diff options
Diffstat (limited to 'OpenSim/Region')
48 files changed, 3259 insertions, 817 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 4d8fb90..6ffc7e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
197 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | 198 | string fromNamePrefix = ""; |
199 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
200 | UUID targetID = c.TargetUUID; | ||
200 | string message = c.Message; | 201 | string message = c.Message; |
201 | IScene scene = c.Scene; | 202 | IScene scene = c.Scene; |
202 | Vector3 fromPos = c.Position; | 203 | Vector3 fromPos = c.Position; |
@@ -235,17 +236,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
235 | message = message.Substring(0, 1000); | 236 | message = message.Substring(0, 1000); |
236 | 237 | ||
237 | // m_log.DebugFormat( | 238 | // m_log.DebugFormat( |
238 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", | 239 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", |
239 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); | 240 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); |
240 | 241 | ||
241 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 242 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
242 | 243 | ||
243 | foreach (Scene s in m_scenes) | 244 | foreach (Scene s in m_scenes) |
244 | { | 245 | { |
245 | // This should use ForEachClient, but clients don't have a position. | 246 | if (targetID == UUID.Zero) |
246 | // If camera is moved into client, then camera position can be used | 247 | { |
247 | s.ForEachRootScenePresence( | 248 | // This should use ForEachClient, but clients don't have a position. |
248 | delegate(ScenePresence presence) | 249 | // If camera is moved into client, then camera position can be used |
250 | s.ForEachRootScenePresence( | ||
251 | delegate(ScenePresence presence) | ||
252 | { | ||
253 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) | ||
254 | receiverIDs.Add(presence.UUID); | ||
255 | } | ||
256 | ); | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | // This is a send to a specific client eg from llRegionSayTo | ||
261 | // no need to check distance etc, jand send is as say | ||
262 | ScenePresence presence = s.GetScenePresence(targetID); | ||
263 | if (presence != null && !presence.IsChildAgent) | ||
249 | { | 264 | { |
250 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | 265 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
251 | if (Presencecheck != null) | 266 | if (Presencecheck != null) |
@@ -256,15 +271,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
256 | // objects on a parcel with access restrictions | 271 | // objects on a parcel with access restrictions |
257 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | 272 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) |
258 | { | 273 | { |
259 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) | 274 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType, false)) |
260 | receiverIDs.Add(presence.UUID); | 275 | receiverIDs.Add(presence.UUID); |
261 | } | 276 | } |
262 | } | 277 | } |
263 | |||
264 | } | 278 | } |
265 | ); | 279 | } |
266 | } | 280 | } |
267 | 281 | ||
268 | (scene as Scene).EventManager.TriggerOnChatToClients( | 282 | (scene as Scene).EventManager.TriggerOnChatToClients( |
269 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 283 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
270 | } | 284 | } |
@@ -344,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
344 | /// precondition</returns> | 358 | /// precondition</returns> |
345 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, | 359 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
346 | UUID fromAgentID, string fromName, ChatTypeEnum type, | 360 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
347 | string message, ChatSourceType src) | 361 | string message, ChatSourceType src, bool ignoreDistance) |
348 | { | 362 | { |
349 | // don't send stuff to child agents | 363 | // don't send stuff to child agents |
350 | if (presence.IsChildAgent) return false; | 364 | if (presence.IsChildAgent) return false; |
@@ -355,12 +369,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
355 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 369 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
356 | 370 | ||
357 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 371 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
358 | 372 | ||
359 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || | 373 | if (!ignoreDistance) |
360 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
361 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
362 | { | 374 | { |
363 | return false; | 375 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || |
376 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
377 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
378 | { | ||
379 | return false; | ||
380 | } | ||
364 | } | 381 | } |
365 | 382 | ||
366 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView | 383 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index f64c161..fc6325d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | protected void InitModule(IConfigSource config) | 165 | protected virtual void InitModule(IConfigSource config) |
166 | { | 166 | { |
167 | IConfig friendsConfig = config.Configs["Friends"]; | 167 | IConfig friendsConfig = config.Configs["Friends"]; |
168 | if (friendsConfig != null) | 168 | if (friendsConfig != null) |
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
546 | } | 546 | } |
547 | } | 547 | } |
548 | 548 | ||
549 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 549 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
550 | { | 550 | { |
551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | 551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) |
552 | { | 552 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 9a6d277..3728b85 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private int m_levelHGFriends = 0; | ||
54 | |||
53 | IUserManagement m_uMan; | 55 | IUserManagement m_uMan; |
54 | public IUserManagement UserManagementModule | 56 | public IUserManagement UserManagementModule |
55 | { | 57 | { |
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
87 | m_StatusNotifier = new HGStatusNotifier(this); | 89 | m_StatusNotifier = new HGStatusNotifier(this); |
88 | } | 90 | } |
89 | 91 | ||
92 | protected override void InitModule(IConfigSource config) | ||
93 | { | ||
94 | base.InitModule(config); | ||
95 | |||
96 | // Additionally to the base method | ||
97 | IConfig friendsConfig = config.Configs["HGFriendsModule"]; | ||
98 | if (friendsConfig != null) | ||
99 | { | ||
100 | m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0); | ||
101 | |||
102 | // TODO: read in all config variables pertaining to | ||
103 | // HG friendship permissions | ||
104 | } | ||
105 | } | ||
106 | |||
90 | #endregion | 107 | #endregion |
91 | 108 | ||
92 | #region IFriendsSimConnector | 109 | #region IFriendsSimConnector |
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
105 | 122 | ||
106 | #endregion | 123 | #endregion |
107 | 124 | ||
125 | protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
126 | { | ||
127 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | ||
128 | { | ||
129 | // we got a friendship offer | ||
130 | UUID principalID = new UUID(im.fromAgentID); | ||
131 | UUID friendID = new UUID(im.toAgentID); | ||
132 | |||
133 | // Check if friendID is foreigner and if principalID has the permission | ||
134 | // to request friendships with foreigners. If not, return immediately. | ||
135 | if (!UserManagementModule.IsLocalGridUser(friendID)) | ||
136 | { | ||
137 | ScenePresence avatar = null; | ||
138 | ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar); | ||
139 | |||
140 | if (avatar == null) | ||
141 | return; | ||
142 | |||
143 | if (avatar.UserLevel < m_levelHGFriends) | ||
144 | { | ||
145 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); | ||
146 | return; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | |||
151 | base.OnInstantMessage(client, im); | ||
152 | } | ||
153 | |||
108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) | 154 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
109 | { | 155 | { |
110 | // Update the local cache. Yes, we need to do it right here | 156 | // Update the local cache. Yes, we need to do it right here |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 8560c73..0ee7606 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
91 | /// Constructor | 91 | /// Constructor |
92 | /// </summary> | 92 | /// </summary> |
93 | public InventoryArchiveWriteRequest( | 93 | public InventoryArchiveWriteRequest( |
94 | Guid id, InventoryArchiverModule module, Scene scene, | 94 | Guid id, InventoryArchiverModule module, Scene scene, |
95 | UserAccount userInfo, string invPath, string savePath) | 95 | UserAccount userInfo, string invPath, string savePath) |
96 | : this( | 96 | : this( |
97 | id, | 97 | id, |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
107 | /// Constructor | 107 | /// Constructor |
108 | /// </summary> | 108 | /// </summary> |
109 | public InventoryArchiveWriteRequest( | 109 | public InventoryArchiveWriteRequest( |
110 | Guid id, InventoryArchiverModule module, Scene scene, | 110 | Guid id, InventoryArchiverModule module, Scene scene, |
111 | UserAccount userInfo, string invPath, Stream saveStream) | 111 | UserAccount userInfo, string invPath, Stream saveStream) |
112 | { | 112 | { |
113 | m_id = id; | 113 | m_id = id; |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
125 | { | 125 | { |
126 | Exception reportedException = null; | 126 | Exception reportedException = null; |
127 | bool succeeded = true; | 127 | bool succeeded = true; |
128 | 128 | ||
129 | try | 129 | try |
130 | { | 130 | { |
131 | m_archiveWriter.Close(); | 131 | m_archiveWriter.Close(); |
@@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
146 | 146 | ||
147 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) | 147 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
148 | { | 148 | { |
149 | if (options.ContainsKey("exclude")) | ||
150 | { | ||
151 | if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) || | ||
152 | ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString())) | ||
153 | { | ||
154 | if (options.ContainsKey("verbose")) | ||
155 | { | ||
156 | m_log.InfoFormat( | ||
157 | "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}", | ||
158 | inventoryItem.Name, inventoryItem.ID, path); | ||
159 | } | ||
160 | return; | ||
161 | } | ||
162 | } | ||
163 | |||
149 | if (options.ContainsKey("verbose")) | 164 | if (options.ContainsKey("verbose")) |
150 | m_log.InfoFormat( | 165 | m_log.InfoFormat( |
151 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", | 166 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", |
@@ -175,9 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
175 | /// <param name="options"></param> | 190 | /// <param name="options"></param> |
176 | /// <param name="userAccountService"></param> | 191 | /// <param name="userAccountService"></param> |
177 | protected void SaveInvFolder( | 192 | protected void SaveInvFolder( |
178 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, | 193 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, |
179 | Dictionary<string, object> options, IUserAccountService userAccountService) | 194 | Dictionary<string, object> options, IUserAccountService userAccountService) |
180 | { | 195 | { |
196 | if (options.ContainsKey("excludefolders")) | ||
197 | { | ||
198 | if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) || | ||
199 | ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString())) | ||
200 | { | ||
201 | if (options.ContainsKey("verbose")) | ||
202 | { | ||
203 | m_log.InfoFormat( | ||
204 | "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}", | ||
205 | inventoryFolder.Name, path); | ||
206 | } | ||
207 | return; | ||
208 | } | ||
209 | } | ||
210 | |||
211 | if (options.ContainsKey("verbose")) | ||
212 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); | ||
213 | |||
181 | if (saveThisFolderItself) | 214 | if (saveThisFolderItself) |
182 | { | 215 | { |
183 | path += CreateArchiveFolderName(inventoryFolder); | 216 | path += CreateArchiveFolderName(inventoryFolder); |
@@ -186,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
186 | m_archiveWriter.WriteDir(path); | 219 | m_archiveWriter.WriteDir(path); |
187 | } | 220 | } |
188 | 221 | ||
189 | InventoryCollection contents | 222 | InventoryCollection contents |
190 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); | 223 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); |
191 | 224 | ||
192 | foreach (InventoryFolderBase childFolder in contents.Folders) | 225 | foreach (InventoryFolderBase childFolder in contents.Folders) |
@@ -213,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
213 | InventoryFolderBase inventoryFolder = null; | 246 | InventoryFolderBase inventoryFolder = null; |
214 | InventoryItemBase inventoryItem = null; | 247 | InventoryItemBase inventoryItem = null; |
215 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); | 248 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
216 | 249 | ||
217 | bool saveFolderContentsOnly = false; | 250 | bool saveFolderContentsOnly = false; |
218 | 251 | ||
219 | // Eliminate double slashes and any leading / on the path. | 252 | // Eliminate double slashes and any leading / on the path. |
220 | string[] components | 253 | string[] components |
221 | = m_invPath.Split( | 254 | = m_invPath.Split( |
222 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | 255 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); |
223 | 256 | ||
224 | int maxComponentIndex = components.Length - 1; | 257 | int maxComponentIndex = components.Length - 1; |
225 | 258 | ||
226 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the | 259 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the |
227 | // folder itself. This may get more sophisicated later on | 260 | // folder itself. This may get more sophisicated later on |
228 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | 261 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) |
@@ -230,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
230 | saveFolderContentsOnly = true; | 263 | saveFolderContentsOnly = true; |
231 | maxComponentIndex--; | 264 | maxComponentIndex--; |
232 | } | 265 | } |
233 | 266 | ||
234 | m_invPath = String.Empty; | 267 | m_invPath = String.Empty; |
235 | for (int i = 0; i <= maxComponentIndex; i++) | 268 | for (int i = 0; i <= maxComponentIndex; i++) |
236 | { | 269 | { |
237 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; | 270 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; |
238 | } | 271 | } |
239 | 272 | ||
240 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | 273 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters |
241 | // Therefore if we still start with a / after the split, then we need the root folder | 274 | // Therefore if we still start with a / after the split, then we need the root folder |
242 | if (m_invPath.Length == 0) | 275 | if (m_invPath.Length == 0) |
@@ -246,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | else | 279 | else |
247 | { | 280 | { |
248 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | 281 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); |
249 | List<InventoryFolderBase> candidateFolders | 282 | List<InventoryFolderBase> candidateFolders |
250 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | 283 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); |
251 | if (candidateFolders.Count > 0) | 284 | if (candidateFolders.Count > 0) |
252 | inventoryFolder = candidateFolders[0]; | 285 | inventoryFolder = candidateFolders[0]; |
253 | } | 286 | } |
254 | 287 | ||
255 | // The path may point to an item instead | 288 | // The path may point to an item instead |
256 | if (inventoryFolder == null) | 289 | if (inventoryFolder == null) |
257 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | 290 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); |
258 | 291 | ||
259 | if (null == inventoryFolder && null == inventoryItem) | 292 | if (null == inventoryFolder && null == inventoryItem) |
260 | { | 293 | { |
261 | // We couldn't find the path indicated | 294 | // We couldn't find the path indicated |
262 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 295 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
263 | Exception e = new InventoryArchiverException(errorMessage); | 296 | Exception e = new InventoryArchiverException(errorMessage); |
264 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); | 297 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); |
265 | throw e; | 298 | throw e; |
266 | } | 299 | } |
267 | 300 | ||
268 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 301 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
269 | 302 | ||
270 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); | 303 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); |
@@ -278,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
278 | { | 311 | { |
279 | m_log.DebugFormat( | 312 | m_log.DebugFormat( |
280 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", | 313 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
281 | inventoryFolder.Name, | 314 | inventoryFolder.Name, |
282 | inventoryFolder.ID, | 315 | inventoryFolder.ID, |
283 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); | 316 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); |
284 | 317 | ||
285 | //recurse through all dirs getting dirs and files | 318 | //recurse through all dirs getting dirs and files |
286 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); | 319 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); |
287 | } | 320 | } |
@@ -290,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
290 | m_log.DebugFormat( | 323 | m_log.DebugFormat( |
291 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | 324 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", |
292 | inventoryItem.Name, inventoryItem.ID, m_invPath); | 325 | inventoryItem.Name, inventoryItem.ID, m_invPath); |
293 | 326 | ||
294 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); | 327 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); |
295 | } | 328 | } |
296 | 329 | ||
297 | // Don't put all this profile information into the archive right now. | 330 | // Don't put all this profile information into the archive right now. |
298 | //SaveUsers(); | 331 | //SaveUsers(); |
299 | 332 | ||
@@ -352,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
352 | /// | 385 | /// |
353 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the | 386 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the |
354 | /// same name | 387 | /// same name |
355 | /// | 388 | /// |
356 | /// <param name="folder"></param> | 389 | /// <param name="folder"></param> |
357 | /// <returns></returns> | 390 | /// <returns></returns> |
358 | public static string CreateArchiveFolderName(InventoryFolderBase folder) | 391 | public static string CreateArchiveFolderName(InventoryFolderBase folder) |
@@ -366,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
366 | /// | 399 | /// |
367 | /// These names are prepended with an inventory item's UUID so that more than one item can have the | 400 | /// These names are prepended with an inventory item's UUID so that more than one item can have the |
368 | /// same name | 401 | /// same name |
369 | /// | 402 | /// |
370 | /// <param name="item"></param> | 403 | /// <param name="item"></param> |
371 | /// <returns></returns> | 404 | /// <returns></returns> |
372 | public static string CreateArchiveItemName(InventoryItemBase item) | 405 | public static string CreateArchiveItemName(InventoryItemBase item) |
@@ -412,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
412 | public string CreateControlFile(Dictionary<string, object> options) | 445 | public string CreateControlFile(Dictionary<string, object> options) |
413 | { | 446 | { |
414 | int majorVersion, minorVersion; | 447 | int majorVersion, minorVersion; |
415 | 448 | ||
416 | if (options.ContainsKey("home")) | 449 | if (options.ContainsKey("home")) |
417 | { | 450 | { |
418 | majorVersion = 1; | 451 | majorVersion = 1; |
@@ -422,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
422 | { | 455 | { |
423 | majorVersion = 0; | 456 | majorVersion = 0; |
424 | minorVersion = 3; | 457 | minorVersion = 3; |
425 | } | 458 | } |
426 | 459 | ||
427 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); | 460 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
428 | 461 | ||
429 | StringWriter sw = new StringWriter(); | 462 | StringWriter sw = new StringWriter(); |
430 | XmlTextWriter xtw = new XmlTextWriter(sw); | 463 | XmlTextWriter xtw = new XmlTextWriter(sw); |
431 | xtw.Formatting = Formatting.Indented; | 464 | xtw.Formatting = Formatting.Indented; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index ac22c3f..cf87010 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule | 47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | public string Name { get { return "Inventory Archiver Module"; } } | 51 | public string Name { get { return "Inventory Archiver Module"; } } |
52 | 52 | ||
53 | public bool IsSharedModule { get { return true; } } | 53 | public bool IsSharedModule { get { return true; } } |
54 | 54 | ||
55 | /// <value> | 55 | /// <value> |
56 | /// Enable or disable checking whether the iar user is actually logged in | 56 | /// Enable or disable checking whether the iar user is actually logged in |
57 | /// </value> | 57 | /// </value> |
58 | // public bool DisablePresenceChecks { get; set; } | 58 | // public bool DisablePresenceChecks { get; set; } |
59 | 59 | ||
60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; | 60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// The file to load and save inventory if no filename has been specified | 63 | /// The file to load and save inventory if no filename has been specified |
64 | /// </summary> | 64 | /// </summary> |
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
68 | /// Pending save completions initiated from the console | 68 | /// Pending save completions initiated from the console |
69 | /// </value> | 69 | /// </value> |
70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); | 70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); |
71 | 71 | ||
72 | /// <value> | 72 | /// <value> |
73 | /// All scenes that this module knows about | 73 | /// All scenes that this module knows about |
74 | /// </value> | 74 | /// </value> |
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
106 | { | 106 | { |
107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); | 107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); |
108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; | 108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; |
109 | 109 | ||
110 | scene.AddCommand( | 110 | scene.AddCommand( |
111 | "Archiving", this, "load iar", | 111 | "Archiving", this, "load iar", |
112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." | 119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." |
120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
121 | HandleLoadInvConsoleCommand); | 121 | HandleLoadInvConsoleCommand); |
122 | 122 | ||
123 | scene.AddCommand( | 123 | scene.AddCommand( |
124 | "Archiving", this, "save iar", | 124 | "Archiving", this, "save iar", |
125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", | 125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]", |
126 | "Save user inventory archive (IAR).", | 126 | "Save user inventory archive (IAR).", |
127 | "<first> is the user's first name.\n" | 127 | "<first> is the user's first name.\n" |
128 | + "<last> is the user's last name.\n" | 128 | + "<last> is the user's last name.\n" |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" |
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) | 131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) |
132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" | 132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
133 | + "-c|--creators preserves information about foreign creators.\n" | 133 | + "-c|--creators preserves information about foreign creators.\n" |
134 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine | ||
135 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine | ||
134 | + "-v|--verbose extra debug messages.\n" | 136 | + "-v|--verbose extra debug messages.\n" |
135 | + "--noassets stops assets being saved to the IAR.", | 137 | + "--noassets stops assets being saved to the IAR.", |
136 | HandleSaveInvConsoleCommand); | 138 | HandleSaveInvConsoleCommand); |
137 | 139 | ||
138 | m_aScene = scene; | 140 | m_aScene = scene; |
139 | } | 141 | } |
140 | 142 | ||
141 | m_scenes[scene.RegionInfo.RegionID] = scene; | 143 | m_scenes[scene.RegionInfo.RegionID] = scene; |
142 | } | 144 | } |
143 | 145 | ||
144 | public void PostInitialise() {} | 146 | public void PostInitialise() {} |
145 | 147 | ||
146 | public void Close() {} | 148 | public void Close() {} |
147 | 149 | ||
148 | /// <summary> | 150 | /// <summary> |
149 | /// Trigger the inventory archive saved event. | 151 | /// Trigger the inventory archive saved event. |
150 | /// </summary> | 152 | /// </summary> |
151 | protected internal void TriggerInventoryArchiveSaved( | 153 | protected internal void TriggerInventoryArchiveSaved( |
152 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 154 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
153 | Exception reportedException) | 155 | Exception reportedException) |
154 | { | 156 | { |
155 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; | 157 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; |
156 | if (handlerInventoryArchiveSaved != null) | 158 | if (handlerInventoryArchiveSaved != null) |
157 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); | 159 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); |
158 | } | 160 | } |
159 | 161 | ||
160 | public bool ArchiveInventory( | 162 | public bool ArchiveInventory( |
161 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) | 163 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) |
162 | { | 164 | { |
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
164 | } | 166 | } |
165 | 167 | ||
166 | public bool ArchiveInventory( | 168 | public bool ArchiveInventory( |
167 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, | 169 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
168 | Dictionary<string, object> options) | 170 | Dictionary<string, object> options) |
169 | { | 171 | { |
170 | if (m_scenes.Count > 0) | 172 | if (m_scenes.Count > 0) |
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
188 | 190 | ||
189 | return false; | 191 | return false; |
190 | } | 192 | } |
191 | 193 | ||
192 | return true; | 194 | return true; |
193 | // } | 195 | // } |
194 | // else | 196 | // else |
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
202 | 204 | ||
203 | return false; | 205 | return false; |
204 | } | 206 | } |
205 | 207 | ||
206 | public bool ArchiveInventory( | 208 | public bool ArchiveInventory( |
207 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, | 209 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
208 | Dictionary<string, object> options) | 210 | Dictionary<string, object> options) |
209 | { | 211 | { |
210 | if (m_scenes.Count > 0) | 212 | if (m_scenes.Count > 0) |
211 | { | 213 | { |
212 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 214 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
213 | 215 | ||
214 | if (userInfo != null) | 216 | if (userInfo != null) |
215 | { | 217 | { |
216 | // if (CheckPresence(userInfo.PrincipalID)) | 218 | // if (CheckPresence(userInfo.PrincipalID)) |
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
228 | 230 | ||
229 | return false; | 231 | return false; |
230 | } | 232 | } |
231 | 233 | ||
232 | return true; | 234 | return true; |
233 | // } | 235 | // } |
234 | // else | 236 | // else |
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
239 | // } | 241 | // } |
240 | } | 242 | } |
241 | } | 243 | } |
242 | 244 | ||
243 | return false; | 245 | return false; |
244 | } | 246 | } |
245 | 247 | ||
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
247 | { | 249 | { |
248 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); | 250 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); |
249 | } | 251 | } |
250 | 252 | ||
251 | public bool DearchiveInventory( | 253 | public bool DearchiveInventory( |
