStopSound(); | 2691 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), |
2688 | 2692 | volume, 20, false); | |
2689 | m_host.Sound = KeyOrName(sound); | 2693 | } |
2690 | m_host.SoundGain = volume; | ||
2691 | m_host.SoundFlags = 1; // looping | ||
2692 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2693 | |||
2694 | m_host.ScheduleFullUpdate(); | ||
2695 | m_host.SendFullUpdateToAllClients(); | ||
2696 | } | 2694 | } |
2697 | 2695 | ||
2698 | public void llLoopSoundMaster(string sound, double volume) | 2696 | public void llLoopSoundMaster(string sound, double volume) |
2699 | { | 2697 | { |
2700 | m_host.AddScriptLPS(1); | 2698 | m_host.AddScriptLPS(1); |
2701 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 2699 | if (m_SoundModule != null) |
2702 | lock (m_host.ParentGroup.LoopSoundSlavePrims) | ||
2703 | { | 2700 | { |
2704 | foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims) | 2701 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), |
2705 | { | 2702 | volume, 20, true); |
2706 | if (prim.Sound != UUID.Zero) | ||
2707 | llStopSound(); | ||
2708 | |||
2709 | prim.Sound = KeyOrName(sound); | ||
2710 | prim.SoundGain = volume; | ||
2711 | prim.SoundFlags = 1; // looping | ||
2712 | prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2713 | |||
2714 | prim.ScheduleFullUpdate(); | ||
2715 | prim.SendFullUpdateToAllClients(); | ||
2716 | } | ||
2717 | } | 2703 | } |
2718 | if (m_host.Sound != UUID.Zero) | ||
2719 | llStopSound(); | ||
2720 | |||
2721 | m_host.Sound = KeyOrName(sound); | ||
2722 | m_host.SoundGain = volume; | ||
2723 | m_host.SoundFlags = 1; // looping | ||
2724 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2725 | |||
2726 | m_host.ScheduleFullUpdate(); | ||
2727 | m_host.SendFullUpdateToAllClients(); | ||
2728 | } | 2704 | } |
2729 | 2705 | ||
2730 | public void llLoopSoundSlave(string sound, double volume) | 2706 | public void llLoopSoundSlave(string sound, double volume) |
@@ -2741,61 +2717,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2741 | m_host.AddScriptLPS(1); | 2717 | m_host.AddScriptLPS(1); |
2742 | 2718 | ||
2743 | // send the sound, once, to all clients in range | 2719 | // send the sound, once, to all clients in range |
2744 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false); | 2720 | if (m_SoundModule != null) |
2721 | { | ||
2722 | m_SoundModule.SendSound(m_host.UUID, | ||
2723 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | ||
2724 | 0, true, false); | ||
2725 | } | ||
2745 | } | 2726 | } |
2746 | 2727 | ||
2747 | public void llTriggerSound(string sound, double volume) | 2728 | public void llTriggerSound(string sound, double volume) |
2748 | { | 2729 | { |
2749 | m_host.AddScriptLPS(1); | 2730 | m_host.AddScriptLPS(1); |
2750 | // send the sound, once, to all clients in range | 2731 | // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. |
2751 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false); | 2732 | if (m_SoundModule != null) |
2733 | { | ||
2734 | m_SoundModule.SendSound(m_host.UUID, | ||
2735 | KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, | ||
2736 | false, false); | ||
2737 | } | ||
2752 | } | 2738 | } |
2753 | 2739 | ||
2754 | // Xantor 20080528: Clear prim data of sound instead | ||
2755 | public void llStopSound() | 2740 | public void llStopSound() |
2756 | { | 2741 | { |
2757 | m_host.AddScriptLPS(1); | 2742 | m_host.AddScriptLPS(1); |
2758 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | 2743 | |
2759 | { | 2744 | if (m_SoundModule != null) |
2760 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | 2745 | m_SoundModule.StopSound(m_host.UUID); |
2761 | { | ||
2762 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | ||
2763 | { | ||
2764 | part.Sound = UUID.Zero; | ||
2765 | part.SoundGain = 0; | ||
2766 | part.SoundFlags = 0; | ||
2767 | part.SoundRadius = 0; | ||
2768 | part.ScheduleFullUpdate(); | ||
2769 | part.SendFullUpdateToAllClients(); | ||
2770 | } | ||
2771 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
2772 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
2773 | } | ||
2774 | else | ||
2775 | { | ||
2776 | m_host.Sound = UUID.Zero; | ||
2777 | m_host.SoundGain = 0; | ||
2778 | m_host.SoundFlags = 0; | ||
2779 | m_host.SoundRadius = 0; | ||
2780 | m_host.ScheduleFullUpdate(); | ||
2781 | m_host.SendFullUpdateToAllClients(); | ||
2782 | } | ||
2783 | } | ||
2784 | else | ||
2785 | { | ||
2786 | m_host.Sound = UUID.Zero; | ||
2787 | m_host.SoundGain = 0; | ||
2788 | m_host.SoundFlags = 0; | ||
2789 | m_host.SoundRadius = 0; | ||
2790 | m_host.ScheduleFullUpdate(); | ||
2791 | m_host.SendFullUpdateToAllClients(); | ||
2792 | } | ||
2793 | } | 2746 | } |
2794 | 2747 | ||
2795 | public void llPreloadSound(string sound) | 2748 | public void llPreloadSound(string sound) |
2796 | { | 2749 | { |
2797 | m_host.AddScriptLPS(1); | 2750 | m_host.AddScriptLPS(1); |
2798 | m_host.PreloadSound(sound); | 2751 | if (m_SoundModule != null) |
2752 | m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0); | ||
2799 | ScriptSleep(1000); | 2753 | ScriptSleep(1000); |
2800 | } | 2754 | } |
2801 | 2755 | ||
@@ -3123,13 +3077,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | return; | 3077 | return; |
3124 | } | 3078 | } |
3125 | 3079 | ||
3126 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
3127 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
3128 | |||
3129 | // need the magnitude later | 3080 | // need the magnitude later |
3130 | // float velmag = (float)Util.GetMagnitude(llvel); | 3081 | // float velmag = (float)Util.GetMagnitude(llvel); |
3131 | 3082 | ||
3132 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); | 3083 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
3133 | 3084 | ||
3134 | // If either of these are null, then there was an unknown error. | 3085 | // If either of these are null, then there was an unknown error. |
3135 | if (new_group == null) | 3086 | if (new_group == null) |
@@ -3156,11 +3107,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | 3107 | ||
3157 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3108 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3158 | 3109 | ||
3159 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3110 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
3160 | { | 3111 | { |
3161 | float groupmass = new_group.GetMass(); | 3112 | float groupmass = new_group.GetMass(); |
3162 | llvel *= -groupmass; | 3113 | vel *= -groupmass; |
3163 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3114 | llApplyImpulse(vel, 0); |
3164 | } | 3115 | } |
3165 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3116 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3166 | return; | 3117 | return; |
@@ -3211,7 +3162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3211 | return; | 3162 | return; |
3212 | } | 3163 | } |
3213 | 3164 | ||
3214 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | 3165 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); |
3215 | } | 3166 | } |
3216 | } | 3167 | } |
3217 | 3168 | ||
@@ -3637,7 +3588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | } | 3588 | } |
3638 | else | 3589 | else |
3639 | { | 3590 | { |
3640 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | 3591 | m_host.RotLookAt(target, (float)strength, (float)damping); |
3641 | } | 3592 | } |
3642 | } | 3593 | } |
3643 | 3594 | ||
@@ -3718,7 +3669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3718 | 3669 | ||
3719 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3670 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3720 | { | 3671 | { |
3721 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3672 | part.UpdateAngularVelocity(axis * spinrate); |
3722 | } | 3673 | } |
3723 | 3674 | ||
3724 | public LSL_Integer llGetStartParameter() | 3675 | public LSL_Integer llGetStartParameter() |
@@ -3932,7 +3883,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3932 | try | 3883 | try |
3933 | { | 3884 | { |
3934 | foreach (SceneObjectPart part in parts) | 3885 | foreach (SceneObjectPart part in parts) |
3935 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3886 | part.SetFaceColorAlpha(face, color, null); |
3936 | } | 3887 | } |
3937 | finally | 3888 | finally |
3938 | { | 3889 | { |
@@ -4158,6 +4109,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4158 | } | 4109 | } |
4159 | 4110 | ||
4160 | /// <summary> | 4111 | /// <summary> |
4112 | /// Returns the name of the child prim or seated avatar matching the | ||
4113 | /// specified link number. | ||
4114 | /// </summary> | ||
4115 | /// <param name="linknum"> | ||
4116 | /// The number of a link in the linkset or a link-related constant. | ||
4117 | /// </param> | ||
4118 | /// <returns> | ||
4119 | /// The name determined to match the specified link number. | ||
4120 | /// </returns> | ||
4121 | /// <remarks> | ||
4161 | /// The rules governing the returned name are not simple. The only | 4122 | /// The rules governing the returned name are not simple. The only |
4162 | /// time a blank name is returned is if the target prim has a blank | 4123 | /// time a blank name is returned is if the target prim has a blank |
4163 | /// name. If no prim with the given link number can be found then | 4124 | /// name. If no prim with the given link number can be found then |
@@ -4185,10 +4146,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4185 | /// Mentions NULL_KEY being returned | 4146 | /// Mentions NULL_KEY being returned |
4186 | /// http://wiki.secondlife.com/wiki/LlGetLinkName | 4147 | /// http://wiki.secondlife.com/wiki/LlGetLinkName |
4187 | /// Mentions using the LINK_* constants, some of which are negative | 4148 | /// Mentions using the LINK_* constants, some of which are negative |
4188 | /// </summary> | 4149 | /// </remarks> |
4189 | public LSL_String llGetLinkName(int linknum) | 4150 | public LSL_String llGetLinkName(int linknum) |
4190 | { | 4151 | { |
4191 | m_host.AddScriptLPS(1); | 4152 | m_host.AddScriptLPS(1); |
4153 | // simplest case, this prims link number | ||
4154 | if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS) | ||
4155 | return m_host.Name; | ||
4156 | |||
4192 | // parse for sitting avatare-names | 4157 | // parse for sitting avatare-names |
4193 | List<String> nametable = new List<String>(); | 4158 | List<String> nametable = new List<String>(); |
4194 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 4159 | World.ForEachRootScenePresence(delegate(ScenePresence presence) |
@@ -4212,10 +4177,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4212 | return nametable[totalprims - linknum]; | 4177 | return nametable[totalprims - linknum]; |
4213 | } | 4178 | } |
4214 | 4179 | ||
4215 | // simplest case, this prims link number | ||
4216 | if (m_host.LinkNum == linknum) | ||
4217 | return m_host.Name; | ||
4218 | |||
4219 | // Single prim | 4180 | // Single prim |
4220 | if (m_host.LinkNum == 0) | 4181 | if (m_host.LinkNum == 0) |
4221 | { | 4182 | { |
@@ -4364,7 +4325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4364 | World.RegionInfo.RegionName+" "+ | 4325 | World.RegionInfo.RegionName+" "+ |
4365 | m_host.AbsolutePosition.ToString(), | 4326 | m_host.AbsolutePosition.ToString(), |
4366 | agentItem.ID, true, m_host.AbsolutePosition, | 4327 | agentItem.ID, true, m_host.AbsolutePosition, |
4367 | bucket); | 4328 | bucket, true); |
4368 | 4329 | ||
4369 | ScenePresence sp; | 4330 | ScenePresence sp; |
4370 | 4331 | ||
@@ -4402,9 +4363,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4402 | public void llSetText(string text, LSL_Vector color, double alpha) | 4363 | public void llSetText(string text, LSL_Vector color, double alpha) |
4403 | { | 4364 | { |
4404 | m_host.AddScriptLPS(1); | 4365 | m_host.AddScriptLPS(1); |
4405 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | 4366 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
4406 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
4407 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
4408 | if (text.Length > 254) | 4367 | if (text.Length > 254) |
4409 | text = text.Remove(254); | 4368 | text = text.Remove(254); |
4410 | 4369 | ||
@@ -4631,14 +4590,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4631 | ScriptSleep(5000); | 4590 | ScriptSleep(5000); |
4632 | } | 4591 | } |
4633 | 4592 | ||
4634 | public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) | 4593 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4635 | { | 4594 | { |
4636 | m_host.AddScriptLPS(1); | 4595 | m_host.AddScriptLPS(1); |
4637 | UUID agentId = new UUID(); | 4596 | UUID agentId = new UUID(); |
4638 | 4597 | ||
4639 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4640 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4641 | |||
4642 | if (UUID.TryParse(agent, out agentId)) | 4598 | if (UUID.TryParse(agent, out agentId)) |
4643 | { | 4599 | { |
4644 | ScenePresence presence = World.GetScenePresence(agentId); | 4600 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4667,15 +4623,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4667 | } | 4623 | } |
4668 | } | 4624 | } |
4669 | 4625 | ||
4670 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) | 4626 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4671 | { | 4627 | { |
4672 | m_host.AddScriptLPS(1); | 4628 | m_host.AddScriptLPS(1); |
4673 | UUID agentId = new UUID(); | 4629 | UUID agentId = new UUID(); |
4674 | 4630 | ||
4675 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4631 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
4676 | 4632 | ||
4677 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4678 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4679 | if (UUID.TryParse(agent, out agentId)) | 4633 | if (UUID.TryParse(agent, out agentId)) |
4680 | { | 4634 | { |
4681 | ScenePresence presence = World.GetScenePresence(agentId); | 4635 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4777,16 +4731,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4777 | return; | 4731 | return; |
4778 | } | 4732 | } |
4779 | // TODO: Parameter check logic required. | 4733 | // TODO: Parameter check logic required. |
4780 | UUID soundId = UUID.Zero; | 4734 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4781 | if (!UUID.TryParse(impact_sound, out soundId)) | ||
4782 | { | ||
4783 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound); | ||
4784 | |||
4785 | if (item != null && item.Type == (int)AssetType.Sound) | ||
4786 | soundId = item.AssetID; | ||
4787 | } | ||
4788 | |||
4789 | m_host.CollisionSound = soundId; | ||
4790 | m_host.CollisionSoundVolume = (float)impact_volume; | 4735 | m_host.CollisionSoundVolume = (float)impact_volume; |
4791 | m_host.CollisionSoundType = 1; | 4736 | m_host.CollisionSoundType = 1; |
4792 | } | 4737 | } |
@@ -4972,7 +4917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4972 | distance_attenuation = 1f / normalized_units; | 4917 | distance_attenuation = 1f / normalized_units; |
4973 | } | 4918 | } |
4974 | 4919 | ||
4975 | Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); | 4920 | Vector3 applied_linear_impulse = impulse; |
4976 | { | 4921 | { |
4977 | float impulse_length = applied_linear_impulse.Length(); | 4922 | float impulse_length = applied_linear_impulse.Length(); |
4978 | 4923 | ||
@@ -5620,25 +5565,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5620 | /// separated list. There is a space after | 5565 | /// separated list. There is a space after |
5621 | /// each comma. | 5566 | /// each comma. |
5622 | /// </summary> | 5567 | /// </summary> |
5623 | |||
5624 | public LSL_String llList2CSV(LSL_List src) | 5568 | public LSL_String llList2CSV(LSL_List src) |
5625 | { | 5569 | { |
5626 | |||
5627 | string ret = String.Empty; | ||
5628 | int x = 0; | ||
5629 | |||
5630 | m_host.AddScriptLPS(1); | 5570 | m_host.AddScriptLPS(1); |
5631 | 5571 | ||
5632 | if (src.Data.Length > 0) | 5572 | return string.Join(", ", |
5633 | { | 5573 | (new List<object>(src.Data)).ConvertAll<string>(o => |
5634 | ret = src.Data[x++].ToString(); | 5574 | { |
5635 | for (; x < src.Data.Length; x++) | 5575 | return o.ToString(); |
5636 | { | 5576 | }).ToArray()); |
5637 | ret += ", "+src.Data[x].ToString(); | ||
5638 | } | ||
5639 | } | ||
5640 | |||
5641 | return ret; | ||
5642 | } | 5577 | } |
5643 | 5578 | ||
5644 | /// <summary> | 5579 | /// <summary> |
@@ -5937,27 +5872,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5937 | /// Returns the index of the first occurrence of test | 5872 | /// Returns the index of the first occurrence of test |
5938 | /// in src. | 5873 | /// in src. |
5939 | /// </summary> | 5874 | /// </summary> |
5940 | 5875 | /// <param name="src">Source list</param> | |
5876 | /// <param name="test">List to search for</param> | ||
5877 | /// <returns> | ||
5878 | /// The index number of the point in src where test was found if it was found. | ||
5879 | /// Otherwise returns -1 | ||
5880 | /// </returns> | ||
5941 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) | 5881 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) |
5942 | { | 5882 | { |
5943 | |||
5944 | int index = -1; | 5883 | int index = -1; |
5945 | int length = src.Length - test.Length + 1; | 5884 | int length = src.Length - test.Length + 1; |
5946 | 5885 | ||
5947 | m_host.AddScriptLPS(1); | 5886 | m_host.AddScriptLPS(1); |
5948 | 5887 | ||
5949 | // If either list is empty, do not match | 5888 | // If either list is empty, do not match |
5950 | |||
5951 | if (src.Length != 0 && test.Length != 0) | 5889 | if (src.Length != 0 && test.Length != 0) |
5952 | { | 5890 | { |
5953 | for (int i = 0; i < length; i++) | 5891 | for (int i = 0; i < length; i++) |
5954 | { | 5892 | { |
5955 | if (src.Data[i].Equals(test.Data[0])) | 5893 | // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) |
5894 | // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code | ||
5895 | // and so the comparison fails even if the LSL_Integer conceptually has the same value. | ||
5896 | // Therefore, here we test Equals on both the source and destination objects. | ||
5897 | // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). | ||
5898 | if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) | ||
5956 | { | 5899 | { |
5957 | int j; | 5900 | int j; |
5958 | for (j = 1; j < test.Length; j++) | 5901 | for (j = 1; j < test.Length; j++) |
5959 | if (!src.Data[i+j].Equals(test.Data[j])) | 5902 | if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) |
5960 | break; | 5903 | break; |
5904 | |||
5961 | if (j == test.Length) | 5905 | if (j == test.Length) |
5962 | { | 5906 | { |
5963 | index = i; | 5907 | index = i; |
@@ -5968,19 +5912,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5968 | } | 5912 | } |
5969 | 5913 | ||
5970 | return index; | 5914 | return index; |
5971 | |||
5972 | } | 5915 | } |
5973 | 5916 | ||
5974 | public LSL_String llGetObjectName() | 5917 | public LSL_String llGetObjectName() |
5975 | { | 5918 | { |
5976 | m_host.AddScriptLPS(1); | 5919 | m_host.AddScriptLPS(1); |
5977 | return m_host.Name!=null?m_host.Name:String.Empty; | 5920 | return m_host.Name !=null ? m_host.Name : String.Empty; |
5978 | } | 5921 | } |
5979 | 5922 | ||
5980 | public void llSetObjectName(string name) | 5923 | public void llSetObjectName(string name) |
5981 | { | 5924 | { |
5982 | m_host.AddScriptLPS(1); | 5925 | m_host.AddScriptLPS(1); |
5983 | m_host.Name = name!=null?name:String.Empty; | 5926 | m_host.Name = name != null ? name : String.Empty; |
5984 | } | 5927 | } |
5985 | 5928 | ||
5986 | public LSL_String llGetDate() | 5929 | public LSL_String llGetDate() |
@@ -6154,7 +6097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6154 | flags |= ScriptBaseClass.AGENT_SITTING; | 6097 | flags |= ScriptBaseClass.AGENT_SITTING; |
6155 | } | 6098 | } |
6156 | 6099 | ||
6157 | if (agent.Animator.Animations.DefaultAnimation.AnimID | 6100 | if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID |
6158 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 6101 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
6159 | { | 6102 | { |
6160 | flags |= ScriptBaseClass.AGENT_SITTING; | 6103 | flags |= ScriptBaseClass.AGENT_SITTING; |
@@ -6311,19 +6254,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6311 | m_host.AddScriptLPS(1); | 6254 | m_host.AddScriptLPS(1); |
6312 | 6255 | ||
6313 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6256 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6314 | if (parts.Count > 0) | 6257 | |
6258 | try | ||
6315 | { | 6259 | { |
6316 | try | 6260 | foreach (SceneObjectPart part in parts) |
6317 | { | ||
6318 | foreach (var part in parts) | ||
6319 | { | ||
6320 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6321 | } | ||
6322 | } | ||
6323 | finally | ||
6324 | { | 6261 | { |
6262 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6325 | } | 6263 | } |
6326 | } | 6264 | } |
6265 | finally | ||
6266 | { | ||
6267 | } | ||
6327 | } | 6268 | } |
6328 | 6269 | ||
6329 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) | 6270 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
@@ -6352,10 +6293,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6352 | LSL_Vector bottom_south_west) | 6293 | LSL_Vector bottom_south_west) |
6353 | { | 6294 | { |
6354 | m_host.AddScriptLPS(1); | 6295 | m_host.AddScriptLPS(1); |
6355 | float radius1 = (float)llVecDist(llGetPos(), top_north_east); | 6296 | if (m_SoundModule != null) |
6356 | float radius2 = (float)llVecDist(llGetPos(), bottom_south_west); | 6297 | { |
6357 | float radius = Math.Abs(radius1 - radius2); | 6298 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
6358 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false); | 6299 | KeyOrName(sound, AssetType.Sound), volume, |
6300 | bottom_south_west, top_north_east); | ||
6301 | } | ||
6359 | } | 6302 | } |
6360 | 6303 | ||
6361 | public void llEjectFromLand(string pest) | 6304 | public void llEjectFromLand(string pest) |
@@ -6541,9 +6484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6541 | 6484 | ||
6542 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get | 6485 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
6543 | //the height of that point on the plane. The resulting vector gives the slope. | 6486 | //the height of that point on the plane. The resulting vector gives the slope. |
6544 | Vector3 vsl = new Vector3(); | 6487 | Vector3 vsl = vsn; |
6545 | vsl.X = (float)vsn.x; | ||
6546 | vsl.Y = (float)vsn.y; | ||
6547 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); | 6488 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
6548 | vsl.Normalize(); | 6489 | vsl.Normalize(); |
6549 | //Normalization might be overkill here | 6490 | //Normalization might be overkill here |
@@ -6554,9 +6495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6554 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6495 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
6555 | { | 6496 | { |
6556 | m_host.AddScriptLPS(1); | 6497 | m_host.AddScriptLPS(1); |
6557 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 6498 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
6558 | (float)offset.y, | ||
6559 | (float)offset.z); | ||
6560 | // Clamp to valid position | 6499 | // Clamp to valid position |
6561 | if (pos.X < 0) | 6500 | if (pos.X < 0) |
6562 | pos.X = 0; | 6501 | pos.X = 0; |
@@ -6721,7 +6660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6721 | 6660 | ||
6722 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6661 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6723 | 6662 | ||
6724 | foreach (var part in parts) | 6663 | foreach (SceneObjectPart part in parts) |
