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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs7
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs63
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs10
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs5
6 files changed, 66 insertions, 29 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index d2dce24..ab606a3 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -730,8 +730,6 @@ namespace OpenSim
730 clientServer = clientNetworkServers; 730 clientServer = clientNetworkServers;
731 scene.LoadWorldMap(); 731 scene.LoadWorldMap();
732 732
733 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
734 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent);
735 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; 733 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
736 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 734 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
737 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 735 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@@ -747,10 +745,13 @@ namespace OpenSim
747 protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, 745 protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
748 IEstateDataService estateDataService, AgentCircuitManager circuitManager) 746 IEstateDataService estateDataService, AgentCircuitManager circuitManager)
749 { 747 {
748 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
749 PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
750
750 SceneCommunicationService sceneGridService = new SceneCommunicationService(); 751 SceneCommunicationService sceneGridService = new SceneCommunicationService();
751 752
752 return new Scene( 753 return new Scene(
753 regionInfo, circuitManager, sceneGridService, 754 regionInfo, circuitManager, physicsScene, sceneGridService,
754 simDataService, estateDataService, 755 simDataService, estateDataService,
755 Config, m_version); 756 Config, m_version);
756 } 757 }
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index 69d7e16..d10c9b4 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
159 } 159 }
160 160
161 RegionInfo regInfo = new RegionInfo(); 161 RegionInfo regInfo = new RegionInfo();
162 Scene m_MockScene = new Scene(regInfo); 162 Scene m_MockScene = new Scene(regInfo, null);
163 LocalInventoryService invService = new LocalInventoryService(lib); 163 LocalInventoryService invService = new LocalInventoryService(lib);
164 m_MockScene.RegisterModuleInterface<IInventoryService>(invService); 164 m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
165 m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService); 165 m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index 25ae689..aa5f889 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
85 r1.ExternalHostName = "127.0.0.1"; 85 r1.ExternalHostName = "127.0.0.1";
86 r1.HttpPort = 9001; 86 r1.HttpPort = 9001;
87 r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0); 87 r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
88 Scene s = new Scene(new RegionInfo()); 88 Scene s = new Scene(new RegionInfo(), null);
89 s.RegionInfo.RegionID = r1.RegionID; 89 s.RegionInfo.RegionID = r1.RegionID;
90 m_LocalConnector.AddRegion(s); 90 m_LocalConnector.AddRegion(s);
91 91
@@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
97 r2.ExternalHostName = "127.0.0.1"; 97 r2.ExternalHostName = "127.0.0.1";
98 r2.HttpPort = 9002; 98 r2.HttpPort = 9002;
99 r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0); 99 r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
100 s = new Scene(new RegionInfo()); 100 s = new Scene(new RegionInfo(), null);
101 s.RegionInfo.RegionID = r2.RegionID; 101 s.RegionInfo.RegionID = r2.RegionID;
102 m_LocalConnector.AddRegion(s); 102 m_LocalConnector.AddRegion(s);
103 103
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
109 r3.ExternalHostName = "127.0.0.1"; 109 r3.ExternalHostName = "127.0.0.1";
110 r3.HttpPort = 9003; 110 r3.HttpPort = 9003;
111 r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0); 111 r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
112 s = new Scene(new RegionInfo()); 112 s = new Scene(new RegionInfo(), null);
113 s.RegionInfo.RegionID = r3.RegionID; 113 s.RegionInfo.RegionID = r3.RegionID;
114 m_LocalConnector.AddRegion(s); 114 m_LocalConnector.AddRegion(s);
115 115
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
121 r4.ExternalHostName = "127.0.0.1"; 121 r4.ExternalHostName = "127.0.0.1";
122 r4.HttpPort = 9004; 122 r4.HttpPort = 9004;
123 r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0); 123 r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
124 s = new Scene(new RegionInfo()); 124 s = new Scene(new RegionInfo(), null);
125 s.RegionInfo.RegionID = r4.RegionID; 125 s.RegionInfo.RegionID = r4.RegionID;
126 m_LocalConnector.AddRegion(s); 126 m_LocalConnector.AddRegion(s);
127 127
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f87ae47..1639ee4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,7 +103,29 @@ namespace OpenSim.Region.Framework.Scenes
103 /// <summary> 103 /// <summary>
104 /// If false then physical objects are disabled, though collisions will continue as normal. 104 /// If false then physical objects are disabled, though collisions will continue as normal.
