diff options
Diffstat (limited to 'OpenSim/Region')
53 files changed, 2708 insertions, 4095 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index 7e320e6..3b261e7 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs | |||
@@ -231,6 +231,8 @@ namespace OpenSim | |||
231 | configSource.Alias.AddAlias("Off", false); | 231 | configSource.Alias.AddAlias("Off", false); |
232 | configSource.Alias.AddAlias("True", true); | 232 | configSource.Alias.AddAlias("True", true); |
233 | configSource.Alias.AddAlias("False", false); | 233 | configSource.Alias.AddAlias("False", false); |
234 | configSource.Alias.AddAlias("Yes", true); | ||
235 | configSource.Alias.AddAlias("No", false); | ||
234 | 236 | ||
235 | configSource.AddSwitch("Startup", "background"); | 237 | configSource.AddSwitch("Startup", "background"); |
236 | configSource.AddSwitch("Startup", "inifile"); | 238 | configSource.AddSwitch("Startup", "inifile"); |
@@ -239,6 +241,8 @@ namespace OpenSim | |||
239 | configSource.AddSwitch("Startup", "physics"); | 241 | configSource.AddSwitch("Startup", "physics"); |
240 | configSource.AddSwitch("Startup", "gui"); | 242 | configSource.AddSwitch("Startup", "gui"); |
241 | configSource.AddSwitch("Startup", "console"); | 243 | configSource.AddSwitch("Startup", "console"); |
244 | configSource.AddSwitch("Startup", "save_crashes"); | ||
245 | configSource.AddSwitch("Startup", "crash_dir"); | ||
242 | 246 | ||
243 | configSource.AddConfig("StandAlone"); | 247 | configSource.AddConfig("StandAlone"); |
244 | configSource.AddConfig("Network"); | 248 | configSource.AddConfig("Network"); |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 503123e..04a68ae 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -918,7 +918,7 @@ namespace OpenSim | |||
918 | 918 | ||
919 | if (regInfo.EstateSettings.EstateID == 0) // No record at all | 919 | if (regInfo.EstateSettings.EstateID == 0) // No record at all |
920 | { | 920 | { |
921 | MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName); | 921 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); |
922 | 922 | ||
923 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); | 923 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); |
924 | List<string> estateNames = new List<string>(); | 924 | List<string> estateNames = new List<string>(); |
@@ -929,7 +929,7 @@ namespace OpenSim | |||
929 | { | 929 | { |
930 | if (estates.Count == 0) | 930 | if (estates.Count == 0) |
931 | { | 931 | { |
932 | MainConsole.Instance.Output("No existing estates found. You must create a new one."); | 932 | m_log.Info("[ESTATE] No existing estates found. You must create a new one."); |
933 | 933 | ||
934 | if (CreateEstate(regInfo, estateNames)) | 934 | if (CreateEstate(regInfo, estateNames)) |
935 | break; | 935 | break; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 05e6d27..eed8878 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1476,6 +1476,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1476 | money.MoneyData.TransactionSuccess = success; | 1476 | money.MoneyData.TransactionSuccess = success; |
1477 | money.MoneyData.Description = description; | 1477 | money.MoneyData.Description = description; |
1478 | money.MoneyData.MoneyBalance = balance; | 1478 | money.MoneyData.MoneyBalance = balance; |
1479 | money.TransactionInfo.ItemDescription = Util.StringToBytes256("NONE"); | ||
1479 | OutPacket(money, ThrottleOutPacketType.Task); | 1480 | OutPacket(money, ThrottleOutPacketType.Task); |
1480 | } | 1481 | } |
1481 | 1482 | ||
@@ -2231,7 +2232,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2231 | OutPacket(loadURL, ThrottleOutPacketType.Task); | 2232 | OutPacket(loadURL, ThrottleOutPacketType.Task); |
2232 | } | 2233 | } |
2233 | 2234 | ||
2234 | public void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) | 2235 | public void SendDialog( |
2236 | string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, | ||
2237 | UUID textureID, int ch, string[] buttonlabels) | ||
2235 | { | 2238 | { |
2236 | ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog); | 2239 | ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog); |
2237 | dialog.Data.ObjectID = objectID; | 2240 | dialog.Data.ObjectID = objectID; |
@@ -2249,6 +2252,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2249 | buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]); | 2252 | buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]); |
2250 | } | 2253 | } |
2251 | dialog.Buttons = buttons; | 2254 | dialog.Buttons = buttons; |
2255 | |||
2256 | dialog.OwnerData = new ScriptDialogPacket.OwnerDataBlock[1]; | ||
2257 | dialog.OwnerData[0] = new ScriptDialogPacket.OwnerDataBlock(); | ||
2258 | dialog.OwnerData[0].OwnerID = ownerID; | ||
2259 | |||
2252 | OutPacket(dialog, ThrottleOutPacketType.Task); | 2260 | OutPacket(dialog, ThrottleOutPacketType.Task); |
2253 | } | 2261 | } |
2254 | 2262 | ||
@@ -2320,8 +2328,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2320 | OrbitalPosition = (OrbitalPosition - m_sunPainDaHalfOrbitalCutoff) * 0.6666666667f + m_sunPainDaHalfOrbitalCutoff; | 2328 | OrbitalPosition = (OrbitalPosition - m_sunPainDaHalfOrbitalCutoff) * 0.6666666667f + m_sunPainDaHalfOrbitalCutoff; |
2321 | } | 2329 | } |
2322 | 2330 | ||
2323 | |||
2324 | |||
2325 | SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage); | 2331 | SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage); |
2326 | viewertime.TimeInfo.SunDirection = Position; | 2332 | viewertime.TimeInfo.SunDirection = Position; |
2327 | viewertime.TimeInfo.SunAngVelocity = Velocity; | 2333 | viewertime.TimeInfo.SunAngVelocity = Velocity; |
@@ -8358,16 +8364,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8358 | AssetLandmark lm; | 8364 | AssetLandmark lm; |
8359 | if (lmid != UUID.Zero) | 8365 | if (lmid != UUID.Zero) |
8360 | { | 8366 | { |
8367 | |||
8361 | //AssetBase lma = m_assetCache.GetAsset(lmid, false); | 8368 | //AssetBase lma = m_assetCache.GetAsset(lmid, false); |
8362 | AssetBase lma = m_assetService.Get(lmid.ToString()); | 8369 | AssetBase lma = m_assetService.Get(lmid.ToString()); |
8363 | 8370 | ||
8364 | if (lma == null) | 8371 | if (lma == null) |
8365 | { | 8372 | { |
8366 | // Failed to find landmark | 8373 | // Failed to find landmark |
8367 | TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel); | 8374 | |
8368 | tpCancel.Info.SessionID = tpReq.Info.SessionID; | 8375 | // Let's try to search in the user's home asset server |
8369 | tpCancel.Info.AgentID = tpReq.Info.AgentID; | 8376 | lma = FindAssetInUserAssetServer(lmid.ToString()); |
8370 | OutPacket(tpCancel, ThrottleOutPacketType.Task); | 8377 | |
8378 | if (lma == null) | ||
8379 | { | ||
8380 | // Really doesn't exist | ||
8381 | TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel); | ||
8382 | tpCancel.Info.SessionID = tpReq.Info.SessionID; | ||
8383 | tpCancel.Info.AgentID = tpReq.Info.AgentID; | ||
8384 | OutPacket(tpCancel, ThrottleOutPacketType.Task); | ||
8385 | } | ||
8371 | } | 8386 | } |
8372 | 8387 | ||
8373 | try | 8388 | try |
@@ -8398,13 +8413,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8398 | TeleportLandmarkRequest handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest; | 8413 | TeleportLandmarkRequest handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest; |
8399 | if (handlerTeleportLandmarkRequest != null) | 8414 | if (handlerTeleportLandmarkRequest != null) |
8400 | { | 8415 | { |
8401 | handlerTeleportLandmarkRequest(this, lm.RegionID, lm.Position); | 8416 | handlerTeleportLandmarkRequest(this, lm); |
8402 | } | 8417 | } |
8403 | else | 8418 | else |
8404 | { | 8419 | { |
8405 | //no event handler so cancel request | 8420 | //no event handler so cancel request |
8406 | |||
8407 | |||
8408 | TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel); | 8421 | TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel); |
8409 | tpCancel.Info.AgentID = tpReq.Info.AgentID; | 8422 | tpCancel.Info.AgentID = tpReq.Info.AgentID; |
8410 | tpCancel.Info.SessionID = tpReq.Info.SessionID; | 8423 | tpCancel.Info.SessionID = tpReq.Info.SessionID; |
@@ -8414,6 +8427,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8414 | return true; | 8427 | return true; |
8415 | } | 8428 | } |
8416 | 8429 | ||
8430 | private AssetBase FindAssetInUserAssetServer(string id) | ||
8431 | { | ||
8432 | AgentCircuitData aCircuit = ((Scene)Scene).AuthenticateHandler.GetAgentCircuitData(CircuitCode); | ||
8433 | if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | ||
8434 | { | ||
8435 | string assetServer = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | ||
8436 | return ((Scene)Scene).AssetService.Get(assetServer + "/" + id); | ||
8437 | } | ||
8438 | |||
8439 | return null; | ||
8440 | } | ||
8441 | |||
8417 | private bool HandleTeleportLocationRequest(IClientAPI sender, Packet Pack) | 8442 | private bool HandleTeleportLocationRequest(IClientAPI sender, Packet Pack) |
8418 | { | 8443 | { |
8419 | TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; | 8444 | TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index ded8743..8a16582 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -124,7 +124,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
124 | 124 | ||
125 | ScenePresence sp = m_scene.GetScenePresence(avatarID); | 125 | ScenePresence sp = m_scene.GetScenePresence(avatarID); |
126 | if (sp != null) | 126 | if (sp != null) |
127 | sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels); | 127 | sp.ControllingClient.SendDialog( |
128 | objectName, objectID, ownerID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels); | ||
128 | } | 129 | } |
129 | 130 | ||
130 | public void SendUrlToUser( | 131 | public void SendUrlToUser( |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 0cd05e3..c8167c5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
49 | { | 49 | { |
50 | public class FriendsModule : ISharedRegionModule, IFriendsModule | 50 | public class FriendsModule : ISharedRegionModule, IFriendsModule |
51 | { | 51 | { |
52 | protected bool m_Enabled = false; | ||
53 | |||
52 | protected class UserFriendData | 54 | protected class UserFriendData |
53 | { | 55 | { |
54 | public UUID PrincipalID; | 56 | public UUID PrincipalID; |
@@ -67,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
67 | } | 69 | } |
68 | } | 70 | } |
69 | 71 | ||
70 | private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; | 72 | protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; |
71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
72 | 74 | ||
73 | protected List<Scene> m_Scenes = new List<Scene>(); | 75 | protected List<Scene> m_Scenes = new List<Scene>(); |
@@ -130,8 +132,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
130 | } | 132 | } |
131 | } | 133 | } |
132 | 134 | ||
135 | #region ISharedRegionModule | ||
133 | public void Initialise(IConfigSource config) | 136 | public void Initialise(IConfigSource config) |
134 | { | 137 | { |
138 | IConfig moduleConfig = config.Configs["Modules"]; | ||
139 | if (moduleConfig != null) | ||
140 | { | ||
141 | string name = moduleConfig.GetString("FriendsModule", "FriendsModule"); | ||
142 | if (name == Name) | ||
143 | { | ||
144 | InitModule(config); | ||
145 | |||
146 | m_Enabled = true; | ||
147 | m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name); | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | protected void InitModule(IConfigSource config) | ||
153 | { | ||
135 | IConfig friendsConfig = config.Configs["Friends"]; | 154 | IConfig friendsConfig = config.Configs["Friends"]; |
136 | if (friendsConfig != null) | 155 | if (friendsConfig != null) |
137 | { | 156 | { |
@@ -153,7 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
153 | m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue"); | 172 | m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue"); |
154 | throw new Exception("Connector load error"); | 173 | throw new Exception("Connector load error"); |
155 | } | 174 | } |
156 | |||
157 | } | 175 | } |
158 | 176 | ||
159 | public void PostInitialise() | 177 | public void PostInitialise() |
@@ -164,8 +182,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
164 | { | 182 | { |
165 | } | 183 | } |
166 | 184 | ||
167 | public void AddRegion(Scene scene) | 185 | public virtual void AddRegion(Scene scene) |
168 | { | 186 | { |
187 | if (!m_Enabled) | ||
188 | return; | ||
189 | m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name); | ||
190 | |||
169 | m_Scenes.Add(scene); | 191 | m_Scenes.Add(scene); |
170 | scene.RegisterModuleInterface<IFriendsModule>(this); | 192 | scene.RegisterModuleInterface<IFriendsModule>(this); |
171 | 193 | ||
@@ -181,10 +203,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
181 | 203 | ||
182 | public void RemoveRegion(Scene scene) | 204 | public void RemoveRegion(Scene scene) |
183 | { | 205 | { |
206 | if (!m_Enabled) | ||
207 | return; | ||
208 | |||
184 | m_Scenes.Remove(scene); | 209 | m_Scenes.Remove(scene); |
185 | } | 210 | } |
186 | 211 | ||
187 | public string Name | 212 | public virtual string Name |
188 | { | 213 | { |
189 | get { return "FriendsModule"; } | 214 | get { return "FriendsModule"; } |
190 | } | 215 | } |
@@ -194,13 +219,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
194 | get { return null; } | 219 | get { return null; } |
195 | } | 220 | } |
196 | 221 | ||
197 | public uint GetFriendPerms(UUID principalID, UUID friendID) | 222 | #endregion |
223 | |||
224 | public virtual uint GetFriendPerms(UUID principalID, UUID friendID) | ||
198 | { | 225 | { |
199 | FriendInfo[] friends = GetFriends(principalID); | 226 | FriendInfo[] friends = GetFriends(principalID); |
200 | foreach (FriendInfo fi in friends) | 227 | FriendInfo finfo = GetFriend(friends, friendID); |
228 | if (finfo != null) | ||
201 | { | 229 | { |
202 | if (fi.Friend == friendID.ToString()) | 230 | return (uint)finfo.TheirFlags; |
203 | return (uint)fi.TheirFlags; | ||
204 | } | 231 | } |
205 | 232 | ||
206 | return 0; | 233 | return 0; |
@@ -214,30 +241,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
214 | client.OnTerminateFriendship += OnTerminateFriendship; | 241 | client.OnTerminateFriendship += OnTerminateFriendship; |
215 | client.OnGrantUserRights += OnGrantUserRights; | 242 | client.OnGrantUserRights += OnGrantUserRights; |
216 | 243 | ||
217 | // Asynchronously fetch the friends list or increment the refcount for the existing | 244 | Util.FireAndForget(delegate { FetchFriendslist(client); }); |
218 | // friends list | 245 | } |
219 | Util.FireAndForget( | 246 | |
220 | delegate(object o) | 247 | /// Fetch the friends list or increment the refcount for the existing |
248 | /// friends list | ||
249 | /// Returns true if the list was fetched, false if it wasn't | ||
250 | protected virtual bool FetchFriendslist(IClientAPI client) | ||
251 | { | ||
252 | UUID agentID = client.AgentId; | ||
253 | lock (m_Friends) | ||
254 | { | ||
255 | UserFriendData friendsData; | ||
256 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
221 | { | 257 | { |
222 | lock (m_Friends) | 258 | friendsData.Refcount++; |
223 | { | 259 | return false; |
224 | UserFriendData friendsData; | 260 | } |
225 | if (m_Friends.TryGetValue(client.AgentId, out friendsData)) | 261 | else |
226 | { | 262 | { |
227 | friendsData.Refcount++; | 263 | friendsData = new UserFriendData(); |
228 | } | 264 | friendsData.PrincipalID = agentID; |
229 | else | 265 | friendsData.Friends = GetFriendsFromService(client); |
230 | { | 266 | friendsData.Refcount = 1; |
231 | friendsData = new UserFriendData(); | ||
232 | friendsData.PrincipalID = client.AgentId; | ||
233 | friendsData.Friends = FriendsService.GetFriends(client.AgentId); | ||
234 | friendsData.Refcount = 1; | ||
235 | 267 | ||
236 | m_Friends[client.AgentId] = friendsData; | 268 | m_Friends[agentID] = friendsData; |
237 | } | 269 | return true; |
238 | } | ||
239 | } | 270 | } |
240 | ); | 271 | } |
241 | } | 272 | } |
242 | 273 | ||
243 | private void OnClientClosed(UUID agentID, Scene scene) | 274 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -263,14 +294,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
263 | 294 | ||
264 | private void OnMakeRootAgent(ScenePresence sp) | 295 | private void OnMakeRootAgent(ScenePresence sp) |
265 | { | 296 | { |
266 | UUID agentID = sp.ControllingClient.AgentId; | 297 | RefetchFriends(sp.ControllingClient); |
267 | UpdateFriendsCache(agentID); | ||
268 | } | 298 | } |
269 | 299 | ||
270 | private void OnClientLogin(IClientAPI client) | 300 | private void OnClientLogin(IClientAPI client) |
271 | { | 301 | { |
272 | UUID agentID = client.AgentId; | 302 | UUID agentID = client.AgentId; |
273 | 303 | ||
304 | //m_log.DebugFormat("[XXX]: OnClientLogin!"); | ||
274 | // Inform the friends that this user is online | 305 | // Inform the friends that this user is online |
275 | StatusChange(agentID, true); | 306 | StatusChange(agentID, true); |
276 | 307 | ||
@@ -279,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
279 | m_NeedsListOfFriends.Add(agentID); | 310 | m_NeedsListOfFriends.Add(agentID); |
280 | } | 311 | } |
281 | 312 | ||
282 | public void SendFriendsOnlineIfNeeded(IClientAPI client) | 313 | public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client) |
283 | { | 314 | { |
284 | UUID agentID = client.AgentId; | 315 | UUID agentID = client.AgentId; |
285 | 316 | ||
@@ -287,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
287 | lock (m_NeedsListOfFriends) | 318 | lock (m_NeedsListOfFriends) |
288 | { | 319 | { |
289 | if (!m_NeedsListOfFriends.Remove(agentID)) | 320 | if (!m_NeedsListOfFriends.Remove(agentID)) |
290 | return; | 321 | return false; |
291 | } | 322 | } |
292 | 323 | ||
293 | // Send the friends online | 324 | // Send the friends online |
@@ -313,10 +344,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
313 | foreach (string fid in outstanding) | 344 | foreach (string fid in outstanding) |
314 | { | 345 | { |
315 | UUID fromAgentID; | 346 | UUID fromAgentID; |
316 | if (!UUID.TryParse(fid, out fromAgentID)) | 347 | string firstname = "Unknown", lastname = "User"; |
348 | if (!GetAgentInfo(client.Scene.RegionInfo.ScopeID, fid, out fromAgentID, out firstname, out lastname)) | ||
349 | { | ||
350 | m_log.DebugFormat("[FRIENDS MODULE]: skipping malformed friend {0}", fid); | ||
317 | continue; | 351 | continue; |
318 | 352 | } | |
319 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID); | ||
320 | 353 | ||
321 | PresenceInfo presence = null; | 354 | PresenceInfo presence = null; |
322 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); | 355 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); |
@@ -326,13 +359,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
326 | im.offline = 0; | 359 | im.offline = 0; |
327 | 360 | ||
328 | im.fromAgentID = fromAgentID.Guid; | 361 | im.fromAgentID = fromAgentID.Guid; |
329 | im.fromAgentName = account.FirstName + " " + account.LastName; | 362 | im.fromAgentName = firstname + " " + lastname; |
330 | im.offline = (byte)((presence == null) ? 1 : 0); | 363 | im.offline = (byte)((presence == null) ? 1 : 0); |
331 | im.imSessionID = im.fromAgentID; | 364 | im.imSessionID = im.fromAgentID; |
365 | im.message = FriendshipMessage(fid); | ||
332 | 366 | ||
333 | // Finally | 367 | // Finally |
334 | LocalFriendshipOffered(agentID, im); | 368 | LocalFriendshipOffered(agentID, im); |
335 | } | 369 | } |
370 | |||
371 | return true; | ||
372 | } | ||
373 | |||
374 | protected virtual string FriendshipMessage(string friendID) | ||
375 | { | ||
376 | return "Will you be my friend?"; | ||
377 | } | ||
378 | |||
379 | protected virtual bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) | ||
380 | { | ||
381 | first = "Unknown"; last = "User"; | ||
382 | if (!UUID.TryParse(fid, out agentID)) | ||
383 | return false; | ||
384 | |||
385 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(scopeID, agentID); | ||
386 | if (account != null) | ||
387 | { | ||
388 | first = account.FirstName; | ||
389 | last = account.LastName; | ||
390 | } | ||
391 | |||
392 | return true; | ||
336 | } | 393 | } |
337 | 394 | ||
338 | List<UUID> GetOnlineFriends(UUID userID) | 395 | List<UUID> GetOnlineFriends(UUID userID) |
@@ -348,19 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
348 | } | 405 | } |
349 | 406 | ||
350 | if (friendList.Count > 0) | 407 | if (friendList.Count > 0) |
351 | { | 408 | GetOnlineFriends(userID, friendList, online); |
352 | PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); | ||
353 | foreach (PresenceInfo pi in presence) | ||
354 | { | ||
355 | UUID presenceID; | ||
356 | if (UUID.TryParse(pi.UserID, out presenceID)) | ||
357 | online.Add(presenceID); | ||
358 | } | ||
359 | } | ||
360 | 409 | ||
361 | return online; | 410 | return online; |
362 | } | 411 | } |
363 | 412 | ||
413 | protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | ||
414 | { | ||
415 | PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); | ||
416 | foreach (PresenceInfo pi in presence) | ||
417 | { | ||
418 | UUID presenceID; | ||
419 | if (UUID.TryParse(pi.UserID, out presenceID)) | ||
420 | online.Add(presenceID); | ||
421 | } | ||
422 | } | ||
423 | |||
364 | /// <summary> | 424 | /// <summary> |
365 | /// Find the client for a ID | 425 | /// Find the client for a ID |
366 | /// </summary> | 426 | /// </summary> |
@@ -415,51 +475,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
415 | Util.FireAndForget( | 475 | Util.FireAndForget( |
416 | delegate | 476 | delegate |
417 | { | 477 | { |
418 | foreach (FriendInfo fi in friendList) | 478 | m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count); |
419 | { | 479 | // Notify about this user status |
420 | //m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID); | 480 | StatusNotify(friendList, agentID, online); |
421 | // Notify about this user status | ||
422 | StatusNotify(fi, agentID, online); | ||
423 | } | ||
424 | } | 481 | } |
425 | ); | 482 | ); |
426 | } | 483 | } |
427 | } | 484 | } |
428 | 485 | ||
429 | private void StatusNotify(FriendInfo friend, UUID userID, bool online) | 486 | protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) |
430 | { | 487 | { |
431 | UUID friendID; | 488 | foreach (FriendInfo friend in friendList) |
432 | if (UUID.TryParse(friend.Friend, out friendID)) | ||
433 | { | 489 | { |
434 | // Try local | 490 | UUID friendID; |
435 | if (LocalStatusNotification(userID, friendID, online)) | 491 | if (UUID.TryParse(friend.Friend, out friendID)) |
436 | return; | ||
437 | |||
438 | // The friend is not here [as root]. Let's forward. | ||
439 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | ||
440 | if (friendSessions != null && friendSessions.Length > 0) | ||
441 | { | 492 | { |
442 | PresenceInfo friendSession = null; | 493 | // Try local |
443 | foreach (PresenceInfo pinfo in friendSessions) | 494 | if (LocalStatusNotification(userID, friendID, online)) |
444 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | 495 | return; |
445 | { | ||
446 | friendSession = pinfo; | ||
447 | break; | ||
448 | } | ||
449 | 496 | ||
450 | if (friendSession != null) | 497 | // The friend is not here [as root]. Let's forward. |
498 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | ||
499 | if (friendSessions != null && friendSessions.Length > 0) | ||
451 | { | 500 | { |
452 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 501 | PresenceInfo friendSession = null; |
453 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | 502 | foreach (PresenceInfo pinfo in friendSessions) |
454 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | 503 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad |
504 | { | ||
505 | friendSession = pinfo; | ||
506 | break; | ||
507 | } | ||
508 | |||
509 | if (friendSession != null) | ||
510 | { | ||
511 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | ||
512 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | ||
513 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | ||
514 | } | ||
455 | } | 515 | } |
456 | } | ||
457 | 516 | ||
458 | // Friend is not online. Ignore. | 517 | // Friend is not online. Ignore. |
459 | } | 518 | } |
460 | else | 519 | else |
461 | { | 520 | { |
462 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); | 521 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); |
522 | } | ||
463 | } | 523 | } |
464 | } | 524 | } |
465 | 525 | ||
@@ -475,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
475 | 535 | ||
476 | // This user wants to be friends with the other user. | 536 | // This user wants to be friends with the other user. |
477 | // Let's add the relation backwards, in case the other is not online | 537 | // Let's add the relation backwards, in case the other is not online |
478 | FriendsService.StoreFriend(friendID, principalID.ToString(), 0); | 538 | StoreBackwards(friendID, principalID); |
479 | 539 | ||
480 | // Now let's ask the other user to be friends with this user | 540 | // Now let's ask the other user to be friends with this user |
481 | ForwardFriendshipOffer(principalID, friendID, im); | 541 | ForwardFriendshipOffer(principalID, friendID, im); |
@@ -487,11 +547,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
487 | // !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID) | 547 | // !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID) |
488 | // We stick this agent's ID as imSession, so that it's directly available on the receiving end | 548 | // We stick this agent's ID as imSession, so that it's directly available on the receiving end |
489 | im.imSessionID = im.fromAgentID; | 549 | im.imSessionID = im.fromAgentID; |
550 | im.fromAgentName = GetFriendshipRequesterName(agentID); | ||
490 | 551 | ||
491 | // Try the local sim | 552 | // Try the local sim |
492 | UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID); | ||
493 | im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; | ||
494 | |||
495 | if (LocalFriendshipOffered(friendID, im)) | 553 | if (LocalFriendshipOffered(friendID, im)) |
496 | return; | 554 | return; |
497 | 555 | ||
@@ -509,12 +567,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
509 | // If the prospective friend is not online, he'll get the message upon login. | 567 | // If the prospective friend is not online, he'll get the message upon login. |
510 | } | 568 | } |
511 | 569 | ||
570 | protected virtual string GetFriendshipRequesterName(UUID agentID) | ||
571 | { | ||
572 | UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID); | ||
573 | return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; | ||
574 | } | ||
575 | |||
512 | private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) | 576 | private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) |
513 | { | 577 | { |
514 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID); | 578 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID); |
515 | 579 | ||
516 | FriendsService.StoreFriend(agentID, friendID.ToString(), 1); | 580 | StoreFriendships(agentID, friendID); |
517 | FriendsService.StoreFriend(friendID, agentID.ToString(), 1); | ||
518 | 581 | ||
519 | ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>(); | 582 | ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>(); |
520 | if (ccm != null) | 583 | if (ccm != null) |
@@ -523,7 +586,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
523 | } | 586 | } |
524 | 587 | ||
525 | // Update the local cache | 588 | // Update the local cache |
526 | UpdateFriendsCache(agentID); | 589 | RefetchFriends(client); |
527 | 590 | ||
528 | // | 591 | // |
529 | // Notify the friend | 592 | // Notify the friend |
@@ -554,8 +617,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
554 | { | 617 | { |
555 | m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID); | 618 | m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID); |
556 | 619 | ||
557 | FriendsService.Delete(agentID, friendID.ToString()); | 620 | DeleteFriendship(agentID, friendID); |
558 | FriendsService.Delete(friendID, agentID.ToString()); | ||
559 | 621 | ||
560 | // | 622 | // |
561 | // Notify the friend | 623 | // Notify the friend |
@@ -582,11 +644,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
582 | 644 | ||
583 | private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID) | 645 | private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID) |
584 | { | 646 | { |
585 | FriendsService.Delete(agentID, exfriendID.ToString()); | 647 | if (!DeleteFriendship(agentID, exfriendID)) |
586 | FriendsService.Delete(exfriendID, agentID.ToString()); | 648 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
587 | 649 | ||
588 | // Update local cache | 650 | // Update local cache |
589 | UpdateFriendsCache(agentID); | 651 | RefetchFriends(client); |
590 | 652 | ||
591 | client.SendTerminateFriend(exfriendID); | 653 | client.SendTerminateFriend(exfriendID); |
592 | 654 | ||
@@ -612,23 +674,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
612 | 674 | ||
613 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) | 675 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) |
614 | { | 676 | { |
677 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
678 | |||
615 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); | 679 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); |
616 | if (friends.Length == 0) | 680 | if (friends.Length == 0) |
681 | { | ||
617 | return; | 682 | return; |
683 | } | ||
618 | 684 | ||
619 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
620 | // Let's find the friend in this user's friend list | 685 | // Let's find the friend in this user's friend list |
621 | FriendInfo friend = null; | 686 | FriendInfo friend = GetFriend(friends, target); |
622 | foreach (FriendInfo fi in friends) | ||
623 | { | ||
624 | if (fi.Friend == target.ToString()) | ||
625 | friend = fi; | ||
626 | } | ||
627 | 687 | ||
628 | if (friend != null) // Found it | 688 | if (friend != null) // Found it |
629 | { | 689 | { |
630 | // Store it on the DB | 690 | // Store it on the DB |
631 | FriendsService.StoreFriend(requester, target.ToString(), rights); | 691 | if (!StoreRights(requester, target, rights)) |
692 | { | ||
693 | remoteClient.SendAlertMessage("Unable to grant rights."); | ||
694 | return; | ||
695 | } | ||
632 | 696 | ||
633 | // Store it in the local cache | 697 | // Store it in the local cache |
634 | int myFlags = friend.MyFlags; | 698 | int myFlags = friend.MyFlags; |
@@ -658,6 +722,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
658 | } | 722 | } |
659 | } | 723 | } |
660 | } | 724 | } |
725 | else | ||
726 | m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester); | ||
727 | } | ||
728 | |||
729 | protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | ||
730 | { | ||
731 | foreach (FriendInfo fi in friends) | ||
732 | { | ||
733 | if (fi.Friend == friendID.ToString()) | ||
734 | return fi; | ||
735 | } | ||
736 | return null; | ||
661 | } | 737 | } |
662 | 738 | ||
663 | #region Local | 739 | #region Local |
@@ -693,7 +769,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
693 | 769 | ||
694 | 770 | ||
695 | // Update the local cache | 771 | // Update the local cache |
696 | UpdateFriendsCache(friendID); | 772 | RefetchFriends(friendClient); |
697 | 773 | ||
698 | // we're done | 774 | // we're done |
699 | return true; | 775 | return true; |
@@ -726,7 +802,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
726 | // the friend in this sim as root agent | 802 | // the friend in this sim as root agent |
727 | friendClient.SendTerminateFriend(exfriendID); | 803 | friendClient.SendTerminateFriend(exfriendID); |
728 | // update local cache | 804 | // update local cache |
729 | UpdateFriendsCache(exfriendID); | 805 | RefetchFriends(friendClient); |
730 | // we're done | 806 | // we're done |
731 | return true; | 807 | return true; |
732 | } | 808 | } |
@@ -756,15 +832,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
756 | } | 832 | } |
757 | 833 | ||
758 | // Update local cache | 834 | // Update local cache |
759 | lock (m_Friends) | 835 | UpdateLocalCache(userID, friendID, rights); |
760 | { | ||
761 | FriendInfo[] friends = GetFriends(friendID); | ||
762 | foreach (FriendInfo finfo in friends) | ||
763 | { | ||
764 | if (finfo.Friend == userID.ToString()) | ||
765 | finfo.TheirFlags = rights; | ||
766 | } | ||
767 | } | ||
768 | 836 | ||
769 | return true; | 837 | return true; |
770 | } | 838 | } |
@@ -775,10 +843,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
775 | 843 | ||
776 | public bool LocalStatusNotification(UUID userID, UUID friendID, bool online) | 844 | public bool LocalStatusNotification(UUID userID, UUID friendID, bool online) |
777 | { | 845 | { |
846 | m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online); | ||
778 | IClientAPI friendClient = LocateClientObject(friendID); | 847 | IClientAPI friendClient = LocateClientObject(friendID); |
779 | if (friendClient != null) | 848 | if (friendClient != null) |
780 | { | 849 | { |
781 | //m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online); | ||
782 | // the friend in this sim as root agent | 850 | // the friend in this sim as root agent |
783 | if (online) | 851 | if (online) |
784 | friendClient.SendAgentOnline(new UUID[] { userID }); | 852 | friendClient.SendAgentOnline(new UUID[] { userID }); |
@@ -793,7 +861,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
793 | 861 | ||
794 | #endregion | 862 | #endregion |
795 | 863 | ||
796 | private FriendInfo[] GetFriends(UUID agentID) | 864 | #region Get / Set friends in several flavours |
865 | /// <summary> | ||
866 | /// Get friends from local cache only | ||
867 | /// </summary> | ||
868 | /// <param name="agentID"></param> | ||
869 | /// <returns></returns> | ||
870 | protected FriendInfo[] GetFriends(UUID agentID) | ||
797 | { | 871 | { |
798 | UserFriendData friendsData; | 872 | UserFriendData friendsData; |
799 | 873 | ||
@@ -806,14 +880,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
806 | return EMPTY_FRIENDS; | 880 | return EMPTY_FRIENDS; |
807 | } | 881 | } |
808 | 882 | ||
809 | private void UpdateFriendsCache(UUID agentID) | 883 | /// <summary> |
884 | /// Update loca cache only | ||
885 | /// </summary> | ||
886 | /// <param name="userID"></param> | ||
887 | /// <param name="friendID"></param> | ||
888 | /// <param name="rights"></param> | ||
889 | protected void UpdateLocalCache(UUID userID, UUID friendID, int rights) | ||
890 | { | ||
891 | // Update local cache | ||
892 | lock (m_Friends) | ||
893 | { | ||
894 | FriendInfo[] friends = GetFriends(friendID); | ||
895 | FriendInfo finfo = GetFriend(friends, userID); | ||
896 | finfo.TheirFlags = rights; | ||
897 | } | ||
898 | } | ||
899 | |||
900 | protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
901 | { | ||
902 | return FriendsService.GetFriends(client.AgentId); | ||
903 | } | ||
904 | |||
905 | private void RefetchFriends(IClientAPI client) | ||
810 | { | 906 | { |
907 | UUID agentID = client.AgentId; | ||
811 | lock (m_Friends) | 908 | lock (m_Friends) |
812 | { | 909 | { |
813 | UserFriendData friendsData; | 910 | UserFriendData friendsData; |
814 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 911 | if (m_Friends.TryGetValue(agentID, out friendsData)) |
815 | friendsData.Friends = FriendsService.GetFriends(agentID); | 912 | friendsData.Friends = GetFriendsFromService(client); |
816 | } | 913 | } |
817 | } | 914 | } |
915 | |||
916 | protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights) | ||
917 | { | ||
918 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights); | ||
919 | return true; | ||
920 | } | ||
921 | |||
922 | protected virtual void StoreBackwards(UUID friendID, UUID agentID) | ||
923 | { | ||
924 | FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0); | ||
925 | } | ||
926 | |||
927 | protected virtual void StoreFriendships(UUID agentID, UUID friendID) | ||
928 | { | ||
929 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1); | ||
930 | FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1); | ||
931 | } | ||
932 | |||
933 | protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID) | ||
934 | { | ||
935 | FriendsService.Delete(agentID, exfriendID.ToString()); | ||
936 | FriendsService.Delete(exfriendID, agentID.ToString()); | ||
937 | return true; | ||
938 | } | ||
939 | |||
940 | #endregion | ||
818 | } | 941 | } |
819 | } | 942 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs new file mode 100644 index 0000000..b9d6719 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -0,0 +1,628 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using Nwc.XmlRpc; | ||
35 | using Mono.Addins; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | using OpenSim.Services.Connectors.Hypergrid; | ||