6725 | { | 6664 | { |
6726 | SetParticleSystem(part, rules); | 6665 | SetParticleSystem(part, rules); |
6727 | } | 6666 | } |
@@ -6965,16 +6904,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6965 | if (m_TransferModule != null) | 6904 | if (m_TransferModule != null) |
6966 | { | 6905 | { |
6967 | byte[] bucket = new byte[] { (byte)AssetType.Folder }; | 6906 | byte[] bucket = new byte[] { (byte)AssetType.Folder }; |
6968 | 6907 | ||
6908 | Vector3 pos = m_host.AbsolutePosition; | ||
6909 | |||
6969 | GridInstantMessage msg = new GridInstantMessage(World, | 6910 | GridInstantMessage msg = new GridInstantMessage(World, |
6970 | m_host.UUID, m_host.Name + ", an object owned by " + | 6911 | m_host.OwnerID, m_host.Name, destID, |
6971 | resolveName(m_host.OwnerID) + ",", destID, | ||
6972 | (byte)InstantMessageDialog.TaskInventoryOffered, | 6912 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6973 | false, category + "\n" + m_host.Name + " is located at " + | 6913 | false, string.Format("'{0}'", category), |
6974 | World.RegionInfo.RegionName + " " + | 6914 | // We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 |
6975 | m_host.AbsolutePosition.ToString(), | 6915 | // false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), |
6976 | folderID, true, m_host.AbsolutePosition, | 6916 | folderID, false, pos, |
6977 | bucket); | 6917 | bucket, false); |
6978 | 6918 | ||
6979 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 6919 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
6980 | } | 6920 | } |
@@ -7010,8 +6950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7010 | 6950 | ||
7011 | if (!m_host.ParentGroup.IsDeleted) | 6951 | if (!m_host.ParentGroup.IsDeleted) |
7012 | { | 6952 | { |
7013 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, | 6953 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
7014 | new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); | ||
7015 | } | 6954 | } |
7016 | } | 6955 | } |
7017 | 6956 | ||
@@ -7023,7 +6962,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7023 | 6962 | ||
7024 | if (!m_host.ParentGroup.IsDeleted) | 6963 | if (!m_host.ParentGroup.IsDeleted) |
7025 | { | 6964 | { |
7026 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); | 6965 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
7027 | } | 6966 | } |
7028 | } | 6967 | } |
7029 | 6968 | ||
@@ -7053,8 +6992,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7053 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6992 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
7054 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | 6993 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
7055 | 6994 | ||
7056 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6995 | part.SitTargetPosition = offset; |
7057 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6996 | part.SitTargetOrientation = rot; |
7058 | part.ParentGroup.HasGroupChanged = true; | 6997 | part.ParentGroup.HasGroupChanged = true; |
7059 | } | 6998 | } |
7060 | 6999 | ||
@@ -7157,13 +7096,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7157 | public void llSetCameraEyeOffset(LSL_Vector offset) | 7096 | public void llSetCameraEyeOffset(LSL_Vector offset) |
7158 | { | 7097 | { |
7159 | m_host.AddScriptLPS(1); | 7098 | m_host.AddScriptLPS(1); |
7160 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7099 | m_host.SetCameraEyeOffset(offset); |
7161 | } | 7100 | } |
7162 | 7101 | ||
7163 | public void llSetCameraAtOffset(LSL_Vector offset) | 7102 | public void llSetCameraAtOffset(LSL_Vector offset) |
7164 | { | 7103 | { |
7165 | m_host.AddScriptLPS(1); | 7104 | m_host.AddScriptLPS(1); |
7166 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7105 | m_host.SetCameraAtOffset(offset); |
7167 | } | 7106 | } |
7168 | 7107 | ||
7169 | public LSL_String llDumpList2String(LSL_List src, string seperator) | 7108 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
@@ -7185,7 +7124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7185 | public LSL_Integer llScriptDanger(LSL_Vector pos) | 7124 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
7186 | { | 7125 | { |
7187 | m_host.AddScriptLPS(1); | 7126 | m_host.AddScriptLPS(1); |
7188 | bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | 7127 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
7189 | if (result) | 7128 | if (result) |
7190 | { | 7129 | { |
7191 | return 1; | 7130 | return 1; |
@@ -7767,7 +7706,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7767 | { | 7706 | { |
7768 | m_host.AddScriptLPS(1); | 7707 | m_host.AddScriptLPS(1); |
7769 | 7708 | ||
7770 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); | 7709 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
7771 | 7710 | ||
7772 | ScriptSleep(200); | 7711 | ScriptSleep(200); |
7773 | } | 7712 | } |
@@ -7776,10 +7715,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7776 | { | 7715 | { |
7777 | m_host.AddScriptLPS(1); | 7716 | m_host.AddScriptLPS(1); |
7778 | 7717 | ||
7779 | setLinkPrimParams(linknumber, rules); | 7718 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7719 | |||
7720 | ScriptSleep(200); | ||
7780 | } | 7721 | } |
7781 | 7722 | ||
7782 | private void setLinkPrimParams(int linknumber, LSL_List rules) | 7723 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7783 | { | 7724 | { |
7784 | List<object> parts = new List<object>(); | 7725 | List<object> parts = new List<object>(); |
7785 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | 7726 | List<SceneObjectPart> prims = GetLinkParts(linknumber); |
@@ -7790,15 +7731,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7790 | parts.Add(p); | 7731 | parts.Add(p); |
7791 | 7732 | ||
7792 | LSL_List remaining = null; | 7733 | LSL_List remaining = null; |
7734 | uint rulesParsed = 0; | ||
7793 | 7735 | ||
7794 | if (parts.Count > 0) | 7736 | if (parts.Count > 0) |
7795 | { | 7737 | { |
7796 | foreach (object part in parts) | 7738 | foreach (object part in parts) |
7797 | { | 7739 | { |
7798 | if (part is SceneObjectPart) | 7740 | if (part is SceneObjectPart) |
7799 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7741 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7800 | else | 7742 | else |
7801 | remaining = SetPrimParams((ScenePresence)part, rules); | 7743 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7802 | } | 7744 | } |
7803 | 7745 | ||
7804 | while ((object)remaining != null && remaining.Length > 2) | 7746 | while ((object)remaining != null && remaining.Length > 2) |
@@ -7817,9 +7759,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7817 | foreach (object part in parts) | 7759 | foreach (object part in parts) |
7818 | { | 7760 | { |
7819 | if (part is SceneObjectPart) | 7761 | if (part is SceneObjectPart) |
7820 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7762 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7821 | else | 7763 | else |
7822 | remaining = SetPrimParams((ScenePresence)part, rules); | 7764 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7823 | } | 7765 | } |
7824 | } | 7766 | } |
7825 | } | 7767 | } |
@@ -7857,6 +7799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7857 | 7799 | ||
7858 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7800 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7859 | { | 7801 | { |
7802 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7860 | llSetLinkPrimitiveParamsFast(linknumber, rules); | 7803 | llSetLinkPrimitiveParamsFast(linknumber, rules); |
7861 | ScriptSleep(200); | 7804 | ScriptSleep(200); |
7862 | } | 7805 | } |
@@ -7884,195 +7827,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7884 | return new Vector3((float)x, (float)y, (float)z); | 7827 | return new Vector3((float)x, (float)y, (float)z); |
7885 | } | 7828 | } |
7886 | 7829 | ||
7887 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) | 7830 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7888 | { | ||
7889 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7890 | |||
7891 | int idx = 0; | ||
7892 | |||
7893 | bool positionChanged = false; | ||
7894 | Vector3 finalPos = Vector3.Zero; | ||
7895 | |||
7896 | try | ||
7897 | { | ||
7898 | while (idx < rules.Length) | ||
7899 | { | ||
7900 | int code = rules.GetLSLIntegerItem(idx++); | ||
7901 | |||
7902 | int remain = rules.Length - idx; | ||
7903 | |||
7904 | switch (code) | ||
7905 | { | ||
7906 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7907 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7908 | { | ||
7909 | if (remain < 1) | ||
7910 | return null; | ||
7911 | |||
7912 | LSL_Vector v; | ||
7913 | v = rules.GetVector3Item(idx++); | ||
7914 | |||
7915 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7916 | if (part == null) | ||
7917 | break; | ||
7918 | |||
7919 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7920 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7921 | if (part.LinkNum > 1) | ||
7922 | { | ||
7923 | localRot = GetPartLocalRot(part); | ||
7924 | localPos = GetPartLocalPos(part); | ||
7925 | } | ||
7926 | |||
7927 | v -= localPos; | ||
7928 | v /= localRot; | ||
7929 | |||
7930 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7931 | |||
7932 | v = v + 2 * sitOffset; | ||
7933 | |||
7934 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7935 | av.SendAvatarDataToAllAgents(); | ||
7936 | |||
7937 | } | ||
7938 | break; | ||
7939 | |||
7940 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7941 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7942 | { | ||
7943 | if (remain < 1) | ||
7944 | return null; | ||
7945 | |||
7946 | LSL_Rotation r; | ||
7947 | r = rules.GetQuaternionItem(idx++); | ||
7948 | |||
7949 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7950 | if (part == null) | ||
7951 | break; | ||
7952 | |||
7953 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7954 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7955 | |||
7956 | if (part.LinkNum > 1) | ||
7957 | localRot = GetPartLocalRot(part); | ||
7958 | |||
7959 | r = r * llGetRootRotation() / localRot; | ||
7960 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7961 | av.SendAvatarDataToAllAgents(); | ||
7962 | } | ||
7963 | break; | ||
7964 | |||
7965 | // parse rest doing nothing but number of parameters error check | ||
7966 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7967 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7968 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7969 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7970 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7971 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7972 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7973 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7974 | if (remain < 1) | ||
7975 | return null; | ||
7976 | idx++; | ||
7977 | break; | ||
7978 | |||
7979 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7980 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7981 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7982 | if (remain < 2) | ||
7983 | return null; | ||
7984 | idx += 2; | ||
7985 | break; | ||
7986 | |||
7987 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7988 | if (remain < 3) | ||
7989 | return null; | ||
7990 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7991 | remain = rules.Length - idx; | ||
7992 | switch (code) | ||
7993 | { | ||
7994 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7995 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7996 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7997 | if (remain < 6) | ||
7998 | return null; | ||
7999 | idx += 6; | ||
8000 | break; | ||
8001 | |||
8002 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
8003 | if (remain < 5) | ||
8004 | return null; | ||
8005 | idx += 5; | ||
8006 | break; | ||
8007 | |||
8008 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
8009 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
8010 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
8011 | if (remain < 11) | ||
8012 | return null; | ||
8013 | idx += 11; | ||
8014 | break; | ||
8015 | |||
8016 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
8017 | if (remain < 2) | ||
8018 | return null; | ||
8019 | idx += 2; | ||
8020 | break; | ||
8021 | } | ||
8022 | break; | ||
8023 | |||
8024 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8025 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8026 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8027 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
8028 | if (remain < 3) | ||
8029 | return null; | ||
8030 | idx += 3; | ||
8031 | break; | ||
8032 | |||
8033 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8034 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8035 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8036 | if (remain < 5) | ||
8037 | return null; | ||
8038 | idx += 5; | ||
8039 | break; | ||
8040 | |||
8041 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8042 | if (remain < 7) | ||
8043 | return null; | ||
8044 | |||
8045 | idx += 7; | ||
8046 | break; | ||
8047 | |||
8048 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8049 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8050 | return null; | ||
8051 | |||
8052 | return rules.GetSublist(idx, -1); | ||
8053 | } | ||
8054 | } | ||
8055 | } | ||
8056 | |||
8057 | finally | ||
8058 | { | ||
8059 | if (positionChanged) | ||
8060 | { | ||
8061 | av.OffsetPosition = finalPos; | ||
8062 | // av.SendAvatarDataToAllAgents(); | ||
8063 | av.SendTerseUpdateToAllClients(); | ||
8064 | positionChanged = false; | ||
8065 | } | ||
8066 | } | ||
8067 | return null; | ||
8068 | } | ||
8069 | |||
8070 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
8071 | { | 7831 | { |
8072 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 7832 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
8073 | return null; | 7833 | return null; |
8074 | 7834 | ||
8075 | int idx = 0; | 7835 | int idx = 0; |
7836 | int idxStart = 0; | ||
8076 | 7837 | ||
8077 | SceneObjectGroup parentgrp = part.ParentGroup; | 7838 | SceneObjectGroup parentgrp = part.ParentGroup; |
8078 | 7839 | ||
@@ -8083,9 +7844,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8083 | { | 7844 | { |
8084 | while (idx < rules.Length) | 7845 | while (idx < rules.Length) |
8085 | { | 7846 | { |
7847 | ++rulesParsed; | ||
8086 | int code = rules.GetLSLIntegerItem(idx++); | 7848 | int code = rules.GetLSLIntegerItem(idx++); |
8087 | 7849 | ||
8088 | int remain = rules.Length - idx; | 7850 | int remain = rules.Length - idx; |
7851 | idxStart = idx; | ||
8089 | 7852 | ||
8090 | int face; | 7853 | int face; |
8091 | LSL_Vector v; | 7854 | LSL_Vector v; |
@@ -8115,18 +7878,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8115 | return null; | 7878 | return null; |
8116 | 7879 | ||
8117 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7880 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8118 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
8119 | // try to let this work as in SL... | 7881 | // try to let this work as in SL... |
8120 | if (rootPart == part) | 7882 | if (part.ParentID == 0) |
8121 | { | 7883 | { |
8122 | // special case: If we are root, rotate complete SOG to new rotation | 7884 | // special case: If we are root, rotate complete SOG to new rotation |
8123 | SetRot(part, Rot2Quaternion(q)); | 7885 | SetRot(part, q); |
8124 | } | 7886 | } |
8125 | else | 7887 | else |
8126 | { | 7888 | { |
8127 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7889 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
8128 | // sounds like sl bug that we need to replicate | 7890 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
8129 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7891 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
8130 | } | 7892 | } |
8131 | 7893 | ||
8132 | break; | 7894 | break; |
@@ -8300,8 +8062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8300 | LSL_Vector color=rules.GetVector3Item(idx++); | 8062 | LSL_Vector color=rules.GetVector3Item(idx++); |
8301 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 8063 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
8302 | 8064 | ||
8303 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 8065 | part.SetFaceColorAlpha(face, color, alpha); |
8304 | SetAlpha(part, alpha, face); | ||
8305 | 8066 | ||
8306 | break; | 8067 | break; |
8307 | 8068 | ||
@@ -8449,9 +8210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8449 | string primText = rules.GetLSLStringItem(idx++); | 8210 | string primText = rules.GetLSLStringItem(idx++); |
8450 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 8211 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
8451 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 8212 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
8452 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 8213 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
8453 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | ||
8454 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | ||
8455 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 8214 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
8456 | 8215 | ||
8457 | break; | 8216 | break; |
@@ -8470,8 +8229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8470 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8229 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8471 | if (remain < 1) | 8230 | if (remain < 1) |
8472 | return null; | 8231 | return null; |
8473 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8232 | SetRot(part, rules.GetQuaternionItem(idx++)); |
8474 | SetRot(part, Rot2Quaternion(lr)); | ||
8475 | break; | 8233 | break; |
8476 | case (int)ScriptBaseClass.PRIM_OMEGA: | 8234 | case (int)ScriptBaseClass.PRIM_OMEGA: |
8477 | if (remain < 3) | 8235 | if (remain < 3) |
@@ -8481,7 +8239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8481 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8239 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
8482 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8240 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
8483 | break; | 8241 | break; |
8484 | 8242 | case (int)ScriptBaseClass.PRIM_SLICE: | |
8243 | if (remain < 1) | ||
8244 | return null; | ||
8245 | LSL_Vector slice = rules.GetVector3Item(idx++); | ||
8246 | part.UpdateSlice((float)slice.x, (float)slice.y); | ||
8247 | break; | ||
8485 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8248 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8486 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8249 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
8487 | return null; | 8250 | return null; |
@@ -8490,6 +8253,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8490 | } | 8253 | } |
8491 | } | 8254 | } |
8492 | } | 8255 | } |
8256 | catch (InvalidCastException e) | ||
8257 | { | ||
8258 | ShoutError(string.Format( | ||
8259 | "{0} error running rule #{1}: arg #{2} ", | ||
8260 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
8261 | } | ||
8493 | finally | 8262 | finally |
8494 | { | 8263 | { |
8495 | if (positionChanged) | 8264 | if (positionChanged) |
@@ -8498,12 +8267,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8498 | { | 8267 | { |
8499 | SceneObjectGroup parent = part.ParentGroup; | 8268 | SceneObjectGroup parent = part.ParentGroup; |
8500 | Util.FireAndForget(delegate(object x) { | 8269 | Util.FireAndForget(delegate(object x) { |
8501 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8270 | parent.UpdateGroupPosition(currentPosition); |
8502 | }); | 8271 | }); |
8503 | } | 8272 | } |
8504 | else | 8273 | else |
8505 | { | 8274 | { |
8506 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | 8275 | part.OffsetPosition = currentPosition; |
8507 | SceneObjectGroup parent = part.ParentGroup; | 8276 | SceneObjectGroup parent = part.ParentGroup; |
8508 | parent.HasGroupChanged = true; | 8277 | parent.HasGroupChanged = true; |
8509 | parent.ScheduleGroupForTerseUpdate(); | 8278 | parent.ScheduleGroupForTerseUpdate(); |
@@ -8792,7 +8561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8792 | // and standing avatar since server 1.36 | 8561 | // and standing avatar since server 1.36 |
8793 | LSL_Vector lower; | 8562 | LSL_Vector lower; |
8794 | LSL_Vector upper; | 8563 | LSL_Vector upper; |
8795 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8564 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID |
8796 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8565 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
8797 | { | 8566 | { |
8798 | // This is for ground sitting avatars | 8567 | // This is for ground sitting avatars |
@@ -8881,7 +8650,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8881 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8650 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8882 | { | 8651 | { |
8883 | m_host.AddScriptLPS(1); | 8652 | m_host.AddScriptLPS(1); |
8884 | return GetLinkPrimitiveParams(m_host, rules); | 8653 | |
8654 | LSL_List result = new LSL_List(); | ||
8655 | |||
8656 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | ||
8657 | |||
8658 | while (remaining != null && remaining.Length > 2) | ||
8659 | { | ||
8660 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
8661 | rules = remaining.GetSublist(1, -1); | ||
8662 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
8663 | |||
8664 | foreach (SceneObjectPart part in parts) | ||
8665 | remaining = GetPrimParams(part, rules, ref result); | ||
8666 | } | ||
8667 | |||
8668 | return result; | ||
8885 | } | 8669 | } |
8886 | 8670 | ||
8887 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8671 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
@@ -8891,294 +8675,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8891 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | 8675 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8892 | // keep other options as before | 8676 | // keep other options as before |
8893 | 8677 | ||
8894 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8678 | List<SceneObjectPart> parts; |
8895 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | 8679 | List<ScenePresence> avatars; |
8896 | 8680 | ||
8897 | LSL_List res = new LSL_List(); | 8681 | LSL_List res = new LSL_List(); |
8682 | LSL_List remaining = null; | ||
8898 | 8683 | ||
8899 | if (parts.Count > 0) | 8684 | while (rules.Length > 0) |
8900 | { | 8685 | { |
8901 | foreach (var part in parts) | 8686 | parts = GetLinkParts(linknumber); |
8687 | avatars = GetLinkAvatars(linknumber); | ||
8688 | |||
8689 | remaining = null; | ||
8690 | foreach (SceneObjectPart part in parts) | ||
8902 | { | 8691 | { |
8903 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8692 | remaining = GetPrimParams(part, rules, ref res); |
8904 | res += partRes; | ||
8905 | } | 8693 | } |
8906 | } | ||
8907 | if (avatars.Count > 0) | ||
8908 | { | ||
8909 | foreach (ScenePresence avatar in avatars) | 8694 | foreach (ScenePresence avatar in avatars) |
8910 | { | 8695 | { |
8911 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | 8696 | remaining = GetPrimParams(avatar, rules, ref res); |
8912 | res += avaRes; | ||
8913 | } | 8697 | } |
8914 | } | ||
8915 | return res; | ||
8916 | } | ||
8917 | |||
8918 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8919 | { | ||
8920 | // avatars case | ||
8921 | // replies as SL wiki | ||
8922 | 8698 | ||
8923 | LSL_List res = new LSL_List(); | 8699 | if (remaining != null && remaining.Length > 0) |
