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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs51
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs46
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs87
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs70
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs103
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs21
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs48
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs89
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs150
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs63
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs130
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs500
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs430
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs490
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs2
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs42
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs314
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs41
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs471
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs96
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs120
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs92
-rw-r--r--OpenSim/Region/UserStatistics/WebStatsModule.cs153
48 files changed, 3259 insertions, 817 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4d8fb90..6ffc7e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
197 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = ""; 198 string fromNamePrefix = "";
199 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
200 UUID targetID = c.TargetUUID;
200 string message = c.Message; 201 string message = c.Message;
201 IScene scene = c.Scene; 202 IScene scene = c.Scene;
202 Vector3 fromPos = c.Position; 203 Vector3 fromPos = c.Position;
@@ -235,17 +236,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
235 message = message.Substring(0, 1000); 236 message = message.Substring(0, 1000);
236 237
237// m_log.DebugFormat( 238// m_log.DebugFormat(
238// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", 239// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
239// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); 240// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
240 241
241 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 242 HashSet<UUID> receiverIDs = new HashSet<UUID>();
242 243
243 foreach (Scene s in m_scenes) 244 foreach (Scene s in m_scenes)
244 { 245 {
245 // This should use ForEachClient, but clients don't have a position. 246 if (targetID == UUID.Zero)
246 // If camera is moved into client, then camera position can be used 247 {
247 s.ForEachRootScenePresence( 248 // This should use ForEachClient, but clients don't have a position.
248 delegate(ScenePresence presence) 249 // If camera is moved into client, then camera position can be used
250 s.ForEachRootScenePresence(
251 delegate(ScenePresence presence)
252 {
253 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
254 receiverIDs.Add(presence.UUID);
255 }
256 );
257 }
258 else
259 {
260 // This is a send to a specific client eg from llRegionSayTo
261 // no need to check distance etc, jand send is as say
262 ScenePresence presence = s.GetScenePresence(targetID);
263 if (presence != null && !presence.IsChildAgent)
249 { 264 {
250 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 265 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
251 if (Presencecheck != null) 266 if (Presencecheck != null)
@@ -256,15 +271,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
256 // objects on a parcel with access restrictions 271 // objects on a parcel with access restrictions
257 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) 272 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
258 { 273 {
259 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) 274 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
260 receiverIDs.Add(presence.UUID); 275 receiverIDs.Add(presence.UUID);
261 } 276 }
262 } 277 }
263
264 } 278 }
265 ); 279 }
266 } 280 }
267 281
268 (scene as Scene).EventManager.TriggerOnChatToClients( 282 (scene as Scene).EventManager.TriggerOnChatToClients(
269 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 283 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
270 } 284 }
@@ -344,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
344 /// precondition</returns> 358 /// precondition</returns>
345 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 359 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
346 UUID fromAgentID, string fromName, ChatTypeEnum type, 360 UUID fromAgentID, string fromName, ChatTypeEnum type,
347 string message, ChatSourceType src) 361 string message, ChatSourceType src, bool ignoreDistance)
348 { 362 {
349 // don't send stuff to child agents 363 // don't send stuff to child agents
350 if (presence.IsChildAgent) return false; 364 if (presence.IsChildAgent) return false;
@@ -355,12 +369,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
355 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 369 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
356 370
357 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 371 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
358 372
359 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 373 if (!ignoreDistance)
360 type == ChatTypeEnum.Say && dis > m_saydistance ||
361 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
362 { 374 {
363 return false; 375 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
376 type == ChatTypeEnum.Say && dis > m_saydistance ||
377 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
378 {
379 return false;
380 }
364 } 381 }
365 382
366 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 383 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index f64c161..fc6325d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
162 } 162 }
163 } 163 }
164 164
165 protected void InitModule(IConfigSource config) 165 protected virtual void InitModule(IConfigSource config)
166 { 166 {
167 IConfig friendsConfig = config.Configs["Friends"]; 167 IConfig friendsConfig = config.Configs["Friends"];
168 if (friendsConfig != null) 168 if (friendsConfig != null)
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
546 } 546 }
547 } 547 }
548 548
549 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 549 protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
550 { 550 {
551 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) 551 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
552 { 552 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index 9a6d277..3728b85 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 private int m_levelHGFriends = 0;
54
53 IUserManagement m_uMan; 55 IUserManagement m_uMan;
54 public IUserManagement UserManagementModule 56 public IUserManagement UserManagementModule
55 { 57 {
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
87 m_StatusNotifier = new HGStatusNotifier(this); 89 m_StatusNotifier = new HGStatusNotifier(this);
88 } 90 }
89 91
92 protected override void InitModule(IConfigSource config)
93 {
94 base.InitModule(config);
95
96 // Additionally to the base method
97 IConfig friendsConfig = config.Configs["HGFriendsModule"];
98 if (friendsConfig != null)
99 {
100 m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
101
102 // TODO: read in all config variables pertaining to
103 // HG friendship permissions
104 }
105 }
106
90 #endregion 107 #endregion
91 108
92 #region IFriendsSimConnector 109 #region IFriendsSimConnector
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
105 122
106 #endregion 123 #endregion
107 124
125 protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
126 {
127 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
128 {
129 // we got a friendship offer
130 UUID principalID = new UUID(im.fromAgentID);
131 UUID friendID = new UUID(im.toAgentID);
132
133 // Check if friendID is foreigner and if principalID has the permission
134 // to request friendships with foreigners. If not, return immediately.
135 if (!UserManagementModule.IsLocalGridUser(friendID))
136 {
137 ScenePresence avatar = null;
138 ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
139
140 if (avatar == null)
141 return;
142
143 if (avatar.UserLevel < m_levelHGFriends)
144 {
145 client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
146 return;
147 }
148 }
149 }
150
151 base.OnInstantMessage(client, im);
152 }
153
108 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) 154 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
109 { 155 {
110 // Update the local cache. Yes, we need to do it right here 156 // Update the local cache. Yes, we need to do it right here
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 8560c73..0ee7606 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// Constructor 91 /// Constructor
92 /// </summary> 92 /// </summary>
93 public InventoryArchiveWriteRequest( 93 public InventoryArchiveWriteRequest(
94 Guid id, InventoryArchiverModule module, Scene scene, 94 Guid id, InventoryArchiverModule module, Scene scene,
95 UserAccount userInfo, string invPath, string savePath) 95 UserAccount userInfo, string invPath, string savePath)
96 : this( 96 : this(
97 id, 97 id,
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
107 /// Constructor 107 /// Constructor
108 /// </summary> 108 /// </summary>
109 public InventoryArchiveWriteRequest( 109 public InventoryArchiveWriteRequest(
110 Guid id, InventoryArchiverModule module, Scene scene, 110 Guid id, InventoryArchiverModule module, Scene scene,
111 UserAccount userInfo, string invPath, Stream saveStream) 111 UserAccount userInfo, string invPath, Stream saveStream)
112 { 112 {
113 m_id = id; 113 m_id = id;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 { 125 {
126 Exception reportedException = null; 126 Exception reportedException = null;
127 bool succeeded = true; 127 bool succeeded = true;
128 128
129 try 129 try
130 { 130 {
131 m_archiveWriter.Close(); 131 m_archiveWriter.Close();
@@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
146 146
147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) 147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
148 { 148 {
149 if (options.ContainsKey("exclude"))
150 {
151 if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
152 ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
153 {
154 if (options.ContainsKey("verbose"))
155 {
156 m_log.InfoFormat(
157 "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
158 inventoryItem.Name, inventoryItem.ID, path);
159 }
160 return;
161 }
162 }
163
149 if (options.ContainsKey("verbose")) 164 if (options.ContainsKey("verbose"))
150 m_log.InfoFormat( 165 m_log.InfoFormat(
151 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", 166 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -175,9 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
175 /// <param name="options"></param> 190 /// <param name="options"></param>
176 /// <param name="userAccountService"></param> 191 /// <param name="userAccountService"></param>
177 protected void SaveInvFolder( 192 protected void SaveInvFolder(
178 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, 193 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
179 Dictionary<string, object> options, IUserAccountService userAccountService) 194 Dictionary<string, object> options, IUserAccountService userAccountService)
180 { 195 {
196 if (options.ContainsKey("excludefolders"))
197 {
198 if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
199 ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
200 {
201 if (options.ContainsKey("verbose"))
202 {
203 m_log.InfoFormat(
204 "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
205 inventoryFolder.Name, path);
206 }
207 return;
208 }
209 }
210
211 if (options.ContainsKey("verbose"))
212 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
213
181 if (saveThisFolderItself) 214 if (saveThisFolderItself)
182 { 215 {
183 path += CreateArchiveFolderName(inventoryFolder); 216 path += CreateArchiveFolderName(inventoryFolder);
@@ -186,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
186 m_archiveWriter.WriteDir(path); 219 m_archiveWriter.WriteDir(path);
187 } 220 }
188 221
189 InventoryCollection contents 222 InventoryCollection contents
190 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); 223 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
191 224
192 foreach (InventoryFolderBase childFolder in contents.Folders) 225 foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -213,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
213 InventoryFolderBase inventoryFolder = null; 246 InventoryFolderBase inventoryFolder = null;
214 InventoryItemBase inventoryItem = null; 247 InventoryItemBase inventoryItem = null;
215 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 248 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
216 249
217 bool saveFolderContentsOnly = false; 250 bool saveFolderContentsOnly = false;
218 251
219 // Eliminate double slashes and any leading / on the path. 252 // Eliminate double slashes and any leading / on the path.
220 string[] components 253 string[] components
221 = m_invPath.Split( 254 = m_invPath.Split(
222 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 255 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
223 256
224 int maxComponentIndex = components.Length - 1; 257 int maxComponentIndex = components.Length - 1;
225 258
226 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the 259 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
227 // folder itself. This may get more sophisicated later on 260 // folder itself. This may get more sophisicated later on
228 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 261 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -230,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
230 saveFolderContentsOnly = true; 263 saveFolderContentsOnly = true;
231 maxComponentIndex--; 264 maxComponentIndex--;
232 } 265 }
233 266
234 m_invPath = String.Empty; 267 m_invPath = String.Empty;
235 for (int i = 0; i <= maxComponentIndex; i++) 268 for (int i = 0; i <= maxComponentIndex; i++)
236 { 269 {
237 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; 270 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
238 } 271 }
239 272
240 // Annoyingly Split actually returns the original string if the input string consists only of delimiters 273 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
241 // Therefore if we still start with a / after the split, then we need the root folder 274 // Therefore if we still start with a / after the split, then we need the root folder
242 if (m_invPath.Length == 0) 275 if (m_invPath.Length == 0)
@@ -246,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 else 279 else
247 { 280 {
248 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 281 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
249 List<InventoryFolderBase> candidateFolders 282 List<InventoryFolderBase> candidateFolders
250 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 283 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
251 if (candidateFolders.Count > 0) 284 if (candidateFolders.Count > 0)
252 inventoryFolder = candidateFolders[0]; 285 inventoryFolder = candidateFolders[0];
253 } 286 }
254 287
255 // The path may point to an item instead 288 // The path may point to an item instead
256 if (inventoryFolder == null) 289 if (inventoryFolder == null)
257 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); 290 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
258 291
259 if (null == inventoryFolder && null == inventoryItem) 292 if (null == inventoryFolder && null == inventoryItem)
260 { 293 {
261 // We couldn't find the path indicated 294 // We couldn't find the path indicated
262 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 295 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
263 Exception e = new InventoryArchiverException(errorMessage); 296 Exception e = new InventoryArchiverException(errorMessage);
264 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); 297 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
265 throw e; 298 throw e;
266 } 299 }
267 300
268 m_archiveWriter = new TarArchiveWriter(m_saveStream); 301 m_archiveWriter = new TarArchiveWriter(m_saveStream);
269 302
270 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); 303 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@@ -278,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
278 { 311 {
279 m_log.DebugFormat( 312 m_log.DebugFormat(
280 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 313 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
281 inventoryFolder.Name, 314 inventoryFolder.Name,
282 inventoryFolder.ID, 315 inventoryFolder.ID,
283 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); 316 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
284 317
285 //recurse through all dirs getting dirs and files 318 //recurse through all dirs getting dirs and files
286 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); 319 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
287 } 320 }
@@ -290,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
290 m_log.DebugFormat( 323 m_log.DebugFormat(
291 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", 324 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
292 inventoryItem.Name, inventoryItem.ID, m_invPath); 325 inventoryItem.Name, inventoryItem.ID, m_invPath);
293 326
294 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); 327 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
295 } 328 }
296 329
297 // Don't put all this profile information into the archive right now. 330 // Don't put all this profile information into the archive right now.
298 //SaveUsers(); 331 //SaveUsers();
299 332
@@ -352,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
352 /// 385 ///
353 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the 386 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the
354 /// same name 387 /// same name
355 /// 388 ///
356 /// <param name="folder"></param> 389 /// <param name="folder"></param>
357 /// <returns></returns> 390 /// <returns></returns>
358 public static string CreateArchiveFolderName(InventoryFolderBase folder) 391 public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -366,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
366 /// 399 ///
367 /// These names are prepended with an inventory item's UUID so that more than one item can have the 400 /// These names are prepended with an inventory item's UUID so that more than one item can have the
368 /// same name 401 /// same name
369 /// 402 ///
370 /// <param name="item"></param> 403 /// <param name="item"></param>
371 /// <returns></returns> 404 /// <returns></returns>
372 public static string CreateArchiveItemName(InventoryItemBase item) 405 public static string CreateArchiveItemName(InventoryItemBase item)
@@ -412,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 public string CreateControlFile(Dictionary<string, object> options) 445 public string CreateControlFile(Dictionary<string, object> options)
413 { 446 {
414 int majorVersion, minorVersion; 447 int majorVersion, minorVersion;
415 448
416 if (options.ContainsKey("home")) 449 if (options.ContainsKey("home"))
417 { 450 {
418 majorVersion = 1; 451 majorVersion = 1;
@@ -422,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
422 { 455 {
423 majorVersion = 0; 456 majorVersion = 0;
424 minorVersion = 3; 457 minorVersion = 3;
425 } 458 }
426 459
427 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 460 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
428 461
429 StringWriter sw = new StringWriter(); 462 StringWriter sw = new StringWriter();
430 XmlTextWriter xtw = new XmlTextWriter(sw); 463 XmlTextWriter xtw = new XmlTextWriter(sw);
431 xtw.Formatting = Formatting.Indented; 464 xtw.Formatting = Formatting.Indented;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index ac22c3f..cf87010 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
52 52
53 public bool IsSharedModule { get { return true; } } 53 public bool IsSharedModule { get { return true; } }
54 54
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58// public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
68 /// Pending save completions initiated from the console 68 /// Pending save completions initiated from the console
69 /// </value> 69 /// </value>
70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); 70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
71 71
72 /// <value> 72 /// <value>
73 /// All scenes that this module knows about 73 /// All scenes that this module knows about
74 /// </value> 74 /// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 { 106 {
107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 "Archiving", this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 + "<IAR path> is the filesystem path or URI from which to load the IAR." 119 + "<IAR path> is the filesystem path or URI from which to load the IAR."
120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 "Archiving", this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name.\n" 127 "<first> is the user's first name.\n"
128 + "<last> is the user's last name.\n" 128 + "<last> is the user's last name.\n"
129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" 129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) 131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" 132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
133 + "-c|--creators preserves information about foreign creators.\n" 133 + "-c|--creators preserves information about foreign creators.\n"
134 + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
135 + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
134 + "-v|--verbose extra debug messages.\n" 136 + "-v|--verbose extra debug messages.\n"
135 + "--noassets stops assets being saved to the IAR.", 137 + "--noassets stops assets being saved to the IAR.",
136 HandleSaveInvConsoleCommand); 138 HandleSaveInvConsoleCommand);
137 139
138 m_aScene = scene; 140 m_aScene = scene;
139 } 141 }
140 142
141 m_scenes[scene.RegionInfo.RegionID] = scene; 143 m_scenes[scene.RegionInfo.RegionID] = scene;
142 } 144 }
143 145
144 public void PostInitialise() {} 146 public void PostInitialise() {}
145 147
146 public void Close() {} 148 public void Close() {}
147 149
148 /// <summary> 150 /// <summary>
149 /// Trigger the inventory archive saved event. 151 /// Trigger the inventory archive saved event.
150 /// </summary> 152 /// </summary>
151 protected internal void TriggerInventoryArchiveSaved( 153 protected internal void TriggerInventoryArchiveSaved(
152 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 154 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
153 Exception reportedException) 155 Exception reportedException)
154 { 156 {
155 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 157 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
156 if (handlerInventoryArchiveSaved != null) 158 if (handlerInventoryArchiveSaved != null)
157 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 159 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
158 } 160 }
159 161
160 public bool ArchiveInventory( 162 public bool ArchiveInventory(
161 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 163 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
162 { 164 {
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 } 166 }
165 167
166 public bool ArchiveInventory( 168 public bool ArchiveInventory(
167 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, 169 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
168 Dictionary<string, object> options) 170 Dictionary<string, object> options)
169 { 171 {
170 if (m_scenes.Count > 0) 172 if (m_scenes.Count > 0)
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 190
189 return false; 191 return false;
190 } 192 }
191 193
192 return true; 194 return true;
193// } 195// }
194// else 196// else
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
202 204
203 return false; 205 return false;
204 } 206 }
205 207
206 public bool ArchiveInventory( 208 public bool ArchiveInventory(
207 Guid id, string firstName, string lastName, string invPath, string pass, string savePath, 209 Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
208 Dictionary<string, object> options) 210 Dictionary<string, object> options)
209 { 211 {
210 if (m_scenes.Count > 0) 212 if (m_scenes.Count > 0)
211 { 213 {
212 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 214 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
213 215
214 if (userInfo != null) 216 if (userInfo != null)
215 { 217 {
216// if (CheckPresence(userInfo.PrincipalID)) 218// if (CheckPresence(userInfo.PrincipalID))
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
228 230
229 return false; 231 return false;
230 } 232 }
231 233
232 return true; 234 return true;
233// } 235// }
234// else 236// else
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
239// } 241// }
240 } 242 }
241 } 243 }
242 244
243 return false; 245 return false;
244 } 246 }
245 247
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
247 { 249 {
248 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); 250 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
249 } 251 }
250 252
251 public bool DearchiveInventory( 253 public bool DearchiveInventory(
252 string firstName, string lastName, string invPath, string pass, Stream loadStream, 254 string firstName, string lastName, string invPath, string pass, Stream loadStream,
253 Dictionary<string, object> options) 255 Dictionary<string, object> options)
254 { 256 {
255 if (m_scenes.Count > 0) 257 if (m_scenes.Count > 0)
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
295 297
296 return false; 298 return false;
297 } 299 }
298 300
299 public bool DearchiveInventory( 301 public bool DearchiveInventory(
300 string firstName, string lastName, string invPath, string pass, string loadPath, 302 string firstName, string lastName, string invPath, string pass, string loadPath,
301 Dictionary<string, object> options) 303 Dictionary<string, object> options)
302 { 304 {
303 if (m_scenes.Count > 0) 305 if (m_scenes.Count > 0)
304 { 306 {
305 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 307 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
306 308
307 if (userInfo != null) 309 if (userInfo != null)
308 { 310 {
309// if (CheckPresence(userInfo.PrincipalID)) 311// if (CheckPresence(userInfo.PrincipalID))
310// { 312// {
311 InventoryArchiveReadRequest request; 313 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 314 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 315
314 try 316 try
315 { 317 {
316 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); 318 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
324 326
325 return false; 327 return false;
326 } 328 }
327 329
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 330 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 331
330 return true; 332 return true;
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
340 342
341 return false; 343 return false;
342 } 344 }
343 345
344 /// <summary> 346 /// <summary>
345 /// Load inventory from an inventory file archive 347 /// Load inventory from an inventory file archive
346 /// </summary> 348 /// </summary>
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
351 { 353 {
352 Dictionary<string, object> options = new Dictionary<string, object>(); 354 Dictionary<string, object> options = new Dictionary<string, object>();
353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
354 356
355 List<string> mainParams = optionSet.Parse(cmdparams); 357 List<string> mainParams = optionSet.Parse(cmdparams);
356 358
357 if (mainParams.Count < 6) 359 if (mainParams.Count < 6)
358 { 360 {
359 m_log.Error( 361 m_log.Error(
360 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); 362 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
361 return; 363 return;
362 } 364 }
363 365
364 string firstName = mainParams[2]; 366 string firstName = mainParams[2];
365 string lastName = mainParams[3]; 367 string lastName = mainParams[3];
366 string invPath = mainParams[4]; 368 string invPath = mainParams[4];
367 string pass = mainParams[5]; 369 string pass = mainParams[5];
368 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 370 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
369 371
370 m_log.InfoFormat( 372 m_log.InfoFormat(
371 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 373 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
372 loadPath, invPath, firstName, lastName); 374 loadPath, invPath, firstName, lastName);
373 375
374 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) 376 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
375 m_log.InfoFormat( 377 m_log.InfoFormat(
376 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 378 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
381 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 383 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
382 } 384 }
383 } 385 }
384 386
385 /// <summary> 387 /// <summary>
386 /// Save inventory to a file archive 388 /// Save inventory to a file archive
387 /// </summary> 389 /// </summary>
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
399 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
400 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); 402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
403 ops.Add("e|exclude=", delegate(string v)
404 {
405 if (!options.ContainsKey("exclude"))
406 options["exclude"] = new List<String>();
407 ((List<String>)options["exclude"]).Add(v);
408 });
409 ops.Add("f|excludefolder=", delegate(string v)
410 {
411 if (!options.ContainsKey("excludefolders"))
412 options["excludefolders"] = new List<String>();
413 ((List<String>)options["excludefolders"]).Add(v);
414 });
401 415
402 List<string> mainParams = ops.Parse(cmdparams); 416 List<string> mainParams = ops.Parse(cmdparams);
403 417
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 420 if (mainParams.Count < 6)
407 { 421 {
408 m_log.Error( 422 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); 423 "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
410 return; 424 return;
411 } 425 }
412 426
413 if (options.ContainsKey("home")) 427 if (options.ContainsKey("home"))
414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 428 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
415 429
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
418 string invPath = mainParams[4]; 432 string invPath = mainParams[4];
419 string pass = mainParams[5]; 433 string pass = mainParams[5];
420 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 434 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
421 435
422 m_log.InfoFormat( 436 m_log.InfoFormat(
423 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 437 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
424 savePath, invPath, firstName, lastName); 438 savePath, invPath, firstName, lastName);
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
433 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 447 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
434 } 448 }
435 } 449 }
436 450
437 private void SaveInvConsoleCommandCompleted( 451 private void SaveInvConsoleCommandCompleted(
438 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 452 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
439 Exception reportedException) 453 Exception reportedException)
440 { 454 {
441 lock (m_pendingConsoleSaves) 455 lock (m_pendingConsoleSaves)
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
445 else 459 else
446 return; 460 return;
447 } 461 }
448 462
449 if (succeeded) 463 if (succeeded)
450 { 464 {
451 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); 465 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
453 else 467 else
454 { 468 {
455 m_log.ErrorFormat( 469 m_log.ErrorFormat(
456 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", 470 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
457 userInfo.FirstName, userInfo.LastName, reportedException.Message); 471 userInfo.FirstName, userInfo.LastName, reportedException.Message);
458 } 472 }
459 } 473 }
460 474
461 /// <summary> 475 /// <summary>
462 /// Get user information for the given name. 476 /// Get user information for the given name.
