diff options
Diffstat (limited to 'OpenSim/Region')
33 files changed, 2090 insertions, 1148 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index fba5090..71f9b90 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -791,6 +791,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | public virtual void SendLayerData(float[] map) | 791 | public virtual void SendLayerData(float[] map) |
792 | { | 792 | { |
793 | Util.FireAndForget(DoSendLayerData, map); | 793 | Util.FireAndForget(DoSendLayerData, map); |
794 | |||
795 | // Send it sync, and async. It's not that much data | ||
796 | // and it improves user experience just so much! | ||
797 | DoSendLayerData(map); | ||
794 | } | 798 | } |
795 | 799 | ||
796 | /// <summary> | 800 | /// <summary> |
@@ -803,16 +807,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
803 | 807 | ||
804 | try | 808 | try |
805 | { | 809 | { |
806 | //for (int y = 0; y < 16; y++) | 810 | for (int y = 0; y < 16; y++) |
807 | //{ | 811 | { |
808 | // for (int x = 0; x < 16; x++) | 812 | for (int x = 0; x < 16; x+=4) |
809 | // { | 813 | { |
810 | // SendLayerData(x, y, map); | 814 | SendLayerPacket(x, y, map); |
811 | // } | 815 | } |
812 | //} | 816 | } |
813 | |||
814 | // Send LayerData in a spiral pattern. Fun! | ||
815 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
816 | } | 817 | } |
817 | catch (Exception e) | 818 | catch (Exception e) |
818 | { | 819 | { |
@@ -820,51 +821,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
820 | } | 821 | } |
821 | } | 822 | } |
822 | 823 | ||
823 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
824 | { | ||
825 | // Row | ||
826 | for (int i = x1; i <= x2; i++) | ||
827 | SendLayerData(i, y1, map); | ||
828 | |||
829 | // Column | ||
830 | for (int j = y1 + 1; j <= y2; j++) | ||
831 | SendLayerData(x2, j, map); | ||
832 | |||
833 | if (x2 - x1 > 0) | ||
834 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
835 | } | ||
836 | |||
837 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
838 | { | ||
839 | // Row in reverse | ||
840 | for (int i = x2; i >= x1; i--) | ||
841 | SendLayerData(i, y2, map); | ||
842 | |||
843 | // Column in reverse | ||
844 | for (int j = y2 - 1; j >= y1; j--) | ||
845 | SendLayerData(x1, j, map); | ||
846 | |||
847 | if (x2 - x1 > 0) | ||
848 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
849 | } | ||
850 | |||
851 | /// <summary> | 824 | /// <summary> |
852 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 825 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
853 | /// </summary> | 826 | /// </summary> |
854 | /// <param name="map">heightmap</param> | 827 | /// <param name="map">heightmap</param> |
855 | /// <param name="px">X coordinate for patches 0..12</param> | 828 | /// <param name="px">X coordinate for patches 0..12</param> |
856 | /// <param name="py">Y coordinate for patches 0..15</param> | 829 | /// <param name="py">Y coordinate for patches 0..15</param> |
857 | // private void SendLayerPacket(float[] map, int y, int x) | 830 | private void SendLayerPacket(int x, int y, float[] map) |
858 | // { | 831 | { |
859 | // int[] patches = new int[4]; | 832 | int[] patches = new int[4]; |
860 | // patches[0] = x + 0 + y * 16; | 833 | patches[0] = x + 0 + y * 16; |
861 | // patches[1] = x + 1 + y * 16; | 834 | patches[1] = x + 1 + y * 16; |
862 | // patches[2] = x + 2 + y * 16; | 835 | patches[2] = x + 2 + y * 16; |
863 | // patches[3] = x + 3 + y * 16; | 836 | patches[3] = x + 3 + y * 16; |
864 | 837 | ||
865 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 838 | float[] heightmap = (map.Length == 65536) ? |
866 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 839 | map : |
867 | // } | 840 | LLHeightFieldMoronize(map); |
841 | |||
842 | try | ||
843 | { | ||
844 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
845 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
846 | } | ||
847 | catch | ||
848 | { | ||
849 | for (int px = x ; px < x + 4 ; px++) | ||
850 | SendLayerData(px, y, map); | ||
851 | } | ||
852 | } | ||
868 | 853 | ||
869 | /// <summary> | 854 | /// <summary> |
870 | /// Sends a specified patch to a client | 855 | /// Sends a specified patch to a client |
@@ -3142,7 +3127,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3142 | 3127 | ||
3143 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3128 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3144 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); | 3129 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); |
3145 | |||
3146 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3130 | OutPacket(objupdate, ThrottleOutPacketType.Task); |
3147 | } | 3131 | } |
3148 | 3132 | ||
@@ -3193,8 +3177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3193 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3177 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3194 | } | 3178 | } |
3195 | 3179 | ||
3196 | // HACK: Using the task category until the tiered reprioritization code is in | 3180 | OutPacket(terse, ThrottleOutPacketType.State); |
3197 | OutPacket(terse, ThrottleOutPacketType.Task); | ||
3198 | } | 3181 | } |
3199 | 3182 | ||
3200 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | 3183 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 338f2bb..85961b9 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -402,6 +402,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
402 | #region Queue or Send | 402 | #region Queue or Send |
403 | 403 | ||
404 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); | 404 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); |
405 | outgoingPacket.Type = type; | ||
405 | 406 | ||
406 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) | 407 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) |
407 | SendPacketFinal(outgoingPacket); | 408 | SendPacketFinal(outgoingPacket); |
@@ -513,6 +514,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | byte flags = buffer.Data[0]; | 514 | byte flags = buffer.Data[0]; |
514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; | 515 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; |
515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; | 516 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; |
517 | bool sendSynchronous = false; | ||
516 | LLUDPClient udpClient = outgoingPacket.Client; | 518 | LLUDPClient udpClient = outgoingPacket.Client; |
517 | 519 | ||
518 | if (!udpClient.IsConnected) | 520 | if (!udpClient.IsConnected) |
@@ -568,9 +570,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
568 | if (isReliable) | 570 | if (isReliable) |
569 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); | 571 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); |
570 | 572 | ||
571 | // Put the UDP payload on the wire | 573 | //Some packet types need to be sent synchonously. |
572 | AsyncBeginSend(buffer); | 574 | //Sorry, i know it's not optimal, but until the LL client |
575 | //manages packets correctly and re-orders them as required, this is necessary. | ||
573 | 576 | ||
577 | |||
578 | // Put the UDP payload on the wire | ||
579 | if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate) | ||
580 | { | ||
581 | SyncBeginPrioritySend(buffer, 2); // highest priority | ||
582 | } | ||
583 | else if (outgoingPacket.Type == PacketType.ObjectUpdate | ||
584 | || outgoingPacket.Type == PacketType.LayerData) | ||
585 | { | ||
586 | SyncBeginPrioritySend(buffer, 1); // medium priority | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | SyncBeginPrioritySend(buffer, 0); // normal priority | ||
591 | } | ||
592 | |||
593 | //AsyncBeginSend(buffer); | ||
594 | |||
574 | // Keep track of when this packet was sent out (right now) | 595 | // Keep track of when this packet was sent out (right now) |
575 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; | 596 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; |
576 | } | 597 | } |
@@ -851,7 +872,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
851 | 872 | ||
852 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); | 873 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); |
853 | 874 | ||
854 | AsyncBeginSend(buffer); | 875 | SyncBeginPrioritySend(buffer, 1); //Setting this to a medium priority should help minimise resends |
855 | } | 876 | } |
856 | 877 | ||
857 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) | 878 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index d2779ba..de2cd24 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Net; | 29 | using System.Net; |
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using System.Collections.Generic; | ||
32 | using log4net; | 33 | using log4net; |
33 | 34 | ||
34 | namespace OpenMetaverse | 35 | namespace OpenMetaverse |
@@ -52,12 +53,30 @@ namespace OpenMetaverse | |||
52 | /// <summary>Local IP address to bind to in server mode</summary> | 53 | /// <summary>Local IP address to bind to in server mode</summary> |
53 | protected IPAddress m_localBindAddress; | 54 | protected IPAddress m_localBindAddress; |
54 | 55 | ||
56 | /// <summary> | ||
57 | /// Standard queue for our outgoing SyncBeginPrioritySend | ||
58 | /// </summary> | ||
59 | private List<UDPPacketBuffer> m_standardQueue = new List<UDPPacketBuffer>(); | ||
60 | |||
61 | /// <summary> | ||
62 | /// Medium priority queue for our outgoing SyncBeginPrioritySend | ||
63 | /// </summary> | ||
64 | private List<UDPPacketBuffer> m_mediumPriorityQueue = new List<UDPPacketBuffer>(); | ||
65 | |||
66 | /// <summary> | ||
67 | /// Prioritised queue for our outgoing SyncBeginPrioritySend | ||
68 | /// </summary> | ||
69 | private List<UDPPacketBuffer> m_priorityQueue = new List<UDPPacketBuffer>(); | ||
70 | |||
55 | /// <summary>UDP socket, used in either client or server mode</summary> | 71 | /// <summary>UDP socket, used in either client or server mode</summary> |
56 | private Socket m_udpSocket; | 72 | private Socket m_udpSocket; |
57 | 73 | ||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 74 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 75 | private bool m_asyncPacketHandling; |
60 | 76 | ||
77 | /// <summary>Are we currently sending data asynchronously?</summary> | ||
78 | private volatile bool m_sendingData = false; | ||
79 | |||
61 | /// <summary>The all important shutdown flag</summary> | 80 | /// <summary>The all important shutdown flag</summary> |
62 | private volatile bool m_shutdownFlag = true; | 81 | private volatile bool m_shutdownFlag = true; |
63 | 82 | ||
@@ -246,7 +265,51 @@ namespace OpenMetaverse | |||
246 | } | 265 | } |
247 | } | 266 | } |
248 | 267 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 268 | public void SyncBeginPrioritySend(UDPPacketBuffer buf, int Priority) |
269 | { | ||
270 | if (!m_shutdownFlag) | ||
271 | { | ||
272 | if (!m_sendingData) | ||
273 | { | ||
274 | m_sendingData = true; | ||
275 | try | ||
276 | { | ||
277 | AsyncBeginSend(buf); | ||
278 | } | ||
279 | catch (SocketException) { } | ||
280 | catch (ObjectDisposedException) { } | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | if (Priority == 2) | ||
285 | { | ||
286 | lock (m_priorityQueue) | ||
287 | { | ||
288 | m_priorityQueue.Add(buf); | ||
289 | } | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | if (Priority != 0) | ||
294 | { | ||
295 | lock (m_mediumPriorityQueue) | ||
296 | { | ||
297 | m_mediumPriorityQueue.Add(buf); | ||
298 | } | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | lock (m_standardQueue) | ||
303 | { | ||
304 | m_standardQueue.Add(buf); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | private void AsyncBeginSend(UDPPacketBuffer buf) | ||
250 | { | 313 | { |
251 | if (!m_shutdownFlag) | 314 | if (!m_shutdownFlag) |
252 | { | 315 | { |
@@ -270,8 +333,48 @@ namespace OpenMetaverse | |||
270 | { | 333 | { |
271 | try | 334 | try |
272 | { | 335 | { |
273 | // UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; | ||
274 | m_udpSocket.EndSendTo(result); | 336 | m_udpSocket.EndSendTo(result); |
337 | |||
338 | if (m_sendingData) | ||
339 | { | ||
340 | lock (m_priorityQueue) | ||
341 | { | ||
342 | if (m_priorityQueue.Count > 0) | ||
343 | { | ||
344 | UDPPacketBuffer buf = m_priorityQueue[0]; | ||
345 | m_priorityQueue.RemoveAt(0); | ||
346 | AsyncBeginSend(buf); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | lock (m_mediumPriorityQueue) | ||
351 | { | ||
352 | if (m_mediumPriorityQueue.Count > 0) | ||
353 | { | ||
354 | UDPPacketBuffer buf = m_mediumPriorityQueue[0]; | ||
355 | m_mediumPriorityQueue.RemoveAt(0); | ||
356 | AsyncBeginSend(buf); | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | lock (m_standardQueue) | ||
361 | { | ||
362 | if (m_standardQueue.Count > 0) | ||
363 | { | ||
364 | UDPPacketBuffer buf = m_standardQueue[0]; | ||
365 | m_standardQueue.RemoveAt(0); | ||
366 | AsyncBeginSend(buf); | ||
367 | } | ||
368 | else | ||
369 | { | ||
370 | m_sendingData = false; | ||
371 | } | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | } | ||
275 | } | 378 | } |
276 | catch (SocketException) { } | 379 | catch (SocketException) { } |
277 | catch (ObjectDisposedException) { } | 380 | catch (ObjectDisposedException) { } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs index 1a1a1cb..7dc42d3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.ClientStack.LindenUDP | 33 | namespace OpenSim.Region.ClientStack.LindenUDP |
33 | { | 34 | { |
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
52 | public int TickCount; | 53 | public int TickCount; |
53 | /// <summary>Category this packet belongs to</summary> | 54 | /// <summary>Category this packet belongs to</summary> |
54 | public ThrottleOutPacketType Category; | 55 | public ThrottleOutPacketType Category; |
55 | 56 | /// <summary>The type of packet so its delivery method can be determined</summary> | |
57 | public PacketType Type; | ||
56 | /// <summary> | 58 | /// <summary> |
57 | /// Default constructor | 59 | /// Default constructor |
58 | /// </summary> | 60 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 6dacbba..e3e8718 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
49 | private int m_shoutdistance = 100; | 49 | private int m_shoutdistance = 100; |
50 | private int m_whisperdistance = 10; | 50 | private int m_whisperdistance = 10; |
51 | private List<Scene> m_scenes = new List<Scene>(); | 51 | private List<Scene> m_scenes = new List<Scene>(); |
52 | 52 | private string m_adminPrefix = ""; | |
53 | internal object m_syncy = new object(); | 53 | internal object m_syncy = new object(); |
54 | 54 | ||
55 | internal IConfig m_config; | 55 | internal IConfig m_config; |
@@ -76,6 +76,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
79 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
79 | } | 80 | } |
80 | 81 | ||
81 | public virtual void AddRegion(Scene scene) | 82 | public virtual void AddRegion(Scene scene) |
@@ -185,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
185 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 186 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
186 | { | 187 | { |
187 | string fromName = c.From; | 188 | string fromName = c.From; |
189 | string fromNamePrefix = ""; | ||
188 | UUID fromID = UUID.Zero; | 190 | UUID fromID = UUID.Zero; |
189 | string message = c.Message; | 191 | string message = c.Message; |
190 | IScene scene = c.Scene; | 192 | IScene scene = c.Scene; |
@@ -207,7 +209,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
207 | fromPos = avatar.AbsolutePosition; | 209 | fromPos = avatar.AbsolutePosition; |
208 | fromName = avatar.Name; | 210 | fromName = avatar.Name; |
209 | fromID = c.Sender.AgentId; | 211 | fromID = c.Sender.AgentId; |
210 | 212 | if (avatar.GodLevel > 200) | |
213 | { | ||
214 | fromNamePrefix = m_adminPrefix; | ||
215 | } | ||
211 | break; | 216 | break; |
212 | 217 | ||
213 | case ChatSourceType.Object: | 218 | case ChatSourceType.Object: |
@@ -227,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
227 | s.ForEachScenePresence( | 232 | s.ForEachScenePresence( |
228 | delegate(ScenePresence presence) | 233 | delegate(ScenePresence presence) |
229 | { | 234 | { |
230 | TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); | 235 | TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix+fromName, c.Type, message, sourceType); |
231 | } | 236 | } |
232 | ); | 237 | ); |
233 | } | 238 | } |
@@ -266,25 +271,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
266 | } | 271 | } |
267 | 272 | ||
268 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 273 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
269 | 274 | if (c.Scene != null) | |
270 | ((Scene)c.Scene).ForEachScenePresence( | 275 | { |
271 | delegate(ScenePresence presence) | 276 | ((Scene)c.Scene).ForEachScenePresence |
272 | { | 277 | ( |
273 | // ignore chat from child agents | 278 | delegate(ScenePresence presence) |
274 | if (presence.IsChildAgent) return; | 279 | { |
275 | 280 | // ignore chat from child agents | |
276 | IClientAPI client = presence.ControllingClient; | 281 | if (presence.IsChildAgent) return; |
277 | 282 | ||
278 | // don't forward SayOwner chat from objects to | 283 | IClientAPI client = presence.ControllingClient; |
279 | // non-owner agents | 284 | |
280 | if ((c.Type == ChatTypeEnum.Owner) && | 285 | // don't forward SayOwner chat from objects to |
281 | (null != c.SenderObject) && | 286 | // non-owner agents |
282 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 287 | if ((c.Type == ChatTypeEnum.Owner) && |
283 | return; | 288 | (null != c.SenderObject) && |
284 | 289 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | |
285 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 290 | return; |
286 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 291 | |
287 | }); | 292 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, |
293 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | ||
294 | } | ||
295 | ); | ||
296 | } | ||
288 | } | 297 | } |
289 | 298 | ||
290 | 299 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 1614b70..7f9e5af 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -164,19 +164,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
164 | List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 164 | List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( |
165 | "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); | 165 | "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); |
166 | 166 | ||
167 | foreach (GridInstantMessage im in msglist) | 167 | if (msglist != null) |
168 | { | 168 | { |
169 | // client.SendInstantMessage(im); | 169 | foreach (GridInstantMessage im in msglist) |
170 | 170 | { | |
171 | // Send through scene event manager so all modules get a chance | 171 | // client.SendInstantMessage(im); |
172 | // to look at this message before it gets delivered. | 172 | |
173 | // | 173 | // Send through scene event manager so all modules get a chance |
174 | // Needed for proper state management for stored group | 174 | // to look at this message before it gets delivered. |
175 | // invitations | 175 | // |
176 | // | 176 | // Needed for proper state management for stored group |
177 | Scene s = FindScene(client.AgentId); | 177 | // invitations |
178 | if (s != null) | 178 | // |
179 | s.EventManager.TriggerIncomingInstantMessage(im); | 179 | Scene s = FindScene(client.AgentId); |
180 | if (s != null) | ||
181 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
182 | } | ||
180 | } | 183 | } |
181 | } | 184 | } |
182 | 185 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index d9a021f..b60b32b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
389 | { | 389 | { |
390 | // Check if this is ours to handle | 390 | // Check if this is ours to handle |
391 | // | 391 | // |
392 | m_log.Info("OnFridInstantMessage"); | 392 | //m_log.Info("OnFridInstantMessage"); |
393 | if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered) | 393 | if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered) |
394 | return; | 394 | return; |
395 | 395 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index af72968..3c0997c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -247,21 +247,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
247 | // Fix ownership/creator of inventory items | 247 | // Fix ownership/creator of inventory items |
248 | // Not doing so results in inventory items | 248 | // Not doing so results in inventory items |
249 | // being no copy/no mod for everyone | 249 | // being no copy/no mod for everyone |
250 | lock (part.TaskInventory) | 250 | part.TaskInventory.LockItemsForRead(true); |
251 | TaskInventoryDictionary inv = part.TaskInventory; | ||
252 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
251 | { | 253 | { |
252 | TaskInventoryDictionary inv = part.TaskInventory; | 254 | if (!ResolveUserUuid(kvp.Value.OwnerID)) |
253 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
254 | { | 255 | { |
255 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 256 | kvp.Value.OwnerID = masterAvatarId; |
256 | { | 257 | } |
257 | kvp.Value.OwnerID = masterAvatarId; | 258 | if (!ResolveUserUuid(kvp.Value.CreatorID)) |
258 | } | 259 | { |
259 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 260 | kvp.Value.CreatorID = masterAvatarId; |
260 | { | ||
261 | kvp.Value.CreatorID = masterAvatarId; | ||
262 | } | ||
263 | } | 261 | } |
264 | } | 262 | } |
263 | part.TaskInventory.LockItemsForRead(false); | ||
265 | } | 264 | } |
266 | 265 | ||
267 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 266 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a459ffa..50624a1 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -156,10 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
157 | 162 | ||
158 | // Check control flags | 163 | // Check control flags |
159 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
160 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
164 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
165 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -312,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
312 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
313 | { | 318 | { |
314 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
315 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
316 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
317 | { | 322 | { |
318 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -450,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
450 | m_scenePresence = null; | 455 | m_scenePresence = null; |
451 | } | 456 | } |
452 | } | 457 | } |
453 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0b0c205..7ca779a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -840,8 +840,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
841 | { | 841 | { |
842 | SceneObjectPart part = GetSceneObjectPart(localID); | 842 | SceneObjectPart part = GetSceneObjectPart(localID); |
843 | SceneObjectGroup group = part.ParentGroup; | 843 | SceneObjectGroup group = null; |
844 | if (group != null) | 844 | if (part != null) |
845 | { | ||
846 | group = part.ParentGroup; | ||
847 | } | ||
848 | if (part != null && group != null) | ||
845 | { | 849 | { |
846 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 850 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
847 | if (item == null) | 851 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a22fb5f..a8bab5a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -881,6 +881,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | /// <param name="seconds">float indicating duration before restart.</param> | 881 | /// <param name="seconds">float indicating duration before restart.</param> |
882 | public virtual void Restart(float seconds) | 882 | public virtual void Restart(float seconds) |
883 | { | 883 | { |
884 | Restart(seconds, true); | ||
885 | } | ||
886 | |||
887 | /// <summary> | ||
888 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
889 | /// </summary> | ||
890 | /// <param name="seconds">float indicating duration before restart.</param> | ||
891 | public virtual void Restart(float seconds, bool showDialog) | ||
892 | { | ||
884 | // notifications are done in 15 second increments | 893 | // notifications are done in 15 second increments |
885 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 894 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
886 | // It's a 'Cancel restart' request. | 895 | // It's a 'Cancel restart' request. |
@@ -901,8 +910,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
901 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 910 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
902 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 911 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
903 | m_restartTimer.Start(); | 912 | m_restartTimer.Start(); |
904 | m_dialogModule.SendNotificationToUsersInRegion( | 913 | if (showDialog) |
905 | UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 914 | { |
915 | m_dialogModule.SendNotificationToUsersInRegion( | ||
916 | UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + (seconds / 60).ToString() + " Minutes"); | ||
917 | } | ||
906 | } | 918 | } |
907 | } | 919 | } |
908 | 920 | ||
@@ -1173,16 +1185,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | // Check if any objects have reached their targets | 1185 | // Check if any objects have reached their targets |
1174 | CheckAtTargets(); | 1186 | CheckAtTargets(); |
1175 | 1187 | ||
1176 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1177 | // Objects queue their updates onto all scene presences | ||
1178 | if (m_frame % m_update_objects == 0) | ||
1179 | m_sceneGraph.UpdateObjectGroups(); | ||
1180 | |||
1181 | // Run through all ScenePresences looking for updates | 1188 | // Run through all ScenePresences looking for updates |
1182 | // Presence updates and queued object updates for each presence are sent to clients | 1189 | // Presence updates and queued object updates for each presence are sent to clients |
1183 | if (m_frame % m_update_presences == 0) | 1190 | if (m_frame % m_update_presences == 0) |
1184 | m_sceneGraph.UpdatePresences(); | 1191 | m_sceneGraph.UpdatePresences(); |
1185 | 1192 | ||
1193 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1194 | // Objects queue their updates onto all scene presences | ||
1195 | if (m_frame % m_update_objects == 0) | ||
1196 | m_sceneGraph.UpdateObjectGroups(); | ||
1197 | |||
1186 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1198 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1187 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1199 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1188 | m_sceneGraph.UpdatePreparePhysics(); | 1200 | m_sceneGraph.UpdatePreparePhysics(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cb87212..93888f1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -98,6 +98,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | private bool m_hasGroupChanged = false; | 98 | private bool m_hasGroupChanged = false; |
99 | private long timeFirstChanged; | 99 | private long timeFirstChanged; |
100 | private long timeLastChanged; | 100 | private long timeLastChanged; |
101 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
102 | |||
103 | public void lockPartsForRead(bool locked) | ||
104 | { | ||
105 | if (locked) | ||
106 | { | ||
107 | if (m_partsLock.RecursiveReadCount > 0) | ||
108 | { | ||
109 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
110 | m_partsLock.ExitReadLock(); | ||
111 | } | ||
112 | if (m_partsLock.RecursiveWriteCount > 0) | ||
113 | { | ||
114 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
115 | m_partsLock.ExitWriteLock(); | ||
116 | } | ||
117 | |||
118 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
119 | { | ||
120 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
121 | if (m_partsLock.IsWriteLockHeld) | ||
122 | { | ||
123 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | m_partsLock.ExitReadLock(); | ||
130 | } | ||
131 | } | ||
132 | public void lockPartsForWrite(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | if (m_partsLock.RecursiveWriteCount > 0) | ||
142 | { | ||
143 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
144 | m_partsLock.ExitWriteLock(); | ||
145 | } | ||
146 | |||
147 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
150 | if (m_partsLock.IsWriteLockHeld) | ||
151 | { | ||
152 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | m_partsLock.ExitWriteLock(); | ||
159 | } | ||
160 | } | ||
101 | 161 | ||
102 | public bool HasGroupChanged | 162 | public bool HasGroupChanged |
103 | { | 163 | { |
@@ -243,13 +303,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | set | 303 | set |
244 | { | 304 | { |
245 | m_regionHandle = value; | 305 | m_regionHandle = value; |
246 | lock (m_parts) | 306 | lockPartsForRead(true); |
247 | { | 307 | { |
248 | foreach (SceneObjectPart part in m_parts.Values) | 308 | foreach (SceneObjectPart part in m_parts.Values) |
249 | { | 309 | { |
310 | |||
250 | part.RegionHandle = m_regionHandle; | 311 | part.RegionHandle = m_regionHandle; |
312 | |||
251 | } | 313 | } |
252 | } | 314 | } |
