diff options
Diffstat (limited to 'OpenSim/Region')
7 files changed, 141 insertions, 67 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index bb98f24..b53a2fb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -75,14 +75,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
75 | m_imageManager = imageManager; | 75 | m_imageManager = imageManager; |
76 | } | 76 | } |
77 | 77 | ||
78 | public bool SendPackets(LLClientView client, int maxpack) | 78 | /// <summary> |
79 | /// Sends packets for this texture to a client until packetsToSend is | ||
80 | /// hit or the transfer completes | ||
81 | /// </summary> | ||
82 | /// <param name="client">Reference to the client that the packets are destined for</param> | ||
83 | /// <param name="packetsToSend">Maximum number of packets to send during this call</param> | ||
84 | /// <param name="packetsSent">Number of packets sent during this call</param> | ||
85 | /// <returns>True if the transfer completes at the current discard level, otherwise false</returns> | ||
86 | public bool SendPackets(LLClientView client, int packetsToSend, out int packetsSent) | ||
79 | { | 87 | { |
80 | if (client == null) | 88 | packetsSent = 0; |
81 | return false; | ||
82 | 89 | ||
83 | if (m_currentPacket <= m_stopPacket) | 90 | if (m_currentPacket <= m_stopPacket) |
84 | { | 91 | { |
85 | int count = 0; | ||
86 | bool sendMore = true; | 92 | bool sendMore = true; |
87 | 93 | ||
88 | if (!m_sentInfo || (m_currentPacket == 0)) | 94 | if (!m_sentInfo || (m_currentPacket == 0)) |
@@ -91,25 +97,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
91 | 97 | ||
92 | m_sentInfo = true; | 98 | m_sentInfo = true; |
93 | ++m_currentPacket; | 99 | ++m_currentPacket; |
94 | ++count; | 100 | ++packetsSent; |
95 | } | 101 | } |
96 | if (m_currentPacket < 2) | 102 | if (m_currentPacket < 2) |
97 | { | 103 | { |
98 | m_currentPacket = 2; | 104 | m_currentPacket = 2; |
99 | } | 105 | } |
100 | 106 | ||
101 | while (sendMore && count < maxpack && m_currentPacket <= m_stopPacket) | 107 | while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket) |
102 | { | 108 | { |
103 | sendMore = SendPacket(client); | 109 | sendMore = SendPacket(client); |
104 | ++m_currentPacket; | 110 | ++m_currentPacket; |
105 | ++count; | 111 | ++packetsSent; |
106 | } | 112 | } |
107 | |||
108 | if (m_currentPacket > m_stopPacket) | ||
109 | return true; | ||
110 | } | 113 | } |
111 | 114 | ||
112 | return false; | 115 | return (m_currentPacket > m_stopPacket); |
113 | } | 116 | } |
114 | 117 | ||
115 | public void RunUpdate() | 118 | public void RunUpdate() |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index cfc1ebc..8487adc 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -314,10 +314,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
314 | protected int m_primFullUpdatesPerPacket = 14; | 314 | protected int m_primFullUpdatesPerPacket = 14; |
315 | protected int m_primTerseUpdateRate = 10; | 315 | protected int m_primTerseUpdateRate = 10; |
316 | protected int m_primFullUpdateRate = 14; | 316 | protected int m_primFullUpdateRate = 14; |
317 | protected int m_textureSendLimit = 20; | ||
318 | protected int m_textureDataLimit = 10; | ||
319 | protected int m_avatarTerseUpdateRate = 50; | 317 | protected int m_avatarTerseUpdateRate = 50; |
320 | protected int m_avatarTerseUpdatesPerPacket = 5; | 318 | protected int m_avatarTerseUpdatesPerPacket = 5; |
319 | /// <summary>Number of texture packets to put on the queue each time the | ||
320 | /// OnQueueEmpty event is triggered for the texture category</summary> | ||
321 | protected int m_textureSendLimit = 20; | ||
321 | protected IAssetService m_assetService; | 322 | protected IAssetService m_assetService; |
322 | private IHyperAssetService m_hyperAssets; | 323 | private IHyperAssetService m_hyperAssets; |
323 | 324 | ||
@@ -3457,7 +3458,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3457 | void ProcessTextureRequests() | 3458 | void ProcessTextureRequests() |
3458 | { | 3459 | { |
3459 | if (m_imageManager != null) | 3460 | if (m_imageManager != null) |