463 /// </summary> 477 /// </summary>
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
467 /// <returns></returns> 481 /// <returns></returns>
468 protected UserAccount GetUserInfo(string firstName, string lastName, string pass) 482 protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
469 { 483 {
470 UserAccount account 484 UserAccount account
471 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); 485 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
472 486
473 if (null == account) 487 if (null == account)
474 { 488 {
475 m_log.ErrorFormat( 489 m_log.ErrorFormat(
476 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", 490 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
477 firstName, lastName); 491 firstName, lastName);
478 return null; 492 return null;
479 } 493 }
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
488 else 502 else
489 { 503 {
490 m_log.ErrorFormat( 504 m_log.ErrorFormat(
491 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 505 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
492 firstName, lastName); 506 firstName, lastName);
493 return null; 507 return null;
494 } 508 }
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
499 return null; 513 return null;
500 } 514 }
501 } 515 }
502 516
503 /// <summary> 517 /// <summary>
504 /// Notify the client of loaded nodes if they are logged in 518 /// Notify the client of loaded nodes if they are logged in
505 /// </summary> 519 /// </summary>
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 { 522 {
509 if (loadedNodes.Count == 0) 523 if (loadedNodes.Count == 0)
510 return; 524 return;
511 525
512 foreach (Scene scene in m_scenes.Values) 526 foreach (Scene scene in m_scenes.Values)
513 { 527 {
514 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); 528 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
515 529
516 if (user != null && !user.IsChildAgent) 530 if (user != null && !user.IsChildAgent)
517 { 531 {
518 foreach (InventoryNodeBase node in loadedNodes) 532 foreach (InventoryNodeBase node in loadedNodes)
519 { 533 {
520// m_log.DebugFormat( 534// m_log.DebugFormat(
521// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", 535// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
522// user.Name, node.Name); 536// user.Name, node.Name);
523 537
524 user.ControllingClient.SendBulkUpdateInventory(node); 538 user.ControllingClient.SendBulkUpdateInventory(node);
525 } 539 }
526 540
527 break; 541 break;
528 } 542 }
529 } 543 }
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
538// { 552// {
539// if (DisablePresenceChecks) 553// if (DisablePresenceChecks)
540// return true; 554// return true;
541// 555//
542// foreach (Scene scene in m_scenes.Values) 556// foreach (Scene scene in m_scenes.Values)
543// { 557// {
544// ScenePresence p; 558// ScenePresence p;
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index dcfdf8f..a889984 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
151 Scene scene = (Scene)(client.Scene); 151 Scene scene = (Scene)(client.Scene);
152 ScenePresence presence = scene.GetScenePresence(client.AgentId); 152 ScenePresence presence = scene.GetScenePresence(client.AgentId);
153 153
154 // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
155 // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
156 // arrival.
157 //
158 // Ideally we would give the exact float position adjusting for the relative height of the two avatars
159 // but it looks like a float component isn't possible with a parcel ID.
154 UUID dest = Util.BuildFakeParcelID( 160 UUID dest = Util.BuildFakeParcelID(
155 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
156 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 176c86d..8358bc0 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
308 /// <param name='msg'> 308 /// <param name='msg'>
309 /// Message. 309 /// Message.
310 /// </param> 310 /// </param>
311 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) 311 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
312 { 312 {
313 error = null;
314 // Is id an avatar? 313 // Is id an avatar?
315 ScenePresence sp = m_scene.GetScenePresence(target); 314 ScenePresence sp = m_scene.GetScenePresence(target);
316 315
317 if (sp != null) 316 if (sp != null)
318 { 317 {
319 // Send message to avatar 318 // ignore if a child agent this is restricted to inside one region
319 if (sp.IsChildAgent)
320 return;
321
322 // Send message to the avatar.
323 // Channel zero only goes to the avatar
324 // non zero channel messages only go to the attachments
320 if (channel == 0) 325 if (channel == 0)
321 { 326 {
322 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); 327 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
323 } 328 }
324 329 else
325 List<SceneObjectGroup> attachments = sp.GetAttachments();
326
327 if (attachments.Count == 0)
328 return true;
329
330 // Get uuid of attachments
331 List<UUID> targets = new List<UUID>();
332 foreach (SceneObjectGroup sog in attachments)
333 { 330 {
334 if (!sog.IsDeleted) 331 List<SceneObjectGroup> attachments = sp.GetAttachments();
335 targets.Add(sog.UUID); 332 if (attachments.Count == 0)
336 } 333 return;
337 334
338 // Need to check each attachment 335 // Get uuid of attachments
339 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 336 List<UUID> targets = new List<UUID>();
340 { 337 foreach (SceneObjectGroup sog in attachments)
341 if (li.GetHostID().Equals(id)) 338 {
342 continue; 339 if (!sog.IsDeleted)
340 targets.Add(sog.UUID);
341 }
343 342
344 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) 343 // Need to check each attachment
345 continue; 344 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
345 {
346 if (li.GetHostID().Equals(id))
347 continue;
346 348
347 if (targets.Contains(li.GetHostID())) 349 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
348 QueueMessage(new ListenerInfo(li, name, id, msg)); 350 continue;
349 }
350 351
351 return true; 352 if (targets.Contains(li.GetHostID()))
352 } 353 QueueMessage(new ListenerInfo(li, name, id, msg));
354 }
355 }
353 356
354 // Need to toss an error here 357 return;
355 if (channel == 0)
356 {
357 error = "Cannot use llRegionSayTo to message objects on channel 0";
358 return false;
359 } 358 }
360 359
360 // No avatar found so look for an object
361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
362 { 362 {
363 // Dont process if this message is from yourself! 363 // Dont process if this message is from yourself!
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
375 } 375 }
376 } 376 }
377 377
378 return true; 378 return;
379 } 379 }
380 380
381 protected void QueueMessage(ListenerInfo li) 381 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 63f1363..e05e8f6 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
103 Vector3 groupPosition = new Vector3(10, 20, 30); 103 Vector3 groupPosition = new Vector3(10, 20, 30);
104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
105 Vector3 offsetPosition = new Vector3(5, 10, 15); 105// Vector3 offsetPosition = new Vector3(5, 10, 15);
106 106
107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
108 } 108 }
109 109
110 protected SceneObjectPart CreateSceneObjectPart2() 110 protected SceneObjectPart CreateSceneObjectPart2()
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1e743c3..ddc2a07 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
168 sendRegionInfoPacketToAll(); 168 sendRegionInfoPacketToAll();
169 } 169 }
170 170
171 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) 171 public void setEstateTerrainBaseTexture(int level, UUID texture)
172 {
173 setEstateTerrainBaseTexture(null, level, texture);
174 sendRegionHandshakeToAll();
175 }
176
177 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
172 { 178 {
173 if (texture == UUID.Zero) 179 if (texture == UUID.Zero)
174 return; 180 return;
175 181
176 switch (corner) 182 switch (level)
177 { 183 {
178 case 0: 184 case 0:
179 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; 185 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
193 sendRegionInfoPacketToAll(); 199 sendRegionInfoPacketToAll();
194 } 200 }
195 201
202 public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
203 {
204 setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
205 }
206
196 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) 207 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
197 { 208 {
198 switch (corner) 209 switch (corner)
@@ -987,7 +998,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
987 { 998 {
988 RegionHandshakeArgs args = new RegionHandshakeArgs(); 999 RegionHandshakeArgs args = new RegionHandshakeArgs();
989 1000
990 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); 1001 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
991 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) 1002 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
992 args.isEstateManager = true; 1003 args.isEstateManager = true;
993 1004
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 509c4d7..16792b3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land
447 { 447 {
448 bool isMember; 448 bool isMember;
449 if (m_groupMemberCache.TryGetValue(avatar, out isMember)) 449 if (m_groupMemberCache.TryGetValue(avatar, out isMember))
450 {
451 m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout);
450 return isMember; 452 return isMember;
453 }
451 454
452 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); 455 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
453 if (groupsModule == null) 456 if (groupsModule == null)
@@ -484,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
484 if (m_scene.Permissions.IsAdministrator(avatar)) 487 if (m_scene.Permissions.IsAdministrator(avatar))
485 return false; 488 return false;
486 489
487 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 490 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
488 return false; 491 return false;
489 492
490 if (avatar == LandData.OwnerID) 493 if (avatar == LandData.OwnerID)
@@ -514,7 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land
514 if (m_scene.Permissions.IsAdministrator(avatar)) 517 if (m_scene.Permissions.IsAdministrator(avatar))
515 return false; 518 return false;
516 519
517 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 520 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
518 return false; 521 return false;
519 522
520 if (avatar == LandData.OwnerID) 523 if (avatar == LandData.OwnerID)
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index f5a5c92..06fea58 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
282 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); 282 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
283 sb.AppendFormat("Parent: {0}", 283 sb.AppendFormat("Parent: {0}",
284 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); 284 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
285 sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; 285 sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
286 286
287 return sb; 287 return sb;
288 } 288 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 82ccaf8..881b24a 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
503 { 503 {
504 if (user == UUID.Zero) return false; 504 if (user == UUID.Zero) return false;
505 505
506 return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); 506 return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user);
507 } 507 }
508 508
509#endregion 509#endregion
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index da81dc1..d78ade5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
59 /// <returns>A terrain channel generated from the image.</returns> 59 /// <returns>A terrain channel generated from the image.</returns>
60 public virtual ITerrainChannel LoadFile(string filename) 60 public virtual ITerrainChannel LoadFile(string filename)
61 { 61 {
62 return LoadBitmap(new Bitmap(filename)); 62 using (Bitmap b = new Bitmap(filename))
63 return LoadBitmap(b);
63 } 64 }
64 65
65 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) 66 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
66 { 67 {
67 Bitmap bitmap = new Bitmap(filename); 68 using (Bitmap bitmap = new Bitmap(filename))
68 ITerrainChannel retval = new TerrainChannel(true);
69
70 for (int x = 0; x < retval.Width; x++)
71 { 69 {
72 for (int y = 0; y < retval.Height; y++) 70 ITerrainChannel retval = new TerrainChannel(true);
71
72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
74 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; 74 for (int y = 0; y < retval.Height; y++)
75 {
76 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
77 }
75 } 78 }
76 }
77 79
78 return retval; 80 return retval;
81 }
79 } 82 }
80 83
81 public virtual ITerrainChannel LoadStream(Stream stream) 84 public virtual ITerrainChannel LoadStream(Stream stream)
82 { 85 {
83 return LoadBitmap(new Bitmap(stream)); 86 using (Bitmap b = new Bitmap(stream))
87 return LoadBitmap(b);
84 } 88 }
85 89
86 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) 90 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception." 138 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = Path.GetTempFileName(); 139 string tempName = Path.GetTempFileName();
136 140
137 Bitmap entireBitmap = null; 141 Bitmap existingBitmap = null;
138 Bitmap thisBitmap = null; 142 Bitmap thisBitmap = null;
139 if (File.Exists(filename)) 143 Bitmap newBitmap = null;
144
145 try
140 { 146 {
141 File.Copy(filename, tempName, true); 147 if (File.Exists(filename))
142 entireBitmap = new Bitmap(tempName); 148 {
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) 149 File.Copy(filename, tempName, true);
150 existingBitmap = new Bitmap(tempName);
151 if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY)
152 {
153 // old file, let's overwrite it
154 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
155 }
156 else
157 {
158 newBitmap = existingBitmap;
159 }
160 }
161 else
144 { 162 {
145 // old file, let's overwrite it 163 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 } 164 }
165
166 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
167 // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
168 for (int x = 0; x < regionSizeX; x++)
169 for (int y = 0; y < regionSizeY; y++)
170 newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
171
172 Save(newBitmap, filename);
148 } 173 }
149 else 174 finally
150 { 175 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); 176 if (existingBitmap != null)
152 } 177 existingBitmap.Dispose();
153 178
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); 179 if (thisBitmap != null)
155// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); 180 thisBitmap.Dispose();
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159 181
160 Save(entireBitmap, filename); 182 if (newBitmap != null)
161 thisBitmap.Dispose(); 183 newBitmap.Dispose();
162 entireBitmap.Dispose();
163 184
164 if (File.Exists(tempName)) 185 if (File.Exists(tempName))
165 File.Delete(tempName); 186 File.Delete(tempName);
187 }
166 } 188 }
167 189
168 protected virtual void Save(Bitmap bmp, string filename) 190 protected virtual void Save(Bitmap bmp, string filename)
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
226 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> 248 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
227 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) 249 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map)
228 { 250 {
229 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 251 int pallete;
230 252 Bitmap bmp;
231 int pallete = gradientmapLd.Height; 253 Color[] colours;
232 254
233 Bitmap bmp = new Bitmap(map.Width, map.Height); 255 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
234 Color[] colours = new Color[pallete];
235
236 for (int i = 0; i < pallete; i++)
237 { 256 {
238 colours[i] = gradientmapLd.GetPixel(0, i); 257 pallete = gradientmapLd.Height;
258
259 bmp = new Bitmap(map.Width, map.Height);
260 colours = new Color[pallete];
261
262 for (int i = 0; i < pallete; i++)
263 {
264 colours[i] = gradientmapLd.GetPixel(0, i);
265 }
239 } 266 }
240 267
241 for (int y = 0; y < map.Height; y++) 268 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 699d67a..9cc767a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
99 99
100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map) 100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
101 { 101 {
102 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 102 int pallete;
103 Bitmap bmp;
104 Color[] colours;
103 105
104 int pallete = gradientmapLd.Height; 106 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
105
106 Bitmap bmp = new Bitmap(map.Width, map.Height);
107 Color[] colours = new Color[pallete];
108
109 for (int i = 0; i < pallete; i++)
110 { 107 {
111 colours[i] = gradientmapLd.GetPixel(0, i); 108 pallete = gradientmapLd.Height;
109
110 bmp = new Bitmap(map.Width, map.Height);
111 colours = new Color[pallete];
112
113 for (int i = 0; i < pallete; i++)
114 {
115 colours[i] = gradientmapLd.GetPixel(0, i);
116 }
112 } 117 }
113 118
114 for (int y = 0; y < map.Height; y++) 119 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..8732ec0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 175 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
177 177
178 /// <summary>
179 /// Get inventory items by type.
180 /// </summary>
181 /// <param type="name"></param>
182 /// <returns>
183 /// A list of inventory items of that type.
184 /// If no inventory items of that type then an empty list is returned.
185 /// </returns>
186 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
187
178 /// <summary> 188 /// <summary>
179 /// Get the scene object referenced by an inventory item. 189 /// Get the scene object referenced by an inventory item.
180 /// </summary> 190 /// </summary>
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 238 bool ContainsScripts();
229 239
230 /// <summary> 240 /// <summary>
241 /// Returns the count of scripts contained
242 /// </summary></returns>
243 int ScriptCount();
244
245 /// <summary>
246 /// Returns the count of running scripts contained
247 /// </summary></returns>
248 int RunningScriptCount();
249
250 /// <summary>
231 /// Get the uuids of all items in this inventory 251 /// Get the uuids of all items in this inventory
232 /// </summary> 252 /// </summary>
233 /// <returns></returns> 253 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
new file mode 100644
index 0000000..baac6e8
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public delegate void TakeValueCallback(string s);
35
36 public interface IJsonStoreModule
37 {
38 bool CreateStore(string value, out UUID result);
39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson);
42 bool RemoveValue(UUID storeID, string path);
43 bool GetValue(UUID storeID, string path, bool useJson, out string value);
44
45 void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
46 void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
47 }
48}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..143af48 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 85 void StartProcessing();
80 86
81 /// <summary> 87 /// <summary>
88 /// Get the execution times of all scripts in the given array if they are currently running.
89 /// </summary>
90 /// <returns>
91 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
92 /// </returns>
93 float GetScriptExecutionTime(List<UUID> itemIDs);
94
95 /// <summary>
82 /// Get the execution times of all scripts in each object. 96 /// Get the execution times of all scripts in each object.
83 /// </summary> 97 /// </summary>
84 /// <returns> 98 /// <returns>
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 101 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 102 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 103 }
90} \ No newline at end of file 104}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..4e74781 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); 106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3ef1e29..cf68ff4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 UUID fromID, bool fromAgent, bool broadcast) 43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
43 { 44 {
44 OSChatMessage args = new OSChatMessage(); 45 OSChatMessage args = new OSChatMessage();
45 46
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
63 } 64 }
64 65
65 args.From = fromName; 66 args.From = fromName;
66 //args. 67 args.TargetUUID = targetID;
67 68
68 if (broadcast) 69 if (broadcast)
69 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
70 else 71 else
71 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
72 } 73 }
73 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
74 /// <summary> 81 /// <summary>
75 /// 82 ///
76 /// </summary> 83 /// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
108 { 115 {
109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
110 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
111 131
112 /// <summary> 132 /// <summary>
113 /// Invoked when the client requests a prim. 133 /// Invoked when the client requests a prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3e08128..85b1242 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -833,13 +833,11 @@ namespace OpenSim.Region.Framework.Scenes
833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
834 } 834 }
835 835
836 /// <summary>
837 /// Mock constructor for scene group persistency unit tests.
838 /// SceneObjectGroup RegionId property is delegated to Scene.
839 /// </summary>
840 /// <param name="regInfo"></param>
841 public Scene(RegionInfo regInfo) 836 public Scene(RegionInfo regInfo)
842 { 837 {
838 PhysicalPrims = true;
839 CollidablePrims = true;
840
843 BordersLocked = true; 841 BordersLocked = true;
844 Border northBorder = new Border(); 842 Border northBorder = new Border();
845 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 843 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -866,8 +864,6 @@ namespace OpenSim.Region.Framework.Scenes
866 m_eventManager = new EventManager(); 864 m_eventManager = new EventManager();
867 865
868 m_permissions = new ScenePermissions(this); 866 m_permissions = new ScenePermissions(this);
869
870// m_lastUpdate = Util.EnvironmentTickCount();
871 } 867 }
872 868
873 #endregion 869 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b7dc335..f6f6a1a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -101,6 +101,9 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary>
105 /// Lock to prevent object group update, linking and delinking operations from running concurrently.
106 /// </summary>
104 private Object m_updateLock = new Object(); 107 private Object m_updateLock = new Object();
105 108
106 #endregion 109 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0100ab3..c47db97 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2629,6 +2629,10 @@ namespace OpenSim.Region.Framework.Scenes
2629 /// <summary> 2629 /// <summary>
2630 /// Link the prims in a given group to this group 2630 /// Link the prims in a given group to this group
2631 /// </summary> 2631 /// </summary>
2632 /// <remarks>
2633 /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads.