252 | string firstName, string lastName, string invPath, string pass, Stream loadStream, | 254 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
253 | Dictionary<string, object> options) | 255 | Dictionary<string, object> options) |
254 | { | 256 | { |
255 | if (m_scenes.Count > 0) | 257 | if (m_scenes.Count > 0) |
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
295 | 297 | ||
296 | return false; | 298 | return false; |
297 | } | 299 | } |
298 | 300 | ||
299 | public bool DearchiveInventory( | 301 | public bool DearchiveInventory( |
300 | string firstName, string lastName, string invPath, string pass, string loadPath, | 302 | string firstName, string lastName, string invPath, string pass, string loadPath, |
301 | Dictionary<string, object> options) | 303 | Dictionary<string, object> options) |
302 | { | 304 | { |
303 | if (m_scenes.Count > 0) | 305 | if (m_scenes.Count > 0) |
304 | { | 306 | { |
305 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 307 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
306 | 308 | ||
307 | if (userInfo != null) | 309 | if (userInfo != null) |
308 | { | 310 | { |
309 | // if (CheckPresence(userInfo.PrincipalID)) | 311 | // if (CheckPresence(userInfo.PrincipalID)) |
310 | // { | 312 | // { |
311 | InventoryArchiveReadRequest request; | 313 | InventoryArchiveReadRequest request; |
312 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 314 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
313 | 315 | ||
314 | try | 316 | try |
315 | { | 317 | { |
316 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); | 318 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); |
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
324 | 326 | ||
325 | return false; | 327 | return false; |
326 | } | 328 | } |
327 | 329 | ||
328 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 330 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
329 | 331 | ||
330 | return true; | 332 | return true; |
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
340 | 342 | ||
341 | return false; | 343 | return false; |
342 | } | 344 | } |
343 | 345 | ||
344 | /// <summary> | 346 | /// <summary> |
345 | /// Load inventory from an inventory file archive | 347 | /// Load inventory from an inventory file archive |
346 | /// </summary> | 348 | /// </summary> |
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
351 | { | 353 | { |
352 | Dictionary<string, object> options = new Dictionary<string, object>(); | 354 | Dictionary<string, object> options = new Dictionary<string, object>(); |
353 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); | 355 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); |
354 | 356 | ||
355 | List<string> mainParams = optionSet.Parse(cmdparams); | 357 | List<string> mainParams = optionSet.Parse(cmdparams); |
356 | 358 | ||
357 | if (mainParams.Count < 6) | 359 | if (mainParams.Count < 6) |
358 | { | 360 | { |
359 | m_log.Error( | 361 | m_log.Error( |
360 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); | 362 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
361 | return; | 363 | return; |
362 | } | 364 | } |
363 | 365 | ||
364 | string firstName = mainParams[2]; | 366 | string firstName = mainParams[2]; |
365 | string lastName = mainParams[3]; | 367 | string lastName = mainParams[3]; |
366 | string invPath = mainParams[4]; | 368 | string invPath = mainParams[4]; |
367 | string pass = mainParams[5]; | 369 | string pass = mainParams[5]; |
368 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 370 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
369 | 371 | ||
370 | m_log.InfoFormat( | 372 | m_log.InfoFormat( |
371 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", | 373 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", |
372 | loadPath, invPath, firstName, lastName); | 374 | loadPath, invPath, firstName, lastName); |
373 | 375 | ||
374 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) | 376 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) |
375 | m_log.InfoFormat( | 377 | m_log.InfoFormat( |
376 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | 378 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", |
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
381 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 383 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
382 | } | 384 | } |
383 | } | 385 | } |
384 | 386 | ||
385 | /// <summary> | 387 | /// <summary> |
386 | /// Save inventory to a file archive | 388 | /// Save inventory to a file archive |
387 | /// </summary> | 389 | /// </summary> |
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
398 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | 400 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
399 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | 401 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); |
400 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 402 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
403 | ops.Add("e|exclude=", delegate(string v) | ||
404 | { | ||
405 | if (!options.ContainsKey("exclude")) | ||
406 | options["exclude"] = new List<String>(); | ||
407 | ((List<String>)options["exclude"]).Add(v); | ||
408 | }); | ||
409 | ops.Add("f|excludefolder=", delegate(string v) | ||
410 | { | ||
411 | if (!options.ContainsKey("excludefolders")) | ||
412 | options["excludefolders"] = new List<String>(); | ||
413 | ((List<String>)options["excludefolders"]).Add(v); | ||
414 | }); | ||
401 | 415 | ||
402 | List<string> mainParams = ops.Parse(cmdparams); | 416 | List<string> mainParams = ops.Parse(cmdparams); |
403 | 417 | ||
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
406 | if (mainParams.Count < 6) | 420 | if (mainParams.Count < 6) |
407 | { | 421 | { |
408 | m_log.Error( | 422 | m_log.Error( |
409 | "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); | 423 | "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]"); |
410 | return; | 424 | return; |
411 | } | 425 | } |
412 | 426 | ||
413 | if (options.ContainsKey("home")) | 427 | if (options.ContainsKey("home")) |
414 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); | 428 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); |
415 | 429 | ||
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | string invPath = mainParams[4]; | 432 | string invPath = mainParams[4]; |
419 | string pass = mainParams[5]; | 433 | string pass = mainParams[5]; |
420 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 434 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
421 | 435 | ||
422 | m_log.InfoFormat( | 436 | m_log.InfoFormat( |
423 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | 437 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", |
424 | savePath, invPath, firstName, lastName); | 438 | savePath, invPath, firstName, lastName); |
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
433 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 447 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
434 | } | 448 | } |
435 | } | 449 | } |
436 | 450 | ||
437 | private void SaveInvConsoleCommandCompleted( | 451 | private void SaveInvConsoleCommandCompleted( |
438 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 452 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
439 | Exception reportedException) | 453 | Exception reportedException) |
440 | { | 454 | { |
441 | lock (m_pendingConsoleSaves) | 455 | lock (m_pendingConsoleSaves) |
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
445 | else | 459 | else |
446 | return; | 460 | return; |
447 | } | 461 | } |
448 | 462 | ||
449 | if (succeeded) | 463 | if (succeeded) |
450 | { | 464 | { |
451 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); | 465 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); |
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
453 | else | 467 | else |
454 | { | 468 | { |
455 | m_log.ErrorFormat( | 469 | m_log.ErrorFormat( |
456 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", | 470 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", |
457 | userInfo.FirstName, userInfo.LastName, reportedException.Message); | 471 | userInfo.FirstName, userInfo.LastName, reportedException.Message); |
458 | } | 472 | } |
459 | } | 473 | } |
460 | 474 | ||
461 | /// <summary> | 475 | /// <summary> |
462 | /// Get user information for the given name. | 476 | /// Get user information for the given name. |
463 | /// </summary> | 477 | /// </summary> |
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
467 | /// <returns></returns> | 481 | /// <returns></returns> |
468 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) | 482 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) |
469 | { | 483 | { |
470 | UserAccount account | 484 | UserAccount account |
471 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); | 485 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); |
472 | 486 | ||
473 | if (null == account) | 487 | if (null == account) |
474 | { | 488 | { |
475 | m_log.ErrorFormat( | 489 | m_log.ErrorFormat( |
476 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", | 490 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", |
477 | firstName, lastName); | 491 | firstName, lastName); |
478 | return null; | 492 | return null; |
479 | } | 493 | } |
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
488 | else | 502 | else |
489 | { | 503 | { |
490 | m_log.ErrorFormat( | 504 | m_log.ErrorFormat( |
491 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", | 505 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", |
492 | firstName, lastName); | 506 | firstName, lastName); |
493 | return null; | 507 | return null; |
494 | } | 508 | } |
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
499 | return null; | 513 | return null; |
500 | } | 514 | } |
501 | } | 515 | } |
502 | 516 | ||
503 | /// <summary> | 517 | /// <summary> |
504 | /// Notify the client of loaded nodes if they are logged in | 518 | /// Notify the client of loaded nodes if they are logged in |
505 | /// </summary> | 519 | /// </summary> |
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
508 | { | 522 | { |
509 | if (loadedNodes.Count == 0) | 523 | if (loadedNodes.Count == 0) |
510 | return; | 524 | return; |
511 | 525 | ||
512 | foreach (Scene scene in m_scenes.Values) | 526 | foreach (Scene scene in m_scenes.Values) |
513 | { | 527 | { |
514 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); | 528 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); |
515 | 529 | ||
516 | if (user != null && !user.IsChildAgent) | 530 | if (user != null && !user.IsChildAgent) |
517 | { | 531 | { |
518 | foreach (InventoryNodeBase node in loadedNodes) | 532 | foreach (InventoryNodeBase node in loadedNodes) |
519 | { | 533 | { |
520 | // m_log.DebugFormat( | 534 | // m_log.DebugFormat( |
521 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", | 535 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", |
522 | // user.Name, node.Name); | 536 | // user.Name, node.Name); |
523 | 537 | ||
524 | user.ControllingClient.SendBulkUpdateInventory(node); | 538 | user.ControllingClient.SendBulkUpdateInventory(node); |
525 | } | 539 | } |
526 | 540 | ||
527 | break; | 541 | break; |
528 | } | 542 | } |
529 | } | 543 | } |
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
538 | // { | 552 | // { |
539 | // if (DisablePresenceChecks) | 553 | // if (DisablePresenceChecks) |
540 | // return true; | 554 | // return true; |
541 | // | 555 | // |
542 | // foreach (Scene scene in m_scenes.Values) | 556 | // foreach (Scene scene in m_scenes.Values) |
543 | // { | 557 | // { |
544 | // ScenePresence p; | 558 | // ScenePresence p; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index dcfdf8f..a889984 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
151 | Scene scene = (Scene)(client.Scene); | 151 | Scene scene = (Scene)(client.Scene); |
152 | ScenePresence presence = scene.GetScenePresence(client.AgentId); | 152 | ScenePresence presence = scene.GetScenePresence(client.AgentId); |
153 | 153 | ||
154 | // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given | ||
155 | // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on | ||
156 | // arrival. | ||
157 | // | ||
158 | // Ideally we would give the exact float position adjusting for the relative height of the two avatars | ||
159 | // but it looks like a float component isn't possible with a parcel ID. | ||
154 | UUID dest = Util.BuildFakeParcelID( | 160 | UUID dest = Util.BuildFakeParcelID( |
155 | scene.RegionInfo.RegionHandle, | 161 | scene.RegionInfo.RegionHandle, |
156 | (uint)presence.AbsolutePosition.X, | 162 | (uint)presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 176c86d..8358bc0 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
308 | /// <param name='msg'> | 308 | /// <param name='msg'> |
309 | /// Message. | 309 | /// Message. |
310 | /// </param> | 310 | /// </param> |
311 | public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) | 311 | public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) |
312 | { | 312 | { |
313 | error = null; | ||
314 | // Is id an avatar? | 313 | // Is id an avatar? |
315 | ScenePresence sp = m_scene.GetScenePresence(target); | 314 | ScenePresence sp = m_scene.GetScenePresence(target); |
316 | 315 | ||
317 | if (sp != null) | 316 | if (sp != null) |
318 | { | 317 | { |
319 | // Send message to avatar | 318 | // ignore if a child agent this is restricted to inside one region |
319 | if (sp.IsChildAgent) | ||
320 | return; | ||
321 | |||
322 | // Send message to the avatar. | ||
323 | // Channel zero only goes to the avatar | ||
324 | // non zero channel messages only go to the attachments | ||
320 | if (channel == 0) | 325 | if (channel == 0) |
321 | { | 326 | { |
322 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); | 327 | m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false); |
323 | } | 328 | } |
324 | 329 | else | |
325 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
326 | |||
327 | if (attachments.Count == 0) | ||
328 | return true; | ||
329 | |||
330 | // Get uuid of attachments | ||
331 | List<UUID> targets = new List<UUID>(); | ||
332 | foreach (SceneObjectGroup sog in attachments) | ||
333 | { | 330 | { |
334 | if (!sog.IsDeleted) | 331 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
335 | targets.Add(sog.UUID); | 332 | if (attachments.Count == 0) |
336 | } | 333 | return; |
337 | 334 | ||
338 | // Need to check each attachment | 335 | // Get uuid of attachments |
339 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 336 | List<UUID> targets = new List<UUID>(); |
340 | { | 337 | foreach (SceneObjectGroup sog in attachments) |
341 | if (li.GetHostID().Equals(id)) | 338 | { |
342 | continue; | 339 | if (!sog.IsDeleted) |
340 | targets.Add(sog.UUID); | ||
341 | } | ||
343 | 342 | ||
344 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | 343 | // Need to check each attachment |
345 | continue; | 344 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
345 | { | ||
346 | if (li.GetHostID().Equals(id)) | ||
347 | continue; | ||
346 | 348 | ||
347 | if (targets.Contains(li.GetHostID())) | 349 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) |
348 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 350 | continue; |
349 | } | ||
350 | 351 | ||
351 | return true; | 352 | if (targets.Contains(li.GetHostID())) |
352 | } | 353 | QueueMessage(new ListenerInfo(li, name, id, msg)); |
354 | } | ||
355 | } | ||
353 | 356 | ||
354 | // Need to toss an error here | 357 | return; |
355 | if (channel == 0) | ||
356 | { | ||
357 | error = "Cannot use llRegionSayTo to message objects on channel 0"; | ||
358 | return false; | ||
359 | } | 358 | } |
360 | 359 | ||
360 | // No avatar found so look for an object | ||
361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
362 | { | 362 | { |
363 | // Dont process if this message is from yourself! | 363 | // Dont process if this message is from yourself! |
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
375 | } | 375 | } |
376 | } | 376 | } |
377 | 377 | ||
378 | return true; | 378 | return; |
379 | } | 379 | } |
380 | 380 | ||
381 | protected void QueueMessage(ListenerInfo li) | 381 | protected void QueueMessage(ListenerInfo li) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 63f1363..e05e8f6 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); |
103 | Vector3 groupPosition = new Vector3(10, 20, 30); | 103 | Vector3 groupPosition = new Vector3(10, 20, 30); |
104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); |
105 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 105 | // Vector3 offsetPosition = new Vector3(5, 10, 15); |
106 | 106 | ||
107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName }; |
108 | } | 108 | } |
109 | 109 | ||
110 | protected SceneObjectPart CreateSceneObjectPart2() | 110 | protected SceneObjectPart CreateSceneObjectPart2() |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 1e743c3..ddc2a07 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
168 | sendRegionInfoPacketToAll(); | 168 | sendRegionInfoPacketToAll(); |
169 | } | 169 | } |
170 | 170 | ||
171 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) | 171 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
172 | { | ||
173 | setEstateTerrainBaseTexture(null, level, texture); | ||
174 | sendRegionHandshakeToAll(); | ||
175 | } | ||
176 | |||
177 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) | ||
172 | { | 178 | { |
173 | if (texture == UUID.Zero) | 179 | if (texture == UUID.Zero) |
174 | return; | 180 | return; |
175 | 181 | ||
176 | switch (corner) | 182 | switch (level) |
177 | { | 183 | { |
178 | case 0: | 184 | case 0: |
179 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 185 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
193 | sendRegionInfoPacketToAll(); | 199 | sendRegionInfoPacketToAll(); |
194 | } | 200 | } |
195 | 201 | ||
202 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) | ||
203 | { | ||
204 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); | ||
205 | } | ||
206 | |||
196 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | 207 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
197 | { | 208 | { |
198 | switch (corner) | 209 | switch (corner) |
@@ -987,7 +998,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
987 | { | 998 | { |
988 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 999 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
989 | 1000 | ||
990 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 1001 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); |
991 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 1002 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
992 | args.isEstateManager = true; | 1003 | args.isEstateManager = true; |
993 | 1004 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 509c4d7..16792b3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
447 | { | 447 | { |
448 | bool isMember; | 448 | bool isMember; |
449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) | 449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) |
450 | { | ||
451 | m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout); | ||
450 | return isMember; | 452 | return isMember; |
453 | } | ||
451 | 454 | ||
452 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 455 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
453 | if (groupsModule == null) | 456 | if (groupsModule == null) |
@@ -484,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
484 | if (m_scene.Permissions.IsAdministrator(avatar)) | 487 | if (m_scene.Permissions.IsAdministrator(avatar)) |
485 | return false; | 488 | return false; |
486 | 489 | ||
487 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 490 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
488 | return false; | 491 | return false; |
489 | 492 | ||
490 | if (avatar == LandData.OwnerID) | 493 | if (avatar == LandData.OwnerID) |
@@ -514,7 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
514 | if (m_scene.Permissions.IsAdministrator(avatar)) | 517 | if (m_scene.Permissions.IsAdministrator(avatar)) |
515 | return false; | 518 | return false; |
516 | 519 | ||
517 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 520 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
518 | return false; | 521 | return false; |
519 | 522 | ||
520 | if (avatar == LandData.OwnerID) | 523 | if (avatar == LandData.OwnerID) |
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index f5a5c92..06fea58 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
282 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); | 282 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); |
283 | sb.AppendFormat("Parent: {0}", | 283 | sb.AppendFormat("Parent: {0}", |
284 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | 284 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); |
285 | sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; | 285 | sb.AppendFormat("Link number: {0}\n", sop.LinkNum); |
286 | 286 | ||
287 | return sb; | 287 | return sb; |
288 | } | 288 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 82ccaf8..881b24a 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
503 | { | 503 | { |
504 | if (user == UUID.Zero) return false; | 504 | if (user == UUID.Zero) return false; |
505 | 505 | ||
506 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); | 506 | return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user); |
507 | } | 507 | } |
508 | 508 | ||
509 | #endregion | 509 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index da81dc1..d78ade5 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | /// <returns>A terrain channel generated from the image.</returns> | 59 | /// <returns>A terrain channel generated from the image.</returns> |
60 | public virtual ITerrainChannel LoadFile(string filename) | 60 | public virtual ITerrainChannel LoadFile(string filename) |
61 | { | 61 | { |
62 | return LoadBitmap(new Bitmap(filename)); | 62 | using (Bitmap b = new Bitmap(filename)) |
63 | return LoadBitmap(b); | ||
63 | } | 64 | } |
64 | 65 | ||
65 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) | 66 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) |
66 | { | 67 | { |
67 | Bitmap bitmap = new Bitmap(filename); | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
68 | ITerrainChannel retval = new TerrainChannel(true); | ||
69 | |||
70 | for (int x = 0; x < retval.Width; x++) | ||
71 | { | 69 | { |
72 | for (int y = 0; y < retval.Height; y++) | 70 | ITerrainChannel retval = new TerrainChannel(true); |
71 | |||
72 | for (int x = 0; x < retval.Width; x++) | ||
73 | { | 73 | { |
74 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | 74 | for (int y = 0; y < retval.Height; y++) |
75 | { | ||
76 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | ||
77 | } | ||
75 | } | 78 | } |
76 | } | ||
77 | 79 | ||
78 | return retval; | 80 | return retval; |
81 | } | ||
79 | } | 82 | } |
80 | 83 | ||
81 | public virtual ITerrainChannel LoadStream(Stream stream) | 84 | public virtual ITerrainChannel LoadStream(Stream stream) |
82 | { | 85 | { |
83 | return LoadBitmap(new Bitmap(stream)); | 86 | using (Bitmap b = new Bitmap(stream)) |
87 | return LoadBitmap(b); | ||
84 | } | 88 | } |
85 | 89 | ||
86 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) | 90 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) |
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
134 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." | 138 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." |
135 | string tempName = Path.GetTempFileName(); | 139 | string tempName = Path.GetTempFileName(); |
136 | 140 | ||
137 | Bitmap entireBitmap = null; | 141 | Bitmap existingBitmap = null; |
138 | Bitmap thisBitmap = null; | 142 | Bitmap thisBitmap = null; |
139 | if (File.Exists(filename)) | 143 | Bitmap newBitmap = null; |
144 | |||
145 | try | ||
140 | { | 146 | { |
141 | File.Copy(filename, tempName, true); | 147 | if (File.Exists(filename)) |
142 | entireBitmap = new Bitmap(tempName); | 148 | { |
143 | if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) | 149 | File.Copy(filename, tempName, true); |
150 | existingBitmap = new Bitmap(tempName); | ||
151 | if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY) | ||
152 | { | ||
153 | // old file, let's overwrite it | ||
154 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | newBitmap = existingBitmap; | ||
159 | } | ||
160 | } | ||
161 | else | ||
144 | { | 162 | { |
145 | // old file, let's overwrite it | 163 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); |
146 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
147 | } | 164 | } |
165 | |||
166 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | ||
167 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | ||
168 | for (int x = 0; x < regionSizeX; x++) | ||
169 | for (int y = 0; y < regionSizeY; y++) | ||
170 | newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
171 | |||
172 | Save(newBitmap, filename); | ||
148 | } | 173 | } |
149 | else | 174 | finally |
150 | { | 175 | { |
151 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | 176 | if (existingBitmap != null) |
152 | } | 177 | existingBitmap.Dispose(); |
153 | 178 | ||
154 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | 179 | if (thisBitmap != null) |
155 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | 180 | thisBitmap.Dispose(); |
156 | for (int x = 0; x < regionSizeX; x++) | ||
157 | for (int y = 0; y < regionSizeY; y++) | ||
158 | entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
159 | 181 | ||
160 | Save(entireBitmap, filename); | 182 | if (newBitmap != null) |
161 | thisBitmap.Dispose(); | 183 | newBitmap.Dispose(); |
162 | entireBitmap.Dispose(); | ||
163 | 184 | ||
164 | if (File.Exists(tempName)) | 185 | if (File.Exists(tempName)) |
165 | File.Delete(tempName); | 186 | File.Delete(tempName); |
187 | } | ||
166 | } | 188 | } |
167 | 189 | ||
168 | protected virtual void Save(Bitmap bmp, string filename) | 190 | protected virtual void Save(Bitmap bmp, string filename) |
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
226 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> | 248 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> |
227 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) | 249 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
228 | { | 250 | { |
229 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 251 | int pallete; |
230 | 252 | Bitmap bmp; | |
231 | int pallete = gradientmapLd.Height; | 253 | Color[] colours; |
232 | 254 | ||
233 | Bitmap bmp = new Bitmap(map.Width, map.Height); | 255 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) |
234 | Color[] colours = new Color[pallete]; | ||
235 | |||
236 | for (int i = 0; i < pallete; i++) | ||
237 | { | 256 | { |
238 | colours[i] = gradientmapLd.GetPixel(0, i); | 257 | pallete = gradientmapLd.Height; |
258 | |||
259 | bmp = new Bitmap(map.Width, map.Height); | ||
260 | colours = new Color[pallete]; | ||
261 | |||
262 | for (int i = 0; i < pallete; i++) | ||
263 | { | ||
264 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
265 | } | ||
239 | } | 266 | } |
240 | 267 | ||
241 | for (int y = 0; y < map.Height; y++) | 268 | for (int y = 0; y < map.Height; y++) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs index 699d67a..9cc767a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
99 | 99 | ||
100 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) | 100 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
101 | { | 101 | { |
102 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 102 | int pallete; |
103 | Bitmap bmp; | ||
104 | Color[] colours; | ||
103 | 105 | ||
104 | int pallete = gradientmapLd.Height; | 106 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) |
105 | |||
106 | Bitmap bmp = new Bitmap(map.Width, map.Height); | ||
107 | Color[] colours = new Color[pallete]; | ||
108 | |||
109 | for (int i = 0; i < pallete; i++) | ||
110 | { | 107 | { |
111 | colours[i] = gradientmapLd.GetPixel(0, i); | 108 | pallete = gradientmapLd.Height; |
109 | |||
110 | bmp = new Bitmap(map.Width, map.Height); | ||
111 | colours = new Color[pallete]; | ||
112 | |||
113 | for (int i = 0; i < pallete; i++) | ||
114 | { | ||
115 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
116 | } | ||
112 | } | 117 | } |
113 | 118 | ||
114 | for (int y = 0; y < map.Height; y++) | 119 | for (int y = 0; y < map.Height; y++) |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 32f4eea..8732ec0 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
174 | /// If no inventory item has that name then an empty list is returned. | 174 | /// If no inventory item has that name then an empty list is returned. |
