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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs122
2 files changed, 125 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 08ac624..e92f072 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
76 } 76 }
77 77
78 if (m_scene == null) 78 if (m_scene == null)
79 m_scene = scene; 79 m_scene = scene;
80 } 80 }
81 81
82 public void PostInitialise() 82 public void PostInitialise()
@@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
162 // one and we're done otherwise, ask for a rebake 162 // one and we're done otherwise, ask for a rebake
163 if (checkonly) return false; 163 if (checkonly) return false;
164 164
165 m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); 165 m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
166 client.SendRebakeAvatarTextures(face.TextureID); 166 client.SendRebakeAvatarTextures(face.TextureID);
167 } 167 }
168 } 168 }
169 169
170 m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); 170 m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
171 171
172 // If we only found default textures, then the appearance is not cached 172 // If we only found default textures, then the appearance is not cached
173 return (defonly ? false : true); 173 return (defonly ? false : true);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
new file mode 100644
index 0000000..8589901
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
33using Mono.Addins;
34using Nini.Config;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Console;
38using OpenSim.Framework.Statistics;
39using OpenSim.Region.ClientStack.LindenUDP;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42
43namespace OpenSim.Region.OptionalModules.Avatar.Appearance
44{
45 /// <summary>
46 /// A module that just holds commands for inspecting avatar appearance.
47 /// </summary>
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
49 public class AppearanceInfoModule : ISharedRegionModule
50 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
54 protected IAvatarFactory m_avatarFactory;
55
56 public string Name { get { return "Appearance Information Module"; } }
57
58 public Type ReplaceableInterface { get { return null; } }
59
60 public void Initialise(IConfigSource source)
61 {
62// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
63 }
64
65 public void PostInitialise()
66 {
67// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
68 }
69
70 public void Close()
71 {
72// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
73 }
74
75 public void AddRegion(Scene scene)
76 {
77// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
78 }
79
80 public void RemoveRegion(Scene scene)
81 {
82// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
83
84 lock (m_scenes)
85 m_scenes.Remove(scene.RegionInfo.RegionID);
86 }
87
88 public void RegionLoaded(Scene scene)
89 {
90// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
91
92 lock (m_scenes)
93 m_scenes[scene.RegionInfo.RegionID] = scene;
94
95 scene.AddCommand(
96 this, "appearance show",
97 "appearance show",
98 "Show appearance information for each avatar in the simulator. At the moment, ",
99 ShowAppearanceInfo);
100 }
101
102 protected void ShowAppearanceInfo(string module, string[] cmd)
103 {
104 lock (m_scenes)
105 {
106 foreach (Scene scene in m_scenes.Values)
107 {
108 scene.ForEachClient(
109 delegate(IClientAPI client)
110 {
111 if (client is LLClientView && !((LLClientView)client).ChildAgentStatus())
112 {
113 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
114 MainConsole.Instance.OutputFormat(
115 "{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
116 }
117 });
118 }
119 }
120 }
121 }
122} \ No newline at end of file