315 | lockPartsForRead(false); | ||
253 | } | 316 | } |
254 | } | 317 | } |
255 | 318 | ||
@@ -275,13 +338,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 338 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 339 | } |
277 | 340 | ||
278 | lock (m_parts) | 341 | lockPartsForRead(true); |
279 | { | 342 | { |
280 | foreach (SceneObjectPart part in m_parts.Values) | 343 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 344 | { |
345 | |||
282 | part.GroupPosition = val; | 346 | part.GroupPosition = val; |
347 | |||
283 | } | 348 | } |
284 | } | 349 | } |
350 | lockPartsForRead(false); | ||
285 | 351 | ||
286 | //if (m_rootPart.PhysActor != null) | 352 | //if (m_rootPart.PhysActor != null) |
287 | //{ | 353 | //{ |
@@ -432,13 +498,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | 498 | ||
433 | public void SetFromItemID(UUID AssetId) | 499 | public void SetFromItemID(UUID AssetId) |
434 | { | 500 | { |
435 | lock (m_parts) | 501 | lockPartsForRead(true); |
436 | { | 502 | { |
437 | foreach (SceneObjectPart part in m_parts.Values) | 503 | foreach (SceneObjectPart part in m_parts.Values) |
438 | { | 504 | { |
505 | |||
439 | part.FromItemID = AssetId; | 506 | part.FromItemID = AssetId; |
507 | |||
440 | } | 508 | } |
441 | } | 509 | } |
510 | lockPartsForRead(false); | ||
442 | } | 511 | } |
443 | 512 | ||
444 | public UUID GetFromItemID() | 513 | public UUID GetFromItemID() |
@@ -505,10 +574,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | Vector3 maxScale = Vector3.Zero; | 574 | Vector3 maxScale = Vector3.Zero; |
506 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 575 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
507 | 576 | ||
508 | lock (m_parts) | 577 | lockPartsForRead(true); |
509 | { | 578 | { |
510 | foreach (SceneObjectPart part in m_parts.Values) | 579 | foreach (SceneObjectPart part in m_parts.Values) |
511 | { | 580 | { |
581 | |||
512 | Vector3 partscale = part.Scale; | 582 | Vector3 partscale = part.Scale; |
513 | Vector3 partoffset = part.OffsetPosition; | 583 | Vector3 partoffset = part.OffsetPosition; |
514 | 584 | ||
@@ -519,8 +589,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 589 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
520 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 590 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
521 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 591 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
592 | |||
522 | } | 593 | } |
523 | } | 594 | } |
595 | lockPartsForRead(false); | ||
596 | |||
524 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 597 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
525 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 598 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
526 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 599 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -536,10 +609,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | 609 | ||
537 | EntityIntersection result = new EntityIntersection(); | 610 | EntityIntersection result = new EntityIntersection(); |
538 | 611 | ||
539 | lock (m_parts) | 612 | lockPartsForRead(true); |
540 | { | 613 | { |
541 | foreach (SceneObjectPart part in m_parts.Values) | 614 | foreach (SceneObjectPart part in m_parts.Values) |
542 | { | 615 | { |
616 | |||
543 | // Temporary commented to stop compiler warning | 617 | // Temporary commented to stop compiler warning |
544 | //Vector3 partPosition = | 618 | //Vector3 partPosition = |
545 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -567,8 +641,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | result.distance = inter.distance; | 641 | result.distance = inter.distance; |
568 | } | 642 | } |
569 | } | 643 | } |
644 | |||
570 | } | 645 | } |
571 | } | 646 | } |
647 | lockPartsForRead(false); | ||
572 | return result; | 648 | return result; |
573 | } | 649 | } |
574 | 650 | ||
@@ -581,10 +657,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 657 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
582 | { | 658 | { |
583 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 659 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
584 | lock (m_parts) | 660 | lockPartsForRead(true); |
585 | { | 661 | { |
586 | foreach (SceneObjectPart part in m_parts.Values) | 662 | foreach (SceneObjectPart part in m_parts.Values) |
587 | { | 663 | { |
664 | |||
588 | Vector3 worldPos = part.GetWorldPosition(); | 665 | Vector3 worldPos = part.GetWorldPosition(); |
589 | Vector3 offset = worldPos - AbsolutePosition; | 666 | Vector3 offset = worldPos - AbsolutePosition; |
590 | Quaternion worldRot; | 667 | Quaternion worldRot; |
@@ -643,6 +720,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 720 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
644 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 721 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
645 | 722 | ||
723 | |||
724 | |||
646 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 725 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
647 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 726 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
648 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 727 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -814,6 +893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | minZ = backBottomLeft.Z; | 893 | minZ = backBottomLeft.Z; |
815 | } | 894 | } |
816 | } | 895 | } |
896 | lockPartsForRead(false); | ||
817 | 897 | ||
818 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 898 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
819 | 899 | ||
@@ -842,17 +922,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 922 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
843 | 923 | ||
844 | // Capture script state while holding the lock | 924 | // Capture script state while holding the lock |
845 | lock (m_parts) | 925 | lockPartsForRead(true); |
846 | { | 926 | { |
847 | foreach (SceneObjectPart part in m_parts.Values) | 927 | foreach (SceneObjectPart part in m_parts.Values) |
848 | { | 928 | { |
929 | |||
849 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 930 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
850 | foreach (UUID itemid in pstates.Keys) | 931 | foreach (UUID itemid in pstates.Keys) |
851 | { | 932 | { |
852 | states.Add(itemid, pstates[itemid]); | 933 | states.Add(itemid, pstates[itemid]); |
853 | } | 934 | } |
935 | |||
854 | } | 936 | } |
855 | } | 937 | } |
938 | lockPartsForRead(false); | ||
856 | 939 | ||
857 | if (states.Count > 0) | 940 | if (states.Count > 0) |
858 | { | 941 | { |
@@ -1014,13 +1097,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | 1097 | ||
1015 | public override void UpdateMovement() | 1098 | public override void UpdateMovement() |
1016 | { | 1099 | { |
1017 | lock (m_parts) | 1100 | lockPartsForRead(true); |
1018 | { | 1101 | { |
1019 | foreach (SceneObjectPart part in m_parts.Values) | 1102 | foreach (SceneObjectPart part in m_parts.Values) |
1020 | { | 1103 | { |
1104 | |||
1021 | part.UpdateMovement(); | 1105 | part.UpdateMovement(); |
1106 | |||
1022 | } | 1107 | } |
1023 | } | 1108 | } |
1109 | lockPartsForRead(false); | ||
1024 | } | 1110 | } |
1025 | 1111 | ||
1026 | public ushort GetTimeDilation() | 1112 | public ushort GetTimeDilation() |
@@ -1064,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | /// <param name="part"></param> | 1150 | /// <param name="part"></param> |
1065 | public void AddPart(SceneObjectPart part) | 1151 | public void AddPart(SceneObjectPart part) |
1066 | { | 1152 | { |
1067 | lock (m_parts) | 1153 | lockPartsForWrite(true); |
1068 | { | 1154 | { |
1069 | part.SetParent(this); | 1155 | part.SetParent(this); |
1070 | m_parts.Add(part.UUID, part); | 1156 | m_parts.Add(part.UUID, part); |
@@ -1074,6 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (part.LinkNum == 2 && RootPart != null) | 1160 | if (part.LinkNum == 2 && RootPart != null) |
1075 | RootPart.LinkNum = 1; | 1161 | RootPart.LinkNum = 1; |
1076 | } | 1162 | } |
1163 | lockPartsForWrite(false); | ||
1077 | } | 1164 | } |
1078 | 1165 | ||
1079 | /// <summary> | 1166 | /// <summary> |
@@ -1081,28 +1168,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | /// </summary> | 1168 | /// </summary> |
1082 | private void UpdateParentIDs() | 1169 | private void UpdateParentIDs() |
1083 | { | 1170 | { |
1084 | lock (m_parts) | 1171 | lockPartsForRead(true); |
1085 | { | 1172 | { |
1086 | foreach (SceneObjectPart part in m_parts.Values) | 1173 | foreach (SceneObjectPart part in m_parts.Values) |
1087 | { | 1174 | { |
1175 | |||
1088 | if (part.UUID != m_rootPart.UUID) | 1176 | if (part.UUID != m_rootPart.UUID) |
1089 | { | 1177 | { |
1090 | part.ParentID = m_rootPart.LocalId; | 1178 | part.ParentID = m_rootPart.LocalId; |
1091 | } | 1179 | } |
1180 | |||
1092 | } | 1181 | } |
1093 | } | 1182 | } |
1183 | lockPartsForRead(false); | ||
1094 | } | 1184 | } |
1095 | 1185 | ||
1096 | public void RegenerateFullIDs() | 1186 | public void RegenerateFullIDs() |
1097 | { | 1187 | { |
1098 | lock (m_parts) | 1188 | lockPartsForRead(true); |
1099 | { | 1189 | { |
1100 | foreach (SceneObjectPart part in m_parts.Values) | 1190 | foreach (SceneObjectPart part in m_parts.Values) |
1101 | { | 1191 | { |
1192 | |||
1102 | part.UUID = UUID.Random(); | 1193 | part.UUID = UUID.Random(); |
1103 | 1194 | ||
1104 | } | 1195 | } |
1105 | } | 1196 | } |
1197 | lockPartsForRead(false); | ||
1106 | } | 1198 | } |
1107 | 1199 | ||
1108 | // helper provided for parts. | 1200 | // helper provided for parts. |
@@ -1183,29 +1275,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1275 | ||
1184 | DetachFromBackup(); | 1276 | DetachFromBackup(); |
1185 | 1277 | ||
1186 | lock (m_parts) | 1278 | lockPartsForRead(true); |
1279 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1280 | lockPartsForRead(false); | ||
1281 | |||
1282 | foreach (SceneObjectPart part in values) | ||
1187 | { | 1283 | { |
1188 | foreach (SceneObjectPart part in m_parts.Values) | ||
1189 | { | ||
1190 | // part.Inventory.RemoveScriptInstances(); | 1284 | // part.Inventory.RemoveScriptInstances(); |
1191 | 1285 | ||
1192 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1286 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1193 | for (int i = 0; i < avatars.Length; i++) | 1287 | for (int i = 0; i < avatars.Length; i++) |
1288 | { | ||
1289 | if (avatars[i].ParentID == LocalId) | ||
1194 | { | 1290 | { |
1195 | if (avatars[i].ParentID == LocalId) | 1291 | avatars[i].StandUp(); |
1196 | { | 1292 | } |
1197 | avatars[i].StandUp(); | ||
1198 | } | ||
1199 | 1293 | ||
1200 | if (!silent) | 1294 | if (!silent) |
1201 | { | 1295 | { |
1202 | part.UpdateFlag = 0; | 1296 | part.UpdateFlag = 0; |
1203 | if (part == m_rootPart) | 1297 | if (part == m_rootPart) |
1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1298 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1205 | } | ||
1206 | } | 1299 | } |
1207 | } | 1300 | } |
1301 | |||
1208 | } | 1302 | } |
1303 | |||
1304 | |||
1209 | } | 1305 | } |
1210 | 1306 | ||
1211 | public void AddScriptLPS(int count) | 1307 | public void AddScriptLPS(int count) |
@@ -1230,17 +1326,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | 1326 | ||
1231 | scriptEvents aggregateScriptEvents=0; | 1327 | scriptEvents aggregateScriptEvents=0; |
1232 | 1328 | ||
1233 | lock (m_parts) | 1329 | lockPartsForRead(true); |
1234 | { | 1330 | { |
1235 | foreach (SceneObjectPart part in m_parts.Values) | 1331 | foreach (SceneObjectPart part in m_parts.Values) |
1236 | { | 1332 | { |
1333 | |||
1237 | if (part == null) | 1334 | if (part == null) |
1238 | continue; | 1335 | continue; |
1239 | if (part != RootPart) | 1336 | if (part != RootPart) |
1240 | part.ObjectFlags = objectflagupdate; | 1337 | part.ObjectFlags = objectflagupdate; |
1241 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1338 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1339 | |||
1242 | } | 1340 | } |
1243 | } | 1341 | } |
1342 | lockPartsForRead(false); | ||
1244 | 1343 | ||
1245 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1344 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1246 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1345 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1273,42 +1372,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | /// <param name="m_physicalPrim"></param> | 1372 | /// <param name="m_physicalPrim"></param> |
1274 | public void ApplyPhysics(bool m_physicalPrim) | 1373 | public void ApplyPhysics(bool m_physicalPrim) |
1275 | { | 1374 | { |
1276 | lock (m_parts) | 1375 | lockPartsForRead(true); |
1376 | |||
1377 | if (m_parts.Count > 1) | ||
1277 | { | 1378 | { |
1278 | if (m_parts.Count > 1) | 1379 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1380 | lockPartsForRead(false); | ||
1381 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1382 | foreach (SceneObjectPart part in values) | ||
1279 | { | 1383 | { |
1280 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1384 | |
1281 | foreach (SceneObjectPart part in m_parts.Values) | 1385 | if (part.LocalId != m_rootPart.LocalId) |
1282 | { | 1386 | { |
1283 | if (part.LocalId != m_rootPart.LocalId) | 1387 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1284 | { | ||
1285 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1286 | } | ||
1287 | } | 1388 | } |
1288 | 1389 | ||
1289 | // Hack to get the physics scene geometries in the right spot | ||
1290 | ResetChildPrimPhysicsPositions(); | ||
1291 | } | ||
1292 | else | ||
1293 | { | ||
1294 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1295 | } | 1390 | } |
1391 | // Hack to get the physics scene geometries in the right spot | ||
1392 | ResetChildPrimPhysicsPositions(); | ||
1393 | } | ||
1394 | else | ||
1395 | { | ||
1396 | lockPartsForRead(false); | ||
1397 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1296 | } | 1398 | } |
1297 | } | 1399 | } |
1298 | 1400 | ||
1299 | public void SetOwnerId(UUID userId) | 1401 | public void SetOwnerId(UUID userId) |
1300 | { | 1402 | { |
1301 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1403 | ForEachPart(delegate(SceneObjectPart part) |
1404 | { | ||
1405 | |||
1406 | part.OwnerID = userId; | ||
1407 | |||
1408 | }); | ||
1302 | } | 1409 | } |
1303 | 1410 | ||
1304 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1411 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1305 | { | 1412 | { |
1306 | lock (m_parts) | 1413 | lockPartsForRead(true); |
1414 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1415 | lockPartsForRead(false); | ||
1416 | foreach (SceneObjectPart part in values) | ||
1307 | { | 1417 | { |
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1418 | |
1309 | { | 1419 | whatToDo(part); |
1310 | whatToDo(part); | 1420 | |
1311 | } | ||
1312 | } | 1421 | } |
1313 | } | 1422 | } |
1314 | 1423 | ||
@@ -1407,14 +1516,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | { | 1516 | { |
1408 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1517 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1409 | 1518 | ||
1410 | lock (m_parts) | 1519 | lockPartsForRead(true); |
1411 | { | 1520 | { |
1412 | foreach (SceneObjectPart part in m_parts.Values) | 1521 | foreach (SceneObjectPart part in m_parts.Values) |
1413 | { | 1522 | { |
1523 | |||
1414 | if (part != RootPart) | 1524 | if (part != RootPart) |
1415 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1525 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1526 | |||
1416 | } | 1527 | } |
1417 | } | 1528 | } |
1529 | lockPartsForRead(false); | ||
1418 | } | 1530 | } |
1419 | 1531 | ||
1420 | /// <summary> | 1532 | /// <summary> |
@@ -1509,10 +1621,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | 1621 | ||
1510 | List<SceneObjectPart> partList; | 1622 | List<SceneObjectPart> partList; |
1511 | 1623 | ||
1512 | lock (m_parts) | 1624 | lockPartsForRead(true); |
1513 | { | 1625 | |
1514 | partList = new List<SceneObjectPart>(m_parts.Values); | 1626 | partList = new List<SceneObjectPart>(m_parts.Values); |
1515 | } | 1627 | |
1628 | lockPartsForRead(false); | ||
1516 | 1629 | ||
1517 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1630 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1518 | { | 1631 | { |
@@ -1735,6 +1848,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | } | 1848 | } |
1736 | } | 1849 | } |
1737 | 1850 | ||
1851 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1852 | { | ||
1853 | SceneObjectPart rootpart = m_rootPart; | ||
1854 | if (rootpart != null) | ||
1855 | { | ||
1856 | if (IsAttachment) | ||
1857 | { | ||
1858 | /* | ||
1859 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1860 | if (avatar != null) | ||
1861 | { | ||
1862 | Rotate the Av? | ||
1863 | } */ | ||
1864 | } | ||
1865 | else | ||
1866 | { | ||
1867 | if (rootpart.PhysActor != null) | ||
1868 | { | ||
1869 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1870 | rootpart.PhysActor.APIDStrength = strength; | ||
1871 | rootpart.PhysActor.APIDDamping = damping; | ||
1872 | rootpart.PhysActor.APIDActive = true; | ||
1873 | } | ||
1874 | } | ||
1875 | } | ||
1876 | } | ||
1877 | public void stopLookAt() | ||
1878 | { | ||
1879 | SceneObjectPart rootpart = m_rootPart; | ||
1880 | if (rootpart != null) | ||
1881 | { | ||
1882 | if (rootpart.PhysActor != null) | ||
1883 | { | ||
1884 | rootpart.PhysActor.APIDActive = false; | ||
1885 | } | ||
1886 | } | ||
1887 | |||
1888 | } | ||
1889 | |||
1738 | /// <summary> | 1890 | /// <summary> |
1739 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 1891 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1740 | /// </summary> | 1892 | /// </summary> |
@@ -1796,10 +1948,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1948 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1797 | newPart.SetParent(this); | 1949 | newPart.SetParent(this); |
1798 | 1950 | ||
1799 | lock (m_parts) | 1951 | lockPartsForWrite(true); |
1800 | { | 1952 | { |
1801 | m_parts.Add(newPart.UUID, newPart); | 1953 | m_parts.Add(newPart.UUID, newPart); |
1802 | } | 1954 | } |
1955 | lockPartsForWrite(false); | ||
1803 | 1956 | ||
1804 | SetPartAsNonRoot(newPart); | 1957 | SetPartAsNonRoot(newPart); |
1805 | 1958 | ||
@@ -1862,7 +2015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1862 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2015 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1863 | // return; | 2016 | // return; |
1864 | 2017 | ||
1865 | lock (m_parts) | 2018 | lockPartsForRead(true); |
1866 | { | 2019 | { |
1867 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2020 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1868 | 2021 | ||
@@ -1880,34 +2033,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1880 | 2033 | ||
1881 | foreach (SceneObjectPart part in m_parts.Values) | 2034 | foreach (SceneObjectPart part in m_parts.Values) |
1882 | { | 2035 | { |
2036 | |||
1883 | part.SendScheduledUpdates(); | 2037 | part.SendScheduledUpdates(); |
2038 | |||
1884 | } | 2039 | } |
1885 | } | 2040 | } |
2041 | lockPartsForRead(false); | ||
1886 | } | 2042 | } |
1887 | 2043 | ||
1888 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2044 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1889 | { | 2045 | { |
1890 | RootPart.AddFullUpdateToAvatar(presence); | 2046 | RootPart.AddFullUpdateToAvatar(presence); |
1891 | 2047 | ||
1892 | lock (m_parts) | 2048 | lockPartsForRead(true); |
1893 | { | 2049 | { |
1894 | foreach (SceneObjectPart part in m_parts.Values) | 2050 | foreach (SceneObjectPart part in m_parts.Values) |
1895 | { | 2051 | { |
2052 | |||
1896 | if (part != RootPart) | 2053 | if (part != RootPart) |
1897 | part.AddFullUpdateToAvatar(presence); | 2054 | part.AddFullUpdateToAvatar(presence); |
2055 | |||
1898 | } | 2056 | } |
1899 | } | 2057 | } |
2058 | lockPartsForRead(false); | ||
1900 | } | 2059 | } |
1901 | 2060 | ||
1902 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2061 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1903 | { | 2062 | { |
1904 | lock (m_parts) | 2063 | lockPartsForRead(true); |
1905 | { | 2064 | { |
1906 | foreach (SceneObjectPart part in m_parts.Values) | 2065 | foreach (SceneObjectPart part in m_parts.Values) |
1907 | { | 2066 | { |
2067 | |||
1908 | part.AddTerseUpdateToAvatar(presence); | 2068 | part.AddTerseUpdateToAvatar(presence); |
2069 | |||
1909 | } | 2070 | } |
1910 | } | 2071 | } |
2072 | lockPartsForRead(false); | ||
1911 | } | 2073 | } |
1912 | 2074 | ||
1913 | /// <summary> | 2075 | /// <summary> |
@@ -1918,14 +2080,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1918 | checkAtTargets(); | 2080 | checkAtTargets(); |
1919 | RootPart.ScheduleFullUpdate(); | 2081 | RootPart.ScheduleFullUpdate(); |
1920 | 2082 | ||
1921 | lock (m_parts) | 2083 | lockPartsForRead(true); |
1922 | { | 2084 | { |
1923 | foreach (SceneObjectPart part in m_parts.Values) | 2085 | foreach (SceneObjectPart part in m_parts.Values) |
1924 | { | 2086 | { |
2087 | |||
1925 | if (part != RootPart) | 2088 | if (part != RootPart) |
1926 | part.ScheduleFullUpdate(); | 2089 | part.ScheduleFullUpdate(); |
2090 | |||
1927 | } | 2091 | } |
1928 | } | 2092 | } |
2093 | lockPartsForRead(false); | ||
1929 | } | 2094 | } |
1930 | 2095 | ||
1931 | /// <summary> | 2096 | /// <summary> |
@@ -1933,13 +2098,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | /// </summary> | 2098 | /// </summary> |
1934 | public void ScheduleGroupForTerseUpdate() | 2099 | public void ScheduleGroupForTerseUpdate() |
1935 | { | 2100 | { |
1936 | lock (m_parts) | 2101 | lockPartsForRead(true); |
1937 | { | 2102 | { |
1938 | foreach (SceneObjectPart part in m_parts.Values) | 2103 | foreach (SceneObjectPart part in m_parts.Values) |
1939 | { | 2104 | { |
2105 | |||
1940 | part.ScheduleTerseUpdate(); | 2106 | part.ScheduleTerseUpdate(); |
2107 | |||
1941 | } | 2108 | } |
1942 | } | 2109 | } |
2110 | lockPartsForRead(false); | ||
1943 | } | 2111 | } |
1944 | 2112 | ||
1945 | /// <summary> | 2113 | /// <summary> |
@@ -1952,14 +2120,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | 2120 | ||
1953 | RootPart.SendFullUpdateToAllClients(); | 2121 | RootPart.SendFullUpdateToAllClients(); |
1954 | 2122 | ||
1955 | lock (m_parts) | 2123 | lockPartsForRead(true); |
1956 | { | 2124 | { |
1957 | foreach (SceneObjectPart part in m_parts.Values) | 2125 | foreach (SceneObjectPart part in m_parts.Values) |
1958 | { | 2126 | { |
2127 | |||
1959 | if (part != RootPart) | 2128 | if (part != RootPart) |
1960 | part.SendFullUpdateToAllClients(); | 2129 | part.SendFullUpdateToAllClients(); |
2130 | |||
1961 | } | 2131 | } |
1962 | } | 2132 | } |
2133 | lockPartsForRead(false); | ||
1963 | } | 2134 | } |
1964 | 2135 | ||
1965 | /// <summary> | 2136 | /// <summary> |
@@ -1990,14 +2161,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | { | 2161 | { |
1991 | if (IsDeleted) | 2162 | if (IsDeleted) |
1992 | return; | 2163 | return; |
1993 | 2164 | ||
1994 | lock (m_parts) | 2165 | lockPartsForRead(true); |
1995 | { | 2166 | { |
1996 | foreach (SceneObjectPart part in m_parts.Values) | 2167 | foreach (SceneObjectPart part in m_parts.Values) |
1997 | { | 2168 | { |
1998 | part.SendTerseUpdateToAllClients(); | 2169 | part.SendTerseUpdateToAllClients(); |
1999 | } | 2170 | } |
2000 | } | 2171 | } |
2172 | lockPartsForRead(false); | ||
2001 | } | 2173 | } |
2002 | 2174 | ||
2003 | #endregion | 2175 | #endregion |
@@ -2011,16 +2183,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2011 | /// <returns>null if no child part with that linknum or child part</returns> | 2183 | /// <returns>null if no child part with that linknum or child part</returns> |
2012 | public SceneObjectPart GetLinkNumPart(int linknum) | 2184 | public SceneObjectPart GetLinkNumPart(int linknum) |
2013 | { | 2185 | { |
2014 | lock (m_parts) | 2186 | lockPartsForRead(true); |
2015 | { | 2187 | { |
2016 | foreach (SceneObjectPart part in m_parts.Values) | 2188 | foreach (SceneObjectPart part in m_parts.Values) |
2017 | { | 2189 | { |
2018 | if (part.LinkNum == linknum) | 2190 | if (part.LinkNum == linknum) |
2019 | { | 2191 | { |
2192 | lockPartsForRead(false); | ||
2020 | return part; | 2193 | return part; |
2021 | } | 2194 | } |
2022 | } | 2195 | } |
2023 | } | 2196 | } |
2197 | lockPartsForRead(false); | ||
2024 | 2198 | ||
2025 | return null; | 2199 | return null; |
2026 | } | 2200 | } |
@@ -2048,17 +2222,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2048 | public SceneObjectPart GetChildPart(uint localID) | 2222 | public SceneObjectPart GetChildPart(uint localID) |
2049 | { | 2223 | { |
2050 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2224 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2051 | lock (m_parts) | 2225 | lockPartsForRead(true); |
2052 | { | 2226 | { |
2053 | foreach (SceneObjectPart part in m_parts.Values) | 2227 | foreach (SceneObjectPart part in m_parts.Values) |
2054 | { | 2228 | { |
2055 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2229 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2056 | if (part.LocalId == localID) | 2230 | if (part.LocalId == localID) |
2057 | { | 2231 | { |
2232 | lockPartsForRead(false); | ||
2058 | return part; | 2233 | return part; |
2059 | } | 2234 | } |
2060 | } | 2235 | } |
2061 | } | 2236 | } |
2237 | lockPartsForRead(false); | ||
2062 | 2238 | ||
2063 | return null; | 2239 | return null; |
2064 | } | 2240 | } |
@@ -2088,17 +2264,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2088 | public bool HasChildPrim(uint localID) | 2264 | public bool HasChildPrim(uint localID) |
2089 | { | 2265 | { |
2090 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2266 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2091 | lock (m_parts) | 2267 | lockPartsForRead(true); |
2092 | { | 2268 | { |
2093 | foreach (SceneObjectPart part in m_parts.Values) | 2269 | foreach (SceneObjectPart part in m_parts.Values) |
2094 | { | 2270 | { |
2095 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2271 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2096 | if (part.LocalId == localID) | 2272 | if (part.LocalId == localID) |
2097 | { | 2273 | { |
2274 | lockPartsForRead(false); | ||
2098 | return true; | 2275 | return true; |
2099 | } | 2276 | } |
2100 | } | 2277 | } |
2101 | } | 2278 | } |
2279 | lockPartsForRead(false); | ||
2102 | 2280 | ||
2103 | return false; | 2281 | return false; |
2104 | } | 2282 | } |
@@ -2148,53 +2326,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2148 | if (m_rootPart.LinkNum == 0) | 2326 | if (m_rootPart.LinkNum == 0) |
2149 | m_rootPart.LinkNum = 1; | 2327 | m_rootPart.LinkNum = 1; |
2150 | 2328 | ||
2151 | lock (m_parts) | 2329 | lockPartsForWrite(true); |
2152 | { | 2330 | |
2153 | m_parts.Add(linkPart.UUID, linkPart); | 2331 | m_parts.Add(linkPart.UUID, linkPart); |
2332 | |||
2333 | lockPartsForWrite(false); | ||
2154 | 2334 | ||
2155 | // Insert in terms of link numbers, the new links | 2335 | // Insert in terms of link numbers, the new links |
2156 | // before the current ones (with the exception of | 2336 | // before the current ones (with the exception of |
2157 | // the root prim. Shuffle the old ones up | 2337 | // the root prim. Shuffle the old ones up |
2158 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2338 | lockPartsForRead(true); |
2339 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2340 | { | ||
2341 | if (kvp.Value.LinkNum != 1) | ||
2159 | { | 2342 | { |
2160 | if (kvp.Value.LinkNum != 1) | 2343 | // Don't update root prim link number |
2161 | { | 2344 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2162 | // Don't update root prim link number | ||
2163 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2164 | } | ||
2165 | } | 2345 | } |
2346 | } | ||
2347 | lockPartsForRead(false); | ||
2166 | 2348 | ||
2167 | linkPart.LinkNum = 2; | 2349 | linkPart.LinkNum = 2; |
2168 | 2350 | ||
2169 | linkPart.SetParent(this); | 2351 | linkPart.SetParent(this); |
2170 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2352 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2171 | 2353 | ||
2172 | //if (linkPart.PhysActor != null) | 2354 | //if (linkPart.PhysActor != null) |
2173 | //{ | 2355 | //{ |
2174 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2356 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2175 | 2357 | ||
2176 | //linkPart.PhysActor = null; | 2358 | //linkPart.PhysActor = null; |
2177 | //} | 2359 | //} |
2178 | 2360 | ||
2179 | //TODO: rest of parts | 2361 | //TODO: rest of parts |
2180 | int linkNum = 3; | 2362 | int linkNum = 3; |
2181 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2363 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2364 | { | ||
2365 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2182 | { | 2366 | { |
2183 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2367 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2184 | { | ||
2185 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2186 | } | ||
2187 | part.ClearUndoState(); | ||
2188 | } | 2368 | } |
2369 | part.ClearUndoState(); | ||
2189 | } | 2370 | } |
2190 | 2371 | ||
