diff options
Diffstat (limited to 'OpenSim/Region')
14 files changed, 719 insertions, 143 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f2b03e4..ef37f63 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -526,11 +526,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
526 | { | 526 | { |
527 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 527 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); |
528 | 528 | ||
529 | OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); | 529 | //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); |
530 | GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); | ||
530 | 531 | ||
531 | if (pinfo != null) | 532 | if (uinfo != null) |
532 | { | 533 | { |
533 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, pinfo.HomeRegionID); | 534 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
534 | if (regionInfo == null) | 535 | if (regionInfo == null) |
535 | { | 536 | { |
536 | // can't find the Home region: Tell viewer and abort | 537 | // can't find the Home region: Tell viewer and abort |
@@ -539,7 +540,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
539 | } | 540 | } |
540 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... | 541 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... |
541 | ((Scene)(client.Scene)).RequestTeleportLocation( | 542 | ((Scene)(client.Scene)).RequestTeleportLocation( |
542 | client, regionInfo.RegionHandle, pinfo.HomePosition, pinfo.HomeLookAt, | 543 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, |
543 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | 544 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
544 | } | 545 | } |
545 | } | 546 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 28593fc..137dfec 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
154 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); | 154 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); |
155 | if (success) | 155 | if (success) |
156 | // Log them out of this grid | 156 | // Log them out of this grid |
157 | m_aScene.PresenceService.LogoutAgent(agentCircuit.SessionID, sp.AbsolutePosition, sp.Lookat); | 157 | m_aScene.PresenceService.LogoutAgent(agentCircuit.SessionID); |
158 | 158 | ||
159 | return success; | 159 | return success; |
160 | } | 160 | } |
@@ -238,6 +238,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
238 | { | 238 | { |
239 | if (obj.IsLoggingOut) | 239 | if (obj.IsLoggingOut) |
240 | { | 240 | { |
241 | object sp = null; | ||
242 | if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp)) | ||
243 | { | ||
244 | if (((ScenePresence)sp).IsChildAgent) | ||
245 | return; | ||
246 | } | ||
247 | |||
241 | AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); | 248 | AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); |
242 | 249 | ||
243 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) | 250 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) |
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 0a5ff3f..ee07075 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -59,9 +59,11 @@ | |||
59 | <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" /> | 59 | <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" /> |
60 | 60 | ||
61 | <RegionModule id="LocalGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector" /> | 61 | <RegionModule id="LocalGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector" /> |
62 | 62 | <RegionModule id="RemoteGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.RemoteGridUserServicesConnector" /> | |
63 | |||
63 | <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" /> | 64 | <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" /> |
64 | <RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" /> | 65 | <RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" /> |
66 | |||
65 | <!-- Service connectors IN modules --> | 67 | <!-- Service connectors IN modules --> |
66 | <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> | 68 | <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> |
67 | <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> | 69 | <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs new file mode 100644 index 0000000..6c01927 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | ||
39 | { | ||
40 | public class ActivityDetector | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private IGridUserService m_GridUserService; | ||
45 | private Scene m_aScene; | ||
46 | |||
47 | public ActivityDetector(IGridUserService guservice) | ||
48 | { | ||
49 | m_GridUserService = guservice; | ||
50 | m_log.DebugFormat("[ACTIVITY DETECTOR]: starting "); | ||
51 | } | ||
52 | |||
53 | public void AddRegion(Scene scene) | ||
54 | { | ||
55 | // For now the only events we listen to are these | ||
56 | // But we could trigger the position update more often | ||
57 | scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; | ||
58 | scene.EventManager.OnNewClient += OnNewClient; | ||
59 | scene.EventManager.OnAvatarEnteringNewParcel += OnEnteringNewParcel; | ||
60 | |||
61 | if (m_aScene == null) | ||
62 | m_aScene = scene; | ||
63 | } | ||
64 | |||
65 | public void RemoveRegion(Scene scene) | ||
66 | { | ||
67 | scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent; | ||
68 | scene.EventManager.OnNewClient -= OnNewClient; | ||
69 | } | ||
70 | |||
71 | public void OnMakeRootAgent(ScenePresence sp) | ||
72 | { | ||
73 | m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); | ||
74 | |||
75 | m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | ||
76 | } | ||
77 | |||
78 | public void OnNewClient(IClientAPI client) | ||
79 | { | ||
80 | client.OnConnectionClosed += OnConnectionClose; | ||
81 | } | ||
82 | |||
83 | public void OnConnectionClose(IClientAPI client) | ||
84 | { | ||
85 | if (client.IsLoggingOut) | ||
86 | { | ||
87 | object sp = null; | ||
88 | Vector3 position = new Vector3(128, 128, 0); | ||
89 | Vector3 lookat = new Vector3(0, 1, 0); | ||
90 | |||
91 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
92 | { | ||
93 | if (sp is ScenePresence) | ||
94 | { | ||
95 | if (((ScenePresence)sp).IsChildAgent) | ||
96 | return; | ||
97 | |||
98 | position = ((ScenePresence)sp).AbsolutePosition; | ||
99 | lookat = ((ScenePresence)sp).Lookat; | ||