42 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; | ||
43 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | ||
44 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
45 | |||
46 | namespace OpenSim.Region.CoreModules.Avatar.Friends | ||
47 | { | ||
48 | public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | #region ISharedRegionModule | ||
53 | public override string Name | ||
54 | { | ||
55 | get { return "HGFriendsModule"; } | ||
56 | } | ||
57 | |||
58 | public override void AddRegion(Scene scene) | ||
59 | { | ||
60 | if (!m_Enabled) | ||
61 | return; | ||
62 | |||
63 | base.AddRegion(scene); | ||
64 | scene.RegisterModuleInterface<IFriendsSimConnector>(this); | ||
65 | } | ||
66 | |||
67 | #endregion | ||
68 | |||
69 | #region IFriendsSimConnector | ||
70 | |||
71 | /// <summary> | ||
72 | /// Notify the user that the friend's status changed | ||
73 | /// </summary> | ||
74 | /// <param name="userID">user to be notified</param> | ||
75 | /// <param name="friendID">friend whose status changed</param> | ||
76 | /// <param name="online">status</param> | ||
77 | /// <returns></returns> | ||
78 | public bool StatusNotify(UUID friendID, UUID userID, bool online) | ||
79 | { | ||
80 | return LocalStatusNotification(friendID, userID, online); | ||
81 | } | ||
82 | |||
83 | #endregion | ||
84 | |||
85 | protected override bool FetchFriendslist(IClientAPI client) | ||
86 | { | ||
87 | if (base.FetchFriendslist(client)) | ||
88 | { | ||
89 | UUID agentID = client.AgentId; | ||
90 | // we do this only for the root agent | ||
91 | if (m_Friends[agentID].Refcount == 1) | ||
92 | { | ||
93 | // We need to preload the user management cache with the names | ||
94 | // of foreign friends, just like we do with SOPs' creators | ||
95 | foreach (FriendInfo finfo in m_Friends[agentID].Friends) | ||
96 | { | ||
97 | if (finfo.TheirFlags != -1) | ||
98 | { | ||
99 | UUID id; | ||
100 | if (!UUID.TryParse(finfo.Friend, out id)) | ||
101 | { | ||
102 | string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty; | ||
103 | if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp)) | ||
104 | { | ||
105 | IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
106 | uMan.AddUser(id, url + ";" + first + " " + last); | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | return true; | ||
112 | } | ||
113 | } | ||
114 | return false; | ||
115 | } | ||
116 | |||
117 | public override bool SendFriendsOnlineIfNeeded(IClientAPI client) | ||
118 | { | ||
119 | if (base.SendFriendsOnlineIfNeeded(client)) | ||
120 | { | ||
121 | AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
122 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
123 | { | ||
124 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); | ||
125 | if (account == null) // foreign | ||
126 | { | ||
127 | FriendInfo[] friends = GetFriends(client.AgentId); | ||
128 | foreach (FriendInfo f in friends) | ||
129 | { | ||
130 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | return false; | ||
136 | } | ||
137 | |||
138 | protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | ||
139 | { | ||
140 | List<string> fList = new List<string>(); | ||
141 | foreach (string s in friendList) | ||
142 | fList.Add(s.Substring(0, 36)); | ||
143 | |||
144 | PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray()); | ||
145 | foreach (PresenceInfo pi in presence) | ||
146 | { | ||
147 | UUID presenceID; | ||
148 | if (UUID.TryParse(pi.UserID, out presenceID)) | ||
149 | online.Add(presenceID); | ||
150 | } | ||
151 | } | ||
152 | |||
153 | //protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | ||
154 | //{ | ||
155 | // // Let's single out the UUIs | ||
156 | // List<string> localFriends = new List<string>(); | ||
157 | // List<string> foreignFriends = new List<string>(); | ||
158 | // string tmp = string.Empty; | ||
159 | |||
160 | // foreach (string s in friendList) | ||
161 | // { | ||
162 | // UUID id; | ||
163 | // if (UUID.TryParse(s, out id)) | ||
164 | // localFriends.Add(s); | ||
165 | // else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp)) | ||
166 | // { | ||
167 | // foreignFriends.Add(s); | ||
168 | // // add it here too, who knows maybe the foreign friends happens to be on this grid | ||
169 | // localFriends.Add(id.ToString()); | ||
170 | // } | ||
171 | // } | ||
172 | |||
173 | // // OK, see who's present on this grid | ||
174 | // List<string> toBeRemoved = new List<string>(); | ||
175 | // PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray()); | ||
176 | // foreach (PresenceInfo pi in presence) | ||
177 | // { | ||
178 | // UUID presenceID; | ||
179 | // if (UUID.TryParse(pi.UserID, out presenceID)) | ||
180 | // { | ||
181 | // online.Add(presenceID); | ||
182 | // foreach (string s in foreignFriends) | ||
183 | // if (s.StartsWith(pi.UserID)) | ||
184 | // toBeRemoved.Add(s); | ||
185 | // } | ||
186 | // } | ||
187 | |||
188 | // foreach (string s in toBeRemoved) | ||
189 | // foreignFriends.Remove(s); | ||
190 | |||
191 | // // OK, let's send this up the stack, and leave a closure here | ||
192 | // // collecting online friends in other grids | ||
193 | // Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); }); | ||
194 | |||
195 | //} | ||
196 | |||
197 | private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends) | ||
198 | { | ||
199 | // let's divide the friends on a per-domain basis | ||
200 | Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>(); | ||
201 | foreach (string friend in foreignFriends) | ||
202 | { | ||
203 | UUID friendID; | ||
204 | if (!UUID.TryParse(friend, out friendID)) | ||
205 | { | ||
206 | // it's a foreign friend | ||
207 | string url = string.Empty, tmp = string.Empty; | ||
208 | if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp)) | ||
209 | { | ||
210 | if (!friendsPerDomain.ContainsKey(url)) | ||
211 | friendsPerDomain[url] = new List<string>(); | ||
212 | friendsPerDomain[url].Add(friend); | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | |||
217 | // Now, call those worlds | ||
218 | |||
219 | foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain) | ||
220 | { | ||
221 | List<string> ids = new List<string>(); | ||
222 | foreach (string f in kvp.Value) | ||
223 | ids.Add(f); | ||
224 | UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); | ||
225 | List<UUID> online = uConn.GetOnlineFriends(userID, ids); | ||
226 | // Finally send the notifications to the user | ||
227 | // this whole process may take a while, so let's check at every | ||
228 | // iteration that the user is still here | ||
229 | IClientAPI client = LocateClientObject(userID); | ||
230 | if (client != null) | ||
231 | client.SendAgentOnline(online.ToArray()); | ||
232 | else | ||
233 | break; | ||
234 | } | ||
235 | |||
236 | } | ||
237 | |||
238 | protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) | ||
239 | { | ||
240 | // First, let's divide the friends on a per-domain basis | ||
241 | Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>(); | ||
242 | foreach (FriendInfo friend in friendList) | ||
243 | { | ||
244 | UUID friendID; | ||
245 | if (UUID.TryParse(friend.Friend, out friendID)) | ||
246 | { | ||
247 | if (!friendsPerDomain.ContainsKey("local")) | ||
248 | friendsPerDomain["local"] = new List<FriendInfo>(); | ||
249 | friendsPerDomain["local"].Add(friend); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | // it's a foreign friend | ||
254 | string url = string.Empty, tmp = string.Empty; | ||
255 | if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp)) | ||
256 | { | ||
257 | // Let's try our luck in the local sim. Who knows, maybe it's here | ||
258 | if (LocalStatusNotification(userID, friendID, online)) | ||
259 | continue; | ||
260 | |||
261 | if (!friendsPerDomain.ContainsKey(url)) | ||
262 | friendsPerDomain[url] = new List<FriendInfo>(); | ||
263 | friendsPerDomain[url].Add(friend); | ||
264 | } | ||
265 | } | ||
266 | } | ||
267 | |||
268 | // For the local friends, just call the base method | ||
269 | // Let's do this first of all | ||
270 | if (friendsPerDomain.ContainsKey("local")) | ||
271 | base.StatusNotify(friendsPerDomain["local"], userID, online); | ||
272 | |||
273 | foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain) | ||
274 | { | ||
275 | if (kvp.Key != "local") | ||
276 | { | ||
277 | // For the others, call the user agent service | ||
278 | List<string> ids = new List<string>(); | ||
279 | foreach (FriendInfo f in kvp.Value) | ||
280 | ids.Add(f.Friend); | ||
281 | UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); | ||
282 | List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online); | ||
283 | // need to debug this here | ||
284 | if (online) | ||
285 | { | ||
286 | IClientAPI client = LocateClientObject(userID); | ||
287 | if (client != null) | ||
288 | client.SendAgentOnline(friendsOnline.ToArray()); | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
294 | protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) | ||
295 | { | ||
296 | first = "Unknown"; last = "User"; | ||
297 | if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last)) | ||
298 | return true; | ||
299 | |||
300 | // fid is not a UUID... | ||
301 | string url = string.Empty, tmp = string.Empty; | ||
302 | if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp)) | ||
303 | { | ||
304 | IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
305 | userMan.AddUser(agentID, url + ";" + first + " " + last); | ||
306 | |||
307 | try // our best | ||
308 | { | ||
309 | string[] parts = userMan.GetUserName(agentID).Split(); | ||
310 | first = parts[0]; | ||
311 | last = parts[1]; | ||
312 | } | ||
313 | catch { } | ||
314 | return true; | ||
315 | } | ||
316 | return false; | ||
317 | } | ||
318 | |||
319 | protected override string GetFriendshipRequesterName(UUID agentID) | ||
320 | { | ||
321 | // For the time being we assume that HG friendship requests can only happen | ||
322 | // when avies are on the same region. | ||
323 | IClientAPI client = LocateClientObject(agentID); | ||
324 | if (client != null) | ||
325 | return client.FirstName + " " + client.LastName; | ||
326 | else | ||
327 | return base.GetFriendshipRequesterName(agentID); | ||
328 | } | ||
329 | |||
330 | protected override string FriendshipMessage(string friendID) | ||
331 | { | ||
332 | UUID id; | ||
333 | if (UUID.TryParse(friendID, out id)) | ||
334 | return base.FriendshipMessage(friendID); | ||
335 | |||
336 | return "Please confirm this friendship you made while you were away."; | ||
337 | } | ||
338 | |||
339 | protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | ||
340 | { | ||
341 | foreach (FriendInfo fi in friends) | ||
342 | { | ||
343 | if (fi.Friend.StartsWith(friendID.ToString())) | ||
344 | return fi; | ||
345 | } | ||
346 | return null; | ||
347 | } | ||
348 | |||
349 | |||
350 | protected override FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
351 | { | ||
352 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId); | ||
353 | if (account1 != null) | ||
354 | return base.GetFriendsFromService(client); | ||
355 | |||
356 | FriendInfo[] finfos = new FriendInfo[0]; | ||
357 | // Foreigner | ||
358 | AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); | ||
359 | if (agentClientCircuit != null) | ||
360 | { | ||
361 | string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | ||
362 | |||
363 | finfos = FriendsService.GetFriends(agentUUI); | ||
364 | m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI); | ||
365 | } | ||
366 | return finfos; | ||
367 | } | ||
368 | |||
369 | protected override bool StoreRights(UUID agentID, UUID friendID, int rights) | ||
370 | { | ||
371 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
372 | UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
373 | // Are they both local users? | ||
374 | if (account1 != null && account2 != null) | ||
375 | { | ||
376 | // local grid users | ||
377 | return base.StoreRights(agentID, friendID, rights); | ||
378 | } | ||
379 | |||
380 | if (account1 != null) // agent is local, friend is foreigner | ||
381 | { | ||
382 | FriendInfo[] finfos = GetFriends(agentID); | ||
383 | FriendInfo finfo = GetFriend(finfos, friendID); | ||
384 | if (finfo != null) | ||
385 | { | ||
386 | FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights); | ||
387 | return true; | ||
388 | } | ||
389 | } | ||
390 | |||
391 | if (account2 != null) // agent is foreigner, friend is local | ||
392 | { | ||
393 | string agentUUI = GetUUI(friendID, agentID); | ||
394 | if (agentUUI != string.Empty) | ||
395 | { | ||
396 | FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights); | ||
397 | return true; | ||
398 | } | ||
399 | } | ||
400 | |||
401 | return false; | ||
402 | |||
403 | } | ||
404 | |||
405 | protected override void StoreBackwards(UUID friendID, UUID agentID) | ||
406 | { | ||
407 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
408 | UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
409 | // Are they both local users? | ||
410 | if (account1 != null && account2 != null) | ||
411 | { | ||
412 | // local grid users | ||
413 | m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); | ||
414 | base.StoreBackwards(friendID, agentID); | ||
415 | return; | ||
416 | } | ||
417 | |||
418 | // no provision for this temporary friendship state | ||
419 | //FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0); | ||
420 | } | ||
421 | |||
422 | protected override void StoreFriendships(UUID agentID, UUID friendID) | ||
423 | { | ||
424 | UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
425 | UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
426 | // Are they both local users? | ||
427 | if (agentAccount != null && friendAccount != null) | ||
428 | { | ||
429 | // local grid users | ||
430 | m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); | ||
431 | base.StoreFriendships(agentID, friendID); | ||
432 | return; | ||
433 | } | ||
434 | |||
435 | // ok, at least one of them is foreigner, let's get their data | ||
436 | IClientAPI agentClient = LocateClientObject(agentID); | ||
437 | IClientAPI friendClient = LocateClientObject(friendID); | ||
438 | AgentCircuitData agentClientCircuit = null; | ||
439 | AgentCircuitData friendClientCircuit = null; | ||
440 | string agentUUI = string.Empty; | ||
441 | string friendUUI = string.Empty; | ||
442 | string agentFriendService = string.Empty; | ||
443 | string friendFriendService = string.Empty; | ||
444 | |||
445 | if (agentClient != null) | ||
446 | { | ||
447 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | ||
448 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | ||
449 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | ||
450 | } | ||
451 | if (friendClient != null) | ||
452 | { | ||
453 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | ||
454 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | ||
455 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | ||
456 | } | ||
457 | |||
458 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | ||
459 | agentUUI, friendUUI, agentFriendService, friendFriendService); | ||
460 | |||
461 | // Generate a random 8-character hex number that will sign this friendship | ||
462 | string secret = UUID.Random().ToString().Substring(0, 8); | ||
463 | |||
464 | if (agentAccount != null) // agent is local, 'friend' is foreigner | ||
465 | { | ||
466 | // This may happen when the agent returned home, in which case the friend is not there | ||
467 | // We need to look for its information in the friends list itself | ||
468 | bool confirming = false; | ||
469 | if (friendUUI == string.Empty) | ||
470 | { | ||
471 | FriendInfo[] finfos = GetFriends(agentID); | ||
472 | foreach (FriendInfo finfo in finfos) | ||
473 | { | ||
474 | if (finfo.TheirFlags == -1) | ||
475 | { | ||
476 | if (finfo.Friend.StartsWith(friendID.ToString())) | ||
477 | { | ||
478 | friendUUI = finfo.Friend; | ||
479 | confirming = true; | ||
480 | } | ||
481 | } | ||
482 | } | ||
483 | } | ||
484 | |||
485 | // If it's confirming the friendship, we already have the full friendUUI with the secret | ||
486 | string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret; | ||
487 | |||
488 | // store in the local friends service a reference to the foreign friend | ||
489 | FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1); | ||
490 | // and also the converse | ||
491 | FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1); | ||
492 | |||
493 | if (!confirming && friendClientCircuit != null) | ||
494 | { | ||
495 | // store in the foreign friends service a reference to the local agent | ||
496 | HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); | ||
497 | friendsConn.NewFriendship(friendID, agentUUI + ";" + secret); | ||
498 | } | ||
499 | } | ||
500 | else if (friendAccount != null) // 'friend' is local, agent is foreigner | ||
501 | { | ||
502 | // store in the local friends service a reference to the foreign agent | ||
503 | FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1); | ||
504 | // and also the converse | ||
505 | FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1); | ||
506 | |||
507 | if (agentClientCircuit != null) | ||
508 | { | ||
509 | // store in the foreign friends service a reference to the local agent | ||
510 | HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); | ||
511 | friendsConn.NewFriendship(agentID, friendUUI + ";" + secret); | ||
512 | } | ||
513 | } | ||
514 | else // They're both foreigners! | ||
515 | { | ||
516 | HGFriendsServicesConnector friendsConn; | ||
517 | if (agentClientCircuit != null) | ||
518 | { | ||
519 | friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); | ||
520 | friendsConn.NewFriendship(agentID, friendUUI + ";" + secret); | ||
521 | } | ||
522 | if (friendClientCircuit != null) | ||
523 | { | ||
524 | friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); | ||
525 | friendsConn.NewFriendship(friendID, agentUUI + ";" + secret); | ||
526 | } | ||
527 | } | ||
528 | // my brain hurts now | ||
529 | } | ||
530 | |||
531 | protected override bool DeleteFriendship(UUID agentID, UUID exfriendID) | ||
532 | { | ||
533 | UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
534 | UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID); | ||
535 | // Are they both local users? | ||
536 | if (agentAccount != null && friendAccount != null) | ||
537 | { | ||
538 | // local grid users | ||
539 | return base.DeleteFriendship(agentID, exfriendID); | ||
540 | } | ||
541 | |||
542 | // ok, at least one of them is foreigner, let's get their data | ||
543 | string agentUUI = string.Empty; | ||
544 | string friendUUI = string.Empty; | ||
545 | |||
546 | if (agentAccount != null) // agent is local, 'friend' is foreigner | ||
547 | { | ||
548 | // We need to look for its information in the friends list itself | ||
549 | FriendInfo[] finfos = GetFriends(agentID); | ||
550 | FriendInfo finfo = GetFriend(finfos, exfriendID); | ||
551 | if (finfo != null) | ||
552 | { | ||
553 | friendUUI = finfo.Friend; | ||
554 | |||
555 | // delete in the local friends service the reference to the foreign friend | ||
556 | FriendsService.Delete(agentID, friendUUI); | ||
557 | // and also the converse | ||
558 | FriendsService.Delete(friendUUI, agentID.ToString()); | ||
559 | |||
560 | // notify the exfriend's service | ||
561 | Util.FireAndForget(delegate { Delete(exfriendID, agentID, friendUUI); }); | ||
562 | |||
563 | m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI); | ||
564 | return true; | ||
565 | } | ||
566 | } | ||
567 | else if (friendAccount != null) // agent is foreigner, 'friend' is local | ||
568 | { | ||
569 | agentUUI = GetUUI(exfriendID, agentID); | ||
570 | |||
571 | if (agentUUI != string.Empty) | ||
572 | { | ||
573 | // delete in the local friends service the reference to the foreign agent | ||
574 | FriendsService.Delete(exfriendID, agentUUI); | ||
575 | // and also the converse | ||
576 | FriendsService.Delete(agentUUI, exfriendID.ToString()); | ||
577 | |||
578 | // notify the agent's service? | ||
579 | Util.FireAndForget(delegate { Delete(agentID, exfriendID, agentUUI); }); | ||
580 | |||
581 | m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID); | ||
582 | return true; | ||
583 | } | ||
584 | } | ||
585 | //else They're both foreigners! Can't handle this | ||
586 | |||
587 | return false; | ||
588 | } | ||
589 | |||
590 | private string GetUUI(UUID localUser, UUID foreignUser) | ||
591 | { | ||
592 | // Let's see if the user is here by any chance | ||
593 | FriendInfo[] finfos = GetFriends(localUser); | ||
594 | if (finfos != EMPTY_FRIENDS) // friend is here, cool | ||
595 | { | ||
596 | FriendInfo finfo = GetFriend(finfos, foreignUser); | ||
597 | if (finfo != null) | ||
598 | { | ||
599 | return finfo.Friend; | ||
600 | } | ||
601 | } | ||
602 | else // user is not currently on this sim, need to get from the service | ||
603 | { | ||
604 | finfos = FriendsService.GetFriends(localUser); | ||
605 | foreach (FriendInfo finfo in finfos) | ||
606 | { | ||
607 | if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it! | ||
608 | { | ||
609 | return finfo.Friend; | ||
610 | } | ||
611 | } | ||
612 | } | ||
613 | return string.Empty; | ||
614 | } | ||
615 | |||
616 | private void Delete(UUID foreignUser, UUID localUser, string uui) | ||
617 | { | ||
618 | UUID id; | ||
619 | string url = string.Empty, secret = string.Empty, tmp = string.Empty; | ||
620 | if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret)) | ||
621 | { | ||
622 | m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url); | ||
623 | HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url); | ||
624 | friendConn.DeleteFriendship(foreignUser, localUser, secret); | ||
625 | } | ||
626 | } | ||
627 | } | ||
628 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs new file mode 100644 index 0000000..7753c25 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs | |||
@@ -0,0 +1,350 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using Nwc.XmlRpc; | ||
35 | using Mono.Addins; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | ||
42 | using OpenSim.Services.Interfaces; | ||
43 | using OpenSim.Services.Connectors.InstantMessage; | ||
44 | using OpenSim.Services.Connectors.Hypergrid; | ||
45 | using OpenSim.Server.Handlers.Hypergrid; | ||
46 | |||
47 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||
48 | { | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
50 | public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector | ||
51 | { | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | protected bool m_Enabled = false; | ||
55 | protected List<Scene> m_Scenes = new List<Scene>(); | ||
56 | |||
57 | protected IInstantMessage m_IMService; | ||
58 | protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>(); | ||
59 | |||
60 | public event UndeliveredMessage OnUndeliveredMessage; | ||
61 | |||
62 | IUserManagement m_uMan; | ||
63 | IUserManagement UserManagementModule | ||
64 | { | ||
65 | get | ||
66 | { | ||
67 | if (m_uMan == null) | ||
68 | m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
69 | return m_uMan; | ||
70 | } | ||
71 | } | ||
72 | |||
73 | public virtual void Initialise(IConfigSource config) | ||
74 | { | ||
75 | IConfig cnf = config.Configs["Messaging"]; | ||
76 | if (cnf != null && cnf.GetString( | ||
77 | "MessageTransferModule", "MessageTransferModule") != Name) | ||
78 | { | ||
79 | m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration"); | ||
80 | return; | ||
81 | } | ||
82 | |||
83 | InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this); | ||
84 | m_IMService = imServer.GetService(); | ||
85 | m_Enabled = true; | ||
86 | } | ||
87 | |||
88 | public virtual void AddRegion(Scene scene) | ||
89 | { | ||
90 | if (!m_Enabled) | ||
91 | return; | ||
92 | |||
93 | lock (m_Scenes) | ||
94 | { | ||
95 | m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name); | ||
96 | scene.RegisterModuleInterface<IMessageTransferModule>(this); | ||
97 | m_Scenes.Add(scene); | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public virtual void PostInitialise() | ||
102 | { | ||
103 | if (!m_Enabled) | ||
104 | return; | ||
105 | |||
106 | } | ||
107 | |||
108 | public virtual void RegionLoaded(Scene scene) | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public virtual void RemoveRegion(Scene scene) | ||
113 | { | ||
114 | if (!m_Enabled) | ||
115 | return; | ||
116 | |||
117 | lock (m_Scenes) | ||
118 | { | ||
119 | m_Scenes.Remove(scene); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | public virtual void Close() | ||
124 | { | ||
125 | } | ||
126 | |||
127 | public virtual string Name | ||
128 | { | ||
129 | get { return "HGMessageTransferModule"; } | ||
130 | } | ||
131 | |||
132 | public virtual Type ReplaceableInterface | ||
133 | { | ||
134 | get { return null; } | ||
135 | } | ||
136 | |||
137 | public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result) | ||
138 | { | ||
139 | UUID toAgentID = new UUID(im.toAgentID); | ||
140 | |||
141 | // Try root avatar only first | ||
142 | foreach (Scene scene in m_Scenes) | ||
143 | { | ||
144 | if (scene.Entities.ContainsKey(toAgentID) && | ||
145 | scene.Entities[toAgentID] is ScenePresence) | ||
146 | { | ||
147 | // m_log.DebugFormat( | ||
148 | // "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", | ||
149 | // toAgentID.ToString(), scene.RegionInfo.RegionName); | ||
150 | |||
151 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | ||
152 | if (!user.IsChildAgent) | ||
153 | { | ||
154 | // Local message | ||
155 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); | ||
156 | user.ControllingClient.SendInstantMessage(im); | ||
157 | |||
158 | // Message sent | ||
159 | result(true); | ||
160 | return; | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | // try child avatar second | ||
166 | foreach (Scene scene in m_Scenes) | ||
167 | { | ||
168 | // m_log.DebugFormat( | ||
169 | // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); | ||
170 | |||
171 | if (scene.Entities.ContainsKey(toAgentID) && | ||
172 | scene.Entities[toAgentID] is ScenePresence) | ||
173 | { | ||
174 | // Local message | ||
175 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | ||
176 | |||
177 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); | ||
178 | user.ControllingClient.SendInstantMessage(im); | ||
179 | |||
180 | // Message sent | ||
181 | result(true); | ||
182 | return; | ||
183 | } | ||
184 | } | ||
185 | |||
186 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | ||
187 | // Is the user a local user? | ||
188 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID); | ||
189 | string url = string.Empty; | ||
190 | bool foreigner = false; | ||
191 | if (account == null) // foreign user | ||
192 | { | ||
193 | url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI"); | ||
194 | foreigner = true; | ||
195 | } | ||
196 | |||
197 | Util.FireAndForget(delegate | ||
198 | { | ||
199 | bool success = false; | ||
200 | if (foreigner && url == string.Empty) // we don't know about this user | ||
201 | { | ||
202 | string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID); | ||
203 | m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI); | ||
204 | if (recipientUUI != string.Empty) | ||
205 | { | ||
206 | UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty; | ||
207 | if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret)) | ||
208 | { | ||
209 | success = m_IMService.OutgoingInstantMessage(im, u, true); | ||
210 | if (success) | ||
211 | UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last); | ||
212 | } | ||
213 | } | ||
214 | } | ||
215 | else | ||
216 | success = m_IMService.OutgoingInstantMessage(im, url, foreigner); | ||
217 | |||
218 | if (!success && !foreigner) | ||
219 | HandleUndeliveredMessage(im, result); | ||
220 | else | ||
221 | result(success); | ||
222 | }); | ||
223 | |||
224 | return; | ||
225 | } | ||
226 | |||
227 | protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID) | ||
228 | { | ||
229 | bool successful = false; | ||
230 | foreach (Scene scene in m_Scenes) | ||
231 | { | ||
232 | if (scene.Entities.ContainsKey(toAgentID) && | ||
233 | scene.Entities[toAgentID] is ScenePresence) | ||
234 | { | ||
235 | ScenePresence user = | ||
236 | (ScenePresence)scene.Entities[toAgentID]; | ||
237 | |||
238 | if (!user.IsChildAgent) | ||
239 | { | ||
240 | scene.EventManager.TriggerIncomingInstantMessage(gim); | ||
241 | successful = true; | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | if (!successful) | ||
246 | { | ||
247 | // If the message can't be delivered to an agent, it | ||
248 | // is likely to be a group IM. On a group IM, the | ||
249 | // imSessionID = toAgentID = group id. Raise the | ||
250 | // unhandled IM event to give the groups module | ||
251 | // a chance to pick it up. We raise that in a random | ||
252 | // scene, since the groups module is shared. | ||
253 | // | ||
254 | m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim); | ||
255 | } | ||
256 | |||
257 | return successful; | ||
258 | } | ||
259 | |||
260 | protected void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result) | ||
261 | { | ||
262 | UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; | ||
263 | |||
264 | // If this event has handlers, then an IM from an agent will be | ||
265 | // considered delivered. This will suppress the error message. | ||
266 | // | ||
267 | if (handlerUndeliveredMessage != null) | ||
268 | { | ||
269 | handlerUndeliveredMessage(im); | ||
270 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
271 | result(true); | ||
272 | else | ||
273 | result(false); | ||
274 | return; | ||
275 | } | ||
276 | |||
277 | //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable"); | ||
278 | result(false); | ||
279 | } | ||
280 | |||
281 | private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent) | ||
282 | { | ||
283 | // Let's call back the fromAgent's user agent service | ||
284 | // Maybe that service knows about the toAgent | ||
285 | IClientAPI client = LocateClientObject(fromAgent); | ||
286 | if (client != null) | ||
287 | { | ||
288 | AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
289 | if (circuit != null) | ||
290 | { | ||
291 | if (circuit.ServiceURLs.ContainsKey("HomeURI")) | ||
292 | { | ||
293 | string uasURL = circuit.ServiceURLs["HomeURI"].ToString(); | ||
294 | m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL); | ||
295 | UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL); | ||
296 | return uasConn.GetUUI(fromAgent, toAgent); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | |||
301 | return string.Empty; | ||
302 | } | ||
303 | |||
304 | |||
305 | /// <summary> | ||
306 | /// Find the scene for an agent | ||
307 | /// </summary> | ||
308 | private Scene GetClientScene(UUID agentId) | ||
309 | { | ||
310 | lock (m_Scenes) | ||
311 | { | ||
312 | foreach (Scene scene in m_Scenes) | ||
313 | { | ||
314 | ScenePresence presence = scene.GetScenePresence(agentId); | ||
315 | if (presence != null && !presence.IsChildAgent) | ||
316 | return scene; | ||
317 | } | ||
318 | } | ||
319 | |||
320 | return null; | ||
321 | } | ||
322 | |||
323 | /// <summary> | ||
324 | /// Find the client for a ID | ||
325 | /// </summary> | ||
326 | public IClientAPI LocateClientObject(UUID agentID) | ||
327 | { | ||
328 | Scene scene = GetClientScene(agentID); | ||
329 | if (scene != null) | ||
330 | { | ||
331 | ScenePresence presence = scene.GetScenePresence(agentID); | ||
332 | if (presence != null) | ||
333 | return presence.ControllingClient; | ||
334 | } | ||
335 | |||
336 | return null; | ||
337 | } | ||
338 | |||
339 | #region IInstantMessageSimConnector | ||
340 | public bool SendInstantMessage(GridInstantMessage im) | ||
341 | { | ||
342 | //m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message); | ||
343 | UUID agentID = new UUID(im.toAgentID); | ||
344 | return SendIMToScene(im, agentID); | ||
345 | } | ||
346 | #endregion | ||
347 | |||
348 | |||
349 | } | ||
350 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index 47e34dc..0d90a15 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | |||
@@ -149,14 +149,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
151 | /// Find an item given a PATH_DELIMITOR delimited path starting from the user's root folder. | 151 | /// Find an item given a PATH_DELIMITOR delimited path starting from the user's root folder. |
152 | /// | 152 | /// </summary> |
153 | /// <remarks> | ||
153 | /// This method does not handle paths that contain multiple delimitors | 154 | /// This method does not handle paths that contain multiple delimitors |
154 | /// | 155 | /// |
155 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some | 156 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some |
156 | /// XPath like expression | 157 | /// XPath like expression |
157 | /// | 158 | /// |
158 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 159 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
159 | /// </summary> | 160 | /// </remarks> |
160 | /// | 161 | /// |
161 | /// <param name="inventoryService"> | 162 | /// <param name="inventoryService"> |
162 | /// Inventory service to query | 163 | /// Inventory service to query |
@@ -178,32 +179,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
178 | 179 | ||
179 | return FindItemByPath(inventoryService, rootFolder, path); | 180 | return FindItemByPath(inventoryService, rootFolder, path); |
180 | } | 181 | } |
181 | 182 | ||
182 | /// <summary> | 183 | /// <summary> |
183 | /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. | 184 | /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. |
184 | /// | 185 | /// </summary> |
185 | /// This method does not handle paths that contain multiple delimitors | 186 | /// <remarks> |
187 | /// This method does not handle paths that contain multiple delimiters | ||
186 | /// | 188 | /// |
187 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some | 189 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some |
188 | /// XPath like expression | 190 | /// XPath like expression |
189 | /// | 191 | /// |
190 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 192 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
191 | /// </summary> | 193 | /// </remarks> |
192 | /// | 194 | /// |
193 | /// <param name="inventoryService"> | 195 | /// <param name="inventoryService">Inventory service to query</param> |
194 | /// Inventory service to query | 196 | /// <param name="startFolder">The folder from which the path starts</param> |
195 | /// </param> | 197 | /// <param name="path">The path to the required item.</param> |
196 | /// <param name="startFolder"> | ||
197 | /// The folder from which the path starts | ||
198 | /// </param> | ||
199 | /// <param name="path"> | ||
200 | /// <param name="path"> | ||
201 | /// The path to the required item. | ||
202 | /// </param> | ||
203 | /// <returns>null if the item is not found</returns> | 198 | /// <returns>null if the item is not found</returns> |
204 | public static InventoryItemBase FindItemByPath( | 199 | public static InventoryItemBase FindItemByPath( |
205 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | 200 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) |
206 | { | 201 | { |
202 | List<InventoryItemBase> foundItems = FindItemsByPath(inventoryService, startFolder, path); | ||
203 | |||
204 | if (foundItems.Count != 0) | ||
205 | return foundItems[0]; | ||
206 | else | ||
207 | return null; | ||
208 | } | ||
209 | |||
210 | public static List<InventoryItemBase> FindItemsByPath( | ||
211 | IInventoryService inventoryService, UUID userId, string path) | ||
212 | { | ||
213 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | ||
214 | |||
215 | if (null == rootFolder) | ||
216 | return new List<InventoryItemBase>(); | ||
217 | |||
218 | return FindItemsByPath(inventoryService, rootFolder, path); | ||
219 | } | ||
220 | |||
221 | /// <summary> | ||
222 | /// Find items that match a given PATH_DELIMITOR delimited path starting from this folder. | ||
223 | /// </summary> | ||
224 | /// <remarks> | ||
225 | /// This method does not handle paths that contain multiple delimiters | ||
226 | /// | ||
227 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some | ||
228 | /// XPath like expression | ||
229 | /// | ||
230 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | ||
231 | /// </remarks> | ||
232 | /// | ||
233 | /// <param name="inventoryService">Inventory service to query</param> | ||
234 | /// <param name="startFolder">The folder from which the path starts</param> | ||
235 | /// <param name="path">The path to the required item.</param> | ||