175 | /// </returns> | 175 | /// </returns> |
176 | List<TaskInventoryItem> GetInventoryItems(string name); | 176 | List<TaskInventoryItem> GetInventoryItems(string name); |
177 | 177 | ||
178 | /// <summary> | ||
179 | /// Get inventory items by type. | ||
180 | /// </summary> | ||
181 | /// <param type="name"></param> | ||
182 | /// <returns> | ||
183 | /// A list of inventory items of that type. | ||
184 | /// If no inventory items of that type then an empty list is returned. | ||
185 | /// </returns> | ||
186 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | ||
187 | |||
178 | /// <summary> | 188 | /// <summary> |
179 | /// Get the scene object referenced by an inventory item. | 189 | /// Get the scene object referenced by an inventory item. |
180 | /// </summary> | 190 | /// </summary> |
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
228 | bool ContainsScripts(); | 238 | bool ContainsScripts(); |
229 | 239 | ||
230 | /// <summary> | 240 | /// <summary> |
241 | /// Returns the count of scripts contained | ||
242 | /// </summary></returns> | ||
243 | int ScriptCount(); | ||
244 | |||
245 | /// <summary> | ||
246 | /// Returns the count of running scripts contained | ||
247 | /// </summary></returns> | ||
248 | int RunningScriptCount(); | ||
249 | |||
250 | /// <summary> | ||
231 | /// Get the uuids of all items in this inventory | 251 | /// Get the uuids of all items in this inventory |
232 | /// </summary> | 252 | /// </summary> |
233 | /// <returns></returns> | 253 | /// <returns></returns> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 72e79ed..ca2ad94 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | void TriggerRegionInfoChange(); | 49 | void TriggerRegionInfoChange(); |
50 | |||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | ||
52 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | ||
50 | } | 53 | } |
51 | } | 54 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs new file mode 100644 index 0000000..baac6e8 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public delegate void TakeValueCallback(string s); | ||
35 | |||
36 | public interface IJsonStoreModule | ||
37 | { | ||
38 | bool CreateStore(string value, out UUID result); | ||
39 | bool DestroyStore(UUID storeID); | ||
40 | bool TestPath(UUID storeID, string path, bool useJson); | ||
41 | bool SetValue(UUID storeID, string path, string value, bool useJson); | ||
42 | bool RemoveValue(UUID storeID, string path); | ||
43 | bool GetValue(UUID storeID, string path, bool useJson, out string value); | ||
44 | |||
45 | void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); | ||
46 | void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index ce66100..143af48 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | 71 | ||
72 | bool HasScript(UUID itemID, out bool running); | 72 | bool HasScript(UUID itemID, out bool running); |
73 | 73 | ||
74 | /// <summary> | ||
75 | /// Returns true if a script is running. | ||
76 | /// </summary> | ||
77 | /// <param name="itemID">The item ID of the script.</param> | ||
78 | bool GetScriptState(UUID itemID); | ||
79 | |||
74 | void SaveAllState(); | 80 | void SaveAllState(); |
75 | 81 | ||
76 | /// <summary> | 82 | /// <summary> |
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | void StartProcessing(); | 85 | void StartProcessing(); |
80 | 86 | ||
81 | /// <summary> | 87 | /// <summary> |
88 | /// Get the execution times of all scripts in the given array if they are currently running. | ||
89 | /// </summary> | ||
90 | /// <returns> | ||
91 | /// A float the value is a representative execution time in milliseconds of all scripts in that Array. | ||
92 | /// </returns> | ||
93 | float GetScriptExecutionTime(List<UUID> itemIDs); | ||
94 | |||
95 | /// <summary> | ||
82 | /// Get the execution times of all scripts in each object. | 96 | /// Get the execution times of all scripts in each object. |
83 | /// </summary> | 97 | /// </summary> |
84 | /// <returns> | 98 | /// <returns> |
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
87 | /// </returns> | 101 | /// </returns> |
88 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); | 102 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); |
89 | } | 103 | } |
90 | } \ No newline at end of file | 104 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index e8e375e..4e74781 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | /// <param name='msg'> | 103 | /// <param name='msg'> |
104 | /// Message. | 104 | /// Message. |
105 | /// </param> | 105 | /// </param> |
106 | bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); | 106 | void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Are there any listen events ready to be dispatched? | 109 | /// Are there any listen events ready to be dispatched? |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 3ef1e29..cf68ff4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | |||
41 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 42 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
42 | UUID fromID, bool fromAgent, bool broadcast) | 43 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) |
43 | { | 44 | { |
44 | OSChatMessage args = new OSChatMessage(); | 45 | OSChatMessage args = new OSChatMessage(); |
45 | 46 | ||
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | } | 64 | } |
64 | 65 | ||
65 | args.From = fromName; | 66 | args.From = fromName; |
66 | //args. | 67 | args.TargetUUID = targetID; |
67 | 68 | ||
68 | if (broadcast) | 69 | if (broadcast) |
69 | EventManager.TriggerOnChatBroadcast(this, args); | 70 | EventManager.TriggerOnChatBroadcast(this, args); |
70 | else | 71 | else |
71 | EventManager.TriggerOnChatFromWorld(this, args); | 72 | EventManager.TriggerOnChatFromWorld(this, args); |
72 | } | 73 | } |
73 | 74 | ||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
76 | UUID fromID, bool fromAgent, bool broadcast) | ||
77 | { | ||
78 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); | ||
79 | } | ||
80 | |||
74 | /// <summary> | 81 | /// <summary> |
75 | /// | 82 | /// |
76 | /// </summary> | 83 | /// </summary> |
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | { | 115 | { |
109 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
110 | } | 117 | } |
118 | /// <summary> | ||
119 | /// | ||
120 | /// </summary> | ||
121 | /// <param name="message"></param> | ||
122 | /// <param name="type"></param> | ||
123 | /// <param name="fromPos"></param> | ||
124 | /// <param name="fromName"></param> | ||
125 | /// <param name="fromAgentID"></param> | ||
126 | /// <param name="targetID"></param> | ||
127 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
128 | { | ||
129 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
130 | } | ||
111 | 131 | ||
112 | /// <summary> | 132 | /// <summary> |
113 | /// Invoked when the client requests a prim. | 133 | /// Invoked when the client requests a prim. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e08128..85b1242 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -833,13 +833,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
833 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 833 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
834 | } | 834 | } |
835 | 835 | ||
836 | /// <summary> | ||
837 | /// Mock constructor for scene group persistency unit tests. | ||
838 | /// SceneObjectGroup RegionId property is delegated to Scene. | ||
839 | /// </summary> | ||
840 | /// <param name="regInfo"></param> | ||
841 | public Scene(RegionInfo regInfo) | 836 | public Scene(RegionInfo regInfo) |
842 | { | 837 | { |
838 | PhysicalPrims = true; | ||
839 | CollidablePrims = true; | ||
840 | |||
843 | BordersLocked = true; | 841 | BordersLocked = true; |
844 | Border northBorder = new Border(); | 842 | Border northBorder = new Border(); |
845 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 843 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
@@ -866,8 +864,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | m_eventManager = new EventManager(); | 864 | m_eventManager = new EventManager(); |
867 | 865 | ||
868 | m_permissions = new ScenePermissions(this); | 866 | m_permissions = new ScenePermissions(this); |
869 | |||
870 | // m_lastUpdate = Util.EnvironmentTickCount(); | ||
871 | } | 867 | } |
872 | 868 | ||
873 | #endregion | 869 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index b806d91..77e808e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 156 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 157 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | // bool v = true; | 159 | if (dest == null) |
160 | continue; | ||
161 | |||
160 | if (!simulatorList.Contains(dest.ServerURI)) | 162 | if (!simulatorList.Contains(dest.ServerURI)) |
161 | { | 163 | { |
162 | // we havent seen this simulator before, add it to the list | 164 | // we havent seen this simulator before, add it to the list |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b7dc335..f6f6a1a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -101,6 +101,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
101 | /// </summary> | 101 | /// </summary> |
102 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | 102 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); |
103 | 103 | ||
104 | /// <summary> | ||
105 | /// Lock to prevent object group update, linking and delinking operations from running concurrently. | ||
106 | /// </summary> | ||
104 | private Object m_updateLock = new Object(); | 107 | private Object m_updateLock = new Object(); |
105 | 108 | ||
106 | #endregion | 109 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0100ab3..c47db97 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2629,6 +2629,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2629 | /// <summary> | 2629 | /// <summary> |
2630 | /// Link the prims in a given group to this group | 2630 | /// Link the prims in a given group to this group |
2631 | /// </summary> | 2631 | /// </summary> |
2632 | /// <remarks> | ||
2633 | /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads. | ||
2634 | /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition. | ||
2635 | /// </remarks> | ||
2632 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 2636 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
2633 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2637 | public void LinkToGroup(SceneObjectGroup objectGroup) |
2634 | { | 2638 | { |
@@ -2708,6 +2712,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2708 | } | 2712 | } |
2709 | 2713 | ||
2710 | linkPart.LinkNum = linkNum++; | 2714 | linkPart.LinkNum = linkNum++; |
2715 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2711 | 2716 | ||
2712 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2717 | SceneObjectPart[] ogParts = objectGroup.Parts; |
2713 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) | 2718 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) |
@@ -2759,6 +2764,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2759 | /// Delink the given prim from this group. The delinked prim is established as | 2764 | /// Delink the given prim from this group. The delinked prim is established as |
2760 | /// an independent SceneObjectGroup. | 2765 | /// an independent SceneObjectGroup. |
2761 | /// </summary> | 2766 | /// </summary> |
2767 | /// <remarks> | ||
2768 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2769 | /// condition. But currently there is no | ||
2770 | /// alternative method that does take a lonk to delink a single prim. | ||
2771 | /// </remarks> | ||
2762 | /// <param name="partID"></param> | 2772 | /// <param name="partID"></param> |
2763 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2773 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2764 | public SceneObjectGroup DelinkFromGroup(uint partID) | 2774 | public SceneObjectGroup DelinkFromGroup(uint partID) |
@@ -2770,6 +2780,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2770 | /// Delink the given prim from this group. The delinked prim is established as | 2780 | /// Delink the given prim from this group. The delinked prim is established as |
2771 | /// an independent SceneObjectGroup. | 2781 | /// an independent SceneObjectGroup. |
2772 | /// </summary> | 2782 | /// </summary> |
2783 | /// <remarks> | ||
2784 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2785 | /// condition. But currently there is no | ||
2786 | /// alternative method that does take a lonk to delink a single prim. | ||
2787 | /// </remarks> | ||
2773 | /// <param name="partID"></param> | 2788 | /// <param name="partID"></param> |
2774 | /// <param name="sendEvents"></param> | 2789 | /// <param name="sendEvents"></param> |
2775 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2790 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
@@ -2795,6 +2810,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2795 | /// Delink the given prim from this group. The delinked prim is established as | 2810 | /// Delink the given prim from this group. The delinked prim is established as |
2796 | /// an independent SceneObjectGroup. | 2811 | /// an independent SceneObjectGroup. |
2797 | /// </summary> | 2812 | /// </summary> |
2813 | /// <remarks> | ||
2814 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2815 | /// condition. But currently there is no | ||
2816 | /// alternative method that does take a lonk to delink a single prim. | ||
2817 | /// </remarks> | ||
2798 | /// <param name="partID"></param> | 2818 | /// <param name="partID"></param> |
2799 | /// <param name="sendEvents"></param> | 2819 | /// <param name="sendEvents"></param> |
2800 | /// <returns>The object group of the newly delinked prim.</returns> | 2820 | /// <returns>The object group of the newly delinked prim.</returns> |
@@ -2928,6 +2948,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2928 | oldRot = part.RotationOffset; | 2948 | oldRot = part.RotationOffset; |
2929 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; | 2949 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2930 | part.RotationOffset = newRot; | 2950 | part.RotationOffset = newRot; |
2951 | |||
2952 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2931 | } | 2953 | } |
2932 | 2954 | ||
2933 | /// <summary> | 2955 | /// <summary> |
@@ -4081,7 +4103,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
4081 | for (int i = 0; i < parts.Length; i++) | 4103 | for (int i = 0; i < parts.Length; i++) |
4082 | parts[i].TriggerScriptChangedEvent(val); | 4104 | parts[i].TriggerScriptChangedEvent(val); |
4083 | } | 4105 | } |
4084 | 4106 | ||
4107 | /// <summary> | ||
4108 | /// Returns a count of the number of scripts in this groups parts. | ||
4109 | /// </summary> | ||
4110 | public int ScriptCount() | ||
4111 | { | ||
4112 | int count = 0; | ||
4113 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4114 | for (int i = 0; i < parts.Length; i++) | ||
4115 | count += parts[i].Inventory.ScriptCount(); | ||
4116 | |||
4117 | return count; | ||
4118 | } | ||
4119 | |||
4120 | /// <summary> | ||
4121 | /// A float the value is a representative execution time in milliseconds of all scripts in the link set. | ||
4122 | /// </summary> | ||
4123 | public float ScriptExecutionTime() | ||
4124 | { | ||
4125 | IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>(); | ||
4126 | |||
4127 | if (engines.Length == 0) // No engine at all | ||
4128 | return 0.0f; | ||
4129 | |||
4130 | float time = 0.0f; | ||
4131 | |||
4132 | // get all the scripts in all parts | ||
4133 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4134 | List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(); | ||
4135 | for (int i = 0; i < parts.Length; i++) | ||
4136 | { | ||
4137 | scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL)); | ||
4138 | } | ||
4139 | // extract the UUIDs | ||
4140 | List<UUID> ids = new List<UUID>(scripts.Count); | ||
4141 | foreach (TaskInventoryItem script in scripts) | ||
4142 | { | ||
4143 | if (!ids.Contains(script.ItemID)) | ||
4144 | { | ||
4145 | ids.Add(script.ItemID); | ||
4146 | } | ||
4147 | } | ||
4148 | // Offer the list of script UUIDs to each engine found and accumulate the time | ||
4149 | foreach (IScriptModule e in engines) | ||
4150 | { | ||
4151 | if (e != null) | ||
4152 | { | ||
4153 | time += e.GetScriptExecutionTime(ids); | ||
4154 | } | ||
4155 | } | ||
4156 | return time; | ||
4157 | } | ||
4158 | |||
4159 | /// <summary> | ||
4160 | /// Returns a count of the number of running scripts in this groups parts. | ||
4161 | /// </summary> | ||
4162 | public int RunningScriptCount() | ||
4163 | { | ||
4164 | int count = 0; | ||
4165 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4166 | for (int i = 0; i < parts.Length; i++) | ||
4167 | count += parts[i].Inventory.RunningScriptCount(); | ||
4168 | |||
4169 | return count; | ||
4170 | } | ||
4171 | |||
4085 | public override string ToString() | 4172 | public override string ToString() |
4086 | { | 4173 | { |
4087 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); | 4174 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c9659cb..37b5554 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2088,6 +2088,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2088 | /// <param name="isNew"></param> | 2088 | /// <param name="isNew"></param> |
2089 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 2089 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
2090 | { | 2090 | { |
2091 | if (ParentGroup.Scene == null) | ||
2092 | return; | ||
2093 | |||
2091 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) | 2094 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) |
2092 | return; | 2095 | return; |
2093 | 2096 | ||
@@ -4545,7 +4548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4545 | // For now, we use the NINJA naming scheme for identifying joints. | 4548 | // For now, we use the NINJA naming scheme for identifying joints. |
4546 | // In the future, we can support other joint specification schemes such as a | 4549 | // In the future, we can support other joint specification schemes such as a |
4547 | // custom checkbox in the viewer GUI. | 4550 | // custom checkbox in the viewer GUI. |
4548 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4551 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4549 | { | 4552 | { |
4550 | string hingeString = "hingejoint"; | 4553 | string hingeString = "hingejoint"; |
4551 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); | 4554 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); |
@@ -4561,7 +4564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4561 | // For now, we use the NINJA naming scheme for identifying joints. | 4564 | // For now, we use the NINJA naming scheme for identifying joints. |
4562 | // In the future, we can support other joint specification schemes such as a | 4565 | // In the future, we can support other joint specification schemes such as a |
4563 | // custom checkbox in the viewer GUI. | 4566 | // custom checkbox in the viewer GUI. |
4564 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4567 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4565 | { | 4568 | { |
4566 | string ballString = "balljoint"; | 4569 | string ballString = "balljoint"; |
4567 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); | 4570 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); |
@@ -4577,7 +4580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4577 | // For now, we use the NINJA naming scheme for identifying joints. | 4580 | // For now, we use the NINJA naming scheme for identifying joints. |
4578 | // In the future, we can support other joint specification schemes such as a | 4581 | // In the future, we can support other joint specification schemes such as a |
4579 | // custom checkbox in the viewer GUI. | 4582 | // custom checkbox in the viewer GUI. |
4580 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4583 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4581 | { | 4584 | { |
4582 | return IsHingeJoint() || IsBallJoint(); | 4585 | return IsHingeJoint() || IsBallJoint(); |
4583 | } | 4586 | } |
@@ -4696,7 +4699,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4696 | } | 4699 | } |
4697 | } | 4700 | } |
4698 | } | 4701 | } |
4699 | |||
4700 | else // it already has a physical representation | 4702 | else // it already has a physical representation |
4701 | { | 4703 | { |
4702 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | 4704 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index a2649ee..36cb09a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | /// </summary> | 267 | /// </summary> |
268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
269 | { | 269 | { |
270 | Items.LockItemsForRead(true); | 270 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 271 | foreach (TaskInventoryItem item in scripts) |
272 | Items.LockItemsForRead(false); | 272 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
278 | } | 273 | } |
279 | 274 | ||
280 | public ArrayList GetScriptErrors(UUID itemID) | 275 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | /// </param> | 300 | /// </param> |
306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 301 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
307 | { | 302 | { |
308 | Items.LockItemsForRead(true); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 304 | foreach (TaskInventoryItem item in scripts) |
310 | Items.LockItemsForRead(false); | ||
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | 305 | { |
314 | if ((int)InventoryType.LSL == item.InvType) | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
315 | { | 307 | m_part.RemoveScriptEvents(item.ItemID); |
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | 308 | } |
320 | } | 309 | } |
321 | 310 | ||
@@ -1280,9 +1269,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | return true; | 1269 | return true; |
1281 | } | 1270 | } |
1282 | } | 1271 | } |
1272 | |||
1283 | return false; | 1273 | return false; |
1284 | } | 1274 | } |
1285 | 1275 | ||
1276 | /// <summary> | ||
1277 | /// Returns the count of scripts in this parts inventory. | ||
1278 | /// </summary> | ||
1279 | /// <returns></returns> | ||
1280 | public int ScriptCount() | ||
1281 | { | ||
1282 | int count = 0; | ||
1283 | Items.LockItemsForRead(true); | ||
1284 | foreach (TaskInventoryItem item in m_items.Values) | ||
1285 | { | ||
1286 | if (item.InvType == (int)InventoryType.LSL) | ||
1287 | { | ||
1288 | count++; | ||
1289 | } | ||
1290 | } | ||
1291 | Items.LockItemsForRead(false); | ||
1292 | return count; | ||
1293 | } | ||
1294 | /// <summary> | ||
1295 | /// Returns the count of running scripts in this parts inventory. | ||
1296 | /// </summary> | ||
1297 | /// <returns></returns> | ||
1298 | public int RunningScriptCount() | ||
1299 | { | ||
1300 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
1301 | if (engines.Length == 0) | ||
1302 | return 0; | ||
1303 | |||
1304 | int count = 0; | ||
1305 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1306 | |||
1307 | foreach (TaskInventoryItem item in scripts) | ||
1308 | { | ||
1309 | foreach (IScriptModule engine in engines) | ||
1310 | { | ||
1311 | if (engine != null) | ||
1312 | { | ||
1313 | if (engine.GetScriptState(item.ItemID)) | ||
1314 | { | ||
1315 | count++; | ||
1316 | } | ||
1317 | } | ||
1318 | } | ||
1319 | } | ||
1320 | return count; | ||
1321 | } | ||
1322 | |||
1286 | public List<UUID> GetInventoryList() | 1323 | public List<UUID> GetInventoryList() |
1287 | { | 1324 | { |
1288 | List<UUID> ret = new List<UUID>(); | 1325 | List<UUID> ret = new List<UUID>(); |
@@ -1297,22 +1334,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1297 | { | 1334 | { |
1298 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1335 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1299 | 1336 | ||
1300 | lock (m_items) | 1337 | Items.LockItemsForRead(true); |
1301 | ret = new List<TaskInventoryItem>(m_items.Values); | 1338 | ret = new List<TaskInventoryItem>(m_items.Values); |
1339 | Items.LockItemsForRead(false); | ||
1302 | 1340 | ||
1303 | return ret; | 1341 | return ret; |
1304 | } | 1342 | } |
1305 | 1343 | ||
1306 | public List<TaskInventoryItem> GetInventoryScripts() | 1344 | public List<TaskInventoryItem> GetInventoryItems(InventoryType type) |
1307 | { | 1345 | { |
1308 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1346 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1309 | 1347 | ||
1310 | lock (m_items) | 1348 | Items.LockItemsForRead(true); |
1311 | { | 1349 | |
1312 | foreach (TaskInventoryItem item in m_items.Values) | 1350 | foreach (TaskInventoryItem item in m_items.Values) |
1313 | if (item.InvType == (int)InventoryType.LSL) | 1351 | if (item.InvType == (int)type) |
1314 | ret.Add(item); | 1352 | ret.Add(item); |
1315 | } | 1353 | |
1354 | Items.LockItemsForRead(false); | ||
1316 | 1355 | ||
1317 | return ret; | 1356 | return ret; |
1318 | } | 1357 | } |
@@ -1334,35 +1373,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1334 | if (engines.Length == 0) // No engine at all | 1373 | if (engines.Length == 0) // No engine at all |
1335 | return ret; | 1374 | return ret; |
1336 | 1375 | ||
1337 | Items.LockItemsForRead(true); | 1376 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
1338 | foreach (TaskInventoryItem item in m_items.Values) | 1377 | |
1378 | foreach (TaskInventoryItem item in scripts) | ||
1339 | { | 1379 | { |
1340 | if (item.InvType == (int)InventoryType.LSL) | 1380 | foreach (IScriptModule e in engines) |
1341 | { | 1381 | { |
1342 | foreach (IScriptModule e in engines) | 1382 | if (e != null) |
1343 | { | 1383 | { |
1344 | if (e != null) | 1384 | string n = e.GetXMLState(item.ItemID); |
1385 | if (n != String.Empty) | ||
1345 | { | 1386 | { |
1346 | string n = e.GetXMLState(item.ItemID); | 1387 | if (oldIDs) |
1347 | if (n != String.Empty) | 1388 | { |
1389 | if (!ret.ContainsKey(item.OldItemID)) | ||
1390 | ret[item.OldItemID] = n; | ||
1391 | } | ||
1392 | else | ||
1348 | { | 1393 | { |
1349 | if (oldIDs) | 1394 | if (!ret.ContainsKey(item.ItemID)) |
1350 | { | 1395 | ret[item.ItemID] = n; |
1351 | if (!ret.ContainsKey(item.OldItemID)) | ||
1352 | ret[item.OldItemID] = n; | ||
1353 | } | ||
1354 | else | ||
1355 | { | ||
1356 | if (!ret.ContainsKey(item.ItemID)) | ||
1357 | ret[item.ItemID] = n; | ||
1358 | } | ||
1359 | break; | ||
1360 | } | 1396 | } |
1397 | break; | ||
1361 | } | 1398 | } |
1362 | } | 1399 | } |
1363 | } | 1400 | } |
1364 | } | 1401 | } |
1365 | Items.LockItemsForRead(false); | ||
1366 | return ret; | 1402 | return ret; |
1367 | } | 1403 | } |
1368 | 1404 | ||
@@ -1372,27 +1408,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1372 | if (engines.Length == 0) | 1408 | if (engines.Length == 0) |
1373 | return; | 1409 | return; |
1374 | 1410 | ||
1411 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1375 | 1412 | ||
1376 | Items.LockItemsForRead(true); | 1413 | foreach (TaskInventoryItem item in scripts) |
1377 | |||
1378 | foreach (TaskInventoryItem item in m_items.Values) | ||
1379 | { | 1414 | { |
1380 | if (item.InvType == (int)InventoryType.LSL) | 1415 | foreach (IScriptModule engine in engines) |
1381 | { | 1416 | { |
1382 | foreach (IScriptModule engine in engines) | 1417 | if (engine != null) |
1383 | { | 1418 | { |
1384 | if (engine != null) | 1419 | if (item.OwnerChanged) |
1385 | { | 1420 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1386 | if (item.OwnerChanged) | 1421 | item.OwnerChanged = false; |
1387 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1422 | engine.ResumeScript(item.ItemID); |
1388 | item.OwnerChanged = false; | ||
1389 | engine.ResumeScript(item.ItemID); | ||
1390 | } | ||
1391 | } | 1423 | } |
1392 | } | 1424 | } |
1393 | } | 1425 | } |
1394 | |||
1395 | Items.LockItemsForRead(false); | ||
1396 | } | 1426 | } |
1397 | } | 1427 | } |
1398 | } | 1428 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 108b044..f3f03f5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3545,6 +3545,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
3545 | return m_attachments.Count > 0; | 3545 | return m_attachments.Count > 0; |
3546 | } | 3546 | } |
3547 | 3547 | ||
3548 | /// <summary> | ||
3549 | /// Returns the total count of scripts in all parts inventories. | ||
3550 | /// </summary> | ||
3551 | public int ScriptCount() | ||
3552 | { | ||
3553 | int count = 0; | ||
3554 | lock (m_attachments) | ||
3555 | { | ||
3556 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3557 | { | ||
3558 | if (gobj != null) | ||
3559 | { | ||
3560 | count += gobj.ScriptCount(); | ||
3561 | } | ||
3562 | } | ||
3563 | } | ||
3564 | return count; | ||