100 | } | ||
101 | } | ||
102 | m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | ||
103 | m_GridUserService.LoggedOut(client.AgentId.ToString(), client.Scene.RegionInfo.RegionID, position, lookat); | ||
104 | } | ||
105 | |||
106 | } | ||
107 | |||
108 | void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID) | ||
109 | { | ||
110 | // TODO: grab the parcel ID from ILandModule | ||
111 | // and send that along | ||
112 | m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | ||
113 | } | ||
114 | |||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs index d5fae23..d914a57 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs | |||
@@ -41,13 +41,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
41 | { | 41 | { |
42 | public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService | 42 | public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = |
45 | LogManager.GetLogger( | ||
46 | MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | 47 | ||
46 | private IGridUserService m_service; | 48 | private IGridUserService m_GridUserService; |
49 | |||
50 | private ActivityDetector m_ActivityDetector; | ||
47 | 51 | ||
48 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
49 | 53 | ||
50 | public Type ReplaceableInterface | 54 | #region ISharedRegionModule |
55 | |||
56 | public Type ReplaceableInterface | ||
51 | { | 57 | { |
52 | get { return null; } | 58 | get { return null; } |
53 | } | 59 | } |
@@ -68,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
68 | IConfig userConfig = source.Configs["GridUserService"]; | 74 | IConfig userConfig = source.Configs["GridUserService"]; |
69 | if (userConfig == null) | 75 | if (userConfig == null) |
70 | { | 76 | { |
71 | m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files"); | 77 | m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from OpenSim.ini"); |
72 | return; | 78 | return; |
73 | } | 79 | } |
74 | 80 | ||
@@ -81,15 +87,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
81 | } | 87 | } |
82 | 88 | ||
83 | Object[] args = new Object[] { source }; | 89 | Object[] args = new Object[] { source }; |
84 | m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args); | 90 | m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args); |
85 | 91 | ||
86 | if (m_service == null) | 92 | if (m_GridUserService == null) |
87 | { | 93 | { |
88 | m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service"); | 94 | m_log.ErrorFormat( |
95 | "[LOCAL GRID USER SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll); | ||
89 | return; | 96 | return; |
90 | } | 97 | } |
98 | |||
99 | m_ActivityDetector = new ActivityDetector(this); | ||
100 | |||
91 | m_Enabled = true; | 101 | m_Enabled = true; |
92 | m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled"); | 102 | |
103 | m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local grid user connector enabled"); | ||
93 | } | 104 | } |
94 | } | 105 | } |
95 | } | 106 | } |
@@ -111,29 +122,57 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
111 | if (!m_Enabled) | 122 | if (!m_Enabled) |
112 | return; | 123 | return; |
113 | 124 | ||
114 | scene.RegisterModuleInterface<IGridUserService>(m_service); | 125 | scene.RegisterModuleInterface<IGridUserService>(m_GridUserService); |
126 | m_ActivityDetector.AddRegion(scene); | ||
115 | } | 127 | } |
116 | 128 | ||
117 | public void RemoveRegion(Scene scene) | 129 | public void RemoveRegion(Scene scene) |
118 | { | 130 | { |
119 | if (!m_Enabled) | 131 | if (!m_Enabled) |
120 | return; | 132 | return; |
133 | |||
134 | scene.UnregisterModuleInterface<IGridUserService>(this); | ||
135 | m_ActivityDetector.RemoveRegion(scene); | ||
121 | } | 136 | } |
122 | 137 | ||
123 | public void RegionLoaded(Scene scene) | 138 | public void RegionLoaded(Scene scene) |
124 | { | 139 | { |
125 | if (!m_Enabled) | 140 | if (!m_Enabled) |
126 | return; | 141 | return; |
142 | |||
143 | m_log.InfoFormat("[LOCAL GRID USER SERVICE CONNECTOR]: Enabled local grid user for region {0}", scene.RegionInfo.RegionName); | ||
127 | } | 144 | } |
128 | 145 | ||
129 | public GridUserInfo GetGridUserInfo(string userID) | 146 | #endregion |
147 | |||
148 | #region IGridUserService | ||
149 | |||
150 | public GridUserInfo LoggedIn(string userID) | ||
130 | { | 151 | { |
131 | return m_service.GetGridUserInfo(userID); | 152 | return m_GridUserService.LoggedIn(userID); |
132 | } | 153 | } |
133 | 154 | ||
134 | public bool StoreGridUserInfo(GridUserInfo info) | 155 | public bool LoggedOut(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) |
135 | { | 156 | { |
136 | return m_service.StoreGridUserInfo(info); | 157 | return m_GridUserService.LoggedOut(userID, regionID, lastPosition, lastLookAt); |
137 | } | 158 | } |
159 | |||
160 | public bool SetHome(string userID, UUID homeID, Vector3 homePosition, Vector3 homeLookAt) | ||
161 | { | ||
162 | return m_GridUserService.SetHome(userID, homeID, homePosition, homeLookAt); | ||
163 | } | ||
164 | |||
165 | public bool SetLastPosition(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) | ||
166 | { | ||
167 | return m_GridUserService.SetLastPosition(userID, regionID, lastPosition, lastLookAt); | ||
168 | } | ||
169 | |||
170 | public GridUserInfo GetGridUserInfo(string userID) | ||
171 | { | ||
172 | return m_GridUserService.GetGridUserInfo(userID); | ||
173 | } | ||
174 | |||
175 | #endregion | ||
176 | |||
138 | } | 177 | } |
139 | } \ No newline at end of file | 178 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs new file mode 100644 index 0000000..e3e2e61 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs | |||
@@ -0,0 +1,153 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | |||
31 | using OpenSim.Region.Framework.Interfaces; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Server.Base; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | using OpenSim.Services.Connectors; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using log4net; | ||
39 | using Nini.Config; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | ||
42 | { | ||
43 | public class RemoteGridUserServicesConnector : ISharedRegionModule, IGridUserService | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | #region ISharedRegionModule | ||
48 | |||
49 | private bool m_Enabled = false; | ||