2191 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2372 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2192 | objectGroup.m_isDeleted = true; | 2373 | objectGroup.m_isDeleted = true; |
2374 | |||
2375 | objectGroup.lockPartsForWrite(true); | ||
2193 | 2376 | ||
2194 | lock (objectGroup.m_parts) | 2377 | objectGroup.m_parts.Clear(); |
2195 | { | 2378 | |
2196 | objectGroup.m_parts.Clear(); | 2379 | objectGroup.lockPartsForWrite(false); |
2197 | } | ||
2198 | 2380 | ||
2199 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2381 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2200 | // objectGroup.m_rootPart = null; | 2382 | // objectGroup.m_rootPart = null; |
@@ -2253,11 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2435 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2254 | 2436 | ||
2255 | // Remove the part from this object | 2437 | // Remove the part from this object |
2256 | lock (m_parts) | 2438 | lockPartsForWrite(true); |
2257 | { | 2439 | { |
2258 | m_parts.Remove(linkPart.UUID); | 2440 | m_parts.Remove(linkPart.UUID); |
2259 | } | 2441 | } |
2260 | 2442 | lockPartsForWrite(false); | |
2443 | lockPartsForRead(true); | ||
2261 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2444 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2262 | RootPart.LinkNum = 0; | 2445 | RootPart.LinkNum = 0; |
2263 | else | 2446 | else |
@@ -2268,6 +2451,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2268 | p.LinkNum--; | 2451 | p.LinkNum--; |
2269 | } | 2452 | } |
2270 | } | 2453 | } |
2454 | lockPartsForRead(false); | ||
2271 | 2455 | ||
2272 | linkPart.ParentID = 0; | 2456 | linkPart.ParentID = 0; |
2273 | linkPart.LinkNum = 0; | 2457 | linkPart.LinkNum = 0; |
@@ -2585,9 +2769,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2585 | 2769 | ||
2586 | if (selectionPart != null) | 2770 | if (selectionPart != null) |
2587 | { | 2771 | { |
2588 | lock (m_parts) | 2772 | lockPartsForRead(true); |
2773 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2774 | lockPartsForRead(false); | ||
2775 | foreach (SceneObjectPart part in parts) | ||
2589 | { | 2776 | { |
2590 | foreach (SceneObjectPart part in m_parts.Values) | 2777 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2591 | { | 2778 | { |
2592 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2779 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2593 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2780 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2597,12 +2784,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2597 | break; | 2784 | break; |
2598 | } | 2785 | } |
2599 | } | 2786 | } |
2787 | } | ||
2600 | 2788 | ||
2601 | foreach (SceneObjectPart part in m_parts.Values) | 2789 | foreach (SceneObjectPart part in parts) |
2602 | { | 2790 | { |
2603 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2791 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2604 | } | ||
2605 | } | 2792 | } |
2793 | |||
2606 | } | 2794 | } |
2607 | } | 2795 | } |
2608 | 2796 | ||
@@ -2688,11 +2876,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | scale.Y = m_scene.m_maxNonphys; | 2876 | scale.Y = m_scene.m_maxNonphys; |
2689 | if (scale.Z > m_scene.m_maxNonphys) | 2877 | if (scale.Z > m_scene.m_maxNonphys) |
2690 | scale.Z = m_scene.m_maxNonphys; | 2878 | scale.Z = m_scene.m_maxNonphys; |
2691 | |||
2692 | SceneObjectPart part = GetChildPart(localID); | 2879 | SceneObjectPart part = GetChildPart(localID); |
2693 | if (part != null) | 2880 | if (part != null) |
2694 | { | 2881 | { |
2695 | part.Resize(scale); | ||
2696 | if (part.PhysActor != null) | 2882 | if (part.PhysActor != null) |
2697 | { | 2883 | { |
2698 | if (part.PhysActor.IsPhysical) | 2884 | if (part.PhysActor.IsPhysical) |
@@ -2707,7 +2893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2707 | part.PhysActor.Size = scale; | 2893 | part.PhysActor.Size = scale; |
2708 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2894 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2709 | } | 2895 | } |
2710 | //if (part.UUID != m_rootPart.UUID) | 2896 | part.Resize(scale); |
2711 | 2897 | ||
2712 | HasGroupChanged = true; | 2898 | HasGroupChanged = true; |
2713 | ScheduleGroupForFullUpdate(); | 2899 | ScheduleGroupForFullUpdate(); |
@@ -2748,77 +2934,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2748 | float y = (scale.Y / part.Scale.Y); | 2934 | float y = (scale.Y / part.Scale.Y); |
2749 | float z = (scale.Z / part.Scale.Z); | 2935 | float z = (scale.Z / part.Scale.Z); |
2750 | 2936 | ||
2751 | lock (m_parts) | 2937 | lockPartsForRead(true); |
2938 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2752 | { | 2939 | { |
2753 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2940 | foreach (SceneObjectPart obPart in m_parts.Values) |
2754 | { | 2941 | { |
2755 | foreach (SceneObjectPart obPart in m_parts.Values) | 2942 | if (obPart.UUID != m_rootPart.UUID) |
2756 | { | 2943 | { |
2757 | if (obPart.UUID != m_rootPart.UUID) | 2944 | Vector3 oldSize = new Vector3(obPart.Scale); |
2758 | { | ||
2759 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2760 | 2945 | ||
2761 | float f = 1.0f; | 2946 | float f = 1.0f; |
2762 | float a = 1.0f; | 2947 | float a = 1.0f; |
2763 | 2948 | ||
2764 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2949 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2950 | { | ||
2951 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2765 | { | 2952 | { |
2766 | if (oldSize.X*x > m_scene.m_maxPhys) | 2953 | f = m_scene.m_maxPhys / oldSize.X; |
2767 | { | 2954 | a = f / x; |
2768 | f = m_scene.m_maxPhys / oldSize.X; | 2955 | x *= a; |
2769 | a = f / x; | 2956 | y *= a; |
2770 | x *= a; | 2957 | z *= a; |
2771 | y *= a; | ||
2772 | z *= a; | ||
2773 | } | ||
2774 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2775 | { | ||
2776 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2777 | a = f / y; | ||
2778 | x *= a; | ||
2779 | y *= a; | ||
2780 | z *= a; | ||
2781 | } | ||
2782 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2783 | { | ||
2784 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2785 | a = f / z; | ||
2786 | x *= a; | ||
2787 | y *= a; | ||
2788 | z *= a; | ||
2789 | } | ||
2790 | } | 2958 | } |
2791 | else | 2959 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2960 | { | ||
2961 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2962 | a = f / y; | ||
2963 | x *= a; | ||
2964 | y *= a; | ||
2965 | z *= a; | ||
2966 | } | ||
2967 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2792 | { | 2968 | { |
2793 | if (oldSize.X*x > m_scene.m_maxNonphys) | 2969 | f = m_scene.m_maxPhys / oldSize.Z; |
2794 | { | 2970 | a = f / z; |
2795 | f = m_scene.m_maxNonphys / oldSize.X; | 2971 | x *= a; |
2796 | a = f / x; | 2972 | y *= a; |
2797 | x *= a; | 2973 | z *= a; |
2798 | y *= a; | 2974 | } |
2799 | z *= a; | 2975 | } |
2800 | } | 2976 | else |
2801 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 2977 | { |
2802 | { | 2978 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2803 | f = m_scene.m_maxNonphys / oldSize.Y; | 2979 | { |
2804 | a = f / y; | 2980 | f = m_scene.m_maxNonphys / oldSize.X; |
2805 | x *= a; | 2981 | a = f / x; |
2806 | y *= a; | 2982 | x *= a; |
2807 | z *= a; | 2983 | y *= a; |
2808 | } | 2984 | z *= a; |
2809 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 2985 | } |
2810 | { | 2986 | if (oldSize.Y*y > m_scene.m_maxNonphys) |
2811 | f = m_scene.m_maxNonphys / oldSize.Z; | 2987 | { |
2812 | a = f / z; | 2988 | f = m_scene.m_maxNonphys / oldSize.Y; |
2813 | x *= a; | 2989 | a = f / y; |
2814 | y *= a; | 2990 | x *= a; |
2815 | z *= a; | 2991 | y *= a; |
2816 | } | 2992 | z *= a; |
2993 | } | ||
2994 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2995 | { | ||
2996 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2997 | a = f / z; | ||
2998 | x *= a; | ||
2999 | y *= a; | ||
3000 | z *= a; | ||
2817 | } | 3001 | } |
2818 | } | 3002 | } |
2819 | } | 3003 | } |
2820 | } | 3004 | } |
2821 | } | 3005 | } |
3006 | lockPartsForRead(false); | ||
2822 | 3007 | ||
2823 | Vector3 prevScale = part.Scale; | 3008 | Vector3 prevScale = part.Scale; |
2824 | prevScale.X *= x; | 3009 | prevScale.X *= x; |
@@ -2826,7 +3011,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2826 | prevScale.Z *= z; | 3011 | prevScale.Z *= z; |
2827 | part.Resize(prevScale); | 3012 | part.Resize(prevScale); |
2828 | 3013 | ||
2829 | lock (m_parts) | 3014 | lockPartsForRead(true); |
2830 | { | 3015 | { |
2831 | foreach (SceneObjectPart obPart in m_parts.Values) | 3016 | foreach (SceneObjectPart obPart in m_parts.Values) |
2832 | { | 3017 | { |
@@ -2845,6 +3030,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2845 | } | 3030 | } |
2846 | } | 3031 | } |
2847 | } | 3032 | } |
3033 | lockPartsForRead(false); | ||
2848 | 3034 | ||
2849 | if (part.PhysActor != null) | 3035 | if (part.PhysActor != null) |
2850 | { | 3036 | { |
@@ -2925,7 +3111,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | axDiff *= Quaternion.Inverse(partRotation); | 3111 | axDiff *= Quaternion.Inverse(partRotation); |
2926 | diff = axDiff; | 3112 | diff = axDiff; |
2927 | 3113 | ||
2928 | lock (m_parts) | 3114 | lockPartsForRead(true); |
2929 | { | 3115 | { |
2930 | foreach (SceneObjectPart obPart in m_parts.Values) | 3116 | foreach (SceneObjectPart obPart in m_parts.Values) |
2931 | { | 3117 | { |
@@ -2935,6 +3121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2935 | } | 3121 | } |
2936 | } | 3122 | } |
2937 | } | 3123 | } |
3124 | lockPartsForRead(false); | ||
2938 | 3125 | ||
2939 | AbsolutePosition = newPos; | 3126 | AbsolutePosition = newPos; |
2940 | 3127 | ||
@@ -3052,7 +3239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3052 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3239 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3053 | } | 3240 | } |
3054 | 3241 | ||
3055 | lock (m_parts) | 3242 | lockPartsForRead(true); |
3056 | { | 3243 | { |
3057 | foreach (SceneObjectPart prim in m_parts.Values) | 3244 | foreach (SceneObjectPart prim in m_parts.Values) |
3058 | { | 3245 | { |
@@ -3070,6 +3257,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | } | 3257 | } |
3071 | } | 3258 | } |
3072 | } | 3259 | } |
3260 | lockPartsForRead(false); | ||
3073 | 3261 | ||
3074 | m_rootPart.ScheduleTerseUpdate(); | 3262 | m_rootPart.ScheduleTerseUpdate(); |
3075 | } | 3263 | } |
@@ -3168,7 +3356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | if (atTargets.Count > 0) | 3356 | if (atTargets.Count > 0) |
3169 | { | 3357 | { |
3170 | uint[] localids = new uint[0]; | 3358 | uint[] localids = new uint[0]; |
3171 | lock (m_parts) | 3359 | lockPartsForRead(true); |
3172 | { | 3360 | { |
3173 | localids = new uint[m_parts.Count]; | 3361 | localids = new uint[m_parts.Count]; |
3174 | int cntr = 0; | 3362 | int cntr = 0; |
@@ -3178,6 +3366,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3178 | cntr++; | 3366 | cntr++; |
3179 | } | 3367 | } |
3180 | } | 3368 | } |
3369 | lockPartsForRead(false); | ||
3181 | 3370 | ||
3182 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3371 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3183 | { | 3372 | { |
@@ -3196,7 +3385,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3196 | { | 3385 | { |
3197 | //trigger not_at_target | 3386 | //trigger not_at_target |
3198 | uint[] localids = new uint[0]; | 3387 | uint[] localids = new uint[0]; |
3199 | lock (m_parts) | 3388 | lockPartsForRead(true); |
3200 | { | 3389 | { |
3201 | localids = new uint[m_parts.Count]; | 3390 | localids = new uint[m_parts.Count]; |
3202 | int cntr = 0; | 3391 | int cntr = 0; |
@@ -3206,7 +3395,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | cntr++; | 3395 | cntr++; |
3207 | } | 3396 | } |
3208 | } | 3397 | } |
3209 | 3398 | lockPartsForRead(false); | |
3399 | |||
3210 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3400 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3211 | { | 3401 | { |
3212 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3402 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3219,19 +3409,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3219 | public float GetMass() | 3409 | public float GetMass() |
3220 | { | 3410 | { |
3221 | float retmass = 0f; | 3411 | float retmass = 0f; |
3222 | lock (m_parts) | 3412 | lockPartsForRead(true); |
3223 | { | 3413 | { |
3224 | foreach (SceneObjectPart part in m_parts.Values) | 3414 | foreach (SceneObjectPart part in m_parts.Values) |
3225 | { | 3415 | { |
3226 | retmass += part.GetMass(); | 3416 | retmass += part.GetMass(); |
3227 | } | 3417 | } |
3228 | } | 3418 | } |
3419 | lockPartsForRead(false); | ||
3229 | return retmass; | 3420 | return retmass; |
3230 | } | 3421 | } |
3231 | 3422 | ||
3232 | public void CheckSculptAndLoad() | 3423 | public void CheckSculptAndLoad() |
3233 | { | 3424 | { |
3234 | lock (m_parts) | 3425 | lockPartsForRead(true); |
3235 | { | 3426 | { |
3236 | if (!IsDeleted) | 3427 | if (!IsDeleted) |
3237 | { | 3428 | { |
@@ -3256,6 +3447,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | } | 3447 | } |
3257 | } | 3448 | } |
3258 | } | 3449 | } |
3450 | lockPartsForRead(false); | ||
3259 | } | 3451 | } |
3260 | 3452 | ||
3261 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3453 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3276,7 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3276 | /// <param name="client"></param> | 3468 | /// <param name="client"></param> |
3277 | public void SetGroup(UUID GroupID, IClientAPI client) | 3469 | public void SetGroup(UUID GroupID, IClientAPI client) |
3278 | { | 3470 | { |
3279 | lock (m_parts) | 3471 | lockPartsForRead(true); |
3280 | { | 3472 | { |
3281 | foreach (SceneObjectPart part in m_parts.Values) | 3473 | foreach (SceneObjectPart part in m_parts.Values) |
3282 | { | 3474 | { |
@@ -3286,7 +3478,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3286 | 3478 | ||
3287 | HasGroupChanged = true; | 3479 | HasGroupChanged = true; |
3288 | } | 3480 | } |
3289 | 3481 | lockPartsForRead(false); | |
3290 | ScheduleGroupForFullUpdate(); | 3482 | ScheduleGroupForFullUpdate(); |
3291 | } | 3483 | } |
3292 | 3484 | ||
@@ -3305,11 +3497,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3305 | 3497 | ||
3306 | public void SetAttachmentPoint(byte point) | 3498 | public void SetAttachmentPoint(byte point) |
3307 | { | 3499 | { |
3308 | lock (m_parts) | 3500 | lockPartsForRead(true); |
3309 | { | 3501 | { |
3310 | foreach (SceneObjectPart part in m_parts.Values) | 3502 | foreach (SceneObjectPart part in m_parts.Values) |
3311 | part.SetAttachmentPoint(point); | 3503 | part.SetAttachmentPoint(point); |
3312 | } | 3504 | } |
3505 | lockPartsForRead(false); | ||
3313 | } | 3506 | } |
3314 | 3507 | ||
3315 | #region ISceneObject | 3508 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b6916f2..19e3023 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -389,12 +389,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | } | 389 | } |
390 | 390 | ||
391 | /// <value> | 391 | /// <value> |
392 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 392 | /// Get the inventory list |
393 | /// </value> | 393 | /// </value> |
394 | public TaskInventoryDictionary TaskInventory | 394 | public TaskInventoryDictionary TaskInventory |
395 | { | 395 | { |
396 | get { return m_inventory.Items; } | 396 | get { |
397 | set { m_inventory.Items = value; } | 397 | return m_inventory.Items; |
398 | } | ||
399 | set { | ||
400 | m_inventory.Items = value; | ||
401 | } | ||
398 | } | 402 | } |
399 | 403 | ||
400 | public uint ObjectFlags | 404 | public uint ObjectFlags |
@@ -1064,14 +1068,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1068 | } |
1065 | } | 1069 | } |
1066 | 1070 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1071 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1072 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1073 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2109,17 +2105,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | //Trys to fetch sound id from prim's inventory. | 2105 | //Trys to fetch sound id from prim's inventory. |
2110 | //Prim's inventory doesn't support non script items yet | 2106 | //Prim's inventory doesn't support non script items yet |
2111 | 2107 | ||
2112 | lock (TaskInventory) | 2108 | TaskInventory.LockItemsForRead(true); |
2109 | |||
2110 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2113 | { | 2111 | { |
2114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2112 | if (item.Value.Name == sound) |
2115 | { | 2113 | { |
2116 | if (item.Value.Name == sound) | 2114 | soundID = item.Value.ItemID; |
2117 | { | 2115 | break; |
2118 | soundID = item.Value.ItemID; | ||
2119 | break; | ||
2120 | } | ||
2121 | } | 2116 | } |
2122 | } | 2117 | } |
2118 | |||
2119 | TaskInventory.LockItemsForRead(false); | ||
2123 | } | 2120 | } |
2124 | 2121 | ||
2125 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2122 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2185,6 +2182,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | ParentGroup.HasGroupChanged = true; | 2182 | ParentGroup.HasGroupChanged = true; |
2186 | ScheduleFullUpdate(); | 2183 | ScheduleFullUpdate(); |
2187 | } | 2184 | } |
2185 | |||
2186 | public void RotLookAt(Quaternion target, float strength, float damping) | ||
2187 | { | ||
2188 | m_parentGroup.rotLookAt(target, strength, damping); | ||
2189 | } | ||
2188 | 2190 | ||
2189 | /// <summary> | 2191 | /// <summary> |
2190 | /// Schedules this prim for a full update | 2192 | /// Schedules this prim for a full update |
@@ -2389,8 +2391,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | { | 2391 | { |
2390 | const float ROTATION_TOLERANCE = 0.01f; | 2392 | const float ROTATION_TOLERANCE = 0.01f; |
2391 | const float VELOCITY_TOLERANCE = 0.001f; | 2393 | const float VELOCITY_TOLERANCE = 0.001f; |
2392 | const float POSITION_TOLERANCE = 0.05f; | 2394 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2393 | const int TIME_MS_TOLERANCE = 3000; | 2395 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2394 | 2396 | ||
2395 | if (m_updateFlag == 1) | 2397 | if (m_updateFlag == 1) |
2396 | { | 2398 | { |
@@ -2404,7 +2406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2406 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2405 | { | 2407 | { |
2406 | AddTerseUpdateToAllAvatars(); | 2408 | AddTerseUpdateToAllAvatars(); |
2407 | ClearUpdateSchedule(); | 2409 | |
2408 | 2410 | ||
2409 | // This causes the Scene to 'poll' physical objects every couple of frames | 2411 | // This causes the Scene to 'poll' physical objects every couple of frames |
2410 | // bad, so it's been replaced by an event driven method. | 2412 | // bad, so it's been replaced by an event driven method. |
@@ -2422,16 +2424,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | m_lastAngularVelocity = AngularVelocity; | 2424 | m_lastAngularVelocity = AngularVelocity; |
2423 | m_lastTerseSent = Environment.TickCount; | 2425 | m_lastTerseSent = Environment.TickCount; |
2424 | } | 2426 | } |
2427 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2428 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2425 | } | 2429 | } |
2426 | else | 2430 | else |
2427 | { | 2431 | { |
2428 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2432 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2429 | { | 2433 | { |
2430 | AddFullUpdateToAllAvatars(); | 2434 | AddFullUpdateToAllAvatars(); |
2431 | ClearUpdateSchedule(); | 2435 | m_updateFlag = 0; //Same here |
2432 | } | 2436 | } |
2433 | } | 2437 | } |
2434 | ClearUpdateSchedule(); | 2438 | m_updateFlag = 0; |
2435 | } | 2439 | } |
2436 | 2440 | ||
2437 | /// <summary> | 2441 | /// <summary> |
@@ -2458,17 +2462,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | if (!UUID.TryParse(sound, out soundID)) | 2462 | if (!UUID.TryParse(sound, out soundID)) |
2459 | { | 2463 | { |
2460 | // search sound file from inventory | 2464 | // search sound file from inventory |
2461 | lock (TaskInventory) | 2465 | TaskInventory.LockItemsForRead(true); |
2466 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2462 | { | 2467 | { |
2463 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2468 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2464 | { | 2469 | { |
2465 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2470 | soundID = item.Value.ItemID; |
2466 | { | 2471 | break; |
2467 | soundID = item.Value.ItemID; | ||
2468 | break; | ||
2469 | } | ||
2470 | } | 2472 | } |
2471 | } | 2473 | } |
2474 | TaskInventory.LockItemsForRead(false); | ||
2472 | } | 2475 | } |
2473 | 2476 | ||
2474 | if (soundID == UUID.Zero) | 2477 | if (soundID == UUID.Zero) |
@@ -2684,6 +2687,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | SetText(text); | 2687 | SetText(text); |
2685 | } | 2688 | } |
2686 | 2689 | ||
2690 | public void StopLookAt() | ||
2691 | { | ||
2692 | m_parentGroup.stopLookAt(); | ||
2693 | |||
2694 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2695 | } | ||
2696 | |||
2687 | public void StopMoveToTarget() | 2697 | public void StopMoveToTarget() |
2688 | { | 2698 | { |
2689 | m_parentGroup.stopMoveToTarget(); | 2699 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 22eedba..4780ff2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -80,7 +80,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | /// </value> | 80 | /// </value> |
81 | protected internal TaskInventoryDictionary Items | 81 | protected internal TaskInventoryDictionary Items |
82 | { | 82 | { |
83 | get { return m_items; } | 83 | get { |
84 | return m_items; | ||
85 | } | ||
84 | set | 86 | set |
85 | { | 87 | { |
86 | m_items = value; | 88 | m_items = value; |
@@ -116,22 +118,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | /// <param name="linkNum">Link number for the part</param> | 118 | /// <param name="linkNum">Link number for the part</param> |
117 | public void ResetInventoryIDs() | 119 | public void ResetInventoryIDs() |
118 | { | 120 | { |
119 | lock (Items) | 121 | m_items.LockItemsForWrite(true); |
122 | |||
123 | if (0 == Items.Count) | ||
120 | { | 124 | { |
121 | if (0 == Items.Count) | 125 | m_items.LockItemsForWrite(false); |
122 | return; | 126 | return; |
127 | } | ||
123 | 128 | ||
124 | HasInventoryChanged = true; | 129 | HasInventoryChanged = true; |
125 | m_part.ParentGroup.HasGroupChanged = true; | 130 | m_part.ParentGroup.HasGroupChanged = true; |
126 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 131 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
127 | Items.Clear(); | 132 | Items.Clear(); |
128 | 133 | ||
129 | foreach (TaskInventoryItem item in items) | 134 | foreach (TaskInventoryItem item in items) |
130 | { | 135 | { |
131 | item.ResetIDs(m_part.UUID); | 136 | item.ResetIDs(m_part.UUID); |
132 | Items.Add(item.ItemID, item); | 137 | Items.Add(item.ItemID, item); |
133 | } | ||
134 | } | 138 | } |
139 | m_items.LockItemsForWrite(false); | ||
135 | } | 140 | } |
136 | 141 | ||
137 | /// <summary> | 142 | /// <summary> |
@@ -140,25 +145,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | /// <param name="ownerId"></param> | 145 | /// <param name="ownerId"></param> |
141 | public void ChangeInventoryOwner(UUID ownerId) | 146 | public void ChangeInventoryOwner(UUID ownerId) |
142 | { | 147 | { |
143 | lock (Items) | 148 | m_items.LockItemsForWrite(true); |
149 | if (0 == Items.Count) | ||
144 | { | 150 | { |
145 | if (0 == Items.Count) | 151 | m_items.LockItemsForWrite(false); |
146 | { | 152 | return; |
147 | return; | 153 | } |
148 | } | ||
149 | 154 | ||
150 | HasInventoryChanged = true; | 155 | HasInventoryChanged = true; |
151 | m_part.ParentGroup.HasGroupChanged = true; | 156 | m_part.ParentGroup.HasGroupChanged = true; |
152 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
153 | foreach (TaskInventoryItem item in items) | 158 | foreach (TaskInventoryItem item in items) |
159 | { | ||
160 | if (ownerId != item.OwnerID) | ||
154 | { | 161 | { |
155 | if (ownerId != item.OwnerID) | 162 | item.LastOwnerID = item.OwnerID; |
156 | { | 163 | item.OwnerID = ownerId; |
157 | item.LastOwnerID = item.OwnerID; | ||
158 | item.OwnerID = ownerId; | ||
159 | } | ||
160 | } | 164 | } |
161 | } | 165 | } |
166 | m_items.LockItemsForWrite(false); | ||
162 | } | 167 | } |
163 | 168 | ||
164 | /// <summary> | 169 | /// <summary> |
@@ -167,24 +172,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | /// <param name="groupID"></param> | 172 | /// <param name="groupID"></param> |
168 | public void ChangeInventoryGroup(UUID groupID) | 173 | public void ChangeInventoryGroup(UUID groupID) |
169 | { | 174 | { |
170 | lock (Items) | 175 | m_items.LockItemsForWrite(true); |
176 | if (0 == Items.Count) | ||
171 | { | 177 | { |
172 | if (0 == Items.Count) | 178 | m_items.LockItemsForWrite(false); |
173 | { | 179 | return; |
174 | return; | 180 | } |
175 | } | ||
176 | 181 | ||
177 | HasInventoryChanged = true; | 182 | HasInventoryChanged = true; |
178 | m_part.ParentGroup.HasGroupChanged = true; | 183 | m_part.ParentGroup.HasGroupChanged = true; |
179 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 184 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
180 | foreach (TaskInventoryItem item in items) | 185 | foreach (TaskInventoryItem item in items) |
186 | { | ||
187 | if (groupID != item.GroupID) | ||
181 | { | 188 | { |
182 | if (groupID != item.GroupID) | 189 | item.GroupID = groupID; |
183 | { | ||
184 | item.GroupID = groupID; | ||
185 | } | ||
186 | } | 190 | } |
187 | } | 191 | } |
192 | m_items.LockItemsForWrite(false); | ||
188 | } | 193 | } |
189 | 194 | ||
190 | /// <summary> | 195 | /// <summary> |
@@ -192,14 +197,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// </summary> | 197 | /// </summary> |
193 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 198 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
194 | { | 199 | { |
195 | lock (m_items) | 200 | Items.LockItemsForRead(true); |
201 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
202 | Items.LockItemsForRead(false); | ||
203 | foreach (TaskInventoryItem item in items) | ||
196 | { | 204 | { |
197 | foreach (TaskInventoryItem item in Items.Values) | 205 | if ((int)InventoryType.LSL == item.InvType) |
198 | { | 206 | { |
199 | if ((int)InventoryType.LSL == item.InvType) | 207 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
200 | { | ||
201 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
202 | } | ||
203 | } | 208 | } |
204 | } | 209 | } |
205 | } | 210 | } |
@@ -209,17 +214,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | /// </summary> | 214 | /// </summary> |
210 | public void RemoveScriptInstances() | 215 | public void RemoveScriptInstances() |
211 | { | 216 | { |
212 | lock (Items) | 217 | Items.LockItemsForRead(true); |
218 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
219 | Items.LockItemsForRead(false); | ||
220 | |||
221 | foreach (TaskInventoryItem item in items) | ||
213 | { | 222 | { |
214 | foreach (TaskInventoryItem item in Items.Values) | 223 | if ((int)InventoryType.LSL == item.InvType) |
215 | { | 224 | { |
216 | if ((int)InventoryType.LSL == item.InvType) | 225 | RemoveScriptInstance(item.ItemID); |
217 | { | 226 | m_part.RemoveScriptEvents(item.ItemID); |
218 | RemoveScriptInstance(item.ItemID); | ||
219 | m_part.RemoveScriptEvents(item.ItemID); | ||
220 | } | ||
221 | } | 227 | } |
222 | } | 228 | } |
229 | |||
230 | |||
223 | } | 231 | } |
224 | 232 | ||
225 | /// <summary> | 233 | /// <summary> |
@@ -244,8 +252,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | if (stateSource == 1 && // Prim crossing | 252 | if (stateSource == 1 && // Prim crossing |
245 | m_part.ParentGroup.Scene.m_trustBinaries) | 253 | m_part.ParentGroup.Scene.m_trustBinaries) |
246 | { | 254 | { |
255 | m_items.LockItemsForWrite(true); | ||
247 | m_items[item.ItemID].PermsMask = 0; | 256 | m_items[item.ItemID].PermsMask = 0; |
248 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 257 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
258 | m_items.LockItemsForWrite(false); | ||
249 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 259 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
250 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 260 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
251 | m_part.ParentGroup.AddActiveScriptCount(1); | 261 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -267,8 +277,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | { | 277 | { |
268 | if (m_part.ParentGroup.m_savedScriptState != null) | 278 | if (m_part.ParentGroup.m_savedScriptState != null) |
269 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 279 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
280 | m_items.LockItemsForWrite(true); | ||
270 | m_items[item.ItemID].PermsMask = 0; | 281 | m_items[item.ItemID].PermsMask = 0; |
271 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 282 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
283 | m_items.LockItemsForWrite(false); | ||
272 | string script = Utils.BytesToString(asset.Data); | 284 | string script = Utils.BytesToString(asset.Data); |