8924 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8925 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8926 | |||
8927 | int idx = 0; | ||
8928 | while (idx < rules.Length) | ||
8929 | { | ||
8930 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8931 | int remain = rules.Length - idx; | ||
8932 | |||
8933 | switch (code) | ||
8934 | { | 8700 | { |
8935 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8701 | linknumber = remaining.GetLSLIntegerItem(0); |
8936 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | 8702 | rules = remaining.GetSublist(1, -1); |
8937 | break; | ||
8938 | |||
8939 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8940 | res.Add(new LSL_Integer(0)); | ||
8941 | break; | ||
8942 | |||
8943 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8944 | res.Add(new LSL_Integer(0)); | ||
8945 | break; | ||
8946 | |||
8947 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8948 | res.Add(new LSL_Integer(0)); | ||
8949 | break; | ||
8950 | |||
8951 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8952 | |||
8953 | Vector3 pos = avatar.OffsetPosition; | ||
8954 | |||
8955 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8956 | pos -= sitOffset; | ||
8957 | |||
8958 | if( sitPart != null) | ||
8959 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8960 | |||
8961 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8962 | break; | ||
8963 | |||
8964 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8965 | // as in llGetAgentSize above | ||
8966 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8967 | break; | ||
8968 | |||
8969 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8970 | Quaternion rot = avatar.Rotation; | ||
8971 | if (sitPart != null) | ||
8972 | { | ||
8973 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8974 | } | ||
8975 | |||
8976 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8977 | break; | ||
8978 | |||
8979 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8980 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8981 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8982 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8983 | res.Add(new LSL_Float(0.0f)); | ||
8984 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8985 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8986 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8987 | break; | ||
8988 | |||
8989 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8990 | if (remain < 1) | ||
8991 | return res; | ||
8992 | |||
8993 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8994 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8995 | { | ||
8996 | for (face = 0; face < 21; face++) | ||
8997 | { | ||
8998 | res.Add(new LSL_String("")); | ||
8999 | res.Add(new LSL_Vector(0,0,0)); | ||
9000 | res.Add(new LSL_Vector(0,0,0)); | ||
9001 | res.Add(new LSL_Float(0.0)); | ||
9002 | } | ||
9003 | } | ||
9004 | else | ||
9005 | { | ||
9006 | if (face >= 0 && face < 21) | ||
9007 | { | ||
9008 | res.Add(new LSL_String("")); | ||
9009 | res.Add(new LSL_Vector(0,0,0)); | ||
9010 | res.Add(new LSL_Vector(0,0,0)); | ||
9011 | res.Add(new LSL_Float(0.0)); | ||
9012 | } | ||
9013 | } | ||
9014 | break; | ||
9015 | |||
9016 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
9017 | if (remain < 1) | ||
9018 | return res; | ||
9019 | |||
9020 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9021 | |||
9022 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9023 | { | ||
9024 | for (face = 0; face < 21; face++) | ||
9025 | { | ||
9026 | res.Add(new LSL_Vector(0,0,0)); | ||
9027 | res.Add(new LSL_Float(0)); | ||
9028 | } | ||
9029 | } | ||
9030 | else | ||
9031 | { | ||
9032 | res.Add(new LSL_Vector(0,0,0)); | ||
9033 | res.Add(new LSL_Float(0)); | ||
9034 | } | ||
9035 | break; | ||
9036 | |||
9037 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
9038 | if (remain < 1) | ||
9039 | return res; | ||
9040 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9041 | |||
9042 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9043 | { | ||
9044 | for (face = 0; face < 21; face++) | ||
9045 | { | ||
9046 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9047 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9048 | } | ||
9049 | } | ||
9050 | else | ||
9051 | { | ||
9052 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9053 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9054 | } | ||
9055 | break; | ||
9056 | |||
9057 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9058 | if (remain < 1) | ||
9059 | return res; | ||
9060 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9061 | |||
9062 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9063 | { | ||
9064 | for (face = 0; face < 21; face++) | ||
9065 | { | ||
9066 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9067 | } | ||
9068 | } | ||
9069 | else | ||
9070 | { | ||
9071 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9072 | } | ||
9073 | break; | ||
9074 | |||
9075 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9076 | res.Add(new LSL_Integer(0)); | ||
9077 | res.Add(new LSL_Integer(0));// softness | ||
9078 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9079 | res.Add(new LSL_Float(0.0f)); // friction | ||
9080 | res.Add(new LSL_Float(0.0f)); // wind | ||
9081 | res.Add(new LSL_Float(0.0f)); // tension | ||
9082 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9083 | break; | ||
9084 | |||
9085 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9086 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9087 | if (remain < 1) | ||
9088 | return res; | ||
9089 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9090 | |||
9091 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9092 | { | ||
9093 | for (face = 0; face < 21; face++) | ||
9094 | { | ||
9095 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9096 | } | ||
9097 | } | ||
9098 | else | ||
9099 | { | ||
9100 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9101 | } | ||
9102 | break; | ||
9103 | |||
9104 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9105 | res.Add(new LSL_Integer(0)); | ||
9106 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9107 | res.Add(new LSL_Float(0f)); // intensity | ||
9108 | res.Add(new LSL_Float(0f)); // radius | ||
9109 | res.Add(new LSL_Float(0f)); // falloff | ||
9110 | break; | ||
9111 | |||
9112 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9113 | if (remain < 1) | ||
9114 | return res; | ||
9115 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9116 | |||
9117 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9118 | { | ||
9119 | for (face = 0; face < 21; face++) | ||
9120 | { | ||
9121 | res.Add(new LSL_Float(0f)); | ||
9122 | } | ||
9123 | } | ||
9124 | else | ||
9125 | { | ||
9126 | res.Add(new LSL_Float(0f)); | ||
9127 | } | ||
9128 | break; | ||
9129 | |||
9130 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9131 | res.Add(new LSL_String("")); | ||
9132 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9133 | res.Add(new LSL_Float(1.0f)); | ||
9134 | break; | ||
9135 | |||
9136 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9137 | res.Add(new LSL_String(avatar.Name)); | ||
9138 | break; | ||
9139 | |||
9140 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9141 | res.Add(new LSL_String("")); | ||
9142 | break; | ||
9143 | |||
9144 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9145 | Quaternion lrot = avatar.Rotation; | ||
9146 | |||
9147 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9148 | { | ||
9149 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9150 | } | ||
9151 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9152 | break; | ||
9153 | |||
9154 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9155 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9156 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9157 | lpos -= lsitOffset; | ||
9158 | |||
9159 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9160 | { | ||
9161 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9162 | } | ||
9163 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9164 | break; | ||
9165 | |||
9166 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9167 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9168 | return res; | ||
9169 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9170 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9171 | |||
9172 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9173 | return res; | ||
9174 | } | 8703 | } |
9175 | } | 8704 | } |
8705 | |||
9176 | return res; | 8706 | return res; |
9177 | } | 8707 | } |
9178 | 8708 | ||
9179 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 8709 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
9180 | { | 8710 | { |
9181 | LSL_List res = new LSL_List(); | ||
9182 | int idx=0; | 8711 | int idx=0; |
9183 | while (idx < rules.Length) | 8712 | while (idx < rules.Length) |
9184 | { | 8713 | { |
@@ -9316,7 +8845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9316 | 8845 | ||
9317 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 8846 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
9318 | if (remain < 1) | 8847 | if (remain < 1) |
9319 | return res; | 8848 | return null; |
9320 | 8849 | ||
9321 | int face = (int)rules.GetLSLIntegerItem(idx++); | 8850 | int face = (int)rules.GetLSLIntegerItem(idx++); |
9322 | Primitive.TextureEntry tex = part.Shape.Textures; | 8851 | Primitive.TextureEntry tex = part.Shape.Textures; |
@@ -9356,7 +8885,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9356 | 8885 | ||
9357 | case (int)ScriptBaseClass.PRIM_COLOR: | 8886 | case (int)ScriptBaseClass.PRIM_COLOR: |
9358 | if (remain < 1) | 8887 | if (remain < 1) |
9359 | return res; | 8888 | return null; |
9360 | 8889 | ||
9361 | face=(int)rules.GetLSLIntegerItem(idx++); | 8890 | face=(int)rules.GetLSLIntegerItem(idx++); |
9362 | 8891 | ||
@@ -9385,7 +8914,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9385 | 8914 | ||
9386 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8915 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
9387 | if (remain < 1) | 8916 | if (remain < 1) |
9388 | return res; | 8917 | return null; |
8918 | |||
9389 | face = (int)rules.GetLSLIntegerItem(idx++); | 8919 | face = (int)rules.GetLSLIntegerItem(idx++); |
9390 | 8920 | ||
9391 | tex = part.Shape.Textures; | 8921 | tex = part.Shape.Textures; |
@@ -9441,7 +8971,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9441 | 8971 | ||
9442 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8972 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
9443 | if (remain < 1) | 8973 | if (remain < 1) |
9444 | return res; | 8974 | return null; |
8975 | |||
9445 | face = (int)rules.GetLSLIntegerItem(idx++); | 8976 | face = (int)rules.GetLSLIntegerItem(idx++); |
9446 | 8977 | ||
9447 | tex = part.Shape.Textures; | 8978 | tex = part.Shape.Textures; |
@@ -9495,7 +9026,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9495 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9026 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9496 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 9027 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
9497 | if (remain < 1) | 9028 | if (remain < 1) |
9498 | return res; | 9029 | return null; |
9030 | |||
9499 | face = (int)rules.GetLSLIntegerItem(idx++); | 9031 | face = (int)rules.GetLSLIntegerItem(idx++); |
9500 | 9032 | ||
9501 | tex = part.Shape.Textures; | 9033 | tex = part.Shape.Textures; |
@@ -9543,7 +9075,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9543 | 9075 | ||
9544 | case (int)ScriptBaseClass.PRIM_GLOW: | 9076 | case (int)ScriptBaseClass.PRIM_GLOW: |
9545 | if (remain < 1) | 9077 | if (remain < 1) |
9546 | return res; | 9078 | return null; |
9079 | |||
9547 | face = (int)rules.GetLSLIntegerItem(idx++); | 9080 | face = (int)rules.GetLSLIntegerItem(idx++); |
9548 | 9081 | ||
9549 | tex = part.Shape.Textures; | 9082 | tex = part.Shape.Textures; |
@@ -9587,18 +9120,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9587 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9120 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
9588 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9121 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
9589 | break; | 9122 | break; |
9590 | 9123 | case (int)ScriptBaseClass.PRIM_SLICE: | |
9124 | PrimType prim_type = part.GetPrimType(); | ||
9125 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); | ||
9126 | res.Add(new LSL_Vector( | ||
9127 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, | ||
9128 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, | ||
9129 | 0 | ||
9130 | )); | ||
9131 | break; | ||
9591 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 9132 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
9592 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 9133 | if(remain < 3) |
9593 | return res; | 9134 | return null; |
9594 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 9135 | |
9595 | LSL_List new_rules = rules.GetSublist(idx, -1); | 9136 | return rules.GetSublist(idx, -1); |
9596 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9597 | res += tres; | ||
9598 | return res; | ||
9599 | } | 9137 | } |
9600 | } | 9138 | } |
9601 | return res; | 9139 | |
9140 | return null; | ||
9602 | } | 9141 | } |
9603 | 9142 | ||
9604 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) | 9143 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
@@ -10511,11 +10050,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10511 | 10050 | ||
10512 | GridRegion info; | 10051 | GridRegion info; |
10513 | 10052 | ||
10514 | if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator? | 10053 | if (World.RegionInfo.RegionName == simulator) |
10515 | 10054 | info = new GridRegion(World.RegionInfo); | |
10516 | info = new GridRegion(m_ScriptEngine.World.RegionInfo); | ||
10517 | else | 10055 | else |
10518 | info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); | 10056 | info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); |
10519 | 10057 | ||
10520 | switch (data) | 10058 | switch (data) |
10521 | { | 10059 | { |
@@ -10525,9 +10063,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10525 | ScriptSleep(1000); | 10063 | ScriptSleep(1000); |
10526 | return UUID.Zero.ToString(); | 10064 | return UUID.Zero.ToString(); |
10527 | } | 10065 | } |
10528 | if (m_ScriptEngine.World.RegionInfo.RegionName != simulator) | 10066 | |
10067 | bool isHypergridRegion = false; | ||
10068 | |||
10069 | if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "") | ||
10070 | { | ||
10071 | // Hypergrid is currently placing real destination region co-ords into RegionSecret. | ||
10072 | // But other code can also use this field for a genuine RegionSecret! Therefore, if | ||
10073 | // anything is present we need to disambiguate. | ||
10074 | // | ||
10075 | // FIXME: Hypergrid should be storing this data in a different field. | ||
10076 | RegionFlags regionFlags | ||
10077 | = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags( | ||
10078 | info.ScopeID, info.RegionID); | ||
10079 | isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0; | ||
10080 | } | ||
10081 | |||
10082 | if (isHypergridRegion) | ||
10529 | { | 10083 | { |
10530 | //Hypergrid Region co-ordinates | ||
10531 | uint rx = 0, ry = 0; | 10084 | uint rx = 0, ry = 0; |
10532 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); | 10085 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); |
10533 | 10086 | ||
@@ -10538,7 +10091,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10538 | } | 10091 | } |
10539 | else | 10092 | else |
10540 | { | 10093 | { |
10541 | //Local-cooridnates | 10094 | // Local grid co-oridnates |
10542 | reply = new LSL_Vector( | 10095 | reply = new LSL_Vector( |
10543 | info.RegionLocX, | 10096 | info.RegionLocX, |
10544 | info.RegionLocY, | 10097 | info.RegionLocY, |
@@ -10992,20 +10545,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10992 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) | 10545 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10993 | { | 10546 | { |
10994 | case ParcelMediaCommandEnum.Url: | 10547 | case ParcelMediaCommandEnum.Url: |
10995 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10548 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
10996 | break; | 10549 | break; |
10997 | case ParcelMediaCommandEnum.Desc: | 10550 | case ParcelMediaCommandEnum.Desc: |
10998 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | 10551 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
10999 | break; | 10552 | break; |
11000 | case ParcelMediaCommandEnum.Texture: | 10553 | case ParcelMediaCommandEnum.Texture: |
11001 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | 10554 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
11002 | break; | 10555 | break; |
11003 | case ParcelMediaCommandEnum.Type: | 10556 | case ParcelMediaCommandEnum.Type: |
11004 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | 10557 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
11005 | break; | 10558 | break; |
11006 | case ParcelMediaCommandEnum.Size: | 10559 | case ParcelMediaCommandEnum.Size: |
11007 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); | 10560 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
11008 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); | 10561 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
11009 | break; | 10562 | break; |
11010 | default: | 10563 | default: |
11011 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 10564 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
@@ -11175,9 +10728,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11175 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10728 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
11176 | if (avatar != null) | 10729 | if (avatar != null) |
11177 | { | 10730 | { |
11178 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, | 10731 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
11179 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10732 | simname, pos, lookAt); |
11180 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | ||
11181 | } | 10733 | } |
11182 | 10734 | ||
11183 | ScriptSleep(1000); | 10735 | ScriptSleep(1000); |
@@ -11362,31 +10914,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11362 | public LSL_Float llListStatistics(int operation, LSL_List src) | 10914 | public LSL_Float llListStatistics(int operation, LSL_List src) |
11363 | { | 10915 | { |
11364 | m_host.AddScriptLPS(1); | 10916 | m_host.AddScriptLPS(1); |
11365 | LSL_List nums = LSL_List.ToDoubleList(src); | ||
11366 | switch (operation) | 10917 | switch (operation) |
11367 | { | 10918 | { |
11368 | case ScriptBaseClass.LIST_STAT_RANGE: | 10919 | case ScriptBaseClass.LIST_STAT_RANGE: |
11369 | return nums.Range(); | 10920 | return src.Range(); |
11370 | case ScriptBaseClass.LIST_STAT_MIN: | 10921 | case ScriptBaseClass.LIST_STAT_MIN: |
11371 | return nums.Min(); | 10922 | return src.Min(); |
11372 | case ScriptBaseClass.LIST_STAT_MAX: | 10923 | case ScriptBaseClass.LIST_STAT_MAX: |
11373 | return nums.Max(); | 10924 | return src.Max(); |
11374 | case ScriptBaseClass.LIST_STAT_MEAN: | 10925 | case ScriptBaseClass.LIST_STAT_MEAN: |
11375 | return nums.Mean(); | 10926 | return src.Mean(); |
11376 | case ScriptBaseClass.LIST_STAT_MEDIAN: | 10927 | case ScriptBaseClass.LIST_STAT_MEDIAN: |
11377 | return nums.Median(); | 10928 | return LSL_List.ToDoubleList(src).Median(); |
11378 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: | 10929 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: |
11379 | return nums.NumericLength(); | 10930 | return src.NumericLength(); |
11380 | case ScriptBaseClass.LIST_STAT_STD_DEV: | 10931 | case ScriptBaseClass.LIST_STAT_STD_DEV: |
11381 | return nums.StdDev(); | 10932 | return src.StdDev(); |
11382 | case ScriptBaseClass.LIST_STAT_SUM: | 10933 | case ScriptBaseClass.LIST_STAT_SUM: |
11383 | return nums.Sum(); | 10934 | return src.Sum(); |
11384 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: | 10935 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: |
11385 | return nums.SumSqrs(); | 10936 | return src.SumSqrs(); |
11386 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: | 10937 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: |
11387 | return nums.GeometricMean(); | 10938 | return src.GeometricMean(); |
11388 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: | 10939 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: |
11389 | return nums.HarmonicMean(); | 10940 | return src.HarmonicMean(); |
11390 | default: | 10941 | default: |
11391 | return 0.0; | 10942 | return 0.0; |
11392 | } | 10943 | } |
@@ -11744,7 +11295,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11744 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | 11295 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
11745 | { | 11296 | { |
11746 | m_host.AddScriptLPS(1); | 11297 | m_host.AddScriptLPS(1); |
11747 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 11298 | LandData land = World.GetLandData(pos); |
11748 | if (land == null) | 11299 | if (land == null) |
11749 | { | 11300 | { |
11750 | return new LSL_List(0); | 11301 | return new LSL_List(0); |
@@ -11912,13 +11463,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11912 | else | 11463 | else |
11913 | rot = obj.GetWorldRotation(); | 11464 | rot = obj.GetWorldRotation(); |
11914 | 11465 | ||
11915 | LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | 11466 | LSL_Rotation objrot = new LSL_Rotation(rot); |
11916 | ret.Add(objrot); | 11467 | ret.Add(objrot); |
11917 | } | 11468 | } |
11918 | break; | 11469 | break; |
11919 | case ScriptBaseClass.OBJECT_VELOCITY: | 11470 | case ScriptBaseClass.OBJECT_VELOCITY: |
11920 | Vector3 ovel = obj.Velocity; | 11471 | ret.Add(new LSL_Vector(obj.Velocity)); |
11921 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
11922 | break; | 11472 | break; |
11923 | case ScriptBaseClass.OBJECT_OWNER: | 11473 | case ScriptBaseClass.OBJECT_OWNER: |
11924 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11474 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -12005,12 +11555,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12005 | 11555 | ||
12006 | internal void Deprecated(string command) | 11556 | internal void Deprecated(string command) |
12007 | { | 11557 | { |
12008 | throw new Exception("Command deprecated: " + command); | 11558 | throw new ScriptException("Command deprecated: " + command); |
12009 | } | 11559 | } |
12010 | 11560 | ||
12011 | internal void LSLError(string msg) | 11561 | internal void LSLError(string msg) |
12012 | { | 11562 | { |
12013 | throw new Exception("LSL Runtime Error: " + msg); | 11563 | throw new ScriptException("LSL Runtime Error: " + msg); |
12014 | } | 11564 | } |
12015 | 11565 | ||
12016 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); | 11566 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); |
@@ -12131,7 +11681,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12131 | return tid.ToString(); | 11681 | return tid.ToString(); |
12132 | } | 11682 | } |
12133 | 11683 | ||
12134 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11684 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
12135 | { | 11685 | { |
12136 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11686 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12137 | if (obj == null) | 11687 | if (obj == null) |
@@ -12140,28 +11690,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12140 | if (obj.OwnerID != m_host.OwnerID) | 11690 | if (obj.OwnerID != m_host.OwnerID) |