50 | |||
51 | private ActivityDetector m_ActivityDetector; | ||
52 | private IGridUserService m_RemoteConnector; | ||
53 | |||
54 | public Type ReplaceableInterface | ||
55 | { | ||
56 | get { return null; } | ||
57 | } | ||
58 | |||
59 | public string Name | ||
60 | { | ||
61 | get { return "RemoteGridUserServicesConnector"; } | ||
62 | } | ||
63 | |||
64 | public void Initialise(IConfigSource source) | ||
65 | { | ||
66 | IConfig moduleConfig = source.Configs["Modules"]; | ||
67 | if (moduleConfig != null) | ||
68 | { | ||
69 | string name = moduleConfig.GetString("GridUserServices", ""); | ||
70 | if (name == Name) | ||
71 | { | ||
72 | m_RemoteConnector = new GridUserServicesConnector(source); | ||
73 | |||
74 | m_Enabled = true; | ||
75 | |||
76 | m_ActivityDetector = new ActivityDetector(this); | ||
77 | |||
78 | m_log.Info("[REMOTE GRID USER CONNECTOR]: Remote grid user enabled"); | ||
79 | } | ||
80 | } | ||
81 | |||
82 | } | ||
83 | |||
84 | public void PostInitialise() | ||
85 | { | ||
86 | } | ||
87 | |||
88 | public void Close() | ||
89 | { | ||
90 | } | ||
91 | |||
92 | public void AddRegion(Scene scene) | ||
93 | { | ||
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | scene.RegisterModuleInterface<IGridUserService>(this); | ||
98 | m_ActivityDetector.AddRegion(scene); | ||
99 | |||
100 | m_log.InfoFormat("[REMOTE GRID USER CONNECTOR]: Enabled remote grid user for region {0}", scene.RegionInfo.RegionName); | ||
101 | |||
102 | } | ||
103 | |||
104 | public void RemoveRegion(Scene scene) | ||
105 | { | ||
106 | if (!m_Enabled) | ||
107 | return; | ||
108 | |||
109 | m_ActivityDetector.RemoveRegion(scene); | ||
110 | } | ||
111 | |||
112 | public void RegionLoaded(Scene scene) | ||
113 | { | ||
114 | if (!m_Enabled) | ||
115 | return; | ||
116 | |||
117 | } | ||
118 | |||
119 | #endregion | ||
120 | |||
121 | #region IGridUserService | ||
122 | |||
123 | public GridUserInfo LoggedIn(string userID) | ||
124 | { | ||
125 | m_log.Warn("[REMOTE GRID USER CONNECTOR]: LoggedIn not implemented at the simulators"); | ||
126 | return null; | ||
127 | } | ||
128 | |||
129 | public bool LoggedOut(string userID, UUID region, Vector3 position, Vector3 lookat) | ||
130 | { | ||
131 | return m_RemoteConnector.LoggedOut(userID, region, position, lookat); | ||
132 | } | ||
133 | |||
134 | |||
135 | public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
136 | { | ||
137 | return m_RemoteConnector.SetHome(userID, regionID, position, lookAt); | ||
138 | } | ||
139 | |||
140 | public bool SetLastPosition(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
141 | { | ||
142 | return m_RemoteConnector.SetLastPosition(userID, regionID, position, lookAt); | ||
143 | } | ||
144 | |||
145 | public GridUserInfo GetGridUserInfo(string userID) | ||
146 | { | ||
147 | return m_RemoteConnector.GetGridUserInfo(userID); | ||
148 | } | ||
149 | |||
150 | #endregion | ||
151 | |||
152 | } | ||
153 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs index c402a3f..49dd633 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs | |||
@@ -167,9 +167,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
167 | return false; | 167 | return false; |
168 | } | 168 | } |
169 | 169 | ||
170 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 170 | public bool LogoutAgent(UUID sessionID) |
171 | { | 171 | { |
172 | return m_PresenceService.LogoutAgent(sessionID, position, lookat); | 172 | return m_PresenceService.LogoutAgent(sessionID); |
173 | } | 173 | } |
174 | 174 | ||
175 | 175 | ||
@@ -178,9 +178,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
178 | return m_PresenceService.LogoutRegionAgents(regionID); | 178 | return m_PresenceService.LogoutRegionAgents(regionID); |
179 | } | 179 | } |
180 | 180 | ||
181 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 181 | public bool ReportAgent(UUID sessionID, UUID regionID) |
182 | { | 182 | { |
183 | return m_PresenceService.ReportAgent(sessionID, regionID, position, lookAt); | 183 | return m_PresenceService.ReportAgent(sessionID, regionID); |
184 | } | 184 | } |
185 | 185 | ||
186 | public PresenceInfo GetAgent(UUID sessionID) | 186 | public PresenceInfo GetAgent(UUID sessionID) |
@@ -193,11 +193,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
193 | return m_PresenceService.GetAgents(userIDs); | 193 | return m_PresenceService.GetAgents(userIDs); |
194 | } | 194 | } |
195 | 195 | ||
196 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
197 | { | ||
198 | return m_PresenceService.SetHomeLocation(userID, regionID, position, lookAt); | ||
199 | } | ||
200 | |||
201 | #endregion | 196 | #endregion |
202 | 197 | ||
203 | } | 198 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index 7a75a89..62b8278 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
72 | public void OnMakeRootAgent(ScenePresence sp) | 72 | public void OnMakeRootAgent(ScenePresence sp) |
73 | { | 73 | { |
74 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); | 74 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); |
75 | m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | 75 | m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); |
76 | } | 76 | } |
77 | 77 | ||
78 | public void OnNewClient(IClientAPI client) | 78 | public void OnNewClient(IClientAPI client) |
@@ -85,19 +85,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
85 | if (client.IsLoggingOut) | 85 | if (client.IsLoggingOut) |
86 | { | 86 | { |
87 | object sp = null; | 87 | object sp = null; |
88 | Vector3 position = new Vector3(128, 128, 0); | ||
89 | Vector3 lookat = new Vector3(0, 1, 0); | ||
90 | |||
91 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | 88 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) |
92 | { | 89 | { |
93 | if (sp is ScenePresence) | 90 | if (sp is ScenePresence) |
94 | { | 91 | { |
95 | position = ((ScenePresence)sp).AbsolutePosition; | 92 | if (((ScenePresence)sp).IsChildAgent) |
96 | lookat = ((ScenePresence)sp).Lookat; | 93 | return; |
97 | } | 94 | } |
98 | } | 95 | } |
99 | 96 | ||
100 | m_PresenceService.LogoutAgent(client.SessionId, position, lookat); | 97 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
98 | m_PresenceService.LogoutAgent(client.SessionId); | ||
101 | } | 99 | } |
102 | 100 | ||