2634 /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition.
2635 /// </remarks>
2632 /// <param name="objectGroup">The group of prims which should be linked to this group</param> 2636 /// <param name="objectGroup">The group of prims which should be linked to this group</param>
2633 public void LinkToGroup(SceneObjectGroup objectGroup) 2637 public void LinkToGroup(SceneObjectGroup objectGroup)
2634 { 2638 {
@@ -2708,6 +2712,7 @@ namespace OpenSim.Region.Framework.Scenes
2708 } 2712 }
2709 2713
2710 linkPart.LinkNum = linkNum++; 2714 linkPart.LinkNum = linkNum++;
2715 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2711 2716
2712 SceneObjectPart[] ogParts = objectGroup.Parts; 2717 SceneObjectPart[] ogParts = objectGroup.Parts;
2713 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2718 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2759,6 +2764,11 @@ namespace OpenSim.Region.Framework.Scenes
2759 /// Delink the given prim from this group. The delinked prim is established as 2764 /// Delink the given prim from this group. The delinked prim is established as
2760 /// an independent SceneObjectGroup. 2765 /// an independent SceneObjectGroup.
2761 /// </summary> 2766 /// </summary>
2767 /// <remarks>
2768 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2769 /// condition. But currently there is no
2770 /// alternative method that does take a lonk to delink a single prim.
2771 /// </remarks>
2762 /// <param name="partID"></param> 2772 /// <param name="partID"></param>
2763 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2773 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
2764 public SceneObjectGroup DelinkFromGroup(uint partID) 2774 public SceneObjectGroup DelinkFromGroup(uint partID)
@@ -2770,6 +2780,11 @@ namespace OpenSim.Region.Framework.Scenes
2770 /// Delink the given prim from this group. The delinked prim is established as 2780 /// Delink the given prim from this group. The delinked prim is established as
2771 /// an independent SceneObjectGroup. 2781 /// an independent SceneObjectGroup.
2772 /// </summary> 2782 /// </summary>
2783 /// <remarks>
2784 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2785 /// condition. But currently there is no
2786 /// alternative method that does take a lonk to delink a single prim.
2787 /// </remarks>
2773 /// <param name="partID"></param> 2788 /// <param name="partID"></param>
2774 /// <param name="sendEvents"></param> 2789 /// <param name="sendEvents"></param>
2775 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2790 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
@@ -2795,6 +2810,11 @@ namespace OpenSim.Region.Framework.Scenes
2795 /// Delink the given prim from this group. The delinked prim is established as 2810 /// Delink the given prim from this group. The delinked prim is established as
2796 /// an independent SceneObjectGroup. 2811 /// an independent SceneObjectGroup.
2797 /// </summary> 2812 /// </summary>
2813 /// <remarks>
2814 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2815 /// condition. But currently there is no
2816 /// alternative method that does take a lonk to delink a single prim.
2817 /// </remarks>
2798 /// <param name="partID"></param> 2818 /// <param name="partID"></param>
2799 /// <param name="sendEvents"></param> 2819 /// <param name="sendEvents"></param>
2800 /// <returns>The object group of the newly delinked prim.</returns> 2820 /// <returns>The object group of the newly delinked prim.</returns>
@@ -2928,6 +2948,8 @@ namespace OpenSim.Region.Framework.Scenes
2928 oldRot = part.RotationOffset; 2948 oldRot = part.RotationOffset;
2929 Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; 2949 Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot;
2930 part.RotationOffset = newRot; 2950 part.RotationOffset = newRot;
2951
2952 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2931 } 2953 }
2932 2954
2933 /// <summary> 2955 /// <summary>
@@ -4081,7 +4103,72 @@ namespace OpenSim.Region.Framework.Scenes
4081 for (int i = 0; i < parts.Length; i++) 4103 for (int i = 0; i < parts.Length; i++)
4082 parts[i].TriggerScriptChangedEvent(val); 4104 parts[i].TriggerScriptChangedEvent(val);
4083 } 4105 }
4084 4106
4107 /// <summary>
4108 /// Returns a count of the number of scripts in this groups parts.
4109 /// </summary>
4110 public int ScriptCount()
4111 {
4112 int count = 0;
4113 SceneObjectPart[] parts = m_parts.GetArray();
4114 for (int i = 0; i < parts.Length; i++)
4115 count += parts[i].Inventory.ScriptCount();
4116
4117 return count;
4118 }
4119
4120 /// <summary>
4121 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
4122 /// </summary>
4123 public float ScriptExecutionTime()
4124 {
4125 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
4126
4127 if (engines.Length == 0) // No engine at all
4128 return 0.0f;
4129
4130 float time = 0.0f;
4131
4132 // get all the scripts in all parts
4133 SceneObjectPart[] parts = m_parts.GetArray();
4134 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
4135 for (int i = 0; i < parts.Length; i++)
4136 {
4137 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
4138 }
4139 // extract the UUIDs
4140 List<UUID> ids = new List<UUID>(scripts.Count);
4141 foreach (TaskInventoryItem script in scripts)
4142 {
4143 if (!ids.Contains(script.ItemID))
4144 {
4145 ids.Add(script.ItemID);
4146 }
4147 }
4148 // Offer the list of script UUIDs to each engine found and accumulate the time
4149 foreach (IScriptModule e in engines)
4150 {
4151 if (e != null)
4152 {
4153 time += e.GetScriptExecutionTime(ids);
4154 }
4155 }
4156 return time;
4157 }
4158
4159 /// <summary>
4160 /// Returns a count of the number of running scripts in this groups parts.
4161 /// </summary>
4162 public int RunningScriptCount()
4163 {
4164 int count = 0;
4165 SceneObjectPart[] parts = m_parts.GetArray();
4166 for (int i = 0; i < parts.Length; i++)
4167 count += parts[i].Inventory.RunningScriptCount();
4168
4169 return count;
4170 }
4171
4085 public override string ToString() 4172 public override string ToString()
4086 { 4173 {
4087 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4174 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c9659cb..37b5554 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2088,6 +2088,9 @@ namespace OpenSim.Region.Framework.Scenes
2088 /// <param name="isNew"></param> 2088 /// <param name="isNew"></param>
2089 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 2089 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
2090 { 2090 {
2091 if (ParentGroup.Scene == null)
2092 return;
2093
2091 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) 2094 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
2092 return; 2095 return;
2093 2096
@@ -4545,7 +4548,7 @@ namespace OpenSim.Region.Framework.Scenes
4545 // For now, we use the NINJA naming scheme for identifying joints. 4548 // For now, we use the NINJA naming scheme for identifying joints.
4546 // In the future, we can support other joint specification schemes such as a 4549 // In the future, we can support other joint specification schemes such as a
4547 // custom checkbox in the viewer GUI. 4550 // custom checkbox in the viewer GUI.
4548 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4551 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4549 { 4552 {
4550 string hingeString = "hingejoint"; 4553 string hingeString = "hingejoint";
4551 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); 4554 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4561,7 +4564,7 @@ namespace OpenSim.Region.Framework.Scenes
4561 // For now, we use the NINJA naming scheme for identifying joints. 4564 // For now, we use the NINJA naming scheme for identifying joints.
4562 // In the future, we can support other joint specification schemes such as a 4565 // In the future, we can support other joint specification schemes such as a
4563 // custom checkbox in the viewer GUI. 4566 // custom checkbox in the viewer GUI.
4564 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4567 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4565 { 4568 {
4566 string ballString = "balljoint"; 4569 string ballString = "balljoint";
4567 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); 4570 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4577,7 +4580,7 @@ namespace OpenSim.Region.Framework.Scenes
4577 // For now, we use the NINJA naming scheme for identifying joints. 4580 // For now, we use the NINJA naming scheme for identifying joints.
4578 // In the future, we can support other joint specification schemes such as a 4581 // In the future, we can support other joint specification schemes such as a
4579 // custom checkbox in the viewer GUI. 4582 // custom checkbox in the viewer GUI.
4580 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4583 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4581 { 4584 {
4582 return IsHingeJoint() || IsBallJoint(); 4585 return IsHingeJoint() || IsBallJoint();
4583 } 4586 }
@@ -4696,7 +4699,6 @@ namespace OpenSim.Region.Framework.Scenes
4696 } 4699 }
4697 } 4700 }
4698 } 4701 }
4699
4700 else // it already has a physical representation 4702 else // it already has a physical representation
4701 { 4703 {
4702 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4704 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a2649ee..36cb09a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -1280,9 +1269,57 @@ namespace OpenSim.Region.Framework.Scenes
1280 return true; 1269 return true;
1281 } 1270 }
1282 } 1271 }
1272
1283 return false; 1273 return false;
1284 } 1274 }
1285 1275
1276 /// <summary>
1277 /// Returns the count of scripts in this parts inventory.
1278 /// </summary>
1279 /// <returns></returns>
1280 public int ScriptCount()
1281 {
1282 int count = 0;
1283 Items.LockItemsForRead(true);
1284 foreach (TaskInventoryItem item in m_items.Values)
1285 {
1286 if (item.InvType == (int)InventoryType.LSL)
1287 {
1288 count++;
1289 }
1290 }
1291 Items.LockItemsForRead(false);
1292 return count;
1293 }
1294 /// <summary>
1295 /// Returns the count of running scripts in this parts inventory.
1296 /// </summary>
1297 /// <returns></returns>
1298 public int RunningScriptCount()
1299 {
1300 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1301 if (engines.Length == 0)
1302 return 0;
1303
1304 int count = 0;
1305 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1306
1307 foreach (TaskInventoryItem item in scripts)
1308 {
1309 foreach (IScriptModule engine in engines)
1310 {
1311 if (engine != null)
1312 {
1313 if (engine.GetScriptState(item.ItemID))
1314 {
1315 count++;
1316 }
1317 }
1318 }
1319 }
1320 return count;
1321 }
1322
1286 public List<UUID> GetInventoryList() 1323 public List<UUID> GetInventoryList()
1287 { 1324 {
1288 List<UUID> ret = new List<UUID>(); 1325 List<UUID> ret = new List<UUID>();
@@ -1297,22 +1334,24 @@ namespace OpenSim.Region.Framework.Scenes
1297 { 1334 {
1298 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1335 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1299 1336
1300 lock (m_items) 1337 Items.LockItemsForRead(true);
1301 ret = new List<TaskInventoryItem>(m_items.Values); 1338 ret = new List<TaskInventoryItem>(m_items.Values);
1339 Items.LockItemsForRead(false);
1302 1340
1303 return ret; 1341 return ret;
1304 } 1342 }
1305 1343
1306 public List<TaskInventoryItem> GetInventoryScripts() 1344 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1307 { 1345 {
1308 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1346 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1309 1347
1310 lock (m_items) 1348 Items.LockItemsForRead(true);
1311 { 1349
1312 foreach (TaskInventoryItem item in m_items.Values) 1350 foreach (TaskInventoryItem item in m_items.Values)
1313 if (item.InvType == (int)InventoryType.LSL) 1351 if (item.InvType == (int)type)
1314 ret.Add(item); 1352 ret.Add(item);
1315 } 1353
1354 Items.LockItemsForRead(false);
1316 1355
1317 return ret; 1356 return ret;
1318 } 1357 }
@@ -1334,35 +1373,32 @@ namespace OpenSim.Region.Framework.Scenes
1334 if (engines.Length == 0) // No engine at all 1373 if (engines.Length == 0) // No engine at all
1335 return ret; 1374 return ret;
1336 1375
1337 Items.LockItemsForRead(true); 1376 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1338 foreach (TaskInventoryItem item in m_items.Values) 1377
1378 foreach (TaskInventoryItem item in scripts)
1339 { 1379 {
1340 if (item.InvType == (int)InventoryType.LSL) 1380 foreach (IScriptModule e in engines)
1341 { 1381 {
1342 foreach (IScriptModule e in engines) 1382 if (e != null)
1343 { 1383 {
1344 if (e != null) 1384 string n = e.GetXMLState(item.ItemID);
1385 if (n != String.Empty)
1345 { 1386 {
1346 string n = e.GetXMLState(item.ItemID); 1387 if (oldIDs)
1347 if (n != String.Empty) 1388 {
1389 if (!ret.ContainsKey(item.OldItemID))
1390 ret[item.OldItemID] = n;
1391 }
1392 else
1348 { 1393 {
1349 if (oldIDs) 1394 if (!ret.ContainsKey(item.ItemID))
1350 { 1395 ret[item.ItemID] = n;
1351 if (!ret.ContainsKey(item.OldItemID))
1352 ret[item.OldItemID] = n;
1353 }
1354 else
1355 {
1356 if (!ret.ContainsKey(item.ItemID))
1357 ret[item.ItemID] = n;
1358 }
1359 break;
1360 } 1396 }
1397 break;
1361 } 1398 }
1362 } 1399 }
1363 } 1400 }
1364 } 1401 }
1365 Items.LockItemsForRead(false);
1366 return ret; 1402 return ret;
1367 } 1403 }
1368 1404
@@ -1372,27 +1408,21 @@ namespace OpenSim.Region.Framework.Scenes
1372 if (engines.Length == 0) 1408 if (engines.Length == 0)
1373 return; 1409 return;
1374 1410
1411 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1375 1412
1376 Items.LockItemsForRead(true); 1413 foreach (TaskInventoryItem item in scripts)
1377
1378 foreach (TaskInventoryItem item in m_items.Values)
1379 { 1414 {
1380 if (item.InvType == (int)InventoryType.LSL) 1415 foreach (IScriptModule engine in engines)
1381 { 1416 {
1382 foreach (IScriptModule engine in engines) 1417 if (engine != null)
1383 { 1418 {
1384 if (engine != null) 1419 if (item.OwnerChanged)
1385 { 1420 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1386 if (item.OwnerChanged) 1421 item.OwnerChanged = false;
1387 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1422 engine.ResumeScript(item.ItemID);
1388 item.OwnerChanged = false;
1389 engine.ResumeScript(item.ItemID);
1390 }
1391 } 1423 }
1392 } 1424 }
1393 } 1425 }
1394
1395 Items.LockItemsForRead(false);
1396 } 1426 }
1397 } 1427 }
1398} 1428}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 108b044..f3f03f5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3545,6 +3545,63 @@ namespace OpenSim.Region.Framework.Scenes
3545 return m_attachments.Count > 0; 3545 return m_attachments.Count > 0;
3546 } 3546 }
3547 3547
3548 /// <summary>
3549 /// Returns the total count of scripts in all parts inventories.
3550 /// </summary>
3551 public int ScriptCount()
3552 {
3553 int count = 0;
3554 lock (m_attachments)
3555 {
3556 foreach (SceneObjectGroup gobj in m_attachments)
3557 {
3558 if (gobj != null)
3559 {
3560 count += gobj.ScriptCount();
3561 }
3562 }
3563 }
3564 return count;
3565 }
3566
3567 /// <summary>
3568 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3569 /// </summary>
3570 public float ScriptExecutionTime()
3571 {
3572 float time = 0.0f;
3573 lock (m_attachments)
3574 {
3575 foreach (SceneObjectGroup gobj in m_attachments)
3576 {
3577 if (gobj != null)
3578 {
3579 time += gobj.ScriptExecutionTime();
3580 }
3581 }
3582 }
3583 return time;
3584 }
3585
3586 /// <summary>
3587 /// Returns the total count of running scripts in all parts.
3588 /// </summary>
3589 public int RunningScriptCount()
3590 {
3591 int count = 0;
3592 lock (m_attachments)
3593 {
3594 foreach (SceneObjectGroup gobj in m_attachments)
3595 {
3596 if (gobj != null)
3597 {
3598 count += gobj.RunningScriptCount();
3599 }
3600 }
3601 }
3602 return count;
3603 }
3604
3548 public bool HasScriptedAttachments() 3605 public bool HasScriptedAttachments()
3549 { 3606 {
3550 lock (m_attachments) 3607 lock (m_attachments)
@@ -3902,7 +3959,7 @@ namespace OpenSim.Region.Framework.Scenes
3902 land.LandData.UserLocation != Vector3.Zero && 3959 land.LandData.UserLocation != Vector3.Zero &&
3903 land.LandData.OwnerID != m_uuid && 3960 land.LandData.OwnerID != m_uuid &&
3904 (!m_scene.Permissions.IsGod(m_uuid)) && 3961 (!m_scene.Permissions.IsGod(m_uuid)) &&
3905 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) 3962 (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)))
3906 { 3963 {
3907 float curr = Vector3.Distance(AbsolutePosition, pos); 3964 float curr = Vector3.Distance(AbsolutePosition, pos);
3908 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) 3965 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr)
@@ -3922,7 +3979,7 @@ namespace OpenSim.Region.Framework.Scenes
3922 { 3979 {
3923 if (GodLevel < 200 && 3980 if (GodLevel < 200 &&
3924 ((!m_scene.Permissions.IsGod(m_uuid) && 3981 ((!m_scene.Permissions.IsGod(m_uuid) &&
3925 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 3982 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
3926 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 3983 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
3927 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 3984 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
3928 { 3985 {
@@ -3996,7 +4053,7 @@ namespace OpenSim.Region.Framework.Scenes
3996 GodLevel < 200 && 4053 GodLevel < 200 &&
3997 ((land.LandData.OwnerID != m_uuid && 4054 ((land.LandData.OwnerID != m_uuid &&
3998 !m_scene.Permissions.IsGod(m_uuid) && 4055 !m_scene.Permissions.IsGod(m_uuid) &&
3999 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4056 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4000 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4057 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4001 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4058 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4002 { 4059 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..9fea3c6
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Threading;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 /// <summary>
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary>
44 [TestFixture]
45 public class SceneObjectSpatialTests
46 {
47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49
50 [SetUp]
51 public void SetUp()
52 {
53 m_scene = SceneHelpers.SetupScene();
54 }
55
56 [Test]
57 public void TestGetSceneObjectGroupPosition()
58 {
59 TestHelpers.InMethod();
60
61 Vector3 position = new Vector3(10, 20, 30);
62
63 SceneObjectGroup so
64 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
65 so.AbsolutePosition = position;
66 m_scene.AddNewSceneObject(so, false);
67
68 Assert.That(so.AbsolutePosition, Is.EqualTo(position));
69 }
70
71 [Test]
72 public void TestGetRootPartPosition()
73 {
74 TestHelpers.InMethod();
75
76 Vector3 partPosition = new Vector3(10, 20, 30);
77
78 SceneObjectGroup so
79 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
80 so.AbsolutePosition = partPosition;
81 m_scene.AddNewSceneObject(so, false);
82
83 Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
84 Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
85 Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
86 Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
87 Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
88 }
89
90 [Test]
91 public void TestGetChildPartPosition()
92 {
93 TestHelpers.InMethod();
94
95 Vector3 rootPartPosition = new Vector3(10, 20, 30);
96 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
97
98 SceneObjectGroup so
99 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
100 so.AbsolutePosition = rootPartPosition;
101 so.Parts[1].OffsetPosition = childOffsetPosition;
102
103 m_scene.AddNewSceneObject(so, false);
104
105 // Calculate child absolute position.
106 Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
107
108 SceneObjectPart childPart = so.Parts[1];
109 Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
110 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
111 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
112 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
113 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
114 }
115
116 [Test]
117 public void TestGetChildPartPositionAfterObjectRotation()
118 {
119 TestHelpers.InMethod();
120
121 Vector3 rootPartPosition = new Vector3(10, 20, 30);
122 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
123
124 SceneObjectGroup so
125 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
126 so.AbsolutePosition = rootPartPosition;
127 so.Parts[1].OffsetPosition = childOffsetPosition;
128
129 m_scene.AddNewSceneObject(so, false);
130
131 so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
132
133 // Calculate child absolute position.
134 Vector3 rotatedChildOffsetPosition
135 = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
136
137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
138
139 SceneObjectPart childPart = so.Parts[1];
140
141 // FIXME: Should be childPosition after rotation?
