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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 562c5dd..e6edcf2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
191 191
192 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) 192 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
193 { 193 {
194 InventoryFolderBase root = GetRootFolder(userID); 194 InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
195 if (root != null) 195 if (root != null)
196 { 196 {
197 InventoryCollection content = GetFolderContent(userID, root.ID); 197 InventoryCollection content = GetFolderContent(userID, root.ID);
@@ -202,13 +202,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
202 { 202 {
203 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) 203 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
204 { 204 {
205 m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type); 205 //m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
206 folders[(AssetType)folder.Type] = folder; 206 folders[(AssetType)folder.Type] = folder;
207 } 207 }
208 } 208 }
209 // Put the root folder there, as type Folder 209 // Put the root folder there, as type Folder
210 folders[AssetType.Folder] = root; 210 folders[AssetType.Folder] = root;
211 m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type); 211 //m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
212 212
213 return folders; 213 return folders;
214 } 214 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a119efc..a9d361b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -179,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes
179 else 179 else
180 { 180 {
181 m_log.ErrorFormat( 181 m_log.ErrorFormat(
182 "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", 182 "[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
183 remoteClient.AgentId); 183 itemID);
184 } 184 }
185 185
186 return UUID.Zero; 186 return UUID.Zero;