103 | } | 101 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs index 5f3666e..bf4e9ab 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs | |||
@@ -127,9 +127,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
127 | return false; | 127 | return false; |
128 | } | 128 | } |
129 | 129 | ||
130 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 130 | public bool LogoutAgent(UUID sessionID) |
131 | { | 131 | { |
132 | return m_RemoteConnector.LogoutAgent(sessionID, position, lookat); | 132 | return m_RemoteConnector.LogoutAgent(sessionID); |
133 | } | 133 | } |
134 | 134 | ||
135 | 135 | ||
@@ -138,9 +138,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
138 | return m_RemoteConnector.LogoutRegionAgents(regionID); | 138 | return m_RemoteConnector.LogoutRegionAgents(regionID); |
139 | } | 139 | } |
140 | 140 | ||
141 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 141 | public bool ReportAgent(UUID sessionID, UUID regionID) |
142 | { | 142 | { |
143 | return m_RemoteConnector.ReportAgent(sessionID, regionID, position, lookAt); | 143 | return m_RemoteConnector.ReportAgent(sessionID, regionID); |
144 | } | 144 | } |
145 | 145 | ||
146 | public PresenceInfo GetAgent(UUID sessionID) | 146 | public PresenceInfo GetAgent(UUID sessionID) |
@@ -153,11 +153,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
153 | return m_RemoteConnector.GetAgents(userIDs); | 153 | return m_RemoteConnector.GetAgents(userIDs); |
154 | } | 154 | } |
155 | 155 | ||
156 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
157 | { | ||
158 | return m_RemoteConnector.SetHomeLocation(userID, regionID, position, lookAt); | ||
159 | } | ||
160 | |||
161 | #endregion | 156 | #endregion |
162 | 157 | ||
163 | } | 158 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index 63a28fc..ef910f4 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -90,27 +90,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests | |||
90 | PresenceInfo result = m_LocalConnector.GetAgent(session1); | 90 | PresenceInfo result = m_LocalConnector.GetAgent(session1); |
91 | Assert.IsNotNull(result, "Retrieved GetAgent is null"); | 91 | Assert.IsNotNull(result, "Retrieved GetAgent is null"); |
92 | Assert.That(result.UserID, Is.EqualTo(user1), "Retrieved userID does not match"); | 92 | Assert.That(result.UserID, Is.EqualTo(user1), "Retrieved userID does not match"); |
93 | Assert.IsTrue(result.Online, "Agent just logged in but is offline"); | ||
94 | 93 | ||
95 | UUID region1 = UUID.Random(); | 94 | UUID region1 = UUID.Random(); |
96 | bool r = m_LocalConnector.ReportAgent(session1, region1, Vector3.Zero, Vector3.Zero); | 95 | bool r = m_LocalConnector.ReportAgent(session1, region1); |
97 | Assert.IsTrue(r, "First ReportAgent returned false"); | 96 | Assert.IsTrue(r, "First ReportAgent returned false"); |
98 | result = m_LocalConnector.GetAgent(session1); | 97 | result = m_LocalConnector.GetAgent(session1); |
99 | Assert.That(result.RegionID, Is.EqualTo(region1), "Agent is not in the right region (region1)"); | 98 | Assert.That(result.RegionID, Is.EqualTo(region1), "Agent is not in the right region (region1)"); |
100 | 99 | ||
101 | UUID region2 = UUID.Random(); | 100 | UUID region2 = UUID.Random(); |
102 | r = m_LocalConnector.ReportAgent(session1, region2, Vector3.Zero, Vector3.Zero); | 101 | r = m_LocalConnector.ReportAgent(session1, region2); |
103 | Assert.IsTrue(r, "Second ReportAgent returned false"); | 102 | Assert.IsTrue(r, "Second ReportAgent returned false"); |
104 | result = m_LocalConnector.GetAgent(session1); | 103 | result = m_LocalConnector.GetAgent(session1); |
105 | Assert.That(result.RegionID, Is.EqualTo(region2), "Agent is not in the right region (region2)"); | 104 | Assert.That(result.RegionID, Is.EqualTo(region2), "Agent is not in the right region (region2)"); |
106 | 105 | ||
107 | r = m_LocalConnector.LogoutAgent(session1, Vector3.Zero, Vector3.UnitY); | 106 | r = m_LocalConnector.LogoutAgent(session1); |
108 | Assert.IsTrue(r, "LogoutAgent returned false"); | 107 | Assert.IsTrue(r, "LogoutAgent returned false"); |
109 | result = m_LocalConnector.GetAgent(session1); | 108 | result = m_LocalConnector.GetAgent(session1); |
110 | Assert.IsNotNull(result, "Agent session disappeared from storage after logout"); | 109 | Assert.IsNull(result, "Agent session is still stored after logout"); |
111 | Assert.IsFalse(result.Online, "Agent is reported to be Online after logout"); | ||
112 | 110 | ||
113 | r = m_LocalConnector.ReportAgent(session1, region1, Vector3.Zero, Vector3.Zero); | 111 | r = m_LocalConnector.ReportAgent(session1, region1); |
114 | Assert.IsFalse(r, "ReportAgent of non-logged in user returned true"); | 112 | Assert.IsFalse(r, "ReportAgent of non-logged in user returned true"); |
115 | } | 113 | } |
116 | } | 114 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0ca5948..2197ced 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -318,7 +318,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
318 | return m_AvatarService; | 318 | return m_AvatarService; |
319 | } | 319 | } |
320 | } | 320 | } |
321 | 321 | ||
322 | protected IGridUserService m_GridUserService; | ||
323 | public IGridUserService GridUserService | ||
324 | { | ||
325 | get | ||
326 | { | ||
327 | if (m_GridUserService == null) | ||
328 | m_GridUserService = RequestModuleInterface<IGridUserService>(); | ||
329 | return m_GridUserService; | ||
330 | } | ||
331 | } | ||
332 | |||
322 | protected IXMLRPC m_xmlrpcModule; | 333 | protected IXMLRPC m_xmlrpcModule; |
323 | protected IWorldComm m_worldCommModule; | 334 | protected IWorldComm m_worldCommModule; |
324 | public IAttachmentsModule AttachmentsModule { get; set; } | 335 | public IAttachmentsModule AttachmentsModule { get; set; } |
@@ -1334,8 +1345,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1334 | if (defaultRegions != null && defaultRegions.Count >= 1) | 1345 | if (defaultRegions != null && defaultRegions.Count >= 1) |
1335 | home = defaultRegions[0]; | 1346 | home = defaultRegions[0]; |
1336 | 1347 | ||
1337 | if (PresenceService != null && home != null) | 1348 | if (GridUserService != null && home != null) |
1338 | PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); | 1349 | GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); |