3565 | } | ||
3566 | |||
3567 | /// <summary> | ||
3568 | /// A float the value is a representative execution time in milliseconds of all scripts in all attachments. | ||
3569 | /// </summary> | ||
3570 | public float ScriptExecutionTime() | ||
3571 | { | ||
3572 | float time = 0.0f; | ||
3573 | lock (m_attachments) | ||
3574 | { | ||
3575 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3576 | { | ||
3577 | if (gobj != null) | ||
3578 | { | ||
3579 | time += gobj.ScriptExecutionTime(); | ||
3580 | } | ||
3581 | } | ||
3582 | } | ||
3583 | return time; | ||
3584 | } | ||
3585 | |||
3586 | /// <summary> | ||
3587 | /// Returns the total count of running scripts in all parts. | ||
3588 | /// </summary> | ||
3589 | public int RunningScriptCount() | ||
3590 | { | ||
3591 | int count = 0; | ||
3592 | lock (m_attachments) | ||
3593 | { | ||
3594 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3595 | { | ||
3596 | if (gobj != null) | ||
3597 | { | ||
3598 | count += gobj.RunningScriptCount(); | ||
3599 | } | ||
3600 | } | ||
3601 | } | ||
3602 | return count; | ||
3603 | } | ||
3604 | |||
3548 | public bool HasScriptedAttachments() | 3605 | public bool HasScriptedAttachments() |
3549 | { | 3606 | { |
3550 | lock (m_attachments) | 3607 | lock (m_attachments) |
@@ -3902,7 +3959,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3902 | land.LandData.UserLocation != Vector3.Zero && | 3959 | land.LandData.UserLocation != Vector3.Zero && |
3903 | land.LandData.OwnerID != m_uuid && | 3960 | land.LandData.OwnerID != m_uuid && |
3904 | (!m_scene.Permissions.IsGod(m_uuid)) && | 3961 | (!m_scene.Permissions.IsGod(m_uuid)) && |
3905 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | 3962 | (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid))) |
3906 | { | 3963 | { |
3907 | float curr = Vector3.Distance(AbsolutePosition, pos); | 3964 | float curr = Vector3.Distance(AbsolutePosition, pos); |
3908 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | 3965 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) |
@@ -3922,7 +3979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3922 | { | 3979 | { |
3923 | if (GodLevel < 200 && | 3980 | if (GodLevel < 200 && |
3924 | ((!m_scene.Permissions.IsGod(m_uuid) && | 3981 | ((!m_scene.Permissions.IsGod(m_uuid) && |
3925 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | 3982 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
3926 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 3983 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
3927 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | 3984 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) |
3928 | { | 3985 | { |
@@ -3996,7 +4053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3996 | GodLevel < 200 && | 4053 | GodLevel < 200 && |
3997 | ((land.LandData.OwnerID != m_uuid && | 4054 | ((land.LandData.OwnerID != m_uuid && |
3998 | !m_scene.Permissions.IsGod(m_uuid) && | 4055 | !m_scene.Permissions.IsGod(m_uuid) && |
3999 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | 4056 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
4000 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4057 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4001 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | 4058 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) |
4002 | { | 4059 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs new file mode 100644 index 0000000..9fea3c6 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | ||
43 | /// </summary> | ||
44 | [TestFixture] | ||
45 | public class SceneObjectSpatialTests | ||
46 | { | ||
47 | TestScene m_scene; | ||
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | |||
50 | [SetUp] | ||
51 | public void SetUp() | ||
52 | { | ||
53 | m_scene = SceneHelpers.SetupScene(); | ||
54 | } | ||
55 | |||
56 | [Test] | ||
57 | public void TestGetSceneObjectGroupPosition() | ||
58 | { | ||
59 | TestHelpers.InMethod(); | ||
60 | |||
61 | Vector3 position = new Vector3(10, 20, 30); | ||
62 | |||
63 | SceneObjectGroup so | ||
64 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
65 | so.AbsolutePosition = position; | ||
66 | m_scene.AddNewSceneObject(so, false); | ||
67 | |||
68 | Assert.That(so.AbsolutePosition, Is.EqualTo(position)); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestGetRootPartPosition() | ||
73 | { | ||
74 | TestHelpers.InMethod(); | ||
75 | |||
76 | Vector3 partPosition = new Vector3(10, 20, 30); | ||
77 | |||
78 | SceneObjectGroup so | ||
79 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
80 | so.AbsolutePosition = partPosition; | ||
81 | m_scene.AddNewSceneObject(so, false); | ||
82 | |||
83 | Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition)); | ||
84 | Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition)); | ||
85 | Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition)); | ||
86 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); | ||
87 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void TestGetChildPartPosition() | ||
92 | { | ||
93 | TestHelpers.InMethod(); | ||
94 | |||
95 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
96 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
97 | |||
98 | SceneObjectGroup so | ||
99 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
100 | so.AbsolutePosition = rootPartPosition; | ||
101 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
102 | |||
103 | m_scene.AddNewSceneObject(so, false); | ||
104 | |||
105 | // Calculate child absolute position. | ||
106 | Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition); | ||
107 | |||
108 | SceneObjectPart childPart = so.Parts[1]; | ||
109 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); | ||
110 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
111 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
112 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
113 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
114 | } | ||
115 | |||
116 | [Test] | ||
117 | public void TestGetChildPartPositionAfterObjectRotation() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | |||
121 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
122 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
123 | |||
124 | SceneObjectGroup so | ||
125 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
126 | so.AbsolutePosition = rootPartPosition; | ||
127 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
128 | |||
129 | m_scene.AddNewSceneObject(so, false); | ||
130 | |||
131 | so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD)); | ||
132 | |||
133 | // Calculate child absolute position. | ||
134 | Vector3 rotatedChildOffsetPosition | ||
135 | = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z); | ||
136 | |||
137 | Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); | ||
138 | |||
139 | SceneObjectPart childPart = so.Parts[1]; | ||
140 | |||
141 | // FIXME: Should be childPosition after rotation? | ||
142 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition)); | ||
143 | |||
144 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
145 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
146 | |||
147 | // Relative to root part as (0, 0, 0) | ||
148 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
149 | |||
150 | // Relative to root part as (0, 0, 0) | ||
151 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 2a342d5..360566d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
43 | [TestFixture] | 44 | [TestFixture] |
44 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests |
45 | { | 46 | { |
47 | private TestScene m_scene; | ||
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | private SceneObjectGroup m_so1; | ||
50 | private SceneObjectGroup m_so2; | ||
51 | |||
52 | [SetUp] | ||
53 | public void Init() | ||
54 | { | ||
55 | m_scene = SceneHelpers.SetupScene(); | ||
56 | m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); | ||
57 | m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); | ||
58 | } | ||
59 | |||
46 | [Test] | 60 | [Test] |
47 | public void TestSetPhantom() | 61 | public void TestSetPhantomSinglePrim() |
48 | { | 62 | { |
49 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
50 | 64 | ||
51 | // Scene scene = SceneSetupHelpers.SetupScene(); | 65 | m_scene.AddSceneObject(m_so1); |
52 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 66 | |
53 | SceneObjectPart rootPart = so.RootPart; | 67 | SceneObjectPart rootPart = m_so1.RootPart; |
54 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 68 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
55 | 69 | ||
56 | so.ScriptSetPhantomStatus(true); | 70 | m_so1.ScriptSetPhantomStatus(true); |
57 | 71 | ||
58 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | 72 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); |
59 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); | 73 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); |
60 | 74 | ||
61 | so.ScriptSetPhantomStatus(false); | 75 | m_so1.ScriptSetPhantomStatus(false); |
62 | 76 | ||
63 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 77 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
64 | } | 78 | } |
79 | |||
80 | [Test] | ||
81 | public void TestSetPhysicsSinglePrim() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | |||
85 | m_scene.AddSceneObject(m_so1); | ||
86 | |||
87 | SceneObjectPart rootPart = m_so1.RootPart; | ||
88 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
89 | |||
90 | m_so1.ScriptSetPhysicsStatus(true); | ||
91 | |||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
94 | |||
95 | m_so1.ScriptSetPhysicsStatus(false); | ||
96 | |||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
101 | public void TestSetPhysicsLinkset() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | |||
105 | m_scene.AddSceneObject(m_so1); | ||
106 | m_scene.AddSceneObject(m_so2); | ||
107 | |||
108 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
109 | |||
110 | m_so1.ScriptSetPhysicsStatus(true); | ||
111 | |||
112 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
113 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
114 | |||
115 | m_so1.ScriptSetPhysicsStatus(false); | ||
116 | |||
117 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
118 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
119 | |||
120 | m_so1.ScriptSetPhysicsStatus(true); | ||
121 | |||
122 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
123 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Test that linking results in the correct physical status for all linkees. | ||
128 | /// </summary> | ||
129 | [Test] | ||
130 | public void TestLinkPhysicsBothPhysical() | ||
131 | { | ||
132 | TestHelpers.InMethod(); | ||
133 | |||
134 | m_scene.AddSceneObject(m_so1); | ||
135 | m_scene.AddSceneObject(m_so2); | ||
136 | |||
137 | m_so1.ScriptSetPhysicsStatus(true); | ||
138 | m_so2.ScriptSetPhysicsStatus(true); | ||
139 | |||
140 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
141 | |||
142 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
143 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
144 | } | ||
145 | |||
146 | /// <summary> | ||
147 | /// Test that linking results in the correct physical status for all linkees. | ||
148 | /// </summary> | ||
149 | [Test] | ||
150 | public void TestLinkPhysicsRootPhysicalOnly() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | m_scene.AddSceneObject(m_so1); | ||
155 | m_scene.AddSceneObject(m_so2); | ||
156 | |||
157 | m_so1.ScriptSetPhysicsStatus(true); | ||
158 | |||
159 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
160 | |||
161 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
162 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Test that linking results in the correct physical status for all linkees. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestLinkPhysicsChildPhysicalOnly() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | |||
173 | m_scene.AddSceneObject(m_so1); | ||
174 | m_scene.AddSceneObject(m_so2); | ||
175 | |||
176 | m_so2.ScriptSetPhysicsStatus(true); | ||
177 | |||
178 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
179 | |||
180 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
181 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
182 | } | ||
65 | } | 183 | } |
66 | } \ No newline at end of file | 184 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs new file mode 100644 index 0000000..34894ba --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs | |||
@@ -0,0 +1,500 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | public class JsonStore | ||
48 | { | ||
49 | private static readonly ILog m_log = | ||
50 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private OSD m_ValueStore; | ||
53 | |||
54 | protected class TakeValueCallbackClass | ||
55 | { | ||
56 | public string Path { get; set; } | ||
57 | public bool UseJson { get; set; } | ||
58 | public TakeValueCallback Callback { get; set; } | ||
59 | |||
60 | public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback) | ||
61 | { | ||
62 | Path = spath; | ||
63 | UseJson = usejson; | ||
64 | Callback = cback; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | protected List<TakeValueCallbackClass> m_TakeStore; | ||
69 | protected List<TakeValueCallbackClass> m_ReadStore; | ||
70 | |||
71 | |||
72 | // ----------------------------------------------------------------- | ||
73 | /// <summary> | ||
74 | /// | ||
75 | /// </summary> | ||
76 | // ----------------------------------------------------------------- | ||
77 | public JsonStore() : this("") {} | ||
78 | |||
79 | public JsonStore(string value) | ||
80 | { | ||
81 | m_TakeStore = new List<TakeValueCallbackClass>(); | ||
82 | m_ReadStore = new List<TakeValueCallbackClass>(); | ||
83 | |||
84 | if (String.IsNullOrEmpty(value)) | ||
85 | m_ValueStore = new OSDMap(); | ||
86 | else | ||
87 | m_ValueStore = OSDParser.DeserializeJson(value); | ||
88 | } | ||
89 | |||
90 | // ----------------------------------------------------------------- | ||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | // ----------------------------------------------------------------- | ||
95 | public bool TestPath(string expr, bool useJson) | ||
96 | { | ||
97 | Stack<string> path = ParsePathExpression(expr); | ||
98 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
99 | |||
100 | if (result == null) | ||
101 | return false; | ||
102 | |||
103 | if (useJson || result.Type == OSDType.String) | ||
104 | return true; | ||
105 | |||
106 | return false; | ||
107 | } | ||
108 | |||
109 | // ----------------------------------------------------------------- | ||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | // ----------------------------------------------------------------- | ||
114 | public bool GetValue(string expr, out string value, bool useJson) | ||
115 | { | ||
116 | Stack<string> path = ParsePathExpression(expr); | ||
117 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
118 | return ConvertOutputValue(result,out value,useJson); | ||
119 | } | ||
120 | |||
121 | |||
122 | // ----------------------------------------------------------------- | ||
123 | /// <summary> | ||
124 | /// | ||
125 | /// </summary> | ||
126 | // ----------------------------------------------------------------- | ||
127 | public bool RemoveValue(string expr) | ||
128 | { | ||
129 | return SetValueFromExpression(expr,null); | ||
130 | } | ||
131 | |||
132 | // ----------------------------------------------------------------- | ||
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | // ----------------------------------------------------------------- | ||
137 | public bool SetValue(string expr, string value, bool useJson) | ||
138 | { | ||
139 | OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value); | ||
140 | return SetValueFromExpression(expr,ovalue); | ||
141 | } | ||
142 | |||
143 | // ----------------------------------------------------------------- | ||
144 | /// <summary> | ||
145 | /// | ||
146 | /// </summary> | ||
147 | // ----------------------------------------------------------------- | ||
148 | public bool TakeValue(string expr, bool useJson, TakeValueCallback cback) | ||
149 | { | ||
150 | Stack<string> path = ParsePathExpression(expr); | ||
151 | string pexpr = PathExpressionToKey(path); | ||
152 | |||
153 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
154 | if (result == null) | ||
155 | { | ||
156 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
157 | return false; | ||
158 | } | ||
159 | |||
160 | string value = String.Empty; | ||
161 | if (! ConvertOutputValue(result,out value,useJson)) | ||
162 | { | ||
163 | // the structure does not match the request so i guess we'll wait | ||
164 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
165 | return false; | ||
166 | } | ||
167 | |||
168 | SetValueFromExpression(expr,null); | ||
169 | cback(value); | ||
170 | |||
171 | return true; | ||
172 | } | ||
173 | |||
174 | // ----------------------------------------------------------------- | ||
175 | /// <summary> | ||
176 | /// | ||
177 | /// </summary> | ||
178 | // ----------------------------------------------------------------- | ||
179 | public bool ReadValue(string expr, bool useJson, TakeValueCallback cback) | ||
180 | { | ||
181 | Stack<string> path = ParsePathExpression(expr); | ||
182 | string pexpr = PathExpressionToKey(path); | ||
183 | |||
184 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
185 | if (result == null) | ||
186 | { | ||
187 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
188 | return false; | ||
189 | } | ||
190 | |||
191 | string value = String.Empty; | ||
192 | if (! ConvertOutputValue(result,out value,useJson)) | ||
193 | { | ||
194 | // the structure does not match the request so i guess we'll wait | ||
195 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
196 | return false; | ||
197 | } | ||
198 | |||
199 | cback(value); | ||
200 | |||
201 | return true; | ||
202 | } | ||
203 | |||
204 | // ----------------------------------------------------------------- | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | // ----------------------------------------------------------------- | ||
209 | protected bool SetValueFromExpression(string expr, OSD ovalue) | ||
210 | { | ||
211 | Stack<string> path = ParsePathExpression(expr); | ||
212 | if (path.Count == 0) | ||
213 | { | ||
214 | m_ValueStore = ovalue; | ||
215 | return true; | ||
216 | } | ||
217 | |||
218 | string pkey = path.Pop(); | ||
219 | string pexpr = PathExpressionToKey(path); | ||
220 | if (pexpr != "") | ||
221 | pexpr += "."; | ||
222 | |||
223 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
224 | if (result == null) | ||
225 | return false; | ||
226 | |||
227 | Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]"); | ||
228 | MatchCollection amatches = aPattern.Matches(pkey,0); | ||
229 | |||
230 | if (amatches.Count > 0) | ||
231 | { | ||
232 | if (result.Type != OSDType.Array) | ||
233 | return false; | ||
234 | |||
235 | OSDArray amap = result as OSDArray; | ||
236 | |||
237 | Match match = amatches[0]; | ||
238 | GroupCollection groups = match.Groups; | ||
239 | string akey = groups[1].Value; | ||
240 | |||
241 | if (akey == "+") | ||
242 | { | ||
243 | string npkey = String.Format("[{0}]",amap.Count); | ||
244 | |||
245 | amap.Add(ovalue); | ||
246 | InvokeNextCallback(pexpr + npkey); | ||
247 | return true; | ||
248 | } | ||
249 | |||
250 | int aval = Convert.ToInt32(akey); | ||
251 | if (0 <= aval && aval < amap.Count) | ||
252 | { | ||
253 | if (ovalue == null) | ||
254 | amap.RemoveAt(aval); | ||
255 | else | ||
256 | { | ||
257 | amap[aval] = ovalue; | ||
258 | InvokeNextCallback(pexpr + pkey); | ||
259 | } | ||
260 | return true; | ||
261 | } | ||
262 | |||
263 | return false; | ||
264 | } | ||
265 | |||
266 | Regex hPattern = new Regex("{([^}]+)}"); | ||
267 | MatchCollection hmatches = hPattern.Matches(pkey,0); | ||
268 | |||
269 | if (hmatches.Count > 0) | ||
270 | { | ||
271 | Match match = hmatches[0]; | ||
272 | GroupCollection groups = match.Groups; | ||
273 | string hkey = groups[1].Value; | ||
274 | |||
275 | if (result is OSDMap) | ||
276 | { | ||
277 | OSDMap hmap = result as OSDMap; | ||
278 | if (ovalue != null) | ||
279 | { | ||
280 | hmap[hkey] = ovalue; | ||
281 | InvokeNextCallback(pexpr + pkey); | ||
282 | } | ||
283 | else if (hmap.ContainsKey(hkey)) | ||
284 | hmap.Remove(hkey); | ||
285 | |||
286 | return true; | ||
287 | } | ||
288 | |||
289 | return false; | ||
290 | } | ||
291 | |||
292 | // Shouldn't get here if the path was checked correctly | ||
293 | m_log.WarnFormat("[JsonStore] invalid path expression"); | ||
294 | return false; | ||
295 | } | ||
296 | |||
297 | // ----------------------------------------------------------------- | ||
298 | /// <summary> | ||
299 | /// | ||
300 | /// </summary> | ||
301 | // ----------------------------------------------------------------- | ||
302 | protected bool InvokeNextCallback(string pexpr) | ||
303 | { | ||
304 | // Process all of the reads that match the expression first | ||
305 | List<TakeValueCallbackClass> reads = | ||
306 | m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); }); | ||
307 | |||
308 | foreach (TakeValueCallbackClass readcb in reads) | ||
309 | { | ||
310 | m_ReadStore.Remove(readcb); | ||
311 | ReadValue(readcb.Path,readcb.UseJson,readcb.Callback); | ||
312 | } | ||
313 | |||
314 | // Process one take next | ||
315 | TakeValueCallbackClass takecb = | ||
316 | m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); }); | ||
317 | |||
318 | if (takecb != null) | ||
319 | { | ||
320 | m_TakeStore.Remove(takecb); | ||
321 | TakeValue(takecb.Path,takecb.UseJson,takecb.Callback); | ||
322 | |||
323 | return true; | ||
324 | } | ||
325 | |||
326 | return false; | ||
327 | } | ||
328 | |||
329 | // ----------------------------------------------------------------- | ||
330 | /// <summary> | ||
331 | /// Parse the path expression and put the components into a stack. We | ||
332 | /// use a stack because we process the path in inverse order later | ||
333 | /// </summary> | ||
334 | // ----------------------------------------------------------------- | ||
335 | protected static Stack<string> ParsePathExpression(string path) | ||
336 | { | ||
337 | Stack<string> m_path = new Stack<string>(); | ||
338 | |||
339 | // add front and rear separators | ||
340 | path = "." + path + "."; | ||
341 | |||
342 | // add separators for quoted paths | ||
343 | Regex pass1 = new Regex("{[^}]+}"); | ||
344 | path = pass1.Replace(path,".$0.",-1,0); | ||
345 | |||
346 | // add separators for array references | ||
347 | Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])"); | ||
348 | path = pass2.Replace(path,".$0.",-1,0); | ||
349 | |||
350 | // add quotes to bare identifier | ||
351 | Regex pass3 = new Regex("\\.([a-zA-Z]+)"); | ||
352 | path = pass3.Replace(path,".{$1}",-1,0); | ||
353 | |||
354 | // remove extra separators | ||
355 | Regex pass4 = new Regex("\\.+"); | ||
356 | path = pass4.Replace(path,".",-1,0); | ||
357 | |||
358 | Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$"); | ||
359 | if (validate.IsMatch(path)) | ||
360 | { | ||
361 | Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)"); | ||
362 | MatchCollection matches = parser.Matches(path,0); | ||
363 | foreach (Match match in matches) | ||
364 | m_path.Push(match.Groups[1].Value); | ||
365 | } | ||
366 | |||
367 | return m_path; | ||
368 | } | ||
369 | |||
370 | // ----------------------------------------------------------------- | ||
371 | /// <summary> | ||
372 | /// | ||
373 | /// </summary> | ||
374 | /// <param>path is a stack where the top level of the path is at the bottom of the stack</param> | ||
375 | // ----------------------------------------------------------------- | ||
376 | protected static OSD ProcessPathExpression(OSD map, Stack<string> path) | ||
377 | { | ||
378 | if (path.Count == 0) | ||
379 | return map; | ||
380 | |||
381 | string pkey = path.Pop(); | ||
382 | |||
383 | OSD rmap = ProcessPathExpression(map,path); | ||
384 | if (rmap == null) | ||
385 | return null; | ||
386 | |||
387 | // ---------- Check for an array index ---------- | ||
388 | Regex aPattern = new Regex("\\[([0-9]+)\\]"); | ||
389 | MatchCollection amatches = aPattern.Matches(pkey,0); | ||
390 | |||
391 | if (amatches.Count > 0) | ||
392 | { | ||
393 | if (rmap.Type != OSDType.Array) | ||
394 | { | ||
395 | m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey); | ||
396 | return null; | ||
397 | } | ||
398 | |||
399 | OSDArray amap = rmap as OSDArray; | ||
400 | |||
401 | Match match = amatches[0]; | ||
402 | GroupCollection groups = match.Groups; | ||
403 | string akey = groups[1].Value; | ||
404 | int aval = Convert.ToInt32(akey); | ||
405 | |||
406 | if (aval < amap.Count) | ||
407 | return (OSD) amap[aval]; | ||
408 | |||
409 | return null; | ||
410 | } | ||
411 | |||
412 | // ---------- Check for a hash index ---------- | ||
413 | Regex hPattern = new Regex("{([^}]+)}"); | ||
414 | MatchCollection hmatches = hPattern.Matches(pkey,0); | ||
415 | |||
416 | if (hmatches.Count > 0) | ||
417 | { | ||
418 | if (rmap.Type != OSDType.Map) | ||
419 | { | ||
420 | m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey); | ||
421 | return null; | ||
422 | } | ||
423 | |||
424 | OSDMap hmap = rmap as OSDMap; | ||
425 | |||
426 | Match match = hmatches[0]; | ||
427 | GroupCollection groups = match.Groups; | ||
428 | string hkey = groups[1].Value; | ||
429 | |||
430 | if (hmap.ContainsKey(hkey)) | ||
431 | return (OSD) hmap[hkey]; | ||
432 | |||
433 | return null; | ||
434 | } | ||
435 | |||
436 | // Shouldn't get here if the path was checked correctly | ||
437 | m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure"); | ||
438 | return null; | ||
439 | } | ||
440 | |||
441 | // ----------------------------------------------------------------- | ||
442 | /// <summary> | ||
443 | /// | ||
444 | /// </summary> | ||
445 | // ----------------------------------------------------------------- | ||
446 | protected static bool ConvertOutputValue(OSD result, out string value, bool useJson) | ||
447 | { | ||
448 | value = String.Empty; | ||
449 | |||
450 | // If we couldn't process the path | ||
451 | if (result == null) | ||
452 | return false; | ||
453 | |||
454 | if (useJson) | ||
455 | { | ||
456 | // The path pointed to an intermediate hash structure | ||
457 | if (result.Type == OSDType.Map) | ||
458 | { | ||
459 | value = OSDParser.SerializeJsonString(result as OSDMap); | ||
460 | return true; | ||
461 | } | ||
462 | |||
463 | // The path pointed to an intermediate hash structure | ||
464 | if (result.Type == OSDType.Array) | ||
465 | { | ||
466 | value = OSDParser.SerializeJsonString(result as OSDArray); | ||
467 | return true; | ||
468 | } | ||
469 | |||
470 | value = "'" + result.AsString() + "'"; | ||
471 | return true; | ||
472 | } | ||
473 | |||
474 | if (result.Type == OSDType.String) | ||
475 | { | ||
476 | value = result.AsString(); | ||
477 | return true; | ||
478 | } | ||
479 | |||
480 | return false; | ||
481 | } | ||
482 | |||
483 | // ----------------------------------------------------------------- | ||
484 | /// <summary> | ||
485 | /// | ||
486 | /// </summary> | ||
487 | // ----------------------------------------------------------------- | ||
488 | protected static string PathExpressionToKey(Stack<string> path) | ||
489 | { | ||
490 | if (path.Count == 0) | ||
491 | return ""; | ||
492 | |||
493 | string pkey = ""; | ||
494 | foreach (string k in path) | ||
495 | pkey = (pkey == "") ? k : (k + "." + pkey); | ||
496 | |||
497 | return pkey; | ||
498 | } | ||
499 | } | ||
500 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs new file mode 100644 index 0000000..311531c --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -0,0 +1,430 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
47 | { | ||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] | ||
49 | |||
50 | public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private IConfig m_config = null; | ||
56 | private bool m_enabled = false; | ||
57 | private Scene m_scene = null; | ||
58 | |||
59 | private Dictionary<UUID,JsonStore> m_JsonValueStore; | ||
60 | private UUID m_sharedStore; | ||
61 | |||
62 | #region IRegionModule Members | ||
63 | |||
64 | // ----------------------------------------------------------------- | ||
65 | /// <summary> | ||
66 | /// Name of this shared module is it's class name | ||
67 | /// </summary> | ||
68 | // ----------------------------------------------------------------- | ||
69 | public string Name | ||
70 | { | ||
71 | get { return this.GetType().Name; } | ||