236 | /// <returns>The items that were found with this path. An empty list if no items were found.</returns> | ||
237 | public static List<InventoryItemBase> FindItemsByPath( | ||
238 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | ||
239 | { | ||
240 | List<InventoryItemBase> foundItems = new List<InventoryItemBase>(); | ||
241 | |||
207 | // If the path isn't just / then trim any starting extraneous slashes | 242 | // If the path isn't just / then trim any starting extraneous slashes |
208 | path = path.TrimStart(new char[] { PATH_DELIMITER }); | 243 | path = path.TrimStart(new char[] { PATH_DELIMITER }); |
209 | 244 | ||
@@ -215,11 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
215 | if (components.Length == 1) | 250 | if (components.Length == 1) |
216 | { | 251 | { |
217 | // m_log.DebugFormat( | 252 | // m_log.DebugFormat( |
218 | // "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}", | 253 | // "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}", |
219 | // components[0], startFolder.Name, startFolder.ID); | 254 | // components[0], startFolder.Name, startFolder.ID); |
220 | 255 | ||
221 | List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); | 256 | List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); |
222 | 257 | ||
223 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count); | 258 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count); |
224 | 259 | ||
225 | foreach (InventoryItemBase item in items) | 260 | foreach (InventoryItemBase item in items) |
@@ -227,24 +262,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
227 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID); | 262 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID); |
228 | 263 | ||
229 | if (item.Name == components[0]) | 264 | if (item.Name == components[0]) |
230 | return item; | 265 | foundItems.Add(item); |
231 | } | 266 | } |
232 | } | 267 | } |
233 | else | 268 | else |
234 | { | 269 | { |
235 | // m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]); | 270 | // m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]); |
236 | 271 | ||
237 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); | 272 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); |
238 | 273 | ||
239 | foreach (InventoryFolderBase folder in contents.Folders) | 274 | foreach (InventoryFolderBase folder in contents.Folders) |
240 | { | 275 | { |
241 | if (folder.Name == components[0]) | 276 | if (folder.Name == components[0]) |
242 | return FindItemByPath(inventoryService, folder, components[1]); | 277 | foundItems.AddRange(FindItemsByPath(inventoryService, folder, components[1])); |
243 | } | 278 | } |
244 | } | 279 | } |
245 | 280 | ||
246 | // We didn't find an item or intermediate folder with the given name | 281 | return foundItems; |
247 | return null; | ||
248 | } | 282 | } |
249 | 283 | ||
250 | /// <summary> | 284 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index e043caa..93657a8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -154,7 +154,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
154 | string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); | 154 | string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); |
155 | m_archiveWriter.WriteFile(filename, serialization); | 155 | m_archiveWriter.WriteFile(filename, serialization); |
156 | 156 | ||
157 | if (SaveAssets) | 157 | AssetType itemAssetType = (AssetType)inventoryItem.AssetType; |
158 | |||
159 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | ||
160 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | ||
158 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); | 161 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); |
159 | } | 162 | } |
160 | 163 | ||
@@ -246,10 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | 249 | ||
247 | // The path may point to an item instead | 250 | // The path may point to an item instead |
248 | if (inventoryFolder == null) | 251 | if (inventoryFolder == null) |
249 | { | ||
250 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | 252 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); |
251 | //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); | ||
252 | } | ||
253 | 253 | ||
254 | if (null == inventoryFolder && null == inventoryItem) | 254 | if (null == inventoryFolder && null == inventoryItem) |
255 | { | 255 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs new file mode 100644 index 0000000..c82cfd2 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs | |||
@@ -0,0 +1,244 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using Mono.Addins; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Services.Connectors.Hypergrid; | ||
40 | |||
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
42 | |||
43 | namespace OpenSim.Region.CoreModules.Avatar.Lure | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
46 | public class HGLureModule : ISharedRegionModule | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger( | ||
49 | MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private readonly List<Scene> m_scenes = new List<Scene>(); | ||
52 | |||
53 | private IMessageTransferModule m_TransferModule = null; | ||
54 | private bool m_Enabled = false; | ||
55 | |||
56 | private string m_ThisGridURL; | ||
57 | |||
58 | private ExpiringCache<UUID, GridInstantMessage> m_PendingLures = new ExpiringCache<UUID, GridInstantMessage>(); | ||
59 | |||
60 | public void Initialise(IConfigSource config) | ||
61 | { | ||
62 | if (config.Configs["Messaging"] != null) | ||
63 | { | ||
64 | if (config.Configs["Messaging"].GetString("LureModule", string.Empty) == "HGLureModule") | ||
65 | { | ||
66 | m_Enabled = true; | ||
67 | |||
68 | m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", string.Empty); | ||
69 | m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene scene) | ||
75 | { | ||
76 | if (!m_Enabled) | ||
77 | return; | ||
78 | |||
79 | lock (m_scenes) | ||
80 | { | ||
81 | m_scenes.Add(scene); | ||
82 | scene.EventManager.OnIncomingInstantMessage += OnIncomingInstantMessage; | ||
83 | scene.EventManager.OnNewClient += OnNewClient; | ||
84 | } | ||
85 | } | ||
86 | |||
87 | public void RegionLoaded(Scene scene) | ||
88 | { | ||
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | if (m_TransferModule == null) | ||
93 | { | ||
94 | m_TransferModule = | ||
95 | scene.RequestModuleInterface<IMessageTransferModule>(); | ||
96 | |||
97 | if (m_TransferModule == null) | ||
98 | { | ||
99 | m_log.Error("[LURE MODULE]: No message transfer module, lures will not work!"); | ||
100 | |||
101 | m_Enabled = false; | ||
102 | m_scenes.Clear(); | ||
103 | scene.EventManager.OnNewClient -= OnNewClient; | ||
104 | scene.EventManager.OnIncomingInstantMessage -= OnIncomingInstantMessage; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | } | ||
109 | |||
110 | public void RemoveRegion(Scene scene) | ||
111 | { | ||
112 | if (!m_Enabled) | ||
113 | return; | ||
114 | |||
115 | lock (m_scenes) | ||
116 | { | ||
117 | m_scenes.Remove(scene); | ||
118 | scene.EventManager.OnNewClient -= OnNewClient; | ||
119 | scene.EventManager.OnIncomingInstantMessage -= OnIncomingInstantMessage; | ||
120 | } | ||
121 | } | ||
122 | |||
123 | void OnNewClient(IClientAPI client) | ||
124 | { | ||
125 | client.OnInstantMessage += OnInstantMessage; | ||
126 | client.OnStartLure += OnStartLure; | ||
127 | client.OnTeleportLureRequest += OnTeleportLureRequest; | ||
128 | } | ||
129 | |||
130 | public void PostInitialise() | ||
131 | { | ||
132 | } | ||
133 | |||
134 | public void Close() | ||
135 | { | ||
136 | } | ||
137 | |||
138 | public string Name | ||
139 | { | ||
140 | get { return "HGLureModule"; } | ||
141 | } | ||
142 | |||
143 | public Type ReplaceableInterface | ||
144 | { | ||
145 | get { return null; } | ||
146 | } | ||
147 | |||
148 | void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
149 | { | ||
150 | } | ||
151 | |||
152 | void OnIncomingInstantMessage(GridInstantMessage im) | ||
153 | { | ||
154 | if (im.dialog == (byte)InstantMessageDialog.RequestTeleport) | ||
155 | { | ||
156 | UUID sessionID = new UUID(im.imSessionID); | ||
157 | m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", im.imSessionID, im.RegionID, im.message); | ||
158 | m_PendingLures.Add(sessionID, im, 7200); // 2 hours | ||
159 | |||
160 | // Forward. We do this, because the IM module explicitly rejects | ||
161 | // IMs of this type | ||
162 | if (m_TransferModule != null) | ||
163 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { }); | ||
164 | |||
165 | } | ||
166 | } | ||
167 | |||
168 | public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client) | ||
169 | { | ||
170 | if (!(client.Scene is Scene)) | ||
171 | return; | ||
172 | |||
173 | Scene scene = (Scene)(client.Scene); | ||
174 | ScenePresence presence = scene.GetScenePresence(client.AgentId); | ||
175 | |||
176 | message += "@" + m_ThisGridURL; | ||
177 | |||
178 | m_log.DebugFormat("[HG LURE MODULE]: TP invite with message {0}", message); | ||
179 | |||
180 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | ||
181 | client.FirstName+" "+client.LastName, targetid, | ||
182 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
183 | message, UUID.Random(), false, presence.AbsolutePosition, | ||
184 | new Byte[0]); | ||
185 | m.RegionID = client.Scene.RegionInfo.RegionID.Guid; | ||
186 | |||
187 | if (m_TransferModule != null) | ||
188 | { | ||
189 | m_TransferModule.SendInstantMessage(m, | ||
190 | delegate(bool success) { }); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client) | ||
195 | { | ||
196 | if (!(client.Scene is Scene)) | ||
197 | return; | ||
198 | |||
199 | Scene scene = (Scene)(client.Scene); | ||
200 | |||
201 | GridInstantMessage im = null; | ||
202 | if (m_PendingLures.TryGetValue(lureID, out im)) | ||
203 | { | ||
204 | m_PendingLures.Remove(lureID); | ||
205 | Lure(client, teleportFlags, im); | ||
206 | } | ||
207 | else | ||
208 | m_log.DebugFormat("[HG LURE MODULE]: pending lure {0} not found", lureID); | ||
209 | |||
210 | } | ||
211 | |||
212 | private void Lure(IClientAPI client, uint teleportflags, GridInstantMessage im) | ||
213 | { | ||
214 | Scene scene = (Scene)(client.Scene); | ||
215 | GridRegion region = scene.GridService.GetRegionByUUID(scene.RegionInfo.ScopeID, new UUID(im.RegionID)); | ||
216 | if (region != null) | ||
217 | scene.RequestTeleportLocation(client, region.RegionHandle, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags); | ||
218 | else // we don't have that region here. Check if it's HG | ||
219 | { | ||
220 | string[] parts = im.message.Split(new char[] { '@' }); | ||
221 | if (parts.Length > 1) | ||
222 | { | ||
223 | string url = parts[parts.Length - 1]; // the last part | ||
224 | if (url.Trim(new char[] {'/'}) != m_ThisGridURL.Trim(new char[] {'/'})) | ||
225 | { | ||
226 | m_log.DebugFormat("[HG LURE MODULE]: Luring agent to grid {0} region {1} position {2}", url, im.RegionID, im.Position); | ||
227 | GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); | ||
228 | GridRegion gatekeeper = new GridRegion(); | ||
229 | gatekeeper.ServerURI = url; | ||
230 | GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(im.RegionID)); | ||
231 | if (finalDestination != null) | ||
232 | { | ||
233 | ScenePresence sp = scene.GetScenePresence(client.AgentId); | ||
234 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); | ||
235 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
236 | if (transferMod != null && sp != null && eq != null) | ||
237 | transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); | ||
238 | } | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | } | ||
243 | } | ||
244 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index a12b57a..dcfdf8f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -45,16 +45,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
45 | private readonly List<Scene> m_scenes = new List<Scene>(); | 45 | private readonly List<Scene> m_scenes = new List<Scene>(); |
46 | 46 | ||
47 | private IMessageTransferModule m_TransferModule = null; | 47 | private IMessageTransferModule m_TransferModule = null; |
48 | private bool m_Enabled = true; | 48 | private bool m_Enabled = false; |
49 | 49 | ||
50 | public void Initialise(IConfigSource config) | 50 | public void Initialise(IConfigSource config) |
51 | { | 51 | { |
52 | if (config.Configs["Messaging"] != null) | 52 | if (config.Configs["Messaging"] != null) |
53 | { | 53 | { |
54 | if (config.Configs["Messaging"].GetString( | 54 | if (config.Configs["Messaging"].GetString( |
55 | "LureModule", "LureModule") != | 55 | "LureModule", "LureModule") == |
56 | "LureModule") | 56 | "LureModule") |
57 | m_Enabled = false; | 57 | { |
58 | m_Enabled = true; | ||
59 | m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name); | ||
60 | } | ||
58 | } | 61 | } |
59 | } | 62 | } |
60 | 63 | ||
@@ -74,6 +77,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
74 | 77 | ||
75 | public void RegionLoaded(Scene scene) | 78 | public void RegionLoaded(Scene scene) |
76 | { | 79 | { |
80 | if (!m_Enabled) | ||
81 | return; | ||
82 | |||
77 | if (m_TransferModule == null) | 83 | if (m_TransferModule == null) |
78 | { | 84 | { |
79 | m_TransferModule = | 85 | m_TransferModule = |
@@ -96,6 +102,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
96 | 102 | ||
97 | public void RemoveRegion(Scene scene) | 103 | public void RemoveRegion(Scene scene) |
98 | { | 104 | { |
105 | if (!m_Enabled) | ||
106 | return; | ||
107 | |||
99 | lock (m_scenes) | 108 | lock (m_scenes) |
100 | { | 109 | { |
101 | m_scenes.Remove(scene); | 110 | m_scenes.Remove(scene); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs new file mode 100644 index 0000000..079e1b6 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs | |||
@@ -0,0 +1,173 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Globalization; | ||
31 | using System.Reflection; | ||
32 | |||
33 | using OpenMetaverse; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using Mono.Addins; | ||
37 | |||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | |||
43 | namespace OpenSim.Region.CoreModules.Avatar.Profile | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
46 | public class BasicProfileModule : ISharedRegionModule | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | // | ||
51 | // Module vars | ||
52 | // | ||
53 | private List<Scene> m_Scenes = new List<Scene>(); | ||
54 | private bool m_Enabled = false; | ||
55 | |||
56 | #region ISharedRegionModule | ||
57 | |||
58 | public void Initialise(IConfigSource config) | ||
59 | { | ||
60 | if (config.Configs["Profile"] != null) | ||
61 | { | ||
62 | if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule") | ||
63 | return; | ||
64 | } | ||
65 | |||
66 | m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled"); | ||
67 | m_Enabled = true; | ||
68 | |||
69 | } | ||
70 | |||
71 | public void AddRegion(Scene scene) | ||
72 | { | ||
73 | if (!m_Enabled) | ||
74 | return; | ||
75 | |||
76 | lock (m_Scenes) | ||
77 | { | ||
78 | if (!m_Scenes.Contains(scene)) | ||
79 | { | ||
80 | m_Scenes.Add(scene); | ||
81 | // Hook up events | ||
82 | scene.EventManager.OnNewClient += OnNewClient; | ||
83 | } | ||
84 | } | ||
85 | } | ||
86 | |||
87 | public void RegionLoaded(Scene scene) | ||
88 | { | ||
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | } | ||
92 | |||
93 | public void RemoveRegion(Scene scene) | ||
94 | { | ||
95 | if (!m_Enabled) | ||
96 | return; | ||
97 | |||
98 | lock (m_Scenes) | ||
99 | { | ||
100 | m_Scenes.Remove(scene); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | public void PostInitialise() | ||
105 | { | ||
106 | } | ||
107 | |||
108 | public void Close() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public string Name | ||
113 | { | ||
114 | get { return "BasicProfileModule"; } | ||
115 | } | ||
116 | |||
117 | public Type ReplaceableInterface | ||
118 | { | ||
119 | get { return null; } | ||
120 | } | ||
121 | |||
122 | #endregion | ||
123 | |||
124 | /// New Client Event Handler | ||
125 | private void OnNewClient(IClientAPI client) | ||
126 | { | ||
127 | //Profile | ||
128 | client.OnRequestAvatarProperties += RequestAvatarProperties; | ||
129 | } | ||
130 | |||
131 | public void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID) | ||
132 | { | ||
133 | IScene s = remoteClient.Scene; | ||
134 | if (!(s is Scene)) | ||
135 | return; | ||
136 | |||
137 | Scene scene = (Scene)s; | ||
138 | |||
139 | string profileUrl = String.Empty; | ||
140 | string aboutText = String.Empty; | ||
141 | string firstLifeAboutText = String.Empty; | ||
142 | UUID image = UUID.Zero; | ||
143 | UUID firstLifeImage = UUID.Zero; | ||
144 | UUID partner = UUID.Zero; | ||
145 | uint wantMask = 0; | ||
146 | string wantText = String.Empty; | ||
147 | uint skillsMask = 0; | ||
148 | string skillsText = String.Empty; | ||
149 | string languages = String.Empty; | ||
150 | |||
151 | Byte[] charterMember = Utils.StringToBytes("Avatar"); | ||
152 | |||
153 | profileUrl = "No profile data"; | ||
154 | aboutText = string.Empty; | ||
155 | firstLifeAboutText = string.Empty; | ||
156 | image = UUID.Zero; | ||
157 | firstLifeImage = UUID.Zero; | ||
158 | partner = UUID.Zero; | ||
159 | |||
160 | remoteClient.SendAvatarProperties(avatarID, aboutText, | ||
161 | Util.ToDateTime(0).ToString( | ||
162 | "M/d/yyyy", CultureInfo.InvariantCulture), | ||
163 | charterMember, firstLifeAboutText, | ||
164 | (uint)(0 & 0xff), | ||
165 | firstLifeImage, image, profileUrl, partner); | ||
166 | |||
167 | //Viewer expects interest data when it asks for properties. | ||
168 | remoteClient.SendAvatarInterestsReply(avatarID, wantMask, wantText, | ||
169 | skillsMask, skillsText, languages); | ||
170 | } | ||
171 | |||
172 | } | ||
173 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 1fb346e..02efcd8 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
52 | 52 | ||
53 | protected bool m_Enabled = false; | 53 | protected bool m_Enabled = false; |
54 | protected Scene m_aScene; | 54 | protected Scene m_aScene; |
55 | protected List<Scene> m_Scenes = new List<Scene>(); | ||
55 | protected List<UUID> m_agentsInTransit; | 56 | protected List<UUID> m_agentsInTransit; |
56 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 57 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = |
57 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 58 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); |
@@ -96,13 +97,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
96 | if (m_aScene == null) | 97 | if (m_aScene == null) |
97 | m_aScene = scene; | 98 | m_aScene = scene; |
98 | 99 | ||
100 | m_Scenes.Add(scene); | ||
99 | scene.RegisterModuleInterface<IEntityTransferModule>(this); | 101 | scene.RegisterModuleInterface<IEntityTransferModule>(this); |
100 | scene.EventManager.OnNewClient += OnNewClient; | 102 | scene.EventManager.OnNewClient += OnNewClient; |
101 | } | 103 | } |
102 | 104 | ||
103 | protected virtual void OnNewClient(IClientAPI client) | 105 | protected virtual void OnNewClient(IClientAPI client) |
104 | { | 106 | { |
105 | client.OnTeleportHomeRequest += TeleportHomeFired; | 107 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
108 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | ||
106 | } | 109 | } |
107 | 110 | ||
108 | public virtual void Close() | 111 | public virtual void Close() |
@@ -118,6 +121,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
118 | return; | 121 | return; |
119 | if (scene == m_aScene) | 122 | if (scene == m_aScene) |
120 | m_aScene = null; | 123 | m_aScene = null; |
124 | |||
125 | m_Scenes.Remove(scene); | ||
121 | } | 126 | } |
122 | 127 | ||
123 | public virtual void RegionLoaded(Scene scene) | 128 | public virtual void RegionLoaded(Scene scene) |
@@ -127,7 +132,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
127 | 132 | ||
128 | } | 133 | } |
129 | 134 | ||
130 | |||
131 | #endregion | 135 | #endregion |
132 | 136 | ||
133 | #region Agent Teleports | 137 | #region Agent Teleports |
@@ -249,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
249 | } | 253 | } |
250 | } | 254 | } |
251 | 255 | ||
252 | protected void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) | 256 | public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) |
253 | { | 257 | { |
254 | if (reg == null || finalDestination == null) | 258 | if (reg == null || finalDestination == null) |
255 | { | 259 | { |
@@ -557,9 +561,32 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
557 | 561 | ||
558 | #endregion | 562 | #endregion |
559 | 563 | ||
564 | #region Landmark Teleport | ||
565 | /// <summary> | ||
566 | /// Tries to teleport agent to landmark. | ||
567 | /// </summary> | ||
568 | /// <param name="remoteClient"></param> | ||
569 | /// <param name="regionHandle"></param> | ||
570 | /// <param name="position"></param> | ||
571 | public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) | ||
572 | { | ||
573 | GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); | ||
574 | |||
575 | if (info == null) | ||
576 | { | ||
577 | // can't find the region: Tell viewer and abort | ||
578 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | ||
579 | return; | ||
580 | } | ||
581 | ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, | ||
582 | Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); | ||
583 | } | ||
584 | |||
585 | #endregion | ||
586 | |||
560 | #region Teleport Home | 587 | #region Teleport Home |
561 | 588 | ||
562 | public void TeleportHomeFired(UUID id, IClientAPI client) | 589 | public virtual void TriggerTeleportHome(UUID id, IClientAPI client) |
563 | { | 590 | { |
564 | TeleportHome(id, client); | 591 | TeleportHome(id, client); |
565 | } | 592 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 1ccbcfd..d6ef5df 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -86,7 +86,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
86 | 86 | ||
87 | protected override void OnNewClient(IClientAPI client) | 87 | protected override void OnNewClient(IClientAPI client) |
88 | { | 88 | { |
89 | client.OnTeleportHomeRequest += TeleportHomeFired; | 89 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
90 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | ||
90 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 91 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
91 | } | 92 | } |
92 | 93 | ||
@@ -178,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
178 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); | 179 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); |
179 | } | 180 | } |
180 | 181 | ||
181 | public void TeleportHomeFired(UUID id, IClientAPI client) | 182 | public void TriggerTeleportHome(UUID id, IClientAPI client) |
182 | { | 183 | { |
183 | TeleportHome(id, client); | 184 | TeleportHome(id, client); |
184 | } | 185 | } |
@@ -233,6 +234,58 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
233 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); | 234 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); |
234 | return true; | 235 | return true; |
235 | } | 236 | } |
237 | |||
238 | /// <summary> | ||
239 | /// Tries to teleport agent to landmark. | ||
240 | /// </summary> | ||
241 | /// <param name="remoteClient"></param> | ||
242 | /// <param name="regionHandle"></param> | ||
243 | /// <param name="position"></param> | ||
244 | public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) | ||
245 | { | ||
246 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", | ||
247 | (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); | ||
248 | if (lm.Gatekeeper == string.Empty) | ||
249 | { | ||
250 | base.RequestTeleportLandmark(remoteClient, lm); | ||
251 | return; | ||
252 | } | ||
253 | |||
254 | GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); | ||
255 | |||
256 | // Local region? | ||
257 | if (info != null) | ||
258 | { | ||
259 | ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, | ||
260 | Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); | ||
261 | return; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | // Foreign region | ||
266 | Scene scene = (Scene)(remoteClient.Scene); | ||
267 | GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); | ||
268 | GridRegion gatekeeper = new GridRegion(); | ||
269 | gatekeeper.ServerURI = lm.Gatekeeper; | ||
270 | GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); | ||
271 | if (finalDestination != null) | ||
272 | { | ||
273 | ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); | ||
274 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); | ||
275 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
276 | if (transferMod != null && sp != null && eq != null) | ||
277 | transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, | ||
278 | Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); | ||
279 | } | ||
280 | |||
281 | } | ||
282 | |||
283 | // can't find the region: Tell viewer and abort | ||
284 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | ||
285 | |||
286 | } | ||
287 | |||
288 | |||
236 | #endregion | 289 | #endregion |
237 | 290 | ||
238 | #region IUserAgentVerificationModule | 291 | #region IUserAgentVerificationModule |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 52791cb..49d484b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
56 | 56 | ||
57 | private string m_ProfileServerURI; | 57 | private string m_ProfileServerURI; |
58 | private bool m_OutboundPermission; | 58 | private bool m_OutboundPermission; |
59 | private string m_ThisGatekeeper; | ||
59 | 60 | ||
60 | // private bool m_Initialized = false; | 61 | // private bool m_Initialized = false; |
61 | 62 | ||
@@ -85,6 +86,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
85 | { | 86 | { |
86 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); | 87 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); |
87 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); | 88 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); |
89 | m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty); | ||
88 | } | 90 | } |
89 | else | 91 | else |
90 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); | 92 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); |
@@ -110,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
110 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | 112 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) |
111 | { | 113 | { |
112 | string userAssetServer = string.Empty; | 114 | string userAssetServer = string.Empty; |
113 | if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission) | 115 | if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) |
114 | { | 116 | { |
115 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); | 117 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); |
116 | } | 118 | } |
@@ -119,6 +121,24 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
119 | #endregion | 121 | #endregion |
120 | 122 | ||
121 | #region Overrides of Basic Inventory Access methods | 123 | #region Overrides of Basic Inventory Access methods |
124 | |||
125 | protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) | ||
126 | { | ||
127 | UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID); | ||
128 | if (account == null) | ||
129 | prefix = "HG "; | ||
130 | else | ||
131 | prefix = string.Empty; | ||
132 | suffix = " @ " + m_ThisGatekeeper; | ||
133 | Vector3 pos = presence.AbsolutePosition; | ||
134 | return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\ngatekeeper {5}\n", | ||
135 | presence.Scene.RegionInfo.RegionID, | ||
136 | pos.X, pos.Y, pos.Z, | ||
137 | presence.RegionHandle, | ||
138 | m_ThisGatekeeper); | ||
139 | } | ||
140 | |||
141 | |||
122 | /// | 142 | /// |
123 | /// CapsUpdateInventoryItemAsset | 143 | /// CapsUpdateInventoryItemAsset |
124 | /// | 144 | /// |
@@ -180,10 +200,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
180 | public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | 200 | public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) |
181 | { | 201 | { |
182 | string userAssetServer = string.Empty; | 202 | string userAssetServer = string.Empty; |
183 | if (IsForeignUser(sender, out userAssetServer)) | 203 | if (IsForeignUser(sender, out userAssetServer) && userAssetServer != string.Empty) |
184 | m_assMapper.Get(item.AssetID, sender, userAssetServer); | 204 | m_assMapper.Get(item.AssetID, sender, userAssetServer); |
185 | 205 | ||
186 | if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission) | 206 | if (IsForeignUser(receiver, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) |
187 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); | 207 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); |
188 | } | 208 | } |
189 | 209 | ||
@@ -203,9 +223,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
203 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | 223 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) |
204 | { | 224 | { |
205 | assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 225 | assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
206 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); return true; | 226 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); |
207 | } | 227 | } |
208 | } | 228 | } |
229 | else | ||
230 | { | ||
231 | assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI"); | ||
232 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); | ||
233 | } | ||
234 | return true; | ||
209 | } | 235 | } |
210 | 236 | ||
211 | return false; | 237 | return false; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 184b223..7bad814 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Xml; | 31 | using System.Xml; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | ||
33 | using System.Threading; | 34 | using System.Threading; |
34 | 35 | ||
35 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
@@ -128,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
128 | 129 | ||
129 | protected virtual void OnNewClient(IClientAPI client) | 130 | protected virtual void OnNewClient(IClientAPI client) |
130 | { | 131 | { |
131 | 132 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | |
132 | } | 133 | } |
133 | 134 | ||
134 | public virtual void Close() | 135 | public virtual void Close() |
@@ -157,6 +158,87 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
157 | #region Inventory Access | 158 | #region Inventory Access |
158 | 159 | ||
159 | /// <summary> | 160 | /// <summary> |
161 | /// Create a new inventory item. Called when the client creates a new item directly within their | ||
162 | /// inventory (e.g. by selecting a context inventory menu option). | ||
163 | /// </summary> | ||
164 | /// <param name="remoteClient"></param> | ||
165 | /// <param name="transactionID"></param> | ||
166 | /// <param name="folderID"></param> | ||
167 | /// <param name="callbackID"></param> | ||
168 | /// <param name="description"></param> | ||
169 | /// <param name="name"></param> | ||
170 | /// <param name="invType"></param> | ||
171 | /// <param name="type"></param> | ||
172 | /// <param name="wearableType"></param> | ||
173 | /// <param name="nextOwnerMask"></param> | ||
174 | public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
175 | uint callbackID, string description, string name, sbyte invType, | ||
176 | sbyte assetType, | ||
177 | byte wearableType, uint nextOwnerMask, int creationDate) | ||
178 | { | ||
179 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | ||
180 | |||
181 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | ||
182 | return; | ||
183 | |||
184 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); | ||
185 | InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); | ||
186 | |||
187 | if (folder == null || folder.Owner != remoteClient.AgentId) | ||
188 | return; | ||
189 | |||
190 | if (transactionID == UUID.Zero) | ||
191 | { | ||
192 | ScenePresence presence; | ||
193 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
194 | { | ||
195 | byte[] data = null; | ||
196 | |||
197 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | ||
198 | { | ||
199 | string suffix = string.Empty, prefix = string.Empty; | ||
200 | string strdata = GenerateLandmark(presence, out prefix, out suffix); | ||
201 | data = Encoding.ASCII.GetBytes(strdata); | ||
202 | name = prefix + name; | ||
203 | description += suffix; | ||
204 | } | ||
205 | |||
206 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
207 | m_Scene.AssetService.Store(asset); | ||
208 | |||
209 | m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | ||
210 | } | ||
211 | else | ||
212 | { | ||
213 | m_log.ErrorFormat( | ||
214 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | ||
215 | remoteClient.AgentId); | ||
216 | } | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>(); | ||
221 | if (agentTransactions != null) | ||
222 | { | ||
223 | agentTransactions.HandleItemCreationFromTransaction( | ||
224 | remoteClient, transactionID, folderID, callbackID, description, | ||
225 | name, invType, assetType, wearableType, nextOwnerMask); | ||
226 | } | ||
227 | } | ||
228 | } | ||
229 | |||
230 | protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) | ||
231 | { | ||
232 | prefix = string.Empty; | ||
233 | suffix = string.Empty; | ||
234 | Vector3 pos = presence.AbsolutePosition; | ||
235 | return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | ||
236 | presence.Scene.RegionInfo.RegionID, | ||
237 | pos.X, pos.Y, pos.Z, | ||
238 | presence.RegionHandle); | ||
239 | } | ||
240 | |||
241 | /// <summary> | ||
160 | /// Capability originating call to update the asset of an item in an agent's inventory | 242 | /// Capability originating call to update the asset of an item in an agent's inventory |
161 | /// </summary> | 243 | /// </summary> |
162 | /// <param name="remoteClient"></param> | 244 | /// <param name="remoteClient"></param> |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 4cc6905..ae4336c 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -30,11 +30,13 @@ using System.IO; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Console; | ||
33 | 34 | ||
34 | using OpenSim.Region.Framework; | 35 | using OpenSim.Region.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Services.Interfaces; | 38 | using OpenSim.Services.Interfaces; |
39 | using OpenSim.Services.Connectors.Hypergrid; | ||
38 | 40 | ||
39 | using OpenMetaverse; | 41 | using OpenMetaverse; |
40 | using log4net; | 42 | using log4net; |
@@ -47,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
47 | public UUID Id; | 49 | public UUID Id; |
48 | public string FirstName; | 50 | public string FirstName; |
49 | public string LastName; | 51 | public string LastName; |
50 | public string ProfileURL; | 52 | public string HomeURL; |
53 | public Dictionary<string, object> ServerURLs; | ||
51 | } | 54 | } |
52 | 55 | ||
53 | public class UserManagementModule : ISharedRegionModule, IUserManagement | 56 | public class UserManagementModule : ISharedRegionModule, IUserManagement |
@@ -78,6 +81,14 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
78 | // } | 81 | // } |
79 | // } | 82 | // } |
80 | //} | 83 | //} |
84 | MainConsole.Instance.Commands.AddCommand("grid", true, | ||
85 | "show user-names", | ||
86 | "show user-names", | ||
87 | "Show the bindings between user UUIDs and user names", | ||
88 | String.Empty, | ||
89 | HandleShowUsers); | ||
90 | |||
91 | |||
81 | } | 92 | } |
82 | 93 | ||
83 | public bool IsSharedModule | 94 | public bool IsSharedModule |
@@ -101,6 +112,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
101 | 112 | ||
102 | scene.RegisterModuleInterface<IUserManagement>(this); | 113 | scene.RegisterModuleInterface<IUserManagement>(this); |
103 | scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient); | 114 | scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient); |
115 | scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); | ||
104 | } | 116 | } |
105 | 117 | ||
106 | public void RemoveRegion(Scene scene) | 118 | public void RemoveRegion(Scene scene) |
@@ -109,18 +121,12 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
109 | m_Scenes.Remove(scene); | 121 | m_Scenes.Remove(scene); |
110 | } | 122 | } |
111 | 123 | ||
112 | public void RegionLoaded(Scene scene) | 124 | public void RegionLoaded(Scene s) |
113 | { | 125 | { |
114 | } | 126 | } |
115 | 127 | ||
116 | public void PostInitialise() | 128 | public void PostInitialise() |
117 | { | 129 | { |
118 | foreach (Scene s in m_Scenes) | ||
119 | { | ||
120 | // let's sniff all the user names referenced by objects in the scene | ||
121 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length); | ||
122 | s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); }); | ||
123 | } | ||
124 | } | 130 | } |