1339 | else | 1350 | else |
1340 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", | 1351 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", |
1341 | first, last); | 1352 | first, last); |
@@ -3123,7 +3134,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | /// <param name="flags"></param> | 3134 | /// <param name="flags"></param> |
3124 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3135 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3125 | { | 3136 | { |
3126 | if (PresenceService.SetHomeLocation(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3137 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3127 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3138 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3128 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3139 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
3129 | else | 3140 | else |
@@ -3577,7 +3588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3577 | 3588 | ||
3578 | OpenSim.Services.Interfaces.PresenceInfo pinfo = presence.GetAgent(agent.SessionID); | 3589 | OpenSim.Services.Interfaces.PresenceInfo pinfo = presence.GetAgent(agent.SessionID); |
3579 | 3590 | ||
3580 | if (pinfo == null || (pinfo != null && pinfo.Online == false)) | 3591 | if (pinfo == null) |
3581 | { | 3592 | { |
3582 | reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName); | 3593 | reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName); |
3583 | return false; | 3594 | return false; |
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 932943c..53022ad 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -257,7 +257,6 @@ namespace PrimMesher | |||
257 | public int uv2; | 257 | public int uv2; |
258 | public int uv3; | 258 | public int uv3; |
259 | 259 | ||
260 | |||
261 | public Face(int v1, int v2, int v3) | 260 | public Face(int v1, int v2, int v3) |
262 | { | 261 | { |
263 | primFace = 0; | 262 | primFace = 0; |
@@ -630,6 +629,9 @@ namespace PrimMesher | |||
630 | internal int numOuterVerts = 0; | 629 | internal int numOuterVerts = 0; |
631 | internal int numHollowVerts = 0; | 630 | internal int numHollowVerts = 0; |
632 | 631 | ||
632 | internal int outerFaceNumber = -1; | ||
633 | internal int hollowFaceNumber = -1; | ||
634 | |||
633 | internal bool calcVertexNormals = false; | 635 | internal bool calcVertexNormals = false; |
634 | internal int bottomFaceNumber = 0; | 636 | internal int bottomFaceNumber = 0; |
635 | internal int numPrimFaces = 0; | 637 | internal int numPrimFaces = 0; |
@@ -936,10 +938,10 @@ namespace PrimMesher | |||
936 | 938 | ||
937 | if (calcVertexNormals && hasProfileCut) | 939 | if (calcVertexNormals && hasProfileCut) |
938 | { | 940 | { |
941 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
942 | |||
939 | if (hasHollow) | 943 | if (hasHollow) |
940 | { | 944 | { |
941 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
942 | |||
943 | this.cut1CoordIndices.Add(0); | 945 | this.cut1CoordIndices.Add(0); |
944 | this.cut1CoordIndices.Add(this.coords.Count - 1); | 946 | this.cut1CoordIndices.Add(this.coords.Count - 1); |
945 | 947 | ||
@@ -955,6 +957,12 @@ namespace PrimMesher | |||
955 | 957 | ||
956 | else | 958 | else |
957 | { | 959 | { |
960 | this.cut1CoordIndices.Add(0); | ||
961 | this.cut1CoordIndices.Add(1); | ||
962 | |||
963 | this.cut2CoordIndices.Add(lastOuterVertIndex); | ||
964 | this.cut2CoordIndices.Add(0); | ||
965 | |||
958 | this.cutNormal1.X = this.vertexNormals[1].Y; | 966 | this.cutNormal1.X = this.vertexNormals[1].Y; |
959 | this.cutNormal1.Y = -this.vertexNormals[1].X; | 967 | this.cutNormal1.Y = -this.vertexNormals[1].X; |
960 | 968 | ||
@@ -979,11 +987,14 @@ namespace PrimMesher | |||
979 | // I know it's ugly but so is the whole concept of prim face numbers | 987 | // I know it's ugly but so is the whole concept of prim face numbers |
980 | 988 | ||
981 | int faceNum = 1; // start with outer faces | 989 | int faceNum = 1; // start with outer faces |
990 | this.outerFaceNumber = faceNum; | ||
991 | |||
982 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | 992 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; |
983 | if (startVert > 0) | 993 | if (startVert > 0) |
984 | this.faceNumbers.Add(-1); | 994 | this.faceNumbers.Add(-1); |
985 | for (int i = 0; i < this.numOuterVerts - 1; i++) | 995 | for (int i = 0; i < this.numOuterVerts - 1; i++) |
986 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); |
997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); | ||
987 | 998 | ||
988 | //if (!hasHollow && !hasProfileCut) | 999 | //if (!hasHollow && !hasProfileCut) |
989 | // this.bottomFaceNumber = faceNum++; | 1000 | // this.bottomFaceNumber = faceNum++; |
@@ -993,12 +1004,15 @@ namespace PrimMesher | |||
993 | if (sides > 4 && (hasHollow || hasProfileCut)) | 1004 | if (sides > 4 && (hasHollow || hasProfileCut)) |
994 | faceNum++; | 1005 | faceNum++; |
995 | 1006 | ||
1007 | if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides) | ||
1008 | faceNum++; | ||
1009 | |||
996 | if (hasHollow) | 1010 | if (hasHollow) |
997 | { | 1011 | { |
998 | for (int i = 0; i < this.numHollowVerts; i++) | 1012 | for (int i = 0; i < this.numHollowVerts; i++) |
999 | this.faceNumbers.Add(faceNum); | 1013 | this.faceNumbers.Add(faceNum); |
1000 | 1014 | ||
1001 | faceNum++; | 1015 | this.hollowFaceNumber = faceNum++; |
1002 | } | 1016 | } |
1003 | //if (hasProfileCut || hasHollow) | 1017 | //if (hasProfileCut || hasHollow) |
1004 | // this.bottomFaceNumber = faceNum++; | 1018 | // this.bottomFaceNumber = faceNum++; |
@@ -1006,11 +1020,11 @@ namespace PrimMesher | |||
1006 | 1020 | ||
1007 | if (hasHollow && hasProfileCut) | 1021 | if (hasHollow && hasProfileCut) |
1008 | this.faceNumbers.Add(faceNum++); | 1022 | this.faceNumbers.Add(faceNum++); |
1023 | |||
1009 | for (int i = 0; i < this.faceNumbers.Count; i++) | 1024 | for (int i = 0; i < this.faceNumbers.Count; i++) |
1010 | if (this.faceNumbers[i] == -1) | 1025 | if (this.faceNumbers[i] == -1) |
1011 | this.faceNumbers[i] = faceNum++; | 1026 | this.faceNumbers[i] = faceNum++; |
1012 | 1027 | ||
1013 | |||
1014 | this.numPrimFaces = faceNum; | 1028 | this.numPrimFaces = faceNum; |
1015 | } | 1029 | } |
1016 | 1030 | ||
@@ -1455,11 +1469,15 @@ namespace PrimMesher | |||
