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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs103
1 files changed, 103 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using System.Threading;
41
42namespace OpenSim.Region.Framework.Scenes.Tests
43{
44 [TestFixture]
45 public class ScenePresenceSitTests
46 {
47 private TestScene m_scene;
48// private AvatarFactoryModule afm;
49// private UserManagementModule umm;
50// private AttachmentsModule am;
51
52 [SetUp]
53 public void Init()
54 {
55// IConfigSource config = new IniConfigSource();
56// config.AddConfig("NPC");
57// config.Configs["NPC"].Set("Enabled", "true");
58// config.AddConfig("Modules");
59// config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
60//
61// afm = new AvatarFactoryModule();
62// umm = new UserManagementModule();
63// am = new AttachmentsModule();
64
65 m_scene = SceneHelpers.SetupScene();
66// SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
67 }
68
69 [Test]
70 public void TestSitAndStandWithNoSitTarget()
71 {
72 TestHelpers.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
76
77 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that
78 // the autopilot doesn't trigger
79 Vector3 startPos = new Vector3(1, 1, 1);
80 sp.AbsolutePosition = startPos;
81
82 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
83
84 sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);
85
86 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
87 Assert.That(sp.ParentID, Is.EqualTo(part.LocalId));
88
89 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
90 // default avatar.
91 // Curiously, Vector3.ToString() will not display the last two places of the float. For example,
92 // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
93 Assert.That(
94 sp.AbsolutePosition,
95 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
96
97 sp.StandUp();
98
99 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
100 Assert.That(sp.ParentID, Is.EqualTo(0));
101 }
102 }
103} \ No newline at end of file