125 | 131 | ||
126 | public void Close() | 132 | public void Close() |
@@ -134,6 +140,14 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
134 | 140 | ||
135 | #region Event Handlers | 141 | #region Event Handlers |
136 | 142 | ||
143 | void EventManager_OnPrimsLoaded(Scene s) | ||
144 | { | ||
145 | // let's sniff all the user names referenced by objects in the scene | ||
146 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length); | ||
147 | s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); }); | ||
148 | } | ||
149 | |||
150 | |||
137 | void EventManager_OnNewClient(IClientAPI client) | 151 | void EventManager_OnNewClient(IClientAPI client) |
138 | { | 152 | { |
139 | client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest); | 153 | client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest); |
@@ -150,6 +164,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
150 | string[] names = GetUserNames(uuid); | 164 | string[] names = GetUserNames(uuid); |
151 | if (names.Length == 2) | 165 | if (names.Length == 2) |
152 | { | 166 | { |
167 | //m_log.DebugFormat("[XXX] HandleUUIDNameRequest {0} is {1} {2}", uuid, names[0], names[1]); | ||
153 | remote_client.SendNameReply(uuid, names[0], names[1]); | 168 | remote_client.SendNameReply(uuid, names[0], names[1]); |
154 | } | 169 | } |
155 | 170 | ||
@@ -210,6 +225,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
210 | 225 | ||
211 | public string GetUserName(UUID uuid) | 226 | public string GetUserName(UUID uuid) |
212 | { | 227 | { |
228 | //m_log.DebugFormat("[XXX] GetUserName {0}", uuid); | ||
213 | string[] names = GetUserNames(uuid); | 229 | string[] names = GetUserNames(uuid); |
214 | if (names.Length == 2) | 230 | if (names.Length == 2) |
215 | { | 231 | { |
@@ -222,6 +238,60 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
222 | return "(hippos)"; | 238 | return "(hippos)"; |
223 | } | 239 | } |
224 | 240 | ||
241 | public string GetUserHomeURL(UUID userID) | ||
242 | { | ||
243 | if (m_UserCache.ContainsKey(userID)) | ||
244 | return m_UserCache[userID].HomeURL; | ||
245 | |||
246 | return string.Empty; | ||
247 | } | ||
248 | |||
249 | public string GetUserServerURL(UUID userID, string serverType) | ||
250 | { | ||
251 | if (m_UserCache.ContainsKey(userID)) | ||
252 | { | ||
253 | UserData userdata = m_UserCache[userID]; | ||
254 | if (userdata.ServerURLs != null && userdata.ServerURLs.ContainsKey(serverType) && userdata.ServerURLs[serverType] != null) | ||
255 | return userdata.ServerURLs[serverType].ToString(); | ||
256 | |||
257 | if (userdata.HomeURL != string.Empty) | ||
258 | { | ||
259 | UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL); | ||
260 | userdata.ServerURLs = uConn.GetServerURLs(userID); | ||
261 | if (userdata.ServerURLs != null && userdata.ServerURLs.ContainsKey(serverType) && userdata.ServerURLs[serverType] != null) | ||
262 | return userdata.ServerURLs[serverType].ToString(); | ||
263 | } | ||
264 | } | ||
265 | |||
266 | return string.Empty; | ||
267 | } | ||
268 | |||
269 | public string GetUserUUI(UUID userID) | ||
270 | { | ||
271 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID); | ||
272 | if (account != null) | ||
273 | return userID.ToString(); | ||
274 | |||
275 | if (m_UserCache.ContainsKey(userID)) | ||
276 | { | ||
277 | UserData ud = m_UserCache[userID]; | ||
278 | string homeURL = ud.HomeURL; | ||
279 | string first = ud.FirstName, last = ud.LastName; | ||
280 | if (ud.LastName.StartsWith("@")) | ||
281 | { | ||
282 | string[] parts = ud.FirstName.Split('.'); | ||
283 | if (parts.Length >= 2) | ||
284 | { | ||
285 | first = parts[0]; | ||
286 | last = parts[1]; | ||
287 | } | ||
288 | return userID + ";" + homeURL + ";" + first + " " + last; | ||
289 | } | ||
290 | } | ||
291 | |||
292 | return userID.ToString(); | ||
293 | } | ||
294 | |||
225 | public void AddUser(UUID id, string creatorData) | 295 | public void AddUser(UUID id, string creatorData) |
226 | { | 296 | { |
227 | if (m_UserCache.ContainsKey(id)) | 297 | if (m_UserCache.ContainsKey(id)) |
@@ -247,13 +317,13 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
247 | string[] parts = creatorData.Split(';'); | 317 | string[] parts = creatorData.Split(';'); |
248 | if (parts.Length >= 1) | 318 | if (parts.Length >= 1) |
249 | { | 319 | { |
250 | user.ProfileURL = parts[0]; | 320 | user.HomeURL = parts[0]; |
251 | try | 321 | try |
252 | { | 322 | { |
253 | Uri uri = new Uri(parts[0]); | 323 | Uri uri = new Uri(parts[0]); |
254 | user.LastName = "@" + uri.Authority; | 324 | user.LastName = "@" + uri.Authority; |
255 | } | 325 | } |
256 | catch | 326 | catch (UriFormatException) |
257 | { | 327 | { |
258 | m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]); | 328 | m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]); |
259 | user.LastName = "@unknown"; | 329 | user.LastName = "@unknown"; |
@@ -272,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
272 | lock (m_UserCache) | 342 | lock (m_UserCache) |
273 | m_UserCache[id] = user; | 343 | m_UserCache[id] = user; |
274 | 344 | ||
275 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL); | 345 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.HomeURL); |
276 | } | 346 | } |
277 | 347 | ||
278 | public void AddUser(UUID uuid, string first, string last, string profileURL) | 348 | public void AddUser(UUID uuid, string first, string last, string profileURL) |
@@ -311,5 +381,25 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
311 | //} | 381 | //} |
312 | 382 | ||
313 | #endregion IUserManagement | 383 | #endregion IUserManagement |
384 | |||
385 | private void HandleShowUsers(string module, string[] cmd) | ||
386 | { | ||
387 | if (m_UserCache.Count == 0) | ||
388 | { | ||
389 | MainConsole.Instance.Output("No users not found"); | ||
390 | return; | ||
391 | } | ||
392 | |||
393 | MainConsole.Instance.Output("UUID User Name"); | ||
394 | MainConsole.Instance.Output("-----------------------------------------------------------------------------"); | ||
395 | foreach (KeyValuePair<UUID, UserData> kvp in m_UserCache) | ||
396 | { | ||
397 | MainConsole.Instance.Output(String.Format("{0} {1} {2}", | ||
398 | kvp.Key, kvp.Value.FirstName, kvp.Value.LastName)); | ||
399 | } | ||
400 | return; | ||
401 | } | ||
402 | |||
403 | |||
314 | } | 404 | } |
315 | } | 405 | } |
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs index 5ab334f..f066f83 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using log4net; | 31 | using log4net; |
@@ -67,9 +68,26 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
67 | 68 | ||
68 | foreach (GridRegion r in regions) | 69 | foreach (GridRegion r in regions) |
69 | { | 70 | { |
70 | MapBlockData block = new MapBlockData(); | 71 | uint x = 0, y = 0; |
71 | MapBlockFromGridRegion(block, r); | 72 | long handle = 0; |
72 | mapBlocks.Add(block); | 73 | if (r.RegionSecret != null && r.RegionSecret != string.Empty) |
74 | { | ||
75 | if (long.TryParse(r.RegionSecret, out handle)) | ||
76 | { | ||
77 | Utils.LongToUInts((ulong)handle, out x, out y); | ||
78 | x = x / Constants.RegionSize; | ||
79 | y = y / Constants.RegionSize; | ||
80 | } | ||
81 | } | ||
82 | |||
83 | if (handle == 0 || | ||
84 | // Check the distance from the current region | ||
85 | (handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096)) | ||
86 | { | ||
87 | MapBlockData block = new MapBlockData(); | ||
88 | MapBlockFromGridRegion(block, r); | ||
89 | mapBlocks.Add(block); | ||
90 | } | ||
73 | } | 91 | } |
74 | 92 | ||
75 | // Different from super | 93 | // Different from super |
@@ -77,6 +95,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
77 | // | 95 | // |
78 | 96 | ||
79 | remoteClient.SendMapBlock(mapBlocks, 0); | 97 | remoteClient.SendMapBlock(mapBlocks, 0); |
98 | |||
80 | } | 99 | } |
81 | 100 | ||
82 | 101 | ||
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 8a6735f..e22fd38 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -24,6 +24,7 @@ | |||
24 | <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> | 24 | <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> |
25 | <RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" /> | 25 | <RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" /> |
26 | <RegionModule id="FriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.FriendsModule" /> | 26 | <RegionModule id="FriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.FriendsModule" /> |
27 | <RegionModule id="HGFriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.HGFriendsModule" /> | ||
27 | <RegionModule id="PresenceModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.PresenceModule" /> | 28 | <RegionModule id="PresenceModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.PresenceModule" /> |
28 | <RegionModule id="MuteListModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MuteListModule" /> | 29 | <RegionModule id="MuteListModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MuteListModule" /> |
29 | <RegionModule id="OfflineMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.OfflineMessageModule" /> | 30 | <RegionModule id="OfflineMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.OfflineMessageModule" /> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs index d2343c9..a5b5637 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs | |||
@@ -113,8 +113,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid | |||
113 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); | 113 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); |
114 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); | 114 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); |
115 | 115 | ||
116 | new UserAgentServerConnector(m_Config, MainServer.Instance); | 116 | IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); |
117 | new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn); | ||
117 | new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService"); | 118 | new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService"); |
119 | new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService"); | ||
118 | } | 120 | } |
119 | scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper); | 121 | scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper); |
120 | } | 122 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 3f63db3..698fd56 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -58,6 +58,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
58 | 58 | ||
59 | private List<Scene> m_Scenes = new List<Scene>(); | 59 | private List<Scene> m_Scenes = new List<Scene>(); |
60 | 60 | ||
61 | protected IUserManagement m_UserManagement; | ||
62 | protected IUserManagement UserManagementModule | ||
63 | { | ||
64 | get | ||
65 | { | ||
66 | if (m_UserManagement == null) | ||
67 | m_UserManagement = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
68 | return m_UserManagement; | ||
69 | } | ||
70 | } | ||
71 | |||
61 | public Type ReplaceableInterface | 72 | public Type ReplaceableInterface |
62 | { | 73 | { |
63 | get { return null; } | 74 | get { return null; } |
@@ -207,6 +218,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
207 | } | 218 | } |
208 | } | 219 | } |
209 | } | 220 | } |
221 | if (sp == null) | ||
222 | { | ||
223 | inventoryURL = UserManagementModule.GetUserServerURL(userID, "InventoryServerURI"); | ||
224 | if (inventoryURL != null && inventoryURL != string.Empty) | ||
225 | { | ||
226 | inventoryURL = inventoryURL.Trim(new char[] { '/' }); | ||
227 | m_InventoryURLs.Add(userID, inventoryURL); | ||
228 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL); | ||
229 | } | ||
230 | |||
231 | } | ||
232 | |||
210 | } | 233 | } |
211 | } | 234 | } |
212 | 235 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 5da1656..eb00de8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -230,6 +230,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
230 | /// <param name="asset"></param> | 230 | /// <param name="asset"></param> |
231 | public void AssetRequestCallback(string id, object sender, AssetBase asset) | 231 | public void AssetRequestCallback(string id, object sender, AssetBase asset) |
232 | { | 232 | { |
233 | Culture.SetCurrentCulture(); | ||
234 | |||
233 | try | 235 | try |
234 | { | 236 | { |
235 | lock (this) | 237 | lock (this) |
@@ -289,6 +291,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
289 | /// </summary> | 291 | /// </summary> |
290 | protected void PerformAssetsRequestCallback(object o) | 292 | protected void PerformAssetsRequestCallback(object o) |
291 | { | 293 | { |
294 | Culture.SetCurrentCulture(); | ||
295 | |||
292 | try | 296 | try |
293 | { | 297 | { |
294 | m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids); | 298 | m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids); |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index a098ff6..43b37c7 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
548 | 548 | ||
549 | // libomv will moan about PrimFlags.ObjectYouOfficer being | 549 | // libomv will moan about PrimFlags.ObjectYouOfficer being |
550 | // deprecated | 550 | // deprecated |
551 | #pragma warning disable 0612 | 551 | #pragma warning disable 0612 |
552 | objflags &= (uint) | 552 | objflags &= (uint) |
553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object | 553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object |
554 | PrimFlags.ObjectModify | // tells client you can modify the object | 554 | PrimFlags.ObjectModify | // tells client you can modify the object |
555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) | 555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) |
556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it | 556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it |
557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object | 557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object |
558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object | 558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object |
559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object | 559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object |
560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set | 560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set |
561 | ); | 561 | ); |
562 | #pragma warning restore 0612 | 562 | #pragma warning restore 0612 |
563 | 563 | ||
564 | // Creating the three ObjectFlags options for this method to choose from. | 564 | // Creating the three ObjectFlags options for this method to choose from. |
565 | // Customize the OwnerMask | 565 | // Customize the OwnerMask |
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
576 | 576 | ||
577 | if (m_bypassPermissions) | 577 | if (m_bypassPermissions) |
578 | return objectOwnerMask; | 578 | return objectOwnerMask; |
579 | 579 | ||
580 | // Object owners should be able to edit their own content | 580 | // Object owners should be able to edit their own content |
581 | if (user == objectOwner) | 581 | if (user == objectOwner) |
582 | return objectOwnerMask; | 582 | return objectOwnerMask; |
583 | 583 | ||
584 | if (IsFriendWithPerms(user, objectOwner)) | 584 | if (IsFriendWithPerms(user, objectOwner)) |
585 | { | ||
585 | return objectOwnerMask; | 586 | return objectOwnerMask; |
586 | 587 | } | |
587 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set | 588 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set |
588 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) | 589 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) |
590 | { | ||
589 | return objectOwnerMask; | 591 | return objectOwnerMask; |
592 | } | ||
590 | 593 | ||
591 | // Admin should be able to edit anything in the sim (including admin objects) | 594 | // Admin should be able to edit anything in the sim (including admin objects) |
592 | if (IsAdministrator(user)) | 595 | if (IsAdministrator(user)) |
596 | { | ||
593 | return objectOwnerMask; | 597 | return objectOwnerMask; |
594 | 598 | } | |
599 | |||
595 | // Users should be able to edit what is over their land. | 600 | // Users should be able to edit what is over their land. |
596 | Vector3 taskPos = task.AbsolutePosition; | 601 | Vector3 taskPos = task.AbsolutePosition; |
597 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); | 602 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); |
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
599 | { | 604 | { |
600 | // Admin objects should not be editable by the above | 605 | // Admin objects should not be editable by the above |
601 | if (!IsAdministrator(objectOwner)) | 606 | if (!IsAdministrator(objectOwner)) |
607 | { | ||
602 | return objectOwnerMask; | 608 | return objectOwnerMask; |
609 | } | ||
603 | } | 610 | } |
604 | 611 | ||
605 | // Group permissions | 612 | // Group permissions |
606 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) | 613 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) |
607 | return objectGroupMask | objectEveryoneMask; | 614 | return objectGroupMask | objectEveryoneMask; |
608 | 615 | ||
609 | return objectEveryoneMask; | 616 | return objectEveryoneMask; |
610 | } | 617 | } |
611 | 618 | ||
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
673 | // | 680 | // |
674 | // Nobody but the object owner can set permissions on an object | 681 | // Nobody but the object owner can set permissions on an object |
675 | // | 682 | // |
676 | |||
677 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) | 683 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) |
678 | { | 684 | { |
679 | return false; | 685 | return false; |
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
704 | // Return immediately, so that the administrator can shares group objects | 710 | // Return immediately, so that the administrator can shares group objects |
705 | return true; | 711 | return true; |
706 | } | 712 | } |
713 | |||
714 | // Friends with benefits should be able to edit the objects too | ||
715 | if (IsFriendWithPerms(currentUser, objectOwner)) | ||
716 | // Return immediately, so that the administrator can share objects with friends | ||
717 | return true; | ||
707 | 718 | ||
708 | // Users should be able to edit what is over their land. | 719 | // Users should be able to edit what is over their land. |
709 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); | 720 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index cd40c5d..3f6f359 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -208,52 +208,65 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
208 | //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", | 208 | //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", |
209 | // path, param, agentID.ToString()); | 209 | // path, param, agentID.ToString()); |
210 | 210 | ||
211 | // this is here because CAPS map requests work even beyond the 10,000 limit. | 211 | // There is a major hack going on in this method. The viewer doesn't request |
212 | ScenePresence avatarPresence = null; | 212 | // map blocks (RequestMapBlocks) above 4096. That means that if we don't hack, |
213 | 213 | // grids above that cell don't have a map at all. So, here's the hack: we wait | |
214 | m_scene.TryGetScenePresence(agentID, out avatarPresence); | 214 | // for this CAP request to come, and we inject the map blocks at this point. |
215 | 215 | // In a normal scenario, this request simply sends back the MapLayer (the blue color). | |
216 | if (avatarPresence != null) | 216 | // In the hacked scenario, it also sends the map blocks via UDP. |
217 | // | ||
218 | // 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is | ||
219 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | ||
220 | |||
221 | if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096) | ||
217 | { | 222 | { |
218 | bool lookup = false; | 223 | ScenePresence avatarPresence = null; |
219 | 224 | ||
220 | lock (cachedMapBlocks) | 225 | m_scene.TryGetScenePresence(agentID, out avatarPresence); |
221 | { | ||
222 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) | ||
223 | { | ||
224 | List<MapBlockData> mapBlocks; | ||
225 | 226 | ||
226 | mapBlocks = cachedMapBlocks; | 227 | if (avatarPresence != null) |
227 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | lookup = true; | ||
232 | } | ||
233 | } | ||
234 | if (lookup) | ||
235 | { | 228 | { |
236 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 229 | bool lookup = false; |
237 | 230 | ||
238 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 231 | lock (cachedMapBlocks) |
239 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | ||
240 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | ||
241 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | ||
242 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | ||
243 | foreach (GridRegion r in regions) | ||
244 | { | 232 | { |
245 | MapBlockData block = new MapBlockData(); | 233 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) |
246 | MapBlockFromGridRegion(block, r); | 234 | { |
247 | mapBlocks.Add(block); | 235 | List<MapBlockData> mapBlocks; |
236 | |||
237 | mapBlocks = cachedMapBlocks; | ||
238 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
239 | } | ||
240 | else | ||
241 | { | ||
242 | lookup = true; | ||
243 | } | ||
248 | } | 244 | } |
249 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 245 | if (lookup) |
246 | { | ||
247 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | ||
248 | |||
249 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | ||
250 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | ||
251 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | ||
252 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | ||
253 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | ||
254 | foreach (GridRegion r in regions) | ||
255 | { | ||
256 | MapBlockData block = new MapBlockData(); | ||
257 | MapBlockFromGridRegion(block, r); | ||
258 | mapBlocks.Add(block); | ||
259 | } | ||
260 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
250 | 261 | ||
251 | lock (cachedMapBlocks) | 262 | lock (cachedMapBlocks) |
252 | cachedMapBlocks = mapBlocks; | 263 | cachedMapBlocks = mapBlocks; |
253 | 264 | ||
254 | cachedTime = Util.UnixTimeSinceEpoch(); | 265 | cachedTime = Util.UnixTimeSinceEpoch(); |
266 | } | ||
255 | } | 267 | } |
256 | } | 268 | } |
269 | |||
257 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 270 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
258 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); | 271 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); |
259 | return mapResponse.ToString(); | 272 | return mapResponse.ToString(); |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index b3bdff3..cdce36e 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -540,7 +540,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
540 | { | 540 | { |
541 | } | 541 | } |
542 | 542 | ||
543 | public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) | 543 | public virtual void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) |
544 | { | 544 | { |
545 | } | 545 | } |
546 | 546 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 3eb38b8..c38ecd9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -42,6 +42,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
42 | 42 | ||
43 | bool TeleportHome(UUID id, IClientAPI client); | 43 | bool TeleportHome(UUID id, IClientAPI client); |
44 | 44 | ||
45 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
46 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | ||
47 | |||
45 | bool Cross(ScenePresence agent, bool isFlying); | 48 | bool Cross(ScenePresence agent, bool isFlying); |
46 | 49 | ||
47 | void AgentArrivedAtDestination(UUID agent); | 50 | void AgentArrivedAtDestination(UUID agent); |
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 0ff7dee..d4a6857 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -34,6 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
37 | void SendFriendsOnlineIfNeeded(IClientAPI client); | 37 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |
38 | } | 38 | } |
39 | } | 39 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs index 2904ee8..5d30aa8 100644 --- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs +++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs | |||
@@ -8,6 +8,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
8 | public interface IUserManagement | 8 | public interface IUserManagement |
9 | { | 9 | { |
10 | string GetUserName(UUID uuid); | 10 | string GetUserName(UUID uuid); |
11 | string GetUserHomeURL(UUID uuid); | ||
12 | string GetUserUUI(UUID uuid); | ||
13 | string GetUserServerURL(UUID uuid, string serverType); | ||
11 | void AddUser(UUID uuid, string userData); | 14 | void AddUser(UUID uuid, string userData); |
12 | void AddUser(UUID uuid, string firstName, string lastName, string profileURL); | 15 | void AddUser(UUID uuid, string firstName, string lastName, string profileURL); |
13 | } | 16 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index d326141..3ec4e59 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -393,6 +393,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
393 | public delegate void RegionUp(GridRegion region); | 393 | public delegate void RegionUp(GridRegion region); |
394 | public event RegionUp OnRegionUp; | 394 | public event RegionUp OnRegionUp; |
395 | 395 | ||
396 | public delegate void LoginsEnabled(string regionName); | ||
397 | public event LoginsEnabled OnLoginsEnabled; | ||
398 | |||
399 | public delegate void PrimsLoaded(Scene s); | ||
400 | public event PrimsLoaded OnPrimsLoaded; | ||
401 | |||
396 | public class MoneyTransferArgs : EventArgs | 402 | public class MoneyTransferArgs : EventArgs |
397 | { | 403 | { |
398 | public UUID sender; | 404 | public UUID sender; |
@@ -2242,5 +2248,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
2242 | } | 2248 | } |
2243 | } | 2249 | } |
2244 | } | 2250 | } |
2251 | |||
2252 | public void TriggerLoginsEnabled (string regionName) | ||
2253 | { | ||
2254 | LoginsEnabled handler = OnLoginsEnabled; | ||
2255 | |||
2256 | if ( handler != null) | ||
2257 | { | ||
2258 | foreach (LoginsEnabled d in handler.GetInvocationList()) | ||
2259 | { | ||
2260 | try | ||
2261 | { | ||
2262 | d(regionName); | ||
2263 | } | ||
2264 | catch (Exception e) | ||
2265 | { | ||
2266 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}", | ||
2267 | e.Message, e.StackTrace); | ||
2268 | } | ||
2269 | } | ||
2270 | } | ||
2271 | } | ||
2272 | |||
2273 | public void TriggerPrimsLoaded(Scene s) | ||
2274 | { | ||
2275 | PrimsLoaded handler = OnPrimsLoaded; | ||
2276 | |||
2277 | if (handler != null) | ||
2278 | { | ||
2279 | foreach (PrimsLoaded d in handler.GetInvocationList()) | ||
2280 | { | ||
2281 | try | ||
2282 | { | ||
2283 | d(s); | ||
2284 | } | ||
2285 | catch (Exception e) | ||
2286 | { | ||
2287 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}", | ||
2288 | e.Message, e.StackTrace); | ||
2289 | } | ||
2290 | } | ||
2291 | } | ||
2292 | } | ||
2245 | } | 2293 | } |
2246 | } | 2294 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0b92818..c04bbb4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -408,192 +408,198 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); | 408 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); |
409 | item = InventoryService.GetItem(item); | 409 | item = InventoryService.GetItem(item); |
410 | 410 | ||
411 | if ((item != null) && (item.Owner == senderId)) | 411 | if (item == null) |
412 | { | 412 | { |
413 | IUserManagement uman = RequestModuleInterface<IUserManagement>(); | 413 | m_log.WarnFormat( |
414 | if (uman != null) | 414 | "[AGENT INVENTORY]: Failed to find item {0} sent by {1} to {2}", itemId, senderId, recipient); |
415 | uman.AddUser(item.CreatorIdAsUuid, item.CreatorData); | 415 | return null; |
416 | } | ||
416 | 417 | ||
417 | if (!Permissions.BypassPermissions()) | 418 | if (item.Owner != senderId) |
418 | { | 419 | { |
419 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 420 | m_log.WarnFormat( |
420 | return null; | 421 | "[AGENT INVENTORY]: Attempt to send item {0} {1} to {2} failed because sender {3} did not match item owner {4}", |
421 | } | 422 | item.Name, item.ID, recipient, senderId, item.Owner); |
423 | return null; | ||
424 | } | ||
425 | |||
426 | IUserManagement uman = RequestModuleInterface<IUserManagement>(); | ||
427 | if (uman != null) | ||
428 | uman.AddUser(item.CreatorIdAsUuid, item.CreatorData); | ||
429 | |||
430 | if (!Permissions.BypassPermissions()) | ||
431 | { | ||
432 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
433 | return null; | ||
434 | } | ||
422 | 435 | ||
423 | // Insert a copy of the item into the recipient | 436 | // Insert a copy of the item into the recipient |
424 | InventoryItemBase itemCopy = new InventoryItemBase(); | 437 | InventoryItemBase itemCopy = new InventoryItemBase(); |
425 | itemCopy.Owner = recipient; | 438 | itemCopy.Owner = recipient; |
426 | itemCopy.CreatorId = item.CreatorId; | 439 | itemCopy.CreatorId = item.CreatorId; |
427 | itemCopy.CreatorData = item.CreatorData; | 440 | itemCopy.CreatorData = item.CreatorData; |
428 | itemCopy.ID = UUID.Random(); | 441 | itemCopy.ID = UUID.Random(); |
429 | itemCopy.AssetID = item.AssetID; | 442 | itemCopy.AssetID = item.AssetID; |
430 | itemCopy.Description = item.Description; | 443 | itemCopy.Description = item.Description; |
431 | itemCopy.Name = item.Name; | 444 | itemCopy.Name = item.Name; |
432 | itemCopy.AssetType = item.AssetType; | 445 | itemCopy.AssetType = item.AssetType; |
433 | itemCopy.InvType = item.InvType; | 446 | itemCopy.InvType = item.InvType; |
434 | itemCopy.Folder = recipientFolderId; | 447 | itemCopy.Folder = recipientFolderId; |
435 | 448 | ||
436 | if (Permissions.PropagatePermissions() && recipient != senderId) | 449 | if (Permissions.PropagatePermissions() && recipient != senderId) |
450 | { | ||
451 | // Trying to do this right this time. This is evil. If | ||
452 | // you believe in Good, go elsewhere. Vampires and other | ||
453 | // evil creatores only beyond this point. You have been | ||
454 | // warned. | ||
455 | |||
456 | // We're going to mask a lot of things by the next perms | ||
457 | // Tweak the next perms to be nicer to our data | ||
458 | // | ||
459 | // In this mask, all the bits we do NOT want to mess | ||
460 | // with are set. These are: | ||
461 | // | ||
462 | // Transfer | ||
463 | // Copy | ||
464 | // Modufy | ||
465 | uint permsMask = ~ ((uint)PermissionMask.Copy | | ||
466 | (uint)PermissionMask.Transfer | | ||
467 | (uint)PermissionMask.Modify); | ||
468 | |||
469 | // Now, reduce the next perms to the mask bits | ||
470 | // relevant to the operation | ||
471 | uint nextPerms = permsMask | (item.NextPermissions & | ||
472 | ((uint)PermissionMask.Copy | | ||
473 | (uint)PermissionMask.Transfer | | ||
474 | (uint)PermissionMask.Modify)); | ||
475 | |||
476 | // nextPerms now has all bits set, except for the actual | ||
477 | // next permission bits. | ||
478 | |||
479 | // This checks for no mod, no copy, no trans. | ||
480 | // This indicates an error or messed up item. Do it like | ||
481 | // SL and assume trans | ||
482 | if (nextPerms == permsMask) | ||
483 | nextPerms |= (uint)PermissionMask.Transfer; | ||
484 | |||
485 | // Inventory owner perms are the logical AND of the | ||
486 | // folded perms and the root prim perms, however, if | ||
487 | // the root prim is mod, the inventory perms will be | ||
488 | // mod. This happens on "take" and is of little concern | ||
489 | // here, save for preventing escalation | ||
490 | |||
491 | // This hack ensures that items previously permalocked | ||
492 | // get unlocked when they're passed or rezzed | ||
493 | uint basePerms = item.BasePermissions | | ||
494 | (uint)PermissionMask.Move; | ||
495 | uint ownerPerms = item.CurrentPermissions; | ||
496 | |||
497 | // If this is an object, root prim perms may be more | ||
498 | // permissive than folded perms. Use folded perms as | ||
499 | // a mask | ||
500 | if (item.InvType == (int)InventoryType.Object) | ||
437 | { | 501 | { |
438 | // Trying to do this right this time. This is evil. If | 502 | // Create a safe mask for the current perms |
439 | // you believe in Good, go elsewhere. Vampires and other | 503 | uint foldedPerms = (item.CurrentPermissions & 7) << 13; |
440 | // evil creatores only beyond this point. You have been | 504 | foldedPerms |= permsMask; |
441 | // warned. | 505 | |
442 | 506 | bool isRootMod = (item.CurrentPermissions & | |
443 | // We're going to mask a lot of things by the next perms | 507 | (uint)PermissionMask.Modify) != 0 ? |
444 | // Tweak the next perms to be nicer to our data | 508 | true : false; |
445 | // | 509 | |
446 | // In this mask, all the bits we do NOT want to mess | 510 | // Mask the owner perms to the folded perms |
447 | // with are set. These are: | 511 | ownerPerms &= foldedPerms; |
448 | // | 512 | basePerms &= foldedPerms; |
449 | // Transfer | 513 | |
450 | // Copy | 514 | // If the root was mod, let the mask reflect that |
451 | // Modufy | 515 | // We also need to adjust the base here, because |
452 | uint permsMask = ~ ((uint)PermissionMask.Copy | | 516 | // we should be able to edit in-inventory perms |
453 | (uint)PermissionMask.Transfer | | 517 | // for the root prim, if it's mod. |
454 | (uint)PermissionMask.Modify); | 518 | if (isRootMod) |
455 | |||
456 | // Now, reduce the next perms to the mask bits | ||
457 | // relevant to the operation | ||
458 | uint nextPerms = permsMask | (item.NextPermissions & | ||
459 | ((uint)PermissionMask.Copy | | ||
460 | (uint)PermissionMask.Transfer | | ||
461 | (uint)PermissionMask.Modify)); | ||
462 | |||
463 | // nextPerms now has all bits set, except for the actual | ||
464 | // next permission bits. | ||
465 | |||
466 | // This checks for no mod, no copy, no trans. | ||
467 | // This indicates an error or messed up item. Do it like | ||
468 | // SL and assume trans | ||
469 | if (nextPerms == permsMask) | ||
470 | nextPerms |= (uint)PermissionMask.Transfer; | ||
471 | |||
472 | // Inventory owner perms are the logical AND of the | ||
473 | // folded perms and the root prim perms, however, if | ||
474 | // the root prim is mod, the inventory perms will be | ||
475 | // mod. This happens on "take" and is of little concern | ||
476 | // here, save for preventing escalation | ||
477 | |||
478 | // This hack ensures that items previously permalocked | ||
479 | // get unlocked when they're passed or rezzed | ||
480 | uint basePerms = item.BasePermissions | | ||
481 | (uint)PermissionMask.Move; | ||
482 | uint ownerPerms = item.CurrentPermissions; | ||
483 | |||
484 | // If this is an object, root prim perms may be more | ||
485 | // permissive than folded perms. Use folded perms as | ||
486 | // a mask | ||
487 | if (item.InvType == (int)InventoryType.Object) | ||
488 | { | 519 | { |
489 | // Create a safe mask for the current perms | 520 | ownerPerms |= (uint)PermissionMask.Modify; |
490 | uint foldedPerms = (item.CurrentPermissions & 7) << 13; | 521 | basePerms |= (uint)PermissionMask.Modify; |
491 | foldedPerms |= permsMask; | ||
492 | |||
493 | bool isRootMod = (item.CurrentPermissions & | ||
494 | (uint)PermissionMask.Modify) != 0 ? | ||
495 | true : false; | ||
496 | |||
497 | // Mask the owner perms to the folded perms | ||
498 | ownerPerms &= foldedPerms; | ||
499 | basePerms &= foldedPerms; | ||
500 | |||
501 | // If the root was mod, let the mask reflect that | ||
502 | // We also need to adjust the base here, because | ||
503 | // we should be able to edit in-inventory perms | ||
504 | // for the root prim, if it's mod. | ||
505 | if (isRootMod) | ||
506 | { | ||
507 | ownerPerms |= (uint)PermissionMask.Modify; | ||
508 | basePerms |= (uint)PermissionMask.Modify; | ||
509 | } | ||
510 | } | 522 | } |
523 | } | ||
511 | 524 | ||
512 | // These will be applied to the root prim at next rez. | 525 | // These will be applied to the root prim at next rez. |
513 | // The slam bit (bit 3) and folded permission (bits 0-2) | 526 | // The slam bit (bit 3) and folded permission (bits 0-2) |
514 | // are preserved due to the above mangling | 527 | // are preserved due to the above mangling |
515 | ownerPerms &= nextPerms; | 528 | ownerPerms &= nextPerms; |
516 | 529 | ||
517 | // Mask the base permissions. This is a conservative | 530 | // Mask the base permissions. This is a conservative |
518 | // approach altering only the three main perms | 531 | // approach altering only the three main perms |
519 | basePerms &= nextPerms; | 532 | basePerms &= nextPerms; |
520 | 533 | ||
521 | // Assign to the actual item. Make sure the slam bit is | 534 | // Assign to the actual item. Make sure the slam bit is |
