diff options
Diffstat (limited to 'OpenSim/Region')
8 files changed, 84 insertions, 138 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index ff26264..520d794 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -562,14 +562,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
562 | /// <param name="sp"></param> | 562 | /// <param name="sp"></param> |
563 | /// <param name="so"></param> | 563 | /// <param name="so"></param> |
564 | /// <param name="attachmentpoint"></param> | 564 | /// <param name="attachmentpoint"></param> |
565 | /// <param name="AttachOffset"></param> | 565 | /// <param name="attachOffset"></param> |
566 | /// <param name="silent"></param> | 566 | /// <param name="silent"></param> |
567 | protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 AttachOffset, bool silent) | 567 | protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) |
568 | { | 568 | { |
569 | // don't attach attachments to child agents | ||
570 | if (avatar.IsChildAgent) return; | ||
571 | 569 | ||
572 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | 570 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name, |
571 | attachmentpoint, attachOffset, so.RootPart.AttachedPos); | ||
573 | 572 | ||
574 | so.DetachFromBackup(); | 573 | so.DetachFromBackup(); |
575 | 574 | ||
@@ -590,8 +589,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
590 | so.RootPart.PhysActor = null; | 589 | so.RootPart.PhysActor = null; |
591 | } | 590 | } |
592 | 591 | ||
593 | so.AbsolutePosition = AttachOffset; | 592 | so.AbsolutePosition = attachOffset; |
594 | so.RootPart.AttachedPos = AttachOffset; | 593 | so.RootPart.AttachedPos = attachOffset; |
595 | so.RootPart.IsAttachment = true; | 594 | so.RootPart.IsAttachment = true; |
596 | 595 | ||
597 | so.RootPart.SetParentLocalId(avatar.LocalId); | 596 | so.RootPart.SetParentLocalId(avatar.LocalId); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index c88be7d..1054785 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -285,11 +285,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
285 | } | 285 | } |
286 | 286 | ||
287 | string reason; | 287 | string reason; |
288 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason)) | 288 | string version; |
289 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | ||
289 | { | 290 | { |
290 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); | 291 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); |
291 | return; | 292 | return; |
292 | } | 293 | } |
294 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | ||
293 | 295 | ||
294 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 296 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
295 | 297 | ||
@@ -371,20 +373,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
371 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | 373 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); |
372 | } | 374 | } |
373 | 375 | ||
374 | // Expect avatar crossing is a heavy-duty function at the destination. | ||
375 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
376 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
377 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
378 | // position, false); | ||
379 | |||
380 | //{ | ||
381 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
382 | // // We should close that agent we just created over at destination... | ||
383 | // List<ulong> lst = new List<ulong>(); | ||
384 | // lst.Add(reg.RegionHandle); | ||
385 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
386 | // return; | ||
387 | //} | ||
388 | 376 | ||
389 | SetInTransit(sp.UUID); | 377 | SetInTransit(sp.UUID); |
390 | 378 | ||
@@ -426,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
426 | 414 | ||
427 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 415 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |
428 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | 416 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation |
429 | // that the client contacted the destination before we send the attachments and close things here. | 417 | // that the client contacted the destination before we close things here. |
430 | if (!WaitForCallback(sp.UUID)) | 418 | if (!WaitForCallback(sp.UUID)) |
431 | { | 419 | { |
432 | m_log.WarnFormat( | 420 | m_log.WarnFormat( |
@@ -437,14 +425,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
437 | return; | 425 | return; |
438 | } | 426 | } |
439 | 427 | ||
440 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 428 | // For backwards compatibility |
441 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 429 | if (version == "Unknown" || version == string.Empty) |
430 | { | ||
431 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
432 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); | ||
433 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | ||
434 | } | ||
435 | |||
436 | // May need to logout or other cleanup | ||