105 /// </summary> 105 /// </summary>
106 public bool PhysicsEnabled { get; set; } 106 public bool PhysicsEnabled
107 {
108 get
109 {
110 return m_physicsEnabled;
111 }
112
113 set
114 {
115 m_physicsEnabled = value;
116
117 if (PhysicsScene != null)
118 {
119 IPhysicsParameters physScene = PhysicsScene as IPhysicsParameters;
120
121 if (physScene != null)
122 physScene.SetPhysicsParameter(
123 "Active", m_physicsEnabled.ToString(), PhysParameterEntry.APPLY_TO_NONE);
124 }
125 }
126 }
127
128 private bool m_physicsEnabled;
107 129
108 /// <summary> 130 /// <summary>
109 /// If false then scripts are not enabled on the smiulator 131 /// If false then scripts are not enabled on the smiulator
@@ -712,11 +734,11 @@ namespace OpenSim.Region.Framework.Scenes
712 734
713 #region Constructors 735 #region Constructors
714 736
715 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 737 public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
716 SceneCommunicationService sceneGridService, 738 SceneCommunicationService sceneGridService,
717 ISimulationDataService simDataService, IEstateDataService estateDataService, 739 ISimulationDataService simDataService, IEstateDataService estateDataService,
718 IConfigSource config, string simulatorVersion) 740 IConfigSource config, string simulatorVersion)
719 : this(regInfo) 741 : this(regInfo, physicsScene)
720 { 742 {
721 m_config = config; 743 m_config = config;
722 MinFrameTime = 0.089f; 744 MinFrameTime = 0.089f;
@@ -789,21 +811,6 @@ namespace OpenSim.Region.Framework.Scenes
789 EventManager.OnLandObjectRemoved += 811 EventManager.OnLandObjectRemoved +=
790 new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); 812 new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
791 813
792 m_sceneGraph = new SceneGraph(this);
793
794 // If the scene graph has an Unrecoverable error, restart this sim.
795 // Currently the only thing that causes it to happen is two kinds of specific
796 // Physics based crashes.
797 //
798 // Out of memory
799 // Operating system has killed the plugin
800 m_sceneGraph.UnRecoverableError
801 += () =>
802 {
803 m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
804 RestartNow();
805 };
806
807 RegisterDefaultSceneEvents(); 814 RegisterDefaultSceneEvents();
808 815
809 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled 816 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
@@ -1014,8 +1021,24 @@ namespace OpenSim.Region.Framework.Scenes
1014 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 1021 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
1015 } 1022 }
1016 1023
1017 public Scene(RegionInfo regInfo) : base(regInfo) 1024 public Scene(RegionInfo regInfo, PhysicsScene physicsScene) : base(regInfo)
1018 { 1025 {
1026 m_sceneGraph = new SceneGraph(this);
1027 m_sceneGraph.PhysicsScene = physicsScene;
1028
1029 // If the scene graph has an Unrecoverable error, restart this sim.
1030 // Currently the only thing that causes it to happen is two kinds of specific
1031 // Physics based crashes.
1032 //
1033 // Out of memory
1034 // Operating system has killed the plugin
1035 m_sceneGraph.UnRecoverableError
1036 += () =>
1037 {
1038 m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
1039 RestartNow();
1040 };
1041
1019 PhysicalPrims = true; 1042 PhysicalPrims = true;
1020 CollidablePrims = true; 1043 CollidablePrims = true;
1021 PhysicsEnabled = true; 1044 PhysicsEnabled = true;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 8b4df05..867d6ff 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -54,6 +54,14 @@ public static class BSParam
54 // =================== 54 // ===================
55 // From: 55 // From:
56 56
57 /// <summary>
58 /// Set whether physics is active or not.
59 /// </summary>
60 /// <remarks>
61 /// Can be enabled and disabled to start and stop physics.
62 /// </remarks>
63 public static bool Active { get; private set; }
64
57 public static bool UseSeparatePhysicsThread { get; private set; } 65 public static bool UseSeparatePhysicsThread { get; private set; }
58 public static float PhysicsTimeStep { get; private set; } 66 public static float PhysicsTimeStep { get; private set; }
59 67
@@ -373,6 +381,8 @@ public static class BSParam
373 // v = value (appropriate type) 381 // v = value (appropriate type)
374 private static ParameterDefnBase[] ParameterDefinitions = 382 private static ParameterDefnBase[] ParameterDefinitions =
375 { 383 {
384 new ParameterDefn<bool>("Active", "If 'true', false then physics is not active",
385 false ),
376 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat", 386 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
377 false ), 387 false ),
378 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval", 388 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 17d26a9..e517389 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -821,7 +821,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
821 while (m_initialized) 821 while (m_initialized)
822 { 822 {
823 int beginSimulationRealtimeMS = Util.EnvironmentTickCount(); 823 int beginSimulationRealtimeMS = Util.EnvironmentTickCount();
824 DoPhysicsStep(BSParam.PhysicsTimeStep); 824
825 if (BSParam.Active)
826 DoPhysicsStep(BSParam.PhysicsTimeStep);
827
825 int simulationRealtimeMS = Util.EnvironmentTickCountSubtract(beginSimulationRealtimeMS); 828 int simulationRealtimeMS = Util.EnvironmentTickCountSubtract(beginSimulationRealtimeMS);
826 int simulationTimeVsRealtimeDifferenceMS = ((int)(BSParam.PhysicsTimeStep*1000f)) - simulationRealtimeMS; 829 int simulationTimeVsRealtimeDifferenceMS = ((int)(BSParam.PhysicsTimeStep*1000f)) - simulationRealtimeMS;
827 830