522 | // set, if it wasn't set before. | 535 | // set, if it wasn't set before. |
523 | itemCopy.BasePermissions = basePerms; | 536 | itemCopy.BasePermissions = basePerms; |
524 | itemCopy.CurrentPermissions = ownerPerms; | 537 | itemCopy.CurrentPermissions = ownerPerms; |
525 | itemCopy.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | 538 | itemCopy.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; |
526 | 539 | ||
527 | itemCopy.NextPermissions = item.NextPermissions; | 540 | itemCopy.NextPermissions = item.NextPermissions; |
528 | 541 | ||
529 | // This preserves "everyone can move" | 542 | // This preserves "everyone can move" |
530 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & | 543 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & |
531 | nextPerms; | 544 | nextPerms; |
532 | 545 | ||
533 | // Intentionally killing "share with group" here, as | 546 | // Intentionally killing "share with group" here, as |
534 | // the recipient will not have the group this is | 547 | // the recipient will not have the group this is |
535 | // set to | 548 | // set to |
536 | itemCopy.GroupPermissions = 0; | 549 | itemCopy.GroupPermissions = 0; |
537 | } | 550 | } |
538 | else | 551 | else |
552 | { | ||
553 | itemCopy.CurrentPermissions = item.CurrentPermissions; | ||
554 | itemCopy.NextPermissions = item.NextPermissions; | ||
555 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
556 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | ||
557 | itemCopy.BasePermissions = item.BasePermissions; | ||
558 | } | ||
559 | |||
560 | if (itemCopy.Folder == UUID.Zero) | ||
561 | { | ||
562 | InventoryFolderBase folder = InventoryService.GetFolderForType(recipient, (AssetType)itemCopy.AssetType); | ||
563 | |||
564 | if (folder != null) | ||
539 | { | 565 | { |
540 | itemCopy.CurrentPermissions = item.CurrentPermissions; | 566 | itemCopy.Folder = folder.ID; |
541 | itemCopy.NextPermissions = item.NextPermissions; | ||
542 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
543 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | ||
544 | itemCopy.BasePermissions = item.BasePermissions; | ||
545 | } | 567 | } |
546 | 568 | else | |
547 | if (itemCopy.Folder == UUID.Zero) | ||
548 | { | 569 | { |
549 | InventoryFolderBase folder = InventoryService.GetFolderForType(recipient, (AssetType)itemCopy.AssetType); | 570 | InventoryFolderBase root = InventoryService.GetRootFolder(recipient); |
550 | 571 | ||
551 | if (folder != null) | 572 | if (root != null) |
552 | { | 573 | itemCopy.Folder = root.ID; |
553 | itemCopy.Folder = folder.ID; | ||
554 | } | ||
555 | else | 574 | else |
556 | { | 575 | return null; // No destination |
557 | InventoryFolderBase root = InventoryService.GetRootFolder(recipient); | ||
558 | |||
559 | if (root != null) | ||
560 | itemCopy.Folder = root.ID; | ||
561 | else | ||
562 | return null; // No destination | ||
563 | } | ||
564 | } | 576 | } |
577 | } | ||
565 | 578 | ||
566 | itemCopy.GroupID = UUID.Zero; | 579 | itemCopy.GroupID = UUID.Zero; |
567 | itemCopy.GroupOwned = false; | 580 | itemCopy.GroupOwned = false; |
568 | itemCopy.Flags = item.Flags; | 581 | itemCopy.Flags = item.Flags; |
569 | itemCopy.SalePrice = item.SalePrice; | 582 | itemCopy.SalePrice = item.SalePrice; |
570 | itemCopy.SaleType = item.SaleType; | 583 | itemCopy.SaleType = item.SaleType; |
571 | 584 | ||
572 | if (AddInventoryItem(itemCopy)) | 585 | if (AddInventoryItem(itemCopy)) |
573 | { | 586 | { |
574 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 587 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); |
575 | if (invAccess != null) | 588 | if (invAccess != null) |
576 | invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); | 589 | invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); |
577 | } | 590 | } |
578 | 591 | ||
579 | if (!Permissions.BypassPermissions()) | 592 | if (!Permissions.BypassPermissions()) |
593 | { | ||
594 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
580 | { | 595 | { |
581 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 596 | List<UUID> items = new List<UUID>(); |
582 | { | 597 | items.Add(itemId); |
583 | List<UUID> items = new List<UUID>(); | 598 | InventoryService.DeleteItems(senderId, items); |
584 | items.Add(itemId); | ||
585 | InventoryService.DeleteItems(senderId, items); | ||
586 | } | ||
587 | } | 599 | } |
588 | |||
589 | return itemCopy; | ||
590 | } | ||
591 | else | ||
592 | { | ||
593 | m_log.WarnFormat("[AGENT INVENTORY]: Failed to find item {0} or item does not belong to giver ", itemId); | ||
594 | return null; | ||
595 | } | 600 | } |
596 | 601 | ||
602 | return itemCopy; | ||
597 | } | 603 | } |
598 | 604 | ||
599 | /// <summary> | 605 | /// <summary> |
@@ -781,7 +787,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
781 | /// <param name="asset"></param> | 787 | /// <param name="asset"></param> |
782 | /// <param name="invType"></param> | 788 | /// <param name="invType"></param> |
783 | /// <param name="nextOwnerMask"></param> | 789 | /// <param name="nextOwnerMask"></param> |
784 | private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, | 790 | public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, |
785 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 791 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) |
786 | { | 792 | { |
787 | CreateNewInventoryItem( | 793 | CreateNewInventoryItem( |
@@ -836,78 +842,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | } | 842 | } |
837 | 843 | ||
838 | /// <summary> | 844 | /// <summary> |
839 | /// Create a new inventory item. Called when the client creates a new item directly within their | ||
840 | /// inventory (e.g. by selecting a context inventory menu option). | ||
841 | /// </summary> | ||
842 | /// <param name="remoteClient"></param> | ||
843 | /// <param name="transactionID"></param> | ||
844 | /// <param name="folderID"></param> | ||
845 | /// <param name="callbackID"></param> | ||
846 | /// <param name="description"></param> | ||
847 | /// <param name="name"></param> | ||
848 | /// <param name="invType"></param> | ||
849 | /// <param name="type"></param> | ||
850 | /// <param name="wearableType"></param> | ||
851 | /// <param name="nextOwnerMask"></param> | ||
852 | public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
853 | uint callbackID, string description, string name, sbyte invType, | ||
854 | sbyte assetType, | ||
855 | byte wearableType, uint nextOwnerMask, int creationDate) | ||
856 | { | ||
857 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | ||
858 | |||
859 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | ||
860 | return; | ||
861 | |||
862 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); | ||
863 | InventoryFolderBase folder = InventoryService.GetFolder(f); | ||
864 | |||
865 | if (folder == null || folder.Owner != remoteClient.AgentId) | ||
866 | return; | ||
867 | |||
868 | if (transactionID == UUID.Zero) | ||
869 | { | ||
870 | ScenePresence presence; | ||
871 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
872 | { | ||
873 | byte[] data = null; | ||
874 | |||
875 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | ||
876 | { | ||
877 | Vector3 pos = presence.AbsolutePosition; | ||
878 | string strdata = String.Format( | ||
879 | "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | ||
880 | presence.Scene.RegionInfo.RegionID, | ||
881 | pos.X, pos.Y, pos.Z, | ||
882 | presence.RegionHandle); | ||
883 | data = Encoding.ASCII.GetBytes(strdata); | ||
884 | } | ||
885 | |||
886 | AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
887 | AssetService.Store(asset); | ||
888 | |||
889 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | ||
890 | } | ||
891 | else | ||
892 | { | ||
893 | m_log.ErrorFormat( | ||
894 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | ||
895 | remoteClient.AgentId); | ||
896 | } | ||
897 | } | ||
898 | else | ||
899 | { | ||
900 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
901 | if (agentTransactions != null) | ||
902 | { | ||
903 | agentTransactions.HandleItemCreationFromTransaction( | ||
904 | remoteClient, transactionID, folderID, callbackID, description, | ||
905 | name, invType, assetType, wearableType, nextOwnerMask); | ||
906 | } | ||
907 | } | ||
908 | } | ||
909 | |||
910 | /// <summary> | ||
911 | /// Link an inventory item to an existing item. | 845 | /// Link an inventory item to an existing item. |
912 | /// </summary> | 846 | /// </summary> |
913 | /// <remarks> | 847 | /// <remarks> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 254ad05..1575e50 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -95,7 +95,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | 96 | public bool m_seeIntoBannedRegion = false; |
97 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
98 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | ||
99 | public bool LoginLock = false; | ||
98 | public bool LoginsDisabled = true; | 100 | public bool LoginsDisabled = true; |
101 | public bool StartDisabled = false; | ||
99 | public bool LoadingPrims; | 102 | public bool LoadingPrims; |
100 | public IXfer XferManager; | 103 | public IXfer XferManager; |
101 | 104 | ||
@@ -1399,10 +1402,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1399 | IConfig startupConfig = m_config.Configs["Startup"]; | 1402 | IConfig startupConfig = m_config.Configs["Startup"]; |
1400 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | 1403 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) |
1401 | { | 1404 | { |
1405 | // This handles a case of a region having no scripts for the RegionReady module | ||
1406 | if (m_sceneGraph.GetActiveScriptsCount() == 0) | ||
1407 | { | ||
1408 | // need to be able to tell these have changed in RegionReady | ||
1409 | LoginLock = false; | ||
1410 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); | ||
1411 | } | ||
1402 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1412 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); |
1403 | LoginsDisabled = false; | 1413 | // For RegionReady lockouts |
1414 | if( LoginLock == false) | ||
1415 | { | ||
1416 | LoginsDisabled = false; | ||
1417 | } | ||
1404 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1418 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
1405 | } | 1419 | } |
1420 | else | ||
1421 | { | ||
1422 | StartDisabled = true; | ||
1423 | LoginsDisabled = true; | ||
1424 | } | ||
1406 | } | 1425 | } |
1407 | } | 1426 | } |
1408 | catch (NotImplementedException) | 1427 | catch (NotImplementedException) |
@@ -1765,6 +1784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1765 | 1784 | ||
1766 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 1785 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
1767 | LoadingPrims = false; | 1786 | LoadingPrims = false; |
1787 | EventManager.TriggerPrimsLoaded(this); | ||
1768 | } | 1788 | } |
1769 | 1789 | ||
1770 | 1790 | ||
@@ -1930,6 +1950,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | sceneObject.SetGroup(groupID, null); | 1950 | sceneObject.SetGroup(groupID, null); |
1931 | } | 1951 | } |
1932 | 1952 | ||
1953 | IUserManagement uman = RequestModuleInterface<IUserManagement>(); | ||
1954 | if (uman != null) | ||
1955 | sceneObject.RootPart.CreatorIdentification = uman.GetUserUUI(ownerID); | ||
1956 | |||
1933 | sceneObject.ScheduleGroupForFullUpdate(); | 1957 | sceneObject.ScheduleGroupForFullUpdate(); |
1934 | 1958 | ||
1935 | return sceneObject; | 1959 | return sceneObject; |
@@ -2658,6 +2682,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2658 | if (TryGetScenePresence(client.AgentId, out presence)) | 2682 | if (TryGetScenePresence(client.AgentId, out presence)) |
2659 | { | 2683 | { |
2660 | m_LastLogin = Util.EnvironmentTickCount(); | 2684 | m_LastLogin = Util.EnvironmentTickCount(); |
2685 | |||
2686 | // Cache the user's name | ||
2687 | CacheUserName(aCircuit); | ||
2688 | |||
2661 | EventManager.TriggerOnNewClient(client); | 2689 | EventManager.TriggerOnNewClient(client); |
2662 | if (vialogin) | 2690 | if (vialogin) |
2663 | { | 2691 | { |
@@ -2671,6 +2699,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2671 | } | 2699 | } |
2672 | } | 2700 | } |
2673 | 2701 | ||
2702 | private void CacheUserName(AgentCircuitData aCircuit) | ||
2703 | { | ||
2704 | IUserManagement uMan = RequestModuleInterface<IUserManagement>(); | ||
2705 | if (uMan != null) | ||
2706 | { | ||
2707 | string homeURL = string.Empty; | ||
2708 | string first = aCircuit.firstname, last = aCircuit.lastname; | ||
2709 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) | ||
2710 | homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); | ||
2711 | if (aCircuit.lastname.StartsWith("@")) | ||
2712 | { | ||
2713 | string[] parts = aCircuit.firstname.Split('.'); | ||
2714 | if (parts.Length >= 2) | ||
2715 | { | ||
2716 | first = parts[0]; | ||
2717 | last = parts[1]; | ||
2718 | } | ||
2719 | } | ||
2720 | uMan.AddUser(aCircuit.AgentID, first, last, homeURL); | ||
2721 | } | ||
2722 | } | ||
2723 | |||
2674 | private bool VerifyClient(AgentCircuitData aCircuit, System.Net.IPEndPoint ep, out bool vialogin) | 2724 | private bool VerifyClient(AgentCircuitData aCircuit, System.Net.IPEndPoint ep, out bool vialogin) |
2675 | { | 2725 | { |
2676 | vialogin = false; | 2726 | vialogin = false; |
@@ -2813,7 +2863,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2813 | 2863 | ||
2814 | public virtual void SubscribeToClientInventoryEvents(IClientAPI client) | 2864 | public virtual void SubscribeToClientInventoryEvents(IClientAPI client) |
2815 | { | 2865 | { |
2816 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | 2866 | |
2817 | client.OnLinkInventoryItem += HandleLinkInventoryItem; | 2867 | client.OnLinkInventoryItem += HandleLinkInventoryItem; |
2818 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; | 2868 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; |
2819 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; | 2869 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; |
@@ -2837,7 +2887,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2837 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) | 2887 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) |
2838 | { | 2888 | { |
2839 | client.OnTeleportLocationRequest += RequestTeleportLocation; | 2889 | client.OnTeleportLocationRequest += RequestTeleportLocation; |
2840 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | ||
2841 | } | 2890 | } |
2842 | 2891 | ||
2843 | public virtual void SubscribeToClientScriptEvents(IClientAPI client) | 2892 | public virtual void SubscribeToClientScriptEvents(IClientAPI client) |
@@ -2941,7 +2990,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2941 | 2990 | ||
2942 | public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) | 2991 | public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) |
2943 | { | 2992 | { |
2944 | client.OnCreateNewInventoryItem -= CreateNewInventoryItem; | 2993 | |
2945 | client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder; | 2994 | client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder; |
2946 | client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder; | 2995 | client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder; |
2947 | client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!! | 2996 | client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!! |
@@ -2963,7 +3012,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) | 3012 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) |
2964 | { | 3013 | { |
2965 | client.OnTeleportLocationRequest -= RequestTeleportLocation; | 3014 | client.OnTeleportLocationRequest -= RequestTeleportLocation; |
2966 | client.OnTeleportLandmarkRequest -= RequestTeleportLandmark; | 3015 | //client.OnTeleportLandmarkRequest -= RequestTeleportLandmark; |
2967 | //client.OnTeleportHomeRequest -= TeleportClientHome; | 3016 | //client.OnTeleportHomeRequest -= TeleportClientHome; |
2968 | } | 3017 | } |
2969 | 3018 | ||
@@ -4064,26 +4113,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4064 | } | 4113 | } |
4065 | } | 4114 | } |
4066 | 4115 | ||
4067 | /// <summary> | ||
4068 | /// Tries to teleport agent to landmark. | ||
4069 | /// </summary> | ||
4070 | /// <param name="remoteClient"></param> | ||
4071 | /// <param name="regionHandle"></param> | ||
4072 | /// <param name="position"></param> | ||
4073 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) | ||
4074 | { | ||
4075 | GridRegion info = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
4076 | |||
4077 | if (info == null) | ||
4078 | { | ||
4079 | // can't find the region: Tell viewer and abort | ||
4080 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | ||
4081 | return; | ||
4082 | } | ||
4083 | |||
4084 | RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); | ||
4085 | } | ||
4086 | |||
4087 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | 4116 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) |
4088 | { | 4117 | { |
4089 | if (m_teleportModule != null) | 4118 | if (m_teleportModule != null) |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 95ded7f..5c284b9 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -121,7 +121,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
121 | } | 121 | } |
122 | } | 122 | } |
123 | 123 | ||
124 | |||
125 | /// <summary> | 124 | /// <summary> |
126 | /// Serialize a scene object to the original xml format | 125 | /// Serialize a scene object to the original xml format |
127 | /// </summary> | 126 | /// </summary> |
@@ -572,7 +571,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
572 | 571 | ||
573 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 572 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
574 | { | 573 | { |
575 | obj.Shape = ReadShape(reader, "Shape"); | 574 | bool errors = false; |
575 | obj.Shape = ReadShape(reader, "Shape", out errors); | ||
576 | |||
577 | if (errors) | ||
578 | m_log.DebugFormat( | ||
579 | "[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
580 | obj.Name, obj.UUID); | ||
576 | } | 581 | } |
577 | 582 | ||
578 | private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) | 583 | private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) |
@@ -1479,7 +1484,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1479 | } | 1484 | } |
1480 | catch (Exception e) | 1485 | catch (Exception e) |
1481 | { | 1486 | { |
1482 | m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0}: {1}", nodeName, e); | 1487 | m_log.DebugFormat( |
1488 | "[SceneObjectSerializer]: exception while parsing {0} in object {1} {2}: {3}{4}", | ||
1489 | obj.Name, obj.UUID, nodeName, e.Message, e.StackTrace); | ||
1483 | if (reader.NodeType == XmlNodeType.EndElement) | 1490 | if (reader.NodeType == XmlNodeType.EndElement) |
1484 | reader.Read(); | 1491 | reader.Read(); |
1485 | } | 1492 | } |
@@ -1531,8 +1538,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1531 | return tinv; | 1538 | return tinv; |
1532 | } | 1539 | } |
1533 | 1540 | ||
1534 | static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name) | 1541 | /// <summary> |
1542 | /// Read a shape from xml input | ||
1543 | /// </summary> | ||
1544 | /// <param name="reader"></param> | ||
1545 | /// <param name="name">The name of the xml element containing the shape</param> | ||
1546 | /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> | ||
1547 | /// <returns>The shape parsed</returns> | ||
1548 | static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) | ||
1535 | { | 1549 | { |
1550 | errors = false; | ||
1551 | |||
1536 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1552 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1537 | 1553 | ||
1538 | reader.ReadStartElement(name, String.Empty); // Shape | 1554 | reader.ReadStartElement(name, String.Empty); // Shape |
@@ -1551,7 +1567,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1551 | } | 1567 | } |
1552 | catch (Exception e) | 1568 | catch (Exception e) |
1553 | { | 1569 | { |
1554 | m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e); | 1570 | errors = true; |
1571 | m_log.DebugFormat( | ||
1572 | "[SceneObjectSerializer]: exception while parsing Shape property {0}: {1}{2}", | ||
1573 | nodeName, e.Message, e.StackTrace); | ||
1574 | |||
1555 | if (reader.NodeType == XmlNodeType.EndElement) | 1575 | if (reader.NodeType == XmlNodeType.EndElement) |
1556 | reader.Read(); | 1576 | reader.Read(); |
1557 | } | 1577 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs new file mode 100644 index 0000000..abca792 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -0,0 +1,110 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.Assets; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
44 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | using OpenSim.Tests.Common; | ||
48 | using OpenSim.Tests.Common.Mock; | ||
49 | |||
50 | namespace OpenSim.Region.Framework.Tests | ||
51 | { | ||
52 | [TestFixture] | ||
53 | public class UserInventoryTests | ||
54 | { | ||
55 | [Test] | ||
56 | public void TestGiveInventoryItem() | ||
57 | { | ||
58 | TestHelper.InMethod(); | ||
59 | // log4net.Config.XmlConfigurator.Configure(); | ||
60 | |||
61 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); | ||
63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); | ||
64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); | ||
65 | |||
66 | scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); | ||
67 | |||
68 | InventoryItemBase retrievedItem1 | ||
69 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1"); | ||
70 | |||
71 | Assert.That(retrievedItem1, Is.Not.Null); | ||
72 | |||
73 | // Try giving back the freshly received item | ||
74 | scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID); | ||
75 | |||
76 | List<InventoryItemBase> reretrievedItems | ||
77 | = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1"); | ||
78 | |||
79 | Assert.That(reretrievedItems.Count, Is.EqualTo(2)); | ||
80 | } | ||
81 | |||
82 | [Test] | ||
83 | public void TestGiveInventoryFolder() | ||
84 | { | ||
85 | TestHelper.InMethod(); | ||
86 | // log4net.Config.XmlConfigurator.Configure(); | ||
87 | |||
88 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); | ||
90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); | ||
91 | InventoryFolderBase folder1 | ||
92 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1"); | ||
93 | |||
94 | scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); | ||
95 | |||
96 | InventoryFolderBase retrievedFolder1 | ||
97 | = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1"); | ||
98 | |||
99 | Assert.That(retrievedFolder1, Is.Not.Null); | ||
100 | |||
101 | // Try giving back the freshly received folder | ||
102 | scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); | ||
103 | |||
104 | List<InventoryFolderBase> reretrievedFolders | ||
105 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1"); | ||
106 | |||
107 | Assert.That(reretrievedFolders.Count, Is.EqualTo(2)); | ||
108 | } | ||
109 | } | ||
110 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 07af201..4045507 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1183,7 +1183,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1183 | IRC_SendChannelPrivmsg(objectname,url); | 1183 | IRC_SendChannelPrivmsg(objectname,url); |
1184 | } | 1184 | } |
1185 | 1185 | ||
1186 | public void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) | 1186 | public void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) |
1187 | { | 1187 | { |
1188 | 1188 | ||
1189 | } | 1189 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 1c791b9..630fcab 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -1223,6 +1223,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1223 | 1223 | ||
1224 | /// <summary> | 1224 | /// <summary> |
1225 | /// Get a list of groups memberships for the agent that are marked "ListInProfile" | 1225 | /// Get a list of groups memberships for the agent that are marked "ListInProfile" |
1226 | /// (unless that agent has a godLike aspect, in which case get all groups) | ||
1226 | /// </summary> | 1227 | /// </summary> |
1227 | /// <param name="dataForAgentID"></param> | 1228 | /// <param name="dataForAgentID"></param> |
1228 | /// <returns></returns> | 1229 | /// <returns></returns> |
@@ -1231,20 +1232,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1231 | List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID); | 1232 | List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID); |
1232 | GroupMembershipData[] membershipArray; | 1233 | GroupMembershipData[] membershipArray; |
1233 | 1234 | ||
1234 | if (requestingClient.AgentId != dataForAgentID) | 1235 | // cScene and property accessor 'isGod' are in support of the opertions to bypass 'hidden' group attributes for |
1235 | { | 1236 | // those with a GodLike aspect. |
1236 | Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership) | 1237 | Scene cScene = (Scene)requestingClient.Scene; |
1237 | { | 1238 | bool isGod = cScene.Permissions.IsGod(requestingClient.AgentId); |
1238 | return membership.ListInProfile; | ||
1239 | }; | ||
1240 | 1239 | ||
1241 | membershipArray = membershipData.FindAll(showInProfile).ToArray(); | 1240 | if (isGod) |
1242 | } | ||
1243 | else | ||
1244 | { | 1241 | { |
1245 | membershipArray = membershipData.ToArray(); | 1242 | membershipArray = membershipData.ToArray(); |
1246 | } | 1243 | } |
1244 | else | ||
1245 | { | ||
1246 | if (requestingClient.AgentId != dataForAgentID) | ||
1247 | { | ||
1248 | Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership) | ||
1249 | { | ||
1250 | return membership.ListInProfile; | ||
1251 | }; | ||
1247 | 1252 | ||
1253 | membershipArray = membershipData.FindAll(showInProfile).ToArray(); | ||
1254 | } | ||
1255 | else | ||
1256 | { | ||
1257 | membershipArray = membershipData.ToArray(); | ||
1258 | } | ||
1259 | } | ||
1260 | |||
1248 | if (m_debugEnabled) | 1261 | if (m_debugEnabled) |
1249 | { | 1262 | { |
1250 | m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId); | 1263 | m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId); |
@@ -1257,6 +1270,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1257 | return membershipArray; | 1270 | return membershipArray; |
1258 | } | 1271 | } |
1259 | 1272 | ||
1273 | |||
1260 | private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle) | 1274 | private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle) |
1261 | { | 1275 | { |
1262 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 1276 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs deleted file mode 100644 index 4a402bf..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs +++ /dev/null | |||
@@ -1,161 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // AuraMetaEntity.cs created with MonoDevelop | ||
31 | // User: bongiojp at 3:03 PMÂ 8/6/2008 | ||
32 | // | ||
33 | // To change standard headers go to Edit->Preferences->Coding->Standard Headers | ||
34 | // | ||
35 | |||
36 | #endregion Header | ||
37 | |||
38 | using System; | ||
39 | using System.Collections.Generic; | ||
40 | using System.Drawing; | ||
41 | |||
42 | using OpenMetaverse; | ||
43 | |||
44 | using Nini.Config; | ||
45 | |||
46 | using OpenSim.Framework; | ||
47 | using OpenSim.Region.Framework.Interfaces; | ||
48 | using OpenSim.Region.Framework.Scenes; | ||
49 | using OpenSim.Region.Physics.Manager; | ||
50 | |||
51 | using log4net; | ||
52 | |||
53 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
54 | { | ||
55 | public class AuraMetaEntity : PointMetaEntity | ||
56 | { | ||
57 | #region Constructors | ||
58 | |||
59 | //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. | ||
60 | public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) | ||
61 | : base(scene, groupPos, transparency) | ||
62 | { | ||
63 | SetAura(color, scale); | ||
64 | } | ||
65 | |||
66 | public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) | ||
67 | : base(scene, uuid, groupPos, transparency) | ||
68 | { | ||
69 | SetAura(color, scale); | ||
70 | } | ||
71 | |||
72 | #endregion Constructors | ||
73 | |||
74 | #region Private Methods | ||
75 | |||
76 | private float Average(Vector3 values) | ||
77 | { | ||
78 | return (values.X + values.Y + values.Z)/3f; | ||
79 | } | ||
80 | |||
81 | #endregion Private Methods | ||
82 | |||
83 | #region Public Methods | ||
84 | |||
85 | public void SetAura(Vector3 color, Vector3 scale) | ||
86 | { | ||
87 | SetAura(color, Average(scale) * 2.0f); | ||
88 | } | ||
89 | |||
90 | public void SetAura(Vector3 color, float radius) | ||
91 | { | ||
92 | SceneObjectPart From = m_Entity.RootPart; | ||
93 | |||
94 | //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius); | ||
95 | float burstRadius = 0.1f; | ||
96 | Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None; | ||
97 | float age = 1.5f; | ||
98 | float burstRate = 0.4f; | ||
99 | if (radius >= 8.0f) | ||
100 | { | ||
101 | //float sizeOfObject = radius / 2.0f; | ||
102 | burstRadius = (radius - 8.0f)/3f; | ||
103 | burstRate = 1.5f; | ||
104 | radius = 7.99f; | ||
105 | patternFlags = Primitive.ParticleSystem.SourcePattern.Explode; | ||
106 | age = 4.0f; | ||
107 | } | ||
108 | SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags); | ||
109 | } | ||
110 | |||
111 | public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags) | ||
112 | { | ||
113 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | ||
114 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | | ||
115 | // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS | ||
116 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | | ||
117 | // Primitive.ParticleSystem.ParticleDataFlags.TargetPos; | ||
118 | prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR | ||
119 | prules.PartStartColor.G = color.Y; | ||
120 | prules.PartStartColor.B = color.Z; | ||
121 | prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency | ||
122 | prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR | ||
123 | prules.PartEndColor.G = color.Y; | ||
124 | prules.PartEndColor.B = color.Z; | ||
125 | prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency | ||
126 | /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE | ||
127 | prules.PartStartScaleY = 0.5f; | ||
128 | prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE | ||
129 | prules.PartEndScaleY = 0.5f; | ||
130 | */ | ||
131 | prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE | ||
132 | prules.PartStartScaleY = radius; | ||
133 | prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE | ||
134 | prules.PartEndScaleY = radius; | ||
135 | prules.PartMaxAge = age; //PSYS_PART_MAX_AGE | ||
136 | prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL | ||
137 | prules.PartAcceleration.Y = 0.0f; | ||
138 | prules.PartAcceleration.Z = 0.0f; | ||
139 | prules.Pattern = patternFlags; //PSYS_SRC_PATTERN | ||
140 | //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank | ||
141 | prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE | ||
142 | prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT | ||
143 | //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS | ||
144 | prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS | ||
145 | prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN | ||
146 | prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX | ||
147 | prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE | ||
148 | //prules.Target = To; //PSYS_SRC_TARGET_KEY | ||
149 | prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA | ||
150 | prules.AngularVelocity.Y = 0.0f; | ||
151 | prules.AngularVelocity.Z = 0.0f; | ||
152 | prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN | ||
153 | prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END | ||
154 | |||
155 | prules.CRC = 1; //activates the particle system?? | ||
156 | From.AddNewParticleSystem(prules); | ||
157 | } | ||
158 | |||
159 | #endregion Public Methods | ||
160 | } | ||
161 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs deleted file mode 100644 index 6966de0..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs +++ /dev/null | |||
@@ -1,139 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // BeamMetaEntity.cs created with MonoDevelop | ||
31 | // User: bongiojp at 3:03 PMÂ 8/6/2008 | ||
32 | // | ||
33 | // To change standard headers go to Edit->Preferences->Coding->Standard Headers | ||
34 | // | ||
35 | |||
36 | #endregion Header | ||
37 | |||
38 | using System; | ||
39 | using System.Collections.Generic; | ||
40 | using System.Drawing; | ||
41 | |||
42 | using OpenMetaverse; | ||
43 | |||
44 | using Nini.Config; | ||
45 | |||
46 | using OpenSim.Framework; | ||
47 | using OpenSim.Region.Framework.Interfaces; | ||
48 | using OpenSim.Region.Framework.Scenes; | ||
49 | using OpenSim.Region.Physics.Manager; | ||
50 | |||
51 | using log4net; | ||
52 | |||
53 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
54 | { | ||
55 | public class BeamMetaEntity : PointMetaEntity | ||
56 | { | ||
57 | #region Constructors | ||
58 | |||
59 | public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) | ||
60 | : base(scene, groupPos, transparency) | ||
61 | { | ||
62 | SetBeamToUUID(To, color); | ||
63 | } | ||
64 | |||
65 | public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) | ||
66 | : base(scene, uuid, groupPos, transparency) | ||
67 | { | ||
68 | SetBeamToUUID(To, color); | ||
69 | } | ||
70 | |||
71 | #endregion Constructors | ||
72 | |||
73 | #region Public Methods | ||
74 | |||
75 | public void SetBeamToUUID(SceneObjectPart To, Vector3 color) | ||
76 | { | ||
77 | SceneObjectPart From = m_Entity.RootPart; | ||
78 | //Scale size of particles to distance objects are apart (for better visibility) | ||
79 | Vector3 FromPos = From.GetWorldPosition(); | ||
80 | Vector3 ToPos = From.GetWorldPosition(); | ||
81 | // UUID toUUID = To.UUID; | ||
82 | float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + | ||
83 | Math.Pow(FromPos.X-ToPos.Y, 2) + | ||
84 | Math.Pow(FromPos.X-ToPos.Z, 2) | ||
85 | ) | ||
86 | ); | ||
87 | //float rate = (float) (distance/4f); | ||
88 | float rate = 0.5f; | ||
89 | float scale = (float) (distance/128f); | ||
90 | float speed = (float) (2.0f - distance/128f); | ||
91 | |||
92 | SetBeamToUUID(From, To, color, rate, scale, speed); | ||
93 | } | ||
94 | |||
95 | public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed) | ||
96 | { | ||
97 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | ||
98 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | | ||
99 | // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS | ||
100 | prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | | ||
101 | Primitive.ParticleSystem.ParticleDataFlags.TargetPos; | ||
102 | prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR | ||
103 | prules.PartStartColor.G = color.Y; | ||
104 | prules.PartStartColor.B = color.Z; | ||
105 | prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency | ||
106 | prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR | ||
107 | prules.PartEndColor.G = color.Y; | ||
108 | prules.PartEndColor.B = color.Z; | ||
109 | prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency | ||
110 | prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE | ||
111 | prules.PartStartScaleY = scale; | ||
112 | prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE | ||
113 | prules.PartEndScaleY = scale; | ||
114 | prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE | ||
115 | prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL | ||
116 | prules.PartAcceleration.Y = 0.0f; | ||
117 | prules.PartAcceleration.Z = 0.0f; | ||
118 | //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN | ||
119 | //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank | ||
120 | prules.BurstRate = rate; //PSYS_SRC_BURST_RATE | ||
121 | prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT | ||
122 | prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS | ||
123 | prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN | ||
124 | prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX | ||
125 | prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE | ||
126 | prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY | ||
127 | prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA | ||
128 | prules.AngularVelocity.Y = 0.0f; | ||
129 | prules.AngularVelocity.Z = 0.0f; | ||
130 | prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN | ||
131 | prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END | ||
132 | |||
133 | prules.CRC = 1; //activates the particle system?? | ||
134 | From.AddNewParticleSystem(prules); | ||
135 | } | ||
136 | |||