437 | AgentHasMovedAway(sp, logout); | ||
442 | 438 | ||
443 | // Well, this is it. The agent is over there. | 439 | // Well, this is it. The agent is over there. |
444 | KillEntity(sp.Scene, sp.LocalId); | 440 | KillEntity(sp.Scene, sp.LocalId); |
445 | 441 | ||
446 | // May need to logout or other cleanup | ||
447 | AgentHasMovedAway(sp.ControllingClient.SessionId, logout); | ||
448 | 442 | ||
449 | // Now let's make it officially a child agent | 443 | // Now let's make it officially a child agent |
450 | sp.MakeChildAgent(); | 444 | sp.MakeChildAgent(); |
@@ -513,8 +507,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
513 | 507 | ||
514 | } | 508 | } |
515 | 509 | ||
516 | protected virtual void AgentHasMovedAway(UUID sessionID, bool logout) | 510 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
517 | { | 511 | { |
512 | foreach (SceneObjectGroup sop in sp.Attachments) | ||
513 | { | ||
514 | sop.Scene.DeleteSceneObject(sop, true); | ||
515 | } | ||
516 | sp.Attachments.Clear(); | ||
518 | } | 517 | } |
519 | 518 | ||
520 | protected void KillEntity(Scene scene, uint localID) | 519 | protected void KillEntity(Scene scene, uint localID) |
@@ -784,7 +783,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
784 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 783 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
785 | 784 | ||
786 | string reason; | 785 | string reason; |
787 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason)) | 786 | string version; |
787 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) | ||
788 | { | 788 | { |
789 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 789 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
790 | if (r == null) | 790 | if (r == null) |
@@ -804,7 +804,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
804 | agent.InTransit(); | 804 | agent.InTransit(); |
805 | 805 | ||
806 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 806 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
807 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d); | 807 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
808 | 808 | ||
809 | return true; | 809 | return true; |
810 | } | 810 | } |
@@ -861,17 +861,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
861 | icon.EndInvoke(iar); | 861 | icon.EndInvoke(iar); |
862 | } | 862 | } |
863 | 863 | ||
864 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying); | 864 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); |
865 | 865 | ||
866 | /// <summary> | 866 | /// <summary> |
867 | /// This Closes child agents on neighbouring regions | 867 | /// This Closes child agents on neighbouring regions |
868 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 868 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
869 | /// </summary> | 869 | /// </summary> |
870 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying) | 870 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version) |
871 | { | 871 | { |
872 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 872 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
873 | 873 | ||
874 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | 874 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); |
875 | 875 | ||
876 | Scene m_scene = agent.Scene; | 876 | Scene m_scene = agent.Scene; |
877 | 877 | ||
@@ -945,7 +945,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
945 | agent.SendOtherAgentsAvatarDataToMe(); | 945 | agent.SendOtherAgentsAvatarDataToMe(); |
946 | agent.SendOtherAgentsAppearanceToMe(); | 946 | agent.SendOtherAgentsAppearanceToMe(); |
947 | 947 | ||
948 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 948 | // Backwards compatibility |
949 | if (version == "Unknown" || version == string.Empty) | ||
950 | { | ||
951 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one..."); | ||
952 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
953 | } | ||
954 | |||
955 | AgentHasMovedAway(agent, false); | ||
949 | 956 | ||
950 | // the user may change their profile information in other region, | 957 | // the user may change their profile information in other region, |
951 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 958 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 79e76b4..5c53f78 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -142,11 +142,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
142 | return false; | 142 | return false; |
143 | } | 143 | } |
144 | 144 | ||
145 | protected override void AgentHasMovedAway(UUID sessionID, bool logout) | 145 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) |
146 | { | 146 | { |
147 | base.AgentHasMovedAway(sp, logout); | ||
147 | if (logout) | 148 | if (logout) |
148 | // Log them out of this grid | 149 | // Log them out of this grid |
149 | m_aScene.PresenceService.LogoutAgent(sessionID); | 150 | m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