3460 | m_imageManager.ProcessImageQueue(m_textureSendLimit, m_textureDataLimit); | 3461 | m_imageManager.ProcessImageQueue(m_textureSendLimit); |
3461 | } | 3462 | } |
3462 | 3463 | ||
3463 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) | 3464 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 681562b..25542ab 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -167,32 +167,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
167 | } | 167 | } |
168 | } | 168 | } |
169 | 169 | ||
170 | public bool ProcessImageQueue(int count, int maxpack) | 170 | public bool ProcessImageQueue(int packetsToSend) |
171 | { | 171 | { |
172 | J2KImage imagereq; | ||
173 | int numCollected = 0; | ||
174 | |||
175 | m_lastloopprocessed = DateTime.Now.Ticks; | 172 | m_lastloopprocessed = DateTime.Now.Ticks; |
173 | int packetsSent = 0; | ||
176 | 174 | ||
177 | // This can happen during Close() | 175 | while (packetsSent < packetsToSend) |
178 | if (m_client == null) | ||
179 | return false; | ||
180 | |||
181 | while ((imagereq = GetHighestPriorityImage()) != null) | ||
182 | { | 176 | { |
183 | if (imagereq.IsDecoded == true) | 177 | J2KImage image = GetHighestPriorityImage(); |
178 | |||
179 | // If null was returned, the texture priority queue is currently empty | ||
180 | if (image == null) | ||
181 | return false; | ||
182 | |||
183 | if (image.IsDecoded) | ||
184 | { | 184 | { |
185 | ++numCollected; | 185 | int sent; |
186 | bool imageDone = image.SendPackets(m_client, packetsToSend - packetsSent, out sent); | ||
186 | 187 | ||
187 | if (imagereq.SendPackets(m_client, maxpack)) | 188 | packetsSent += sent; |
188 | { | ||
189 | // Send complete. Destroy any knowledge of this transfer | ||
190 | RemoveImageFromQueue(imagereq); | ||
191 | } | ||
192 | } | ||
193 | 189 | ||
194 | if (numCollected == count) | 190 | // If the send is complete, destroy any knowledge of this transfer |
195 | break; | 191 | if (imageDone) |
192 | RemoveImageFromQueue(image); | ||
193 | } | ||
194 | else | ||
195 | { | ||
196 | // TODO: This is a limitation of how LLImageManager is currently | ||
197 | // written. Undecoded textures should not be going into the priority | ||
198 | // queue, because a high priority undecoded texture will clog up the | ||
199 | // pipeline for a client | ||
200 | return true; | ||
201 | } | ||
196 | } | 202 | } |
197 | 203 | ||
198 | return m_priorityQueue.Count > 0; | 204 | return m_priorityQueue.Count > 0; |
@@ -204,10 +210,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
204 | public void Close() | 210 | public void Close() |
205 | { | 211 | { |
206 | m_shuttingdown = true; | 212 | m_shuttingdown = true; |
207 | m_priorityQueue = null; | ||
208 | m_j2kDecodeModule = null; | ||
209 | m_assetCache = null; | ||
210 | m_client = null; | ||
211 | } | 213 | } |
212 | 214 | ||
213 | #region Priority Queue Helpers | 215 | #region Priority Queue Helpers |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index e7707a9..39472cb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using log4net; | ||
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | 34 | ||
@@ -59,6 +60,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
59 | /// </summary> | 60 | /// </summary> |
60 | public sealed class LLUDPClient | 61 | public sealed class LLUDPClient |
61 | { | 62 | { |
63 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
64 | |||
62 | // FIXME: Make this a config setting | 65 | // FIXME: Make this a config setting |
63 | /// <summary>Percentage of the task throttle category that is allocated to avatar and prim | 66 | /// <summary>Percentage of the task throttle category that is allocated to avatar and prim |
64 | /// state updates</summary> | 67 | /// state updates</summary> |
@@ -136,9 +139,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
136 | /// <summary>A container that can hold one packet for each outbox, used to store | 139 | /// <summary>A container that can hold one packet for each outbox, used to store |