137 | #endregion Public Methods | ||
138 | } | ||
139 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs deleted file mode 100644 index 8d6c41d..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs +++ /dev/null | |||
@@ -1,756 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // CMController.cs | ||
31 | // User: bongiojp | ||
32 | // | ||
33 | |||
34 | #endregion Header | ||
35 | |||
36 | using System; | ||
37 | using System.Collections; | ||
38 | using System.Collections.Generic; | ||
39 | using System.Diagnostics; | ||
40 | using System.Threading; | ||
41 | |||
42 | using OpenMetaverse; | ||
43 | |||
44 | using OpenSim; | ||
45 | using OpenSim.Framework; | ||
46 | using OpenSim.Region.Framework.Interfaces; | ||
47 | using OpenSim.Region.Framework.Scenes; | ||
48 | using OpenSim.Region.Physics.Manager; | ||
49 | |||
50 | using log4net; | ||
51 | |||
52 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
53 | { | ||
54 | /// <summary> | ||
55 | /// The controller in a Model-View-Controller framework. This controller catches actions by the avatars, creates work packets, loops through these work packets in a separate thread, | ||
56 | /// then dictates to the model how the data should change and dictates to the view which data should be displayed. The main mechanism for interaction is through the simchat system. | ||
57 | /// </summary> | ||
58 | public class CMController | ||
59 | { | ||
60 | #region Static Fields | ||
61 | |||
62 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
63 | |||
64 | /// <value> | ||
65 | /// The queue that keeps track of which actions have happened. The MainLoop thread eats through this queue. | ||
66 | /// </value> | ||
67 | private static OpenSim.Framework.BlockingQueue<Work> m_WorkQueue = new OpenSim.Framework.BlockingQueue<Work>(); | ||
68 | |||
69 | #endregion Static Fields | ||
70 | |||
71 | #region Fields | ||
72 | |||
73 | //bool init = false; | ||
74 | int m_channel = -1; | ||
75 | |||
76 | /// <value> | ||
77 | /// The estate module is used to identify which clients are estateManagers. Presently, the controller only pays attention to estate managers. | ||
78 | /// </value> | ||
79 | IEstateModule m_estateModule = null; | ||
80 | |||
81 | //These have to be global variables, threading doesn't allow for passing parameters. (Used in MainLoop) | ||
82 | CMModel m_model = null; | ||
83 | |||
84 | /// <value> | ||
85 | /// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region. | ||
86 | /// </value> | ||
87 | Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable()); | ||
88 | State m_state = State.NONE; | ||
89 | CMView m_view = null; | ||
90 | |||
91 | #endregion Fields | ||
92 | |||
93 | #region Constructors | ||
94 | |||
95 | /// <summary> | ||
96 | /// Initializes a work thread with an initial scene. Additional scenes should be added through the RegisterNewRegion method. | ||
97 | /// </summary> | ||
98 | /// <param name="model"> | ||
99 | /// <see cref="CMModel"/> | ||
100 | /// </param> | ||
101 | /// <param name="view"> | ||
102 | /// <see cref="CMView"/> | ||
103 | /// </param> | ||
104 | /// <param name="scene"> | ||
105 | /// The first scene to keep track of. <see cref="Scene"/> | ||
106 | /// </param> | ||
107 | /// <param name="channel"> | ||
108 | /// The simchat channel number to listen to for instructions <see cref="System.Int32"/> | ||
109 | /// </param> | ||
110 | public CMController(CMModel model, CMView view, Scene scene, int channel) | ||
111 | { | ||
112 | m_model = model; m_view = view; m_channel = channel; | ||
113 | RegisterNewRegion(scene); | ||
114 | Initialize(model, view, scene, channel); | ||
115 | } | ||
116 | |||
117 | #endregion Constructors | ||
118 | |||
119 | #region Private Methods | ||
120 | |||
121 | //------------------------------------------------ EVENTS ----------------------------------------------------// | ||
122 | // private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | ||
123 | // { | ||
124 | // } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned. | ||
128 | /// </summary> | ||
129 | private SceneObjectGroup GetGroupByPrim(uint localID) | ||
130 | { | ||
131 | foreach (Object currScene in m_sceneList.Values) | ||
132 | { | ||
133 | foreach (EntityBase ent in ((Scene)currScene).GetEntities()) | ||
134 | { | ||
135 | if (ent is SceneObjectGroup) | ||
136 | { | ||
137 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) | ||
138 | return (SceneObjectGroup)ent; | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | return null; | ||
143 | } | ||
144 | |||
145 | private void Initialize(CMModel model, CMView view, Scene scene, int channel) | ||
146 | { | ||
147 | lock (this) | ||
148 | { | ||
149 | m_estateModule = scene.RequestModuleInterface<IEstateModule>(); | ||
150 | Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true); | ||
151 | m_state = State.NONE; | ||
152 | } | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// Run in a thread of its own. A endless loop that consumes (or blocks on) and work queue. Thw work queue is filled through client actions. | ||
157 | /// </summary> | ||
158 | private void MainLoop() | ||
159 | { | ||
160 | try | ||
161 | { | ||
162 | CMModel model = m_model; CMView view = m_view; int channel = m_channel; | ||
163 | Work currentJob = new Work(); | ||
164 | while (true) | ||
165 | { | ||
166 | currentJob = m_WorkQueue.Dequeue(); | ||
167 | m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request"); | ||
168 | m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type); | ||
169 | switch (currentJob.Type) | ||
170 | { | ||
171 | case WorkType.NONE: | ||
172 | break; | ||
173 | case WorkType.OBJECTATTRIBUTECHANGE: | ||
174 | ObjectAttributeChanged(model, view, currentJob.LocalId); | ||
175 | break; | ||
176 | case WorkType.PRIMITIVEADDED: | ||
177 | PrimitiveAdded(model, view, currentJob); | ||
178 | break; | ||
179 | case WorkType.OBJECTDUPLICATED: | ||
180 | ObjectDuplicated(model, view, currentJob.LocalId); | ||
181 | break; | ||
182 | case WorkType.OBJECTKILLED: | ||
183 | ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1); | ||
184 | break; | ||
185 | case WorkType.UNDODID: | ||
186 | UndoDid(model, view, currentJob.UUID); | ||
187 | break; | ||
188 | case WorkType.NEWCLIENT: | ||
189 | NewClient(view, (IClientAPI) currentJob.Data1); | ||
190 | break; | ||
191 | case WorkType.SIMCHAT: | ||
192 | m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((OSChatMessage) currentJob.Data1).Message); | ||
193 | SimChat(model, view, (OSChatMessage) currentJob.Data1, channel); | ||
194 | break; | ||
195 | default: | ||
196 | m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?"); | ||
197 | break; | ||
198 | } | ||
199 | |||
200 | Watchdog.UpdateThread(); | ||
201 | } | ||
202 | } | ||
203 | catch (Exception e) | ||
204 | { | ||
205 | // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened | ||
206 | m_log.ErrorFormat( | ||
207 | "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", | ||
208 | e); | ||
209 | } | ||
210 | |||
211 | Watchdog.RemoveThread(); | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// Only called by the MainLoop. Updates the view of a new client with metaentities if diff-mode is currently enabled. | ||
216 | /// </summary> | ||
217 | private void NewClient(CMView view, IClientAPI client) | ||
218 | { | ||
219 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
220 | view.SendMetaEntitiesToNewClient(client); | ||
221 | } | ||
222 | |||
223 | /// <summary> | ||
224 | /// Only called by the MainLoop. | ||
225 | /// </summary> | ||
226 | private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId) | ||
227 | { | ||
228 | SceneObjectGroup group = null; | ||
229 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
230 | { | ||
231 | group = GetGroupByPrim(LocalId); | ||
232 | if (group != null) | ||
233 | { | ||
234 | view.DisplayAuras(model.UpdateNormalEntityEffects(group)); //Might be a normal entity (green aura) | ||
235 | m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura) | ||
236 | } | ||
237 | } | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// Only called by the MainLoop. Displays new green auras over the newly created part when a part is shift copied. | ||
242 | /// </summary> | ||
243 | private void ObjectDuplicated(CMModel model, CMView view, uint localId) | ||
244 | { | ||
245 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
246 | view.DisplayAuras(model.CheckForNewEntitiesMissingAuras(GetGroupByPrim(localId).Scene)); | ||
247 | } | ||
248 | |||
249 | /// <summary> | ||
250 | /// Only called by the MainLoop. | ||
251 | /// </summary> | ||
252 | private void ObjectKilled(CMModel model, CMView view, SceneObjectGroup group) | ||
253 | { | ||
254 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
255 | { | ||
256 | view.RemoveOrUpdateDeletedEntity(group); | ||
257 | model.RemoveOrUpdateDeletedEntity(group); | ||
258 | } | ||
259 | } | ||
260 | |||
261 | /// <summary> | ||
262 | /// Only called by the MainLoop. | ||
263 | /// </summary> | ||
264 | private void PrimitiveAdded(CMModel model, CMView view, Work currentJob) | ||
265 | { | ||
266 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
267 | { | ||
268 | foreach (Object scene in m_sceneList.Values) | ||
269 | m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene)); | ||
270 | } | ||
271 | } | ||
272 | |||
273 | /// <summary> | ||
274 | /// Only called by the MainLoop. | ||
275 | /// </summary> | ||
276 | private void UndoDid(CMModel model, CMView view, UUID uuid) | ||
277 | { | ||
278 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
279 | { | ||
280 | ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid); | ||
281 | if (ent != null) | ||
282 | view.DisplayEntity(ent); | ||
283 | } | ||
284 | } | ||
285 | |||
286 | #endregion Private Methods | ||
287 | |||
288 | #region Protected Methods | ||
289 | |||
290 | protected void GroupBeingDeleted(SceneObjectGroup group) | ||
291 | { | ||
292 | m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!"); | ||
293 | Work moreWork = new Work(); | ||
294 | moreWork.Type = WorkType.OBJECTKILLED; | ||
295 | moreWork.Data1 = group.Copy(); | ||
296 | m_WorkQueue.Enqueue(moreWork); | ||
297 | } | ||
298 | |||
299 | protected void ObjectDuplicated(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID) | ||
300 | { | ||
301 | Work moreWork = new Work(); | ||
302 | moreWork.Type = WorkType.OBJECTDUPLICATED; | ||
303 | moreWork.LocalId = localID; | ||
304 | m_WorkQueue.Enqueue(moreWork); | ||
305 | m_log.Debug("[CONTENT MANAGEMENT] dup queue"); | ||
306 | } | ||
307 | |||
308 | protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, | ||
309 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, | ||
310 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | ||
311 | { | ||
312 | Work moreWork = new Work(); | ||
313 | moreWork.Type = WorkType.OBJECTDUPLICATED; | ||
314 | moreWork.LocalId = localID; | ||
315 | m_WorkQueue.Enqueue(moreWork); | ||
316 | m_log.Debug("[CONTENT MANAGEMENT] dup queue"); | ||
317 | } | ||
318 | |||
319 | protected void OnNewClient(IClientAPI client) | ||
320 | { | ||
321 | Work moreWork = new Work(); | ||
322 | moreWork.Type = WorkType.NEWCLIENT; | ||
323 | moreWork.Data1 = client; | ||
324 | m_WorkQueue.Enqueue(moreWork); | ||
325 | m_log.Debug("[CONTENT MANAGEMENT] new client"); | ||
326 | } | ||
327 | |||
328 | protected void OnUnDid(IClientAPI remoteClient, UUID primId) | ||
329 | { | ||
330 | Work moreWork = new Work(); | ||
331 | moreWork.Type = WorkType.UNDODID; | ||
332 | moreWork.UUID = primId; | ||
333 | m_WorkQueue.Enqueue(moreWork); | ||
334 | m_log.Debug("[CONTENT MANAGEMENT] undid"); | ||
335 | } | ||
336 | |||
337 | /// <summary> | ||
338 | /// Takes a list of scenes and forms a new orderd list according to the proximity of scenes to the second argument. | ||
339 | /// </summary> | ||
340 | protected static System.Collections.Generic.List<Scene> ScenesInOrderOfProximity(Hashtable sceneList, Scene scene) | ||
341 | { | ||
342 | int somethingAddedToList = 1; | ||
343 | System.Collections.Generic.List<Scene> newList = new List<Scene>(); | ||
344 | newList.Add(scene); | ||
345 | |||
346 | if (!sceneList.ContainsValue(scene)) | ||
347 | { | ||
348 | foreach (Object sceneObj in sceneList) | ||
349 | newList.Add((Scene) sceneObj); | ||
350 | return newList; | ||
351 | } | ||
352 | |||
353 | while (somethingAddedToList > 0) | ||
354 | { | ||
355 | somethingAddedToList = 0; | ||
356 | for (int i = 0; i < newList.Count; i++) | ||
357 | { | ||
358 | foreach (Object sceneObj in sceneList.Values) | ||
359 | { | ||
360 | if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (!newList.Contains((Scene)sceneObj))) | ||
361 | { | ||
362 | newList.Add((Scene)sceneObj); | ||
363 | somethingAddedToList++; | ||
364 | } | ||
365 | } | ||
366 | } | ||
367 | } | ||
368 | |||
369 | foreach (Object sceneObj in sceneList.Values) | ||
370 | if (!newList.Contains((Scene)sceneObj)) | ||
371 | newList.Add((Scene)sceneObj); | ||
372 | |||
373 | return newList; | ||
374 | } | ||
375 | |||
376 | //This is stupid, the same information is contained in the first and second argument | ||
377 | protected void SimChatSent(Object x, OSChatMessage e) | ||
378 | { | ||
379 | m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!"); | ||
380 | m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message); | ||
381 | Work moreWork = new Work(); | ||
382 | moreWork.Type = WorkType.SIMCHAT; | ||
383 | moreWork.Data1 = e; | ||
384 | m_WorkQueue.Enqueue(moreWork); | ||
385 | } | ||
386 | |||
387 | /// <summary> | ||
388 | /// Adds extra handlers to a number of events so that the controller can produce work based on the client's actions. | ||
389 | /// </summary> | ||
390 | protected void StartManaging(IClientAPI client) | ||
391 | { | ||
392 | m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services."); | ||
393 | // client.OnChatFromClient += SimChatSent; | ||
394 | //init = true; | ||
395 | |||
396 | OnNewClient(client); | ||
397 | |||
398 | m_log.Debug("[CONTENT MANAGEMENT] Adding handlers to client."); | ||
399 | client.OnUpdatePrimScale += UpdateSingleScale; | ||
400 | client.OnUpdatePrimGroupScale += UpdateMultipleScale; | ||
401 | client.OnUpdatePrimGroupPosition += UpdateMultiplePosition; | ||
402 | client.OnUpdatePrimSinglePosition += UpdateSinglePosition; | ||
403 | client.OnUpdatePrimGroupRotation += UpdateMultipleRotation; | ||
404 | client.OnUpdatePrimSingleRotation += UpdateSingleRotation; | ||
405 | client.OnAddPrim += UpdateNewParts; | ||
406 | client.OnObjectDuplicate += ObjectDuplicated; | ||
407 | client.OnObjectDuplicateOnRay += ObjectDuplicatedOnRay; | ||
408 | client.OnUndo += OnUnDid; | ||
409 | //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation; | ||
410 | } | ||
411 | |||
412 | /// <summary> | ||
413 | /// | ||
414 | /// </summary> | ||
415 | protected void StopManaging(UUID clientUUID) | ||
416 | { | ||
417 | foreach (Object sceneobj in m_sceneList.Values) | ||
418 | { | ||
419 | ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID); | ||
420 | if (presence != null) | ||
421 | { | ||
422 | IClientAPI client = presence.ControllingClient; | ||
423 | m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services."); | ||
424 | // client.OnChatFromViewer -= SimChatSent; | ||
425 | |||
426 | m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client"); | ||
427 | client.OnUpdatePrimScale -= UpdateSingleScale; | ||
428 | client.OnUpdatePrimGroupScale -= UpdateMultipleScale; | ||
429 | client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition; | ||
430 | client.OnUpdatePrimSinglePosition -= UpdateSinglePosition; | ||
431 | client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation; | ||
432 | client.OnUpdatePrimSingleRotation -= UpdateSingleRotation; | ||
433 | client.OnAddPrim -= UpdateNewParts; | ||
434 | client.OnObjectDuplicate -= ObjectDuplicated; | ||
435 | client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay; | ||
436 | client.OnUndo -= OnUnDid; | ||
437 | //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation; | ||
438 | return; | ||
439 | } | ||
440 | } | ||
441 | } | ||
442 | |||
443 | protected void UpdateMultiplePosition(uint localID, Vector3 pos, IClientAPI remoteClient) | ||
444 | { | ||
445 | Work moreWork = new Work(); | ||
446 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | ||
447 | moreWork.LocalId = localID; | ||
448 | m_WorkQueue.Enqueue(moreWork); | ||
449 | m_log.Debug("[CONTENT MANAGEMENT] pos"); | ||
450 | } | ||
451 | |||
452 | protected void UpdateMultipleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) | ||
453 | { | ||
454 | Work moreWork = new Work(); | ||
455 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | ||
456 | moreWork.LocalId = localID; | ||
457 | m_WorkQueue.Enqueue(moreWork); | ||
458 | m_log.Debug("[CONTENT MANAGEMENT] rot"); | ||
459 | } | ||
460 | |||
461 | protected void UpdateMultipleScale(uint localID, Vector3 scale, IClientAPI remoteClient) | ||
462 | { | ||
463 | Work moreWork = new Work(); | ||
464 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | ||
465 | moreWork.LocalId = localID; | ||
466 | m_WorkQueue.Enqueue(moreWork); | ||
467 | m_log.Debug("[CONTENT MANAGEMENT]scale"); | ||
468 | } | ||
469 | |||
470 | protected void UpdateNewParts(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, | ||
471 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, | ||
472 | byte RayEndIsIntersection) | ||
473 | { | ||
474 | Work moreWork = new Work(); | ||
475 | moreWork.Type = WorkType.PRIMITIVEADDED; | ||
476 | moreWork.UUID = ownerID; | ||
477 | m_WorkQueue.Enqueue(moreWork); | ||
478 | m_log.Debug("[CONTENT MANAGEMENT] new parts"); | ||
479 | } | ||
480 | |||
481 | protected void UpdateSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient) | ||
482 | { | ||
483 | Work moreWork = new Work(); | ||
484 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | ||
485 | moreWork.LocalId = localID; | ||
486 | m_WorkQueue.Enqueue(moreWork); | ||
487 | m_log.Debug("[CONTENT MANAGEMENT] move"); | ||
488 | } | ||
489 | |||
490 | /// <summary> | ||
491 | /// | ||
492 | /// </summary> | ||
493 | protected void UpdateSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) | ||
494 | { | ||
495 | Work moreWork = new Work(); | ||
496 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | ||
497 | moreWork.LocalId = localID; | ||
498 | m_WorkQueue.Enqueue(moreWork); | ||
499 | m_log.Debug("[CONTENT MANAGEMENT] rot"); | ||
500 | } | ||
501 | |||
502 | protected void UpdateSingleScale(uint localID, Vector3 scale, IClientAPI remoteClient) | ||
503 | { | ||
504 | Work moreWork = new Work(); | ||
505 | moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; | ||
506 | moreWork.LocalId = localID; | ||
507 | m_WorkQueue.Enqueue(moreWork); | ||
508 | m_log.Debug("[CONTENT MANAGEMENT] scale"); | ||
509 | } | ||
510 | |||
511 | /// <summary> | ||
512 | /// Only called from within the SimChat method. | ||
513 | /// </summary> | ||
514 | protected void commit(string message, Scene scene, CMModel model, CMView view) | ||
515 | { | ||
516 | System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene); | ||
517 | |||
518 | string[] args = message.Split(new char[] {' '}); | ||
519 | |||
520 | char[] logMessage = {' '}; | ||
521 | if (args.Length > 1) | ||
522 | { | ||
523 | logMessage = new char[message.Length - (args[0].Length)]; | ||
524 | message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length)); | ||
525 | } | ||
526 | |||
527 | m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region."); | ||
528 | foreach (Scene currScene in proximitySceneList) | ||
529 | { | ||
530 | model.CommitRegion(currScene, new String(logMessage)); | ||
531 | view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName); | ||
532 | } | ||
533 | |||
534 | view.SendSimChatMessage(scene, "Successfully saved all regions."); | ||
535 | m_state |= State.DIRTY; | ||
536 | |||
537 | if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES | ||
538 | { | ||
539 | view.SendSimChatMessage(scene, "Updating differences between new revision and current environment."); | ||
540 | //Hide objects from users and Forget about them | ||
541 | view.HideAllMetaEntities(); | ||
542 | view.HideAllAuras(); | ||
543 | model.DeleteAllMetaObjects(); | ||
544 | |||
545 | //Recreate them from backend files | ||
546 | foreach (Scene currScene in proximitySceneList) | ||
547 | { | ||
548 | model.UpdateCMEntities(currScene); | ||
549 | view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName); | ||
550 | } | ||
551 | |||
552 | //Display new objects to users1 | ||
553 | view.DisplayRecentChanges(); | ||
554 | view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE."); | ||
555 | m_state &= ~(State.DIRTY); | ||
556 | m_state |= State.SHOWING_CHANGES; | ||
557 | } | ||
558 | } | ||
559 | |||
560 | /// <summary> | ||
561 | /// Only called from within the SimChat method. | ||
562 | /// </summary> | ||
563 | protected void diffmode(Scene scene, CMModel model, CMView view) | ||
564 | { | ||
565 | System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene); | ||
566 | |||
567 | if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF | ||
568 | { | ||
569 | view.SendSimChatMessage(scene, "Hiding all meta objects."); | ||
570 | view.HideAllMetaEntities(); | ||
571 | view.HideAllAuras(); | ||
572 | view.SendSimChatMessage(scene, "Diff-mode = OFF"); | ||
573 | |||
574 | m_state &= ~State.SHOWING_CHANGES; | ||
575 | return; | ||
576 | } | ||
577 | else // TURN ON | ||
578 | { | ||
579 | if ((m_state & State.DIRTY) != 0 || m_state == State.NONE) | ||
580 | { | ||
581 | view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision"); | ||
582 | //Hide objects from users and Forget about them | ||
583 | view.HideAllMetaEntities(); | ||
584 | view.HideAllAuras(); | ||
585 | model.DeleteAllMetaObjects(); | ||
586 | //Recreate them from backend files | ||
587 | foreach (Object currScene in m_sceneList.Values) | ||
588 | model.UpdateCMEntities((Scene) currScene); | ||
589 | } | ||
590 | else if ((m_state & State.DIRTY) != 0) { | ||
591 | view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision"); | ||
592 | foreach (Scene currScene in proximitySceneList) | ||
593 | model.UpdateCMEntities(currScene); | ||
594 | } | ||
595 | |||
596 | view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment"); | ||
597 | foreach (Scene currScene in proximitySceneList) | ||
598 | model.CheckForNewEntitiesMissingAuras(currScene); | ||
599 | view.DisplayRecentChanges(); | ||
600 | |||
601 | view.SendSimChatMessage(scene, "Diff-mode = ON"); | ||
602 | m_state |= State.SHOWING_CHANGES; | ||
603 | m_state &= ~State.DIRTY; | ||
604 | } | ||
605 | } | ||
606 | |||
607 | /// <summary> | ||
608 | /// Only called from within the SimChat method. Hides all auras and meta entities, | ||
609 | /// retrieves the current scene object list with the most recent revision retrieved from the model for each scene, | ||
610 | /// then lets the view update the clients of the new objects. | ||
611 | /// </summary> | ||
612 | protected void rollback(Scene scene, CMModel model, CMView view) | ||
613 | { | ||
614 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
615 | { | ||
616 | view.HideAllAuras(); | ||
617 | view.HideAllMetaEntities(); | ||
618 | } | ||
619 | |||
620 | System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene); | ||
621 | foreach (Scene currScene in proximitySceneList) | ||
622 | model.RollbackRegion(currScene); | ||
623 | |||
624 | if ((m_state & State.DIRTY) != 0) | ||
625 | { | ||
626 | model.DeleteAllMetaObjects(); | ||
627 | foreach (Scene currScene in proximitySceneList) | ||
628 | model.UpdateCMEntities(currScene); | ||
629 | } | ||
630 | |||
631 | if ((m_state & State.SHOWING_CHANGES) > 0) | ||
632 | view.DisplayRecentChanges(); | ||
633 | } | ||
634 | |||
635 | #endregion Protected Methods | ||
636 | |||
637 | #region Public Methods | ||
638 | |||
639 | /// <summary> | ||
640 | /// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene. | ||
641 | /// </summary> | ||
642 | /// <param name="scene"> | ||
643 | /// A <see cref="Scene"/> | ||
644 | /// </param> | ||
645 | public void RegisterNewRegion(Scene scene) | ||
646 | { | ||
647 | m_sceneList.Add(scene.RegionInfo.RegionID, scene); | ||
648 | |||
649 | m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID); | ||
650 | m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System."); | ||
651 | |||
652 | scene.EventManager.OnNewClient += StartManaging; | ||
653 | scene.EventManager.OnChatFromClient += SimChatSent; | ||
654 | scene.EventManager.OnRemovePresence += StopManaging; | ||
655 | // scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | ||
656 | scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted; | ||
657 | } | ||
658 | |||
659 | /// <summary> | ||
660 | /// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command. | ||
661 | /// </summary> | ||
662 | public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel) | ||
663 | { | ||
664 | if (e.Channel != channel) | ||
665 | return; | ||
666 | if (e.Sender == null) | ||
667 | return; | ||
668 | |||
669 | m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message); | ||
670 | |||
671 | IClientAPI client = e.Sender; | ||
672 | Scene scene = (Scene) e.Scene; | ||
673 | string message = e.Message; | ||
674 | string[] args = e.Message.Split(new char[] {' '}); | ||
675 | |||
676 | ScenePresence avatar = scene.GetScenePresence(client.AgentId); | ||
677 | |||
678 | if (!(m_estateModule.IsManager(avatar.UUID))) | ||
679 | { | ||
680 | m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring."); | ||
681 | view.SendSimChatMessage(scene, "You must be an estate manager to perform that action."); | ||
682 | return; | ||
683 | } | ||
684 | |||
685 | switch (args[0]) | ||
686 | { | ||
687 | case "ci": | ||
688 | case "commit": | ||
689 | commit(message, scene, model, view); | ||
690 | break; | ||
691 | case "dm": | ||
692 | case "diff-mode": | ||
693 | diffmode(scene, model, view); | ||
694 | break; | ||
695 | case "rb": | ||
696 | case "rollback": | ||
697 | rollback(scene, model, view); | ||
698 | break; | ||
699 | case "help": | ||
700 | m_view.DisplayHelpMenu(scene); | ||
701 | break; | ||
702 | default: | ||
703 | view.SendSimChatMessage(scene, "Command not found: " + args[0]); | ||
704 | break; | ||
705 | } | ||
706 | } | ||
707 | |||
708 | #endregion Public Methods | ||
709 | |||
710 | #region Other | ||
711 | |||
712 | /// <value> | ||
713 | /// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk. | ||
714 | /// </value> | ||
715 | [Flags] | ||
716 | private enum State | ||
717 | { | ||
718 | NONE = 0, | ||
719 | DIRTY = 1, // The meta entities may not correctly represent the last revision. | ||
720 | SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user. | ||
721 | } | ||
722 | |||
723 | /// <value> | ||
724 | /// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem. | ||
725 | /// </value> | ||
726 | private struct Work | ||
727 | { | ||
728 | #region Fields | ||
729 | |||
730 | public Object Data1; //Just space for holding data. | ||
731 | public Object Data2; //Just more space for holding data. | ||
732 | public uint LocalId; //Convenient | ||
733 | public WorkType Type; | ||
734 | public UUID UUID; //Convenient | ||
735 | |||
736 | #endregion Fields | ||
737 | } | ||
738 | |||
739 | /// <value> | ||
740 | /// Identifies what the data in struct Work should be used for. | ||
741 | /// </value> | ||
742 | private enum WorkType | ||
743 | { | ||
744 | NONE, | ||
745 | OBJECTATTRIBUTECHANGE, | ||
746 | PRIMITIVEADDED, | ||
747 | OBJECTDUPLICATED, | ||
748 | OBJECTKILLED, | ||
749 | UNDODID, | ||
750 | NEWCLIENT, | ||
751 | SIMCHAT | ||
752 | } | ||
753 | |||
754 | #endregion Other | ||
755 | } | ||
756 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs deleted file mode 100644 index 7f64ebd..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs +++ /dev/null | |||
@@ -1,193 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // CMEntityCollection.cs created with MonoDevelop | ||
31 | // User: bongiojp at 10:09 AMÂ 7/7/2008 | ||
32 | // | ||
33 | // Creates, Deletes, Stores ContentManagementEntities | ||
34 | // | ||
35 | |||
36 | #endregion Header | ||
37 | |||
38 | using System; | ||
39 | using System.Collections; | ||
40 | using System.Collections.Generic; | ||
41 | using System.Threading; | ||
42 | |||
43 | using OpenMetaverse; | ||
44 | |||
45 | using Nini.Config; | ||
46 | |||
47 | using OpenSim; | ||
48 | using OpenSim.Framework; | ||
49 | using OpenSim.Region.Framework.Interfaces; | ||
50 | using OpenSim.Region.Framework.Scenes; | ||
51 | using OpenSim.Region.Physics.Manager; | ||
52 | |||
53 | using log4net; | ||
54 | |||
55 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
56 | { | ||
57 | public class CMEntityCollection | ||
58 | { | ||
59 | #region Fields | ||
60 | |||
61 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
62 | // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or | ||
63 | // old versions of deleted SceneObjectGroups will be stored in this hash table. | ||
64 | // The UUID keys are from the SceneObjectGroup RootPart UUIDs | ||
65 | protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity | ||
66 | |||
67 | // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable | ||
68 | // The UUID keys are from the SceneObjectPart that they are supposed to be on. | ||
69 | protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity | ||
70 | |||
71 | #endregion Fields | ||
72 | |||
73 | #region Constructors | ||
74 | |||
75 | public CMEntityCollection() | ||
76 | { | ||
77 | } | ||
78 | |||
79 | #endregion Constructors | ||
80 | |||
81 | #region Public Properties | ||
82 | |||
83 | public Hashtable Auras | ||
84 | { | ||
85 | get {return m_NewlyCreatedEntityAura; } | ||
86 | } | ||
87 | |||
88 | public Hashtable Entities | ||
89 | { | ||
90 | get { return m_CMEntityHash; } | ||
91 | } | ||
92 | |||
93 | #endregion Public Properties | ||
94 | |||
95 | #region Public Methods | ||
96 | |||
97 | public bool AddAura(ContentManagementEntity aura) | ||
98 | { | ||
99 | if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID)) | ||
100 | return false; | ||
101 | m_NewlyCreatedEntityAura.Add(aura.UUID, aura); | ||
102 | return true; | ||
103 | } | ||
104 | |||
105 | public bool AddEntity(ContentManagementEntity ent) | ||
106 | { | ||
107 | if (m_CMEntityHash.ContainsKey(ent.UUID)) | ||
108 | return false; | ||
109 | m_CMEntityHash.Add(ent.UUID, ent); | ||
110 | return true; | ||
111 | } | ||
112 | |||
113 | // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash | ||
114 | public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList) | ||
115 | { | ||
116 | System.Collections.ArrayList missingList = new System.Collections.ArrayList(); | ||
117 | SceneObjectGroup temp = null; | ||
118 | foreach (EntityBase currObj in currList) | ||
119 | { | ||
120 | if (!(currObj is SceneObjectGroup)) | ||
121 | continue; | ||
122 | temp = (SceneObjectGroup) currObj; | ||
123 | |||
124 | if (m_CMEntityHash.ContainsKey(temp.UUID)) | ||
125 | { | ||
126 | foreach (SceneObjectPart part in temp.Parts) | ||
127 | if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) | ||
128 | missingList.Add(part); | ||
129 | } | ||
130 | else //Entire group is missing from revision. (and is a new part in region) | ||
131 | { | ||
132 | foreach (SceneObjectPart part in temp.Parts) | ||
133 | missingList.Add(part); | ||
134 | } | ||
135 | } | ||
136 | return missingList; | ||
137 | } | ||
138 | |||
139 | public void ClearAll() | ||
140 | { | ||
141 | m_CMEntityHash.Clear(); | ||
142 | m_NewlyCreatedEntityAura.Clear(); | ||
143 | } | ||
144 | |||
145 | // Old uuid and new sceneobjectgroup | ||
146 | public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part) | ||
147 | { | ||
148 | AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene, | ||
149 | part.GetWorldPosition(), | ||
150 | MetaEntity.TRANSLUCENT, | ||
151 | new Vector3(0,254,0), | ||
152 | part.Scale | ||
153 | ); | ||
154 | m_NewlyCreatedEntityAura.Add(part.UUID, ent); | ||
155 | return ent; | ||
156 | } | ||
157 | |||
158 | // Old uuid and new sceneobjectgroup | ||
159 | public ContentManagementEntity CreateNewEntity(SceneObjectGroup group) | ||
160 | { | ||
161 | ContentManagementEntity ent = new ContentManagementEntity(group, false); | ||
162 | m_CMEntityHash.Add(group.UUID, ent); | ||
163 | return ent; | ||
164 | } | ||
165 | |||
166 | public ContentManagementEntity CreateNewEntity(String xml, Scene scene) | ||
167 | { | ||
168 | ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false); | ||
169 | if (ent == null) | ||
170 | return null; | ||
171 | m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent); | ||
172 | return ent; | ||
173 | } | ||
174 | |||
175 | public bool RemoveEntity(UUID uuid) | ||
176 | { | ||
177 | if (!m_CMEntityHash.ContainsKey(uuid)) | ||
178 | return false; | ||
179 | m_CMEntityHash.Remove(uuid); | ||
180 | return true; | ||
181 | } | ||
182 | |||
183 | public bool RemoveNewlyCreatedEntityAura(UUID uuid) | ||
184 | { | ||
185 | if (!m_NewlyCreatedEntityAura.ContainsKey(uuid)) | ||
186 | return false; | ||
187 | m_NewlyCreatedEntityAura.Remove(uuid); | ||
188 | return true; | ||
189 | } | ||
190 | |||
191 | #endregion Public Methods | ||
192 | } | ||
193 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs deleted file mode 100644 index 84c7f29..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ /dev/null | |||
@@ -1,366 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Diagnostics; | ||
32 | |||
33 | using OpenMetaverse; | ||
34 | |||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | using OpenSim.Region.Physics.Manager; | ||
41 | |||
42 | using log4net; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
45 | { | ||
46 | public class CMModel | ||
47 | { | ||
48 | #region Static Fields | ||
49 | |||
50 | static float TimeToUpdate = 0; | ||
51 | static float TimeToConvertXml = 0; | ||
52 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | #endregion Static Fields | ||
55 | |||
56 | #region Fields | ||
57 | |||
58 | /// <value> | ||
59 | /// The class that contains all auras and metaentities used in the CMS. | ||
60 | /// </value> | ||
61 | CMEntityCollection m_MetaEntityCollection = new CMEntityCollection(); | ||
62 | IContentDatabase m_database = null; | ||
63 | |||
64 | #endregion Fields | ||
65 | |||
66 | #region Constructors | ||
67 | |||
68 | public CMModel() | ||
69 | { | ||
70 | } | ||
71 | |||
72 | #endregion Constructors | ||
73 | |||
74 | #region Public Properties | ||
75 | |||
76 | public CMEntityCollection MetaEntityCollection | ||
77 | { | ||
78 | get { return m_MetaEntityCollection; } | ||
79 | } | ||
80 | |||
81 | #endregion Public Properties | ||
82 | |||
83 | #region Public Methods | ||
84 | |||
85 | /// <summary> | ||
86 | /// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity | ||
87 | /// it is a new part that must have a green aura (for diff mode). | ||
88 | /// Returns list of ContentManagementEntities | ||
89 | /// </summary> | ||
90 | public ArrayList CheckForNewEntitiesMissingAuras(Scene scene) | ||
91 | { | ||
92 | ArrayList missingList = null; | ||
93 | ArrayList newList = new ArrayList(); | ||
94 | |||
95 | m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName); | ||
96 | |||
97 | //Check if the current scene has groups not included in the current list of MetaEntities | ||
98 | //If so, then the current scene's parts that are new should be marked green. | ||
99 | missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities()); | ||
100 | |||
101 | foreach (Object missingPart in missingList) | ||
102 | { | ||
103 | if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID)) | ||
104 | continue; | ||
105 | newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart)); | ||
106 | } | ||
107 | m_log.Info("Number of missing objects found: " + newList.Count); | ||
108 | return newList; | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message. | ||
113 | /// </summary> | ||
114 | public void CommitRegion(Scene scene, String logMessage) | ||
115 | { | ||
116 | m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length); | ||
117 | m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage); | ||
118 | m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName); | ||
119 | } | ||
120 | |||
121 | public void DeleteAllMetaObjects() | ||
122 | { | ||
123 | m_MetaEntityCollection.ClearAll(); | ||
124 | } | ||
125 | |||
126 | public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid) | ||
127 | { | ||
128 | ContentManagementEntity ent = GetMetaGroupByPrim(uuid); | ||
129 | return ent; | ||
130 | } | ||
131 | |||