1455 | public float revolutions = 1.0f; | 1469 | public float revolutions = 1.0f; |
1456 | public int stepsPerRevolution = 24; | 1470 | public int stepsPerRevolution = 24; |
1457 | 1471 | ||
1472 | private int profileOuterFaceNumber = -1; | ||
1473 | private int profileHollowFaceNumber = -1; | ||
1474 | |||
1458 | private bool hasProfileCut = false; | 1475 | private bool hasProfileCut = false; |
1459 | private bool hasHollow = false; | 1476 | private bool hasHollow = false; |
1460 | public bool calcVertexNormals = false; | 1477 | public bool calcVertexNormals = false; |
1461 | private bool normalsProcessed = false; | 1478 | private bool normalsProcessed = false; |
1462 | public bool viewerMode = false; | 1479 | public bool viewerMode = false; |
1480 | public bool sphereMode = false; | ||
1463 | 1481 | ||
1464 | public int numPrimFaces = 0; | 1482 | public int numPrimFaces = 0; |
1465 | 1483 | ||
@@ -1491,10 +1509,35 @@ namespace PrimMesher | |||
1491 | s += "\nradius...............: " + this.radius.ToString(); | 1509 | s += "\nradius...............: " + this.radius.ToString(); |
1492 | s += "\nrevolutions..........: " + this.revolutions.ToString(); | 1510 | s += "\nrevolutions..........: " + this.revolutions.ToString(); |
1493 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); | 1511 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); |
1512 | s += "\nsphereMode...........: " + this.sphereMode.ToString(); | ||
1513 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); | ||
1514 | s += "\nhasHollow............: " + this.hasHollow.ToString(); | ||
1515 | s += "\nviewerMode...........: " + this.viewerMode.ToString(); | ||
1494 | 1516 | ||
1495 | return s; | 1517 | return s; |
1496 | } | 1518 | } |
1497 | 1519 | ||
1520 | public int ProfileOuterFaceNumber | ||
1521 | { | ||
1522 | get { return profileOuterFaceNumber; } | ||
1523 | } | ||
1524 | |||
1525 | public int ProfileHollowFaceNumber | ||
1526 | { | ||
1527 | get { return profileHollowFaceNumber; } | ||
1528 | } | ||
1529 | |||
1530 | public bool HasProfileCut | ||
1531 | { | ||
1532 | get { return hasProfileCut; } | ||
1533 | } | ||
1534 | |||
1535 | public bool HasHollow | ||
1536 | { | ||
1537 | get { return hasHollow; } | ||
1538 | } | ||
1539 | |||
1540 | |||
1498 | /// <summary> | 1541 | /// <summary> |
1499 | /// Constructs a PrimMesh object and creates the profile for extrusion. | 1542 | /// Constructs a PrimMesh object and creates the profile for extrusion. |
1500 | /// </summary> | 1543 | /// </summary> |
@@ -1531,8 +1574,12 @@ namespace PrimMesher | |||
1531 | if (hollow < 0.0f) | 1574 | if (hollow < 0.0f) |
1532 | this.hollow = 0.0f; | 1575 | this.hollow = 0.0f; |
1533 | 1576 | ||
1534 | this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | 1577 | //if (sphereMode) |
1535 | this.hasHollow = (this.hollow > 0.001f); | 1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; |
1579 | //else | ||
1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1582 | //this.hasHollow = (this.hollow > 0.001f); | ||
1536 | } | 1583 | } |
1537 | 1584 | ||
1538 | /// <summary> | 1585 | /// <summary> |
@@ -1540,6 +1587,8 @@ namespace PrimMesher | |||
1540 | /// </summary> | 1587 | /// </summary> |
1541 | public void Extrude(PathType pathType) | 1588 | public void Extrude(PathType pathType) |
1542 | { | 1589 | { |
1590 | bool needEndFaces = false; | ||
1591 | |||
1543 | this.coords = new List<Coord>(); | 1592 | this.coords = new List<Coord>(); |
1544 | this.faces = new List<Face>(); | 1593 | this.faces = new List<Face>(); |
1545 | 1594 | ||
@@ -1565,6 +1614,12 @@ namespace PrimMesher | |||
1565 | steps = (int)(steps * 4.5 * length); | 1614 | steps = (int)(steps * 4.5 * length); |
1566 | } | 1615 | } |
1567 | 1616 | ||
1617 | if (sphereMode) | ||
1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | ||
1619 | else | ||
1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1622 | this.hasHollow = (this.hollow > 0.001f); | ||
1568 | 1623 | ||
1569 | float twistBegin = this.twistBegin / 360.0f * twoPi; | 1624 | float twistBegin = this.twistBegin / 360.0f * twoPi; |
1570 | float twistEnd = this.twistEnd / 360.0f * twoPi; | 1625 | float twistEnd = this.twistEnd / 360.0f * twoPi; |
@@ -1634,6 +1689,32 @@ namespace PrimMesher | |||
1634 | 1689 | ||
1635 | this.numPrimFaces = profile.numPrimFaces; | 1690 | this.numPrimFaces = profile.numPrimFaces; |
1636 | 1691 | ||
1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; | ||
1693 | //if (!needEndFaces) | ||
1694 | // profileOuterFaceNumber--; | ||
1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; | ||
1696 | |||
1697 | |||
1698 | //if (hasHollow) | ||
1699 | //{ | ||
1700 | // if (needEndFaces) | ||
1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; | ||
1702 | // else | ||
1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; | ||
1704 | //} | ||
1705 | |||
1706 | |||
1707 | profileOuterFaceNumber = profile.outerFaceNumber; | ||
1708 | if (!needEndFaces) | ||
1709 | profileOuterFaceNumber--; | ||
1710 | |||
1711 | if (hasHollow) | ||
1712 | { | ||
1713 | profileHollowFaceNumber = profile.hollowFaceNumber; | ||
1714 | if (!needEndFaces) | ||
1715 | profileHollowFaceNumber--; | ||
1716 | } | ||
1717 | |||
1637 | int cut1Vert = -1; | 1718 | int cut1Vert = -1; |
1638 | int cut2Vert = -1; | 1719 | int cut2Vert = -1; |
1639 | if (hasProfileCut) | 1720 | if (hasProfileCut) |
@@ -1673,7 +1754,7 @@ namespace PrimMesher | |||
1673 | 1754 | ||
1674 | path.Create(pathType, steps); | 1755 | path.Create(pathType, steps); |
1675 | 1756 | ||
1676 | bool needEndFaces = false; | 1757 | |
1677 | if (pathType == PathType.Circular) | 1758 | if (pathType == PathType.Circular) |
1678 | { | 1759 | { |
1679 | needEndFaces = false; | 1760 | needEndFaces = false; |
@@ -1761,7 +1842,7 @@ namespace PrimMesher | |||
1761 | int startVert = coordsLen + 1; | 1842 | int startVert = coordsLen + 1; |
1762 | int endVert = this.coords.Count; | 1843 | int endVert = this.coords.Count; |
1763 | 1844 | ||
1764 | if (sides < 5 || this.hasProfileCut || hollow > 0.0f) | 1845 | if (sides < 5 || this.hasProfileCut || this.hasHollow) |
1765 | startVert--; | 1846 | startVert--; |
1766 | 1847 | ||
1767 | for (int i = startVert; i < endVert; i++) | 1848 | for (int i = startVert; i < endVert; i++) |