12141 | return; | 11691 | return; |
12142 | 11692 | ||
12143 | LSL_List remaining = SetPrimParams(obj, rules); | 11693 | uint rulesParsed = 0; |
11694 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); | ||
12144 | 11695 | ||
12145 | while ((object)remaining != null && remaining.Length > 2) | 11696 | while ((object)remaining != null && remaining.Length > 2) |
12146 | { | 11697 | { |
12147 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); | 11698 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
12148 | LSL_List newrules = remaining.GetSublist(1, -1); | 11699 | LSL_List newrules = remaining.GetSublist(1, -1); |
12149 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ | 11700 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
12150 | remaining = SetPrimParams(part, newrules); | 11701 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
12151 | } | 11702 | } |
12152 | } | 11703 | } |
12153 | } | 11704 | } |
12154 | 11705 | ||
12155 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11706 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
12156 | { | 11707 | { |
12157 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11708 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12158 | if (obj == null) | ||
12159 | return new LSL_List(); | ||
12160 | 11709 | ||
12161 | if (obj.OwnerID != m_host.OwnerID) | 11710 | LSL_List result = new LSL_List(); |
12162 | return new LSL_List(); | ||
12163 | 11711 | ||
12164 | return GetLinkPrimitiveParams(obj, rules); | 11712 | if (obj != null && obj.OwnerID != m_host.OwnerID) |
11713 | { | ||
11714 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | ||
11715 | |||
11716 | while (remaining != null && remaining.Length > 2) | ||
11717 | { | ||
11718 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
11719 | rules = remaining.GetSublist(1, -1); | ||
11720 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
11721 | |||
11722 | foreach (SceneObjectPart part in parts) | ||
11723 | remaining = GetPrimParams(part, rules, ref result); | ||
11724 | } | ||
11725 | } | ||
11726 | |||
11727 | return result; | ||
12165 | } | 11728 | } |
12166 | 11729 | ||
12167 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | 11730 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
@@ -12524,8 +12087,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12524 | 12087 | ||
12525 | m_host.AddScriptLPS(1); | 12088 | m_host.AddScriptLPS(1); |
12526 | 12089 | ||
12527 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); | 12090 | Vector3 rayStart = start; |
12528 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); | 12091 | Vector3 rayEnd = end; |
12529 | Vector3 dir = rayEnd - rayStart; | 12092 | Vector3 dir = rayEnd - rayStart; |
12530 | 12093 | ||
12531 | float dist = Vector3.Mag(dir); | 12094 | float dist = Vector3.Mag(dir); |
@@ -13099,6 +12662,455 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13099 | } | 12662 | } |
13100 | } | 12663 | } |
13101 | } | 12664 | } |
12665 | |||
12666 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12667 | { | ||
12668 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12669 | |||
12670 | int idx = 0; | ||
12671 | int idxStart = 0; | ||
12672 | |||
12673 | bool positionChanged = false; | ||
12674 | Vector3 finalPos = Vector3.Zero; | ||
12675 | |||
12676 | try | ||
12677 | { | ||
12678 | while (idx < rules.Length) | ||
12679 | { | ||
12680 | ++rulesParsed; | ||
12681 | int code = rules.GetLSLIntegerItem(idx++); | ||
12682 | |||
12683 | int remain = rules.Length - idx; | ||
12684 | idxStart = idx; | ||
12685 | |||
12686 | switch (code) | ||
12687 | { | ||
12688 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12689 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12690 | { | ||
12691 | if (remain < 1) | ||
12692 | return null; | ||
12693 | |||
12694 | LSL_Vector v; | ||
12695 | v = rules.GetVector3Item(idx++); | ||
12696 | |||
12697 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12698 | if (part == null) | ||
12699 | break; | ||
12700 | |||
12701 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12702 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12703 | if (part.LinkNum > 1) | ||
12704 | { | ||
12705 | localRot = GetPartLocalRot(part); | ||
12706 | localPos = GetPartLocalPos(part); | ||
12707 | } | ||
12708 | |||
12709 | v -= localPos; | ||
12710 | v /= localRot; | ||
12711 | |||
12712 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12713 | |||
12714 | v = v + 2 * sitOffset; | ||
12715 | |||
12716 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12717 | av.SendAvatarDataToAllAgents(); | ||
12718 | |||
12719 | } | ||
12720 | break; | ||
12721 | |||
12722 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12723 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12724 | { | ||
12725 | if (remain < 1) | ||
12726 | return null; | ||
12727 | |||
12728 | LSL_Rotation r; | ||
12729 | r = rules.GetQuaternionItem(idx++); | ||
12730 | |||
12731 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12732 | if (part == null) | ||
12733 | break; | ||
12734 | |||
12735 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12736 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12737 | |||
12738 | if (part.LinkNum > 1) | ||
12739 | localRot = GetPartLocalRot(part); | ||
12740 | |||
12741 | r = r * llGetRootRotation() / localRot; | ||
12742 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12743 | av.SendAvatarDataToAllAgents(); | ||
12744 | } | ||
12745 | break; | ||
12746 | |||
12747 | // parse rest doing nothing but number of parameters error check | ||
12748 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12749 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12750 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12751 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12752 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12753 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12754 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12755 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12756 | if (remain < 1) | ||
12757 | return null; | ||
12758 | idx++; | ||
12759 | break; | ||
12760 | |||
12761 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12762 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12763 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12764 | if (remain < 2) | ||
12765 | return null; | ||
12766 | idx += 2; | ||
12767 | break; | ||
12768 | |||
12769 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12770 | if (remain < 3) | ||
12771 | return null; | ||
12772 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12773 | remain = rules.Length - idx; | ||
12774 | switch (code) | ||
12775 | { | ||
12776 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12777 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12778 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12779 | if (remain < 6) | ||
12780 | return null; | ||
12781 | idx += 6; | ||
12782 | break; | ||
12783 | |||
12784 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12785 | if (remain < 5) | ||
12786 | return null; | ||
12787 | idx += 5; | ||
12788 | break; | ||
12789 | |||
12790 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12791 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12792 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12793 | if (remain < 11) | ||
12794 | return null; | ||
12795 | idx += 11; | ||
12796 | break; | ||
12797 | |||
12798 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12799 | if (remain < 2) | ||
12800 | return null; | ||
12801 | idx += 2; | ||
12802 | break; | ||
12803 | } | ||
12804 | break; | ||
12805 | |||
12806 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12807 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12808 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12809 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12810 | if (remain < 3) | ||
12811 | return null; | ||
12812 | idx += 3; | ||
12813 | break; | ||
12814 | |||
12815 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12816 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12817 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12818 | if (remain < 5) | ||
12819 | return null; | ||
12820 | idx += 5; | ||
12821 | break; | ||
12822 | |||
12823 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12824 | if (remain < 7) | ||
12825 | return null; | ||
12826 | |||
12827 | idx += 7; | ||
12828 | break; | ||
12829 | |||
12830 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12831 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12832 | return null; | ||
12833 | |||
12834 | return rules.GetSublist(idx, -1); | ||
12835 | } | ||
12836 | } | ||
12837 | } | ||
12838 | catch (InvalidCastException e) | ||
12839 | { | ||
12840 | ShoutError(string.Format( | ||
12841 | "{0} error running rule #{1}: arg #{2} ", | ||
12842 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12843 | } | ||
12844 | finally | ||
12845 | { | ||
12846 | if (positionChanged) | ||
12847 | { | ||
12848 | av.OffsetPosition = finalPos; | ||
12849 | // av.SendAvatarDataToAllAgents(); | ||
12850 | av.SendTerseUpdateToAllClients(); | ||
12851 | positionChanged = false; | ||
12852 | } | ||
12853 | } | ||
12854 | return null; | ||
12855 | } | ||
12856 | |||
12857 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12858 | { | ||
12859 | // avatars case | ||
12860 | // replies as SL wiki | ||
12861 | |||
12862 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12863 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12864 | |||
12865 | int idx = 0; | ||
12866 | while (idx < rules.Length) | ||
12867 | { | ||
12868 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12869 | int remain = rules.Length - idx; | ||
12870 | |||
12871 | switch (code) | ||
12872 | { | ||
12873 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12874 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12875 | break; | ||
12876 | |||
12877 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12878 | res.Add(new LSL_Integer(0)); | ||
12879 | break; | ||
12880 | |||
12881 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12882 | res.Add(new LSL_Integer(0)); | ||
12883 | break; | ||
12884 | |||
12885 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12886 | res.Add(new LSL_Integer(0)); | ||
12887 | break; | ||
12888 | |||
12889 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12890 | |||
12891 | Vector3 pos = avatar.OffsetPosition; | ||
12892 | |||
12893 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12894 | pos -= sitOffset; | ||
12895 | |||
12896 | if( sitPart != null) | ||
12897 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12898 | |||
12899 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12900 | break; | ||
12901 | |||
12902 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12903 | // as in llGetAgentSize above | ||
12904 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12908 | Quaternion rot = avatar.Rotation; | ||
12909 | if (sitPart != null) | ||
12910 | { | ||
12911 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12912 | } | ||
12913 | |||
12914 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12915 | break; | ||
12916 | |||
12917 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12918 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12919 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12920 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12921 | res.Add(new LSL_Float(0.0f)); | ||
12922 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12923 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12924 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12925 | break; | ||
12926 | |||
12927 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12928 | if (remain < 1) | ||
12929 | return null; | ||
12930 | |||
12931 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12932 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12933 | { | ||
12934 | for (face = 0; face < 21; face++) | ||
12935 | { | ||
12936 | res.Add(new LSL_String("")); | ||
12937 | res.Add(new LSL_Vector(0,0,0)); | ||
12938 | res.Add(new LSL_Vector(0,0,0)); | ||
12939 | res.Add(new LSL_Float(0.0)); | ||
12940 | } | ||
12941 | } | ||
12942 | else | ||
12943 | { | ||
12944 | if (face >= 0 && face < 21) | ||
12945 | { | ||
12946 | res.Add(new LSL_String("")); | ||
12947 | res.Add(new LSL_Vector(0,0,0)); | ||
12948 | res.Add(new LSL_Vector(0,0,0)); | ||
12949 | res.Add(new LSL_Float(0.0)); | ||
12950 | } | ||
12951 | } | ||
12952 | break; | ||
12953 | |||
12954 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12955 | if (remain < 1) | ||
12956 | return null; | ||
12957 | |||
12958 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12959 | |||
12960 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12961 | { | ||
12962 | for (face = 0; face < 21; face++) | ||
12963 | { | ||
12964 | res.Add(new LSL_Vector(0,0,0)); | ||
12965 | res.Add(new LSL_Float(0)); | ||
12966 | } | ||
12967 | } | ||
12968 | else | ||
12969 | { | ||
12970 | res.Add(new LSL_Vector(0,0,0)); | ||
12971 | res.Add(new LSL_Float(0)); | ||
12972 | } | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12976 | if (remain < 1) | ||
12977 | return null; | ||
12978 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12979 | |||
12980 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12981 | { | ||
12982 | for (face = 0; face < 21; face++) | ||
12983 | { | ||
12984 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12985 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12986 | } | ||
12987 | } | ||
12988 | else | ||
12989 | { | ||
12990 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12991 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12992 | } | ||
12993 | break; | ||
12994 | |||
12995 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12996 | if (remain < 1) | ||
12997 | return null; | ||
12998 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12999 | |||
13000 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13001 | { | ||
13002 | for (face = 0; face < 21; face++) | ||
13003 | { | ||
13004 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13005 | } | ||
13006 | } | ||
13007 | else | ||
13008 | { | ||
13009 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13010 | } | ||
13011 | break; | ||
13012 | |||
13013 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13014 | res.Add(new LSL_Integer(0)); | ||
13015 | res.Add(new LSL_Integer(0));// softness | ||
13016 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13017 | res.Add(new LSL_Float(0.0f)); // friction | ||
13018 | res.Add(new LSL_Float(0.0f)); // wind | ||
13019 | res.Add(new LSL_Float(0.0f)); // tension | ||
13020 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13021 | break; | ||
13022 | |||
13023 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13024 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13025 | if (remain < 1) | ||
13026 | return null; | ||
13027 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13028 | |||
13029 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13030 | { | ||
13031 | for (face = 0; face < 21; face++) | ||
13032 | { | ||
13033 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13034 | } | ||
13035 | } | ||
13036 | else | ||
13037 | { | ||
13038 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13039 | } | ||
13040 | break; | ||
13041 | |||
13042 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13043 | res.Add(new LSL_Integer(0)); | ||
13044 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13045 | res.Add(new LSL_Float(0f)); // intensity | ||
13046 | res.Add(new LSL_Float(0f)); // radius | ||
13047 | res.Add(new LSL_Float(0f)); // falloff | ||
13048 | break; | ||
13049 | |||
13050 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13051 | if (remain < 1) | ||
13052 | return null; | ||
13053 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13054 | |||
13055 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13056 | { | ||
13057 | for (face = 0; face < 21; face++) | ||
13058 | { | ||
13059 | res.Add(new LSL_Float(0f)); | ||
13060 | } | ||
13061 | } | ||
13062 | else | ||
13063 | { | ||
13064 | res.Add(new LSL_Float(0f)); | ||
13065 | } | ||
13066 | break; | ||
13067 | |||
13068 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13069 | res.Add(new LSL_String("")); | ||
13070 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13071 | res.Add(new LSL_Float(1.0f)); | ||
13072 | break; | ||
13073 | |||
13074 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13075 | res.Add(new LSL_String(avatar.Name)); | ||
13076 | break; | ||
13077 | |||
13078 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13079 | res.Add(new LSL_String("")); | ||
13080 | break; | ||
13081 | |||
13082 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13083 | Quaternion lrot = avatar.Rotation; | ||
13084 | |||
13085 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13086 | { | ||
13087 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13088 | } | ||
13089 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13090 | break; | ||
13091 | |||
13092 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13093 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13094 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13095 | lpos -= lsitOffset; | ||
13096 | |||
13097 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13098 | { | ||
13099 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13100 | } | ||
13101 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13102 | break; | ||
13103 | |||
13104 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13105 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13106 | return null; | ||
13107 | |||
13108 | return rules.GetSublist(idx, -1); | ||
13109 | } | ||
13110 | } | ||
13111 | |||
13112 | return null; | ||
13113 | } | ||
13102 | } | 13114 | } |
13103 | 13115 | ||
13104 | public class NotecardCache | 13116 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 795de80..ceb4660 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
305 | idx++; | 305 | idx++; |
306 | iV = rules.GetVector3Item(idx); | 306 | iV = rules.GetVector3Item(idx); |
307 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 307 | wl.cloudDetailXYDensity = iV; |
308 | break; | 308 | break; |
309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
310 | idx++; | 310 | idx++; |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
330 | idx++; | 330 | idx++; |
331 | iV = rules.GetVector3Item(idx); | 331 | iV = rules.GetVector3Item(idx); |
332 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 332 | wl.cloudXYDensity = iV; |
333 | break; | 333 | break; |
334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
335 | idx++; | 335 | idx++; |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
385 | idx++; | 385 | idx++; |
386 | iV = rules.GetVector3Item(idx); | 386 | iV = rules.GetVector3Item(idx); |
387 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 387 | wl.reflectionWaveletScale = iV; |
388 | break; | 388 | break; |
389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
390 | idx++; | 390 | idx++; |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
422 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 422 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
423 | idx++; | 423 | idx++; |
424 | iV = rules.GetVector3Item(idx); | 424 | iV = rules.GetVector3Item(idx); |
425 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 425 | wl.waterColor = iV; |
426 | break; | 426 | break; |
427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
428 | idx++; | 428 | idx++; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7844c75..8f34833 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -95,13 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
95 | 95 | ||
96 | internal void MODError(string msg) | 96 | internal void MODError(string msg) |
97 | { | 97 | { |
98 | throw new Exception("MOD Runtime Error: " + msg); | 98 | throw new ScriptException("MOD Runtime Error: " + msg); |
99 | } | 99 | } |
100 | 100 | ||
101 | // | 101 | /// <summary> |
102 | //Dumps an error message on the debug console. | 102 | /// Dumps an error message on the debug console. |
103 | // | 103 | /// </summary> |
104 | 104 | /// <param name='message'></param> | |
105 | internal void MODShoutError(string message) | 105 | internal void MODShoutError(string message) |
106 | { | 106 | { |
107 | if (message.Length > 1023) | 107 | if (message.Length > 1023) |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
254 | 254 | ||
255 | object[] convertedParms = new object[parms.Length]; | 255 | object[] convertedParms = new object[parms.Length]; |
256 | for (int i = 0; i < parms.Length; i++) | 256 | for (int i = 0; i < parms.Length; i++) |
257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i]); | 257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname); |
258 | 258 | ||
259 | // now call the function, the contract with the function is that it will always return | 259 | // now call the function, the contract with the function is that it will always return |
260 | // non-null but don't trust it completely | 260 | // non-null but don't trust it completely |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
294 | 294 | ||
295 | /// <summary> | 295 | /// <summary> |
296 | /// </summary> | 296 | /// </summary> |
297 | protected object ConvertFromLSL(object lslparm, Type type) | 297 | protected object ConvertFromLSL(object lslparm, Type type, string fname) |
298 | { | 298 | { |
299 | // ---------- String ---------- | 299 | // ---------- String ---------- |
300 | if (lslparm is LSL_String) | 300 | if (lslparm is LSL_String) |
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
310 | // ---------- Integer ---------- | 310 | // ---------- Integer ---------- |
311 | else if (lslparm is LSL_Integer) | 311 | else if (lslparm is LSL_Integer) |
312 | { | 312 | { |
313 | if (type == typeof(int)) | 313 | if (type == typeof(int) || type == typeof(float)) |
314 | return (int)(LSL_Integer)lslparm; | 314 | return (int)(LSL_Integer)lslparm; |
315 | } | 315 | } |
316 | 316 | ||
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
333 | { | 333 | { |
334 | if (type == typeof(OpenMetaverse.Quaternion)) | 334 | if (type == typeof(OpenMetaverse.Quaternion)) |
335 | { | 335 | { |
336 | LSL_Rotation rot = (LSL_Rotation)lslparm; | 336 | return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm); |
337 | return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
338 | } | 337 | } |
339 | } | 338 | } |
340 | 339 | ||
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
343 | { | 342 | { |
344 | if (type == typeof(OpenMetaverse.Vector3)) | 343 | if (type == typeof(OpenMetaverse.Vector3)) |
345 | { | 344 | { |
346 | LSL_Vector vect = (LSL_Vector)lslparm; | 345 | return (OpenMetaverse.Vector3)((LSL_Vector)lslparm); |
347 | return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
348 | } | 346 | } |
349 | } | 347 | } |
350 | 348 | ||
@@ -361,29 +359,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
361 | result[i] = (string)(LSL_String)plist[i]; | 359 | result[i] = (string)(LSL_String)plist[i]; |
362 | else if (plist[i] is LSL_Integer) | 360 | else if (plist[i] is LSL_Integer) |
363 | result[i] = (int)(LSL_Integer)plist[i]; | 361 | result[i] = (int)(LSL_Integer)plist[i]; |
362 | // The int check exists because of the many plain old int script constants in ScriptBase which | ||
363 | // are not LSL_Integers. | ||
364 | else if (plist[i] is int) | ||