137 | /// dequeued packets that are being held for throttling</summary> | 140 | /// dequeued packets that are being held for throttling</summary> |
138 | private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 141 | private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
139 | /// <summary>An optimization to store the length of dequeued packets being held | 142 | /// <summary>Flags to prevent queue empty callbacks from stacking up on |
140 | /// for throttling. This avoids expensive calls to Packet.Length</summary> | 143 | /// top of each other</summary> |
141 | private readonly int[] nextPacketLengths = new int[THROTTLE_CATEGORY_COUNT]; | 144 | private readonly bool[] onQueueEmptyRunning = new bool[THROTTLE_CATEGORY_COUNT]; |
142 | /// <summary>A reference to the LLUDPServer that is managing this client</summary> | 145 | /// <summary>A reference to the LLUDPServer that is managing this client</summary> |
143 | private readonly LLUDPServer udpServer; | 146 | private readonly LLUDPServer udpServer; |
144 | 147 | ||
@@ -163,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
163 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 166 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
164 | packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 167 | packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
165 | 168 | ||
166 | throttle = new TokenBucket(parentThrottle, 0, 0); | 169 | throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); |
167 | throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 170 | throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
168 | throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend); | 171 | throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend); |
169 | throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land); | 172 | throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land); |
@@ -401,10 +404,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
401 | // This bucket was empty the last time we tried to send a packet, | 404 | // This bucket was empty the last time we tried to send a packet, |
402 | // leaving a dequeued packet still waiting to be sent out. Try to | 405 | // leaving a dequeued packet still waiting to be sent out. Try to |
403 | // send it again | 406 | // send it again |
404 | if (bucket.RemoveTokens(nextPacketLengths[i])) | 407 | OutgoingPacket nextPacket = nextPackets[i]; |
408 | if (bucket.RemoveTokens(nextPacket.Buffer.DataLength)) | ||
405 | { | 409 | { |
406 | // Send the packet | 410 | // Send the packet |
407 | udpServer.SendPacketFinal(nextPackets[i]); | 411 | udpServer.SendPacketFinal(nextPacket); |
408 | nextPackets[i] = null; | 412 | nextPackets[i] = null; |
409 | packetSent = true; | 413 | packetSent = true; |
410 | } | 414 | } |
@@ -426,23 +430,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
426 | } | 430 | } |
427 | else | 431 | else |
428 | { | 432 | { |
429 | // Save the dequeued packet and the length calculation for | 433 | // Save the dequeued packet for the next iteration |
430 | // the next iteration | ||
431 | nextPackets[i] = packet; | 434 | nextPackets[i] = packet; |
432 | nextPacketLengths[i] = packet.Buffer.DataLength; | ||
433 | } | 435 | } |
434 | 436 | ||
435 | // If the queue is empty after this dequeue, fire the queue | 437 | // If the queue is empty after this dequeue, fire the queue |
436 | // empty callback now so it has a chance to fill before we | 438 | // empty callback now so it has a chance to fill before we |
437 | // get back here | 439 | // get back here |
438 | if (queue.Count == 0) | 440 | if (queue.Count == 0) |
439 | FireQueueEmpty(i); | 441 | BeginFireQueueEmpty(i); |
440 | } | 442 | } |
441 | else | 443 | else |
442 | { | 444 | { |
443 | // No packets in this queue. Fire the queue empty callback | 445 | // No packets in this queue. Fire the queue empty callback |
444 | // if it has not been called recently | 446 | // if it has not been called recently |
445 | FireQueueEmpty(i); | 447 | BeginFireQueueEmpty(i); |
446 | } | 448 | } |