273 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 285 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
274 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 286 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -303,7 +315,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | /// </param> | 315 | /// </param> |
304 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 316 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
305 | { | 317 | { |
306 | lock (m_items) | 318 | m_items.LockItemsForRead(true); |
319 | if (m_items.ContainsKey(itemId)) | ||
307 | { | 320 | { |
308 | if (m_items.ContainsKey(itemId)) | 321 | if (m_items.ContainsKey(itemId)) |
309 | { | 322 | { |
@@ -317,7 +330,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | itemId, m_part.Name, m_part.UUID, | 330 | itemId, m_part.Name, m_part.UUID, |
318 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 331 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
319 | } | 332 | } |
333 | m_items.LockItemsForRead(false); | ||
334 | } | ||
335 | else | ||
336 | { | ||
337 | m_items.LockItemsForRead(false); | ||
338 | m_log.ErrorFormat( | ||
339 | "[PRIM INVENTORY]: " + | ||
340 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
341 | itemId, m_part.Name, m_part.UUID); | ||
320 | } | 342 | } |
343 | |||
321 | } | 344 | } |
322 | 345 | ||
323 | /// <summary> | 346 | /// <summary> |
@@ -349,11 +372,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// <returns></returns> | 372 | /// <returns></returns> |
350 | private bool InventoryContainsName(string name) | 373 | private bool InventoryContainsName(string name) |
351 | { | 374 | { |
352 | foreach (TaskInventoryItem item in Items.Values) | 375 | m_items.LockItemsForRead(true); |
376 | foreach (TaskInventoryItem item in m_items.Values) | ||
353 | { | 377 | { |
354 | if (item.Name == name) | 378 | if (item.Name == name) |
379 | { | ||
380 | m_items.LockItemsForRead(false); | ||
355 | return true; | 381 | return true; |
382 | } | ||
356 | } | 383 | } |
384 | m_items.LockItemsForRead(false); | ||
357 | return false; | 385 | return false; |
358 | } | 386 | } |
359 | 387 | ||
@@ -395,7 +423,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
395 | /// <param name="item"></param> | 423 | /// <param name="item"></param> |
396 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 424 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
397 | { | 425 | { |
426 | m_items.LockItemsForRead(true); | ||
398 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 427 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
428 | m_items.LockItemsForRead(false); | ||
399 | foreach (TaskInventoryItem i in il) | 429 | foreach (TaskInventoryItem i in il) |
400 | { | 430 | { |
401 | if (i.Name == item.Name) | 431 | if (i.Name == item.Name) |
@@ -432,15 +462,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | item.ParentPartID = m_part.UUID; | 462 | item.ParentPartID = m_part.UUID; |
433 | item.Name = name; | 463 | item.Name = name; |
434 | 464 | ||
435 | lock (m_items) | 465 | m_items.LockItemsForWrite(true); |
436 | { | 466 | m_items.Add(item.ItemID, item); |
437 | m_items.Add(item.ItemID, item); | 467 | m_items.LockItemsForWrite(false); |
438 | |||
439 | if (allowedDrop) | 468 | if (allowedDrop) |
440 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 469 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
441 | else | 470 | else |
442 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 471 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
443 | } | 472 | |
444 | 473 | ||
445 | m_inventorySerial++; | 474 | m_inventorySerial++; |
446 | //m_inventorySerial += 2; | 475 | //m_inventorySerial += 2; |
@@ -457,14 +486,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// <param name="items"></param> | 486 | /// <param name="items"></param> |
458 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 487 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
459 | { | 488 | { |
460 | lock (m_items) | 489 | m_items.LockItemsForWrite(true); |
490 | foreach (TaskInventoryItem item in items) | ||
461 | { | 491 | { |
462 | foreach (TaskInventoryItem item in items) | 492 | m_items.Add(item.ItemID, item); |
463 | { | 493 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
464 | m_items.Add(item.ItemID, item); | ||
465 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
466 | } | ||
467 | } | 494 | } |
495 | m_items.LockItemsForWrite(false); | ||
468 | 496 | ||
469 | m_inventorySerial++; | 497 | m_inventorySerial++; |
470 | } | 498 | } |
@@ -477,8 +505,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 505 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
478 | { | 506 | { |
479 | TaskInventoryItem item; | 507 | TaskInventoryItem item; |
508 | m_items.LockItemsForRead(true); | ||
480 | m_items.TryGetValue(itemId, out item); | 509 | m_items.TryGetValue(itemId, out item); |
481 | 510 | m_items.LockItemsForRead(false); | |
482 | return item; | 511 | return item; |
483 | } | 512 | } |
484 | 513 | ||
@@ -490,46 +519,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 519 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
491 | public bool UpdateInventoryItem(TaskInventoryItem item) | 520 | public bool UpdateInventoryItem(TaskInventoryItem item) |
492 | { | 521 | { |
493 | lock (m_items) | 522 | m_items.LockItemsForWrite(true); |
523 | |||
524 | if (m_items.ContainsKey(item.ItemID)) | ||
494 | { | 525 | { |
495 | if (m_items.ContainsKey(item.ItemID)) | 526 | item.ParentID = m_part.UUID; |
527 | item.ParentPartID = m_part.UUID; | ||
528 | item.Flags = m_items[item.ItemID].Flags; | ||
529 | if (item.AssetID == UUID.Zero) | ||
496 | { | 530 | { |
497 | item.ParentID = m_part.UUID; | 531 | item.AssetID = m_items[item.ItemID].AssetID; |
498 | item.ParentPartID = m_part.UUID; | 532 | } |
499 | item.Flags = m_items[item.ItemID].Flags; | 533 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
500 | if (item.AssetID == UUID.Zero) | 534 | { |
501 | { | 535 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
502 | item.AssetID = m_items[item.ItemID].AssetID; | ||
503 | } | ||
504 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
505 | { | ||
506 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
507 | 536 | ||
508 | if (presence != null) | 537 | if (presence != null) |
509 | { | 538 | { |
510 | presence.ControllingClient.SendAgentAlertMessage( | 539 | presence.ControllingClient.SendAgentAlertMessage( |
511 | "Notecard saved", false); | 540 | "Notecard saved", false); |
512 | } | ||
513 | } | 541 | } |
542 | } | ||
514 | 543 | ||
515 | m_items[item.ItemID] = item; | 544 | m_items[item.ItemID] = item; |
516 | m_inventorySerial++; | 545 | m_inventorySerial++; |
517 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 546 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
518 | |||
519 | HasInventoryChanged = true; | ||
520 | m_part.ParentGroup.HasGroupChanged = true; | ||
521 | 547 | ||
522 | return true; | 548 | HasInventoryChanged = true; |
523 | } | 549 | m_part.ParentGroup.HasGroupChanged = true; |
524 | else | 550 | m_items.LockItemsForWrite(false); |
525 | { | 551 | return true; |
526 | m_log.ErrorFormat( | 552 | } |
527 | "[PRIM INVENTORY]: " + | 553 | else |
528 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 554 | { |
529 | item.ItemID, m_part.Name, m_part.UUID, | 555 | m_log.ErrorFormat( |
530 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 556 | "[PRIM INVENTORY]: " + |
531 | } | 557 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
558 | item.ItemID, m_part.Name, m_part.UUID, | ||
559 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
532 | } | 560 | } |
561 | m_items.LockItemsForWrite(false); | ||
533 | 562 | ||
534 | return false; | 563 | return false; |
535 | } | 564 | } |
@@ -542,52 +571,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | /// in this prim's inventory.</returns> | 571 | /// in this prim's inventory.</returns> |
543 | public int RemoveInventoryItem(UUID itemID) | 572 | public int RemoveInventoryItem(UUID itemID) |
544 | { | 573 | { |
545 | lock (m_items) | 574 | m_items.LockItemsForRead(true); |
575 | |||
576 | if (m_items.ContainsKey(itemID)) | ||
546 | { | 577 | { |
547 | if (m_items.ContainsKey(itemID)) | 578 | int type = m_items[itemID].InvType; |
579 | m_items.LockItemsForRead(false); | ||
580 | if (type == 10) // Script | ||
548 | { | 581 | { |
549 | int type = m_items[itemID].InvType; | 582 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
550 | if (type == 10) // Script | 583 | } |
551 | { | 584 | m_items.LockItemsForWrite(true); |
552 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 585 | m_items.Remove(itemID); |
553 | } | 586 | m_items.LockItemsForWrite(false); |
554 | m_items.Remove(itemID); | 587 | m_inventorySerial++; |
555 | m_inventorySerial++; | 588 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
556 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
557 | |||
558 | HasInventoryChanged = true; | ||
559 | m_part.ParentGroup.HasGroupChanged = true; | ||
560 | 589 | ||
561 | int scriptcount = 0; | 590 | HasInventoryChanged = true; |
562 | lock (m_items) | 591 | m_part.ParentGroup.HasGroupChanged = true; |
563 | { | ||
564 | foreach (TaskInventoryItem item in m_items.Values) | ||
565 | { | ||
566 | if (item.Type == 10) | ||
567 | { | ||
568 | scriptcount++; | ||
569 | } | ||
570 | } | ||
571 | } | ||
572 | 592 | ||
573 | if (scriptcount <= 0) | 593 | int scriptcount = 0; |
594 | m_items.LockItemsForRead(true); | ||
595 | foreach (TaskInventoryItem item in m_items.Values) | ||
596 | { | ||
597 | if (item.Type == 10) | ||
574 | { | 598 | { |
575 | m_part.RemFlag(PrimFlags.Scripted); | 599 | scriptcount++; |
576 | } | 600 | } |
577 | |||
578 | m_part.ScheduleFullUpdate(); | ||
579 | |||
580 | return type; | ||
581 | } | 601 | } |
582 | else | 602 | m_items.LockItemsForRead(false); |
603 | |||
604 | |||
605 | if (scriptcount <= 0) | ||
583 | { | 606 | { |
584 | m_log.ErrorFormat( | 607 | m_part.RemFlag(PrimFlags.Scripted); |
585 | "[PRIM INVENTORY]: " + | ||
586 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
587 | itemID, m_part.Name, m_part.UUID, | ||
588 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
589 | } | 608 | } |
609 | |||
610 | m_part.ScheduleFullUpdate(); | ||
611 | |||
612 | return type; | ||
613 | } | ||
614 | else | ||
615 | { | ||
616 | m_log.ErrorFormat( | ||
617 | "[PRIM INVENTORY]: " + | ||
618 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
619 | itemID, m_part.Name, m_part.UUID); | ||
590 | } | 620 | } |
621 | m_items.LockItemsForWrite(false); | ||
591 | 622 | ||
592 | return -1; | 623 | return -1; |
593 | } | 624 | } |
@@ -640,52 +671,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | // isn't available (such as drag from prim inventory to agent inventory) | 671 | // isn't available (such as drag from prim inventory to agent inventory) |
641 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 672 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
642 | 673 | ||
643 | lock (m_items) | 674 | m_items.LockItemsForRead(true); |
675 | |||
676 | foreach (TaskInventoryItem item in m_items.Values) | ||
644 | { | 677 | { |
645 | foreach (TaskInventoryItem item in m_items.Values) | 678 | UUID ownerID = item.OwnerID; |
646 | { | 679 | uint everyoneMask = 0; |
647 | UUID ownerID = item.OwnerID; | 680 | uint baseMask = item.BasePermissions; |
648 | uint everyoneMask = 0; | 681 | uint ownerMask = item.CurrentPermissions; |
649 | uint baseMask = item.BasePermissions; | ||
650 | uint ownerMask = item.CurrentPermissions; | ||
651 | 682 | ||
652 | invString.AddItemStart(); | 683 | invString.AddItemStart(); |
653 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 684 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
654 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 685 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
655 | 686 | ||
656 | invString.AddPermissionsStart(); | 687 | invString.AddPermissionsStart(); |
657 | 688 | ||
658 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 689 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
659 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 690 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
660 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 691 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
661 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 692 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
662 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 693 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
663 | 694 | ||
664 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 695 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
665 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 696 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
666 | 697 | ||
667 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 698 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
668 | 699 | ||
669 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 700 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
670 | invString.AddSectionEnd(); | 701 | invString.AddSectionEnd(); |
671 | 702 | ||
672 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 703 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
673 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 704 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
674 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 705 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
675 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 706 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
676 | 707 | ||
677 | invString.AddSaleStart(); | 708 | invString.AddSaleStart(); |
678 | invString.AddNameValueLine("sale_type", "not"); | 709 | invString.AddNameValueLine("sale_type", "not"); |
679 | invString.AddNameValueLine("sale_price", "0"); | 710 | invString.AddNameValueLine("sale_price", "0"); |
680 | invString.AddSectionEnd(); | 711 | invString.AddSectionEnd(); |
681 | 712 | ||
682 | invString.AddNameValueLine("name", item.Name + "|"); | 713 | invString.AddNameValueLine("name", item.Name + "|"); |
683 | invString.AddNameValueLine("desc", item.Description + "|"); | 714 | invString.AddNameValueLine("desc", item.Description + "|"); |
684 | 715 | ||
685 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 716 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
686 | invString.AddSectionEnd(); | 717 | invString.AddSectionEnd(); |
687 | } | ||
688 | } | 718 | } |
719 | int count = m_items.Count; | ||
720 | m_items.LockItemsForRead(false); | ||
689 | 721 | ||
690 | fileData = Utils.StringToBytes(invString.BuildString); | 722 | fileData = Utils.StringToBytes(invString.BuildString); |
691 | 723 | ||
@@ -706,10 +738,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | { | 738 | { |
707 | if (HasInventoryChanged) | 739 | if (HasInventoryChanged) |
708 | { | 740 | { |
709 | lock (Items) | 741 | Items.LockItemsForRead(true); |
710 | { | 742 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
711 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 743 | Items.LockItemsForRead(false); |
712 | } | ||
713 | 744 | ||
714 | HasInventoryChanged = false; | 745 | HasInventoryChanged = false; |
715 | } | 746 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 24840d4..3d4490a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,7 +115,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
117 | private Vector3 m_lastPosition; | 121 | private Vector3 m_lastPosition; |
118 | private Quaternion m_lastRotation; | 122 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 123 | private Vector3 m_lastVelocity; |
@@ -144,7 +148,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | private int m_perfMonMS; | 148 | private int m_perfMonMS; |
145 | 149 | ||
146 | private bool m_setAlwaysRun; | 150 | private bool m_setAlwaysRun; |
147 | |||
148 | private bool m_forceFly; | 151 | private bool m_forceFly; |
149 | private bool m_flyDisabled; | 152 | private bool m_flyDisabled; |
150 | 153 | ||
@@ -168,7 +171,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | protected RegionInfo m_regionInfo; | 171 | protected RegionInfo m_regionInfo; |
169 | protected ulong crossingFromRegion; | 172 | protected ulong crossingFromRegion; |
170 | 173 | ||
171 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 174 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
175 | private bool m_isNudging = false; | ||
172 | 176 | ||
173 | // Position of agent's camera in world (region cordinates) | 177 | // Position of agent's camera in world (region cordinates) |
174 | protected Vector3 m_CameraCenter; | 178 | protected Vector3 m_CameraCenter; |
@@ -203,6 +207,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | private bool m_followCamAuto; | 207 | private bool m_followCamAuto; |
204 | 208 | ||
205 | private int m_movementUpdateCount; | 209 | private int m_movementUpdateCount; |
210 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
211 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
212 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
206 | 213 | ||
207 | private const int NumMovementsBetweenRayCast = 5; | 214 | private const int NumMovementsBetweenRayCast = 5; |
208 | 215 | ||
@@ -232,6 +239,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 239 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
233 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 240 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
234 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 241 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
242 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | ||
243 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | ||
244 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
245 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
235 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
236 | } | 247 | } |
237 | 248 | ||
@@ -658,9 +669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | 669 | ||
659 | AdjustKnownSeeds(); | 670 | AdjustKnownSeeds(); |
660 | 671 | ||
661 | // TODO: I think, this won't send anything, as we are still a child here... | 672 | Animator.TrySetMovementAnimation("STAND"); |
662 | Animator.TrySetMovementAnimation("STAND"); | ||
663 | |||
664 | // we created a new ScenePresence (a new child agent) in a fresh region. | 673 | // we created a new ScenePresence (a new child agent) in a fresh region. |
665 | // Request info about all the (root) agents in this region | 674 | // Request info about all the (root) agents in this region |
666 | // Note: This won't send data *to* other clients in that region (children don't send) | 675 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -716,21 +725,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 725 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
717 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 726 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
718 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 727 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
719 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 728 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
729 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE | ||
730 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE | ||
731 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
732 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
720 | } | 733 | } |
721 | 734 | ||
722 | private Vector3[] GetWalkDirectionVectors() | 735 | private Vector3[] GetWalkDirectionVectors() |
723 | { | 736 | { |
724 | Vector3[] vector = new Vector3[6]; | 737 | Vector3[] vector = new Vector3[11]; |
725 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 738 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
726 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 739 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
727 | vector[2] = Vector3.UnitY; //LEFT | 740 | vector[2] = Vector3.UnitY; //LEFT |
728 | vector[3] = -Vector3.UnitY; //RIGHT | 741 | vector[3] = -Vector3.UnitY; //RIGHT |
729 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 742 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
730 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 743 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 744 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
745 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE | ||
746 | vector[8] = Vector3.UnitY; //LEFT_NUDGE | ||
747 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
748 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
732 | return vector; | 749 | return vector; |
733 | } | 750 | } |
751 | |||
752 | private bool[] GetDirectionIsNudge() | ||
753 | { | ||
754 | bool[] isNudge = new bool[11]; | ||
755 | isNudge[0] = false; //FORWARD | ||
756 | isNudge[1] = false; //BACK | ||
757 | isNudge[2] = false; //LEFT | ||
758 | isNudge[3] = false; //RIGHT | ||
759 | isNudge[4] = false; //UP | ||
760 | isNudge[5] = false; //DOWN | ||
761 | isNudge[6] = true; //FORWARD_NUDGE | ||
762 | isNudge[7] = true; //BACK_NUDGE | ||
763 | isNudge[8] = true; //LEFT_NUDGE | ||
764 | isNudge[9] = true; //RIGHT_NUDGE | ||
765 | isNudge[10] = true; //DOWN_Nudge | ||
766 | return isNudge; | ||
767 | } | ||
768 | |||
734 | 769 | ||
735 | #endregion | 770 | #endregion |
736 | 771 | ||
@@ -994,7 +1029,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | { | 1029 | { |
995 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1030 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
996 | } | 1031 | } |
997 | 1032 | ||
1033 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1034 | |||
998 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1035 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
999 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1036 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1000 | } | 1037 | } |
@@ -1229,7 +1266,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1266 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1230 | } | 1267 | } |
1231 | } | 1268 | } |
1232 | |||
1233 | lock (scriptedcontrols) | 1269 | lock (scriptedcontrols) |
1234 | { | 1270 | { |
1235 | if (scriptedcontrols.Count > 0) | 1271 | if (scriptedcontrols.Count > 0) |
@@ -1244,9 +1280,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1244 | 1280 | ||
1245 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1281 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1246 | { | 1282 | { |
1247 | // TODO: This doesn't prevent the user from walking yet. | 1283 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1248 | // Setting parent ID would fix this, if we knew what value | ||
1249 | // to use. Or we could add a m_isSitting variable. | ||
1250 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1284 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1251 | } | 1285 | } |
1252 | 1286 | ||
@@ -1261,7 +1295,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1261 | { | 1295 | { |
1262 | return; | 1296 | return; |
1263 | } | 1297 | } |
1264 | |||
1265 | if (m_allowMovement) | 1298 | if (m_allowMovement) |
1266 | { | 1299 | { |
1267 | int i = 0; | 1300 | int i = 0; |
@@ -1289,6 +1322,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | update_rotation = true; | 1322 | update_rotation = true; |
1290 | } | 1323 | } |
1291 | 1324 | ||
1325 | //guilty until proven innocent.. | ||
1326 | bool Nudging = true; | ||
1327 | //Basically, if there is at least one non-nudge control then we don't need | ||
1328 | //to worry about stopping the avatar | ||
1329 | |||
1292 | if (m_parentID == 0) | 1330 | if (m_parentID == 0) |
1293 | { | 1331 | { |
1294 | bool bAllowUpdateMoveToPosition = false; | 1332 | bool bAllowUpdateMoveToPosition = false; |
@@ -1303,6 +1341,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | else | 1341 | else |
1304 | dirVectors = Dir_Vectors; | 1342 | dirVectors = Dir_Vectors; |
1305 | 1343 | ||
1344 | bool[] isNudge = GetDirectionIsNudge(); | ||
1345 | |||
1346 | |||
1347 | |||
1348 | |||
1349 | |||
1306 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1350 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1307 | { | 1351 | { |
1308 | if (((uint)flags & (uint)DCF) != 0) | 1352 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1312,6 +1356,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1312 | try | 1356 | try |
1313 | { | 1357 | { |
1314 | agent_control_v3 += dirVectors[i]; | 1358 | agent_control_v3 += dirVectors[i]; |
1359 | if (isNudge[i] == false) | ||
1360 | { | ||
1361 | Nudging = false; | ||
1362 | } | ||
1315 | } | 1363 | } |
1316 | catch (IndexOutOfRangeException) | 1364 | catch (IndexOutOfRangeException) |
1317 | { | 1365 | { |
@@ -1373,6 +1421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | // Ignore z component of vector | 1421 | // Ignore z component of vector |
1374 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1422 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1375 | LocalVectorToTarget2D.Normalize(); | 1423 | LocalVectorToTarget2D.Normalize(); |
1424 | |||
1425 | //We're not nudging | ||
1426 | Nudging = false; | ||
1376 | agent_control_v3 += LocalVectorToTarget2D; | 1427 | agent_control_v3 += LocalVectorToTarget2D; |
1377 | 1428 | ||
1378 | // update avatar movement flags. the avatar coordinate system is as follows: | 1429 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1455,7 +1506,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1455 | // m_log.DebugFormat( | 1506 | // m_log.DebugFormat( |
1456 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1507 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1457 | 1508 | ||
1458 | AddNewMovement(agent_control_v3, q); | 1509 | AddNewMovement(agent_control_v3, q, Nudging); |
1459 | 1510 | ||
1460 | if (update_movementflag) | 1511 | if (update_movementflag) |
1461 | Animator.UpdateMovementAnimations(); | 1512 | Animator.UpdateMovementAnimations(); |
@@ -1538,7 +1589,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | Velocity = Vector3.Zero; | 1589 | Velocity = Vector3.Zero; |
1539 | SendFullUpdateToAllClients(); | 1590 | SendFullUpdateToAllClients(); |
1540 | 1591 | ||
1541 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1592 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1542 | } | 1593 | } |
1543 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1594 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1544 | m_requestedSitTargetUUID = UUID.Zero; | 1595 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1576,21 +1627,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1576 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1627 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1577 | if (part != null) | 1628 | if (part != null) |
1578 | { | 1629 | { |
1630 | part.TaskInventory.LockItemsForRead(true); | ||
1579 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1631 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1580 | if (taskIDict != null) | 1632 | if (taskIDict != null) |
1581 | { | 1633 | { |
1582 | lock (taskIDict) | 1634 | foreach (UUID taskID in taskIDict.Keys) |
1583 | { | 1635 | { |
1584 | foreach (UUID taskID in taskIDict.Keys) | 1636 | UnRegisterControlEventsToScript(LocalId, taskID); |
1585 | { | 1637 | taskIDict[taskID].PermsMask &= ~( |
1586 | UnRegisterControlEventsToScript(LocalId, taskID); | 1638 | 2048 | //PERMISSION_CONTROL_CAMERA |
1587 | taskIDict[taskID].PermsMask &= ~( | 1639 | 4); // PERMISSION_TAKE_CONTROLS |
1588 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1589 | 4); // PERMISSION_TAKE_CONTROLS | ||
1590 | } | ||
1591 | } | 1640 | } |
1592 | |||
1593 | } | 1641 | } |
1642 | part.TaskInventory.LockItemsForRead(false); | ||
1594 | // Reset sit target. | 1643 | // Reset sit target. |
1595 | if (part.GetAvatarOnSitTarget() == UUID) | 1644 | if (part.GetAvatarOnSitTarget() == UUID) |
1596 | part.SetAvatarOnSitTarget(UUID.Zero); | 1645 | part.SetAvatarOnSitTarget(UUID.Zero); |
@@ -1603,9 +1652,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | { | 1652 | { |
1604 | AddToPhysicalScene(false); | 1653 | AddToPhysicalScene(false); |
1605 | } | 1654 | } |
1606 | |||
1607 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1655 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
1608 | m_parentPosition = Vector3.Zero; | 1656 | m_parentPosition = Vector3.Zero; |
1657 | //Console.WriteLine("Stand Pos {0}", m_pos); | ||
1609 | 1658 | ||
1610 | m_parentID = 0; | 1659 | m_parentID = 0; |
1611 | SendFullUpdateToAllClients(); | 1660 | SendFullUpdateToAllClients(); |
@@ -1651,7 +1700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1651 | bool SitTargetisSet = | 1700 | bool SitTargetisSet = |
1652 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | 1701 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && |
1653 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | 1702 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); |
1654 | 1703 | // this test is probably failing | |
1655 | if (SitTargetisSet && SitTargetUnOccupied) | 1704 | if (SitTargetisSet && SitTargetUnOccupied) |