142 Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
143
144 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
145 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
146
147 // Relative to root part as (0, 0, 0)
148 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
149
150 // Relative to root part as (0, 0, 0)
151 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 2a342d5..360566d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests
43 [TestFixture] 44 [TestFixture]
44 public class SceneObjectStatusTests 45 public class SceneObjectStatusTests
45 { 46 {
47 private TestScene m_scene;
48 private UUID m_ownerId = TestHelpers.ParseTail(0x1);
49 private SceneObjectGroup m_so1;
50 private SceneObjectGroup m_so2;
51
52 [SetUp]
53 public void Init()
54 {
55 m_scene = SceneHelpers.SetupScene();
56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
58 }
59
46 [Test] 60 [Test]
47 public void TestSetPhantom() 61 public void TestSetPhantomSinglePrim()
48 { 62 {
49 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
50 64
51// Scene scene = SceneSetupHelpers.SetupScene(); 65 m_scene.AddSceneObject(m_so1);
52 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); 66
53 SceneObjectPart rootPart = so.RootPart; 67 SceneObjectPart rootPart = m_so1.RootPart;
54 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 68 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
55 69
56 so.ScriptSetPhantomStatus(true); 70 m_so1.ScriptSetPhantomStatus(true);
57 71
58// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); 72// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
59 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); 73 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
60 74
61 so.ScriptSetPhantomStatus(false); 75 m_so1.ScriptSetPhantomStatus(false);
62 76
63 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 77 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
64 } 78 }
79
80 [Test]
81 public void TestSetPhysicsSinglePrim()
82 {
83 TestHelpers.InMethod();
84
85 m_scene.AddSceneObject(m_so1);
86
87 SceneObjectPart rootPart = m_so1.RootPart;
88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
89
90 m_so1.ScriptSetPhysicsStatus(true);
91
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
94
95 m_so1.ScriptSetPhysicsStatus(false);
96
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 }
99
100 [Test]
101 public void TestSetPhysicsLinkset()
102 {
103 TestHelpers.InMethod();
104
105 m_scene.AddSceneObject(m_so1);
106 m_scene.AddSceneObject(m_so2);
107
108 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
109
110 m_so1.ScriptSetPhysicsStatus(true);
111
112 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
113 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
114
115 m_so1.ScriptSetPhysicsStatus(false);
116
117 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
118 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
119
120 m_so1.ScriptSetPhysicsStatus(true);
121
122 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
123 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
124 }
125
126 /// <summary>
127 /// Test that linking results in the correct physical status for all linkees.
128 /// </summary>
129 [Test]
130 public void TestLinkPhysicsBothPhysical()
131 {
132 TestHelpers.InMethod();
133
134 m_scene.AddSceneObject(m_so1);
135 m_scene.AddSceneObject(m_so2);
136
137 m_so1.ScriptSetPhysicsStatus(true);
138 m_so2.ScriptSetPhysicsStatus(true);
139
140 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
141
142 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
143 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
144 }
145
146 /// <summary>
147 /// Test that linking results in the correct physical status for all linkees.
148 /// </summary>
149 [Test]
150 public void TestLinkPhysicsRootPhysicalOnly()
151 {
152 TestHelpers.InMethod();
153
154 m_scene.AddSceneObject(m_so1);
155 m_scene.AddSceneObject(m_so2);
156
157 m_so1.ScriptSetPhysicsStatus(true);
158
159 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
160
161 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
162 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
163 }
164
165 /// <summary>
166 /// Test that linking results in the correct physical status for all linkees.
167 /// </summary>
168 [Test]
169 public void TestLinkPhysicsChildPhysicalOnly()
170 {
171 TestHelpers.InMethod();
172
173 m_scene.AddSceneObject(m_so1);
174 m_scene.AddSceneObject(m_so2);
175
176 m_so2.ScriptSetPhysicsStatus(true);
177
178 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
179
180 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
181 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
182 }
65 } 183 }
66} \ No newline at end of file 184} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
new file mode 100644
index 0000000..34894ba
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
@@ -0,0 +1,500 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
46{
47 public class JsonStore
48 {
49 private static readonly ILog m_log =
50 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 private OSD m_ValueStore;
53
54 protected class TakeValueCallbackClass
55 {
56 public string Path { get; set; }
57 public bool UseJson { get; set; }
58 public TakeValueCallback Callback { get; set; }
59
60 public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback)
61 {
62 Path = spath;
63 UseJson = usejson;
64 Callback = cback;
65 }
66 }
67
68 protected List<TakeValueCallbackClass> m_TakeStore;
69 protected List<TakeValueCallbackClass> m_ReadStore;
70
71
72 // -----------------------------------------------------------------
73 /// <summary>
74 ///
75 /// </summary>
76 // -----------------------------------------------------------------
77 public JsonStore() : this("") {}
78
79 public JsonStore(string value)
80 {
81 m_TakeStore = new List<TakeValueCallbackClass>();
82 m_ReadStore = new List<TakeValueCallbackClass>();
83
84 if (String.IsNullOrEmpty(value))
85 m_ValueStore = new OSDMap();
86 else
87 m_ValueStore = OSDParser.DeserializeJson(value);
88 }
89
90 // -----------------------------------------------------------------
91 /// <summary>
92 ///
93 /// </summary>
94 // -----------------------------------------------------------------
95 public bool TestPath(string expr, bool useJson)
96 {
97 Stack<string> path = ParsePathExpression(expr);
98 OSD result = ProcessPathExpression(m_ValueStore,path);
99
100 if (result == null)
101 return false;
102
103 if (useJson || result.Type == OSDType.String)
104 return true;
105
106 return false;
107 }
108
109 // -----------------------------------------------------------------
110 /// <summary>
111 ///
112 /// </summary>
113 // -----------------------------------------------------------------
114 public bool GetValue(string expr, out string value, bool useJson)
115 {
116 Stack<string> path = ParsePathExpression(expr);
117 OSD result = ProcessPathExpression(m_ValueStore,path);
118 return ConvertOutputValue(result,out value,useJson);
119 }
120
121
122 // -----------------------------------------------------------------
123 /// <summary>
124 ///
125 /// </summary>
126 // -----------------------------------------------------------------
127 public bool RemoveValue(string expr)
128 {
129 return SetValueFromExpression(expr,null);
130 }
131
132 // -----------------------------------------------------------------
133 /// <summary>
134 ///
135 /// </summary>
136 // -----------------------------------------------------------------
137 public bool SetValue(string expr, string value, bool useJson)
138 {
139 OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value);
140 return SetValueFromExpression(expr,ovalue);
141 }
142
143 // -----------------------------------------------------------------
144 /// <summary>
145 ///
146 /// </summary>
147 // -----------------------------------------------------------------
148 public bool TakeValue(string expr, bool useJson, TakeValueCallback cback)
149 {
150 Stack<string> path = ParsePathExpression(expr);
151 string pexpr = PathExpressionToKey(path);
152
153 OSD result = ProcessPathExpression(m_ValueStore,path);
154 if (result == null)
155 {
156 m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
157 return false;
158 }
159
160 string value = String.Empty;
161 if (! ConvertOutputValue(result,out value,useJson))
162 {
163 // the structure does not match the request so i guess we'll wait
164 m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
165 return false;
166 }
167
168 SetValueFromExpression(expr,null);
169 cback(value);
170
171 return true;
172 }
173
174 // -----------------------------------------------------------------
175 /// <summary>
176 ///
177 /// </summary>
178 // -----------------------------------------------------------------
179 public bool ReadValue(string expr, bool useJson, TakeValueCallback cback)
180 {
181 Stack<string> path = ParsePathExpression(expr);
182 string pexpr = PathExpressionToKey(path);
183
184 OSD result = ProcessPathExpression(m_ValueStore,path);
185 if (result == null)
186 {
187 m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
188 return false;
189 }
190
191 string value = String.Empty;
192 if (! ConvertOutputValue(result,out value,useJson))
193 {
194 // the structure does not match the request so i guess we'll wait
195 m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
196 return false;
197 }
198
199 cback(value);
200
201 return true;
202 }
203
204 // -----------------------------------------------------------------
205 /// <summary>
206 ///
207 /// </summary>
208 // -----------------------------------------------------------------
209 protected bool SetValueFromExpression(string expr, OSD ovalue)
210 {
211 Stack<string> path = ParsePathExpression(expr);
212 if (path.Count == 0)
213 {
214 m_ValueStore = ovalue;
215 return true;
216 }
217
218 string pkey = path.Pop();
219 string pexpr = PathExpressionToKey(path);
220 if (pexpr != "")
221 pexpr += ".";
222
223 OSD result = ProcessPathExpression(m_ValueStore,path);
224 if (result == null)
225 return false;
226
227 Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]");
228 MatchCollection amatches = aPattern.Matches(pkey,0);
229
230 if (amatches.Count > 0)
231 {
232 if (result.Type != OSDType.Array)
233 return false;
234
235 OSDArray amap = result as OSDArray;
236
237 Match match = amatches[0];
238 GroupCollection groups = match.Groups;
239 string akey = groups[1].Value;
240
241 if (akey == "+")
242 {
243 string npkey = String.Format("[{0}]",amap.Count);
244
245 amap.Add(ovalue);
246 InvokeNextCallback(pexpr + npkey);
247 return true;
248 }
249
250 int aval = Convert.ToInt32(akey);
251 if (0 <= aval && aval < amap.Count)
252 {
253 if (ovalue == null)
254 amap.RemoveAt(aval);
255 else
256 {
257 amap[aval] = ovalue;
258 InvokeNextCallback(pexpr + pkey);
259 }
260 return true;
261 }
262
263 return false;
264 }
265
266 Regex hPattern = new Regex("{([^}]+)}");
267 MatchCollection hmatches = hPattern.Matches(pkey,0);
268
269 if (hmatches.Count > 0)
270 {
271 Match match = hmatches[0];
272 GroupCollection groups = match.Groups;
273 string hkey = groups[1].Value;
274
275 if (result is OSDMap)
276 {
277 OSDMap hmap = result as OSDMap;
278 if (ovalue != null)
279 {
280 hmap[hkey] = ovalue;
281 InvokeNextCallback(pexpr + pkey);
282 }
283 else if (hmap.ContainsKey(hkey))
284 hmap.Remove(hkey);
285
286 return true;
287 }
288
289 return false;
290 }
291
292 // Shouldn't get here if the path was checked correctly
293 m_log.WarnFormat("[JsonStore] invalid path expression");
294 return false;
295 }
296
297 // -----------------------------------------------------------------
298 /// <summary>
299 ///
300 /// </summary>
301 // -----------------------------------------------------------------
302 protected bool InvokeNextCallback(string pexpr)
303 {
304 // Process all of the reads that match the expression first
305 List<TakeValueCallbackClass> reads =
306 m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
307
308 foreach (TakeValueCallbackClass readcb in reads)
309 {
310 m_ReadStore.Remove(readcb);
311 ReadValue(readcb.Path,readcb.UseJson,readcb.Callback);
312 }
313
314 // Process one take next
315 TakeValueCallbackClass takecb =
316 m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
317
318 if (takecb != null)
319 {
320 m_TakeStore.Remove(takecb);
321 TakeValue(takecb.Path,takecb.UseJson,takecb.Callback);
322
323 return true;
324 }
325
326 return false;
327 }
328
329 // -----------------------------------------------------------------
330 /// <summary>
331 /// Parse the path expression and put the components into a stack. We
332 /// use a stack because we process the path in inverse order later
333 /// </summary>
334 // -----------------------------------------------------------------
335 protected static Stack<string> ParsePathExpression(string path)
336 {
337 Stack<string> m_path = new Stack<string>();
338
339 // add front and rear separators
340 path = "." + path + ".";
341
342 // add separators for quoted paths
343 Regex pass1 = new Regex("{[^}]+}");
344 path = pass1.Replace(path,".$0.",-1,0);
345
346 // add separators for array references
347 Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])");
348 path = pass2.Replace(path,".$0.",-1,0);
349
350 // add quotes to bare identifier
351 Regex pass3 = new Regex("\\.([a-zA-Z]+)");
352 path = pass3.Replace(path,".{$1}",-1,0);
353
354 // remove extra separators
355 Regex pass4 = new Regex("\\.+");
356 path = pass4.Replace(path,".",-1,0);
357
358 Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$");
359 if (validate.IsMatch(path))
360 {
361 Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)");
362 MatchCollection matches = parser.Matches(path,0);
363 foreach (Match match in matches)
364 m_path.Push(match.Groups[1].Value);
365 }
366
367 return m_path;
368 }
369
370 // -----------------------------------------------------------------
371 /// <summary>
372 ///
373 /// </summary>
374 /// <param>path is a stack where the top level of the path is at the bottom of the stack</param>
375 // -----------------------------------------------------------------
376 protected static OSD ProcessPathExpression(OSD map, Stack<string> path)
377 {
378 if (path.Count == 0)
379 return map;
380
381 string pkey = path.Pop();
382
383 OSD rmap = ProcessPathExpression(map,path);
384 if (rmap == null)
385 return null;
386
387 // ---------- Check for an array index ----------
388 Regex aPattern = new Regex("\\[([0-9]+)\\]");
389 MatchCollection amatches = aPattern.Matches(pkey,0);
390
391 if (amatches.Count > 0)
392 {
393 if (rmap.Type != OSDType.Array)
394 {
395 m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey);
396 return null;
397 }
398
399 OSDArray amap = rmap as OSDArray;
400
401 Match match = amatches[0];
402 GroupCollection groups = match.Groups;
403 string akey = groups[1].Value;
404 int aval = Convert.ToInt32(akey);
405
406 if (aval < amap.Count)
407 return (OSD) amap[aval];
408
409 return null;
410 }
411
412 // ---------- Check for a hash index ----------
413 Regex hPattern = new Regex("{([^}]+)}");
414 MatchCollection hmatches = hPattern.Matches(pkey,0);
415
416 if (hmatches.Count > 0)
417 {
418 if (rmap.Type != OSDType.Map)
419 {
420 m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey);
421 return null;
422 }
423
424 OSDMap hmap = rmap as OSDMap;
425
426 Match match = hmatches[0];
427 GroupCollection groups = match.Groups;
428 string hkey = groups[1].Value;
429
430 if (hmap.ContainsKey(hkey))
431 return (OSD) hmap[hkey];
432
433 return null;
434 }
435
436 // Shouldn't get here if the path was checked correctly
437 m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure");
438 return null;
439 }
440
441 // -----------------------------------------------------------------
442 /// <summary>
443 ///
444 /// </summary>
445 // -----------------------------------------------------------------
446 protected static bool ConvertOutputValue(OSD result, out string value, bool useJson)
447 {
448 value = String.Empty;
449
450 // If we couldn't process the path
451 if (result == null)
452 return false;
453
454 if (useJson)
455 {
456 // The path pointed to an intermediate hash structure
457 if (result.Type == OSDType.Map)
458 {
459 value = OSDParser.SerializeJsonString(result as OSDMap);
460 return true;
461 }
462
463 // The path pointed to an intermediate hash structure
464 if (result.Type == OSDType.Array)
465 {
466 value = OSDParser.SerializeJsonString(result as OSDArray);
467 return true;
468 }
469
470 value = "'" + result.AsString() + "'";
471 return true;
472 }
473
474 if (result.Type == OSDType.String)
475 {
476 value = result.AsString();
477 return true;
478 }
479
480 return false;
481 }
482
483 // -----------------------------------------------------------------
484 /// <summary>
485 ///
486 /// </summary>
487 // -----------------------------------------------------------------
488 protected static string PathExpressionToKey(Stack<string> path)
489 {
490 if (path.Count == 0)
491 return "";
492
493 string pkey = "";
494 foreach (string k in path)
495 pkey = (pkey == "") ? k : (k + "." + pkey);
496
497 return pkey;
498 }
499 }
500}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
new file mode 100644
index 0000000..311531c
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -0,0 +1,430 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45
46namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
47{
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
49
50 public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private IConfig m_config = null;
56 private bool m_enabled = false;
57 private Scene m_scene = null;
58
59 private Dictionary<UUID,JsonStore> m_JsonValueStore;
60 private UUID m_sharedStore;
61
62#region IRegionModule Members
63
64 // -----------------------------------------------------------------
65 /// <summary>
66 /// Name of this shared module is it's class name
67 /// </summary>
68 // -----------------------------------------------------------------
69 public string Name
70 {
71 get { return this.GetType().Name; }
72 }
73
74 // -----------------------------------------------------------------
75 /// <summary>
76 /// Initialise this shared module
77 /// </summary>
78 /// <param name="scene">this region is getting initialised</param>
79 /// <param name="source">nini config, we are not using this</param>
80 // -----------------------------------------------------------------
81 public void Initialise(IConfigSource config)
82 {
83 try
84 {
85 if ((m_config = config.Configs["JsonStore"]) == null)
86 {
87 // There is no configuration, the module is disabled
88 // m_log.InfoFormat("[JsonStore] no configuration info");
89 return;
90 }
91
92 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
93 }
94 catch (Exception e)
95 {
96 m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message);
97 return;
98 }
99
100 if (m_enabled)
101 m_log.DebugFormat("[JsonStore] module is enabled");
102 }
103
104 // -----------------------------------------------------------------
105 /// <summary>
106 /// everything is loaded, perform post load configuration
107 /// </summary>
108 // -----------------------------------------------------------------
109 public void PostInitialise()
110 {
111 }
112
113 // -----------------------------------------------------------------
114 /// <summary>
115 /// Nothing to do on close
116 /// </summary>
117 // -----------------------------------------------------------------
118 public void Close()
119 {
120 }
121
122 // -----------------------------------------------------------------
123 /// <summary>
124 /// </summary>
125 // -----------------------------------------------------------------
126 public void AddRegion(Scene scene)
127 {
128 if (m_enabled)
129 {
130 m_scene = scene;
131 m_scene.RegisterModuleInterface<IJsonStoreModule>(this);
132
133 m_sharedStore = UUID.Zero;
134 m_JsonValueStore = new Dictionary<UUID,JsonStore>();
135 m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
136 }
137 }
138
139 // -----------------------------------------------------------------
140 /// <summary>
141 /// </summary>
142 // -----------------------------------------------------------------
143 public void RemoveRegion(Scene scene)
144 {
145 // need to remove all references to the scene in the subscription
146 // list to enable full garbage collection of the scene object
147 }
148
149 // -----------------------------------------------------------------
150 /// <summary>
151 /// Called when all modules have been added for a region. This is
152 /// where we hook up events
153 /// </summary>
154 // -----------------------------------------------------------------
155 public void RegionLoaded(Scene scene)
156 {
157 if (m_enabled) {}
158 }
159
160 /// -----------------------------------------------------------------
161 /// <summary>
162 /// </summary>
163 // -----------------------------------------------------------------
164 public Type ReplaceableInterface
165 {
166 get { return null; }
167 }
168
169#endregion
170
171#region ScriptInvocationInteface
172
173 // -----------------------------------------------------------------
174 /// <summary>
175 ///
176 /// </summary>
177 // -----------------------------------------------------------------
178 public bool CreateStore(string value, out UUID result)
179 {
180 result = UUID.Zero;
181
182 if (! m_enabled) return false;
183
184 UUID uuid = UUID.Random();
185 JsonStore map = null;
186
187 try
188 {
189 map = new JsonStore(value);
190 }
191 catch (Exception e)
192 {
193 m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message);
194 return false;
195 }
196
197 lock (m_JsonValueStore)
198 m_JsonValueStore.Add(uuid,map);
199
200 result = uuid;
201 return true;
202 }
203
204 // -----------------------------------------------------------------
205 /// <summary>
206 ///
207 /// </summary>
208 // -----------------------------------------------------------------
209 public bool DestroyStore(UUID storeID)
210 {
211 if (! m_enabled) return false;
212
213 lock (m_JsonValueStore)
214 m_JsonValueStore.Remove(storeID);
215
216 return true;
217 }
218
219 // -----------------------------------------------------------------
220 /// <summary>
221 ///
222 /// </summary>
223 // -----------------------------------------------------------------
224 public bool TestPath(UUID storeID, string path, bool useJson)
225 {
226 if (! m_enabled) return false;
227
228 JsonStore map = null;
229 lock (m_JsonValueStore)
230 {
231 if (! m_JsonValueStore.TryGetValue(storeID,out map))
232 {
233 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
234 return true;
235 }
236 }
237
238 try
239 {
240 lock (map)
241 return map.TestPath(path,useJson);
242 }
243 catch (Exception e)
244 {
245 m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message);
246 }
247
248 return false;
249 }
250
251 // -----------------------------------------------------------------
252 /// <summary>
253 ///
254 /// </summary>
255 // -----------------------------------------------------------------
256 public bool SetValue(UUID storeID, string path, string value, bool useJson)
257 {
258 if (! m_enabled) return false;
259
260 JsonStore map = null;
261 lock (m_JsonValueStore)
262 {
263 if (! m_JsonValueStore.TryGetValue(storeID,out map))
264 {
265 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
266 return false;
267 }
268 }
269
270 try
271 {
272 lock (map)
273 if (map.SetValue(path,value,useJson))
274 return true;
275 }
276 catch (Exception e)
277 {
278 m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message);
279 }
280
281 return false;
282 }
283
284 // -----------------------------------------------------------------
285 /// <summary>
286 ///
287 /// </summary>
288 // -----------------------------------------------------------------
289 public bool RemoveValue(UUID storeID, string path)
290 {
291 if (! m_enabled) return false;
292
293 JsonStore map = null;
294 lock (m_JsonValueStore)
295 {
296 if (! m_JsonValueStore.TryGetValue(storeID,out map))
297 {
298 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
299 return false;
300 }
301 }
302
303 try
304 {
305 lock (map)
306 if (map.RemoveValue(path))
307 return true;
308 }
309 catch (Exception e)
310 {
311 m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message);
312 }
313
314 return false;
315 }
316
317 // -----------------------------------------------------------------
318 /// <summary>
319 ///
320 /// </summary>
321 // -----------------------------------------------------------------
322 public bool GetValue(UUID storeID, string path, bool useJson, out string value)