72 | } | ||
73 | |||
74 | // ----------------------------------------------------------------- | ||
75 | /// <summary> | ||
76 | /// Initialise this shared module | ||
77 | /// </summary> | ||
78 | /// <param name="scene">this region is getting initialised</param> | ||
79 | /// <param name="source">nini config, we are not using this</param> | ||
80 | // ----------------------------------------------------------------- | ||
81 | public void Initialise(IConfigSource config) | ||
82 | { | ||
83 | try | ||
84 | { | ||
85 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
86 | { | ||
87 | // There is no configuration, the module is disabled | ||
88 | // m_log.InfoFormat("[JsonStore] no configuration info"); | ||
89 | return; | ||
90 | } | ||
91 | |||
92 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
93 | } | ||
94 | catch (Exception e) | ||
95 | { | ||
96 | m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message); | ||
97 | return; | ||
98 | } | ||
99 | |||
100 | if (m_enabled) | ||
101 | m_log.DebugFormat("[JsonStore] module is enabled"); | ||
102 | } | ||
103 | |||
104 | // ----------------------------------------------------------------- | ||
105 | /// <summary> | ||
106 | /// everything is loaded, perform post load configuration | ||
107 | /// </summary> | ||
108 | // ----------------------------------------------------------------- | ||
109 | public void PostInitialise() | ||
110 | { | ||
111 | } | ||
112 | |||
113 | // ----------------------------------------------------------------- | ||
114 | /// <summary> | ||
115 | /// Nothing to do on close | ||
116 | /// </summary> | ||
117 | // ----------------------------------------------------------------- | ||
118 | public void Close() | ||
119 | { | ||
120 | } | ||
121 | |||
122 | // ----------------------------------------------------------------- | ||
123 | /// <summary> | ||
124 | /// </summary> | ||
125 | // ----------------------------------------------------------------- | ||
126 | public void AddRegion(Scene scene) | ||
127 | { | ||
128 | if (m_enabled) | ||
129 | { | ||
130 | m_scene = scene; | ||
131 | m_scene.RegisterModuleInterface<IJsonStoreModule>(this); | ||
132 | |||
133 | m_sharedStore = UUID.Zero; | ||
134 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); | ||
135 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | // ----------------------------------------------------------------- | ||
140 | /// <summary> | ||
141 | /// </summary> | ||
142 | // ----------------------------------------------------------------- | ||
143 | public void RemoveRegion(Scene scene) | ||
144 | { | ||
145 | // need to remove all references to the scene in the subscription | ||
146 | // list to enable full garbage collection of the scene object | ||
147 | } | ||
148 | |||
149 | // ----------------------------------------------------------------- | ||
150 | /// <summary> | ||
151 | /// Called when all modules have been added for a region. This is | ||
152 | /// where we hook up events | ||
153 | /// </summary> | ||
154 | // ----------------------------------------------------------------- | ||
155 | public void RegionLoaded(Scene scene) | ||
156 | { | ||
157 | if (m_enabled) {} | ||
158 | } | ||
159 | |||
160 | /// ----------------------------------------------------------------- | ||
161 | /// <summary> | ||
162 | /// </summary> | ||
163 | // ----------------------------------------------------------------- | ||
164 | public Type ReplaceableInterface | ||
165 | { | ||
166 | get { return null; } | ||
167 | } | ||
168 | |||
169 | #endregion | ||
170 | |||
171 | #region ScriptInvocationInteface | ||
172 | |||
173 | // ----------------------------------------------------------------- | ||
174 | /// <summary> | ||
175 | /// | ||
176 | /// </summary> | ||
177 | // ----------------------------------------------------------------- | ||
178 | public bool CreateStore(string value, out UUID result) | ||
179 | { | ||
180 | result = UUID.Zero; | ||
181 | |||
182 | if (! m_enabled) return false; | ||
183 | |||
184 | UUID uuid = UUID.Random(); | ||
185 | JsonStore map = null; | ||
186 | |||
187 | try | ||
188 | { | ||
189 | map = new JsonStore(value); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message); | ||
194 | return false; | ||
195 | } | ||
196 | |||
197 | lock (m_JsonValueStore) | ||
198 | m_JsonValueStore.Add(uuid,map); | ||
199 | |||
200 | result = uuid; | ||
201 | return true; | ||
202 | } | ||
203 | |||
204 | // ----------------------------------------------------------------- | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | // ----------------------------------------------------------------- | ||
209 | public bool DestroyStore(UUID storeID) | ||
210 | { | ||
211 | if (! m_enabled) return false; | ||
212 | |||
213 | lock (m_JsonValueStore) | ||
214 | m_JsonValueStore.Remove(storeID); | ||
215 | |||
216 | return true; | ||
217 | } | ||
218 | |||
219 | // ----------------------------------------------------------------- | ||
220 | /// <summary> | ||
221 | /// | ||
222 | /// </summary> | ||
223 | // ----------------------------------------------------------------- | ||
224 | public bool TestPath(UUID storeID, string path, bool useJson) | ||
225 | { | ||
226 | if (! m_enabled) return false; | ||
227 | |||
228 | JsonStore map = null; | ||
229 | lock (m_JsonValueStore) | ||
230 | { | ||
231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
232 | { | ||
233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
234 | return true; | ||
235 | } | ||
236 | } | ||
237 | |||
238 | try | ||
239 | { | ||
240 | lock (map) | ||
241 | return map.TestPath(path,useJson); | ||
242 | } | ||
243 | catch (Exception e) | ||
244 | { | ||
245 | m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message); | ||
246 | } | ||
247 | |||
248 | return false; | ||
249 | } | ||
250 | |||
251 | // ----------------------------------------------------------------- | ||
252 | /// <summary> | ||
253 | /// | ||
254 | /// </summary> | ||
255 | // ----------------------------------------------------------------- | ||
256 | public bool SetValue(UUID storeID, string path, string value, bool useJson) | ||
257 | { | ||
258 | if (! m_enabled) return false; | ||
259 | |||
260 | JsonStore map = null; | ||
261 | lock (m_JsonValueStore) | ||
262 | { | ||
263 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
264 | { | ||
265 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
266 | return false; | ||
267 | } | ||
268 | } | ||
269 | |||
270 | try | ||
271 | { | ||
272 | lock (map) | ||
273 | if (map.SetValue(path,value,useJson)) | ||
274 | return true; | ||
275 | } | ||
276 | catch (Exception e) | ||
277 | { | ||
278 | m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message); | ||
279 | } | ||
280 | |||
281 | return false; | ||
282 | } | ||
283 | |||
284 | // ----------------------------------------------------------------- | ||
285 | /// <summary> | ||
286 | /// | ||
287 | /// </summary> | ||
288 | // ----------------------------------------------------------------- | ||
289 | public bool RemoveValue(UUID storeID, string path) | ||
290 | { | ||
291 | if (! m_enabled) return false; | ||
292 | |||
293 | JsonStore map = null; | ||
294 | lock (m_JsonValueStore) | ||
295 | { | ||
296 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
297 | { | ||
298 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
299 | return false; | ||
300 | } | ||
301 | } | ||
302 | |||
303 | try | ||
304 | { | ||
305 | lock (map) | ||
306 | if (map.RemoveValue(path)) | ||
307 | return true; | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | ||
311 | m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message); | ||
312 | } | ||
313 | |||
314 | return false; | ||
315 | } | ||
316 | |||
317 | // ----------------------------------------------------------------- | ||
318 | /// <summary> | ||
319 | /// | ||
320 | /// </summary> | ||
321 | // ----------------------------------------------------------------- | ||
322 | public bool GetValue(UUID storeID, string path, bool useJson, out string value) | ||
323 | { | ||
324 | value = String.Empty; | ||
325 | |||
326 | if (! m_enabled) return false; | ||
327 | |||
328 | JsonStore map = null; | ||
329 | lock (m_JsonValueStore) | ||
330 | { | ||
331 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
332 | return false; | ||
333 | } | ||
334 | |||
335 | try | ||
336 | { | ||
337 | lock (map) | ||
338 | { | ||
339 | return map.GetValue(path, out value, useJson); | ||
340 | } | ||
341 | } | ||
342 | catch (Exception e) | ||
343 | { | ||
344 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message); | ||
345 | } | ||
346 | |||
347 | return false; | ||
348 | } | ||
349 | |||
350 | // ----------------------------------------------------------------- | ||
351 | /// <summary> | ||
352 | /// | ||
353 | /// </summary> | ||
354 | // ----------------------------------------------------------------- | ||
355 | public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback) | ||
356 | { | ||
357 | if (! m_enabled) | ||
358 | { | ||
359 | cback(String.Empty); | ||
360 | return; | ||
361 | } | ||
362 | |||
363 | JsonStore map = null; | ||
364 | lock (m_JsonValueStore) | ||
365 | { | ||
366 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
367 | { | ||
368 | cback(String.Empty); | ||
369 | return; | ||
370 | } | ||
371 | } | ||
372 | |||
373 | try | ||
374 | { | ||
375 | lock (map) | ||
376 | { | ||
377 | map.TakeValue(path, useJson, cback); | ||
378 | return; | ||
379 | } | ||
380 | } | ||
381 | catch (Exception e) | ||
382 | { | ||
383 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString()); | ||
384 | } | ||
385 | |||
386 | cback(String.Empty); | ||
387 | } | ||
388 | |||
389 | // ----------------------------------------------------------------- | ||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | // ----------------------------------------------------------------- | ||
394 | public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback) | ||
395 | { | ||
396 | if (! m_enabled) | ||
397 | { | ||
398 | cback(String.Empty); | ||
399 | return; | ||
400 | } | ||
401 | |||
402 | JsonStore map = null; | ||
403 | lock (m_JsonValueStore) | ||
404 | { | ||
405 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
406 | { | ||
407 | cback(String.Empty); | ||
408 | return; | ||
409 | } | ||
410 | } | ||
411 | |||
412 | try | ||
413 | { | ||
414 | lock (map) | ||
415 | { | ||
416 | map.ReadValue(path, useJson, cback); | ||
417 | return; | ||
418 | } | ||
419 | } | ||
420 | catch (Exception e) | ||
421 | { | ||
422 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString()); | ||
423 | } | ||
424 | |||
425 | cback(String.Empty); | ||
426 | } | ||
427 | |||
428 | #endregion | ||
429 | } | ||
430 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs new file mode 100644 index 0000000..eda2aef --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -0,0 +1,490 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")] | ||
48 | |||
49 | public class JsonStoreScriptModule : INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = | ||
52 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private IConfig m_config = null; | ||
55 | private bool m_enabled = false; | ||
56 | private Scene m_scene = null; | ||
57 | |||
58 | private IScriptModuleComms m_comms; | ||
59 | private IJsonStoreModule m_store; | ||
60 | |||
61 | #region IRegionModule Members | ||
62 | |||
63 | // ----------------------------------------------------------------- | ||
64 | /// <summary> | ||
65 | /// Name of this shared module is it's class name | ||
66 | /// </summary> | ||
67 | // ----------------------------------------------------------------- | ||
68 | public string Name | ||
69 | { | ||
70 | get { return this.GetType().Name; } | ||
71 | } | ||
72 | |||
73 | // ----------------------------------------------------------------- | ||
74 | /// <summary> | ||
75 | /// Initialise this shared module | ||
76 | /// </summary> | ||
77 | /// <param name="scene">this region is getting initialised</param> | ||
78 | /// <param name="source">nini config, we are not using this</param> | ||
79 | // ----------------------------------------------------------------- | ||
80 | public void Initialise(IConfigSource config) | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
85 | { | ||
86 | // There is no configuration, the module is disabled | ||
87 | // m_log.InfoFormat("[JsonStoreScripts] no configuration info"); | ||
88 | return; | ||
89 | } | ||
90 | |||
91 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message); | ||
96 | return; | ||
97 | } | ||
98 | |||
99 | if (m_enabled) | ||
100 | m_log.DebugFormat("[JsonStoreScripts] module is enabled"); | ||
101 | } | ||
102 | |||
103 | // ----------------------------------------------------------------- | ||
104 | /// <summary> | ||
105 | /// everything is loaded, perform post load configuration | ||
106 | /// </summary> | ||
107 | // ----------------------------------------------------------------- | ||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | // ----------------------------------------------------------------- | ||
113 | /// <summary> | ||
114 | /// Nothing to do on close | ||
115 | /// </summary> | ||
116 | // ----------------------------------------------------------------- | ||
117 | public void Close() | ||
118 | { | ||
119 | } | ||
120 | |||
121 | // ----------------------------------------------------------------- | ||
122 | /// <summary> | ||
123 | /// </summary> | ||
124 | // ----------------------------------------------------------------- | ||
125 | public void AddRegion(Scene scene) | ||
126 | { | ||
127 | } | ||
128 | |||
129 | // ----------------------------------------------------------------- | ||
130 | /// <summary> | ||
131 | /// </summary> | ||
132 | // ----------------------------------------------------------------- | ||
133 | public void RemoveRegion(Scene scene) | ||
134 | { | ||
135 | // need to remove all references to the scene in the subscription | ||
136 | // list to enable full garbage collection of the scene object | ||
137 | } | ||
138 | |||
139 | // ----------------------------------------------------------------- | ||
140 | /// <summary> | ||
141 | /// Called when all modules have been added for a region. This is | ||
142 | /// where we hook up events | ||
143 | /// </summary> | ||
144 | // ----------------------------------------------------------------- | ||
145 | public void RegionLoaded(Scene scene) | ||
146 | { | ||
147 | if (m_enabled) | ||
148 | { | ||
149 | m_scene = scene; | ||
150 | m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>(); | ||
151 | if (m_comms == null) | ||
152 | { | ||
153 | m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined"); | ||
154 | m_enabled = false; | ||
155 | return; | ||
156 | } | ||
157 | |||
158 | m_store = m_scene.RequestModuleInterface<IJsonStoreModule>(); | ||
159 | if (m_store == null) | ||
160 | { | ||
161 | m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined"); | ||
162 | m_enabled = false; | ||
163 | return; | ||
164 | } | ||
165 | |||
166 | m_comms.RegisterScriptInvocation(this,"JsonCreateStore"); | ||
167 | m_comms.RegisterScriptInvocation(this,"JsonDestroyStore"); | ||
168 | |||
169 | m_comms.RegisterScriptInvocation(this,"JsonReadNotecard"); | ||
170 | m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard"); | ||
171 | |||
172 | m_comms.RegisterScriptInvocation(this,"JsonTestPath"); | ||
173 | m_comms.RegisterScriptInvocation(this,"JsonTestPathJson"); | ||
174 | |||
175 | m_comms.RegisterScriptInvocation(this,"JsonGetValue"); | ||
176 | m_comms.RegisterScriptInvocation(this,"JsonGetValueJson"); | ||
177 | |||
178 | m_comms.RegisterScriptInvocation(this,"JsonTakeValue"); | ||
179 | m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson"); | ||
180 | |||
181 | m_comms.RegisterScriptInvocation(this,"JsonReadValue"); | ||
182 | m_comms.RegisterScriptInvocation(this,"JsonReadValueJson"); | ||
183 | |||
184 | m_comms.RegisterScriptInvocation(this,"JsonSetValue"); | ||
185 | m_comms.RegisterScriptInvocation(this,"JsonSetValueJson"); | ||
186 | |||
187 | m_comms.RegisterScriptInvocation(this,"JsonRemoveValue"); | ||
188 | } | ||
189 | } | ||
190 | |||
191 | /// ----------------------------------------------------------------- | ||
192 | /// <summary> | ||
193 | /// </summary> | ||
194 | // ----------------------------------------------------------------- | ||
195 | public Type ReplaceableInterface | ||
196 | { | ||
197 | get { return null; } | ||
198 | } | ||
199 | |||
200 | #endregion | ||
201 | |||
202 | #region ScriptInvocationInteface | ||
203 | // ----------------------------------------------------------------- | ||
204 | /// <summary> | ||
205 | /// | ||
206 | /// </summary> | ||
207 | // ----------------------------------------------------------------- | ||
208 | protected void GenerateRuntimeError(string msg) | ||
209 | { | ||
210 | throw new Exception("JsonStore Runtime Error: " + msg); | ||
211 | } | ||
212 | |||
213 | // ----------------------------------------------------------------- | ||
214 | /// <summary> | ||
215 | /// | ||
216 | /// </summary> | ||
217 | // ----------------------------------------------------------------- | ||
218 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) | ||
219 | { | ||
220 | UUID uuid = UUID.Zero; | ||
221 | if (! m_store.CreateStore(value, out uuid)) | ||
222 | GenerateRuntimeError("Failed to create Json store"); | ||
223 | |||
224 | return uuid; | ||
225 | } | ||
226 | |||
227 | // ----------------------------------------------------------------- | ||
228 | /// <summary> | ||
229 | /// | ||
230 | /// </summary> | ||
231 | // ----------------------------------------------------------------- | ||
232 | protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) | ||
233 | { | ||
234 | return m_store.DestroyStore(storeID) ? 1 : 0; | ||
235 | } | ||
236 | |||
237 | // ----------------------------------------------------------------- | ||
238 | /// <summary> | ||
239 | /// | ||
240 | /// </summary> | ||
241 | // ----------------------------------------------------------------- | ||
242 | protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | ||
243 | { | ||
244 | UUID reqID = UUID.Random(); | ||
245 | Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); }); | ||
246 | return reqID; | ||
247 | } | ||
248 | |||
249 | // ----------------------------------------------------------------- | ||
250 | /// <summary> | ||
251 | /// | ||
252 | /// </summary> | ||
253 | // ----------------------------------------------------------------- | ||
254 | protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name) | ||
255 | { | ||
256 | UUID reqID = UUID.Random(); | ||
257 | Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); }); | ||
258 | return reqID; | ||
259 | } | ||
260 | |||
261 | // ----------------------------------------------------------------- | ||
262 | /// <summary> | ||
263 | /// | ||
264 | /// </summary> | ||
265 | // ----------------------------------------------------------------- | ||
266 | protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
267 | { | ||
268 | return m_store.TestPath(storeID,path,false) ? 1 : 0; | ||
269 | } | ||
270 | |||
271 | protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
272 | { | ||
273 | return m_store.TestPath(storeID,path,true) ? 1 : 0; | ||
274 | } | ||
275 | |||
276 | // ----------------------------------------------------------------- | ||
277 | /// <summary> | ||
278 | /// | ||
279 | /// </summary> | ||
280 | // ----------------------------------------------------------------- | ||
281 | protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value) | ||
282 | { | ||
283 | return m_store.SetValue(storeID,path,value,false) ? 1 : 0; | ||
284 | } | ||
285 | |||
286 | protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value) | ||
287 | { | ||
288 | return m_store.SetValue(storeID,path,value,true) ? 1 : 0; | ||
289 | } | ||
290 | |||
291 | // ----------------------------------------------------------------- | ||
292 | /// <summary> | ||
293 | /// | ||
294 | /// </summary> | ||
295 | // ----------------------------------------------------------------- | ||
296 | protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
297 | { | ||
298 | return m_store.RemoveValue(storeID,path) ? 1 : 0; | ||
299 | } | ||
300 | |||
301 | // ----------------------------------------------------------------- | ||
302 | /// <summary> | ||
303 | /// | ||
304 | /// </summary> | ||
305 | // ----------------------------------------------------------------- | ||
306 | protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
307 | { | ||
308 | string value = String.Empty; | ||
309 | m_store.GetValue(storeID,path,false,out value); | ||
310 | return value; | ||
311 | } | ||
312 | |||
313 | protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
314 | { | ||
315 | string value = String.Empty; | ||
316 | m_store.GetValue(storeID,path,true, out value); | ||
317 | return value; | ||
318 | } | ||
319 | |||
320 | // ----------------------------------------------------------------- | ||
321 | /// <summary> | ||
322 | /// | ||
323 | /// </summary> | ||
324 | // ----------------------------------------------------------------- | ||
325 | protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
326 | { | ||
327 | UUID reqID = UUID.Random(); | ||
328 | Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); }); | ||
329 | return reqID; | ||
330 | } | ||
331 | |||
332 | protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
333 | { | ||
334 | UUID reqID = UUID.Random(); | ||
335 | Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); }); | ||
336 | return reqID; | ||
337 | } | ||
338 | |||
339 | private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson) | ||
340 | { | ||
341 | try | ||
342 | { | ||
343 | m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); }); | ||
344 | return; | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString()); | ||
349 | } | ||
350 | |||
351 | DispatchValue(scriptID,reqID,String.Empty); | ||
352 | } | ||
353 | |||
354 | |||
355 | // ----------------------------------------------------------------- | ||
356 | /// <summary> | ||
357 | /// | ||
358 | /// </summary> | ||
359 | // ----------------------------------------------------------------- | ||
360 | protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
361 | { | ||
362 | UUID reqID = UUID.Random(); | ||
363 | Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); }); | ||
364 | return reqID; | ||
365 | } | ||
366 | |||
367 | protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
368 | { | ||
369 | UUID reqID = UUID.Random(); | ||
370 | Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); }); | ||
371 | return reqID; | ||
372 | } | ||
373 | |||
374 | private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson) | ||
375 | { | ||
376 | try | ||
377 | { | ||
378 | m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); }); | ||
379 | return; | ||
380 | } | ||
381 | catch (Exception e) | ||
382 | { | ||
383 | m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString()); | ||
384 | } | ||
385 | |||
386 | DispatchValue(scriptID,reqID,String.Empty); | ||
387 | } | ||
388 | |||
389 | #endregion | ||
390 | |||
391 | // ----------------------------------------------------------------- | ||
392 | /// <summary> | ||
393 | /// | ||
394 | /// </summary> | ||
395 | // ----------------------------------------------------------------- | ||
396 | protected void DispatchValue(UUID scriptID, UUID reqID, string value) | ||
397 | { | ||
398 | m_comms.DispatchReply(scriptID,1,value,reqID.ToString()); | ||
399 | } | ||
400 | |||
401 | // ----------------------------------------------------------------- | ||
402 | /// <summary> | ||
403 | /// | ||
404 | /// </summary> | ||
405 | // ----------------------------------------------------------------- | ||
406 | private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | ||
407 | { | ||
408 | AssetBase a = m_scene.AssetService.Get(assetID.ToString()); | ||
409 | if (a == null) | ||
410 | GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID)); | ||
411 | |||
412 | if (a.Type != (sbyte)AssetType.Notecard) | ||
413 | GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID)); | ||
414 | |||
415 | m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID); | ||
416 | |||
417 | try | ||
418 | { | ||
419 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); | ||
420 | string jsondata = SLUtil.ParseNotecardToString(enc.GetString(a.Data)); | ||
421 | int result = m_store.SetValue(storeID,path,jsondata,true) ? 1 : 0; | ||
422 | m_comms.DispatchReply(scriptID,result,"",reqID.ToString()); | ||
423 | return; | ||
424 | } | ||
425 | catch (Exception e) | ||
426 | { | ||
427 | m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message); | ||
428 | } | ||
429 | |||
430 | GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString())); | ||
431 | m_comms.DispatchReply(scriptID,0,"",reqID.ToString()); | ||
432 | } | ||
433 | |||
434 | // ----------------------------------------------------------------- | ||
435 | /// <summary> | ||
436 | /// | ||
437 | /// </summary> | ||
438 | // ----------------------------------------------------------------- | ||
439 | private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name) | ||
440 | { | ||
441 | string data; | ||
442 | if (! m_store.GetValue(storeID,path,true, out data)) | ||
443 | { | ||
444 | m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString()); | ||
445 | return; | ||
446 | } | ||
447 | |||
448 | SceneObjectPart host = m_scene.GetSceneObjectPart(hostID); | ||
449 | |||
450 | // Create new asset | ||
451 | UUID assetID = UUID.Random(); | ||
452 | AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString()); | ||
453 | asset.Description = "Json store"; | ||
454 | |||
455 | int textLength = data.Length; | ||
456 | data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " | ||
457 | + textLength.ToString() + "\n" + data + "}\n"; | ||
458 | |||
459 | asset.Data = Util.UTF8.GetBytes(data); | ||
460 | m_scene.AssetService.Store(asset); | ||
461 | |||
462 | // Create Task Entry | ||
463 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
464 | |||
465 | taskItem.ResetIDs(host.UUID); | ||
466 | taskItem.ParentID = host.UUID; | ||
467 | taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); | ||
468 | taskItem.Name = asset.Name; | ||
469 | taskItem.Description = asset.Description; | ||
470 | taskItem.Type = (int)AssetType.Notecard; | ||
471 | taskItem.InvType = (int)InventoryType.Notecard; | ||
472 | taskItem.OwnerID = host.OwnerID; | ||
473 | taskItem.CreatorID = host.OwnerID; | ||
474 | taskItem.BasePermissions = (uint)PermissionMask.All; | ||
475 | taskItem.CurrentPermissions = (uint)PermissionMask.All; | ||
476 | taskItem.EveryonePermissions = 0; | ||
477 | taskItem.NextPermissions = (uint)PermissionMask.All; | ||
478 | taskItem.GroupID = host.GroupID; | ||
479 | taskItem.GroupPermissions = 0; | ||
480 | taskItem.Flags = 0; | ||
481 | taskItem.PermsGranter = UUID.Zero; | ||
482 | taskItem.PermsMask = 0; | ||
483 | taskItem.AssetID = asset.FullID; | ||
484 | |||
485 | host.Inventory.AddInventoryItem(taskItem, false); | ||
486 | |||
487 | m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString()); | ||
488 | } | ||
489 | } | ||
490 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index cab30de..74a85e2 100644 --- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -38,7 +38,7 @@ using OpenMetaverse; | |||
38 | using System.Linq; | 38 | using System.Linq; |
39 | using System.Linq.Expressions; | 39 | using System.Linq.Expressions; |
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | 41 | namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms |
42 | { | 42 | { |
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] |
44 | class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms | 44 | class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index b1a3ff9..e43136a 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | { | 36 | { |
37 | public class BasicActor : PhysicsActor | 37 | public class BasicActor : PhysicsActor |
38 | { | 38 | { |
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | 39 | private Vector3 _size; |
43 | private Vector3 m_rotationalVelocity; | ||
44 | private bool flying; | ||
45 | private bool iscolliding; | ||
46 | 40 | ||
47 | public BasicActor(Vector3 size) | 41 | public BasicActor(Vector3 size) |
48 | { | 42 | { |
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
55 | set { return; } | 49 | set { return; } |
56 | } | 50 | } |
57 | 51 | ||
58 | public override Vector3 RotationalVelocity | 52 | public override Vector3 RotationalVelocity { get; set; } |