150 | } | 151 | } |
151 | 152 | ||
152 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 153 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index a298b65..2cf02b5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -41,6 +41,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
41 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService | 41 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService |
42 | { | 42 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | // Version of this service | ||
45 | private const string m_Version = "SIMULATION/0.1"; | ||
46 | |||
44 | private List<Scene> m_sceneList = new List<Scene>(); | 47 | private List<Scene> m_sceneList = new List<Scene>(); |
45 | 48 | ||
46 | private IEntityTransferModule m_AgentTransferModule; | 49 | private IEntityTransferModule m_AgentTransferModule; |
@@ -257,9 +260,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | return false; | 260 | return false; |
258 | } | 261 | } |
259 | 262 | ||
260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) | 263 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
261 | { | 264 | { |
262 | reason = "Communications failure"; | 265 | reason = "Communications failure"; |
266 | version = m_Version; | ||
263 | if (destination == null) | 267 | if (destination == null) |
264 | return false; | 268 | return false; |
265 | 269 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 67f4d60..7858f2a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -229,19 +229,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
229 | 229 | ||
230 | } | 230 | } |
231 | 231 | ||
232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) | 232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
233 | { | 233 | { |
234 | reason = "Communications failure"; | 234 | reason = "Communications failure"; |
235 | version = "Unknown"; | ||
235 | if (destination == null) | 236 | if (destination == null) |
236 | return false; | 237 | return false; |
237 | 238 | ||
238 | // Try local first | 239 | // Try local first |
239 | if (m_localBackend.QueryAccess(destination, id, position, out reason)) | 240 | if (m_localBackend.QueryAccess(destination, id, position, out version, out reason)) |
240 | return true; | 241 | return true; |
241 | 242 | ||
242 | // else do the remote thing | 243 | // else do the remote thing |
243 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 244 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
244 | return m_remoteConnector.QueryAccess(destination, id, position, out reason); | 245 | return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); |
245 | 246 | ||
246 | return false; | 247 | return false; |
247 | 248 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 01de824..696c6ee 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2316,7 +2316,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2316 | /// <returns></returns> | 2316 | /// <returns></returns> |
2317 | public bool IncomingCreateObject(ISceneObject sog) | 2317 | public bool IncomingCreateObject(ISceneObject sog) |
2318 | { | 2318 | { |
2319 | //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2319 | //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, |
2320 | // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); | ||
2321 | |||
2320 | SceneObjectGroup newObject; | 2322 | SceneObjectGroup newObject; |
2321 | try | 2323 | try |
2322 | { | 2324 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 19a9506..bccbe68 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3361,6 +3361,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3361 | { | 3361 | { |
3362 | SceneObjectGroup sog = Copy(false); | 3362 | SceneObjectGroup sog = Copy(false); |
3363 | sog.m_isDeleted = false; | 3363 | sog.m_isDeleted = false; |
3364 | sog.RootPart.IsAttachment = false; | ||
3365 | sog.RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3364 | return sog; | 3366 | return sog; |
3365 | } | 3367 | } |
3366 | 3368 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e4413a9..507fc50 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3078,54 +3078,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3078 | 3078 | ||
3079 | cAgent.Appearance = new AvatarAppearance(m_appearance); | 3079 | cAgent.Appearance = new AvatarAppearance(m_appearance); |
3080 | 3080 | ||
3081 | /* | ||
3082 | try | ||
3083 | { | ||
3084 | // We might not pass the Wearables in all cases... | ||
3085 | // They're only needed so that persistent changes to the appearance | ||
3086 | // are preserved in the new region where the user is moving to. | ||
3087 | // But in Hypergrid we might not let this happen. | ||
3088 | int i = 0; | ||
3089 | UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; | ||
3090 | foreach (AvatarWearable aw in m_appearance.Wearables) | ||
3091 | { | ||
3092 | if (aw != null) | ||
3093 | { | ||
3094 | wears[i++] = aw.ItemID; | ||