323 {
324 value = String.Empty;
325
326 if (! m_enabled) return false;
327
328 JsonStore map = null;
329 lock (m_JsonValueStore)
330 {
331 if (! m_JsonValueStore.TryGetValue(storeID,out map))
332 return false;
333 }
334
335 try
336 {
337 lock (map)
338 {
339 return map.GetValue(path, out value, useJson);
340 }
341 }
342 catch (Exception e)
343 {
344 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message);
345 }
346
347 return false;
348 }
349
350 // -----------------------------------------------------------------
351 /// <summary>
352 ///
353 /// </summary>
354 // -----------------------------------------------------------------
355 public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
356 {
357 if (! m_enabled)
358 {
359 cback(String.Empty);
360 return;
361 }
362
363 JsonStore map = null;
364 lock (m_JsonValueStore)
365 {
366 if (! m_JsonValueStore.TryGetValue(storeID,out map))
367 {
368 cback(String.Empty);
369 return;
370 }
371 }
372
373 try
374 {
375 lock (map)
376 {
377 map.TakeValue(path, useJson, cback);
378 return;
379 }
380 }
381 catch (Exception e)
382 {
383 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
384 }
385
386 cback(String.Empty);
387 }
388
389 // -----------------------------------------------------------------
390 /// <summary>
391 ///
392 /// </summary>
393 // -----------------------------------------------------------------
394 public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
395 {
396 if (! m_enabled)
397 {
398 cback(String.Empty);
399 return;
400 }
401
402 JsonStore map = null;
403 lock (m_JsonValueStore)
404 {
405 if (! m_JsonValueStore.TryGetValue(storeID,out map))
406 {
407 cback(String.Empty);
408 return;
409 }
410 }
411
412 try
413 {
414 lock (map)
415 {
416 map.ReadValue(path, useJson, cback);
417 return;
418 }
419 }
420 catch (Exception e)
421 {
422 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
423 }
424
425 cback(String.Empty);
426 }
427
428#endregion
429 }
430}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
new file mode 100644
index 0000000..eda2aef
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -0,0 +1,490 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
46{
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")]
48
49 public class JsonStoreScriptModule : INonSharedRegionModule
50 {
51 private static readonly ILog m_log =
52 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private IConfig m_config = null;
55 private bool m_enabled = false;
56 private Scene m_scene = null;
57
58 private IScriptModuleComms m_comms;
59 private IJsonStoreModule m_store;
60
61#region IRegionModule Members
62
63 // -----------------------------------------------------------------
64 /// <summary>
65 /// Name of this shared module is it's class name
66 /// </summary>
67 // -----------------------------------------------------------------
68 public string Name
69 {
70 get { return this.GetType().Name; }
71 }
72
73 // -----------------------------------------------------------------
74 /// <summary>
75 /// Initialise this shared module
76 /// </summary>
77 /// <param name="scene">this region is getting initialised</param>
78 /// <param name="source">nini config, we are not using this</param>
79 // -----------------------------------------------------------------
80 public void Initialise(IConfigSource config)
81 {
82 try
83 {
84 if ((m_config = config.Configs["JsonStore"]) == null)
85 {
86 // There is no configuration, the module is disabled
87 // m_log.InfoFormat("[JsonStoreScripts] no configuration info");
88 return;
89 }
90
91 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
92 }
93 catch (Exception e)
94 {
95 m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message);
96 return;
97 }
98
99 if (m_enabled)
100 m_log.DebugFormat("[JsonStoreScripts] module is enabled");
101 }
102
103 // -----------------------------------------------------------------
104 /// <summary>
105 /// everything is loaded, perform post load configuration
106 /// </summary>
107 // -----------------------------------------------------------------
108 public void PostInitialise()
109 {
110 }
111
112 // -----------------------------------------------------------------
113 /// <summary>
114 /// Nothing to do on close
115 /// </summary>
116 // -----------------------------------------------------------------
117 public void Close()
118 {
119 }
120
121 // -----------------------------------------------------------------
122 /// <summary>
123 /// </summary>
124 // -----------------------------------------------------------------
125 public void AddRegion(Scene scene)
126 {
127 }
128
129 // -----------------------------------------------------------------
130 /// <summary>
131 /// </summary>
132 // -----------------------------------------------------------------
133 public void RemoveRegion(Scene scene)
134 {
135 // need to remove all references to the scene in the subscription
136 // list to enable full garbage collection of the scene object
137 }
138
139 // -----------------------------------------------------------------
140 /// <summary>
141 /// Called when all modules have been added for a region. This is
142 /// where we hook up events
143 /// </summary>
144 // -----------------------------------------------------------------
145 public void RegionLoaded(Scene scene)
146 {
147 if (m_enabled)
148 {
149 m_scene = scene;
150 m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>();
151 if (m_comms == null)
152 {
153 m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined");
154 m_enabled = false;
155 return;
156 }
157
158 m_store = m_scene.RequestModuleInterface<IJsonStoreModule>();
159 if (m_store == null)
160 {
161 m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined");
162 m_enabled = false;
163 return;
164 }
165
166 m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
167 m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
168
169 m_comms.RegisterScriptInvocation(this,"JsonReadNotecard");
170 m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard");
171
172 m_comms.RegisterScriptInvocation(this,"JsonTestPath");
173 m_comms.RegisterScriptInvocation(this,"JsonTestPathJson");
174
175 m_comms.RegisterScriptInvocation(this,"JsonGetValue");
176 m_comms.RegisterScriptInvocation(this,"JsonGetValueJson");
177
178 m_comms.RegisterScriptInvocation(this,"JsonTakeValue");
179 m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson");
180
181 m_comms.RegisterScriptInvocation(this,"JsonReadValue");
182 m_comms.RegisterScriptInvocation(this,"JsonReadValueJson");
183
184 m_comms.RegisterScriptInvocation(this,"JsonSetValue");
185 m_comms.RegisterScriptInvocation(this,"JsonSetValueJson");
186
187 m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
188 }
189 }
190
191 /// -----------------------------------------------------------------
192 /// <summary>
193 /// </summary>
194 // -----------------------------------------------------------------
195 public Type ReplaceableInterface
196 {
197 get { return null; }
198 }
199
200#endregion
201
202#region ScriptInvocationInteface
203 // -----------------------------------------------------------------
204 /// <summary>
205 ///
206 /// </summary>
207 // -----------------------------------------------------------------
208 protected void GenerateRuntimeError(string msg)
209 {
210 throw new Exception("JsonStore Runtime Error: " + msg);
211 }
212
213 // -----------------------------------------------------------------
214 /// <summary>
215 ///
216 /// </summary>
217 // -----------------------------------------------------------------
218 protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value)
219 {
220 UUID uuid = UUID.Zero;
221 if (! m_store.CreateStore(value, out uuid))
222 GenerateRuntimeError("Failed to create Json store");
223
224 return uuid;
225 }
226
227 // -----------------------------------------------------------------
228 /// <summary>
229 ///
230 /// </summary>
231 // -----------------------------------------------------------------
232 protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
233 {
234 return m_store.DestroyStore(storeID) ? 1 : 0;
235 }
236
237 // -----------------------------------------------------------------
238 /// <summary>
239 ///
240 /// </summary>
241 // -----------------------------------------------------------------
242 protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
243 {
244 UUID reqID = UUID.Random();
245 Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); });
246 return reqID;
247 }
248
249 // -----------------------------------------------------------------
250 /// <summary>
251 ///
252 /// </summary>
253 // -----------------------------------------------------------------
254 protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name)
255 {
256 UUID reqID = UUID.Random();
257 Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); });
258 return reqID;
259 }
260
261 // -----------------------------------------------------------------
262 /// <summary>
263 ///
264 /// </summary>
265 // -----------------------------------------------------------------
266 protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path)
267 {
268 return m_store.TestPath(storeID,path,false) ? 1 : 0;
269 }
270
271 protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path)
272 {
273 return m_store.TestPath(storeID,path,true) ? 1 : 0;
274 }
275
276 // -----------------------------------------------------------------
277 /// <summary>
278 ///
279 /// </summary>
280 // -----------------------------------------------------------------
281 protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
282 {
283 return m_store.SetValue(storeID,path,value,false) ? 1 : 0;
284 }
285
286 protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
287 {
288 return m_store.SetValue(storeID,path,value,true) ? 1 : 0;
289 }
290
291 // -----------------------------------------------------------------
292 /// <summary>
293 ///
294 /// </summary>
295 // -----------------------------------------------------------------
296 protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path)
297 {
298 return m_store.RemoveValue(storeID,path) ? 1 : 0;
299 }
300
301 // -----------------------------------------------------------------
302 /// <summary>
303 ///
304 /// </summary>
305 // -----------------------------------------------------------------
306 protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path)
307 {
308 string value = String.Empty;
309 m_store.GetValue(storeID,path,false,out value);
310 return value;
311 }
312
313 protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
314 {
315 string value = String.Empty;
316 m_store.GetValue(storeID,path,true, out value);
317 return value;
318 }
319
320 // -----------------------------------------------------------------
321 /// <summary>
322 ///
323 /// </summary>
324 // -----------------------------------------------------------------
325 protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path)
326 {
327 UUID reqID = UUID.Random();
328 Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); });
329 return reqID;
330 }
331
332 protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
333 {
334 UUID reqID = UUID.Random();
335 Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); });
336 return reqID;
337 }
338
339 private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
340 {
341 try
342 {
343 m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
344 return;
345 }
346 catch (Exception e)
347 {
348 m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
349 }
350
351 DispatchValue(scriptID,reqID,String.Empty);
352 }
353
354
355 // -----------------------------------------------------------------
356 /// <summary>
357 ///
358 /// </summary>
359 // -----------------------------------------------------------------
360 protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path)
361 {
362 UUID reqID = UUID.Random();
363 Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); });
364 return reqID;
365 }
366
367 protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
368 {
369 UUID reqID = UUID.Random();
370 Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); });
371 return reqID;
372 }
373
374 private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
375 {
376 try
377 {
378 m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
379 return;
380 }
381 catch (Exception e)
382 {
383 m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
384 }
385
386 DispatchValue(scriptID,reqID,String.Empty);
387 }
388
389#endregion
390
391 // -----------------------------------------------------------------
392 /// <summary>
393 ///
394 /// </summary>
395 // -----------------------------------------------------------------
396 protected void DispatchValue(UUID scriptID, UUID reqID, string value)
397 {
398 m_comms.DispatchReply(scriptID,1,value,reqID.ToString());
399 }
400
401 // -----------------------------------------------------------------
402 /// <summary>
403 ///
404 /// </summary>
405 // -----------------------------------------------------------------
406 private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
407 {
408 AssetBase a = m_scene.AssetService.Get(assetID.ToString());
409 if (a == null)
410 GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID));
411
412 if (a.Type != (sbyte)AssetType.Notecard)
413 GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID));
414
415 m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID);
416
417 try
418 {
419 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
420 string jsondata = SLUtil.ParseNotecardToString(enc.GetString(a.Data));
421 int result = m_store.SetValue(storeID,path,jsondata,true) ? 1 : 0;
422 m_comms.DispatchReply(scriptID,result,"",reqID.ToString());
423 return;
424 }
425 catch (Exception e)
426 {
427 m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message);
428 }
429
430 GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString()));
431 m_comms.DispatchReply(scriptID,0,"",reqID.ToString());
432 }
433
434 // -----------------------------------------------------------------
435 /// <summary>
436 ///
437 /// </summary>
438 // -----------------------------------------------------------------
439 private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name)
440 {
441 string data;
442 if (! m_store.GetValue(storeID,path,true, out data))
443 {
444 m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString());
445 return;
446 }
447
448 SceneObjectPart host = m_scene.GetSceneObjectPart(hostID);
449
450 // Create new asset
451 UUID assetID = UUID.Random();
452 AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString());
453 asset.Description = "Json store";
454
455 int textLength = data.Length;
456 data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
457 + textLength.ToString() + "\n" + data + "}\n";
458
459 asset.Data = Util.UTF8.GetBytes(data);
460 m_scene.AssetService.Store(asset);
461
462 // Create Task Entry
463 TaskInventoryItem taskItem = new TaskInventoryItem();
464
465 taskItem.ResetIDs(host.UUID);
466 taskItem.ParentID = host.UUID;
467 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
468 taskItem.Name = asset.Name;
469 taskItem.Description = asset.Description;
470 taskItem.Type = (int)AssetType.Notecard;
471 taskItem.InvType = (int)InventoryType.Notecard;
472 taskItem.OwnerID = host.OwnerID;
473 taskItem.CreatorID = host.OwnerID;
474 taskItem.BasePermissions = (uint)PermissionMask.All;
475 taskItem.CurrentPermissions = (uint)PermissionMask.All;
476 taskItem.EveryonePermissions = 0;
477 taskItem.NextPermissions = (uint)PermissionMask.All;
478 taskItem.GroupID = host.GroupID;
479 taskItem.GroupPermissions = 0;
480 taskItem.Flags = 0;
481 taskItem.PermsGranter = UUID.Zero;
482 taskItem.PermsMask = 0;
483 taskItem.AssetID = asset.FullID;
484
485 host.Inventory.AddInventoryItem(taskItem, false);
486
487 m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString());
488 }
489 }
490}
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index cab30de..74a85e2 100644
--- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -38,7 +38,7 @@ using OpenMetaverse;
38using System.Linq; 38using System.Linq;
39using System.Linq.Expressions; 39using System.Linq.Expressions;
40 40
41namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms 41namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
42{ 42{
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] 43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")]
44 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms 44 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index b1a3ff9..e43136a 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{ 36{
37 public class BasicActor : PhysicsActor 37 public class BasicActor : PhysicsActor
38 { 38 {
39 private Vector3 _position;
40 private Vector3 _velocity;
41 private Vector3 _acceleration;
42 private Vector3 _size; 39 private Vector3 _size;
43 private Vector3 m_rotationalVelocity;
44 private bool flying;
45 private bool iscolliding;
46 40
47 public BasicActor(Vector3 size) 41 public BasicActor(Vector3 size)
48 { 42 {
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
55 set { return; } 49 set { return; }
56 } 50 }
57 51
58 public override Vector3 RotationalVelocity 52 public override Vector3 RotationalVelocity { get; set; }
59 {
60 get { return m_rotationalVelocity; }
61 set { m_rotationalVelocity = value; }
62 }
63 53
64 public override bool SetAlwaysRun 54 public override bool SetAlwaysRun
65 { 55 {
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
105 set { return; } 95 set { return; }
106 } 96 }
107 97
108 public override bool Flying 98 public override bool Flying { get; set; }
109 {
110 get { return flying; }
111 set { flying = value; }
112 }
113 99
114 public override bool IsColliding 100 public override bool IsColliding { get; set; }
115 {
116 get { return iscolliding; }
117 set { iscolliding = value; }
118 }
119 101
120 public override bool CollidingGround 102 public override bool CollidingGround
121 { 103 {
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
134 get { return false; } 116 get { return false; }
135 } 117 }
136 118
137 public override Vector3 Position 119 public override Vector3 Position { get; set; }
138 {
139 get { return _position; }
140 set { _position = value; }
141 }
142 120
143 public override Vector3 Size 121 public override Vector3 Size
144 { 122 {
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
206 get { return Vector3.Zero; } 184 get { return Vector3.Zero; }
207 } 185 }
208 186
209 public override Vector3 Velocity 187 public override Vector3 Velocity { get; set; }
210 {
211 get { return _velocity; }
212 set { _velocity = value; }
213 }
214 188
215 public override Vector3 Torque 189 public override Vector3 Torque
216 { 190 {
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
230 set { } 204 set { }
231 } 205 }
232 206
233 public override Vector3 Acceleration 207 public override Vector3 Acceleration { get; set; }
234 {
235 get { return _acceleration; }
236 set { _acceleration = value; }
237 }
238 208
239 public override bool Kinematic 209 public override bool Kinematic
240 { 210 {
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
new file mode 100644
index 0000000..b89eeed
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
@@ -0,0 +1,314 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{
37 public class BasicPhysicsPrim : PhysicsActor
38 {
39 private Vector3 _size;
40 private PrimitiveBaseShape _shape;
41
42 public BasicPhysicsPrim(
43 string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape)
44 {
45 Name = name;
46 LocalID = localId;
47 Position = position;
48 Size = size;
49 Orientation = orientation;
50 Shape = shape;
51 }
52
53 public override int PhysicsActorType
54 {
55 get { return (int) ActorTypes.Agent; }
56 set { return; }
57 }
58
59 public override Vector3 RotationalVelocity { get; set; }
60
61 public override bool SetAlwaysRun
62 {
63 get { return false; }
64 set { return; }
65 }
66
67 public override uint LocalID
68 {
69 set { return; }
70 }
71
72 public override bool Grabbed
73 {
74 set { return; }
75 }
76
77 public override bool Selected
78 {
79 set { return; }
80 }
81
82 public override float Buoyancy
83 {
84 get { return 0f; }
85 set { return; }
86 }
87
88 public override bool FloatOnWater
89 {
90 set { return; }
91 }
92
93 public override bool IsPhysical
94 {
95 get { return false; }
96 set { return; }
97 }
98
99 public override bool ThrottleUpdates
100 {
101 get { return false; }
102 set { return; }
103 }
104
105 public override bool Flying { get; set; }
106
107 public override bool IsColliding { get; set; }
108
109 public override bool CollidingGround
110 {
111 get { return false; }
112 set { return; }
113 }
114
115 public override bool CollidingObj
116 {
117 get { return false; }
118 set { return; }
119 }
120
121 public override bool Stopped
122 {
123 get { return false; }
124 }
125
126 public override Vector3 Position { get; set; }
127
128 public override Vector3 Size
129 {
130 get { return _size; }
131 set {
132 _size = value;
133 _size.Z = _size.Z / 2.0f;
134 }
135 }
136
137 public override PrimitiveBaseShape Shape
138 {
139 set { _shape = value; }
140 }
141
142 public override float Mass
143 {
144 get { return 0f; }
145 }
146
147 public override Vector3 Force
148 {
149 get { return Vector3.Zero; }
150 set { return; }
151 }
152
153 public override int VehicleType
154 {
155 get { return 0; }
156 set { return; }
157 }
158
159 public override void VehicleFloatParam(int param, float value)
160 {
161
162 }
163
164 public override void VehicleVectorParam(int param, Vector3 value)
165 {
166
167 }
168
169 public override void VehicleRotationParam(int param, Quaternion rotation)
170 {
171
172 }
173
174 public override void VehicleFlags(int param, bool remove)
175 {
176
177 }
178
179 public override void SetVolumeDetect(int param)
180 {
181
182 }
183
184 public override Vector3 CenterOfMass
185 {
186 get { return Vector3.Zero; }
187 }
188
189 public override Vector3 GeometricCenter
190 {
191 get { return Vector3.Zero; }
192 }
193
194 public override Vector3 Velocity { get; set; }
195
196 public override Vector3 Torque
197 {
198 get { return Vector3.Zero; }
199 set { return; }
200 }
201
202 public override float CollisionScore
203 {
204 get { return 0f; }
205 set { }
206 }
207
208 public override Quaternion Orientation { get; set; }
209
210 public override Vector3 Acceleration { get; set; }
211
212 public override bool Kinematic
213 {
214 get { return true; }
215 set { }
216 }
217
218 public override void link(PhysicsActor obj)
219 {
220 }
221
222 public override void delink()
223 {
224 }
225
226 public override void LockAngularMotion(Vector3 axis)
227 {
228 }
229
230 public override void AddForce(Vector3 force, bool pushforce)
231 {
232 }
233
234 public override void AddAngularForce(Vector3 force, bool pushforce)
235 {
236 }
237
238 public override void SetMomentum(Vector3 momentum)
239 {
240 }
241
242 public override void CrossingFailure()
243 {
244 }
245
246 public override Vector3 PIDTarget
247 {
248 set { return; }
249 }
250
251 public override bool PIDActive
252 {
253 set { return; }
254 }
255
256 public override float PIDTau
257 {
258 set { return; }
259 }
260
261 public override float PIDHoverHeight
262 {
263 set { return; }
264 }
265
266 public override bool PIDHoverActive
267 {
268 set { return; }
269 }
270
271 public override PIDHoverType PIDHoverType
272 {
273 set { return; }
274 }
275
276 public override float PIDHoverTau
277 {
278 set { return; }
279 }
280
281 public override Quaternion APIDTarget
282 {
283 set { return; }
284 }
285
286 public override bool APIDActive
287 {
288 set { return; }
289 }
290
291 public override float APIDStrength
292 {
293 set { return; }
294 }
295
296 public override float APIDDamping
297 {
298 set { return; }
299 }
300
301 public override void SubscribeEvents(int ms)
302 {
303 }
304
305 public override void UnSubscribeEvents()
306 {
307 }
308
309 public override bool SubscribedEvents()
310 {
311 return false;
312 }
313 }
314}
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index 2e14216..f5826ed 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager;
34 34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin 35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{ 36{
37 /// <summary>
38 /// This is an incomplete extremely basic physics implementation
39 /// </summary>
40 /// <remarks>
41 /// Not useful for anything at the moment apart from some regression testing in other components where some form
42 /// of physics plugin is needed.