1656 | { | 1705 | { |
1657 | //switch the target to this prim | 1706 | //switch the target to this prim |
@@ -1678,7 +1727,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1678 | { | 1727 | { |
1679 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1728 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1680 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1729 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1681 | 1730 | ||
1731 | // part is the prim to sit on | ||
1732 | // offset is the vector distance from that prim center to the click-spot | ||
1733 | // UUID is the UUID of the Avatar doing the clicking | ||
1734 | |||
1735 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | ||
1736 | |||
1682 | // Is a sit target available? | 1737 | // Is a sit target available? |
1683 | Vector3 avSitOffSet = part.SitTargetPosition; | 1738 | Vector3 avSitOffSet = part.SitTargetPosition; |
1684 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1739 | Quaternion avSitOrientation = part.SitTargetOrientation; |
@@ -1693,21 +1748,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1693 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1748 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion |
1694 | ) | 1749 | ) |
1695 | )); | 1750 | )); |
1751 | |||
1752 | //Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied + | ||
1753 | // " TargSet=" + SitTargetisSet); | ||
1754 | // Sit analysis rewritten by KF 091125 | ||
1755 | if (SitTargetisSet) // scipted sit | ||
1756 | { | ||
1757 | if (SitTargetUnOccupied) | ||
1758 | { | ||
1759 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it | ||
1760 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one | ||
1761 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one | ||
1762 | autopilot = false; // Jump direct to scripted llSitPos() | ||
1763 | } | ||
1764 | else return; | ||
1765 | } | ||
1766 | else // Not Scripted | ||
1767 | { | ||
1768 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) // large prim | ||
1769 | { | ||
1770 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
1771 | m_avUnscriptedSitPos = offset * partIRot; // sit where clicked | ||
1772 | pos = part.AbsolutePosition + (offset * partIRot); | ||
1773 | } | ||
1774 | else // small prim | ||
1775 | { | ||
1776 | if (SitTargetUnOccupied) | ||
1777 | { | ||
1778 | m_avUnscriptedSitPos = Vector3.Zero; // Sit on unoccupied small prim center | ||
1779 | pos = part.AbsolutePosition; | ||
1780 | } | ||
1781 | else return; // occupied small | ||
1782 | } // end large/small | ||
1783 | } // end Scripted/not | ||
1696 | 1784 | ||
1697 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1698 | { | ||
1699 | part.SetAvatarOnSitTarget(UUID); | ||
1700 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | ||
1701 | sitOrientation = avSitOrientation; | ||
1702 | autopilot = false; | ||
1703 | } | ||
1704 | |||
1705 | pos = part.AbsolutePosition + offset; | ||
1706 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | ||
1707 | //{ | ||
1708 | // offset = pos; | ||
1709 | //autopilot = false; | ||
1710 | //} | ||
1711 | if (m_physicsActor != null) | 1785 | if (m_physicsActor != null) |
1712 | { | 1786 | { |
1713 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1787 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
@@ -1715,17 +1789,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1715 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1789 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1716 | 1790 | ||
1717 | if (autopilot) | 1791 | if (autopilot) |
1718 | { | 1792 | { // its not a scripted sit |
1719 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1793 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) |
1720 | { | 1794 | { |
1721 | autopilot = false; | 1795 | autopilot = false; // close enough |
1722 | 1796 | ||
1723 | RemoveFromPhysicalScene(); | 1797 | RemoveFromPhysicalScene(); |
1724 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1798 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to Prim |
1725 | } | 1799 | } // else the autopilot will get us close |
1726 | } | 1800 | } |
1727 | else | 1801 | else |
1728 | { | 1802 | { // its a scripted sit |
1729 | RemoveFromPhysicalScene(); | 1803 | RemoveFromPhysicalScene(); |
1730 | } | 1804 | } |
1731 | } | 1805 | } |
@@ -1839,29 +1913,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1839 | { | 1913 | { |
1840 | if (part.GetAvatarOnSitTarget() == UUID) | 1914 | if (part.GetAvatarOnSitTarget() == UUID) |
1841 | { | 1915 | { |
1916 | // Scripted sit | ||
1842 | Vector3 sitTargetPos = part.SitTargetPosition; | 1917 | Vector3 sitTargetPos = part.SitTargetPosition; |
1843 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 1918 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1844 | |||
1845 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
1846 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
1847 | |||
1848 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
1849 | |||
1850 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 1919 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1851 | m_pos += SIT_TARGET_ADJUSTMENT; | 1920 | m_pos += SIT_TARGET_ADJUSTMENT; |
1852 | m_bodyRot = sitTargetOrient; | 1921 | m_bodyRot = sitTargetOrient; |
1853 | //Rotation = sitTargetOrient; | ||
1854 | m_parentPosition = part.AbsolutePosition; | 1922 | m_parentPosition = part.AbsolutePosition; |
1855 | |||
1856 | //SendTerseUpdateToAllClients(); | ||
1857 | } | 1923 | } |
1858 | else | 1924 | else |
1859 | { | 1925 | { |
1860 | m_pos -= part.AbsolutePosition; | 1926 | // Non-scripted sit by Kitto Flora 21Nov09 |
1927 | // Calculate angle of line from prim to Av | ||
1928 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
1929 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
1930 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
1931 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
1932 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
1933 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
1934 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
1935 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
1936 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
1937 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
1861 | m_parentPosition = part.AbsolutePosition; | 1938 | m_parentPosition = part.AbsolutePosition; |
1862 | } | 1939 | if(m_avUnscriptedSitPos != Vector3.Zero) |
1863 | } | 1940 | { // sit where clicked on big prim |
1864 | else | 1941 | m_pos = m_avUnscriptedSitPos + (new Vector3(0.0f, 0f, 0.625f) * partIRot); |
1942 | } | ||
1943 | else | ||
1944 | { // sit at center of small prim | ||
1945 | m_pos = new Vector3(0f, 0f, 0.05f) + | ||
1946 | (new Vector3(0.0f, 0f, 0.625f) * partIRot) + | ||
1947 | (new Vector3(0.25f, 0f, 0.0f) * m_bodyRot); | ||
1948 | //Set up raytrace to find top surface of prim | ||
1949 | Vector3 size = part.Scale; | ||
1950 | float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
1951 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
1952 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
1953 | m_scene.PhysicsScene.RaycastWorld( | ||
1954 | start, // Vector3 position, | ||
1955 | down, // Vector3 direction, | ||
1956 | mag, // float length, | ||
1957 | SitAltitudeCallback); // retMethod | ||
1958 | } // end small/big | ||
1959 | } // end scripted/not | ||
1960 | } | ||
1961 | else // no Av | ||
1865 | { | 1962 | { |
1866 | return; | 1963 | return; |
1867 | } | 1964 | } |
@@ -1873,11 +1970,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1873 | 1970 | ||
1874 | Animator.TrySetMovementAnimation(sitAnimation); | 1971 | Animator.TrySetMovementAnimation(sitAnimation); |
1875 | SendFullUpdateToAllClients(); | 1972 | SendFullUpdateToAllClients(); |
1876 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
1877 | // So we're also sending a terse update (which has avatar rotation) | ||
1878 | // [Update] We do now. | ||
1879 | //SendTerseUpdateToAllClients(); | ||
1880 | } | 1973 | } |
1974 | |||
1975 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) | ||
1976 | { | ||
1977 | if(hitYN) | ||
1978 | { | ||
1979 | // m_pos = Av offset from prim center to make look like on center | ||
1980 | // m_parentPosition = Actual center pos of prim | ||
1981 | // collisionPoint = spot on prim where we want to sit | ||
1982 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
1983 | Vector3 offset = (collisionPoint - m_parentPosition) * Quaternion.Inverse(part.RotationOffset); | ||
1984 | m_pos += offset; | ||
1985 | // Console.WriteLine("m_pos={0}, offset={1} newsit={2}", m_pos, offset, newsit); | ||
1986 | } | ||
1987 | } | ||
1881 | 1988 | ||
1882 | /// <summary> | 1989 | /// <summary> |
1883 | /// Event handler for the 'Always run' setting on the client | 1990 | /// Event handler for the 'Always run' setting on the client |
@@ -1907,7 +2014,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1907 | /// </summary> | 2014 | /// </summary> |
1908 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2015 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
1909 | /// <param name="rotation">The direction in which this avatar should now face. | 2016 | /// <param name="rotation">The direction in which this avatar should now face. |
1910 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2017 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
1911 | { | 2018 | { |
1912 | if (m_isChildAgent) | 2019 | if (m_isChildAgent) |
1913 | { | 2020 | { |
@@ -1981,7 +2088,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1981 | 2088 | ||
1982 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2089 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
1983 | m_forceToApply = direc; | 2090 | m_forceToApply = direc; |
1984 | 2091 | m_isNudging = Nudging; | |
1985 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2092 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
1986 | } | 2093 | } |
1987 | 2094 | ||
@@ -1996,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1996 | const float POSITION_TOLERANCE = 0.05f; | 2103 | const float POSITION_TOLERANCE = 0.05f; |
1997 | //const int TIME_MS_TOLERANCE = 3000; | 2104 | //const int TIME_MS_TOLERANCE = 3000; |
1998 | 2105 | ||
1999 | SendPrimUpdates(); | 2106 | |
2000 | 2107 | ||
2001 | if (m_newCoarseLocations) | 2108 | if (m_newCoarseLocations) |
2002 | { | 2109 | { |
@@ -2032,6 +2139,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | CheckForBorderCrossing(); | 2139 | CheckForBorderCrossing(); |
2033 | CheckForSignificantMovement(); // sends update to the modules. | 2140 | CheckForSignificantMovement(); // sends update to the modules. |
2034 | } | 2141 | } |
2142 | |||
2143 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2144 | SendPrimUpdates(); | ||
2035 | } | 2145 | } |
2036 | 2146 | ||
2037 | #endregion | 2147 | #endregion |
@@ -2885,14 +2995,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2885 | { | 2995 | { |
2886 | if (m_forceToApply.HasValue) | 2996 | if (m_forceToApply.HasValue) |
2887 | { | 2997 | { |
2888 | Vector3 force = m_forceToApply.Value; | ||
2889 | 2998 | ||
2999 | Vector3 force = m_forceToApply.Value; | ||
2890 | m_updateflag = true; | 3000 | m_updateflag = true; |
2891 | // movementvector = force; | ||
2892 | Velocity = force; | 3001 | Velocity = force; |
2893 | 3002 | ||
2894 | m_forceToApply = null; | 3003 | m_forceToApply = null; |
2895 | } | 3004 | } |
3005 | else | ||
3006 | { | ||
3007 | if (m_isNudging) | ||
3008 | { | ||
3009 | Vector3 force = Vector3.Zero; | ||
3010 | |||
3011 | m_updateflag = true; | ||
3012 | Velocity = force; | ||
3013 | m_isNudging = false; | ||
3014 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3015 | } | ||
3016 | } | ||
2896 | } | 3017 | } |
2897 | 3018 | ||
2898 | public override void SetText(string text, Vector3 color, double alpha) | 3019 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -2942,10 +3063,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2942 | // Event called by the physics plugin to tell the avatar about a collision. | 3063 | // Event called by the physics plugin to tell the avatar about a collision. |
2943 | private void PhysicsCollisionUpdate(EventArgs e) | 3064 | private void PhysicsCollisionUpdate(EventArgs e) |
2944 | { | 3065 | { |
3066 | if (m_updateCount > 0) //KF: Update Anims for a short period. Many Anim | ||
3067 | { // changes are very asynchronous. | ||
3068 | Animator.UpdateMovementAnimations(); | ||
3069 | m_updateCount--; | ||
3070 | } | ||
3071 | |||
2945 | if (e == null) | 3072 | if (e == null) |
2946 | return; | 3073 | return; |
2947 | 3074 | ||
2948 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
2949 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | 3075 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
2950 | // as of this comment the interval is set in AddToPhysicalScene | 3076 | // as of this comment the interval is set in AddToPhysicalScene |
2951 | if (Animator!=null) | 3077 | if (Animator!=null) |
@@ -2956,6 +3082,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | 3082 | ||
2957 | CollisionPlane = Vector4.UnitW; | 3083 | CollisionPlane = Vector4.UnitW; |
2958 | 3084 | ||
3085 | if (m_lastColCount != coldata.Count) | ||
3086 | { | ||
3087 | m_updateCount = 10; | ||
3088 | m_lastColCount = coldata.Count; | ||
3089 | } | ||
3090 | |||
2959 | if (coldata.Count != 0 && Animator != null) | 3091 | if (coldata.Count != 0 && Animator != null) |
2960 | { | 3092 | { |
2961 | switch (Animator.CurrentMovementAnimation) | 3093 | switch (Animator.CurrentMovementAnimation) |
@@ -3604,4 +3736,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
3604 | } | 3736 | } |
3605 | } | 3737 | } |
3606 | } | 3738 | } |
3607 | } \ No newline at end of file | 3739 | } |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 8df997e..f411dd7 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -303,6 +303,26 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
303 | set { return; } | 303 | set { return; } |
304 | } | 304 | } |
305 | 305 | ||
306 | public override Quaternion APIDTarget | ||
307 | { | ||
308 | set { return; } | ||
309 | } | ||
310 | |||
311 | public override bool APIDActive | ||
312 | { | ||
313 | set { return; } | ||
314 | } | ||
315 | |||
316 | public override float APIDStrength | ||
317 | { | ||
318 | set { return; } | ||
319 | } | ||
320 | |||
321 | public override float APIDDamping | ||
322 | { | ||
323 | set { return; } | ||
324 | } | ||
325 | |||
306 | public override void SubscribeEvents(int ms) | 326 | public override void SubscribeEvents(int ms) |
307 | { | 327 | { |
308 | } | 328 | } |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 5ed3b14..98681d6 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -619,6 +619,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
619 | { | 619 | { |
620 | set { return; } | 620 | set { return; } |
621 | } | 621 | } |
622 | |||
623 | public override Quaternion APIDTarget { set { return; } } | ||
624 | public override bool APIDActive { set { return; } } | ||
625 | public override float APIDStrength { set { return; } } | ||
626 | public override float APIDDamping { set { return; } } | ||
627 | |||
622 | 628 | ||
623 | /// <summary> | 629 | /// <summary> |
624 | /// Adds the force supplied to the Target Velocity | 630 | /// Adds the force supplied to the Target Velocity |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 5b542db..d931f126 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -565,6 +565,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
565 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | 565 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } |
566 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } | 566 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } |
567 | 567 | ||
568 | public override Quaternion APIDTarget { set { return; } } | ||
569 | public override bool APIDActive { set { return; } } | ||
570 | public override float APIDStrength { set { return; } } | ||
571 | public override float APIDDamping { set { return; } } | ||
572 | |||
568 | 573 | ||
569 | public override void AddForce(Vector3 force, bool pushforce) | 574 | public override void AddForce(Vector3 force, bool pushforce) |
570 | { | 575 | { |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 1e94ee2..d5d146e 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -1238,6 +1238,26 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1238 | public override PIDHoverType PIDHoverType { set { return; } } | 1238 | public override PIDHoverType PIDHoverType { set { return; } } |
1239 | public override float PIDHoverTau { set { return; } } | 1239 | public override float PIDHoverTau { set { return; } } |
1240 | 1240 | ||
1241 | public override OpenMetaverse.Quaternion APIDTarget | ||
1242 | { | ||
1243 | set { return; } | ||
1244 | } | ||
1245 | |||
1246 | public override bool APIDActive | ||
1247 | { | ||
1248 | set { return; } | ||
1249 | } | ||
1250 | |||
1251 | public override float APIDStrength | ||
1252 | { | ||
1253 | set { return; } | ||
1254 | } | ||
1255 | |||
1256 | public override float APIDDamping | ||
1257 | { | ||
1258 | set { return; } | ||
1259 | } | ||
1260 | |||
1241 | 1261 | ||
1242 | public override void SubscribeEvents(int ms) | 1262 | public override void SubscribeEvents(int ms) |
1243 | { | 1263 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index f58129d..b82586f 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -243,7 +243,12 @@ namespace OpenSim.Region.Physics.Manager | |||
243 | public abstract PIDHoverType PIDHoverType { set;} | 243 | public abstract PIDHoverType PIDHoverType { set;} |
244 | public abstract float PIDHoverTau { set;} | 244 | public abstract float PIDHoverTau { set;} |
245 | 245 | ||
246 | 246 | // For RotLookAt | |
247 | public abstract Quaternion APIDTarget { set;} | ||
248 | public abstract bool APIDActive { set;} | ||
249 | public abstract float APIDStrength { set;} | ||
250 | public abstract float APIDDamping { set;} | ||
251 | |||
247 | public abstract void AddForce(Vector3 force, bool pushforce); | 252 | public abstract void AddForce(Vector3 force, bool pushforce); |
248 | public abstract void AddAngularForce(Vector3 force, bool pushforce); | 253 | public abstract void AddAngularForce(Vector3 force, bool pushforce); |
249 | public abstract void SetMomentum(Vector3 momentum); | 254 | public abstract void SetMomentum(Vector3 momentum); |
@@ -476,6 +481,12 @@ namespace OpenSim.Region.Physics.Manager | |||
476 | public override bool PIDHoverActive { set { return; } } | 481 | public override bool PIDHoverActive { set { return; } } |
477 | public override PIDHoverType PIDHoverType { set { return; } } | 482 | public override PIDHoverType PIDHoverType { set { return; } } |
478 | public override float PIDHoverTau { set { return; } } | 483 | public override float PIDHoverTau { set { return; } } |
484 | |||
485 | public override Quaternion APIDTarget { set { return; } } | ||
486 | public override bool APIDActive { set { return; } } | ||
487 | public override float APIDStrength { set { return; } } | ||
488 | public override float APIDDamping { set { return; } } | ||
489 | |||
479 | 490 | ||
480 | public override void SetMomentum(Vector3 momentum) | 491 | public override void SetMomentum(Vector3 momentum) |
481 | { | 492 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 40fbde1..b99baa2 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1196,6 +1196,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1196 | public override bool PIDHoverActive { set { return; } } | 1196 | public override bool PIDHoverActive { set { return; } } |
1197 | public override PIDHoverType PIDHoverType { set { return; } } | 1197 | public override PIDHoverType PIDHoverType { set { return; } } |
1198 | public override float PIDHoverTau { set { return; } } | 1198 | public override float PIDHoverTau { set { return; } } |
1199 | |||
1200 | public override Quaternion APIDTarget | ||
1201 | { | ||
1202 | set { return; } | ||
1203 | } | ||
1204 | |||
1205 | public override bool APIDActive | ||
1206 | { | ||
1207 | set { return; } | ||
1208 | } | ||
1209 | |||
1210 | public override float APIDStrength | ||
1211 | { | ||
1212 | set { return; } | ||
1213 | } | ||
1214 | |||
1215 | public override float APIDDamping | ||
1216 | { | ||
1217 | set { return; } | ||
1218 | } | ||
1219 | |||
1220 | |||
1199 | 1221 | ||
1200 | public override void SubscribeEvents(int ms) | 1222 | public override void SubscribeEvents(int ms) |
1201 | { | 1223 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 39cdc0f..78b15be 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -23,6 +23,19 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | ||
27 | * Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
28 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
29 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
30 | * characteristics and Kinetic motion. | ||
31 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
32 | * (dynamics) and the associated settings. Old Linear and angular | ||
33 | * motors for dynamic motion have been replace with MoveLinear() | ||
34 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
35 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
36 | * switch between 'VEHICLE' parameter use and general dynamics | ||
37 | * settings use. | ||
38 | * | ||
26 | */ | 39 | */ |
27 | 40 | ||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | 41 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces |
@@ -120,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
120 | // private float m_VhoverEfficiency = 0f; | 133 | // private float m_VhoverEfficiency = 0f; |
121 | private float m_VhoverTimescale = 0f; | 134 | private float m_VhoverTimescale = 0f; |
122 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | 135 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height |
123 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | 136 | private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. |
124 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | 137 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) |
125 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | 138 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. |
126 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | 139 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. |
@@ -479,7 +492,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | 492 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object |
480 | m_dir *= rotq; // apply obj rotation to velocity vector | 493 | m_dir *= rotq; // apply obj rotation to velocity vector |
481 | 494 | ||
482 | // add Gravity andBuoyancy | 495 | // add Gravity and Buoyancy |
483 | // KF: So far I have found no good method to combine a script-requested | 496 | // KF: So far I have found no good method to combine a script-requested |
484 | // .Z velocity and gravity. Therefore only 0g will used script-requested | 497 | // .Z velocity and gravity. Therefore only 0g will used script-requested |
485 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | 498 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. |
@@ -561,6 +574,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
561 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate | 574 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate |
562 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | 575 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body |
563 | */ | 576 | */ |
577 | //if(frcount == 0) Console.WriteLine("MoveAngular "); | ||
564 | 578 | ||
565 | // Get what the body is doing, this includes 'external' influences | 579 | // Get what the body is doing, this includes 'external' influences |
566 | d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); | 580 | d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); |
@@ -636,7 +650,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
636 | // Deflection section tba | 650 | // Deflection section tba |
637 | 651 | ||
638 | // Sum velocities | 652 | // Sum velocities |
639 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 653 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // tba: + bank + deflection |
640 | 654 | ||
641 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 655 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
642 | { | 656 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d241574..c27c420 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -21,6 +21,18 @@ | |||
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | * | ||
25 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
26 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
27 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
28 | * characteristics and Kinetic motion. | ||
29 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
30 | * (dynamics) and the associated settings. Old Linear and angular | ||
31 | * motors for dynamic motion have been replace with MoveLinear() | ||
32 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
33 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
34 | * switch between 'VEHICLE' parameter use and general dynamics | ||
35 | * settings use. | ||
24 | */ | 36 | */ |
25 | 37 | ||
26 | /* | 38 | /* |
@@ -81,7 +93,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
81 | private float m_PIDTau; | 93 | private float m_PIDTau; |
82 | private float PID_D = 35f; | 94 | private float PID_D = 35f; |
83 | private float PID_G = 25f; | 95 | private float PID_G = 25f; |
84 | private bool m_usePID; | 96 | private bool m_usePID = false; |
97 | |||
98 | private Quaternion m_APIDTarget = new Quaternion(); | ||
99 | private float m_APIDStrength = 0.5f; | ||
100 | private float m_APIDDamping = 0.5f; | ||
101 | private bool m_useAPID = false; | ||
85 | 102 | ||
86 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | 103 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), |
87 | // and are for non-VEHICLES only. | 104 | // and are for non-VEHICLES only. |
@@ -182,6 +199,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
182 | private ODEDynamics m_vehicle; | 199 | private ODEDynamics m_vehicle; |
183 | 200 | ||
184 | internal int m_material = (int)Material.Wood; | 201 | internal int m_material = (int)Material.Wood; |
202 | |||
203 | private int frcount = 0; // Used to limit dynamics debug output to | ||
204 | |||
185 | 205 | ||
186 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 206 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
187 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | 207 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) |
@@ -1561,9 +1581,14 @@ Console.WriteLine(" JointCreateFixed"); | |||
1561 | float fy = 0; | 1581 | float fy = 0; |
1562 | float fz = 0; | 1582 | float fz = 0; |
1563 | 1583 | ||
1584 | frcount++; // used to limit debug comment output | ||
1585 | if (frcount > 100) | ||
1586 | frcount = 0; | ||
1564 | 1587 | ||
1565 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. | 1588 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. |
1566 | { | 1589 | { |
1590 | //if(frcount == 0) Console.WriteLine("Move " + m_primName + " VTyp " + m_vehicle.Type + | ||
1591 | // " usePID=" + m_usePID + " seHover=" + m_useHoverPID + " useAPID=" + m_useAPID); | ||
1567 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1592 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
1568 | { | 1593 | { |
1569 | // 'VEHICLES' are dealt with in ODEDynamics.cs | 1594 | // 'VEHICLES' are dealt with in ODEDynamics.cs |
@@ -1571,7 +1596,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
1571 | } | 1596 | } |
1572 | else | 1597 | else |
1573 | { | 1598 | { |
1574 | //Console.WriteLine("Move " + m_primName); | ||
1575 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1599 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1576 | // NON-'VEHICLES' are dealt with here | 1600 | // NON-'VEHICLES' are dealt with here |
1577 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | 1601 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) |
@@ -1593,21 +1617,18 @@ Console.WriteLine(" JointCreateFixed"); | |||
1593 | //m_log.Info(m_collisionFlags.ToString()); | 1617 | //m_log.Info(m_collisionFlags.ToString()); |
1594 | 1618 | ||
1595 | 1619 | ||
1596 | //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 1620 | //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle. |
1597 | // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? | ||
1598 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up | 1621 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up |
1599 | // gravityz multiplier = 1 - m_buoyancy | 1622 | // NB Prims in ODE are no subject to global gravity |
1600 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; | 1623 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass |
1601 | 1624 | ||
1602 | if (m_usePID) | 1625 | if (m_usePID) |
1603 | { | 1626 | { |
1604 | //Console.WriteLine("PID " + m_primName); | 1627 | //if(frcount == 0) Console.WriteLine("PID " + m_primName); |
1605 | // KF - this is for object move? eg. llSetPos() ? | 1628 | // KF - this is for object MoveToTarget. |