3095 | wears[i++] = aw.AssetID; | ||
3096 | } | ||
3097 | else | ||
3098 | { | ||
3099 | wears[i++] = UUID.Zero; | ||
3100 | wears[i++] = UUID.Zero; | ||
3101 | } | ||
3102 | } | ||
3103 | cAgent.Wearables = wears; | ||
3104 | |||
3105 | cAgent.VisualParams = m_appearance.VisualParams; | ||
3106 | |||
3107 | if (m_appearance.Texture != null) | ||
3108 | cAgent.AgentTextures = m_appearance.Texture.GetBytes(); | ||
3109 | } | ||
3110 | catch (Exception e) | ||
3111 | { | ||
3112 | m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); | ||
3113 | } | ||
3114 | |||
3115 | //Attachments | ||
3116 | List<int> attPoints = m_appearance.GetAttachedPoints(); | ||
3117 | if (attPoints != null) | ||
3118 | { | ||
3119 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | ||
3120 | int i = 0; | ||
3121 | AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; | ||
3122 | foreach (int point in attPoints) | ||
3123 | { | ||
3124 | attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | ||
3125 | } | ||
3126 | cAgent.Attachments = attachs; | ||
3127 | } | ||
3128 | */ | ||
3129 | lock (scriptedcontrols) | 3081 | lock (scriptedcontrols) |
3130 | { | 3082 | { |
3131 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 3083 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
@@ -3145,9 +3097,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | } | 3097 | } |
3146 | catch { } | 3098 | catch { } |
3147 | 3099 | ||
3148 | // cAgent.GroupID = ?? | 3100 | // Attachment objects |
3149 | // Groups??? | 3101 | if (m_attachments != null && m_attachments.Count > 0) |
3150 | 3102 | { | |
3103 | cAgent.AttachmentObjects = new List<ISceneObject>(); | ||
3104 | cAgent.AttachmentObjectStates = new List<string>(); | ||
3105 | IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3106 | foreach (SceneObjectGroup sog in m_attachments) | ||
3107 | { | ||
3108 | // We need to make a copy and pass that copy | ||
3109 | // because of transfers withn the same sim | ||
3110 | ISceneObject clone = sog.CloneForNewScene(); | ||
3111 | cAgent.AttachmentObjects.Add(clone); | ||
3112 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); | ||
3113 | } | ||
3114 | } | ||
3151 | } | 3115 | } |
3152 | 3116 | ||
3153 | public void CopyFrom(AgentData cAgent) | 3117 | public void CopyFrom(AgentData cAgent) |
@@ -3188,50 +3152,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3188 | AddToPhysicalScene(isFlying); | 3152 | AddToPhysicalScene(isFlying); |
3189 | } | 3153 | } |
3190 | 3154 | ||
3191 | /* | ||
3192 | uint i = 0; | ||
3193 | try | ||
3194 | { | ||
3195 | if (cAgent.Wearables == null) | ||
3196 | cAgent.Wearables = new UUID[0]; | ||
3197 | AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; | ||
3198 | for (uint n = 0; n < cAgent.Wearables.Length; n += 2) | ||
3199 | { | ||
3200 | UUID itemId = cAgent.Wearables[n]; | ||
3201 | UUID assetId = cAgent.Wearables[n + 1]; | ||
3202 | wears[i++] = new AvatarWearable(itemId, assetId); | ||
3203 | } | ||
3204 | // m_appearance.Wearables = wears; | ||
3205 | Primitive.TextureEntry textures = null; | ||
3206 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | ||
3207 | textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | ||
3208 | |||
3209 | byte[] visuals = null; | ||
3210 | |||
3211 | if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | ||
3212 | visuals = (byte[])cAgent.VisualParams.Clone(); | ||
3213 | |||
3214 | m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); | ||
3215 | } | ||
3216 | catch (Exception e) | ||
3217 | { | ||
3218 | m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); | ||
3219 | } | ||
3220 | |||
3221 | // Attachments | ||
3222 | try | ||
3223 | { | ||
3224 | if (cAgent.Attachments != null) | ||
3225 | { | ||
3226 | m_appearance.ClearAttachments(); | ||
3227 | foreach (AvatarAttachment att in cAgent.Attachments) | ||
3228 | { | ||
3229 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | ||
3230 | } | ||
3231 | } | ||
3232 | } | ||
3233 | catch { } | ||
3234 | */ | ||
3235 | try | 3155 | try |
3236 | { | 3156 | { |
3237 | lock (scriptedcontrols) | 3157 | lock (scriptedcontrols) |
@@ -3261,8 +3181,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3261 | } | 3181 | } |
3262 | catch { } | 3182 | catch { } |
3263 | 3183 | ||
3264 | //cAgent.GroupID = ?? | 3184 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3265 | //Groups??? | 3185 | { |
3186 | m_attachments = new List<SceneObjectGroup>(); | ||
3187 | int i = 0; | ||
3188 | foreach (ISceneObject so in cAgent.AttachmentObjects) | ||
3189 | { | ||
3190 | ((SceneObjectGroup)so).LocalId = 0; | ||
3191 | ((SceneObjectGroup)so).RootPart.UpdateFlag = 0; | ||
3192 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | ||
3193 | m_scene.IncomingCreateObject(so); | ||
3194 | } | ||
3195 | } | ||
3266 | } | 3196 | } |
3267 | 3197 | ||
3268 | public bool CopyAgent(out IAgentData agent) | 3198 | public bool CopyAgent(out IAgentData agent) |