43 /// </remarks>
37 public class BasicScene : PhysicsScene 44 public class BasicScene : PhysicsScene
38 { 45 {
39 private List<BasicActor> _actors = new List<BasicActor>(); 46 private List<BasicActor> _actors = new List<BasicActor>();
47 private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>();
40 private float[] _heightMap; 48 private float[] _heightMap;
41 49
42 //protected internal string sceneIdentifier; 50 //protected internal string sceneIdentifier;
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
50 { 58 {
51 } 59 }
52 60
53 public override void Dispose() 61 public override void Dispose() {}
62
63 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
64 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
54 { 65 {
66 BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs);
67 prim.IsPhysical = isPhysical;
68
69 _prims.Add(prim);
55 70
71 return prim;
56 } 72 }
73
57 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 74 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
58 { 75 {
59 BasicActor act = new BasicActor(size); 76 BasicActor act = new BasicActor(size);
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
63 return act; 80 return act;
64 } 81 }
65 82
66 public override void RemovePrim(PhysicsActor prim) 83 public override void RemovePrim(PhysicsActor actor)
67 { 84 {
85 BasicPhysicsPrim prim = (BasicPhysicsPrim)actor;
86 if (_prims.Contains(prim))
87 _prims.Remove(prim);
68 } 88 }
69 89
70 public override void RemoveAvatar(PhysicsActor actor) 90 public override void RemoveAvatar(PhysicsActor actor)
71 { 91 {
72 BasicActor act = (BasicActor) actor; 92 BasicActor act = (BasicActor)actor;
73 if (_actors.Contains(act)) 93 if (_actors.Contains(act))
74 {
75 _actors.Remove(act); 94 _actors.Remove(act);
76 }
77 }
78
79/*
80 public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
81 {
82 return null;
83 }
84*/
85
86 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
87 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
88 {
89 return null;
90 } 95 }
91 96
92 public override void AddPhysicsActorTaint(PhysicsActor prim) 97 public override void AddPhysicsActorTaint(PhysicsActor prim)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 6f37347..5e8f4c6 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin
156 /// </summary> 156 /// </summary>
157 public IntPtr m_targetSpace = IntPtr.Zero; 157 public IntPtr m_targetSpace = IntPtr.Zero;
158 158
159 /// <summary>
160 /// The prim geometry, used for collision detection.
161 /// </summary>
162 /// <remarks>
163 /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or
164 /// mesh change) or when the physical prim is being removed from the scene.
165 /// </remarks>
159 public IntPtr prim_geom { get; private set; } 166 public IntPtr prim_geom { get; private set; }
167
160 public IntPtr _triMeshData { get; private set; } 168 public IntPtr _triMeshData { get; private set; }
161 169
162 private IntPtr _linkJointGroup = IntPtr.Zero; 170 private IntPtr _linkJointGroup = IntPtr.Zero;
@@ -325,14 +333,11 @@ namespace OpenSim.Region.Physics.OdePlugin
325 { 333 {
326 prim_geom = geom; 334 prim_geom = geom;
327//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); 335//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
328 if (prim_geom != IntPtr.Zero)
329 {
330 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
331 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
332 336
333 _parent_scene.geom_name_map[prim_geom] = Name; 337 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
334 _parent_scene.actor_name_map[prim_geom] = this; 338 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
335 } 339
340 _parent_scene.geom_name_map[prim_geom] = Name;
336 341
337 if (childPrim) 342 if (childPrim)
338 { 343 {
@@ -765,11 +770,8 @@ namespace OpenSim.Region.Physics.OdePlugin
765 m_collisionCategories &= ~CollisionCategories.Body; 770 m_collisionCategories &= ~CollisionCategories.Body;
766 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); 771 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
767 772
768 if (prim_geom != IntPtr.Zero) 773 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
769 { 774 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
770 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
771 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
772 }
773 775
774 d.BodyDestroy(Body); 776 d.BodyDestroy(Body);
775 lock (childrenPrim) 777 lock (childrenPrim)
@@ -793,11 +795,8 @@ namespace OpenSim.Region.Physics.OdePlugin
793 m_collisionCategories &= ~CollisionCategories.Body; 795 m_collisionCategories &= ~CollisionCategories.Body;
794 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); 796 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
795 797
796 if (prim_geom != IntPtr.Zero) 798 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
797 { 799 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
798 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
799 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
800 }
801 800
802 Body = IntPtr.Zero; 801 Body = IntPtr.Zero;
803 } 802 }
@@ -864,10 +863,7 @@ namespace OpenSim.Region.Physics.OdePlugin
864// _parent_scene.waitForSpaceUnlock(m_targetSpace); 863// _parent_scene.waitForSpaceUnlock(m_targetSpace);
865 try 864 try
866 { 865 {
867 if (prim_geom == IntPtr.Zero) 866 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
868 {
869 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
870 }
871 } 867 }
872 catch (AccessViolationException) 868 catch (AccessViolationException)
873 { 869 {
@@ -890,73 +886,67 @@ namespace OpenSim.Region.Physics.OdePlugin
890#if SPAM 886#if SPAM
891Console.WriteLine("ZProcessTaints for " + Name); 887Console.WriteLine("ZProcessTaints for " + Name);
892#endif 888#endif
889
890 // This must be processed as the very first taint so that later operations have a prim_geom to work with
891 // if this is a new prim.
893 if (m_taintadd) 892 if (m_taintadd)
894 {
895 changeadd(); 893 changeadd();
896 }
897
898 if (prim_geom != IntPtr.Zero)
899 {
900 if (!_position.ApproxEquals(m_taintposition, 0f))
901 changemove();
902 894
903 if (m_taintrot != _orientation) 895 if (!_position.ApproxEquals(m_taintposition, 0f))
904 { 896 changemove();
905 if (childPrim && IsPhysical) // For physical child prim... 897
906 { 898 if (m_taintrot != _orientation)
907 rotate(); 899 {
908 // KF: ODE will also rotate the parent prim! 900 if (childPrim && IsPhysical) // For physical child prim...
909 // so rotate the root back to where it was 901 {
910 OdePrim parent = (OdePrim)_parent; 902 rotate();
911 parent.rotate(); 903 // KF: ODE will also rotate the parent prim!
912 } 904 // so rotate the root back to where it was
913 else 905 OdePrim parent = (OdePrim)_parent;
914 { 906 parent.rotate();
915 //Just rotate the prim
916 rotate();
917 }
918 } 907 }
919 908 else
920 if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) 909 {
921 changePhysicsStatus(); 910 //Just rotate the prim
911 rotate();
912 }
913 }
914
915 if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent))
916 changePhysicsStatus();
922 917
923 if (!_size.ApproxEquals(m_taintsize, 0f)) 918 if (!_size.ApproxEquals(m_taintsize, 0f))
924 changesize(); 919 changesize();
925 920
926 if (m_taintshape) 921 if (m_taintshape)
927 changeshape(); 922 changeshape();
928 923
929 if (m_taintforce) 924 if (m_taintforce)
930 changeAddForce(); 925 changeAddForce();
931 926
932 if (m_taintaddangularforce) 927 if (m_taintaddangularforce)
933 changeAddAngularForce(); 928 changeAddAngularForce();
934 929
935 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) 930 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
936 changeSetTorque(); 931 changeSetTorque();
937 932
938 if (m_taintdisable) 933 if (m_taintdisable)
939 changedisable(); 934 changedisable();
940 935
941 if (m_taintselected != m_isSelected) 936 if (m_taintselected != m_isSelected)
942 changeSelectedStatus(); 937 changeSelectedStatus();
943 938
944 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) 939 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
945 changevelocity(); 940 changevelocity();
946 941
947 if (m_taintparent != _parent) 942 if (m_taintparent != _parent)
948 changelink(); 943 changelink();
949 944
950 if (m_taintCollidesWater != m_collidesWater) 945 if (m_taintCollidesWater != m_collidesWater)
951 changefloatonwater(); 946 changefloatonwater();
952 947
953 if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) 948 if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f))
954 changeAngularLock(); 949 changeAngularLock();
955 }
956 else
957 {
958 m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name);
959 }
960 } 950 }
961 951
962 /// <summary> 952 /// <summary>
@@ -1052,150 +1042,146 @@ Console.WriteLine("ZProcessTaints for " + Name);
1052 /// <param name="prim">Child prim</param> 1042 /// <param name="prim">Child prim</param>
1053 private void AddChildPrim(OdePrim prim) 1043 private void AddChildPrim(OdePrim prim)
1054 { 1044 {
1055//Console.WriteLine("AddChildPrim " + Name); 1045 if (LocalID == prim.LocalID)
1056 if (LocalID != prim.LocalID) 1046 return;
1047
1048 if (Body == IntPtr.Zero)
1057 { 1049 {
1058 if (Body == IntPtr.Zero) 1050 Body = d.BodyCreate(_parent_scene.world);
1051 setMass();
1052 }
1053
1054 lock (childrenPrim)
1055 {
1056 if (childrenPrim.Contains(prim))
1057 return;
1058
1059// m_log.DebugFormat(
1060// "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID);
1061
1062 childrenPrim.Add(prim);
1063
1064 foreach (OdePrim prm in childrenPrim)
1059 { 1065 {
1060 Body = d.BodyCreate(_parent_scene.world); 1066 d.Mass m2;
1061 setMass(); 1067 d.MassSetZero(out m2);
1068 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1069
1070 d.Quaternion quat = new d.Quaternion();
1071 quat.W = prm._orientation.W;
1072 quat.X = prm._orientation.X;
1073 quat.Y = prm._orientation.Y;
1074 quat.Z = prm._orientation.Z;
1075
1076 d.Matrix3 mat = new d.Matrix3();
1077 d.RfromQ(out mat, ref quat);
1078 d.MassRotate(ref m2, ref mat);
1079 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1080 d.MassAdd(ref pMass, ref m2);
1062 } 1081 }
1063 if (Body != IntPtr.Zero) 1082
1083 foreach (OdePrim prm in childrenPrim)
1064 { 1084 {
1065 lock (childrenPrim) 1085 prm.m_collisionCategories |= CollisionCategories.Body;
1066 { 1086 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1067 if (!childrenPrim.Contains(prim))
1068 {
1069//Console.WriteLine("childrenPrim.Add " + prim);
1070 childrenPrim.Add(prim);
1071
1072 foreach (OdePrim prm in childrenPrim)
1073 {
1074 d.Mass m2;
1075 d.MassSetZero(out m2);
1076 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1077
1078 d.Quaternion quat = new d.Quaternion();
1079 quat.W = prm._orientation.W;
1080 quat.X = prm._orientation.X;
1081 quat.Y = prm._orientation.Y;
1082 quat.Z = prm._orientation.Z;
1083
1084 d.Matrix3 mat = new d.Matrix3();
1085 d.RfromQ(out mat, ref quat);
1086 d.MassRotate(ref m2, ref mat);
1087 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1088 d.MassAdd(ref pMass, ref m2);
1089 }
1090
1091 foreach (OdePrim prm in childrenPrim)
1092 {
1093 prm.m_collisionCategories |= CollisionCategories.Body;
1094 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1095 1087
1096 if (prm.prim_geom == IntPtr.Zero)
1097 {
1098 m_log.WarnFormat(
1099 "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet",
1100 prm.Name, prim.Name);
1101 continue;
1102 }
1103//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); 1088//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name);
1104 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); 1089 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1105 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); 1090 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1106
1107 1091
1108 d.Quaternion quat = new d.Quaternion(); 1092 d.Quaternion quat = new d.Quaternion();
1109 quat.W = prm._orientation.W; 1093 quat.W = prm._orientation.W;
1110 quat.X = prm._orientation.X; 1094 quat.X = prm._orientation.X;
1111 quat.Y = prm._orientation.Y; 1095 quat.Y = prm._orientation.Y;
1112 quat.Z = prm._orientation.Z; 1096 quat.Z = prm._orientation.Z;
1113 1097
1114 d.Matrix3 mat = new d.Matrix3(); 1098 d.Matrix3 mat = new d.Matrix3();
1115 d.RfromQ(out mat, ref quat); 1099 d.RfromQ(out mat, ref quat);
1116 if (Body != IntPtr.Zero) 1100 if (Body != IntPtr.Zero)
1117 { 1101 {
1118 d.GeomSetBody(prm.prim_geom, Body); 1102 d.GeomSetBody(prm.prim_geom, Body);
1119 prm.childPrim = true; 1103 prm.childPrim = true;
1120 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); 1104 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z);
1121 //d.GeomSetOffsetPosition(prim.prim_geom, 1105 //d.GeomSetOffsetPosition(prim.prim_geom,
1122 // (Position.X - prm.Position.X) - pMass.c.X, 1106 // (Position.X - prm.Position.X) - pMass.c.X,
1123 // (Position.Y - prm.Position.Y) - pMass.c.Y, 1107 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1124 // (Position.Z - prm.Position.Z) - pMass.c.Z); 1108 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1125 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); 1109 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1126 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); 1110 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1127 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); 1111 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1128 d.BodySetMass(Body, ref pMass); 1112 d.BodySetMass(Body, ref pMass);
1129 } 1113 }
1130 else 1114 else
1131 { 1115 {
1132 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); 1116 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
1133 } 1117 }
1134 1118
1135 prm.m_interpenetrationcount = 0; 1119 prm.m_interpenetrationcount = 0;
1136 prm.m_collisionscore = 0; 1120 prm.m_collisionscore = 0;
1137 prm.m_disabled = false; 1121 prm.m_disabled = false;
1138 1122
1139 // The body doesn't already have a finite rotation mode set here 1123 // The body doesn't already have a finite rotation mode set here
1140 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) 1124 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null)
1141 { 1125 {
1142 prm.createAMotor(m_angularlock); 1126 prm.createAMotor(m_angularlock);
1143 } 1127 }
1144 prm.Body = Body; 1128 prm.Body = Body;
1145 _parent_scene.ActivatePrim(prm); 1129 _parent_scene.ActivatePrim(prm);
1146 } 1130 }
1147 1131
1148 m_collisionCategories |= CollisionCategories.Body; 1132 m_collisionCategories |= CollisionCategories.Body;
1149 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); 1133 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1150 1134
1151//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); 1135//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
1152 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 1136 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1153//Console.WriteLine(" Post GeomSetCategoryBits 2"); 1137//Console.WriteLine(" Post GeomSetCategoryBits 2");
1154 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 1138 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1155
1156 d.Quaternion quat2 = new d.Quaternion();
1157 quat2.W = _orientation.W;
1158 quat2.X = _orientation.X;
1159 quat2.Y = _orientation.Y;
1160 quat2.Z = _orientation.Z;
1161
1162 d.Matrix3 mat2 = new d.Matrix3();
1163 d.RfromQ(out mat2, ref quat2);
1164 d.GeomSetBody(prim_geom, Body);
1165 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1166 //d.GeomSetOffsetPosition(prim.prim_geom,
1167 // (Position.X - prm.Position.X) - pMass.c.X,
1168 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1169 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1170 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1171 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1172 d.BodySetMass(Body, ref pMass);
1173
1174 d.BodySetAutoDisableFlag(Body, true);
1175 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1176 1139
1177 m_interpenetrationcount = 0; 1140 d.Quaternion quat2 = new d.Quaternion();
1178 m_collisionscore = 0; 1141 quat2.W = _orientation.W;
1179 m_disabled = false; 1142 quat2.X = _orientation.X;
1143 quat2.Y = _orientation.Y;
1144 quat2.Z = _orientation.Z;
1180 1145
1181 // The body doesn't already have a finite rotation mode set here 1146 d.Matrix3 mat2 = new d.Matrix3();
1182 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) 1147 d.RfromQ(out mat2, ref quat2);
1183 { 1148 d.GeomSetBody(prim_geom, Body);
1184 createAMotor(m_angularlock); 1149 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1185 } 1150 //d.GeomSetOffsetPosition(prim.prim_geom,
1186 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); 1151 // (Position.X - prm.Position.X) - pMass.c.X,
1187 if (m_vehicle.Type != Vehicle.TYPE_NONE) 1152 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1188 m_vehicle.Enable(Body, _parent_scene); 1153 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1154 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1155 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1156 d.BodySetMass(Body, ref pMass);
1189 1157
1190 _parent_scene.ActivatePrim(this); 1158 d.BodySetAutoDisableFlag(Body, true);
1191 } 1159 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1192 } 1160
1161 m_interpenetrationcount = 0;
1162 m_collisionscore = 0;
1163 m_disabled = false;
1164
1165 // The body doesn't already have a finite rotation mode set here
1166 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null)
1167 {
1168 createAMotor(m_angularlock);
1193 } 1169 }
1170
1171 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1172
1173 if (m_vehicle.Type != Vehicle.TYPE_NONE)
1174 m_vehicle.Enable(Body, _parent_scene);
1175
1176 _parent_scene.ActivatePrim(this);
1194 } 1177 }
1195 } 1178 }
1196 1179
1197 private void ChildSetGeom(OdePrim odePrim) 1180 private void ChildSetGeom(OdePrim odePrim)
1198 { 1181 {
1182// m_log.DebugFormat(
1183// "[ODE PRIM]: ChildSetGeom {0} {1} for {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
1184
1199 //if (IsPhysical && Body != IntPtr.Zero) 1185 //if (IsPhysical && Body != IntPtr.Zero)
1200 lock (childrenPrim) 1186 lock (childrenPrim)
1201 { 1187 {
@@ -1210,12 +1196,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
1210 //prm.childPrim = false; 1196 //prm.childPrim = false;
1211 } 1197 }
1212 } 1198 }
1199
1213 disableBody(); 1200 disableBody();
1214 1201
1215 if (Body != IntPtr.Zero) 1202 // Spurious - Body == IntPtr.Zero after disableBody()
1216 { 1203// if (Body != IntPtr.Zero)
1217 _parent_scene.DeactivatePrim(this); 1204// {
1218 } 1205// _parent_scene.DeactivatePrim(this);
1206// }
1219 1207
1220 lock (childrenPrim) 1208 lock (childrenPrim)
1221 { 1209 {
@@ -1229,6 +1217,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
1229 1217
1230 private void ChildDelink(OdePrim odePrim) 1218 private void ChildDelink(OdePrim odePrim)
1231 { 1219 {
1220// m_log.DebugFormat(
1221// "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
1222
1232 // Okay, we have a delinked child.. need to rebuild the body. 1223 // Okay, we have a delinked child.. need to rebuild the body.