365 | result[i] = plist[i]; | ||
364 | else if (plist[i] is LSL_Float) | 366 | else if (plist[i] is LSL_Float) |
365 | result[i] = (float)(LSL_Float)plist[i]; | 367 | result[i] = (float)(LSL_Float)plist[i]; |
366 | else if (plist[i] is LSL_Key) | 368 | else if (plist[i] is LSL_Key) |
367 | result[i] = new UUID((LSL_Key)plist[i]); | 369 | result[i] = new UUID((LSL_Key)plist[i]); |
368 | else if (plist[i] is LSL_Rotation) | 370 | else if (plist[i] is LSL_Rotation) |
369 | { | 371 | result[i] = (Quaternion)((LSL_Rotation)plist[i]); |
370 | LSL_Rotation rot = (LSL_Rotation)plist[i]; | ||
371 | result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
372 | } | ||
373 | else if (plist[i] is LSL_Vector) | 372 | else if (plist[i] is LSL_Vector) |
374 | { | 373 | result[i] = (Vector3)((LSL_Vector)plist[i]); |
375 | LSL_Vector vect = (LSL_Vector)plist[i]; | ||
376 | result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
377 | } | ||
378 | else | 374 | else |
379 | MODError("unknown LSL list element type"); | 375 | MODError(String.Format("{0}: unknown LSL list element type", fname)); |
380 | } | 376 | } |
381 | 377 | ||
382 | return result; | 378 | return result; |
383 | } | 379 | } |
384 | } | 380 | } |
385 | 381 | ||
386 | MODError(String.Format("parameter type mismatch; expecting {0}",type.Name)); | 382 | MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname)); |
387 | return null; | 383 | return null; |
388 | } | 384 | } |
389 | 385 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 80111f9..51c8c7e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
141 | internal bool m_debuggerSafe = false; | 141 | internal bool m_debuggerSafe = false; |
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 143 | ||
144 | protected IUrlModule m_UrlModule = null; | ||
145 | |||
144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 146 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
145 | { | 147 | { |
146 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
@@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_item = item; | 150 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
150 | 152 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
154 | |||
151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 155 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
152 | m_OSFunctionsEnabled = true; | 156 | m_OSFunctionsEnabled = true; |
153 | 157 | ||
@@ -214,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
214 | } | 218 | } |
215 | else | 219 | else |
216 | { | 220 | { |
217 | throw new Exception("OSSL Runtime Error: " + msg); | 221 | throw new ScriptException("OSSL Runtime Error: " + msg); |
218 | } | 222 | } |
219 | } | 223 | } |
220 | 224 | ||
@@ -782,10 +786,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
782 | 786 | ||
783 | // We will launch the teleport on a new thread so that when the script threads are terminated | 787 | // We will launch the teleport on a new thread so that when the script threads are terminated |
784 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 788 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
785 | Util.FireAndForget( | 789 | Util.FireAndForget(o => World.RequestTeleportLocation( |
786 | o => World.RequestTeleportLocation(presence.ControllingClient, regionName, | 790 | presence.ControllingClient, regionName, position, |
787 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 791 | lookat, (uint)TPFlags.ViaLocation)); |
788 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
789 | 792 | ||
790 | ScriptSleep(5000); | 793 | ScriptSleep(5000); |
791 | 794 | ||
@@ -828,10 +831,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
828 | 831 | ||
829 | // We will launch the teleport on a new thread so that when the script threads are terminated | 832 | // We will launch the teleport on a new thread so that when the script threads are terminated |
830 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 833 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
831 | Util.FireAndForget( | 834 | Util.FireAndForget(o => World.RequestTeleportLocation( |
832 | o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | 835 | presence.ControllingClient, regionHandle, |
833 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 836 | position, lookat, (uint)TPFlags.ViaLocation)); |
834 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
835 | 837 | ||
836 | ScriptSleep(5000); | 838 | ScriptSleep(5000); |
837 | 839 | ||
@@ -1680,6 +1682,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1680 | return; | 1682 | return; |
1681 | } | 1683 | } |
1682 | 1684 | ||
1685 | MessageObject(objUUID, message); | ||
1686 | } | ||
1687 | |||
1688 | private void MessageObject(UUID objUUID, string message) | ||
1689 | { | ||
1683 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; | 1690 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; |
1684 | 1691 | ||
1685 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); | 1692 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); |
@@ -1782,18 +1789,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1782 | protected string LoadNotecard(string notecardNameOrUuid) | 1789 | protected string LoadNotecard(string notecardNameOrUuid) |
1783 | { | 1790 | { |
1784 | UUID assetID = CacheNotecard(notecardNameOrUuid); | 1791 | UUID assetID = CacheNotecard(notecardNameOrUuid); |
1785 | StringBuilder notecardData = new StringBuilder(); | ||
1786 | 1792 | ||
1787 | for (int count = 0; count < NotecardCache.GetLines(assetID); count++) | 1793 | if (assetID != UUID.Zero) |
1788 | { | 1794 | { |
1789 | string line = NotecardCache.GetLine(assetID, count) + "\n"; | 1795 | StringBuilder notecardData = new StringBuilder(); |
1790 | 1796 | ||
1791 | // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); | 1797 | for (int count = 0; count < NotecardCache.GetLines(assetID); count++) |
1792 | 1798 | { | |
1793 | notecardData.Append(line); | 1799 | string line = NotecardCache.GetLine(assetID, count) + "\n"; |
1800 | |||
1801 | // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); | ||
1802 | |||
1803 | notecardData.Append(line); | ||
1804 | } | ||
1805 | |||
1806 | return notecardData.ToString(); | ||
1794 | } | 1807 | } |
1795 | 1808 | ||
1796 | return notecardData.ToString(); | 1809 | return null; |
1797 | } | 1810 | } |
1798 | 1811 | ||
1799 | /// <summary> | 1812 | /// <summary> |
@@ -2259,11 +2272,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); | 2272 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); |
2260 | m_host.AddScriptLPS(1); | 2273 | m_host.AddScriptLPS(1); |
2261 | InitLSL(); | 2274 | InitLSL(); |
2275 | // One needs to cast m_LSL_Api because we're using functions not | ||
2276 | // on the ILSL_Api interface. | ||
2277 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | ||
2262 | LSL_List retVal = new LSL_List(); | 2278 | LSL_List retVal = new LSL_List(); |
2263 | List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); | 2279 | LSL_List remaining = null; |
2280 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | ||
2264 | foreach (SceneObjectPart part in parts) | 2281 | foreach (SceneObjectPart part in parts) |
2265 | { | 2282 | { |
2266 | retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); | 2283 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); |
2284 | } | ||
2285 | |||
2286 | while (remaining != null && remaining.Length > 2) | ||
2287 | { | ||
2288 | linknumber = remaining.GetLSLIntegerItem(0); | ||
2289 | rules = remaining.GetSublist(1, -1); | ||
2290 | parts = LSL_Api.GetLinkParts(linknumber); | ||
2291 | |||
2292 | foreach (SceneObjectPart part in parts) | ||
2293 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); | ||
2267 | } | 2294 | } |
2268 | return retVal; | 2295 | return retVal; |
2269 | } | 2296 | } |
@@ -2352,17 +2379,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2352 | return UUID.Zero.ToString(); | 2379 | return UUID.Zero.ToString(); |
2353 | } | 2380 | } |
2354 | } | 2381 | } |
2382 | else | ||
2383 | { | ||
2384 | OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); | ||
2385 | } | ||
2355 | } | 2386 | } |
2356 | 2387 | ||
2357 | if (appearance == null) | ||
2358 | return new LSL_Key(UUID.Zero.ToString()); | ||
2359 | |||
2360 | UUID ownerID = UUID.Zero; | 2388 | UUID ownerID = UUID.Zero; |
2361 | if (owned) | 2389 | if (owned) |
2362 | ownerID = m_host.OwnerID; | 2390 | ownerID = m_host.OwnerID; |
2363 | UUID x = module.CreateNPC(firstname, | 2391 | UUID x = module.CreateNPC(firstname, |
2364 | lastname, | 2392 | lastname, |
2365 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2393 | position, |
2366 | ownerID, | 2394 | ownerID, |
2367 | senseAsAgent, | 2395 | senseAsAgent, |
2368 | World, | 2396 | World, |
@@ -2425,6 +2453,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2425 | return; | 2453 | return; |
2426 | 2454 | ||
2427 | string appearanceSerialized = LoadNotecard(notecard); | 2455 | string appearanceSerialized = LoadNotecard(notecard); |
2456 | |||
2457 | if (appearanceSerialized == null) | ||
2458 | OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); | ||
2459 | |||
2428 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2460 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2429 | // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2461 | // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2430 | // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); | 2462 | // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); |
@@ -2485,7 +2517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2485 | return new LSL_Vector(0, 0, 0); | 2517 | return new LSL_Vector(0, 0, 0); |
2486 | } | 2518 | } |
2487 | 2519 | ||
2488 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) | 2520 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
2489 | { | 2521 | { |
2490 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); | 2522 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); |
2491 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
@@ -2500,7 +2532,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2532 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2501 | return; | 2533 | return; |
2502 | 2534 | ||
2503 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | ||
2504 | module.MoveToTarget(npcId, World, pos, false, true, false); | 2535 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2505 | } | 2536 | } |
2506 | } | 2537 | } |
@@ -2520,11 +2551,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2520 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2551 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2521 | return; | 2552 | return; |
2522 | 2553 | ||
2523 | Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
2524 | module.MoveToTarget( | 2554 | module.MoveToTarget( |
2525 | new UUID(npc.m_string), | 2555 | new UUID(npc.m_string), |
2526 | World, | 2556 | World, |
2527 | pos, | 2557 | target, |
2528 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2558 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2529 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, | 2559 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2530 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | 2560 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); |
@@ -2576,7 +2606,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2576 | ScenePresence sp = World.GetScenePresence(npcId); | 2606 | ScenePresence sp = World.GetScenePresence(npcId); |
2577 | 2607 | ||
2578 | if (sp != null) | 2608 | if (sp != null) |
2579 | sp.Rotation = LSL_Api.Rot2Quaternion(rotation); | 2609 | sp.Rotation = rotation; |
2580 | } | 2610 | } |
2581 | } | 2611 | } |
2582 | 2612 | ||
@@ -2936,7 +2966,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2936 | avatar.SpeedModifier = (float)SpeedModifier; | 2966 | avatar.SpeedModifier = (float)SpeedModifier; |
2937 | } | 2967 | } |
2938 | 2968 | ||
2939 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2969 | public void osKickAvatar(string FirstName, string SurName, string alert) |
2940 | { | 2970 | { |
2941 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2971 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2942 | m_host.AddScriptLPS(1); | 2972 | m_host.AddScriptLPS(1); |
@@ -2950,10 +2980,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2950 | sp.ControllingClient.Kick(alert); | 2980 | sp.ControllingClient.Kick(alert); |
2951 | 2981 | ||
2952 | // ...and close on our side | 2982 | // ...and close on our side |
2953 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2983 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
2954 | } | 2984 | } |
2955 | }); | 2985 | }); |
2956 | } | 2986 | } |
2987 | |||
2988 | public LSL_Float osGetHealth(string avatar) | ||
2989 | { | ||
2990 | CheckThreatLevel(ThreatLevel.None, "osGetHealth"); | ||
2991 | m_host.AddScriptLPS(1); | ||
2992 | |||
2993 | LSL_Float health = new LSL_Float(-1); | ||
2994 | ScenePresence presence = World.GetScenePresence(new UUID(avatar)); | ||
2995 | if (presence != null) health = presence.Health; | ||
2996 | return health; | ||
2997 | } | ||
2957 | 2998 | ||
2958 | public void osCauseDamage(string avatar, double damage) | 2999 | public void osCauseDamage(string avatar, double damage) |
2959 | { | 3000 | { |
@@ -2966,7 +3007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2966 | ScenePresence presence = World.GetScenePresence(avatarId); | 3007 | ScenePresence presence = World.GetScenePresence(avatarId); |
2967 | if (presence != null) | 3008 | if (presence != null) |
2968 | { | 3009 | { |
2969 | LandData land = World.GetLandData((float)pos.X, (float)pos.Y); | 3010 | LandData land = World.GetLandData(pos); |
2970 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) | 3011 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) |
2971 | { | 3012 | { |
2972 | float health = presence.Health; | 3013 | float health = presence.Health; |
@@ -3013,7 +3054,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | m_host.AddScriptLPS(1); | 3054 | m_host.AddScriptLPS(1); |
3014 | InitLSL(); | 3055 | InitLSL(); |
3015 | 3056 | ||
3016 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 3057 | return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); |
3017 | } | 3058 | } |
3018 | 3059 | ||
3019 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 3060 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
@@ -3022,7 +3063,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | m_host.AddScriptLPS(1); | 3063 | m_host.AddScriptLPS(1); |
3023 | InitLSL(); | 3064 | InitLSL(); |
3024 | 3065 | ||
3025 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); | 3066 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); |
3026 | } | 3067 | } |
3027 | 3068 | ||
3028 | /// <summary> | 3069 | /// <summary> |
@@ -3254,6 +3295,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3254 | } | 3295 | } |
3255 | } | 3296 | } |
3256 | 3297 | ||
3298 | #region Attachment commands | ||
3299 | |||
3257 | public void osForceAttachToAvatar(int attachmentPoint) | 3300 | public void osForceAttachToAvatar(int attachmentPoint) |
3258 | { | 3301 | { |
3259 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); | 3302 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); |
@@ -3343,6 +3386,175 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3343 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3386 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3344 | } | 3387 | } |
3345 | 3388 | ||
3389 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
3390 | { | ||
3391 | CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments"); | ||
3392 | |||
3393 | m_host.AddScriptLPS(1); | ||
3394 | |||
3395 | UUID targetUUID; | ||
3396 | ScenePresence target; | ||
3397 | LSL_List resp = new LSL_List(); | ||
3398 | |||
3399 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3400 | { | ||
3401 | foreach (object point in attachmentPoints.Data) | ||
3402 | { | ||
3403 | LSL_Integer ipoint = new LSL_Integer( | ||
3404 | (point is LSL_Integer || point is int || point is uint) ? | ||
3405 | (int)point : | ||
3406 | 0 | ||
3407 | ); | ||
3408 | resp.Add(ipoint); | ||
3409 | if (ipoint == 0) | ||
3410 | { | ||
3411 | // indicates zero attachments | ||
3412 | resp.Add(new LSL_Integer(0)); | ||
3413 | } | ||
3414 | else | ||
3415 | { | ||
3416 | // gets the number of attachments on the attachment point | ||
3417 | resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count)); | ||
3418 | } | ||
3419 | } | ||
3420 | } | ||
3421 | |||
3422 | return resp; | ||
3423 | } | ||
3424 | |||
3425 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options) | ||
3426 | { | ||
3427 | CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments"); | ||
3428 | m_host.AddScriptLPS(1); | ||
3429 | |||
3430 | UUID targetUUID; | ||
3431 | ScenePresence target; | ||
3432 | |||
3433 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3434 | { | ||
3435 | List<int> aps = new List<int>(); | ||
3436 | foreach (object point in attachmentPoints.Data) | ||
3437 | { | ||
3438 | int ipoint; | ||
3439 | if (int.TryParse(point.ToString(), out ipoint)) | ||
3440 | { | ||
3441 | aps.Add(ipoint); | ||
3442 | } | ||
3443 | } | ||
3444 | |||
3445 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | ||
3446 | |||
3447 | bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL); | ||
3448 | bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0; | ||
3449 | |||
3450 | if (msgAll && invertPoints) | ||
3451 | { | ||
3452 | return; | ||
3453 | } | ||
3454 | else if (msgAll || invertPoints) | ||
3455 | { | ||
3456 | attachments = target.GetAttachments(); | ||
3457 | } | ||
3458 | else | ||
3459 | { | ||
3460 | foreach (int point in aps) | ||
3461 | { | ||
3462 | if (point > 0) | ||
3463 | { | ||
3464 | attachments.AddRange(target.GetAttachments((uint)point)); | ||
3465 | } | ||
3466 | } | ||
3467 | } | ||
3468 | |||
3469 | // if we have no attachments at this point, exit now | ||
3470 | if (attachments.Count == 0) | ||
3471 | { | ||
3472 | return; | ||
3473 | } | ||
3474 | |||
3475 | List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>(); | ||
3476 | |||
3477 | if (invertPoints) | ||
3478 | { | ||
3479 | foreach (SceneObjectGroup attachment in attachments) | ||
3480 | { | ||
3481 | if (aps.Contains((int)attachment.AttachmentPoint)) | ||
3482 | { | ||
3483 | ignoreThese.Add(attachment); | ||
3484 | } | ||
3485 | } | ||
3486 | } | ||
3487 | |||
3488 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3489 | { | ||
3490 | attachments.Remove(attachment); | ||
3491 | } | ||
3492 | ignoreThese.Clear(); | ||
3493 | |||
3494 | // if inverting removed all attachments to check, exit now | ||
3495 | if (attachments.Count < 1) | ||
3496 | { | ||
3497 | return; | ||
3498 | } | ||
3499 | |||
3500 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0) | ||
3501 | { | ||
3502 | foreach (SceneObjectGroup attachment in attachments) | ||
3503 | { | ||
3504 | if (attachment.RootPart.CreatorID != m_host.CreatorID) | ||
3505 | { | ||
3506 | ignoreThese.Add(attachment); | ||
3507 | } | ||
3508 | } | ||
3509 | |||
3510 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3511 | { | ||
3512 | attachments.Remove(attachment); | ||
3513 | } | ||
3514 | ignoreThese.Clear(); | ||
3515 | |||
3516 | // if filtering by same object creator removed all | ||
3517 | // attachments to check, exit now | ||
3518 | if (attachments.Count == 0) | ||
3519 | { | ||
3520 | return; | ||
3521 | } | ||
3522 | } | ||
3523 | |||
3524 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0) | ||
3525 | { | ||
3526 | foreach (SceneObjectGroup attachment in attachments) | ||
3527 | { | ||
3528 | if (attachment.RootPart.CreatorID != m_item.CreatorID) | ||
3529 | { | ||
3530 | ignoreThese.Add(attachment); | ||
3531 | } | ||
3532 | } | ||
3533 | |||
3534 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3535 | { | ||
3536 | attachments.Remove(attachment); | ||
3537 | } | ||
3538 | ignoreThese.Clear(); | ||
3539 | |||
3540 | // if filtering by object creator must match originating | ||
3541 | // script creator removed all attachments to check, | ||
3542 | // exit now | ||
3543 | if (attachments.Count == 0) | ||
3544 | { | ||
3545 | return; | ||
3546 | } | ||
3547 | } | ||
3548 | |||
3549 | foreach (SceneObjectGroup attachment in attachments) | ||
3550 | { | ||
3551 | MessageObject(attachment.RootPart.UUID, message); | ||
3552 | } | ||
3553 | } | ||
3554 | } | ||
3555 | |||
3556 | #endregion | ||
3557 | |||
3346 | /// <summary> | 3558 | /// <summary> |
3347 | /// Checks if thing is a UUID. | 3559 | /// Checks if thing is a UUID. |
3348 | /// </summary> | 3560 | /// </summary> |
@@ -3392,5 +3604,166 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3392 | 3604 | ||
3393 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3605 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3394 | } | 3606 | } |
3607 | |||
3608 | /// <summary> | ||
3609 | /// Sets the response type for an HTTP request/response | ||
3610 | /// </summary> | ||
3611 | /// <returns></returns> | ||
3612 | public void osSetContentType(LSL_Key id, string type) | ||
3613 | { | ||
3614 | CheckThreatLevel(ThreatLevel.High, "osSetContentType"); | ||
3615 | |||
3616 | if (m_UrlModule != null) | ||
3617 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
3618 | } | ||
3619 | |||
3620 | /// Shout an error if the object owner did not grant the script the specified permissions. | ||
3621 | /// </summary> | ||
3622 | /// <param name="perms"></param> | ||
3623 | /// <returns>boolean indicating whether an error was shouted.</returns> | ||
3624 | protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix) | ||
3625 | { | ||
3626 | m_host.AddScriptLPS(1); | ||
3627 | bool fail = false; | ||
3628 | if (m_item.PermsGranter != m_host.OwnerID) | ||
3629 | { | ||
3630 | fail = true; | ||
3631 | OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix)); | ||
3632 | } | ||
3633 | else if ((m_item.PermsMask & perms) == 0) | ||
3634 | { | ||
3635 | fail = true; | ||
3636 | OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix)); | ||
3637 | } | ||
3638 | |||
3639 | return fail; | ||
3640 | } | ||
3641 | |||
3642 | protected void DropAttachment(bool checkPerms) | ||
3643 | { | ||
3644 | if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) | ||
3645 | { | ||
3646 | return; | ||
3647 | } | ||
3648 | |||
3649 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3650 | ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID); | ||
3651 | |||
3652 | if (attachmentsModule != null && sp != null) | ||
3653 | { | ||
3654 | attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId); | ||
3655 | } | ||
3656 | } | ||
3657 | |||
3658 | protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot) | ||
3659 | { | ||
3660 | if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) | ||
3661 | { | ||
3662 | return; | ||
3663 | } | ||
3664 | |||
3665 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3666 | ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID); | ||
3667 | |||
3668 | if (attachmentsModule != null && sp != null) | ||
3669 | { | ||
3670 | attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot); | ||
3671 | } | ||
3672 | } | ||
3673 | |||
3674 | public void osDropAttachment() | ||
3675 | { | ||
3676 | CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment"); | ||
3677 | m_host.AddScriptLPS(1); | ||
3678 | |||
3679 | DropAttachment(true); | ||
3680 | } | ||
3681 | |||
3682 | public void osForceDropAttachment() | ||
3683 | { | ||
3684 | CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment"); | ||
3685 | m_host.AddScriptLPS(1); | ||