@@ -1813,11 +1894,13 @@ namespace PrimMesher | |||
1813 | u1 -= (int)u1; | 1894 | u1 -= (int)u1; |
1814 | if (u2 < 0.1f) | 1895 | if (u2 < 0.1f) |
1815 | u2 = 1.0f; | 1896 | u2 = 1.0f; |
1897 | //this.profileOuterFaceNumber = primFaceNum; | ||
1816 | } | 1898 | } |
1817 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) | 1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) |
1818 | { | 1900 | { |
1819 | u1 *= 2.0f; | 1901 | u1 *= 2.0f; |
1820 | u2 *= 2.0f; | 1902 | u2 *= 2.0f; |
1903 | //this.profileHollowFaceNumber = primFaceNum; | ||
1821 | } | 1904 | } |
1822 | } | 1905 | } |
1823 | 1906 | ||
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs new file mode 100644 index 0000000..d2d71de --- /dev/null +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // to build without references to System.Drawing, comment this out | ||
29 | #define SYSTEM_DRAWING | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Text; | ||
34 | |||
35 | #if SYSTEM_DRAWING | ||
36 | using System.Drawing; | ||
37 | using System.Drawing.Imaging; | ||
38 | |||
39 | namespace PrimMesher | ||
40 | { | ||
41 | public class SculptMap | ||
42 | { | ||
43 | public int width; | ||
44 | public int height; | ||
45 | public byte[] redBytes; | ||
46 | public byte[] greenBytes; | ||
47 | public byte[] blueBytes; | ||
48 | |||
49 | public SculptMap() | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public SculptMap(Bitmap bm, int lod) | ||
54 | { | ||
55 | int bmW = bm.Width; | ||
56 | int bmH = bm.Height; | ||
57 | |||
58 | if (bmW == 0 || bmH == 0) | ||
59 | throw new Exception("SculptMap: bitmap has no data"); | ||
60 | |||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | ||
62 | |||
63 | bool needsScaling = false; | ||
64 | |||
65 | width = bmW; | ||
66 | height = bmH; | ||
67 | while (width * height > numLodPixels) | ||
68 | { | ||
69 | width >>= 1; | ||
70 | height >>= 1; | ||
71 | needsScaling = true; | ||
72 | } | ||
73 | |||
74 | |||
75 | |||
76 | try | ||
77 | { | ||
78 | if (needsScaling) | ||
79 | bm = ScaleImage(bm, width, height, | ||
80 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | ||
81 | } | ||
82 | |||
83 | catch (Exception e) | ||
84 | { | ||
85 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | ||
86 | } | ||
87 | |||
88 | if (width * height > lod * lod) | ||
89 | { | ||
90 | width >>= 1; | ||
91 | height >>= 1; | ||
92 | } | ||
93 | |||
94 | int numBytes = (width + 1) * (height + 1); | ||
95 | redBytes = new byte[numBytes]; | ||
96 | greenBytes = new byte[numBytes]; | ||
97 | blueBytes = new byte[numBytes]; | ||
98 | |||
99 | int byteNdx = 0; | ||
100 | |||
101 | try | ||
102 | { | ||
103 | for (int y = 0; y <= height; y++) | ||
104 | { | ||
105 | for (int x = 0; x <= width; x++) | ||
106 | { | ||
107 | int bmY = y < height ? y * 2 : y * 2 - 1; | ||
108 | int bmX = x < width ? x * 2 : x * 2 - 1; | ||
109 | Color c = bm.GetPixel(bmX, bmY); | ||
110 | |||
111 | redBytes[byteNdx] = c.R; | ||
112 | greenBytes[byteNdx] = c.G; | ||
113 | blueBytes[byteNdx] = c.B; | ||
114 | |||
115 | ++byteNdx; | ||
116 | } | ||
117 | } | ||
118 | } | ||
119 | catch (Exception e) | ||
120 | { | ||
121 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | ||
122 | } | ||
123 | |||
124 | width++; | ||
125 | height++; | ||
126 | } | ||
127 | |||
128 | public List<List<Coord>> ToRows(bool mirror) | ||
129 | { | ||
130 | int numRows = height; | ||
131 | int numCols = width; | ||
132 | |||
133 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
134 | |||
135 | float pixScale = 1.0f / 255; | ||
136 | |||
137 | int rowNdx, colNdx; | ||
138 | int smNdx = 0; | ||
139 | |||
140 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
141 | { | ||
142 | List<Coord> row = new List<Coord>(numCols); | ||
143 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
144 | { | ||
145 | if (mirror) | ||
146 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | ||
147 | else | ||
148 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | ||
149 | |||
150 | ++smNdx; | ||
151 | } | ||
152 | rows.Add(row); | ||
153 | } | ||
154 | return rows; | ||
155 | } | ||
156 | |||
157 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | ||
158 | System.Drawing.Drawing2D.InterpolationMode interpMode) | ||
159 | { | ||
160 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
161 | scaledImage.SetResolution(96.0f, 96.0f); | ||
162 | |||
163 | Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
164 | grPhoto.InterpolationMode = interpMode; | ||
165 | |||
166 | grPhoto.DrawImage(srcImage, | ||
167 | new Rectangle(0, 0, destWidth, destHeight), | ||
168 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | ||
169 | GraphicsUnit.Pixel); | ||
170 | |||
171 | grPhoto.Dispose(); | ||
172 | return scaledImage; | ||
173 | } | ||
174 | } | ||
175 | } | ||
176 | #endif | ||
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index ebc5be6..6aa8fe4 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -53,50 +53,6 @@ namespace PrimMesher | |||
53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
54 | 54 | ||
55 | #if SYSTEM_DRAWING | 55 | #if SYSTEM_DRAWING |
56 | private Bitmap ScaleImage(Bitmap srcImage, float scale, bool removeAlpha) | ||
57 | { | ||
58 | int sourceWidth = srcImage.Width; | ||
59 | int sourceHeight = srcImage.Height; | ||
60 | int sourceX = 0; | ||
61 | int sourceY = 0; | ||
62 | |||
63 | int destX = 0; | ||
64 | int destY = 0; | ||
65 | int destWidth = (int)(srcImage.Width * scale); | ||
66 | int destHeight = (int)(srcImage.Height * scale); | ||
67 | |||
68 | Bitmap scaledImage; | ||
69 | |||
70 | if (removeAlpha) | ||
71 | { | ||
72 | if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) | ||
73 | for (int y = 0; y < srcImage.Height; y++) | ||
74 | for (int x = 0; x < srcImage.Width; x++) | ||
75 | { | ||
76 | Color c = srcImage.GetPixel(x, y); | ||
77 | srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); | ||
78 | } | ||
79 | |||
80 | scaledImage = new Bitmap(destWidth, destHeight, | ||
81 | PixelFormat.Format24bppRgb); | ||
82 | } | ||
83 | else | ||
84 | scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
85 | |||
86 | scaledImage.SetResolution(96.0f, 96.0f); | ||
87 | |||
88 | Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
89 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; | ||