1233 lock (childrenPrim) 1224 lock (childrenPrim)
1234 { 1225 {
@@ -1243,6 +1234,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1243 //prm.childPrim = false; 1234 //prm.childPrim = false;
1244 } 1235 }
1245 } 1236 }
1237
1246 disableBody(); 1238 disableBody();
1247 1239
1248 lock (childrenPrim) 1240 lock (childrenPrim)
@@ -1251,10 +1243,11 @@ Console.WriteLine("ZProcessTaints for " + Name);
1251 childrenPrim.Remove(odePrim); 1243 childrenPrim.Remove(odePrim);
1252 } 1244 }
1253 1245
1254 if (Body != IntPtr.Zero) 1246 // Spurious - Body == IntPtr.Zero after disableBody()
1255 { 1247// if (Body != IntPtr.Zero)
1256 _parent_scene.DeactivatePrim(this); 1248// {
1257 } 1249// _parent_scene.DeactivatePrim(this);
1250// }
1258 1251
1259 lock (childrenPrim) 1252 lock (childrenPrim)
1260 { 1253 {
@@ -1303,11 +1296,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
1303 disableBodySoft(); 1296 disableBodySoft();
1304 } 1297 }
1305 1298
1306 if (prim_geom != IntPtr.Zero) 1299 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1307 { 1300 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1308 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1309 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1310 }
1311 1301
1312 if (IsPhysical) 1302 if (IsPhysical)
1313 { 1303 {
@@ -1328,11 +1318,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
1328 if (m_collidesWater) 1318 if (m_collidesWater)
1329 m_collisionFlags |= CollisionCategories.Water; 1319 m_collisionFlags |= CollisionCategories.Water;
1330 1320
1331 if (prim_geom != IntPtr.Zero) 1321 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1332 { 1322 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1333 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1334 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1335 }
1336 1323
1337 if (IsPhysical) 1324 if (IsPhysical)
1338 { 1325 {
@@ -1472,6 +1459,9 @@ Console.WriteLine("CreateGeom:");
1472 } 1459 }
1473 else 1460 else
1474 { 1461 {
1462 m_log.WarnFormat(
1463 "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID);
1464
1475 return false; 1465 return false;
1476 } 1466 }
1477 } 1467 }
@@ -1505,16 +1495,13 @@ Console.WriteLine("changeadd 1");
1505#endif 1495#endif
1506 CreateGeom(m_targetSpace, mesh); 1496 CreateGeom(m_targetSpace, mesh);
1507 1497
1508 if (prim_geom != IntPtr.Zero) 1498 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1509 { 1499 d.Quaternion myrot = new d.Quaternion();
1510 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 1500 myrot.X = _orientation.X;
1511 d.Quaternion myrot = new d.Quaternion(); 1501 myrot.Y = _orientation.Y;
1512 myrot.X = _orientation.X; 1502 myrot.Z = _orientation.Z;
1513 myrot.Y = _orientation.Y; 1503 myrot.W = _orientation.W;
1514 myrot.Z = _orientation.Z; 1504 d.GeomSetQuaternion(prim_geom, ref myrot);
1515 myrot.W = _orientation.W;
1516 d.GeomSetQuaternion(prim_geom, ref myrot);
1517 }
1518 1505
1519 if (IsPhysical && Body == IntPtr.Zero) 1506 if (IsPhysical && Body == IntPtr.Zero)
1520 enableBody(); 1507 enableBody();
@@ -1579,24 +1566,20 @@ Console.WriteLine(" JointCreateFixed");
1579 //m_log.Debug("[BUG]: race!"); 1566 //m_log.Debug("[BUG]: race!");
1580 //} 1567 //}
1581 } 1568 }
1582 else
1583 {
1584 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1585 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1586// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1587 1569
1588 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); 1570 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1589 m_targetSpace = tempspace; 1571 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1572// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1573
1574 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
1575 m_targetSpace = tempspace;
1590 1576
1591// _parent_scene.waitForSpaceUnlock(m_targetSpace); 1577// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1592 if (prim_geom != IntPtr.Zero) 1578
1593 { 1579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1594 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1595 1580
1596// _parent_scene.waitForSpaceUnlock(m_targetSpace); 1581// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1597 d.SpaceAdd(m_targetSpace, prim_geom); 1582 d.SpaceAdd(m_targetSpace, prim_geom);
1598 }
1599 }
1600 1583
1601 changeSelectedStatus(); 1584 changeSelectedStatus();
1602 1585
@@ -2047,18 +2030,16 @@ Console.WriteLine(" JointCreateFixed");
2047 { 2030 {
2048 m_collidesWater = m_taintCollidesWater; 2031 m_collidesWater = m_taintCollidesWater;
2049 2032
2050 if (prim_geom != IntPtr.Zero) 2033 if (m_collidesWater)
2051 { 2034 {
2052 if (m_collidesWater) 2035 m_collisionFlags |= CollisionCategories.Water;
2053 {
2054 m_collisionFlags |= CollisionCategories.Water;
2055 }
2056 else
2057 {
2058 m_collisionFlags &= ~CollisionCategories.Water;
2059 }
2060 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2061 } 2036 }
2037 else
2038 {
2039 m_collisionFlags &= ~CollisionCategories.Water;
2040 }
2041
2042 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 } 2043 }
2063 2044
2064 /// <summary> 2045 /// <summary>
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 842ff91..409b27b 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
2226 /// <param name="prim"></param> 2226 /// <param name="prim"></param>
2227 internal void RemovePrimThreadLocked(OdePrim prim) 2227 internal void RemovePrimThreadLocked(OdePrim prim)
2228 { 2228 {
2229//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); 2229// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
2230
2230 lock (prim) 2231 lock (prim)
2231 { 2232 {
2232 RemoveCollisionEventReporting(prim); 2233 RemoveCollisionEventReporting(prim);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8e73eb1..425d2c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -948,13 +948,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
948 948
949 m_host.AddScriptLPS(1); 949 m_host.AddScriptLPS(1);
950 950
951 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
952 {
953 return;
954 }
955
951 UUID TargetID; 956 UUID TargetID;
952 UUID.TryParse(target, out TargetID); 957 UUID.TryParse(target, out TargetID);
953 958
954 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 959 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
955 if (wComm != null) 960 if (wComm != null)
956 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) 961 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
957 LSLError(error);
958 } 962 }
959 963
960 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 964 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -9990,7 +9994,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9990 // child agents have a mass of 1.0 9994 // child agents have a mass of 1.0
9991 return 1; 9995 return 1;
9992 else 9996 else
9993 return avatar.GetMass(); 9997 return (double)avatar.GetMass();
9994 } 9998 }
9995 catch (KeyNotFoundException) 9999 catch (KeyNotFoundException)
9996 { 10000 {
@@ -11182,19 +11186,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11182 break; 11186 break;
11183 // For the following 8 see the Object version below 11187 // For the following 8 see the Object version below
11184 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: 11188 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
11185 ret.Add(new LSL_Integer(0)); 11189 ret.Add(new LSL_Integer(av.RunningScriptCount()));
11186 break; 11190 break;
11187 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: 11191 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
11188 ret.Add(new LSL_Integer(0)); 11192 ret.Add(new LSL_Integer(av.ScriptCount()));
11189 break; 11193 break;
11190 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: 11194 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
11191 ret.Add(new LSL_Integer(0)); 11195 ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384));
11192 break; 11196 break;
11193 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 11197 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
11194 ret.Add(new LSL_Float(0)); 11198 ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f));
11195 break; 11199 break;
11196 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 11200 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
11197 ret.Add(new LSL_Integer(0)); 11201 ret.Add(new LSL_Integer(1));
11198 break; 11202 break;
11199 case ScriptBaseClass.OBJECT_SERVER_COST: 11203 case ScriptBaseClass.OBJECT_SERVER_COST:
11200 ret.Add(new LSL_Float(0)); 11204 ret.Add(new LSL_Float(0));
@@ -11246,43 +11250,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11246 case ScriptBaseClass.OBJECT_CREATOR: 11250 case ScriptBaseClass.OBJECT_CREATOR:
11247 ret.Add(new LSL_String(obj.CreatorID.ToString())); 11251 ret.Add(new LSL_String(obj.CreatorID.ToString()));
11248 break; 11252 break;
11249 // The following 8 I have intentionaly coded to return zero. They are part of
11250 // "Land Impact" calculations. These calculations are probably not applicable
11251 // to OpenSim, required figures (cpu/memory usage) are not currently tracked
11252 // I have intentionally left these all at zero rather than return possibly
11253 // missleading numbers
11254 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: 11253 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
11255 // in SL this currently includes crashed scripts 11254 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount()));
11256 ret.Add(new LSL_Integer(0));
11257 break; 11255 break;
11258 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: 11256 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
11259 ret.Add(new LSL_Integer(0)); 11257 ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount()));
11260 break; 11258 break;
11261 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: 11259 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
11262 // The value returned in SL for mono scripts is 65536 * number of active scripts 11260 // The value returned in SL for mono scripts is 65536 * number of active scripts
11263 ret.Add(new LSL_Integer(0)); 11261 // and 16384 * number of active scripts for LSO. since llGetFreememory
11262 // is coded to give the LSO value use it here
11263 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384));
11264 break; 11264 break;
11265 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 11265 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
11266 // Average cpu time per simulator frame expended on all scripts in the objetc 11266 // Average cpu time in seconds per simulator frame expended on all scripts in the object
11267 ret.Add(new LSL_Float(0)); 11267 ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f));
11268 break; 11268 break;
11269 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 11269 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
11270 // according to the SL wiki A prim or linkset will have prim 11270 // according to the SL wiki A prim or linkset will have prim
11271 // equivalent of the number of prims in a linkset if it does not 11271 // equivalent of the number of prims in a linkset if it does not
11272 // contain a mesh anywhere in the link set or is not a normal prim 11272 // contain a mesh anywhere in the link set or is not a normal prim
11273 // The value returned in SL for normal prims is prim count 11273 // The value returned in SL for normal prims is prim count
11274 ret.Add(new LSL_Integer(0)); 11274 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
11275 break; 11275 break;
11276 // The following 3 costs I have intentionaly coded to return zero. They are part of
11277 // "Land Impact" calculations. These calculations are probably not applicable
11278 // to OpenSim and are not yet complete in SL
11276 case ScriptBaseClass.OBJECT_SERVER_COST: 11279 case ScriptBaseClass.OBJECT_SERVER_COST:
11277 // The value returned in SL for normal prims is prim count 11280 // The linden calculation is here
11281 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
11282 // The value returned in SL for normal prims looks like the prim count
11278 ret.Add(new LSL_Float(0)); 11283 ret.Add(new LSL_Float(0));
11279 break; 11284 break;
11280 case ScriptBaseClass.OBJECT_STREAMING_COST: 11285 case ScriptBaseClass.OBJECT_STREAMING_COST:
11281 // The value returned in SL for normal prims is prim count * 0.06 11286 // The linden calculation is here
11287 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
11288 // The value returned in SL for normal prims looks like the prim count * 0.06
11282 ret.Add(new LSL_Float(0)); 11289 ret.Add(new LSL_Float(0));
11283 break; 11290 break;
11284 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11291 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11285 // The value returned in SL for normal prims is prim count 11292 // The linden calculation is here
11293 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics
11294 // The value returned in SL for normal prims looks like the prim count
11286 ret.Add(new LSL_Float(0)); 11295 ret.Add(new LSL_Float(0));
11287 break; 11296 break;
11288 default: 11297 default:
@@ -12037,7 +12046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12037 bool isAccount = false; 12046 bool isAccount = false;
12038 bool isGroup = false; 12047 bool isGroup = false;
12039 12048
12040 if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID)) 12049 if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID))
12041 return 0; 12050 return 0;
12042 12051
12043 UUID id = new UUID(); 12052 UUID id = new UUID();
@@ -12099,35 +12108,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12099 return 1; 12108 return 1;
12100 } 12109 }
12101 12110
12102 #region Not Implemented 12111 public LSL_Integer llGetMemoryLimit()
12103 // 12112 {
12104 // Listing the unimplemented lsl functions here, please move 12113 m_host.AddScriptLPS(1);
12105 // them from this region as they are completed 12114 // The value returned for LSO scripts in SL
12106 // 12115 return 16384;
12116 }
12107 12117
12108 public void llGetEnv(LSL_String name) 12118 public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
12109 { 12119 {
12110 m_host.AddScriptLPS(1); 12120 m_host.AddScriptLPS(1);
12111 NotImplemented("llGetEnv"); 12121 // Treat as an LSO script
12122 return ScriptBaseClass.FALSE;
12112 } 12123 }
12113 12124
12114 public void llGetSPMaxMemory() 12125 public LSL_Integer llGetSPMaxMemory()
12115 { 12126 {
12116 m_host.AddScriptLPS(1); 12127 m_host.AddScriptLPS(1);
12117 NotImplemented("llGetSPMaxMemory"); 12128 // The value returned for LSO scripts in SL
12129 return 16384;
12118 } 12130 }
12119 12131
12120 public virtual LSL_Integer llGetUsedMemory() 12132 public virtual LSL_Integer llGetUsedMemory()
12121 { 12133 {
12122 m_host.AddScriptLPS(1); 12134 m_host.AddScriptLPS(1);
12123 NotImplemented("llGetUsedMemory"); 12135 // The value returned for LSO scripts in SL
12124 return 0; 12136 return 16384;
12125 } 12137 }
12126 12138
12127 public void llScriptProfiler(LSL_Integer flags) 12139 public void llScriptProfiler(LSL_Integer flags)
12128 { 12140 {
12129 m_host.AddScriptLPS(1); 12141 m_host.AddScriptLPS(1);
12130 //NotImplemented("llScriptProfiler"); 12142 // This does nothing for LSO scripts in SL
12143 }
12144
12145 #region Not Implemented
12146 //
12147 // Listing the unimplemented lsl functions here, please move
12148 // them from this region as they are completed
12149 //
12150
12151 public void llGetEnv(LSL_String name)
12152 {
12153 m_host.AddScriptLPS(1);
12154 NotImplemented("llGetEnv");
12131 } 12155 }
12132 12156
12133 public void llSetSoundQueueing(int queue) 12157 public void llSetSoundQueueing(int queue)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 77a784d..df20126 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -449,7 +449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
449 LSShoutError("LightShare functions are not enabled."); 449 LSShoutError("LightShare functions are not enabled.");
450 return 0; 450 return 0;
451 } 451 }
452 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 452 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
453 { 453 {
454 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 454 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
455 return 0; 455 return 0;
@@ -477,7 +477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
477 LSShoutError("LightShare functions are not enabled."); 477 LSShoutError("LightShare functions are not enabled.");
478 return; 478 return;
479 } 479 }
480 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 480 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
481 { 481 {
482 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 482 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
483 return; 483 return;
@@ -500,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
500 LSShoutError("LightShare functions are not enabled."); 500 LSShoutError("LightShare functions are not enabled.");
501 return 0; 501 return 0;
502 } 502 }
503 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 503 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
504 { 504 {
505 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 505 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
506 return 0; 506 return 0;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0dc2aa2..89e85a0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
378 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) 378 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
379 { 379 {
380 //Only Estate Managers may use the function 380 //Only Estate Managers may use the function
381 if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) 381 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
382 { 382 {
383 return; 383 return;
384 } 384 }
@@ -1186,12 +1186,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1186 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); 1186 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
1187 1187
1188 m_host.AddScriptLPS(1); 1188 m_host.AddScriptLPS(1);
1189 //Check to make sure that the script's owner is the estate manager/master 1189
1190 //World.Permissions.GenericEstatePermission( 1190 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1191 if (World.Permissions.IsGod(m_host.OwnerID))
1192 {
1193 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1194 }
1195 } 1191 }
1196 1192
1197 /// <summary> 1193 /// <summary>
@@ -1202,27 +1198,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1202 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1198 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1203 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) 1199 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
1204 { 1200 {
1205 CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); 1201 CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
1206 1202
1207 m_host.AddScriptLPS(1); 1203 m_host.AddScriptLPS(1);
1208 //Check to make sure that the script's owner is the estate manager/master
1209 //World.Permissions.GenericEstatePermission(
1210 if (World.Permissions.IsGod(m_host.OwnerID))
1211 {
1212 while (sunHour > 24.0)
1213 sunHour -= 24.0;
1214 1204
1215 while (sunHour < 0) 1205 while (sunHour > 24.0)
1216 sunHour += 24.0; 1206 sunHour -= 24.0;
1217 1207
1208 while (sunHour < 0)
1209 sunHour += 24.0;
1218 1210
1219 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1211 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1220 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1212 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1221 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1213 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1222 World.RegionInfo.RegionSettings.Save(); 1214 World.RegionInfo.RegionSettings.Save();
1223 1215
1224 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); 1216 World.EventManager.TriggerEstateToolsSunUpdate(
1225 } 1217 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1226 } 1218 }
1227 1219
1228 /// <summary> 1220 /// <summary>
@@ -1232,26 +1224,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1232 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1224 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1233 public void osSetEstateSunSettings(bool sunFixed, double sunHour) 1225 public void osSetEstateSunSettings(bool sunFixed, double sunHour)
1234 { 1226 {
1235 CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); 1227 CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
1236 1228
1237 m_host.AddScriptLPS(1); 1229 m_host.AddScriptLPS(1);
1238 //Check to make sure that the script's owner is the estate manager/master
1239 //World.Permissions.GenericEstatePermission(
1240 if (World.Permissions.IsGod(m_host.OwnerID))
1241 {
1242 while (sunHour > 24.0)
1243 sunHour -= 24.0;
1244 1230
1245 while (sunHour < 0) 1231 while (sunHour > 24.0)
1246 sunHour += 24.0; 1232 sunHour -= 24.0;
1247 1233
1248 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; 1234 while (sunHour < 0)
1249 World.RegionInfo.EstateSettings.SunPosition = sunHour; 1235 sunHour += 24.0;
1250 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1251 World.RegionInfo.EstateSettings.Save();
1252 1236
1253 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); 1237 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
1254 } 1238 World.RegionInfo.EstateSettings.SunPosition = sunHour;
1239 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1240 World.RegionInfo.EstateSettings.Save();
1241
1242 World.EventManager.TriggerEstateToolsSunUpdate(
1243 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1255 } 1244 }
1256 1245
1257 /// <summary> 1246 /// <summary>
@@ -2555,7 +2544,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2555 2544
2556 public void osNpcStopMoveToTarget(LSL_Key npc) 2545 public void osNpcStopMoveToTarget(LSL_Key npc)
2557 { 2546 {
2558 CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo"); 2547 CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
2559 m_host.AddScriptLPS(1); 2548 m_host.AddScriptLPS(1);
2560 2549
2561 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2550 INPCModule module = World.RequestModuleInterface<INPCModule>();
@@ -3095,5 +3084,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3095 3084
3096 return ScriptBaseClass.TRUE; 3085 return ScriptBaseClass.TRUE;
3097 } 3086 }
3087
3088 /// <summary>
3089 /// Sets terrain estate texture
3090 /// </summary>
3091 /// <param name="level"></param>
3092 /// <param name="texture"></param>
3093 /// <returns></returns>
3094 public void osSetTerrainTexture(int level, LSL_Key texture)
3095 {
3096 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
3097
3098 m_host.AddScriptLPS(1);
3099 //Check to make sure that the script's owner is the estate manager/master
3100 //World.Permissions.GenericEstatePermission(
3101 if (World.Permissions.IsGod(m_host.OwnerID))
3102 {
3103 if (level < 0 || level > 3)
3104 return;
3105
3106 UUID textureID = new UUID();
3107 if (!UUID.TryParse(texture, out textureID))
3108 return;
3109
3110 // estate module is required
3111 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3112 if (estate != null)
3113 estate.setEstateTerrainBaseTexture(level, textureID);
3114 }
3115 }
3116
3117 /// <summary>
3118 /// Sets terrain heights of estate
3119 /// </summary>
3120 /// <param name="corner"></param>
3121 /// <param name="low"></param>
3122 /// <param name="high"></param>
3123 /// <returns></returns>
3124 public void osSetTerrainTextureHeight(int corner, double low, double high)
3125 {
3126 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
3127
3128 m_host.AddScriptLPS(1);
3129 //Check to make sure that the script's owner is the estate manager/master
3130 //World.Permissions.GenericEstatePermission(
3131 if (World.Permissions.IsGod(m_host.OwnerID))
3132 {
3133 if (corner < 0 || corner > 3)
3134 return;
3135
3136 // estate module is required
3137 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3138 if (estate != null)
3139 estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
3140 }
3141 }
3098 } 3142 }
3099} 3143}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 5c528977..eab6851 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -149,7 +149,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Rotation llGetLocalRot(); 149 LSL_Rotation llGetLocalRot();
150 LSL_Float llGetMass(); 150 LSL_Float llGetMass();
151 LSL_Float llGetMassMKS(); 151 LSL_Float llGetMassMKS();
152 void llGetNextEmail(string address, string subject); 152 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject);
153 LSL_String llGetNotecardLine(string name, int line); 154 LSL_String llGetNotecardLine(string name, int line);
154 LSL_Key llGetNumberOfNotecardLines(string name); 155 LSL_Key llGetNumberOfNotecardLines(string name);
155 LSL_Integer llGetNumberOfPrims(); 156 LSL_Integer llGetNumberOfPrims();
@@ -187,6 +188,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
187 LSL_String llGetScriptName(); 188 LSL_String llGetScriptName();
188 LSL_Integer llGetScriptState(string name); 189 LSL_Integer llGetScriptState(string name);
189 LSL_String llGetSimulatorHostname(); 190 LSL_String llGetSimulatorHostname();
191 LSL_Integer llGetSPMaxMemory();
190 LSL_Integer llGetStartParameter(); 192 LSL_Integer llGetStartParameter();
191 LSL_Integer llGetStatus(int status); 193 LSL_Integer llGetStatus(int status);
192 LSL_String llGetSubString(string src, int start, int end); 194 LSL_String llGetSubString(string src, int start, int end);
@@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
322 void llSay(int channelID, string text); 324 void llSay(int channelID, string text);
323 void llScaleTexture(double u, double v, int face); 325 void llScaleTexture(double u, double v, int face);
324 LSL_Integer llScriptDanger(LSL_Vector pos); 326 LSL_Integer llScriptDanger(LSL_Vector pos);
327 void llScriptProfiler(LSL_Integer flag);
325 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); 328 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
326 void llSensor(string name, string id, int type, double range, double arc); 329 void llSensor(string name, string id, int type, double range, double arc);
327 void llSensorRemove(); 330 void llSensorRemove();
@@ -345,6 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
345 void llSetLinkTexture(int linknumber, string texture, int face); 348 void llSetLinkTexture(int linknumber, string texture, int face);
346 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); 349 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
347 void llSetLocalRot(LSL_Rotation rot); 350 void llSetLocalRot(LSL_Rotation rot);
351 LSL_Integer llSetMemoryLimit(LSL_Integer limit);
348 void llSetObjectDesc(string desc); 352 void llSetObjectDesc(string desc);
349 void llSetObjectName(string name); 353 void llSetObjectName(string name);
350 void llSetObjectPermMask(int mask, int value); 354 void llSetObjectPermMask(int mask, int value);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 444a681..2fcc443 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -234,5 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
234 234
235 LSL_Integer osInviteToGroup(LSL_Key agentId); 235 LSL_Integer osInviteToGroup(LSL_Key agentId);
236 LSL_Integer osEjectFromGroup(LSL_Key agentId); 236 LSL_Integer osEjectFromGroup(LSL_Key agentId);
237
238 void osSetTerrainTexture(int level, LSL_Key texture);
239 void osSetTerrainTextureHeight(int corner, double low, double high);
237 } 240 }
238} 241}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 6246b57..23b4336 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -383,6 +383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
383 public const int PRIM_SCULPT_FLAG_INVERT = 64; 383 public const int PRIM_SCULPT_FLAG_INVERT = 64;
384 public const int PRIM_SCULPT_FLAG_MIRROR = 128; 384 public const int PRIM_SCULPT_FLAG_MIRROR = 128;
385 385
386 public const int PROFILE_NONE = 0;
387 public const int PROFILE_SCRIPT_MEMORY = 1;
388
386 public const int MASK_BASE = 0; 389 public const int MASK_BASE = 0;
387 public const int MASK_OWNER = 1; 390 public const int MASK_OWNER = 1;
388 public const int MASK_GROUP = 2; 391 public const int MASK_GROUP = 2;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 70c5fcd..9446099 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -586,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
586 return m_LSL_Functions.llGetMassMKS(); 586 return m_LSL_Functions.llGetMassMKS();
587 } 587 }
588 588
589 public LSL_Integer llGetMemoryLimit()
590 {
591 return m_LSL_Functions.llGetMemoryLimit();
592 }
593
589 public void llGetNextEmail(string address, string subject) 594 public void llGetNextEmail(string address, string subject)
590 { 595 {
591 m_LSL_Functions.llGetNextEmail(address, subject); 596 m_LSL_Functions.llGetNextEmail(address, subject);
@@ -776,6 +781,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
776 return m_LSL_Functions.llGetSimulatorHostname(); 781 return m_LSL_Functions.llGetSimulatorHostname();
777 } 782 }
778 783
784 public LSL_Integer llGetSPMaxMemory()
785 {
786 return m_LSL_Functions.llGetSPMaxMemory();
787 }
788
779 public LSL_Integer llGetStartParameter() 789 public LSL_Integer llGetStartParameter()
780 { 790 {
781 return m_LSL_Functions.llGetStartParameter(); 791 return m_LSL_Functions.llGetStartParameter();
@@ -1445,6 +1455,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1445 return m_LSL_Functions.llScriptDanger(pos); 1455 return m_LSL_Functions.llScriptDanger(pos);
1446 } 1456 }
1447 1457
1458 public void llScriptProfiler(LSL_Integer flags)
1459 {
1460 m_LSL_Functions.llScriptProfiler(flags);
1461 }
1462
1448 public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) 1463 public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata)
1449 { 1464 {
1450 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); 1465 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
@@ -1555,6 +1570,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1555 m_LSL_Functions.llSetLocalRot(rot); 1570 m_LSL_Functions.llSetLocalRot(rot);
1556 } 1571 }
1557 1572
1573 public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
1574 {
1575 return m_LSL_Functions.llSetMemoryLimit(limit);
1576 }
1577
1558 public void llSetObjectDesc(string desc) 1578 public void llSetObjectDesc(string desc)
1559 { 1579 {
1560 m_LSL_Functions.llSetObjectDesc(desc); 1580 m_LSL_Functions.llSetObjectDesc(desc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 680cefb4..b94b9bf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -878,5 +878,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
878 { 878 {
879 return m_OSSL_Functions.osEjectFromGroup(agentId); 879 return m_OSSL_Functions.osEjectFromGroup(agentId);
880 } 880 }
881
882 public void osSetTerrainTexture(int level, LSL_Key texture)
883 {
884 m_OSSL_Functions.osSetTerrainTexture(level, texture);
885 }
886
887 public void osSetTerrainTextureHeight(int corner, double low, double high)
888 {
889 m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
890 }
881 } 891 }
882} 892}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1e0f01f..5a02d4c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1089,11 +1089,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1089 1089
1090 AppDomain sandbox; 1090 AppDomain sandbox;
1091 if (m_AppDomainLoading) 1091 if (m_AppDomainLoading)
1092 {
1092 sandbox = AppDomain.CreateDomain( 1093 sandbox = AppDomain.CreateDomain(
1093 m_Scene.RegionInfo.RegionID.ToString(), 1094 m_Scene.RegionInfo.RegionID.ToString(),
1094 evidence, appSetup); 1095 evidence, appSetup);
1096 m_AppDomains[appDomain].AssemblyResolve +=
1097 new ResolveEventHandler(
1098 AssemblyResolver.OnAssemblyResolve);
1099 }
1095 else 1100 else
1101 {
1096 sandbox = AppDomain.CurrentDomain; 1102 sandbox = AppDomain.CurrentDomain;
1103 }
1097 1104
1098 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 1105 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1099 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 1106 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
@@ -1105,9 +1112,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1105 1112
1106 m_AppDomains[appDomain] = sandbox; 1113 m_AppDomains[appDomain] = sandbox;
1107 1114
1108 m_AppDomains[appDomain].AssemblyResolve +=
1109 new ResolveEventHandler(
1110 AssemblyResolver.OnAssemblyResolve);
1111 m_DomainScripts[appDomain] = new List<UUID>(); 1115 m_DomainScripts[appDomain] = new List<UUID>();
1112 } 1116 }
1113 catch (Exception e) 1117 catch (Exception e)
@@ -1997,45 +2001,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1997 if (!topScripts.ContainsKey(si.LocalID)) 2001 if (!topScripts.ContainsKey(si.LocalID))
1998 topScripts[si.RootLocalID] = 0; 2002 topScripts[si.RootLocalID] = 0;
1999 2003
2000// long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; 2004 topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow);
2001// float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); 2005 }
2002 2006 }
2003 // Execution time of the script adjusted by it's measurement period to make scripts started at
2004 // different times comparable.
