diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 75 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
2 files changed, 21 insertions, 56 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 9bcaf32..b671aec 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -97,8 +97,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
97 | 97 | ||
98 | // caches ExtendedLandData | 98 | // caches ExtendedLandData |
99 | private Cache parcelInfoCache; | 99 | private Cache parcelInfoCache; |
100 | private Dictionary<UUID, Vector3> forcedPosition = | ||
101 | new Dictionary<UUID, Vector3>(); | ||
102 | 100 | ||
103 | #region INonSharedRegionModule Members | 101 | #region INonSharedRegionModule Members |
104 | 102 | ||
@@ -223,36 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
223 | 221 | ||
224 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 222 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
225 | { | 223 | { |
226 | //If we are forcing a position for them to go | ||
227 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) | ||
228 | { | ||
229 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); | ||
230 | |||
231 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND | ||
232 | //When the avatar walks into a ban line on the ground, it prevents getting stuck | ||
233 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
234 | |||
235 | |||
236 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines | ||
237 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) | ||
238 | { | ||
239 | Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); | ||
240 | forcedPosition.Remove(remoteClient.AgentId); | ||
241 | } | ||
242 | //if we are far away, teleport | ||
243 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) | ||
244 | { | ||
245 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); | ||
246 | clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]); | ||
247 | forcedPosition.Remove(remoteClient.AgentId); | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | //Forces them toward the forced position we want if they aren't there yet | ||
252 | agentData.UseClientAgentPosition = true; | ||
253 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; | ||
254 | } | ||
255 | } | ||
256 | } | 224 | } |
257 | 225 | ||
258 | public void Close() | 226 | public void Close() |
@@ -367,10 +335,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
367 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) | 335 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) |
368 | { | 336 | { |
369 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; | 337 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; |
370 | if (position.HasValue) | 338 | |
371 | { | 339 | if (!position.HasValue) |
372 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; | 340 | return; |
373 | } | 341 | |
342 | bool isFlying = avatar.PhysicsActor.Flying; | ||
343 | avatar.RemoveFromPhysicalScene(); | ||
344 | |||
345 | avatar.AbsolutePosition = (Vector3)position; | ||
346 | |||
347 | avatar.AddToPhysicalScene(isFlying); | ||
374 | } | 348 | } |
375 | 349 | ||
376 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 350 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -396,12 +370,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
396 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) | 370 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) |
397 | { | 371 | { |
398 | SendYouAreBannedNotice(avatar); | 372 | SendYouAreBannedNotice(avatar); |
399 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 373 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
374 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
400 | } | 375 | } |
401 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | 376 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) |
402 | { | 377 | { |
403 | SendYouAreRestrictedNotice(avatar); | 378 | SendYouAreRestrictedNotice(avatar); |
404 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 379 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
380 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
405 | } | 381 | } |
406 | else | 382 | else |
407 | { | 383 | { |
@@ -499,26 +475,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
499 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | 475 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
500 | parcel.IsBannedFromLand(clientAvatar.UUID)) | 476 | parcel.IsBannedFromLand(clientAvatar.UUID)) |
501 | { | 477 | { |
502 | //once we've sent the message once, keep going toward the target until we are done | 478 | // SendYouAreBannedNotice(clientAvatar); |
503 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 479 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
504 | { | 480 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); |
505 | SendYouAreBannedNotice(clientAvatar); | ||
506 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
507 | } | ||
508 | } | 481 | } |
509 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) | 482 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) |
510 | { | 483 | { |
511 | //once we've sent the message once, keep going toward the target until we are done | 484 | // SendYouAreRestrictedNotice(clientAvatar); |
512 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 485 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
513 | { | 486 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); |
514 | SendYouAreRestrictedNotice(clientAvatar); | ||
515 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
516 | } | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | //when we are finally in a safe place, lets release the forced position lock | ||
521 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | ||
522 | } | 487 | } |
523 | } | 488 | } |
524 | } | 489 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index df7d7c8..b54d1b8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1128,7 +1128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1128 | /// <summary> | 1128 | /// <summary> |
1129 | /// Removes physics plugin scene representation of this agent if it exists. | 1129 | /// Removes physics plugin scene representation of this agent if it exists. |
1130 | /// </summary> | 1130 | /// </summary> |
1131 | private void RemoveFromPhysicalScene() | 1131 | public void RemoveFromPhysicalScene() |
1132 | { | 1132 | { |
1133 | if (PhysicsActor != null) | 1133 | if (PhysicsActor != null) |
1134 | { | 1134 | { |