447 | } | 449 | } |
448 | } | 450 | } |
@@ -450,6 +452,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
450 | return packetSent; | 452 | return packetSent; |
451 | } | 453 | } |
452 | 454 | ||
455 | /// <summary> | ||
456 | /// Called when an ACK packet is received and a round-trip time for a | ||
457 | /// packet is calculated. This is used to calculate the smoothed | ||
458 | /// round-trip time, round trip time variance, and finally the | ||
459 | /// retransmission timeout | ||
460 | /// </summary> | ||
461 | /// <param name="r">Round-trip time of a single packet and its | ||
462 | /// acknowledgement</param> | ||
453 | public void UpdateRoundTrip(float r) | 463 | public void UpdateRoundTrip(float r) |
454 | { | 464 | { |
455 | const float ALPHA = 0.125f; | 465 | const float ALPHA = 0.125f; |
@@ -475,11 +485,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
475 | // RTTVAR + " based on new RTT of " + r + "ms"); | 485 | // RTTVAR + " based on new RTT of " + r + "ms"); |
476 | } | 486 | } |
477 | 487 | ||
478 | private void FireQueueEmpty(int queueIndex) | 488 | /// <summary> |
489 | /// Does an early check to see if this queue empty callback is already | ||
490 | /// running, then asynchronously firing the event | ||
491 | /// </summary> | ||
492 | /// <param name="throttleIndex">Throttle category to fire the callback | ||
493 | /// for</param> | ||
494 | private void BeginFireQueueEmpty(int throttleIndex) | ||
479 | { | 495 | { |
496 | if (!onQueueEmptyRunning[throttleIndex]) | ||
497 | Util.FireAndForget(FireQueueEmpty, throttleIndex); | ||
498 | } | ||
499 | |||
500 | /// <summary> | ||
501 | /// Checks to see if this queue empty callback is already running, | ||
502 | /// then firing the event | ||
503 | /// </summary> | ||
504 | /// <param name="o">Throttle category to fire the callback for, stored | ||
505 | /// as an object to match the WaitCallback delegate signature</param> | ||
506 | private void FireQueueEmpty(object o) | ||
507 | { | ||
508 | int i = (int)o; | ||
509 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | ||
480 | QueueEmpty callback = OnQueueEmpty; | 510 | QueueEmpty callback = OnQueueEmpty; |
511 | |||
481 | if (callback != null) | 512 | if (callback != null) |
482 | Util.FireAndForget(delegate(object o) { callback((ThrottleOutPacketType)(int)o); }, queueIndex); | 513 | { |
514 | if (!onQueueEmptyRunning[i]) | ||
515 | { | ||
516 | onQueueEmptyRunning[i] = true; | ||
517 | try { callback(type); } | ||
518 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); } | ||
519 | onQueueEmptyRunning[i] = false; | ||
520 | } | ||
521 | } | ||
483 | } | 522 | } |
484 | } | 523 | } |
485 | } | 524 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 57fee59..1cfde91 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -109,6 +109,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
109 | private Location m_location; | 109 | private Location m_location; |
110 | /// <summary>The measured resolution of Environment.TickCount</summary> | 110 | /// <summary>The measured resolution of Environment.TickCount</summary> |
111 | private float m_tickCountResolution; | 111 | private float m_tickCountResolution; |
112 | /// <summary>The size of the receive buffer for the UDP socket. This value | ||
113 | /// is passed up to the operating system and used in the system networking | ||
114 | /// stack. Use zero to leave this value as the default</summary> | ||
115 | private int m_recvBufferSize; | ||
112 | 116 | ||
113 | /// <summary>The measured resolution of Environment.TickCount</summary> | 117 | /// <summary>The measured resolution of Environment.TickCount</summary> |
114 | public float TickCountResolution { get { return m_tickCountResolution; } } | 118 | public float TickCountResolution { get { return m_tickCountResolution; } } |
@@ -135,6 +139,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
135 | 139 | ||
136 | m_circuitManager = circuitManager; | 140 | m_circuitManager = circuitManager; |
137 | 141 | ||
142 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | ||
143 | if (config != null) | ||
144 | { | ||
145 | m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); | ||
146 | } | ||
147 | |||
138 | // TODO: Config support for throttling the entire connection | 148 | // TODO: Config support for throttling the entire connection |
139 | m_throttle = new TokenBucket(null, 0, 0); | 149 | m_throttle = new TokenBucket(null, 0, 0); |
140 | m_throttleRates = new ThrottleRates(configSource); | 150 | m_throttleRates = new ThrottleRates(configSource); |
@@ -145,7 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
145 | if (m_scene == null) | 155 | if (m_scene == null) |
146 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 156 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); |
147 | 157 | ||
148 | base.Start(); | 158 | base.Start(m_recvBufferSize); |
149 | 159 | ||
150 | // Start the incoming packet processing thread | 160 | // Start the incoming packet processing thread |
151 | Thread incomingThread = new Thread(IncomingPacketHandler); | 161 | Thread incomingThread = new Thread(IncomingPacketHandler); |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index fad2ea8..44a6ed6 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -73,6 +73,7 @@ namespace OpenMetaverse | |||
73 | /// </summary> | 73 | /// </summary> |
74 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 74 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
75 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 75 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
76 | /// | ||
76 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 77 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
77 | { | 78 | { |
78 | m_localBindAddress = bindAddress; | 79 | m_localBindAddress = bindAddress; |
@@ -82,25 +83,31 @@ namespace OpenMetaverse | |||
82 | /// <summary> | 83 | /// <summary> |
83 | /// Start the UDP server | 84 | /// Start the UDP server |
84 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="recvBufferSize">The size of the receive buffer for | ||
87 | /// the UDP socket. This value is passed up to the operating system | ||
88 | /// and used in the system networking stack. Use zero to leave this | ||
89 | /// value as the default</param> | ||
85 | /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag | 90 | /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag |
86 | /// on the socket to get newer versions of Windows to behave in a sane | 91 | /// on the socket to get newer versions of Windows to behave in a sane |
87 | /// manner (not throwing an exception when the remote side resets the | 92 | /// manner (not throwing an exception when the remote side resets the |
88 | /// connection). This call is ignored on Mono where the flag is not | 93 | /// connection). This call is ignored on Mono where the flag is not |
89 | /// necessary</remarks> | 94 | /// necessary</remarks> |
90 | public void Start() | 95 | public void Start(int recvBufferSize) |
91 | { | 96 | { |
92 | if (m_shutdownFlag) | 97 | if (m_shutdownFlag) |
93 | { | 98 | { |
94 | const int SIO_UDP_CONNRESET = -1744830452; | 99 | const int SIO_UDP_CONNRESET = -1744830452; |
95 | 100 | ||
96 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 101 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
102 | |||
97 | m_udpSocket = new Socket( | 103 | m_udpSocket = new Socket( |
98 | AddressFamily.InterNetwork, | 104 | AddressFamily.InterNetwork, |
99 | SocketType.Dgram, | 105 | SocketType.Dgram, |
100 | ProtocolType.Udp); | 106 | ProtocolType.Udp); |
107 | |||
101 | try | 108 | try |
102 | { | 109 | { |
103 | // this udp socket flag is not supported under mono, | 110 | // This udp socket flag is not supported under mono, |
104 | // so we'll catch the exception and continue | 111 | // so we'll catch the exception and continue |
105 | m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); | 112 | m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); |
106 | m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set"); | 113 | m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set"); |