59 | { | ||
60 | get { return m_rotationalVelocity; } | ||
61 | set { m_rotationalVelocity = value; } | ||
62 | } | ||
63 | 53 | ||
64 | public override bool SetAlwaysRun | 54 | public override bool SetAlwaysRun |
65 | { | 55 | { |
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
105 | set { return; } | 95 | set { return; } |
106 | } | 96 | } |
107 | 97 | ||
108 | public override bool Flying | 98 | public override bool Flying { get; set; } |
109 | { | ||
110 | get { return flying; } | ||
111 | set { flying = value; } | ||
112 | } | ||
113 | 99 | ||
114 | public override bool IsColliding | 100 | public override bool IsColliding { get; set; } |
115 | { | ||
116 | get { return iscolliding; } | ||
117 | set { iscolliding = value; } | ||
118 | } | ||
119 | 101 | ||
120 | public override bool CollidingGround | 102 | public override bool CollidingGround |
121 | { | 103 | { |
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
134 | get { return false; } | 116 | get { return false; } |
135 | } | 117 | } |
136 | 118 | ||
137 | public override Vector3 Position | 119 | public override Vector3 Position { get; set; } |
138 | { | ||
139 | get { return _position; } | ||
140 | set { _position = value; } | ||
141 | } | ||
142 | 120 | ||
143 | public override Vector3 Size | 121 | public override Vector3 Size |
144 | { | 122 | { |
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
206 | get { return Vector3.Zero; } | 184 | get { return Vector3.Zero; } |
207 | } | 185 | } |
208 | 186 | ||
209 | public override Vector3 Velocity | 187 | public override Vector3 Velocity { get; set; } |
210 | { | ||
211 | get { return _velocity; } | ||
212 | set { _velocity = value; } | ||
213 | } | ||
214 | 188 | ||
215 | public override Vector3 Torque | 189 | public override Vector3 Torque |
216 | { | 190 | { |
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
230 | set { } | 204 | set { } |
231 | } | 205 | } |
232 | 206 | ||
233 | public override Vector3 Acceleration | 207 | public override Vector3 Acceleration { get; set; } |
234 | { | ||
235 | get { return _acceleration; } | ||
236 | set { _acceleration = value; } | ||
237 | } | ||
238 | 208 | ||
239 | public override bool Kinematic | 209 | public override bool Kinematic |
240 | { | 210 | { |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs new file mode 100644 index 0000000..b89eeed --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs | |||
@@ -0,0 +1,314 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | ||
36 | { | ||
37 | public class BasicPhysicsPrim : PhysicsActor | ||
38 | { | ||
39 | private Vector3 _size; | ||
40 | private PrimitiveBaseShape _shape; | ||
41 | |||
42 | public BasicPhysicsPrim( | ||
43 | string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape) | ||
44 | { | ||
45 | Name = name; | ||
46 | LocalID = localId; | ||
47 | Position = position; | ||
48 | Size = size; | ||
49 | Orientation = orientation; | ||
50 | Shape = shape; | ||
51 | } | ||
52 | |||
53 | public override int PhysicsActorType | ||
54 | { | ||
55 | get { return (int) ActorTypes.Agent; } | ||
56 | set { return; } | ||
57 | } | ||
58 | |||
59 | public override Vector3 RotationalVelocity { get; set; } | ||
60 | |||
61 | public override bool SetAlwaysRun | ||
62 | { | ||
63 | get { return false; } | ||
64 | set { return; } | ||
65 | } | ||
66 | |||
67 | public override uint LocalID | ||
68 | { | ||
69 | set { return; } | ||
70 | } | ||
71 | |||
72 | public override bool Grabbed | ||
73 | { | ||
74 | set { return; } | ||
75 | } | ||
76 | |||
77 | public override bool Selected | ||
78 | { | ||
79 | set { return; } | ||
80 | } | ||
81 | |||
82 | public override float Buoyancy | ||
83 | { | ||
84 | get { return 0f; } | ||
85 | set { return; } | ||
86 | } | ||
87 | |||
88 | public override bool FloatOnWater | ||
89 | { | ||
90 | set { return; } | ||
91 | } | ||
92 | |||
93 | public override bool IsPhysical | ||
94 | { | ||
95 | get { return false; } | ||
96 | set { return; } | ||
97 | } | ||
98 | |||
99 | public override bool ThrottleUpdates | ||
100 | { | ||
101 | get { return false; } | ||
102 | set { return; } | ||
103 | } | ||
104 | |||
105 | public override bool Flying { get; set; } | ||
106 | |||
107 | public override bool IsColliding { get; set; } | ||
108 | |||
109 | public override bool CollidingGround | ||
110 | { | ||
111 | get { return false; } | ||
112 | set { return; } | ||
113 | } | ||
114 | |||
115 | public override bool CollidingObj | ||
116 | { | ||
117 | get { return false; } | ||
118 | set { return; } | ||
119 | } | ||
120 | |||
121 | public override bool Stopped | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | public override Vector3 Position { get; set; } | ||
127 | |||
128 | public override Vector3 Size | ||
129 | { | ||
130 | get { return _size; } | ||
131 | set { | ||
132 | _size = value; | ||
133 | _size.Z = _size.Z / 2.0f; | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public override PrimitiveBaseShape Shape | ||
138 | { | ||
139 | set { _shape = value; } | ||
140 | } | ||
141 | |||
142 | public override float Mass | ||
143 | { | ||
144 | get { return 0f; } | ||
145 | } | ||
146 | |||
147 | public override Vector3 Force | ||
148 | { | ||
149 | get { return Vector3.Zero; } | ||
150 | set { return; } | ||
151 | } | ||
152 | |||
153 | public override int VehicleType | ||
154 | { | ||
155 | get { return 0; } | ||
156 | set { return; } | ||
157 | } | ||
158 | |||
159 | public override void VehicleFloatParam(int param, float value) | ||
160 | { | ||
161 | |||
162 | } | ||
163 | |||
164 | public override void VehicleVectorParam(int param, Vector3 value) | ||
165 | { | ||
166 | |||
167 | } | ||
168 | |||
169 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
170 | { | ||
171 | |||
172 | } | ||
173 | |||
174 | public override void VehicleFlags(int param, bool remove) | ||
175 | { | ||
176 | |||
177 | } | ||
178 | |||
179 | public override void SetVolumeDetect(int param) | ||
180 | { | ||
181 | |||
182 | } | ||
183 | |||
184 | public override Vector3 CenterOfMass | ||
185 | { | ||
186 | get { return Vector3.Zero; } | ||
187 | } | ||
188 | |||
189 | public override Vector3 GeometricCenter | ||
190 | { | ||
191 | get { return Vector3.Zero; } | ||
192 | } | ||
193 | |||
194 | public override Vector3 Velocity { get; set; } | ||
195 | |||
196 | public override Vector3 Torque | ||
197 | { | ||
198 | get { return Vector3.Zero; } | ||
199 | set { return; } | ||
200 | } | ||
201 | |||
202 | public override float CollisionScore | ||
203 | { | ||
204 | get { return 0f; } | ||
205 | set { } | ||
206 | } | ||
207 | |||
208 | public override Quaternion Orientation { get; set; } | ||
209 | |||
210 | public override Vector3 Acceleration { get; set; } | ||
211 | |||
212 | public override bool Kinematic | ||
213 | { | ||
214 | get { return true; } | ||
215 | set { } | ||
216 | } | ||
217 | |||
218 | public override void link(PhysicsActor obj) | ||
219 | { | ||
220 | } | ||
221 | |||
222 | public override void delink() | ||
223 | { | ||
224 | } | ||
225 | |||
226 | public override void LockAngularMotion(Vector3 axis) | ||
227 | { | ||
228 | } | ||
229 | |||
230 | public override void AddForce(Vector3 force, bool pushforce) | ||
231 | { | ||
232 | } | ||
233 | |||
234 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
235 | { | ||
236 | } | ||
237 | |||
238 | public override void SetMomentum(Vector3 momentum) | ||
239 | { | ||
240 | } | ||
241 | |||
242 | public override void CrossingFailure() | ||
243 | { | ||
244 | } | ||
245 | |||
246 | public override Vector3 PIDTarget | ||
247 | { | ||
248 | set { return; } | ||
249 | } | ||
250 | |||
251 | public override bool PIDActive | ||
252 | { | ||
253 | set { return; } | ||
254 | } | ||
255 | |||
256 | public override float PIDTau | ||
257 | { | ||
258 | set { return; } | ||
259 | } | ||
260 | |||
261 | public override float PIDHoverHeight | ||
262 | { | ||
263 | set { return; } | ||
264 | } | ||
265 | |||
266 | public override bool PIDHoverActive | ||
267 | { | ||
268 | set { return; } | ||
269 | } | ||
270 | |||
271 | public override PIDHoverType PIDHoverType | ||
272 | { | ||
273 | set { return; } | ||
274 | } | ||
275 | |||
276 | public override float PIDHoverTau | ||
277 | { | ||
278 | set { return; } | ||
279 | } | ||
280 | |||
281 | public override Quaternion APIDTarget | ||
282 | { | ||
283 | set { return; } | ||
284 | } | ||
285 | |||
286 | public override bool APIDActive | ||
287 | { | ||
288 | set { return; } | ||
289 | } | ||
290 | |||
291 | public override float APIDStrength | ||
292 | { | ||
293 | set { return; } | ||
294 | } | ||
295 | |||
296 | public override float APIDDamping | ||
297 | { | ||
298 | set { return; } | ||
299 | } | ||
300 | |||
301 | public override void SubscribeEvents(int ms) | ||
302 | { | ||
303 | } | ||
304 | |||
305 | public override void UnSubscribeEvents() | ||
306 | { | ||
307 | } | ||
308 | |||
309 | public override bool SubscribedEvents() | ||
310 | { | ||
311 | return false; | ||
312 | } | ||
313 | } | ||
314 | } | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 2e14216..f5826ed 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | 35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// This is an incomplete extremely basic physics implementation | ||
39 | /// </summary> | ||
40 | /// <remarks> | ||
41 | /// Not useful for anything at the moment apart from some regression testing in other components where some form | ||
42 | /// of physics plugin is needed. | ||
43 | /// </remarks> | ||
37 | public class BasicScene : PhysicsScene | 44 | public class BasicScene : PhysicsScene |
38 | { | 45 | { |
39 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | ||
40 | private float[] _heightMap; | 48 | private float[] _heightMap; |
41 | 49 | ||
42 | //protected internal string sceneIdentifier; | 50 | //protected internal string sceneIdentifier; |
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
50 | { | 58 | { |
51 | } | 59 | } |
52 | 60 | ||
53 | public override void Dispose() | 61 | public override void Dispose() {} |
62 | |||
63 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
64 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
54 | { | 65 | { |
66 | BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs); | ||
67 | prim.IsPhysical = isPhysical; | ||
68 | |||
69 | _prims.Add(prim); | ||
55 | 70 | ||
71 | return prim; | ||
56 | } | 72 | } |
73 | |||
57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 74 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 75 | { |
59 | BasicActor act = new BasicActor(size); | 76 | BasicActor act = new BasicActor(size); |
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
63 | return act; | 80 | return act; |
64 | } | 81 | } |
65 | 82 | ||
66 | public override void RemovePrim(PhysicsActor prim) | 83 | public override void RemovePrim(PhysicsActor actor) |
67 | { | 84 | { |
85 | BasicPhysicsPrim prim = (BasicPhysicsPrim)actor; | ||
86 | if (_prims.Contains(prim)) | ||
87 | _prims.Remove(prim); | ||
68 | } | 88 | } |
69 | 89 | ||
70 | public override void RemoveAvatar(PhysicsActor actor) | 90 | public override void RemoveAvatar(PhysicsActor actor) |
71 | { | 91 | { |
72 | BasicActor act = (BasicActor) actor; | 92 | BasicActor act = (BasicActor)actor; |
73 | if (_actors.Contains(act)) | 93 | if (_actors.Contains(act)) |
74 | { | ||
75 | _actors.Remove(act); | 94 | _actors.Remove(act); |
76 | } | ||
77 | } | ||
78 | |||
79 | /* | ||
80 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
81 | { | ||
82 | return null; | ||
83 | } | ||
84 | */ | ||
85 | |||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
88 | { | ||
89 | return null; | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 97 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6f37347..5e8f4c6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | /// </summary> | 156 | /// </summary> |
157 | public IntPtr m_targetSpace = IntPtr.Zero; | 157 | public IntPtr m_targetSpace = IntPtr.Zero; |
158 | 158 | ||
159 | /// <summary> | ||
160 | /// The prim geometry, used for collision detection. | ||
161 | /// </summary> | ||
162 | /// <remarks> | ||
163 | /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or | ||
164 | /// mesh change) or when the physical prim is being removed from the scene. | ||
165 | /// </remarks> | ||
159 | public IntPtr prim_geom { get; private set; } | 166 | public IntPtr prim_geom { get; private set; } |
167 | |||
160 | public IntPtr _triMeshData { get; private set; } | 168 | public IntPtr _triMeshData { get; private set; } |
161 | 169 | ||
162 | private IntPtr _linkJointGroup = IntPtr.Zero; | 170 | private IntPtr _linkJointGroup = IntPtr.Zero; |
@@ -325,14 +333,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
325 | { | 333 | { |
326 | prim_geom = geom; | 334 | prim_geom = geom; |
327 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 335 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
328 | if (prim_geom != IntPtr.Zero) | ||
329 | { | ||
330 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
331 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
332 | 336 | ||
333 | _parent_scene.geom_name_map[prim_geom] = Name; | 337 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
334 | _parent_scene.actor_name_map[prim_geom] = this; | 338 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
335 | } | 339 | |
340 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
336 | 341 | ||
337 | if (childPrim) | 342 | if (childPrim) |
338 | { | 343 | { |
@@ -765,11 +770,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | m_collisionCategories &= ~CollisionCategories.Body; | 770 | m_collisionCategories &= ~CollisionCategories.Body; |
766 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 771 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
767 | 772 | ||
768 | if (prim_geom != IntPtr.Zero) | 773 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
769 | { | 774 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
770 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
771 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
772 | } | ||
773 | 775 | ||
774 | d.BodyDestroy(Body); | 776 | d.BodyDestroy(Body); |
775 | lock (childrenPrim) | 777 | lock (childrenPrim) |
@@ -793,11 +795,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
793 | m_collisionCategories &= ~CollisionCategories.Body; | 795 | m_collisionCategories &= ~CollisionCategories.Body; |
794 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 796 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
795 | 797 | ||
796 | if (prim_geom != IntPtr.Zero) | 798 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
797 | { | 799 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
798 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
799 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
800 | } | ||
801 | 800 | ||
802 | Body = IntPtr.Zero; | 801 | Body = IntPtr.Zero; |
803 | } | 802 | } |
@@ -864,10 +863,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 863 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
865 | try | 864 | try |
866 | { | 865 | { |
867 | if (prim_geom == IntPtr.Zero) | 866 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); |
868 | { | ||
869 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
870 | } | ||
871 | } | 867 | } |
872 | catch (AccessViolationException) | 868 | catch (AccessViolationException) |
873 | { | 869 | { |
@@ -890,73 +886,67 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
890 | #if SPAM | 886 | #if SPAM |
891 | Console.WriteLine("ZProcessTaints for " + Name); | 887 | Console.WriteLine("ZProcessTaints for " + Name); |
892 | #endif | 888 | #endif |
889 | |||
890 | // This must be processed as the very first taint so that later operations have a prim_geom to work with | ||
891 | // if this is a new prim. | ||
893 | if (m_taintadd) | 892 | if (m_taintadd) |
894 | { | ||
895 | changeadd(); | 893 | changeadd(); |
896 | } | ||
897 | |||
898 | if (prim_geom != IntPtr.Zero) | ||
899 | { | ||
900 | if (!_position.ApproxEquals(m_taintposition, 0f)) | ||
901 | changemove(); | ||
902 | 894 | ||
903 | if (m_taintrot != _orientation) | 895 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
904 | { | 896 | changemove(); |
905 | if (childPrim && IsPhysical) // For physical child prim... | 897 | |
906 | { | 898 | if (m_taintrot != _orientation) |
907 | rotate(); | 899 | { |
908 | // KF: ODE will also rotate the parent prim! | 900 | if (childPrim && IsPhysical) // For physical child prim... |
909 | // so rotate the root back to where it was | 901 | { |
910 | OdePrim parent = (OdePrim)_parent; | 902 | rotate(); |
911 | parent.rotate(); | 903 | // KF: ODE will also rotate the parent prim! |
912 | } | 904 | // so rotate the root back to where it was |
913 | else | 905 | OdePrim parent = (OdePrim)_parent; |
914 | { | 906 | parent.rotate(); |
915 | //Just rotate the prim | ||
916 | rotate(); | ||
917 | } | ||
918 | } | 907 | } |
919 | 908 | else | |
920 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | 909 | { |
921 | changePhysicsStatus(); | 910 | //Just rotate the prim |
911 | rotate(); | ||
912 | } | ||
913 | } | ||
914 | |||
915 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | ||
916 | changePhysicsStatus(); | ||
922 | 917 | ||
923 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 918 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
924 | changesize(); | 919 | changesize(); |
925 | 920 | ||
926 | if (m_taintshape) | 921 | if (m_taintshape) |
927 | changeshape(); | 922 | changeshape(); |
928 | 923 | ||
929 | if (m_taintforce) | 924 | if (m_taintforce) |
930 | changeAddForce(); | 925 | changeAddForce(); |
931 | 926 | ||
932 | if (m_taintaddangularforce) | 927 | if (m_taintaddangularforce) |
933 | changeAddAngularForce(); | 928 | changeAddAngularForce(); |
934 | 929 | ||
935 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | 930 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) |
936 | changeSetTorque(); | 931 | changeSetTorque(); |
937 | 932 | ||
938 | if (m_taintdisable) | 933 | if (m_taintdisable) |
939 | changedisable(); | 934 | changedisable(); |
940 | 935 | ||
941 | if (m_taintselected != m_isSelected) | 936 | if (m_taintselected != m_isSelected) |
942 | changeSelectedStatus(); | 937 | changeSelectedStatus(); |
943 | 938 | ||
944 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | 939 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) |
945 | changevelocity(); | 940 | changevelocity(); |
946 | 941 | ||
947 | if (m_taintparent != _parent) | 942 | if (m_taintparent != _parent) |
948 | changelink(); | 943 | changelink(); |
949 | 944 | ||
950 | if (m_taintCollidesWater != m_collidesWater) | 945 | if (m_taintCollidesWater != m_collidesWater) |
951 | changefloatonwater(); | 946 | changefloatonwater(); |
952 | 947 | ||
953 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 948 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) |
954 | changeAngularLock(); | 949 | changeAngularLock(); |
955 | } | ||
956 | else | ||
957 | { | ||
958 | m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name); | ||
959 | } | ||
960 | } | 950 | } |
961 | 951 | ||
962 | /// <summary> | 952 | /// <summary> |
@@ -1052,150 +1042,146 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1052 | /// <param name="prim">Child prim</param> | 1042 | /// <param name="prim">Child prim</param> |
1053 | private void AddChildPrim(OdePrim prim) | 1043 | private void AddChildPrim(OdePrim prim) |
1054 | { | 1044 | { |
1055 | //Console.WriteLine("AddChildPrim " + Name); | 1045 | if (LocalID == prim.LocalID) |
1056 | if (LocalID != prim.LocalID) | 1046 | return; |
1047 | |||
1048 | if (Body == IntPtr.Zero) | ||
1057 | { | 1049 | { |
1058 | if (Body == IntPtr.Zero) | 1050 | Body = d.BodyCreate(_parent_scene.world); |
1051 | setMass(); | ||
1052 | } | ||
1053 | |||
1054 | lock (childrenPrim) | ||
1055 | { | ||
1056 | if (childrenPrim.Contains(prim)) | ||
1057 | return; | ||
1058 | |||
1059 | // m_log.DebugFormat( | ||
1060 | // "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID); | ||
1061 | |||
1062 | childrenPrim.Add(prim); | ||
1063 | |||
1064 | foreach (OdePrim prm in childrenPrim) | ||
1059 | { | 1065 | { |
1060 | Body = d.BodyCreate(_parent_scene.world); | 1066 | d.Mass m2; |
1061 | setMass(); | 1067 | d.MassSetZero(out m2); |
1068 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1069 | |||
1070 | d.Quaternion quat = new d.Quaternion(); | ||
1071 | quat.W = prm._orientation.W; | ||
1072 | quat.X = prm._orientation.X; | ||
1073 | quat.Y = prm._orientation.Y; | ||
1074 | quat.Z = prm._orientation.Z; | ||
1075 | |||
1076 | d.Matrix3 mat = new d.Matrix3(); | ||
1077 | d.RfromQ(out mat, ref quat); | ||
1078 | d.MassRotate(ref m2, ref mat); | ||
1079 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1080 | d.MassAdd(ref pMass, ref m2); | ||
1062 | } | 1081 | } |
1063 | if (Body != IntPtr.Zero) | 1082 | |
1083 | foreach (OdePrim prm in childrenPrim) | ||
1064 | { | 1084 | { |
1065 | lock (childrenPrim) | 1085 | prm.m_collisionCategories |= CollisionCategories.Body; |
1066 | { | 1086 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1067 | if (!childrenPrim.Contains(prim)) | ||
1068 | { | ||
1069 | //Console.WriteLine("childrenPrim.Add " + prim); | ||
1070 | childrenPrim.Add(prim); | ||
1071 | |||
1072 | foreach (OdePrim prm in childrenPrim) | ||
1073 | { | ||
1074 | d.Mass m2; | ||
1075 | d.MassSetZero(out m2); | ||
1076 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1077 | |||
1078 | d.Quaternion quat = new d.Quaternion(); | ||
1079 | quat.W = prm._orientation.W; | ||
1080 | quat.X = prm._orientation.X; | ||
1081 | quat.Y = prm._orientation.Y; | ||
1082 | quat.Z = prm._orientation.Z; | ||
1083 | |||
1084 | d.Matrix3 mat = new d.Matrix3(); | ||
1085 | d.RfromQ(out mat, ref quat); | ||
1086 | d.MassRotate(ref m2, ref mat); | ||
1087 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1088 | d.MassAdd(ref pMass, ref m2); | ||
1089 | } | ||
1090 | |||
1091 | foreach (OdePrim prm in childrenPrim) | ||
1092 | { | ||
1093 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1094 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1095 | 1087 | ||
1096 | if (prm.prim_geom == IntPtr.Zero) | ||
1097 | { | ||
1098 | m_log.WarnFormat( | ||
1099 | "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet", | ||
1100 | prm.Name, prim.Name); | ||
1101 | continue; | ||
1102 | } | ||
1103 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); | 1088 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); |
1104 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1089 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
1105 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1090 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1106 | |||
1107 | 1091 | ||
1108 | d.Quaternion quat = new d.Quaternion(); | 1092 | d.Quaternion quat = new d.Quaternion(); |
1109 | quat.W = prm._orientation.W; | 1093 | quat.W = prm._orientation.W; |
1110 | quat.X = prm._orientation.X; | 1094 | quat.X = prm._orientation.X; |
1111 | quat.Y = prm._orientation.Y; | 1095 | quat.Y = prm._orientation.Y; |
1112 | quat.Z = prm._orientation.Z; | 1096 | quat.Z = prm._orientation.Z; |
1113 | 1097 | ||
1114 | d.Matrix3 mat = new d.Matrix3(); | 1098 | d.Matrix3 mat = new d.Matrix3(); |
1115 | d.RfromQ(out mat, ref quat); | 1099 | d.RfromQ(out mat, ref quat); |
1116 | if (Body != IntPtr.Zero) | 1100 | if (Body != IntPtr.Zero) |
1117 | { | 1101 | { |
1118 | d.GeomSetBody(prm.prim_geom, Body); | 1102 | d.GeomSetBody(prm.prim_geom, Body); |
1119 | prm.childPrim = true; | 1103 | prm.childPrim = true; |
1120 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); | 1104 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); |
1121 | //d.GeomSetOffsetPosition(prim.prim_geom, | 1105 | //d.GeomSetOffsetPosition(prim.prim_geom, |
1122 | // (Position.X - prm.Position.X) - pMass.c.X, | 1106 | // (Position.X - prm.Position.X) - pMass.c.X, |
1123 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | 1107 | // (Position.Y - prm.Position.Y) - pMass.c.Y, |
1124 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | 1108 | // (Position.Z - prm.Position.Z) - pMass.c.Z); |
1125 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); | 1109 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); |
1126 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); | 1110 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); |
1127 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | 1111 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); |
1128 | d.BodySetMass(Body, ref pMass); | 1112 | d.BodySetMass(Body, ref pMass); |
1129 | } | 1113 | } |
1130 | else | 1114 | else |
1131 | { | 1115 | { |
1132 | m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); | 1116 | m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); |
1133 | } | 1117 | } |
1134 | 1118 | ||
1135 | prm.m_interpenetrationcount = 0; | 1119 | prm.m_interpenetrationcount = 0; |
1136 | prm.m_collisionscore = 0; | 1120 | prm.m_collisionscore = 0; |
1137 | prm.m_disabled = false; | 1121 | prm.m_disabled = false; |
1138 | 1122 | ||
1139 | // The body doesn't already have a finite rotation mode set here | 1123 | // The body doesn't already have a finite rotation mode set here |
1140 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | 1124 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) |
1141 | { | 1125 | { |
1142 | prm.createAMotor(m_angularlock); | 1126 | prm.createAMotor(m_angularlock); |
1143 | } | 1127 | } |
1144 | prm.Body = Body; | 1128 | prm.Body = Body; |
1145 | _parent_scene.ActivatePrim(prm); | 1129 | _parent_scene.ActivatePrim(prm); |
1146 | } | 1130 | } |
1147 | 1131 | ||
1148 | m_collisionCategories |= CollisionCategories.Body; | 1132 | m_collisionCategories |= CollisionCategories.Body; |
1149 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1133 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1150 | 1134 | ||
1151 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); | 1135 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); |
1152 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1136 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1153 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | 1137 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); |
1154 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1138 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1155 | |||
1156 | d.Quaternion quat2 = new d.Quaternion(); | ||
1157 | quat2.W = _orientation.W; | ||
1158 | quat2.X = _orientation.X; | ||
1159 | quat2.Y = _orientation.Y; | ||
1160 | quat2.Z = _orientation.Z; | ||
1161 | |||
1162 | d.Matrix3 mat2 = new d.Matrix3(); | ||
1163 | d.RfromQ(out mat2, ref quat2); | ||
1164 | d.GeomSetBody(prim_geom, Body); | ||
1165 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); | ||
1166 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1167 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1168 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1169 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1170 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1171 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1172 | d.BodySetMass(Body, ref pMass); | ||
1173 | |||
1174 | d.BodySetAutoDisableFlag(Body, true); | ||
1175 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1176 | 1139 | ||
1177 | m_interpenetrationcount = 0; | 1140 | d.Quaternion quat2 = new d.Quaternion(); |
1178 | m_collisionscore = 0; | 1141 | quat2.W = _orientation.W; |
1179 | m_disabled = false; | 1142 | quat2.X = _orientation.X; |
1143 | quat2.Y = _orientation.Y; | ||
1144 | quat2.Z = _orientation.Z; | ||
1180 | 1145 | ||
1181 | // The body doesn't already have a finite rotation mode set here | 1146 | d.Matrix3 mat2 = new d.Matrix3(); |
1182 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | 1147 | d.RfromQ(out mat2, ref quat2); |
1183 | { | 1148 | d.GeomSetBody(prim_geom, Body); |
1184 | createAMotor(m_angularlock); | 1149 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); |
1185 | } | 1150 | //d.GeomSetOffsetPosition(prim.prim_geom, |
1186 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1151 | // (Position.X - prm.Position.X) - pMass.c.X, |
1187 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1152 | // (Position.Y - prm.Position.Y) - pMass.c.Y, |
1188 | m_vehicle.Enable(Body, _parent_scene); | 1153 | // (Position.Z - prm.Position.Z) - pMass.c.Z); |
1154 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1155 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1156 | d.BodySetMass(Body, ref pMass); | ||
1189 | 1157 | ||
1190 | _parent_scene.ActivatePrim(this); | 1158 | d.BodySetAutoDisableFlag(Body, true); |