1629 | |||
1606 | //if (!d.BodyIsEnabled(Body)) | 1630 | //if (!d.BodyIsEnabled(Body)) |
1607 | //d.BodySetForce(Body, 0f, 0f, 0f); | 1631 | //d.BodySetForce(Body, 0f, 0f, 0f); |
1608 | // If we're using the PID controller, then we have no gravity | ||
1609 | //fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply... | ||
1610 | fz = 0f; | ||
1611 | 1632 | ||
1612 | // no lock; for now it's only called from within Simulate() | 1633 | // no lock; for now it's only called from within Simulate() |
1613 | 1634 | ||
@@ -1742,7 +1763,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1742 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | 1763 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); |
1743 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | 1764 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); |
1744 | d.BodyAddForce(Body, 0, 0, fz); | 1765 | d.BodyAddForce(Body, 0, 0, fz); |
1745 | return; | 1766 | //KF this prevents furthur motions return; |
1746 | } | 1767 | } |
1747 | else | 1768 | else |
1748 | { | 1769 | { |
@@ -1751,8 +1772,46 @@ Console.WriteLine(" JointCreateFixed"); | |||
1751 | // We're flying and colliding with something | 1772 | // We're flying and colliding with something |
1752 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | 1773 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); |
1753 | } | 1774 | } |
1754 | } | 1775 | } // end m_useHoverPID && !m_usePID |
1755 | 1776 | ||
1777 | if (m_useAPID) | ||
1778 | { | ||
1779 | // RotLookAt, apparently overrides all other rotation sources. Inputs: | ||
1780 | // Quaternion m_APIDTarget | ||
1781 | // float m_APIDStrength // From SL experiments, this is the time to get there | ||
1782 | // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly | ||
1783 | // Also in SL the mass of the object has no effect on time to get there. | ||
1784 | // Factors: | ||
1785 | //if(frcount == 0) Console.WriteLine("APID "); | ||
1786 | // get present body rotation | ||
1787 | float limit = 1.0f; | ||
1788 | float scaler = 50f; // adjusts damping time | ||
1789 | float RLAservo = 0f; | ||
1790 | |||
1791 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
1792 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
1793 | Quaternion rot_diff = Quaternion.Inverse(rotq) * m_APIDTarget; | ||
1794 | float diff_angle; | ||
1795 | Vector3 diff_axis; | ||
1796 | rot_diff.GetAxisAngle(out diff_axis, out diff_angle); | ||
1797 | diff_axis.Normalize(); | ||
1798 | if(diff_angle > 0.01f) // diff_angle is always +ve | ||
1799 | { | ||
1800 | // PhysicsVector rotforce = new PhysicsVector(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
1801 | Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
1802 | rotforce = rotforce * rotq; | ||
1803 | if(diff_angle > limit) diff_angle = limit; // cap the rotate rate | ||
1804 | // RLAservo = timestep / m_APIDStrength * m_mass * scaler; | ||
1805 | // rotforce = rotforce * RLAservo * diff_angle ; | ||
1806 | // d.BodyAddRelTorque(Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
1807 | RLAservo = timestep / m_APIDStrength * scaler; | ||
1808 | rotforce = rotforce * RLAservo * diff_angle ; | ||
1809 | d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
1810 | //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo); | ||
1811 | } | ||
1812 | //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle); | ||
1813 | } // end m_useAPID | ||
1814 | |||
1756 | fx *= m_mass; | 1815 | fx *= m_mass; |
1757 | fy *= m_mass; | 1816 | fy *= m_mass; |
1758 | //fz *= m_mass; | 1817 | //fz *= m_mass; |
@@ -2822,6 +2881,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
2822 | } | 2881 | } |
2823 | public override bool PIDActive { set { m_usePID = value; } } | 2882 | public override bool PIDActive { set { m_usePID = value; } } |
2824 | public override float PIDTau { set { m_PIDTau = value; } } | 2883 | public override float PIDTau { set { m_PIDTau = value; } } |
2884 | |||
2885 | // For RotLookAt | ||
2886 | public override Quaternion APIDTarget { set { m_APIDTarget = value; } } | ||
2887 | public override bool APIDActive { set { m_useAPID = value; } } | ||
2888 | public override float APIDStrength { set { m_APIDStrength = value; } } | ||
2889 | public override float APIDDamping { set { m_APIDDamping = value; } } | ||
2825 | 2890 | ||
2826 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | 2891 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } |
2827 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | 2892 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index 26cd1dd..566b4e7 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -304,6 +304,27 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
304 | { | 304 | { |
305 | set { return; } | 305 | set { return; } |
306 | } | 306 | } |
307 | |||
308 | public override Quaternion APIDTarget | ||
309 | { | ||
310 | set { return; } | ||
311 | } | ||
312 | |||
313 | public override bool APIDActive | ||
314 | { | ||
315 | set { return; } | ||
316 | } | ||
317 | |||
318 | public override float APIDStrength | ||
319 | { | ||
320 | set { return; } | ||
321 | } | ||
322 | |||
323 | public override float APIDDamping | ||
324 | { | ||
325 | set { return; } | ||
326 | } | ||
327 | |||
307 | 328 | ||
308 | public override void SubscribeEvents(int ms) | 329 | public override void SubscribeEvents(int ms) |
309 | { | 330 | { |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 96c3e26..847b634 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -299,6 +299,26 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
299 | { | 299 | { |
300 | set { return; } | 300 | set { return; } |
301 | } | 301 | } |
302 | public override Quaternion APIDTarget | ||
303 | { | ||
304 | set { return; } | ||
305 | } | ||
306 | |||
307 | public override bool APIDActive | ||
308 | { | ||
309 | set { return; } | ||
310 | } | ||
311 | |||
312 | public override float APIDStrength | ||
313 | { | ||
314 | set { return; } | ||
315 | } | ||
316 | |||
317 | public override float APIDDamping | ||
318 | { | ||
319 | set { return; } | ||
320 | } | ||
321 | |||
302 | 322 | ||
303 | public override void SubscribeEvents(int ms) | 323 | public override void SubscribeEvents(int ms) |
304 | { | 324 | { |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 8bdb18d..24eb6b1 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -498,6 +498,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
498 | public override bool PIDHoverActive { set { return; } } | 498 | public override bool PIDHoverActive { set { return; } } |
499 | public override PIDHoverType PIDHoverType { set { return; } } | 499 | public override PIDHoverType PIDHoverType { set { return; } } |
500 | public override float PIDHoverTau { set { return; } } | 500 | public override float PIDHoverTau { set { return; } } |
501 | |||
502 | public override Quaternion APIDTarget | ||
503 | { | ||
504 | set { return; } | ||
505 | } | ||
506 | |||
507 | public override bool APIDActive | ||
508 | { | ||
509 | set { return; } | ||
510 | } | ||
511 | |||
512 | public override float APIDStrength | ||
513 | { | ||
514 | set { return; } | ||
515 | } | ||
516 | |||
517 | public override float APIDDamping | ||
518 | { | ||
519 | set { return; } | ||
520 | } | ||
521 | |||
522 | |||
501 | 523 | ||
502 | public override void SubscribeEvents(int ms) | 524 | public override void SubscribeEvents(int ms) |
503 | { | 525 | { |
@@ -780,6 +802,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
780 | public override bool PIDHoverActive { set { return; } } | 802 | public override bool PIDHoverActive { set { return; } } |
781 | public override PIDHoverType PIDHoverType { set { return; } } | 803 | public override PIDHoverType PIDHoverType { set { return; } } |
782 | public override float PIDHoverTau { set { return; } } | 804 | public override float PIDHoverTau { set { return; } } |
805 | |||
806 | public override Quaternion APIDTarget | ||
807 | { | ||
808 | set { return; } | ||
809 | } | ||
810 | |||
811 | public override bool APIDActive | ||
812 | { | ||
813 | set { return; } | ||
814 | } | ||
815 | |||
816 | public override float APIDStrength | ||
817 | { | ||
818 | set { return; } | ||
819 | } | ||
820 | |||
821 | public override float APIDDamping | ||
822 | { | ||
823 | set { return; } | ||
824 | } | ||
825 | |||
826 | |||
783 | 827 | ||
784 | public override void SubscribeEvents(int ms) | 828 | public override void SubscribeEvents(int ms) |
785 | { | 829 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9a905f1..e694f15 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
151 | get { return m_ScriptEngine.World; } | 152 | get { return m_ScriptEngine.World; } |
152 | } | 153 | } |
153 | 154 | ||
155 | [DebuggerNonUserCode] | ||
154 | public void state(string newState) | 156 | public void state(string newState) |
155 | { | 157 | { |
156 | m_ScriptEngine.SetState(m_itemID, newState); | 158 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
160 | /// Reset the named script. The script must be present | 162 | /// Reset the named script. The script must be present |
161 | /// in the same prim. | 163 | /// in the same prim. |
162 | /// </summary> | 164 | /// </summary> |
165 | [DebuggerNonUserCode] | ||
163 | public void llResetScript() | 166 | public void llResetScript() |
164 | { | 167 | { |
165 | m_host.AddScriptLPS(1); | 168 | m_host.AddScriptLPS(1); |
@@ -272,40 +275,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
272 | protected UUID InventorySelf() | 275 | protected UUID InventorySelf() |
273 | { | 276 | { |
274 | UUID invItemID = new UUID(); | 277 | UUID invItemID = new UUID(); |
275 | 278 | bool unlock = false; | |
276 | lock (m_host.TaskInventory) | 279 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
280 | { | ||
281 | m_host.TaskInventory.LockItemsForRead(true); | ||
282 | unlock = true; | ||
283 | } | ||
284 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
277 | { | 285 | { |
278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 286 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
279 | { | 287 | { |
280 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 288 | invItemID = inv.Key; |
281 | { | 289 | break; |
282 | invItemID = inv.Key; | ||
283 | break; | ||
284 | } | ||
285 | } | 290 | } |
286 | } | 291 | } |
287 | 292 | if (unlock) | |
293 | { | ||
294 | m_host.TaskInventory.LockItemsForRead(false); | ||
295 | } | ||
288 | return invItemID; | 296 | return invItemID; |
289 | } | 297 | } |
290 | 298 | ||
291 | protected UUID InventoryKey(string name, int type) | 299 | protected UUID InventoryKey(string name, int type) |
292 | { | 300 | { |
293 | m_host.AddScriptLPS(1); | 301 | m_host.AddScriptLPS(1); |
294 | 302 | m_host.TaskInventory.LockItemsForRead(true); | |
295 | lock (m_host.TaskInventory) | 303 | |
304 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
296 | { | 305 | { |
297 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 306 | if (inv.Value.Name == name) |
298 | { | 307 | { |
299 | if (inv.Value.Name == name) | 308 | m_host.TaskInventory.LockItemsForRead(false); |
309 | |||
310 | if (inv.Value.Type != type) | ||
300 | { | 311 | { |
301 | if (inv.Value.Type != type) | 312 | return UUID.Zero; |
302 | return UUID.Zero; | ||
303 | |||
304 | return inv.Value.AssetID; | ||
305 | } | 313 | } |
314 | |||
315 | return inv.Value.AssetID; | ||
306 | } | 316 | } |
307 | } | 317 | } |
308 | 318 | ||
319 | m_host.TaskInventory.LockItemsForRead(false); | ||
309 | return UUID.Zero; | 320 | return UUID.Zero; |
310 | } | 321 | } |
311 | 322 | ||
@@ -313,17 +324,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
313 | { | 324 | { |
314 | m_host.AddScriptLPS(1); | 325 | m_host.AddScriptLPS(1); |
315 | 326 | ||
316 | lock (m_host.TaskInventory) | 327 | |
328 | m_host.TaskInventory.LockItemsForRead(true); | ||
329 | |||
330 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
317 | { | 331 | { |
318 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 332 | if (inv.Value.Name == name) |
319 | { | 333 | { |
320 | if (inv.Value.Name == name) | 334 | m_host.TaskInventory.LockItemsForRead(false); |
321 | { | 335 | return inv.Value.AssetID; |
322 | return inv.Value.AssetID; | ||
323 | } | ||
324 | } | 336 | } |
325 | } | 337 | } |
326 | 338 | ||
339 | m_host.TaskInventory.LockItemsForRead(false); | ||
340 | |||
341 | |||
327 | return UUID.Zero; | 342 | return UUID.Zero; |
328 | } | 343 | } |
329 | 344 | ||
@@ -2555,12 +2570,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2555 | 2570 | ||
2556 | m_host.AddScriptLPS(1); | 2571 | m_host.AddScriptLPS(1); |
2557 | 2572 | ||
2573 | m_host.TaskInventory.LockItemsForRead(true); | ||
2558 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2574 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2559 | 2575 | m_host.TaskInventory.LockItemsForRead(false); | |
2560 | lock (m_host.TaskInventory) | ||
2561 | { | ||
2562 | item = m_host.TaskInventory[invItemID]; | ||
2563 | } | ||
2564 | 2576 | ||
2565 | if (item.PermsGranter == UUID.Zero) | 2577 | if (item.PermsGranter == UUID.Zero) |
2566 | return 0; | 2578 | return 0; |
@@ -2635,6 +2647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2635 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2647 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2636 | return; | 2648 | return; |
2637 | 2649 | ||
2650 | //Clone is thread-safe | ||
2638 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2651 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2639 | 2652 | ||
2640 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2653 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2720,11 +2733,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2720 | // Orient the object to the angle calculated | 2733 | // Orient the object to the angle calculated |
2721 | llSetRot(rot); | 2734 | llSetRot(rot); |
2722 | } | 2735 | } |
2736 | |||
2737 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
2738 | { | ||
2739 | m_host.AddScriptLPS(1); | ||
2740 | // NotImplemented("llRotLookAt"); | ||
2741 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
2742 | |||
2743 | } | ||
2744 | |||
2723 | 2745 | ||
2724 | public void llStopLookAt() | 2746 | public void llStopLookAt() |
2725 | { | 2747 | { |
2726 | m_host.AddScriptLPS(1); | 2748 | m_host.AddScriptLPS(1); |
2727 | NotImplemented("llStopLookAt"); | 2749 | // NotImplemented("llStopLookAt"); |
2750 | m_host.StopLookAt(); | ||
2728 | } | 2751 | } |
2729 | 2752 | ||
2730 | public void llSetTimerEvent(double sec) | 2753 | public void llSetTimerEvent(double sec) |
@@ -2758,13 +2781,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2758 | { | 2781 | { |
2759 | TaskInventoryItem item; | 2782 | TaskInventoryItem item; |
2760 | 2783 | ||
2761 | lock (m_host.TaskInventory) | 2784 | m_host.TaskInventory.LockItemsForRead(true); |
2785 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2762 | { | 2786 | { |
2763 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2787 | m_host.TaskInventory.LockItemsForRead(false); |
2764 | return; | 2788 | return; |
2765 | else | 2789 | } |
2766 | item = m_host.TaskInventory[InventorySelf()]; | 2790 | else |
2791 | { | ||
2792 | item = m_host.TaskInventory[InventorySelf()]; | ||
2767 | } | 2793 | } |
2794 | m_host.TaskInventory.LockItemsForRead(false); | ||
2768 | 2795 | ||
2769 | if (item.PermsGranter != UUID.Zero) | 2796 | if (item.PermsGranter != UUID.Zero) |
2770 | { | 2797 | { |
@@ -2786,13 +2813,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2786 | { | 2813 | { |
2787 | TaskInventoryItem item; | 2814 | TaskInventoryItem item; |
2788 | 2815 | ||
2816 | m_host.TaskInventory.LockItemsForRead(true); | ||
2789 | lock (m_host.TaskInventory) | 2817 | lock (m_host.TaskInventory) |
2790 | { | 2818 | { |
2819 | |||
2791 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2820 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
2821 | { | ||
2822 | m_host.TaskInventory.LockItemsForRead(false); | ||
2792 | return; | 2823 | return; |
2824 | } | ||
2793 | else | 2825 | else |
2826 | { | ||
2794 | item = m_host.TaskInventory[InventorySelf()]; | 2827 | item = m_host.TaskInventory[InventorySelf()]; |
2828 | } | ||
2795 | } | 2829 | } |
2830 | m_host.TaskInventory.LockItemsForRead(false); | ||
2796 | 2831 | ||
2797 | m_host.AddScriptLPS(1); | 2832 | m_host.AddScriptLPS(1); |
2798 | 2833 | ||
@@ -2829,14 +2864,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2829 | 2864 | ||
2830 | TaskInventoryItem item; | 2865 | TaskInventoryItem item; |
2831 | 2866 | ||
2832 | lock (m_host.TaskInventory) | 2867 | m_host.TaskInventory.LockItemsForRead(true); |
2868 | |||
2869 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2833 | { | 2870 | { |
2834 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2871 | m_host.TaskInventory.LockItemsForRead(false); |
2835 | return; | 2872 | return; |
2836 | else | 2873 | } |
2837 | item = m_host.TaskInventory[InventorySelf()]; | 2874 | else |
2875 | { | ||
2876 | item = m_host.TaskInventory[InventorySelf()]; | ||
2838 | } | 2877 | } |
2839 | 2878 | ||
2879 | m_host.TaskInventory.LockItemsForRead(false); | ||
2880 | |||
2840 | if (item.PermsGranter != m_host.OwnerID) | 2881 | if (item.PermsGranter != m_host.OwnerID) |
2841 | return; | 2882 | return; |
2842 | 2883 | ||
@@ -2861,13 +2902,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2861 | 2902 | ||
2862 | TaskInventoryItem item; | 2903 | TaskInventoryItem item; |
2863 | 2904 | ||
2864 | lock (m_host.TaskInventory) | 2905 | m_host.TaskInventory.LockItemsForRead(true); |
2906 | |||
2907 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2865 | { | 2908 | { |
2866 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2909 | m_host.TaskInventory.LockItemsForRead(false); |
2867 | return; | 2910 | return; |
2868 | else | ||
2869 | item = m_host.TaskInventory[InventorySelf()]; | ||
2870 | } | 2911 | } |
2912 | else | ||
2913 | { | ||
2914 | item = m_host.TaskInventory[InventorySelf()]; | ||
2915 | } | ||
2916 | m_host.TaskInventory.LockItemsForRead(false); | ||
2917 | |||
2871 | 2918 | ||
2872 | if (item.PermsGranter != m_host.OwnerID) | 2919 | if (item.PermsGranter != m_host.OwnerID) |
2873 | return; | 2920 | return; |
@@ -2903,8 +2950,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2903 | return m_host.OwnerID.ToString(); | 2950 | return m_host.OwnerID.ToString(); |
2904 | } | 2951 | } |
2905 | 2952 | ||
2953 | [DebuggerNonUserCode] | ||
2906 | public void llInstantMessage(string user, string message) | 2954 | public void llInstantMessage(string user, string message) |
2907 | { | 2955 | { |
2956 | UUID result; | ||
2957 | if (!UUID.TryParse(user, out result)) | ||
2958 | { | ||
2959 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
2960 | return; | ||
2961 | } | ||
2962 | |||
2963 | |||
2908 | m_host.AddScriptLPS(1); | 2964 | m_host.AddScriptLPS(1); |
2909 | 2965 | ||
2910 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 2966 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -2919,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2919 | UUID friendTransactionID = UUID.Random(); | 2975 | UUID friendTransactionID = UUID.Random(); |
2920 | 2976 | ||
2921 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 2977 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
2922 | 2978 | ||
2923 | GridInstantMessage msg = new GridInstantMessage(); | 2979 | GridInstantMessage msg = new GridInstantMessage(); |
2924 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 2980 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
2925 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 2981 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
@@ -3068,12 +3124,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3068 | m_host.AddScriptLPS(1); | 3124 | m_host.AddScriptLPS(1); |
3069 | } | 3125 | } |
3070 | 3126 | ||
3071 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3072 | { | ||
3073 | m_host.AddScriptLPS(1); | ||
3074 | NotImplemented("llRotLookAt"); | ||
3075 | } | ||
3076 | |||
3077 | public LSL_Integer llStringLength(string str) | 3127 | public LSL_Integer llStringLength(string str) |
3078 | { | 3128 | { |
3079 | m_host.AddScriptLPS(1); | 3129 | m_host.AddScriptLPS(1); |
@@ -3097,14 +3147,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3097 | 3147 | ||
3098 | TaskInventoryItem item; | 3148 | TaskInventoryItem item; |
3099 | 3149 | ||
3100 | lock (m_host.TaskInventory) | 3150 | m_host.TaskInventory.LockItemsForRead(true); |
3151 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3101 | { | 3152 | { |
3102 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3153 | m_host.TaskInventory.LockItemsForRead(false); |
3103 | return; | 3154 | return; |
3104 | else | ||
3105 | item = m_host.TaskInventory[InventorySelf()]; | ||
3106 | } | 3155 | } |
3107 | 3156 | else | |
3157 | { | ||
3158 | item = m_host.TaskInventory[InventorySelf()]; | ||
3159 | } | ||
3160 | m_host.TaskInventory.LockItemsForRead(false); | ||
3108 | if (item.PermsGranter == UUID.Zero) | 3161 | if (item.PermsGranter == UUID.Zero) |
3109 | return; | 3162 | return; |
3110 | 3163 | ||
@@ -3134,13 +3187,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3134 | 3187 | ||
3135 | TaskInventoryItem item; | 3188 | TaskInventoryItem item; |
3136 | 3189 | ||
3137 | lock (m_host.TaskInventory) | 3190 | m_host.TaskInventory.LockItemsForRead(true); |
3191 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3138 | { | 3192 | { |
3139 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3193 | m_host.TaskInventory.LockItemsForRead(false); |
3140 | return; | 3194 | return; |
3141 | else | ||
3142 | item = m_host.TaskInventory[InventorySelf()]; | ||
3143 | } | 3195 | } |
3196 | else | ||
3197 | { | ||
3198 | item = m_host.TaskInventory[InventorySelf()]; | ||
3199 | } | ||
3200 | m_host.TaskInventory.LockItemsForRead(false); | ||
3201 | |||
3144 | 3202 | ||
3145 | if (item.PermsGranter == UUID.Zero) | 3203 | if (item.PermsGranter == UUID.Zero) |
3146 | return; | 3204 | return; |
@@ -3213,10 +3271,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3213 | 3271 | ||
3214 | TaskInventoryItem item; | 3272 | TaskInventoryItem item; |
3215 | 3273 | ||
3216 | lock (m_host.TaskInventory) | 3274 | |
3275 | m_host.TaskInventory.LockItemsForRead(true); | ||
3276 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3277 | { | ||
3278 | m_host.TaskInventory.LockItemsForRead(false); | ||
3279 | return; | ||
3280 | } | ||
3281 | else | ||
3217 | { | 3282 | { |
3218 | item = m_host.TaskInventory[invItemID]; | 3283 | item = m_host.TaskInventory[invItemID]; |
3219 | } | 3284 | } |
3285 | m_host.TaskInventory.LockItemsForRead(false); | ||
3220 | 3286 | ||
3221 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3287 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3222 | { | 3288 | { |
@@ -3248,11 +3314,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3248 | 3314 | ||
3249 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3315 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3250 | { | 3316 | { |
3251 | lock (m_host.TaskInventory) | 3317 | m_host.TaskInventory.LockItemsForWrite(true); |
3252 | { | 3318 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3253 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3319 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3254 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3320 | m_host.TaskInventory.LockItemsForWrite(false); |
3255 | } | ||
3256 | 3321 | ||
3257 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3322 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3258 | "run_time_permissions", new Object[] { | 3323 | "run_time_permissions", new Object[] { |
@@ -3272,11 +3337,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3272 | 3337 | ||
3273 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3338 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3274 | { | 3339 | { |
3275 | lock (m_host.TaskInventory) | 3340 | m_host.TaskInventory.LockItemsForWrite(true); |
3276 | { | 3341 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3277 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3342 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3278 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3343 | m_host.TaskInventory.LockItemsForWrite(false); |
3279 | } | ||
3280 | 3344 | ||
3281 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3345 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3282 | "run_time_permissions", new Object[] { | 3346 | "run_time_permissions", new Object[] { |
@@ -3297,11 +3361,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3297 | 3361 | ||
3298 | if (!m_waitingForScriptAnswer) | 3362 | if (!m_waitingForScriptAnswer) |
3299 | { | 3363 | { |
3300 | lock (m_host.TaskInventory) | 3364 | m_host.TaskInventory.LockItemsForWrite(true); |
3301 | { | 3365 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3302 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3366 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3303 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3367 | m_host.TaskInventory.LockItemsForWrite(false); |
3304 | } | ||
3305 | 3368 | ||
3306 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3369 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3307 | m_waitingForScriptAnswer=true; | 3370 | m_waitingForScriptAnswer=true; |
@@ -3336,10 +3399,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3336 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3399 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3337 | llReleaseControls(); | 3400 | llReleaseControls(); |
3338 | 3401 | ||
3339 | lock (m_host.TaskInventory) | 3402 | |
3340 | { | 3403 | m_host.TaskInventory.LockItemsForWrite(true); |
3341 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3404 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3342 | } | 3405 | m_host.TaskInventory.LockItemsForWrite(false); |
3406 | |||
3343 | 3407 | ||
3344 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3408 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3345 | "run_time_permissions", new Object[] { | 3409 | "run_time_permissions", new Object[] { |
@@ -3351,16 +3415,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3351 | { | 3415 | { |
3352 | m_host.AddScriptLPS(1); | 3416 | m_host.AddScriptLPS(1); |
3353 | 3417 | ||
3354 | lock (m_host.TaskInventory) | 3418 | m_host.TaskInventory.LockItemsForRead(true); |
3419 | |||
3420 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3355 | { | 3421 | { |
3356 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3422 | if (item.Type == 10 && item.ItemID == m_itemID) |
3357 | { | 3423 | { |
3358 | if (item.Type == 10 && item.ItemID == m_itemID) | 3424 | m_host.TaskInventory.LockItemsForRead(false); |
3359 | { | 3425 | return item.PermsGranter.ToString(); |
3360 | return item.PermsGranter.ToString(); | ||
3361 | } | ||
3362 | } | 3426 | } |
3363 | } | 3427 | } |
3428 | m_host.TaskInventory.LockItemsForRead(false); | ||
3364 | 3429 | ||
3365 | return UUID.Zero.ToString(); | 3430 | return UUID.Zero.ToString(); |
3366 | } | 3431 | } |
@@ -3369,19 +3434,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3369 | { | 3434 | { |
3370 | m_host.AddScriptLPS(1); | 3435 | m_host.AddScriptLPS(1); |
3371 | 3436 | ||
3372 | lock (m_host.TaskInventory) | 3437 | m_host.TaskInventory.LockItemsForRead(true); |
3438 | |||
3439 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3373 | { | 3440 | { |
3374 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3441 | if (item.Type == 10 && item.ItemID == m_itemID) |
3375 | { | 3442 | { |
3376 | if (item.Type == 10 && item.ItemID == m_itemID) | 3443 | int perms = item.PermsMask; |
3377 | { | 3444 | if (m_automaticLinkPermission) |
3378 | int perms = item.PermsMask; | 3445 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3379 | if (m_automaticLinkPermission) | 3446 | m_host.TaskInventory.LockItemsForRead(false); |
3380 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3447 | return perms; |
3381 | return perms; | ||
3382 | } | ||
3383 | } | 3448 | } |
3384 | } | 3449 | } |
3450 | m_host.TaskInventory.LockItemsForRead(false); | ||
3385 | 3451 | ||
3386 | return 0; | 3452 | return 0; |
3387 | } | 3453 | } |
@@ -3414,11 +3480,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3414 | UUID invItemID = InventorySelf(); | 3480 | UUID invItemID = InventorySelf(); |
3415 | 3481 | ||
3416 | TaskInventoryItem item; | 3482 | TaskInventoryItem item; |
3417 | lock (m_host.TaskInventory) | 3483 | m_host.TaskInventory.LockItemsForRead(true); |
3418 | { | 3484 | item = m_host.TaskInventory[invItemID]; |
3419 | item = m_host.TaskInventory[invItemID]; | 3485 | m_host.TaskInventory.LockItemsForRead(false); |
3420 | } | 3486 | |
3421 | |||
3422 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3487 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3423 | && !m_automaticLinkPermission) | 3488 | && !m_automaticLinkPermission) |
3424 | { | 3489 | { |
@@ -3471,16 +3536,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3471 | m_host.AddScriptLPS(1); | 3536 | m_host.AddScriptLPS(1); |
3472 | UUID invItemID = InventorySelf(); | 3537 | UUID invItemID = InventorySelf(); |
3473 | 3538 | ||
3474 | lock (m_host.TaskInventory) | 3539 | m_host.TaskInventory.LockItemsForRead(true); |
3475 | { | ||
3476 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3540 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3477 | && !m_automaticLinkPermission) | 3541 | && !m_automaticLinkPermission) |
3478 | { | 3542 | { |
3479 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3543 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3544 | m_host.TaskInventory.LockItemsForRead(false); | ||
3480 | return; | 3545 | return; |
3481 | } | 3546 | } |
3482 | } | 3547 | m_host.TaskInventory.LockItemsForRead(false); |
3483 | 3548 | ||
3484 | if (linknum < ScriptBaseClass.LINK_THIS) | 3549 | if (linknum < ScriptBaseClass.LINK_THIS) |
3485 | return; | 3550 | return; |
3486 | 3551 | ||
@@ -3657,17 +3722,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3657 | m_host.AddScriptLPS(1); | 3722 | m_host.AddScriptLPS(1); |
3658 | int count = 0; | 3723 | int count = 0; |
3659 | 3724 | ||
3660 | lock (m_host.TaskInventory) | 3725 | m_host.TaskInventory.LockItemsForRead(true); |
3726 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3661 | { | 3727 | { |
3662 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3728 | if (inv.Value.Type == type || type == -1) |
3663 | { | 3729 | { |
3664 | if (inv.Value.Type == type || type == -1) | 3730 | count = count + 1; |
3665 | { | ||
3666 | count = count + 1; | ||
3667 | } | ||
3668 | } | 3731 | } |
3669 | } | 3732 | } |
3670 | 3733 | ||
3734 | m_host.TaskInventory.LockItemsForRead(false); | ||
3671 | return count; | 3735 | return count; |
3672 | } | 3736 | } |
3673 | 3737 | ||
@@ -3676,16 +3740,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3676 | m_host.AddScriptLPS(1); | 3740 | m_host.AddScriptLPS(1); |
3677 | ArrayList keys = new ArrayList(); | 3741 | ArrayList keys = new ArrayList(); |
3678 | 3742 | ||
3679 | lock (m_host.TaskInventory) | 3743 | m_host.TaskInventory.LockItemsForRead(true); |
3744 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3680 | { | 3745 | { |
3681 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3746 | if (inv.Value.Type == type || type == -1) |
3682 | { | 3747 | { |
3683 | if (inv.Value.Type == type || type == -1) | 3748 | keys.Add(inv.Value.Name); |
3684 | { | ||
3685 | keys.Add(inv.Value.Name); | ||
3686 | } | ||
3687 | } | 3749 | } |
3688 | } | 3750 | } |
3751 | m_host.TaskInventory.LockItemsForRead(false); | ||
3689 | 3752 | ||
3690 | if (keys.Count == 0) | 3753 | if (keys.Count == 0) |
3691 | { | 3754 | { |
@@ -3722,20 +3785,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3722 | } | 3785 | } |
3723 | 3786 | ||
3724 | // move the first object found with this inventory name | 3787 | // move the first object found with this inventory name |
3725 | lock (m_host.TaskInventory) | 3788 | m_host.TaskInventory.LockItemsForRead(true); |
3789 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3726 | { | 3790 | { |
3727 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3791 | if (inv.Value.Name == inventory) |
3728 | { | 3792 | { |
3729 | if (inv.Value.Name == inventory) | 3793 | found = true; |
3730 | { | 3794 | objId = inv.Key; |
3731 | found = true; | 3795 | assetType = inv.Value.Type; |
3732 | objId = inv.Key; | 3796 | objName = inv.Value.Name; |
3733 | assetType = inv.Value.Type; | 3797 | break; |
3734 | objName = inv.Value.Name; | ||
3735 | break; | ||
3736 | } | ||
3737 | } | 3798 | } |
3738 | } | 3799 | } |
3800 | m_host.TaskInventory.LockItemsForRead(false); | ||
3739 | 3801 | ||
3740 | if (!found) | 3802 | if (!found) |
3741 | { | 3803 | { |
@@ -3780,24 +3842,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3780 | ScriptSleep(3000); | 3842 | ScriptSleep(3000); |
3781 | } | 3843 | } |
3782 | 3844 | ||
3845 | [DebuggerNonUserCode] | ||
3783 | public void llRemoveInventory(string name) | 3846 | public void llRemoveInventory(string name) |
3784 | { | 3847 | { |
3785 | m_host.AddScriptLPS(1); | 3848 | m_host.AddScriptLPS(1); |
3786 | 3849 | ||
3787 | lock (m_host.TaskInventory) | 3850 | m_host.TaskInventory.LockItemsForRead(true); |
3851 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3788 | { | 3852 | { |
3789 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3853 | if (item.Name == name) |
3790 | { | 3854 | { |
3791 | if (item.Name == name) | 3855 | if (item.ItemID == m_itemID) |
3792 | { | 3856 | throw new ScriptDeleteException(); |
3793 | if (item.ItemID == m_itemID) | 3857 | else |
3794 | throw new ScriptDeleteException(); | 3858 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3795 | else | 3859 | |
3796 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | 3860 | m_host.TaskInventory.LockItemsForRead(false); |
3797 | return; | 3861 | return; |
3798 | } | ||
3799 | } | 3862 | } |
3800 | } | 3863 | } |
3864 | m_host.TaskInventory.LockItemsForRead(false); | ||
3801 | } | 3865 | } |
3802 | 3866 | ||
3803 | public void llSetText(string text, LSL_Vector color, double alpha) | 3867 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -3886,6 +3950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3886 | { | 3950 | { |
3887 | m_host.AddScriptLPS(1); | 3951 | m_host.AddScriptLPS(1); |
3888 | 3952 | ||
3953 | //Clone is thread safe | ||
3889 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 3954 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
3890 | 3955 | ||
3891 | foreach (TaskInventoryItem item in itemDictionary.Values) | 3956 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -3976,17 +4041,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3976 | UUID soundId = UUID.Zero; | 4041 | UUID soundId = UUID.Zero; |
3977 | if (!UUID.TryParse(impact_sound, out soundId)) | 4042 | if (!UUID.TryParse(impact_sound, out soundId)) |
3978 | { | 4043 | { |
3979 | lock (m_host.TaskInventory) | 4044 | m_host.TaskInventory.LockItemsForRead(true); |
4045 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3980 | { | 4046 | { |
3981 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4047 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
3982 | { | 4048 | { |
3983 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4049 | soundId = item.AssetID; |
3984 | { | 4050 | break; |
3985 | soundId = item.AssetID; | ||
3986 | break; | ||
3987 | } | ||
3988 | } | 4051 | } |
3989 | } | 4052 | } |
4053 | m_host.TaskInventory.LockItemsForRead(false); | ||
3990 | } | 4054 | } |
3991 | m_host.CollisionSound = soundId; | 4055 | m_host.CollisionSound = soundId; |
3992 | m_host.CollisionSoundVolume = (float)impact_volume; | 4056 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4032,6 +4096,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4032 | UUID partItemID; | 4096 | UUID partItemID; |
4033 | foreach (SceneObjectPart part in parts) | 4097 | foreach (SceneObjectPart part in parts) |
4034 | { | 4098 | { |
4099 | //Clone is thread safe | ||
4035 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4100 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4036 | 4101 | ||
4037 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4102 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4239,17 +4304,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4239 | 4304 | ||
4240 | m_host.AddScriptLPS(1); | 4305 | m_host.AddScriptLPS(1); |
4241 | 4306 | ||
4242 | lock (m_host.TaskInventory) | 4307 | m_host.TaskInventory.LockItemsForRead(true); |
4308 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4243 | { | 4309 | { |
4244 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4310 | if (item.Type == 10 && item.ItemID == m_itemID) |
4245 | { | 4311 | { |
4246 | if (item.Type == 10 && item.ItemID == m_itemID) | 4312 | result = item.Name!=null?item.Name:String.Empty; |
4247 | { | 4313 | break; |
4248 | result = item.Name!=null?item.Name:String.Empty; | ||
4249 | break; | ||
4250 | } | ||
4251 | } | 4314 | } |
4252 | } | 4315 | } |
4316 | m_host.TaskInventory.LockItemsForRead(false); | ||
4253 | 4317 | ||
4254 | return result; | 4318 | return result; |
4255 | } | 4319 | } |
@@ -4507,23 +4571,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4507 | { | 4571 | { |
4508 | m_host.AddScriptLPS(1); | 4572 | m_host.AddScriptLPS(1); |
4509 | 4573 | ||
4510 | lock (m_host.TaskInventory) | 4574 | m_host.TaskInventory.LockItemsForRead(true); |
4575 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4511 | { | 4576 | { |
4512 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4577 | if (inv.Value.Name == name) |
4513 | { | 4578 | { |
4514 | if (inv.Value.Name == name) | 4579 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4515 | { | 4580 | { |
4516 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4581 | m_host.TaskInventory.LockItemsForRead(false); |
4517 | { | 4582 | return inv.Value.AssetID.ToString(); |
4518 | return inv.Value.AssetID.ToString(); | 4583 | } |
4519 | } | 4584 | else |
4520 | else | 4585 | { |
4521 | { | 4586 | m_host.TaskInventory.LockItemsForRead(false); |
4522 | return UUID.Zero.ToString(); | 4587 | return UUID.Zero.ToString(); |
4523 | } | ||
4524 | } | 4588 | } |
4525 | } | 4589 | } |
4526 | } | 4590 | } |
4591 | m_host.TaskInventory.LockItemsForRead(false); | ||
4527 | 4592 | ||
4528 | return UUID.Zero.ToString(); | 4593 | return UUID.Zero.ToString(); |
4529 | } | 4594 | } |
@@ -6019,14 +6084,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6019 | 6084 | ||
6020 | protected UUID GetTaskInventoryItem(string name) | 6085 | protected UUID GetTaskInventoryItem(string name) |
6021 | { | 6086 | { |
6022 | lock (m_host.TaskInventory) | 6087 | m_host.TaskInventory.LockItemsForRead(true); |
6088 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6023 | { | 6089 | { |
6024 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6090 | if (inv.Value.Name == name) |
6025 | { | 6091 | { |
6026 | if (inv.Value.Name == name) | 6092 | m_host.TaskInventory.LockItemsForRead(false); |
6027 | return inv.Key; | 6093 | return inv.Key; |
6028 | } | 6094 | } |
6029 | } | 6095 | } |
6096 | m_host.TaskInventory.LockItemsForRead(false); | ||
6030 | 6097 | ||
6031 | return UUID.Zero; | 6098 | return UUID.Zero; |
6032 | } | 6099 | } |
@@ -6337,22 +6404,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6337 | } | 6404 | } |
6338 | 6405 | ||
6339 | // copy the first script found with this inventory name | 6406 | // copy the first script found with this inventory name |
6340 | lock (m_host.TaskInventory) | 6407 | m_host.TaskInventory.LockItemsForRead(true); |
6408 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6341 | { | 6409 | { |
6342 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6410 | if (inv.Value.Name == name) |
6343 | { | 6411 | { |
6344 | if (inv.Value.Name == name) | 6412 | // make sure the object is a script |
6413 | if (10 == inv.Value.Type) | ||
6345 | { | 6414 | { |
6346 | // make sure the object is a script | 6415 | found = true; |
6347 | if (10 == inv.Value.Type) | 6416 | srcId = inv.Key; |
6348 | { | 6417 | break; |
6349 | found = true; | ||
6350 | srcId = inv.Key; | ||
6351 | break; | ||
6352 | } | ||
6353 | } | 6418 | } |
6354 | } | 6419 | } |
6355 | } | 6420 | } |
6421 | m_host.TaskInventory.LockItemsForRead(false); | ||
6356 | 6422 | ||
6357 | if (!found) | 6423 | if (!found) |
6358 | { | 6424 | { |
@@ -8155,28 +8221,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8155 | { | 8221 | { |
8156 | m_host.AddScriptLPS(1); | 8222 | m_host.AddScriptLPS(1); |
8157 | 8223 | ||
8158 | lock (m_host.TaskInventory) | 8224 | m_host.TaskInventory.LockItemsForRead(true); |
8225 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8159 | { | 8226 | { |
8160 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8227 | if (inv.Value.Name == item) |
8161 | { | 8228 | { |
8162 | if (inv.Value.Name == item) | 8229 | m_host.TaskInventory.LockItemsForRead(false); |
8230 | switch (mask) | ||
8163 | { | 8231 | { |
8164 | switch (mask) | 8232 | case 0: |
8165 | { | 8233 | return (int)inv.Value.BasePermissions; |
8166 | case 0: | 8234 | case 1: |
8167 | return (int)inv.Value.BasePermissions; | 8235 | return (int)inv.Value.CurrentPermissions; |
8168 | case 1: | 8236 | case 2: |
8169 | return (int)inv.Value.CurrentPermissions; | 8237 | return (int)inv.Value.GroupPermissions; |
8170 | case 2: | 8238 | case 3: |
8171 | return (int)inv.Value.GroupPermissions; | 8239 | return (int)inv.Value.EveryonePermissions; |
8172 | case 3: | 8240 | case 4: |
8173 | return (int)inv.Value.EveryonePermissions; | 8241 | return (int)inv.Value.NextPermissions; |
8174 | case 4: | ||
8175 | return (int)inv.Value.NextPermissions; | ||
8176 | } | ||
8177 | } | 8242 | } |
8178 | } | 8243 | } |
8179 | } | 8244 | } |
8245 | m_host.TaskInventory.LockItemsForRead(false); | ||
8180 | 8246 | ||
8181 | return -1; | 8247 | return -1; |
8182 | } | 8248 | } |
@@ -8191,16 +8257,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8191 | { | 8257 | { |
8192 | m_host.AddScriptLPS(1); | 8258 | m_host.AddScriptLPS(1); |
8193 | 8259 | ||
8194 | lock (m_host.TaskInventory) | 8260 | m_host.TaskInventory.LockItemsForRead(true); |
8261 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8195 | { | 8262 | { |
8196 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8263 | if (inv.Value.Name == item) |
8197 | { | 8264 | { |
8198 | if (inv.Value.Name == item) | 8265 | m_host.TaskInventory.LockItemsForRead(false); |
8199 | { | 8266 | return inv.Value.CreatorID.ToString(); |
8200 | return inv.Value.CreatorID.ToString(); | ||
8201 | } | ||
8202 | } | 8267 | } |
8203 | } | 8268 | } |
8269 | m_host.TaskInventory.LockItemsForRead(false); | ||
8204 | 8270 | ||
8205 | llSay(0, "No item name '" + item + "'"); | 8271 | llSay(0, "No item name '" + item + "'"); |
8206 | 8272 | ||
@@ -8724,16 +8790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8724 | { | 8790 | { |
8725 | m_host.AddScriptLPS(1); | 8791 | m_host.AddScriptLPS(1); |
8726 | 8792 | ||
8727 | lock (m_host.TaskInventory) | 8793 | m_host.TaskInventory.LockItemsForRead(true); |
8794 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8728 | { | 8795 | { |
8729 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8796 | if (inv.Value.Name == name) |
8730 | { | 8797 | { |
8731 | if (inv.Value.Name == name) | 8798 | m_host.TaskInventory.LockItemsForRead(false); |
8732 | { | 8799 | return inv.Value.Type; |
8733 | return inv.Value.Type; | ||
8734 | } | ||
8735 | } | 8800 | } |
8736 | } | 8801 | } |
8802 | m_host.TaskInventory.LockItemsForRead(false); | ||
8737 | 8803 | ||
8738 | return -1; | 8804 | return -1; |
8739 | } | 8805 | } |
@@ -8764,17 +8830,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8764 | if (invItemID == UUID.Zero) | 8830 | if (invItemID == UUID.Zero) |
8765 | return new LSL_Vector(); | 8831 | return new LSL_Vector(); |
8766 | 8832 | ||
8767 | lock (m_host.TaskInventory) | 8833 | m_host.TaskInventory.LockItemsForRead(true); |
8834 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8768 | { | 8835 | { |
8769 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 8836 | m_host.TaskInventory.LockItemsForRead(false); |
8770 | return new LSL_Vector(); | 8837 | return new LSL_Vector(); |
8838 | } | ||
8771 | 8839 | ||
8772 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 8840 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
8773 | { | 8841 | { |
8774 | ShoutError("No permissions to track the camera"); | 8842 | ShoutError("No permissions to track the camera"); |
8775 | return new LSL_Vector(); | 8843 | m_host.TaskInventory.LockItemsForRead(false); |
8776 | } | 8844 | return new LSL_Vector(); |
8777 | } | 8845 | } |
8846 | m_host.TaskInventory.LockItemsForRead(false); | ||
8778 | 8847 | ||
8779 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 8848 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8780 | if (presence != null) | 8849 | if (presence != null) |
@@ -8792,17 +8861,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8792 | if (invItemID == UUID.Zero) | 8861 | if (invItemID == UUID.Zero) |
8793 | return new LSL_Rotation(); | 8862 | return new LSL_Rotation(); |
8794 | 8863 | ||
8795 | lock (m_host.TaskInventory) | 8864 | m_host.TaskInventory.LockItemsForRead(true); |
8865 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8796 | { | 8866 | { |
8797 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 8867 | m_host.TaskInventory.LockItemsForRead(false); |
8798 | return new LSL_Rotation(); | 8868 | return new LSL_Rotation(); |
8799 | |||
8800 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
8801 | { | ||
8802 | ShoutError("No permissions to track the camera"); | ||
8803 | return new LSL_Rotation(); | ||
8804 | } | ||
8805 | } | 8869 | } |
8870 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
8871 | { | ||
8872 | ShoutError("No permissions to track the camera"); | ||
8873 | m_host.TaskInventory.LockItemsForRead(false); | ||
8874 | return new LSL_Rotation(); | ||
8875 | } | ||
8876 | m_host.TaskInventory.LockItemsForRead(false); | ||
8806 | 8877 | ||
8807 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 8878 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8808 | if (presence != null) | 8879 | if (presence != null) |
@@ -8952,14 +9023,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8952 | if (objectID == UUID.Zero) return; | 9023 | if (objectID == UUID.Zero) return; |
8953 | 9024 | ||
8954 | UUID agentID; | 9025 | UUID agentID; |
8955 | lock (m_host.TaskInventory) | 9026 | m_host.TaskInventory.LockItemsForRead(true); |
8956 | { | 9027 | // we need the permission first, to know which avatar we want to set the camera for |
8957 | // we need the permission first, to know which avatar we want to set the camera for | 9028 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
8958 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
8959 | 9029 | ||
8960 | if (agentID == UUID.Zero) return; | 9030 | if (agentID == UUID.Zero) |
8961 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9031 | { |
9032 | m_host.TaskInventory.LockItemsForRead(false); | ||
9033 | return; | ||
8962 | } | 9034 | } |
9035 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9036 | { | ||
9037 | m_host.TaskInventory.LockItemsForRead(false); | ||
9038 | return; | ||
9039 | } | ||
9040 | m_host.TaskInventory.LockItemsForRead(false); | ||
8963 | 9041 | ||
8964 | ScenePresence presence = World.GetScenePresence(agentID); | 9042 | ScenePresence presence = World.GetScenePresence(agentID); |
8965 | 9043 | ||
@@ -9009,12 +9087,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9009 | 9087 | ||
9010 | // we need the permission first, to know which avatar we want to clear the camera for | 9088 | // we need the permission first, to know which avatar we want to clear the camera for |
9011 | UUID agentID; | 9089 | UUID agentID; |
9012 | lock (m_host.TaskInventory) | 9090 | m_host.TaskInventory.LockItemsForRead(true); |
9091 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9092 | if (agentID == UUID.Zero) | ||
9093 | { | ||
9094 | m_host.TaskInventory.LockItemsForRead(false); | ||
9095 | return; | ||
9096 | } | ||
9097 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9013 | { | 9098 | { |
9014 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 9099 | m_host.TaskInventory.LockItemsForRead(false); |
9015 | if (agentID == UUID.Zero) return; | 9100 | return; |
9016 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9017 | } | 9101 | } |
9102 | m_host.TaskInventory.LockItemsForRead(false); | ||
9018 | 9103 | ||
9019 | ScenePresence presence = World.GetScenePresence(agentID); | 9104 | ScenePresence presence = World.GetScenePresence(agentID); |
9020 | 9105 | ||
@@ -9471,15 +9556,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9471 | 9556 | ||
9472 | internal UUID ScriptByName(string name) | 9557 | internal UUID ScriptByName(string name) |
9473 | { | 9558 | { |
9474 | lock (m_host.TaskInventory) | 9559 | m_host.TaskInventory.LockItemsForRead(true); |
9560 | |||
9561 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9475 | { | 9562 | { |
9476 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 9563 | if (item.Type == 10 && item.Name == name) |
9477 | { | 9564 | { |
9478 | if (item.Type == 10 && item.Name == name) | 9565 | m_host.TaskInventory.LockItemsForRead(false); |
9479 | return item.ItemID; | 9566 | return item.ItemID; |
9480 | } | 9567 | } |
9481 | } | 9568 | } |
9482 | 9569 | ||
9570 | m_host.TaskInventory.LockItemsForRead(false); | ||
9571 | |||
9483 | return UUID.Zero; | 9572 | return UUID.Zero; |
9484 | } | 9573 | } |
9485 | 9574 | ||
@@ -9520,6 +9609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9520 | { | 9609 | { |
9521 | m_host.AddScriptLPS(1); | 9610 | m_host.AddScriptLPS(1); |
9522 | 9611 | ||
9612 | //Clone is thread safe | ||
9523 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 9613 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9524 | 9614 | ||
9525 | UUID assetID = UUID.Zero; | 9615 | UUID assetID = UUID.Zero; |
@@ -9582,6 +9672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9582 | { | 9672 | { |
9583 | m_host.AddScriptLPS(1); | 9673 | m_host.AddScriptLPS(1); |
9584 | 9674 | ||
9675 | //Clone is thread safe | ||
9585 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 9676 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9586 | 9677 | ||
9587 | UUID assetID = UUID.Zero; | 9678 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 5501679..7f739b1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
728 | if (target != null) | 728 | if (target != null) |
729 | { | 729 | { |
730 | UUID animID=UUID.Zero; | 730 | UUID animID=UUID.Zero; |
731 | lock (m_host.TaskInventory) | 731 | m_host.TaskInventory.LockItemsForRead(true); |
732 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
732 | { | 733 | { |
733 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 734 | if (inv.Value.Name == animation) |
734 | { | 735 | { |
735 | if (inv.Value.Name == animation) | 736 | if (inv.Value.Type == (int)AssetType.Animation) |
736 | { | 737 | animID = inv.Value.AssetID; |
737 | if (inv.Value.Type == (int)AssetType.Animation) | 738 | continue; |
738 | animID = inv.Value.AssetID; | ||
739 | continue; | ||
740 | } | ||
741 | } | 739 | } |
742 | } | 740 | } |
741 | m_host.TaskInventory.LockItemsForRead(false); | ||
743 | if (animID == UUID.Zero) | 742 | if (animID == UUID.Zero) |
744 | target.Animator.AddAnimation(animation, m_host.UUID); | 743 | target.Animator.AddAnimation(animation, m_host.UUID); |
745 | else | 744 | else |
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
761 | if (target != null) | 760 | if (target != null) |
762 | { | 761 | { |
763 | UUID animID=UUID.Zero; | 762 | UUID animID=UUID.Zero; |
764 | lock (m_host.TaskInventory) | 763 | m_host.TaskInventory.LockItemsForRead(true); |
764 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
765 | { | 765 | { |
766 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 766 | if (inv.Value.Name == animation) |
767 | { | 767 | { |
768 | if (inv.Value.Name == animation) | 768 | if (inv.Value.Type == (int)AssetType.Animation) |
769 | { | 769 | animID = inv.Value.AssetID; |
770 | if (inv.Value.Type == (int)AssetType.Animation) | 770 | continue; |
771 | animID = inv.Value.AssetID; | ||
772 | continue; | ||
773 | } | ||
774 | } | 771 | } |
775 | } | 772 | } |
773 | m_host.TaskInventory.LockItemsForRead(false); | ||
776 | 774 | ||
777 | if (animID == UUID.Zero) | 775 | if (animID == UUID.Zero) |
778 | target.Animator.RemoveAnimation(animation); | 776 | target.Animator.RemoveAnimation(animation); |
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1541 | 1539 | ||
1542 | if (!UUID.TryParse(name, out assetID)) | 1540 | if (!UUID.TryParse(name, out assetID)) |
1543 | { | 1541 | { |
1542 | m_host.TaskInventory.LockItemsForRead(true); | ||
1544 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1543 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1545 | { | 1544 | { |
1546 | if (item.Type == 7 && item.Name == name) | 1545 | if (item.Type == 7 && item.Name == name) |
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1548 | assetID = item.AssetID; | 1547 | assetID = item.AssetID; |
1549 | } | 1548 | } |
1550 | } | 1549 | } |
1550 | m_host.TaskInventory.LockItemsForRead(false); | ||
1551 | } | 1551 | } |
1552 | 1552 | ||
1553 | if (assetID == UUID.Zero) | 1553 | if (assetID == UUID.Zero) |
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1594 | 1594 | ||
1595 | if (!UUID.TryParse(name, out assetID)) | 1595 | if (!UUID.TryParse(name, out assetID)) |
1596 | { | 1596 | { |
1597 | m_host.TaskInventory.LockItemsForRead(true); | ||
1597 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1598 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1598 | { | 1599 | { |
1599 | if (item.Type == 7 && item.Name == name) | 1600 | if (item.Type == 7 && item.Name == name) |
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1601 | assetID = item.AssetID; | 1602 | assetID = item.AssetID; |
1602 | } | 1603 | } |
1603 | } | 1604 | } |
1605 | m_host.TaskInventory.LockItemsForRead(false); | ||
1604 | } | 1606 | } |
1605 | 1607 | ||
1606 | if (assetID == UUID.Zero) | 1608 | if (assetID == UUID.Zero) |
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1651 | 1653 | ||
1652 | if (!UUID.TryParse(name, out assetID)) | 1654 | if (!UUID.TryParse(name, out assetID)) |
1653 | { | 1655 | { |
1656 | m_host.TaskInventory.LockItemsForRead(true); | ||
1654 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1657 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1655 | { | 1658 | { |
1656 | if (item.Type == 7 && item.Name == name) | 1659 | if (item.Type == 7 && item.Name == name) |
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1658 | assetID = item.AssetID; | 1661 | assetID = item.AssetID; |
1659 | } | 1662 | } |
1660 | } | 1663 | } |
1664 | m_host.TaskInventory.LockItemsForRead(false); | ||
1661 | } | 1665 | } |
1662 | 1666 | ||
1663 | if (assetID == UUID.Zero) | 1667 | if (assetID == UUID.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 7f67599..15e0408 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
131 | return (eventFlags); | 132 | return (eventFlags); |
132 | } | 133 | } |
133 | 134 | ||
135 | [DebuggerNonUserCode] | ||
134 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 136 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
135 | { | 137 | { |
136 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 138 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index 121159c..a44abb0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5c5d57e..8333a27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
237 | 238 | ||
238 | if (part != null) | 239 | if (part != null) |
239 | { | 240 | { |
240 | lock (part.TaskInventory) | 241 | part.TaskInventory.LockItemsForRead(true); |
242 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
241 | { | 243 | { |
242 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 244 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
243 | { | ||
244 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
245 | } | ||
246 | } | 245 | } |
246 | part.TaskInventory.LockItemsForRead(false); | ||
247 | } | 247 | } |
248 | 248 | ||
249 | ApiManager am = new ApiManager(); | 249 | ApiManager am = new ApiManager(); |
@@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
428 | { | 428 | { |
429 | int permsMask; | 429 | int permsMask; |
430 | UUID permsGranter; | 430 | UUID permsGranter; |
431 | lock (part.TaskInventory) | 431 | part.TaskInventory.LockItemsForRead(true); |
432 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
432 | { | 433 | { |
433 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 434 | part.TaskInventory.LockItemsForRead(false); |
434 | return; | 435 | return; |
435 | |||
436 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
437 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
438 | } | 436 | } |
437 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
438 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
439 | part.TaskInventory.LockItemsForRead(false); | ||
439 | 440 | ||
440 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 441 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
441 | { | 442 | { |
@@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
544 | return true; | 545 | return true; |
545 | } | 546 | } |
546 | 547 | ||
548 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
547 | public void SetState(string state) | 549 | public void SetState(string state) |
548 | { | 550 | { |
549 | if (state == State) | 551 | if (state == State) |
@@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
555 | new DetectParams[0])); | 557 | new DetectParams[0])); |
556 | PostEvent(new EventParams("state_entry", new Object[0], | 558 | PostEvent(new EventParams("state_entry", new Object[0], |
557 | new DetectParams[0])); | 559 | new DetectParams[0])); |
558 | 560 | ||
559 | throw new EventAbortException(); | 561 | throw new EventAbortException(); |
560 | } | 562 | } |
561 | 563 | ||
@@ -638,154 +640,158 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
638 | /// <returns></returns> | 640 | /// <returns></returns> |
639 | public object EventProcessor() | 641 | public object EventProcessor() |
640 | { | 642 | { |