2005// float adjustedExecutionTime
2006// = (float)si.MeasurementPeriodExecutionTime
2007// / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod)
2008// / TimeSpan.TicksPerMillisecond;
2009
2010 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
2011
2012 // Avoid divide by zerp
2013 if (ticksElapsed == 0)
2014 ticksElapsed = 1;
2015 2007
2016 // Scale execution time to the ideal 55 fps frame time for these reasons. 2008 return topScripts;
2017 // 2009 }
2018 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
2019 // 'script execution time per frame', which is the original purpose of this value.
2020 //
2021 // 2) Giving the raw execution times is misleading since scripts start at different times, making
2022 // it impossible to compare scripts.
2023 //
2024 // 3) Scaling the raw execution time to the time that the script has been running is better but
2025 // is still misleading since a script that has just been rezzed may appear to have been running
2026 // for much longer.
2027 //
2028 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
2029 // since the figure does not represent actual execution time and very hard running scripts will
2030 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
2031 float adjustedExecutionTime
2032 = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
2033 2010
2034 topScripts[si.RootLocalID] += adjustedExecutionTime; 2011 public float GetScriptExecutionTime(List<UUID> itemIDs)
2012 {
2013 if (itemIDs == null|| itemIDs.Count == 0)
2014 {
2015 return 0.0f;
2016 }
2017 float time = 0.0f;
2018 long tickNow = Util.EnvironmentTickCount();
2019 IScriptInstance si;
2020 // Calculate the time for all scripts that this engine is executing
2021 // Ignore any others
2022 foreach (UUID id in itemIDs)
2023 {
2024 si = GetInstance(id);
2025 if (si != null && si.Running)
2026 {
2027 time += CalculateAdjustedExectionTime(si, tickNow);
2035 } 2028 }
2036 } 2029 }
2030 return time;
2031 }
2037 2032
2038 return topScripts; 2033 private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow)
2034 {
2035 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
2036
2037 // Avoid divide by zero
2038 if (ticksElapsed == 0)
2039 ticksElapsed = 1;
2040
2041 // Scale execution time to the ideal 55 fps frame time for these reasons.
2042 //
2043 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
2044 // 'script execution time per frame', which is the original purpose of this value.
2045 //
2046 // 2) Giving the raw execution times is misleading since scripts start at different times, making
2047 // it impossible to compare scripts.
2048 //
2049 // 3) Scaling the raw execution time to the time that the script has been running is better but
2050 // is still misleading since a script that has just been rezzed may appear to have been running
2051 // for much longer.
2052 //
2053 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
2054 // since the figure does not represent actual execution time and very hard running scripts will
2055 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
2056 return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
2039 } 2057 }
2040 2058
2041 public void SuspendScript(UUID itemID) 2059 public void SuspendScript(UUID itemID)
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index b9ba4bc..4248035 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Region.UserStatistics
90 90
91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); 91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
92 dbConn.Open(); 92 dbConn.Open();
93 CheckAndUpdateDatabase(dbConn); 93 CreateTables(dbConn);
94 94
95 Prototype_distributor protodep = new Prototype_distributor(); 95 Prototype_distributor protodep = new Prototype_distributor();
96 Updater_distributor updatedep = new Updater_distributor(); 96 Updater_distributor updatedep = new Updater_distributor();
@@ -131,7 +131,7 @@ namespace OpenSim.Region.UserStatistics
131 } 131 }
132 } 132 }
133 133
134 public void ReceiveClassicSimStatsPacket(SimStats stats) 134 private void ReceiveClassicSimStatsPacket(SimStats stats)
135 { 135 {
136 if (!enabled) 136 if (!enabled)
137 { 137 {
@@ -163,7 +163,7 @@ namespace OpenSim.Region.UserStatistics
163 } 163 }
164 } 164 }
165 165
166 public Hashtable HandleUnknownCAPSRequest(Hashtable request) 166 private Hashtable HandleUnknownCAPSRequest(Hashtable request)
167 { 167 {
168 //string regpath = request["uri"].ToString(); 168 //string regpath = request["uri"].ToString();
169 int response_code = 200; 169 int response_code = 200;
@@ -178,7 +178,7 @@ namespace OpenSim.Region.UserStatistics
178 return responsedata; 178 return responsedata;
179 } 179 }
180 180
181 public Hashtable HandleStatsRequest(Hashtable request) 181 private Hashtable HandleStatsRequest(Hashtable request)
182 { 182 {
183 lastHit = System.Environment.TickCount; 183 lastHit = System.Environment.TickCount;
184 Hashtable responsedata = new Hashtable(); 184 Hashtable responsedata = new Hashtable();
@@ -237,36 +237,12 @@ namespace OpenSim.Region.UserStatistics
237 237
238 return responsedata; 238 return responsedata;
239 } 239 }
240
241 public void CheckAndUpdateDatabase(SqliteConnection db)
242 {
243 lock (db)
244 {
245 // TODO: FIXME: implement stats migrations
246 const string SQL = @"SELECT * FROM migrations LIMIT 1";
247
248 using (SqliteCommand cmd = new SqliteCommand(SQL, db))
249 {
250 try
251 {
252 cmd.ExecuteNonQuery();
253 }
254 catch (SqliteSyntaxException)
255 {
256 CreateTables(db);
257 }
258 }
259 }
260 }
261 240
262 public void CreateTables(SqliteConnection db) 241 private void CreateTables(SqliteConnection db)
263 { 242 {
264 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) 243 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
265 { 244 {
266 createcmd.ExecuteNonQuery(); 245 createcmd.ExecuteNonQuery();
267
268 createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
269 createcmd.ExecuteNonQuery();
270 } 246 }
271 } 247 }
272 248
@@ -301,7 +277,7 @@ namespace OpenSim.Region.UserStatistics
301 get { return true; } 277 get { return true; }
302 } 278 }
303 279
304 public void OnRegisterCaps(UUID agentID, Caps caps) 280 private void OnRegisterCaps(UUID agentID, Caps caps)
305 { 281 {
306// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 282// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
307 283
@@ -316,7 +292,7 @@ namespace OpenSim.Region.UserStatistics
316 })); 292 }));
317 } 293 }
318 294
319 public void OnDeRegisterCaps(UUID agentID, Caps caps) 295 private void OnDeRegisterCaps(UUID agentID, Caps caps)
320 { 296 {
321 } 297 }
322 298
@@ -336,7 +312,7 @@ namespace OpenSim.Region.UserStatistics
336 } 312 }
337 } 313 }
338 314
339 public void OnMakeRootAgent(ScenePresence agent) 315 private void OnMakeRootAgent(ScenePresence agent)
340 { 316 {
341 UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); 317 UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle);
342 318
@@ -365,11 +341,11 @@ namespace OpenSim.Region.UserStatistics
365 } 341 }
366 } 342 }
367 343
368 public void OnMakeChildAgent(ScenePresence agent) 344 private void OnMakeChildAgent(ScenePresence agent)
369 { 345 {
370 } 346 }
371 347
372 public void OnClientClosed(UUID agentID, Scene scene) 348 private void OnClientClosed(UUID agentID, Scene scene)
373 { 349 {
374 lock (m_sessions) 350 lock (m_sessions)
375 { 351 {
@@ -380,7 +356,7 @@ namespace OpenSim.Region.UserStatistics
380 } 356 }
381 } 357 }
382 358
383 public string readLogLines(int amount) 359 private string readLogLines(int amount)
384 { 360 {
385 Encoding encoding = Encoding.ASCII; 361 Encoding encoding = Encoding.ASCII;
386 int sizeOfChar = encoding.GetByteCount("\n"); 362 int sizeOfChar = encoding.GetByteCount("\n");
@@ -418,7 +394,7 @@ namespace OpenSim.Region.UserStatistics
418 return encoding.GetString(buffer); 394 return encoding.GetString(buffer);
419 } 395 }
420 396
421 public UUID GetRegionUUIDFromHandle(ulong regionhandle) 397 private UUID GetRegionUUIDFromHandle(ulong regionhandle)
422 { 398 {
423 lock (m_scenes) 399 lock (m_scenes)
424 { 400 {
@@ -441,17 +417,17 @@ namespace OpenSim.Region.UserStatistics
441 /// <param name="agentID"></param> 417 /// <param name="agentID"></param>
442 /// <param name="caps"></param> 418 /// <param name="caps"></param>
443 /// <returns></returns> 419 /// <returns></returns>
444 public string ViewerStatsReport(string request, string path, string param, 420 private string ViewerStatsReport(string request, string path, string param,
445 UUID agentID, Caps caps) 421 UUID agentID, Caps caps)
446 { 422 {
447// m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); 423// m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID);
448 424
449 UpdateUserStats(ParseViewerStats(request,agentID), dbConn); 425 UpdateUserStats(ParseViewerStats(request, agentID), dbConn);
450 426
451 return String.Empty; 427 return String.Empty;
452 } 428 }
453 429
454 public UserSessionID ParseViewerStats(string request, UUID agentID) 430 private UserSessionID ParseViewerStats(string request, UUID agentID)
455 { 431 {
456 UserSessionID uid = new UserSessionID(); 432 UserSessionID uid = new UserSessionID();
457 UserSessionData usd; 433 UserSessionData usd;
@@ -592,14 +568,14 @@ namespace OpenSim.Region.UserStatistics
592 return uid; 568 return uid;
593 } 569 }
594 570
595 public void UpdateUserStats(UserSessionID uid, SqliteConnection db) 571 private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
596 { 572 {
597 if (uid.session_id == UUID.Zero) 573 if (uid.session_id == UUID.Zero)
598 return; 574 return;
599 575
600 lock (db) 576 lock (db)
601 { 577 {
602 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db)) 578 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_INSERT, db))
603 { 579 {
604 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); 580 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
605 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); 581 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
@@ -648,44 +624,26 @@ namespace OpenSim.Region.UserStatistics
648 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); 624 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
649 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); 625 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
650 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); 626 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
651
652 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); 627 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
653 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); 628 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
654 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); 629 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
655
656 updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
657 updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
658 updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
659 630
660// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); 631// StringBuilder parameters = new StringBuilder();
661 632// SqliteParameterCollection spc = updatecmd.Parameters;
662 int result = updatecmd.ExecuteNonQuery(); 633// foreach (SqliteParameter sp in spc)
663 634// parameters.AppendFormat("{0}={1},", sp.ParameterName, sp.Value);
664 if (result == 0) 635//
665 { 636// m_log.DebugFormat("[WEB STATS MODULE]: Parameters {0}", parameters);
666// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
667 637
668 updatecmd.CommandText = SQL_STATS_TABLE_INSERT; 638// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
669 639
670 try 640 updatecmd.ExecuteNonQuery();
671 {
672 updatecmd.ExecuteNonQuery();
673 }
674 catch (Exception e)
675 {
676 m_log.WarnFormat(
677 "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
678 uid.session_data.agent_id, e.Message, e.StackTrace);
679 }
680 }
681 } 641 }
682 } 642 }
683 } 643 }
684 644
685 #region SQL 645 #region SQL
686 private const string SQL_MIGRA_TABLE_CREATE = @"create table migrations(name varchar(100), version int)"; 646 private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE IF NOT EXISTS stats_session_data (
687
688 private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE stats_session_data (
689 session_id VARCHAR(36) NOT NULL PRIMARY KEY, 647 session_id VARCHAR(36) NOT NULL PRIMARY KEY,
690 agent_id VARCHAR(36) NOT NULL DEFAULT '', 648 agent_id VARCHAR(36) NOT NULL DEFAULT '',
691 region_id VARCHAR(36) NOT NULL DEFAULT '', 649 region_id VARCHAR(36) NOT NULL DEFAULT '',
@@ -735,11 +693,11 @@ namespace OpenSim.Region.UserStatistics
735 f_send_packet INT NOT NULL DEFAULT '0' 693 f_send_packet INT NOT NULL DEFAULT '0'
736 );"; 694 );";
737 695
738 private const string SQL_STATS_TABLE_INSERT = @"INSERT INTO stats_session_data ( 696 private const string SQL_STATS_TABLE_INSERT = @"INSERT OR REPLACE INTO stats_session_data (
739session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, 697session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view,
740mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, 698mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping,
741regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, 699regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram,
742d_object_kb, d_texture_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_invalid, f_off_circuit, 700d_object_kb, d_texture_kb, d_world_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_off_circuit,
743f_resent, f_send_packet 701f_resent, f_send_packet
744) 702)
745VALUES 703VALUES
@@ -747,62 +705,13 @@ VALUES
747:session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, 705:session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view,
748:mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, 706:mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping,
749:regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, 707:regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram,
750:d_object_kb, :d_texture_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_invalid, :f_off_circuit, 708:d_object_kb, :d_texture_kb, :d_world_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_off_circuit,
751:f_resent, :f_send_packet 709:f_resent, :f_send_packet
752) 710)
753"; 711";
754 712
755 private const string SQL_STATS_TABLE_UPDATE = @" 713 #endregion
756UPDATE stats_session_data 714
757set session_id=:session_id,
758 agent_id=:agent_id,
759 region_id=:region_id,
760 last_updated=:last_updated,
761 remote_ip=:remote_ip,
762 name_f=:name_f,
763 name_l=:name_l,
764 avg_agents_in_view=:avg_agents_in_view,
765 min_agents_in_view=:min_agents_in_view,
766 max_agents_in_view=:max_agents_in_view,
767 mode_agents_in_view=:mode_agents_in_view,
768 avg_fps=:avg_fps,
769 min_fps=:min_fps,
770 max_fps=:max_fps,
771 mode_fps=:mode_fps,
772 a_language=:a_language,
773 mem_use=:mem_use,
774 meters_traveled=:meters_traveled,
775 avg_ping=:avg_ping,
776 min_ping=:min_ping,
777 max_ping=:max_ping,
778 mode_ping=:mode_ping,
779 regions_visited=:regions_visited,
780 run_time=:run_time,
781 avg_sim_fps=:avg_sim_fps,
782 min_sim_fps=:min_sim_fps,
783 max_sim_fps=:max_sim_fps,
784 mode_sim_fps=:mode_sim_fps,
785 start_time=:start_time,
786 client_version=:client_version,
787 s_cpu=:s_cpu,
788 s_gpu=:s_gpu,
789 s_os=:s_os,
790 s_ram=:s_ram,
791 d_object_kb=:d_object_kb,
792 d_texture_kb=:d_texture_kb,
793 d_world_kb=:d_world_kb,
794 n_in_kb=:n_in_kb,
795 n_in_pk=:n_in_pk,
796 n_out_kb=:n_out_kb,
797 n_out_pk=:n_out_pk,
798 f_dropped=:f_dropped,
799 f_failed_resends=:f_failed_resends,
800 f_invalid=:f_invalid,
801 f_off_circuit=:f_off_circuit,
802 f_resent=:f_resent,
803 f_send_packet=:f_send_packet
804WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key";
805 #endregion
806 } 715 }
807 716
808 public static class UserSessionUtil 717 public static class UserSessionUtil