1191 | } | 1159 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
1192 | } | 1160 | |
1161 | m_interpenetrationcount = 0; | ||
1162 | m_collisionscore = 0; | ||
1163 | m_disabled = false; | ||
1164 | |||
1165 | // The body doesn't already have a finite rotation mode set here | ||
1166 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | ||
1167 | { | ||
1168 | createAMotor(m_angularlock); | ||
1193 | } | 1169 | } |
1170 | |||
1171 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | ||
1172 | |||
1173 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | ||
1174 | m_vehicle.Enable(Body, _parent_scene); | ||
1175 | |||
1176 | _parent_scene.ActivatePrim(this); | ||
1194 | } | 1177 | } |
1195 | } | 1178 | } |
1196 | 1179 | ||
1197 | private void ChildSetGeom(OdePrim odePrim) | 1180 | private void ChildSetGeom(OdePrim odePrim) |
1198 | { | 1181 | { |
1182 | // m_log.DebugFormat( | ||
1183 | // "[ODE PRIM]: ChildSetGeom {0} {1} for {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID); | ||
1184 | |||
1199 | //if (IsPhysical && Body != IntPtr.Zero) | 1185 | //if (IsPhysical && Body != IntPtr.Zero) |
1200 | lock (childrenPrim) | 1186 | lock (childrenPrim) |
1201 | { | 1187 | { |
@@ -1210,12 +1196,14 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1210 | //prm.childPrim = false; | 1196 | //prm.childPrim = false; |
1211 | } | 1197 | } |
1212 | } | 1198 | } |
1199 | |||
1213 | disableBody(); | 1200 | disableBody(); |
1214 | 1201 | ||
1215 | if (Body != IntPtr.Zero) | 1202 | // Spurious - Body == IntPtr.Zero after disableBody() |
1216 | { | 1203 | // if (Body != IntPtr.Zero) |
1217 | _parent_scene.DeactivatePrim(this); | 1204 | // { |
1218 | } | 1205 | // _parent_scene.DeactivatePrim(this); |
1206 | // } | ||
1219 | 1207 | ||
1220 | lock (childrenPrim) | 1208 | lock (childrenPrim) |
1221 | { | 1209 | { |
@@ -1229,6 +1217,9 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1229 | 1217 | ||
1230 | private void ChildDelink(OdePrim odePrim) | 1218 | private void ChildDelink(OdePrim odePrim) |
1231 | { | 1219 | { |
1220 | // m_log.DebugFormat( | ||
1221 | // "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID); | ||
1222 | |||
1232 | // Okay, we have a delinked child.. need to rebuild the body. | 1223 | // Okay, we have a delinked child.. need to rebuild the body. |
1233 | lock (childrenPrim) | 1224 | lock (childrenPrim) |
1234 | { | 1225 | { |
@@ -1243,6 +1234,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1243 | //prm.childPrim = false; | 1234 | //prm.childPrim = false; |
1244 | } | 1235 | } |
1245 | } | 1236 | } |
1237 | |||
1246 | disableBody(); | 1238 | disableBody(); |
1247 | 1239 | ||
1248 | lock (childrenPrim) | 1240 | lock (childrenPrim) |
@@ -1251,10 +1243,11 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1251 | childrenPrim.Remove(odePrim); | 1243 | childrenPrim.Remove(odePrim); |
1252 | } | 1244 | } |
1253 | 1245 | ||
1254 | if (Body != IntPtr.Zero) | 1246 | // Spurious - Body == IntPtr.Zero after disableBody() |
1255 | { | 1247 | // if (Body != IntPtr.Zero) |
1256 | _parent_scene.DeactivatePrim(this); | 1248 | // { |
1257 | } | 1249 | // _parent_scene.DeactivatePrim(this); |
1250 | // } | ||
1258 | 1251 | ||
1259 | lock (childrenPrim) | 1252 | lock (childrenPrim) |
1260 | { | 1253 | { |
@@ -1303,11 +1296,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1303 | disableBodySoft(); | 1296 | disableBodySoft(); |
1304 | } | 1297 | } |
1305 | 1298 | ||
1306 | if (prim_geom != IntPtr.Zero) | 1299 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1307 | { | 1300 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1308 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1309 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1310 | } | ||
1311 | 1301 | ||
1312 | if (IsPhysical) | 1302 | if (IsPhysical) |
1313 | { | 1303 | { |
@@ -1328,11 +1318,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1328 | if (m_collidesWater) | 1318 | if (m_collidesWater) |
1329 | m_collisionFlags |= CollisionCategories.Water; | 1319 | m_collisionFlags |= CollisionCategories.Water; |
1330 | 1320 | ||
1331 | if (prim_geom != IntPtr.Zero) | 1321 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1332 | { | 1322 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1333 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1334 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1335 | } | ||
1336 | 1323 | ||
1337 | if (IsPhysical) | 1324 | if (IsPhysical) |
1338 | { | 1325 | { |
@@ -1472,6 +1459,9 @@ Console.WriteLine("CreateGeom:"); | |||
1472 | } | 1459 | } |
1473 | else | 1460 | else |
1474 | { | 1461 | { |
1462 | m_log.WarnFormat( | ||
1463 | "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID); | ||
1464 | |||
1475 | return false; | 1465 | return false; |
1476 | } | 1466 | } |
1477 | } | 1467 | } |
@@ -1505,16 +1495,13 @@ Console.WriteLine("changeadd 1"); | |||
1505 | #endif | 1495 | #endif |
1506 | CreateGeom(m_targetSpace, mesh); | 1496 | CreateGeom(m_targetSpace, mesh); |
1507 | 1497 | ||
1508 | if (prim_geom != IntPtr.Zero) | 1498 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1509 | { | 1499 | d.Quaternion myrot = new d.Quaternion(); |
1510 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1500 | myrot.X = _orientation.X; |
1511 | d.Quaternion myrot = new d.Quaternion(); | 1501 | myrot.Y = _orientation.Y; |
1512 | myrot.X = _orientation.X; | 1502 | myrot.Z = _orientation.Z; |
1513 | myrot.Y = _orientation.Y; | 1503 | myrot.W = _orientation.W; |
1514 | myrot.Z = _orientation.Z; | 1504 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1515 | myrot.W = _orientation.W; | ||
1516 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1517 | } | ||
1518 | 1505 | ||
1519 | if (IsPhysical && Body == IntPtr.Zero) | 1506 | if (IsPhysical && Body == IntPtr.Zero) |
1520 | enableBody(); | 1507 | enableBody(); |
@@ -1579,24 +1566,20 @@ Console.WriteLine(" JointCreateFixed"); | |||
1579 | //m_log.Debug("[BUG]: race!"); | 1566 | //m_log.Debug("[BUG]: race!"); |
1580 | //} | 1567 | //} |
1581 | } | 1568 | } |
1582 | else | ||
1583 | { | ||
1584 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
1585 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
1586 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1587 | 1569 | ||
1588 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | 1570 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
1589 | m_targetSpace = tempspace; | 1571 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1572 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1573 | |||
1574 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | ||
1575 | m_targetSpace = tempspace; | ||
1590 | 1576 | ||
1591 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1577 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1592 | if (prim_geom != IntPtr.Zero) | 1578 | |
1593 | { | 1579 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1594 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1595 | 1580 | ||
1596 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1581 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1597 | d.SpaceAdd(m_targetSpace, prim_geom); | 1582 | d.SpaceAdd(m_targetSpace, prim_geom); |
1598 | } | ||
1599 | } | ||
1600 | 1583 | ||
1601 | changeSelectedStatus(); | 1584 | changeSelectedStatus(); |
1602 | 1585 | ||
@@ -2047,18 +2030,16 @@ Console.WriteLine(" JointCreateFixed"); | |||
2047 | { | 2030 | { |
2048 | m_collidesWater = m_taintCollidesWater; | 2031 | m_collidesWater = m_taintCollidesWater; |
2049 | 2032 | ||
2050 | if (prim_geom != IntPtr.Zero) | 2033 | if (m_collidesWater) |
2051 | { | 2034 | { |
2052 | if (m_collidesWater) | 2035 | m_collisionFlags |= CollisionCategories.Water; |
2053 | { | ||
2054 | m_collisionFlags |= CollisionCategories.Water; | ||
2055 | } | ||
2056 | else | ||
2057 | { | ||
2058 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2059 | } | ||
2060 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2061 | } | 2036 | } |
2037 | else | ||
2038 | { | ||
2039 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2040 | } | ||
2041 | |||
2042 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2062 | } | 2043 | } |
2063 | 2044 | ||
2064 | /// <summary> | 2045 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 842ff91..409b27b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2226 | /// <param name="prim"></param> | 2226 | /// <param name="prim"></param> |
2227 | internal void RemovePrimThreadLocked(OdePrim prim) | 2227 | internal void RemovePrimThreadLocked(OdePrim prim) |
2228 | { | 2228 | { |
2229 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | 2229 | // m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID); |
2230 | |||
2230 | lock (prim) | 2231 | lock (prim) |
2231 | { | 2232 | { |
2232 | RemoveCollisionEventReporting(prim); | 2233 | RemoveCollisionEventReporting(prim); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8e73eb1..425d2c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -948,13 +948,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
948 | 948 | ||
949 | m_host.AddScriptLPS(1); | 949 | m_host.AddScriptLPS(1); |
950 | 950 | ||
951 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
952 | { | ||
953 | return; | ||
954 | } | ||
955 | |||
951 | UUID TargetID; | 956 | UUID TargetID; |
952 | UUID.TryParse(target, out TargetID); | 957 | UUID.TryParse(target, out TargetID); |
953 | 958 | ||
954 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 959 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
955 | if (wComm != null) | 960 | if (wComm != null) |
956 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) | 961 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); |
957 | LSLError(error); | ||
958 | } | 962 | } |
959 | 963 | ||
960 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 964 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -9990,7 +9994,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9990 | // child agents have a mass of 1.0 | 9994 | // child agents have a mass of 1.0 |
9991 | return 1; | 9995 | return 1; |
9992 | else | 9996 | else |
9993 | return avatar.GetMass(); | 9997 | return (double)avatar.GetMass(); |
9994 | } | 9998 | } |
9995 | catch (KeyNotFoundException) | 9999 | catch (KeyNotFoundException) |
9996 | { | 10000 | { |
@@ -11182,19 +11186,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11182 | break; | 11186 | break; |
11183 | // For the following 8 see the Object version below | 11187 | // For the following 8 see the Object version below |
11184 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11188 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11185 | ret.Add(new LSL_Integer(0)); | 11189 | ret.Add(new LSL_Integer(av.RunningScriptCount())); |
11186 | break; | 11190 | break; |
11187 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11191 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11188 | ret.Add(new LSL_Integer(0)); | 11192 | ret.Add(new LSL_Integer(av.ScriptCount())); |
11189 | break; | 11193 | break; |
11190 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11194 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11191 | ret.Add(new LSL_Integer(0)); | 11195 | ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); |
11192 | break; | 11196 | break; |
11193 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11197 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11194 | ret.Add(new LSL_Float(0)); | 11198 | ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); |
11195 | break; | 11199 | break; |
11196 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11200 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11197 | ret.Add(new LSL_Integer(0)); | 11201 | ret.Add(new LSL_Integer(1)); |
11198 | break; | 11202 | break; |
11199 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11203 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11200 | ret.Add(new LSL_Float(0)); | 11204 | ret.Add(new LSL_Float(0)); |
@@ -11246,43 +11250,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11246 | case ScriptBaseClass.OBJECT_CREATOR: | 11250 | case ScriptBaseClass.OBJECT_CREATOR: |
11247 | ret.Add(new LSL_String(obj.CreatorID.ToString())); | 11251 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
11248 | break; | 11252 | break; |
11249 | // The following 8 I have intentionaly coded to return zero. They are part of | ||
11250 | // "Land Impact" calculations. These calculations are probably not applicable | ||
11251 | // to OpenSim, required figures (cpu/memory usage) are not currently tracked | ||
11252 | // I have intentionally left these all at zero rather than return possibly | ||
11253 | // missleading numbers | ||
11254 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11253 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11255 | // in SL this currently includes crashed scripts | 11254 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); |
11256 | ret.Add(new LSL_Integer(0)); | ||
11257 | break; | 11255 | break; |
11258 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11256 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11259 | ret.Add(new LSL_Integer(0)); | 11257 | ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); |
11260 | break; | 11258 | break; |
11261 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11259 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11262 | // The value returned in SL for mono scripts is 65536 * number of active scripts | 11260 | // The value returned in SL for mono scripts is 65536 * number of active scripts |
11263 | ret.Add(new LSL_Integer(0)); | 11261 | // and 16384 * number of active scripts for LSO. since llGetFreememory |
11262 | // is coded to give the LSO value use it here | ||
11263 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); | ||
11264 | break; | 11264 | break; |
11265 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11265 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11266 | // Average cpu time per simulator frame expended on all scripts in the objetc | 11266 | // Average cpu time in seconds per simulator frame expended on all scripts in the object |
11267 | ret.Add(new LSL_Float(0)); | 11267 | ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); |
11268 | break; | 11268 | break; |
11269 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11269 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11270 | // according to the SL wiki A prim or linkset will have prim | 11270 | // according to the SL wiki A prim or linkset will have prim |
11271 | // equivalent of the number of prims in a linkset if it does not | 11271 | // equivalent of the number of prims in a linkset if it does not |
11272 | // contain a mesh anywhere in the link set or is not a normal prim | 11272 | // contain a mesh anywhere in the link set or is not a normal prim |
11273 | // The value returned in SL for normal prims is prim count | 11273 | // The value returned in SL for normal prims is prim count |
11274 | ret.Add(new LSL_Integer(0)); | 11274 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11275 | break; | 11275 | break; |
11276 | // The following 3 costs I have intentionaly coded to return zero. They are part of | ||
11277 | // "Land Impact" calculations. These calculations are probably not applicable | ||
11278 | // to OpenSim and are not yet complete in SL | ||
11276 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11279 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11277 | // The value returned in SL for normal prims is prim count | 11280 | // The linden calculation is here |
11281 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | ||
11282 | // The value returned in SL for normal prims looks like the prim count | ||
11278 | ret.Add(new LSL_Float(0)); | 11283 | ret.Add(new LSL_Float(0)); |
11279 | break; | 11284 | break; |
11280 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11285 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11281 | // The value returned in SL for normal prims is prim count * 0.06 | 11286 | // The linden calculation is here |
11287 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | ||
11288 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
11282 | ret.Add(new LSL_Float(0)); | 11289 | ret.Add(new LSL_Float(0)); |
11283 | break; | 11290 | break; |
11284 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11291 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11285 | // The value returned in SL for normal prims is prim count | 11292 | // The linden calculation is here |
11293 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | ||
11294 | // The value returned in SL for normal prims looks like the prim count | ||
11286 | ret.Add(new LSL_Float(0)); | 11295 | ret.Add(new LSL_Float(0)); |
11287 | break; | 11296 | break; |
11288 | default: | 11297 | default: |
@@ -12037,7 +12046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12037 | bool isAccount = false; | 12046 | bool isAccount = false; |
12038 | bool isGroup = false; | 12047 | bool isGroup = false; |
12039 | 12048 | ||
12040 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID)) | 12049 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) |
12041 | return 0; | 12050 | return 0; |
12042 | 12051 | ||
12043 | UUID id = new UUID(); | 12052 | UUID id = new UUID(); |
@@ -12099,35 +12108,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12099 | return 1; | 12108 | return 1; |
12100 | } | 12109 | } |
12101 | 12110 | ||
12102 | #region Not Implemented | 12111 | public LSL_Integer llGetMemoryLimit() |
12103 | // | 12112 | { |
12104 | // Listing the unimplemented lsl functions here, please move | 12113 | m_host.AddScriptLPS(1); |
12105 | // them from this region as they are completed | 12114 | // The value returned for LSO scripts in SL |
12106 | // | 12115 | return 16384; |
12116 | } | ||
12107 | 12117 | ||
12108 | public void llGetEnv(LSL_String name) | 12118 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) |
12109 | { | 12119 | { |
12110 | m_host.AddScriptLPS(1); | 12120 | m_host.AddScriptLPS(1); |
12111 | NotImplemented("llGetEnv"); | 12121 | // Treat as an LSO script |
12122 | return ScriptBaseClass.FALSE; | ||
12112 | } | 12123 | } |
12113 | 12124 | ||
12114 | public void llGetSPMaxMemory() | 12125 | public LSL_Integer llGetSPMaxMemory() |
12115 | { | 12126 | { |
12116 | m_host.AddScriptLPS(1); | 12127 | m_host.AddScriptLPS(1); |
12117 | NotImplemented("llGetSPMaxMemory"); | 12128 | // The value returned for LSO scripts in SL |
12129 | return 16384; | ||
12118 | } | 12130 | } |
12119 | 12131 | ||
12120 | public virtual LSL_Integer llGetUsedMemory() | 12132 | public virtual LSL_Integer llGetUsedMemory() |
12121 | { | 12133 | { |
12122 | m_host.AddScriptLPS(1); | 12134 | m_host.AddScriptLPS(1); |
12123 | NotImplemented("llGetUsedMemory"); | 12135 | // The value returned for LSO scripts in SL |
12124 | return 0; | 12136 | return 16384; |
12125 | } | 12137 | } |
12126 | 12138 | ||
12127 | public void llScriptProfiler(LSL_Integer flags) | 12139 | public void llScriptProfiler(LSL_Integer flags) |
12128 | { | 12140 | { |
12129 | m_host.AddScriptLPS(1); | 12141 | m_host.AddScriptLPS(1); |
12130 | //NotImplemented("llScriptProfiler"); | 12142 | // This does nothing for LSO scripts in SL |
12143 | } | ||
12144 | |||
12145 | #region Not Implemented | ||
12146 | // | ||
12147 | // Listing the unimplemented lsl functions here, please move | ||
12148 | // them from this region as they are completed | ||
12149 | // | ||
12150 | |||
12151 | public void llGetEnv(LSL_String name) | ||
12152 | { | ||
12153 | m_host.AddScriptLPS(1); | ||
12154 | NotImplemented("llGetEnv"); | ||
12131 | } | 12155 | } |
12132 | 12156 | ||
12133 | public void llSetSoundQueueing(int queue) | 12157 | public void llSetSoundQueueing(int queue) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 77a784d..df20126 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -449,7 +449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
449 | LSShoutError("LightShare functions are not enabled."); | 449 | LSShoutError("LightShare functions are not enabled."); |
450 | return 0; | 450 | return 0; |
451 | } | 451 | } |
452 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 452 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
453 | { | 453 | { |
454 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 454 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
455 | return 0; | 455 | return 0; |
@@ -477,7 +477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
477 | LSShoutError("LightShare functions are not enabled."); | 477 | LSShoutError("LightShare functions are not enabled."); |
478 | return; | 478 | return; |
479 | } | 479 | } |
480 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 480 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
481 | { | 481 | { |
482 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 482 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
483 | return; | 483 | return; |
@@ -500,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
500 | LSShoutError("LightShare functions are not enabled."); | 500 | LSShoutError("LightShare functions are not enabled."); |
501 | return 0; | 501 | return 0; |
502 | } | 502 | } |
503 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 503 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
504 | { | 504 | { |
505 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 505 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
506 | return 0; | 506 | return 0; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 0dc2aa2..89e85a0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
378 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) | 378 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) |
379 | { | 379 | { |
380 | //Only Estate Managers may use the function | 380 | //Only Estate Managers may use the function |
381 | if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) | 381 | if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) |
382 | { | 382 | { |
383 | return; | 383 | return; |
384 | } | 384 | } |
@@ -1186,12 +1186,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1186 | CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); | 1186 | CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); |
1187 | 1187 | ||
1188 | m_host.AddScriptLPS(1); | 1188 | m_host.AddScriptLPS(1); |
1189 | //Check to make sure that the script's owner is the estate manager/master | 1189 | |
1190 | //World.Permissions.GenericEstatePermission( | 1190 | World.EventManager.TriggerRequestChangeWaterHeight((float)height); |
1191 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1192 | { | ||
1193 | World.EventManager.TriggerRequestChangeWaterHeight((float)height); | ||
1194 | } | ||
1195 | } | 1191 | } |
1196 | 1192 | ||
1197 | /// <summary> | 1193 | /// <summary> |
@@ -1202,27 +1198,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1202 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> | 1198 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> |
1203 | public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) | 1199 | public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) |
1204 | { | 1200 | { |
1205 | CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); | 1201 | CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings"); |
1206 | 1202 | ||
1207 | m_host.AddScriptLPS(1); | 1203 | m_host.AddScriptLPS(1); |
1208 | //Check to make sure that the script's owner is the estate manager/master | ||
1209 | //World.Permissions.GenericEstatePermission( | ||
1210 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1211 | { | ||
1212 | while (sunHour > 24.0) | ||
1213 | sunHour -= 24.0; | ||
1214 | 1204 | ||
1215 | while (sunHour < 0) | 1205 | while (sunHour > 24.0) |
1216 | sunHour += 24.0; | 1206 | sunHour -= 24.0; |
1217 | 1207 | ||
1208 | while (sunHour < 0) | ||
1209 | sunHour += 24.0; | ||
1218 | 1210 | ||
1219 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; | 1211 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; |
1220 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 | 1212 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 |
1221 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; | 1213 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; |
1222 | World.RegionInfo.RegionSettings.Save(); | 1214 | World.RegionInfo.RegionSettings.Save(); |
1223 | 1215 | ||
1224 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); | 1216 | World.EventManager.TriggerEstateToolsSunUpdate( |
1225 | } | 1217 | World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); |
1226 | } | 1218 | } |
1227 | 1219 | ||
1228 | /// <summary> | 1220 | /// <summary> |
@@ -1232,26 +1224,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1232 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> | 1224 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> |
1233 | public void osSetEstateSunSettings(bool sunFixed, double sunHour) | 1225 | public void osSetEstateSunSettings(bool sunFixed, double sunHour) |
1234 | { | 1226 | { |
1235 | CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); | 1227 | CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings"); |
1236 | 1228 | ||
1237 | m_host.AddScriptLPS(1); | 1229 | m_host.AddScriptLPS(1); |
1238 | //Check to make sure that the script's owner is the estate manager/master | ||
1239 | //World.Permissions.GenericEstatePermission( | ||
1240 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1241 | { | ||
1242 | while (sunHour > 24.0) | ||
1243 | sunHour -= 24.0; | ||
1244 | 1230 | ||
1245 | while (sunHour < 0) | 1231 | while (sunHour > 24.0) |
1246 | sunHour += 24.0; | 1232 | sunHour -= 24.0; |
1247 | 1233 | ||
1248 | World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; | 1234 | while (sunHour < 0) |
1249 | World.RegionInfo.EstateSettings.SunPosition = sunHour; | 1235 | sunHour += 24.0; |
1250 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | ||
1251 | World.RegionInfo.EstateSettings.Save(); | ||
1252 | 1236 | ||
1253 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | 1237 | World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; |
1254 | } | 1238 | World.RegionInfo.EstateSettings.SunPosition = sunHour; |
1239 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | ||
1240 | World.RegionInfo.EstateSettings.Save(); | ||
1241 | |||
1242 | World.EventManager.TriggerEstateToolsSunUpdate( | ||
1243 | World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | ||
1255 | } | 1244 | } |
1256 | 1245 | ||
1257 | /// <summary> | 1246 | /// <summary> |
@@ -2555,7 +2544,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2555 | 2544 | ||
2556 | public void osNpcStopMoveToTarget(LSL_Key npc) | 2545 | public void osNpcStopMoveToTarget(LSL_Key npc) |
2557 | { | 2546 | { |
2558 | CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo"); | 2547 | CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget"); |
2559 | m_host.AddScriptLPS(1); | 2548 | m_host.AddScriptLPS(1); |
2560 | 2549 | ||
2561 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2550 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
@@ -3095,5 +3084,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | 3084 | ||
3096 | return ScriptBaseClass.TRUE; | 3085 | return ScriptBaseClass.TRUE; |
3097 | } | 3086 | } |
3087 | |||
3088 | /// <summary> | ||
3089 | /// Sets terrain estate texture | ||
3090 | /// </summary> | ||
3091 | /// <param name="level"></param> | ||
3092 | /// <param name="texture"></param> | ||
3093 | /// <returns></returns> | ||
3094 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
3095 | { | ||
3096 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture"); | ||
3097 | |||
3098 | m_host.AddScriptLPS(1); | ||
3099 | //Check to make sure that the script's owner is the estate manager/master | ||
3100 | //World.Permissions.GenericEstatePermission( | ||
3101 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3102 | { | ||
3103 | if (level < 0 || level > 3) | ||
3104 | return; | ||
3105 | |||
3106 | UUID textureID = new UUID(); | ||
3107 | if (!UUID.TryParse(texture, out textureID)) | ||
3108 | return; | ||
3109 | |||
3110 | // estate module is required | ||
3111 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3112 | if (estate != null) | ||
3113 | estate.setEstateTerrainBaseTexture(level, textureID); | ||
3114 | } | ||
3115 | } | ||
3116 | |||
3117 | /// <summary> | ||
3118 | /// Sets terrain heights of estate | ||
3119 | /// </summary> | ||
3120 | /// <param name="corner"></param> | ||
3121 | /// <param name="low"></param> | ||
3122 | /// <param name="high"></param> | ||
3123 | /// <returns></returns> | ||
3124 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
3125 | { | ||
3126 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight"); | ||
