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-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs11
1 files changed, 3 insertions, 8 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index c231787..b53beda 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -281,8 +281,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
281 public IntPtr StaticSpace; // space for the static things around 281 public IntPtr StaticSpace; // space for the static things around
282 public IntPtr GroundSpace; // space for ground 282 public IntPtr GroundSpace; // space for ground
283 283
284 public Object OdeLock; 284 public object OdeLock = new object();
285 public static Object SimulationLock; 285// public static object SimulationLock = new object();
286 286
287 public IMesher mesher; 287 public IMesher mesher;
288 288
@@ -310,8 +310,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
310 310
311 public ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, string pversion, bool pOSOdeLib) 311 public ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, string pversion, bool pOSOdeLib)
312 { 312 {
313 OdeLock = new Object();
314
315 EngineType = pname; 313 EngineType = pname;
316 PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName; 314 PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName;
317 EngineName = pname + " " + pversion; 315 EngineName = pname + " " + pversion;
@@ -348,8 +346,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
348 { 346 {
349 SafeNativeMethods.AllocateODEDataForThread(~0U); 347 SafeNativeMethods.AllocateODEDataForThread(~0U);
350 348
351 SimulationLock = new Object();
352
353 nearCallback = near; 349 nearCallback = near;
354 350
355 m_rayCastManager = new ODERayCastRequestManager(this); 351 m_rayCastManager = new ODERayCastRequestManager(this);
@@ -1512,8 +1508,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1512 int nodeframes = 0; 1508 int nodeframes = 0;
1513 float fps = 0; 1509 float fps = 0;
1514 1510
1515 lock (SimulationLock) 1511 lock(OdeLock)
1516 lock(OdeLock)
1517 { 1512 {
1518 if (world == IntPtr.Zero) 1513 if (world == IntPtr.Zero)
1519 { 1514 {