132 | //-------------------------------- HELPERS --------------------------------------------------------------------// | ||
133 | public ContentManagementEntity GetMetaGroupByPrim(UUID uuid) | ||
134 | { | ||
135 | foreach (Object ent in m_MetaEntityCollection.Entities.Values) | ||
136 | { | ||
137 | if (((ContentManagementEntity)ent).HasChildPrim(uuid)) | ||
138 | return (ContentManagementEntity)ent; | ||
139 | } | ||
140 | return null; | ||
141 | } | ||
142 | |||
143 | public void Initialise(string database) | ||
144 | { | ||
145 | if (database == "FileSystemDatabase") | ||
146 | m_database = new FileSystemDatabase(); | ||
147 | else if (database == "GitDatabase") | ||
148 | m_database = new GitDatabase(); | ||
149 | } | ||
150 | |||
151 | public void InitialiseDatabase(Scene scene, string dir) | ||
152 | { | ||
153 | m_database.Initialise(scene, dir); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Should be called just once to finish initializing the database. | ||
158 | /// </summary> | ||
159 | public void PostInitialise() | ||
160 | { | ||
161 | m_database.PostInitialise(); | ||
162 | } | ||
163 | |||
164 | /// <summary> | ||
165 | /// Removes the green aura when an a new scene object group is deleted. | ||
166 | /// </summary> | ||
167 | public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) | ||
168 | { | ||
169 | // Deal with new parts not revisioned that have been deleted. | ||
170 | SceneObjectPart[] parts = group.Parts; | ||
171 | for (int i = 0; i < parts.Length; i++) | ||
172 | { | ||
173 | if (m_MetaEntityCollection.Auras.ContainsKey(parts[i].UUID)) | ||
174 | m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(parts[i].UUID); | ||
175 | } | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Retrieves the latest revision of a region in xml form, | ||
180 | /// converts it to scene object groups and scene presences, | ||
181 | /// swaps the current scene's entity list with the revision's list. | ||
182 | /// Note: Since deleted objects while | ||
183 | /// </summary> | ||
184 | public void RollbackRegion(Scene scene) | ||
185 | { | ||
186 | System.Collections.ArrayList xmllist = null; | ||
187 | SceneObjectGroup temp = null; | ||
188 | System.Collections.Hashtable deleteListUUIDs = new Hashtable(); | ||
189 | // Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>(); | ||
190 | Dictionary<UUID, EntityBase> ReplacementList = new Dictionary<UUID,EntityBase>(); | ||
191 | int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); | ||
192 | // EntityBase[] searchArray; | ||
193 | |||
194 | xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision); | ||
195 | if (xmllist == null) | ||
196 | { | ||
197 | m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ")."); | ||
198 | return; | ||
199 | } | ||
200 | |||
201 | m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ")."); | ||
202 | m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count); | ||
203 | m_log.Info("[CMMODEL]: Converting scene entities list to specified revision."); | ||
204 | |||
205 | m_log.ErrorFormat("[CMMODEL]: 1"); | ||
206 | |||
207 | foreach (string xml in xmllist) | ||
208 | { | ||
209 | try | ||
210 | { | ||
211 | temp = SceneObjectSerializer.FromXml2Format(xml); | ||
212 | temp.SetScene(scene); | ||
213 | |||
214 | SceneObjectPart[] parts = temp.Parts; | ||
215 | for (int i = 0; i < parts.Length; i++) | ||
216 | parts[i].RegionHandle = scene.RegionInfo.RegionHandle; | ||
217 | |||
218 | ReplacementList.Add(temp.UUID, (EntityBase)temp); | ||
219 | } | ||
220 | catch (Exception e) | ||
221 | { | ||
222 | m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e); | ||
223 | } | ||
224 | } | ||
225 | |||
226 | //If in scene but not in revision and not a client, remove them | ||
227 | while (true) | ||
228 | { | ||
229 | try | ||
230 | { | ||
231 | foreach (EntityBase entity in scene.GetEntities()) | ||
232 | { | ||
233 | if (entity == null) | ||
234 | continue; | ||
235 | |||
236 | if (entity is ScenePresence) | ||
237 | { | ||
238 | ReplacementList.Add(entity.UUID, entity); | ||
239 | continue; | ||
240 | } | ||
241 | else //if (!ReplacementList.ContainsKey(entity.UUID)) | ||
242 | deleteListUUIDs.Add(entity.UUID, 0); | ||
243 | } | ||
244 | } | ||
245 | catch(Exception e) | ||
246 | { | ||
247 | m_log.ErrorFormat("[CMMODEL]: " + e); | ||
248 | deleteListUUIDs.Clear(); | ||
249 | ReplacementList.Clear(); | ||
250 | continue; | ||
251 | } | ||
252 | break; | ||
253 | } | ||
254 | |||
255 | foreach (UUID uuid in deleteListUUIDs.Keys) | ||
256 | { | ||
257 | try | ||
258 | { | ||
259 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. | ||
260 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); | ||
261 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); | ||
262 | scene.SendKillObject(new List<uint>() { scene.Entities[uuid].LocalId }); | ||
263 | scene.SceneGraph.DeleteSceneObject(uuid, false); | ||
264 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false); | ||
265 | scene.SendKillObject(new List<uint>() { ((SceneObjectGroup)scene.Entities[uuid]).LocalId }); | ||
266 | } | ||
267 | catch(Exception e) | ||
268 | { | ||
269 | m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e); | ||
270 | } | ||
271 | } | ||
272 | |||
273 | lock (scene) | ||
274 | { | ||
275 | scene.Entities.Clear(); | ||
276 | |||
277 | foreach (KeyValuePair<UUID,EntityBase> kvp in ReplacementList) | ||
278 | { | ||
279 | scene.Entities.Add(kvp.Value); | ||
280 | } | ||
281 | } | ||
282 | |||
283 | foreach (EntityBase ent in ReplacementList.Values) | ||
284 | { | ||
285 | try | ||
286 | { | ||
287 | if (!(ent is SceneObjectGroup)) | ||
288 | continue; | ||
289 | |||
290 | if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0) | ||
291 | ((SceneObjectGroup)ent).ApplyPhysics(true); | ||
292 | ((SceneObjectGroup)ent).AttachToBackup(); | ||
293 | ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. | ||
294 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); | ||
295 | } | ||
296 | catch(Exception e) | ||
297 | { | ||
298 | m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e); | ||
299 | } | ||
300 | } | ||
301 | m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup."); | ||
302 | scene.Backup(true); | ||
303 | } | ||
304 | |||
305 | /// <summary> | ||
306 | /// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences | ||
307 | /// and display the differences to clients. | ||
308 | /// </summary> | ||
309 | public void UpdateCMEntities(Scene scene) | ||
310 | { | ||
311 | Stopwatch x = new Stopwatch(); | ||
312 | x.Start(); | ||
313 | |||
314 | System.Collections.ArrayList xmllist = null; | ||
315 | m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID); | ||
316 | xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID); | ||
317 | m_log.Info("[FSDB]: got list"); | ||
318 | if (xmllist == null) | ||
319 | return; | ||
320 | |||
321 | Stopwatch y = new Stopwatch(); | ||
322 | y.Start(); | ||
323 | foreach (string xml in xmllist) | ||
324 | m_MetaEntityCollection.CreateNewEntity(xml, scene); | ||
325 | y.Stop(); | ||
326 | TimeToConvertXml += y.ElapsedMilliseconds; | ||
327 | m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds); | ||
328 | m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml); | ||
329 | |||
330 | m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras"); | ||
331 | CheckForNewEntitiesMissingAuras(scene); | ||
332 | |||
333 | x.Stop(); | ||
334 | TimeToUpdate += x.ElapsedMilliseconds; | ||
335 | m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds); | ||
336 | m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate); | ||
337 | } | ||
338 | |||
339 | /// <summary> | ||
340 | /// Detects if a scene object group from the scene list has moved or changed scale. The green aura | ||
341 | /// that surrounds the object is then moved or scaled with the group. | ||
342 | /// </summary> | ||
343 | public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group) | ||
344 | { | ||
345 | System.Collections.ArrayList auraList = new System.Collections.ArrayList(); | ||
346 | if (group == null) | ||
347 | return null; | ||
348 | |||
349 | SceneObjectPart[] parts = group.Parts; | ||
350 | for (int i = 0; i < parts.Length; i++) | ||
351 | { | ||
352 | SceneObjectPart part = parts[i]; | ||
353 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) | ||
354 | { | ||
355 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0, 254, 0), part.Scale); | ||
356 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); | ||
357 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); | ||
358 | } | ||
359 | } | ||
360 | |||
361 | return auraList; | ||
362 | } | ||
363 | |||
364 | #endregion Public Methods | ||
365 | } | ||
366 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs deleted file mode 100644 index 3807ccd..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs +++ /dev/null | |||
@@ -1,206 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // CMView.cs created with MonoDevelop | ||
31 | // User: bongiojp at 11:57 AMÂ 7/3/2008 | ||
32 | // | ||
33 | // To change standard headers go to Edit->Preferences->Coding->Standard Headers | ||
34 | // | ||
35 | |||
36 | #endregion Header | ||
37 | |||
38 | using System; | ||
39 | using System.Collections; | ||
40 | using System.Collections.Generic; | ||
41 | |||
42 | using OpenMetaverse; | ||
43 | |||
44 | using OpenSim; | ||
45 | using OpenSim.Framework; | ||
46 | using OpenSim.Region.Framework.Interfaces; | ||
47 | using OpenSim.Region.Framework.Scenes; | ||
48 | using OpenSim.Region.Physics.Manager; | ||
49 | |||
50 | using log4net; | ||
51 | |||
52 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
53 | { | ||
54 | public class CMView | ||
55 | { | ||
56 | #region Static Fields | ||
57 | |||
58 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | |||
60 | #endregion Static Fields | ||
61 | |||
62 | #region Fields | ||
63 | |||
64 | CMModel m_model = null; | ||
65 | |||
66 | #endregion Fields | ||
67 | |||
68 | #region Constructors | ||
69 | |||
70 | public CMView() | ||
71 | { | ||
72 | } | ||
73 | |||
74 | #endregion Constructors | ||
75 | |||
76 | #region Public Methods | ||
77 | |||
78 | // Auras To | ||
79 | public void DisplayAuras(CMEntityCollection auraCollection) | ||
80 | { | ||
81 | foreach (Object ent in auraCollection.Auras.Values) | ||
82 | ((AuraMetaEntity)ent).SendFullUpdateToAll(); | ||
83 | } | ||
84 | |||
85 | // Auras To Client | ||
86 | public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client) | ||
87 | { | ||
88 | foreach (Object ent in auraCollection.Auras.Values) | ||
89 | ((AuraMetaEntity)ent).SendFullUpdate(client); | ||
90 | } | ||
91 | |||
92 | // Auras from List To ALL | ||
93 | public void DisplayAuras(ArrayList list) | ||
94 | { | ||
95 | foreach (Object ent in list) | ||
96 | { | ||
97 | m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW"); | ||
98 | ((AuraMetaEntity)ent).SendFullUpdateToAll(); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | // Entities to ALL | ||
103 | public void DisplayEntities(CMEntityCollection entityCollection) | ||
104 | { | ||
105 | foreach (Object ent in entityCollection.Entities.Values) | ||
106 | ((ContentManagementEntity)ent).SendFullDiffUpdateToAll(); | ||
107 | } | ||
108 | |||
109 | // Entities to Client | ||
110 | public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client) | ||
111 | { | ||
112 | foreach (Object ent in entityCollection.Entities.Values) | ||
113 | ((ContentManagementEntity)ent).SendFullDiffUpdate(client); | ||
114 | } | ||
115 | |||
116 | // Entities from List to ALL | ||
117 | public void DisplayEntities(ArrayList list) | ||
118 | { | ||
119 | foreach (Object ent in list) | ||
120 | ((ContentManagementEntity)ent).SendFullDiffUpdateToAll(); | ||
121 | } | ||
122 | |||
123 | // Entity to ALL | ||
124 | public void DisplayEntity(ContentManagementEntity ent) | ||
125 | { | ||
126 | ent.SendFullDiffUpdateToAll(); | ||
127 | } | ||
128 | |||
129 | public void DisplayHelpMenu(Scene scene) | ||
130 | { | ||
131 | string menu = "Menu:\n"; | ||
132 | menu += "commit (ci) - saves current state of the region to a database on the server\n"; | ||
133 | menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n"; | ||
134 | SendSimChatMessage(scene, menu); | ||
135 | } | ||
136 | |||
137 | public void DisplayMetaEntity(UUID uuid) | ||
138 | { | ||
139 | ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid); | ||
140 | if (group != null) | ||
141 | group.SendFullDiffUpdateToAll(); | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// update all clients of red/green/blue auras and meta entities that the model knows about. | ||
146 | /// </summary> | ||
147 | public void DisplayRecentChanges() | ||
148 | { | ||
149 | m_log.Debug("[CONTENT MANAGEMENT] Sending update to clients for " + m_model.MetaEntityCollection.Entities.Count + " objects."); | ||
150 | DisplayEntities(m_model.MetaEntityCollection); | ||
151 | DisplayAuras(m_model.MetaEntityCollection); | ||
152 | } | ||
153 | |||
154 | public void Hide(ContentManagementEntity ent) | ||
155 | { | ||
156 | ent.HideFromAll(); | ||
157 | } | ||
158 | |||
159 | public void HideAllAuras() | ||
160 | { | ||
161 | foreach (Object obj in m_model.MetaEntityCollection.Auras.Values) | ||
162 | ((MetaEntity)obj).HideFromAll(); | ||
163 | } | ||
164 | |||
165 | public void HideAllMetaEntities() | ||
166 | { | ||
167 | foreach (Object obj in m_model.MetaEntityCollection.Entities.Values) | ||
168 | ((ContentManagementEntity)obj).HideFromAll(); | ||
169 | } | ||
170 | |||
171 | public void Initialise(CMModel model) | ||
172 | { | ||
173 | m_model = model; | ||
174 | } | ||
175 | |||
176 | /// <summary> | ||
177 | /// Figures out if the part deleted was a new scene object part or a revisioned part that's been deleted. | ||
178 | /// If it's a new scene object, any green aura attached to it is deleted. | ||
179 | /// If a revisioned part is deleted, a new full update is sent to the environment of the meta entity, which will | ||
180 | /// figure out that there should be a red aura and not a blue aura/beam. | ||
181 | /// </summary> | ||
182 | public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) | ||
183 | { | ||
184 | // Deal with revisioned parts that have been deleted. | ||
185 | if (m_model.MetaEntityCollection.Entities.ContainsKey(group.UUID)) | ||
186 | ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll(); | ||
187 | |||
188 | // Deal with new parts not revisioned that have been deleted. | ||
189 | foreach (SceneObjectPart part in group.Parts) | ||
190 | if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) | ||
191 | ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); | ||
192 | } | ||
193 | |||
194 | public void SendMetaEntitiesToNewClient(IClientAPI client) | ||
195 | { | ||
196 | } | ||
197 | |||
198 | public void SendSimChatMessage(Scene scene, string message) | ||
199 | { | ||
200 | scene.SimChat(Utils.StringToBytes(message), | ||
201 | ChatTypeEnum.Broadcast, 0, new Vector3(0,0,0), "Content Manager", UUID.Zero, false); | ||
202 | } | ||
203 | |||
204 | #endregion Public Methods | ||
205 | } | ||
206 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs deleted file mode 100644 index 0248f36..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ /dev/null | |||
@@ -1,375 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | using Nini.Config; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | using OpenSim.Region.Physics.Manager; | ||
41 | |||
42 | using log4net; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
45 | { | ||
46 | public class ContentManagementEntity : MetaEntity | ||
47 | { | ||
48 | #region Static Fields | ||
49 | |||
50 | // static float TimeToDiff = 0; | ||
51 | // static float TimeToCreateEntities = 0; | ||
52 | |||
53 | #endregion Static Fields | ||
54 | |||
55 | #region Fields | ||
56 | |||
57 | protected Dictionary<UUID, AuraMetaEntity> m_AuraEntities = new Dictionary<UUID, AuraMetaEntity>(); | ||
58 | protected Dictionary<UUID, BeamMetaEntity> m_BeamEntities = new Dictionary<UUID, BeamMetaEntity>(); | ||
59 | |||
60 | // The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different. | ||
61 | // This can come in handy. | ||
62 | protected SceneObjectGroup m_UnchangedEntity = null; | ||
63 | |||
64 | /// <value> | ||
65 | /// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list. | ||
66 | /// </value> | ||
67 | bool DiffersFromSceneGroup = false; | ||
68 | |||
69 | #endregion Fields | ||
70 | |||
71 | #region Constructors | ||
72 | |||
73 | public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) | ||
74 | : base(Unchanged, false) | ||
75 | { | ||
76 | m_UnchangedEntity = Unchanged.Copy(false); | ||
77 | } | ||
78 | |||
79 | public ContentManagementEntity(string objectXML, Scene scene, bool physics) | ||
80 | : base(objectXML, scene, false) | ||
81 | { | ||
82 | m_UnchangedEntity = SceneObjectSerializer.FromXml2Format(objectXML); | ||
83 | } | ||
84 | |||
85 | #endregion Constructors | ||
86 | |||
87 | #region Public Properties | ||
88 | |||
89 | public SceneObjectGroup UnchangedEntity | ||
90 | { | ||
91 | get { return m_UnchangedEntity; } | ||
92 | } | ||
93 | |||
94 | #endregion Public Properties | ||
95 | |||
96 | #region Private Methods | ||
97 | |||
98 | /// <summary> | ||
99 | /// Check if an entitybase list (like that returned by scene.GetEntities()) contains a group with the rootpart uuid that matches the current uuid. | ||
100 | /// </summary> | ||
101 | private bool ContainsKey(List<EntityBase> list, UUID uuid) | ||
102 | { | ||
103 | foreach (EntityBase part in list) | ||
104 | if (part.UUID == uuid) | ||
105 | return true; | ||
106 | return false; | ||
107 | } | ||
108 | |||
109 | private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, UUID uuid) | ||
110 | { | ||
111 | foreach (EntityBase ent in list) | ||
112 | { | ||
113 | if (ent is SceneObjectGroup) | ||
114 | if (ent.UUID == uuid) | ||
115 | return (SceneObjectGroup)ent; | ||
116 | } | ||
117 | return null; | ||
118 | } | ||
119 | |||
120 | #endregion Private Methods | ||
121 | |||
122 | #region Public Methods | ||
123 | |||
124 | /// <summary> | ||
125 | /// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately. | ||
126 | /// If a matching UUID is found in a scene object group, compare the two for differences. If differences exist, Mark the metaentity appropriately. | ||
127 | /// </summary> | ||
128 | public void FindDifferences() | ||
129 | { | ||
130 | List<EntityBase> sceneEntityList = new List<EntityBase>(m_Entity.Scene.GetEntities()); | ||
131 | DiffersFromSceneGroup = false; | ||
132 | // if group is not contained in scene's list | ||
133 | if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) | ||
134 | { | ||
135 | foreach (SceneObjectPart part in m_UnchangedEntity.Parts) | ||
136 | { | ||
137 | // if scene list no longer contains this part, display translucent part and mark with red aura | ||
138 | if (!ContainsKey(sceneEntityList, part.UUID)) | ||
139 | { | ||
140 | // if already displaying a red aura over part, make sure its red | ||
141 | if (m_AuraEntities.ContainsKey(part.UUID)) | ||
142 | { | ||
143 | m_AuraEntities[part.UUID].SetAura(new Vector3(254, 0, 0), part.Scale); | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
148 | part.GetWorldPosition(), | ||
149 | MetaEntity.TRANSLUCENT, | ||
150 | new Vector3(254, 0, 0), | ||
151 | part.Scale | ||
152 | ); | ||
153 | m_AuraEntities.Add(part.UUID, auraGroup); | ||
154 | } | ||
155 | SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); | ||
156 | SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); | ||
157 | } | ||
158 | // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id | ||
159 | } | ||
160 | |||
161 | // a deleted part has no where to point a beam particle system, | ||
162 | // if a metapart had a particle system (maybe it represented a moved part) remove it | ||
163 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
164 | { | ||
165 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
166 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
167 | } | ||
168 | |||
169 | DiffersFromSceneGroup = true; | ||
170 | } | ||
171 | // if scene list does contain group, compare each part in group for differences and display beams and auras appropriately | ||
172 | else | ||
173 | { | ||
174 | MarkWithDifferences((SceneObjectGroup)GetGroupByUUID(sceneEntityList, m_UnchangedEntity.UUID)); | ||
175 | } | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID. | ||
180 | /// </summary> | ||
181 | public bool HasChildPrim(UUID uuid) | ||
182 | { | ||
183 | return m_UnchangedEntity.ContainsPart(uuid); | ||
184 | } | ||
185 | |||
186 | /// <summary> | ||
187 | /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId. | ||
188 | /// </summary> | ||
189 | public bool HasChildPrim(uint localID) | ||
190 | { | ||
191 | foreach (SceneObjectPart part in m_UnchangedEntity.Parts) | ||
192 | if (part.LocalId == localID) | ||
193 | return true; | ||
194 | |||
195 | return false; | ||
196 | } | ||
197 | |||
198 | public override void Hide(IClientAPI client) | ||
199 | { | ||
200 | base.Hide(client); | ||
201 | foreach (MetaEntity group in m_AuraEntities.Values) | ||
202 | group.Hide(client); | ||
203 | foreach (MetaEntity group in m_BeamEntities.Values) | ||
204 | group.Hide(client); | ||
205 | } | ||
206 | |||
207 | public override void HideFromAll() | ||
208 | { | ||
209 | base.HideFromAll(); | ||
210 | foreach (MetaEntity group in m_AuraEntities.Values) | ||
211 | group.HideFromAll(); | ||
212 | foreach (MetaEntity group in m_BeamEntities.Values) | ||
213 | group.HideFromAll(); | ||
214 | } | ||
215 | |||
216 | /// <summary> | ||
217 | /// Returns true if there was a change between meta entity and the entity group, false otherwise. | ||
218 | /// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated). | ||
219 | /// </summary> | ||
220 | public bool MarkWithDifferences(SceneObjectGroup sceneEntityGroup) | ||
221 | { | ||
222 | SceneObjectPart sceneEntityPart; | ||
223 | SceneObjectPart metaEntityPart; | ||
224 | Diff differences; | ||
225 | bool changed = false; | ||
226 | |||
227 | // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user | ||
228 | // had originally saved. | ||
229 | // m_Entity will NOT necessarily be the same entity as the user had saved. | ||
230 | foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Parts) | ||
231 | { | ||
232 | //This is the part that we use to show changes. | ||
233 | metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); | ||
234 | if (sceneEntityGroup.ContainsPart(UnchangedPart.UUID)) | ||
235 | { | ||
236 | sceneEntityPart = sceneEntityGroup.GetChildPart(UnchangedPart.UUID); | ||
237 | differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); | ||
238 | if (differences != Diff.NONE) | ||
239 | metaEntityPart.Text = "CHANGE: " + differences.ToString(); | ||
240 | if (differences != 0) | ||
241 | { | ||
242 | // Root Part that has been modified | ||
243 | if ((differences & Diff.POSITION) > 0) | ||
244 | { | ||
245 | // If the position of any part has changed, make sure the RootPart of the | ||
246 | // meta entity is pointing with a beam particle system | ||
247 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
248 | { | ||
249 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
250 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
251 | } | ||
252 | BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, | ||
253 | m_UnchangedEntity.RootPart.GetWorldPosition(), | ||
254 | MetaEntity.TRANSLUCENT, | ||
255 | sceneEntityPart, | ||
256 | new Vector3(0, 0, 254) | ||
257 | ); | ||
258 | m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); | ||
259 | } | ||
260 | |||
261 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
262 | { | ||
263 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
264 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
265 | } | ||
266 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
267 | UnchangedPart.GetWorldPosition(), | ||
268 | MetaEntity.TRANSLUCENT, | ||
269 | new Vector3(0, 0, 254), | ||
270 | UnchangedPart.Scale | ||
271 | ); | ||
272 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | ||
273 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | ||
274 | |||
275 | DiffersFromSceneGroup = true; | ||
276 | } | ||
277 | else // no differences between scene part and meta part | ||
278 | { | ||
279 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
280 | { | ||
281 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
282 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
283 | } | ||
284 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
285 | { | ||
286 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
287 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
288 | } | ||
289 | SetPartTransparency(metaEntityPart, MetaEntity.NONE); | ||
290 | } | ||
291 | } | ||
292 | else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. | ||
293 | { | ||
294 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
295 | { | ||
296 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
297 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
298 | } | ||
299 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
300 | UnchangedPart.GetWorldPosition(), | ||
301 | MetaEntity.TRANSLUCENT, | ||
302 | new Vector3(254, 0, 0), | ||
303 | UnchangedPart.Scale | ||
304 | ); | ||
305 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | ||
306 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | ||
307 | |||
308 | DiffersFromSceneGroup = true; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | return changed; | ||
313 | } | ||
314 | |||
315 | public void SendFullAuraUpdate(IClientAPI client) | ||
316 | { | ||
317 | if (DiffersFromSceneGroup) | ||
318 | { | ||
319 | foreach (AuraMetaEntity group in m_AuraEntities.Values) | ||
320 | group.SendFullUpdate(client); | ||
321 | } | ||
322 | } | ||
323 | |||
324 | public void SendFullAuraUpdateToAll() | ||
325 | { | ||
326 | if (DiffersFromSceneGroup) | ||
327 | { | ||
328 | foreach (AuraMetaEntity group in m_AuraEntities.Values) | ||
329 | group.SendFullUpdateToAll(); | ||
330 | } | ||
331 | } | ||
332 | |||
333 | public void SendFullBeamUpdate(IClientAPI client) | ||
334 | { | ||
335 | if (DiffersFromSceneGroup) | ||
336 | { | ||
337 | foreach (BeamMetaEntity group in m_BeamEntities.Values) | ||
338 | group.SendFullUpdate(client); | ||
339 | } | ||
340 | } | ||
341 | |||
342 | public void SendFullBeamUpdateToAll() | ||
343 | { | ||
344 | if (DiffersFromSceneGroup) | ||
345 | { | ||
346 | foreach (BeamMetaEntity group in m_BeamEntities.Values) | ||
347 | group.SendFullUpdateToAll(); | ||
348 | } | ||
349 | } | ||
350 | |||
351 | public void SendFullDiffUpdate(IClientAPI client) | ||
352 | { | ||
353 | FindDifferences(); | ||
354 | if (DiffersFromSceneGroup) | ||
355 | { | ||
356 | SendFullUpdate(client); | ||
357 | SendFullAuraUpdate(client); | ||
358 | SendFullBeamUpdate(client); | ||
359 | } | ||
360 | } | ||
361 | |||
362 | public void SendFullDiffUpdateToAll() | ||
363 | { | ||
364 | FindDifferences(); | ||
365 | if (DiffersFromSceneGroup) | ||
366 | { | ||
367 | SendFullUpdateToAll(); | ||
368 | SendFullAuraUpdateToAll(); | ||
369 | SendFullBeamUpdateToAll(); | ||
370 | } | ||
371 | } | ||
372 | |||
373 | #endregion Public Methods | ||
374 | } | ||
375 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs deleted file mode 100644 index 3d1c346..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs +++ /dev/null | |||
@@ -1,163 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // ContentManagementModule.cs | ||
31 | // User: bongiojp | ||
32 | |||
33 | #endregion Header | ||
34 | |||
35 | using System; | ||
36 | using System.Collections.Generic; | ||
37 | using System.Threading; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | using Nini.Config; | ||
42 | |||
43 | using OpenSim; | ||
44 | using OpenSim.Framework; | ||
45 | using OpenSim.Region.Framework.Interfaces; | ||
46 | using OpenSim.Region.Framework.Scenes; | ||
47 | using OpenSim.Region.Physics.Manager; | ||
48 | |||
49 | using log4net; | ||
50 | |||
51 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
52 | { | ||
53 | public class ContentManagementModule : IRegionModule | ||
54 | { | ||
55 | #region Static Fields | ||
56 | |||
57 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
58 | |||
59 | #endregion Static Fields | ||
60 | |||
61 | #region Fields | ||
62 | |||
63 | bool initialised = false; | ||
64 | CMController m_control = null; | ||
65 | bool m_enabled = false; | ||
66 | CMModel m_model = null; | ||
67 | bool m_posted = false; | ||
68 | CMView m_view = null; | ||
69 | |||
70 | #endregion Fields | ||
71 | |||
72 | #region Public Properties | ||
73 | |||
74 | public bool IsSharedModule | ||
75 | { | ||
76 | get { return true; } | ||
77 | } | ||
78 | |||
79 | public string Name | ||
80 | { | ||
81 | get { return "ContentManagementModule"; } | ||
82 | } | ||
83 | |||
84 | #endregion Public Properties | ||
85 | |||
86 | #region Public Methods | ||
87 | |||
88 | public void Close() | ||
89 | { | ||
90 | } | ||
91 | |||
92 | public void Initialise(Scene scene, IConfigSource source) | ||
93 | { | ||
94 | string databaseDir = "./"; | ||
95 | string database = "FileSystemDatabase"; | ||
96 | int channel = 345; | ||
97 | try | ||
98 | { | ||
99 | if (source.Configs["CMS"] == null) | ||
100 | return; | ||
101 | |||
102 | m_enabled = source.Configs["CMS"].GetBoolean("enabled", false); | ||
103 | databaseDir = source.Configs["CMS"].GetString("directory", databaseDir); | ||
104 | database = source.Configs["CMS"].GetString("database", database); | ||
105 | channel = source.Configs["CMS"].GetInt("channel", channel); | ||
106 | |||
107 | if (database != "FileSystemDatabase" && database != "GitDatabase") | ||
108 | { | ||
109 | m_log.ErrorFormat("[Content Management]: The Database attribute must be defined as either FileSystemDatabase or GitDatabase"); | ||
110 | m_enabled = false; | ||
111 | } | ||
112 | } | ||
113 | catch (Exception e) | ||
114 | { | ||
115 | m_log.ErrorFormat("[Content Management]: Exception thrown while reading parameters from configuration file. Message: " + e); | ||
116 | m_enabled = false; | ||
117 | } | ||
118 | |||
119 | if (!m_enabled) | ||
120 | { | ||
121 | m_log.Info("[Content Management]: Content Management System is not Enabled."); | ||
122 | return; | ||
123 | } | ||
124 | |||
125 | lock (this) | ||
126 | { | ||
127 | if (!initialised) //only init once | ||
128 | { | ||
129 | m_view = new CMView(); | ||
130 | m_model = new CMModel(); | ||
131 | m_control = new CMController(m_model, m_view, scene, channel); | ||
132 | m_model.Initialise(database); | ||
133 | m_view.Initialise(m_model); | ||
134 | |||
135 | initialised = true; | ||
136 | m_model.InitialiseDatabase(scene, databaseDir); | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_model.InitialiseDatabase(scene, databaseDir); | ||
141 | m_control.RegisterNewRegion(scene); | ||
142 | } | ||
143 | } | ||
144 | } | ||
145 | |||
146 | public void PostInitialise() | ||
147 | { | ||
148 | if (! m_enabled) | ||
149 | return; | ||
150 | |||
151 | lock (this) | ||
152 | { | ||
153 | if (!m_posted) //only post once | ||
154 | { | ||
155 | m_model.PostInitialise(); | ||
156 | m_posted = true; | ||
157 | } | ||
158 | } | ||
159 | } | ||
160 | |||
161 | #endregion Public Methods | ||
162 | } | ||
163 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs deleted file mode 100644 index a3d7977..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs +++ /dev/null | |||
@@ -1,317 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // FileSystemDatabase.cs | ||
31 | // User: bongiojp | ||
32 | |||
33 | #endregion Header | ||
34 | |||
35 | using System; | ||
36 | using System.Collections.Generic; | ||
37 | using System.Diagnostics; | ||
38 | using System.IO; | ||
39 | using Slash = System.IO.Path; | ||
40 | using System.Reflection; | ||
41 | using System.Xml; | ||
42 | |||
43 | using OpenMetaverse; | ||
44 | |||
45 | using Nini.Config; | ||
46 | |||
47 | using OpenSim.Framework; | ||
48 | using OpenSim.Region.Framework.Interfaces; | ||
49 | using OpenSim.Region.Framework.Scenes; | ||
50 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
51 | using OpenSim.Region.CoreModules.World.Terrain; | ||
52 | using OpenSim.Region.Physics.Manager; | ||
53 | |||
54 | using log4net; | ||
55 | |||
56 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
57 | { | ||
58 | public class FileSystemDatabase : IContentDatabase | ||
59 | { | ||
60 | #region Static Fields | ||
61 | |||
62 | public static float TimeToDownload = 0; | ||
63 | public static float TimeToSave = 0; | ||
64 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
65 | |||
66 | #endregion Static Fields | ||
67 | |||
68 | #region Fields | ||
69 | |||
70 | private string m_repodir = null; | ||
71 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | ||
72 | private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>(); | ||
73 | |||
74 | #endregion Fields | ||
75 | |||
76 | #region Constructors | ||
77 | |||
78 | public FileSystemDatabase() | ||
79 | { | ||
80 | } | ||
81 | |||
82 | #endregion Constructors | ||
83 | |||
84 | #region Private Methods | ||
85 | |||
86 | // called by postinitialise | ||
87 | private void CreateDirectory() | ||
88 | { | ||
89 | string scenedir; | ||
90 | if (!Directory.Exists(m_repodir)) | ||
91 | Directory.CreateDirectory(m_repodir); | ||
92 | |||
93 | foreach (UUID region in m_scenes.Keys) | ||
94 | { | ||
95 | scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar; | ||
96 | if (!Directory.Exists(scenedir)) | ||
97 | Directory.CreateDirectory(scenedir); | ||
98 | } | ||
99 | } | ||
100 | |||
101 | // called by postinitialise | ||
102 | private void SetupSerialiser() | ||
103 | { | ||
104 | if (m_serialiser.Count == 0) | ||
105 | { | ||
106 | foreach (UUID region in m_scenes.Keys) | ||
107 | { | ||
108 | m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>()); | ||
109 | } | ||
110 | } | ||
111 | } | ||
112 | |||
113 | #endregion Private Methods | ||
114 | |||
115 | #region Public Methods | ||
116 | |||
117 | public int GetMostRecentRevision(UUID regionid) | ||
118 | { | ||
119 | return NumOfRegionRev(regionid); | ||
120 | } | ||
121 | |||
122 | public string GetRegionObjectHeightMap(UUID regionid) | ||
123 | { | ||
124 | String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + | ||
125 | Slash.DirectorySeparatorChar + "heightmap.r32"; | ||
126 | FileStream fs = new FileStream(filename, FileMode.Open); | ||
127 | StreamReader sr = new StreamReader(fs); | ||
128 | String result = sr.ReadToEnd(); | ||
129 | sr.Close(); | ||
130 | fs.Close(); | ||
131 | return result; | ||
132 | } | ||
133 | |||
134 | public string GetRegionObjectHeightMap(UUID regionid, int revision) | ||
135 | { | ||
136 | String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + | ||
137 | Slash.DirectorySeparatorChar + "heightmap.r32"; | ||
138 | FileStream fs = new FileStream(filename, FileMode.Open); | ||
139 | StreamReader sr = new StreamReader(fs); | ||
140 | String result = sr.ReadToEnd(); | ||
141 | sr.Close(); | ||
142 | fs.Close(); | ||
143 | return result; | ||
144 | } | ||
145 | |||
146 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) | ||
147 | { | ||
148 | System.Collections.ArrayList objectList = new System.Collections.ArrayList(); | ||
149 | string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar + | ||
150 | + revision + Slash.DirectorySeparatorChar + "objects.xml"; | ||
151 | XmlDocument doc = new XmlDocument(); | ||
152 | XmlNode rootNode; | ||
153 | //int primCount = 0; | ||
154 | //SceneObjectGroup obj = null; | ||
155 | |||
156 | if (File.Exists(filename)) | ||
157 | { | ||
158 | XmlTextReader reader = new XmlTextReader(filename); | ||
159 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
160 | doc.Load(reader); | ||
161 | reader.Close(); | ||
162 | rootNode = doc.FirstChild; | ||
163 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
164 | { | ||
165 | objectList.Add(aPrimNode.OuterXml); | ||
166 | } | ||
167 | return objectList; | ||
168 | } | ||
169 | return null; | ||
170 | } | ||
171 | |||
172 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) | ||
173 | { | ||
174 | int revision = NumOfRegionRev(regionid); | ||
175 | m_log.Info("[FSDB]: found revisions:" + revision); | ||
176 | System.Collections.ArrayList xmlList = new System.Collections.ArrayList(); | ||
177 | string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar + | ||
178 | + revision + Slash.DirectorySeparatorChar + "objects.xml"; | ||
179 | XmlDocument doc = new XmlDocument(); | ||
180 | XmlNode rootNode; | ||
181 | |||
182 | m_log.Info("[FSDB]: Checking if " + filename + " exists."); | ||
183 | if (File.Exists(filename)) | ||
184 | { | ||