3127 | |||
3128 | m_host.AddScriptLPS(1); | ||
3129 | //Check to make sure that the script's owner is the estate manager/master | ||
3130 | //World.Permissions.GenericEstatePermission( | ||
3131 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3132 | { | ||
3133 | if (corner < 0 || corner > 3) | ||
3134 | return; | ||
3135 | |||
3136 | // estate module is required | ||
3137 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3138 | if (estate != null) | ||
3139 | estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high); | ||
3140 | } | ||
3141 | } | ||
3098 | } | 3142 | } |
3099 | } | 3143 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 5c528977..eab6851 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -149,7 +149,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Rotation llGetLocalRot(); | 149 | LSL_Rotation llGetLocalRot(); |
150 | LSL_Float llGetMass(); | 150 | LSL_Float llGetMass(); |
151 | LSL_Float llGetMassMKS(); | 151 | LSL_Float llGetMassMKS(); |
152 | void llGetNextEmail(string address, string subject); | 152 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | ||
153 | LSL_String llGetNotecardLine(string name, int line); | 154 | LSL_String llGetNotecardLine(string name, int line); |
154 | LSL_Key llGetNumberOfNotecardLines(string name); | 155 | LSL_Key llGetNumberOfNotecardLines(string name); |
155 | LSL_Integer llGetNumberOfPrims(); | 156 | LSL_Integer llGetNumberOfPrims(); |
@@ -187,6 +188,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
187 | LSL_String llGetScriptName(); | 188 | LSL_String llGetScriptName(); |
188 | LSL_Integer llGetScriptState(string name); | 189 | LSL_Integer llGetScriptState(string name); |
189 | LSL_String llGetSimulatorHostname(); | 190 | LSL_String llGetSimulatorHostname(); |
191 | LSL_Integer llGetSPMaxMemory(); | ||
190 | LSL_Integer llGetStartParameter(); | 192 | LSL_Integer llGetStartParameter(); |
191 | LSL_Integer llGetStatus(int status); | 193 | LSL_Integer llGetStatus(int status); |
192 | LSL_String llGetSubString(string src, int start, int end); | 194 | LSL_String llGetSubString(string src, int start, int end); |
@@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
322 | void llSay(int channelID, string text); | 324 | void llSay(int channelID, string text); |
323 | void llScaleTexture(double u, double v, int face); | 325 | void llScaleTexture(double u, double v, int face); |
324 | LSL_Integer llScriptDanger(LSL_Vector pos); | 326 | LSL_Integer llScriptDanger(LSL_Vector pos); |
327 | void llScriptProfiler(LSL_Integer flag); | ||
325 | LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); | 328 | LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); |
326 | void llSensor(string name, string id, int type, double range, double arc); | 329 | void llSensor(string name, string id, int type, double range, double arc); |
327 | void llSensorRemove(); | 330 | void llSensorRemove(); |
@@ -345,6 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
345 | void llSetLinkTexture(int linknumber, string texture, int face); | 348 | void llSetLinkTexture(int linknumber, string texture, int face); |
346 | void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); | 349 | void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); |
347 | void llSetLocalRot(LSL_Rotation rot); | 350 | void llSetLocalRot(LSL_Rotation rot); |
351 | LSL_Integer llSetMemoryLimit(LSL_Integer limit); | ||
348 | void llSetObjectDesc(string desc); | 352 | void llSetObjectDesc(string desc); |
349 | void llSetObjectName(string name); | 353 | void llSetObjectName(string name); |
350 | void llSetObjectPermMask(int mask, int value); | 354 | void llSetObjectPermMask(int mask, int value); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 444a681..2fcc443 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -234,5 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
234 | 234 | ||
235 | LSL_Integer osInviteToGroup(LSL_Key agentId); | 235 | LSL_Integer osInviteToGroup(LSL_Key agentId); |
236 | LSL_Integer osEjectFromGroup(LSL_Key agentId); | 236 | LSL_Integer osEjectFromGroup(LSL_Key agentId); |
237 | |||
238 | void osSetTerrainTexture(int level, LSL_Key texture); | ||
239 | void osSetTerrainTextureHeight(int corner, double low, double high); | ||
237 | } | 240 | } |
238 | } | 241 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 6246b57..23b4336 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -383,6 +383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
383 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | 383 | public const int PRIM_SCULPT_FLAG_INVERT = 64; |
384 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | 384 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; |
385 | 385 | ||
386 | public const int PROFILE_NONE = 0; | ||
387 | public const int PROFILE_SCRIPT_MEMORY = 1; | ||
388 | |||
386 | public const int MASK_BASE = 0; | 389 | public const int MASK_BASE = 0; |
387 | public const int MASK_OWNER = 1; | 390 | public const int MASK_OWNER = 1; |
388 | public const int MASK_GROUP = 2; | 391 | public const int MASK_GROUP = 2; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 70c5fcd..9446099 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -586,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
586 | return m_LSL_Functions.llGetMassMKS(); | 586 | return m_LSL_Functions.llGetMassMKS(); |
587 | } | 587 | } |
588 | 588 | ||
589 | public LSL_Integer llGetMemoryLimit() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMemoryLimit(); | ||
592 | } | ||
593 | |||
589 | public void llGetNextEmail(string address, string subject) | 594 | public void llGetNextEmail(string address, string subject) |
590 | { | 595 | { |
591 | m_LSL_Functions.llGetNextEmail(address, subject); | 596 | m_LSL_Functions.llGetNextEmail(address, subject); |
@@ -776,6 +781,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
776 | return m_LSL_Functions.llGetSimulatorHostname(); | 781 | return m_LSL_Functions.llGetSimulatorHostname(); |
777 | } | 782 | } |
778 | 783 | ||
784 | public LSL_Integer llGetSPMaxMemory() | ||
785 | { | ||
786 | return m_LSL_Functions.llGetSPMaxMemory(); | ||
787 | } | ||
788 | |||
779 | public LSL_Integer llGetStartParameter() | 789 | public LSL_Integer llGetStartParameter() |
780 | { | 790 | { |
781 | return m_LSL_Functions.llGetStartParameter(); | 791 | return m_LSL_Functions.llGetStartParameter(); |
@@ -1445,6 +1455,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1445 | return m_LSL_Functions.llScriptDanger(pos); | 1455 | return m_LSL_Functions.llScriptDanger(pos); |
1446 | } | 1456 | } |
1447 | 1457 | ||
1458 | public void llScriptProfiler(LSL_Integer flags) | ||
1459 | { | ||
1460 | m_LSL_Functions.llScriptProfiler(flags); | ||
1461 | } | ||
1462 | |||
1448 | public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) | 1463 | public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) |
1449 | { | 1464 | { |
1450 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); | 1465 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); |
@@ -1555,6 +1570,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1555 | m_LSL_Functions.llSetLocalRot(rot); | 1570 | m_LSL_Functions.llSetLocalRot(rot); |
1556 | } | 1571 | } |
1557 | 1572 | ||
1573 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) | ||
1574 | { | ||
1575 | return m_LSL_Functions.llSetMemoryLimit(limit); | ||
1576 | } | ||
1577 | |||
1558 | public void llSetObjectDesc(string desc) | 1578 | public void llSetObjectDesc(string desc) |
1559 | { | 1579 | { |
1560 | m_LSL_Functions.llSetObjectDesc(desc); | 1580 | m_LSL_Functions.llSetObjectDesc(desc); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 680cefb4..b94b9bf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -878,5 +878,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
878 | { | 878 | { |
879 | return m_OSSL_Functions.osEjectFromGroup(agentId); | 879 | return m_OSSL_Functions.osEjectFromGroup(agentId); |
880 | } | 880 | } |
881 | |||
882 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
883 | { | ||
884 | m_OSSL_Functions.osSetTerrainTexture(level, texture); | ||
885 | } | ||
886 | |||
887 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
888 | { | ||
889 | m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high); | ||
890 | } | ||
881 | } | 891 | } |
882 | } | 892 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1e0f01f..5a02d4c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1089,11 +1089,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1089 | 1089 | ||
1090 | AppDomain sandbox; | 1090 | AppDomain sandbox; |
1091 | if (m_AppDomainLoading) | 1091 | if (m_AppDomainLoading) |
1092 | { | ||
1092 | sandbox = AppDomain.CreateDomain( | 1093 | sandbox = AppDomain.CreateDomain( |
1093 | m_Scene.RegionInfo.RegionID.ToString(), | 1094 | m_Scene.RegionInfo.RegionID.ToString(), |
1094 | evidence, appSetup); | 1095 | evidence, appSetup); |
1096 | m_AppDomains[appDomain].AssemblyResolve += | ||
1097 | new ResolveEventHandler( | ||
1098 | AssemblyResolver.OnAssemblyResolve); | ||
1099 | } | ||
1095 | else | 1100 | else |
1101 | { | ||
1096 | sandbox = AppDomain.CurrentDomain; | 1102 | sandbox = AppDomain.CurrentDomain; |
1103 | } | ||
1097 | 1104 | ||
1098 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 1105 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1099 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 1106 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); |
@@ -1105,9 +1112,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1105 | 1112 | ||
1106 | m_AppDomains[appDomain] = sandbox; | 1113 | m_AppDomains[appDomain] = sandbox; |
1107 | 1114 | ||
1108 | m_AppDomains[appDomain].AssemblyResolve += | ||
1109 | new ResolveEventHandler( | ||
1110 | AssemblyResolver.OnAssemblyResolve); | ||
1111 | m_DomainScripts[appDomain] = new List<UUID>(); | 1115 | m_DomainScripts[appDomain] = new List<UUID>(); |
1112 | } | 1116 | } |
1113 | catch (Exception e) | 1117 | catch (Exception e) |
@@ -1997,45 +2001,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1997 | if (!topScripts.ContainsKey(si.LocalID)) | 2001 | if (!topScripts.ContainsKey(si.LocalID)) |
1998 | topScripts[si.RootLocalID] = 0; | 2002 | topScripts[si.RootLocalID] = 0; |
1999 | 2003 | ||
2000 | // long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | 2004 | topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow); |
2001 | // float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); | 2005 | } |
2002 | 2006 | } | |
2003 | // Execution time of the script adjusted by it's measurement period to make scripts started at | ||
2004 | // different times comparable. | ||
2005 | // float adjustedExecutionTime | ||
2006 | // = (float)si.MeasurementPeriodExecutionTime | ||
2007 | // / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod) | ||
2008 | // / TimeSpan.TicksPerMillisecond; | ||
2009 | |||
2010 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2011 | |||
2012 | // Avoid divide by zerp | ||
2013 | if (ticksElapsed == 0) | ||
2014 | ticksElapsed = 1; | ||
2015 | 2007 | ||
2016 | // Scale execution time to the ideal 55 fps frame time for these reasons. | 2008 | return topScripts; |
2017 | // | 2009 | } |
2018 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2019 | // 'script execution time per frame', which is the original purpose of this value. | ||
2020 | // | ||
2021 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2022 | // it impossible to compare scripts. | ||
2023 | // | ||
2024 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2025 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2026 | // for much longer. | ||
2027 | // | ||
2028 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2029 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2030 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2031 | float adjustedExecutionTime | ||
2032 | = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2033 | 2010 | ||
2034 | topScripts[si.RootLocalID] += adjustedExecutionTime; | 2011 | public float GetScriptExecutionTime(List<UUID> itemIDs) |
2012 | { | ||
2013 | if (itemIDs == null|| itemIDs.Count == 0) | ||
2014 | { | ||
2015 | return 0.0f; | ||
2016 | } | ||
2017 | float time = 0.0f; | ||
2018 | long tickNow = Util.EnvironmentTickCount(); | ||
2019 | IScriptInstance si; | ||
2020 | // Calculate the time for all scripts that this engine is executing | ||
2021 | // Ignore any others | ||
2022 | foreach (UUID id in itemIDs) | ||
2023 | { | ||
2024 | si = GetInstance(id); | ||
2025 | if (si != null && si.Running) | ||
2026 | { | ||
2027 | time += CalculateAdjustedExectionTime(si, tickNow); | ||
2035 | } | 2028 | } |
2036 | } | 2029 | } |
2030 | return time; | ||
2031 | } | ||
2037 | 2032 | ||
2038 | return topScripts; | 2033 | private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow) |
2034 | { | ||
2035 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2036 | |||
2037 | // Avoid divide by zero | ||
2038 | if (ticksElapsed == 0) | ||
2039 | ticksElapsed = 1; | ||
2040 | |||
2041 | // Scale execution time to the ideal 55 fps frame time for these reasons. | ||
2042 | // | ||
2043 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2044 | // 'script execution time per frame', which is the original purpose of this value. | ||
2045 | // | ||
2046 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2047 | // it impossible to compare scripts. | ||
2048 | // | ||
2049 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2050 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2051 | // for much longer. | ||
2052 | // | ||
2053 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2054 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2055 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2056 | return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2039 | } | 2057 | } |
2040 | 2058 | ||
2041 | public void SuspendScript(UUID itemID) | 2059 | public void SuspendScript(UUID itemID) |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index b9ba4bc..4248035 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.UserStatistics | |||
90 | 90 | ||
91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); | 91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); |
92 | dbConn.Open(); | 92 | dbConn.Open(); |
93 | CheckAndUpdateDatabase(dbConn); | 93 | CreateTables(dbConn); |
94 | 94 | ||
95 | Prototype_distributor protodep = new Prototype_distributor(); | 95 | Prototype_distributor protodep = new Prototype_distributor(); |
96 | Updater_distributor updatedep = new Updater_distributor(); | 96 | Updater_distributor updatedep = new Updater_distributor(); |
@@ -131,7 +131,7 @@ namespace OpenSim.Region.UserStatistics | |||
131 | } | 131 | } |
132 | } | 132 | } |
133 | 133 | ||
134 | public void ReceiveClassicSimStatsPacket(SimStats stats) | 134 | private void ReceiveClassicSimStatsPacket(SimStats stats) |
135 | { | 135 | { |
136 | if (!enabled) | 136 | if (!enabled) |
137 | { | 137 | { |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.UserStatistics | |||
163 | } | 163 | } |
164 | } | 164 | } |
165 | 165 | ||
166 | public Hashtable HandleUnknownCAPSRequest(Hashtable request) | 166 | private Hashtable HandleUnknownCAPSRequest(Hashtable request) |
167 | { | 167 | { |
168 | //string regpath = request["uri"].ToString(); | 168 | //string regpath = request["uri"].ToString(); |
169 | int response_code = 200; | 169 | int response_code = 200; |
@@ -178,7 +178,7 @@ namespace OpenSim.Region.UserStatistics | |||
178 | return responsedata; | 178 | return responsedata; |
179 | } | 179 | } |
180 | 180 | ||
181 | public Hashtable HandleStatsRequest(Hashtable request) | 181 | private Hashtable HandleStatsRequest(Hashtable request) |
182 | { | 182 | { |
183 | lastHit = System.Environment.TickCount; | 183 | lastHit = System.Environment.TickCount; |
184 | Hashtable responsedata = new Hashtable(); | 184 | Hashtable responsedata = new Hashtable(); |
@@ -237,36 +237,12 @@ namespace OpenSim.Region.UserStatistics | |||
237 | 237 | ||
238 | return responsedata; | 238 | return responsedata; |
239 | } | 239 | } |
240 | |||
241 | public void CheckAndUpdateDatabase(SqliteConnection db) | ||
242 | { | ||
243 | lock (db) | ||
244 | { | ||
245 | // TODO: FIXME: implement stats migrations | ||
246 | const string SQL = @"SELECT * FROM migrations LIMIT 1"; | ||
247 | |||
248 | using (SqliteCommand cmd = new SqliteCommand(SQL, db)) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | cmd.ExecuteNonQuery(); | ||
253 | } | ||
254 | catch (SqliteSyntaxException) | ||
255 | { | ||
256 | CreateTables(db); | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | 240 | ||
262 | public void CreateTables(SqliteConnection db) | 241 | private void CreateTables(SqliteConnection db) |
263 | { | 242 | { |
264 | using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) | 243 | using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) |
265 | { | 244 | { |
266 | createcmd.ExecuteNonQuery(); | 245 | createcmd.ExecuteNonQuery(); |
267 | |||
268 | createcmd.CommandText = SQL_MIGRA_TABLE_CREATE; | ||
269 | createcmd.ExecuteNonQuery(); | ||
270 | } | 246 | } |
271 | } | 247 | } |
272 | 248 | ||
@@ -301,7 +277,7 @@ namespace OpenSim.Region.UserStatistics | |||
301 | get { return true; } | 277 | get { return true; } |
302 | } | 278 | } |
303 | 279 | ||
304 | public void OnRegisterCaps(UUID agentID, Caps caps) | 280 | private void OnRegisterCaps(UUID agentID, Caps caps) |
305 | { | 281 | { |
306 | // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 282 | // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
307 | 283 | ||
@@ -316,7 +292,7 @@ namespace OpenSim.Region.UserStatistics | |||
316 | })); | 292 | })); |
317 | } | 293 | } |
318 | 294 | ||
319 | public void OnDeRegisterCaps(UUID agentID, Caps caps) | 295 | private void OnDeRegisterCaps(UUID agentID, Caps caps) |
320 | { | 296 | { |
321 | } | 297 | } |
322 | 298 | ||
@@ -336,7 +312,7 @@ namespace OpenSim.Region.UserStatistics | |||
336 | } | 312 | } |
337 | } | 313 | } |
338 | 314 | ||
339 | public void OnMakeRootAgent(ScenePresence agent) | 315 | private void OnMakeRootAgent(ScenePresence agent) |
340 | { | 316 | { |
341 | UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); | 317 | UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); |
342 | 318 | ||
@@ -365,11 +341,11 @@ namespace OpenSim.Region.UserStatistics | |||
365 | } | 341 | } |
366 | } | 342 | } |
367 | 343 | ||
368 | public void OnMakeChildAgent(ScenePresence agent) | 344 | private void OnMakeChildAgent(ScenePresence agent) |
369 | { | 345 | { |
370 | } | 346 | } |
371 | 347 | ||
372 | public void OnClientClosed(UUID agentID, Scene scene) | 348 | private void OnClientClosed(UUID agentID, Scene scene) |
373 | { | 349 | { |
374 | lock (m_sessions) | 350 | lock (m_sessions) |
375 | { | 351 | { |
@@ -380,7 +356,7 @@ namespace OpenSim.Region.UserStatistics | |||
380 | } | 356 | } |
381 | } | 357 | } |
382 | 358 | ||
383 | public string readLogLines(int amount) | 359 | private string readLogLines(int amount) |
384 | { | 360 | { |
385 | Encoding encoding = Encoding.ASCII; | 361 | Encoding encoding = Encoding.ASCII; |
386 | int sizeOfChar = encoding.GetByteCount("\n"); | 362 | int sizeOfChar = encoding.GetByteCount("\n"); |
@@ -418,7 +394,7 @@ namespace OpenSim.Region.UserStatistics | |||
418 | return encoding.GetString(buffer); | 394 | return encoding.GetString(buffer); |
419 | } | 395 | } |
420 | 396 | ||
421 | public UUID GetRegionUUIDFromHandle(ulong regionhandle) | 397 | private UUID GetRegionUUIDFromHandle(ulong regionhandle) |
422 | { | 398 | { |
423 | lock (m_scenes) | 399 | lock (m_scenes) |
424 | { | 400 | { |
@@ -441,17 +417,17 @@ namespace OpenSim.Region.UserStatistics | |||
441 | /// <param name="agentID"></param> | 417 | /// <param name="agentID"></param> |
442 | /// <param name="caps"></param> | 418 | /// <param name="caps"></param> |
443 | /// <returns></returns> | 419 | /// <returns></returns> |
444 | public string ViewerStatsReport(string request, string path, string param, | 420 | private string ViewerStatsReport(string request, string path, string param, |
445 | UUID agentID, Caps caps) | 421 | UUID agentID, Caps caps) |
446 | { | 422 | { |
447 | // m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); | 423 | // m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); |
448 | 424 | ||
449 | UpdateUserStats(ParseViewerStats(request,agentID), dbConn); | 425 | UpdateUserStats(ParseViewerStats(request, agentID), dbConn); |
450 | 426 | ||
451 | return String.Empty; | 427 | return String.Empty; |
452 | } | 428 | } |
453 | 429 | ||
454 | public UserSessionID ParseViewerStats(string request, UUID agentID) | 430 | private UserSessionID ParseViewerStats(string request, UUID agentID) |
455 | { | 431 | { |
456 | UserSessionID uid = new UserSessionID(); | 432 | UserSessionID uid = new UserSessionID(); |
457 | UserSessionData usd; | 433 | UserSessionData usd; |
@@ -592,14 +568,14 @@ namespace OpenSim.Region.UserStatistics | |||
592 | return uid; | 568 | return uid; |
593 | } | 569 | } |
594 | 570 | ||
595 | public void UpdateUserStats(UserSessionID uid, SqliteConnection db) | 571 | private void UpdateUserStats(UserSessionID uid, SqliteConnection db) |
596 | { | 572 | { |
597 | if (uid.session_id == UUID.Zero) | 573 | if (uid.session_id == UUID.Zero) |
598 | return; | 574 | return; |
599 | 575 | ||
600 | lock (db) | 576 | lock (db) |
601 | { | 577 | { |
602 | using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db)) | 578 | using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_INSERT, db)) |
603 | { | 579 | { |
604 | updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); | 580 | updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); |
605 | updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); | 581 | updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); |
@@ -648,44 +624,26 @@ namespace OpenSim.Region.UserStatistics | |||
648 | updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); | 624 | updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); |
649 | updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); | 625 | updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); |
650 | updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); | 626 | updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); |
651 | |||
652 | updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); | 627 | updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); |
653 | updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); | 628 | updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); |
654 | updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); | 629 | updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); |
655 | |||
656 | updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString())); | ||
657 | updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString())); | ||
658 | updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString())); | ||
659 | 630 | ||
660 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); | 631 | // StringBuilder parameters = new StringBuilder(); |
661 | 632 | // SqliteParameterCollection spc = updatecmd.Parameters; | |
662 | int result = updatecmd.ExecuteNonQuery(); | 633 | // foreach (SqliteParameter sp in spc) |
663 | 634 | // parameters.AppendFormat("{0}={1},", sp.ParameterName, sp.Value); | |
664 | if (result == 0) | 635 | // |
665 | { | 636 | // m_log.DebugFormat("[WEB STATS MODULE]: Parameters {0}", parameters); |
666 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id); | ||
667 | 637 | ||
668 | updatecmd.CommandText = SQL_STATS_TABLE_INSERT; | 638 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); |
669 | 639 | ||
670 | try | 640 | updatecmd.ExecuteNonQuery(); |
671 | { | ||
672 | updatecmd.ExecuteNonQuery(); | ||
673 | } | ||
674 | catch (Exception e) | ||
675 | { | ||
676 | m_log.WarnFormat( | ||
677 | "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}", | ||
678 | uid.session_data.agent_id, e.Message, e.StackTrace); | ||
679 | } | ||
680 | } | ||
681 | } | 641 | } |
682 | } | 642 | } |
683 | } | 643 | } |
684 | 644 | ||
685 | #region SQL | 645 | #region SQL |
686 | private const string SQL_MIGRA_TABLE_CREATE = @"create table migrations(name varchar(100), version int)"; | 646 | private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE IF NOT EXISTS stats_session_data ( |
687 | |||
688 | private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE stats_session_data ( | ||
689 | session_id VARCHAR(36) NOT NULL PRIMARY KEY, | 647 | session_id VARCHAR(36) NOT NULL PRIMARY KEY, |
690 | agent_id VARCHAR(36) NOT NULL DEFAULT '', | 648 | agent_id VARCHAR(36) NOT NULL DEFAULT '', |
691 | region_id VARCHAR(36) NOT NULL DEFAULT '', | 649 | region_id VARCHAR(36) NOT NULL DEFAULT '', |
@@ -735,11 +693,11 @@ namespace OpenSim.Region.UserStatistics | |||
735 | f_send_packet INT NOT NULL DEFAULT '0' | 693 | f_send_packet INT NOT NULL DEFAULT '0' |
736 | );"; | 694 | );"; |
737 | 695 | ||
738 | private const string SQL_STATS_TABLE_INSERT = @"INSERT INTO stats_session_data ( | 696 | private const string SQL_STATS_TABLE_INSERT = @"INSERT OR REPLACE INTO stats_session_data ( |
739 | session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, | 697 | session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, |
740 | mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, | 698 | mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, |
741 | regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, | 699 | regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, |
742 | d_object_kb, d_texture_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_invalid, f_off_circuit, | 700 | d_object_kb, d_texture_kb, d_world_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_off_circuit, |
743 | f_resent, f_send_packet | 701 | f_resent, f_send_packet |
744 | ) | 702 | ) |
745 | VALUES | 703 | VALUES |
@@ -747,62 +705,13 @@ VALUES | |||
747 | :session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, | 705 | :session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, |
748 | :mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, | 706 | :mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, |
749 | :regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, | 707 | :regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, |
750 | :d_object_kb, :d_texture_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_invalid, :f_off_circuit, | 708 | :d_object_kb, :d_texture_kb, :d_world_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_off_circuit, |
751 | :f_resent, :f_send_packet | 709 | :f_resent, :f_send_packet |
752 | ) | 710 | ) |
753 | "; | 711 | "; |
754 | 712 | ||
755 | private const string SQL_STATS_TABLE_UPDATE = @" | 713 | #endregion |
756 | UPDATE stats_session_data | 714 | |
757 | set session_id=:session_id, | ||
758 | agent_id=:agent_id, | ||
759 | region_id=:region_id, | ||
760 | last_updated=:last_updated, | ||
761 | remote_ip=:remote_ip, | ||
762 | name_f=:name_f, | ||
763 | name_l=:name_l, | ||
764 | avg_agents_in_view=:avg_agents_in_view, | ||
765 | min_agents_in_view=:min_agents_in_view, | ||
766 | max_agents_in_view=:max_agents_in_view, | ||
767 | mode_agents_in_view=:mode_agents_in_view, | ||
768 | avg_fps=:avg_fps, | ||
769 | min_fps=:min_fps, | ||
770 | max_fps=:max_fps, | ||
771 | mode_fps=:mode_fps, | ||
772 | a_language=:a_language, | ||
773 | mem_use=:mem_use, | ||
774 | meters_traveled=:meters_traveled, | ||
775 | avg_ping=:avg_ping, | ||
776 | min_ping=:min_ping, | ||
777 | max_ping=:max_ping, | ||
778 | mode_ping=:mode_ping, | ||
779 | regions_visited=:regions_visited, | ||
780 | run_time=:run_time, | ||
781 | avg_sim_fps=:avg_sim_fps, | ||
782 | min_sim_fps=:min_sim_fps, | ||
783 | max_sim_fps=:max_sim_fps, | ||
784 | mode_sim_fps=:mode_sim_fps, | ||
785 | start_time=:start_time, | ||
786 | client_version=:client_version, | ||
787 | s_cpu=:s_cpu, | ||
788 | s_gpu=:s_gpu, | ||
789 | s_os=:s_os, | ||
790 | s_ram=:s_ram, | ||
791 | d_object_kb=:d_object_kb, | ||
792 | d_texture_kb=:d_texture_kb, | ||
793 | d_world_kb=:d_world_kb, | ||
794 | n_in_kb=:n_in_kb, | ||
795 | n_in_pk=:n_in_pk, | ||
796 | n_out_kb=:n_out_kb, | ||
797 | n_out_pk=:n_out_pk, | ||
798 | f_dropped=:f_dropped, | ||
799 | f_failed_resends=:f_failed_resends, | ||
800 | f_invalid=:f_invalid, | ||
801 | f_off_circuit=:f_off_circuit, | ||
802 | f_resent=:f_resent, | ||
803 | f_send_packet=:f_send_packet | ||
804 | WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"; | ||
805 | #endregion | ||
806 | } | 715 | } |
807 | 716 | ||
808 | public static class UserSessionUtil | 717 | public static class UserSessionUtil |