@@ -109,6 +116,10 @@ namespace OpenMetaverse | |||
109 | { | 116 | { |
110 | m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring"); | 117 | m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring"); |
111 | } | 118 | } |
119 | |||
120 | if (recvBufferSize != 0) | ||
121 | m_udpSocket.ReceiveBufferSize = recvBufferSize; | ||
122 | |||
112 | m_udpSocket.Bind(ipep); | 123 | m_udpSocket.Bind(ipep); |
113 | 124 | ||
114 | // we're not shutting down, we're starting up | 125 | // we're not shutting down, we're starting up |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs index 858a03c..adad4c3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs | |||
@@ -51,6 +51,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
51 | public int Texture; | 51 | public int Texture; |
52 | /// <summary>Drip rate for asset packets</summary> | 52 | /// <summary>Drip rate for asset packets</summary> |
53 | public int Asset; | 53 | public int Asset; |
54 | /// <summary>Drip rate for the parent token bucket</summary> | ||
55 | public int Total; | ||
54 | 56 | ||
55 | /// <summary>Maximum burst rate for resent packets</summary> | 57 | /// <summary>Maximum burst rate for resent packets</summary> |
56 | public int ResendLimit; | 58 | public int ResendLimit; |
@@ -66,6 +68,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
66 | public int TextureLimit; | 68 | public int TextureLimit; |
67 | /// <summary>Maximum burst rate for asset packets</summary> | 69 | /// <summary>Maximum burst rate for asset packets</summary> |
68 | public int AssetLimit; | 70 | public int AssetLimit; |
71 | /// <summary>Burst rate for the parent token bucket</summary> | ||
72 | public int TotalLimit; | ||
69 | 73 | ||
70 | /// <summary> | 74 | /// <summary> |
71 | /// Default constructor | 75 | /// Default constructor |
@@ -77,21 +81,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
77 | { | 81 | { |
78 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; | 82 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; |
79 | 83 | ||
80 | Resend = throttleConfig.GetInt("ResendDefault", 12500); | 84 | Resend = throttleConfig.GetInt("resend_default", 12500); |
81 | Land = throttleConfig.GetInt("LandDefault", 500); | 85 | Land = throttleConfig.GetInt("land_default", 500); |
82 | Wind = throttleConfig.GetInt("WindDefault", 500); | 86 | Wind = throttleConfig.GetInt("wind_default", 500); |
83 | Cloud = throttleConfig.GetInt("CloudDefault", 500); | 87 | Cloud = throttleConfig.GetInt("cloud_default", 500); |
84 | Task = throttleConfig.GetInt("TaskDefault", 500); | 88 | Task = throttleConfig.GetInt("task_default", 500); |
85 | Texture = throttleConfig.GetInt("TextureDefault", 500); | 89 | Texture = throttleConfig.GetInt("texture_default", 500); |
86 | Asset = throttleConfig.GetInt("AssetDefault", 500); | 90 | Asset = throttleConfig.GetInt("asset_default", 500); |
87 | 91 | ||
88 | ResendLimit = throttleConfig.GetInt("ResendLimit", 18750); | 92 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); |
89 | LandLimit = throttleConfig.GetInt("LandLimit", 29750); | 93 | |
90 | WindLimit = throttleConfig.GetInt("WindLimit", 18750); | 94 | ResendLimit = throttleConfig.GetInt("resend_limit", 18750); |
91 | CloudLimit = throttleConfig.GetInt("CloudLimit", 18750); | 95 | LandLimit = throttleConfig.GetInt("land_limit", 29750); |
92 | TaskLimit = throttleConfig.GetInt("TaskLimit", 55750); | 96 | WindLimit = throttleConfig.GetInt("wind_limit", 18750); |
93 | TextureLimit = throttleConfig.GetInt("TextureLimit", 55750); | 97 | CloudLimit = throttleConfig.GetInt("cloud_limit", 18750); |
94 | AssetLimit = throttleConfig.GetInt("AssetLimit", 27500); | 98 | TaskLimit = throttleConfig.GetInt("task_limit", 55750); |
99 | TextureLimit = throttleConfig.GetInt("texture_limit", 55750); | ||
100 | AssetLimit = throttleConfig.GetInt("asset_limit", 27500); | ||
101 | |||
102 | TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0); | ||
95 | } | 103 | } |
96 | catch (Exception) { } | 104 | catch (Exception) { } |
97 | } | 105 | } |