90 | |||
91 | grPhoto.DrawImage(srcImage, | ||
92 | new Rectangle(destX, destY, destWidth, destHeight), | ||
93 | new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), | ||
94 | GraphicsUnit.Pixel); | ||
95 | |||
96 | grPhoto.Dispose(); | ||
97 | return scaledImage; | ||
98 | } | ||
99 | |||
100 | 56 | ||
101 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 57 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
102 | { | 58 | { |
@@ -106,6 +62,7 @@ namespace PrimMesher | |||
106 | return sculptMesh; | 62 | return sculptMesh; |
107 | } | 63 | } |
108 | 64 | ||
65 | |||
109 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) | 66 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) |
110 | { | 67 | { |
111 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | 68 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); |
@@ -296,36 +253,53 @@ namespace PrimMesher | |||
296 | return rows; | 253 | return rows; |
297 | } | 254 | } |
298 | 255 | ||
299 | 256 | private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror) | |
300 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
301 | { | 257 | { |
302 | coords = new List<Coord>(); | 258 | int numRows = bitmap.Height / scale; |
303 | faces = new List<Face>(); | 259 | int numCols = bitmap.Width / scale; |
304 | normals = new List<Coord>(); | 260 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
305 | uvs = new List<UVCoord>(); | ||
306 | 261 | ||
307 | sculptType = (SculptType)(((int)sculptType) & 0x07); | 262 | float pixScale = 1.0f / 256.0f; |
308 | 263 | ||
309 | if (mirror) | 264 | int imageX, imageY = 0; |
310 | if (sculptType == SculptType.plane) | 265 | |
311 | invert = !invert; | 266 | int rowNdx, colNdx; |
312 | 267 | ||
313 | float sculptBitmapLod = (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); | 268 | for (rowNdx = 0; rowNdx <= numRows; rowNdx++) |
269 | { | ||
270 | List<Coord> row = new List<Coord>(numCols); | ||
271 | imageY = rowNdx * scale; | ||
272 | if (rowNdx == numRows) imageY--; | ||
273 | for (colNdx = 0; colNdx <= numCols; colNdx++) | ||
274 | { | ||
275 | imageX = colNdx * scale; | ||
276 | if (colNdx == numCols) imageX--; | ||
314 | 277 | ||
315 | float sourceScaleFactor = (float)(lod) / sculptBitmapLod; | 278 | Color c = bitmap.GetPixel(imageX, imageY); |
279 | if (c.A != 255) | ||
280 | { | ||
281 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
282 | c = bitmap.GetPixel(imageX, imageY); | ||
283 | } | ||
316 | 284 | ||
317 | float fScale = 1.0f / sourceScaleFactor; | 285 | if (mirror) |
286 | row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
287 | else | ||
288 | row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
318 | 289 | ||
319 | int iScale = (int)fScale; | 290 | } |
320 | if (iScale < 1) iScale = 1; | 291 | rows.Add(row); |
321 | if (iScale > 2 && iScale % 2 == 0) | 292 | } |
322 | _SculptMesh(bitmap2Coords(ScaleImage(sculptBitmap, 64.0f / sculptBitmapLod, true), 64 / lod, mirror), sculptType, viewerMode, mirror, invert); | 293 | return rows; |
323 | else | ||
324 | _SculptMesh(bitmap2Coords(sculptBitmap, iScale, mirror), sculptType, viewerMode, mirror, invert); | ||
325 | } | 294 | } |
326 | #endif | ||
327 | 295 | ||
328 | 296 | ||
297 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
298 | { | ||
299 | _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert); | ||
300 | } | ||
301 | #endif | ||
302 | |||
329 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | 303 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) |
330 | { | 304 | { |
331 | coords = new List<Coord>(); | 305 | coords = new List<Coord>(); |
@@ -349,8 +323,18 @@ namespace PrimMesher | |||
349 | 323 | ||
350 | if (sculptType != SculptType.plane) | 324 | if (sculptType != SculptType.plane) |
351 | { | 325 | { |
352 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | 326 | if (rows.Count % 2 == 0) |
353 | rows[rowNdx].Add(rows[rowNdx][0]); | 327 | { |
328 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
329 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | int lastIndex = rows[0].Count - 1; | ||
334 | |||
335 | for (int i = 0; i < rows.Count; i++) | ||
336 | rows[i][0] = rows[i][lastIndex]; | ||
337 | } | ||
354 | } | 338 | } |
355 | 339 | ||
356 | Coord topPole = rows[0][width / 2]; | 340 | Coord topPole = rows[0][width / 2]; |
@@ -358,23 +342,41 @@ namespace PrimMesher | |||
358 | 342 | ||
359 | if (sculptType == SculptType.sphere) | 343 | if (sculptType == SculptType.sphere) |
360 | { | 344 | { |
361 | int count = rows[0].Count; | 345 | if (rows.Count % 2 == 0) |
362 | List<Coord> topPoleRow = new List<Coord>(count); | 346 | { |
363 | List<Coord> bottomPoleRow = new List<Coord>(count); | 347 | int count = rows[0].Count; |
348 | List<Coord> topPoleRow = new List<Coord>(count); | ||
349 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
364 | 350 | ||
365 | for (int i = 0; i < count; i++) | 351 | for (int i = 0; i < count; i++) |
352 | { | ||
353 | topPoleRow.Add(topPole); | ||
354 | bottomPoleRow.Add(bottomPole); | ||
355 | } | ||
356 | rows.Insert(0, topPoleRow); | ||
357 | rows.Add(bottomPoleRow); | ||
358 | } | ||
359 | else | ||
366 | { | 360 | { |
367 | topPoleRow.Add(topPole); | 361 | int count = rows[0].Count; |
368 | bottomPoleRow.Add(bottomPole); | 362 | |
363 | List<Coord> topPoleRow = rows[0]; | ||
364 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
365 | |||
366 | for (int i = 0; i < count; i++) | ||
367 | { | ||
368 | topPoleRow[i] = topPole; | ||
369 | bottomPoleRow[i] = bottomPole; | ||
370 | } | ||
369 | } | 371 | } |
370 | rows.Insert(0, topPoleRow); | ||
371 | rows.Add(bottomPoleRow); | ||
372 | } | 372 | } |
373 | else if (sculptType == SculptType.torus) | 373 | |
374 | if (sculptType == SculptType.torus) | ||
374 | rows.Add(rows[0]); | 375 | rows.Add(rows[0]); |
375 | 376 | ||
376 | int coordsDown = rows.Count; | 377 | int coordsDown = rows.Count; |
377 | int coordsAcross = rows[0].Count; | 378 | int coordsAcross = rows[0].Count; |
379 | int lastColumn = coordsAcross - 1; | ||
378 | 380 | ||
379 | float widthUnit = 1.0f / (coordsAcross - 1); | 381 | float widthUnit = 1.0f / (coordsAcross - 1); |
380 | float heightUnit = 1.0f / (coordsDown - 1); | 382 | float heightUnit = 1.0f / (coordsDown - 1); |