diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 30 |
4 files changed, 46 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index fd35c62..3d96f40 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -398,6 +398,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
398 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; | 398 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; |
399 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 399 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
400 | 400 | ||
401 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); | ||
402 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; | ||
403 | |||
401 | public delegate void RegionUp(GridRegion region); | 404 | public delegate void RegionUp(GridRegion region); |
402 | public event RegionUp OnRegionUp; | 405 | public event RegionUp OnRegionUp; |
403 | 406 | ||
@@ -2203,6 +2206,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2203 | } | 2206 | } |
2204 | } | 2207 | } |
2205 | 2208 | ||
2209 | public void TriggerSceneObjectPartUpdated(SceneObjectPart sop) | ||
2210 | { | ||
2211 | SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; | ||
2212 | if (handler != null) | ||
2213 | { | ||
2214 | foreach (SceneObjectPartUpdated d in handler.GetInvocationList()) | ||
2215 | { | ||
2216 | try | ||
2217 | { | ||
2218 | d(sop); | ||
2219 | } | ||
2220 | catch (Exception e) | ||
2221 | { | ||
2222 | m_log.ErrorFormat( | ||
2223 | "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}", | ||
2224 | e.Message, e.StackTrace); | ||
2225 | } | ||
2226 | } | ||
2227 | } | ||
2228 | } | ||
2229 | |||
2206 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, | 2230 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, |
2207 | int local_id, IClientAPI remote_client) | 2231 | int local_id, IClientAPI remote_client) |
2208 | { | 2232 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 23fee4e..bfe8d2c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4290,6 +4290,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4290 | public SceneObjectGroup GetGroupByPrim(uint localID) | 4290 | public SceneObjectGroup GetGroupByPrim(uint localID) |
4291 | { | 4291 | { |
4292 | return m_sceneGraph.GetGroupByPrim(localID); | 4292 | return m_sceneGraph.GetGroupByPrim(localID); |
4293 | } | ||
4294 | |||
4295 | /// <summary> | ||
4296 | /// Get a scene object group that contains the prim with the given uuid | ||
4297 | /// </summary> | ||
4298 | /// <param name="fullID"></param> | ||
4299 | /// <returns>null if no scene object group containing that prim is found</returns> | ||
4300 | public SceneObjectGroup GetGroupByPrim(UUID fullID) | ||
4301 | { | ||
4302 | return m_sceneGraph.GetGroupByPrim(fullID); | ||
4293 | } | 4303 | } |
4294 | 4304 | ||
4295 | public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp) | 4305 | public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 06de72f..1487fac 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -301,6 +301,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
301 | /// </summary> | 301 | /// </summary> |
302 | /// | 302 | /// |
303 | /// This method does not send updates to the client - callers need to handle this themselves. | 303 | /// This method does not send updates to the client - callers need to handle this themselves. |
304 | /// Caller should also trigger EventManager.TriggerObjectAddedToScene | ||
304 | /// <param name="sceneObject"></param> | 305 | /// <param name="sceneObject"></param> |
305 | /// <param name="attachToBackup"></param> | 306 | /// <param name="attachToBackup"></param> |
306 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> | 307 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> |
@@ -921,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
921 | /// </summary> | 922 | /// </summary> |
922 | /// <param name="fullID"></param> | 923 | /// <param name="fullID"></param> |
923 | /// <returns>null if no scene object group containing that prim is found</returns> | 924 | /// <returns>null if no scene object group containing that prim is found</returns> |
924 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 925 | public SceneObjectGroup GetGroupByPrim(UUID fullID) |
925 | { | 926 | { |
926 | SceneObjectGroup sog; | 927 | SceneObjectGroup sog; |
927 | lock (SceneObjectGroupsByFullPartID) | 928 | lock (SceneObjectGroupsByFullPartID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 36d3588..9b660b6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | 235 | ||
236 | public bool IgnoreUndoUpdate = false; | 236 | public bool IgnoreUndoUpdate = false; |
237 | 237 | ||
238 | private PrimFlags LocalFlags; | 238 | public PrimFlags LocalFlags; |
239 | 239 | ||
240 | private float m_damage = -1.0f; | 240 | private float m_damage = -1.0f; |
241 | private byte[] m_TextureAnimation; | 241 | private byte[] m_TextureAnimation; |
@@ -902,32 +902,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
902 | public Color Color | 902 | public Color Color |
903 | { | 903 | { |
904 | get { return m_color; } | 904 | get { return m_color; } |
905 | set | 905 | set { m_color = value; } |
906 | { | ||
907 | m_color = value; | ||
908 | |||
909 | /* ScheduleFullUpdate() need not be called b/c after | ||
910 | * setting the color, the text will be set, so then | ||
911 | * ScheduleFullUpdate() will be called. */ | ||
912 | //ScheduleFullUpdate(); | ||
913 | } | ||
914 | } | 906 | } |
915 | 907 | ||
916 | public string Text | 908 | public string Text |
917 | { | 909 | { |
918 | get | 910 | get |
919 | { | 911 | { |
920 | string returnstr = m_text; | 912 | if (m_text.Length > 255) |
921 | if (returnstr.Length > 255) | 913 | return m_text.Substring(0, 254); |
922 | { | 914 | return m_text; |
923 | returnstr = returnstr.Substring(0, 254); | ||
924 | } | ||
925 | return returnstr; | ||
926 | } | ||
927 | set | ||
928 | { | ||
929 | m_text = value; | ||
930 | } | 915 | } |
916 | set { m_text = value; } | ||
931 | } | 917 | } |
932 | 918 | ||
933 | 919 | ||
@@ -2743,6 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2743 | if (ParentGroup == null) | 2729 | if (ParentGroup == null) |
2744 | return; | 2730 | return; |
2745 | 2731 | ||
2732 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); | ||
2733 | |||
2746 | ParentGroup.QueueForUpdateCheck(); | 2734 | ParentGroup.QueueForUpdateCheck(); |
2747 | 2735 | ||
2748 | int timeNow = Util.UnixTimeSinceEpoch(); | 2736 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -2775,6 +2763,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2775 | if (ParentGroup == null) | 2763 | if (ParentGroup == null) |
2776 | return; | 2764 | return; |
2777 | 2765 | ||
2766 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); | ||
2767 | |||
2778 | // This was pulled from SceneViewer. Attachments always receive full updates. | 2768 | // This was pulled from SceneViewer. Attachments always receive full updates. |
2779 | // I could not verify if this is a requirement but this maintains existing behavior | 2769 | // I could not verify if this is a requirement but this maintains existing behavior |
2780 | if (ParentGroup.IsAttachment) | 2770 | if (ParentGroup.IsAttachment) |