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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs28
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs10
3 files changed, 31 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cd28434..3d4490a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1142,7 +1142,7 @@ namespace OpenSim.Region.Framework.Scenes
1142 /// <param name="collisionPoint"></param> 1142 /// <param name="collisionPoint"></param>
1143 /// <param name="localid"></param> 1143 /// <param name="localid"></param>
1144 /// <param name="distance"></param> 1144 /// <param name="distance"></param>
1145 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) 1145 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
1146 { 1146 {
1147 const float POSITION_TOLERANCE = 0.02f; 1147 const float POSITION_TOLERANCE = 0.02f;
1148 const float VELOCITY_TOLERANCE = 0.02f; 1148 const float VELOCITY_TOLERANCE = 0.02f;
@@ -1740,11 +1740,14 @@ namespace OpenSim.Region.Framework.Scenes
1740 UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); 1740 UUID avOnTargetAlready = part.GetAvatarOnSitTarget();
1741 1741
1742 bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); 1742 bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
1743// bool SitTargetisSet = 1743 bool SitTargetisSet =
1744// (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && 1744 (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f &&
1745// avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); 1745 (
1746 1746 avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion
1747 bool SitTargetisSet = ((Vector3.Zero != avSitOffSet) || (Quaternion.Identity != avSitOrientation)); 1747 || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
1748 || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
1749 )
1750 ));
1748 1751
1749//Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied + 1752//Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied +
1750// " TargSet=" + SitTargetisSet); 1753// " TargSet=" + SitTargetisSet);
@@ -1826,7 +1829,7 @@ namespace OpenSim.Region.Framework.Scenes
1826 StandUp(); 1829 StandUp();
1827 } 1830 }
1828 m_nextSitAnimation = "SIT"; 1831 m_nextSitAnimation = "SIT";
1829 1832
1830 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); 1833 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
1831 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 1834 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
1832 1835
@@ -1838,12 +1841,23 @@ namespace OpenSim.Region.Framework.Scenes
1838 } 1841 }
1839 m_requestedSitTargetID = part.LocalId; 1842 m_requestedSitTargetID = part.LocalId;
1840 //m_requestedSitOffset = offset; 1843 //m_requestedSitOffset = offset;
1844 //offset.X += part.Scale.X;// *offset.X;
1845 //offset.Y += part.Scale.Y;// * offset.Y;
1846 //offset.Z += part.Scale.Z;// * offset.Z;
1847 //m_requestedSitOffset = offset;
1848 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
1841 } 1849 }
1842 else 1850 else
1843 { 1851 {
1844 1852
1845 m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); 1853 m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
1846 } 1854 }
1855
1856 if (m_scene.PhysicsScene.SupportsRayCast())
1857 {
1858 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
1859 }
1860
1847 SendSitResponse(remoteClient, targetID, offset); 1861 SendSitResponse(remoteClient, targetID, offset);
1848 } 1862 }
1849 1863
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 6d515e9..217d307 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager
36{ 36{
37 public delegate void physicsCrash(); 37 public delegate void physicsCrash();
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 40
41 public abstract class PhysicsScene 41 public abstract class PhysicsScene
42 { 42 {
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Physics.Manager
204 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) 204 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
205 { 205 {
206 if (retMethod != null) 206 if (retMethod != null)
207 retMethod(false, Vector3.Zero, 0, 999999999999f); 207 retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero);
208 } 208 }
209 209
210 private class NullPhysicsScene : PhysicsScene 210 private class NullPhysicsScene : PhysicsScene
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index c8ae229..732e835 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin
145 uint hitConsumerID = 0; 145 uint hitConsumerID = 0;
146 float distance = 999999999999f; 146 float distance = 999999999999f;
147 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); 147 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
148 Vector3 snormal = Vector3.Zero;
148 149
149 // Find closest contact and object. 150 // Find closest contact and object.
150 lock (m_contactResults) 151 lock (m_contactResults)
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin
157 hitConsumerID = cResult.ConsumerID; 158 hitConsumerID = cResult.ConsumerID;
158 distance = cResult.Depth; 159 distance = cResult.Depth;
159 hitYN = true; 160 hitYN = true;
161 snormal = cResult.Normal;
160 } 162 }
161 } 163 }
162 164
@@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin
165 167
166 // Return results 168 // Return results
167 if (req.callbackMethod != null) 169 if (req.callbackMethod != null)
168 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance); 170 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
169 } 171 }
170 172
171 // This is the standard Near. Uses space AABBs to speed up detection. 173 // This is the standard Near. Uses space AABBs to speed up detection.
@@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin
310 collisionresult.ConsumerID = ((OdePrim)p1).m_localID; 312 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
311 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); 313 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
312 collisionresult.Depth = contacts[i].depth; 314 collisionresult.Depth = contacts[i].depth;
313 315 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
316 contacts[i].normal.Z);
314 lock (m_contactResults) 317 lock (m_contactResults)
315 m_contactResults.Add(collisionresult); 318 m_contactResults.Add(collisionresult);
316 } 319 }
@@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin
325 collisionresult.ConsumerID = ((OdePrim)p2).m_localID; 328 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
326 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); 329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
327 collisionresult.Depth = contacts[i].depth; 330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
328 333
329 lock (m_contactResults) 334 lock (m_contactResults)
330 m_contactResults.Add(collisionresult); 335 m_contactResults.Add(collisionresult);
@@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin
358 public Vector3 Pos; 363 public Vector3 Pos;
359 public float Depth; 364 public float Depth;
360 public uint ConsumerID; 365 public uint ConsumerID;
366 public Vector3 Normal;
361 } 367 }
362} 368}