643 | |||
644 | EventParams data = null; | ||
645 | |||
646 | lock (m_EventQueue) | ||
647 | { | ||
641 | lock (m_Script) | 648 | lock (m_Script) |
642 | { | 649 | { |
643 | EventParams data = null; | 650 | data = (EventParams) m_EventQueue.Dequeue(); |
644 | 651 | if (data == null) // Shouldn't happen | |
645 | lock (m_EventQueue) | ||
646 | { | 652 | { |
647 | data = (EventParams) m_EventQueue.Dequeue(); | 653 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
648 | if (data == null) // Shouldn't happen | ||
649 | { | 654 | { |
650 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 655 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
651 | { | ||
652 | m_CurrentResult = m_Engine.QueueEventHandler(this); | ||
653 | } | ||
654 | else | ||
655 | { | ||
656 | m_CurrentResult = null; | ||
657 | } | ||
658 | return 0; | ||
659 | } | 656 | } |
660 | 657 | else | |
661 | if (data.EventName == "timer") | ||
662 | m_TimerQueued = false; | ||
663 | if (data.EventName == "control") | ||
664 | { | 658 | { |
665 | if (m_ControlEventsInQueue > 0) | 659 | m_CurrentResult = null; |
666 | m_ControlEventsInQueue--; | ||
667 | } | 660 | } |
668 | if (data.EventName == "collision") | 661 | return 0; |
669 | m_CollisionInQueue = false; | ||
670 | } | 662 | } |
671 | |||
672 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | ||
673 | 663 | ||
674 | m_DetectParams = data.DetectParams; | 664 | if (data.EventName == "timer") |
675 | 665 | m_TimerQueued = false; | |
676 | if (data.EventName == "state") // Hardcoded state change | 666 | if (data.EventName == "control") |
677 | { | 667 | { |
678 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", | 668 | if (m_ControlEventsInQueue > 0) |
679 | // m_PrimName, m_ScriptName, data.Params[0].ToString()); | 669 | m_ControlEventsInQueue--; |
680 | m_State=data.Params[0].ToString(); | 670 | } |
681 | AsyncCommandManager.RemoveScript(m_Engine, | 671 | if (data.EventName == "collision") |
682 | m_LocalID, m_ItemID); | 672 | m_CollisionInQueue = false; |
673 | } | ||
674 | } | ||
675 | lock(m_Script) | ||
676 | { | ||
677 | |||
678 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | ||
683 | 679 | ||
684 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 680 | m_DetectParams = data.DetectParams; |
685 | m_LocalID); | 681 | |
686 | if (part != null) | 682 | if (data.EventName == "state") // Hardcoded state change |
687 | { | 683 | { |
688 | part.SetScriptEvents(m_ItemID, | 684 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", |
689 | (int)m_Script.GetStateEventFlags(State)); | 685 | // m_PrimName, m_ScriptName, data.Params[0].ToString()); |
690 | } | 686 | m_State=data.Params[0].ToString(); |
687 | AsyncCommandManager.RemoveScript(m_Engine, | ||
688 | m_LocalID, m_ItemID); | ||
689 | |||
690 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | ||
691 | m_LocalID); | ||
692 | if (part != null) | ||
693 | { | ||
694 | part.SetScriptEvents(m_ItemID, | ||
695 | (int)m_Script.GetStateEventFlags(State)); | ||
691 | } | 696 | } |
692 | else | 697 | } |
698 | else | ||
699 | { | ||
700 | if (m_Engine.World.PipeEventsForScript(m_LocalID) || | ||
701 | data.EventName == "control") // Don't freeze avies! | ||
693 | { | 702 | { |
694 | if (m_Engine.World.PipeEventsForScript(m_LocalID) || | 703 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( |
695 | data.EventName == "control") // Don't freeze avies! | 704 | m_LocalID); |
696 | { | 705 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
697 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 706 | // m_PrimName, m_ScriptName, data.EventName, m_State); |
698 | m_LocalID); | ||
699 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | ||
700 | // m_PrimName, m_ScriptName, data.EventName, m_State); | ||
701 | 707 | ||
702 | try | 708 | try |
703 | { | 709 | { |
704 | m_CurrentEvent = data.EventName; | 710 | m_CurrentEvent = data.EventName; |
705 | m_EventStart = DateTime.Now; | 711 | m_EventStart = DateTime.Now; |
706 | m_InEvent = true; | 712 | m_InEvent = true; |
707 | 713 | ||
708 | m_Script.ExecuteEvent(State, data.EventName, data.Params); | 714 | m_Script.ExecuteEvent(State, data.EventName, data.Params); |
709 | 715 | ||
710 | m_InEvent = false; | 716 | m_InEvent = false; |
711 | m_CurrentEvent = String.Empty; | 717 | m_CurrentEvent = String.Empty; |
712 | 718 | ||
713 | if (m_SaveState) | 719 | if (m_SaveState) |
714 | { | 720 | { |
715 | // This will be the very first event we deliver | 721 | // This will be the very first event we deliver |
716 | // (state_entry) in default state | 722 | // (state_entry) in default state |
717 | // | 723 | // |
718 | 724 | ||
719 | SaveState(m_Assembly); | 725 | SaveState(m_Assembly); |
720 | 726 | ||
721 | m_SaveState = false; | 727 | m_SaveState = false; |
722 | } | ||
723 | } | 728 | } |
724 | catch (Exception e) | 729 | } |
725 | { | 730 | catch (Exception e) |
726 | // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); | 731 | { |
727 | m_InEvent = false; | 732 | // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); |
728 | m_CurrentEvent = String.Empty; | 733 | m_InEvent = false; |
734 | m_CurrentEvent = String.Empty; | ||
729 | 735 | ||
730 | if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) | 736 | if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) |
731 | { | 737 | { |
732 | try | 738 | try |
733 | { | ||
734 | // DISPLAY ERROR INWORLD | ||
735 | string text = FormatException(e); | ||
736 | |||
737 | if (text.Length > 1000) | ||
738 | text = text.Substring(0, 1000); | ||
739 | m_Engine.World.SimChat(Utils.StringToBytes(text), | ||
740 | ChatTypeEnum.DebugChannel, 2147483647, | ||
741 | part.AbsolutePosition, | ||
742 | part.Name, part.UUID, false); | ||
743 | } | ||
744 | catch (Exception) | ||
745 | { | ||
746 | } | ||
747 | // catch (Exception e2) // LEGIT: User Scripting | ||
748 | // { | ||
749 | // m_log.Error("[SCRIPT]: "+ | ||
750 | // "Error displaying error in-world: " + | ||
751 | // e2.ToString()); | ||
752 | // m_log.Error("[SCRIPT]: " + | ||
753 | // "Errormessage: Error compiling script:\r\n" + | ||
754 | // e.ToString()); | ||
755 | // } | ||
756 | } | ||
757 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | ||
758 | { | 739 | { |
759 | m_InSelfDelete = true; | 740 | // DISPLAY ERROR INWORLD |
760 | if (part != null && part.ParentGroup != null) | 741 | string text = FormatException(e); |
761 | m_Engine.World.DeleteSceneObject(part.ParentGroup, false); | 742 | |
743 | if (text.Length > 1000) | ||
744 | text = text.Substring(0, 1000); | ||
745 | m_Engine.World.SimChat(Utils.StringToBytes(text), | ||
746 | ChatTypeEnum.DebugChannel, 2147483647, | ||
747 | part.AbsolutePosition, | ||
748 | part.Name, part.UUID, false); | ||
762 | } | 749 | } |
763 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | 750 | catch (Exception) |
764 | { | 751 | { |
765 | m_InSelfDelete = true; | ||
766 | if (part != null && part.ParentGroup != null) | ||
767 | part.Inventory.RemoveInventoryItem(m_ItemID); | ||
768 | } | 752 | } |
753 | // catch (Exception e2) // LEGIT: User Scripting | ||
754 | // { | ||
755 | // m_log.Error("[SCRIPT]: "+ | ||
756 | // "Error displaying error in-world: " + | ||
757 | // e2.ToString()); | ||
758 | // m_log.Error("[SCRIPT]: " + | ||
759 | // "Errormessage: Error compiling script:\r\n" + | ||
760 | // e.ToString()); | ||
761 | // } | ||
762 | } | ||
763 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | ||
764 | { | ||
765 | m_InSelfDelete = true; | ||
766 | if (part != null && part.ParentGroup != null) | ||
767 | m_Engine.World.DeleteSceneObject(part.ParentGroup, false); | ||
768 | } | ||
769 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | ||
770 | { | ||
771 | m_InSelfDelete = true; | ||
772 | if (part != null && part.ParentGroup != null) | ||
773 | part.Inventory.RemoveInventoryItem(m_ItemID); | ||
769 | } | 774 | } |
770 | } | 775 | } |
771 | } | 776 | } |
777 | } | ||
772 | 778 | ||
773 | lock (m_EventQueue) | 779 | lock (m_EventQueue) |
780 | { | ||
781 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | ||
774 | { | 782 | { |
775 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 783 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
776 | { | 784 | } |
777 | m_CurrentResult = m_Engine.QueueEventHandler(this); | 785 | else |
778 | } | 786 | { |
779 | else | 787 | m_CurrentResult = null; |
780 | { | ||
781 | m_CurrentResult = null; | ||
782 | } | ||
783 | } | 788 | } |
789 | } | ||
784 | 790 | ||
785 | m_DetectParams = null; | 791 | m_DetectParams = null; |
786 | 792 | ||
787 | return 0; | 793 | return 0; |
788 | } | 794 | } |
789 | } | 795 | } |
790 | 796 | ||
791 | public int EventTime() | 797 | public int EventTime() |
@@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
824 | new Object[0], new DetectParams[0])); | 830 | new Object[0], new DetectParams[0])); |
825 | } | 831 | } |
826 | 832 | ||
833 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
827 | public void ApiResetScript() | 834 | public void ApiResetScript() |
828 | { | 835 | { |
829 | // bool running = Running; | 836 | // bool running = Running; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 3f38bb6..1fc31c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -429,6 +429,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
429 | } | 429 | } |
430 | } | 430 | } |
431 | 431 | ||
432 | public int Size | ||
433 | { | ||
434 | get { return 0; } | ||
435 | } | ||
436 | |||
432 | public object[] Data | 437 | public object[] Data |
433 | { | 438 | { |
434 | get { | 439 | get { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 9030a5c..49c69ab 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -100,6 +101,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
100 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 101 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
101 | new Dictionary<UUID, IScriptInstance>(); | 102 | new Dictionary<UUID, IScriptInstance>(); |
102 | 103 | ||
104 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
105 | |||
103 | // Maps the asset ID to the assembly | 106 | // Maps the asset ID to the assembly |
104 | 107 | ||
105 | private Dictionary<UUID, string> m_Assemblies = | 108 | private Dictionary<UUID, string> m_Assemblies = |
@@ -121,6 +124,65 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
121 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); | 124 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); |
122 | IWorkItemResult m_CurrentCompile = null; | 125 | IWorkItemResult m_CurrentCompile = null; |
123 | 126 | ||
127 | private void lockScriptsForRead(bool locked) | ||
128 | { | ||
129 | if (locked) | ||
130 | { | ||
131 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
132 | { | ||
133 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
134 | m_scriptsLock.ExitReadLock(); | ||
135 | } | ||
136 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
137 | { | ||
138 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
139 | m_scriptsLock.ExitWriteLock(); | ||
140 | } | ||
141 | |||
142 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
143 | { | ||
144 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
145 | if (m_scriptsLock.IsWriteLockHeld) | ||
146 | { | ||
147 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | else | ||
152 | { | ||
153 | m_scriptsLock.ExitReadLock(); | ||
154 | } | ||
155 | } | ||
156 | private void lockScriptsForWrite(bool locked) | ||
157 | { | ||
158 | if (locked) | ||
159 | { | ||
160 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
161 | { | ||
162 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
163 | m_scriptsLock.ExitReadLock(); | ||
164 | } | ||
165 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
166 | { | ||
167 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
168 | m_scriptsLock.ExitWriteLock(); | ||
169 | } | ||
170 | |||
171 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
174 | if (m_scriptsLock.IsWriteLockHeld) | ||
175 | { | ||
176 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | m_scriptsLock.ExitWriteLock(); | ||
183 | } | ||
184 | } | ||
185 | |||
124 | public string ScriptEngineName | 186 | public string ScriptEngineName |
125 | { | 187 | { |
126 | get { return "XEngine"; } | 188 | get { return "XEngine"; } |
@@ -260,43 +322,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
260 | 322 | ||
261 | public void RemoveRegion(Scene scene) | 323 | public void RemoveRegion(Scene scene) |
262 | { | 324 | { |
263 | lock (m_Scripts) | 325 | lockScriptsForRead(true); |
326 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
264 | { | 327 | { |
265 | foreach (IScriptInstance instance in m_Scripts.Values) | 328 | // Force a final state save |
329 | // | ||
330 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
266 | { | 331 | { |
267 | // Force a final state save | 332 | string assembly = m_Assemblies[instance.AssetID]; |
268 | // | 333 | instance.SaveState(assembly); |
269 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 334 | } |
270 | { | ||
271 | string assembly = m_Assemblies[instance.AssetID]; | ||
272 | instance.SaveState(assembly); | ||
273 | } | ||
274 | 335 | ||
275 | // Clear the event queue and abort the instance thread | 336 | // Clear the event queue and abort the instance thread |
276 | // | 337 | // |
277 | instance.ClearQueue(); | 338 | instance.ClearQueue(); |
278 | instance.Stop(0); | 339 | instance.Stop(0); |
279 | 340 | ||
280 | // Release events, timer, etc | 341 | // Release events, timer, etc |
281 | // | 342 | // |
282 | instance.DestroyScriptInstance(); | 343 | instance.DestroyScriptInstance(); |
283 | 344 | ||
284 | // Unload scripts and app domains | 345 | // Unload scripts and app domains |
285 | // Must be done explicitly because they have infinite | 346 | // Must be done explicitly because they have infinite |
286 | // lifetime | 347 | // lifetime |
287 | // | 348 | // |
288 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 349 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
289 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 350 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
290 | { | 351 | { |
291 | m_DomainScripts.Remove(instance.AppDomain); | 352 | m_DomainScripts.Remove(instance.AppDomain); |
292 | UnloadAppDomain(instance.AppDomain); | 353 | UnloadAppDomain(instance.AppDomain); |
293 | } | ||
294 | } | 354 | } |
295 | m_Scripts.Clear(); | ||
296 | m_PrimObjects.Clear(); | ||
297 | m_Assemblies.Clear(); | ||
298 | m_DomainScripts.Clear(); | ||
299 | } | 355 | } |
356 | lockScriptsForRead(false); | ||
357 | lockScriptsForWrite(true); | ||
358 | m_Scripts.Clear(); | ||
359 | lockScriptsForWrite(false); | ||
360 | m_PrimObjects.Clear(); | ||
361 | m_Assemblies.Clear(); | ||
362 | m_DomainScripts.Clear(); | ||
363 | |||
300 | lock (m_ScriptEngines) | 364 | lock (m_ScriptEngines) |
301 | { | 365 | { |
302 | m_ScriptEngines.Remove(this); | 366 | m_ScriptEngines.Remove(this); |
@@ -355,22 +419,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
355 | 419 | ||
356 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 420 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
357 | 421 | ||
358 | lock (m_Scripts) | 422 | lockScriptsForRead(true); |
359 | { | 423 | foreach (IScriptInstance instance in m_Scripts.Values) |
360 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
361 | instances.Add(instance); | 424 | instances.Add(instance); |
362 | } | 425 | lockScriptsForRead(false); |
363 | 426 | ||
364 | foreach (IScriptInstance i in instances) | 427 | foreach (IScriptInstance i in instances) |
365 | { | 428 | { |
366 | string assembly = String.Empty; | 429 | string assembly = String.Empty; |
367 | 430 | ||
368 | lock (m_Scripts) | 431 | |
369 | { | ||
370 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 432 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
371 | continue; | 433 | continue; |
372 | assembly = m_Assemblies[i.AssetID]; | 434 | assembly = m_Assemblies[i.AssetID]; |
373 | } | 435 | |
374 | 436 | ||
375 | i.SaveState(assembly); | 437 | i.SaveState(assembly); |
376 | } | 438 | } |
@@ -672,172 +734,183 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
672 | return false; | 734 | return false; |
673 | } | 735 | } |
674 | 736 | ||
675 | lock (m_Scripts) | 737 | |
738 | |||
739 | ScriptInstance instance = null; | ||
740 | // Create the object record | ||
741 | lockScriptsForRead(true); | ||
742 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
743 | (m_Scripts[itemID].AssetID != assetID)) | ||
676 | { | 744 | { |
677 | ScriptInstance instance = null; | 745 | lockScriptsForRead(false); |
678 | // Create the object record | ||
679 | 746 | ||
680 | if ((!m_Scripts.ContainsKey(itemID)) || | 747 | UUID appDomain = assetID; |
681 | (m_Scripts[itemID].AssetID != assetID)) | ||
682 | { | ||
683 | UUID appDomain = assetID; | ||
684 | 748 | ||
685 | if (part.ParentGroup.IsAttachment) | 749 | if (part.ParentGroup.IsAttachment) |
686 | appDomain = part.ParentGroup.RootPart.UUID; | 750 | appDomain = part.ParentGroup.RootPart.UUID; |
687 | 751 | ||
688 | if (!m_AppDomains.ContainsKey(appDomain)) | 752 | if (!m_AppDomains.ContainsKey(appDomain)) |
753 | { | ||
754 | try | ||
689 | { | 755 | { |
690 | try | 756 | AppDomainSetup appSetup = new AppDomainSetup(); |
691 | { | 757 | // appSetup.ApplicationBase = Path.Combine( |
692 | AppDomainSetup appSetup = new AppDomainSetup(); | 758 | // "ScriptEngines", |
693 | // appSetup.ApplicationBase = Path.Combine( | 759 | // m_Scene.RegionInfo.RegionID.ToString()); |
694 | // "ScriptEngines", | 760 | |
695 | // m_Scene.RegionInfo.RegionID.ToString()); | 761 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
696 | 762 | Evidence evidence = new Evidence(baseEvidence); | |
697 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 763 | |
698 | Evidence evidence = new Evidence(baseEvidence); | 764 | AppDomain sandbox; |
699 | 765 | if (m_AppDomainLoading) | |
700 | AppDomain sandbox; | 766 | sandbox = AppDomain.CreateDomain( |
701 | if (m_AppDomainLoading) | 767 | m_Scene.RegionInfo.RegionID.ToString(), |
702 | sandbox = AppDomain.CreateDomain( | 768 | evidence, appSetup); |
703 | m_Scene.RegionInfo.RegionID.ToString(), | 769 | else |
704 | evidence, appSetup); | 770 | sandbox = AppDomain.CurrentDomain; |
705 | else | 771 | |
706 | sandbox = AppDomain.CurrentDomain; | 772 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
707 | 773 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
708 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 774 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
709 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 775 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
710 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 776 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
711 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 777 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
712 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 778 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
713 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 779 | |
714 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 780 | m_AppDomains[appDomain] = sandbox; |
715 | 781 | ||
716 | m_AppDomains[appDomain] = sandbox; | 782 | m_AppDomains[appDomain].AssemblyResolve += |
717 | 783 | new ResolveEventHandler( | |
718 | m_AppDomains[appDomain].AssemblyResolve += | 784 | AssemblyResolver.OnAssemblyResolve); |
719 | new ResolveEventHandler( | 785 | m_DomainScripts[appDomain] = new List<UUID>(); |
720 | AssemblyResolver.OnAssemblyResolve); | ||
721 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
722 | } | ||
723 | catch (Exception e) | ||
724 | { | ||
725 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | ||
726 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
727 | m_ScriptFailCount++; | ||
728 | lock (m_AddingAssemblies) | ||
729 | { | ||
730 | m_AddingAssemblies[assembly]--; | ||
731 | } | ||
732 | return false; | ||
733 | } | ||
734 | } | 786 | } |
735 | m_DomainScripts[appDomain].Add(itemID); | 787 | catch (Exception e) |
736 | |||
737 | instance = new ScriptInstance(this, part, | ||
738 | itemID, assetID, assembly, | ||
739 | m_AppDomains[appDomain], | ||
740 | part.ParentGroup.RootPart.Name, | ||
741 | item.Name, startParam, postOnRez, | ||
742 | stateSource, m_MaxScriptQueue); | ||
743 | |||
744 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", | ||
745 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); | ||
746 | |||
747 | if (presence != null) | ||
748 | { | 788 | { |
749 | ShowScriptSaveResponse(item.OwnerID, | 789 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
750 | assetID, "Compile successful", true); | 790 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
791 | m_ScriptFailCount++; | ||
792 | lock (m_AddingAssemblies) | ||
793 | { | ||
794 | m_AddingAssemblies[assembly]--; | ||
795 | } | ||
796 | return false; | ||
751 | } | 797 | } |
798 | } | ||
799 | m_DomainScripts[appDomain].Add(itemID); | ||
752 | 800 | ||
753 | instance.AppDomain = appDomain; | 801 | instance = new ScriptInstance(this, part, |
754 | instance.LineMap = linemap; | 802 | itemID, assetID, assembly, |
803 | m_AppDomains[appDomain], | ||
804 | part.ParentGroup.RootPart.Name, | ||
805 | item.Name, startParam, postOnRez, | ||
806 | stateSource, m_MaxScriptQueue); | ||
755 | 807 | ||
756 | m_Scripts[itemID] = instance; | 808 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", |
757 | } | 809 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); |
758 | 810 | ||
759 | lock (m_PrimObjects) | 811 | if (presence != null) |
760 | { | 812 | { |
761 | if (!m_PrimObjects.ContainsKey(localID)) | 813 | ShowScriptSaveResponse(item.OwnerID, |
762 | m_PrimObjects[localID] = new List<UUID>(); | 814 | assetID, "Compile successful", true); |
815 | } | ||
763 | 816 | ||
764 | if (!m_PrimObjects[localID].Contains(itemID)) | 817 | instance.AppDomain = appDomain; |
765 | m_PrimObjects[localID].Add(itemID); | 818 | instance.LineMap = linemap; |
819 | lockScriptsForWrite(true); | ||
820 | m_Scripts[itemID] = instance; | ||
821 | lockScriptsForWrite(false); | ||
822 | } | ||
823 | else | ||
824 | { | ||
825 | lockScriptsForRead(false); | ||
826 | } | ||
827 | lock (m_PrimObjects) | ||
828 | { | ||
829 | if (!m_PrimObjects.ContainsKey(localID)) | ||
830 | m_PrimObjects[localID] = new List<UUID>(); | ||
766 | 831 | ||
767 | } | 832 | if (!m_PrimObjects[localID].Contains(itemID)) |
833 | m_PrimObjects[localID].Add(itemID); | ||
768 | 834 | ||
769 | if (!m_Assemblies.ContainsKey(assetID)) | 835 | } |
770 | m_Assemblies[assetID] = assembly; | ||
771 | 836 | ||
772 | lock (m_AddingAssemblies) | 837 | if (!m_Assemblies.ContainsKey(assetID)) |
773 | { | 838 | m_Assemblies[assetID] = assembly; |
774 | m_AddingAssemblies[assembly]--; | ||
775 | } | ||
776 | 839 | ||
777 | if (instance!=null) | 840 | lock (m_AddingAssemblies) |
778 | instance.Init(); | 841 | { |
842 | m_AddingAssemblies[assembly]--; | ||
779 | } | 843 | } |
844 | |||
845 | if (instance!=null) | ||
846 | instance.Init(); | ||
847 | |||
780 | return true; | 848 | return true; |
781 | } | 849 | } |
782 | 850 | ||
783 | public void OnRemoveScript(uint localID, UUID itemID) | 851 | public void OnRemoveScript(uint localID, UUID itemID) |
784 | { | 852 | { |
785 | lock (m_Scripts) | 853 | lockScriptsForRead(true); |
854 | // Do we even have it? | ||
855 | if (!m_Scripts.ContainsKey(itemID)) | ||
786 | { | 856 | { |
787 | // Do we even have it? | 857 | lockScriptsForRead(false); |
788 | if (!m_Scripts.ContainsKey(itemID)) | 858 | return; |
789 | return; | 859 | } |
860 | |||
790 | 861 | ||
791 | IScriptInstance instance=m_Scripts[itemID]; | 862 | IScriptInstance instance=m_Scripts[itemID]; |
792 | m_Scripts.Remove(itemID); | 863 | lockScriptsForRead(false); |
864 | lockScriptsForWrite(true); | ||
865 | m_Scripts.Remove(itemID); | ||
866 | lockScriptsForWrite(false); | ||
867 | instance.ClearQueue(); | ||
868 | instance.Stop(0); | ||
793 | 869 | ||
794 | instance.ClearQueue(); | 870 | SceneObjectPart part = |
795 | instance.Stop(0); | 871 | m_Scene.GetSceneObjectPart(localID); |
796 | 872 | ||
797 | SceneObjectPart part = | 873 | if (part != null) |
798 | m_Scene.GetSceneObjectPart(localID); | 874 | part.RemoveScriptEvents(itemID); |
799 | |||
800 | if (part != null) | ||
801 | part.RemoveScriptEvents(itemID); | ||
802 | 875 | ||
803 | // bool objectRemoved = false; | 876 | // bool objectRemoved = false; |
804 | 877 | ||
805 | lock (m_PrimObjects) | 878 | lock (m_PrimObjects) |
879 | { | ||
880 | // Remove the script from it's prim | ||
881 | if (m_PrimObjects.ContainsKey(localID)) | ||
806 | { | 882 | { |
807 | // Remove the script from it's prim | 883 | // Remove inventory item record |
808 | if (m_PrimObjects.ContainsKey(localID)) | 884 | if (m_PrimObjects[localID].Contains(itemID)) |
809 | { | 885 | m_PrimObjects[localID].Remove(itemID); |
810 | // Remove inventory item record | ||
811 | if (m_PrimObjects[localID].Contains(itemID)) | ||
812 | m_PrimObjects[localID].Remove(itemID); | ||
813 | 886 | ||
814 | // If there are no more scripts, remove prim | 887 | // If there are no more scripts, remove prim |
815 | if (m_PrimObjects[localID].Count == 0) | 888 | if (m_PrimObjects[localID].Count == 0) |
816 | { | 889 | { |
817 | m_PrimObjects.Remove(localID); | 890 | m_PrimObjects.Remove(localID); |
818 | // objectRemoved = true; | 891 | // objectRemoved = true; |
819 | } | ||
820 | } | 892 | } |
821 | } | 893 | } |
894 | } | ||
822 | 895 | ||
823 | instance.RemoveState(); | 896 | instance.RemoveState(); |
824 | instance.DestroyScriptInstance(); | 897 | instance.DestroyScriptInstance(); |
825 | 898 | ||
826 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 899 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
827 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 900 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
828 | { | 901 | { |
829 | m_DomainScripts.Remove(instance.AppDomain); | 902 | m_DomainScripts.Remove(instance.AppDomain); |
830 | UnloadAppDomain(instance.AppDomain); | 903 | UnloadAppDomain(instance.AppDomain); |
831 | } | 904 | } |
832 | 905 | ||
833 | instance = null; | 906 | instance = null; |
834 | 907 | ||
835 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 908 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
836 | if (handlerObjectRemoved != null) | 909 | if (handlerObjectRemoved != null) |
837 | handlerObjectRemoved(part.UUID); | 910 | handlerObjectRemoved(part.UUID); |
838 | 911 | ||
839 | CleanAssemblies(); | 912 | CleanAssemblies(); |
840 | } | 913 | |
841 | 914 | ||
842 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 915 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
843 | if (handlerScriptRemoved != null) | 916 | if (handlerScriptRemoved != null) |
@@ -1090,12 +1163,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1090 | private IScriptInstance GetInstance(UUID itemID) | 1163 | private IScriptInstance GetInstance(UUID itemID) |
1091 | { | 1164 | { |
1092 | IScriptInstance instance; | 1165 | IScriptInstance instance; |
1093 | lock (m_Scripts) | 1166 | lockScriptsForRead(true); |
1167 | if (!m_Scripts.ContainsKey(itemID)) | ||
1094 | { | 1168 | { |
1095 | if (!m_Scripts.ContainsKey(itemID)) | 1169 | lockScriptsForRead(false); |
1096 | return null; | 1170 | return null; |
1097 | instance = m_Scripts[itemID]; | ||
1098 | } | 1171 | } |
1172 | instance = m_Scripts[itemID]; | ||
1173 | lockScriptsForRead(false); | ||
1099 | return instance; | 1174 | return instance; |
1100 | } | 1175 | } |
1101 | 1176 | ||
@@ -1119,6 +1194,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1119 | return false; | 1194 | return false; |
1120 | } | 1195 | } |
1121 | 1196 | ||
1197 | [DebuggerNonUserCode] | ||
1122 | public void ApiResetScript(UUID itemID) | 1198 | public void ApiResetScript(UUID itemID) |
1123 | { | 1199 | { |
1124 | IScriptInstance instance = GetInstance(itemID); | 1200 | IScriptInstance instance = GetInstance(itemID); |
@@ -1170,6 +1246,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1170 | return UUID.Zero; | 1246 | return UUID.Zero; |
1171 | } | 1247 | } |
1172 | 1248 | ||
1249 | [DebuggerNonUserCode] | ||
1173 | public void SetState(UUID itemID, string newState) | 1250 | public void SetState(UUID itemID, string newState) |
1174 | { | 1251 | { |
1175 | IScriptInstance instance = GetInstance(itemID); | 1252 | IScriptInstance instance = GetInstance(itemID); |
@@ -1197,11 +1274,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1197 | { | 1274 | { |
1198 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1275 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1199 | 1276 | ||
1200 | lock (m_Scripts) | 1277 | lockScriptsForRead(true); |
1201 | { | 1278 | foreach (IScriptInstance instance in m_Scripts.Values) |
1202 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1203 | instances.Add(instance); | 1279 | instances.Add(instance); |
1204 | } | 1280 | lockScriptsForRead(false); |
1205 | 1281 | ||
1206 | foreach (IScriptInstance i in instances) | 1282 | foreach (IScriptInstance i in instances) |
1207 | { | 1283 | { |