3686 | |||
3687 | DropAttachment(false); | ||
3688 | } | ||
3689 | |||
3690 | public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) | ||
3691 | { | ||
3692 | CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt"); | ||
3693 | m_host.AddScriptLPS(1); | ||
3694 | |||
3695 | DropAttachmentAt(true, pos, rot); | ||
3696 | } | ||
3697 | |||
3698 | public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) | ||
3699 | { | ||
3700 | CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt"); | ||
3701 | m_host.AddScriptLPS(1); | ||
3702 | |||
3703 | DropAttachmentAt(false, pos, rot); | ||
3704 | } | ||
3705 | |||
3706 | public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield) | ||
3707 | { | ||
3708 | CheckThreatLevel(ThreatLevel.Low, "osListenRegex"); | ||
3709 | m_host.AddScriptLPS(1); | ||
3710 | UUID keyID; | ||
3711 | UUID.TryParse(ID, out keyID); | ||
3712 | |||
3713 | // if we want the name to be used as a regular expression, ensure it is valid first. | ||
3714 | if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME) | ||
3715 | { | ||
3716 | try | ||
3717 | { | ||
3718 | Regex.IsMatch("", name); | ||
3719 | } | ||
3720 | catch (Exception) | ||
3721 | { | ||
3722 | OSSLShoutError("Name regex is invalid."); | ||
3723 | return -1; | ||
3724 | } | ||
3725 | } | ||
3726 | |||
3727 | // if we want the msg to be used as a regular expression, ensure it is valid first. | ||
3728 | if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) | ||
3729 | { | ||
3730 | try | ||
3731 | { | ||
3732 | Regex.IsMatch("", msg); | ||
3733 | } | ||
3734 | catch (Exception) | ||
3735 | { | ||
3736 | OSSLShoutError("Message regex is invalid."); | ||
3737 | return -1; | ||
3738 | } | ||
3739 | } | ||
3740 | |||
3741 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
3742 | return (wComm == null) ? -1 : wComm.Listen( | ||
3743 | m_host.LocalId, | ||
3744 | m_item.ItemID, | ||
3745 | m_host.UUID, | ||
3746 | channelID, | ||
3747 | name, | ||
3748 | keyID, | ||
3749 | msg, | ||
3750 | regexBitfield | ||
3751 | ); | ||
3752 | } | ||
3753 | |||
3754 | public LSL_Integer osRegexIsMatch(string input, string pattern) | ||
3755 | { | ||
3756 | CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch"); | ||
3757 | m_host.AddScriptLPS(1); | ||
3758 | try | ||
3759 | { | ||
3760 | return Regex.IsMatch(input, pattern) ? 1 : 0; | ||
3761 | } | ||
3762 | catch (Exception) | ||
3763 | { | ||
3764 | OSSLShoutError("Possible invalid regular expression detected."); | ||
3765 | return 0; | ||
3766 | } | ||
3767 | } | ||
3395 | } | 3768 | } |
3396 | } | 3769 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 678f9d5..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
352 | q = avatar.Rotation; | 352 | q = avatar.Rotation; |
353 | } | 353 | } |
354 | 354 | ||
355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
358 | 358 | ||
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | try | 429 | try |
430 | { | 430 | { |
431 | Vector3 diff = toRegionPos - fromRegionPos; | 431 | Vector3 diff = toRegionPos - fromRegionPos; |
432 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 432 | double dot = LSL_Types.Vector3.Dot(forward_dir, diff); |
433 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 433 | double mag_obj = LSL_Types.Vector3.Mag(diff); |
434 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
435 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 434 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
436 | } | 435 | } |
437 | catch | 436 | catch |
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
483 | q = avatar.Rotation; | 482 | q = avatar.Rotation; |
484 | } | 483 | } |
485 | 484 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
487 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 486 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
488 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 487 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
489 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); | 488 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); |
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
564 | double ang_obj = 0; | 563 | double ang_obj = 0; |
565 | try | 564 | try |
566 | { | 565 | { |
567 | Vector3 diff = toRegionPos - fromRegionPos; | 566 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3( |
568 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 567 | toRegionPos - fromRegionPos); |
569 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 568 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
570 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 569 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
571 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 570 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index af35258..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | 430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); |
431 | 431 | ||
432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
435 | } | 435 | } |
436 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 8c34ed3..c447d1f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | 41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces |
42 | { | 42 | { |
43 | /// <summary> | ||
44 | /// To permit region owners to enable the extended scripting functionality | ||
45 | /// of OSSL, without allowing malicious scripts to access potentially | ||
46 | /// troublesome functions, each OSSL function is assigned a threat level, | ||
47 | /// and access to the functions is granted or denied based on a default | ||
48 | /// threshold set in OpenSim.ini (which can be overridden for individual | ||
49 | /// functions on a case-by-case basis) | ||
50 | /// </summary> | ||
43 | public enum ThreatLevel | 51 | public enum ThreatLevel |
44 | { | 52 | { |
53 | // Not documented, presumably means permanently disabled ? | ||
45 | NoAccess = -1, | 54 | NoAccess = -1, |
55 | |||
56 | /// <summary> | ||
57 | /// Function is no threat at all. It doesn't constitute a threat to | ||
58 | /// either users or the system and has no known side effects. | ||
59 | /// </summary> | ||
46 | None = 0, | 60 | None = 0, |
61 | |||
62 | /// <summary> | ||
63 | /// Abuse of this command can cause a nuisance to the region operator, | ||
64 | /// such as log message spew. | ||
65 | /// </summary> | ||
47 | Nuisance = 1, | 66 | Nuisance = 1, |
67 | |||
68 | /// <summary> | ||
69 | /// Extreme levels of abuse of this function can cause impaired | ||
70 | /// functioning of the region, or very gullible users can be tricked | ||
71 | /// into experiencing harmless effects. | ||
72 | /// </summary> | ||
48 | VeryLow = 2, | 73 | VeryLow = 2, |
74 | |||
75 | /// <summary> | ||
76 | /// Intentional abuse can cause crashes or malfunction under certain | ||
77 | /// circumstances, which can be easily rectified; or certain users can | ||
78 | /// be tricked into certain situations in an avoidable manner. | ||
79 | /// </summary> | ||
49 | Low = 3, | 80 | Low = 3, |
81 | |||
82 | /// <summary> | ||
83 | /// Intentional abuse can cause denial of service and crashes with | ||
84 | /// potential of data or state loss; or trusting users can be tricked | ||
85 | /// into embarrassing or uncomfortable situations. | ||
86 | /// </summary> | ||
50 | Moderate = 4, | 87 | Moderate = 4, |
88 | |||
89 | /// <summary> | ||
90 | /// Casual abuse can cause impaired functionality or temporary denial | ||
91 | /// of service conditions. Intentional abuse can easily cause crashes | ||
92 | /// with potential data loss, or can be used to trick experienced and | ||
93 | /// cautious users into unwanted situations, or changes global data | ||
94 | /// permanently and without undo ability. | ||
95 | /// </summary> | ||
51 | High = 5, | 96 | High = 5, |
97 | |||
98 | /// <summary> | ||
99 | /// Even normal use may, depending on the number of instances, or | ||
100 | /// frequency of use, result in severe service impairment or crash | ||
101 | /// with loss of data, or can be used to cause unwanted or harmful | ||
102 | /// effects on users without giving the user a means to avoid it. | ||
103 | /// </summary> | ||
52 | VeryHigh = 6, | 104 | VeryHigh = 6, |
105 | |||
106 | /// <summary> | ||
107 | /// Even casual use is a danger to region stability, or function allows | ||
108 | /// console or OS command execution, or function allows taking money | ||
109 | /// without consent, or allows deletion or modification of user data, | ||
110 | /// or allows the compromise of sensitive data by design. | ||
111 | /// </summary> | ||
53 | Severe = 7 | 112 | Severe = 7 |
54 | }; | 113 | }; |
55 | 114 | ||
@@ -98,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
98 | void osAvatarPlayAnimation(string avatar, string animation); | 157 | void osAvatarPlayAnimation(string avatar, string animation); |
99 | void osAvatarStopAnimation(string avatar, string animation); | 158 | void osAvatarStopAnimation(string avatar, string animation); |
100 | 159 | ||
101 | // Attachment commands | 160 | #region Attachment commands |
102 | 161 | ||
103 | /// <summary> | 162 | /// <summary> |
104 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH | 163 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH |
@@ -133,6 +192,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
133 | /// <remarks>Nothing happens if the object is not attached.</remarks> | 192 | /// <remarks>Nothing happens if the object is not attached.</remarks> |
134 | void osForceDetachFromAvatar(); | 193 | void osForceDetachFromAvatar(); |
135 | 194 | ||
195 | /// <summary> | ||
196 | /// Returns a strided list of the specified attachment points and the number of attachments on those points. | ||
197 | /// </summary> | ||
198 | /// <param name="avatar">avatar UUID</param> | ||
199 | /// <param name="attachmentPoints">list of ATTACH_* constants</param> | ||
200 | /// <returns></returns> | ||
201 | LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints); | ||
202 | |||
203 | /// <summary> | ||
204 | /// Sends a specified message to the specified avatar's attachments on | ||
205 | /// the specified attachment points. | ||
206 | /// </summary> | ||
207 | /// <remarks> | ||
208 | /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. | ||
209 | /// </remarks> | ||
210 | /// <param name="avatar">avatar UUID</param> | ||
211 | /// <param name="message">message string</param> | ||
212 | /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param> | ||
213 | /// <param name="flags">flags further constraining the attachments to deliver the message to.</param> | ||
214 | void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags); | ||
215 | |||
216 | #endregion | ||
217 | |||
136 | //texture draw functions | 218 | //texture draw functions |
137 | string osMovePen(string drawList, int x, int y); | 219 | string osMovePen(string drawList, int x, int y); |
138 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); | 220 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); |
@@ -258,6 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
258 | int osGetSimulatorMemory(); | 340 | int osGetSimulatorMemory(); |
259 | void osKickAvatar(string FirstName,string SurName,string alert); | 341 | void osKickAvatar(string FirstName,string SurName,string alert); |
260 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); | 342 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); |
343 | LSL_Float osGetHealth(string avatar); | ||
261 | void osCauseHealing(string avatar, double healing); | 344 | void osCauseHealing(string avatar, double healing); |
262 | void osCauseDamage(string avatar, double damage); | 345 | void osCauseDamage(string avatar, double damage); |
263 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); | 346 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); |
@@ -305,5 +388,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
305 | /// </summary> | 388 | /// </summary> |
306 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> | 389 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> |
307 | LSL_Key osGetRezzingObject(); | 390 | LSL_Key osGetRezzingObject(); |
391 | |||
392 | /// <summary> | ||
393 | /// Sets the response type for an HTTP request/response | ||
394 | /// </summary> | ||
395 | /// <returns></returns> | ||
396 | void osSetContentType(LSL_Key id, string type); | ||
397 | |||
398 | /// <summary> | ||
399 | /// Attempts to drop an attachment to the ground | ||
400 | /// </summary> | ||
401 | void osDropAttachment(); | ||
402 | |||
403 | /// <summary> | ||
404 | /// Attempts to drop an attachment to the ground while bypassing the script permissions | ||
405 | /// </summary> | ||
406 | void osForceDropAttachment(); | ||
407 | |||
408 | /// <summary> | ||
409 | /// Attempts to drop an attachment at the specified coordinates. | ||
410 | /// </summary> | ||
411 | /// <param name="pos"></param> | ||
412 | /// <param name="rot"></param> | ||
413 | void osDropAttachmentAt(vector pos, rotation rot); | ||
414 | |||
415 | /// <summary> | ||
416 | /// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions | ||
417 | /// </summary> | ||
418 | /// <param name="pos"></param> | ||
419 | /// <param name="rot"></param> | ||
420 | void osForceDropAttachmentAt(vector pos, rotation rot); | ||
421 | |||
422 | /// <summary> | ||
423 | /// Identical to llListen except for a bitfield which indicates which | ||
424 | /// string parameters should be parsed as regex patterns. | ||
425 | /// </summary> | ||
426 | /// <param name="channelID"></param> | ||
427 | /// <param name="name"></param> | ||
428 | /// <param name="ID"></param> | ||
429 | /// <param name="msg"></param> | ||
430 | /// <param name="regexBitfield"> | ||
431 | /// OS_LISTEN_REGEX_NAME | ||
432 | /// OS_LISTEN_REGEX_MESSAGE | ||
433 | /// </param> | ||
434 | /// <returns></returns> | ||
435 | LSL_Integer osListenRegex(int channelID, string name, string ID, | ||
436 | string msg, int regexBitfield); | ||
437 | |||
438 | /// <summary> | ||
439 | /// Wraps to bool Regex.IsMatch(string input, string pattern) | ||
440 | /// </summary> | ||
441 | /// <param name="input">string to test for match</param> | ||
442 | /// <param name="regex">string to use as pattern</param> | ||
443 | /// <returns>boolean</returns> | ||
444 | LSL_Integer osRegexIsMatch(string input, string pattern); | ||
308 | } | 445 | } |
309 | } | 446 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index f989cc6..0dd5a57 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -237,6 +237,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
237 | public const int ATTACH_HUD_BOTTOM = 37; | 237 | public const int ATTACH_HUD_BOTTOM = 37; |
238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; | 238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; |
239 | 239 | ||
240 | #region osMessageAttachments constants | ||
241 | |||
242 | /// <summary> | ||
243 | /// Instructs osMessageAttachements to send the message to attachments | ||
244 | /// on every point. | ||
245 | /// </summary> | ||
246 | /// <remarks> | ||
247 | /// One might expect this to be named OS_ATTACH_ALL, but then one might | ||
248 | /// also expect functions designed to attach or detach or get | ||
249 | /// attachments to work with it too. Attaching a no-copy item to | ||
250 | /// many attachments could be dangerous. | ||
251 | /// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the | ||
252 | /// message from being sent. | ||
253 | /// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or | ||
254 | /// OS_ATTACH_MSG_SCRIPT_CREATOR, could result in no message being | ||
255 | /// sent- this is expected behaviour. | ||
256 | /// </remarks> | ||
257 | public const int OS_ATTACH_MSG_ALL = -65535; | ||
258 | |||
259 | /// <summary> | ||
260 | /// Instructs osMessageAttachements to invert how the attachment points | ||
261 | /// list should be treated (e.g. go from inclusive operation to | ||
262 | /// exclusive operation). | ||
263 | /// </summary> | ||
264 | /// <remarks> | ||
265 | /// This might be used if you want to deliver a message to one set of | ||
266 | /// attachments and a different message to everything else. With | ||
267 | /// this flag, you only need to build one explicit list for both calls. | ||
268 | /// </remarks> | ||
269 | public const int OS_ATTACH_MSG_INVERT_POINTS = 1; | ||
270 | |||
271 | /// <summary> | ||
272 | /// Instructs osMessageAttachments to only send the message to | ||
273 | /// attachments with a CreatorID that matches the host object CreatorID | ||
274 | /// </summary> | ||
275 | /// <remarks> | ||
276 | /// This would be used if distributed in an object vendor/updater server. | ||
277 | /// </remarks> | ||
278 | public const int OS_ATTACH_MSG_OBJECT_CREATOR = 2; | ||
279 | |||
280 | /// <summary> | ||
281 | /// Instructs osMessageAttachments to only send the message to | ||
282 | /// attachments with a CreatorID that matches the sending script CreatorID | ||
283 | /// </summary> | ||
284 | /// <remarks> | ||
285 | /// This might be used if the script is distributed independently of a | ||
286 | /// containing object. | ||
287 | /// </remarks> | ||
288 | public const int OS_ATTACH_MSG_SCRIPT_CREATOR = 4; | ||
289 | |||
290 | #endregion | ||
291 | |||
240 | public const int LAND_LEVEL = 0; | 292 | public const int LAND_LEVEL = 0; |
241 | public const int LAND_RAISE = 1; | 293 | public const int LAND_RAISE = 1; |
242 | public const int LAND_LOWER = 2; | 294 | public const int LAND_LOWER = 2; |
@@ -329,6 +381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
329 | public const int PRIM_OMEGA = 32; | 381 | public const int PRIM_OMEGA = 32; |
330 | public const int PRIM_POS_LOCAL = 33; | 382 | public const int PRIM_POS_LOCAL = 33; |
331 | public const int PRIM_LINK_TARGET = 34; | 383 | public const int PRIM_LINK_TARGET = 34; |
384 | public const int PRIM_SLICE = 35; | ||
332 | public const int PRIM_TEXGEN_DEFAULT = 0; | 385 | public const int PRIM_TEXGEN_DEFAULT = 0; |
333 | public const int PRIM_TEXGEN_PLANAR = 1; | 386 | public const int PRIM_TEXGEN_PLANAR = 1; |
334 | 387 | ||
@@ -560,6 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
560 | public const int CLICK_ACTION_OPEN = 4; | 613 | public const int CLICK_ACTION_OPEN = 4; |
561 | public const int CLICK_ACTION_PLAY = 5; | 614 | public const int CLICK_ACTION_PLAY = 5; |
562 | public const int CLICK_ACTION_OPEN_MEDIA = 6; | 615 | public const int CLICK_ACTION_OPEN_MEDIA = 6; |
616 | public const int CLICK_ACTION_ZOOM = 7; | ||
563 | 617 | ||
564 | // constants for the llDetectedTouch* functions | 618 | // constants for the llDetectedTouch* functions |
565 | public const int TOUCH_INVALID_FACE = -1; | 619 | public const int TOUCH_INVALID_FACE = -1; |
@@ -687,5 +741,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
687 | public const int KFM_CMD_PLAY = 0; | 741 | public const int KFM_CMD_PLAY = 0; |
688 | public const int KFM_CMD_STOP = 1; | 742 | public const int KFM_CMD_STOP = 1; |
689 | public const int KFM_CMD_PAUSE = 2; | 743 | public const int KFM_CMD_PAUSE = 2; |
744 | |||
745 | /// <summary> | ||
746 | /// process name parameter as regex | ||
747 | /// </summary> | ||
748 | public const int OS_LISTEN_REGEX_NAME = 0x1; | ||
749 | |||
750 | /// <summary> | ||
751 | /// process message parameter as regex | ||
752 | /// </summary> | ||
753 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; | ||
690 | } | 754 | } |
691 | } | 755 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 94405d2..afa9ae0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); | 289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); |
290 | } | 290 | } |
291 | 291 | ||
292 | // Avatar functions | 292 | #region Attachment commands |
293 | 293 | ||
294 | public void osForceAttachToAvatar(int attachmentPoint) | 294 | public void osForceAttachToAvatar(int attachmentPoint) |
295 | { | 295 | { |
@@ -311,6 +311,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
311 | m_OSSL_Functions.osForceDetachFromAvatar(); | 311 | m_OSSL_Functions.osForceDetachFromAvatar(); |
312 | } | 312 | } |
313 | 313 | ||
314 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
315 | { | ||
316 | return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints); | ||
317 | } | ||
318 | |||
319 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags) | ||
320 | { | ||
321 | m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags); | ||
322 | } | ||
323 | |||
324 | #endregion | ||
325 | |||
314 | // Texture Draw functions | 326 | // Texture Draw functions |
315 | 327 | ||
316 | public string osMovePen(string drawList, int x, int y) | 328 | public string osMovePen(string drawList, int x, int y) |
@@ -865,7 +877,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
865 | { | 877 | { |
866 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); | 878 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); |
867 | } | 879 | } |
868 | 880 | ||
881 | public LSL_Float osGetHealth(string avatar) | ||
882 | { | ||
883 | return m_OSSL_Functions.osGetHealth(avatar); | ||
884 | } | ||
885 | |||
869 | public void osCauseDamage(string avatar, double damage) | 886 | public void osCauseDamage(string avatar, double damage) |
870 | { | 887 | { |
871 | m_OSSL_Functions.osCauseDamage(avatar, damage); | 888 | m_OSSL_Functions.osCauseDamage(avatar, damage); |
@@ -950,5 +967,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
950 | { | 967 | { |
951 | return m_OSSL_Functions.osGetRezzingObject(); | 968 | return m_OSSL_Functions.osGetRezzingObject(); |
952 | } | 969 | } |
970 | |||
971 | public void osSetContentType(LSL_Key id, string type) | ||
972 | { | ||
973 | m_OSSL_Functions.osSetContentType(id,type); | ||
974 | } | ||
975 | |||
976 | public void osDropAttachment() | ||
977 | { | ||
978 | m_OSSL_Functions.osDropAttachment(); | ||
979 | } | ||
980 | |||
981 | public void osForceDropAttachment() | ||
982 | { | ||
983 | m_OSSL_Functions.osForceDropAttachment(); | ||
984 | } | ||
985 | |||
986 | public void osDropAttachmentAt(vector pos, rotation rot) | ||
987 | { | ||
988 | m_OSSL_Functions.osDropAttachmentAt(pos, rot); | ||
989 | } | ||
990 | |||
991 | public void osForceDropAttachmentAt(vector pos, rotation rot) | ||
992 | { | ||
993 | m_OSSL_Functions.osForceDropAttachmentAt(pos, rot); | ||
994 | } | ||
995 | |||
996 | public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield) | ||
997 | { | ||
998 | return m_OSSL_Functions.osListenRegex(channelID, name, ID, msg, regexBitfield); | ||
999 | } | ||
1000 | |||
1001 | public LSL_Integer osRegexIsMatch(string input, string pattern) | ||
1002 | { | ||
1003 | return m_OSSL_Functions.osRegexIsMatch(input, pattern); | ||
1004 | } | ||
953 | } | 1005 | } |
954 | } | 1006 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 17a0d69..03be2ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
546 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 546 | "OpenSim.Region.ScriptEngine.Shared.dll")); |
547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); | 548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); |
549 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | ||
550 | "OpenMetaverseTypes.dll")); | ||
549 | 551 | ||
550 | if (lang == enumCompileType.yp) | 552 | if (lang == enumCompileType.yp) |
551 | { | 553 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 9e5fb24..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
164 | else | 164 | else |
165 | { | 165 | { |
166 | // Set the values from the touch data provided by the client | 166 | // Set the values from the touch data provided by the client |
167 | touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z); | 167 | touchST = new LSL_Types.Vector3(value.STCoord); |
168 | touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z); | 168 | touchUV = new LSL_Types.Vector3(value.UVCoord); |
169 | touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z); | 169 | touchNormal = new LSL_Types.Vector3(value.Normal); |
170 | touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z); | 170 | touchBinormal = new LSL_Types.Vector3(value.Binormal); |
171 | touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z); | 171 | touchPos = new LSL_Types.Vector3(value.Position); |
172 | touchFace = value.FaceIndex; | 172 | touchFace = value.FaceIndex; |
173 | } | 173 | } |
174 | } | 174 | } |
@@ -189,19 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | Country = account.UserCountry; | 189 | Country = account.UserCountry; |
190 | 190 | ||
191 | Owner = Key; | 191 | Owner = Key; |
192 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
193 | presence.AbsolutePosition.X, | ||
194 | presence.AbsolutePosition.Y, | ||
195 | presence.AbsolutePosition.Z); | ||
196 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
197 | presence.Rotation.X, | 194 | presence.Rotation.X, |
198 | presence.Rotation.Y, | 195 | presence.Rotation.Y, |
199 | presence.Rotation.Z, | 196 | presence.Rotation.Z, |
200 | presence.Rotation.W); | 197 | presence.Rotation.W); |
201 | Velocity = new LSL_Types.Vector3( | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
202 | presence.Velocity.X, | ||
203 | presence.Velocity.Y, | ||
204 | presence.Velocity.Z); | ||
205 | 199 | ||
206 | Type = 0x01; // Avatar | 200 | Type = 0x01; // Avatar |
207 | if (presence.PresenceType == PresenceType.Npc) | 201 | if (presence.PresenceType == PresenceType.Npc) |
@@ -254,16 +248,12 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
254 | } | 248 | } |
255 | } | 249 | } |
256 | 250 | ||
257 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, | 251 | Position = new LSL_Types.Vector3(part.AbsolutePosition); |
258 | part.AbsolutePosition.Y, | ||
259 | part.AbsolutePosition.Z); | ||
260 | 252 | ||
261 | Quaternion wr = part.ParentGroup.GroupRotation; | 253 | Quaternion wr = part.ParentGroup.GroupRotation; |
262 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | 254 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); |
263 | 255 | ||
264 | Velocity = new LSL_Types.Vector3(part.Velocity.X, | 256 | Velocity = new LSL_Types.Vector3(part.Velocity); |
265 | part.Velocity.Y, | ||
266 | part.Velocity.Z); | ||
267 | } | 257 | } |
268 | } | 258 | } |
269 | 259 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 8adf4c5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -31,6 +31,11 @@ using System.Globalization; | |||
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
34 | using OpenMetaverse; | ||
35 | using OMV_Vector3 = OpenMetaverse.Vector3; | ||
36 | using OMV_Vector3d = OpenMetaverse.Vector3d; | ||
37 | using OMV_Quaternion = OpenMetaverse.Quaternion; | ||
38 | |||
34 | namespace OpenSim.Region.ScriptEngine.Shared | 39 | namespace OpenSim.Region.ScriptEngine.Shared |
35 | { | 40 | { |
36 | [Serializable] | 41 | [Serializable] |
@@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
54 | z = (float)vector.z; | 59 | z = (float)vector.z; |
55 | } | 60 | } |
56 | 61 | ||
62 | public Vector3(OMV_Vector3 vector) | ||
63 | { | ||
64 | x = vector.X; | ||
65 | y = vector.Y; | ||
66 | z = vector.Z; | ||
67 | } | ||
68 | |||
69 | public Vector3(OMV_Vector3d vector) | ||
70 | { | ||
71 | x = vector.X; | ||
72 | y = vector.Y; | ||
73 | z = vector.Z; | ||
74 | } | ||
75 | |||
57 | public Vector3(double X, double Y, double Z) | 76 | public Vector3(double X, double Y, double Z) |
58 | { | 77 | { |
59 | x = X; | 78 | x = X; |
@@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
109 | return new list(new object[] { vec }); | 128 | return new list(new object[] { vec }); |
110 | } | 129 | } |
111 | 130 | ||
131 | public static implicit operator OMV_Vector3(Vector3 vec) | ||
132 | { | ||
133 | return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z); | ||
134 | } | ||
135 | |||
136 | public static implicit operator Vector3(OMV_Vector3 vec) | ||
137 | { | ||
138 | return new Vector3(vec); | ||
139 | } | ||
140 | |||
141 | public static implicit operator OMV_Vector3d(Vector3 vec) | ||
142 | { | ||
143 | return new OMV_Vector3d(vec.x, vec.y, vec.z); | ||
144 | } | ||
145 | |||
146 | public static implicit operator Vector3(OMV_Vector3d vec) | ||
147 | { | ||
148 | return new Vector3(vec); | ||
149 | } | ||
150 | |||
112 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 151 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
113 | { | 152 | { |
114 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 153 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
@@ -322,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
322 | s = 1; | 361 | s = 1; |
323 | } | 362 | } |
324 | 363 | ||
364 | public Quaternion(OMV_Quaternion rot) | ||
365 | { | ||
366 | x = rot.X; | ||
367 | y = rot.Y; | ||
368 | z = rot.Z; | ||
369 | s = rot.W; | ||
370 | } | ||
371 | |||
325 | #endregion | 372 | #endregion |
326 | 373 | ||
327 | #region Overriders | 374 | #region Overriders |
@@ -368,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
368 | return new list(new object[] { r }); | 415 | return new list(new object[] { r }); |
369 | } | 416 | } |
370 | 417 | ||
418 | public static implicit operator OMV_Quaternion(Quaternion rot) | ||
419 | { | ||
420 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
421 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
422 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
423 | OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
424 | omvrot.Normalize(); | ||
425 | return omvrot; | ||
426 | } | ||
427 | |||
428 | public static implicit operator Quaternion(OMV_Quaternion rot) | ||
429 | { | ||
430 | return new Quaternion(rot); | ||
431 | } | ||
432 | |||
371 | public static bool operator ==(Quaternion lhs, Quaternion rhs) | 433 | public static bool operator ==(Quaternion lhs, Quaternion rhs) |
372 | { | 434 | { |
373 | // Return true if the fields match: | 435 | // Return true if the fields match: |
@@ -562,12 +624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
562 | else if (m_data[itemIndex] is LSL_Types.LSLString) | 624 | else if (m_data[itemIndex] is LSL_Types.LSLString) |
563 | return new LSLInteger(m_data[itemIndex].ToString()); | 625 | return new LSLInteger(m_data[itemIndex].ToString()); |
564 | else | 626 | else |
565 | throw new InvalidCastException(); | 627 | throw new InvalidCastException(string.Format( |
628 | "{0} expected but {1} given", | ||
629 | typeof(LSL_Types.LSLInteger).Name, | ||
630 | m_data[itemIndex] != null ? | ||
631 | m_data[itemIndex].GetType().Name : "null")); | ||
566 | } | 632 | } |
567 | 633 | ||
568 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) | 634 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) |
569 | { | 635 | { |
570 | return (LSL_Types.Vector3)m_data[itemIndex]; | 636 | if(m_data[itemIndex] is LSL_Types.Vector3) |
637 | return (LSL_Types.Vector3)m_data[itemIndex]; | ||
638 | else | ||
639 | throw new InvalidCastException(string.Format( | ||
640 | "{0} expected but {1} given", | ||
641 | typeof(LSL_Types.Vector3).Name, | ||
642 | m_data[itemIndex] != null ? | ||
643 | m_data[itemIndex].GetType().Name : "null")); | ||
571 | } | 644 | } |
572 | 645 | ||
573 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) | 646 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs b/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs index fcb544f..f55ba7e 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs | |||
@@ -26,32 +26,19 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Runtime.Serialization; |
30 | 30 | ||
31 | using OpenSim.Framework; | 31 | namespace OpenSim.Region.ScriptEngine.Shared |
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | ||
37 | { | 32 | { |
38 | public class HGUuidGatherer : UuidGatherer | 33 | [Serializable] |
34 | public class ScriptException : Exception | ||
39 | { | 35 | { |
40 | protected string m_assetServerURL; | 36 | public ScriptException() : base() {} |
41 | protected HGAssetMapper m_assetMapper; | 37 | |
38 | public ScriptException(string message) : base(message) {} | ||
42 | 39 | ||
43 | public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache) | 40 | public ScriptException(string message, Exception innerException) : base(message, innerException) {} |
44 | { | ||
45 | m_assetMapper = assMap; | ||
46 | m_assetServerURL = assetServerURL; | ||
47 | } | ||
48 | 41 | ||
49 | protected override AssetBase GetAsset(UUID uuid) | 42 | public ScriptException(SerializationInfo info, StreamingContext context) :base(info, context) {} |
50 | { | ||
51 | if (string.Empty == m_assetServerURL) | ||
52 | return m_assetCache.Get(uuid.ToString()); | ||
53 | else | ||
54 | return m_assetMapper.FetchAsset(m_assetServerURL, uuid); | ||
55 | } | ||
56 | } | 43 | } |
57 | } | 44 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs new file mode 100644 index 0000000..dd23be8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs | |||
@@ -0,0 +1,134 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using NUnit.Framework; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Tests.Common; | ||
33 | using OpenSim.Region.ScriptEngine.Shared; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | using Nini.Config; | ||
36 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | |||
41 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
42 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
43 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
44 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
45 | |||
46 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
47 | { | ||
48 | [TestFixture] | ||
49 | public class LSL_ApiListTests | ||
50 | { | ||
51 | private LSL_Api m_lslApi; | ||
52 | |||
53 | [SetUp] | ||
54 | public void SetUp() | ||
55 | { | ||
56 | IConfigSource initConfigSource = new IniConfigSource(); | ||
57 | IConfig config = initConfigSource.AddConfig("XEngine"); | ||
58 | config.Set("Enabled", "true"); | ||
59 | |||
60 | Scene scene = new SceneHelpers().SetupScene(); | ||
61 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart; | ||
62 | |||
63 | XEngine.XEngine engine = new XEngine.XEngine(); | ||
64 | engine.Initialise(initConfigSource); | ||
65 | engine.AddRegion(scene); | ||
66 | |||
67 | m_lslApi = new LSL_Api(); | ||
68 | m_lslApi.Initialize(engine, part, null); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestllListFindList() | ||
73 | { | ||
74 | TestHelpers.InMethod(); | ||
75 | |||
76 | LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3)); | ||
77 | |||
78 | { | ||
79 | // Test for a single item that should be found | ||
80 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4))); | ||
81 | Assert.That(result, Is.EqualTo(-1)); | ||
82 | } | ||
83 | |||
84 | { | ||
85 | // Test for a single item that should be found | ||
86 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2))); | ||
87 | Assert.That(result, Is.EqualTo(1)); | ||
88 | } | ||
89 | |||
90 | { | ||
91 | // Test for a constant that should be found | ||
92 | int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT)); | ||
93 | Assert.That(result, Is.EqualTo(0)); | ||
94 | } | ||
95 | |||
96 | { | ||
97 | // Test for a list that should be found | ||
98 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3))); | ||
99 | Assert.That(result, Is.EqualTo(1)); | ||
100 | } | ||
101 | |||
102 | { | ||
103 | // Test for a single item not in the list | ||
104 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4))); | ||
105 | Assert.That(result, Is.EqualTo(-1)); | ||
106 | } | ||
107 | |||
108 | { | ||
109 | // Test for something that should not be cast | ||
110 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4"))); | ||
111 | Assert.That(result, Is.EqualTo(-1)); | ||
112 | } | ||
113 | |||
114 | { | ||
115 | // Test for a list not in the list | ||
116 | int result | ||
117 | = m_lslApi.llListFindList( | ||
118 | src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4))); | ||
119 | Assert.That(result, Is.EqualTo(-1)); | ||
120 | } | ||
121 | |||
122 | { | ||
123 | LSL_List srcWithConstants | ||
124 | = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET); | ||
125 | |||
126 | // Test for constants that appears in the source list that should be found | ||
127 | int result | ||
128 | = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2))); | ||
129 | |||
130 | Assert.That(result, Is.EqualTo(1)); | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index c8718d9..c401794 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | |||
@@ -75,76 +75,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
75 | m_engine.AddRegion(m_scene); | 75 | m_engine.AddRegion(m_scene); |
76 | } | 76 | } |
77 | 77 | ||
78 | /// <summary> | ||
79 | /// Test creation of an NPC where the appearance data comes from a notecard | ||
80 | /// </summary> | ||
81 | [Test] | ||
82 | public void TestOsNpcCreateUsingAppearanceFromNotecard() | ||
83 | { | ||
84 | TestHelpers.InMethod(); | ||
85 | // log4net.Config.XmlConfigurator.Configure(); | ||
86 | |||
87 | // Store an avatar with a different height from default in a notecard. | ||
88 | UUID userId = TestHelpers.ParseTail(0x1); | ||
89 | float newHeight = 1.9f; | ||
90 | |||
91 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
92 | sp.Appearance.AvatarHeight = newHeight; | ||
93 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
94 | SceneObjectPart part = so.RootPart; | ||
95 | m_scene.AddSceneObject(so); | ||
96 | |||
97 | OSSL_Api osslApi = new OSSL_Api(); | ||
98 | osslApi.Initialize(m_engine, part, null); | ||
99 | |||
100 | string notecardName = "appearanceNc"; | ||
101 | osslApi.osOwnerSaveAppearance(notecardName); | ||
102 | |||
103 | // Try creating a bot using the appearance in the notecard. | ||
104 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName); | ||
105 | Assert.That(npcRaw, Is.Not.Null); | ||
106 | |||
107 | UUID npcId = new UUID(npcRaw); | ||
108 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
109 | Assert.That(npc, Is.Not.Null); | ||
110 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. | ||
115 | /// </summary> | ||
116 | [Test] | ||
117 | public void TestOsNpcCreateUsingAppearanceFromAvatar() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | // TestHelpers.EnableLogging(); | ||
121 | |||
122 | // Store an avatar with a different height from default in a notecard. | ||
123 | UUID userId = TestHelpers.ParseTail(0x1); | ||
124 | float newHeight = 1.9f; | ||
125 | |||
126 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
127 | sp.Appearance.AvatarHeight = newHeight; | ||
128 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
129 | SceneObjectPart part = so.RootPart; | ||
130 | m_scene.AddSceneObject(so); | ||
131 | |||
132 | OSSL_Api osslApi = new OSSL_Api(); | ||
133 | osslApi.Initialize(m_engine, part, null); | ||
134 | |||
135 | string notecardName = "appearanceNc"; | ||
136 | osslApi.osOwnerSaveAppearance(notecardName); | ||
137 | |||
138 | // Try creating a bot using the existing avatar's appearance | ||
139 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString()); | ||
140 | Assert.That(npcRaw, Is.Not.Null); | ||
141 | |||
142 | UUID npcId = new UUID(npcRaw); | ||
143 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
144 | Assert.That(npc, Is.Not.Null); | ||
145 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
146 | } | ||
147 | |||
148 | [Test] | 78 | [Test] |
149 | public void TestOsOwnerSaveAppearance() | 79 | public void TestOsOwnerSaveAppearance() |
150 | { | 80 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 25679a6..b49bcc2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | |||
@@ -36,6 +36,7 @@ using OpenMetaverse; | |||
36 | using OpenMetaverse.Assets; | 36 | using OpenMetaverse.Assets; |
37 | using OpenMetaverse.StructuredData; | 37 | using OpenMetaverse.StructuredData; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | 40 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; |
40 | using OpenSim.Region.OptionalModules.World.NPC; | 41 | using OpenSim.Region.OptionalModules.World.NPC; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
@@ -71,7 +72,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
71 | config.Set("Enabled", "true"); | 72 | config.Set("Enabled", "true"); |
72 | 73 | ||
73 | m_scene = new SceneHelpers().SetupScene(); | 74 | m_scene = new SceneHelpers().SetupScene(); |
74 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); | 75 | SceneHelpers.SetupSceneModules( |
76 | m_scene, initConfigSource, new AvatarFactoryModule(), new AttachmentsModule(), new NPCModule()); | ||
75 | 77 | ||
76 | m_engine = new XEngine.XEngine(); | 78 | m_engine = new XEngine.XEngine(); |
77 | m_engine.Initialise(initConfigSource); | 79 | m_engine.Initialise(initConfigSource); |
@@ -79,13 +81,191 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
79 | } | 81 | } |
80 | 82 | ||
81 | /// <summary> | 83 | /// <summary> |
84 | /// Test creation of an NPC where the appearance data comes from a notecard | ||
85 | /// </summary> | ||
86 | [Test] | ||
87 | public void TestOsNpcCreateUsingAppearanceFromNotecard() | ||
88 | { | ||
89 | TestHelpers.InMethod(); | ||
90 | |||
91 | // Store an avatar with a different height from default in a notecard. | ||
92 | UUID userId = TestHelpers.ParseTail(0x1); | ||
93 | float newHeight = 1.9f; | ||
94 | |||
95 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
96 | sp.Appearance.AvatarHeight = newHeight; | ||
97 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
98 | SceneObjectPart part = so.RootPart; | ||
99 | m_scene.AddSceneObject(so); | ||
100 | |||
101 | OSSL_Api osslApi = new OSSL_Api(); | ||
102 | osslApi.Initialize(m_engine, part, null); | ||
103 | |||
104 | string notecardName = "appearanceNc"; | ||
105 | osslApi.osOwnerSaveAppearance(notecardName); | ||
106 | |||
107 | // Try creating a bot using the appearance in the notecard. | ||
108 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName); | ||
109 | Assert.That(npcRaw, Is.Not.Null); | ||
110 | |||
111 | UUID npcId = new UUID(npcRaw); | ||
112 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
113 | Assert.That(npc, Is.Not.Null); | ||
114 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
115 | } | ||
116 | |||
117 | [Test] | ||
118 | public void TestOsNpcCreateNotExistingNotecard() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | |||
122 | UUID userId = TestHelpers.ParseTail(0x1); | ||
123 | |||
124 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
125 | m_scene.AddSceneObject(so); | ||
126 | |||
127 | OSSL_Api osslApi = new OSSL_Api(); | ||
128 | osslApi.Initialize(m_engine, so.RootPart, null); | ||
129 | |||
130 | string npcRaw; | ||
131 | bool gotExpectedException = false; | ||
132 | try | ||
133 | { | ||
134 | npcRaw | ||
135 | = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name"); | ||
136 | } | ||
137 | catch (ScriptException) | ||
138 | { | ||
139 | gotExpectedException = true; | ||
140 | } | ||
141 | |||
142 | Assert.That(gotExpectedException, Is.True); | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. | ||
147 | /// </summary> | ||
148 | [Test] | ||
149 | public void TestOsNpcCreateUsingAppearanceFromAvatar() | ||
150 | { | ||
151 | TestHelpers.InMethod(); | ||
152 | // TestHelpers.EnableLogging(); | ||
153 | |||
154 | // Store an avatar with a different height from default in a notecard. | ||
155 | UUID userId = TestHelpers.ParseTail(0x1); | ||
156 | float newHeight = 1.9f; | ||
157 | |||
158 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
159 | sp.Appearance.AvatarHeight = newHeight; | ||
160 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
161 | SceneObjectPart part = so.RootPart; | ||
162 | m_scene.AddSceneObject(so); | ||
163 | |||
164 | OSSL_Api osslApi = new OSSL_Api(); | ||
165 | osslApi.Initialize(m_engine, part, null); | ||
166 | |||
167 | string notecardName = "appearanceNc"; | ||
168 | osslApi.osOwnerSaveAppearance(notecardName); | ||
169 | |||
170 | // Try creating a bot using the existing avatar's appearance | ||
171 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString()); | ||
172 | Assert.That(npcRaw, Is.Not.Null); | ||
173 | |||
174 | UUID npcId = new UUID(npcRaw); | ||
175 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
176 | Assert.That(npc, Is.Not.Null); | ||
177 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
178 | } | ||
179 | |||
180 | [Test] | ||
181 | public void TestOsNpcLoadAppearance() | ||
182 | { | ||
183 | TestHelpers.InMethod(); | ||
184 | |||
185 | // Store an avatar with a different height from default in a notecard. | ||
186 | UUID userId = TestHelpers.ParseTail(0x1); | ||
187 | float firstHeight = 1.9f; | ||
188 | float secondHeight = 2.1f; | ||
189 | string firstAppearanceNcName = "appearanceNc1"; | ||
190 | string secondAppearanceNcName = "appearanceNc2"; | ||
191 | |||
192 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
193 | sp.Appearance.AvatarHeight = firstHeight; | ||
194 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
195 | SceneObjectPart part = so.RootPart; | ||
196 | m_scene.AddSceneObject(so); | ||
197 | |||
198 | OSSL_Api osslApi = new OSSL_Api(); | ||
199 | osslApi.Initialize(m_engine, part, null); | ||
200 | |||
201 | osslApi.osOwnerSaveAppearance(firstAppearanceNcName); | ||
202 | |||
203 | string npcRaw | ||
204 | = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName); | ||
205 | |||
206 | // Create a second appearance notecard with a different height | ||
207 | sp.Appearance.AvatarHeight = secondHeight; | ||
208 | osslApi.osOwnerSaveAppearance(secondAppearanceNcName); | ||
209 | |||
210 | osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName); | ||
211 | |||
212 | UUID npcId = new UUID(npcRaw); | ||
213 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
214 | Assert.That(npc, Is.Not.Null); | ||
215 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(secondHeight)); | ||
216 | } | ||
217 | |||
218 | [Test] | ||
219 | public void TestOsNpcLoadAppearanceNotExistingNotecard() | ||
220 | { | ||
221 | TestHelpers.InMethod(); | ||
222 | |||
223 | // Store an avatar with a different height from default in a notecard. | ||
224 | UUID userId = TestHelpers.ParseTail(0x1); | ||
225 | float firstHeight = 1.9f; | ||
226 | float secondHeight = 2.1f; | ||
227 | string firstAppearanceNcName = "appearanceNc1"; | ||
228 | string secondAppearanceNcName = "appearanceNc2"; | ||
229 | |||
230 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
231 | sp.Appearance.AvatarHeight = firstHeight; | ||
232 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
233 | SceneObjectPart part = so.RootPart; | ||
234 | m_scene.AddSceneObject(so); | ||
235 | |||
236 | OSSL_Api osslApi = new OSSL_Api(); | ||
237 | osslApi.Initialize(m_engine, part, null); | ||
238 | |||
239 | osslApi.osOwnerSaveAppearance(firstAppearanceNcName); | ||
240 | |||
241 | string npcRaw | ||
242 | = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName); | ||
243 | |||
244 | bool gotExpectedException = false; | ||
245 | try | ||
246 | { | ||
247 | osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName); | ||
248 | } | ||
249 | catch (ScriptException) | ||
250 | { | ||
251 | gotExpectedException = true; | ||
252 | } | ||
253 | |||
254 | Assert.That(gotExpectedException, Is.True); | ||
255 | |||
256 | UUID npcId = new UUID(npcRaw); | ||
257 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
258 | Assert.That(npc, Is.Not.Null); | ||
259 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(firstHeight)); | ||
260 | } | ||
261 | |||
262 | /// <summary> | ||
82 | /// Test removal of an owned NPC. | 263 | /// Test removal of an owned NPC. |
83 | /// </summary> | 264 | /// </summary> |
84 | [Test] | 265 | [Test] |
85 | public void TestOsNpcRemoveOwned() | 266 | public void TestOsNpcRemoveOwned() |
86 | { | 267 | { |
87 | TestHelpers.InMethod(); | 268 | TestHelpers.InMethod(); |
88 | // log4net.Config.XmlConfigurator.Configure(); | ||
89 | 269 | ||
90 | // Store an avatar with a different height from default in a notecard. | 270 | // Store an avatar with a different height from default in a notecard. |
91 | UUID userId = TestHelpers.ParseTail(0x1); | 271 | UUID userId = TestHelpers.ParseTail(0x1); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 5c4174e..9405075 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -96,9 +96,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
96 | if (part == null) | 96 | if (part == null) |
97 | return; | 97 | return; |
98 | 98 | ||
99 | if ((part.ScriptEvents & scriptEvents.money) == 0) | ||
100 | part = part.ParentGroup.RootPart; | ||
101 | |||
99 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); | 102 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); |
100 | 103 | ||
101 | part = part.ParentGroup.RootPart; | 104 | // part = part.ParentGroup.RootPart; |
102 | money(part.LocalId, agentID, amount); | 105 | money(part.LocalId, agentID, amount); |
103 | } | 106 | } |
104 | 107 | ||
@@ -152,9 +155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
152 | det[0] = new DetectParams(); | 155 | det[0] = new DetectParams(); |
153 | det[0].Key = remoteClient.AgentId; | 156 | det[0].Key = remoteClient.AgentId; |
154 | det[0].Populate(myScriptEngine.World); | 157 | det[0].Populate(myScriptEngine.World); |
155 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, | 158 | det[0].OffsetPos = offsetPos; |
156 | offsetPos.Y, | ||
157 | offsetPos.Z); | ||
158 | 159 | ||
159 | if (originalID == 0) | 160 | if (originalID == 0) |
160 | { | 161 | { |
@@ -298,9 +299,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
298 | foreach (DetectedObject detobj in col.Colliders) | 299 | foreach (DetectedObject detobj in col.Colliders) |
299 | { | 300 | { |
300 | DetectParams d = new DetectParams(); | 301 | DetectParams d = new DetectParams(); |
301 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 302 | d.Position = detobj.posVector; |
302 | detobj.posVector.Y, | ||
303 | detobj.posVector.Z); | ||
304 | d.Populate(myScriptEngine.World); | 303 | d.Populate(myScriptEngine.World); |
305 | det.Add(d); | 304 | det.Add(d); |
306 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 305 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -318,9 +317,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
318 | foreach (DetectedObject detobj in col.Colliders) | 317 | foreach (DetectedObject detobj in col.Colliders) |
319 | { | 318 | { |
320 | DetectParams d = new DetectParams(); | 319 | DetectParams d = new DetectParams(); |
321 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 320 | d.Position = detobj.posVector; |
322 | detobj.posVector.Y, | ||
323 | detobj.posVector.Z); | ||
324 | d.Populate(myScriptEngine.World); | 321 | d.Populate(myScriptEngine.World); |
325 | det.Add(d); | 322 | det.Add(d); |
326 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 323 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -337,9 +334,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
337 | foreach (DetectedObject detobj in col.Colliders) | 334 | foreach (DetectedObject detobj in col.Colliders) |
338 | { | 335 | { |
339 | DetectParams d = new DetectParams(); | 336 | DetectParams d = new DetectParams(); |
340 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 337 | d.Position = detobj.posVector; |
341 | detobj.posVector.Y, | ||
342 | detobj.posVector.Z); | ||
343 | d.Populate(myScriptEngine.World); | 338 | d.Populate(myScriptEngine.World); |
344 | det.Add(d); | 339 | det.Add(d); |
345 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 340 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -381,8 +376,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
381 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 376 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
382 | "at_target", new object[] { | 377 | "at_target", new object[] { |
383 | new LSL_Types.LSLInteger(handle), | 378 | new LSL_Types.LSLInteger(handle), |
384 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), | 379 | new LSL_Types.Vector3(targetpos), |
385 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, | 380 | new LSL_Types.Vector3(atpos) }, |
386 | new DetectParams[0])); | 381 | new DetectParams[0])); |
387 | } | 382 | } |
388 | 383 | ||
@@ -399,8 +394,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
399 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 394 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
400 | "at_rot_target", new object[] { | 395 | "at_rot_target", new object[] { |
401 | new LSL_Types.LSLInteger(handle), | 396 | new LSL_Types.LSLInteger(handle), |
402 | new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), | 397 | new LSL_Types.Quaternion(targetrot), |
403 | new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, | 398 | new LSL_Types.Quaternion(atrot) }, |
404 | new DetectParams[0])); | 399 | new DetectParams[0])); |
405 | } | 400 | } |
406 | 401 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index f247a0b..f331658 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
90 | // log4net.Config.XmlConfigurator.Configure(); | 90 | // log4net.Config.XmlConfigurator.Configure(); |
91 | 91 | ||
92 | UUID userId = TestHelpers.ParseTail(0x1); | 92 | UUID userId = TestHelpers.ParseTail(0x1); |
93 | // UUID objectId = TestHelpers.ParseTail(0x2); | 93 | // UUID objectId = TestHelpers.ParseTail(0x100); |
94 | // UUID itemId = TestHelpers.ParseTail(0x3); | 94 | // UUID itemId = TestHelpers.ParseTail(0x3); |
95 | string itemName = "TestStartScript() Item"; | 95 | string itemName = "TestStartScript() Item"; |
96 | 96 | ||
@@ -105,12 +105,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
105 | 105 | ||
106 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 106 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
107 | 107 | ||
108 | m_scene.RezNewScript(userId, itemTemplate); | 108 | SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate); |
109 | 109 | ||
110 | m_chatEvent.WaitOne(60000); | 110 | m_chatEvent.WaitOne(60000); |
111 | 111 | ||
112 | Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); | 112 | Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); |
113 | Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); | 113 | Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); |
114 | |||
115 | bool running; | ||
116 | TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); | ||
117 | Assert.That( | ||
118 | SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True); | ||
119 | Assert.That(running, Is.True); | ||
114 | } | 120 | } |
115 | 121 | ||
116 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | 122 | private void OnChatFromWorld(object sender, OSChatMessage oscm) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f6cb7df..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -656,7 +656,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 656 | if (m_Assemblies.ContainsKey(instance.AssetID)) |
657 | { | 657 | { |
658 | string assembly = m_Assemblies[instance.AssetID]; | 658 | string assembly = m_Assemblies[instance.AssetID]; |
659 | instance.SaveState(assembly); | 659 | |
660 | try | ||
661 | { | ||
662 | instance.SaveState(assembly); | ||
663 | } | ||
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
660 | } | 672 | } |
661 | 673 | ||
662 | // Clear the event queue and abort the instance thread | 674 | // Clear the event queue and abort the instance thread |
@@ -778,7 +790,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
778 | assembly = m_Assemblies[i.AssetID]; | 790 | assembly = m_Assemblies[i.AssetID]; |
779 | 791 | ||
780 | 792 | ||
781 | i.SaveState(assembly); | 793 | try |
794 | { | ||
795 | i.SaveState(assembly); | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error( | ||
800 | string.Format( | ||
801 | "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
802 | i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name) | ||
803 | , e); | ||
804 | } | ||
782 | } | 805 | } |
783 | 806 | ||
784 | instances.Clear(); | 807 | instances.Clear(); |
@@ -971,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
971 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
972 | // working properly for the session. | 995 | // working properly for the session. |
973 | System.Threading.Thread.Sleep(m_StartDelay); | 996 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
974 | } | 999 | } |
975 | 1000 | ||
976 | object[] o; | 1001 | object[] o; |
@@ -986,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
986 | if (m_InitialStartup) | 1011 | if (m_InitialStartup) |
987 | if (scriptsStarted % 50 == 0) | 1012 | if (scriptsStarted % 50 == 0) |
988 | m_log.InfoFormat( | 1013 | m_log.InfoFormat( |
989 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
990 | } | 1015 | } |
991 | } | 1016 | } |
992 | 1017 | ||
993 | if (m_InitialStartup) | 1018 | if (m_InitialStartup) |
994 | m_log.InfoFormat( | 1019 | m_log.InfoFormat( |
995 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
996 | 1021 | ||
997 | // NOTE: Despite having a lockless queue, this lock is required | 1022 | // NOTE: Despite having a lockless queue, this lock is required |
998 | // to make sure there is never no compile thread while there | 1023 | // to make sure there is never no compile thread while there |
@@ -1053,10 +1078,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1053 | return false; | 1078 | return false; |
1054 | } | 1079 | } |
1055 | 1080 | ||
1056 | UUID assetID = item.AssetID; | 1081 | m_log.DebugFormat( |
1082 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1083 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1084 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1057 | 1085 | ||
1058 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | 1086 | UUID assetID = item.AssetID; |
1059 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
1060 | 1087 | ||
1061 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 1088 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
1062 | 1089 | ||
@@ -1235,10 +1262,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1235 | item.Name, startParam, postOnRez, | 1262 | item.Name, startParam, postOnRez, |
1236 | stateSource, m_MaxScriptQueue); | 1263 | stateSource, m_MaxScriptQueue); |
1237 | 1264 | ||
1238 | m_log.DebugFormat( | 1265 | // m_log.DebugFormat( |
1239 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1240 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
1241 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1242 | 1269 | ||
1243 | if (presence != null) | 1270 | if (presence != null) |
1244 | { | 1271 | { |
@@ -1554,9 +1581,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1554 | else if (p[i] is string) | 1581 | else if (p[i] is string) |
1555 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1582 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1556 | else if (p[i] is Vector3) | 1583 | else if (p[i] is Vector3) |
1557 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1584 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1558 | else if (p[i] is Quaternion) | 1585 | else if (p[i] is Quaternion) |
1559 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1586 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1560 | else if (p[i] is float) | 1587 | else if (p[i] is float) |
1561 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1588 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1562 | else | 1589 | else |
@@ -1580,9 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1580 | else if (p[i] is string) | 1607 | else if (p[i] is string) |
1581 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1608 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1582 | else if (p[i] is Vector3) | 1609 | else if (p[i] is Vector3) |
1583 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1610 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1584 | else if (p[i] is Quaternion) | 1611 | else if (p[i] is Quaternion) |
1585 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1612 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1586 | else if (p[i] is float) | 1613 | else if (p[i] is float) |
1587 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1614 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1588 | else | 1615 | else |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index c11ea02..625eba4 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.UserStatistics | |||
61 | /// <summary> | 61 | /// <summary> |
62 | /// User statistics sessions keyed by agent ID | 62 | /// User statistics sessions keyed by agent ID |
63 | /// </summary> | 63 | /// </summary> |
64 | private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>(); | 64 | private Dictionary<UUID, UserSession> m_sessions = new Dictionary<UUID, UserSession>(); |
65 | 65 | ||
66 | private List<Scene> m_scenes = new List<Scene>(); | 66 | private List<Scene> m_scenes = new List<Scene>(); |
67 | private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>(); | 67 | private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>(); |
@@ -319,14 +319,18 @@ namespace OpenSim.Region.UserStatistics | |||
319 | 319 | ||
320 | private void OnMakeRootAgent(ScenePresence agent) | 320 | private void OnMakeRootAgent(ScenePresence agent) |
321 | { | 321 | { |
322 | // m_log.DebugFormat( | ||
323 | // "[WEB STATS MODULE]: Looking for session {0} for {1} in {2}", | ||
324 | // agent.ControllingClient.SessionId, agent.Name, agent.Scene.Name); | ||
325 | |||
322 | lock (m_sessions) | 326 | lock (m_sessions) |
323 | { | 327 | { |
324 | UserSessionID uid; | 328 | UserSession uid; |
325 | 329 | ||
326 | if (!m_sessions.ContainsKey(agent.UUID)) | 330 | if (!m_sessions.ContainsKey(agent.UUID)) |
327 | { | 331 | { |
328 | UserSessionData usd = UserSessionUtil.newUserSessionData(); | 332 | UserSessionData usd = UserSessionUtil.newUserSessionData(); |
329 | uid = new UserSessionID(); | 333 | uid = new UserSession(); |
330 | uid.name_f = agent.Firstname; | 334 | uid.name_f = agent.Firstname; |
331 | uid.name_l = agent.Lastname; | 335 | uid.name_l = agent.Lastname; |
332 | uid.session_data = usd; | 336 | uid.session_data = usd; |
@@ -411,9 +415,9 @@ namespace OpenSim.Region.UserStatistics | |||
411 | return String.Empty; | 415 | return String.Empty; |
412 | } | 416 | } |
413 | 417 | ||
414 | private UserSessionID ParseViewerStats(string request, UUID agentID) | 418 | private UserSession ParseViewerStats(string request, UUID agentID) |
415 | { | 419 | { |
416 | UserSessionID uid = new UserSessionID(); | 420 | UserSession uid = new UserSession(); |
417 | UserSessionData usd; | 421 | UserSessionData usd; |
418 | OSD message = OSDParser.DeserializeLLSDXml(request); | 422 | OSD message = OSDParser.DeserializeLLSDXml(request); |
419 | OSDMap mmap; | 423 | OSDMap mmap; |
@@ -425,22 +429,25 @@ namespace OpenSim.Region.UserStatistics | |||
425 | if (!m_sessions.ContainsKey(agentID)) | 429 | if (!m_sessions.ContainsKey(agentID)) |
426 | { | 430 | { |
427 | m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID); | 431 | m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID); |
428 | return new UserSessionID(); | 432 | return new UserSession(); |
429 | } | 433 | } |
434 | |||
430 | uid = m_sessions[agentID]; | 435 | uid = m_sessions[agentID]; |
436 | |||
437 | // m_log.DebugFormat("[WEB STATS MODULE]: Got session {0} for {1}", uid.session_id, agentID); | ||
431 | } | 438 | } |
432 | else | 439 | else |
433 | { | 440 | { |
434 | // parse through the beginning to locate the session | 441 | // parse through the beginning to locate the session |
435 | if (message.Type != OSDType.Map) | 442 | if (message.Type != OSDType.Map) |
436 | return new UserSessionID(); | 443 | return new UserSession(); |
437 | 444 | ||
438 | mmap = (OSDMap)message; | 445 | mmap = (OSDMap)message; |
439 | { | 446 | { |
440 | UUID sessionID = mmap["session_id"].AsUUID(); | 447 | UUID sessionID = mmap["session_id"].AsUUID(); |
441 | 448 | ||
442 | if (sessionID == UUID.Zero) | 449 | if (sessionID == UUID.Zero) |
443 | return new UserSessionID(); | 450 | return new UserSession(); |
444 | 451 | ||
445 | 452 | ||
446 | // search through each session looking for the owner | 453 | // search through each session looking for the owner |
@@ -459,7 +466,7 @@ namespace OpenSim.Region.UserStatistics | |||
459 | // can't find a session | 466 | // can't find a session |
460 | if (agentID == UUID.Zero) | 467 | if (agentID == UUID.Zero) |
461 | { | 468 | { |
462 | return new UserSessionID(); | 469 | return new UserSession(); |
463 | } | 470 | } |
464 | } | 471 | } |
465 | } | 472 | } |
@@ -468,12 +475,12 @@ namespace OpenSim.Region.UserStatistics | |||
468 | usd = uid.session_data; | 475 | usd = uid.session_data; |
469 | 476 | ||
470 | if (message.Type != OSDType.Map) | 477 | if (message.Type != OSDType.Map) |
471 | return new UserSessionID(); | 478 | return new UserSession(); |
472 | 479 | ||
473 | mmap = (OSDMap)message; | 480 | mmap = (OSDMap)message; |
474 | { | 481 | { |
475 | if (mmap["agent"].Type != OSDType.Map) | 482 | if (mmap["agent"].Type != OSDType.Map) |
476 | return new UserSessionID(); | 483 | return new UserSession(); |
477 | OSDMap agent_map = (OSDMap)mmap["agent"]; | 484 | OSDMap agent_map = (OSDMap)mmap["agent"]; |
478 | usd.agent_id = agentID; | 485 | usd.agent_id = agentID; |
479 | usd.name_f = uid.name_f; | 486 | usd.name_f = uid.name_f; |
@@ -493,17 +500,18 @@ namespace OpenSim.Region.UserStatistics | |||
493 | (float)agent_map["fps"].AsReal()); | 500 | (float)agent_map["fps"].AsReal()); |
494 | 501 | ||
495 | if (mmap["downloads"].Type != OSDType.Map) | 502 | if (mmap["downloads"].Type != OSDType.Map) |
496 | return new UserSessionID(); | 503 | return new UserSession(); |
497 | OSDMap downloads_map = (OSDMap)mmap["downloads"]; | 504 | OSDMap downloads_map = (OSDMap)mmap["downloads"]; |
498 | usd.d_object_kb = (float)downloads_map["object_kbytes"].AsReal(); | 505 | usd.d_object_kb = (float)downloads_map["object_kbytes"].AsReal(); |
499 | usd.d_texture_kb = (float)downloads_map["texture_kbytes"].AsReal(); | 506 | usd.d_texture_kb = (float)downloads_map["texture_kbytes"].AsReal(); |
500 | usd.d_world_kb = (float)downloads_map["workd_kbytes"].AsReal(); | 507 | usd.d_world_kb = (float)downloads_map["workd_kbytes"].AsReal(); |
501 | 508 | ||
509 | // m_log.DebugFormat("[WEB STATS MODULE]: mmap[\"session_id\"] = [{0}]", mmap["session_id"].AsUUID()); | ||
502 | 510 | ||
503 | usd.session_id = mmap["session_id"].AsUUID(); | 511 | usd.session_id = mmap["session_id"].AsUUID(); |
504 | 512 | ||
505 | if (mmap["system"].Type != OSDType.Map) | 513 | if (mmap["system"].Type != OSDType.Map) |
506 | return new UserSessionID(); | 514 | return new UserSession(); |
507 | OSDMap system_map = (OSDMap)mmap["system"]; | 515 | OSDMap system_map = (OSDMap)mmap["system"]; |
508 | 516 | ||
509 | usd.s_cpu = system_map["cpu"].AsString(); | 517 | usd.s_cpu = system_map["cpu"].AsString(); |
@@ -512,13 +520,13 @@ namespace OpenSim.Region.UserStatistics | |||
512 | usd.s_ram = system_map["ram"].AsInteger(); | 520 | usd.s_ram = system_map["ram"].AsInteger(); |
513 | 521 | ||
514 | if (mmap["stats"].Type != OSDType.Map) | 522 | if (mmap["stats"].Type != OSDType.Map) |
515 | return new UserSessionID(); | 523 | return new UserSession(); |
516 | 524 | ||
517 | OSDMap stats_map = (OSDMap)mmap["stats"]; | 525 | OSDMap stats_map = (OSDMap)mmap["stats"]; |
518 | { | 526 | { |
519 | 527 | ||
520 | if (stats_map["failures"].Type != OSDType.Map) | 528 | if (stats_map["failures"].Type != OSDType.Map) |
521 | return new UserSessionID(); | 529 | return new UserSession(); |
522 | OSDMap stats_failures = (OSDMap)stats_map["failures"]; | 530 | OSDMap stats_failures = (OSDMap)stats_map["failures"]; |
523 | usd.f_dropped = stats_failures["dropped"].AsInteger(); | 531 | usd.f_dropped = stats_failures["dropped"].AsInteger(); |
524 | usd.f_failed_resends = stats_failures["failed_resends"].AsInteger(); | 532 | usd.f_failed_resends = stats_failures["failed_resends"].AsInteger(); |
@@ -527,18 +535,18 @@ namespace OpenSim.Region.UserStatistics | |||
527 | usd.f_send_packet = stats_failures["send_packet"].AsInteger(); | 535 | usd.f_send_packet = stats_failures["send_packet"].AsInteger(); |
528 | 536 | ||
529 | if (stats_map["net"].Type != OSDType.Map) | 537 | if (stats_map["net"].Type != OSDType.Map) |
530 | return new UserSessionID(); | 538 | return new UserSession(); |
531 | OSDMap stats_net = (OSDMap)stats_map["net"]; | 539 | OSDMap stats_net = (OSDMap)stats_map["net"]; |
532 | { | 540 | { |
533 | if (stats_net["in"].Type != OSDType.Map) | 541 | if (stats_net["in"].Type != OSDType.Map) |
534 | return new UserSessionID(); | 542 | return new UserSession(); |
535 | 543 | ||
536 | OSDMap net_in = (OSDMap)stats_net["in"]; | 544 | OSDMap net_in = (OSDMap)stats_net["in"]; |
537 | usd.n_in_kb = (float)net_in["kbytes"].AsReal(); | 545 | usd.n_in_kb = (float)net_in["kbytes"].AsReal(); |
538 | usd.n_in_pk = net_in["packets"].AsInteger(); | 546 | usd.n_in_pk = net_in["packets"].AsInteger(); |
539 | 547 | ||
540 | if (stats_net["out"].Type != OSDType.Map) | 548 | if (stats_net["out"].Type != OSDType.Map) |
541 | return new UserSessionID(); | 549 | return new UserSession(); |
542 | OSDMap net_out = (OSDMap)stats_net["out"]; | 550 | OSDMap net_out = (OSDMap)stats_net["out"]; |
543 | 551 | ||
544 | usd.n_out_kb = (float)net_out["kbytes"].AsReal(); | 552 | usd.n_out_kb = (float)net_out["kbytes"].AsReal(); |
@@ -549,11 +557,18 @@ namespace OpenSim.Region.UserStatistics | |||
549 | 557 | ||
550 | uid.session_data = usd; | 558 | uid.session_data = usd; |
551 | m_sessions[agentID] = uid; | 559 | m_sessions[agentID] = uid; |
560 | |||
561 | // m_log.DebugFormat( | ||
562 | // "[WEB STATS MODULE]: Parse data for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id); | ||
563 | |||
552 | return uid; | 564 | return uid; |
553 | } | 565 | } |
554 | 566 | ||
555 | private void UpdateUserStats(UserSessionID uid, SqliteConnection db) | 567 | private void UpdateUserStats(UserSession uid, SqliteConnection db) |
556 | { | 568 | { |
569 | // m_log.DebugFormat( | ||
570 | // "[WEB STATS MODULE]: Updating user stats for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id); | ||
571 | |||
557 | if (uid.session_id == UUID.Zero) | 572 | if (uid.session_id == UUID.Zero) |
558 | return; | 573 | return; |
559 | 574 | ||
@@ -740,7 +755,6 @@ VALUES | |||
740 | s.min_ping = ArrayMin_f(__ping); | 755 | s.min_ping = ArrayMin_f(__ping); |
741 | s.max_ping = ArrayMax_f(__ping); | 756 | s.max_ping = ArrayMax_f(__ping); |
742 | s.mode_ping = ArrayMode_f(__ping); | 757 | s.mode_ping = ArrayMode_f(__ping); |
743 | |||
744 | } | 758 | } |
745 | 759 | ||
746 | #region Statistics | 760 | #region Statistics |
@@ -985,7 +999,7 @@ VALUES | |||
985 | } | 999 | } |
986 | #region structs | 1000 | #region structs |
987 | 1001 | ||
988 | public struct UserSessionID | 1002 | public class UserSession |
989 | { | 1003 | { |
990 | public UUID session_id; | 1004 | public UUID session_id; |
991 | public UUID region_id; | 1005 | public UUID region_id; |