185 | Stopwatch x = new Stopwatch(); | ||
186 | x.Start(); | ||
187 | |||
188 | XmlTextReader reader = new XmlTextReader(filename); | ||
189 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
190 | doc.Load(reader); | ||
191 | reader.Close(); | ||
192 | rootNode = doc.FirstChild; | ||
193 | |||
194 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
195 | { | ||
196 | xmlList.Add(aPrimNode.OuterXml); | ||
197 | } | ||
198 | |||
199 | x.Stop(); | ||
200 | TimeToDownload += x.ElapsedMilliseconds; | ||
201 | m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload); | ||
202 | |||
203 | return xmlList; | ||
204 | } | ||
205 | return null; | ||
206 | } | ||
207 | |||
208 | public void Initialise(Scene scene, string dir) | ||
209 | { | ||
210 | lock (this) | ||
211 | { | ||
212 | if (m_repodir == null) | ||
213 | m_repodir = dir; | ||
214 | } | ||
215 | lock (m_scenes) | ||
216 | m_scenes.Add(scene.RegionInfo.RegionID, scene); | ||
217 | } | ||
218 | |||
219 | public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid) | ||
220 | { | ||
221 | SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>(); | ||
222 | |||
223 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; | ||
224 | string[] directories = Directory.GetDirectories(scenedir); | ||
225 | |||
226 | FileStream fs = null; | ||
227 | StreamReader sr = null; | ||
228 | String logMessage = ""; | ||
229 | String logLocation = ""; | ||
230 | foreach (string revisionDir in directories) | ||
231 | { | ||
232 | try | ||
233 | { | ||
234 | logLocation = revisionDir + Slash.DirectorySeparatorChar + "log"; | ||
235 | fs = new FileStream(logLocation, FileMode.Open); | ||
236 | sr = new StreamReader(fs); | ||
237 | logMessage = sr.ReadToEnd(); | ||
238 | sr.Close(); | ||
239 | fs.Close(); | ||
240 | revisionDict.Add(revisionDir, logMessage); | ||
241 | } | ||
242 | catch (Exception) | ||
243 | { | ||
244 | } | ||
245 | } | ||
246 | |||
247 | return revisionDict; | ||
248 | } | ||
249 | |||
250 | public int NumOfRegionRev(UUID regionid) | ||
251 | { | ||
252 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; | ||
253 | m_log.Info("[FSDB]: Reading scene dir: " + scenedir); | ||
254 | string[] directories = Directory.GetDirectories(scenedir); | ||
255 | return directories.Length; | ||
256 | } | ||
257 | |||
258 | // Run once and only once. | ||
259 | public void PostInitialise() | ||
260 | { | ||
261 | SetupSerialiser(); | ||
262 | |||
263 | m_log.Info("[FSDB]: Creating repository in " + m_repodir + "."); | ||
264 | CreateDirectory(); | ||
265 | } | ||
266 | |||
267 | public void SaveRegion(UUID regionid, string regionName, string logMessage) | ||
268 | { | ||
269 | m_log.Info("[FSDB]: ..............................."); | ||
270 | string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; | ||
271 | |||
272 | m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir); | ||
273 | if (!Directory.Exists(scenedir)) | ||
274 | Directory.CreateDirectory(scenedir); | ||
275 | |||
276 | int newRevisionNum = GetMostRecentRevision(regionid)+1; | ||
277 | string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar; | ||
278 | |||
279 | m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir); | ||
280 | if (!Directory.Exists(revisiondir)) | ||
281 | Directory.CreateDirectory(revisiondir); | ||
282 | |||
283 | try { | ||
284 | Stopwatch x = new Stopwatch(); | ||
285 | x.Start(); | ||
286 | if (m_scenes.ContainsKey(regionid)) | ||
287 | { | ||
288 | m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir); | ||
289 | } | ||
290 | x.Stop(); | ||
291 | TimeToSave += x.ElapsedMilliseconds; | ||
292 | m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds); | ||
293 | m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave); | ||
294 | } | ||
295 | catch (Exception e) | ||
296 | { | ||
297 | m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e); | ||
298 | return; | ||
299 | } | ||
300 | |||
301 | try { | ||
302 | // Finish by writing log message. | ||
303 | FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite); | ||
304 | StreamWriter sw = new StreamWriter(file); | ||
305 | sw.Write(logMessage); | ||
306 | sw.Close(); | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e); | ||
311 | return; | ||
312 | } | ||
313 | } | ||
314 | |||
315 | #endregion Public Methods | ||
316 | } | ||
317 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs deleted file mode 100644 index 80a0a93..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs +++ /dev/null | |||
@@ -1,167 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // GitDatabase.cs | ||
31 | // | ||
32 | // | ||
33 | // | ||
34 | |||
35 | #endregion Header | ||
36 | |||
37 | using System; | ||
38 | using System.Collections.Generic; | ||
39 | using System.IO; | ||
40 | using Slash = System.IO.Path; | ||
41 | using System.Reflection; | ||
42 | using System.Xml; | ||
43 | |||
44 | using OpenMetaverse; | ||
45 | |||
46 | using Nini.Config; | ||
47 | |||
48 | using OpenSim.Framework; | ||
49 | using OpenSim.Region.Framework.Interfaces; | ||
50 | using OpenSim.Region.Framework.Scenes; | ||
51 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
52 | using OpenSim.Region.CoreModules.World.Terrain; | ||
53 | using OpenSim.Region.Physics.Manager; | ||
54 | |||
55 | using log4net; | ||
56 | |||
57 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
58 | { | ||
59 | /// <summary> | ||
60 | /// Just a stub :-( | ||
61 | /// </summary> | ||
62 | public class GitDatabase : IContentDatabase | ||
63 | { | ||
64 | #region Constructors | ||
65 | |||
66 | public GitDatabase() | ||
67 | { | ||
68 | } | ||
69 | |||
70 | #endregion Constructors | ||
71 | |||
72 | #region Public Methods | ||
73 | |||
74 | public SceneObjectGroup GetMostRecentObjectRevision(UUID id) | ||
75 | { | ||
76 | return null; | ||
77 | } | ||
78 | |||
79 | public int GetMostRecentRevision(UUID regionid) | ||
80 | { | ||
81 | return 0; | ||
82 | } | ||
83 | |||
84 | public SceneObjectGroup GetObjectRevision(UUID id, int revision) | ||
85 | { | ||
86 | return null; | ||
87 | } | ||
88 | |||
89 | public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision) | ||
90 | { | ||
91 | return null; | ||
92 | } | ||
93 | |||
94 | public string GetRegionObjectHeightMap(UUID regionid) | ||
95 | { | ||
96 | return null; | ||
97 | } | ||
98 | |||
99 | public string GetRegionObjectHeightMap(UUID regionid, int revision) | ||
100 | { | ||
101 | return null; | ||
102 | } | ||
103 | |||
104 | public string GetRegionObjectXML(UUID regionid) | ||
105 | { | ||
106 | return null; | ||
107 | } | ||
108 | |||
109 | public string GetRegionObjectXML(UUID regionid, int revision) | ||
110 | { | ||
111 | return null; | ||
112 | } | ||
113 | |||
114 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | |||
119 | public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) | ||
120 | { | ||
121 | return null; | ||
122 | } | ||
123 | |||
124 | public bool InRepository(UUID id) | ||
125 | { | ||
126 | return false; | ||
127 | } | ||
128 | |||
129 | public void Initialise(Scene scene, String dir) | ||
130 | { | ||
131 | } | ||
132 | |||
133 | public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(UUID id) | ||
134 | { | ||
135 | return null; | ||
136 | } | ||
137 | |||
138 | public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id) | ||
139 | { | ||
140 | return null; | ||
141 | } | ||
142 | |||
143 | public int NumOfObjectRev(UUID id) | ||
144 | { | ||
145 | return 0; | ||
146 | } | ||
147 | |||
148 | public int NumOfRegionRev(UUID regionid) | ||
149 | { | ||
150 | return 0; | ||
151 | } | ||
152 | |||
153 | public void PostInitialise() | ||
154 | { | ||
155 | } | ||
156 | |||
157 | public void SaveObject(SceneObjectGroup entity) | ||
158 | { | ||
159 | } | ||
160 | |||
161 | public void SaveRegion(UUID regionid, string regionName, string logMessage) | ||
162 | { | ||
163 | } | ||
164 | |||
165 | #endregion Public Methods | ||
166 | } | ||
167 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs deleted file mode 100644 index fc1f115..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs +++ /dev/null | |||
@@ -1,94 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // IContentDatabase.cs | ||
31 | // User: bongiojp | ||
32 | // | ||
33 | // | ||
34 | // | ||
35 | |||
36 | #endregion Header | ||
37 | |||
38 | using System; | ||
39 | using OpenMetaverse; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using Nini.Config; | ||
42 | |||
43 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
44 | { | ||
45 | public interface IContentDatabase | ||
46 | { | ||
47 | #region Methods | ||
48 | |||
49 | /// <summary> | ||
50 | /// Returns the most recent revision number of a region. | ||
51 | /// </summary> | ||
52 | int GetMostRecentRevision(UUID regionid); | ||
53 | |||
54 | string GetRegionObjectHeightMap(UUID regionid); | ||
55 | |||
56 | string GetRegionObjectHeightMap(UUID regionid, int revision); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region. | ||
60 | /// </summary> | ||
61 | System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid); | ||
62 | |||
63 | System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision); | ||
64 | |||
65 | /// <summary> | ||
66 | /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database. | ||
67 | /// Initialise should be called one for each region to be contained in the database. The directory should be the full path | ||
68 | /// to the repository and will only be defined once, regardless of how many times the method is called. | ||
69 | /// </summary> | ||
70 | void Initialise(Scene scene, String dir); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Returns a list of the revision numbers and corresponding log messages for a given region. | ||
74 | /// </summary> | ||
75 | System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Returns the total number of revisions saved for a specific region. | ||
79 | /// </summary> | ||
80 | int NumOfRegionRev(UUID regionid); | ||
81 | |||
82 | /// <summary> | ||
83 | /// Should be called once after Initialise has been called. | ||
84 | /// </summary> | ||
85 | void PostInitialise(); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Saves the Region terrain map and objects within the region as xml to the database. | ||
89 | /// </summary> | ||
90 | void SaveRegion(UUID regionid, string regionName, string logMessage); | ||
91 | |||
92 | #endregion Methods | ||
93 | } | ||
94 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs deleted file mode 100644 index cd60f4b..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs +++ /dev/null | |||
@@ -1,270 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | using Nini.Config; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | using OpenSim.Region.Physics.Manager; | ||
41 | |||
42 | using log4net; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
45 | { | ||
46 | public class MetaEntity | ||
47 | { | ||
48 | #region Constants | ||
49 | |||
50 | public const float INVISIBLE = .95f; | ||
51 | |||
52 | // Settings for transparency of metaentity | ||
53 | public const float NONE = 0f; | ||
54 | public const float TRANSLUCENT = .5f; | ||
55 | |||
56 | #endregion Constants | ||
57 | |||
58 | #region Static Fields | ||
59 | |||
60 | //private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
61 | |||
62 | #endregion Static Fields | ||
63 | |||
64 | #region Fields | ||
65 | |||
66 | protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. | ||
67 | protected uint m_metaLocalid; | ||
68 | |||
69 | #endregion Fields | ||
70 | |||
71 | #region Constructors | ||
72 | |||
73 | public MetaEntity() | ||
74 | { | ||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Makes a new meta entity by copying the given scene object group. | ||
79 | /// The physics boolean is just a stub right now. | ||
80 | /// </summary> | ||
81 | public MetaEntity(SceneObjectGroup orig, bool physics) | ||
82 | { | ||
83 | m_Entity = orig.Copy(false); | ||
84 | Initialize(physics); | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Takes an XML description of a scene object group and converts it to a meta entity. | ||
89 | /// </summary> | ||
90 | public MetaEntity(string objectXML, Scene scene, bool physics) | ||
91 | { | ||
92 | m_Entity = SceneObjectSerializer.FromXml2Format(objectXML); | ||
93 | m_Entity.SetScene(scene); | ||
94 | Initialize(physics); | ||
95 | } | ||
96 | |||
97 | #endregion Constructors | ||
98 | |||
99 | #region Public Properties | ||
100 | |||
101 | public SceneObjectPart[] Parts | ||
102 | { | ||
103 | get { return m_Entity.Parts; } | ||
104 | } | ||
105 | |||
106 | public uint LocalId | ||
107 | { | ||
108 | get { return m_Entity.LocalId; } | ||
109 | set { m_Entity.LocalId = value; } | ||
110 | } | ||
111 | |||
112 | public SceneObjectGroup ObjectGroup | ||
113 | { | ||
114 | get { return m_Entity; } | ||
115 | } | ||
116 | |||
117 | public int PrimCount | ||
118 | { | ||
119 | get { return m_Entity.PrimCount; } | ||
120 | } | ||
121 | |||
122 | public SceneObjectPart RootPart | ||
123 | { | ||
124 | get { return m_Entity.RootPart; } | ||
125 | } | ||
126 | |||
127 | public Scene Scene | ||
128 | { | ||
129 | get { return m_Entity.Scene; } | ||
130 | } | ||
131 | |||
132 | public UUID UUID | ||
133 | { | ||
134 | get { return m_Entity.UUID; } | ||
135 | set { m_Entity.UUID = value; } | ||
136 | } | ||
137 | |||
138 | #endregion Public Properties | ||
139 | |||
140 | #region Protected Methods | ||
141 | |||
142 | // The metaentity objectgroup must have unique localids as well as unique uuids. | ||
143 | // localids are used by the client to refer to parts. | ||
144 | // uuids are sent to the client and back to the server to identify parts on the server side. | ||
145 | /// <summary> | ||
146 | /// Changes localids and uuids of m_Entity. | ||
147 | /// </summary> | ||
148 | protected void Initialize(bool physics) | ||
149 | { | ||
150 | //make new uuids | ||
151 | Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>(); | ||
152 | |||
153 | foreach (SceneObjectPart part in m_Entity.Parts) | ||
154 | { | ||
155 | part.ResetIDs(part.LinkNum); | ||
156 | parts.Add(part.UUID, part); | ||
157 | } | ||
158 | |||
159 | //finalize | ||
160 | m_Entity.RootPart.PhysActor = null; | ||
161 | foreach (SceneObjectPart part in parts.Values) | ||
162 | m_Entity.AddPart(part); | ||
163 | } | ||
164 | |||
165 | #endregion Protected Methods | ||
166 | |||
167 | #region Public Methods | ||
168 | |||
169 | /// <summary> | ||
170 | /// Hides the metaentity from a single client. | ||
171 | /// </summary> | ||
172 | public virtual void Hide(IClientAPI client) | ||
173 | { | ||
174 | //This deletes the group without removing from any databases. | ||
175 | //This is important because we are not IN any database. | ||
176 | //m_Entity.FakeDeleteGroup(); | ||
177 | foreach (SceneObjectPart part in m_Entity.Parts) | ||
178 | client.SendKillObject(m_Entity.RegionHandle, new List<uint>() { part.LocalId }); | ||
179 | } | ||
180 | |||
181 | /// <summary> | ||
182 | /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. | ||
183 | /// </summary> | ||
184 | public virtual void HideFromAll() | ||
185 | { | ||
186 | foreach (SceneObjectPart part in m_Entity.Parts) | ||
187 | { | ||
188 | m_Entity.Scene.ForEachClient( | ||
189 | delegate(IClientAPI controller) | ||
190 | { controller.SendKillObject(m_Entity.RegionHandle, new List<uint>() { part.LocalId }); } | ||
191 | ); | ||
192 | } | ||
193 | } | ||
194 | |||
195 | public void SendFullUpdate(IClientAPI client) | ||
196 | { | ||
197 | // Not sure what clientFlags should be but 0 seems to work | ||
198 | SendFullUpdate(client, 0); | ||
199 | } | ||
200 | |||
201 | public void SendFullUpdate(IClientAPI client, uint clientFlags) | ||
202 | { | ||
203 | m_Entity.SendFullUpdateToClient(client); | ||
204 | } | ||
205 | |||
206 | public void SendFullUpdateToAll() | ||
207 | { | ||
208 | m_Entity.Scene.ForEachClient( | ||
209 | delegate(IClientAPI controller) | ||
210 | { m_Entity.SendFullUpdateToClient(controller); } | ||
211 | ); | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// Makes a single SceneObjectPart see through. | ||
216 | /// </summary> | ||
217 | /// <param name="part"> | ||
218 | /// A <see cref="SceneObjectPart"/> | ||
219 | /// The part to make see through | ||
220 | /// </param> | ||
221 | /// <param name="transparencyAmount"> | ||
222 | /// A <see cref="System.Single"/> | ||
223 | /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. | ||
224 | /// </param> | ||
225 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) | ||
226 | { | ||
227 | Primitive.TextureEntry tex = null; | ||
228 | Color4 texcolor; | ||
229 | try | ||
230 | { | ||
231 | tex = part.Shape.Textures; | ||
232 | texcolor = new Color4(); | ||
233 | } | ||
234 | catch(Exception) | ||
235 | { | ||
236 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); | ||
237 | return; | ||
238 | } | ||
239 | |||
240 | for (uint i = 0; i < tex.FaceTextures.Length; i++) | ||
241 | { | ||
242 | try { | ||
243 | if (tex.FaceTextures[i] != null) | ||
244 | { | ||
245 | texcolor = tex.FaceTextures[i].RGBA; | ||
246 | texcolor.A = transparencyAmount; | ||
247 | tex.FaceTextures[i].RGBA = texcolor; | ||
248 | } | ||
249 | } | ||
250 | catch (Exception) | ||
251 | { | ||
252 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); | ||
253 | continue; | ||
254 | } | ||
255 | } | ||
256 | try { | ||
257 | texcolor = tex.DefaultTexture.RGBA; | ||
258 | texcolor.A = transparencyAmount; | ||
259 | tex.DefaultTexture.RGBA = texcolor; | ||
260 | part.Shape.TextureEntry = tex.GetBytes(); | ||
261 | } | ||
262 | catch (Exception) | ||
263 | { | ||
264 | //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); | ||
265 | } | ||
266 | } | ||
267 | |||
268 | #endregion Public Methods | ||
269 | } | ||
270 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs deleted file mode 100644 index 2c5093f..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs +++ /dev/null | |||
@@ -1,104 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | using Nini.Config; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | |||
41 | using log4net; | ||
42 | |||
43 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
44 | { | ||
45 | public class PointMetaEntity : MetaEntity | ||
46 | { | ||
47 | #region Constructors | ||
48 | |||
49 | public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency) | ||
50 | : base() | ||
51 | { | ||
52 | CreatePointEntity(scene, UUID.Random(), groupPos); | ||
53 | SetPartTransparency(m_Entity.RootPart, transparency); | ||
54 | } | ||
55 | |||
56 | public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency) | ||
57 | : base() | ||
58 | { | ||
59 | CreatePointEntity(scene, uuid, groupPos); | ||
60 | SetPartTransparency(m_Entity.RootPart, transparency); | ||
61 | } | ||
62 | |||
63 | #endregion Constructors | ||
64 | |||
65 | #region Private Methods | ||
66 | |||
67 | private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos) | ||
68 | { | ||
69 | SceneObjectPart y = new SceneObjectPart(); | ||
70 | |||
71 | //Initialize part | ||
72 | y.Name = "Very Small Point"; | ||
73 | y.RegionHandle = scene.RegionInfo.RegionHandle; | ||
74 | y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
75 | y.OwnerID = UUID.Zero; | ||
76 | y.CreatorID = UUID.Zero; | ||
77 | y.LastOwnerID = UUID.Zero; | ||
78 | y.UUID = uuid; | ||
79 | |||
80 | y.Shape = PrimitiveBaseShape.CreateBox(); | ||
81 | y.Scale = new Vector3(0.01f,0.01f,0.01f); | ||
82 | y.LastOwnerID = UUID.Zero; | ||
83 | y.GroupPosition = groupPos; | ||
84 | y.OffsetPosition = Vector3.Zero; | ||
85 | y.RotationOffset = Quaternion.Identity; | ||
86 | y.Velocity = Vector3.Zero; | ||
87 | y.AngularVelocity = Vector3.Zero; | ||
88 | y.Acceleration = Vector3.Zero; | ||
89 | |||
90 | y.Flags = 0; | ||
91 | y.TrimPermissions(); | ||
92 | |||
93 | //Initialize group and add part as root part | ||
94 | SceneObjectGroup x = new SceneObjectGroup(y); | ||
95 | x.SetScene(scene); | ||
96 | x.RegionHandle = scene.RegionInfo.RegionHandle; | ||
97 | x.SetScene(scene); | ||
98 | |||
99 | m_Entity = x; | ||
100 | } | ||
101 | |||
102 | #endregion Private Methods | ||
103 | } | ||
104 | } | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/README b/OpenSim/Region/OptionalModules/ContentManagementSystem/README deleted file mode 100644 index 1a69fef..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/README +++ /dev/null | |||
@@ -1,52 +0,0 @@ | |||
1 | This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a | ||
2 | reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/ | ||
3 | directory. | ||
4 | |||
5 | To compile: nant | ||
6 | To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory. | ||
7 | |||
8 | |||
9 | -------------------------------------------------------------------------------------------------------------------- | ||
10 | To build the libgit.so file: | ||
11 | |||
12 | #Download GIT git repository | ||
13 | $ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git | ||
14 | $ cd git | ||
15 | |||
16 | #Compile GIT | ||
17 | #Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC) | ||
18 | $ autoconf | ||
19 | $ ./configure | ||
20 | $ CFLAGS="-g -O2 -Wall -c -fPIC" make | ||
21 | |||
22 | #Copy necessary object files (and some not so necessary) to their own directory for shared object file creation | ||
23 | $ mkdir ../libgit-objects | ||
24 | $ cp builtin*.o ../libgit-objects | ||
25 | $ cp xdiff/*.o ../libgit-objects | ||
26 | $ cp libgit.a ../libgit-objects | ||
27 | |||
28 | #Remove the main symbol from any object files (like git.o) | ||
29 | $ cd ../libgit-objects | ||
30 | $ strip -N main *.o | ||
31 | |||
32 | #Uncompress the plumbing objects from archive created by git | ||
33 | $ ar x libgit.a | ||
34 | |||
35 | #Create shared object file from all objects (including the zlib library) | ||
36 | $ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o | ||
37 | |||
38 | |||
39 | #You can also just copy the following commands into a file and run as a script inside the git directory | ||
40 | |||
41 | make clean | ||
42 | autoconf | ||
43 | ./configure | ||
44 | CFLAGS="-g -O2 -Wall -c -fPIC" make | ||
45 | mkdir libgit-objects | ||
46 | cp builtin*.o libgit-objects | ||
47 | cp xdiff/*.o libgit-objects | ||
48 | cp libgit.a libgit-objects | ||
49 | cd libgit-objects | ||
50 | strip -N main *.o | ||
51 | ar x libgit.a | ||
52 | ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs deleted file mode 100644 index a6afa5a..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs +++ /dev/null | |||
@@ -1,216 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // SceneObjectGroupDiff.cs | ||
31 | // User: bongiojp | ||
32 | |||
33 | #endregion Header | ||
34 | |||
35 | using System; | ||
36 | using System.Collections.Generic; | ||
37 | using System.Diagnostics; | ||
38 | using System.Drawing; | ||
39 | |||
40 | using OpenMetaverse; | ||
41 | |||
42 | using Nini.Config; | ||
43 | |||
44 | using OpenSim.Framework; | ||
45 | using OpenSim.Region.Framework.Interfaces; | ||
46 | using OpenSim.Region.Framework.Scenes; | ||
47 | using OpenSim.Region.Physics.Manager; | ||
48 | |||
49 | using log4net; | ||
50 | |||
51 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
52 | { | ||
53 | #region Enumerations | ||
54 | |||
55 | [Flags] | ||
56 | public enum Diff | ||
57 | { | ||
58 | NONE = 0, | ||
59 | FACECOLOR = 1, | ||
60 | SHAPE = 1<<1, | ||
61 | MATERIAL = 1<<2, | ||
62 | TEXTURE = 1<<3, | ||
63 | SCALE = 1<<4, | ||
64 | POSITION = 1<<5, | ||
65 | OFFSETPOSITION = 1<<6, | ||
66 | ROTATIONOFFSET = 1<<7, | ||
67 | ROTATIONALVELOCITY = 1<<8, | ||
68 | ACCELERATION = 1<<9, | ||
69 | ANGULARVELOCITY = 1<<10, | ||
70 | VELOCITY = 1<<11, | ||
71 | OBJECTOWNER = 1<<12, | ||
72 | PERMISSIONS = 1<<13, | ||
73 | DESCRIPTION = 1<<14, | ||
74 | NAME = 1<<15, | ||
75 | SCRIPT = 1<<16, | ||
76 | CLICKACTION = 1<<17, | ||
77 | PARTICLESYSTEM = 1<<18, | ||
78 | GLOW = 1<<19, | ||
79 | SALEPRICE = 1<<20, | ||
80 | SITNAME = 1<<21, | ||
81 | SITTARGETORIENTATION = 1<<22, | ||
82 | SITTARGETPOSITION = 1<<23, | ||
83 | TEXT = 1<<24, | ||
84 | TOUCHNAME = 1<<25 | ||
85 | } | ||
86 | |||
87 | #endregion Enumerations | ||
88 | |||
89 | public static class Difference | ||
90 | { | ||
91 | #region Static Fields | ||
92 | |||
93 | static float TimeToDiff = 0; | ||
94 | // private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
95 | |||
96 | #endregion Static Fields | ||
97 | |||
98 | #region Private Methods | ||
99 | |||
100 | private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second) | ||
101 | { | ||
102 | Vector3 firstVector = llRot2Euler(first); | ||
103 | Vector3 secondVector = llRot2Euler(second); | ||
104 | return AreVectorsEquivalent(firstVector, secondVector); | ||
105 | } | ||
106 | |||
107 | private static bool AreVectorsEquivalent(Vector3 first, Vector3 second) | ||
108 | { | ||
109 | if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2) | ||
110 | && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2) | ||
111 | && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2) | ||
112 | ) | ||
113 | return true; | ||
114 | else | ||
115 | return false; | ||
116 | } | ||
117 | |||
118 | // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | ||
119 | private static double NormalizeAngle(double angle) | ||
120 | { | ||
121 | angle = angle % (Math.PI * 2); | ||
122 | if (angle < 0) angle = angle + Math.PI * 2; | ||
123 | return angle; | ||
124 | } | ||
125 | |||
126 | private static int TruncateSignificant(float num, int digits) | ||
127 | { | ||
128 | return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits)); | ||
129 | // return (int) ((num * (10*digits))/10*digits); | ||
130 | } | ||
131 | |||
132 | // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | ||
133 | // Also changed the original function from LSL_Types to LL types | ||
134 | private static Vector3 llRot2Euler(Quaternion r) | ||
135 | { | ||
136 | Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W); | ||
137 | double m = (t.X + t.Y + t.Z + t.W); | ||
138 | if (m == 0) return new Vector3(); | ||
139 | double n = 2 * (r.Y * r.W + r.X * r.Z); | ||
140 | double p = m * m - n * n; | ||
141 | if (p > 0) | ||
142 | return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))), | ||
143 | (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | ||
144 | (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W)))); | ||
145 | else if (n > 0) | ||
146 | return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); | ||
147 | else | ||
148 | return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); | ||
149 | } | ||
150 | |||
151 | #endregion Private Methods | ||
152 | |||
153 | #region Public Methods | ||
154 | |||
155 | /// <summary> | ||
156 | /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts | ||
157 | /// and returns a Diff bitmask which details what the differences are. | ||
158 | /// </summary> | ||
159 | public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second) | ||
160 | { | ||
161 | Stopwatch x = new Stopwatch(); | ||
162 | x.Start(); | ||
163 | |||
164 | Diff result = 0; | ||
165 | |||
166 | // VECTOR COMPARISONS | ||
167 | if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration)) | ||
168 | result |= Diff.ACCELERATION; | ||
169 | if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition)) | ||
170 | result |= Diff.POSITION; | ||
171 | if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity)) | ||
172 | result |= Diff.ANGULARVELOCITY; | ||
173 | if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) | ||
174 | result |= Diff.OFFSETPOSITION; | ||
175 | if (!AreVectorsEquivalent(first.Scale, second.Scale)) | ||
176 | result |= Diff.SCALE; | ||
177 | if (!AreVectorsEquivalent(first.Velocity, second.Velocity)) | ||
178 | result |= Diff.VELOCITY; | ||
179 | |||
180 | |||
181 | // QUATERNION COMPARISONS | ||
182 | if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset)) | ||
183 | result |= Diff.ROTATIONOFFSET; | ||
184 | |||
185 | |||
186 | // MISC COMPARISONS (UUID, Byte) | ||
187 | if (first.ClickAction != second.ClickAction) | ||
188 | result |= Diff.CLICKACTION; | ||
189 | if (first.OwnerID != second.OwnerID) | ||
190 | result |= Diff.OBJECTOWNER; | ||
191 | |||
192 | |||
193 | // STRING COMPARISONS | ||
194 | if (first.Description != second.Description) | ||
195 | result |= Diff.DESCRIPTION; | ||
196 | if (first.Material != second.Material) | ||
197 | result |= Diff.MATERIAL; | ||
198 | if (first.Name != second.Name) | ||
199 | result |= Diff.NAME; | ||
200 | if (first.SitName != second.SitName) | ||
201 | result |= Diff.SITNAME; | ||
202 | if (first.Text != second.Text) | ||
203 | result |= Diff.TEXT; | ||
204 | if (first.TouchName != second.TouchName) | ||
205 | result |= Diff.TOUCHNAME; | ||
206 | |||
207 | x.Stop(); | ||
208 | TimeToDiff += x.ElapsedMilliseconds; | ||
209 | //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff); | ||
210 | |||
211 | return result; | ||
212 | } | ||
213 | |||
214 | #endregion Public Methods | ||
215 | } | ||
216 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index 122ad40..eed6450 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -28,10 +28,14 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Net; | ||
32 | using System.IO; | ||
33 | using System.Text; | ||
31 | 34 | ||
32 | using log4net; | 35 | using log4net; |
33 | using Nini.Config; | 36 | using Nini.Config; |
34 | using OpenMetaverse; | 37 | using OpenMetaverse; |
38 | using OpenMetaverse.StructuredData; | ||
35 | 39 | ||
36 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
37 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
@@ -50,6 +54,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
50 | private bool m_lastOarLoadedOk; | 54 | private bool m_lastOarLoadedOk; |
51 | private int m_channelNotify = -1000; | 55 | private int m_channelNotify = -1000; |
52 | private bool m_enabled = false; | 56 | private bool m_enabled = false; |
57 | private bool m_disable_logins = false; | ||
58 | private string m_uri = string.Empty; | ||
53 | 59 | ||
54 | Scene m_scene = null; | 60 | Scene m_scene = null; |
55 | 61 | ||
@@ -68,10 +74,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
68 | if (m_config != null) | 74 | if (m_config != null) |
69 | { | 75 | { |
70 | m_enabled = m_config.GetBoolean("enabled", false); | 76 | m_enabled = m_config.GetBoolean("enabled", false); |
77 | |||
71 | if (m_enabled) | 78 | if (m_enabled) |
72 | { | 79 | { |
73 | m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify); | 80 | m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify); |
74 | } | 81 | m_disable_logins = m_config.GetBoolean("login_disable", false); |
82 | m_uri = m_config.GetString("alert_uri",string.Empty); | ||
83 | } | ||
75 | } | 84 | } |
76 | 85 | ||
77 | // if (!m_enabled) | 86 | // if (!m_enabled) |
@@ -91,8 +100,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
91 | 100 | ||
92 | m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; | 101 | m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; |
93 | m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; | 102 | m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; |
103 | m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled; | ||
94 | 104 | ||
95 | m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); | 105 | m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); |
106 | |||
107 | if(m_disable_logins == true) | ||
108 | { | ||
109 | scene.LoginLock = true; | ||
110 | scene.LoginsDisabled = true; | ||
111 | m_log.InfoFormat("[RegionReady]: Logins disabled for {0}",m_scene.RegionInfo.RegionName); | ||
112 | |||
113 | if(m_uri != string.Empty) | ||
114 | { | ||
115 | RRAlert("disabled"); | ||
116 | } | ||
117 | } | ||
96 | } | 118 | } |
97 | 119 | ||
98 | public void RemoveRegion(Scene scene) | 120 | public void RemoveRegion(Scene scene) |
@@ -150,7 +172,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
150 | 172 | ||
151 | m_log.InfoFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}", | 173 | m_log.InfoFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}", |
152 | m_scene.RegionInfo.RegionName, c.Message, m_channelNotify); | 174 | m_scene.RegionInfo.RegionName, c.Message, m_channelNotify); |
153 | m_scene.EventManager.TriggerOnChatBroadcast(this, c); | 175 | |
176 | m_scene.EventManager.TriggerOnChatBroadcast(this, c); | ||
177 | m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName); | ||
154 | } | 178 | } |
155 | } | 179 | } |
156 | 180 | ||
@@ -165,5 +189,69 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
165 | m_lastOarLoadedOk = false; | 189 | m_lastOarLoadedOk = false; |
166 | } | 190 | } |
167 | } | 191 | } |
192 | |||
193 | void OnLoginsEnabled(string regionName) | ||
194 | { | ||
195 | if (m_disable_logins == true) | ||
196 | { | ||
197 | if (m_scene.StartDisabled == false) | ||
198 | { | ||
199 | m_scene.LoginsDisabled = false; | ||
200 | m_scene.LoginLock = false; | ||
201 | m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName); | ||
202 | if ( m_uri != string.Empty ) | ||
203 | { | ||
204 | RRAlert("enabled"); | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | |||
210 | public void RRAlert(string status) | ||
211 | { | ||
212 | string request_method = "POST"; | ||
213 | string content_type = "application/json"; | ||
214 | OSDMap RRAlert = new OSDMap(); | ||
215 | |||
216 | RRAlert["alert"] = "region_ready"; | ||
217 | RRAlert["login"] = status; | ||
218 | RRAlert["region_name"] = m_scene.RegionInfo.RegionName; | ||
219 | RRAlert["region_id"] = m_scene.RegionInfo.RegionID; | ||
220 | |||
221 | string strBuffer = ""; | ||
222 | byte[] buffer = new byte[1]; | ||
223 | try | ||
224 | { | ||
225 | strBuffer = OSDParser.SerializeJsonString(RRAlert); | ||
226 | Encoding str = Util.UTF8; | ||
227 | buffer = str.GetBytes(strBuffer); | ||
228 | |||
229 | } | ||
230 | catch (Exception e) | ||
231 | { | ||
232 | m_log.WarnFormat("[RegionReady]: Exception thrown on alert: {0}", e.Message); | ||
233 | } | ||
234 | |||
235 | WebRequest request = WebRequest.Create(m_uri); | ||
236 | request.Method = request_method; | ||
237 | request.ContentType = content_type; | ||
238 | |||
239 | Stream os = null; | ||
240 | try | ||
241 | { | ||
242 | request.ContentLength = buffer.Length; | ||
243 | os = request.GetRequestStream(); | ||
244 | os.Write(buffer, 0, strBuffer.Length); | ||
245 | } | ||
246 | catch(Exception e) | ||
247 | { | ||
248 | m_log.WarnFormat("[RegionReady]: Exception thrown sending alert: {0}", e.Message); | ||
249 | } | ||
250 | finally | ||
251 | { | ||
252 | if (os != null) | ||
253 | os.Close(); | ||
254 | } | ||
255 | } | ||
168 | } | 256 | } |
169 | } | 257 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index d895438..f07ad67 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -631,7 +631,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
631 | { | 631 | { |
632 | } | 632 | } |
633 | 633 | ||
634 | public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) | 634 | public virtual void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) |
635 | { | 635 | { |
636 | } | 636 | } |
637 | 637 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3afedc7..d695a0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -309,7 +309,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
310 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
311 | // in mouselook. | 311 | // in mouselook. |
312 | |||
313 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
314 | fromRegionPos = avatar.AbsolutePosition; | 313 | fromRegionPos = avatar.AbsolutePosition; |
315 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
@@ -424,6 +423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
424 | 423 | ||
425 | SceneObjectPart SensePoint = ts.host; | 424 | SceneObjectPart SensePoint = ts.host; |
426 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 425 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
426 | |||
427 | Quaternion q = SensePoint.RotationOffset; | 427 | Quaternion q = SensePoint.RotationOffset; |
428 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | 428 | if (SensePoint.ParentGroup.RootPart.IsAttachment) |
429 | { | 429 | { |
@@ -435,6 +435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
435 | fromRegionPos = avatar.AbsolutePosition; | 435 | fromRegionPos = avatar.AbsolutePosition; |
436 | q = avatar.Rotation; | 436 | q = avatar.Rotation; |
437 | } | 437 | } |
438 | |||
438 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 439 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
439 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 440 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
440 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 441 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |